	<game_task id="country_major_karlik" prio="4"> 
		<title>country_major_karlik_tit</title> 
			<objective> 
				<text>country_major_karlik_tit</text> 
				<icon>ui_iconsTotal_mutant</icon> 
				<infoportion_complete>country_major_first_quest_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>major_first_quest_article</article> 
			</objective> 
			<objective> 
				<text>Ubit_karlika_text</text>
				<map_location_type hint="a_count_karlik">crlc_big</map_location_type> <object_story_id>a_count_karlik</object_story_id> 				
				<infoportion_complete>count_karlik_dead</infoportion_complete>
			</objective>
			<objective> 
				<text>vzyat_pistol</text> 
				<function_complete>mega_cherv.major_fort_have</function_complete> 
			</objective> 			
			<objective> 
				<text>give_count_pistol</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_first_quest_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="country_major_personal" prio="4"> 
		<title>major_first_personal</title> 
			<objective> 
				<text>major_first_personal_text</text> 
				<icon>ui_iconsTotal_gar_help_dymon</icon> 
				<infoportion_complete>country_major_personal_quest_done</infoportion_complete>  	
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>					
				<article>major_first_personal</article> 
			</objective>			
			<objective> 
				<text>major_first_personal_text</text> 
				<infoportion_complete>country_major_personal_garik</infoportion_complete>
			</objective>
			<objective> 
				<text>major_first_personal_text2</text> 
				<infoportion_complete>country_major_personal_quest_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="country_major_mutant2"> 
		<title>country_major_mutant</title> 
			<objective> 
				<text>country_major_mutant</text> 
				<icon>ui_iconsTotal_mutant</icon> 
				<infoportion_complete>country_major_mutant2_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>					
				<article>country_major_mutant2</article> 
			</objective>
			<objective>
				<text>country_major_mutant_kill</text>
				<map_location_type hint="country_major_mutant2">crlc_big</map_location_type>
				<object_story_id>a_plot_zone_spot</object_story_id>
				<infoportion_complete>country_major_job_mutant2_q</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>country_major_mutant_kill</text>
				<map_location_type hint="country_major_mutant2">crlc_big</map_location_type>
				<object_story_id>a_plot_zone_spot2</object_story_id>
				<infoportion_complete>country_major_job_mutant2_q2</infoportion_complete>
				<default_show>0</default_show>
			</objective>
			<objective> 
				<text>country_major_mutant_gotov</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id>
				<infoportion_complete>country_major_mutant2_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="country_major_mutant3"> 
		<title>country_major_mutant</title> 
			<objective> 
				<text>country_major_mutant</text>
				<icon>ui_iconsTotal_mutant</icon> 
				<infoportion_complete>country_major_mutant3_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>					
				<article>country_major_mutant3</article> 
			</objective>			
			<objective> 
				<text>country_major_mutant_kill</text>
				<map_location_type hint="country_major_mutant3">crlc_big</map_location_type> 
				<object_story_id>a_dog_zone_spot</object_story_id> 				
				<function_complete>mega_cherv.mutant3</function_complete>
			</objective>
			<objective> 
				<text>country_major_mutant_gotov</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id>
				<infoportion_complete>country_major_mutant3_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="country_major_mutant4"> 
		<title>country_major_mutant</title> 
			<objective> 
				<text>country_major_mutant</text>
				<icon>ui_iconsTotal_mutant</icon> 
				<infoportion_complete>country_major_mutant4_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>					
				<article>country_major_mutant4</article> 
			</objective>
			<objective> 
				<text>country_major_mutant_jdat</text> 
				<function_complete>mega_cherv.is_night</function_complete>
			</objective>			
			<objective> 
				<text>country_major_mutant_kill1</text> 
				<infoportion_complete>country_major_job_mutant_chimera</infoportion_complete>
			</objective>
			<objective> 
				<text>country_major_mutant_gotov</text>
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_mutant4_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="country_major_mutant6"> 
		<title>country_major_mutant</title> 
			<objective> 
				<text>country_major_mutant</text> 
				<icon>ui_iconsTotal_mutant</icon> 
				<infoportion_complete>country_major_mutant6_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>					
				<article>country_major_mutant6</article> 
			</objective>	
			<objective> 
				<text>country_major_mutant_kill1</text>
				<map_location_type hint="country_major_mutant_kontr">crlc_big</map_location_type> 
				<object_story_id>a_kontr_zone_spot</object_story_id>  
				<infoportion_complete>country_major_job_mutant_kontr</infoportion_complete>
			</objective>
			<objective> 
				<text>country_major_mutant_gotov</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id>
				<infoportion_complete>country_major_mutant6_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="country_major_wave_atack" prio="4"> 
		<title>country_major_waves</title> 
			<objective> 
				<text>major_atack_text</text> 
				<icon>ui_iconsTotal_mutant</icon> 
				<infoportion_complete>third_wave_contr_dead</infoportion_complete>
				<function_fail>mega_cherv.wave_fail</function_fail>									
				<article>major_third_quest_article</article> 
			</objective>			
			<objective> 
				<text>zanat_mesto</text> 
				<map_location_type hint="zanat_mesto">green_location</map_location_type> 
				<object_story_id>a_kontr_wave_spot</object_story_id> 				
				<infoportion_complete>country_major_third_mutant_quest_inside</infoportion_complete>
			</objective>			
			<objective> 
				<text>country_major_waves</text> 
				<infoportion_complete>third_wave_contr_dead</infoportion_complete> 
			</objective> 
	</game_task>

<game_task id="country_major_wave_atack1"> 
		<title>country_major_wave</title> 
			<objective> 
				<text>First_wave</text> 
				<icon>ui_iconsTotal_mutant</icon>
				<function_complete>tasks_country.first_wave_done</function_complete>
				<function_fail>mega_cherv.wave_fail</function_fail>								
				<article>major_third_quest_article</article> 
			</objective>						
			<objective> 
				<text>First_wave</text> 
				<function_complete>tasks_country.first_wave_done</function_complete>
				<infoportion_set_complete>country_second_wave_start0</infoportion_set_complete>
			</objective>			
	</game_task>
	
	
	<game_task id="country_major_wave_atack2"> 
		<title>country_major_wave</title> 
			<objective> 
				<text>Second_wave</text> 
				<icon>ui_iconsTotal_mutant</icon>
				<function_complete>tasks_country.second_wave_done</function_complete>
				<function_fail>mega_cherv.wave_fail</function_fail>							
				<article>major_third_quest_article</article> 
			</objective>						
			<objective> 
				<text>Second_wave</text>
				<function_complete>tasks_country.second_wave_done</function_complete>
				<infoportion_set_complete>country_third_wave_start0</infoportion_set_complete>
			</objective>			
	</game_task>
	
	<game_task id="country_major_wave_atack3"> 
		<title>country_major_wave</title> 
			<objective> 
				<text>Third_wave</text> 
				<icon>ui_iconsTotal_mutant</icon>
				<infoportion_complete>third_wave_contr_dead</infoportion_complete> 
				<function_fail>mega_cherv.wave_fail</function_fail>								
				<article>major_third_quest_article</article> 
			</objective>						
			<objective> 
				<text>Third_wave</text> 
				<infoportion_complete>third_wave_contr_dead</infoportion_complete> 
			</objective> 			
	</game_task>
	
