;====================================================================
;--/ Last edit: 13.02.2014
;====================================================================

;--/ ----------------------------------------------------------------
[options]
;--/ ----------------------------------------------------------------
self_tasks     = true  ;--/ false|true (не)разрешены самоинициализирующиеся задания
color_line     = true  ;--/ false|true (не)разрешено подцвечивание квестов в КПК
random_rewards = false ;--/ false|true (не)разрешены рандомные награды

;--/ ----------------------------------------------------------------
[parent_by_story_id] ;--/ table: iStoryId = sParent,sCharName
;--/ ----------------------------------------------------------------
6006 = trader
6109 = gar_seriy
6304 = agr_krot
6305 = agr_ratcatcher
6504 = barman
6527 = bar_petrenko
6905 = yan_professor
8208 = out_bar_barman
8303 = deedee
8217 = lukash
8704 = hermit
10017 = a_esc_shustriy
10027 = a_fore_dolg_leader

;--/ ----------------------------------------------------------------
[return_task_by_type] ;--/ table: sTaskType = sDescription
;--/ ----------------------------------------------------------------
eliminate_lager = return_for_reward
defend_lager    = return_for_reward
kill_stalker    = return_for_reward
artefact        = return_for_reward_bring
find_item       = return_for_reward_bring
monster_part    = return_for_reward_bring
courier         = return_for_reward_bring

;--/ ----------------------------------------------------------------
[num_by_status] ;--/#+# для 'сжатого' формата сохранений
;--/ ----------------------------------------------------------------
normal     = 0 ;--/[?] квест свободен (доступен для выдачи)
selected   = 1 ;--/[+] квест выдан
completed  = 2 ;--/[+] квест выполнен, но не сдан
rewarded   = 3 ;--/[?] квест выполнен, награда выдана
refused    = 4 ;--/[?] квест в отказе
failed     = 5 ;--/[+] квест провален

[list]
;--/=================================================================
;--/ esc --------------------
esc_meet_sid
esc_tutorial_artefact
esc_rescue_novice_from_heli
esc_assault_bandit_factory
esc_rescue_fox
esc_info_for_sins
sid_kill_zombies
esc_bs_task
esc_safe_task
sid_find_eye
sid_find_tail
sid_find_zombie_hand
sid_find_karlik_ear
sid_find_pseudo_tail
sid_kill_boars
sid_kill_flesh
sid_kill_dogs
sid_kill_polter
sid_kill_tushkano
sid_kill_sucker
sid_find_artefact_1
sid_find_artefact_2
sid_find_artefact_3
sid_find_artefact_4
sid_find_artefact_5
;--/ Nimble tasks
esc_shus_find_outfit1
esc_shus_find_outfit2
esc_shus_find_outfit3
shus_find_weap1
shus_find_weap2
shus_find_weap3
shus_find_outfit1
shus_find_outfit2
shus_find_outfit3
;--/ gar --------------------
gar_meet_seriy_task
gar_meet_bes_task
gar_kill_sniper
gar_assault_hangar
gar_kill_boars
gar_sins_get_artefact
gar_sins_talk_blockpost
gar_sins_clean_enemy_base

gar_kill_zombies
gar_kill_crane_bandits
gar_ser_kill_bandits1
gar_ser_kill_bandits2
gar_ser_kill_bandits3
gar_ser_kill_dogs
gar_ser_kill_boars
gar_ser_kill_chimeras
gar_ser_bring_meat1
gar_ser_bring_meat2
gar_ser_bring_item1
gar_ser_bring_item2
gar_ser_bring_item3
dummy_shulga_bring_item3
;--/ agr --------------------
agroprom_get_military_documents
agr_meet_krot_band
agroprom_find_gunslinger_cache
agr_help_stalkers
agr_help_krot
agr_help_ratcatcher

