[wpn_pb]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\pb"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.9
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1
        PDM_disp_crouch_no_acc           = 1
        PDM_disp_vel_factor              = 0.9
        ammo_class                       = ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_pbp
        ammo_current                     = 96
        ammo_elapsed                     = 8
        ammo_limit                       = 120
        ammo_mag_size                    = 8
        animation_slot                   = 1
        bullet_speed                     = 290
        cam_dispersion                   = 1.5
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 1.5
        cam_dispertion_frac              = 1.0
        cam_max_angle                    = 20.0
        cam_max_angle_horz               = 10.0
        cam_relax_speed                  = 10
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 1.6
        cform                            = skeleton
        class                            = WP_PM
        condition_queue_shot_dec         = 0.0047
        condition_shot_dec               = 0.0003
        cost                             = 1230
        description                      = enc_weapons1_wpn-pb
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0.35
        fire_dispersion_condition_factor = 5
        fire_distance                    = 50
        fire_point                       = 0.0, 0.104, 0.273
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 80
        hit_power                        = 0.45, 0.47, 0.49, 0.51
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_pb_hud
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 24
        inv_grid_y                       = 25
        inv_name                         = wpn-pb
        inv_name_short                   = wpn-pb
        inv_weight                       = .97
        kill_msg_height                  = 22
        kill_msg_width                   = 49
        kill_msg_x                       = 80
        kill_msg_y                       = 154
        light_disabled                   = true
        max_radius                       = 30
        min_radius                       = 0
        misfire_condition_k              = 0.05
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.085
        misfire_probability              = 0.005
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.0085
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.07, 0.0
        rpm                              = 300
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.104, 0.03
        silencer_status                  = 1
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\pm_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pm_reload
        snd_shoot                        = weapons\pb_shoot
        time_to_aim                      = 1.0
        upgr_icon                        = ui_inGame2_upgrade_weapon_PB1s
        upgr_icon_height                 = 101
        upgr_icon_width                  = 255
        upgr_icon_x                      = 462
        upgr_icon_y                      = 270
        upgrade_scheme                   = upgrade_scheme_pb
        upgrades                         = up_gr_firstab_pb, up_gr_seconab_pb, up_gr_thirdab_pb, up_gr_fourtab_pb, up_gr_fifthab_pb
        use_aim_bullet                   = true
        visual                           = weapons\pb\wpn_pb.ogf
        zoom_enabled                     = true
        zoom_hide_crosshair              = true
 
[wpn_pb_hud]:hud_base
	zoom_hide_crosshair			= true

	hands_position				= -0.021000,-0.160000,0.002500
	hands_orientation			= -0.500000,1.000000,1.149999
	hands_position_16x9				= 0.033000,-0.189500,0.039000
	hands_orientation_16x9			= 2.349998,2.749999,2.849998

	item_position					= 0.000746,-0.000321,0.003479
	item_orientation				= 1.239378,-0.134046,-2.052052

	item_visual             	= dynamics\weapons\wpn_pb\wpn_pb_hud.ogf
	attach_place_idx				= 0

	shell_point						= 0.013,0.04,0.468
	shell_bone              	= wpn_body

	fire_point			= 0,0.029,0.284
	fire_bone               	= wpn_body

	anim_show						= pb_draw
	anim_show_empty					= pb_draw, pb_opened

	anim_hide             			= pb_holster
	anim_hide_empty             		= pb_holster, pb_opened

	anim_idle             			= pb_idle
	anim_idle_empty             		= pb_idle, pb_opened

	anim_shots						= pb_shoot
	anim_shot_l						= pb_shoot, pb_open

	anim_idle_aim					= pb_idle_aim
	anim_idle_aim_empty				= pb_idle_aim, pb_opened

	anim_reload						= pb_reload
	anim_reload_empty				= pb_reload, pb_close

	anim_idle_moving 				= pb_idle_moving
	anim_idle_moving_empty 			= pb_idle_moving, pb_opened

	anim_idle_sprint					= pb_idle_sprint
	anim_idle_sprint_empty			= pb_idle_sprint, pb_opened

	anim_bore						= pb_idle_bore
	anim_bore_empty					= pb_idle_bore, pb_opened

	aim_hud_offset_pos				= -0.106500,0.049500,0.003000
	aim_hud_offset_rot				= 0.005000,0.005000,-0.047500

	gl_hud_offset_pos				= 0,0,0
	gl_hud_offset_rot				= 0,0,0

	lean_hud_offset_pos			= 0,0,0
	lean_hud_offset_rot			= 0,0,0

	aim_hud_offset_pos_16x9				= -0.168000,0.080500,-0.000500
	aim_hud_offset_rot_16x9				= 0.037500,0.055000,-0.007500