[wpn_spas12]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\spas12"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.7
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.7
        ammo_class                       = ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 8
        animation_slot                   = 9
        bullet_speed                     = 320
        cam_dispersion                   = 5.0
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 0.5
        cam_dispertion_frac              = 1.0
        cam_max_angle                    = 12.0
        cam_max_angle_horz               = 30.0
        cam_relax_speed                  = 8.0
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 6.0
        cform                            = skeleton
        class                            = WP_SHOTG
        condition_queue_shot_dec         = 0.0035
        condition_shot_dec               = 0.0003
        control_inertion_factor          = 1.2f
        cost                             = 7200
        description                      = enc_weapons1_wpn-spas12
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_main_weapon_type              = 1
        ef_weapon_type                   = 7
        fire_dispersion_base             = 0.5
        fire_dispersion_condition_factor = 5
        fire_distance                    = 100
        fire_point                       = 0.0, 0.133, 0.686
        fire_point2                      = 0.0, 0.103, 0.686
        flame_particles                  = weapons\generic_weapon05
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 240
        hit_power                        = 0.85, 0.89, 0.93, 0.97
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.7
        holder_range_modifier            = 1.0
        hud                              = wpn_spas12_hud
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 5
        inv_grid_x                       = 12
        inv_grid_y                       = 3
        inv_name                         = wpn-spas12
        inv_name_short                   = wpn-spas12
        inv_weight                       = 4.4
        kill_msg_height                  = 20
        kill_msg_width                   = 80
        kill_msg_x                       = 91
        kill_msg_y                       = 104
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 6.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 50
        min_radius                       = 0
        misfire_condition_k              = 0.05
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0
        misfire_probability              = 0.005
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.024, -0.081, 0.
        rpm                              = 200
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_point                      = 0.0, 0.138, 0.07
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_add_cartridge                = weapons\w1300_load
        snd_close_weapon                 = weapons\spas12_close
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_open_weapon                  = weapons\spas12_open
        snd_reload                       = weapons\toz34_reload
        snd_shoot                        = weapons\tm_spas12_shot
        snd_shoot_duplet                 = weapons\toz34_shoot_both
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.10, 0.05
        tri_state_reload                 = on
        upgr_icon                        = ui_inGame2_upgrade_weapon_SPSA_14
        upgr_icon_height                 = 57
        upgr_icon_width                  = 290
        upgr_icon_x                      = 8
        upgr_icon_y                      = 475
        upgrade_scheme                   = upgrade_scheme_spas12
        upgrades                         = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
        visual                           = weapons\spas12\wpn_spas12.ogf
        weapon_class                     = shotgun
        zoom_cam_dispersion              = 5.0
        zoom_cam_dispersion_frac         = 0.7
        zoom_cam_dispersion_inc          = 1.5
        zoom_cam_max_angle               = 15.0
        zoom_cam_max_angle_horz          = 15.0
        zoom_cam_relax_speed             = 10
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_step_angle_horz         = 5.0
        zoom_enabled                     = true

	; skyloader: exclusive cam inertion
	ezi_camera_move_epsilon		 = 0.03		;разница между двумя векторами направления камера, когда считается что камера двинулась
	ezi_disp_min			 = 0.02	
	ezi_speed_min			 = 0.00001
	ezi_zoom_aim_disp_k		 = 1.0		;коэффициенты соотношения полной дисперсии стрельбы
	ezi_zoom_aim_speed_k		 = 0.0015	;и покачивания прицела
	ezi_delta_time			 = 3000		;время через которое эффектор меняет направление движения (в милисекундах)

 
[wpn_spas12_hud]:hud_base
	shell_point			= 0.028,0.052,0.0147
	shell_dir                     	= 0.0, 1.0, 0.0
	shell_bone			= wpn_body

	fire_point		= 0, 0.051, 0.808
	fire_bone			= wpn_body

	attach_place_idx		= 0
	item_visual                   	= dynamics\weapons\wpn_spas12\wpn_spas12_hud.ogf

	hands_position				= -0.131000,-0.084001,0.197000
	hands_orientation			= 1.950000,-0.999998,3.349998

	hands_position_16x9				= -0.122000,-0.142500,0.234499
	hands_orientation_16x9			= 3.149998,1.050001,2.349999

	item_position				= 0.001394,0.007643,0.003674
	item_orientation			= -0.194673,-0.83 9747,-0.116095

	aim_hud_offset_pos				= -0.097000,0.089500,0.000000
	aim_hud_offset_rot				= 0.050000,0.025000,-0.022500

	aim_hud_offset_pos_16x9				= -0.107500,0.161000,0.008000
	aim_hud_offset_rot_16x9				= 0.090000,0.047500,-0.045000

	anim_show						= spas12_draw
	anim_hide						= spas12_holster
	anim_idle						= spas12_idle
	anim_idle_aim				= spas12_idle_aim
	anim_idle_moving			= spas12_idle_moving
	anim_idle_sprint			= spas12_idle_sprint
	anim_bore						= spas12_idle_bore

	anim_shots					= spas12_shoot

	anim_open					= spas12_reload_start
	anim_add_cartridge			= spas12_reload
	anim_close				= spas12_reload_end

	anim_reload 				= spas12_reload