<?xml version='1.0' encoding="windows-1251"?>

<xml>
	
<specific_character id="esc_proverb" team_default = "1">
<name>esc_proverb</name>
<icon>ui_npc_u_stalker_proverb</icon>
<bio>esc_proverb</bio>
 
<class>esc_proverb</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>750</rank>
<reputation>250</reputation>
<money min="600" max="25000" infinitive="0"/>
 
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\quest\proverb</visual>

<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_sp5 = 5 \n
</supplies>
 
<start_dialog>esc_proverb_start</start_dialog>
<actor_dialog>proverb_first_task_start</actor_dialog>
<actor_dialog>proverb_first_task_1</actor_dialog>
<actor_dialog>proverb_first_task_2</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
 
#include "gameplay\character_criticals_4.xml"
</specific_character>


<specific_character id="country_soldier_major" team_default = "1">
		<name>count_major</name>
		<icon>ui_npc_u_soldier_beret_3</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>country_soldier_major</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>764</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_beret_3</visual>		
		<supplies>
		
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_ap = 2 \n
			device_torch \n
			
			</supplies>
			
<start_dialog>country_major_first_quest_begin</start_dialog>
<actor_dialog>country_major_first_quest_finish</actor_dialog>
<actor_dialog>country_major_first_quest_finish_pda</actor_dialog>
<actor_dialog>country_major_first_quest_finish_pdak</actor_dialog>
<actor_dialog>country_major_job</actor_dialog>
<actor_dialog>country_major_job_finish</actor_dialog>
<actor_dialog>country_major_job_case1</actor_dialog>
<actor_dialog>country_major_job_case1_done2</actor_dialog>
<actor_dialog>country_major_job_case1_done2_k</actor_dialog>
<actor_dialog>country_major_kontr_atack</actor_dialog>
<actor_dialog>country_major_job_case2_start</actor_dialog>
<actor_dialog>country_major_job_case2_done</actor_dialog>
<!--actor_dialog>country_major_second_quest_finish</actor_dialog-->
		

#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"
	</specific_character>


<specific_character id="country_soldier_helper1" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_1</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>country_soldier_helper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>250</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
		
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 3 \n
			device_torch \n
			
			</supplies>


#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"										
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="country_soldier_helper2" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>country_soldier_helper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>250</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana</visual>		
		<supplies>
		
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 3 \n
			device_torch \n
			
			</supplies>


#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"										
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="country_psevd_group_leader" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_soldier_beret_3</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>country_soldier_helper</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>250</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
		
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 3 \n
			device_torch \n
			
			</supplies>


#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"										
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="country_psevd_group_regular" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_soldier_beret_3</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>country_soldier_helper</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>250</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_2</visual>		
		<supplies>
		
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 3 \n
			device_torch \n
			
			</supplies>


#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"										
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="fore_psycho_wounded" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_zombie_fresh_2</icon>
		<bio>fore_psycho_wounded</bio>

		<class>fore_psycho_wounded</class>
		<community>stalker</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>0</rank>
		<reputation>100</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\stalker_zombi\zombie_fresh_2</visual>		
		<supplies>
		
			[spawn] \n
		</supplies>

<start_dialog>psycho_wounded_dialog</start_dialog>

#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"										
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="fore_killer_comander" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
		<bio>forg_killer_regular_bio</bio>

		<class>forg_killer_regular</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>1000</rank>
		<reputation>-30</reputation>
		
		<snd_config>characters_voice\human_03\killer\</snd_config>

		<visual>actors\killer\stalker_ki_exoskeleton</visual>		
		<supplies>
			[spawn] \n
			wpn_lr300 = 1,scope \n
			ammo_5.56x45_ap \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n
			hand_radio \n
		</supplies>

<start_dialog>fore_killer_talk</start_dialog>
									
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="fore_killer_regular" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>forg_killer_regular_bio</bio>

		<class>forg_killer_regular</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>1000</rank>
		<reputation>-30</reputation>
		
		<snd_config>characters_voice\human_03\killer\</snd_config>

		<visual>actors\killer\stalker_ki_antigas</visual>		
		<supplies>
			[spawn] \n
			wpn_lr300 = 1,scope \n
			ammo_5.56x45_ap \n
			device_torch \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n			
		</supplies>
									
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<specific_character id="fore_stalker_looser" team_default = "1">
		<name>fore_stalker_looser_name</name>
		<icon>ui_npc_u_green_stalker_7</icon>
		<community>stalker</community> 
		<terrain_sect>stalker_military_terrain</terrain_sect>		
		<rank>70</rank>
		<reputation>25</reputation>		
		<snd_config>characters_voice\human_01\newbie\</snd_config>

