<?xml version='1.0' encoding="windows-1251"?>

<game_information_portions>
	<!-- bar entrance door -->
	<info_portion id="bar_entrance_code_entered"></info_portion>
	<info_portion id="bar_entrance_door_open"></info_portion>
	<info_portion id="bar_entrance_door_close"></info_portion>
	
	<!--barman-->
	
	<info_portion id="bar_meet_barman_start">
		<task>bar_meet_barman</task>
	</info_portion>
	<info_portion id="bar_meet_barman_done"></info_portion>
	<info_portion id="bar_artefact_merger_info"></info_portion>
	
	<!-- bar backroom boss -->
	
	<info_portion id="bar_meet_petrenko_start">
		<task>bar_meet_petrenko</task>
	</info_portion>
	<info_portion id="bar_meet_petrenko_done"></info_portion>
	<info_portion id="bar_get_to_x18_lab_start">
				<task>bar_get_to_x18_lab</task>
	</info_portion>
	<info_portion id="bar_dar_codedoor_key_info">
	    <article>dar_codedoor_article</article>
	</info_portion>
	<info_portion id="bar_lab_task_completed"></info_portion>
	<info_portion id="bar_labs_pc_password">
		<article>bar_labs_pc_code</article>
	</info_portion>
	<info_portion id="petrenko_teleported"></info_portion>
	<info_portion id="bar_outskirts_barman_meet_start">
		<task>bar_meet_outskirts_barman</task>
	</info_portion>
	<info_portion id="bar_top_secret_docs"></info_portion>
	<info_portion id="bar_king_told"></info_portion>
	
	<!-- attack helis -->
	<info_portion id="bar_attack_helis_start"></info_portion>
	<info_portion id="bar_attack_helis_start_delay"></info_portion>
	<info_portion id="bar_attack_heli1_dead"></info_portion>
	<info_portion id="bar_attack_heli2_dead"></info_portion>
	<info_portion id="bar_attack_helis_dead"></info_portion>
	<info_portion id="bar_attack_heli_task_start">
		<task>bar_attack_heli_task</task>
	</info_portion>
	<info_portion id="bar_actor_on_tower"></info_portion>
	<info_portion id="bar_rpg_found"></info_portion>
	<info_portion id="bar_attack_helis_complete"></info_portion>
	<info_portion id="bar_petrenko_heli_task_talked"></info_portion>
	<info_portion id="bar_petrenko_gave_missiles"></info_portion>
	
	<!-- additional info's-->
	<info_portion id="bar_help_loners_task_info">
	<task>bar_help_loners_task</task> 
	</info_portion>
	<info_portion id="bar_group_help_done"></info_portion>
	<info_portion id="bar_pass_cleared"></info_portion>
	<info_portion id="bar_into_back_room"></info_portion>	
	<info_portion id="bar_left_back_room"></info_portion>
	<info_portion id="bar_money_for_info_given_1"></info_portion>
	<info_portion id="bar_money_for_info_given_2"></info_portion>
	<info_portion id="bar_money_for_info_given_3"></info_portion>
	<info_portion id="bar_money_for_info_given_4"></info_portion>
	<info_portion id="bar_money_for_info_given_5"></info_portion>
	<info_portion id="bar_actor_got_all_informer_info"></info_portion>
	<info_portion id="ros_bar_lager_hit"></info_portion>
	
	<!--cutscene -->
	<info_portion id="bar_scene_snd"></info_portion>
	<info_portion id="bar_gman_in_bar"></info_portion>
	<info_portion id="bar_gman_reached"></info_portion>
	<info_portion id="bar_scene_completed"></info_portion>
	<info_portion id="bar_guard_threat"></info_portion>
	<info_portion id="bar_barman_reaction"></info_portion>
	<info_portion id="bar_incident_talked"></info_portion>
	<info_portion id="bar_scene_dead"></info_portion>
	<info_portion id="bar_cutscene_start"></info_portion>
	<info_portion id="bar_chocke"></info_portion>
	
