;=====================================================================
;--/ для схемы "НПС - собирательство" (la_ai_watcher.script)
;--/ Last edit: 03.07.2012 (by ...)
;=====================================================================

[options]
enabled          = true
debug            = false ;--/ false|true - от(в)ключен режим отладки
dist_search      = 99 ;--/ дистанция обзора/поиска предметов
dist_search_qst  = 10 ;--/ дистанция обзора/поиска предметов квестовыми НПС
dist_search_busy =  3 ;--/ дистанция обзора/поиска предметов для НПС занятыми др.работами
dist_take        =  8 ;--/ дистанция взятия предметов


[scheme_params] ;--/ массив параметров для регистрации схемы
logic   = false ;--/ используется ли 'штатная' логика схемы
enable  = true  ;--/ признак/флаг разрешения штатно включать схему (менеджером)
disable = true  ;--/ признак/флаг разрешения штатно выключать схему (менеджером)
common  = true  ;--/ признак/флаг регистрации в "addCommonProperty"
ev_ids  = 0     ;--/ id-массив эвалюаторов для "addCommonProperty"

[excluded_community] ;--/ исключенные группировки
zombied     = true
trader      = true
arena_enemy = true

[excluded_npcs] ;--/ исключенные неписи (имена)
esc_petruha                    = true
esc_ranger1                    = true
esc_ranger2                    = true
cordon_stalker_0005            = true
cordon_stalker_0007            = true
cordon_stalker_0026		       = true
cordon_stalker_0027            = true
cordon_sidorovich              = true
cordon_fox                     = true
gar_hellcar                    = true
gar_dram_novice				   = true
dump_stalker_0001              = true
dump_stalker_0021              = true
dump_yarik                     = true
agr_defector_stalker1          = true
agr_factory_defence_stalker1	= true
agr_factory_defence_stalker2	= true
agr_factory_defence_stalker3	= true
agr_factory_defence_stalker4	= true
agr_factory_defence_stalker5	= true
agr_factory_defence_stalker6	= true
agr_factory_defence_stalker7	= true
agr_factory_defence_stalker8	= true
agr_factory_defence_stalker9	= true
agr_factory_defence_stalker10	= true
agr_factory_defence_stalker11	= true
agr_factory_defence_stalker12	= true
agr_factory_assault_soldier1	= true
agr_factory_assault_soldier2	= true
agr_factory_assault_soldier3	= true
agr_factory_assault_soldier4	= true
agr_factory_assault_soldier5	= true
agr_factory_assault_soldier6	= true
agr_factory_assault_soldier7	= true
agr_factory_assault_soldier8	= true
agr_factory_assault_soldier9	= true
agr_factory_assault_soldier10	= true
agr_factory_assault_soldier11	= true
agr_krot                       = true
gar_gman                       = true
barman                         = true
bar_petrenko                   = true
ros_bar_map_watcher            = true
ros_barman_assistant_guard     = true
dolina_stalker_0003            = true
ros_dolg_hole_watcher          = true
ros_bar_loner_leader           = true
ros_bar_stalker1               = true
ros_bar_stalker3               = true
ros_bar_stalker4               = true
ros_bar_stalker5               = true
wild_stalker_0000			   = true
wild_stalker_0002			   = true
wild_stalker_0007              = true
wild_stalker_0013              = true
wild_stalker_0009              = true
ros_bar_guard                  = true
ros_bar_guard2                 = true
veronin                        = true
ivancov                        = true
rosf_tunnel_eco1               = true
rosf_tunnel_eco2               = true
rosf_duty_leader               = true
rosf_fake_actor                = true
army_stalker_basement_trader   = true
army_stalker_basement_guard    = true
mil_contact                    = true
mil_crazy_stalker              = true
army_stalker_ghost             = true
mil_fang                       = true
radio_player                   = true
car_player                     = true
out_bar_barman                 = true
out_bar_veronin                = true
out_bar_guard                  = true
out_bar_ivancov                = true
out_guide                      = true
out_chef                       = true
out_lukash                     = true
out_skinflint                  = true
radar_monolith_follower        = true
radar_monolith_base_captain    = true
radar_stalker_0029             = true
yan_sakharov                   = true
yan_eco_kruglov                = true
lost_bunker_scientist          = true
country_hermit                 = true
bunker_ghost_1                 = true
bunker_ghost_2                 = true
bunker_ghost_3                 = true
bunker_ghost_4                 = true
bunker_ghost_5                 = true
bunker_ghost_6                 = true
bunker_ghost_7                 = true
bunker_ghost_8                 = true
bunker_ghost_9                 = true
bunker_stalker_monolith        = true
bunker_stalker_monolith_0000   = true
bunker_stalker_monolith_0001   = true
bunker_stalker_monolith_0002   = true
bunker_stalker_monolith_0003   = true
bunker_stalker_monolith_0004   = true
bunker_stalker_monolith_0005   = true
bunker_stalker_monolith_0006   = true
swamp_doctor                   = true
darklab_stalker_0001           = true
darklab_stalker                = true
darklab_stalker_0000           = true
darklab_stalker_0002           = true
darklab_stalker_0003           = true
darklab_stalker_sakharov       = true
darklab_dark_stalker_novice    = true
darklab_stalker_0004           = true
dar_sci5_1                     = true
dar_sci5_2                     = true
dar_sci5_4                     = true
dar_sci5_3                     = true
dar_sci4_2                     = true
dar_sci4_1                     = true
dar_sci4_3                     = true
dar_sci6                       = true
radar_stalker                  = true
radar_stalker_0030             = true
radar_stalker_0031             = true
radar_stalker_0032             = true
bas_hologram                   = true
bas_sci1                       = true
bas_sci2                       = true
bas_admin                      = true
bas_labrat                     = true