		<visual>mega_cherv\npc\green_stalker_9</visual>		
		<supplies>
		
			[spawn] \n
			
			</supplies>

<start_dialog>forest_looser_first_talk</start_dialog>

#include "gameplay\character_criticals_5.xml"
	</specific_character>

<specific_character id="fore_stalker_outfit" team_default = "1">
		<name>fore_stalker_looser_name</name>
		<icon>ui_npc_u_green_stalker_7</icon>
		<community>stalker</community> 
		<terrain_sect>stalker_military_terrain</terrain_sect>		
		<rank>70</rank>
		<reputation>25</reputation>		
		<snd_config>characters_voice\human_01\newbie\</snd_config>

		<visual>actors\neytral\stalker_neytral_hood_7</visual>		
		<supplies>
		
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ap \n
			device_torch \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n	
			wpn_binoc = 1 \n
			
			</supplies>
			
<start_dialog>forest_looser_main_talk</start_dialog>
<actor_dialog>forest_looser_buy_talk</actor_dialog>

#include "gameplay\character_criticals_5.xml"
	</specific_character>
	
<specific_character id="esc_stalker_shustriy" team_default = "1">
		<name>esc_shustryi_name</name>
		<icon>ui_npc_u_green_stalker_1</icon>
		<bio>esc_shustryi_bio</bio>
		
		<class>esc_shustryi</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>100</rank>
		<reputation>25</reputation>		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<money min="8200" max="3000" infinitive="0"/>

		<visual>actors\novice\green_stalker_1</visual>		
		<supplies>		
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_ap \n
			device_torch \n			
			</supplies>
			
<start_dialog>esc_shustriy_first_talk</start_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
<actor_dialog>esc_shustriy_second_talk</actor_dialog>
<actor_dialog>esc_shustriy_after_talk</actor_dialog>
<actor_dialog>esc_shustriy_about_talk</actor_dialog>
<actor_dialog>esc_shustriy_work_start</actor_dialog>
<actor_dialog>esc_nimble_work_task1_start</actor_dialog>
<actor_dialog>esc_nimble_work_task1_done</actor_dialog>
<actor_dialog>esc_nimble_work_task2_start</actor_dialog>
<actor_dialog>esc_nimble_work_task1_item</actor_dialog>
<actor_dialog>esc_nimble_work_task1_reward</actor_dialog>
<actor_dialog>esc_nimble_work_task2_done</actor_dialog>
<actor_dialog>esc_nimble_work_task2_reward</actor_dialog>
<actor_dialog>esc_nimble_work_task3</actor_dialog>
<actor_dialog>esc_nimble_work_task3_done</actor_dialog>
<actor_dialog>esc_nimble_work_task3_reward</actor_dialog>
<actor_dialog>esc_nimble_work_task4</actor_dialog>
<actor_dialog>shustriy_about_garik</actor_dialog>
<actor_dialog>tm_shustriy_dialog</actor_dialog>
<actor_dialog>tm_shustriy_reward</actor_dialog>
			

#include "gameplay\character_criticals_5.xml"
	</specific_character>

<specific_character id="esc_military_warning" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_stalker_militari_2</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>country_soldier_major</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\militari\stalker_militari_2</visual>		
		<supplies>
		
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_ap \n
			device_torch \n
			
		</supplies>
			
<start_dialog>esc_military_warning_dialog</start_dialog>

#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"										
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="fore_bandit_com" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_ki_antigas_agent</icon>
		<bio>country_bandit_novice_bio</bio>
		
		<class>fore_bandit_regular</class>
		<community>killer</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>-60</reputation>
		
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\killer\stalker_ki_antigas_agent</visual>
		<supplies>
			[spawn] \n
			wpn_abakan = 1,silencer \n
			ammo_5.45x39_ap = 3 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>
	
	<specific_character id="fore_bandit_regular_default1" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_2</icon>
		<bio>country_bandit_novice_bio</bio>
	
		<class>fore_bandit_regular</class>
		<community>killer</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>32</rank>
		<reputation>-56</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_2</visual>
		<supplies>
			[spawn] \n
			wpn_rpg7 \n
			ammo_og-7b \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
	</specific_character>

	<specific_character id="fore_bandit_regular_default2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_6</icon>
		<bio>country_bandit_novice_bio</bio>
		
		<class>fore_bandit_regular</class>
		<community>killer</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>59</rank>
		<reputation>-60</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_6</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1,silencer \n
			ammo_5.45x39_ap = 2 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

