<?xml version="1.0" encoding="windows-1251" ?>
<string_table>

<string id="Corpse">
        <text>Сorpse</text>
    </string>
	
<string id="esc_proverb">
        <text>Proverb</text>
    </string>

<string id="esc_donut">
        <text>Donut</text>
    </string>
	
<string id="wpn_fort_quest">
        <text>Registered Fort-12</text>
    </string>	
<string id="count_major">
        <text>Major Griboyedov</text>
    </string>	
<string id="count_ti_che_ohuel">
        <text>Stalker! Get back in the position! We need cover.</text>
</string>
<string id="count_major_poka">
        <text>I see you have your own road. Well, we'll manage without you. Get out!</text>
</string>
<string id="country_major_karlik_tit">
        <text>A petty thief</text>
</string>
<string id="Ubit_karlika_text">
        <text>Kill the Karlik</text>
</string>
<string id="a_count_karlik">
        <text>Annoying Karlik</text>
</string>
<string id="vzyat_pistol">
        <text>Find major's stolen gun</text>
</string>
<string id="give_count_pistol">
        <text>Return the gun to the major</text>
</string>
<string id="major_first_personal">
        <text>An old friend</text>
</string>
<string id="major_first_personal_text">
        <text>Find the information</text>
</string>
<string id="major_first_personal_text2">
        <text>To tell the major about</text>
</string>
<string id="country_major_mutant">
        <text>Cleaning</text>
</string>
<string id="country_major_mutant_kill">
        <text>Eliminate the mutants</text>
</string>
<string id="country_major_mutant_kill1">
        <text>Eliminate the mutant</text>
</string>
<string id="country_major_mutant_gotov">
        <text>To report about the progress</text>
</string>
<string id="country_major_mutant_kontr">
        <text>Location of the controller</text>
</string>
<string id="country_major_mutant_jdat">
        <text>Wait till the night</text>
</string>
<string id="country_major_mutant3">
        <text>A pack of dogs</text>
</string>
<string id="country_major_mutant2">
        <text>The accumulation of fleshes</text>
</string>

<string id="country_major_art_tit">
        <text>Illegal business</text>
</string>
<string id="country_major_art">
        <text>Find the artifact</text>
</string>
<string id="country_major_art2">
        <text>Bring the artifact</text>
</string>

<string id="stado">
        <text>Attention! Block-post is being attacked by a herd of wild boars!</text>
</string>
<string id="volna">
        <text>A huge wave of mutants on the horizon! Take your defensive positions! Stalker, help us to fight back!</text>
</string>
<string id="country_major_waves">
        <text>Repel the attack of the mutants</text>
</string>
<string id="country_major_wave">
        <text>Beat the wave of mutants</text>
</string>
<string id="First_wave">
        <text>Repel the first wave</text>
</string>
<string id="Second_wave">
        <text>Repel the next wave</text>
</string>
<string id="Third_wave">
        <text>Repel the new wave</text>
</string>
<string id="kontr_wave">
        <text>Eliminate the controller</text>
</string>
<string id="zanat_mesto">
        <text>Take a defensive position</text>
</string>

<string id="quest_fort_descr">
        <text>The gun Fort-12 with a personal engraving. It belongs to Major Griboyedov.</text>
</string>

<string id="karlik_article_descr">
        <text>There's a Karlik, leaving nearby, who steals things from around the area; the military asked us to kill this thief, and bring back something from personal things of the commander of the checkpoint. According to approximate data, Karlik lives on a farm near the Church.</text>
</string>
<string id="count_wave_article_1">
        <text>A massive attack on the checkpoint is expected. It is necessary to protect the checkpoint and deflect all the waves of mutants.</text>
</string>
<string id="count_wave_article_2">
        <text>The Controller took out all the soldiers; we have to eliminate him until he got their brains cooked! </text>
</string>
<string id="count_mutant_article_1">
        <text>The major is seriously concerned about the number of different animals in the area. A decision to organize a sweep was made, hired stalkers will participate. The first task is to destroy a large group of fleshes near the checkpoint.</text>
</string>
<string id="count_mutant_article_2">
        <text>The major is seriously concerned about the number of different animals in the area. A decision to organize a sweep was made, hired stalkers will participate. The next task - to destroy the flock of pseudodogs.</text>
</string>
<string id="count_mutant_article_3">
