<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="st_up_arm_n0_descr">
		<text>Installation of the plates increases protection from firearms.</text>
	</string>
	<string id="st_up_arm_n1_descr">
		<text>Easy costume design can be facilitate by replacing components at the lighter.</text>
	</string>
	<string id="enc_weapons1_wpn-groza_m2">
		<text>Personal "Tunder" of the Major from NII. It has self-made improvements and an expanded magazine. Valuable and useful thing in the Zone.</text>
	</string>
	<string id="ammo_762x39_s">
		<text>Ammo 7. 62x39 mm</text>
	</string>
	<string id="ammo_762x39_s_s">
		<text>7,62</text>
	</string>
	<string id="ammo_762x39_ap">
		<text>Ammo 7. 62x39 mm BP</text>
	</string>
	<string id="ammo_762x39_ap_s">
		<text>7,62õ39 BP</text>
	</string>
	<string id="nauchniy_outfit_name">
		<text>Scientist's robe</text>
	</string>
	<string id="nauchniy_outfit_description">
		<text>The usual robe, which wear scientists in laboratories.</text>
	</string>
	<string id="wpn-ak74_m0">
		<text>AK of the doomed one</text>
	</string>
	<string id="enc_weapons1_wpn-ak74_m0">
		<text>A very old and rusty AK, which, perhaps, will survive its latest shootout.</text>
	</string>
	<string id="wpn-akms_m1">
		<text>Sniper AKMS</text>
	</string>
	<string id="enc_weapons1_wpn-akms_m1">
		<text>Modification AKMS for sniping. Much more precisely than ordinary counterpart, but it shoots only single shots. The optics embedded into the body of the weapon.</text>
	</string>
	<string id="st_up_weap_n1_nm">	
		<text>Relief of the construction</text>
	</string>
	<string id="st_up_weap_n1_descr">	
		<text> Some metal components, if possible, will be replaced by the same polymer. </text>
	</string>
	<string id="st_up_weap_n2_nm">	
		<text>Pipe replacement</text>
	</string>
	<string id="st_up_weap_n2_descr">	
		<text> Pipe replacement on the same of a light metal. Quality and reliability get worse, but the weight of the grenade launcher even allows you to sprint with it. </text>
	</string>
	<string id="st_up_weap_n3_nm">	
		<text>Rebalancing of pipe</text>
	</string>
	<string id="st_up_weap_n3_descr">	
		<text> A small pipe elongation can improve flatness of flight of the grenade. </text>
	</string>
	<string id="st_up_weap_n4_nm">	
		<text>Improvement of firing mechanism</text>
	</string>
	<string id="st_up_weap_n4_descr">	
		<text> Replacement of firing mechanism for a more reliable and modern increases the initial velocity of flight of the grenade. </text>
	</string>
	
	<string id="sid_find_monster_part_descr">	
		<text>To find and bring Sidorovich ordered part of the monster.</text>
	</string>
	<string id="sid_find_tail">	
		<text>Find a tail of a blind dog</text>
	</string>
	<string id="sid_find_tail_text">	
		<text>One Man from the mainland buys mutants parts. Maybe to brag, maybe to sew clothes. I need the tail of a blind dog for him..</text>
	</string>
	<string id="sid_find_zombie_hand">	
		<text>Find a zombie hand</text>
	</string>
	<string id="sid_find_zombie_hand_text">	
		<text>Sometimes I sell to the scientists in small batches parts of the monsters, and now sending zombie hands. Bring me one.</text>
	</string>
	<string id="sid_find_karlik_ear">	
		<text>Find dwarf's ear</text>
	</string>
	<string id="sid_find_karlik_ear_text">	
		<text>I recently heard a story... Now I want to check. For that I need the ear of the dwarf.</text>
	</string>
	<string id="sid_find_pseudo_tail">	
		<text>Find a pseudodog tail</text>
	</string>
	<string id="sid_find_pseudo_tail_text">	
		<text>The pseudodog is a dangerous opponent, and therefore trophies of it are valued. So bring me a tail.</text>
	</string>
	<string id="sid_find_artefact_descr">	
		<text>Find and bring to Sidorovich ordered artifact.</text>
	</string>
	<string id="sid_find_artefact_1">
		<text>Find a "Jellyfish"</text>
	</string>
	<string id="sid_find_artefact_1_text">
		<text>My main business is trade of artifacts. I need them always. Now, for example, I need "Jellyfish"</text>
	</string>
	<string id="sid_find_artefact_2">	
		<text>Find a "Wrenched"</text>
	</string>
	<string id="sid_find_artefact_2_text">
		<text>My main business is trade of artifacts. I need them always. Now, for example, I need "Wrenched"</text>
	</string>
	<string id="sid_find_artefact_3">	
		<text>Find a "Slime"</text>
	</string>
	<string id="sid_find_artefact_3_text">
		<text>My main business is trade of artifacts. I need them always. Now, for example, I need "Slime"</text>
	</string>
	<string id="sid_find_artefact_4">	
		<text>Find a "Droplets"</text>
	</string>
	<string id="sid_find_artefact_4_text">
		<text>My main business is trade of artifacts. I need them always. Now, for example, I need "Droplets"</text>
	</string>
	<string id="sid_find_artefact_5">	
		<text>Find a "Thorn"</text>
	</string>
	<string id="sid_find_artefact_5_text">
		<text>My main business is trade of artifacts. I need them always. Now, for example, I need "Thorn"</text>
	</string>
	<string id="sid_find_artefact_6">	
		<text>Find a "Sparkler"</text>
	</string>
	<string id="sid_find_artefact_6_text">
		<text>My main business is trade of artifacts. I need them always. Now, for example, I need "Sparkler"</text>
	</string>
	<string id="gar_ser_kill_mutants_descr">
		<text>Kill mutants at the request of Seriy.</text>
	</string>
	<string id="gar_ser_kill_bandits_descr">
		<text>Kill bandits at the request of Seriy.</text>
	</string>
	<string id="gar_ser_kill_dogs">
		<text>Kill dogs on the Garbage</text>
	</string>
	<string id="gar_ser_kill_dogs_text">
		<text>Showed up a huge pack of dogs in the West of the Garbage. We can't go to the Agroprom and at all to walk is scary. Do you will deal with them? </text>
	</string>
	<string id="gar_ser_kill_bandits1">
		<text>Kill the bandits near the construction site</text>
	</string>
	<string id="gar_ser_kill_bandits2">
		<text>Kill the bandits near the road to Agroprom</text>
	</string>
	<string id="gar_ser_kill_bandits3">
		<text>Kill the bandits near the hangar</text>
	</string>
	<string id="gar_ser_kill_bandits_text">
		<text>We've killed the bandits here, but there are a lot of them at the Garbage. I want to get rid of them and free the Garbage for stalkers.</text>
	</string>
	<string id="gar_ser_kill_boars">
		<text>Kill boars on the Garbage</text>
	</string>
	<string id="gar_ser_kill_boars_text">	
		<text>These monsters are running around right near our camp. I'm tired already, to be honest. Will deal with them?</text>
	</string>
	<string id="gar_ser_kill_chimeras">
		<text>Kill chimeras</text>
	</string>
	<string id="gar_ser_kill_chimeras_text">	
		<text>Have you met chimeras? The most ferocious monsters in Zone. I was even scared to sleep while they're here. Will you kill them?</text>
	</string>
	<string id="gar_ser_bring_meat_descr">
		<text>Bring meat for Seriy</text>
	</string>
	<string id="gar_ser_bring_meat1">
		<text>Bring crow's meat</text>
	</string>
	<string id="gar_ser_bring_meat_1_text">
