;----------------------------------------------- state 0 -----------------------------------------------------------------------

[danger@dolina_monolith_base]
ignore_distance = 0

[combat_ignore@dolina_monolith_base]

[hit@dolina_monolith_base]
on_info = {=hit_by_actor} %=actor_attacks_gulag(dol_monolith_base_attacked) +dol_monolith_enemy%

[logic@dolina_monolith_base_mono1]
active = kamper@dolina_monolith_base_mono1
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_mono1]
path_walk = kamper1_walk
path_look = kamper1_look
kamp_name = kamp1
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono2]
active = kamper@dolina_monolith_base_mono2
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_mono2]
path_walk = kamper2_walk
path_look = kamper2_look
kamp_name = kamp1
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono3]
active = walker@dolina_monolith_base_mono3
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono3]
path_walk = walker1_walk
path_look = walker1_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono4]
active = walker@dolina_monolith_base_mono4
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono4]
path_walk = walker2_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono5]
active = walker@dolina_monolith_base_mono5
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono5]
path_walk = walker3_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono6]
active = walker@dolina_monolith_base_mono6
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono6]
path_walk = walker4_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono7]
active = walker@dolina_monolith_base_mono7
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono7]
path_walk = walker5_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono8]
active = walker@dolina_monolith_base_mono8
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono8]
path_walk = walker6_walk
path_look = walker6_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono9]
active = walker@dolina_monolith_base_mono9
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono9]
path_walk = walker7_walk
path_look = walker7_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono10]
active = walker@dolina_monolith_base_mono10
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono10]
path_walk = walker8_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_sniper1]
active = camper@dolina_monolith_base_sniper1
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[camper@dolina_monolith_base_sniper1]
path_walk = sniper1_walk
path_look = sniper1_look
def_state_moving = raid
def_state_campering = hide_na
def_state_campering_fire = hide_sniper_fire
sniper = true
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {+dol_monolith_base_attacked} walker@dolina_monolith_base_sniper1
on_info2 = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[walker@dolina_monolith_base_sniper1]
path_walk = sniper1_walk
path_look = sniper1_look

[logic@dolina_monolith_base_sniper2]
active = camper@dolina_monolith_base_sniper2
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[camper@dolina_monolith_base_sniper2]
path_walk = sniper2_walk
path_look = sniper2_look
def_state_moving = raid
def_state_campering = hide_na
def_state_campering_fire = hide_sniper_fire
sniper = true
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {+dol_monolith_base_attacked} walker@dolina_monolith_base_sniper2
on_info2 = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[walker@dolina_monolith_base_sniper2]
path_walk = sniper2_walk
path_look = sniper2_look

[logic@dolina_monolith_base_leader]
active = walker@dolina_monolith_base_leader
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_leader]
path_walk = leader_walk
path_look = leader_look
danger = danger@dolina_monolith_base
on_info = {+dol_meet_mono_informer_done} walker@dolina_monolith_base_leader2
on_info2 = {+dol_get_doc_about_x18_done} walker@dolina_monolith_base_leader2 %=tasks_darkdolina.actor_thief()%
on_info3 = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}

[walker@dolina_monolith_base_leader2]
path_walk = leader_walk2
path_look = leader_look2
danger = danger@dolina_monolith_base
combat_ignore_cond = {+dol_get_bandit_suit_done -dol_monolith_base_attacked}