        <text>A sweep of dangerous mutants in the area. The major has given a mission to kill the Chimera, which had settled in the tunnel, blocking the communication by the main road. A raid on the Chimera has to be arranged at night.</text>
</string>
<string id="count_mutant_article_4">
        <text>A sweep of dangerous mutants in the area. The major has given a task to kill a powerful Controller which subjugates local fauna and bypassing stalkers.</text>
</string>
<string id="count_personal_article_1">
        <text>To find any information possible about the great stalker named Garik.</text>
</string>
<string id="count_art_article_1">
        <text>Taking advantage of his high rank, major without remorse sells artifacts on the black market. But it pays well. I need to bring the artifact "Snowflake".</text>
</string>
<string id="count_art_article_2">
        <text>Taking advantage of his high rank, major without remorse sells artifacts on the black market. But it pays well. I need to bring the artifact "Bubble".</text>
</string>
<string id="count_art_article_3">
        <text>Taking advantage of his high rank, major without remorse sells artifacts on the black market. But it pays well. I need to bring the artifact "Liver".</text>
</string>
<string id="count_art_article_4">
        <text>Taking advantage of his high rank, major without remorse sells artifacts on the black market. But it pays well. I need to bring the artifact "Fungus".</text>
</string>
<string id="count_art_article_5">
        <text>Taking advantage of his high rank, major without remorse sells artifacts on the black market. But it pays well. I need to bring the artifact "Jewel".</text>
</string>

<string id="karlik_pda_data">
        <text>Journal of the study. Note 1. Thermal artifacts. \n -In large clusters of anomalies of type "Frying" the chance of birth more rare artifacts increases many times, but the number of produced artifacts is reduced. \n -I heard a story about the artifact "Fire" which allegedly is born in extreme temperatures and has no equal in healing the wounds. And of course I decided to check it out. On the third week of searching I found something similar to the artifact "Fireball", but much brighter and very warm to the touch. Irradiating much, but really, when I took it in hands all the scratches dragged on, amazingly. To find such a miracle is almost impossible, the chance of its occurrence is minimal. Only in very large clusters of	thermal anomalies of various kinds, and only close to the Zone center, beyond Radar.\n -This artifact does not leave me alone, it can be so useful. I found something startling: in the most strong fire anomalies, at a depth of 15-20 meters, is born "Fire" unseen forces and I called this artifact "Hell". I saw a similar on-site to the East of the Radar, on a village road. Of course, to get out of the anomalies is not possible, and indeed to survive in this hell it is impossible.</text>
</string>

<string id="psy_zone_heart1_descr">
        <text>The artifact lying in the middle of a large psi-zone may generate around itself the psi-field as a defense mechanism, and possibly works in symbiosis with the psi-zone, feeding it energy. 
		Upon contact with the artifact the psi-zone instantly disappears. It may interest scientists or buyers of expensive artifacts.</text>
</string>
<string id="psy_zone_heart1_name">
        <text>The heart of the psi-zone</text>
</string>
<string id="af_hell_descr">
        <text>An unique artifact was found at the bottom of the huge gravitational anomalies. It has strong healing properties and can appear only at the confluence of variety of circumstances and with a very small probability, which makes it very expensive, but very useful. It will interest scientists or buyers of expensive artifacts, although you can afford to leave.</text>
</string>
<string id="af_hell_name">
        <text>Hell</text>
</string>
<string id="af_nogravity_descr">
        <text>An unique artifact has strong gravitational properties. In the selection have formed a number of gravity anomalies. 
		The conditions for the birth of an artifact are not known. It may interest scientists or buyers of expensive artifacts.</text>
</string>
<string id="af_nogravity_name">
        <text>Levitron</text>
</string>
<string id="karlik_pda_desc">
        <text>PDA of an unknown Stalker, there's a scratch in the form of the letter "G" on the back cover. The PDA was lying among other stuff in Karlik's house.</text>
</string>
<string id="karlik_pda_name">
        <text>PDA of an unknown owner</text>
</string>
<string id="found_flash">
        <text>There also are memory cards.</text>
</string>
<string id="fore_killer_tip1">
        <text>What's that noise?! The guys take a quick look.  There's someone else.</text>
</string>
<string id="fore_killer_tip2">
        <text>Shoot him!</text>
