<?xml version='1.0' encoding="windows-1251"?>

<xml>
	<!-- rostok factory start -->

	<specific_character id="credits_stalker_rimantas" team_default = "1">
		<name>credit_name_rimantas</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>rosf_stalker_novice_bio</bio>

		<class>credits_stalker_rimantas</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>214</rank>
		<reputation>9</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_bm16_long \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	
	<specific_character id="credits_stalker_raven" no_random = "1">
		<name>credit_name_raven</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="2" y="5"></map_icon>
		<bio>credit_bio_raven</bio>

		<class>credits_stalker_raven</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
	
		<rank>200</rank>
		<reputation>5</reputation>

		<snd_config>characters_voice\human_02\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
			
		<supplies>
			[spawn] \n
			device_torch \n
			medkit = 1 \n
			vodka = 2 \n
			antirad = 2 \n
			bandage = 4 \n
			conserva = 2 \n
			wpn_lr300_m1 \n
			ammo_5.56x45_ss190 \n

		
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
		
	<specific_character id="credits_stalker_chezzlor" team_default = "1">
		<name>credit_name_chezz</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>credit_bio_chezz</bio>

		<class>credits_stalker_chezzlor</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>200</rank>
		<reputation>10</reputation>

		
		<snd_config>characters_voice\human_01\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			vodka = 2 \n
			medkit_army = 2 \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj \n
			antirad = 2 \n
			device_pda = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="credits_stalker_alek" no_random = "1">
		<name>credit_name_alek</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="2" y="5"></map_icon>
		<bio>credit_bio_alek</bio>

		<class>credits_stalker_alek</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
	
		<rank>300</rank>
		<reputation>20</reputation>

		
		<snd_config>characters_voice\human_03\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\ecolog\stalker_ecolog</visual>
			
		<supplies>
			[spawn] \n
			device_torch \n
			medkit = 1 \n
			vodka = 2 \n
			antirad = 2 \n
			bandage = 4 \n
			conserva = 2 \n
			wpn_mp5	\n
			wpn_addon_silencer \n
			ammo_9x19_fmj \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			detector_advances \n
			gasmask \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<!-- rostok factory end -->
	
	<!-- bar start -->
	<specific_character id="credits_stalker_boris" no_random = "1">
		<name>credit_name_boris</name>
		<icon>ui_npc_u_shashlik_king</icon>
		<map_icon x="2" y="5"></map_icon>
		<bio>credit_bio_boris</bio>

		<class>credits_stalker_boris</class>
		<community>stalker</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
	
		<rank>69</rank>
		<reputation>100</reputation>

		
		<snd_config>characters_voice\human_01\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\quest\boris</visual>
			
		<supplies>
			[spawn] \n
			device_torch \n
			wpn_knife = 1 \n
			sleeping_bag \n
			medkit = 2 \n
			bandage = 5 \n
			kolbasa = 20 \n
			vodka = 10 \n
			wpn_pm \n
			ammo_9x18_pbp \n
			wpn_protecta \n
			ammo_12x70_buck \n
		
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		<start_dialog>bar_boris_dialog</start_dialog>	
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
	<specific_character id="credits_stalker_czdeath" no_random = "1">
		<name>credit_name_daniel</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="2" y="5"></map_icon>
		<bio>credit_bio_daniel</bio>

		<class>credits_stalker_czdeath</class>
		<community>stalker</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
	
		<rank>600</rank>
		<reputation>35</reputation>

		
		<snd_config>characters_voice\human_01\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
			
		<supplies>
			[spawn] \n
			device_torch \n
			wpn_knife = 1 \n
			sleeping_bag \n
			medkit_scientic = 1 \n
			antirad = 2 \n
			bandage = 2 \n
			conserva = 2 \n
			energy_drink = 10 \n
			wpn_usp \n
			ammo_11.43x23_hydro \n
			wpn_spas12 \n
			ammo_12x76_zhekan \n
		
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="credits_dolg_killer" team_default = "1">
		<name>credit_name_angel</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_drunk_bio</bio>