agr_mole_kill_dogs_1
agr_mole_kill_dogs_2
agr_mole_kill_boars
agr_kill_swamp_flesh
agr_kill_bandits
agr_kill_zombies
agr_mole_bring_item
;--/ bar --------------------
bar_help_loners_task
bar_meet_outskirts_barman
bar_attack_heli_task
barman_find_artefact_1
barman_find_artefact_2
barman_find_artefact_3
barman_find_artefact_4
barman_kill_stalker_1
bar_meet_barman
bar_dolg_join_task
bar_dolg_task_1
bar_dolg_be_a_spy_task
bar_dolg_task_mutants
bar_dolg_muta_ver_fail
bar_dolg_task_sins
;--/ dolina -----------------
dol_meet_gusarov
dol_get_bandit_suit
dol_get_password
dol_meet_mono_informer
dol_get_x18_docs
dol_reach_dscape
;dol_find_burer_hand
;--/ dar --------------------
dar_find_x18_documents
dar_sin_pc_mutation_flashcard
;--/ ds ---------------------
ds_find_sin_documents
ds_reach_tunnel
ds_reach_mines
ds_go_deeper
ds_borov_documents
ds_leader_get_art
ds_find_disc
;--/ mil --------------------
mil_meet_ghost
mil_wipe_mercs
mil_meet_contact
mil_artifact_quest
mil_crazy_task
mil_meet_fang
;--/ rosf -------------------
rosf_meet_duty
rosf_duty_bloodsucker_task
rosf_petrenko_get_key
rosf_duty_kill_suckers
;--/ sec --------------------
secret_code_task
;--/ cit --------------------
cit_meet_entrance_guard
cit_meet_informer
cit_find_your_stuff
;--/ yan --------------------
yan_sakharov_talk
yan_scientist_package
yan_scientist_parts
yan_meet_doc
yan_scientist_kruglov_meet
yan_bar_help_duty
yan_meet_lost_scientist
yan_sakharov_artefact_bring
yan_bloodsucker_den
yan_bandits_territory_task
yan_bandits_stolen_task
yan_professor_find_artefact_1
yan_professor_find_artefact_2
yan_professor_find_artefact_3
yan_professor_find_artefact_4
yan_professor_find_artefact_5
yan_find_psevdodog_tail_1
yan_find_boar_leg_2
yan_find_krovosos_jaw_3
yan_kill_radar_zombies
;--/ out --------------------
out_ivancov_meet
out_psy_bad_task
out_veronoin_after_radar
out_meet_guide
out_bar_barman_find_mp5_1
out_bar_barman_kill_mercs
lukash_kill_ivancov
;--/ lost factory -----------
deedee_kill_snorks
deedee_find_artefact1
deedee_snork_foot
deedee_find_item_1
deedee_find_item_2
deedee_find_item_3
;--/ country ----------------
country_find_waterdam
country_find_emitters
country_find_entrance
country_find_dead_scientist
country_hermit_find_green
country_hermit_find_blue
country_hermit_kill_bandits
country_hermit_kill_boars
;--/ damned -----------------
dam_find_pripyat_entrance
dam_meet_ghost
dam_find_code_task
;--/ pripyat ----------------
pri_meet_ghost_hotel
pri_find_sarcofagus
pri_meet_mil_task
pri_help_military_task
pri_meet_eco_contact
pri_measurement_task
;--/ stancia ----------------
aes_dolg1_help
aes_help_military
aes_find_recon
aes_help_dudaev
;--/ radar ------------------
rad_find_hermit
rad_hermit_belonings_job
rad_monolith_task
rad_kill_heli
rad_kill_mutants
rad_hermit_x10_lab_task
rad_hermit_bunker_task
;--/ forgotten --------------
forg_dolg_mutants_task
forg_mill_gauss
forg_mill_gauss_box
;--/ bunker------------------
bun_security_switch
bun_switch_control_panels
;--/ generators--------------
gen_ghost_walkthrough
gen_bunker_distraction
gen_meet_ghost_after
gen_freedom_quest
gen_dolg_quest
gen_meet_oversight
;--/ labX16------------------
x16_follow_dream_task
x16_enable_emitter
x16_disable_emitter
x16_find_secret_tunnel
;-- / labX7------------------
bas_disable_device
;--/ sarcofagus--------------
sar_find_computer
sar_restore_powerline
sar_follow_monolith
sar_get_gen_codes
sar_reach_generators
;--/ warlab------------------
war_find_disel_generator
war_get_electricity
war_find_doors_switcher
war_turn_off_lockdown
war_find_scanner
war_get_to_control_room
war_deactivate_generators
;--/ forest------------------
for_kill_mine_bandits

;--/=================================================================
;--/ storyline tasks
;--/=================================================================
[esc_meet_sid]
type = storyline
reward_rank = 2

[esc_tutorial_artefact]
type = storyline
reward_rank = 2

[esc_rescue_novice_from_heli]
type = storyline
reward_rank = 2
reward_reputation = +5

[esc_assault_bandit_factory]
type = storyline
reward_rank = 2
reward_reputation = +10
reward_relation = stalker, +100

[esc_rescue_fox]
type = storyline
reward_rank = 2
reward_reputation = +5
reward_relation = stalker, +100

[esc_info_for_sins]
type = storyline
reward_rank = 2
reward_relation = dark_stalker, +1000

[esc_bs_task]
type = storyline
reward_rank = 1

[esc_safe_task]
type = storyline
reward_rank = 1

;--/ ----------------------------------
[gar_meet_seriy_task]
type = storyline
reward_rank = 2
reward_reputation = +5

[gar_meet_bes_task]
type = storyline
reward_rank = 2
reward_reputation = +5

[gar_kill_sniper]
type = storyline
reward_rank = 2
reward_reputation = +5

[gar_assault_hangar]
type = storyline
reward_rank = 2
reward_relation = stalker, +5

[gar_kill_boars]
type = storyline
reward_rank = 2
reward_relation = dolg, +20

[gar_sins_get_artefact]
type = storyline
reward_rank = 2
reward_relation = dolg, +20, dark_stalker, +20

[gar_sins_talk_blockpost]
type = storyline
reward_rank = 2
reward_relation = dolg, +20

[gar_sins_clean_enemy_base]
type = storyline
reward_rank = 5
reward_relation = dolg, +50

;--/ ----------------------------------
[agroprom_get_military_documents]
type = storyline
reward_rank = 4
reward_reputation = +5

[agr_meet_krot_band]
type = storyline
reward_rank = 2
reward_reputation = +5

[agroprom_find_gunslinger_cache]
type = storyline
reward_rank = 2
reward_reputation = +5

[agr_help_stalkers]
type = storyline
reward_rank = 2
reward_reputation = +5
reward_relation = stalker, +10

[agr_help_krot]
type = storyline
reward_rank = 2
reward_reputation = +5
reward_relation = stalker, +10

[agr_help_ratcatcher]
type = storyline
reward_rank = 2
reward_reputation = +5
reward_relation = stalker, +10

;--/ ----------------------------------
[bar_help_loners_task]
type = storyline
reward_rank = 3
reward_relation = stalker, +10

[bar_meet_outskirts_barman]
type = storyline
reward_rank = 4

[bar_attack_heli_task]
type = storyline
reward_rank = 3
reward_relation = dolg, +100

[bar_meet_barman]
type = storyline
reward_rank = 2

[bar_dolg_join_task]
type = storyline
reward_rank = 10
reward_relation = dolg, +2000

[bar_dolg_task_1]
type = storyline
reward_rank = 2
reward_relation = dolg, +100

[bar_dolg_be_a_spy_task]
type = storyline
reward_rank = 2
reward_relation = dolg, +100