	<game_task id="country_major_wave_kontr" prio="4"> 
		<title>kontr_wave</title> 
			<objective> 
				<text>kontr_wave</text> 
				<icon>ui_iconsTotal_mutant</icon>
				<infoportion_complete>third_wave_contr_dead</infoportion_complete>
				<function_fail>mega_cherv.wave_fail</function_fail>
				<article>major_kontr_quest_article</article> 
			</objective>						
			<objective> 
				<text>kontr_wave</text> 
				<infoportion_complete>third_wave_contr_dead</infoportion_complete> 
			</objective> 			
	</game_task>
	
	<game_task id="fore_bandit_task" prio="4">
		<title>fore_bandit_task_t</title> 
			<objective> 
				<text>fore_bandit_task_t</text> 
				<icon>ui_iconsTotal_mil_freedom_rg6_task</icon>
				<infoportion_complete>fore_bandit_task_done</infoportion_complete> 
				<infoportion_fail>fore_killer_otdal</infoportion_fail>
				<article>fore_bandit_task_art</article> 
			</objective>
			<objective> 
				<text>fore_bandit_task_0</text>
				<map_location_type hint="bandits_lair_fore">crlc_big</map_location_type> 
				<object_story_id>forest_barracks_box_cache</object_story_id>
				<function_complete>mega_cherv.fore_have_all_pda</function_complete> 
			</objective>
			<objective>
				<text>fore_bandit_task_1</text>
				<function_complete>mega_cherv.fore_sniper_dead</function_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective> 
			<objective> 
				<text>fore_bandit_task_2</text> 
				<function_complete>mega_cherv.fore_penny_dead</function_complete>
				<infoportion_set_complete>fore_bandits_dead</infoportion_set_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective> 
				<text>fore_bandit_task_3</text> 
				<infoportion_complete>fore_bandit_leader_dead0</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective> 
				<text>fore_bandit_task_4</text>
				<map_location_type hint="bandits_lair_fore">crlc_big</map_location_type> 
				<object_story_id>forest_barracks_box_cache</object_story_id>
				<function_complete>mega_cherv.fore_have_all_pda</function_complete> 
				<infoportion_set_complete>fore_bandit_leader_dead</infoportion_set_complete>
			<default_show>0</default_show>
			</objective> 
			<objective> 
				<text>fore_bandit_task_5</text> 
				<map_location_type hint="bar_voronin_name">blue_location</map_location_type>
				<object_story_id>bar_voronin</object_story_id>
				<infoportion_complete>fore_bandit_task_done</infoportion_complete> 
			</objective> 
	</game_task>

	<game_task id="country_major_art1"> 
		<title>country_major_art_tit</title> 
			<objective> 
				<text>country_major_art</text> 
				<icon>ui_iconsTotal_artefacts</icon> 
				<infoportion_complete>country_major_job_art1_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_art1</article> 
			</objective> 
			<objective> 
				<text>country_major_art</text> 
				<function_complete>mega_cherv.have_ice</function_complete> 
			</objective> 			
			<objective> 
				<text>country_major_art2</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_art1_done</infoportion_complete> 
			</objective> 
	</game_task>

	<game_task id="country_major_art2"> 
		<title>country_major_art_tit</title> 
			<objective> 
				<text>country_major_art</text> 
				<icon>ui_iconsTotal_artefacts</icon> 
				<infoportion_complete>country_major_job_art2_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_art2</article> 
			</objective> 
			<objective> 
				<text>country_major_art</text> 
				<function_complete>mega_cherv.have_baloon</function_complete> 
			</objective> 			
			<objective> 
				<text>country_major_art2</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_art2_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="country_major_art3"> 
		<title>country_major_art_tit</title> 
			<objective> 
				<text>country_major_art</text> 
				<icon>ui_iconsTotal_artefacts</icon> 
				<infoportion_complete>country_major_job_art3_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_art3</article> 
			</objective> 
			<objective> 
				<text>country_major_art</text> 
				<function_complete>mega_cherv.have_liver</function_complete> 
			</objective> 			
			<objective> 
				<text>country_major_art2</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_art3_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="country_major_art4"> 
		<title>country_major_art_tit</title> 
			<objective> 
				<text>country_major_art</text> 
				<icon>ui_iconsTotal_artefacts</icon> 
				<infoportion_complete>country_major_job_art4_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_art4</article> 
			</objective> 
			<objective> 
				<text>country_major_art</text> 
				<function_complete>mega_cherv.have_fungus</function_complete> 
			</objective> 			
			<objective> 
				<text>country_major_art2</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_art4_done</infoportion_complete> 
			</objective> 
	</game_task>

	<game_task id="country_major_art5"> 
		<title>country_major_art_tit</title> 
			<objective> 
				<text>country_major_art</text> 
				<icon>ui_iconsTotal_artefacts</icon> 
				<infoportion_complete>country_major_job_art5_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_art5</article>
			</objective>
			<objective>
				<text>country_major_art</text>
				<function_complete>mega_cherv.have_jewel</function_complete>
			</objective>
			<objective>
				<text>country_major_art2</text>
				<map_location_type hint="count_major">blue_location</map_location_type>
				<object_story_id>a_count_major</object_story_id>
				<infoportion_complete>country_major_job_art5_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="country_major_art6"> 
		<title>country_major_art_tit</title> 
			<objective> 
				<text>country_major_art</text> 
				<icon>ui_iconsTotal_artefacts</icon> 
				<infoportion_complete>country_major_job_art6_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_art6</article> 
			</objective>
			<objective>
				<text>country_major_arts_1</text>
				<function_complete>mega_cherv.have_burn_fuzz</function_complete>
			</objective>		
			<objective> 
				<text>country_major_arts_done</text>
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_art6_done</infoportion_complete> 
			</objective> 
	</game_task>

	<game_task id="country_major_art7">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art</text>
				<icon>ui_iconsTotal_artefacts</icon>
				<infoportion_complete>country_major_job_art7_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
			</objective>
			<objective>
				<text>country_major_arts_2</text>
				<function_complete>mega_cherv.have_blue_parasite</function_complete>
			</objective>
			<objective>
				<text>country_major_arts_3</text>
				<function_complete>mega_cherv.have_green_parasite</function_complete>
			</objective>
			<objective>
				<text>country_major_arts_done</text>
				<map_location_type hint="count_major">blue_location</map_location_type>
				<object_story_id>a_count_major</object_story_id>
				<infoportion_complete>country_major_job_art7_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="country_major_art8">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art</text>
				<icon>ui_iconsTotal_artefacts</icon>
				<infoportion_complete>country_major_job_art8_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
			</objective>
			<objective>
				<text>country_major_arts_4</text>
				<infoportion_complete>country_major_job_art8_1</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>country_major_art_0</text>
				<infoportion_complete>country_major_job_art8_3</infoportion_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>country_major_art_0</text>
				<infoportion_complete>country_major_job_art8_2</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>country_major_art_3</text>
				<infoportion_complete>country_major_job_art8_4</infoportion_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>country_major_art_0</text>
				<infoportion_complete>country_major_job_art8_x</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>country_major_art_4</text>
				<infoportion_complete>country_major_job_art8_5</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>country_major_art_5</text>
				<infoportion_complete>country_major_job_art8_6</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>country_major_art_1</text>
				<function_complete>mega_cherv.have_supernova</function_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>country_major_art2</text>
				<map_location_type hint="count_major">blue_location</map_location_type>
				<object_story_id>a_count_major</object_story_id>
				<infoportion_complete>country_major_job_art5_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="country_major_art9">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art</text>
				<icon>ui_iconsTotal_artefacts</icon>
				<infoportion_complete>country_major_job_art9_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_art6</article> 
			</objective>
			<objective>
				<text>country_major_art</text>
				<function_complete>mega_cherv.have_psy_fish</function_complete>
			</objective>
			<objective>
				<text>country_major_art2</text>
				<map_location_type hint="count_major">blue_location</map_location_type>
				<object_story_id>a_count_major</object_story_id>
				<infoportion_complete>country_major_job_art9_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="country_major_art10">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art</text>
				<icon>ui_iconsTotal_artefacts</icon>
				<infoportion_complete>country_major_job_art9_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_art6</article> 
			</objective>
			<objective>
				<text>country_major_arts_5</text>
				<infoportion_complete>country_major_job_art9_1</infoportion_complete>
			</objective>
			<objective>
				<text>country_major_arts_5</text>
				<function_complete>mega_cherv.have_psy_fish</function_complete>
			</objective>
			<objective>
				<text>country_major_art2</text>
				<map_location_type hint="count_major">blue_location</map_location_type>
				<object_story_id>a_count_major</object_story_id>
				<infoportion_complete>country_major_job_art9_done</infoportion_complete>
			</objective>
	</game_task>
	