</string>
<string id="fore_v_piz">
        <text>I need to find a way out of here...</text>
</string>
<string id="fore_stalker_looser_name">
	<text>Paul Stew</text>
</string>
<string id="cordon_case_task_day">
        <text>Marked One, why did you go there during the daytime? Quick, get out of there!</text>
</string>
<string id="cordon_case_task_return">
        <text>
		Marked One, you got away from the route, you can get spotted! Go along the fence, then get through the barracks window. Do it quick but without any noise.</text>
</string>
<string id="cordon_case_task_good">
        <text>Excellent! Now get through the window and use it on you way out too. Remember: don't make any noise!</text>
</string>
<string id="cordon_case_task_fail">
        <text>I told you that you had to sneak in during nighttime without getting spotted! Now you are knee deep in the shit, deal with this yourself! Bye.</text>
</string>
<string id="cordon_case_task_fail2">
        <text>Why in the world are you walking around the block-post as if it was a park? You had to sneak in and out, and what have you done? Now deal with this crap yourself! Bye.</text>
</string>
<string id="cordon_case_task_atack">
        <text>Attention everyone! We have a hostile on the territory of the outpost!</text>
</string>
<string id="cordon_case_task_return2">
        <text>Marked One, you got away from the route, you can get spotted! Get out the you've entered.</text>
</string>
<string id="esc_shustriy_task_1">
        <text>Find Nimble</text>
</string>
<string id="esc_shustriy_task_2">
        <text>Save Nimble</text>
</string>
<string id="esc_shustriy_task_3">
        <text>Report to Sid</text>
</string>
<string id="esc_shus_find_outfit1">
        <text>Find mail jacket</text>
</string>
<string id="esc_shus_find_outfit2">
        <text>Find anomaly jacket</text>
</string>
<string id="esc_shus_find_outfit3">
        <text>Find Duty hunter PS5 suit</text>
</string>
<string id="shus_find_outfit1">
        <text>Find mercenaries' improved outfit</text>
</string>
<string id="shus_find_outfit2">
        <text>Find soldiers' healing outfit</text>
</string>
<string id="shus_find_outfit3">
        <text>Find stalkers' improved outfit</text>
</string>
<string id="shus_find_weap1">
        <text>Find improved "Viper 5"</text>
</string>
<string id="shus_find_weap2">
        <text>Find improved "IL 86"</text>
</string>
<string id="shus_find_weap3">
        <text>Find improved "TRs 301"</text>
</string>
<string id="shus_find_item_1_descr">
        <text>Find and bring to Nimble rare instance of equipment.</text>
</string>
<string id="esc_shus_find_item_1_text">
        <text>I have heard of stalkers that there is on the Cordon one very armored bandit, when he walks he jingles. It would be interesting to look at his costume.</text>
</string>
<string id="esc_shus_find_item_2_text">
        <text>Have you heard anything about the anomaly "Witches' Jelly"? And have you heard anything about the unfortunates who died in this anomaly? The corpse is first partially dissolves, and then cans. But jackets acquire useful properties. Owners no longer need this, but I need..</text>
</string>
<string id="esc_shus_find_item_3_text">
        <text>Duty always values the lives of his boys, and therefore delivers great costumes. A modification is generally the best thing that can to get a regular Stalker. This doesn't mean that you need to kill someone from "Duty", but you can take off from a corpse. Agreed?</text>
</string>
<string id="shus_find_item_1_text">
        <text>Can offer you to bring me a modified MP5. I saw that one Stalker has hided this recently. Here on the Cordon. Agreed?</text>
</string>
<string id="shus_find_item_2_text">
        <text>Do you know western rifle L85? I heard that there is a lightweight and more balanced version. If you will bring - I will pay good money.</text>
</string>
<string id="shus_find_item_3_text">
        <text>There is a gun LR-300. The choice of mercenaries. If they take it, then it is good. They make a sniper modification for the "TRs-301". I'll pay good money for a modification.</text>
</string>
<string id="shus_find_item_4_text">
        <text>I often hear the novices int the camp wondering about the mercenaries' gear. This is no accident 'cause it's really good. Bring me the modified suit of mercenaries.</text>
</string>
<string id="shus_find_item_5_text">
        <text>Here in Zone prototypes are tested from time to time. One of them is a special healing suit. I don't have the time now to get it, but you can that.</text>
</string>
<string id="shus_find_item_6_text">
        <text>I'vу always been interested in the self-made modifications of stalkers' suits. Seasoned stalkers know what they need. Bring me one.</text>