[bar_dolg_task_mutants]
type = storyline
reward_rank = 2
reward_relation = dolg, +100

[bar_dolg_muta_ver_fail]
type = storyline
reward_rank = 2
reward_relation = dolg, +100

[bar_dolg_task_sins]
type = storyline
reward_rank = 2
reward_relation = dolg, +100

;--/ ----------------------------------
[dol_meet_gusarov]
type = storyline
reward_rank = 2
reward_reputation = +5

[dol_get_bandit_suit]
type = storyline
reward_rank = 2
reward_reputation = +5

[dol_get_password]
type = storyline
reward_rank = 2
reward_reputation = +5

[dol_meet_mono_informer]
type = storyline
reward_rank = 2
reward_reputation = +5

[dol_get_x18_docs]
type = storyline
reward_rank = 2
reward_reputation = +5

[dol_reach_dscape]
type = storyline
reward_rank = 2
reward_reputation = +5

;--/ ----------------------------------
[dar_find_x18_documents]
type = storyline
reward_rank = 3
reward_reputation = +5

[dar_sin_pc_mutation_flashcard]
type = storyline
reward_rank = 3
reward_reputation = +5
reward_relation = dark_stalker, +10

;--/ ----------------------------------
[ds_find_sin_documents]
type = storyline
reward_rank = 2
reward_relation = dark_stalker, +100

[ds_reach_tunnel]
type = storyline
reward_rank = 2

[ds_reach_mines]
type = storyline
reward_rank = 2

[ds_go_deeper]
type = storyline
reward_rank = 2

[ds_borov_documents]
type = storyline
reward_rank = 2
reward_relation = dark_stalker, +50

[ds_leader_get_art]
type = storyline
reward_rank = 2
reward_relation = dark_stalker, +20

[ds_find_disc]
type = storyline
reward_rank = 3
reward_relation = dolg, +10

;--/ ----------------------------------
[mil_meet_ghost]
type = storyline
reward_rank = 4   
reward_reputation = +5

[mil_wipe_mercs]
type = storyline
reward_rank = 4   
reward_reputation = +10

[mil_meet_contact]
type = storyline
reward_rank = 4   
reward_reputation = +2

[mil_artifact_quest]
type = storyline
reward_rank = 4   
reward_reputation = +10

[mil_crazy_task]
type = storyline
reward_rank = 2
reward_reputation = +5

[mil_meet_fang]
type = storyline
reward_rank = 2 

;--/ ----------------------------------
[rosf_meet_duty]
type = storyline
reward_rank = 2

[rosf_duty_bloodsucker_task]
type = storyline
reward_rank = 4
reward_relation = dolg, +200
reward_reputation = +5

[rosf_petrenko_get_key]
type = storyline
reward_rank = 4
reward_relation = dolg, +100

[rosf_duty_kill_suckers]
type = storyline
reward_rank = 4
reward_relation = dolg, +200
reward_reputation = +5

;--/ ----------------------------------
[secret_code_task]
type = storyline
reward_rank = 2

;--/ ----------------------------------
[cit_meet_entrance_guard]
type = storyline
reward_rank = 4
reward_relation = ecolog, +50

[cit_meet_informer]
type = storyline
reward_rank = 4
reward_relation = ecolog, +50

[cit_find_your_stuff]
type = storyline
reward_rank = 2

;--/ ----------------------------------
[yan_sakharov_talk]
type = storyline
reward_rank = 1

[yan_scientist_package]
type = storyline
reward_rank = 4
reward_relation = ecolog, +200

[yan_scientist_parts]
type = storyline
reward_rank = 2

[yan_meet_doc]
type = storyline
reward_rank = 2

[yan_scientist_kruglov_meet]
type = storyline
reward_rank = 2

[yan_bar_help_duty]
type = storyline
reward_rank = 2

[yan_meet_lost_scientist]
type = storyline
reward_rank = 2

[yan_sakharov_artefact_bring]
type = storyline
reward_rank = 2

[yan_bloodsucker_den]
type = storyline
reward_rank = 2
reward_reputation = +5 

[yan_bandits_territory_task]
type = storyline
reward_rank = 4
reward_relation = dolg, +20

[yan_bandits_stolen_task]
type = storyline
reward_rank = 4
reward_relation = dolg, +20

;--/ ----------------------------------
[out_ivancov_meet]
type = storyline
reward_rank = 2

[out_psy_bad_task]
type = storyline
reward_rank = 2
reward_reputation = +2

[out_veronoin_after_radar]
type = storyline
reward_rank = 4
reward_relation = dolg, +200
reward_reputation = +5

[out_meet_guide]
type = storyline
reward_rank = 2

;--/ ----------------------------------
[country_find_waterdam]
type = storyline
reward_rank = 2

[country_find_emitters]
type = storyline
reward_rank = 2

[country_find_entrance]
type = storyline
reward_rank = 2

[country_find_dead_scientist]
type = storyline
reward_rank = 3
reward_relation = ecolog, +15

;--/ ----------------------------------
[dam_find_pripyat_entrance]
type = storyline
reward_rank = 4

[dam_meet_ghost]
type = storyline
reward_rank = 2

[dam_find_code_task]
type = storyline
reward_rank = 2

;--/ ----------------------------------
[pri_meet_ghost_hotel]
type = storyline
reward_rank = 2

[pri_find_sarcofagus]
type = storyline
reward_rank = 2
reward_reputation = +5

[pri_meet_mil_task]
type = storyline
reward_rank = 2

[pri_help_military_task]
type = storyline
reward_rank = 2
reward_relation = military, +100

[pri_meet_eco_contact]
type = storyline
reward_rank = 2
reward_reputation = +2

[pri_measurement_task]
type = storyline
reward_rank = 4
reward_relation = military, +50, ecolog, +100
reward_reputation = +5

