; --- бандиты на АТП ---
[respawn_atp_bandit1]:stalker
$spawn = "respawn\bandits\respawn_atp_bandit1"
character_profile = respawn_atp_bandit1
spec_rank = novice
community = bandit

[respawn_atp_bandit2]:stalker
$spawn = "respawn\bandits\respawn_atp_bandit2"
character_profile = respawn_atp_bandit2
spec_rank = experienced
community = bandit

[respawn_atp_bandit3]:stalker
$spawn = "respawn\bandits\respawn_atp_bandit3"
character_profile = respawn_atp_bandit3
spec_rank = veteran
community = bandit

[respawn_atp_bandit4]:stalker
$spawn = "respawn\bandits\respawn_atp_bandit4"
character_profile = respawn_atp_bandit4
spec_rank = master
community = bandit

; --- охотники в Забытом лесу ---
[respawn_puz_green1]:stalker
$spawn = "respawn\greens\respawn_puz_green1"
character_profile	= sim_marsh_ohotnik_regular
spec_rank = novice
community = green

[respawn_puz_green2]:stalker
$spawn = "respawn\greens\respawn_puz_green2"
character_profile	= sim_marsh_ohotnik_regular
spec_rank = veteran
community = green

[dolg_regular]:stalker
$spawn 				= "respawn\dolg_regular"
character_profile	= bar_dolg_regular

; -------- AGROPROM -----------------------

[agr_stalker_regular]:stalker
$spawn 				= "respawn\agr_stalker_regular"
character_profile	= agr_stalker_general
spec_rank = regular
community = stalker

[agr_stalker_veteran]:stalker
$spawn 				= "respawn\agr_stalker_veteran"
character_profile	= sim_stalker_veteran
spec_rank = veteran
community = stalker

[agr_soldier_regular]:stalker
$spawn 				= "respawn\agr_soldier_regular"
character_profile	= agr_soldier_regular
spec_rank = novice
community = military

[agr_soldier_veteran]:stalker
$spawn 				= "respawn\agr_soldier_veteran"
character_profile	= sim_soldier_specnaz
spec_rank = veteran
community = military

[agr_bandit_respawn_1]:stalker
$spawn 				= "respawn\agr_bandit_respawn_1"
character_profile	= sim_bandit_novice
spec_rank = novice
community = bandit

[agr_bandit_respawn_2]:stalker
$spawn 				= "respawn\agr_bandit_respawn_2"
character_profile	= sim_bandit_general
spec_rank = regular
community = bandit
;------- Military -------------------------
;------- Killer -----
[mil_killer_respawn_1]:stalker
$spawn 				= "respawn\mil_killer_respawn_1"
character_profile	= sim_killer_veteran
spec_rank = veteran
community = killer

[mil_killer_respawn_2]:stalker
$spawn 				= "respawn\mil_killer_respawn_2"
character_profile	= sim_killer_sniper
spec_rank = veteran
community = killer

[mil_killer_respawn_3]:stalker
$spawn 				= "respawn\mil_killer_respawn_3"
character_profile	= sim_killer_general
spec_rank = regular
community = killer

[mil_killer_respawn_4]:stalker
$spawn 				= "respawn\mil_killer_respawn_4"
character_profile	= sim_killer_master
spec_rank = master
community = killer

;------- Freedom -----
[mil_freedom_respawn_1]:stalker
$spawn 				= "respawn\mil_freedom_respawn_1"
character_profile	= mil_Svoboda_specnaz
spec_rank = veteran
community = freedom

[mil_freedom_respawn_2]:stalker
$spawn 				= "respawn\mil_freedom_respawn_2"
character_profile	= mil_Svoboda_regular
spec_rank = regular
community = freedom

[mil_freedom_respawn_3]:stalker
$spawn 				= "respawn\mil_freedom_respawn_3"
character_profile	= mil_Svoboda_master
spec_rank = master
community = freedom

[mil_freedom_respawn_sniper]:stalker
$spawn 				= "respawn\mil_freedom_respawn_sniper"
character_profile	= sim_Svoboda_sniper
spec_rank = veteran
community = freedom

;------ Барьер ------
[mil_freedom_barier_respawn_1]:stalker
$spawn 				= "respawn\mil_freedom_barier_respawn_1"
character_profile	= mil_Svoboda_master
spec_rank = master
community = freedom