		<class>credits_dolg_killer</class>
		<community>dolg</community>
		
		<rank>120</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pmm = 1 \n
            ammo_9x18_fmj = 1\n
			wpn_spas12 \n
			ammo_12x70_buck \n
			device_torch \n			
#include "gameplay\character_items.xml"
		</supplies>
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
	</specific_character> 
	
	<specific_character id="credits_stalker_hash" no_random = "1">
		<name>Hash</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="2" y="5"></map_icon>
		<bio>credit_bio_hash</bio>

		<class>credits_stalker_hash</class>
		<community>stalker</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
	
		<rank>600</rank>
		<reputation>35</reputation>

		
		<snd_config>characters_voice\human_01\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_hood_9</visual>
			
		<supplies>
			[spawn] \n
			device_torch \n
			wpn_knife = 1 \n
			sleeping_bag \n
			medkit_scientic = 1 \n
			antirad = 2 \n
			bandage = 2 \n
			conserva = 2 \n
			energy_drink = 10 \n
			wpn_usp \n
			ammo_11.43x23_hydro \n
			wpn_spas12 \n
			ammo_12x76_zhekan \n
		
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
		<!-- bar loner group start-->
	
	<specific_character id="credits_stalker_luke" team_default = "1">
		<name>credit_name_luke</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>credits_stalker_luke</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>41</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_2</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_items.xml"
		</supplies>
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="credits_stalker_willis" team_default = "1">
		<name>credit_name_willis</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>credits_stalker_willis</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>63</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_3</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="credits_stalker_salmon" team_default = "1">
		<name>credit_name_salmon</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>credits_stalker_salmon</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>55</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_4</visual>
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="credits_stalker_joseph" team_default = "1">
		<name>Joseph James</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>credit_bio_joseph</bio>

		<class>credits_stalker_joseph</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>49</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_5</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n		
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
		<!-- bar loner group end-->
		
	<!-- bar end -->
	
	<!-- military warehouse start -->
	
		<!-- mercs start -->
	<specific_character id="credits_stalker_musa" no_random = "1">
		<name>credit_name_musa</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<map_icon x="2" y="5"></map_icon>
		<bio>credit_bio_musa</bio>

		<class>credits_stalker_musa</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
	
		<rank>600</rank>
		<reputation>35</reputation>

		
		<snd_config>characters_voice\human_01\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\killer\stalker_ki_antigas</visual>
			
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_l85 = 1, 0, 0, 0 \n
			ammo_5.56x45_ap = 1 \n
		
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
	</specific_character>
		<!-- mercs end -->
		
		<!-- stalkers start -->
		
	<specific_character id="credits_stalker_ulharik" team_default = "1">
		<name>credit_name_thomas</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>credits_stalker_ulharik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
	
		<rank>507</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
	</specific_character>

	<specific_character id="credits_stalker_mangu" team_default = "1">
		<name>credit_name_lucian</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>credits_stalker_mangu</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
			
		<rank>548</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
	</specific_character>

	<specific_character id="credits_stalker_saccone" team_default = "1">
		<name>credit_name_saccone</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>credits_stalker_saccone</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>618</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
	</specific_character>

	<specific_character id="credits_stalker_dallas" team_default = "1">
		<name>credit_name_pablo</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>credits_stalker_dallas</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
	
		<rank>663</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
	</specific_character>	
		<!-- stalkers end -->
	
	<!-- military warehouse end -->
	
	<!-- escape wandering stalkers start -->
	
	<specific_character id="esc_stalker_wanderer_eduard" team_default = "1">
		<name>credit_name_eduard</name>
		<icon>ui_npc_u_green_stalker_8</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_wanderer_eduard</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>196</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_8</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\la_pda_talk_dialogs.xml"

		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

	<specific_character id="esc_stalker_wanderer_ingram" team_default = "1">
		<name>credit_name_ingram</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_wanderer_ingram</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-10</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