	<specific_character id="fore_bandit_regular_default3" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_7</icon>
		<bio>country_bandit_novice_bio</bio>
		
		<class>fore_bandit_regular</class>
		<community>killer</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>59</rank>
		<reputation>-60</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_7</visual>
		<supplies>
			[spawn] \n
			wpn_svd = 1,silencer \n
			ammo_7.62x54_7h14 = 2 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

	<specific_character id="forest_dolg_leader" team_default = "1">
		<name>fore_shulga_name</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>bar_stalker_dolg</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="5000" max="20000" infinitive="0"></money>
		
		<rank>307</rank>
		<reputation>0</reputation>
 
		<visual>actors\dolg\shulga</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp \n
			wpn_ak74 \n
			ammo_5.45x39_ap \n
		</supplies>
		
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>tm_shulga_dialog</actor_dialog>
		<actor_dialog>tm_shulga_reward</actor_dialog>
		<!-- <actor_dialog>shulga_test_dialog</actor_dialog> -->
	<!-- 	<start_dialog>dm_hello_dialog</start_dialog> -->
		
	</specific_character>
	
<specific_character id="yantar_scient_pirozhenko" team_default = "1">
		<name>yantar_pirozhenko_name</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<bio>yan_pirozh_bio</bio>
		
		<class>yan_ecolog_help</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>		
		<rank>975</rank>
		<reputation>70</reputation>		
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<money min="8200" max="30000" infinitive="0"/>

		<team>yan_expedicia_group</team>
		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<supplies>		
			[spawn] \n
			wpn_abakan = 1, launcher \n
			ammo_5.45x39_ap = 3 \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			ammo_vog-25 = 4 \n
			device_torch \n			
			</supplies>
			
<actor_dialog>yan_pirozhenko_exped_start</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_start_go</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_tochka1</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_tochka1v</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_tochka1k</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_tochka2</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_tochka2_posmotrel</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_tochka2_hangar</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_tochka3</actor_dialog>
<actor_dialog>yan_pirozhenko_exped_tochka3_done</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
			

#include "gameplay\character_criticals_5.xml"
	</specific_character>
	
<specific_character id="yantar_scient_kuleshov" team_default = "1">
		<name>yantar_kuleshov_name</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<bio>yan_kuleshov_bio</bio>
		
		<class>yan_ecolog_help</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		
		<rank>355</rank>
		<reputation>40</reputation>		
		<snd_config>characters_voice\human_03\ecolog\</snd_config>
		<money min="4000" max="12000" infinitive="0"/>

		<team>yan_expedicia_group</team>
		<visual>actors\ecolog\stalker_ecolog</visual>
		<supplies>		
			[spawn] \n
			wpn_ak74 = 1 \n
			ammo_5.45x39_ap = 3 \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
			kruglov_flash \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_items.xml"	
			</supplies>
			
<start_dialog>yan_kulesh_exped_start</start_dialog>
<actor_dialog>yan_kulesh_exped_tochka1</actor_dialog>
<actor_dialog>yan_kulesh_exped_tochka1v</actor_dialog>
<actor_dialog>yan_kulesh_exped_tochka1k</actor_dialog>
<actor_dialog>yan_kulesh_exped_tochka2</actor_dialog>
<actor_dialog>yan_kulesh_exped_tochka3_done</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
			

#include "gameplay\character_criticals_5.xml"
	</specific_character>
	
<specific_character id="yantar_scient_kalmyk" team_default = "1">
		<name>yantar_kalmyk_name</name>
		<icon>ui_npc_u_stalker_neytral_hood_1</icon>
		<bio>yan_kalmyk_bio</bio>
		
		<class>yan_ecolog_help</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		
		<rank>600</rank>
		<reputation>35</reputation>		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<money min="2000" max="7000" infinitive="0"/>

		<team>yan_expedicia_group</team>
		<visual>actors\neytral\stalker_neytral_hood_1</visual>
		<supplies>		
			[spawn] \n
			wpn_ak74 = 1 \n
			ammo_5.45x39_ap = 3 \n
			wpn_spas12 \n
			ammo_12x70_buck \n
			ammo_12x76_zhekan \n
			ammo_12x76_dart \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			device_torch \n		
			wpn_binoc \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml" \n
			</supplies>

#include "gameplay\character_criticals_3.xml"
	
<actor_dialog>yan_kalmyk_exped_start</actor_dialog>
<actor_dialog>yan_kalmyk_exped_tochka1v</actor_dialog>
<actor_dialog>yan_kalmyk_exped_tochka1k</actor_dialog>
<actor_dialog>yan_kalmyk_exped_tochka2</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
			