[mil_neutral_barier_respawn_1]:stalker
$spawn 				= "respawn\mil_neutral_barier_respawn_1"
character_profile	= mil_Stalker_master
spec_rank = master
community = stalker

[mil_monolit_rush_respawn_1]:stalker
$spawn 				= "respawn\mil_monolit_rush_respawn_1"
character_profile	= mil_Monolit_master
spec_rank = master
community = monolith

;------ Новые ------
[mil_trader_gavr]:stalker
$spawn 				= "respawn\mil_trader_gavr"
character_profile	= mil_trader_gavr
spec_rank = master
community = trader
custom_data	= scripts\mil\mil_trader_gavr.ltx

[mil_gavr_bodyguard1]:stalker
$spawn 				= "respawn\mil_gavr_bodyguard1"
character_profile	= mil_gavr_bodyguard1
spec_rank = master
community = trader
custom_data	= scripts\mil\mil_gavr_bodyguard1.ltx

[mil_gavr_bodyguard2]:stalker
$spawn 				= "respawn\mil_gavr_bodyguard2"
character_profile	= mil_gavr_bodyguard2
spec_rank = master
community = trader
custom_data	= scripts\mil\mil_gavr_bodyguard2.ltx


[killer_boevik6]:stalker
$spawn 				= "respawn\killer_boevik6"
character_profile	= killer_boevik6
spec_rank = master
community = killer

[killer_boevik5]:stalker
$spawn 				= "respawn\killer_boevik5"
character_profile	= killer_boevik5
spec_rank = master
community = killer

[killer_boevik4]:stalker
$spawn 				= "respawn\killer_boevik4"
character_profile	= killer_boevik4
spec_rank = master
community = killer

[killer_boevik3]:stalker
$spawn 				= "respawn\killer_boevik3"
character_profile	= killer_boevik3
spec_rank = master
community = killer

[killer_boevik2]:stalker
$spawn 				= "respawn\killer_boevik2"
character_profile	= killer_boevik2
spec_rank = master
community = killer

[killer_boevik1]:stalker
$spawn 				= "respawn\killer_boevik1"
character_profile	= killer_boevik1
spec_rank = master
community = killer

[stalker_agro_und]:stalker
$spawn 				= "respawn\stalker_agro_und"
character_profile	= stalker_agro_und
spec_rank = veteran
community = stalker

[marsh_hunters_respawn_1]:stalker
$spawn 				= "respawn\marsh_hunters_respawn_1"
character_profile	= sim_marsh_ohotnik_regular
spec_rank = regular
community = green


[marsh_dan]:stalker
$spawn 				= "respawn\marsh_dan"
character_profile	= marsh_dan
spec_rank = regular
community = green
;custom_data		= scripts\new\esc_dan.ltx


[stalker_green_zahar]:stalker
$spawn 				= "respawn\stalker_green_zahar"
character_profile	= stalker_green_zahar
spec_rank = regular
community = green


[bar_ohotnik_respawn_1]:stalker
$spawn 				= "respawn\bar_ohotnik_respawn_1"
character_profile	= sim_arhara_green_regular
spec_rank = regular
community = green


[aver_filin]:stalker_sakharov
$spawn 				= "respawn\aver_filin"
character_profile	= aver_filin
spec_rank = regular
community = green


[aver_hunter_respawn_1]:stalker
$spawn 				= "respawn\aver_hunter_respawn_1"
character_profile	= sim_aver_hunter_regular
spec_rank = regular
community = green


;-------Stalkers----------------
;[mil_stalker_respawn_1]:stalker
;$spawn 				= "respawn\mil_stalker_respawn_1"
;character_profile	= sim_stalker_general
;spec_rank = regular
;community = stalker

;[mil_stalker_respawn_1]:stalker
;$spawn 				= "respawn\military_neytral_respawn_1"
;character_profile	= sim_military_neytral_veteran
;spec_rank = veteran
;community = stalker

;[mil_stalker_respawn_2]:stalker
;$spawn 				= "respawn\mil_stalker_respawn_2"
;character_profile	= sim_stalker_veteran
;spec_rank = veteran
;community = stalker