	<specific_character id="esc_stalker_wanderer_laney" team_default = "1">
		<name>credit_name_nataniel</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_wanderer_laney</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>133</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_toz34 \n
			ammo_12x70_buck \n	
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

	<specific_character id="esc_stalker_wanderer_dietmar" team_default = "1">
		<name>credit_name_dietmar</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_wanderer_dietmar</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>224</rank>
		<reputation>18</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_bm16_long \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

	<specific_character id="esc_stalker_wanderer_simm" team_default = "1">
		<name>credit_name_simm</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_wanderer_simm</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>58</rank>
		<reputation>-2</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\la_pda_talk_dialogs.xml"
		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
	<!-- escape wandering stalkers end -->
	
	<!-- dolina wandering stalkers start -->
	
	<specific_character id="val_stalker_veteran_steinar" team_default="1">
		<name>credit_name_steiner</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>val_stalker_veteran_steinar</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>677</rank>
		<reputation>11</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
	
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />
				
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="val_stalker_veteran_pocius" team_default="1">
		<name>credit_name_vilmantas</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>val_stalker_veteran_pocius</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>615</rank>
		<reputation>18</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />
				
#include "gameplay\character_dialogs.xml"
    </specific_character>
	
	<specific_character id="val_stalker_veteran_popov" team_default="1">
		<name>credit_name_popov</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>val_stalker_veteran_popov</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>6</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
    </specific_character>
	
	<specific_character id="val_stalker_veteran_caplin" team_default="1">
		<name>credit_name_caplin</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>val_stalker_veteran_caplin</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>611</rank>
		<reputation>4</reputation>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="val_stalker_veteran_mainer" team_default="1">
		<name>credit_name_mainer</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>val_stalker_veteran_mainer</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>655</rank>
		<reputation>10</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<!-- dolina wandering stalkers end -->
	
	<!-- yantar wandering stalkers start -->
	
	<specific_character id="yan_stalker_novice_paul" team_default = "1">
		<name>credit_name_nysted</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>yan_stalker_novice_bio</bio>

		<class>yan_stalker_novice_paul</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>140</rank>
		<reputation>12</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"

		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="yan_stalker_novice_drilon" team_default = "1">
		<name>credit_name_viktorio</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>yan_stalker_novice_bio</bio>

		<class>yan_stalker_novice_drilon</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>127</rank>
		<reputation>-8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_stalker_novice_petr" team_default = "1">
		<name>credit_name_petr</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>yan_stalker_novice_bio</bio>

		<class>yan_stalker_novice_petr</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>214</rank>
		<reputation>9</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="yan_stalker_novice_semak" team_default = "1">
		<name>credit_name_semak</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>yan_stalker_novice_bio</bio>

		<class>yan_stalker_novice_semak</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="yan_stalker_novice_raphael" team_default = "1">
		<name>credit_name_raphael</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>yan_stalker_novice_bio</bio>

		<class>yan_stalker_novice_raphael</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<!-- yantar wandering stalkers end -->
	
	<!-- swamp stalkers start -->
	
	<specific_character id="swa_stalker_novice_balan" team_default = "1">
		<name>credit_name_alexander</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>swa_stalker_novice_bio</bio>

		<class>swa_stalker_novice_balan</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>140</rank>
		<reputation>12</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_bm16_long \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"

		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"		
	</specific_character>
	
	<specific_character id="swa_stalker_novice_rohit" team_default = "1">
		<name>credit_name_rohit</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>swa_stalker_novice_bio</bio>

		<class>swa_stalker_novice_rohit</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>127</rank>
		<reputation>-8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="swa_stalker_novice_grazyna" team_default = "1">
		<name>credit_name_grazyna</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>swa_stalker_novice_bio</bio>

		<class>swa_stalker_novice_grazyna</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>214</rank>
		<reputation>9</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="swa_stalker_novice_kazakov" team_default = "1">
		<name>credit_name_kazakhd</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>swa_stalker_novice_bio</bio>

