[logic]
active = sr_idle@precond

[sr_idle@precond]
;on_info = {+cit_actor_broke_the_rules} nil
on_actor_inside = sr_idle@inside_precond

[sr_idle@inside_precond]
on_info = {-cit_jail_scene_start +yan_scientist_package_start} sr_idle@inside %=add_jail_effectors%, nil

[sr_idle@inside]
on_timer = 7500 | sr_idle@wake_up %=add_jail_effectors =transfer_inv_items =play_snd(characters_voice\human_01\stalker\states\breath\breath_2)%

[sr_idle@wake_up]
on_timer = 5000 | sr_idle@start_doctor_scene %=add_deadcity_breath%

[sr_idle@start_doctor_scene]
on_timer = 4000 | sr_idle@wait %+cit_start_doctor_scene%

[sr_idle@wait]
on_info = {+cit_jail_scene_start} sr_cutscene@play %=logic_print(okok)% ;=teleport_actor(cit_teleport_actor2:cit_doctor_look)
 
[sr_cutscene@play]
cam_effector = cit_jail_scene
point = cit_actor_walk1
look = cit_actor_look1
on_info = {+cit_jail_scene_end} nil %=enable_ui%
