[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params
        $npc                             = on
        $prefetch                        = 8
        $spawn                           = "weapons\svd"
        GroupControlSection              = spawn_group
        PDM_crouch                       = 1.0
        PDM_crouch_no_acc                = 1.0
        PDM_disp_accel_factor            = 1.0
        PDM_disp_base                    = 6.0
        PDM_disp_crouch                  = 1.0
        PDM_disp_crouch_no_acc           = 1.0
        PDM_disp_vel_factor              = 0.9
        ammo_class                       = ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap
        ammo_current                     = 10
        ammo_elapsed                     = 0
        ammo_limit                       = 60
        ammo_mag_size                    = 10
        animation_slot                   = 2
        bullet_speed                     = 850
        cam_dispersion                   = 1.8
        cam_dispersion_frac              = 1.0
        cam_dispersion_inc               = 1.8
        cam_dispertion_frac              = 1.0
        cam_max_angle                    = 15.0
        cam_max_angle_horz               = 3.0
        cam_relax_speed                  = 4.5
        cam_relax_speed_ai               = 360
        cam_return                       = 1
        cam_step_angle_horz              = 0.25
        cform                            = skeleton
        class                            = WP_SVD
        condition_queue_shot_dec         = 0.0055
        condition_shot_dec               = 0.0002
        control_inertion_factor          = 2.2f
        cost                             = 9940
        description                      = enc_weapons1_wpn-svd
        direction                        = 0, 0, 1
        discovery_dependency             =
        ef_main_weapon_type              = 3
        ef_weapon_type                   = 8
        fire_dispersion_base             = 0.1
        fire_dispersion_condition_factor = 5
        fire_distance                    = 1000
        fire_point                       = 0.0, 0.129, 0.942
        flame_particles                  = weapons\generic_weapon06
        grenade_launcher_status          = 0
        hand_dependence                  = 1
        hit_impulse                      = 190
        hit_power                        = 1.20, 1.30, 1.40, 1.50
        hit_type                         = fire_wound
        holder_fov_modifier              = 0.3
        holder_range_modifier            = 2.15
        hud                              = wpn_svd_hud
        installed_upgrades               =
        inv_grid_height                  = 2
        inv_grid_width                   = 6
        inv_grid_x                       = 0
        inv_grid_y                       = 0
        inv_name                         = wpn-svd
        inv_name_short                   = wpn-svd
        inv_weight                       = 4.9
        kill_msg_height                  = 23
        kill_msg_width                   = 98
        kill_msg_x                       = 0
        kill_msg_y                       = 0
        light_color                      = 0.6, 0.5, 0.3
        light_range                      = 4.0
        light_time                       = 0.2
        light_var_color                  = 0.05
        light_var_range                  = 0.5
        max_radius                       = 50
        min_radius                       = 0
        misfire_condition_k              = 0.05
        misfire_end_condition            = 0.1
        misfire_end_prob                 = 0.055
        misfire_probability              = 0.005
        misfire_start_condition          = 0.6
        misfire_start_prob               = 0.0055
        normal                           = 0, 1, 0
        orientation                      = 0, 0, 0
        ph_mass                          = 3
        position                         = -0.026, -0.077, 0.00
        rpm                              = 120
        rpm_empty_click                  = 200
        scheduled                        = off
        scope_status                     = 1
        scope_texture                    = wpn_crosshair
        scope_zoom_factor                = 17
        shell_dir                        = 0.0, 0.0, 0.4
        shell_particles                  = weapons\generic_shells
        shell_point                      = 0.0, 0.129, 0.192
        silencer_status                  = 0
        single_handed                    = 0
        slot                             = 2
        smoke_particles                  = weapons\generic_shoot_00
        snd_draw                         = weapons\svd_draw
        snd_empty                        = weapons\gen_empty, 0.5
        snd_holster                      = weapons\generic_holster
        snd_reload                       = weapons\svd_reload
        snd_shoot                        = weapons\rc_svd_shot
        sprint_allowed                   = false
        startup_ammo                     = 10
        strap_bone0                      = bip01_spine2
        strap_bone1                      = bip01_spine1
        strap_orientation                = -25, -189, 65
        strap_position                   = -0.15, -0.15, 0.45
        time_to_aim                      = 1.0
        upgr_icon                        = ui_inGame2_upgrade_weapon_SVD_M2
        upgr_icon_height                 = 135
        upgr_icon_width                  = 287
        upgr_icon_x                      = 8
        upgr_icon_y                      = 677
        upgrade_scheme                   = upgrade_scheme_svd
        upgrades                         = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtc_svd, up_gr_fourtd_svd, up_gr_fourte_svd, up_gr_fourtf_svd
        use_aim_bullet                   = true
        visual                           = weapons\svd\wpn_svd.ogf
        weapon_class                     = sniper_rifle
        zoom_cam_dispersion              = 0.8
        zoom_cam_dispersion_frac         = 1.0
        zoom_cam_dispersion_inc          = 0.8
        zoom_cam_max_angle               = 10.0
        zoom_cam_max_angle_horz          = 5.0
        zoom_cam_relax_speed             = 0.75
        zoom_cam_relax_speed_ai          = 120.75
        zoom_cam_step_angle_horz         = 0.25
        zoom_enabled                     = true
 
[wpn_svd_hud]:hud_base
	zoom_hide_crosshair		= true
	attach_place_idx			= 0
	item_visual					= dynamics\weapons\wpn_svd\wpn_svd_hud

	hands_position				= -0.063500,-0.150999,0.099000
	hands_orientation			= -0.049999,0.750000,1.550001

	hands_position_16x9				= -0.058500,-0.165999,0.045000
	hands_orientation_16x9			= 0.650000,1.200000,0.800001

	item_position				= 0,0,0
	item_orientation			= 0,0,0

	shell_point					= 0.025,0.055,0.221
	shell_dir               = 0.0, 1.0, 0.0
	shell_bone					= wpn_body

	fire_point		= 0,0.043,1.002
	fire_bone               = wpn_body

	aim_hud_offset_pos				= -0.052500,0.016499,-0.123000
	aim_hud_offset_rot				= 0.000000,0.000000,0.000000

	aim_hud_offset_pos_16x9				= -0.053500,0.024000,-0.055500
	aim_hud_offset_rot_16x9				= 0.000000,0.000000,0.000000

	gl_hud_offset_pos			= 0,0,0
	gl_hud_offset_rot			= 0,0,0

	lean_hud_offset_pos		= 0,0,0
	lean_hud_offset_rot		= 0,0,0

	anim_show						= svd_draw
	anim_hide             	= svd_holster
	anim_shots					= svd_shoot
	anim_reload					= svd_reload
	anim_bore						= svd_idle_bore
	anim_idle             	= svd_idle
	anim_idle_aim				= svd_idle_aim
	anim_idle_moving 			= svd_idle_moving
	anim_idle_sprint			= svd_idle_moving