[logic@dolina_monolith_base_mono11]
active = kamper@dolina_monolith_base_mono11
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_mono11]
path_walk = kamper3_walk
path_look = kamper3_look
kamp_name = kamp2
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono12]
active = kamper@dolina_monolith_base_mono12
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_mono12]
path_walk = kamper4_walk
path_look = kamper4_look
kamp_name = kamp2
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono13]
active = walker@dolina_monolith_base_mono13
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono13]
path_walk = walker9_walk
path_look = walker9_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono14]
active = walker@dolina_monolith_base_mono14
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono14]
path_walk = walker10_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy-dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono15]
active = kamper@dolina_monolith_base_mono15
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_mono15]
path_walk = kamper5_walk
path_look = kamper5_look
kamp_name = kamp2
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono16]
active = kamper@dolina_monolith_base_mono16
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_mono16]
path_walk = kamper6_walk
path_look = kamper6_look
kamp_name = kamp3
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono17]
active = kamper@dolina_monolith_base_mono17
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_mono17]
path_walk = kamper7_walk
path_look = kamper7_look
kamp_name = kamp3
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono18]
active = walker@dolina_monolith_base_mono18
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono18]
path_walk = walker12_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono19]
active = walker@dolina_monolith_base_mono19
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono19]
path_walk = walker13_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono20]
active = walker@dolina_monolith_base_mono20
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono20]
path_walk = walker14_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono21]
active = walker@dolina_monolith_base_mono21
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono21]
path_walk = walker15_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono22]
active = walker@dolina_monolith_base_mono22
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono22]
path_walk = walker16_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono23]
active = walker@dolina_monolith_base_mono23
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono23]
path_walk = walker17_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_mono24]
active = walker@dolina_monolith_base_mono24
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_mono24]
path_walk = walker18_walk
path_look = walker18_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_informer]
active = walker@dolina_monolith_base_informer
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_informer]
path_walk = informer_walk
path_look = informer_look
danger = danger@dolina_monolith_base
meet = meet@dolina_monolith_base_informer
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%
on_info2 = {+dol_meet_mono_informer_done} remark@dolina_monolith_base_informer_raciya

[remark@dolina_monolith_base_informer_raciya]
anim = guard_rac
snd = dol_informer_boss_call
target = actor
on_signal = sound_end | remark@dolina_monolith_base_informer_raciya2 %=play_snd_from_radio(characters_voice\scenario\dol\dol_boss_answer)%
danger = danger@dolina_monolith_base
meet = meet@dolina_monolith_base_informer
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}

[remark@dolina_monolith_base_informer_raciya2]
anim = guard_rac
target = actor
on_timer = 900| walker@dolina_monolith_base_informer_after
danger = danger@dolina_monolith_base
meet = meet@dolina_monolith_base_informer
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}

[walker@dolina_monolith_base_informer_after]
path_walk = informer_walk
path_look = informer_look
danger = danger@dolina_monolith_base
meet = meet@dolina_monolith_base_informer
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[meet@dolina_monolith_base_informer]
use = true
use_wpn = true
meet_talk_enabled = true
meet_state = ward
meet_dialog =  {-dol_needs_rubles} dolina_monolith_informer_dialog, {+dol_needs_rubles} dolina_monolith_informer_rubles

[hit@dolina_monolith_base_guards]
on_info = {=hit_by_actor} %=actor_attacks_gulag(dol_monolith_base_attacked) +dol_monolith_enemy =disable_invulnerability%

[logic@dolina_monolith_base_guard1]
active = walker@dolina_monolith_base_guard1
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base_guards

[walker@dolina_monolith_base_guard1]
path_walk = guard1_walk
path_look = guard1_look
danger = danger@dolina_monolith_base
meet = meet@dol_mono_guard
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%
invulnerable = {-dol_get_doc_about_x18_done -dol_monolith_enemy} true

[logic@dolina_monolith_base_guard2]
active = walker@dolina_monolith_base_guard2
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base_guards

[walker@dolina_monolith_base_guard2]
path_walk = guard2_walk
path_look = guard2_look
danger = danger@dolina_monolith_base
meet = meet@dol_mono_guard
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%
invulnerable = {-dol_get_doc_about_x18_done -dol_monolith_enemy} true

[meet@dol_mono_guard]
use = true
use_wpn = false
meet_state     = 10|hide_na@val_guard|5|nil
meet_state_wpn = 10|hide_na@val_guard|5|nil
victim = 25|actor
victim_wpn = 25|actor
meet_talk_enabled = true
meet_dialog =  {-dol_monolith_enemy} dol_monolith_password_dialog

;----------------------------------------------------------- state 1 --------------------------------------------------------------------------------

