<?xml version='1.0' encoding="windows-1251"?>

<xml>
<!--gavr-->
	<specific_character id="mil_trader_gavr" team_default = "1">
		<name>Гавр</name>
		<icon>ui_npc_gavr</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Stalker_master_bio</bio>
		

        <class>mil_trader_gavr</class>
    <community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <rank>959</rank>
    <reputation>100</reputation>
 
    <visual>new\gavr</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n      
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

    <actor_dialog>gavr_final_dialog</actor_dialog>
    <actor_dialog>gavr_doc_radar</actor_dialog>
    <actor_dialog>gavr_doc_radar_bring</actor_dialog>
    <actor_dialog>gavr_take_first</actor_dialog>
    <actor_dialog>gavr_bring_pda</actor_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character> 	
  
<!--gavr BODYGUARD-->
    <specific_character id="mil_gavr_bodyguard1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>
        
        <class>mil_gavr_bodyguard1</class>
    <community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_m4super90 = 1 \n
            ammo_12x70_buck \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
      
    </specific_character>

<!--gavr BODYGUARD 2-->
    <specific_character id="mil_gavr_bodyguard2" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_soldier_bandana_9</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>

        
        <class>mil_gavr_bodyguard2</class>
    <community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>850</rank>
        <reputation>139</reputation>

        <visual>actors\bandit\stalker_arhara1</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_m16a2_sk12 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
        
    </specific_character>

<!--bolt-->
	<specific_character id="mil_bolt" team_default = "1">
		<name>Болт</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Killer_specnaz_bio</bio>
		
        <class>mil_bolt</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    
        <rank>759</rank>
    <reputation>-100</reputation>
 
    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"

</specific_character> 	

<!--bolt BODYGUARD 1-->
    <specific_character id="mil_bolt_bodyguard1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Killer_specnaz_bio</bio>
        
        <class>mil_bolt_bodyguard1</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

        <rank>850</rank>
        <reputation>-139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
        
    </specific_character>
<!--bolt BODYGUARD 2-->
    <specific_character id="mil_bolt_bodyguard2" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Killer_specnaz_bio</bio>

        
        <class>mil_bolt_bodyguard2</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

        <rank>850</rank>
        <reputation>-139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
        
    </specific_character>

<!--james-->
	<specific_character id="bar_rostok_james" team_default = "1">
		<name>Джеймс</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

        <class>bar_rostok_james</class>
    	<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    
        <rank>959</rank>
    <reputation>100</reputation>
 
    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n 
      case_freeman \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

    <actor_dialog>freeman_james_speak</actor_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>

<!--monolit-dead-->
	<specific_character id="radar_monolit_dead" team_default = "1">
		<name>Морфин</name>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>aes_Monolit_specnaz_bio</bio>

        <class>radar_monolit_dead</class>
    <community>zombied</community> <panic_threshold>0.0</panic_threshold>
    
    <rank>1059</rank>
    <reputation>100</reputation>
 
    <visual>actors\monolit\stalker_mo_hood_9</visual>
    <snd_config>characters_voice\human_02\zombied\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
		[spawn] \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
   
#include "gameplay\character_dialogs.xml"

</specific_character>


<!--bland-dark-->
	<specific_character id="dark_bland" team_default = "1">
		<name>Блэнд</name>
		<icon>ui_npc_lastday_helmet</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>pri_monolith_exo_bio</bio>

        <class>dark_bland</class>
		<community>lastday</community> <terrain_sect>stalker_terrain</terrain_sect>
     
        <rank>922</rank>
        <reputation>-680</reputation>
        <money min="50" max="1730" infinitive="0"></money>
 
	<visual>new\ekzo_and_helmet</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n
      bland_flash \n 
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

    	<start_dialog>bland_say_norma</start_dialog>
      <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

 #include "gameplay\character_criticals_6.xml"   
</specific_character>

<!--killer_boevik1-->
    <specific_character id="killer_boevik1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>

       <class>killer_boevik1</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"

   </specific_character>

<!--killer_boevik2-->
    <specific_character id="killer_boevik2" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>

        
        <class>killer_boevik2</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"

   </specific_character>

<!--killer_boevik3-->
    <specific_character id="killer_boevik3" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>
       
        <class>killer_boevik3</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
      
    </specific_character>

<!--killer_boevik4-->
    <specific_character id="killer_boevik4" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>
        
        <class>killer_boevik4</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
      
    </specific_character>

<!--killer_boevik5-->
    <specific_character id="killer_boevik5" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>
        
        <class>killer_boevik5</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
      
    </specific_character>
<!--killer_boevik6-->
    <specific_character id="killer_boevik6" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>
        
        <class>killer_boevik6</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
      
    </specific_character>

<!--military-ecolog-agro2-->
	<specific_character id="military_ecolog_agro2" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>rad_specnaz_bio</bio>		

        <class>military_ecolog_agro2</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>    
    
    <rank>440</rank>
    <reputation>50</reputation>

    <visual>actors\ecolog\stalker_ecolog_military</visual>
    <snd_config>characters_voice\human_03\ecolog\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_wincheaster1300\n
	ammo_12x70_buck = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>  

<!--military-ecolog-agro1-->
	<specific_character id="military_ecolog_agro1" team_default = "1">
		<name>Иващенко</name>
		<icon>ui_npc_u_ucheniy_2</icon>
		<map_icon x="7" y="0"></map_icon>
		<bio>yan_saharov_bio</bio>		

        <class>military_ecolog_agro1</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>    
    
    <rank>44</rank>
    <reputation>50</reputation>

    <visual>actors\ucheniy\ucheniy_2</visual>
    <snd_config>characters_voice\human_03\ecolog\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    biorad_prototip \n
	wpn_ak74u \n
    ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 

<!--military-agro1-->
	<specific_character id="agro_military1" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>rad_specnaz_bio</bio>

        <class>agro_military1</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>    
    
    <rank>959</rank>
    <reputation>10</reputation>
 
    <visual>actors\soldier\soldier_spetsnaz</visual>
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

</specific_character> 

<!--military-agro2-->
	<specific_character id="agro_military2" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_mask</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>val_soldier_regular_bio</bio>		

        <class>agro_military2</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>    
    
    <rank>322</rank>
    <reputation>-13</reputation>

    <visual>actors\soldier\soldier_mask</visual>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_ak74u \n
    ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

</specific_character> 

<!--yakut-agro-->
	<specific_character id="yakut_agro" team_default = "1">
		    <name>Архара</name>
		<icon>ui_npc_arhara</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Stalker_master_bio</bio>		

        <class>yakut_agro</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>914</rank>
    <reputation>60</reputation>

    <visual>new\arhara</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_m4 \n
    ammo_5.56x45_ss190 = 1 \n
    ogg_flash_10 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs1.xml"
    
    <actor_dialog>arhara_system_prizrak</actor_dialog>
    <actor_dialog>yakut_need_do</actor_dialog>
    <actor_dialog>yakut_help</actor_dialog>
    <actor_dialog>yakut_help_bring</actor_dialog>
    <actor_dialog>yakut_agro_helmet</actor_dialog>

</specific_character>

<!--yakut-agro-2-->
	<specific_character id="yakut_agro2" team_default = "1">
		    <name>Якут</name>
		<icon>ui_npc_ykut</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Stalker_master_bio</bio>		

        <class>yakut_agro2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>502</rank>
    <reputation>10</reputation>

    <visual>new\ykut</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_val \n
    ammo_9x39_pab9 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs1.xml"

    <actor_dialog>yakut_ograb</actor_dialog>
    <actor_dialog>yakut_ograb_done</actor_dialog>
    <actor_dialog>yakut_first_prizrak</actor_dialog>
<!--    <actor_dialog>yakut_second_prizrak</actor_dialog>-->
    <actor_dialog>yakut_proverka</actor_dialog>
    <actor_dialog>yakut_done_notebook</actor_dialog>

</specific_character>


<!--stalker-agro-und-->
	<specific_character id="stalker_agro_und" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_nauchniy</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Stalker_master_bio</bio>		

        <class>stalker_agro_und</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>402</rank>
    <reputation>10</reputation>

    <visual>actors\svoboda\stalker_sv_nauchniy</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_val \n
    new_book \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

</specific_character>  

<!--Призрак-->
<specific_character id="new_prizrak" team_default = "1">
		<name>Призрак</name>
		<icon>ui_npc_u_stalker_prizrak</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>new_prizrak</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>721</rank>
		<reputation>50</reputation>

		<visual>actors\neytral\stalker_prizrak</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>1</crouch_type>
                <panic_treshold>0</panic_treshold>

		<supplies>
                [spawn] \n
                wpn_val \n
                ammo_9x39_pab9 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
                </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs1.xml"