;--/ ----------------------------------
[aes_dolg1_help]
type = storyline
reward_rank = 8
reward_relation = dolg, +100

[aes_help_military]
type = storyline
reward_rank = 8
reward_relation = military, +100

[aes_find_recon]
type = storyline
reward_rank = 2
reward_relation = military, +10

[aes_help_dudaev]
type = storyline
reward_rank = 8
reward_relation = military, +100

;--/ -----------------------------------
[rad_find_hermit]
type = storyline
reward_rank = 2

[rad_hermit_belonings_job]
type = storyline
reward_rank = 3

[rad_monolith_task]
type = storyline
reward_rank = 4
reward_relation = monolith, +10

[rad_kill_heli]
type = storyline
reward_rank = 4
reward_relation = monolith, +100

[rad_kill_mutants]
type = storyline
reward_rank = 4
reward_relation = monolith, +100

[rad_hermit_x10_lab_task]
type = storyline
reward_rank = 2

[rad_hermit_bunker_task]
type = storyline
reward_rank = 2

;--/ ------------------------------------
[forg_dolg_mutants_task]
type = storyline
reward_rank = 2
reward_relation = dolg, +10

[forg_mill_gauss] 
type = storyline
reward_rank = 2
reward_relation = killer, +10
reward_reputation = +10

[forg_mill_gauss_box] 
type = storyline
reward_rank = 2
reward_relation = killer, +10
reward_reputation = +10

;--/ ------------------------------------
[bun_security_switch]
type = storyline
reward_rank = 2

[bun_switch_control_panels]
type = storyline
reward_rank = 4
reward_reputation = +5

;--/ ------------------------------------
[gen_ghost_walkthrough]
type = storyline
reward_rank = 2

[gen_bunker_distraction]
type = storyline
reward_rank = 2

[gen_meet_ghost_after]
type = storyline
reward_rank = 2

[gen_freedom_quest]
type = storyline
reward_rank = 2

[gen_dolg_quest]
type = storyline
reward_rank = 2

[gen_meet_oversight]
type = storyline
reward_rank = 2

;-- /--------------------------------------
[x16_follow_dream_task]
type = storyline
reward_rank = 2

[x16_enable_emitter]
type = storyline
reward_rank = 2

[x16_disable_emitter]
type = storyline
reward_rank = 4
reward_reputation = +10

[x16_find_secret_tunnel]
type = storyline
reward_rank = 2

;-- /---------------------------------------
[bas_disable_device]
type = storyline
reward_rank = 4
reward_relation = dolg, +10
reward_reputation = +10

;-- /---------------------------------------
[sar_find_computer]
type = storyline
reward_rank = 2

[sar_restore_powerline]
type = storyline
reward_rank = 2

[sar_follow_monolith]
type = storyline
reward_rank = 2

[sar_get_gen_codes]
type = storyline
reward_rank = 4

[sar_reach_generators]
type = storyline
reward_rank = 2

;-- /----------------------------------------
[war_find_disel_generator]
type = storyline
reward_rank = 2

[war_get_electricity]
type = storyline
reward_rank = 2

[war_find_doors_switcher]
type = storyline
reward_rank = 2

[war_turn_off_lockdown]
type = storyline
reward_rank = 2

[war_find_scanner]
type = storyline
reward_rank = 2

[war_get_to_control_room]
type = storyline
reward_rank = 2

[war_deactivate_generators]
type = storyline
reward_rank = 4
reward_reputation = +5

;--/=================================================================
;--/ SIDE TASKS
;--/=================================================================
;--/ esc --------------------

[sid_kill_zombies]
type = eliminate_lager
community = actor
init_condition = {!is_gulag_population_inactive(esc_tunnel_zombie_terrain) +esc_sid_gives_zombie_task}
need_return = true
text = sid_kill_zombies_text
description = sid_kill_zombies_descr
parent = trader
target = esc_tunnel_zombie_terrain
reward_reputation = 3
reward_rank = 5
reward_money = 1000
reward_item = medkit, bandage, mineral_water
time = 86400

[sid_find_eye]
type = monster_part
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_eye_text
description = sid_find_eye_descr
parent = trader
target = mutant_flesh_eye
reward_reputation = 2
reward_rank = 2
reward_money = 500
reward_item = bandage
time = 86400
prior = 1

[sid_find_tail]
type = monster_part
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_tail_text
description = sid_find_monster_part_descr
parent = trader
target = mutant_dog_tail
reward_reputation = 4
reward_rank = 3
reward_money = 300
reward_item = mineral_water, bandage
time = 126400
prior = 2

[sid_find_zombie_hand]
type = monster_part
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_zombie_hand_text
description = sid_find_monster_part_descr
parent = trader
target = mutant_zombie_hand
reward_reputation = 3
reward_rank = 2
reward_money = 200
reward_item = mineral_water
time = 156400
prior = 3

[sid_find_karlik_ear]
type = monster_part
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_karlik_ear_text
description = sid_find_monster_part_descr
parent = trader
target = mutant_karlik_ear
reward_reputation = 3
reward_rank = 3
reward_money = 600
reward_item = medkit
time = 116400
prior = 4

[sid_find_pseudo_tail]
type = monster_part
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_pseudo_tail_text
description = sid_find_monster_part_descr
parent = trader
target = mutant_psevdodog_tail
reward_reputation = 4
reward_rank = 4
reward_money = 1000
time = 166400
prior = 5

[sid_find_artefact_1]
type = artefact
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_artefact_1_text
description = sid_find_artefact_descr
parent = trader
target = af_medusa
reward_money = 1000
reward_reputation = 2
reward_rank = 2
prior = 1

[sid_find_artefact_2]
type = artefact
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_artefact_2_text
description = sid_find_artefact_descr
parent = trader
target = af_vyvert
reward_money = 1000
reward_reputation = 2
reward_rank = 2
prior = 2