	<game_task id="country_major_pers2"> 
		<title>country_major_art_tit</title> 
			<objective> 
				<text>country_major_art</text> 
				<icon>ui_iconsTotal_artefacts</icon> 
				<infoportion_complete>country_major_job_art5_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>major_first_quest_article</article> 
			</objective> 
			<objective> 
				<text>country_major_art</text>
				<infoportion_complete>country_major_job_art5_done</infoportion_complete> 
			</objective> 			
			<objective> 
				<text>country_major_art2</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_art5_done</infoportion_complete> 
			</objective> 
	</game_task>
	
	<game_task id="fore_traitor_task_s"> 
		<title>major_first_personal</title> 
			<objective> 
				<text>major_first_personal</text> 
				<icon>ui_npc_u_green_stalker_7</icon>
				<infoportion_complete>fore_traitor_task_done2</infoportion_complete> 
				<infoportion_fail>fore_looser_dead</infoportion_fail>
				<article>fore_traitor_task_start_art</article> 
			</objective>						
			<objective> 
				<text>fore_traitor_task_1</text>
				<map_location_type hint="fore_lost_friend">crlc_big</map_location_type> 
				<object_story_id>a_fore_looser</object_story_id> 
				<infoportion_complete>fore_looser_dvinuli</infoportion_complete> 
			</objective> 
			<objective> 
				<text>fore_traitor_task_2s</text>
				<map_location_type hint="gar_seryi_name">blue_location</map_location_type> 
				<object_story_id>gar_seriy</object_story_id> 
				<infoportion_complete>fore_traitor_task_done2</infoportion_complete>
			</objective> 
	</game_task>
	
	<game_task id="fore_traitor_task_y"> 
		<title>major_first_personal</title> 
			<objective> 
				<text>major_first_personal</text> 
				<icon>ui_npc_u_green_stalker_7</icon>
				<infoportion_complete>fore_traitor_task_done2</infoportion_complete> 
				<infoportion_fail>fore_looser_dead</infoportion_fail>
				<article>fore_traitor_task_start_art</article>
			</objective>						
			<objective> 
				<text>fore_traitor_task_1</text>
				<map_location_type hint="fore_lost_friend">crlc_big</map_location_type>
				<object_story_id>a_fore_looser</object_story_id>
				<infoportion_complete>fore_looser_dvinuli</infoportion_complete>
			</objective>
			<objective>
				<text>fore_traitor_task_2y</text>
				<map_location_type hint="gar_dram_novice_name">blue_location</map_location_type>
				<object_story_id>gar_yarik</object_story_id>
				<infoportion_complete>fore_traitor_task_done2</infoportion_complete>
			</objective> 
	</game_task>
	
	<game_task id="fore_traitor_task1"> 
		<title>major_first_personal</title> 
			<objective> 
				<text>major_first_personal</text>
				<icon>ui_npc_u_green_stalker_7</icon>
				<infoportion_complete>fore_looser_pribili</infoportion_complete> 
				<infoportion_fail>fore_looser_dead</infoportion_fail>
				<article>fore_traitor_task_part2_art</article>
			</objective>						
			<objective> 
				<text>fore_traitor_task_p1</text>
				<map_location_type hint="fore_lost_friend">blue_location</map_location_type> 
				<object_story_id>a_fore_looser</object_story_id> 
				<infoportion_complete>fore_looser_pribili</infoportion_complete> 				
			</objective> 
	</game_task>

	<game_task id="fore_traitor_task2"> 
		<title>major_first_personal</title> 
			<objective> 
				<text>major_first_personal</text>
				<icon>ui_npc_u_green_stalker_7</icon>
				<infoportion_complete>fore_traitor_task_done</infoportion_complete> 
				<infoportion_fail>fore_looser_dead</infoportion_fail>
				<article>fore_traitor_task_part2_art</article>
			</objective>						
			<objective> 
				<text>fore_traitor_task_p2</text>			
				<infoportion_complete>fore_traitor_task_done</infoportion_complete> 
			</objective> 
			<objective> 
				<text>fore_traitor_task_p3</text>
				<map_location_type hint="fore_lost_friend">blue_location</map_location_type> 
				<object_story_id>a_fore_looser_outfit</object_story_id> 
				<infoportion_complete>fore_outfit_pribili</infoportion_complete> 				
			</objective> 
	</game_task>

	<game_task id="cordon_case_task" prio="4"> 
		<title>esc_blockpost_case_to_trader</title> 
			<objective> 
				<text>esc_blockpost_case_to_trader_0</text> 
				<icon>ui_iconsTotal_esc_blockpost_case_to_trader</icon>
				<infoportion_complete>cordon_case_task_done</infoportion_complete> 
				<function_fail>mega_cherv.esc_case_fail_func</function_fail>
				<article>esc_blokpost_case</article>
			</objective>
			<objective> 
				<text>country_major_mutant_jdat</text> 
				<function_complete>mega_cherv.is_night</function_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>							
			<objective> 
				<text>esc_blockpost_case_to_trader_1</text> 	
				<map_location_type hint="blokpost_case">green_location</map_location_type> 
				<object_story_id>a_esc_case_1</object_story_id>
				<function_complete>mega_cherv.case_1_have</function_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective> 
			<objective> 
				<text>esc_blockpost_case_to_trader_2</text>
				<map_location_type hint="escape_trader">blue_location</map_location_type>
				<object_story_id>esc_sidorovich</object_story_id>
				<infoportion_complete>cordon_case_task_done</infoportion_complete>
			<default_show>0</default_show>
			</objective>
	</game_task>
	
	<game_task id="esc_shustriy_task" prio="4"> 
		<title>esc_rescue_novice_from_heli_1</title> 
			<objective> 
				<text>esc_rescue_novice_from_heli_1</text> 
				<icon>ui_iconsTotal_nimble_searching</icon>
				<infoportion_complete>esc_nimble_done2</infoportion_complete>
				<infoportion_fail>esc_nimble_dead</infoportion_fail>
				<article>esc_shustriy_task_art</article>
			</objective>
			<objective> 
				<text>esc_shustriy_task_1</text> 
				<infoportion_complete>nimble_first_talk</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>							
			<objective> 
				<text>esc_shustriy_task_2</text>
				<infoportion_complete>esc_nimble_done</infoportion_complete>
			<default_show>0</default_show>
			</objective> 
			<objective> 
				<text>esc_shustriy_task_3</text>
				<map_location_type hint="escape_trader">blue_location</map_location_type> 
				<object_story_id>esc_sidorovich</object_story_id> 
				<infoportion_complete>esc_nimble_done2</infoportion_complete> 				
			</objective> 
	</game_task>
	