    <actor_dialog>prizrak_tri_tainik_est</actor_dialog>
    <actor_dialog>prizrak_tri_tainik</actor_dialog>
    <actor_dialog>prizrak_gold_art_done</actor_dialog>
    <actor_dialog>prizrak_gold_art</actor_dialog>
    <actor_dialog>prizrak_tainiy_hod</actor_dialog>
    <actor_dialog>prizrak_speak_sysh</actor_dialog>
    <actor_dialog>talk_prizrak_after_zver</actor_dialog>
    <actor_dialog>talk_prizrak_zverfinal</actor_dialog>
    <actor_dialog>talk_prizrak_zver</actor_dialog>
    <actor_dialog>talk_prizrak</actor_dialog>

</specific_character> 


<!--stalker-Sysh-->
	<specific_character id="stalker_marsh_sysh" team_default = "1">
		    <name>Сыч</name>
		<icon>ui_npc_sych</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_stalker_master_bio</bio>		

        <class>stalker_marsh_sysh</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>914</rank>
    <reputation>160</reputation>

    <visual>new\sych</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_val = 1 \n
    ammo_9x39_pab9 = 1 \n
    sysh_flash \n 
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

    <actor_dialog>rost_sysh_speak</actor_dialog>

</specific_character> 

<!--сниперы косого-->
	<specific_character id="marsh_kosoi_shesterka7" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_hunter_62_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_bandit_master_bio</bio>		

        <class>marsh_kosoi_shesterka7</class>
    <community>sniper</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="2230" infinitive="0"></money>
    
          <rank>914</rank>
		<reputation>-132</reputation>
 
    <visual>actors\bandit\stalker_bandit_exoskeleton</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
			wpn_ak47 \n
			ammo_7.62x39_fmj = 1 \n    
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
#include "gameplay\character_dialogs.xml"

</specific_character>



	<specific_character id="marsh_kosoi_shesterka8" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_hunter_62_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_bandit_master_bio</bio>		

        <class>marsh_kosoi_shesterka8</class>
    <community>sniper</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="200" max="2230" infinitive="0"></money>
    
          <rank>914</rank>
		<reputation>-132</reputation>
 
    <visual>actors\bandit\stalker_bandit_exoskeleton</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
			wpn_aks74m \n
			ammo_5.45x39_fmj \n    
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
    
#include "gameplay\character_dialogs.xml"

</specific_character>


<!--sniper_kosoi-->
	<specific_character id="marsh_kosoi" team_default="1">
		<name>Косой</name>
		<icon>ui_npc_lastday_helmet</icon>
		<map_icon x="2" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>
		
		<class>marsh_kosoi</class>
		<community>lastday</community> <terrain_sect>stalker_terrain</terrain_sect>
		
        <rank>922</rank>
        <reputation>-890</reputation>
        <money min="50" max="730" infinitive="0"></money>

		<visual>new\ekzo_and_helmet</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <panic_threshold>0.0</panic_threshold>

		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
      wpn_vintorez \n
      ammo_9x39_pab9 \n  
      sniper_flash \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>		  
		
          <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
				
#include "gameplay\character_criticals_4.xml"
	</specific_character>


<!--mil_naemnik_zondr-->
	<specific_character id="mil_naemnik_zondr" team_default="1">
		<name>Зондр</name>
		<icon>ui_npc_lastday_helmet</icon>
		<map_icon x="2" y="0"></map_icon>
        <bio>pri_monolith_exo_bio</bio>
		
		<class>mil_naemnik_zondr</class>
		<community>lastday</community> <terrain_sect>stalker_terrain</terrain_sect>
		
        <rank>922</rank>
        <reputation>-890</reputation>
        <money min="50" max="730" infinitive="0"></money>

		<visual>new\ekzo_and_helmet</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <panic_threshold>0.0</panic_threshold>

		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
              inventory_new_box \n
			wpn_xm8_para_sk2 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>		  
		
          <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
				
#include "gameplay\character_criticals_4.xml"
	</specific_character>


<!--mil_naemnik_1-->
    <specific_character id="mil_naemnik_1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>
        
        <class>mil_naemnik_1</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>996</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_svd = 1 \n
            ammo_7.62x54_7h1 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
      
    </specific_character>

<!--mil_naemnik_4-->
    <specific_character id="mil_naemnik_4" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_nauchniy</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>

        
        <class>mil_naemnik_4</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>596</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_nauchniy</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
           wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
      
    </specific_character>



<!--mil_naemnik_5-->
<specific_character id="mil_naemnik_5" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_soldier_bandana_9</icon>
		<map_icon x="1" y="0"></map_icon>
          <bio>sim_bandit_master_bio</bio>
		
		<class>mil_naemnik_5</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>
		
          <rank>808</rank>
		<reputation>-132</reputation>

		<visual>actors\bandit\stalker_arhara1</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_bizon1 \n
			ammo_9x18_pmm = 1 \n
		</supplies>

#include "gameplay\character_dialogs.xml"

	</specific_character>

<!--Захар-->
	<specific_character id="stalker_green_zahar" team_default = "1">
		    <name>Захар</name>
		<icon>ui_npc_u_hunter_3_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_arhara_green_regular_bio</bio>		

        <class>stalker_green_zahar</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter3</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_fn2000 = 1 \n
    ammo_5.56x45_ss190 = 1 \n
    ogg_flash_7  \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
<actor_dialog>zahar_need_perehod</actor_dialog>
<actor_dialog>zahar_est_perehod</actor_dialog>
<actor_dialog>zahar_ask_help</actor_dialog>
<actor_dialog>zahar_ask_done</actor_dialog>
<actor_dialog>zahar_tade_art</actor_dialog>
<actor_dialog>tm_green_dialog</actor_dialog>
<actor_dialog>tm_green_reward</actor_dialog>
    <actor_dialog>zahar_larger_protect</actor_dialog>
    <actor_dialog>zahar_larger_done</actor_dialog>

#include "gameplay\character_dialogs.xml"

</specific_character> 


<!--green_bar-->
	<specific_character id="stalker_green_bar1" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_4_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_arhara_green_regular_bio</bio>		

        <class>sim_arhara_green_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter1</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_sig550 = 1 \n
    ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="stalker_green_bar2" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_4_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_arhara_green_regular_bio</bio>		

        <class>sim_arhara_green_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter2</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_m4super90 = 1 \n
    ammo_12x70_buck = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="stalker_green_bar3" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_1_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_arhara_green_regular_bio</bio>		

        <class>sim_arhara_green_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter4</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_lr300 = 1 \n
    ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<!--land_green-->
	<specific_character id="aver_hunter_stalk_1" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_4_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>		

        <class>sim_aver_hunter_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter1</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_saiga12c = 1 \n
    ammo_12x70_buck = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="aver_hunter_stalk_2" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_1_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>		

        <class>sim_aver_hunter_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter2</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_m4super90 \n
    ammo_12x70_buck = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="aver_hunter_stalk_3" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_1_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>		

        <class>sim_aver_hunter_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter4</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="aver_filin" team_default = "1">
		    <name>Филин</name>
		<icon>ui_npc_u_hunter_1_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>		

        <class>aver_filin</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter6</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_wincheaster1300 = 1 \n
    ammo_12x70_buck = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"

           <actor_dialog>land_oxot_nayti</actor_dialog>
           <actor_dialog>land_oxot_prines</actor_dialog>
           <actor_dialog>land_oxot_raschet</actor_dialog>

#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="aver_hunter_stalk_4" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_4_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>		

        <class>sim_aver_hunter_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter1</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 

 
<!--marsh_ohotnik-->
	<specific_character id="marsh_ohotnik1" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_4_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_marsh_ohotnik_regular_bio</bio>		

        <class>sim_marsh_ohotnik_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter1</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_sig550 = 1 \n
    ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="marsh_ohotnik2" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_1_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_marsh_ohotnik_regular_bio</bio>		

        <class>sim_marsh_ohotnik_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter2</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="marsh_ohotnik3" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_1_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_marsh_ohotnik_regular_bio</bio>		

        <class>sim_marsh_ohotnik_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter4</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_lr300 = 1 \n
    ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="marsh_ohotnik4" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_4_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_marsh_ohotnik_regular_bio</bio>		

        <class>sim_marsh_ohotnik_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter63</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_m4super90 \n
    ammo_12x70_buck = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 


<specific_character id="marsh_ohotnik5" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_4_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_marsh_ohotnik_regular_bio</bio>		

        <class>sim_marsh_ohotnik_regular</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter63</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_lr300 = 1 \n
    ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<!--mine-dead-->
	<specific_character id="dead_bandit_min" team_default = "1">
		<name>Трифон</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>rad_specnaz_bio</bio>