;[mil_stalker_respawn_2]:stalker
;$spawn 				= "respawn\military_neytral_respawn_2"
;character_profile	= sim_military_neytral_veteran
;spec_rank = master
;community = stalker

;[mil_stalker_respawn_3]:stalker
;$spawn 				= "respawn\mil_stalker_respawn_3"
;character_profile	= sim_stalker_master
;spec_rank = master
;community = stalker

;[mil_stalker_respawn_3]:stalker
;$spawn 				= "respawn\military_neytral_respawn_2"
;character_profile	= sim_military_neytral_master
;spec_rank = master
;community = stalker


;--------------Pripyat-------------------------------
;--------------Monolith----------------------
[pri_monolith_respawn_1]:stalker
$spawn 				= "respawn\pri_monolith_respawn_1"
character_profile	= sim_monolith_regular
spec_rank = regular
community = monolith

[pri_monolith_respawn_2]:stalker
$spawn 				= "respawn\pri_monolith_respawn_2"
character_profile	= sim_monolith_specnaz
spec_rank = veteran
community = monolith

[pri_monolith_respawn_3]:stalker
$spawn 				= "respawn\pri_monolith_respawn_3"
character_profile	= sim_monolith_master
spec_rank = master
community = monolith


;----------Stalker Groups-------------------
[pri_respawn_dolg]:stalker
$spawn 				= "respawn\pri_respawn_dolg"
character_profile	= sim_dolg_master
spec_rank = master
community = dolg
custom_data = scripts\pri\pri_respawn_custom_data_dolg.ltx

[pri_respawn_freedom]:stalker
$spawn 				= "respawn\pri_respawn_freedom"
character_profile	= sim_Svoboda_master
spec_rank = master
community = freedom
custom_data = scripts\pri\pri_respawn_custom_data_freedom.ltx

[pri_respawn_neutral]:stalker
$spawn 				= "respawn\pri_respawn_neutral"
character_profile	= sim_stalker_master
spec_rank = master
community = stalker
custom_data = scripts\pri\pri_respawn_custom_data_neutral.ltx

[pri_respawn_military]:stalker
$spawn 				= "respawn\pri_respawn_military"
character_profile	= sim_Soldier_master
spec_rank = master
community = military
custom_data = scripts\pri\pri_respawn_custom_data_military.ltx



;--------------Garbage-----------------------
;--------Bandits-------
[gar_bandit_respawn_1]:stalker
$spawn 				= "respawn\gar_bandit_respawn_1"
character_profile	= sim_bandit_novice
spec_rank = novice
community = bandit

[gar_bandit_respawn_2]:stalker
$spawn 				= "respawn\gar_bandit_respawn_2"
character_profile	= sim_bandit_general
spec_rank = regular
community = bandit

;-------Neatral Stalkers---
[gar_stalker_respawn_1]:stalker
$spawn 				= "respawn\gar_stalker_respawn_1"
character_profile	= sim_stalker_novice
spec_rank = novice
community = stalker

[gar_stalker_respawn_2]:stalker
$spawn 				= "respawn\gar_stalker_respawn_2"
character_profile	= sim_stalker_general
spec_rank = regular
community = stalker
;-------Dolg----------
[gar_dolg_respawn_1]:stalker
$spawn 				= "respawn\gar_dolg_respawn_1"
character_profile	= sim_dolg_regular
spec_rank = regular
community = dolg

[gar_dolg_respawn_2]:stalker
$spawn 				= "respawn\gar_dolg_respawn_2"
character_profile	= sim_dolg_veteran
spec_rank = regular
community = dolg


;-----------DARKSCAPE
;-----------stalker
[ds_stalker_respawn_1]:stalker
$spawn				=  "respawn\ds_stalker_respawn_1"
character_profile	= sim_stalker_novice
spec_rank = novice
community = stalker

[ds_stalker_respawn_2]:stalker
$spawn				=  "respawn\ds_stalker_respawn_2"
character_profile	= sim_stalker_general
spec_rank = regular
community = stalker

;------------bandit
[ds_bandit_respawn_1]:stalker
$spawn				=  "respawn\ds_bandit_respawn_1"
character_profile	= sim_bandit_novice
spec_rank = novice
community = bandit