[sid_find_artefact_3]
type = artefact
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_artefact_3_text
description = sid_find_artefact_descr
parent = trader
target = af_ameba_slime
reward_money = 1000
reward_reputation = 2
reward_rank = 2
prior = 3

[sid_find_artefact_4]
type = artefact
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_artefact_4_text
description = sid_find_artefact_descr
parent = trader
target = af_drops
reward_money = 1000
reward_reputation = 2
reward_rank = 2
prior = 4

[sid_find_artefact_5]
type = artefact
community = actor
condlist = {+esc_factory_cleaned}
text = sid_find_artefact_5_text
description = sid_find_artefact_descr
parent = trader
target = af_rusty_thorn
reward_money = 1000
reward_reputation = 2
reward_rank = 2
prior = 5

[sid_kill_boars]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(esc_boars_lair) +esc_fox_rescued}
text = sid_kill_boars_text
description = sid_kill_boars_descr
parent = trader
target = esc_boars_lair
reward_reputation = 2
reward_rank = 2
reward_money = 400
reward_item = medkit, bandage
time = 86400
prior = 1

[sid_kill_flesh]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(esc_fleshes_blockpost) +esc_fox_rescued}
text = sid_kill_flesh_text
description = sid_kill_flesh_descr
parent = trader
target = esc_fleshes_blockpost
reward_reputation = 2
reward_rank = 2
reward_money = 600
time = 86400
prior = 2

[sid_kill_dogs]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(esc_mixed_lair) +esc_fox_rescued}
text = sid_kill_dogs_text
description = sid_kill_mutant_descr
parent = trader
target = esc_mixed_lair
reward_reputation = 2
reward_rank = 2
reward_money = 800
reward_item = medkit
time = 89400
prior = 3

[sid_kill_polter]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(esc_poltergeist_terrain) +esc_fox_rescued}		
text = sid_kill_polter_text
description = sid_kill_mutant_descr
parent = trader
target = esc_poltergeist_terrain
reward_reputation = 2
reward_rank = 2
reward_money = 600
reward_item = bandage
time = 96400
prior = 4

[sid_kill_tushkano]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(esc_tuishkano_lair) +esc_fox_rescued}
text = sid_kill_tushkano_text
description = sid_kill_mutant_descr
parent = trader
target = esc_tuishkano_lair
reward_reputation = 3
reward_rank = 3
reward_money = 400
time = 74400
prior = 5

[sid_kill_sucker]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(ladc_gar_bloodsucker_terrain) +esc_fox_rescued}
text = sid_kill_sucker_text
description = sid_kill_mutant_descr
parent = trader
target = ladc_gar_bloodsucker_terrain
reward_reputation = 4
reward_rank = 5
reward_money = 1200
reward_item = medkit
time = 157400
prior = 6

[esc_shus_find_outfit1]
type = find_item
community = actor
condlist = {+esc_nimble_work_start}
text = esc_shus_find_item_1_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = outfit_bandit_m2
reward_reputation = 2
reward_money = 1700
reward_rank = 2
prior = 1

[shus_find_weap1]
type = find_item
community = actor
condlist = {+esc_nimble_work_start}
text = shus_find_item_1_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = wpn_mp5_m1
reward_reputation = 2
reward_money = 5000
reward_rank = 10
prior = 2

[esc_shus_find_outfit2]
type = find_item
community = actor
condlist = {+esc_nimble_work_start}
text = esc_shus_find_item_2_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = outfit_novice_m1
reward_reputation = 3
reward_money = 1500
reward_item = medkit, af_medusa
reward_rank = 3
prior = 3

[esc_shus_find_outfit3]
type = find_item
community = actor
condlist = {+esc_nimble_work_start}
text = esc_shus_find_item_3_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = outfit_dolg_m1
reward_reputation = 4
reward_money = 9500
reward_item = medkit
reward_rank = 4
prior = 4

[shus_find_outfit1]
type = find_item
community = actor
;condlist = {+esc_nimble_work_start}
text = shus_find_item_4_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = outfit_killer_m1
reward_reputation = 2
reward_money = 4000
reward_rank = 10
prior = 5

[shus_find_weap2]
type = find_item
community = actor
;condlist = {+rosf_petrenko_meet_done}
text = shus_find_item_2_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = wpn_l85_m1
reward_reputation = 3
reward_money = 6000
reward_rank = 14
prior = 5

[shus_find_weap3]
type = find_item
community = actor
condlist = {+rosf_petrenko_meet_done}
text = shus_find_item_3_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = wpn_lr300_m1
reward_reputation = 5
reward_money = 8000
reward_rank = 16
prior = 6

[shus_find_outfit2]
type = find_item
community = actor
;condlist = {+esc_nimble_work_start}
text = shus_find_item_5_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = outfit_specnaz_m1
reward_reputation = 2
reward_money = 6000
reward_rank = 10
prior = 6

[shus_find_outfit3]
type = find_item
community = actor
;condlist = {+esc_nimble_work_start}
text = shus_find_item_6_text
description = shus_find_item_1_descr
parent = a_esc_shustriy
target = outfit_stalker_m2
reward_reputation = 2
reward_money = 8000
reward_rank = 10
prior = 7

;--/gar --------------------------------------------------------------------------------------------------------------------------------------------------------------------

[gar_kill_zombies]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(gar_zombies_graveyard) +gar_hangar_cleaned}
text = gar_kill_zombies_text
description = gar_kill_zombies_descr
parent = gar_seriy
target = gar_zombies_graveyard
reward_reputation = 2
reward_rank = 2
reward_money = 1300
reward_item = medkit, mineral_water, bandage
time = 86400
prior = 1