	<game_task id="country_major_job_case1"> 
		<title>country_major_art_tit</title> 
			<objective> 
				<text>country_major_art_tit</text> 
				<icon>ui_iconsTotal_found_thing</icon>
				<infoportion_complete>country_major_job_case1_done2</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_job_case</article>
			</objective>
			<objective> 
				<text>country_major_job_case1_1d</text>
				<map_location_type hint="esc_blockpost_commande">blue_location</map_location_type> 
				<object_story_id>esc_sidorovich</object_story_id> 
				<infoportion_complete>country_major_job_case1_done</infoportion_complete>
			</objective> 
			<objective> 
				<text>country_major_job_case1_2d</text>
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_case1_done2</infoportion_complete> 				
			</objective> 
	</game_task>
	
	<game_task id="escape_personal_sid_task" prio="3">  
		<title>esc_trader_job</title> 
			<objective> 
				<text>esc_trader_job</text> 
				<icon>ui_iconsTotal_esc_trader_job</icon>
				<infoportion_complete>cordon_case_task</infoportion_complete>
				<infoportion_fail>garb_lazy_marked_one</infoportion_fail>
			</objective>
			<objective>
			<text>esc_trader_job_text</text>
				<map_location_type hint="esc_trader_job_text">blue_location</map_location_type>
				<object_story_id>esc_sidorovich</object_story_id> 
				<infoportion_complete>cordon_case_task</infoportion_complete>
			</objective>
	</game_task>
	
	<game_task id="agro_docs_task_sid" prio="4">
		<title>bar_darklab_documents2_1</title>
			<objective>
				<text>bar_darklab_documents2_1</text>
				<icon>ui_iconsTotal_bar_darklab_documents</icon>
				<infoportion_complete>agro_docs_task_done</infoportion_complete>
				<infoportion_fail>agro_docs_task_fail</infoportion_fail>
				<article>agro_docs_task_sid_tit</article>
			</objective>
			<objective>
				<text>agro_docs_task_sid_3</text>
				<function_complete>mega_cherv.agro_docs_have1</function_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>agro_docs_task_sid_3</text>
				<function_complete>mega_cherv.agro_docs_have2</function_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>agro_docs_task_sid_3</text>
				<function_complete>mega_cherv.agro_docs_have3</function_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>agro_docs_task_sid_3</text>
				<function_complete>mega_cherv.agro_docs_have4</function_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>agro_docs_task_sid_3</text>
				<function_complete>mega_cherv.agro_docs_have5</function_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>agro_docs_task_sid_3</text>
				<function_complete>mega_cherv.agro_docs_have6</function_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>agro_docs_task_sid_3</text>
				<function_complete>mega_cherv.agro_docs_have7</function_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>agro_docs_task_sid_1</text>
				<function_complete>mega_cherv.all_agro_docs_have</function_complete>
			</objective>
			<objective>
				<text>val_come_to_trader_2</text>
				<map_location_type hint="esc_trader_job_text">blue_location</map_location_type>
				<object_story_id>esc_sidorovich</object_story_id> 
				<infoportion_complete>agro_docs_task_done</infoportion_complete>
			</objective>
	</game_task>
	
	<game_task id="esc_nimble_work_task_groza">
		<title>nimble_work_task_tit</title>
			<objective>
				<text>nimble_work_task_tit</text>
				<icon>ui_iconsTotal_weapons</icon>
				<infoportion_complete>esc_nimble_work_task1_done</infoportion_complete>
				<infoportion_fail>esc_nimble_work_otkaz</infoportion_fail>
				<article>nimble_work_item1_descr</article>
			</objective>
			<objective>
				<text>nimble_item_1d</text>
				<map_location_type hint="nimble_item_1d">crlc_big</map_location_type>
				<object_story_id>agr_nii_building1_cache</object_story_id>
				<function_complete>mega_cherv.groza_m2_have</function_complete> 
			</objective>
			<objective>
				<text>nimble_bring_item</text>
				<map_location_type hint="esc_shustryi_name">blue_location</map_location_type>
				<object_story_id>a_esc_shustriy</object_story_id> 
				<infoportion_complete>esc_nimble_work_task1_done</infoportion_complete>
			</objective>
	</game_task>
	
