[logic]
active = sr_idle

[sr_idle]
;on_actor_inside = {-scene_end -scene_start +esc_assault_talked_petruha} sr_cutscene@1 %+scene_start%
;for vintar please leave like that
on_actor_inside = {-scene_end -scene_start} sr_cutscene@1 %+scene_start%
on_info = {+scene_end} nil

[sr_cutscene@1]
point = camera_look
look = camera_look_2
cam_effector = factory_esc_main
restore_ui = true
on_info = {+scene_end} nil %+esc_teleport_scene_end +esc_assault_go2%