[gar_kill_crane_bandits]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(gar_bandit_crane_lager) +gar_seriy_give_info}
text = gar_kill_crane_bandits_text
description = gar_kill_crane_bandits_descr
parent = gar_seriy
target = gar_bandit_crane_lager
reward_reputation = 3
reward_rank = 5
reward_money = 1000
reward_item = antirad, antirad
time = 166400
prior = 2

[gar_ser_kill_dogs]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(gar_dogs_lair2) +gar_hangar_cleaned}
text = gar_ser_kill_dogs_text
description = gar_ser_kill_mutants_descr
parent = gar_seriy
target = gar_dogs_lair2
reward_reputation = 2
reward_rank = 2
reward_money = 850
time = 166400
prior = 3

[gar_ser_kill_bandits1]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(gar_wandering_terrain) +gar_seriy_give_info}
text = gar_ser_kill_bandits_text
description = gar_ser_kill_bandits_descr
parent = gar_seriy
target = gar_wandering_terrain
reward_reputation = 3
reward_rank = 4
reward_money = 800
time = 166400
prior = 3

[gar_ser_kill_boars]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(ladc_dump_boar_terrain3) +gar_hangar_cleaned}
text = gar_ser_kill_boars_text
description = gar_ser_kill_mutants_descr
parent = gar_seriy
target = ladc_dump_boar_terrain3
reward_reputation = 2
reward_rank = 2
reward_money = 950
time = 166400
prior = 4

[gar_ser_kill_bandits2]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(gar_wandering_terrain1) +gar_seriy_give_info}
text = gar_ser_kill_bandits_text
description = gar_ser_kill_bandits_descr
parent = gar_seriy
target = gar_wandering_terrain1
reward_reputation = 4
reward_rank = 4
reward_money = 800
time = 166400
prior = 4

[gar_ser_kill_chimeras]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(gar_chimeras_lair1) +gar_hangar_cleaned}
text = gar_ser_kill_chimeras_text
description = gar_ser_kill_mutants_descr
parent = gar_seriy
target = gar_chimeras_lair1
reward_reputation = 5
reward_rank = 5
reward_money = 1150
time = 306400
prior = 5

[gar_ser_kill_bandits3]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(gar_wandering_terrain2) +gar_seriy_give_info}
text = gar_ser_kill_bandits_text
description = gar_ser_kill_bandits_descr
parent = gar_seriy
target = gar_wandering_terrain2
reward_reputation = 5
reward_rank = 4
reward_money = 800
time = 166400
prior = 5

[gar_ser_bring_meat1]
type = monster_part
community = actor
condlist = {+gar_seriy_give_info}
text = gar_ser_bring_meat_1_text
description = gar_ser_bring_meat_descr
parent = gar_seriy
target = crow_meat
reward_reputation = 1
reward_rank = 1
reward_money = 500
prior = 1

[gar_ser_bring_meat2]
type = monster_part
community = actor
condlist = {+gar_seriy_give_info}
text = gar_ser_bring_meat_2_text
description = gar_ser_bring_meat_descr
parent = gar_seriy
target = rat_meat
reward_reputation = 2
reward_rank = 2
reward_money = 500
prior = 2

[gar_ser_bring_item1]
type = monster_part
community = actor
condlist = {+gar_seriy_give_info}
text = gar_ser_bring_zombie_hand_text
description = gar_ser_bring_mutant_part_descr
parent = gar_seriy
target = mutant_zombie_hand
reward_reputation = 1
reward_rank = 1
reward_money = 500
prior = 3

[gar_ser_bring_item2]
type = monster_part
community = actor
condlist = {+gar_seriy_give_info}
text = gar_ser_bring_fracture_hand_text
description = gar_ser_bring_mutant_part_descr
parent = gar_seriy
target = mutant_izlom_arm
reward_reputation = 2
reward_rank = 2
reward_money = 1000
prior = 4

[gar_ser_bring_item3]
type = find_item
community = actor
condlist = {+gar_seriy_give_info}
text = gar_ser_bring_fracture_hand_text
description = general_bring_item_descr
parent = gar_seriy
target = tranceiver_2
reward_reputation = 2
reward_rank = 2
reward_money = 400
prior = 1

[dummy_shulga_bring_item3]
type = find_item
community = actor
condlist = {+gar_seriy_give_info}
text = gar_ser_bring_fracture_hand_text
description = general_bring_item_descr
parent = a_fore_dolg_leader
target = tranceiver_2
reward_reputation = 2
reward_rank = 2
reward_money = 400
prior = 1

;forest_cat_terrain1
;--/agr ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[agr_mole_kill_dogs_1]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(agr_rush) +agr_ratcatcher_start}
text = agr_mole_kill_dogs_1_text
description = agr_mole_kill_mutants_descr
parent = agr_krot
target = agr_rush
reward_reputation = 1
reward_rank = 1
reward_money = 380
prior = 1

[agr_mole_kill_dogs_2]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(general_lair) +agr_ratcatcher_start}
text = agr_mole_kill_dogs_2_text
description = agr_mole_kill_mutants_descr
parent = agr_krot
target = general_lair
reward_reputation = 1
reward_rank = 1
reward_money = 660
reward_item = bandage
prior = 2

[agr_mole_kill_boars]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(ladc_agro_boar_terrain2) +agr_ratcatcher_start}
text = agr_mole_kill_boars_text
description = agr_mole_kill_mutants_descr
parent = agr_krot
target = ladc_agro_boar_terrain2
reward_reputation = 1
reward_rank = 1
reward_money = 650
prior = 3

[agr_kill_swamp_flesh]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(agr2_flesh_nes1) +agr_ratcatcher_start}
text = agr_kill_swamp_flesh_text
description = agr_mole_kill_mutants_descr
parent = agr_krot
target = agr2_flesh_nes1
reward_reputation = 1
reward_rank = 1
reward_money = 500
reward_item = bandage
prior = 4