bas_holo_test                  = true
bas_soldier_scene              = true
bas_ghost                      = true
bas_sc4_sci2                   = true
bas_sc4_sci1                   = true
bas_stalker                    = true
bas_stalker_0010               = true
bas_stalker_0009               = true
bas_stalker_0011               = true
bas_stalker_0012               = true
bas_stalker_0008               = true
bas_stalker_0007               = true
cit_stalker_doctor             = true
cit_killer_leader              = true
cit_stalker_0027               = true
x16_sci_lead                   = true
cit_fake_actor                 = true
x16_sci_consultant             = true
x16_worker1                    = true
x16_worker2                    = true
x16_worker3                    = true
x16_worker4                    = true
x16_worker5                    = true
x16_washer                     = true
x16_monsters_guy               = true
x16_doc                        = true
x16_stalker                    = true
x16_sci_room1                  = true
x16_sci_room2                  = true
x16_stalker_0013               = true
x16_stalker_0010               = true
x16_stalker_0003               = true
x16_stalker_0004               = true
x16_stalker_0009               = true
x16_stalker_0011               = true
x16_stalker_0012               = true
con_actor                      = true
con_fake_actor                 = true
npp_military_leader            = true
dam_stalker_guide              = true
pri_ghost                      = true
pri_eco_contact                = true
pri_field_agent                = true
pri_vasilev                    = true
pri_secret_terrain_trader      = true
gen_ghost                      = true
gen_ghost_after                = true
level_prefix_stalker           = true
level_prefix_stalker_0000      = true
level_prefix_stalker_0001      = true
level_prefix_stalker_0002      = true
gen_stalker_0010               = true
gen_stalker_0011               = true
gen_stalker_0015               = true
gen_stalker_0016               = true
gen_stalker_0017               = true
gen_stalker_0019               = true
sar_preactor_finale            = true
sar_actor_finale               = true
sar_gman_finale                = true
sar_stalker_0016               = true
sar_stalker_0008               = true
sar_stalker_0017               = true
sar_stalker_0018               = true
sar_stalker_0019               = true
sar_stalker_0020               = true
sar_stalker_0021               = true
sar_stalker_0022               = true
sar_stalker_0023               = true
sar_stalker_0024               = true
sar_stalker_0025               = true
sar_stalker_0026               = true
sar_stalker_0027               = true
sar_stalker_0028               = true
sar_stalker_0029               = true
sar_stalker_0030               = true
sar_stalker_0031               = true
sar_stalker_0032               = true
gar_weird_wounded              = true
gar_weird_medic                = true
agr_task_liar                  = true
oso_stalker_0000               = true
oso_stalker                    = true
oso_stalker_0001               = true
oso_stalker_0002               = true
oso_stalker_0003               = true
oso_stalker_0004               = true
oso_stalker_0005               = true
oso_stalker_0006               = true
oso_stalker_0007               = true
oso_stalker_0008               = true
oso_stalker_0009               = true
oso_stalker_0010               = true
bar_scene_guard1               = true
bar_scene_guard2               = true
bar_gman                       = true
mil_task_controller_controller = true
mil_task_mad_guy               = true
agr_task_liar                  = true
yan_rifle_dude                 = true
forg_killer_barman             = true
forg_stalker_informer          = true
forg_stalker_trader            = true
warlab_m_osoznanie             = true
warlab_m_osoznanie_0000        = true
warlab_stalker                 = true
warlab_stalker_0000            = true
warlab_stalker_0001            = true
warlab_stalker_0002            = true
warlab_stalker_0003            = true
warlab_stalker_0004            = true
warlab_stalker_0005            = true
warlab_stalker_0006            = true
warlab_stalker_0007            = true
warlab_stalker_0008            = true
warlab_stalker_0009            = true
warlab_stalker_0010            = true
warlab_stalker_0011            = true
warlab_stalker_0012            = true
warlab_stalker_0013            = true
warlab_stalker_0014            = true
warlab_tehnic1                 = true
warlab_tehnic2                 = true
warlab_unlucky_ghost           = true
warlab_rebell                  = true
war_sci_portal                 = true
warlab_laborant                = true
swamp_stalker                  = true
bas_gman                       = true
bas_gman2                      = true
aes_dolg1_terrain_leader       = true
npp_recon_leader               = true
npp_stalker_0062               = true
npp_stalker_0063               = true
npp_stalker_0064               = true
npp_stalker_0065               = true
npp_stalker_0066               = true
npp_stalker_0068               = true
npp_stalker_0069               = true
npp_stalker_0070               = true
yan_dolg_terrain_leader        = true
yan_dolg_terrain_stalker_0005  = true
yan_dolg_terrain_stalker_0006  = true
out_freedom_bar1               = true
out_freedom_bar2               = true
out_stalker                    = true
out_killer_leader              = true
forg_dolg_strike_team_regular1 = true
forg_dolg_strike_team_regular2 = true
forg_dolg_strike_team_regular3 = true
forg_dolg_strike_team_regular4 = true
forg_dolg_wounded1             = true
forg_dolg_wounded2             = true
gen2_stalker                   = true
gen2_stalker_0000              = true
gen2_ghost_after               = true
out_pool_room_talker1 		   = true
out_pool_room_talker2 		   = true
ros_hangar_area_megaphon  	   = true
ros_dolg_manager               = true