        <class>dead_bandit_min</class>
    <community>bandit</community>
	<terrain_sect>stalker_bandit_terrain</terrain_sect>
    
    <rank>559</rank>
    <reputation>10</reputation>
 
    <visual>actors\bandit\stalker_bandit_master</visual>
    <snd_config>characters_voice\human_03\bandit\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
     [spawn] \n
     ammo_9x19_fmj \n 
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

</specific_character> 

<!--rost-siv-->
	<specific_character id="rost_siv" team_default = "1">
		<name>Сивый</name>
		<icon>ui_npc_u_stalker_ki_head_5</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_killer_general_bio</bio>		

        <class>rost_siv</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>    
    
    <rank>559</rank>
    <reputation>10</reputation>
 
    <visual>actors\killer\stalker_ki_head_2</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
      [spawn] \n
     wpn_lr300 \n
      ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

</specific_character> 

<!--rost-siv-ohr-->
	<specific_character id="rost_siv_ohr" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_ki_head_1</icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>sim_killer_general_bio</bio>		

        <class>rost_siv_ohr</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>    
    
    <rank>559</rank>
    <reputation>10</reputation>
 
    <visual>actors\killer\stalker_ki_head_1</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
      [spawn] \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

</specific_character>

<!--military-dead-bunker-->
	<specific_character id="dead_military_bunker" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>rad_specnaz_bio</bio>

        <class>dead_military_bunker</class>
    <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>    
    
    <rank>559</rank>
    <reputation>10</reputation>
 
    <visual>actors\soldier\soldier_spetsnaz</visual>
    <snd_config>characters_voice\human_01\military\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
	[spawn] \n
    wpn_val \n
 #include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

</specific_character> 

<!--ecolog-dead-bunker-->
	<specific_character id="ecolog_dead_bunker" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>yan_semenov_bio</bio>		

        <class>ecolog_dead_bunker</class>
    <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>    
    
    <rank>259</rank>
    <reputation>10</reputation>
 
    <visual>actors\ecolog\stalker_ecolog</visual>
	<snd_config>characters_voice\human_03\ecolog\</snd_config>
	<crouch_type>1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
     [spawn] \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"	

</specific_character>

<!--ecolog-wound-bunker-->
	<specific_character id="ecolog_wound_bunker" team_default = "1">
		<name>Ерофеев</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>yan_semenov_bio</bio>		

        <class>ecolog_wound_bunker</class>
    <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>    
    
    <rank>359</rank>
    <reputation>10</reputation>
 
    <visual>actors\ecolog\stalker_ecolog_military</visual>
	<snd_config>characters_voice\human_03\ecolog\</snd_config>
	<crouch_type>1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
     [spawn] \n
      wpn_lr300 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
	
         <actor_dialog>ucen_bunker</actor_dialog>
 
 </specific_character> 
 
 <!--tamaz-->
	<specific_character id="tamaz_garbage" team_default = "1">
		<name>Тамаз</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Killer_specnaz_bio</bio>		

        <class>tamaz_garbage</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>    
    
    <rank>859</rank>
    <reputation>-200</reputation>
 
    <visual>actors\killer\stalker_ki_nauchniy</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n 
      plan_document \n     
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<!--tamaz-ohr-->
	<specific_character id="tamaz_ohr1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_ki_head_1</icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>sim_killer_general_bio</bio>		

        <class>tamaz_ohr1</class>
    <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    
    <rank>559</rank>
    <reputation>10</reputation>
 
    <visual>actors\killer\stalker_ki_head_1</visual>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
      [spawn] \n
            wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>

<!--tamaz-body-->
    <specific_character id="tamaz_body" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>
        
        <class>tamaz_body</class>
    <community>killer</community> <panic_threshold>0.0</panic_threshold>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
           wpn_sig550 = 1 \n
            ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
      
    </specific_character>

<!--esc_nebo1-->
	<specific_character id="esc_nebo1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_rukzak</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>esc_nebo1</class>
		<community>nebo</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>158</rank>
		<reputation>32</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_rukzak</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--esc_nebo2-->
	<specific_character id="esc_nebo2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_balon_1</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>esc_nebo2</class>
		<community>nebo</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>408</rank>
		<reputation>32</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_balon_1</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		  		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--esc_nebo_atak-->
	<specific_character id="esc_nebo_atak" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_rukzak</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>esc_nebo_atak</class>
		<community>nebo</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>108</rank>
		<reputation>22</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_rukzak</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--gar_nebo_dead_opyt-->
	<specific_character id="gar_nebo_dead_opyt" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_balon_1</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>gar_nebo_dead_opyt</class>
		<community>nebo</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>408</rank>
		<reputation>32</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_balon_1</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

 
<!--clear_scy_leader-->
	<specific_character id="clear_scy_leader" team_default="1">
		<name>Свиблов</name>
	   <!-- <icon>ui_npc_u_stalker_nebo_leader</icon> -->
                <icon>ui_npc_u_stalker_nebo_leader_new</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>bar_voronin_bio</bio>
		
		<class>clear_scy_leader</class>
		<community>nebo</community> 
		
		<rank>608</rank>
		<reputation>82</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_leader</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_m4 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		<actor_dialog>sveeblov_razborki_need</actor_dialog>
		<actor_dialog>sveeblov_razborki_est</actor_dialog>
		<actor_dialog>sveeblov_privet_dialog</actor_dialog>
		<actor_dialog>sveeblov_first_zadan</actor_dialog>
		<actor_dialog>sveeblov_first_zadan_end</actor_dialog>
		<actor_dialog>sveeblov_change</actor_dialog>
		<actor_dialog>sveeblov_weapons_need</actor_dialog>
		<actor_dialog>sveeblov_weapons_est</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--agr_nebo_sniper-->
	<specific_character id="agr_nebo_sniper" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_nauchniy</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>bar_voronin_bio</bio>
		
		<class>agr_nebo_sniper</class>
		<community>nebo</community> 
		
		<rank>634</rank>
		<reputation>72</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_nauchniy</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--agr_nebo_zoneguard-->
	<specific_character id="agr_nebo_zoneguard" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_exoskeleton</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>bar_voronin_bio</bio>
		
		<class>agr_nebo_zoneguard</class>
		<community>nebo</community> 
		
		<rank>904</rank>
		<reputation>79</reputation>
		<money min="4600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_exoskeleton</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--Суслов-->
	<specific_character id="agr_nebo_trader" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_balon_1</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>agr_nebo_trader</class>
		<community>nebo</community> 
		
		<rank>404</rank>
		<reputation>59</reputation>
		<money min="4600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_balon_1</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--agr_nebo1-->
	<specific_character id="agr_nebo1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_balon_1</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>agr_nebo1</class>
		<community>nebo</community> 
		
		<rank>444</rank>
		<reputation>59</reputation>
		<money min="4600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_balon_1</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>  	  	 	 
  	  	 		 	 		 		 	
	 	
<!--agr_nebo_atak1-->
	<specific_character id="agr_nebo_atak1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_nauchniy</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>bar_voronin_bio</bio>
		
		<class>agr_nebo_atak1</class>
		<community>nebo</community> 
		
		<rank>634</rank>
		<reputation>72</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_nauchniy</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>
	
<!--agr_nebo_atak2-->
	<specific_character id="agr_nebo_atak2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_balon_1</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>agr_nebo_atak2</class>
		<community>nebo</community> 
		
		<rank>444</rank>
		<reputation>59</reputation>
		<money min="4600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_balon_1</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--ХОЛОД-->
	<specific_character id="agr_nebo_chromov" team_default="1">
		<name>Холод</name>
        <icon>ui_npc_u_stalker_nebo_holodov_new</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>agr_nebo_chromov</class>
		<community>nebo</community> 
		
		<rank>444</rank>
		<reputation>59</reputation>
		<money min="100000" max="200000" infinitive="1"/>

		<visual>actors\nebo\holodov</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		<actor_dialog>xolod_need_grib</actor_dialog>
		<actor_dialog>grib_ghange</actor_dialog>
		<actor_dialog>holod_change</actor_dialog>
		<actor_dialog>holod_est_simbion_lekar</actor_dialog>
		<actor_dialog>holod_need_lekar</actor_dialog>
		<actor_dialog>marsh_barman_help</actor_dialog>
		<actor_dialog>marsh_barman_help_est</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>		
	
<!--stalker_nebo_und-->
	<specific_character id="stalker_nebo_und" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_balon_1</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>stalker_nebo_und</class>
		<community>nebo</community> 
		
