[wpn_bm16_long]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\bm16_long"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.1
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.1
        ammo_class                       = ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 2
        animation_slot                   = 3
        bullet_speed                     = 300
        cam_dispersion                   = 5.0
        cam_dispersion_inc               = 4.0
        cam_dispertion_frac              = 1.0
        cam_max_angle                    = 10
        cam_max_angle_horz               = 9.0
        cam_relax_speed                  = 3.0
        cam_relax_speed_ai               = 360
        cam_return                       = 1
        cam_step_angle_horz              = 1.5
        cform                            = skeleton
        class                            = WP_BM16
        condition_queue_shot_dec         = 0.0065
        condition_shot_dec               = 0.00003
        control_inertion_factor          = 1.0f
        cost                             = 3010
        description                      = enc_weapons1_wpn-bm16_full
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_main_weapon_type              = 1
        ef_weapon_type                   = 7
        fire_dispersion_base             = 0.36
        fire_dispersion_condition_factor = 5
        fire_distance                    = 100
        fire_point                       = 0.000000, 0.136000, 0.740000
        fire_point2                      = 0.000000, 0.136000, 0.740000
        flame_particles                  = weapons\generic_weapon05
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 240
        hit_power                        = 0.95, 0.99, 1.03, 1.07
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.16
        holder_range_modifier            = 2.0
        hud                              = wpn_bm16_long_hud
        icon                             = ui_inGame2_bm16_long
        inv_grid_height                  = 1
        inv_grid_width                   = 6
        inv_grid_x                       = 21
        inv_grid_y                       = 24
        inv_name                         = wpn-bm16_full
        inv_name_short                   = wpn-bm16_full
        inv_weight                       = 3.0
        kill_msg_height                  = 16
        kill_msg_width                   = 54
        kill_msg_x                       = 0
        kill_msg_y                       = 104
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 6.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 50
        min_radius                       = 0
        misfire_condition_k              = 0.05
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.03
        misfire_probability              = 0.003
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.002
        normal                           = 0, 1, 0
        orientation                      = 0, 30, 0
        ph_mass                          = 3
        position                         = -0.026, -0.096, 0.045
        rpm                              = 500
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_point                      = 0.0, 0.136, 0.07
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
snd_draw				        = weapons\generic_draw
snd_holster			            = weapons\generic_holster
snd_shoot			            = weapons\n_bm16_shot
snd_empty			            = weapons\generic_empty
snd_reload			            = weapons\bm16_reload_lr		;reload both
snd_shoot_duplet				= weapons\n_bm16_shot
snd_shoot_1			            = weapons\n_bm16_shot
snd_reload_1		            = weapons\bm16_reload_l		;reload left
        sprint_allowed                   = true
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.15
        visual                           = weapons\bm_16_long\wpn_bm16_long.ogf
        weapon_class                     = shotgun
        zoom_cam_dispersion              = 3.5
        zoom_cam_dispersion_frac         = 0.5
        zoom_cam_dispersion_inc          = 3.5
        zoom_cam_max_angle               = 5.0
        zoom_cam_max_angle_horz          = 5.0
        zoom_cam_relax_speed             = 4.0
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_step_angle_horz         = 3.5
        zoom_enabled                     = true
        installed_upgrades               =
        upgr_icon                        = ui_inGame2_bm16_long
        upgrade_scheme                   = upgrade_scheme_bm16_long
        upgrades                         = up_gr_firstab_bm16_l, up_gr_seconab_bm16_l, up_gr_thirdab_bm16_l
        upgr_icon_height                 = 112
        upgr_icon_width                  = 300
        upgr_icon_x                      = 0
        upgr_icon_y                      = 470
 
[wpn_bm16_long_hud]:hud_base
zoom_hide_crosshair					= true

hands_position				= 0.014500,-0.096000,0.057500
hands_orientation			= -0.450030,2.099998,-0.200003


hands_position_16x9				= 0.016500,-0.096000,-0.004000
hands_orientation_16x9			= 0.300000,1.350000,-2.599999

item_position						= -0.003178,0.002246,0.000581
item_orientation					= -181.191742,180.482727,-180.330688

shell_point						= 0,0,0
shell_dir                     	= 0.0, 1.0, 0.0
shell_bone						= wpn_body

fire_point						= 0.000000,0.055000,0.939000
fire_bone                     	= wpn_body

attach_place_idx				= 0
item_visual						= dynamics\weapons\wpn_bm16\wpn_bm16_long_hud

anim_show_0			            = bm16_draw,bm16_idle_lr
anim_show_1			            = bm16_draw,bm16_idle_l
anim_show_2			            = bm16_draw,bm16_idle

anim_hide_0			            = bm16_holster,bm16_idle_lr
anim_hide_1			            = bm16_holster,bm16_idle_l
anim_hide_2			            = bm16_holster,bm16_idle

anim_idle_0			            = bm16_idle,bm16_idle_lr
anim_idle_1			            = bm16_idle,bm16_idle_l
anim_idle_2			            = bm16_idle,bm16_idle

anim_idle_aim_0			         = bm16_idle_aim,bm16_idle_lr
anim_idle_aim_1			         = bm16_idle_aim,bm16_idle_l
anim_idle_aim_2			         = bm16_idle_aim,bm16_idle

anim_idle_moving_0		         = bm16_idle_moving,bm16_idle_lr
anim_idle_moving_1		         = bm16_idle_moving,bm16_idle_l
anim_idle_moving_2		         = bm16_idle_moving,bm16_idle

anim_idle_sprint_0		         = bm16_idle_sprint,bm16_idle_lr
anim_idle_sprint_1		         = bm16_idle_sprint,bm16_idle_l
anim_idle_sprint_2		         = bm16_idle_sprint,bm16_idle

anim_reload_1						= bm16_reload_l
anim_reload_2						= bm16_reload_lr
anim_shot_1							= bm16_shoot_r
anim_shot_2							= bm16_shoot_l

anim_bore_0							= bm16_idle_bore,bm16_idle_lr
anim_bore_1							= bm16_idle_bore,bm16_idle_l
anim_bore_2							= bm16_idle_bore,bm16_idle


aim_hud_offset_pos				= -0.083500,0.040000,-0.043000
aim_hud_offset_rot				= 0.010000,-0.010000,0.003000

aim_hud_offset_pos_16x9				= -0.082500,0.035000,-0.043000
aim_hud_offset_rot_16x9				= -0.00500,0.00000,0.003000

gl_hud_offset_pos					= 0,0,0
gl_hud_offset_rot					= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0