	<game_task id="esc_nimble_work_task_magnum">
		<title>nimble_work_task_tit</title>
			<objective>
				<text>nimble_work_task_tit</text>
				<icon>ui_iconsTotal_weapons</icon>
				<infoportion_complete>esc_nimble_work_task2_done</infoportion_complete>
				<infoportion_fail>esc_nimble_work_otkaz</infoportion_fail>
				<article>nimble_work_item2_descr</article>
			</objective>
			<objective>
				<text>nimble_item_2d</text>
				<map_location_type hint="nimble_item_2d">crlc_big</map_location_type>
				<object_story_id>dolina_borov</object_story_id>
				<function_complete>mega_cherv.magnum_m1_have</function_complete> 
			</objective>
			<objective>
				<text>nimble_bring_item</text>
				<map_location_type hint="esc_shustryi_name">blue_location</map_location_type>
				<object_story_id>a_esc_shustriy</object_story_id> 
				<infoportion_complete>esc_nimble_work_task2_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="esc_nimble_work_task_ecolog">
		<title>nimble_work_task_tit</title>
			<objective>
				<text>nimble_work_task_tit</text>
				<icon>ui_iconsTotal_bar_resque_information_2</icon>
				<infoportion_complete>esc_nimble_work_task3_done</infoportion_complete>
				<infoportion_fail>esc_nimble_work_otkaz</infoportion_fail>
				<article>nimble_work_item3_descr</article>
			</objective>
			<objective>
				<text>nimble_item_3t</text>
				<map_location_type hint="yan_saharov_name">blue_location</map_location_type>
				<object_story_id>yan_professor</object_story_id>
				<infoportion_complete>esc_nimble_work_task3_talk</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>nimble_item_3d</text>
				<map_location_type hint="nimble_item_3d">crlc_big</map_location_type>
				<object_story_id>yan_tunnels4_cache</object_story_id>
				<function_complete>mega_cherv.ecolog_black_have</function_complete>
				<default_show>0</default_show>
				<infoportion_set_complete>esc_nimble_work_task3_has</infoportion_set_complete>
			</objective>
			<objective>
				<text>nimble_bring_item</text>
				<map_location_type hint="esc_shustryi_name">blue_location</map_location_type>
				<object_story_id>a_esc_shustriy</object_story_id> 
				<infoportion_complete>esc_nimble_work_task3_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="esc_nimble_work_task_brain">
		<title>nimble_work_brain_tit</title>
			<objective>
				<text>nimble_work_brain_tit</text>
				<icon>ui_iconsTotal_yan_kill_brain_task</icon>
				<infoportion_complete>esc_nimble_work_task3_brain_helm</infoportion_complete>
				<article>nimble_work_brain_descr</article>
			</objective>
			<objective>
				<text>nimble_work_brain_1</text>
				<map_location_type hint="nimble_work_brain_1">green_location</map_location_type>
				<object_story_id>yan_tunnels4_cache</object_story_id>
				<infoportion_complete>esc_nimble_work_task3_brain_zamer</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>nimble_work_brain_2</text>
				<map_location_type hint="nimble_work_brain_2">green_location</map_location_type>
				<object_story_id>yan_tunnels4_cache</object_story_id>
				<default_show>0</default_show>
				<infoportion_complete>esc_nimble_work_task3_brain_zamer_done</infoportion_complete>
			</objective>
			<objective>
				<text>nimble_work_brain_3</text>
				<map_location_type hint="yan_saharov_name">blue_location</map_location_type>
				<object_story_id>yan_professor</object_story_id>
				<infoportion_complete>esc_nimble_work_task3_brain_helm</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="yan_docs_task_sid" prio="3">
		<title>bar_darklab_documents2_1</title>
			<objective>
				<text>bar_darklab_documents2_1</text>
				<icon>ui_iconsTotal_bar_darklab_documents</icon>
				<infoportion_complete>yan_sid_documents_task_done</infoportion_complete>
				<infoportion_fail>yan_sid_documents_task_fail</infoportion_fail>
				<article>yan_docs_task_sid_tit</article>
			</objective>
			<objective>
				<text>yan_docs_task_sid_1</text>
				<function_complete>mega_cherv.all_yan_docs_have</function_complete>
			</objective>
			<objective>
				<text>yan_docs_task_sid_2</text>
				<map_location_type hint="yan_saharov_name">blue_location</map_location_type>
				<object_story_id>yan_professor</object_story_id>
				<infoportion_complete>yan_pribor_task_start</infoportion_complete>
			</objective>
			<objective>
				<text>yan_docs_task_sid_3</text>
				<function_complete>mega_cherv.yan_docs_have</function_complete> 
				<infoportion_set_complete>yan_pribor_task_docs_has</infoportion_set_complete>
			</objective>
			<objective>
				<text>yan_docs_task_sid_4</text>
				<function_complete>mega_cherv.all_yan_docs_have</function_complete> 
				<infoportion_set_complete>yan_pribor_task_all_docs_has</infoportion_set_complete>
			</objective>
			<objective>
				<text>yan_docs_task_sid_5</text>
				<map_location_type hint="bar_petrenko_name">blue_location</map_location_type>
				<object_story_id>bar_petrenko</object_story_id> 
				<infoportion_complete>yan_sid_documents_task_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="yan_pribor_task_general" prio="3"> 
		<title>yan_pribor_task_tit</title>
			<objective>
				<text>yan_pribor_task_tit</text>
				<icon>ui_iconsTotal_bar_resque_information</icon>
				<infoportion_complete>yan_pribor_task_done</infoportion_complete>
				<article>yan_pribor_task_article</article>
		<function_fail>mega_cherv.yan_docs_fail</function_fail>
		<infoportion_set_fail>yan_pribor_task_fail</infoportion_set_fail>
			</objective>
			<objective>
				<text>yan_pribor_task_gen_1</text>
				<infoportion_complete>yan_pribor_task_done</infoportion_complete>
			</objective>
			<objective>
				<text>yan_docs_task_sid_2</text>
				<map_location_type hint="yan_saharov_name">blue_location</map_location_type>
				<object_story_id>yan_professor</object_story_id>
				<infoportion_complete>yan_pribor_task_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="yan_pribor_task_starts" prio="4"> 
		<title>yan_pribor_task_tit</title>
			<objective>
				<text>yan_pribor_task_tit</text>
				<icon>ui_iconsTotal_bar_resque_information</icon>
				<infoportion_complete>yan_pribor_task_talk_pirozh0</infoportion_complete>
		<function_fail>mega_cherv.yan_docs_fail</function_fail>
		<infoportion_set_fail>yan_pribor_task_fail</infoportion_set_fail>
				<article>yan_pribor_task_article</article>
			</objective>
			<objective>
				<text>yan_pribor_task_start_1</text>
				<map_location_type hint="yantar_pirozhenko_name">blue_location</map_location_type>
				<object_story_id>a_yan_scient_pirozhenko</object_story_id> 
				<infoportion_complete>yan_pribor_task_talk00</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>yan_pribor_task_start_2</text>
				<map_location_type hint="yantar_kuleshov_name">blue_location</map_location_type>
				<object_story_id>a_yan_scient_kulesh</object_story_id> 
				<infoportion_complete>yan_pribor_task_talk_kulesh0</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_start_3</text>
				<map_location_type hint="yantar_kalmyk_name">blue_location</map_location_type>
				<object_story_id>a_yan_scient_kalmyk</object_story_id> 
				<infoportion_complete>yan_pribor_task_talk_kalmyk0</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_start_4</text>
				<infoportion_complete>yan_pribor_task_talk_pirozh0</infoportion_complete>
				<default_show>0</default_show>
			</objective>
	</game_task>

	<game_task id="yan_pribor_task_tochka1" prio="2">
		<title>yan_pribor_task_tit</title>
			<objective>
				<text>yan_pribor_task_tit</text>
				<icon>ui_iconsTotal_bar_resque_information</icon>
				<infoportion_complete>yan_pribor_task_pribor1_has</infoportion_complete>
		<function_fail>mega_cherv.yan_docs_fail</function_fail>
		<infoportion_set_fail>yan_pribor_task_fail</infoportion_set_fail>
				<article>yan_pribor_task_article</article>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka1_1</text>
				<infoportion_complete>yan_pribor_task_tochka1</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka1_2</text>
				<function_complete>mega_cherv.have_yan_pribor1</function_complete>
				<infoportion_set_complete>yan_pribor_task_pribor1_has</infoportion_set_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka1_3</text>
				<map_location_type hint="yantar_pirozhenko_name">blue_location</map_location_type>
				<object_story_id>a_yan_scient_pirozhenko</object_story_id> 
				<infoportion_complete>yan_pribor_task_talk_pirozh2</infoportion_complete>
				<default_show>0</default_show>
			</objective>
	</game_task>

	<game_task id="yan_pribor_task_tochka2" prio="2">
		<title>yan_pribor_task_tit</title>
			<objective>
				<text>yan_pribor_task_tit</text>
				<icon>ui_iconsTotal_bar_resque_information_2</icon>
				<infoportion_complete>yan_pribor_task_tochka2_done</infoportion_complete>
		<function_fail>mega_cherv.yan_docs_fail</function_fail>
		<infoportion_set_fail>yan_pribor_task_fail</infoportion_set_fail>
				<article>yan_pribor_task_article</article>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka2_1</text>
				<infoportion_complete>yan_pribor_task_tochka2</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka2_2</text>
				<map_location_type hint="yantar_pirozhenko_name">blue_location</map_location_type>
				<object_story_id>a_yan_scient_pirozhenko</object_story_id> 
				<infoportion_complete>yan_pribor_task_talk_pirozh3</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka2_3</text>
				<function_complete>mega_cherv.have_yan_pribor2</function_complete>
				<infoportion_set_complete>yan_pribor_task_pribor2_has</infoportion_set_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka2_4</text>
				<map_location_type hint="yantar_pirozhenko_name">blue_location</map_location_type>
				<object_story_id>a_yan_scient_pirozhenko</object_story_id> 
				<infoportion_complete>yan_pribor_task_tochka2_done</infoportion_complete>
				<default_show>0</default_show>
			</objective>
	</game_task>