;--/ ai_test mobs
level_prefix_stalker = true
level_prefix_stalker_0006 = true
level_prefix_stalker_0005 = true
level_prefix_stalker_0007 = true

[excluded_corpses] ;--/ список "не обираемых" трупов (имена)
cordon_stalker_0008         = true ;--/ sid: 6024
cordon_stalker_0003         = true ;--/ sid: 6021

[excluded_items] ;--/ список "не подбираемых" секций предметов
bolt              = true
device_torch      = true
guitar_a          = true
harmonica_a       = true
yan_favor_guitar  = true
yan_drug_case     = true
yan_badge         = true
binocular_a       = true
wpn_binoc         = true
wpn_knife         = true
medkit_fake       = true
grenade_f1_fake   = true
grenade_f1_test   = true
grenade_rgd5_fake = true
grenade_rgd5_test = true
grenade_gd5_fake  = true
grenade_gd5_test  = true
grenade_gs5_fake  = true
grenade_gs5_test  = true
esc_killed_flash  = true

[valuable_items] ;--/ список предметов для "подбора"
;--/ TODO: заполнить

[good_clsids] ;--/ массив 'clsid'
;art_cta                    = true ;--/SCOP
equ_exo                    = true
equ_military               = true
equ_scientific             = true
equ_stalker                = true ;--/#+#
equ_stalker_s              = true
device_detector_simple     = true
af_detector_simple			= true
af_detector_adv				= true
af_detector_elite			= true
;device_detector_advanced   = true ;--/SHOC
;device_detector_elite      = true ;--/SHOC
;device_detector_scientific = true ;--/SCOP
;device_pda                 = true
device_torch               = true ;--/#?#
;device_torch_s             = true ;--/#?#
obj_antirad                = true
obj_attachable             = true
obj_bandage                = true
;obj_bolt                   = true ;--/#?#
obj_bottle                 = true
obj_food                   = true
obj_medkit                 = true
wpn_ammo                   = true
wpn_ammo_m209              = true
wpn_ammo_og7b              = true
wpn_ammo_vog25             = true
;wpn_binocular_s            = true
;wpn_scope_s                = true
wpn_silencer               = true
wpn_wmagaz                 = true
wpn_wmaggl                 = true

[bad_dangers] ;--/ массив 'danger'
attack_sound    = true
attacked        = true
bullet_ricochet = true
enemy_sound     = true
entity_attacked = true
entity_corpse   = false ;--/#-#
entity_death    = true
grenade         = true
hit             = true
sound           = false ;--/#?#
visual          = false ;--/#-#

;=================================================