	<!-- dolg side tasks -->
	<info_portion id="bar_dolg_join_task_completed"></info_portion>
	<info_portion id="bar_dolg_supplies_given"></info_portion>
	<info_portion id="bar_dolg_actor_joined"></info_portion>
	<info_portion id="bar_dolg_price_lowered"></info_portion>
	<info_portion id="bar_dolg_price_4000"></info_portion>
	<info_portion id="bar_dolg_join_quest_start">
	<task>bar_dolg_join_task</task> 
	</info_portion>
	<info_portion id="bar_dolg_bandits_task_start">
	<task>bar_dolg_task_1</task> 
	</info_portion>
	<info_portion id="bar_dolg_bandits_task_done"></info_portion>
	<info_portion id="bar_ivancov_met"></info_portion>
	<info_portion id="bar_dolg_mp5_give"></info_portion>
	<info_portion id="bar_dolg_mp5_given"></info_portion>
	<info_portion id="bar_out_spy_job_start">
	<task>bar_dolg_be_a_spy_task</task>
	</info_portion>
	<info_portion id="bar_out_spy_job_finished"></info_portion>
	<info_portion id="bar_second_job_talk"></info_portion>
	<info_portion id="bar_dolg_groza_get"></info_portion>
	<info_portion id="bar_dolg_groza_given"></info_portion>
	<info_portion id="bar_second_job_done"></info_portion>
	<info_portion id="bar_forg_mutants_start">
	<task>bar_dolg_task_mutants</task>
	</info_portion>
	<info_portion id="bar_forg_dolg_raid_helped"></info_portion>
	<info_portion id="bar_forg_rg6_get"></info_portion>
	<info_portion id="bar_forg_rg6_given"></info_portion>
	
	<info_portion id="bar_dolg_sin_task_start">
	<task>bar_dolg_task_sins</task>
	</info_portion>
	<info_portion id="bar_dolg_sin_task_done"></info_portion>
	<info_portion id="bar_actor_jumped"></info_portion>
	<info_portion id="bar_actor_jumped_finished"></info_portion>
	
	<!-- soc -->
	<info_portion id="bar_dolg_base_pass"></info_portion>
	<info_portion id="bar_dolg_petrenko"></info_portion>
	<info_portion id="bar_dolg_community_start"></info_portion>
	<info_portion id="bar_dolg_community_leader"></info_portion>
	<info_portion id="bar_dolg_guide_met"></info_portion>
	<info_portion id="bar_dolg_guide_met2"></info_portion>
	<info_portion id="bar_voronin_hitted"></info_portion>
	
	<!-- bar visitors -->
	
	<info_portion id="bar_bad_mood"></info_portion>
	<info_portion id="bar_grumpy_drunk"></info_portion>
	
	<!-- ARENA -->
	<info_portion id="bar_arena_manager_welcome"></info_portion>
	<info_portion id="bar_arena_manager_info_1"></info_portion>
	<info_portion id="bar_arena_manager_info_2"></info_portion>
	<info_portion id="bar_arena_manager_info_3"></info_portion>
	<info_portion id="bar_arena_manager_info_spoke_all"></info_portion>
	<info_portion id="bar_arena_rules"></info_portion>
	
	<info_portion id="bar_megafon_teleported"></info_portion>
	<info_portion id="bar_megafon_teleported2"></info_portion>
	
	<info_portion id="bar_visitor_1_teleported"></info_portion>
	<info_portion id="bar_visitor_2_teleported"></info_portion>
	<info_portion id="bar_visitor_3_teleported"></info_portion>
	<info_portion id="bar_visitor_4_teleported"></info_portion>
	<info_portion id="bar_visitor_5_teleported"></info_portion>
	<info_portion id="bar_visitor_6_teleported"></info_portion>
	<info_portion id="bar_visitor_7_teleported"></info_portion>
	
	<info_portion id="bar_arena_door_1_open"></info_portion>
	<info_portion id="bar_arena_door_2_open"></info_portion>
	<info_portion id="bar_arena_door_3_open"></info_portion>
	
