[wpn_rg-6]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 2
        $spawn                           = "weapons\rg-6"
        GroupControlSection              = spawn_group
        PDM_disp_accel_factor            = 1.1
        PDM_disp_base                    = 1.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 1.1
        ammo_class                       = ammo_vog-25, ammo_vog-25p
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 6
        animation_slot                   = 10
        bullet_speed                     = 76
        cam_dispersion                   = 4.0
        cam_dispersion_frac              = 0.1
        cam_dispersion_inc               = 5.0
        cam_max_angle                    = 12
        cam_max_angle_horz               = 5.0
        cam_relax_speed                  = 2.0
        cam_relax_speed_ai               = 360
        cam_step_angle_horz              = 0.5
        cform                            = skeleton
        class                            = WP_RG6
        condition_queue_shot_dec         = 0.00002
        condition_shot_dec               = 0.00003
        cost                             = 11000
        description                      = enc_weapons1_wpn-rg-6
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_main_weapon_type              = 4
        ef_weapon_type                   = 9
        fire_dispersion_base             = 0.5
        fire_dispersion_condition_factor = 5
        fire_distance                    = 100
        fire_point                       = 0.0, 0.120, 0.452
        fire_point2                      = 0.0, 0.120, 0.452
        flame_particles                  = weapons\generic_weapon05
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 210
        hit_power                        = 1.5
        hit_type                         = fire_wound
        holder_fov_modifier              = 1.0
        holder_range_modifier            = 1.0
        hud                              = wpn_rg-6_hud
        icon                             = ui_inGame2_upgrade_weapon_RG6
        inv_grid_height                  = 2
        inv_grid_width                   = 4
        inv_grid_x                       = 0
        inv_grid_y                       = 8
        inv_name                         = wpn-rg-6
        inv_name_short                   = wpn-rg-6
        inv_weight                       = 6.2
        kill_msg_height                  = 30
        kill_msg_width                   = 68
        kill_msg_x                       = 0
        kill_msg_y                       = 172
        launch_speed                     = 76
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 6.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 50
        min_radius                       = 20
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.02
        misfire_probability              = 0.003
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.001
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.026, -0.111, 0.
        rpm                              = 100
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 0
        scope_zoom_factor                = 55
        shell_point                      = 0.0, 0.120, 0.20
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_add_cartridge                = weapons\rg6_reload
        snd_close_weapon                 = weapons\rg6_reload_end
        snd_draw                         = weapons\generic_draw
        snd_empty                        = weapons\generic_empty
        snd_holster                      = weapons\generic_holster
        snd_open_weapon                  = weapons\rg6_reload_start
        snd_reload                       = weapons\rg6_reload
        snd_shoot                        = weapons\gen_grenshoot
        snd_shoot_duplet                 = weapons\toz34_shoot_both
        sprint_allowed                   = false
        startup_ammo                     = 0
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -15, -9, 110
        strap_position                   = -0.26, -0.11, 0.15
        tri_state_reload                 = on
        upgr_icon                             = ui_inGame2_upgrade_weapon_RG6
        upgr_icon_height                 = 141
        upgr_icon_width                  = 290
        upgr_icon_x                      = 596
        upgr_icon_y                      = 864
        visual                           = weapons\rg-6\wpn_rg-6.ogf
        weapon_class                     = heavy_weapon
        zoom_enabled                     = true
 
[wpn_rg-6_hud]:hud_base
	zoom_hide_crosshair		= true

	hands_position				= -0.013000,-0.176999,0.118000
	hands_orientation			= 6.250005,-0.649999,0.000000
	hands_position_16x9				= -0.029000,-0.186000,0.112000
	hands_orientation_16x9			= 1.699999,0.000001,0.600000

	item_position				= -0.003178,0.002246,0.000581
	item_orientation			= -181.191742,180.482727,-180.330688

	shell_point					= 0,0,0
	shell_dir               = 0.0, 1.0, 0.0
	shell_bone					= wpn_body

	fire_point				= -0.0,0.0,0.513
	fire_bone               = wpn_body

	attach_place_idx		= 0
	item_visual					= dynamics\weapons\wpn_rg6\wpn_rg6_hud.ogf

	anim_show			      	= rg6_draw
	anim_hide			      	= rg6_holster
	anim_idle			      	= rg6_idle
	anim_idle_aim			   = rg6_idle_aim
	anim_idle_moving		   = rg6_idle_moving
	anim_idle_sprint		   = rg6_idle_sprint
	anim_open				= rg6_reload_start
	anim_add_cartridge			= rg6_reload
	anim_close					= rg6_reload_end
	anim_shots					= rg6_shoot
	anim_bore						= rg6_idle_bore

	aim_hud_offset_pos				= -0.120001,0.012000,0.156500
	aim_hud_offset_rot				= 0.025000,0.075000,-0.002500
	aim_hud_offset_pos_16x9				= -0.091000,0.000500,0.120000
	aim_hud_offset_rot_16x9				= -0.010000,-0.010000,0.000000

	gl_hud_offset_pos			= 0,0,0
	gl_hud_offset_rot			= 0,0,0

	lean_hud_offset_pos		= 0,0,0
	lean_hud_offset_rot		= 0,0,0