		<text>I would like to try to cook one recipe, but I need crow's meat.</text>
	</string>
	<string id="gar_ser_bring_meat2">
		<text>Bring rat's meat</text>
	</string>
	<string id="gar_ser_bring_meat_2_text">
		<text>Crow meat I already have, but the recipe still have the meat of rats.</text>
	</string>	
	<string id="gar_ser_bring_mutant_part_descr">
		<text>Bring the mutant's part to Seriy</text>
	</string>
	<string id="gar_ser_bring_item1">
		<text>Bring a zombie's hand</text>
	</string>
	<string id="gar_ser_bring_zombie_hand_text">
		<text>I've promised scientists to get zombie's hand a long time ago, but I'm too lazy to do that now. I'd prefer to give you a half of my payment to get it and then I'll just bring it to them.</text>
	</string>
	<string id="gar_ser_bring_item2">
		<text>Bring fracture's hand</text>
	</string>
	<string id="gar_ser_bring_fracture_hand_text">
		<text>I've completely forgotten that I also need fracture's hand. Will you get it for me?</text>
	</string>
	<string id="agr_mole_kill_mutants_descr">
		<text>Help Mole wipe out the mutants</text>
	</string>
	<string id="agr_mole_kill_dogs_1">
		<text>Kill the dogs on the hill</text>
	</string>
	<string id="agr_mole_kill_dogs_1_text">
		<text>Seen the doggies? There's this pack always messing things up. I've had enough! Kill'em.</text>
	</string>
	<string id="agr_mole_kill_dogs_2">
		<text>Kill the dogs over the hill</text>
	</string>
	<string id="agr_mole_kill_dogs_2_text">
		<text>Have you killed the dogs over the hill? I'm sick of them.</text>
	</string>
	<string id="agr_mole_kill_boars">
		<text>Kill the squealing boars</text>
	</string>
	<string id="agr_mole_kill_boars_text">
		<text>Boars are always running into anomalies and then squeal like stuck pigs. That's annoying, especialy at night. Finish them off.</text>
	</string>
	<string id="agr_kill_swamp_flesh">
		<text>Kill the fleshes</text>
	</string>
	<string id="agr_kill_swamp_flesh_text">
		<text>So I wanted to go out, get some artifacts. And there were some fleshes I didn't want to spend ammo on. But I don't mind paying someone to kill them.</text>
	</string>
	<string id="general_bring_item_descr">
		<text>Get the requested item to the client.</text>
	</string>
	
	
	<string id="st_prop_scope_x">
		<text>x</text>
  </string>
  <string id="st_prop_scope_xx">
		<text>Magnification upgrade</text>
  </string>
  <string id="st_prop_scope_xx_8">
		<text>8x Scope</text>
  </string>
  <string id="st_prop_scope_xx_10">
		<text>10x Scope</text>
  </string>
  <string id="st_prop_radius">
		<text>Detection range +</text>
  </string>
  <string id="st_prop_af_db">
		<text>Database upgrade</text>
  </string>
  <string id="st_up_detect_af_db_name">
		<text>Firmware update</text>
  </string>
  <string id="st_up_detect_af_db_desc">
		<text> System patch expands the database by adding new types of artifacts. </text>
  </string>
  <string id="prop_af_db_zhrk">
		<text>Database: Burner artifacts</text>
  </string>
  <string id="prop_af_db_vrnk">
		<text>Database: Vortex artifacts</text>
  </string>
  <string id="prop_af_db_krsl">
		<text>Database: Whirligig artifacts</text>
  </string>
  <string id="prop_af_db_trpl">
		<text>Database: Springboard artifacts</text>
  </string>
  <string id="prop_af_db_lktr">
		<text>Database: Electro artifacts</text>
  </string>
  <string id="prop_af_db_hldc">
		<text>Database: Witches' Jelly artifacts</text>
  </string>
  <string id="prop_af_db_rvls">
		<text>Database: Rusty hair artifacts</text>
  </string>
  <string id="prop_af_db_pstk">
		<text>Database: Dummy artifacts</text>
  </string>
  <string id="prop_af_db_zhph">
		<text>Database: Burnt fuzz artifacts</text>
  </string>
  <string id="prop_af_db_przt">
		<text>Database: Parasite artifacts</text>
  </string>
  <string id="prop_af_db_tsmt">
		<text>Database: Transmuted artifacts</text>
  </string>
  <string id="st_up_binoc_1_name">
		<text>Leather patches</text>
  </string>
  <string id="st_up_binoc_1_descr">
		<text> Leather patches with finger rests. Slightly increases the size of binoculars but improves ergonomics.</text>
  </string>
  <string id="st_up_detect_radius_name">
		<text>Detector systems upgrade</text>
  </string>
  <string id="st_up_detect_radius_desc">
		<text> Detector systems upgrade allows to increase its working radius. </text>
  </string>
  <string id="st_up_detect_radius_2_name">
		<text>Powerful antennas</text>
  </string>
  <string id="st_up_detect_radius_2_desc">
		<text> New antennas almost double detector coverage thus enhancing its working radius. </text>
  </string>
  <string id="st_m">
		<text>m</text>
  </string>
  <string id="st_upgr_experience">
		<text>technician lacks expertise</text>
  </string>
  <string id="st_upgr_materials">
		<text>technician lacks resources</text>
  </string>
  <string id="st_upgr_relation">
		<text>technician's disposition isn't good enough</text>
  </string>
  <string id="st_prop_zoom">
		<text>Increased zoom</text>
  </string>
  <string id="ui_inv_psy_health_restore_speed">
		<text>Psi-emissions</text>
  </string>
  <string id="ui_inv_outfit_add_weight">
		<text>Additional weight</text>
  </string>
  <string id="ui_inv_outfit_add_weight2">
		<text>Additional weight</text>
  </string>
  <string id="ui_inv_outfit_sprint_allowed">
		<text>Sprint possibility</text>
  </string>
  <string id="binocular_reg_name">
		<text>Army binoculars BCFC 4-8x35</text>
  </string>
  <string id="binocular_reg_nm">
		<text>Binoculars BCFC</text>
  </string>
  <string id="binocular_reg_descr">
		<text>Military binoculars made in USSR. It is equipped with stadiametric rangefinder and an independent focus-adjusting mechanism. Its main advantage over foreign competition is the price. The main drawback is the weight.</text>
  </string>
  <string id="binocular_modif_name">
		<text>Army binoculars BCFC 6-12x35</text>
  </string>
  <string id="binocular_modif_descr">
		<text>Enhanced version of common military binoculars. Its main advantage over foreign comçetition is increased service life and lower price. The main drawback is its weight and poor ergonomics.</text>
  </string>
  <string id="binocular_electron_name">
		<text>Binoculars "Vitacom" 6-12x35</text>
  </string>
  <string id="binocular_electron_nm">
		<text>Binoculars "Vitacom"</text>
  </string>
  <string id="binocular_electron_descr">
		<text>Japanese binoculars. It's light, has high magnification lenses, mechanical zoom and can be retrofitted with electronic components. Main drawback - extremely high price.</text>
  </string>
  <string id="st_nightvis_1">
		<text>PNV-01 "Vampir"</text>
	</string>
	<string id="st_nightvis_1_descr">
		<text>An entry-level, cheap, Chinese personal 'Gen1' night vision device. It offers some basic help in the dark, but the picture quality leaves a lot to be desired. Supposedly named after a WW2 German 'Gen0' night vision device, it quickly acquired an ironic meaning - that you'll be as blind as a bat anyway.</text>
	</string>