[ds_bandit_respawn_2]:stalker
$spawn				=  "respawn\ds_bandit_respawn_2"
character_profile	= sim_bandit_general
spec_rank = regular
community = bandit

[ds_bandit_respawn_3]:stalker
$spawn				=  "respawn\ds_bandit_respawn_3"
character_profile	= sim_bandit_veteran
spec_rank = veteran
community = bandit


;------------Radar-----------------------------------
;------- Freedom -----
[rad_freedom_respawn_2]:stalker
$spawn 				= "respawn\rad_freedom_respawn_2"
character_profile	= mil_Svoboda_regular
spec_rank = regular
community = freedom

[rad_freedom_respawn_1]:stalker
$spawn 				= "respawn\rad_freedom_respawn_1"
character_profile	= mil_Stalker_veteran
spec_rank = veteran
community = freedom

[rad_freedom_respawn_3]:stalker
$spawn 				= "respawn\rad_freedom_respawn_3"
character_profile	= mil_Svoboda_master
spec_rank = master
community = freedom

;------------monolith
[rad_monolith_respawn_1]:stalker
$spawn				=  "respawn\rad_monolith_respawn_1"
character_profile	= sim_monolith_regular
spec_rank = regular
community = monolith

[rad_monolith_respawn_2]:stalker
$spawn				=  "respawn\rad_monolith_respawn_2"
character_profile	= sim_monolith_specnaz
spec_rank = veteran
community = monolith

[rad_monolith_respawn_3]:stalker
$spawn				=  "respawn\rad_monolith_respawn_3"
character_profile	= sim_monolith_master
spec_rank = master
community = monolith
;------------specnaz
[rad_specnaz_respawn_specnaz]:stalker
$spawn				=  "respawn\rad_specnaz_respawn_specnaz"
character_profile	= sim_soldier_specnaz
spec_rank = veteran
community = military

[rad_soldier_master]:stalker
$spawn				=  "respawn\rad_soldier_master"
character_profile	= sim_Soldier_master
spec_rank = master
community = military

;------------zombied
[rad_zombied_respawn_1]:stalker_zombied
$spawn				=  "respawn\rad_zombied_respawn_1"
character_profile	= sim_zombied_novice
spec_rank = novice
community = zombied

[rad_zombied_respawn_2]:stalker_zombied
$spawn				=  "respawn\rad_zombied_respawn_2"
character_profile	= sim_zombied_veteran
spec_rank = veteran
community = zombied

[rad_zombied_respawn_3]:stalker_zombied
$spawn				=  "respawn\rad_zombied_respawn_3"
character_profile	= sim_zombied_master
spec_rank = master
community = zombied

;----------------Янтарь-----------------------------
;-------------zombied
[yan_zombied_respawn_1]:stalker_zombied
$spawn				=  "respawn\yan_zombied_respawn_1"
character_profile	= sim_zombied_novice
spec_rank = novice
community = zombied

[yan_zombied_respawn_2]:stalker_zombied
$spawn				=  "respawn\yan_zombied_respawn_2"
character_profile	= sim_zombied_veteran
spec_rank = veteran
community = zombied

[yan_zombied_respawn_3]:stalker_zombied
$spawn				=  "respawn\yan_zombied_respawn_3"
character_profile	= sim_zombied_master
spec_rank = master
community = zombied

;---------------Ecolog-------
[yan_ecolog_respawn_1]:stalker
$spawn				=  "respawn\yan_ecolog_respawn_1"
character_profile	= sim_ecolog
spec_rank = veteran
community = ecolog

[yan_ecolog_respawn_2]:stalker
$spawn				=  "respawn\yan_ecolog_respawn_2"
character_profile	= sim_ecolog
spec_rank = master
community = ecolog

;-----------Bar-------------
;-------Stalker----------
[bar_stalker_respawn_1]:stalker
$spawn				=  "respawn\bar_stalker_respawn_1"
character_profile	= sim_stalker_veteran
spec_rank = veteran
community = stalker

[bar_stalker_respawn_2]:stalker
$spawn				=  "respawn\bar_stalker_respawn_2"
character_profile	= sim_stalker_master
spec_rank = master
community = stalker

[bar_stalker_respawn_3]:stalker
$spawn				=  "respawn\bar_stalker_respawn_3"
character_profile	= sim_stalker_novice
spec_rank = novice
community = stalker

