[logic@darklab_bloodsucker1_home1]
active = mob_walker@darklab_bloodsucker1_home1

[mob_walker@darklab_bloodsucker1_home1]
path_walk = home1
path_look = home1_look
panic = 0
always_aggressive = false
friendly = true
actor_friendly = true
npc_friendly = true

[logic@darklab_bloodsucker1_home2]
active = mob_walker@darklab_bloodsucker1_present

[mob_walker@darklab_bloodsucker1_present]
path_walk = home1
path_look = home1_look
panic = 0
always_aggressive = false
friendly = true
actor_friendly = true
npc_friendly = true
on_info = {+dar_transformation} mob_remark@darklab_bloodsucker1_present

[mob_remark@darklab_bloodsucker1_present]
anim = $editor
;anim = lie_sleep_0
;time = 8000
target = darklab_bloodsucker1_home1_look, 0
friendly = true
actor_friendly = true
npc_friendly = true
on_info = {+sci_running} mob_home@darklab_bloodsucker1_home2_1
on_timer = 500 | %+dar_sci_wait_sc1%

[mob_home@darklab_bloodsucker1_home2_1]
path_home = home2
;always_agressive = true
friendly = true
actor_friendly = true
npc_friendly = false
invulnerable = true
home_min_radius = 4
home_max_radius = 8

[logic@darklab_bloodsucker1_home3]
active = mob_home@darklab_bloodsucker1_home2_2

[mob_home@darklab_bloodsucker1_home2_2]
path_home = home2
braindead = false
always_agressive = true
friendly = false
actor_friendly = false
npc_friendly = false
invulnerable = false
home_min_radius = 5
home_max_radius = 12