		<rank>444</rank>
		<reputation>59</reputation>
		<money min="4600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_balon_1</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			quest_case_02 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--val_nebo_ambush1-->
	<specific_character id="val_nebo_ambush1" team_default="1">
		<name>Перун</name>
		<icon>ui_npc_u_stalker_nebo_nauchniy</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>bar_voronin_bio</bio>
		
		<class>val_nebo_ambush1</class>
		<community>nebo</community> 
		
		<rank>634</rank>
		<reputation>72</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_nauchniy</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
		 <actor_dialog>horror_house_val_nebo_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>
	
<!--val_nebo_ambush2-->
	<specific_character id="val_nebo_ambush2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_balon_1</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>val_nebo_ambush2</class>
		<community>nebo</community> 
		
		<rank>444</rank>
		<reputation>59</reputation>
		<money min="4600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_balon_1</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
     wpn_ak74  \n
	ammo_5.45x39_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>	

<!--val_nebo_ambush3-->
	<specific_character id="val_nebo_ambush3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_nauchniy</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>bar_voronin_bio</bio>
		
		<class>val_nebo_ambush3</class>
		<community>nebo</community> 
		
		<rank>684</rank>
		<reputation>72</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_nauchniy</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_val \n
			ammo_9x39_pab9 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		 
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>	

<!--marsh_remont-->
<specific_character id="marsh_remont" team_default="1"> 
		<name>Василий</name>
		<icon>ui_npc_sidor_kepka</icon>
		<bio>escape_trader_bio</bio> 

		<class>marsh_remont</class>
		<community>trader</community>
        <visual>new\sidor_kepka</visual>
				
		<rank>330</rank>
		<reputation>23</reputation>
		<money min="1600" max="2000" infinitive="0"/> 
		<supplies>
			[spawn] \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"			
		</supplies>
		<actor_dialog>vasil_first</actor_dialog>
		<actor_dialog>vasil_second</actor_dialog>
		<actor_dialog>vasiliy_repair</actor_dialog>
		<actor_dialog>vasiliy_repair_done</actor_dialog>


#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
<!--dyak-->
	<specific_character id="dyak" team_default="1">
		<name>Дьяк</name>
		<icon>ui_npc_dyak</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>dyak</class>
		<community>nebo</community>  		
		
		<rank>708</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>new\dyak</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_m4 \n
			ammo_5.56x45_ss190 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		<actor_dialog>dyak_zamena_start</actor_dialog>
		<actor_dialog>dyak_zamena_finish</actor_dialog>  
		<actor_dialog>dyak_nebo_help</actor_dialog>
		<actor_dialog>dyak_nebo_help_done</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>		
	
<!--esc_saha-->
	
	<specific_character id="esc_saha" team_default = "1">
		<name>Сахатый</name>
		<icon>ui_npc_u_stalker_2_ochki</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>esc_saha</class>
		<community>nebo</community>
		
		<rank>223</rank>
		<reputation>20</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_2_ochki</visual>
		<supplies>
			[spawn] \n
			ammo_5.45x39_fmj \n
		    device_torch \n   
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
		<actor_dialog>saha_nebo_help</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>		
	
<!--kalmyak-->
	<specific_character id="kalmyak" team_default = "1">
		<name>Калмык</name>
		<icon>ui_npc_u_stalker_fang</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>kalmyak</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>723</rank>
		<reputation>20</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\stalker_fang</visual>
		<supplies>
			[spawn] \n
			 wpn_groza \n
            ammo_9x39_pab9 \n
		    device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		    <actor_dialog>kalmyak_need_lekar_first</actor_dialog>
		    <actor_dialog>kalmyak_need_lekar_second</actor_dialog>
		    <actor_dialog>kalmyak_lekar_iz_not_ready</actor_dialog>
		    <actor_dialog>kalmyak_lekar_iz_ready</actor_dialog>
		    <actor_dialog>kalmyak_vstrecha_first</actor_dialog>
		    <actor_dialog>kalmyak_vstrecha_second</actor_dialog>
			<actor_dialog>kalmyak_znakomstvo</actor_dialog>
			<actor_dialog>kalmyak_change</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs1.xml"

	</specific_character>		
	
<!--kashei-->
	<specific_character id="kashei" team_default="1">
		<name>Кащей</name>
		<icon>ui_npc_u_stalker_nebo_nauchniy</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>bar_voronin_bio</bio>
		
		<class>kashei</class>
		<community>nebo</community> 
		
		<rank>684</rank>
		<reputation>72</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_nauchniy</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_val \n
			ammo_9x39_pab9 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		<actor_dialog>kashei_weapons_need</actor_dialog>
		 
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>
	
<!--kot-->
<specific_character id="kot" team_default = "1">
    <name>Кот</name>
    <icon>ui_npc_u_stalker_mo_kot_new</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>kot</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>462</rank>
    <reputation>42</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\monolit\stalker_mo_kot</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_abakan \n
	  ammo_5.45x39_fmj \n
 #include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>
	    
	    <actor_dialog>kot_first_speak</actor_dialog>
        <actor_dialog>kot_second_speak</actor_dialog>
		<actor_dialog>kot_nebo_first_speak</actor_dialog>
		<actor_dialog>kot_nebo_second_speak</actor_dialog>
#include "gameplay\character_criticals_4.xml"       
#include "gameplay\character_dialogs1.xml"   
</specific_character>		

<!--bkot-->
<specific_character id="bkot" team_default = "1">
    <name>Кот</name>
    <icon>ui_npc_u_stalker_mo_kot</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>bkot</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>462</rank>
    <reputation>42</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\monolit\stalker_mo_kot</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_abakan \n
	  ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>
	    <actor_dialog>kot_poisk_trader_need</actor_dialog>
	    <actor_dialog>kot_poisk_trader_est</actor_dialog>
	    <actor_dialog>kot_agro_mono_need</actor_dialog>
	    <actor_dialog>kot_agro_mono_est</actor_dialog>
	    <actor_dialog>kot_need_lekar</actor_dialog>
	    <actor_dialog>kot_est_lekar_kalmyak</actor_dialog>
		<actor_dialog>kot_est_lekar_holod</actor_dialog>
#include "gameplay\character_criticals_4.xml"       
#include "gameplay\character_dialogs1.xml"   
</specific_character>		
	
<!--blizn_krug_dead-->
	<specific_character id="blizn_krug_dead" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>blizn_krug_dead</class>
		<community>monolith</community> 		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_exo</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>	
	
<!--blizn_krug-->
	<specific_character id="blizn_krug" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>blizn_krug</class>
		<community>monolith</community> 		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_elite</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_g36 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--lim_mono_one MONOLIT мастера-->
	<specific_character id="lim_mono_one_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_white_scientist</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>mil_Monolit_master_bio</bio>
		
		<class>lim_mono_one_master</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

          <visual>actors\scientist\nauchniy_white</visual>
		<snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_g36 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
#include "gameplay\character_food.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>	

	<specific_character id="lim_mono_one_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>mil_Monolit_master_bio</bio>
		
		<class>lim_mono_one_master</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="600" max="5000" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_elite</visual>
    <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_tavor \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

	<specific_character id="lim_mono_one_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>mil_Monolit_master_bio</bio>
		
		<class>lim_mono_one_master</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="600" max="5000" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_elite</visual>
    <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_val \n
			ammo_9x39_pab9 \n              
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

	<specific_character id="lim_mono_one_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_exo</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>mil_Monolit_master_bio</bio>
		
		<class>lim_mono_one_master</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_g36 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>	
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--lim_mono_two MONOLIT мастера-->

	<specific_character id="lim_mono_two_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>mil_Monolit_master_bio</bio>
		
		<class>lim_mono_two_master</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="600" max="5000" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_elite</visual>
    <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_vintorez \n
			ammo_9x39_pab9 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

	<specific_character id="lim_mono_two_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_exo</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>mil_Monolit_master_bio</bio>
		
		<class>lim_mono_two_master</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_spas12 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>	
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

	<specific_character id="lim_mono_two_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_exo</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>mil_Monolit_master_bio</bio>
		
		<class>lim_mono_two_master</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="500" max="5000" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_g36 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>	
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--MONOLIT регуляры-->
<specific_character id="lim_mono_two_4" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>lim_mono_two_regular</class>
		<community>monolith</community>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="60" max="500" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
#include "gameplay\character_drugs.xml"		
		</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="lim_mono_two_5" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>lim_mono_two_regular</class>
		<community>monolith</community>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="60" max="500" infinitive="0"/>
   <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_head_1</visual>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
#include "gameplay\character_drugs.xml"		
		</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="lim_mono_two_6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_head_1</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_general_bio</bio>

