[wpn_pm]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\pm"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.7
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1
        PDM_disp_crouch_no_acc           = 1
        PDM_disp_vel_factor              = 0.7
        ammo_class                       = ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_pbp
        ammo_current                     = 96
        ammo_elapsed                     = 8
        ammo_limit                       = 120
        ammo_mag_size                    = 8
        animation_slot                   = 1
        bullet_speed                     = 300
        cam_dispersion                   = 1.4
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 1.4
        cam_dispertion_frac              = 1.0
        cam_max_angle                    = 20.0
        cam_max_angle_horz               = 5.0
        cam_relax_speed                  = 8
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 1.5
        cform                            = skeleton
        class                            = WP_PM
        condition_queue_shot_dec         = 0.003
        condition_shot_dec               = 0.0003
        cost                             = 880
        description                      = enc_weapons1_wpn-pm
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0.4
        fire_dispersion_condition_factor = 5
        fire_distance                    = 50
        fire_point                       = 0.0, 0.14, 0.15
        flame_particles                  = weapons\generic_weapon03
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 100
        hit_power                        = 0.4, 0.42, 0.44, 0.46
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_pm_hud
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 1
        inv_grid_x                       = 26
        inv_grid_y                       = 25
        inv_name                         = wpn-pm
        inv_name_short                   = wpn-pm
        inv_weight                       = 0.73
        kill_msg_height                  = 23
        kill_msg_width                   = 27
        kill_msg_x                       = 227
        kill_msg_y                       = 82
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 30
        min_radius                       = 0
        misfire_condition_k              = 0.05
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.07
        misfire_probability              = 0.003
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.007
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 1
        ph_mass                          = 1
        position                         = -0.021, -0.09, 0.0
        rpm                              = 260
        rpm_empty_click                  = 100
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.05, 0.12, -0.05
        silencer_bullet_speed            = 220
        silencer_fire_distance           = 100
        silencer_hit_impulse             = 60
        silencer_hit_power               = 35
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = wpn_addon_silencer_918
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 0
        silencer_x                       = 37
        silencer_y                       = -15
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\generic_draw, 0.5
        snd_empty                        = weapons\pistol_empty, 0.5
        snd_holster                      = weapons\generic_holster, 0.5
        snd_reload                       = weapons\pm_reload
        snd_reload_misfire               = weapons\pm_draw, 0.5
        snd_shoot                        = weapons\pm_shoot2
        snd_silncer_shot                 = weapons\pb_shoot
        time_to_aim                      = 1.0
        upgr_icon                        = ui_inGame2_upgrade_weapon_PMm
        upgr_icon_height                 = 118
        upgr_icon_width                  = 133
        upgr_icon_x                      = 830
        upgr_icon_y                      = 8
        upgrade_scheme                   = upgrade_scheme_pm
        upgrades                         = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
        use_aim_bullet                   = true
        visual                           = weapons\pm\wpn_pm.ogf
        weapon_remove_time               = 5000
        zoom_enabled                     = true
 
[wpn_pm_hud]:hud_base

hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998

item_position				= 0,0,0
item_orientation			= 0,0,0

item_visual             	= dynamics\weapons\wpn_pm\wpn_pm_hud.ogf
attach_place_idx				= 0

shell_point					= 0.013,0.046,0.463
shell_bone              	= wpn_body


fire_point					= -0.002000,0.025500,0.117000
fire_bone               	= wpn_body

anim_show						= pm_draw
anim_show_empty					= pm_draw

anim_hide             			= pm_holster
anim_hide_empty             	= pm_holster

anim_idle             			= pm_idle
anim_idle_empty             	= pm_idle

anim_shots						= pm_shoot
anim_shot_l						= pm_shoot

anim_idle_aim					= pm_idle_aim
anim_idle_aim_empty				= pm_idle_aim

anim_reload						= pm_reload
anim_reload_empty				= pm_reload

anim_idle_moving 				= pm_idle_moving
anim_idle_moving_empty 			= pm_idle_moving

anim_idle_sprint				= pm_idle_sprint
anim_idle_sprint_empty			= pm_idle_sprint

anim_bore						= pm_idle_bore
anim_bore_empty					= pm_idle_bore

aim_hud_offset_pos				= -0.095500,0.039500,-0.150000
aim_hud_offset_rot				= 0.006000,-0.015800,0.000000

aim_hud_offset_pos_16x9		= -0.1582000,0.069000,-0.150000
aim_hud_offset_rot_16x9		= 0.038500,0.034200,0.045000

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0