[agr_kill_bandits]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(agr2_bandit_st) +agroprom_military_case_done -yan_bar_help_start}
text = agr_kill_bandits_text
description = agr_kill_bandits_descr
parent = agr_krot
target = agr2_bandit_st
reward_reputation = 3
reward_rank = 5
reward_item = ammo_5.45x39_fmj, grenade_gd-05
time = 86400
prior = 5

[agr_kill_zombies]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(agr_ug_zombie_terrain) +agroprom_military_case_done -yan_bar_help_start}
text = agr_kill_zombies_text
description = agr_kill_zombies_descr
parent = agr_krot
target = agr_ug_zombie_terrain
reward_reputation = 3
reward_rank = 5
reward_item = ammo_5.45x39_fmj, grenade_gd-05
time = 86400
prior = 5

[agr_mole_bring_item]
type = artefact
community = actor
condlist = {+gar_seriy_give_info}
text = agr_mole_bring_item_text
description = agr_mole_bring_item_descr
parent = agr_krot
target = detector_advances
reward_reputation = 2
reward_rank = 2
reward_money = 2000
prior = 1

;--/dol --------------------

;[dol_find_burer_hand]
;type = monster_part
;community = actor
;init_condition = {+dol_get_password_start_delay -yan_bar_help_start}
;need_return = true
;text = dol_find_burer_hand_text
;description = dol_find_burer_hand_descr
;parent = bar_petrenko
;target = mutant_burer_hand
;reward_reputation = 5
;reward_rank = 5
;reward_item = dolg_outfit
;time = 86400

;--/bar --------------------

[barman_find_artefact_1]
type = artefact
community = actor
condlist = {+agroprom_military_case_done}
text = barman_find_artefact_1_text
description = barman_find_artefact_1_descr
parent = barman
target = af_mincer_meat
reward_money = 1800
reward_reputation = 5
reward_rank = 2
prior = 1

[barman_find_artefact_2]
type = artefact
community = actor
condlist = {+agroprom_military_case_done}
text = barman_find_artefact_2_text
description = barman_find_artefact_2_descr
parent = barman
target = af_rusty_kristall
reward_money = 2500
reward_reputation = 5
reward_rank = 2
prior = 2

[barman_find_artefact_3]
type = artefact
community = actor
condlist = {+agroprom_military_case_done}
text = barman_find_artefact_3_text
description = barman_find_artefact_3_descr
parent = barman
target = af_night_star
reward_money = 5000
reward_reputation = 5
reward_rank = 2
prior = 3

[barman_find_artefact_4]
type = artefact
community = actor
condlist = {+agroprom_military_case_done}
text = barman_find_artefact_4_text
description = barman_find_artefact_4_descr
parent = barman
target = af_electra_flash
reward_money = 3000
reward_reputation = 5
reward_rank = 2
prior = 4

[barman_kill_stalker_1]
type = kill_stalker
community = actor
condlist = {=is_alive(6428) +dar_bring_docs_to_barman}
text = barman_kill_stalker_1_text
description = barman_kill_stalker_1_descr
parent = barman
target = dolina_target
reward_reputation = 3
reward_rank = 5
reward_item = ammo_5.45x39_fmj, ammo_5.45x39_fmj, medkit
time = 86400

;--/yantar---------------------------------------------

;--/package

[yan_professor_find_artefact_1]
type = artefact
community = actor
condlist = {+yan_scientist_package_start}
text = yan_professor_find_artefact_1_text
description = yan_professor_find_artefact_1_descr
parent = yan_professor
target = af_electra_flash
reward_money = 1500
reward_reputation = 5
reward_rank = 2
prior = 1

[yan_find_psevdodog_tail_1]
type = monster_part
community = actor
condlist = {+yan_scientist_package_start}
text = yan_find_psevdodog_tail_1_text
description = yan_find_psevdodog_tail_1_descr
parent = yan_professor
target = mutant_psevdodog_tail
reward_money = 2100
reward_reputation = 5
reward_rank = 2
reward_item = bandage, medkit
prior = 2
time = 86400

[yan_professor_find_artefact_2]
type = artefact
community = actor
condlist = {+yan_scientist_package_start}
text = yan_professor_find_artefact_2_text
description = yan_professor_find_artefact_2_descr
parent = yan_professor
target = af_gold_fish
reward_money = 800
reward_reputation = 3
reward_rank = 2
prior = 3

;--/parts

[yan_professor_find_artefact_3]
type = artefact
community = actor
condlist = {+yan_scientist_parts_start}
text = yan_professor_find_artefact_3_text
description = yan_professor_find_artefact_3_descr
parent = yan_professor
target = af_electra_moonlight
reward_money = 2500
reward_reputation = 5
reward_rank = 2
prior = 2

[yan_kill_radar_zombies]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(yan_zombie_terrain1) +yan_scientist_parts_start}
text = yan_kill_radar_zombies_text
description = yan_kill_radar_zombies_descr
parent = yan_professor
target = yan_zombie_terrain1
reward_reputation = 2
reward_rank = 2
reward_money = 1500
reward_item = medkit_scientic, item_battery, antirad
time = 86400
prior = 1

[yan_find_boar_leg_2]
type = monster_part
community = actor
condlist = {+yan_scientist_parts_start}
text = yan_find_boar_leg_2_text
description = yan_find_boar_leg_2_descr
parent = yan_professor
target = mutant_boar_leg
reward_money = 1000
reward_reputation = 2
reward_rank = 2
reward_item = antidote
prior = 3

;--/pda fixed

[yan_professor_find_artefact_4]
type = artefact
community = actor
condlist = {+yan_bar_help_start}
text = yan_professor_find_artefact_4_text
description = yan_professor_find_artefact_4_descr
parent = yan_professor
target = af_electra_sparkler
reward_money = 800
reward_reputation = 5
reward_rank = 2
prior = 2

