[wpn_beretta]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\beretta"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 0.8
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.8
        ammo_class                       = ammo_9x19_fmj, ammo_9x19_pbp
        ammo_current                     = 96
        ammo_elapsed                     = 16
        ammo_limit                       = 120
        ammo_mag_size                    = 15
        animation_slot                   = 1
        bullet_speed                     = 360
        cam_dispersion                   = 0.65
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 0.0
        cam_dispertion_frac              = 1.0
        cam_max_angle                    = 20.0
        cam_max_angle_horz               = 10.0
        cam_relax_speed                  = 8
        cam_relax_speed_ai               = 360
        cam_return                       = 0
        cam_step_angle_horz              = 0.9
        cform                            = skeleton
        class                            = WP_LR300
        fire_modes                       = 1
        condition_queue_shot_dec         = 0.0041
        condition_shot_dec               = 0.00130
        cost                             = 1470
        description                      = enc_weapons1_wpn-beretta
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_weapon_type                   = 5
        fire_dispersion_base             = 0.26
        fire_dispersion_condition_factor = 5
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.133, 0.161
        flame_particles                  = weapons\generic_weapon03
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 125
        hit_power                        = 0.53, 0.55, 0.57, 0.59
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_beretta_hud
        installed_upgrades               =
        inv_grid_height                  = 1
        inv_grid_width                   = 2
        inv_grid_x                       = 12
        inv_grid_y                       = 8
        inv_name                         = wpn-beretta
        inv_name_short                   = wpn-beretta
        inv_weight                       = 1.0
        kill_msg_height                  = 24
        kill_msg_width                   = 37
        kill_msg_x                       = 200
        kill_msg_y                       = 153
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 3.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 50
        min_radius                       = 0
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.085
        misfire_probability              = 0.005
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.0085
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 1
        position                         = -0.021, -0.085, 0.0
        rpm                              = 250
        rpm_empty_click                  = 250
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.133, 0.047
        silencer_bullet_speed            = 240
        silencer_fire_distance           = 100
        silencer_hit_impulse             = 105
        silencer_hit_power               = 0.56, 0.58, 0.6, 0.62
        silencer_light_color             = 0.6, 0.5, 0.3
        silencer_light_range             = 0.01
        silencer_light_time              = 0.2
        silencer_light_var_color         = 0.05
        silencer_light_var_range         = 0.5
        silencer_name                    = wpn_addon_silencer_918
        silencer_smoke_particles         = weapons\generic_shoot_00
        silencer_status                  = 0
        silencer_x                       = 65
        silencer_y                       = -18
        single_handed                    = 1
        slot                             = 1
        smoke_particles                  = weapons\generic_shoot_00
        snd_close                        = weapons\generic_close
        snd_draw                         = weapons\walther_draw
        snd_empty                        = weapons\pistol_empty
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\pm_reload
        snd_shoot                        = weapons\t_beretta_shot
        snd_silncer_shot                 = weapons\pb_shoot
        time_to_aim                      = 1.0
        upgr_icon                        = ui_inGame2_upgrade_weapon_Marta
        upgr_icon_height                 = 98
        upgr_icon_width                  = 265
        upgr_icon_x                      = 8
        upgr_icon_y                      = 8
        upgrade_scheme                   = upgrade_scheme_beretta
        upgrades                         = up_gr_firstab_beretta, up_gr_seconab_beretta, up_gr_thirdab_beretta, up_gr_fourtab_beretta, up_gr_fifthab_beretta, up_gr_fifthcd_beretta
        use_aim_bullet                   = true
        visual                           = weapons\beretta92fs\wpn_beretta92fs.ogf
        zoom_cam_dispersion              = 0.3
        zoom_cam_dispersion_frac         = 0.7
        zoom_cam_dispersion_inc          = 0.75
        zoom_cam_max_angle               = 5.0
        zoom_cam_max_angle_horz          = 10.0
        zoom_cam_relax_speed             = 10
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_step_angle_horz         = 1.5
        zoom_enabled                     = true
 
[wpn_beretta_hud]:hud_base
zoom_hide_crosshair			= true

hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998

item_position				= 0.000481,-0.000050,-0.004011
item_orientation			= 1.239378,-0.134046,-2.052052

item_visual             	= dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs_hud
attach_place_idx				= 0

shell_point		= 0.011,0.045,0.466 
shell_bone      = wpn_body

fire_bone                   = wpn_body
fire_point                  = 0,0.048,0.197

anim_show				= beretta_draw
anim_show_empty			= beretta_draw, beretta_opened
anim_hide            	= beretta_holster
anim_hide_empty			= beretta_holster, beretta_opened

anim_idle            	= beretta_idle
anim_idle_empty      	= beretta_idle, beretta_opened
anim_shots				= beretta_shoot
anim_shot_l				= beretta_shoot, beretta_open
anim_idle_aim			= beretta_idle_aim
anim_idle_aim_empty		= beretta_idle_aim, beretta_opened

anim_reload				= beretta_reload
anim_reload_empty		= beretta_reload, beretta_close
anim_idle_moving		= beretta_idle_moving
anim_idle_moving_empty	= beretta_idle_moving, beretta_opened
anim_idle_sprint		= beretta_idle_sprint
anim_idle_sprint_empty	= beretta_idle_sprint, beretta_opened
anim_bore				= beretta_idle_bore
anim_bore_empty			= beretta_idle_bore, beretta_opened

aim_hud_offset_pos				= -0.104500,0.039500,0.000000
aim_hud_offset_rot				= 0.005000,0.005000,-0.035000

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0


aim_hud_offset_pos_16x9				= -0.165999,0.071500,0.000000
aim_hud_offset_rot_16x9				= 0.037500,0.055000,0.002500