	<info_portion id="bar_arena_start">
		<disable>bar_arena_reset</disable>
		<disable>bar_arena_door_1_open</disable>
	</info_portion>	
	<info_portion id="bar_arena_start_introduce"></info_portion>
	<info_portion id="bar_megafon_start">
		<disable>bar_arena_door_1_open</disable>
	</info_portion>
	<info_portion id="bar_open_cage"></info_portion>
	<info_portion id="bar_arena_monstr_dead"></info_portion>
	<info_portion id="bar_arena_actor_victory"></info_portion>
	<info_portion id="bar_arena_actor_lose"></info_portion>
	<info_portion id="bar_actor_lost_time"></info_portion>
	<info_portion id="bar_arena_actor_afraid"></info_portion>
	<info_portion id="bar_arena_actor_dead"></info_portion>
	<info_portion id="bar_arena_pause"></info_portion>
	<info_portion id="bar_arena_fight_start"></info_portion>
	<info_portion id="bar_arena_megafon_finished"></info_portion>
	<info_portion id="bar_sr_random_sound"></info_portion>
	<info_portion id="bar_arena_result"></info_portion>
	<info_portion id="bar_arena_mute"></info_portion>
	<info_portion id="bar_arena_game_timer"></info_portion>
	
	<info_portion id="bar_arena_reset">
		<disable>bar_arena_start</disable>
		<disable>bar_actor_lost_time</disable>
		<disable>bar_arena_fight</disable>
		<disable>bar_arena_fight_start</disable>
		<disable>bar_megafon_start</disable>
		<disable>bar_open_cage</disable>
		<disable>bar_arena_monstr_dead</disable>
		<disable>bar_arena_dogs_reward</disable>
		<disable>bar_arena_snork_reward</disable>
		<disable>bar_arena_bloodsucker_reward</disable>
		<disable>bar_arena_burer_reward</disable>
		<disable>bar_arena_fight_10</disable>
		<disable>bar_arena_fight_20</disable>
		<disable>bar_arena_fight_30</disable>
		<disable>bar_arena_fight_40</disable>
		<disable>bar_arena_fight_50</disable>
		<disable>bar_arena_fight_60</disable>
		<disable>bar_arena_fight_70</disable>
		<disable>bar_arena_fight_80</disable>
		<disable>bar_arena_fight_90</disable>
		<disable>bar_arena_door_2_open</disable>
		<disable>bar_visitor_1_teleported</disable>
		<disable>bar_visitor_2_teleported</disable>
		<disable>bar_visitor_3_teleported</disable>
		<disable>bar_visitor_4_teleported</disable>
		<disable>bar_visitor_5_teleported</disable>
		<disable>bar_visitor_6_teleported</disable>
		<disable>bar_visitor_7_teleported</disable>
		<disable>bar_arena_megafon_finished</disable>
		<disable>bar_sr_random_sound</disable>
	</info_portion>	
	
    <info_portion id="bar_arena_fight"></info_portion>
    
    <info_portion id="bar_arena_spawn1"></info_portion>
    <info_portion id="bar_arena_spawn1_1"></info_portion>
    <info_portion id="bar_arena_spawn2"></info_portion>
    <info_portion id="bar_arena_spawn3"></info_portion>
    <info_portion id="bar_arena_spawn4"></info_portion>
	
	<info_portion id="bar_arena_dogs_reward"></info_portion>
	<info_portion id="bar_arena_pseudodog_reward"></info_portion>
	<info_portion id="bar_arena_snork_reward"></info_portion>
	<info_portion id="bar_arena_bloodsucker_reward"></info_portion>
	<info_portion id="bar_arena_burer_reward"></info_portion>
	
	<info_portion id="bar_arena_1000_r"></info_portion>
	<info_portion id="bar_arena_1500_r"></info_portion>
	<info_portion id="bar_arena_2000_r"></info_portion>
	<info_portion id="bar_arena_3000_r"></info_portion>
	<info_portion id="bar_arena_5000_r"></info_portion>
	
	<info_portion id="bar_arena_20_p"></info_portion>
	<info_portion id="bar_arena_50_p"></info_portion>
	<info_portion id="bar_arena_100_p"></info_portion>
	
	<info_portion id="bar_arena_fight_10"></info_portion>
	<info_portion id="bar_arena_fight_20"></info_portion>
	<info_portion id="bar_arena_fight_30"></info_portion>
	<info_portion id="bar_arena_fight_40"></info_portion>
	<info_portion id="bar_arena_fight_50"></info_portion>
	<info_portion id="bar_arena_fight_60"></info_portion>
	<info_portion id="bar_arena_fight_70"></info_portion>
	<info_portion id="bar_arena_fight_80"></info_portion>
	<info_portion id="bar_arena_fight_90"></info_portion>
	