</string>
<string id="art_iskatel_pda">
        <text>Journal of artifact hunter</text>
</string>
<string id="country_major_job_case">
        <text>Need to get a package of artifacts to the Cordon for the Major. I've to remember the code phrase to deliver it for the head of the checkpoint.</text>
</string>
<string id="esc_blockpost_commande">
        <text>Head of the checkpoint</text>
</string>
<string id="country_major_job_case1_1d">
        <text>Deliver a package</text>
</string>
<string id="country_major_job_case1_2d">
        <text>To report about the progress</text>
</string>
<string id="fore_bandit_task_t">
        <text>Run-in at the old mine</text>
</string>
<string id="fore_bandit_task_art">
        <text>There's info that bandits scouted by bandits. Voronin: " Eliminate these scouts and take all the storage devices. First, take care of their snipers and then get rid of the rest. Don't forget about their leader.".</text>
</string>
<string id="fore_bandit_task_1">
        <text>Kill the snipers</text>
</string>
<string id="fore_bandit_task_2">
        <text>Get rid of the rest</text>
</string>
<string id="fore_bandit_task_3">
        <text>Kill the leader</text>
</string>
<string id="fore_bandit_task_4">
        <text>Take all the devices</text>
</string>
<string id="fore_bandit_task_5">
        <text>Bring everything to Voronin</text>
</string>
<string id="fore_traitor_task_1">
        <text>Find a lost stalker</text>
</string>
<string id="fore_traitor_task_2s">
        <text>Tell Seriy</text>
</string>
<string id="fore_traitor_task_2y">
        <text>Tell Yurik</text>
</string>
<string id="fore_traitor_task_start_art">
        <text>People missing are a common sight in Zone. But, you can look for them anyway. There's an info that he's either at the Warehouses or Forest.</text>
</string>
<string id="fore_traitor_task_part2_art">
        <text>The lost stalker has been found and asks to get him to safety.</text>
</string>
<string id="fore_traitor_task_p1">
        <text>Get stalker to the stash.</text>
</string>
<string id="fore_traitor_task_p2">
        <text>Get out of the Forest.</text>
</string>
<string id="fore_traitor_task_p3">
        <text>Get the stalker to safety</text>
</string>
<string id="esc_shustriy_task_1">
        <text>Find Nimble</text>
</string>
<string id="esc_shustriy_task_2">
        <text>Rescue Nimble</text>
</string>
<string id="esc_shustriy_task_3">
        <text>Report to the trader</text>
</string>
<string id="esc_shustriy_task_art">
        <text>Sidorovich: "Find the guy called Nimble. He's one of my best contacts, so you'd better try to find him. Last time we got in touch on the Cordon when he crossed the railroad"</text>
</string>
<string id="bandits_lair_fore">
        <text>Bandits' location</text>
</string>
<string id="fore_lost_friend">
        <text>Missing stalker's rough location</text>
</string>
<string id="item_case_af_desc">
	<text>The container is apparently full of artifacts. You shouldn't show it to anyone, although it's break open. Made out of a fireproof material.</text>
</string>
<string id="item_case_af_name">
	<text>Artifact container</text>
</string>
<string id="fore_bandit_flash_name">
	<text>Bandits' USB</text>
</string>
<string id="fore_bandit_pda_name">
	<text>Bandits' PDA</text>
</string>
<string id="fore_bandit_notebook_name">
	<text>Bandits' laptop</text>
</string>
<string id="fore_bandit_notebook_descr">
	<text>A working laptop, it probably has some info on it.</text>
</string>
<string id="fore_stalker_looser_name">
	<text>Paulie the Stew</text>
</string>
<string id="agr_docs_part1_nam">
	<text>Invoice</text>
</string>
<string id="agr_docs_part2_nam">
	<text>Professor's diary</text>
</string>
<string id="agr_docs_part3_nam">
	<text>Calculation journal</text>
</string>
<string id="agr_docs_part4_nam">
	<text>Science project documentation</text>
</string>
<string id="agr_docs_part5_nam">
	<text>Notebook</text>
</string>
<string id="agr_docs_part6_nam">
	<text>Sheet with notes </text>
</string>
<string id="agr_docs_part7_nam">
	<text>Note to the director of Research Institute</text>
</string>
<string id="agr_docs_part1_des">
	<text>Invoice of warehouse shipments. It's almost illegible, but you can make out some product names and amount. There's a part of warehouse's head's last name @"....lancha"@.</text>
</string>
<string id="agr_docs_part2_des">
	<text>The personal diary of professor, some of notes completely readable. But it's only interesting if you'd like to know when did owner got up, what breakfast did he eat and that he hasn't seen his family long. There's written that they weren't allowed to leave until they finish the project.</text>
</string>