		<class>lim_mono_two_regular</class>
		<community>monolith</community>

		<rank>418</rank>
		<reputation>-385</reputation>
		<money min="60" max="200" infinitive="0"/>
    <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_kriss_super_v \n
              ammo_11.43x23_fmj = 1 \n
		#include "gameplay\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!--MONOLIT VETERAN-->
	<specific_character id="lim_mono_two_7" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_specnaz_bio</bio>

		<class>lim_mono_two_veteran</class>
		<community>monolith</community>

		<rank>732</rank>
		<reputation>-347</reputation>
		<money min="200" max="500" infinitive="0"/>
    <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n			
			wpn_abakan \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="lim_mono_two_8" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_specnaz_bio</bio>

		<class>lim_mono_two_veteran</class>
		<community>monolith</community>

		<rank>732</rank>
		<reputation>-347</reputation>
		<money min="200" max="500" infinitive="0"/>
    <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n			
			wpn_fn2000 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="lim_mono_two_9" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_hood_9</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>rad_monolith_specnaz_bio</bio>

		<class>lim_mono_two_veteran</class>
		<community>monolith</community>

		<rank>732</rank>
		<reputation>-347</reputation>
		<money min="200" max="500" infinitive="0"/>
    <panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_hood_9</visual>
		<snd_config>characters_voice\human_03\monolith\</snd_config>
  		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n			
			wpn_l85 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!--blizn_krug3-->
	<specific_character id="blizn_krug3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>blizn_krug3</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_elite</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_g36 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>
	
<!--blizn_krug2-->
	<specific_character id="blizn_krug2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>blizn_krug2</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_elite</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_spas12 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--lim_sniper-->
	<specific_character id="lim_sniper" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>lim_sniper</class>
		<community>monolith</community>  
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_elite</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_fn2000 \n
            ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>

<!--lim_sniper_ohr-->
	<specific_character id="lim_sniper_ohr" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_elite</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>lim_sniper_ohr</class>
		<community>monolith</community>  		
		
		<rank>901</rank>
		<reputation>132</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\monolit\stalker_mo_elite</visual>
        <snd_config>characters_voice\human_03\monolith\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_groza \n
            ammo_9x39_pab9 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>		  
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
	</specific_character>		
		
<!--my_trader-->
<!--не использовать-->
<specific_character id="my_trader" team_default="1">
		<name>Опыт</name>
		<icon>ui_npc_monster_fracture</icon>
		<bio>escape_trader_bio</bio> 

		<class>my_trader</class>
		<community>trader</community>
		<visual>monsters\izlom\izlom</visual>
				
		<rank>330</rank>
		<reputation>23</reputation>
		<money min="1000" max="100000" infinitive="1"/> 
		<supplies>
			[spawn] \n
			wpn_knife \n
		</supplies>
		
		
</specific_character>	
	
<!--brat_luis-->
	<specific_character id="brat_luis" team_default = "1">
		<name>Брат Луис</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Stalker_master_bio</bio>

        <class>brat_luis</class>
    <community>sniper</community><panic_threshold>0.0</panic_threshold>
    <money min="200" max="3600" infinitive="0"></money>
    
    <rank>559</rank>
    <reputation>100</reputation>
 
    <visual>actors\bandit\stalker_bandit_master</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <panic_treshold>0</panic_treshold>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_hpsa \n
      ammo_9x19_fmj \n      
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
    <actor_dialog>brat_luis_dialog</actor_dialog>

</specific_character>	
 		
<!--francuz-->
	
	<specific_character id="francuz" team_default = "1">
		<name>Француз</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>francuz</class>
		<community>stalker</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>423</rank>
		<reputation>20</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<supplies>
			[spawn] \n
			pda_francuz \n
			ammo_12x70_buck = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"	
</specific_character>	
	
<!--borman-->
	<specific_character id="borman" team_default = "1">
		<name>Борман</name>		
		<icon>ui_arhara_borman</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_master_Ugrumiy_bio</bio>

		<class>borman</class>
		<community>freedom</community><terrain_sect>stalker_freedom_terrain</terrain_sect>
          <money min="600" max="4000" infinitive="0"></money>

		<rank>902</rank>
		<reputation>89</reputation>

		<visual>new\borman</visual>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_m4 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"			
		</supplies>

<actor_dialog>borman_sniper_dialog_need</actor_dialog>
<actor_dialog>borman_glushitel_dialog_est</actor_dialog>
<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
#include "gameplay\character_criticals_5.xml"

	</specific_character>	
	
	<!--test-->
	<specific_character id="test" team_default = "1">
		<name>Санек</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>test</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_xm8_para_sk2 \n
			ammo_5.56x45_ap \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
#include "gameplay\character_dialogs.xml"
		<actor_dialog>neitral_treasure_4_dialog</actor_dialog>
	</specific_character>
	
	<!--xalyava-->
	<specific_character id="xalyava" team_default = "1">
		<name>Халява</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>xalyava</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>901</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\nebo\stalker_nebo_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
		<actor_dialog>xalyava_dialog</actor_dialog>
	</specific_character>

	<!--xalyava_drug-->
	<specific_character id="xalyava_drug" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>xalyava_drug</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>601</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\nebo\stalker_nebo_rukzak</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
		</specific_character>
	
<!--chuk-->
	<specific_character id="chuk" team_default = "1">
		<name>Чук</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>chuk</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-10</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			ammo_5.56x45_ss190 \n
			ammo_5.45x39_fmj \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
        <actor_dialog>gek_and_chuk_first</actor_dialog> 
		<actor_dialog>gek_and_chuk_second</actor_dialog>	
		<actor_dialog>neitral_treasure_1_dialog</actor_dialog>
	</specific_character>	
	
<!--gek-->
	<specific_character id="gek" team_default = "1">
		<name>Гек</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>gek</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-10</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			ammo_5.56x45_ss190 \n
			ammo_5.45x39_fmj \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
		 <actor_dialog>gek_and_chuk_first</actor_dialog> 
		<actor_dialog>gek_and_chuk_second</actor_dialog>	
		<actor_dialog>neitral_treasure_1_dialog</actor_dialog>
	</specific_character>	
	
<!--djoker-->
	<specific_character id="djoker" team_default = "1">
		<name>Джокер</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

        <snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>djoker</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_usp  \n
			ammo_11.43x23_fmj = 1 \n
			wpn_famas_p3_sk1 = 1 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"			
		</supplies>
		<actor_dialog>joker_first_poisk_trader_need</actor_dialog>
		<actor_dialog>joker_second_poisk_trader_need</actor_dialog>
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>	
	
<!--scromnyi-->
	<specific_character id="scromnyi" team_default = "1">
		<name>Скромный</name>
		<icon>ui_npc_u_stalker_sv_rukzak_1_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_regular_bio</bio>

        <snd_config>characters_voice\human_02\freedom\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<class>scromnyi</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>368</rank>
		<reputation>74</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"			
		</supplies>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>scromnyi_poisk_trader_need</actor_dialog>
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!--rabi-->
	<specific_character id="rabi" team_default="1">
		<name>Рабинович</name>
		<icon>ui_npc_u_stalker_bandit_borov</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>val_borov_bio</bio>

		<class>rabi</class>
		<community>trader</community> 
		
		<rank>621</rank>
		<hit_probability_factor>1.5</hit_probability_factor>
		<reputation>-147</reputation>

		<visual>actors\rabi</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_fmj = 1 \n
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
	#include "gameplay\character_dialogs.xml"				
		<actor_dialog>rabi_poisk_trader_need</actor_dialog>
	</specific_character>		
	
<!--nebo_kurier-->
	<specific_character id="nebo_kurier" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_nebo_balon_1</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>gar_stalker_regular_bio</bio>
		
		<class>nebo_kurier</class>
		<community>nebo</community>
		
		<rank>408</rank>
		<reputation>32</reputation>
		<money min="1600" max="5000" infinitive="0"/>

		<visual>actors\nebo\stalker_nebo_balon_1</visual>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
	
         <actor_dialog>kurier_need_kurier</actor_dialog>
	</specific_character>	
	
<!--black_doctor-->
<specific_character id="black_doctor" team_default = "1">
		<name>Черный Доктор</name>
		<icon>ui_npc_u_black_doctor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Представитель проекта "Осознание".</bio>

		<class>black_doctor</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>900</rank>
		<reputation>0</reputation>

		<visual>actors\ucheniy\ucheniy_1_strong</visual>
		<snd_config>characters_voice\human_01\</snd_config>
		
		<supplies>
		</supplies>		

		<actor_dialog>black_doctor_dialog</actor_dialog>
	</specific_character>
	
<!--kot_hos-->
<specific_character id="kot_hos" team_default = "1">
    <name>Кот</name>
    <icon>ui_npc_u_stalker_mo_kot</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>kot_hos</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>462</rank>
    <reputation>42</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>actors\monolit\stalker_mo_kot</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_abakan \n
	 ammo_5.45x39_fmj \n
      device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
    </supplies>
	    <actor_dialog>kot_hosp_first</actor_dialog>
	    <actor_dialog>kot_after_doctor_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"       
#include "gameplay\character_dialogs1.xml"   
</specific_character>
	