	<string id="st_nightvis_2">
		<text>1PN42 "Blue Moon"</text>
	</string>
	<string id="st_nightvis_2_descr">
		<text>An advanced, 'Gen2', domestic personal night vision device that probably 'fell off of a military truck'. It provides a good picture quality and moderately good brightness. A true must-have for any Stalker on a night expedition, as you'll have to have a 'once in a blue moon' luck to survive without a pair of these!</text>
	</string>
	<string id="st_nightvis_3">
		<text>ANV-01 "North Star"</text>
	</string>
	<string id="st_nightvis_3_descr">
		<text>An advanced modification of a military night vision device, performed by the scientists stationed in the Lake Yantar bunker. By adding a sliver from the 'Flash' artefact, the goggles gaines an unrivaled picture quality, along with an eerily bright, white picture. The nickname it was given was supposed to be poetic, describing how these goggles are supposed to guide their wearers just like the North Star, but rumors are that the one that came up with it was a fan of 'girly chinese cartoons'.</text>
	</string>
		<string id="mutant_chimera_hand_name">
		<text>Chimera hand</text>
	</string>
	<string id="mutant_chimera_hand_descr">
		<text>A hand cut off from one of the most dangerous beasts in the Zone - the Chimera. The paper-thin skin is covered with coarse, short hairs like on a dog, and the steel-hard claws look as if they would flail a man effortlessly.</text>
	</string>
	<string id="mutant_giant_eye_name">
		<text>Pseudogian eye</text>
	</string>
	<string id="mutant_giant_eye_descr">
		<text>An intact eye plucked out of the skull of a the Zone's flesh and bone tank - the Giant. Much bigger than a normal human eye, it's capable of picking up the faintest traces of light, one a human eye would be blind to.</text>
	</string>
	<string id="mutant_tushkano_tail_name">
		<text>Tushkano tail</text>
	</string>
	<string id="mutant_tushkano_tail_descr">
		<text>A tail from a Tushkano, one of the most annoying things in the Zone besides the lack of toilet paper. Lanky, smelly, with some spots of hair, it won't fetch a great price, provided someone will buy one in the first place.</text>
	</string>
	<string id="mutant_swampbeast_nose_name">
		<text>Swambbeast nose</text>
	</string>
	<string id="mutant_swampbeast_nose_descr">
		<text>The olfactory organ of the clumsy swampbeast is nothing to scoff at. According to the eggheads at Lake Yantar, the swampbeast nose has more olfactory receptors than a dog.</text>
	</string>
	<string id="mutant_karlito_hand_name">
		<text>Dwarf hand</text>
	</string>
	<string id="mutant_karlito_hand_descr">
		<text>Hand severed from one of the rarest encounters in the Zone - a braun Dwarf. One can feel the hardness of the skin, as if it's made from steel.</text>
	</string>
	<string id="wpn-addon-silencer45">
		<text>Silencer for .45 cal</text>
	</string>
	<string id="enc_weapons1_wpn-addon-silencer45">
		<text>A silencer for pistols using .44 or .45 cal rounds.</text>
	</string>
	<string id="wpn-addon-silencer5_45">
		<text>Silencer for 5.45 mm</text>
	</string>
	<string id="enc_weapons1_wpn-addon-silencer5_45">
		<text>A silencer for rifles using 5.45 mm USSR rounds.</text>
	</string>
	<string id="wpn-addon-silencer5_56">
		<text>Silencer for 5.56 mm</text>
	</string>
	<string id="enc_weapons1_wpn-addon-silencer5_56">
		<text>A silencer for rifles using 5.56 mm NATO rounds.</text>
	</string>
	<string id="wpn-addon-silencer939">
		<text>Silencer for 9x39 mm</text>
	</string>
	<string id="enc_weapons1_wpn-addon-silencer939">
		<text>A silencer for rifles using 9x39 mm rounds.</text>
	</string>
	<string id="wpn-addon-silencer7_62">
		<text>Silencer for 7.62 mm</text>
	</string>
	<string id="enc_weapons1_wpn-addon-silencer7_62">
		<text>A silencer for rifles using 7.62 mm rounds.</text>
	</string>
	<string id="wpn-addon-silencer918">
		<text>Silencer for 9 mm</text>
	</string>
	<string id="enc_weapons1_wpn-addon-silencer918">
		<text>A silencer for pistols using 9x18 or 9x19 mm rounds.</text>
	</string>
	<string id="upgr_data_main">
		<text>upgrades data</text>
	</string>
	<string id="upg_info_soldier_outfit_name">
		<text>To the blok-post commander.txt</text>
	</string>
	<string id="upg_info_soldier_outfit_nm">
		<text>Army suits</text>
	</string>
	<string id="upg_info_soldier_outfit_text">
		<text>To the commander of the post. Take very seriously. We have no more money to continuously provide you with new costumes, but, apparently, soon we will not be able to pick up the costumes and send them for repair to the manufacturer. So at every blok-post should be assigned a technician. Here's a diagram, a description, in General, all the technician needs to repair the costumes.</text>
	</string>
	<string id="upg_info_military_outfit_nm">
		<text>Êîñòþìû ñïåöíàçà</text>
	</string>
	<string id="upg_info_military_outfit_text">
		<text>Constructive scheme, technical characteristics, full description. Everything you need to improve this type of costume. Very useful and important information.</text>
	</string>
	<string id="pda_btn_skiped">
		<text>Cancelled</text>
	</string>
  <string id="pda_btn_skiped_hint">
		<text>Show cancelled tasks</text>
  </string>  
	<string id="general_reserved_task">
		<text>Mission cancelled:</text>
	</string>
	<string id="st_no_trade_tip_1">
		<text>The trader isn’t interested in items like this.</text>
	</string>
	<string id="st_no_trade_tip_2">
		<text>The item is too damaged to be traded.</text>
	</string>
	<string id="st_no_repair_tip_2">
		<text>The item is too damaged to be repaired.</text>
	</string>
	<string id="st_detector1">
		<text>Detector "Echo"</text>
	</string>
		<string id="st_detector1_descr">
		<text>The latest, experimental device, which according to the constructors should identify artefacts. Many mistakes have been made in the design, therefore it's not popular. The list of artefacts it detects is very limited.</text>
	</string>
	<string id="st_detector2">
		<text>Detector "Bear"</text>
	</string>
	<string id="st_detector2_descr">
		<text>This last generation anomalous activity detector can be used to locate anomalous formations and has a colour diode panel, which not only indicates the direction of artefacts, but also measures the distance to them. To switch to artefact search mode, open the device's front cover. Unfortunately, the device is programmed with a somewhat outdated list of detectable artefacts.</text>
	</string>
	<string id="st_detector3">
		<text>Detector "Veles"</text>
	</string>
	<string id="st_detector3_descr">
		<text>A next generation scientific detection scanner. Thanks to three modernized detection chambers, the position of artefacts is shown on a special display screen. When closed, the device registers only radiation and anomalies. To switch to artefact search mode, open the front LED display. When in search mode, the detector is capable of locating all artefacts known to science.</text>
	</string>