<string id="agr_docs_part3_des">
	<text>Thousands of numbers, charts, schematics. You can make out of it more than a half, but you shouldn't be even trying to understand it without a degree.</text>
</string>
<string id="agr_docs_part4_des">
	<text>The text have already faded, there's only the inscription on the title page "Science Project". Seems like that was the documentation.</text>
</string>
<string id="agr_docs_part5_des">
	<text>Some notebook. Water washed away all the text, so you can't understand anything.</text>
</string>
<string id="agr_docs_part6_des">
	<text>Seems like this sheet with notes belonged to one of the RI workers. It appears that Strelok was interested in this note, if it's in his stash now.</text>
</string>
<string id="agr_docs_part7_des">
	<text>Petition addressed to the director of RI to send an institute worker for a treatment. Says that feels bad since the start of the experiment in RI. You see here the RI director's last name - Lebedev. Year 2002.</text>
</string>
<string id="nimble_work_task_tit">
	<text>Special order</text>
</string>
<string id="nimble_work_item1_descr">
	<text>Go and get a rare gear for Nimble. First task is to bring him OTs-14 Groza assault rifle adapted to 5.45 with extended magazine. It belongs to some captain or major at the stationed at the Agroprom.</text>
</string>
<string id="nimble_work_item2_descr">
	<text>Go and get a rare gear for Nimble. Next task is to bring him the revolver of bandits' leader Hog in the Dark Valley.</text>
</string>
<string id="nimble_work_item3_descr">
	<text>Go and get a rare gear for Nimble. New task is to find a experimental ecolog suit. Maybe Sakharov could help with that.</text>
</string>
<string id="nimble_item_1d">
	<text>Find the Groza</text>
</string>
<string id="nimble_item_2d">
	<text>Find the revolver</text>
</string>
<string id="nimble_item_3t">
	<text>Talk to professor</text>
</string>
<string id="nimble_item_3d">
	<text>Find the experimental ecolog suit</text>
</string>
<string id="nimble_bring_item">
	<text>Bring it to Nimble</text>
</string>
<string id="agro_docs_task_sid_1">
	<text>Take everything that's left</text>
</string>
<string id="agro_docs_task_sid_2">
	<text>Find some other docs in RI</text>
</string>
<string id="agro_docs_task_sid_3">
	<text>Keep looking or return to Sidor</text>
</string>
<string id="agro_docs_task_sid_tit">
	<text>Sidorovich: "Marked One, since you're already at the Agroprom look for some papers. In the event of military didn't put everything in a case. \nAnd forget to pay me a visit."</text>
</string>
<string id="karlik_pda_data_name_termal1">
	<text>Thermal artifacts</text>
</string>
<string id="agro_docs_task_start_tip">
	<text>Marked One, since you're already at the Agroprom look for some papers. In the event of military didn't put everything in a case. \nAnd forget to pay me a visit.</text>
</string>
<string id="fore_docs_part1_name">
	<text>Research journal</text>
</string>
<string id="fore_docs_part1_des">
	<text>Research journal filled out by several professors. Detailed description of the experiments. Nearly a half is readable.</text>
</string>
<string id="fore_docs_part2_name">
	<text>Contract</text>
</string>
<string id="fore_docs_part2_des">
	<text>Security contract. Concluded between the head of the mining facility and russian mercenaries. There are written obligations of both parties as partners and mercenaries' responsibilities in case of emergency. Curious list of emergencies included.</text>
</string>
<string id="fore_docs_part3_name">
	<text>Report</text>
</string>
<string id="fore_docs_part3_des">
	<text>Report dating back to the first day of deployment. Optimistic prognoses and details of the work done.</text>
</string>
<string id="fore_docs_part4_name">
	<text>Complaint</text>
</string>
<string id="fore_docs_part4_des">
	<text>Washed out А4 sheet, with readable words "Comlaint", "unforeseen circumstances", "central entrance collapse" and apologies.</text>
</string>
<string id="fore_docs_part5_name">
	<text>Letter</text>
</string>
<string id="fore_docs_part5_des">
	<text>Response to another department, it says:
	\n"Are you all nuts in the X-18?! I don't care what happened there! The fact that central entrance has collapsed doesn't mean that you've to seize all the papers and docs from there! I don't care what lurks there now! I give a couple of days to go there and get everything that's left, you'd better send there an army or Pope himself!</text>
</string>
<string id="fore_docs_part6_name">
	<text>Financial papers</text>
</string>
<string id="fore_docs_part6_des">
	<text>Financial papers and plan to build a geological facility. Big pile of papers. Bandits probably used it instead of a firewood.</text>
</string>