	<info_portion id="bar_arena_dogs_choosen"></info_portion>
	<info_portion id="bar_arena_dogs_defeated"></info_portion>	
	
	<info_portion id="bar_arena_pseudodog_choosen"></info_portion>
	<info_portion id="bar_arena_pseudodog_defeated"></info_portion>	
	
	<info_portion id="bar_arena_snork_choosen"></info_portion>
	<info_portion id="bar_arena_snork_defeated"></info_portion>	

	<info_portion id="bar_arena_bloodsucker_choosen"></info_portion>
	<info_portion id="bar_arena_bloodsucker_defeated"></info_portion>	
    
	<info_portion id="bar_arena_burer_choosen"></info_portion>
	<info_portion id="bar_arena_burer_defeated"></info_portion>	

	<info_portion id="bar_arena_savage_choosen"></info_portion>
	<info_portion id="bar_arena_savage_defeated"></info_portion>

	<info_portion id="bar_arena_vip"></info_portion>
	<info_portion id="bar_arena_guard_dialog_talked"></info_portion>
	<info_portion id="bar_actor_attacked_croud"></info_portion>
	
 	<info_portion id="bar_lock_door"></info_portion>
	<info_portion id="bar_petrenko_switch"></info_portion>
	<info_portion id="bar_zastava_mark_arena"></info_portion>
	<info_portion id="bar_zastava_mark_bar"></info_portion>
	<info_portion id="bar_zastava_mark_duty"></info_portion>
	<info_portion id="bar_spoke_plichko"></info_portion>
	<info_portion id="bar_pseudo_dead1"></info_portion>
	<info_portion id="bar_pseudo_dead2"></info_portion>
	<info_portion id="bar_pseudo_dead3"></info_portion>
	<info_portion id="bar_pseudo_dead4"></info_portion>
	<info_portion id="bar_pseudo_dead5"></info_portion>
	<info_portion id="wild_phone_rang"></info_portion>
	<info_portion id="bar_hunter_told_weapon">
		<task>bar_hunter_task</task>
	</info_portion>
	<info_portion id="bar_has_hunter_weapon"></info_portion>
	<info_portion id="bar_hunter_task_finished"></info_portion>
	
	<!-- cars -->
	<info_portion id="bar_vehicle_btr"></info_portion>
	<info_portion id="bar_vehicle_niva_green"></info_portion>
	<info_portion id="bar_vehicle_niva_white"></info_portion>
	<info_portion id="bar_vehicle_fancy_niva"></info_portion>
	<info_portion id="bar_vehicle_moskvich"></info_portion>
	<info_portion id="bar_vehicle_moskvich_cabrio"></info_portion>
	<info_portion id="bar_vehicle_moskvich_tunned"></info_portion>
	<info_portion id="bar_vehicle_kamaz"></info_portion>
	<info_portion id="bar_vehicle_tractor"></info_portion>
	<info_portion id="bar_vehicle_lada_cabrio"></info_portion>
	<info_portion id="bar_vehicle_raf"></info_portion>
	<info_portion id="bar_vehicle_zaz"></info_portion>
	<info_portion id="bar_vehicle_uaz"></info_portion>
	<info_portion id="bar_vehicle_uaz_broken"></info_portion>
	<info_portion id="bar_hunter_out_task">
		<task>bar_hunter_out_task</task>
	</info_portion>
	
	<info_portion id="bar_ivancov_here"></info_portion>
	<info_portion id="bar_ivancov_selling"></info_portion>
	<info_portion id="bar_ivancov_upgrading"></info_portion>
	<info_portion id="bar_ivancov_spoke_all"></info_portion>
	
	<info_portion id="bar_sin_smoothed"></info_portion>
	<info_portion id="bar_petrenko_warning"></info_portion>
	<info_portion id="bar_gave_hunter_medkit"></info_portion>
	<info_portion id="bar_boris_dialog_talked"></info_portion>
	<info_portion id="bar_boris_synth"></info_portion>
	<info_portion id="bar_king_killed"></info_portion>
	
	
</game_information_portions>
