[danger@cit_army_raid]
ignore_types = corpse, sound
ignore_distance = 30

[combat_ignore@cit_army_raid]

[meet@cit_army_raid]
meet_dialog = cit_army_harsh
meet_state = 5 | ward
meet_state_wpn = 5 | threat
victim = 5 | actor
victim_wpn = 5 | actor
use = true
use_wpn = false
abuse = true
precond = visibility

[hit@cit_army_raid]
on_info = {=hit_by_actor} %+cit_actor_attacked_mil%

[logic@cit_army_raid_walker1]
active = walker@cit_army_raid_walker1
combat_ignore = combat_ignore@cit_army_raid
on_hit = hit@cit_army_raid

[walker@cit_army_raid_walker1]
path_walk = walker1_walk
path_look = walker1_look
danger = danger@cit_army_raid
combat_ignore_cond = {=fighting_actor_doctor}
meet = meet@cit_army_raid
on_info = {+cit_actor_attacked_mil} walker@cit_army_raid_walker1_attacked

[walker@cit_army_raid_walker1_attacked]
path_walk = walker1_walk
path_look = walker1_look
combat_ignore_cond = {-cit_actor_attacked_mil}

[logic@cit_army_raid_walker2]
active = walker@cit_army_raid_walker2
combat_ignore = combat_ignore@cit_army_raid
on_hit = hit@cit_army_raid

[walker@cit_army_raid_walker2]
path_walk = walker2_walk
path_look = walker2_look
danger = danger@cit_army_raid
combat_ignore_cond = {=fighting_actor_doctor}
meet = meet@cit_army_raid
on_info = {+cit_actor_attacked_mil} walker@cit_army_raid_walker2_attacked

[walker@cit_army_raid_walker2_attacked]
path_walk = walker2_walk
path_look = walker2_look
combat_ignore_cond = {-cit_actor_attacked_mil}

[logic@cit_army_raid_walker3]
active = walker@cit_army_raid_walker3
combat_ignore = combat_ignore@cit_army_raid
on_hit = hit@cit_army_raid

[walker@cit_army_raid_walker3]
path_walk = walker3_walk
path_look = walker3_look
danger = danger@cit_army_raid
combat_ignore_cond = {=fighting_actor_doctor}
meet = meet@cit_army_raid
on_info = {+cit_actor_attacked_mil} walker@cit_army_raid_walker3_attacked

[walker@cit_army_raid_walker3_attacked]
path_walk = walker3_walk
path_look = walker3_look
combat_ignore_cond = {-cit_actor_attacked_mil}

[logic@cit_army_raid_walker4]
active = walker@cit_army_raid_walker4
combat_ignore = combat_ignore@cit_army_raid
on_hit = hit@cit_army_raid

[walker@cit_army_raid_walker4]
path_walk = walker4_walk
path_look = walker4_look
danger = danger@cit_army_raid
combat_ignore_cond = {=fighting_actor_doctor}
meet = meet@cit_army_raid
on_info = {+cit_actor_attacked_mil} walker@cit_army_raid_walker4_attacked

[walker@cit_army_raid_walker4_attacked]
path_walk = walker4_walk
path_look = walker4_look
combat_ignore_cond = {-cit_actor_attacked_mil}

[logic@cit_army_raid_walker5]
active = walker@cit_army_raid_walker5
combat_ignore = combat_ignore@cit_army_raid
on_hit = hit@cit_army_raid

[walker@cit_army_raid_walker5]
path_walk = walker5_walk
path_look = walker5_look
danger = danger@cit_army_raid
combat_ignore_cond = {=fighting_actor_doctor}
meet = meet@cit_army_raid
on_info = {+cit_actor_attacked_mil} walker@cit_army_raid_walker5_attacked

[walker@cit_army_raid_walker5_attacked]
path_walk = walker5_walk
path_look = walker5_look
combat_ignore_cond = {-cit_actor_attacked_mil}

[logic@cit_army_raid_walker6]
active = walker@cit_army_raid_walker6
combat_ignore = combat_ignore@cit_army_raid
on_hit = hit@cit_army_raid

[walker@cit_army_raid_walker6]
path_walk = walker6_walk
path_look = walker6_look
danger = danger@cit_army_raid
combat_ignore_cond = {=fighting_actor_doctor}
meet = meet@cit_army_raid
on_info = {+cit_actor_attacked_mil} walker@cit_army_raid_walker6_attacked

[walker@cit_army_raid_walker6_attacked]
path_walk = walker6_walk
path_look = walker6_look
combat_ignore_cond = {-cit_actor_attacked_mil}

[logic@cit_army_raid_walker7]
active = walker@cit_army_raid_walker7
combat_ignore = combat_ignore@cit_army_raid
on_hit = hit@cit_army_raid

[walker@cit_army_raid_walker7]
path_walk = walker7_walk
path_look = walker7_look
danger = danger@cit_army_raid
combat_ignore_cond = {=fighting_actor_doctor}
meet = meet@cit_army_raid
on_info = {+cit_actor_attacked_mil} walker@cit_army_raid_walker7_attacked

[walker@cit_army_raid_walker7_attacked]
path_walk = walker7_walk
path_look = walker7_look
combat_ignore_cond = {-cit_actor_attacked_mil}

[logic@cit_army_raid_walker8]
active = walker@cit_army_raid_walker8
combat_ignore = combat_ignore@cit_army_raid
on_hit = hit@cit_army_raid

[walker@cit_army_raid_walker8]
path_walk = walker8_walk
path_look = walker8_look
danger = danger@cit_army_raid
combat_ignore_cond = {=fighting_actor_doctor}
meet = meet@cit_army_raid
on_info = {+cit_actor_attacked_mil} walker@cit_army_raid_walker8_attacked

[walker@cit_army_raid_walker8_attacked]
path_walk = walker8_walk
path_look = walker8_look
combat_ignore_cond = {-cit_actor_attacked_mil}