Wchodzimy do gamedata\scripts\ i znajdujemy plik arhara_dialog.script. Otwieramy go chociażby notatnikiem i znajdujemy coś takiego: local tabl_art_v_buliz = { ["af_armor_1"] = 0.4, ["af_armor_2"] = 0.3, ["af_armor_3"] = 0.2, ["af_armor_4"] = 0.1, ["af_babka_1"] = 0.4, ["af_babka_2"] = 0.3, ["af_babka_3"] = 0.2, ["af_babka_4"] = 0.1, ["af_cry_1"] = 0.4, ["af_cry_2"] = 0.2, ["af_cry_3"] = 0.1, ["af_dik_1"] = 0.4, ["af_dik_2"] = 0.3, ["af_dik_3"] = 0.2, ["af_dik_4"] = 0.1, ["af_kol_1"] = 0.4, ["af_kol_2"] = 0.3, ["af_kol_3"] = 0.2, ["af_kol_4"] = 0.1, ["af_pudd_1"] = 0.4, ["af_pudd_2"] = 0.3, ["af_pudd_3"] = 0.2, ["af_pudd_4"] = 0.1, ["af_simbion"] = 0.4, ["af_spirit_1"] = 0.4, ["af_spirit_2"] = 0.3, ["af_spirit_3"] = 0.2, ["af_spirit_4"] = 0.1, ["af_caterpillar"] = 0.3, ["af_eye_voron"] = 0.2, ["af_night_star"] = 0.6, ["af_gold_fish"] = 0.6, ["af_cristall"] = 0.6, ["af_soul"] = 0.6, ["af_electra_moonlight"] = 0.6, ["af_ameba_mica"] = 0.6, ["af_dummy_spring"] = 0.6, ["af_dummy_pellicle"] = 0.6, ["af_dummy_battery"] = 0.6, ["af_dummy_dummy"] = 0.6, ["af_dummy_glassbeads"] = 0.6, ["af_rusty_sea-urchin"] = 0.6, ["af_fuzz_kolobok"] = 0.6 } Usuwamy cała sekcję i na jej miejsce wklejamy to: local tabl_art_v_buliz = { ["af_armor_1"] = 0 } Zapisujemy plik. No i to wszystko. Testowałem to osobiście, na Bagnach nie usunęło mi artefaktów ani nie wywaliło bugtrapa. Modyfikaty są usuwane w X-18. Żeby temu zapobiec znajdujemy tą sekcję: local tabl_laba_v_buliz = { ["af_armor_1"] = 1, ["af_armor_2"] = 1, ["af_armor_3"] = 1, ["af_armor_4"] = 1, ["af_babka_1"] = 1, ["af_babka_2"] = 1, ["af_babka_3"] = 1, ["af_cry_1"] = 1, ["af_cry_2"] = 1, ["af_cry_3"] = 1, ["af_dik_1"] = 1, ["af_dik_2"] = 1, ["af_dik_3"] = 1, ["af_dik_4"] = 1, ["af_kol_1"] = 1, ["af_kol_2"] = 1, ["af_kol_3"] = 1, ["af_kol_4"] = 1, ["af_pudd_1"] = 1, ["af_pudd_2"] = 1, ["af_pudd_3"] = 1, ["af_pudd_4"] = 1, ["af_simbion"] = 1, ["af_spirit_1"] = 1, ["af_spirit_2"] = 1, ["af_spirit_3"] = 1, ["af_spirit_4"] = 1, ["af_caterpillar"] = 1, ["af_vyvert_green"] = 1, ["af_blood_green"] = 1 } Usuwamy i zastępujemy tym: local tabl_laba_v_buliz = { ["af_armor_1"] = 0 } Tego z kolei nie testowałem ale na 99,9% nie powinno wywołać bugtrapa. Emisja także usuwa artefakty, żeby temu zapobiec otwieramy amk_mod.script i znajdujemy coś takiego: function blowout_modif_arts() local arts = { ["af_cry_2"] = true, ["af_cry_3"] = true, ["af_babka_3"] = true, ["af_babka_4"] = true, ["af_dik_3"] = true, ["af_dik_4"] = true, ["af_spirit_3"] = true, ["af_spirit_4"] = true, ["af_armor_3"] = true, ["af_armor_4"] = true, ["af_pudd_3"] = true, ["af_pudd_4"] = true, ["af_kol_3"] = true, ["af_kol_4"] = true, ["af_caterpillar"] = true, ["af_simbion"] = true, ["af_dummy_battery_red"] = true, ["af_dummy_spring_red"] = true, ["af_dummy_pellicle_red"] = true, } Usuwamy i zastępujemy tym: function blowout_modif_arts() local arts = { ["af_cry_1"] = false, }