	<game_task id="yan_pribor_task_tochka3" prio="2">
		<title>yan_pribor_task_tit</title>
			<objective>
				<text>yan_pribor_task_tit</text>
				<icon>ui_iconsTotal_bar_resque_information_2</icon>
				<infoportion_complete>yan_pribor_task_tochka3_done</infoportion_complete>
		<function_fail>mega_cherv.yan_docs_fail</function_fail>
		<infoportion_set_fail>yan_pribor_task_fail</infoportion_set_fail>
				<article>yan_pribor_task_article</article>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka3_0</text>
				<infoportion_complete>yan_pribor_task_propusk</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka3_1</text>
				<map_location_type hint="yan_pribor_task_tochka3_1">crlc_small</map_location_type>
				<object_story_id>yan_tunnels2_cache</object_story_id> 
				<function_complete>mega_cherv.have_yan_pribor4</function_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka3_2</text>
				<infoportion_complete>yan_pribor_task_tochka3</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka3_3</text>
				<function_complete>mega_cherv.have_yan_pribor3</function_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka3_5</text>
				<function_complete>mega_cherv.have_yan_pribor3_4</function_complete>
				<infoportion_set_complete>yan_pribor_task_pribor3_has</infoportion_set_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka3_4</text>
				<map_location_type hint="yan_pribor_task_tochka3_4">crlc_big</map_location_type>
				<object_story_id>yan_eco_cache</object_story_id> 
				<infoportion_complete>yan_pribor_task_tochka3_done</infoportion_complete>
				<default_show>0</default_show>
			</objective>
	</game_task>

	<game_task id="yan_pribor_task_try_2" prio="3">
		<title>yan_pribor_task_tit</title>
			<objective>
				<text>yan_pribor_task_tit</text>
				<icon>ui_iconsTotal_bar_resque_information_2</icon>
				<infoportion_complete>yan_pribor_task_try_2_done</infoportion_complete>
				<article>yan_pribor_task_article</article>
			</objective>
			<objective>
				<text>yan_pribor_task_start_1</text>
				<map_location_type hint="yantar_pirozhenko_name">blue_location</map_location_type>
				<object_story_id>a_yan_scient_pirozhenko</object_story_id> 
				<infoportion_complete>yan_pribor_task_try_2_0</infoportion_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka1_2</text>
				<function_complete>mega_cherv.have_yan_pribor1</function_complete>
				<map_location_type hint="yan_pribor_task_tochka1_2">crlc_big</map_location_type>
				<object_story_id>a_yan_tochka1</object_story_id>
				<infoportion_set_complete>yan_pribor_task_pribor1_has</infoportion_set_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka2_3</text>
				<map_location_type hint="yan_pribor_task_tochka2_3">crlc_big</map_location_type>
				<object_story_id>yan_rats_cache</object_story_id>
				<function_complete>mega_cherv.have_yan_pribor2_2</function_complete>
				<infoportion_set_complete>yan_pribor_task_pribor2_has</infoportion_set_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka3_5</text>
				<function_complete>mega_cherv.have_yan_pribor3_4</function_complete>
				<map_location_type hint="yan_pribor_task_tochka3_5">crlc_small</map_location_type>
				<object_story_id>yan_tunnels2_cache</object_story_id> 
				<infoportion_set_complete>yan_pribor_task_pribor3_has</infoportion_set_complete>
				<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
				<default_show>0</default_show>
			</objective>
			<objective>
				<text>yan_pribor_task_tochka3_4</text>
				<map_location_type hint="yan_pribor_task_tochka3_4">crlc_big</map_location_type>
				<object_story_id>yan_eco_cache</object_story_id> 
				<infoportion_complete>yan_pribor_task_try_2_done</infoportion_complete>
				<default_show>0</default_show>
			</objective>
	</game_task>

	<game_task id="country_major_pers1"> 
		<title>country_major_pers_tit</title> 
			<objective> 
				<text>country_major_pers_tit</text> 
				<icon>ui_iconsTotal_bar_resque_information_2</icon> 
				<infoportion_complete>country_major_job_pers1_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_pers1_art</article> 
			</objective> 
			<objective> 
				<text>country_major_pers1</text> 
				<function_complete>mega_cherv.have_major_outfits</function_complete> 
			</objective> 			
			<objective> 
				<text>country_major_pers_done</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_pers1_done</infoportion_complete> 
			</objective> 
	</game_task>

	<game_task id="country_major_pers2"> 
		<title>country_major_pers_tit</title> 
			<objective> 
				<text>country_major_pers_tit</text> 
				<icon>ui_iconsTotal_found_thing</icon> 
				<infoportion_complete>country_major_job_pers2_done</infoportion_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
				<article>country_major_pers2_art</article> 
			</objective> 
			<objective> 
				<text>country_major_pers2</text> 
				<function_complete>mega_cherv.have_exo</function_complete> 
			</objective> 			
			<objective> 
				<text>country_major_pers_done</text> 
				<map_location_type hint="count_major">blue_location</map_location_type> 
				<object_story_id>a_count_major</object_story_id> 
				<infoportion_complete>country_major_job_pers2_done</infoportion_complete> 
			</objective> 
	</game_task>

	<game_task id="ivancov_about_garik_task" prio="4"> 
		<title>ivancov_about_garik_tit</title> 
			<objective> 
				<text>ivancov_about_garik_tit</text> 
				<icon>ui_iconsTotal_found_thing</icon> 
				<infoportion_complete>country_major_personal_quest_done</infoportion_complete> 
				<infoportion_fail>country_major_garik_dead</infoportion_fail>
				<article>ivancov_about_garik_art</article> 
			</objective> 
			<objective> 
				<text>ivancov_about_garik_text</text> 
				<infoportion_complete>country_major_personal_quest_done</infoportion_complete> 
			</objective>
	</game_task>

	<game_task id="esc_sid_task_arty" prio="4"> 
		<title>esc_sid_task_arty_tit</title> 
			<objective> 
				<text>esc_sid_task_arty_tit</text> 
				<icon>ui_iconsTotal_artefacts</icon> 
				<infoportion_complete>esc_sid_task_arty_done</infoportion_complete>
				<article>esc_sid_task_arty_art</article> 
			</objective> 
			<objective> 
				<text>esc_sid_task_arty_1</text> 
				<function_complete>mega_cherv.have_dummy_art</function_complete> 
			</objective>
			<objective> 
				<text>esc_sid_task_arty_2</text> 
				<map_location_type hint="esc_trader_job_text">blue_location</map_location_type>
				<object_story_id>esc_sidorovich</object_story_id> 
				<infoportion_complete>esc_sid_task_arty_done</infoportion_complete> 
			</objective> 
	</game_task>

	<game_task id="forest_sid_task_doc" prio="4"> 
		<title>bar_darklab_documents2_1</title>
			<objective> 
				<text>bar_darklab_documents2_1</text>
				<icon>ui_iconsTotal_bar_darklab_documents</icon>
				<infoportion_complete>forest_docs_task_done</infoportion_complete>
				<article>forest_sid_task_doc_art</article>
			</objective>
			<objective key="1">
				<text>forest_sid_task_doc_3</text>
				<function_complete>mega_cherv.fore_docs_have1</function_complete>
				<default_show>0</default_show>
			</objective>
			<objective key="1">
				<text>forest_sid_task_doc_3</text>
				<function_complete>mega_cherv.fore_docs_have2</function_complete>
				<default_show>0</default_show>
			</objective>
			<objective key="1">
				<text>forest_sid_task_doc_3</text>
				<function_complete>mega_cherv.fore_docs_have3</function_complete>
				<default_show>0</default_show>
			</objective>
			<objective key="1">
				<text>forest_sid_task_doc_3</text>
				<function_complete>mega_cherv.fore_docs_have4</function_complete>
				<default_show>0</default_show>
			</objective>
			<objective key="1">
				<text>forest_sid_task_doc_3</text>
				<function_complete>mega_cherv.fore_docs_have5</function_complete>
				<default_show>0</default_show>
			</objective>
			<objective key="2">
				<text>forest_sid_task_doc_1</text>
				<map_location_type hint="forest_sid_task_doc_2">crlc_big</map_location_type> 
				<object_story_id>forest_barracks_box_cache</object_story_id>
				<function_complete>mega_cherv.all_fore_docs_have</function_complete>
			</objective>
			<objective key="3">
				<text>dar_bring_docs_to_petrenko</text>
				<map_location_type hint="bar_petrenko_name">blue_location</map_location_type>
				<object_story_id>bar_petrenko</object_story_id>
				<infoportion_complete>forest_docs_task_done</infoportion_complete>
			</objective> 
	</game_task>

