[logic]
active = sr_idle

[sr_idle]
on_actor_inside = {-scene_end -scene_start} sr_cutscene@1 %+scene_start +esc_cutscene_backdoor%
on_info = {+scene_end} nil


[sr_cutscene@1]
point = back_door
look = back_door_look
cam_effector = factory_esc_main
on_info = {+scene_end} nil %=deactivate_cutscene +esc_teleport_scene_end +esc_assault_go2 =enable_ui%