[bar_stalker_respawn_4]:stalker
$spawn				=  "respawn\bar_stalker_respawn_4"
character_profile	= sim_stalker_general
spec_rank = regular
community = stalker


;-------Dolg-----------------
[bar_dolg_respawn_1]:stalker
$spawn				=  "respawn\bar_dolg_respawn_1"
character_profile	= sim_dolg_regular
spec_rank = regular
community = dolg

[bar_dolg_respawn_2]:stalker
$spawn				=  "respawn\bar_dolg_respawn_2"
character_profile	= sim_dolg_veteran
spec_rank = veteran
community = dolg

[bar_dolg_respawn_3]:stalker
$spawn				=  "respawn\bar_dolg_respawn_3"
character_profile	= sim_dolg_master
spec_rank = master
community = dolg


;------------------Dead City--------------------
;----------Killers-----------
[cit_killer_respawn_1]:stalker
$spawn				=  "respawn\cit_killer_respawn_1"
character_profile	= sim_killer_general
spec_rank = regular
community = killer

[cit_killer_respawn_2]:stalker
$spawn				=  "respawn\cit_killer_respawn_2"
character_profile	= sim_killer_veteran
spec_rank = veteran
community = killer

[cit_killer_respawn_3]:stalker
$spawn				=  "respawn\cit_killer_respawn_3"
character_profile	= sim_killer_master
spec_rank = master
community = killer

;-----------Bandits---------------

[cit_bandit_respawn_1]:stalker
$spawn				=  "respawn\cit_bandit_respawn_1"
character_profile	= sim_bandit_veteran
spec_rank = veteran
community = bandit

[cit_bandit_respawn_2]:stalker
$spawn				=  "respawn\cit_bandit_respawn_2"
character_profile	= sim_bandit_master
spec_rank = master
community = bandit


;------------Dark Valley-----------------
;---------Bandits--------
[val_bandit_respawn_1]:stalker
$spawn				=  "respawn\val_bandit_respawn_1"
character_profile	= sim_bandit_novice
spec_rank = novice
community = bandit

[val_bandit_respawn_2]:stalker
$spawn				=  "respawn\val_bandit_respawn_2"
character_profile	= sim_bandit_general
spec_rank = regular
community = bandit

[val_bandit_respawn_3]:stalker
$spawn				=  "respawn\val_bandit_respawn_3"
character_profile	= sim_bandit_veteran
spec_rank = veteran
community = bandit

[val_bandit_respawn_4]:stalker
$spawn				=  "respawn\val_bandit_respawn_4"
character_profile	= sim_bandit_master
spec_rank = master
community = bandit

;--------Soldier------------
[val_soldier_respawn_1]:stalker
$spawn 				= "respawn\val_soldier_respawn_1"
character_profile	= sim_soldier_specnaz
spec_rank = veteran
community = military


;------------Rostok-----------------
;------- Killer -----
[ros_killer_respawn_1]:stalker
$spawn 				= "respawn\ros_killer_respawn_1"
character_profile	= sim_killer_veteran
spec_rank = veteran
community = killer

[ros_killer_respawn_2]:stalker
$spawn 				= "respawn\ros_killer_respawn_2"
character_profile	= sim_killer_sniper
spec_rank = veteran
community = killer

[ros_killer_respawn_3]:stalker
$spawn 				= "respawn\ros_killer_respawn_3"
character_profile	= sim_killer_general
spec_rank = regular
community = killer

[ros_killer_respawn_4]:stalker
$spawn 				= "respawn\ros_killer_respawn_4"
character_profile	= sim_killer_master
spec_rank = master
community = killer

;---------Bandits--------
[ros_bandit_respawn_3]:stalker
$spawn				=  "respawn\ros_bandit_respawn_3"
character_profile	= sim_bandit_veteran
spec_rank = veteran
community = bandit

[ros_bandit_respawn_4]:stalker
$spawn				=  "respawn\ros_bandit_respawn_4"
character_profile	= sim_bandit_master
spec_rank = master
community = bandit


;------------Sarcofag-----------------
[sar_monolith_respawn]:stalker
$spawn 				= "respawn\sar_monolith_respawn"
character_profile	= sar_monolith_guard
spec_rank = master
community = monolith
custom_data = scripts\sar_kristal_customdata.ltx