	<game_task id="forest_sid_task_part2" prio="4"> 
		<title>bar_darklab_documents2_1</title> 
			<objective> 
				<text>bar_darklab_documents2_1</text> 
				<icon>ui_iconsTotal_bar_darklab_documents</icon> 
				<infoportion_complete>forest_docs_task_part2_done</infoportion_complete>
			</objective>
			<objective key="1">
				<text>forest_sid_task_part2_1</text>
				<map_location_type hint="forest_sid_task_part2_h">crlc_big</map_location_type>
				<object_story_id>dolina_tunnel_entrance</object_story_id>
				<function_complete>mega_cherv.td_docs_have</function_complete> 
			</objective>
			<objective key="2">
				<text>dar_bring_docs_to_petrenko</text>
				<map_location_type hint="bar_petrenko_name">blue_location</map_location_type>
				<object_story_id>bar_petrenko</object_story_id> 
				<infoportion_complete>forest_docs_task_part2_done</infoportion_complete> 
			</objective> 
	</game_task>

	<game_task id="task_proverb_first_task_1" prio="1"> 
		<title>country_major_mutant</title> 
			<objective>
				<text>country_major_mutant</text>
				<icon>ui_iconsTotal_mutant</icon>
				<infoportion_complete>esc_proverb_task_done</infoportion_complete>
				<infoportion_fail>esc_proverb_dead</infoportion_fail>
			</objective>
			<objective>
				<text>task_proverb_first_task_p1</text>
				<map_location_type hint="esc_proverb">blue_location</map_location_type>
				<object_story_id>a_esc_proverb</object_story_id>
				<infoportion_complete>esc_proverb_point_1</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
			<objective>
				<text>task_proverb_first_task_p2</text>
				<function_complete>mega_cherv.esc_proverb_task1</function_complete>
				<infoportion_set_complete>esc_flashes_dead</infoportion_set_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>	
			</objective>
			<objective> 
				<text>task_proverb_first_task_p3</text>
				<map_location_type hint="esc_proverb">blue_location</map_location_type>
				<object_story_id>a_esc_proverb</object_story_id>
				<infoportion_complete>esc_proverb_2_task</infoportion_complete> 
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>task_proverb_first_task_p1</text>
				<map_location_type hint="esc_proverb">blue_location</map_location_type>
				<object_story_id>a_esc_proverb</object_story_id>
				<infoportion_complete>esc_proverb_point_2</infoportion_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>task_proverb_first_task_p5</text>
				<function_complete>mega_cherv.esc_proverb_task2</function_complete>
				<infoportion_set_complete>esc_boars_dead</infoportion_set_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
			<objective>
				<text>task_proverb_first_task_p3</text>
				<infoportion_complete>esc_proverb_task_done</infoportion_complete>
			<default_show>0</default_show>
			</objective>
	</game_task>

	<game_task id="task_proverb_first_task_2" prio="1"> 
		<title>country_major_mutant</title> 
			<objective> 
				<text>country_major_mutant</text>
				<icon>ui_iconsTotal_mutant</icon>
				<infoportion_complete>esc_proverb_task_done</infoportion_complete> 
				<infoportion_fail>esc_proverb_dead</infoportion_fail>
			</objective>
			<objective> 
				<text>task_proverb_first_task_p1</text>
				<map_location_type hint="esc_proverb">blue_location</map_location_type>
				<object_story_id>a_esc_proverb</object_story_id>
				<infoportion_complete>esc_proverb_task_done</infoportion_complete> 
			</objective>
			<objective>
				<text>task_proverb_first_task_p2</text>
				<function_complete>mega_cherv.esc_proverb_task2</function_complete> 
				<infoportion_set_complete>esc_boars_dead</infoportion_set_complete> 
			</objective>
	</game_task>

	<game_task id="agr_ghost_searching">
		<title>agr_ghost_searching_tit</title>
			<objective>
				<text>yan_pribor_task_tit</text>
				<icon>ui_iconsTotal_grouping</icon>
				<infoportion_complete>yan_pribor_task_done</infoportion_complete>
				<article>yan_pribor_task_article</article>
			</objective>
			<objective>
				<text>yan_pribor_task_gen_1</text>
				<infoportion_complete>yan_pribor_task_done</infoportion_complete>
			</objective>
			<objective>
				<text>yan_docs_task_sid_2</text>
				<map_location_type hint="yan_saharov_name">blue_location</map_location_type>
				<object_story_id>yan_professor</object_story_id>
				<infoportion_complete>yan_pribor_task_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="country_major_job_case2_1" prio="4">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art_tit</text>
				<icon>ui_iconsTotal_esc_blockpost_case_to_trader</icon>
				<infoportion_complete>country_major_job_case2_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
			</objective>
			<objective>
				<text>country_major_job_case2_1_p1</text>
				<map_location_type hint="country_major_job_case2_1_hint">crlc_small</map_location_type>
				<object_story_id>a_fore_fake_pda</object_story_id>
				<infoportion_complete>country_major_job_case2_zasada</infoportion_complete>
			</objective>
			<objective>
				<text>country_major_job_case2_1_p2</text>
				<infoportion_complete>country_major_job_case2_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="country_major_job_case2_artefacts" prio="4">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art_tit</text>
				<icon>ui_iconsTotal_artefact_anomaly</icon>
				<infoportion_complete>country_major_job_case3_start</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
			</objective>
			<objective>
				<text>country_major_job_case2_artefacts_1</text>
				<infoportion_complete>country_major_job_case3_start</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="country_major_job_razborki_search" prio="4">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art_tit</text>
				<icon>ui_iconsTotal_esc_defend_lager</icon>
				<infoportion_complete>country_major_job_razborki_search_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
			</objective>
			<objective>
				<text>country_major_job_razborki_search_p1</text>
				<infoportion_complete>country_major_job_razborki_search_done</infoportion_complete>
			</objective>
			<objective>
				<text>country_major_job_razborki_search_p2</text>
				<infoportion_complete>country_major_job_razborki_search_done</infoportion_complete>
			</objective>
			<objective>
				<text>country_major_job_razborki_search_p3</text>
				<infoportion_complete>country_major_job_razborki_search_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="country_major_job_hacker_search" prio="4">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art_tit</text>
				<icon>ui_iconsTotal_esc_defend_lager</icon>
				<infoportion_complete>country_major_job_hacker_search_done</infoportion_complete>
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
			</objective>
			<objective>
				<text>country_major_job_razborki_search_p1</text>
				<infoportion_complete>country_major_job_hacker_search_done</infoportion_complete>
			</objective>
	</game_task>