<string id="yan_pribor_desc">
	<text>Old device, looks broken. It was used during the experiments in Zone. It's not clear if it's useful, maybe scientists need it.</text>
</string>
<string id="yan_pribor_name">
	<text>Old device</text>
</string>
<string id="yan_pribor_nm">
	<text>Device</text>
</string>
<string id="yan_docs_part1_name">
	<text>Transport invoices</text>
</string>
<string id="yan_docs_part2_name">
	<text>Calculations</text>
</string>
<string id="yan_docs_part3_name">
	<text>Papers</text>
</string>
<string id="yan_docs_part4_name">
	<text>Report</text>
</string>
<string id="yan_docs_part5_name">
	<text>Experiment journal</text>
</string>
<string id="yan_docs_part6_name">
	<text>Order №316</text>
</string>
<string id="yan_docs_part7_name">
	<text>Letter</text>
</string>
<string id="yan_docs_part8_name">
	<text>Document case</text>
</string>
<string id="yan_docs_part9_name">
	<text>Sakharov's documents</text>
</string>
<string id="yan_docs_part1_des">
	<text>Shipment documents</text>
</string>
<string id="yan_docs_task_sid_tit">
	<text>Petrenko: "Yantar is full of mystery and there are so many mutants that not everyone can get there. So there aren't many willing. And those eggheads are always looking for people to clear out the local hangars and basements. There may be some docs. Get there and take everything that you'll find. But first talk to Sakharov, he'll help."</text>
</string>
<string id="country_major_pers_tit">
	<text>Special task</text>
</string>
<string id="country_major_pers1_art">
	<text>Bring two suits, ecolog and "Seva", to Major.</text>
</string>
<string id="country_major_pers1">
	<text>Find two suits</text>
</string>
<string id="country_major_pers_done">
	<text>Bring it to Major</text>
</string>
<string id="country_major_pers2_art">
	<text>Bring Major the exosuit.</text>
</string>
<string id="country_major_pers2">
	<text>Find an exosuit</text>
</string>
<string id="yan_docs_task_sid_1">
	<text>Find all the documents at the Yantar</text>
</string>
<string id="yan_docs_task_sid_2">
	<text>Talk to Sakharov</text>
</string>
<string id="yan_docs_task_sid_3">
	<text>Find any documents</text>
</string>
<string id="yan_docs_task_sid_4">
	<text>Return to Petrenko or continue the search</text>
</string>
<string id="yan_docs_task_sid_5">
	<text>Bring the documents</text>
</string>
<string id="yan_pribor_task_tit">
	<text>The expedition</text>
</string>
<string id="yan_pribor_task_article_text">
	<text>In exchange for papers, Sakharov asks you to join the expedition to get the measurements and gather the electronics at the Yantar.</text>
</string>
<string id="yan_pribor_task_gen_1">
	<text>Finish the expedition</text>
</string>
<string id="yan_pribor_task_start_1">
	<text>Talk to professor Pirozhenko</text>
</string>
<string id="yan_pribor_task_start_2">
	<text>Talk to professor Kuleshov</text>
</string>
<string id="yan_pribor_task_start_3">
	<text>Talk to assistant</text>
</string>
<string id="yan_pribor_task_start_4">
	<text>Get going to the first checkpoint</text>
</string>
<string id="yan_pribor_task_tochka1_1">
	<text>Get to the first checkpoint</text>
</string>
<string id="yan_pribor_task_tochka1_2">
	<text>Examine the first checkpoint</text>
</string>
<string id="yan_pribor_task_tochka1_3">
	<text>Talk to professor</text>
</string>
<string id="yan_pribor_task_tochka2_1">
	<text>Get to the second checkpoint</text>
</string>
<string id="yan_pribor_task_tochka2_2">
	<text>Investigate the situation</text>
</string>
<string id="yan_pribor_task_tochka2_3">
	<text>Examine the second checkpoint</text>
</string>
<string id="yan_pribor_task_tochka2_4">
	<text>Report to professor</text>
</string>
<string id="yan_pribor_task_tochka3_0">
	<text>Get to the third checkpoint</text>
</string>
<string id="yan_pribor_task_tochka3_1">
	<text>Examine the old warehouse</text>
</string>
<string id="yan_pribor_task_tochka3_2">
	<text>Get to a big hall</text>
</string>
<string id="yan_pribor_task_tochka3_3">
	<text>Examine the hall</text>
</string>
<string id="yan_pribor_task_tochka3_4">
	<text>Return to the base</text>
</string>
<string id="yan_pribor_task_tochka3_5">
	<text>Examine the third checkpoint</text>
</string>
<string id="nimble_work_task3_brain_zamer">
	<text>Measurements</text>
</string>
<string id="nimble_work_brain_tit">
	<text>Brain vat</text>
</string>
<string id="nimble_work_brain_1">
	<text>Get to the place</text>
</string>
<string id="nimble_work_brain_2">
	<text>Take all the measurements</text>
</string>
<string id="nimble_work_brain_3">
	<text>Bring the measurement results</text>
</string>
<string id="nimble_work_brain_descr">
	<text>The psi rays of the brain block the way. If I make measurements and configure the helm, I'll be protected from rays and will get through.</text>