<!--shadowman-->
<specific_character id="shadowman" team_default = "1">
    <name>Shadowman</name>
    <icon>ui_npc_shadowman</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>shadowman</class>
    <community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
    
    <rank>900</rank>
    <reputation>42</reputation>
    <money min="600" max="2000" infinitive="0"></money>
    
    <visual>new\shadowman</visual>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
      [spawn] \n
      wpn_g36 \n
	 ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
    </supplies>
	    <actor_dialog>shadowman_most_need</actor_dialog>
		<actor_dialog>shadowman_most_need1</actor_dialog>
		<actor_dialog>shadowman_most_est</actor_dialog>
#include "gameplay\character_criticals_4.xml"       
#include "gameplay\character_dialogs1.xml"   
</specific_character>		

<!--mitya-->	
	<specific_character id="mitya" team_default = "1">
		<name>Митяй</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mitya</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>540</rank>
		<reputation>12</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs1.xml"		
        <actor_dialog>mitya_need_doc</actor_dialog>
	</specific_character>

<!--forest_ohotnik-->
<specific_character id="forest_ohotnik" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_1_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_esc_ohotnik_regular_bio</bio>		

        <class>forest_ohotnik</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>602</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter2</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
    wpn_saiga12c \n
    ammo_12x70_buck \n
	        
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"

#include "gameplay\character_dialogs.xml"

</specific_character> 

<!--forest_ohotnik2-->
<specific_character id="forest_ohotnik2" team_default = "1">
		    <name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_hunter_4_novice</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_esc_ohotnik_regular_bio</bio>		

        <class>forest_ohotnik2</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
		
    <rank>902</rank>
    <reputation>100</reputation>

    <visual>actors\hunters\hunter4</visual>
    <snd_config>characters_voice\human_03\freedom\</snd_config>
    <crouch_type>-1</crouch_type>
    <panic_treshold>0</panic_treshold>

    <supplies>
    [spawn] \n
 			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 

<!--forest_wound-->
<specific_character id="forest_wound" team_default = "1">
		<name>Денис</name>
		<icon>ui_npc_u_stalker_2_ochki</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>gar_stalker_regular_bio</bio>

		<class>forest_wound</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>354</rank>
		<reputation>-11</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<visual>actors\neytral\stalker_2_ochki</visual>
		
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
		</supplies>
		<actor_dialog>denis_need_denis</actor_dialog>		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!--Люди Бормана-->
<!--SVOBODA SPECNAZ-->
	<specific_character id="borm_lima_freedom1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>sim_borm_lima_veteran</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_famas_p3_sk1 = 1 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"			
		</supplies>
		<actor_dialog>freedom_3_dialog</actor_dialog>
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


<specific_character id="borm_lima_freedom2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_hood_9</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>-1</crouch_type>

		<class>sim_borm_lima_veteran</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>

		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_famas_p3_sk1 = 1 \n
			ammo_5.56x45_ss190 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"			
		</supplies>
		<actor_dialog>freedom_3_dialog</actor_dialog>
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


<specific_character id="borm_lima_freedom3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_3_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<class>sim_borm_lima_veteran</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_3_1</visual>
		<supplies>
			[spawn] \n
			wpn_g36 = 1 \n
              	ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"			
		</supplies>
		<actor_dialog>freedom_4_dialog</actor_dialog>
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


<specific_character id="borm_lima_freedom4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_rukzak_3_1</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Svoboda_specnaz_bio</bio>

		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<class>sim_borm_lima_veteran</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>679</rank>
		<reputation>110</reputation>

		<visual>actors\svoboda\stalker_sv_rukzak_3_1</visual>
		<supplies>
			[spawn] \n
			wpn_lr300 = 1 \n
              	ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<actor_dialog>freedom_4_dialog</actor_dialog>
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>


<!--SVOBODA MASTER-->
<specific_character id="borm_lima_freedom5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>rad_svoboda_master_bio</bio>

		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>0</crouch_type>
		
		<class>sim_borm_lima_master</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>903</rank>
		<reputation>101</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<supplies>
			[spawn] \n			
			wpn_g36 = 1 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<actor_dialog>freedom_4_dialog</actor_dialog>
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"				
	</specific_character>


<specific_character id="borm_lima_freedom6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>rad_svoboda_master_bio</bio>

		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>0</crouch_type>
		
		<class>sim_borm_lima_master</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>903</rank>
		<reputation>101</reputation>

		<visual>actors\svoboda\stalker_sv_exoskeleton</visual>
		<supplies>
			[spawn] \n			
			wpn_sig550 = 1 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<actor_dialog>freedom_4_dialog</actor_dialog>
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"				
	</specific_character>


<specific_character id="borm_lima_freedom7" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_sv_nauchniy</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>rad_svoboda_master_bio</bio>

		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<crouch_type>0</crouch_type>
		
		<class>sim_borm_lima_master</class>
		<community>freedom</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		
		<rank>903</rank>
		<reputation>101</reputation>

		<visual>actors\svoboda\stalker_sv_nauchniy</visual>
		<supplies>
			[spawn] \n			
			wpn_l85 = 1 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<actor_dialog>freedom_4_dialog</actor_dialog>
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"				
	</specific_character>

<!--gavrx8-->
	<specific_character id="labx8_gavr" team_default = "1">
		<name>Гавр</name>
		<icon>ui_npc_gavr</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>mil_Stalker_master_bio</bio>
		

        <class>labx8_gavr</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="100000" max="110000" infinitive="1"></money>
    
    <rank>959</rank>
    <reputation>100</reputation>
 
    <visual>new\gavr</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n
	karta_gavr = 1 \n      
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

</specific_character> 	
  
<!--gavr BODYGUARDx8-->
    <specific_character id="labx8_gavr_bodyguard1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_ki_exoskeleton</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>
        
        <class>labx8_gavr_bodyguard1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>896</rank>
        <reputation>139</reputation>

        <visual>actors\killer\stalker_ki_exoskeleton</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_l85 \n
            ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
      
    </specific_character>

<!--gavr BODYGUARD 2-->
    <specific_character id="labx8_gavr_bodyguard2" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_soldier_bandana_9</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>

        
        <class>labx8_gavr_bodyguard2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>850</rank>
        <reputation>139</reputation>

        <visual>actors\bandit\stalker_arhara1</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_m16a2_sk12 \n
            ammo_5.56x45_ap \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

#include "gameplay\character_dialogs.xml"
        
    </specific_character>

<!--люди Гавра в х8-->
    <specific_character id="labx8_gavr_body" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_soldier_bandana_9</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Stalker_master_bio</bio>

        
        <class>labx8_gavr_body</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>850</rank>
        <reputation>139</reputation>

        <visual>actors\bandit\stalker_arhara1</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>0</crouch_type>
        <supplies>
            [spawn] \n
            wpn_m16a2_sk12 \n
            ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
    </supplies>
    
#include "gameplay\character_criticals_6.xml"

    <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    <start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
        
    </specific_character>


<!--<труп сталкера в путепроводе>-->
	<specific_character id="put_dead_body" team_default = "1">
		<name>Сашка Паук</name>
         <icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>rad_stalker_master_bio</bio>

		<class>put_dead_body</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>911</rank>
		<reputation>91</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_val \n
			ammo_9x39_pab9 = 1 \n
			payk_pda = 1 \n
		#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>


<!--<капитан в штабе на Юпитере>-->
<specific_character id="jup_commander" team_default = "1">
		<name>Капитан Дроздов</name>
		<icon>ui_npc_u_soldier_beret</icon>
		<bio>esc_captain_bio</bio>

		<class>jup_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>901</rank>
		<reputation>20</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_beret</visual>		
		<supplies>
			[spawn] \n
			wpn_aek973 \n
			ammo_7.62x39_ap = 1 \n
			kod_listok = 1 \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

<!--Учёные на Юпитере-->
<specific_character id="plotnikov" team_default = "1">
		<name>Профессор Плотников</name>
		<icon>ui_npc_solvador</icon>
		<map_icon x="0" y="6"></map_icon>
    <bio>ros_ecolog_guard_bio</bio>

    <class>plotnikov</class>
    <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    <money min="100000" max="200000" infinitive="1"></money>
    
    <rank>870</rank>
    <reputation>50</reputation>

    <visual>new\stalker_plotnikov</visual>
    <snd_config>characters_voice\human_03\ecolog\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
		[spawn] \n
             device_torch \n
                    </supplies>
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml" 