[logic@dolina_monolith_base_out_mono1]
active = kamper@dolina_monolith_base_out_mono1
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_out_mono1]
path_walk = kamper1_walk
path_look = kamper1_look
kamp_name = kamp1
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono2]
active = kamper@dolina_monolith_base_out_mono2
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_out_mono2]
path_walk = kamper2_walk
path_look = kamper2_look
kamp_name = kamp1
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono3]
active = walker@dolina_monolith_base_out_mono3
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono3]
path_walk = walker1_walk
path_look = walker1_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono4]
active = walker@dolina_monolith_base_out_mono4
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono4]
path_walk = walker2_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono5]
active = walker@dolina_monolith_base_out_mono5
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono5]
path_walk = walker3_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono6]
active = walker@dolina_monolith_base_out_mono6
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono6]
path_walk = walker4_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono7]
active = walker@dolina_monolith_base_out_mono7
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono7]
path_walk = walker5_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono8]
active = walker@dolina_monolith_base_out_mono8
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono8]
path_walk = walker6_walk
path_look = walker6_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono9]
active = walker@dolina_monolith_base_out_mono9
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono9]
path_walk = walker7_walk
path_look = walker7_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono10]
active = walker@dolina_monolith_base_out_mono10
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono10]
path_walk = walker8_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_sniper2]
active = camper@dolina_monolith_base_out_sniper2
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[camper@dolina_monolith_base_out_sniper2]
path_walk = sniper2_walk
path_look = sniper2_look
def_state_moving = raid
def_state_campering = hide_na
def_state_campering_fire = hide_sniper_fire
sniper = true
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {+dol_monolith_base_attacked} walker@dolina_monolith_base_out_sniper2
on_info2 = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[walker@dolina_monolith_base_out_sniper2]
path_walk = sniper2_walk
path_look = sniper2_look

[logic@dolina_monolith_base_out_mono11]
active = kamper@dolina_monolith_base_out_mono11
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_out_mono11]
path_walk = kamper3_walk
path_look = kamper3_look
kamp_name = kamp2
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono12]
active = kamper@dolina_monolith_base_out_mono12
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_out_mono12]
path_walk = kamper4_walk
path_look = kamper4_look
kamp_name = kamp2
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono13]
active = walker@dolina_monolith_base_out_mono13
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono13]
path_walk = walker9_walk
path_look = walker9_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono14]
active = walker@dolina_monolith_base_out_mono14
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono14]
path_walk = walker10_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono15]
active = kamper@dolina_monolith_base_out_mono15
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_out_mono15]
path_walk = kamper5_walk
path_look = kamper5_look
kamp_name = kamp2
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono16]
active = kamper@dolina_monolith_base_out_mono16
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_out_mono16]
path_walk = kamper6_walk
path_look = kamper6_look
kamp_name = kamp3
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono17]
active = kamper@dolina_monolith_base_out_mono17
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[kamper@dolina_monolith_base_out_mono17]
path_walk = kamper7_walk
path_look = kamper7_look
kamp_name = kamp3
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono18]
active = walker@dolina_monolith_base_out_mono18
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono18]
path_walk = walker12_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono19]
active = walker@dolina_monolith_base_out_mono19
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono19]
path_walk = walker13_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono20]
active = walker@dolina_monolith_base_out_mono20
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono20]
path_walk = walker14_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono21]
active = walker@dolina_monolith_base_out_mono21
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono21]
path_walk = walker15_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono22]
active = walker@dolina_monolith_base_out_mono22
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono22]
path_walk = walker16_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono23]
active = walker@dolina_monolith_base_out_mono23
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono23]
path_walk = walker17_walk
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%

[logic@dolina_monolith_base_out_mono24]
active = walker@dolina_monolith_base_out_mono24
combat_ignore = combat_ignore@dolina_monolith_base
on_hit = hit@dolina_monolith_base

[walker@dolina_monolith_base_out_mono24]
path_walk = walker18_walk
path_look = walker18_look
danger = danger@dolina_monolith_base
combat_ignore_cond = {=fighting_actor -dol_monolith_enemy -dol_monolith_base_attacked}
on_info = {=see_actor +dol_get_bandit_suit_start -dol_get_bandit_suit_done} %+dol_monolith_enemy%