		<class>swa_stalker_novice_kazakov</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_bm16_long \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<actor_dialog>dm_hello_dialog</actor_dialog>
#include "gameplay\la_pda_talk_dialogs.xml"		
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="swa_stalker_novice_kirill" team_default="1">
		<name>credit_name_medvedev</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>swa_stalker_novice_kirill</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>655</rank>
		<reputation>10</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<!-- swamp stalkers end -->
	
	<!-- forgotten stalkers start -->
	
	<specific_character id="forg_stalker_novice_michal" team_default = "1">
		<name>credit_name_michal</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>forg_stalker_novice_bio</bio>

		<class>forg_stalker_novice_michal</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_bm16_long \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\la_pda_talk_dialogs.xml"		
		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

	<specific_character id="forg_stalker_novice_kennedy" team_default = "1">
		<name>credit_name_kennedy</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>forg_stalker_novice_bio</bio>

		<class>forg_stalker_novice_kennedy</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-10</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\la_pda_talk_dialogs.xml"			
		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

	<specific_character id="forg_stalker_novice_lozovskiy" team_default = "1">
		<name>credit_name_vladimir</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>forg_stalker_novice_bio</bio>

		<class>forg_stalker_novice_lozovskiy</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>133</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_toz34 \n
			ammo_12x70_buck \n	
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\la_pda_talk_dialogs.xml"			
		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

	<specific_character id="forg_stalker_novice_bobilev" team_default = "1">
		<name>credit_name_bobilev</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<bio>forg_stalker_novice_bio</bio>

		<class>forg_stalker_novice_bobilev</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>224</rank>
		<reputation>18</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_bm16_long \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\la_pda_talk_dialogs.xml"			
		<actor_dialog>dm_hello_dialog</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
	<specific_character id="forgotten_stalker_informer_henderson" team_default="1">
		<name>credit_name_geoff</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>forgotten_stalker_informer_henderson</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>655</rank>
		<reputation>10</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
	</specific_character>
	<!-- forgotten stalkers end -->
	
	<!-- garbage stalkers start -->
	
	<specific_character id="gar_stalker_general_nowicki" team_default = "1">
		<name>credit_name_nowicki</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general_nowicki</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>423</rank>
		<reputation>20</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
				
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_hajek" team_default = "1">
		<name>credit_name_hajek</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general_hajek</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>354</rank>
		<reputation>-11</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\la_pda_talk_dialogs.xml"			
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_smolik" team_default = "1">
		<name>credit_name_alois</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general_smolik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>515</rank>
		<reputation>14</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_neytral_hood_2</visual>

		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\la_pda_talk_dialogs.xml"	
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="gar_stalker_general_ivanov" team_default = "1">
		<name>credit_name_ivancov</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general_ivanov</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>546</rank>
		<reputation>1</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"	
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="gar_stalker_general_andre" team_default = "1">
		<name>credit_name_esbjornson</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general_andre</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>447</rank>
		<reputation>-15</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"	
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="gar_stalker_general_swift" team_default = "1">
		<name>credit_name_swift</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>gar_stalker_general_swift</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>423</rank>
		<reputation>20</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
				
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!-- garbage stalkers end -->
	
	<!-- dolina stables stalkers start -->
	
	<specific_character id="val_stalker_veteran_edwards" team_default="1">
		<name>credit_name_dave</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>val_stalker_veteran_edwards</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>660</rank>
		<reputation>6</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
    </specific_character>
	<specific_character id="val_stalker_veteran_nightingale" team_default="1">
		<name>credit_name_chris</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>val_stalker_veteran_nightingale</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>611</rank>
		<reputation>4</reputation>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\la_pda_talk_dialogs.xml"		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
	</specific_character>
	<specific_character id="val_stalker_veteran_naylor" team_default="1">
		<name>credit_name_naylor</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>val_stalker_general_bio</bio>

		<class>val_stalker_veteran_naylor</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>655</rank>
		<reputation>10</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\la_pda_talk_dialogs.xml"
#include "gameplay\character_criticals_4.xml"
		
		<money min="600" max="2000" infinitive="0" />

#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<!-- dolina stables stalkers end -->
</xml>