	<string id="st_detector4">
		<text>Detector "Svarog"</text>
	</string>
	<string id="st_detector4_descr">
		<text>A prototype of an expanded functionality anomalous frequency scanner. This device comes with a program used to identify static areas of anomalous activity stored in its database, while retaining the ability to locate artefacts. The position of anomalous areas and artefacts is displayed on a special screen. The artefact search mode, which can be activated by opening the front LED display, has been modified to detect anomalous formations currently unknown to science.</text>
	</string>
	<string id="st_toolkit_1_desc">
		<text>Basic toolkit "Young technician". It's hardly suitable for work, which needs subtlety, but it conditions of total lack of tools in the Zone can be useful for thrifty one's.</text>
	</string>
	<string id="st_toolkit_1_name">
		<text>Tools for rough work</text>
	</string>
	<string id="st_toolkit_2_desc">
		<text>Not a bad set of tools. Apparently, carefully selected by an experienced master "for himself, dear." Despite the years, all the tools have been well preserved.</text>
	</string>
	<string id="st_toolkit_2_name">
		<text>Tools for fine work</text>
	</string>
	<string id="device-torch-adv">
		<text>Advanced flashlight.</text>
	</string>
	<string id="device-torch-eco">
		<text>Low-voltage flashlight</text>
	</string>
	<string id="enc_equipment_devic_device-torch3">
		<text>A flashlight made by the Zone's native technicians in response to the deficiency of batteries. By lowering the voltage, the power consumption dropped dramaticaly, at the obvious expense of light intensity.</text>
	</string>	
		<string id="enc_equipment_devic_device-torch2">
		<text>A military grade flashlight, with and a much wider and brighter beam, at the expense of a greater battery drain.</text>
	</string>
		<string id="enc_weapons1_ammo_ammo_762x39_s">
		<text>Standard army 7.62x39 ammunition. It packs a mean punch and is cheap and plentiful, since army supplies tend to 'fall off trucks'.</text>
	</string>
		<string id="enc_weapons1_ammo_ammo_762x39_ap">
		<text>Imported chinese steel core ammunition that has improved penetration against body armor.</text>
	</string>
		<string id="wpn_fort_m2_name">
		<text>Fort-15A</text>
	</string>
		<string id="wpn_fort_m2_descr">
		<text>A special, experimental model of the Fort-15. Thanks to changes in the internal mechanisms, it can now fire in full-auto mode. To make such a fire rate viable, the magazine was also enlarged.</text>
	</string>
		<string id="enc_weapons1_wpn-groza_m2-1">
		<text>A custom Groza variant, made for the commander of the Agroprom Research Institure. Besides being rechambered to a more common round, it features the ability to use bigger magazines, and with its mechanisms strenghtened for the harsh conditions of the Zone.</text>
	</string>
		<string id="wpn-44_magnum_m1">
		<text>Borov's Pecker</text>
	</string>
		<string id="enc_weapons1_wpn_44_magnum_m1">
		<text>A .44 Magnum revolver, 'liberated' from the cold, dead hands of the bandit leader, Borov. One can see 'KHUI' crudely carved into the handle. One can wonder what the author of this inscription meant...</text>
	</string>
	<string id="st_detector1a">
		<text>Ohra</text>
	</string>
	<string id="st_detector1a_descr">
		<text>A special, custom-made variant of the Echo detector. It features all the possible upgrades from the base model, and has been given a nice ochre color, hence it's name.</text>
	</string>
  <string id="st_addon_scope_susat_custom">
		<text>SUSAT Mera scope</text>
  </string>
  <string id="st_addon_scope">
		<text>PSO-1m scope</text>
  </string>
  <string id="st_addon_scope_descr">
		<text>A common Soviet-made 5.0x fixed zoom optical scope with a range scale. Attached to weapons by means of a dovetail mount, which is standard in Warsaw Pact countries.</text>
  </string>
  <string id="st_addon_scope_detector">
		<text>PSS-2x scope</text>
  </string>
  <string id="st_addon_scope_detector_descr">
		<text>A 5.0x fixed zoom optical scope with a built-in heat visor used to identify heat sources typical of the human body. Designed for use by special forces. Attached to weapons by means of a dovetail mount.</text>
  </string>
  <string id="st_addon_scope_night_vision">
		<text>NSPU-3 scope</text>
  </string>
  <string id="st_addon_scope_night_vision_descr">
		<text>An image intensifier night vision 5.0x fixed zoom scope for combat in darkness. Attached to weapons by means of a dovetail mount.</text>
  </string>
    <string id="st_addon_scope_var">
		<text>PO 3-9x24 scope</text>
  </string>
  <string id="st_addon_scope_var_descr">
		<text>A variable zoom sniper scope. Attached to weapons by means of a dovetail mount.</text>
  </string>
  <string id="st_addon_scope_susat">
		<text>SUSAT 4x scope</text>
  </string>
  <string id="st_addon_scope_susat_custom_descr">
		<text>An adjustable long-range 1.6-4x zoom scope that can use automatic adjustment to provide greater fire effectiveness. Attached to weapons by means of the NATO-standard Picatinny rail.</text>
  </string>
  <string id="st_addon_scope_susat_descr">
		<text>A 4x fixed zoom scope produced primarily in Western countries. Attached to weapons by means of the NATO-standard Picatinny rail. Often used for accurate fire from small arms at medium to long range.</text>
  </string>
  <string id="st_addon_scope_susat_dusk">
		<text>SUSAT Twilight x1.6 scope</text>
  </string>
  <string id="st_addon_scope_susat_dusk_descr">
		<text>An optical SUSAT 1.6x higher contrast scope for combat in reduced lighting conditions. Attached to weapons by means of the NATO-standard Picatinny rail.</text>
  </string>
  <string id="st_addon_scope_susat_night_vision">
		<text>SUSAT Night x4 scope</text>
  </string>
  <string id="st_addon_scope_susat_night_vision_descr">
		<text>A 4.0x fixed zoom scope with a night vision device for long range combat in darkness. Attached to weapons by means of the NATO-standard Picatinny rail.</text>
  </string>
  <string id="st_addon_scope_susat_x1.6">
		<text>SUSAT 1.6x scope</text>
  </string>
  <string id="st_addon_scope_susat_x1.6_descr">
		<text>An optical SUSAT 1.6x scope for combat at short to medium range. Attached to weapons by means of the NATO-standard Picatinny rail.</text>
  </string>
  <string id="st_addon_scope_x2.7">
		<text>PSU-1 scope</text>
  </string>
  <string id="st_addon_scope_x2.7_descr">
		<text>A 2.7x optical scope for urban combat at medium range. Attached to weapons by means of a dovetail mount.</text>
  </string>
  <string id="st_wpn_rp">
		<text>RP-74</text>
  </string>
  <string id="st_wpn_rp_descr">
		<text>This belt-fed machine gun is a portable modification with a complex two-stage feeding system. Despite its weight and low precision, this LMG has found admirers in the Zone. Used primarily to fight off outnumbering enemy forces during faction conflicts and clear out mutant lairs.</text>
  </string>
  <string id="st_wpn_protecta">