	<game_task id="escape_test_test_task" prio="4">
		<title>country_major_art_tit</title>
			<objective>
				<text>country_major_art_tit</text>
				<icon>ui_iconsTotal_esc_defend_lager</icon>
				<function_complete>xr_effects.actor_has_item(wpn_pm)</function_complete> 
				<infoportion_fail>country_soldier_major_dead</infoportion_fail>
			</objective>
			<objective>
				<text>country_major_job_razborki_search_p1</text>
				<function_complete>xr_effects.actor_has_item_count(wpn_pm:2)</function_complete> 
			</objective>
	</game_task>
	

	<game_task id="gar_task_to_pass_task" prio="7">
		<title>gar_kill_boars</title>
			<objective>
				<text>gar_kill_boars</text>
				<icon>ui_iconsTotal_gar_kill_boars</icon>
				<infoportion_complete>gar_task_to_pass_done</infoportion_complete>
				<infoportion_skipped>gar_free_pass</infoportion_skipped>
			</objective>
			<objective>
				<text>gar_kill_boars_1</text>
				<infoportion_complete>gar_task_to_pass_kill_1</infoportion_complete>
				<map_location_type hint="country_major_mutant_kill">crlc_big</map_location_type>
				<object_story_id>a_garb_mut_spot</object_story_id>
			</objective>
			<objective>
				<text>agr_kill_swamp_flesh</text>
				<infoportion_complete>gar_task_to_pass_kill_2</infoportion_complete>
				<map_location_type hint="country_major_mutant_kill">crlc_big</map_location_type>
				<object_story_id>a_garb_mut_spot</object_story_id>
			</objective>
			<objective>
				<text>country_major_mutant_kill</text>
				<function_complete>mega_cherv.gar_mutant_dead</function_complete>
				<infoportion_set_complete>gar_task_to_pass_kill</infoportion_set_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			<default_show>0</default_show>
			</objective>
		<objective>
			<text>gar_kill_boars_2</text>
			<map_location_type hint="gar_kill_boars_2">blue_location</map_location_type>
			<object_story_id>gar_dolg_blockpost_leader</object_story_id>
			<infoportion_complete>gar_task_to_pass_done</infoportion_complete>
			<default_show>0</default_show>
		</objective>
	</game_task>

	<game_task id="esc_fox_instrument_2_task" prio="10">
		<title>general_fixer_tools_tit</title>
			<objective>
				<text>general_fixer_tools_tit</text>
				<icon>ui_iconsTotal_found_thing</icon>
				<infoportion_complete>esc_fox_instrument_2_brought</infoportion_complete>
				<infoportion_skipped>esc_fox_instrument_2_order</infoportion_skipped>
			</objective>
			<objective>
				<text>general_fixer_tools_tn</text>
				<function_complete>mega_cherv.actor_has_tools_2</function_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
		<objective>
			<text>general_fixer_tools_2</text>
			<map_location_type hint="esc_fox_name">blue_location</map_location_type>
			<object_story_id>esc_fox</object_story_id>
				<infoportion_complete>esc_fox_instrument_2_brought</infoportion_complete>
			<default_show>0</default_show>
		</objective>
	</game_task>

	<game_task id="esc_fox_instrument_3_task" prio="10">
		<title>general_fixer_tools_tit</title>
			<objective>
				<text>general_fixer_tools_tit</text>
				<icon>ui_iconsTotal_found_thing</icon>
				<infoportion_complete>esc_fox_instrument_3_brought</infoportion_complete>
				<infoportion_skipped>esc_fox_instrument_3_order</infoportion_skipped>
			</objective>
			<objective>
				<text>general_fixer_tools_kl</text>
				<function_complete>mega_cherv.actor_has_tools_3</function_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
		<objective>
			<text>general_fixer_tools_2</text>
			<map_location_type hint="esc_fox_name">blue_location</map_location_type>
			<object_story_id>esc_fox</object_story_id>
				<infoportion_complete>esc_fox_instrument_3_brought</infoportion_complete>
			<default_show>0</default_show>
		</objective>
	</game_task>

	<game_task id="agro_fixer_tools_search" prio="10">
		<title>general_fixer_tools_tit</title>
			<objective>
				<text>general_fixer_tools_tit</text>
				<icon>ui_iconsTotal_found_thing</icon>
				<function_complete>mega_cherv.agro_brought_all_tools</function_complete>
			</objective>
		<objective>
				<text>general_fixer_tools_gr</text>
				<function_complete>mega_cherv.actor_has_tools_1</function_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
		</objective>
		<objective>
			<text>general_fixer_tools_2</text>
			<map_location_type hint="agroprom_fixer_name">blue_location</map_location_type>
			<object_story_id>a_agro_fixer</object_story_id>
				<infoportion_complete>agro_new_fixer_instrument_1_brought</infoportion_complete>
			<default_show>0</default_show>
		</objective>
		<objective>
				<text>general_fixer_tools_tn</text>
				<function_complete>mega_cherv.actor_has_tools_2</function_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
			</objective>
		<objective>
			<text>general_fixer_tools_2</text>
			<map_location_type hint="agroprom_fixer_name">blue_location</map_location_type>
			<object_story_id>a_agro_fixer</object_story_id>
				<infoportion_complete>agro_new_fixer_instrument_2_brought</infoportion_complete>
			<default_show>0</default_show>
		</objective>
		<objective>
				<text>general_fixer_tools_kl</text>
				<function_complete>mega_cherv.actor_has_tools_3</function_complete>
			<function_call_complete>task_manager.show_next_podzadanie</function_call_complete>
		</objective>
		<objective>
			<text>general_fixer_tools_2</text>
			<map_location_type hint="agroprom_fixer_name">blue_location</map_location_type>
			<object_story_id>a_agro_fixer</object_story_id>
				<infoportion_complete>esc_fox_instrument_3_brought</infoportion_complete>
			<default_show>0</default_show>
		</objective>
	</game_task>

	<game_task id="agro_fixer_tools_complex" prio="10">
		<title>agro_fixer_tools_gr_tit</title>
			<objective>
				<text>agro_fixer_tools_gr_tit</text>
				<icon>ui_iconsTotal_found_thing</icon>
				<function_complete>mega_cherv.actor_has_tools_1</function_complete>
			</objective>
			<objective>
				<text>agro_fixer_tools_gr_2</text>
				<function_skipped>mega_cherv.actor_has_tools_1</function_skipped>
			</objective>
			<objective>
				<text>agro_fixer_tools_gr_1</text>
				<function_complete>mega_cherv.actor_has_tools_1</function_complete>
			</objective>
	</game_task>

	<game_task id="agro_fixer_tools_ug" prio="10">
		<title>agro_fixer_tools_tn_tit</title>
			<objective>
				<text>agro_fixer_tools_tn_tit</text>
				<icon>ui_iconsTotal_found_thing</icon>
				<function_complete>mega_cherv.actor_has_tools_2</function_complete>
			</objective>
			<objective>
				<text>agro_fixer_tools_tn_1</text>
				<function_complete>mega_cherv.actor_has_tools_2</function_complete>
			</objective>
			<objective>
				<text>agro_fixer_tools_tn_2</text>
				<function_skipped>mega_cherv.actor_has_tools_2</function_skipped>
			</objective>
			<objective>
				<text>agro_fixer_tools_tn_3</text>
				<function_skipped>mega_cherv.actor_has_tools_2</function_skipped>
			</objective>
	</game_task>