[yan_find_krovosos_jaw_3]
type = monster_part
community = actor
condlist = {+yan_bar_help_start}
text = yan_find_krovosos_jaw_3_text
description = yan_find_krovosos_jaw_3_descr
parent = yan_professor
target = mutant_krovosos_jaw
reward_money = 1100
reward_reputation = 2
reward_rank = 2
reward_item = antirad
prior = 3

[yan_professor_find_artefact_5]
type = artefact
community = actor
condlist = {+yan_bar_help_start}
text = yan_professor_find_artefact_5_text
description = yan_professor_find_artefact_5_descr
parent = yan_professor
target = af_drops
reward_money = 1500
reward_reputation = 3
reward_rank = 2
prior = 1

;--/outskirts-----------------------------------------

[out_bar_barman_find_mp5_1]
type = find_item
community = actor
condlist = {+out_veronin_talked -out_has_unique_weapon}
text = out_bar_barman_find_item_1_text
description = out_bar_barman_find_item_1_descr
parent = out_bar_barman
target = 8232
reward_money = 3500
reward_reputation = 5
reward_rank = 2
prior = 1

[out_bar_barman_kill_mercs]
type = eliminate_lager
community = actor
condlist = {+out_veronin_talked}
text = out_bar_barman_kill_mercs_text
description = out_bar_barman_kill_mercs_descr
parent = out_bar_barman
target = ds_autostop
reward_money = 5000
reward_reputation = 5
reward_rank = 2
prior = 1

[lukash_kill_ivancov]
type = kill_stalker
community = actor
condlist = {-out_ivancov_dead -out_ivancov_died}
text = lukash_kill_ivancov_text
description = lukash_kill_ivancov_descr
parent = lukash
target = 8213
reward_reputation = -2
reward_rank = 2
reward_item = wpn_g36, ammo_5.56x45_ss190, ammo_5.56x45_ss190
reward_relation = freedom, +50, dolg, -200
time = 86400

;--/lost factory---------------------------------------

[deedee_kill_snorks]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(lost_snork_terrain)}
text = deedee_kill_snorks_text
description = deedee_kill_snorks_descr
parent = deedee
target = lost_snork_terrain
reward_reputation = 2
reward_rank = 2
reward_money = 1500
reward_item = medkit_scientic, item_battery, antidote, antidote
time = 86400
prior = 1

[deedee_snork_foot]
type = monster_part
community = actor
;condlist = {+lab_good_psy_helmet_have}
text = deedee_snork_foot_text
description = deedee_snork_foot_descr
parent = deedee
target = mutant_snork_leg
reward_money = 1400
reward_reputation = 2
reward_rank = 2
reward_item = antidote
prior = 3

[deedee_find_artefact1]
type = artefact
community = actor
;condlist = {+lab_good_psy_helmet_have}
text = deedee_find_artefact1_text
description = deedee_find_artefact1_descr
parent = deedee
target = af_electra_moonlight
reward_money = 2000
reward_reputation = 5
reward_rank = 2
prior = 1

[deedee_find_item_1]
type = find_item
community = actor
;condlist = {+lab_good_psy_helmet_have}
text = deedee_find_item_1_text
description = deedee_find_item_1_descr
parent = deedee
target = toolkit_1
reward_money = 1500
reward_reputation = 5
reward_rank = 2
prior = 1

[deedee_find_item_2]
type = find_item
community = actor
;condlist = {+lab_good_psy_helmet_have}
text = deedee_find_item_2_text
description = deedee_find_item_2_descr
parent = deedee
target = toolkit_3
reward_money = 1500
reward_reputation = 5
reward_rank = 2
prior = 1

[deedee_find_item_3]
type = find_item
community = actor
;condlist = {+lab_good_psy_helmet_have}
text = deedee_find_item_3_text
description = deedee_find_item_3_descr
parent = deedee
target = bcr_condensors
reward_money = 1500
reward_reputation = 5
reward_rank = 2
prior = 1

;--/ forest-----------------------------------

[for_kill_mine_bandits]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(forest_mine_bandits) =new_bar_open}
text = for_kill_mine_bandits_text
description = for_kill_mine_bandits_descr
parent = bar_petrenko
target = forest_mine_bandits
reward_reputation = 2
reward_rank = 2
reward_money = 4500
time = 86400
prior = 1

;--/ country-----------------------------------

[country_hermit_kill_bandits]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(country_bandit_terrain1) +lab_good_psy_helmet_have}
text = country_hermit_kill_bandits_text
description = country_hermit_kill_bandits_descr
parent = hermit
target = country_bandit_terrain1
reward_reputation = 2
reward_rank = 2
reward_money = 2500
time = 86400
prior = 1

[country_hermit_kill_boars]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(bcr_boar_terrain2) +lab_good_psy_helmet_have}
text = country_hermit_kill_boars_text
description = country_hermit_kill_boars_descr
parent = hermit
target = bcr_boar_terrain2
reward_reputation = 2
reward_rank = 2
reward_money = 2500
time = 86400
prior = 1

[country_hermit_find_green]
type = artefact
community = actor
condlist = {+lab_good_psy_helmet_have}
text = country_hermit_find_green_text
description = country_hermit_find_green_descr
parent = hermit
target = af_green_parasite
reward_money = 500
reward_reputation = 5
reward_rank = 2
prior = 1

[country_hermit_find_blue]
type = artefact
community = actor
condlist = {+lab_good_psy_helmet_have}
text = country_hermit_find_blue_text
description = country_hermit_find_blue_descr
parent = hermit
target = af_blue_parasite
reward_money = 500
reward_reputation = 5
reward_rank = 2
prior = 1