[sim_freedom_master_quest]:stalker
$spawn 				= "respawn\sim_freedom_master_quest"
character_profile	= mil_Svoboda_master
spec_rank = master
community = freedom


;---------DELME:only for presentation-----------------------
[bar_arena_respawner]:stalker
$spawn 				= "respawn\bar_arena_respawner"
character_profile	= bar_arena_respawner
spec_rank = veteran
community = bandit
custom_data = scripts\arena_respawn_custom_data.ltx


-- lsclon -- не применять для обычных зомби сталкеров секцию :stalker_fresh_zombied - несовместима анимация!!! --
[amk_zombied_1]:stalker_zombied
$spawn				=  "respawn\amk_zombied_1"
character_profile	= sim_zombied_novice
spec_rank = novice
community = zombied

[amk_zombied_2]:stalker_zombied
$spawn				=  "respawn\amk_zombied_2"
character_profile	= sim_zombied_veteran
spec_rank = veteran
community = zombied

[amk_zombied_3]:stalker_zombied
$spawn				=  "respawn\amk_zombied_3"
character_profile	= sim_zombied_master
spec_rank = master
community = zombied

[gar_stalker_flame]:stalker
$spawn                 = "respawn\gar_stalker_flame"
character_profile    = gar_stalker_flame_quest
spec_rank = veteran
community = stalker
custom_data = scripts\gar_stalker_flame.ltx


;**************************************************
;******************** NEBO*************************
;**************************************************
[killer_denis1]:stalker
$spawn 				= "respawn\killer_denis1"
character_profile	= sim_killer_veteran
spec_rank = veteran
community = killer
custom_data = scripts\new\nebo\killer_denis1.ltx

[killer_denis2]:stalker
$spawn 				= "respawn\killer_denis2"
character_profile	= sim_killer_general
spec_rank = regular
community = killer
custom_data = scripts\new\nebo\killer_denis2.ltx

[killer_denis3]:stalker
$spawn 				= "respawn\killer_denis3"
character_profile	= sim_killer_master
spec_rank = master
community = killer
custom_data = scripts\new\nebo\killer_denis3.ltx

[killer_denis4]:stalker
$spawn 				= "respawn\killer_denis4"
character_profile	= sim_killer_veteran
spec_rank = veteran
community = killer
custom_data = scripts\new\nebo\killer_denis4.ltx

[killer_denis5]:stalker
$spawn 				= "respawn\killer_denis5"
character_profile	= sim_killer_general
spec_rank = regular
community = killer
custom_data = scripts\new\nebo\killer_denis5.ltx

[killer_denis6]:stalker
$spawn 				= "respawn\killer_denis6"
character_profile	= sim_killer_master
spec_rank = master
community = killer
custom_data = scripts\new\nebo\killer_denis6.ltx

[killer_denis7]:stalker
$spawn 				= "respawn\killer_denis7"
character_profile	= sim_killer_veteran
spec_rank = veteran
community = killer
custom_data = scripts\new\nebo\killer_denis7.ltx

[killer_denis8]:stalker
$spawn 				= "respawn\killer_denis8"
character_profile	= sim_killer_general
spec_rank = regular
community = killer
custom_data = scripts\new\nebo\killer_denis8.ltx

[killer_denis9]:stalker
$spawn 				= "respawn\killer_denis9"
character_profile	= sim_killer_master
spec_rank = master
community = killer
custom_data = scripts\new\nebo\killer_denis9.ltx

[forest_ohotnik]:stalker
$spawn 				= "respawn\forest_ohotnik"
character_profile	= forest_ohotnik
spec_rank = regular
community = green

[forest_ohotnik2]:stalker
$spawn 				= "respawn\forest_ohotnik2"
character_profile	= forest_ohotnik2
spec_rank = master
community = green

[forest_freedom_veteran]:stalker
$spawn 				= "respawn\forest_freedom_veteran"
character_profile	= mil_Svoboda_specnaz
spec_rank = veteran
community = freedom

[forest_freedom_regular]:stalker
$spawn 				= "respawn\forest_freedom_regular"
character_profile	= mil_Svoboda_regular
spec_rank = regular
community = freedom