    <actor_dialog>saharov_poisk</actor_dialog>
    <actor_dialog>nayka_ok</actor_dialog>
    <actor_dialog>nayka_nabor</actor_dialog>
    <actor_dialog>nayka_nabor_prines</actor_dialog>
    <actor_dialog>nayka_nabor2</actor_dialog>
    <actor_dialog>nayka_nabor2_prines</actor_dialog>
    <actor_dialog>nayka_nabor3</actor_dialog>
    <actor_dialog>nayka_nabor3_prines</actor_dialog>
    <actor_dialog>nayka_nabor4</actor_dialog>
    <actor_dialog>nayka_nabor4_prines</actor_dialog>
    <actor_dialog>nayka_nabor5</actor_dialog>
    <actor_dialog>nayka_nabor5_prines</actor_dialog>
    
  </specific_character>

<specific_character id="kudasov" team_default = "1">
		<name>Профессор Кудасов</name>
            <icon>ui_npc_u_dolgovazyi</icon>
		<bio>esc_wolf_bio</bio>

    <class>kudasov</class>
    <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    
    <rank>870</rank>
    <reputation>50</reputation>

    <visual>actors\ucheniy\ucheniy_4</visual>
    <snd_config>characters_voice\human_03\ecolog\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
		[spawn] \n
             device_torch \n
                    </supplies>
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml" 
      
  </specific_character>

<specific_character id="yarsev" team_default = "1">
		<name>Профессор Ярцев</name>
            <icon>ui_npc_u_bar_docent</icon>
		<bio>esc_wolf_bio</bio>

    <class>yarsev</class>
    <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
    
    <rank>870</rank>
    <reputation>50</reputation>

    <visual>actors\ucheniy\ucheniy_3</visual>
    <snd_config>characters_voice\human_03\ecolog\</snd_config>
    <crouch_type>-1</crouch_type>

    <supplies>
		[spawn] \n
             device_torch \n
                    </supplies>
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
      
  </specific_character>

<!--Раненый сталк на Юпитере-->
<specific_character id="jup_stalker_ranen" team_default = "1">
    <name>Димон-Kalter</name>
    <icon>aem_kalter</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_stalker_general_bio</bio>

    <class>jup_stalker_ranen</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>805</rank>
    <reputation>0</reputation>
 
    <visual>new\maloi</visual>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <crouch_type>-1</crouch_type>
    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n
    </supplies>
    
#include "gameplay\character_criticals_4.xml"
    
    <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    <actor_dialog>serj_dialog</actor_dialog>
    <actor_dialog>serj_dialog2</actor_dialog>
  </specific_character> 

<!--Бармен на Юпитере-->
<specific_character id="jup_barman" team_default="1"> 
		<name>Петрович</name>
		<icon>aem_petrovich</icon>
	      <map_icon x="1" y="6"></map_icon>
		<bio>sim_stalker_veteran_bio</bio> 

		<class>jup_barman</class>
	<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
		<rank>330</rank>
		<reputation>23</reputation>
		<money min="100000" max="200000" infinitive="1"/>

        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

         <visual>actors\stalker_petrovich</visual>
				 
		<supplies>
			[spawn] \n
			wpn_knife \n			
		</supplies>

	<actor_dialog>tm_petrovih_dialog</actor_dialog>
	<actor_dialog>tm_petrovih_reward</actor_dialog>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!--<труп сталкера на Юпитере>-->
	<specific_character id="jup_dead_body" team_default = "1">
		<name>Доберман</name>
         <icon>ui_npc_u_stalker_3_rozh2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>rad_stalker_master_bio</bio>

		<class>jup_dead_body</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>911</rank>
		<reputation>91</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_3_rozh2</visual>
		<supplies>
			[spawn] \n
			wpn_aks74m \n
			ammo_5.45x39_fmj \n
                  doberman_pda = 1 \n
		#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

<!--<Охранник Митяя в Красном лесу>-->
	<specific_character id="mitya_oxrana" team_default = "1">
		<name>Валера Сухарь</name>
         <icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>mitya_oxrana</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>911</rank>
		<reputation>91</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<supplies>
			[spawn] \n
			wpn_aks74m \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_food.xml"
		</supplies>
#include "gameplay\character_criticals_3.xml"

    <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    <actor_dialog>mitya_oxrana</actor_dialog>
    <actor_dialog>mitya_oxrana2</actor_dialog>
    <actor_dialog>mitya_oxrana3</actor_dialog>

	</specific_character>

<!--<ремонтник в Восточной Припяти>-->
	<specific_character id="opr_remontnik" team_default = "1">
		<name>Гектор</name>
         <icon>aem_gektor</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>rad_stalker_master_bio</bio>

		<class>opr_remontnik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>911</rank>
		<reputation>91</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\bill</visual>
		<supplies>
			[spawn] \n
			wpn_hpsa \n
			ammo_9x19_fmj = 1 \n
		#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

    <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>opr_remont</actor_dialog>
		<actor_dialog>petr_repair</actor_dialog>
		<actor_dialog>petr_repair_done</actor_dialog>
		
	</specific_character>

<!--<наёмники по пда Тирана>-->
<specific_character id="mar_tiran" team_default = "1">
	<name>ros_tiran_name</name>
	<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
	<map_icon x="5" y="0"></map_icon>
	<bio>ros_tiran_bio</bio>

	<class>mar_tiran</class>
	<community>killer</community>
	<terrain_sect>stalker_killer_terrain</terrain_sect>

	<rank>956</rank>
	<reputation>-100</reputation>
	<money min="500" max="1000" infinitive="0"></money>

	<visual>actors\killer\stalker_ki_exoskeleton</visual>
	<snd_config>characters_voice\human_03\killer\</snd_config>
	<crouch_type>-1</crouch_type>
	<panic_treshold>0</panic_treshold>

	<supplies>
		[spawn] \n
		wpn_xm8_para_sk2 \n
		ammo_5.56x45_ap = 1 \n
		bar_tiran_pda \n
		device_torch \n
#include "gameplay\character_drugs.xml"
	</supplies>

	<start_dialog>hello_dialog</start_dialog>
	<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

#include "gameplay\character_criticals_1.xml"
</specific_character>

<specific_character id="mar_nick" team_default = "1">
	<name>Ник</name>
	<icon>ui_npc_u_stalker_ki_nauchniy</icon>
	<map_icon x="5" y="0"></map_icon>
	<bio>sim_killer_master_bio</bio>

	<class>mar_nick</class>
	<community>killer</community>
	<terrain_sect>stalker_killer_terrain</terrain_sect>

	<rank>901</rank>
	<reputation>-100</reputation>
	<money min="50" max="500" infinitive="0"></money>
 
	<visual>actors\killer\stalker_ki_nauchniy</visual>
	<snd_config>characters_voice\human_01\killer\</snd_config>
	<crouch_type>-1</crouch_type>
	<panic_treshold>0</panic_treshold>

	<supplies>
		[spawn] \n
		wpn_beretta \n
		ammo_9x19_fmj \n
		wpn_famas_p3_sk1 \n
		ammo_5.56x45_ss190 \n
		device_torch \n
#include "gameplay\character_drugs.xml"
	</supplies>

	<start_dialog>hello_dialog</start_dialog>
	<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

#include "gameplay\character_criticals_1.xml"
</specific_character> 

<specific_character id="mar_harris" team_default = "1">
	<name>Харис</name>
	<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
	<map_icon x="5" y="0"></map_icon>
	<bio>sim_killer_master_bio</bio>

	<class>mar_harris</class>
	<community>killer</community>
	<terrain_sect>stalker_killer_terrain</terrain_sect>

	<rank>901</rank>
	<reputation>-100</reputation>
	<money min="50" max="500" infinitive="0"></money>
 
	<visual>actors\killer\stalker_ki_exoskeleton</visual>
	<snd_config>characters_voice\human_02\killer\</snd_config>
	<crouch_type>-1</crouch_type>
	<panic_treshold>0</panic_treshold>

	<supplies>
		[spawn] \n
		wpn_beretta \n
		ammo_9x19_fmj \n
		wpn_famas_p3_sk1 \n
		ammo_5.56x45_ss190 \n
		device_torch \n
#include "gameplay\character_drugs.xml"
	</supplies>

	<start_dialog>hello_dialog</start_dialog>
	<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

#include "gameplay\character_criticals_1.xml"
</specific_character>

<specific_character id="mar_jonn" team_default = "1">
	<name>Джонн</name>
	<icon>ui_npc_u_stalker_ki_nauchniy</icon>
	<map_icon x="5" y="0"></map_icon>
	<bio>sim_killer_master_bio</bio>
		
