[wpn_44_magnum]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\44_magnum"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 					= 8
scheduled            		= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_PM
min_radius               	= 5
max_radius               	= 30
description					= wpn_44_magnum_descr

ef_weapon_type				= 5

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					 	= 4200
icon = ui_inGame2_magnum44
ammo_limit		 			= 120
ammo_current		 		= 90
ammo_elapsed		 		= 12

ammo_mag_size		 		= 6
ammo_class		 			= ammo_.44_reg, ammo_.44_frag


hand_dependence		 		= 1
single_handed				= 1

slot 				 		= 1		; // primary
animation_slot		 		= 1		; type of the animation that will be used

inv_name					= wpn_44_magnum_name
inv_name_short				= wpn_44_magnum_name
inv_weight				= 1.2

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 28
inv_grid_y					= 22

kill_msg_x			= 194
kill_msg_y			= 123
kill_msg_width		= 46
kill_msg_height		= 27

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.2  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.3f

;отдача
cam_relax_speed         	= 6.5	;скорость возврата в исходное положение
cam_dispersion          	= 1.5	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.1	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 90.0	;максимальный угол отдачи
cam_max_angle_horz		= 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.8	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе
misfire_start_condition		= 0.005
misfire_end_prob			= 0.1
misfire_end_condition		= 0.002
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе
misfire_condition_k			= 0.05 
condition_shot_dec 			= 0.0003 ;увеличение износа при каждом выстреле
condition_queue_shot_dec	= 0.0003
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point			= -0.001000,0.047500,0.257000

flame_particles		   		= weapons\generic_weapon05
smoke_particles		   		= weapons\generic_shoot_00
rpm_empty_click 	 		= 200

shell_point		 			= 0.0, 0.133, 0.06
shell_dir		 			= 0.0, 0.0, 0.4
;shell_particles	 			= weapons\generic_shells

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           = 0.7, 0.73, 0.76, 0.79
hit_power_critical	= 0.8
hit_impulse		 	= 140
hit_type 			= fire_wound

fire_distance       = 150
bullet_speed		= 500			
rpm                 = 200
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

silencer_hit_power       	= 0.75, 0.78, 0.81, 0.84
silencer_hit_impulse	 	= 60
silencer_fire_distance   	= 100
silencer_bullet_speed	 	= 250

hud                      	= wpn_44_magnum_hud
normal                   	= 0, 1, 0
position                 	= -0.021, 0.04, 0.03
orientation              	= 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

startup_ammo             	= 90
visual                   	= weapons\magnums\44_magnum.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 1
;cost			 			= 350

;addons
scope_status				= 2
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled				= true
zoom_rotate_time			= 0.25
scope_zoom_factor	    	= 55
scope_texture				= wpn_crosshair_l85

scope_name 					= wpn_addon_scope_magnum
scope_x 					= 33
scope_y 					= 7

;§ўгЄЁ
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\medium_magnum_fire     ;pm_shoot ;fort_shoot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\magnum_reload
snd_close					= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 77						; offset in inventory icon
silencer_y 					= -17					

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot			= weapons\w_ak74_shot1 
silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2
        installed_upgrades               =
        upgr_icon                        = ui_inGame2_magnum44
        upgrade_scheme                   = upgrade_scheme_revolver
        upgrades                         = up_gr_firstab_revolver, up_gr_seconab_revolver
        upgr_icon_height                 = 183
        upgr_icon_width                  = 214
        upgr_icon_x                      = 768
        upgr_icon_y                      = 420

[wpn_44_magnum_hud]:hud_base
zoom_hide_crosshair			= true

hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998

item_position				= 0.004865,0.004024,0
item_orientation			= 0,0,0

item_visual             	= dynamics\weapons\wpn_magnums\wpn_44_magnum_hud
attach_place_idx				= 0

shell_point					= 0,0,0
shell_bone              	= wpn_body


fire_point					= -0.001000,0.047500,0.257000
fire_bone               	= wpn_body

anim_show				= magnum_draw
anim_show_empty			= magnum_draw
anim_hide            	= magnum_holster
anim_hide_empty			= magnum_holster

anim_idle            	= magnum_idle
anim_idle_empty      	= magnum_idle
anim_shots				= magnum_shoot
anim_shot_l				= magnum_shoot
anim_idle_aim			= magnum_idle_aim
anim_idle_aim_empty		= magnum_idle_aim

anim_reload				= magnum_reload
anim_reload_empty		= magnum_reload
anim_idle_moving		= magnum_idle_moving
anim_idle_moving_empty	= magnum_idle_moving
anim_idle_sprint		= magnum_idle_sprint
anim_idle_sprint_empty	= magnum_idle_sprint
anim_bore				= magnum_idle_bore
anim_bore_empty			= magnum_idle_bore

aim_hud_offset_pos				= -0.099300,0.023000,-0.150000
aim_hud_offset_rot				= 0.001000,-0.018200,0.000000

aim_hud_offset_pos_16x9		= -0.162300,0.052500,-0.150000
aim_hud_offset_rot_16x9		= 0.036000,0.031800,0.052500

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0