    <text>Eliminator</text>
  </string>
  <string id="st_wpn_protecta_descr">
		<text>A smoothbore combat revolver-type shotgun intended to provide extreme firepower for militarized units. The weapon benefits from a large magazine and a high effective rate of fire, but its bulkiness and considerable weight, combined with a long reload time, are the price to be paid for these advantages. Rare in the Zone and is used primarily to clear closed spaces of mutants.</text>
  </string>
	<string id="st_toolkit_3_desc">
		<text>Professional set of tools for fine-tuning the equipment; The inscription on the box says that it was made in the GDR. The one that is included in the kit is sufficient for almost any adjustment and calibration work.</text>
	</string>
	<string id="st_toolkit_3_name">
		<text>Calibration tools</text>
	</string>
	<string id="st_upg_electro_accur">
  <text>Electronic stabilization</text>
 </string>
 <string id="st_upg_electro_accur_descr">
  <text>Automatic bullet pulse adjustment. Significantly improves shooting accuracy.</text>
 </string>
<string id="upg_info_f2000_nm">
  <text>F2000</text>
 </string>
 <string id="upg_info_f2000_text">
  <text>Detailed information with all necessary schemes for F2000, allowing to increase the rate of fire.</text>
 </string>
<string id="upg_info_lr300_nm">
  <text>LR-300</text>
 </string>
 <string id="upg_info_lr300_text">
  <text>Detailed information with all necessary schemes for LR-300, allowing to reduce wear and tear.</text>
 </string>
 <string id="upg_info_g36_nm">
  <text>G36</text>
 </string>
 <string id="upg_info_g36_text">
  <text>Detailed information with all necessary schemes for G36, allowing to reduce the return.</text>
 </string>
<string id="upg_info_sig550_nm">
  <text>SG 550</text>
 </string>
 <string id="upg_info_sig550_text">
  <text>Detailed information with all the necessary schemes for the SG 550, allowing to increase the accuracy.</text>
 </string>
<string id="upg_info_beretta_nm">
  <text>92FS</text>
 </string>
 <string id="upg_info_beretta_text">
  <text>Detailed information with all necessary schemes for the 92FS, allowing to set the automatic mode of shooting.</text>
 </string>
<string id="upg_info_sig220_nm">
  <text>P220</text>
 </string>
 <string id="upg_info_sig220_text">
  <text>Detailed information with all necessary schemes for P220, allowing you to set the shooting mode by 3 rounds.</text>
 </string>
<string id="upg_info_usp45_nm">
  <text>USP</text>
 </string>
 <string id="upg_info_usp45_text">
  <text>Detailed information with all necessary schemes for USP, allowing to establish automatic shooting mode.</text>
 </string>
<string id="upg_info_walther_nm">
  <text>P99</text>
 </string>
 <string id="upg_info_walther_text">
  <text>Detailed information with all the necessary schemes for the P99, allowing you to set the shooting mode for 3 rounds.</text>
 </string>
<string id="upg_info_protecta_nm">
  <text>Protecta</text>
 </string>
 <string id="upg_info_protecta_text">
  <text>Detailed information with all necessary schemes for Protecta, allowing to set automatic shooting mode.</text>
 </string>
<string id="upg_info_spas12_nm">
  <text>SPAS-12</text>
 </string>
 <string id="upg_info_spas12_text">
  <text>Detailed information with all necessary schemes for SPAS-12, allowing to set automatic shooting mode.</text>
 </string>
<string id="upg_info_wincheaster1300_nm">
  <text>Wincheaster 1300</text>
 </string>
 <string id="upg_info_wincheaster1300_text">
  <text>Detailed information with all necessary schemes for the Wincheaster 1300, allowing to set the automatic shooting mode.</text>
 </string>
<string id="upg_info_ik_sys_nm">
  <text>Auto-capture targets in the sight</text>
 </string>
 <string id="upg_info_ik_sys_text">
  <text>Detail information with all necessary schemes for integration of infrared module, which provides you target sighting.</text>
 </string>	
<string id="upg_info_exo_nm">
  <text>Hydraulic boosters</text>
 </string>
 <string id="upg_info_exo_text">
  <text>Extensive info on hydraulic boosters allowing the wearer to sprint.</text>
 </string>

<string id="upg_info_health_nm">
  <text>Restoration system schematics</text>
 </string>
 <string id="upg_info_health_text">
  <text>Schematics of generation B injectors that introduce a combat mix of dubious content into the bloodstream, improving tissue regeneration and removing pain.</text>
 </string>

<string id="upg_info_power_nm">
  <text>Internal thermal regulation system schematics</text>
 </string>
 <string id="upg_info_power_text">
  <text>Schematics of bodysuit ventilation system with a prevention filter. Suited for work in contaminated areas increasing endurance.</text>
 </string>
<string id="upg_info_bleeding_nm">
  <text>Life support system schematics</text>
 </string>
 <string id="upg_info_bleeding_text">
  <text>Schematics of an integrated system that monitors the wearer's health and introduces coagulation agent into the bloodstream.</text>
 </string>
	<string id="agroprom_fixer_name">
		<text>Kulibin</text>
	</string>
	<string id="wave_registrator_name">
		<text>PSI-1 Brain wave scanner</text>
	</string>
	<string id="wave_registrator_descr">
		<text>A sophisticated device to detect, analyze and record any kind of telepathic disturbances.</text>
	</string>
	<string id="pda_item_name">
		<text>PDA</text>
	</string>
	<string id="item_megafon_name">
		<text>Megafon</text>
	</string>
	<string id="item_megafon_descr">
		<text>Megafon</text>
	</string>
	<string id="item_document_name">
		<text>Document</text>
	</string>
	<string id="item_document_descr">
		<text>TopSecret</text>
	</string>
	<string id="item_tranceiver_name">
		<text>Tranceiver</text>
	</string>
	<string id="item_tranceiver_descr">
		<text>Tranceiver</text>
	</string>
	<string id="item_pda_sid_name">
		<text>PDA for Sidor</text>
	</string>
	<string id="item_pda_fox_name">
		<text>Red Fox`s PDA</text>
	</string>
	<string id="item_pda_lucky_name">
		<text>Lucky's PDA</text>
	</string>
	<string id="item_pda_tiran_name">
		<text>Tiran`s PDA</text>
	</string>
	<string id="item_dolg_disc_name">
		<text>Dolg disc</text>
	</string>
	<string id="item_borov_docs_name">
		<text>Borov`s Documents</text>
	</string>
	<string id="item_borov_docs_descr">
		<text>OFFICIAL</text>
	</string>
	<string id="item_wc_map_name">
		<text>WC map</text>
	</string>
	<string id="item_wc_map_descr">
		<text>Only the brave shall pass!</text>
	</string>
	<string id="item_sheet_mus_name">
		<text>Sheet Music</text>
	</string>
	<string id="item_sheet_mus_descr">
		<text>Opus Drei</text>
	</string>
	<string id="item_pda_dima_name">
		<text>PDA for Dima</text>
	</string>
	<string id="item_lab_key_name">
		<text>Secret lab gate key</text>
	</string>
	<string id="item_pda_scient_name">
		<text>Scientists PDA</text>
	</string>
	<string id="item_dog_tags_name">
		<text>Dog tags</text>
	</string>
	<string id="item_dog_tags_descr">
		<text>Dog tags</text>
	</string>
