;==================================================================================================
;--/ для схемы "НПС - гранатометание" (la_ai_grenader.script)
;==================================================================================================

[options]
enabled            = true ;--/ (true|false) метание в(от)ключено
max_dist           = 50   ;--/ макс.дистанция для броска
check_period       = 180  ;--/ время (сек) между проверками (спавном гранат) для неписей (0 - отключить)
rank_precisions    = 2.0, 1.5, 1.0, 0.5 ;--/ массив зависимости разброса(неточности броска) от ранга (novice,stalker,veteran,master)

[scheme_params] ;--/ массив параметров для регистрации схемы
logic   = false ;--/ используется ли 'штатная' логика схемы
enable  = true  ;--/ признак/флаг разрешения штатно включать схему (менеджером)
disable = true  ;--/ признак/флаг разрешения штатно выключать схему (менеджером)
common  = true  ;--/ признак/флаг регистрации в "addCommonPrecondition"
ev_ids  = 0,1   ;--/ id-массив эвалюаторов для "addCommonPrecondition"

[grenade_types] ;--/ используемые гранаты и вероятность их спавна (%)
grenade_rgd5  = 55 ;--/ обычная (осколочная)
grenade_f1    = 25 ;--/ 'лимонка'
;grenade_gd-05 = 20 ;--/ дымовая (10)
;grenade_gs-05 = 10 ;--/#?# световая (10)

[community_percent] ;--/ массив вероятностей спавна гранат (%)
;--/ comm = ranks(novice,stalker,veteran,master)
stalker  = 99, 99, 99, 99
dolg     = 99, 99, 99, 99
freedom  = 99, 99, 99, 99
military = 99, 99, 99, 99
killer   = 99, 99, 99, 99
bandit   = 99, 99, 99, 99
monolith = 99, 99, 99, 99

[community_percent_Off] ;--/ массив вероятностей спавна гранат (%)
;--/ comm = ranks(novice,stalker,veteran,master)
stalker  = 20, 40, 60, 80
dolg     = 30, 50, 70, 90
freedom  = 30, 50, 70, 90
military = 50, 70, 80, 90
killer   = 10, 20, 50, 70
bandit   = 10, 20, 50, 70
monolith = 20, 40, 70, 90
;hunter   = 10, 20, 40, 60 ;--/#?#

[excluded_community] ;--/ исключенные группировки
zombied     = true
trader      = true
arena_enemy = true

[excluded_npcs] ;--/ исключенные неписи
escape_trader = true
cordon_stalker_0005            = true
cordon_stalker_0007            = true
cordon_stalker_0026		       = true
cordon_stalker_0027            = true
cordon_sidorovich              = true
cordon_fox                     = true
gar_hellcar                    = true
gar_dram_novice				   = true
dump_stalker_0001              = true
dump_stalker_0021              = true
dump_yarik                     = true
gar_gman                       = true
barman                         = true
bunker_ghost_1                 = true
bunker_ghost_2                 = true
bunker_ghost_3                 = true
bunker_ghost_4                 = true
bunker_ghost_5                 = true
bunker_ghost_6                 = true
bunker_ghost_7                 = true
bunker_ghost_8                 = true
bunker_ghost_9                 = true
bunker_stalker_monolith        = true
bunker_stalker_monolith_0000   = true
bunker_stalker_monolith_0001   = true
bunker_stalker_monolith_0002   = true
bunker_stalker_monolith_0003   = true
bunker_stalker_monolith_0004   = true
bunker_stalker_monolith_0005   = true
bunker_stalker_monolith_0006   = true
swamp_doctor                   = true
darklab_stalker_0001           = true
darklab_stalker                = true
darklab_stalker_0000           = true
darklab_stalker_0002           = true
darklab_stalker_0003           = true
darklab_stalker_sakharov       = true
darklab_dark_stalker_novice    = true
darklab_stalker_0004           = true
dar_sci5_1                     = true
dar_sci5_2                     = true
dar_sci5_4                     = true
dar_sci5_3                     = true
dar_sci4_2                     = true
dar_sci4_1                     = true
dar_sci4_3                     = true
dar_sci6                       = true
bas_hologram                   = true
bas_sci1                       = true
bas_sci2                       = true
bas_admin                      = true
bas_labrat                     = true
bas_holo_test                  = true
bas_soldier_scene              = true
bas_ghost                      = true
bas_sc4_sci2                   = true
bas_sc4_sci1                   = true
bas_stalker                    = true
bas_stalker_0010               = true
bas_stalker_0009               = true
bas_stalker_0011               = true
bas_stalker_0012               = true
bas_stalker_0008               = true
bas_stalker_0007               = true
x16_sci_lead                   = true
x16_sci_consultant             = true
x16_worker1                    = true
x16_worker2                    = true
x16_worker3                    = true
x16_worker4                    = true
x16_worker5                    = true
x16_washer                     = true
x16_monsters_guy               = true
x16_doc                        = true
x16_stalker                    = true
x16_sci_room1                  = true
x16_sci_room2                  = true
x16_stalker_0013               = true
x16_stalker_0010               = true
x16_stalker_0003               = true
x16_stalker_0004               = true
x16_stalker_0009               = true
x16_stalker_0011               = true
x16_stalker_0012               = true
sar_preactor_finale            = true
sar_actor_finale               = true
sar_gman_finale                = true
sar_stalker_0016               = true
sar_stalker_0008               = true
sar_stalker_0017               = true
sar_stalker_0018               = true
sar_stalker_0019               = true
sar_stalker_0020               = true
sar_stalker_0021               = true
sar_stalker_0022               = true
sar_stalker_0023               = true
sar_stalker_0024               = true
sar_stalker_0025               = true
sar_stalker_0026               = true
sar_stalker_0027               = true
sar_stalker_0028               = true
sar_stalker_0029               = true
sar_stalker_0030               = true
sar_stalker_0031               = true
sar_stalker_0032               = true
oso_stalker_0000               = true
oso_stalker                    = true
oso_stalker_0001               = true
oso_stalker_0002               = true
oso_stalker_0003               = true
oso_stalker_0004               = true
oso_stalker_0005               = true
oso_stalker_0006               = true
oso_stalker_0007               = true
oso_stalker_0008               = true
oso_stalker_0009               = true
oso_stalker_0010               = true
bar_gman                       = true
warlab_m_osoznanie             = true
warlab_m_osoznanie_0000        = true
warlab_stalker                 = true
warlab_stalker_0000            = true
warlab_stalker_0001            = true
warlab_stalker_0002            = true
warlab_stalker_0003            = true
warlab_stalker_0004            = true
warlab_stalker_0005            = true
warlab_stalker_0006            = true
warlab_stalker_0007            = true
warlab_stalker_0008            = true
warlab_stalker_0009            = true
warlab_stalker_0010            = true
warlab_stalker_0011            = true
warlab_stalker_0012            = true
warlab_stalker_0013            = true
warlab_stalker_0014            = true
warlab_tehnic1                 = true
warlab_tehnic2                 = true
warlab_unlucky_ghost           = true
warlab_rebell                  = true
war_sci_portal                 = true
warlab_laborant                = true
bas_gman                       = true
bas_gman2                      = true
gen2_stalker                   = true
gen2_stalker_0000              = true

[community_replic]
stalker  = 8
dolg     = 7
freedom  = 3
military = 3
killer   = 10
bandit   = 2
monolith = 3

;==================================================================================================