</string>
<string id="ecolog_outfit_black_name">
	<text>SSP-100M</text>
</string>
<string id="ecolog_outfit_black_description">
	<text>Prototype of the SSP-100M protective suit. There's data that it was in the Zone before the Second Explosion though, because there are many artifacts integrated. For example, the outer layer of the suit is covered in Pellicles.</text>
</string>
<string id="esc_sid_task_arty_1">
	<text>Find the artifacts</text>
</string>
<string id="esc_sid_task_arty_2">
	<text>Bring the artifacts</text>
</string>
<string id="esc_sid_task_arty_descr">
	<text>Find three artifacts for Sidorovich: "Battery", "Spring" and "Dummy".</text>
</string>
<string id="esc_sid_task_arty_tit">
	<text>Trader's request</text>
</string>
<string id="fore_shulga_name">
	<text>Shulga</text>
</string>
<string id="forest_sid_task_doc_descr">
	<text>Hirer: "there's just one place I want to check before that - the old mine in the Forest. Maybe there's some documents left? So, go see it and get everything you can. Don't take to me but to Petrenko instead, he'll be pleased." \nAs I understand, he'll pay me.</text>
</string>
<string id="forest_sid_task_doc_1">
	<text>Find everything that's left in the mine</text>
</string>
<string id="forest_sid_task_doc_2">
	<text>Get any documents in the mine</text>
</string>
<string id="forest_sid_task_doc_3">
	<text>Continue the search or return to Petrenko</text>
</string>
<string id="forest_sid_task_part2_1">
	<text>Find any documents at the old entrance to the X-18</text>
</string>
<string id="forest_sid_task_part2_h">
	<text>Old entrabce</text>
</string>
<string id="enc_zone_artifact_af-purple_beads_name">
	<text>Purple beads</text>
</string>
<string id="af_compass_full_name">
	<text>Charged Compass</text>
</string>
<string id="af_compass_full_descr">
	<text>Unlike the usual ones the stalkers find, this Compass is charged and has the useful properties. It may help find the way out of any trap in the Zone.</text>
</string>
<string id="yantar_pirozhenko_name">
	<text>Professor Pirozhenko</text>
</string>
<string id="yantar_kuleshov_name">
	<text>Professor Kuleshov</text>
</string>
<string id="yantar_kalmyk_name">
	<text>Kalmyk</text>
</string>
<string id="fore_bandit_task_0">
        <text>Wipe out the bandit base</text>
</string>
<string id="sid_kill_dogs">
        <text>Kill a pack of dogs</text>
</string>
<string id="sid_kill_dogs_text">
        <text>Have you heard the howling at the night? That's the mixed pack pack of dogs that came out of nowhere altely. That means that blind and pseudo dogs came together. I've heard that these packs can get even bigger so it's better kill it in its crib.</text>
</string>
<string id="sid_kill_mutant_descr">
        <text>Kill mutants for Sidorovich to get a reward.</text>
</string>
<string id="sid_kill_polter">
        <text>Kill the poltergeist</text>
</string>
<string id="sid_kill_polter_text">
        <text>Lately, there was an unusual sight for Cordon. Stalkers call it "Poltergeist". Novices are so afraid that stopped to go to the Junkyard. It's not dangerous, just looks strnge. Kill it, for a reward, of course.</text>
</string>
<string id="sid_kill_tushkano">
        <text>Kill the tushkans</text>
</string>
<string id="sid_kill_tushkano_text">
        <text>Do you like tushkans? I can't stand them! It's a common sight here, I'll pay for evryone killed. Will you do it?</text>
</string>
<string id="sid_kill_sucker">
        <text>Kill the bloodsucker</text>
</string>
<string id="sid_kill_sucker_text">
        <text>Have you ever seen bloodsuckers? Creepy and dangerous creatures. Novice doesn't stand a chance and the experienced saved only by luck. So it's bad for business that one has made its lair at the Junkyard.</text>
</string>
<string id="cordon_case_task_torch">
        <text>I see your flashlight even at my place! Get it off, unless you want them to see you.</text>
</string>
<string id="task_proverb_first_task_p1">
        <text>Follow the Proverb</text>
</string>
<string id="task_proverb_first_task_p2">
        <text>Kill the first mutants accumulation</text>
</string>
<string id="task_proverb_first_task_p3">
        <text>Talk to Proverb</text>
</string>
<string id="task_proverb_first_task_p5">
        <text>Kill the second mutants accumulation</text>
</string>
<string id="country_major_job_case2_1_p1">
        <text>Check the PDA signal</text>
</string>
<string id="country_major_job_case2_1_hint">
        <text>PDA signal</text>
</string>
<string id="country_major_job_case2_1_p2">
        <text>Report to the Major</text>
</string>
<string id="country_major_job_case2_artefacts_1">
        <text>Help Major to get all the artifacts</text>
</string>
<string id="naiti_gauss"> 