	<string id="item_textolite_name">
		<text>Textolite</text>
	</string>
	<string id="item_extolite_descr">
		<text>Textolite</text>
	</string>
	<string id="item_wires_name">
		<text>Wires</text>
	</string>
	<string id="item_wires_descr">
		<text>Wires</text>
	</string>
	<string id="item_freedom_leader_name">
		<text>Svoboda Leader PDA</text>
	</string>
	<string id="item_maddog_cristal_name">
		<text>Mad Dog's Artifact</text>
	</string>
	<string id="item_scient_flash_card_name">
		<text>"Scientist" Flash card</text>
	</string>
	<string id="item_code_x18_name">
		<text>"Scientist" Flash card</text>
	</string>
	<string id="item_hermit_belong_name">
		<text>Hermit`s belongings</text>
	</string>
	<string id="item_hermit_belong_descr">
		<text>Hermit`s belongings</text>
	</string>
	<string id="item_lukash_mashine_name">
		<text>Lukash's machine</text>
	</string>
	<string id="item_lukash_mashine_descr">
		<text>Machine for Lukash</text>
	</string>
	<string id="item_batery_case_name">
		<text>Battery case</text>
	</string>
	<string id="item_sar_brick_name">
		<text>Brick</text>
	</string>
	<string id="item_sar_brick_descr">
		<text>Brick</text>
	</string>
	<string id="item_sar_tube_name">
		<text>Tube</text>
	</string>
	<string id="item_sar_tube_descr">
		<text>Metal tube</text>
	</string>
	<string id="item_sar_box_name">
		<text>Box</text>
	</string>
	<string id="item_sar_box_descr">
		<text>Wooden box</text>
	</string>
	<string id="item_scient_package_name">
		<text>Scientist package</text>
	</string>
	<string id="item_scient_package_descr">
		<text>Package for the scientist</text>
	</string>
	<string id="item_forg_toolkit_name">
		<text>Toolkit</text>
	</string>
	<string id="item_forg_toolkit_descr">
		<text>Small toolkit</text>
	</string>
	<string id="item_forg_transistors_name">
		<text>Transistors</text>
	</string>
	<string id="item_forg_transistors_descr">
		<text>Box of transistors</text>
	</string>
	<string id="item_forg_key_name">
		<text>Forgotten key</text>
	</string>
	<string id="item_forg_key_descr">
		<text>Key for Lukash</text>
	</string>
	<string id="item_bcr_calib_tools_name">
		<text>Calibration toolkit</text>
	</string>
	<string id="item_bcr_calib_tools_descr">
		<text>Tools for calibration</text>
	</string>
	<string id="item_bcr_basic_tools_name">
		<text>Basic toolkit</text>
	</string>
	<string id="item_bcr_basic_tools_descr">
		<text>Basic toolkit</text>
	</string>
	<string id="item_bcr_condensors_name">
		<text>Condensors</text>
	</string>
	<string id="item_bcr_condensors_descr">
		<text>Condensors</text>
	</string>
	<string id="item_bcr_code_59_name">
		<text>59</text>
	</string>
	<string id="item_bcr_code_59_descr">
		<text>Nomad's code</text>
	</string>
	<string id="item_bcr_code_47_name">
		<text>47</text>
	</string>
	<string id="item_bcr_code_47_descr">
		<text>Mil code</text>
	</string>
	<string id="item_bcr_code_5947_name">
		<text>5947</text>
	</string>
	<string id="item_bcr_code_5947_descr">
		<text>Code door combination</text>
	</string>
	<string id="item_vesics_rifle_name">
		<text>Vesic`s rifle</text>
	</string>
	<string id="item_vesics_rifle_descr">
		<text>Vesic`s rifle</text>
	</string>
	<string id="ui_repair_kit_nm">
		<text>Repair Kit Window</text>
	</string>
	<string id="ui_wind_ui_reset_nm">
		<text>Reset</text>
	</string>
	<string id="ui_wind_ui_open_nm">
		<text>Open</text>
	</string>
	<string id="ui_wind_ui_comm_press_nm">
		<text>press(T)</text>
	</string>
	<string id="dm_perform_fix_0">
		<text>I have heard you're able to repair things...</text>
	</string>
	<string id="dm_perform_fix_1">
		<text>Yes! What do you need repaired?</text>
	</string>
	<string id="dm_perform_fix_2">
		<text>I have a few things which need tweaking...</text>
	</string>
	<string id="dm_perform_fix_3">
		<text>Nothing, it's ok for now...</text>
	</string>
	<string id="dm_perform_fix_ivancov_0">
		<text>Can you tweak something for me?</text>
	</string>
	<string id="dm_perform_fix_ivancov_1">
		<text>Yes! I've waited so long just to hear you say that.</text>
	</string>
	<string id="dm_perform_fix_ivancov_2">
		<text>This stuff needs tweaking...</text>
	</string>
	<string id="dm_vehicle_purchase_0">
				<text>I'm looking to buy a vehicle</text>
	</string>
	<string id="dm_vehicle_purchase_1">
				<text>Sure, what make do you want?</text>
	</string>
	<string id="dm_vehicle_purchase_11">
				<text>You already own a vehicle, don't be greedy!</text>
	</string>
	<string id="dm_vehicle_purchase_111">
				<text>Ok I`ll be back later.</text>
	</string>
	<string id="dm_vehicle_purchase_2">
				<text>Lada 150 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_21">
				<text>Here are it's stats.</text>
	</string>
	<string id="dm_vehicle_purchase_17">
				<text>Sorry but you don't have enough money.</text>
	</string>
	<string id="dm_vehicle_purchase_16">
				<text>Nothing, it's ok for now...</text>
	</string>
	<string id="dm_vehicle_purchase_3">
				<text>Green Niva 150 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_4">
				<text>White Niva 150 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_5">
				<text>Uaz 150 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_6">
				<text>Tractor 150 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_7">
				<text>Tuned up Niva 200 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_8">
				<text>Moskvich Cabriolet 200 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_9">
				<text>Tuned up Moskvich 200 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_12">
				<text>Lada Cabriolet 200 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_13">
				<text>RAF truck 200 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_14">
				<text>Kamaz 300 000Ru</text>
	</string>
	<string id="dm_vehicle_purchase_15">
				<text>BTR 500 000Ru</text>
	</string>
	<string id="escape_deal_fox_dstalkers_00">
        <text>What do you want stalker!</text>
	</string>
	<string id="escape_fox_greatings_3">
            <text>Ok thanks, sounds good.</text>
	</string>
	<string id="forg_stalker_trader_ask_25">
            <text>Thanks, see you.</text>
	</string>
	<string id="forg_dolg_raid_dialog_end0">
            <text>How did you go?</text>
	</string>
	<string id="out_barman_talk_0">
            <text>So, what can you tell me?</text>
	</string>
	<string id="agr_stalker_talk_level_00">
            <text>Hey stalker good to see you again, whats up?</text>
	</string>
	<string id="agr_storinfo_gunsling_flash">
            <text>Gunslinger flash</text>
	</string>
	<string id="agr_storinfo_gunsling_book">
            <text>Gunslinger book</text>
	</string>
	<string id="dam_storinfo_sewer_code">
            <text>Code to the sewers door</text>
	</string>
	<string id="dar_storinfo_admin_pda">
            <text>Admin PDA death note</text>
	</string>
	<string id="dar_storinfo_sec_door">
            <text>Security Door Code</text>
	</string>
	<string id="dar_storinfo_x18_first_key">
            <text>LabX18 first key</text>
