[wpn_usp]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\usp"
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 1.1
        PDM_disp_base                    = 0.5
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.1
        ammo_class                       = ammo_11.43x23_fmj, ammo_11.43x23_hydro
        ammo_current                     = 96
        ammo_elapsed                     = 8
        ammo_limit                       = 120
        ammo_mag_size                    = 8
        animation_slot                   = 1
        bullet_speed                     = 265
        cam_dispersion                   = 1.5
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 1.5
        cam_max_angle                    = 10.0
        cam_max_angle_horz               = 10.0
        cam_relax_speed                  = 7
        cam_return                       = 0
        cam_step_angle_horz              = 1.0
        cform                            = skeleton
        class                            = WP_LR300
fire_modes		  = 1;, -1
        condition_queue_shot_dec         = 0.0025
        condition_shot_dec               = 0.0025
        control_inertion_factor          = 1.0
        cost                             = 2800
        crosshair_inertion               = 3.65
        description                      = enc_weapons1_wpn-usp
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0.19
        fire_dispersion_condition_factor = 8
        fire_distance                    = 50
        fire_point                       = 0.0, 0.132, 0.137
        flame_particles                  = weapons\generic_weapon03
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 140
        hit_power                        = 0.65, 0.68, 0.71, 0.74
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_usp_hud
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 11
        inv_grid_y                       = 8
        inv_name                         = wpn_usp
        inv_name_short                   = wpn_usp
        inv_weight                       = .72
        kill_msg_height                  = 25
        kill_msg_width                   = 31
        kill_msg_x                       = 134
        kill_msg_y                       = 177
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 4.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 30
        min_radius                       = 0
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.055
        misfire_probability              = 0.005
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.0055
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.08, 0.0
        rpm                              = 325
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.132, 0.03
        silencer_bullet_speed            = 300
        silencer_fire_distance           = 100
        silencer_hit_impulse             = 120
        silencer_hit_power               = =0.7, 0.73, 0.76, 0.79
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = wpn_addon_silencer_45
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 40
        silencer_y                       = -15
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\usp_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pm_reload
        snd_shoot                        = weapons\t_usp_shot
        snd_silncer_shot                 = weapons\pb_shoot
        time_to_aim                      = 1.0
        upgr_icon                        = ui_inGame2_upgrade_weapon_UDP_compact
        upgr_icon_height                 = 109
        upgr_icon_width                  = 255
        upgr_icon_x                      = 720
        upgr_icon_y                      = 270
        upgrade_scheme                   = upgrade_scheme_usp
        upgrades                         = up_gr_firstab_usp, up_gr_seconab_usp, up_gr_thirdab_usp, up_gr_fourtab_usp, up_gr_fifthab_usp
        use_aim_bullet                   = true
        visual                           = weapons\usp_45\wpn_usp_45.ogf
        zoom_cam_dispersion              = 0.2
        zoom_cam_dispersion_frac         = 0.7
        zoom_cam_dispersion_inc          = 0.5
        zoom_cam_max_angle               = 5.0
        zoom_cam_max_angle_horz          = 10.0
        zoom_cam_relax_speed             = 10
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_step_angle_horz         = 1.5
        zoom_enabled                     = true
 
[wpn_usp_hud]:hud_base
	zoom_hide_crosshair			= true

	hands_position				= -0.021000,-0.160000,0.002500
	hands_orientation			= -0.500000,1.000000,1.149999
	hands_position_16x9				= 0.033000,-0.189500,0.039000
	hands_orientation_16x9			= 2.349998,2.749999,2.849998

	item_position					= 0.000746,-0.000321,0.003479
	item_orientation				= 1.239378,-0.134046,-2.052052

	item_visual             	= dynamics\weapons\wpn_usp45\wpn_usp45_hud.ogf
	attach_place_idx				= 0

	shell_point						= 0.015,0.048,0.481
	shell_bone              	= wpn_body

	fire_point			= 0,0.048,0.163
	fire_bone               	= wpn_body

	anim_show						= usp45_draw
	anim_show_empty					= usp45_draw, usp45_opened

	anim_hide             			= usp45_holster
	anim_hide_empty             		= usp45_holster, usp45_opened

	anim_idle             			= usp45_idle
	anim_idle_empty             		= usp45_idle, usp45_opened

	anim_shots						= usp45_shoot
	anim_shot_l						= usp45_shoot, usp45_open

	anim_idle_aim					= usp45_idle_aim
	anim_idle_aim_empty				= usp45_idle_aim, usp45_opened

	anim_reload						= usp45_reload
	anim_reload_empty				= usp45_reload, usp45_close

	anim_idle_moving 				= usp45_idle_moving
	anim_idle_moving_empty 			= usp45_idle_moving, usp45_opened

	anim_idle_sprint					= usp45_idle_sprint
	anim_idle_sprint_empty			= usp45_idle_sprint, usp45_opened

	anim_bore						= usp45_idle_bore
	anim_bore_empty					= usp45_idle_bore, usp45_opened

	aim_hud_offset_pos				= -0.104500,0.037000,0.000000
	aim_hud_offset_rot				= 0.005000,0.005000,-0.035000

	gl_hud_offset_pos				= 0,0,0
	gl_hud_offset_rot				= 0,0,0

	lean_hud_offset_pos			= 0,0,0
	lean_hud_offset_rot			= 0,0,0

	aim_hud_offset_pos_16x9				= -0.166000,0.070000,0.000000
	aim_hud_offset_rot_16x9				= 0.04000,0.055000,0.002500