<text>Find the Gauss rifle</text> 
</string>
<string id="naiti_gauss_1"> 
<text>Find the gun</text> 
</string>
<string id="prinesti_gauss"> 
<text>Get the rifle to Barman</text> 
</string>
<string id="naiti_gauss_2"> 
<text>Steal the secret weapon called "Gauss Rifle M1" from barge in Dark Valley for Barman.</text> 
</string>

<string id="naiti_gauss_box"> 
<text>Find the Gauss box</text> 
</string>
<string id="naiti_gauss_box_1"> 
<text>Find the box</text> 
</string>
<string id="prinesti_gauss_box"> 
<text>Get the box to Barman</text> 
</string>
<string id="naiti_gauss_box_2"> 
<text>Find the box at one of the Monolith bases. It's probably at the radar under the antennas.</text> 
</string>
<string id="wpn-gauss_m1"> 
<text>Gauss Rifle M1</text> 
</string>
<string id="item_case_ammo_name"> 
<text>Gauss box</text> 
</string>
<string id="item_case_ammo_descr"> 
<text>Ammunition box for Gauss Rifle</text> 
</string>
<string id="country_major_arts_1">
        <text>Get Burnt Fuzz artifacts</text>
</string>
<string id="country_major_arts_done">
        <text>Bring the artifacts</text>
</string>
<string id="country_major_arts_2">
        <text>Get 5 "Blue parasites"</text>
</string>
<string id="country_major_arts_3">
        <text>Get 5 "Green parasites"</text>
</string>
<string id="country_major_arts_4">
        <text>Find the light source at the cemetery</text>
</string>
<string id="country_major_art_0">
        <text>Find a way to get the artifact</text>
</string>
<string id="country_major_art_3">
        <text>Get scientists' help</text>
</string>
<string id="country_major_art_4">
        <text>Do the measurements</text>
</string>
<string id="country_major_art_5">
        <text>Bring the results</text>
</string>
<string id="country_major_art_1">
        <text>Get the artifact</text>
</string>
<string id="country_major_arts_5">
        <text>Meet up with courier</text>
</string>
<string id="country_major_art_2">
        <text>Find the "Compass"</text>
</string>
<string id="st_wave_zamer_countdown">
        <text>Measurements done in:</text>
</string>
<string id="enc_zone_artifact_af-purple_beads_name">
	<text>Supernova</text>
</string>
<string id="enc_zone_artifact_af-supernova_descr">
	<text>The brightest artifact in the Zone. It's easily seen from afar, but hard to get. It's contact drives owner insane.</text>
</string>
<string id="enc_zone_artifact_af-psy_fish">
	<text>Charged "Goldfish"</text>
</string>
<string id="enc_zone_artifact_af-psy_fish">
	<text>@After the long stay in the area of high psi emissions artifact got new properties and became a psi emitter itself@.</text>
</string>
<string id="general_fixer_tools_tit">
        <text>Find the tools</text>
</string>
<string id="general_fixer_tools_gr">
        <text>Find the tools for basic work</text>
</string>
<string id="general_fixer_tools_tn">
        <text>Find the tools for fine work</text>
</string>
<string id="general_fixer_tools_kl">
        <text>Find the calibration tools</text>
</string>
<string id="general_fixer_tools_2">
        <text>Bring the tools</text>
</string>
<string id="agro_fixer_tools_gr_tit">
        <text>Check the Agroprom region</text>
</string>
<string id="agro_fixer_tools_gr_1">
        <text>Check the factory area</text>
</string>
<string id="agro_fixer_tools_gr_2">
        <text>Check the Institute area</text>
</string>
<string id="agro_fixer_tools_tn_tit">
        <text>Check the Agroprom underground</text>
</string>
<string id="agro_fixer_tools_tn_1">
        <text>Check the underground</text>
</string>
<string id="agro_fixer_tools_tn_1">
        <text>Help the stalker</text>
</string>
<string id="agro_fixer_tools_tn_2">
        <text>Take the tools from bandits</text>
</string>
<string id="agro_fixer_tools_tn_3">
        <text>Забрать интструменты у бандитов</text>
</string>
<string id="country_major_job_mutant2_tip">
	<text>That's not all, the rest of them are to the west.</text>
</string>
<string id="escape_tools_task_text">
	<text>Че за галимая подстава, Валет? Мы дело с тобой замутили? Замутили. Я тебе бобы заслал? Заслал! Где мое канолевые инструменты? Пацаны жалуются, волыны уже все накрылись. К нам даже если зеленка галимая придет, мы отбиться уже не сможем. Ты же сказал, что ещё позавчера челнока через Свалку отправил?! Зашухарить меня решил? Короче, мля, так дела не делаются.</text>
</string>
	<string id="agro_door_key_desc">
		<text>Key to the Strelok's hideout door</text>
	</string>
	<string id="agro_door_key_name">
		<text>Key</text>
	</string>
	<string id="agro_door_key_art_text">
		<text>До боли знакомое место. Я бывал здесь ранее. И точно помню, что дверь заперта на ключ. А ключ спрятан в самой нижней части подземелья.</text>
	</string>
</string_table>