	</string>
	<string id="dar_storinfo_x18_second_key">
            <text>LabX18 second key</text>
	</string>
	<string id="dar_storinfo_x18_document_1">
            <text>LX18 document 1</text>
	</string>
	<string id="dar_storinfo_x18_document_2">
            <text>LX18 document 2</text>
	</string>
	<string id="dar_storinfo_x18_document_3">
            <text>LX18 document 3</text>
	</string>
	<string id="dar_storinfo_x18_document_4">
            <text>LX18 document 4</text>
	</string>
	<string id="dar_storinfo_x18_document_5">
            <text>LX18 document 5</text>
	</string>
	<string id="esc_storinfo_tolik_flash">
            <text>Tolik flash</text>
	</string>
	<string id="esc_storinfo_seriy_flash">
            <text>Seryi flash</text>
	</string>
	<string id="esc_storinfo_dead_flash">
            <text>Flash dead stalker</text>
	</string>
	<string id="esc_storinfo_bandit_flash">
            <text>Bandit's flash</text>
	</string>
	<string id="esc_storinfo_novice_flash">
            <text>Dead novice's flash</text>
	</string>
	<string id="rad_storinfo_patr_call">
            <text>Partriarh call</text>
	</string>
	<string id="rad_monolith_captain_name">
            <text>Captain</text>
	</string>
	<string id="pri_secret_trader_msg">
            <text>Secret Trader</text>
	</string>
	<string id="pri_secret_trader_msg_text">
            <text>I will be in the area for a short while!</text>
	</string>
	<string id="mil_contact_msg">
            <text>Message from the contact</text>
	</string>
	<string id="mil_contact_msg_text">
            <text>Hi, I am on my way, meet me at the broken moskvich!</text>
	</string>
	<string id="mil_stalk_camp_msg">
            <text>Lager</text>
	</string>
	<string id="mil_stalk_camp_msg_text">
            <text>Help anyone! Brothers! Our stalker camp is under attack from bandits, anyone who can hear this!</text>
	</string>
	<string id="stalker_camp_contact_name">
            <text>Contact</text>
	</string>
	<string id="mil_base_down_bm_msg">
            <text>Message from the Barman</text>
	</string>
	<string id="mil_base_down_bm_msg_text">
            <text>Hurry up, military forces are going to drop their troops on this base. Get out of there!</text>
	</string>
	<string id="mil_contact_msg">
            <text>Message from Fang</text>
	</string>
	<string id="out_meet_fang_msg_text">
            <text>Hi, I am at the secret hide-out at military warehouses, meet me here urgently.</text>
	</string>
	<string id="dialogs_my_car_nm">
            <text>My car</text>
	</string>
	<string id="la_actor_sleep_hmmm">
            <text>Hmm ...</text>
	</string>
	<string id="la_actor_sleep_thirsty">
            <text>I`m thirsty, I should drink something before I sleep further.</text>
	</string>
	<string id="la_actor_sleep_hungry">
            <text>I`m hungry, I should eat before I sleep further.</text>
	</string>
	<string id="la_actor_sleep_enemy">
            <text>Nearby there are enemies, not the time to sleep!</text>
	</string>
	<string id="la_input_save_prog">
            <text>You cannot save your progress because it is not allowed now.</text>
	</string>	
	<string id="sr_blocker_esc_ds_blocker">
            <text>Road closed due to blowout damage, please find an alternate route!</text>
	</string>
	<string id="sr_blocker_esc_gar_blocker">
            <text>Landslide warning, road closed. We appologise for the inconvenience.</text>
	</string>
	<string id="sr_blocker_gar_agr_blocker">
            <text>Research in progress, please be patient</text>
	</string>
	<string id="sr_blocker_gar_rosf_blocker">
            <text>Contaminated area, keep clear!</text>
	</string>
	<string id="sr_blocker_gar_val_blocker">
            <text>Bandit territory, KEEP OUT</text>
	</string>
	<string id="sr_blocker_agr_forg_blocker">
            <text>High radiation warning.</text>
	</string>
	<string id="sr_blocker_agr_rosf_blocker">
            <text>Contaminated area, keep clear!</text>
	</string>
	<string id="sr_blocker_dol_ds_blocker">
            <text>Road closed due to blowout damage, please find an alternate route!</text>
	</string>
	<string id="sr_blocker_mil_rad_blocker">
            <text>High radiation levels, no entry.</text>
	</string>
	<string id="sr_blocker_yan_swa_blocker">
            <text>The area is flooded and can not be reached.</text>
	</string>
	<string id="sr_blocker_yan_dc_blocker">
            <text>Road closed by order of the military.</text>
	</string>
	<string id="sr_blocker_dam_out_blocker">
            <text>Entrance sealed off due to a cave in!</text>
	</string>
	<string id="sr_blocker_lost_lab_blocker">
            <text>Better protection needed to enter area.</text>
	</string>
	<string id="sr_blocker_rad_bun_blocker">
            <text>Passkey needed to enter</text>
	</string>
	<string id="sr_blocker_bar_for_blocker">
            <text>Treefelling in progress</text>
	</string>
	<string id="sr_blocker_out_pri_blocker">
            <text>Path is blocked!</text>
	</string>
	<string id="sr_blocker_esc_rosf_blocker">
            <text>Military controlled area. No entry!</text>
	</string>
	<string id="darkscape_sin_boss_name">
            <text>Sin Boss</text>
	</string>
	<string id="rad_hidden_pasage">
            <text>Hidden passage entrance</text>
	</string>
	<string id="tr_man_stash_nm">
            <text>Stash</text>
	</string>
	<string id="credit_name_rimantas">
            <text>Rimantas Janulevicius</text>
	</string>
	<string id="credit_name_raven">
            <text>Raven</text>
	</string>
	<string id="credit_bio_raven">
            <text>Raven likes traveling to beautifull places in the zone, wich are not constantly occupied by other Stalkers. He likes to look at the wildlife of the Zone from a safe distance.</text>
	</string>
	<string id="credit_name_chezz">
            <text>Chezz the Obsessed</text>
	</string>
	<string id="credit_bio_chezz">
            <text>Chezz is a veteran stalker who has spent years in the Zone. His time there has somewhat affected his social behavior, appearing quite strange to most others he meets. A major oddity of Chezz is how obsessed 
			he is with the one and only weapon he carries named 'The Big Boy'.\n\n Rumor has it, the very first day Chezz arrived to the zone a Whirligig Anomaly randomly blasted and suddenly the 'Big Boy' fell from the sky 
			straight in-front of him. Ever since, Chezz claims this weapon to be a direct gift from the zone and believes he is alive to serve a great purpose. Furthermore, he believes his weapon to be an Artifact. Could this 
			be true or just another crazy idea of his?</text>
	</string>
	<string id="credit_name_alek">
            <text>Alek Bassel</text>
	</string>
	<string id="credit_bio_alek">
        <text>Alek was only a child when the partial core meltdown of the NPP happened at 3 mile island, in Pennsylvania on March 28th, 1979. His parents decided not to evacuate, even though they lived within close proximity to the NPP.