	<class>mar_jonn</class>
	<community>killer</community>
	<terrain_sect>stalker_killer_terrain</terrain_sect>

	<rank>901</rank>
	<reputation>-100</reputation>
	<money min="50" max="500" infinitive="0"></money>
 
	<visual>actors\killer\stalker_ki_nauchniy</visual>
	<snd_config>characters_voice\human_01\killer\</snd_config>
	<crouch_type>-1</crouch_type>
	<panic_treshold>0</panic_treshold>

	<supplies>
		[spawn] \n
		wpn_beretta \n
		ammo_9x19_fmj \n
		wpn_famas_p3_sk1 \n
		ammo_5.56x45_ss190 \n
		device_torch \n
#include "gameplay\character_drugs.xml"
	</supplies>

	<start_dialog>hello_dialog</start_dialog>
	<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

#include "gameplay\character_criticals_1.xml"
</specific_character> 

<specific_character id="mar_croker" team_default = "1">
	<name>Крокер</name>
	<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
	<map_icon x="5" y="0"></map_icon>
	<bio>sim_killer_master_bio</bio>

	<class>mar_croker</class>
	<community>killer</community>
	<terrain_sect>stalker_killer_terrain</terrain_sect>

	<rank>901</rank>
	<reputation>-100</reputation>
	<money min="50" max="500" infinitive="0"></money>
 
	<visual>actors\killer\stalker_ki_exoskeleton</visual>
	<snd_config>characters_voice\human_02\killer\</snd_config>
	<crouch_type>-1</crouch_type>
	<panic_treshold>0</panic_treshold>

	<supplies>
		[spawn] \n
		wpn_beretta \n
		ammo_9x19_fmj \n
		wpn_famas_p3_sk1 \n
		ammo_5.56x45_ss190 \n
		device_torch \n
#include "gameplay\character_drugs.xml"
	</supplies>

	<start_dialog>hello_dialog</start_dialog>
	<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

#include "gameplay\character_criticals_1.xml"
</specific_character> 



	<!--esc_Sak-->	
	<specific_character id="Sak" team_default = "1">
		<name>Сяк</name>
		<icon>ui_npc_u_stalker_sv_max</icon>
		<bio>Sak_bio</bio>

		<class>Sak</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>502</rank>
		<reputation>10</reputation>
		<money min="100000" max="110000" infinitive="1"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<panic_treshold>0</panic_treshold>
 
		<visual>actors\svoboda\stalker_sv_sak</visual>
		<supplies>
			[spawn] \n
			wpn_g36 \n
			ammo_5.56x45_ss190 \n
		</supplies>

		<start_dialog>sak_hello_dialog</start_dialog>
		<actor_dialog>artmod_561_dialog</actor_dialog>
		<actor_dialog>artmod_562_dialog</actor_dialog>
		<actor_dialog>artmod_521_dialog</actor_dialog>
		<actor_dialog>artmod_522_dialog</actor_dialog>
		<actor_dialog>artmod_631_dialog</actor_dialog>
		<actor_dialog>artmod_632_dialog</actor_dialog>
		<actor_dialog>artmod_651_dialog</actor_dialog>
		<actor_dialog>artmod_652_dialog</actor_dialog>
		<actor_dialog>trade_dialog_sak</actor_dialog>
	 	<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

	</specific_character>
	
	<!--Б.Доктор2 на Припяти-->	
	<specific_character id="doktor" team_default = "1">
		<name>Болотный доктор</name>
		<icon>ui_npc_u_doktor</icon>
		<bio>Sak_bio</bio>

		<class>doktor</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>911</rank>
		<reputation>91</reputation>
		<money min="1000" max="3000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<panic_treshold>0</panic_treshold>
 
		<visual>actors\izgoy\izgoy</visual>
		<supplies>
			[spawn] \n
			wpn_famas_p3_sk1 \n
			ammo_5.56x45_ss190 = 1 \n
		</supplies>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>doctor_teleport</actor_dialog>
           <actor_dialog>arhara_doctor_doct</actor_dialog>
		<actor_dialog>arhara_doctor_otd</actor_dialog>
		<actor_dialog>strelok_pda3_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
<!--Долговязый-->
	<specific_character id="dolgovazyi" team_default = "1">
		<name>dolgovazyi_name</name>
		<icon>ui_npc_u_dolgovazyi</icon>
		<bio>esc_wolf_bio</bio>

		<class>dolgovazyi</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\ucheniy\ucheniy_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>
#include "gameplay\character_dialogs1.xml"

	      <actor_dialog>start_update_outfit_dolgovyazyj</actor_dialog>
           <actor_dialog>dolgovyzui_lentyi</actor_dialog>
           <actor_dialog>dolgovyzui_urod</actor_dialog>

	      <actor_dialog>dolgovyazyj_repair</actor_dialog>
	      <actor_dialog>dolgovyazyj_repair_done</actor_dialog>

		
#include "gameplay\character_criticals_1.xml"
	</specific_character>
	
	<!--Доцент-->
	<specific_character id="bar_docent" team_default = "1">
		<name>bar_docent_name</name>
		<icon>ui_npc_u_bar_docent</icon>
		<bio>esc_wolf_bio</bio>

		<class>bar_docent</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\ucheniy\ucheniy_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>
#include "gameplay\character_dialogs1.xml"

		<actor_dialog>bar_docent_dialog</actor_dialog>
		<actor_dialog>bar_docent_1dialog</actor_dialog>
		<actor_dialog>bar_docent_2dialog</actor_dialog>
		<actor_dialog>bar_docent_3dialog</actor_dialog>
		<actor_dialog>bar_docent_npc_dialog</actor_dialog>
		<actor_dialog>docent_kpk_remont</actor_dialog>
		<actor_dialog>docent_kpk_gotov</actor_dialog>
		<actor_dialog>strelok_after_otkaz_remont</actor_dialog>
		<actor_dialog>dosent_zhuchok_say</actor_dialog>
	      <actor_dialog>bolt_pda</actor_dialog>
	      <actor_dialog>bolt_pda_repair</actor_dialog>
		
#include "gameplay\character_criticals_1.xml"
	</specific_character>

<!--dan-->
  <specific_character id="marsh_dan" team_default = "1">
    <name>Дэн</name>
    <icon>ui_npc_u_hunter_5_novice</icon>
    <map_icon x="0" y="0"></map_icon>
    <bio>sim_marsh_ohotnik_regular_bio</bio>

    <class>marsh_dan</class>
    <community>green</community> <terrain_sect>stalker_terrain</terrain_sect>
    <money min="50000" max="60000" infinitive="0"/>
    
    <rank>259</rank>
    <reputation>100</reputation>
 
    <visual>actors\hunters\hunter5</visual>
    <snd_config>characters_voice\human_02\bandit\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_groza \n
      ammo_9x39_pab9 \n      
      ogg_flash_14 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
    
    <actor_dialog>dan_speak_about_kot</actor_dialog>
    <actor_dialog>dan_znakom</actor_dialog>
    <actor_dialog>dan_grab_helmet</actor_dialog>
    <actor_dialog>dan_bring_helmet</actor_dialog>
    <actor_dialog>dan_trade_buck</actor_dialog>
    <actor_dialog>dan_priremont_dialog</actor_dialog>
    <actor_dialog>dan_bring_pda</actor_dialog>
    <actor_dialog>prinesi_hvost</actor_dialog>
	<start_dialog>dm_hello_dialog</start_dialog>
    <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    
#include "gameplay\character_criticals_1.xml"
</specific_character> 	

	<!--Крысюк-->
	<specific_character id="val_bandit_krisyk" team_default = "1">
		<name>val_bandit_krisyk_name</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>val_bandit_veteran_bio</bio>
		
		<class>val_bandit_krisyk</class>
		<community>bandos</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>808</rank>
		<reputation>-132</reputation>

		<visual>actors\banda2</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>
		
		<actor_dialog>krysyk_dialog</actor_dialog>
		<actor_dialog>krysyk_dialog2</actor_dialog>
		<actor_dialog>krysyk_dialog3</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>

#include "gameplay\character_criticals_1.xml"
	</specific_character>

	<specific_character id="sak_military_stalker" team_default = "1">
		<name>sak_military_stalker</name>
		<icon>ui_npc_u_soldier_beret_2</icon>
		<bio>esc_specnaz_killer_bio</bio>

		<class>sak_military_stalker</class>
		<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>599</rank>
		<reputation>0</reputation>
	
		<snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\soldier\soldier_beret_2</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
		</supplies>
		
	    <actor_dialog>trade_dialog_sherstyk</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		
#include "gameplay\character_criticals_1.xml"
	</specific_character>

</xml>
	