[wpn_fort]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\fort"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.6
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.6
        ammo_class                       = ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_pbp
        ammo_current                     = 90
        ammo_elapsed                     = 12
        ammo_limit                       = 120
        ammo_mag_size                    = 12
        animation_slot                   = 1
        bullet_speed                     = 300
        cam_dispersion                   = 0.35
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 0.0
        cam_dispertion_frac              = 1.0
        cam_max_angle                    = 20.0
        cam_max_angle_horz               = 10.0
        cam_relax_speed                  = 10
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0.7
        cform                            = skeleton
        class                            = WP_PM
        condition_queue_shot_dec         = 0.0036
        condition_shot_dec               = 0.0003
        cost                             = 1130
        description                      = enc_weapons1_wpn-fort
        direction                        = 0, 0, 1
        discovery_dependency             =
        disp_rate                        = 1.85
        ef_main_weapon_type              = 5
        ef_weapon_type                   = 5
        f_mode                           = 1
        fire_dispersion_base             = 0.37
        fire_dispersion_condition_factor = 5
        fire_distance                    = 50
		fire_point              	= 0.0, 0.148, 0.161
        flame_particles                  = weapons\generic_weapon03
        found_snd                        = detectors\DA-2_beep1
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 110
        hit_power                        = 0.4, 0.42, 0.44, 0.46
        hit_rate                         = 1.85
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_fort_hud
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 10
        inv_grid_y                       = 8
        inv_name                         = wpn-fort
        inv_name_short                   = wpn-fort
        inv_weight                       = 0.83
        kill_msg_height                  = 21
        kill_msg_width                   = 28
        kill_msg_x                       = 104
        kill_msg_y                       = 178
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 30
        min_radius                       = 5
        misfire_condition_k              = 0.05
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.075
        misfire_probability              = 0.003
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.0075
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.10, 0.0
        rpm                              = 300
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.05, 0.148, 0.053
        silencer_bullet_speed            = 220
        silencer_fire_distance           = 100
        silencer_hit_impulse             = 90
        silencer_hit_power               = 0.45, 0.47, 0.49, 0.51
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = wpn_addon_silencer_918
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 2
        silencer_x                       = 38
        silencer_y                       = -17
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\fort_draw, 0.4
        snd_empty                        = weapons\pistol_empty, 0.6
        snd_gyro                         = weapons\binoculars_gyro
        snd_holster                      = weapons\generic_holster, 0.5
        snd_reload                       = weapons\pm_reload
        snd_shoot                        = weapons\fort_shoot
        snd_shoot2                       = weapons\fort_shoot2
        snd_silncer_shot                 = weapons\pb_shoot
        snd_zoomin                       = weapons\binoculars_zoomin
        snd_zoomout                      = weapons\binoculars_zoomout
        startup_ammo                     = 90
        time_to_aim                      = 1.0
        upgr_icon                        = ui_inGame2_upgrade_weapon_Fora_12
        upgr_icon_height                 = 120
        upgr_icon_width                  = 161
        upgr_icon_x                      = 855
        upgr_icon_y                      = 129
        upgrade_scheme                   = upgrade_scheme_fort
        upgrades                         = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
        use_aim_bullet                   = true
        vis_frame_color                  = 0.7, 0.7, 0.7, 1.0
        vis_frame_speed                  = 4
        vision_present                   = false
        visual                           = weapons\fort\wpn_fort.ogf
        zoom_enabled                     = true

[wpn_fort_hud]:hud_base
	zoom_hide_crosshair			= true

	hands_position				= -0.021000,-0.160000,0.002500
	hands_orientation			= -0.500000,1.000000,1.149999
	hands_position_16x9				= 0.033000,-0.189500,0.039000
	hands_orientation_16x9			= 2.349998,2.749999,2.849998
	
	item_position				= 0.000494,-0.000025,-0.003510
	item_orientation			= 1.239378,-0.134046,-2.052052

	item_visual             	= dynamics\weapons\wpn_fort\wpn_fort_hud
	attach_place_idx				= 0

	shell_point						= 0.013,0.041,0.474
	shell_bone              	= wpn_body

	fire_point			= 0,0.04,0.149
	fire_bone               	= wpn_body

	anim_show					= fort_draw
	anim_show_empty				= fort_draw, fort_opened

	anim_hide             		= fort_holster
	anim_hide_empty        		= fort_holster, fort_opened

	anim_idle             		= fort_idle
	anim_idle_empty         		= fort_idle, fort_opened

	anim_shots					= fort_shoot
	anim_shot_l					= fort_shoot,  fort_open

	anim_idle_aim				= fort_idle_aim
	anim_idle_aim_empty			= fort_idle_aim, fort_opened

	anim_reload					= fort_reload
	anim_reload_empty			= fort_reload,    fort_close

	anim_idle_moving 			= fort_idle_moving
	anim_idle_moving_empty 		= fort_idle_moving, fort_opened

	anim_idle_sprint				= fort_idle_sprint
	anim_idle_sprint_empty		= fort_idle_sprint, fort_opened

	anim_bore					= fort_idle_bore
	anim_bore_empty				= fort_idle_bore, fort_opened

	aim_hud_offset_pos				= -0.108000,0.045500,0.000000
	aim_hud_offset_rot				= 0.007500,0.007500,-0.015000

	gl_hud_offset_pos				= 0,0,0
	gl_hud_offset_rot				= 0,0,0

	lean_hud_offset_pos			= 0,0,0
	lean_hud_offset_rot			= 0,0,0

	aim_hud_offset_pos_16x9				= -0.169999,0.075000,0.000000
	aim_hud_offset_rot_16x9				= 0.035000,0.057500,0.010000