[forest_nebo_regular]:stalker
$spawn                 =  "respawn\forest_nebo_regular"
character_profile       = esc_nebo2
spec_rank = regular
community = nebo

[forest_nebo_veteran]:stalker
$spawn                 =  "respawn\forest_nebo_veteran"
character_profile       = agr_nebo_sniper
spec_rank = veteran
community = nebo

[forest_nebo_master]:stalker
$spawn                 =  "respawn\forest_nebo_master"
character_profile       = agr_nebo_zoneguard
spec_rank = master
community = nebo

[forest_killer_veteran]:stalker
$spawn 				= "respawn\forest_killer_veteran"
character_profile	= sim_killer_veteran
spec_rank = veteran
community = killer

[forest_killer_regular]:stalker
$spawn 				= "respawn\forest_killer_regular"
character_profile	= sim_killer_general
spec_rank = regular
community = killer

[forest_killer_master]:stalker
$spawn 				= "respawn\forest_killer_master"
character_profile	= sim_killer_master
spec_rank = master
community = killer

[marsh_ohotnik]:stalker
$spawn 				= "respawn\marsh_ohotnik"
character_profile	= marsh_ohotnik
spec_rank = regular
community = green

[forest_stalker_veteran]:stalker
$spawn 				= "respawn\forest_stalker_veteran"
character_profile	= sim_stalker_veteran
spec_rank = veteran
community = stalker

[forest_stalker_regular]:stalker
$spawn 				= "respawn\forest_stalker_regular"
character_profile	= agr_stalker_general
spec_rank = regular
community = stalker

[lim_sniper]:stalker_sniper
$spawn 				= "respawn\lim_sniper"
character_profile	= lim_sniper
spec_rank = master
community = monolith
custom_data = scripts\new\nebo\lim_sniper.ltx

[lim_sniper_ohr1]:stalker_sniper
$spawn 				= "respawn\lim_sniper_ohr1"
character_profile	= lim_sniper_ohr
spec_rank = master
community = monolith

[lim_sniper_ohr2]:stalker_sniper
$spawn 				= "respawn\lim_sniper_ohr2"
character_profile	= lim_sniper_ohr
spec_rank = master
community = monolith
custom_data = scripts\new\nebo\lim_sniper_ohr2.ltx

[lim_sniper_ohr3]:stalker_sniper
$spawn 				= "respawn\lim_sniper_ohr3"
character_profile	= lim_sniper_ohr
spec_rank = master
community = monolith
custom_data = scripts\new\nebo\lim_sniper_ohr3.ltx

[zombi_restr1]:stalker_zombied
$spawn				=  "respawn\zombi_restr1"
character_profile	= sim_zombied_novice
spec_rank = novice
community = zombied
custom_data = scripts\new\nebo\zombi_restr1.ltx

[zombi_restr2]:stalker_zombied
$spawn				=  "respawn\zombi_restr2"
character_profile	= sim_zombied_veteran
spec_rank = veteran
community = zombied
custom_data = scripts\new\nebo\zombi_restr2.ltx

[zombi_restr3]:stalker_zombied
$spawn				=  "respawn\zombi_restr3"
character_profile	= sim_zombied_master
spec_rank = master
community = zombied
custom_data = scripts\new\nebo\zombi_restr3.ltx

[zombi_restr4]:stalker_zombied
$spawn				=  "respawn\zombi_restr4"
character_profile	= sim_zombied_novice
spec_rank = novice
community = zombied
custom_data = scripts\new\nebo\zombi_restr4.ltx

[zombi_restr5]:stalker_zombied
$spawn				=  "respawn\zombi_restr5"
character_profile	= sim_zombied_veteran
spec_rank = veteran
community = zombied
custom_data = scripts\new\nebo\zombi_restr5.ltx

[test_zomb1]:stalker_zombied
$spawn                 =  "respawn\test_zomb1"
character_profile       = new_zomb1
spec_rank = regular
community = zombied

[test_zomb2]:stalker_zombied
$spawn                 =  "respawn\test_zomb2"
character_profile       = new_zomb2
spec_rank = regular
community = zombied

[test_zomb3]:stalker_zombied
$spawn                 =  "respawn\test_zomb3"
character_profile       = new_zomb3
spec_rank = regular
community = zombied

