[wpn_colt1911]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\colt1911"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.9
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.9
        ammo_class                       = ammo_11.43x23_fmj, ammo_11.43x23_hydro
        ammo_current                     = 90
        ammo_elapsed                     = 12
        ammo_limit                       = 120
        ammo_mag_size                    = 7
        animation_slot                   = 1
        bullet_speed                     = 285
        cam_dispersion                   = 1.5
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 1.5
        cam_dispertion_frac              = 1.0
        cam_max_angle                    = 20.0
        cam_max_angle_horz               = 10.0
        cam_relax_speed                  = 8
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 1.5
        cform                            = skeleton
        class                            = WP_PM
        condition_queue_shot_dec         = 0.0034
        condition_shot_dec               = 0.0002
        cost                             = 4100
        description                      = enc_weapons1_wpn-colt1911
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0.22
        fire_dispersion_condition_factor = 5
        fire_distance                    = 50
        fire_point                       = 0.0, 0.133, 0.161
        flame_particles                  = weapons\generic_weapon03
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 105
        hit_power                        = 0.65, 0.68, 0.71, 0.74
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_colt1911_hud
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 19
        inv_grid_y                       = 4
        inv_name                         = wpn-colt1911
        inv_name_short                   = wpn-colt1911
        inv_weight                       = 1.1
        kill_msg_height                  = 24
        kill_msg_width                   = 37
        kill_msg_x                       = 161
        kill_msg_y                       = 153
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 30
        min_radius                       = 5
        misfire_condition_k              = 0.05
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.07
        misfire_probability              = 0.003
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.007
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.092, 0.0
        rpm                              = 300
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.127, 0.05
        silencer_bullet_speed            = 280
        silencer_fire_distance           = 100
        silencer_hit_impulse             = 85
        silencer_hit_power               = =0.7, 0.73, 0.76, 0.79
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = wpn_addon_silencer_45
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 62
        silencer_y                       = -15
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\generic_draw, 0.5
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pm_reload
        snd_shoot                        = weapons\t_colt1911_shot
        snd_silncer_shot                 = weapons\pb_shoot
        startup_ammo                     = 90
        time_to_aim                      = 1.0
        upgr_icon                        = ui_inGame2_upgrade_weapon_Kora_919
        upgr_icon_height                 = 123
        upgr_icon_width                  = 192
        upgr_icon_x                      = 268
        upgr_icon_y                      = 270
        upgrade_scheme                   = upgrade_scheme_colt1911
        upgrades                         = up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
        use_aim_bullet                   = true
        visual                           = weapons\colt1911\wpn_colt1911.ogf
        zoom_enabled                     = true
 
[wpn_colt1911_hud]:hud_base
zoom_hide_crosshair			= true

hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998

item_position				= 0.000481,-0.000050,-0.004011
item_orientation			= 1.239378,-0.134046,-2.052052

item_visual             	= dynamics\weapons\wpn_colt1911\wpn_colt1911_hud
attach_place_idx				= 0

shell_point						= 0.015,0.048,0.475
shell_bone              	= wpn_body


fire_point			= 0,0.043,0.187
fire_bone               	= wpn_body

anim_show					= colt1911_draw
anim_show_empty				= colt1911_draw, colt1911_opened
anim_hide             		= colt1911_holster
anim_hide_empty             	= colt1911_holster, colt1911_opened

anim_idle             		= colt1911_idle
anim_idle_empty         		= colt1911_idle, colt1911_opened

anim_shots						= colt1911_shoot
anim_shot_l						= colt1911_shoot, colt1911_open
anim_idle_aim					= colt1911_idle_aim
anim_idle_aim_empty				= colt1911_idle_aim, colt1911_opened
anim_reload						= colt1911_reload
anim_reload_empty				= colt1911_reload, colt1911_close

anim_idle_moving 				= colt1911_idle_moving
anim_idle_moving_empty			= colt1911_idle_moving, colt1911_opened
anim_idle_sprint					= colt1911_idle_sprint
anim_idle_sprint_empty			= colt1911_idle_sprint, colt1911_opened
anim_bore						= colt1911_idle_bore
anim_bore_empty					= colt1911_idle_bore, colt1911_opened

aim_hud_offset_pos				= -0.104500,0.042500,0.000000
aim_hud_offset_rot				= 0.002500,0.002500,-0.020000

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

aim_hud_offset_pos_16x9				= -0.167499,0.065000,0.000000
aim_hud_offset_rot_16x9				= 0.027500,0.055000,0.025000