	</specific_character>
	
<specific_character id="yantar_scient_task_dead" team_default = "1">
<name>Unknown</name>
<icon>ui_npc_u_ucheniy_4</icon>
<bio>Unknown</bio>
 
<class>Unknown</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>0</rank>
<reputation>0</reputation>
<money min="0" max="0" infinitive="0"/>
 
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\ucheniy\ucheniy_4</visual>

<supplies>
[spawn] \n
yan_docs_part3 \n
</supplies>
  
</specific_character>

<specific_character id="yantar_scient_specnaz_default1" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>yantar_scient_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_groza = 1 \n
			ammo_9x39_sp5 = 5 \n
			wpn_fort = 1 \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="yantar_scient_specnaz_default2" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>yantar_scient_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_val = 1 \n
			ammo_9x39_ap = 3 \n
			wpn_fort = 1 \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="yantar_scient_specnaz_default3" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>yantar_scient_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_vintorez = 1 \n
			ammo_9x39_sp5 = 3 \n
			wpn_fort = 1 \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

	<specific_character id="yantar_bandit_leader" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<bio>country_bandit_novice_bio</bio>
		
		<class>fore_bandit_regular</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>550</rank>
		<reputation>-60</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_ak74\n
			ammo_5.45x39_ap \n
			device_torch \n
			wpn_binoc \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="agroprom_fixer_stalker" team_default = "1">
		<name>agroprom_fixer_name</name>
		<icon>ui_npc_u_stalker_neytral_hood_5</icon>
		<community>stalker</community>
		<rank>650</rank>
		<reputation>600</reputation>
		<snd_config>characters_voice\human_01\newbie\</snd_config>

		<visual>actors\neytral\stalker_neytral_hood_5</visual>
		<supplies>
		
			[spawn] \n
			wpn_bm16_long \n
			device_torch \n
			wpn_binoc = 1 \n
			
			</supplies>
			
		<can_upgrade>true</can_upgrade>
		<!-- <actor_dialog>agro_fixer_repair_intro_dialog</actor_dialog>
		<actor_dialog>agro_fixer_repair_bring_dialog</actor_dialog> -->

#include "gameplay\character_criticals_5.xml"
	</specific_character>

<specific_character id="fore_mil_oblava_reg" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_stalker_militari_antigas_1</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>fore_mil_oblava_reg</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>800</rank>
		<reputation>-520</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\militari\stalker_militari_antigas_1</visual>		
		<supplies>
		
			[spawn] \n
			wpn_groza = 1, silencer \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
			
		</supplies>


#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"										
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="fore_mil_oblava_boss" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>fore_mil_oblava_reg</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>850</rank>
		<reputation>-550</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
		
			[spawn] \n
			wpn_groza_m1 = 1, silencer \n
			ammo_5.45x39_ap = 2 \n
			fore_fake_pda2 \n		
			
		</supplies>


#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_5.xml"										
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="dolina_random_specnaz_default1" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>dolina_random_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_ap \n
			wpn_fort = 1 \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="dolina_random_specnaz_default2" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>dolina_random_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u_m1 \n
			ammo_5.45x39_fmj \n
			wpn_fort = 1 \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="dolina_random_specnaz_default3" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>dolina_random_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_03\military\</snd_config>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\soldier\soldier_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_rpg7 \n
			ammo_og-7b \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
	</specific_character>

<specific_character id="damn_garik" team_default = "1">
		<name>damn_garik_name</name>
		<icon>ui_npc_u_stalker_neytral_hood_5</icon>
		<community>stalker</community>
		<rank>650</rank>
		<reputation>600</reputation>
		<snd_config>characters_voice\human_01\newbie\</snd_config>

		<visual>actors\quest\garik</visual>
		<supplies>
		
			[spawn] \n
			wpn_bm16_long \n
			device_torch \n
			wpn_binoc = 1 \n
			
			</supplies>
			
#include "gameplay\character_criticals_5.xml"
	</specific_character>

	<!--
		
<specific_character id="esc_donut_stalker" team_default = "1">
<name>esc_donut</name>
<icon>ui_npc_u_green_stalker_4</icon>
<bio>esc_donut_stalker</bio>
 
<class>esc_donut_stalker</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>434</rank>
<reputation>50</reputation>
<money min="600" max="10000" infinitive="0"/>
 
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>mega_cherv\tolstyak</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 4 \n
</supplies>
 

<start_dialog>esc_donut_start</start_dialog>
 
#include "gameplay\character_criticals_4.xml"
</specific_character>	-->


	
	</xml>