		Alek's father was a renowned scientist and he wanted to study the noble gases released into the atmosphere and the effects it may have on the surrounding vegetation and wild life. Once the Chernobyl incident happened in 1986, 
		the US government sent Alek's family to the Ukraine so his father could assist in studying the effects of the noble gases there.\n\n Alek grew up in harsh environments and the zone was a natural place for him to continue his 
		father's work. Alek spends his days gathering data from local vegetation and wild life, he stays clear of most people and confers with scientists when he comes across interesting data. Alek has also been known to horde rare 
		artifacts, especially ones that negate 	the effect of radiation poising. Alek wants to travel into the deepest areas of the zone where the radiation poisoning is highest, so he can get pure readings and he needs the rarest 
		artifacts to get the job done.</text>
	</string>
	<string id="credit_name_boris">
            <text>Boris the Shashlik King</text>
	</string>
	<string id="credit_bio_boris">
            <text>Boris the Shashlik King is on his eternal quest to deliver slav culture to the uneducated masses. Although coming into the Zone, where gopniks run around with submachine guns and everyone already squats and drinks vodka might seem as bringing wood to the forest...</text>
	</string>
	<string id="credit_name_daniel">
            <text>Daniel "CzechDeath" Tejnicky</text>
	</string>
	<string id="credit_bio_daniel">
            <text>Escaped to the zone, sick and tired of everyday life in monetary slavery. Realizing zone's unique time bending properties, he decided to wait in the zone for the world outside to become a better place.</text>
	</string>	
	<string id="credit_name_angel">
            <text>Killer Angel</text>
	</string>
	<string id="credit_name_hash">
            <text>Hash</text>
	</string>
	<string id="credit_bio_hash">
            <text>Cartographer by trade</text>
	</string>
	<string id="credit_name_luke">
            <text>Luke Cantrell</text>
	</string>
	<string id="credit_name_willis">
            <text>John Willis</text>
	</string>
	<string id="credit_name_salmon">
            <text>Michael Salmon</text>
	</string>
	<string id="credit_name_joseph">
            <text>Joseph James</text>
	</string>
	<string id="credit_bio_joseph.">
            <text>Leader of the bar loner group</text>
	</string>
	<string id="credit_name_musa">
            <text>Musa</text>
	</string>
	<string id="credit_bio_musa">
        <text>A well-read Stalker of swarthy complexion who apparently worked in Black Ops prior to entering the Zone. Sees himself as a gentleman. He gets on well with those sharing his ideological commitments but disdains 
			regular stalkers. [Claims he once worked with the Ghost stalker to take out the leader of Final Day].</text>
	</string>
	<string id="credit_name_thomas">
            <text>Thomas Ulharik</text>
	</string>
	<string id="credit_name_lucian">
            <text>Lucian Mangu</text>
	</string>
	<string id="credit_name_saccone">
            <text>Johannes Saccone</text>
	</string>
	<string id="credit_name_pablo">
            <text>Pablo Dallas</text>
	</string>
	<string id="credit_name_eduard">
            <text>Eduard Mkrtchyan</text>
	</string>
	<string id="credit_name_ingram">
            <text>Joseph Ingram</text>
	</string>
	<string id="credit_name_nataniel">
            <text>Nathaniel Laney</text>
	</string>
	<string id="credit_name_dietmar">
            <text>Dietmar Stockenreitner</text>
	</string>
	<string id="credit_name_simm">
            <text>Nick Simm</text>
	</string>
	<string id="credit_name_steiner">
            <text>Steinar Mikkelsen</text>
	</string>
	<string id="credit_name_vilmantas">
            <text>Vilmantas Pocius</text>
	</string>
	<string id="credit_name_popov">
            <text>Nikolay Popov</text>
	</string>
	<string id="credit_name_caplin">
            <text>David Caplin</text>
	</string>
	<string id="credit_name_mainer">
            <text>Roman Mainer</text>
	</string>
	<string id="credit_name_nysted">
            <text>Paul-Erik Nysted</text>
	</string>
	<string id="credit_name_viktorio">
            <text>Viktorio Drilon</text>
	</string>
	<string id="credit_name_petr">
            <text>Petr Kobrle</text>
	</string>
	<string id="credit_name_semak">
            <text>Mark Semak</text>
	</string>
	<string id="credit_name_raphael">
            <text>Raphael Dordeins</text>
	</string>
	<string id="credit_name_alexander">
            <text>Alexander Balan</text>
	</string>
	<string id="credit_name_rohit">
            <text>Rohit Sawant</text>
	</string>
	<string id="credit_name_grazyna">
            <text>Grazyna Struginska</text>
	</string>
	<string id="credit_name_kazakhd">
            <text>Aleksei Kazakov</text>
	</string>
	<string id="credit_name_medvedev">
            <text>Kirill Medvedev</text>
	</string>
	<string id="credit_name_michal">
            <text>Michal Schongut</text>
	</string>
	<string id="credit_name_kennedy">
            <text>Johnathan Kennedy</text>
	</string>
	<string id="credit_name_vladimir">
            <text>Vladimir Lozovskiy</text>
	</string>
	<string id="credit_name_bobilev">
            <text>Dmitry Bobilev</text>
	</string>
	<string id="credit_name_geoff">
            <text>Geoff Henderson</text>
	</string>
	<string id="credit_name_nowicki">
            <text>Andrzej Nowicki</text>
	</string>
	<string id="credit_name_hajek">
            <text>Martin Hajek</text>
	</string>
	<string id="credit_name_alois">
            <text>Alois Smolik</text>
	</string>
	<string id="credit_name_ivancov">
            <text>Anton Ivanov</text>
	</string>
	<string id="credit_name_esbjornson">
            <text>Andre Esbjornson</text>
	</string>
	<string id="credit_name_swift">
            <text>Kenny Swift</text>
	</string>
	<string id="credit_name_dave">
            <text>Dave Edwards</text>
	</string>
	<string id="credit_name_chris">
            <text>Chris Nightingale</text>
	</string>
	<string id="credit_name_naylor">
            <text>Antony Naylor</text>
	</string>
	<string id="specific_character_alex">
            <text>Alex</text>
	</string>
	<string id="specific_character_milo">
            <text>Milo</text>
	</string>
	<string id="gar_sin_meeting">
			<text>Meet the Negotiator</text> 
    </string>

</string_table>
