[wpn_mp5]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\mp5"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.8
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.8
        ammo_class                       = ammo_9x19_fmj, ammo_9x19_pbp
        ammo_current                     = 30
        ammo_elapsed                     = 30
        ammo_limit                       = 210
        ammo_mag_size                    = 30
        animation_slot                   = 2
        bullet_speed                     = 400
        cam_dispersion                   = 0.4
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 0.25
        cam_dispertion_frac              = 0.4
        cam_max_angle                    = 6.0
        cam_max_angle_horz               = 9.0
        cam_relax_speed                  = 6.5
        cam_relax_speed_ai               = 120.75
        cam_return                       = 0
        cam_step_angle_horz              = 0.5
        cform                            = skeleton
        class                            = WP_LR300
        condition_queue_shot_dec         = 0.0014
        condition_shot_dec               = 0.0002
        control_inertion_factor          = 1.07f
        cost                             = 2750
        description                      = enc_weapons1_wpn-mp5
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_main_weapon_type              = 2
        ef_weapon_type                   = 6
        fire_dispersion_base             = 0.25
        fire_dispersion_condition_factor = 5
        fire_distance                    = 200
        fire_modes                       = 1, 2, 3, -1
        fire_point                       = 0.0, 0.188, 0.392
        flame_particles                  = weapons\generic_weapon05
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 120
        hit_power                        = 0.5, 0.52, 0.54, 0.56
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_mp5_hud
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 3
        inv_grid_x                       = 5
        inv_grid_y                       = 11
        inv_name                         = wpn-mp5
        inv_name_short                   = wpn-mp5
        inv_weight                       = 2.5
        kill_msg_height                  = 23
        kill_msg_width                   = 56
        kill_msg_x                       = 72
        kill_msg_y                       = 82
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 5
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.1
        max_radius                       = 50
        min_radius                       = 0
        misfire_condition_k              = 0.05
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.057
        misfire_probability              = 0.003
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.004
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.026, -0.125, 0.0
        rpm                              = 800
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_dir                        = 0.0, 1.0, 0.0
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.188, 0.082
        silencer_bullet_speed            = 290
        silencer_fire_distance           = 250
        silencer_hit_impulse             = 100
        silencer_hit_power               = 0.55, 0.68, 0.71, 0.74
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = wpn_addon_silencer_918
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 130
        silencer_y                       = -15
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
		snd_draw                         = weapons\ak74u_draw, 0.4
        snd_empty                        = weapons\gen_empty, 0.5
		snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\mp5_reload, 0.7, 0.3
        snd_shoot                        = weapons\t_mp53_shot
        snd_silncer_shot                 = weapons\w_ak74_shot1
        startup_ammo                     = 1000
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -10, -5, 10
        strap_position                   = -0.16, -0.36, 0.15
        time_to_aim                      = 1.0
        upgr_icon                        = ui_inGame2_upgrade_weapon_Gadyuka_5
        upgr_icon_height                 = 114
        upgr_icon_width                  = 292
        upgr_icon_x                      = 561
        upgr_icon_y                      = 129
        upgrade_scheme                   = upgrade_scheme_mp5
        upgrades                         = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5
        use_aim_bullet                   = true
        visual                           = weapons\mp5\wpn_mp5.ogf
        weapon_class                     = assault_rifle
        zoom_cam_dispersion              = 0.5
        zoom_cam_dispersion_frac         = 1.0
        zoom_cam_dispersion_inc          = 0.25
        zoom_cam_max_angle               = 50.0
        zoom_cam_max_angle_horz          = 50.0
        zoom_cam_relax_speed             = 10
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_step_angle_horz         = 1.5
        zoom_enabled                     = true
 
[wpn_mp5_hud]
	zoom_hide_crosshair     = true
	attach_place_idx        = 0
	item_visual             = dynamics\weapons\wpn_mp5\wpn_mp5_hud.ogf

	hands_position				= -0.106500,-0.162000,0.113001
	hands_orientation			= -6.700007,-0.800001,-5.400002
	hands_position_16x9				= -0.100500,-0.191500,0.135500
	hands_orientation_16x9			= -3.999999,3.199998,-6.000006

	item_position				= 0.014173,-0.001619,-0.004513
	item_orientation			= 4.899572,0.078592,366.138245

	shell_point             = 0.021,0.099,0.286
	shell_dir               = 0.0, 1.0, 0.0
	shell_bone              = wpn_body

	fire_point				= 0,0.068,0.439
	fire_bone               = wpn_body
	fire_point2			= -0.030000,0.074500,-0.037000
	fire_bone2                = wpn_body

	anim_show                     = mp5_draw
	anim_hide                     = mp5_holster
	anim_idle                     = mp5_idle
	anim_idle_sprint         = mp5_idle_sprint
	anim_idle_moving         = mp5_idle_moving
	anim_shots               = mp5_shoot
	anim_reload              = mp5_reload
	anim_idle_aim            = mp5_idle_aim
	anim_bore                = mp5_idle_bore

	aim_hud_offset_pos				= -0.080500,0.002500,-0.018000
	aim_hud_offset_rot				= -0.035000,-0.032500,0.010000

	aim_hud_offset_pos_16x9				= -0.089000,0.037500,0.029000
	aim_hud_offset_rot_16x9				= 0.030000,0.015000,-0.017500

	gl_hud_offset_pos       	= 0,0,0;-0.053000,-0.059000,0.000000
	gl_hud_offset_rot       	= 0,0,0;-0.145000,0.000000,0.000000

	gl_hud_offset_pos_16x9    	= 0,0,0;-0.130000,0.003500,0.000500
	gl_hud_offset_rot_16x9    	= 0,0,0;0.052500,0.045000,-0.010000

	lean_hud_offset_pos        = 0,0,0
	lean_hud_offset_rot        = 0,0,0