[lim_zombied_respawn_1]:stalker_zombied
$spawn				=  "respawn\lim_zombied_respawn_1"
character_profile	= sim_zombied_novice
spec_rank = novice
community = zombied

[lim_zombied_respawn_2]:stalker_zombied
$spawn				=  "respawn\lim_zombied_respawn_2"
character_profile	= sim_zombied_veteran
spec_rank = veteran
community = zombied

[lim_zombied_respawn_3]:stalker_zombied
$spawn				=  "respawn\lim_zombied_respawn_3"
character_profile	= sim_zombied_master
spec_rank = master
community = zombied

[green_ruk]:inventory_box
$spawn                 =  "respawn\green_ruk"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\new\nebo\green_ruk.ltx

[sveeblov_ruk]:inventory_box
$spawn                 =  "respawn\sveeblov_ruk"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\new\nebo\sveeblov_ruk.ltx

[prov_ruk]:inventory_box
$spawn                 =  "respawn\prov_ruk"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\new\nebo\prov_ruk.ltx

[kalmyak_ruk]:inventory_box
$spawn                 =  "respawn\kalmyak_ruk"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\new\nebo\kalmyak_ruk.ltx

[marsh_nebo_ambush1]:stalker
$spawn                 =  "respawn\marsh_nebo_ambush1"
character_profile       = esc_nebo1
spec_rank = regular
community = nebo

[marsh_nebo_ambush2]:stalker
$spawn                 =  "respawn\marsh_nebo_ambush2"
character_profile       = esc_nebo2
spec_rank = regular
community = nebo

[marsh_nebo_ambush3]:stalker
$spawn                 =  "respawn\marsh_nebo_ambush3"
character_profile       = agr_nebo_sniper
spec_rank = veteran
community = nebo

[marsh_nebo_ambush4]:stalker
$spawn                 =  "respawn\marsh_nebo_ambush4"
character_profile       = agr_nebo_zoneguard
spec_rank = master
community = nebo

[rad_nebo_ambush1]:stalker
$spawn                 =  "respawn\rad_nebo_ambush1"
character_profile       = esc_nebo2
spec_rank = regular
community = nebo

[rad_nebo_ambush2]:stalker
$spawn                 =  "respawn\rad_nebo_ambush2"
character_profile       = agr_nebo1
spec_rank = regular
community = nebo

[rad_nebo_ambush3]:stalker
$spawn                 =  "respawn\rad_nebo_ambush3"
character_profile       = esc_nebo_atak
spec_rank = regular
community = nebo

[rad_nebo_ambush4]:stalker
$spawn                 =  "respawn\rad_nebo_ambush4"
character_profile       = esc_nebo1
spec_rank = regular
community = nebo

[prip_nebo_veteran]:stalker
$spawn                 =  "respawn\prip_nebo_veteran"
character_profile       = agr_nebo_sniper
spec_rank = veteran
community = nebo

[prip_nebo_master]:stalker
$spawn                 =  "respawn\prip_nebo_master"
character_profile       = agr_nebo_zoneguard
spec_rank = master
community = nebo

[val_nebo_ambush2]:stalker
$spawn                 =  "respawn\val_nebo_ambush2"
character_profile      = val_nebo_ambush2
spec_rank = regular
community = nebo

[val_nebo_ambush3]:stalker
$spawn                 =  "respawn\val_nebo_ambush3"
character_profile       = val_nebo_ambush3
spec_rank = veteran
community = nebo

[add_church_ban1]:stalker
$spawn				=  "respawn\add_church_ban1"
character_profile	= sim_bandit_veteran
spec_rank = veteran
community = bandit
custom_data = scripts\new\nebo\add_church_ban1.ltx

[add_church_ban2]:stalker
$spawn				=  "respawn\add_church_ban2"
character_profile	= sim_bandit_veteran
spec_rank = veteran
community = bandit
custom_data = scripts\new\nebo\add_church_ban2.ltx

[add_church_ban3]:stalker
$spawn				=  "respawn\add_church_ban3"
character_profile	= sim_bandit_veteran
spec_rank = veteran
community = bandit
custom_data = scripts\new\nebo\add_church_ban3.ltx

;------------Sniper-----------------
[boev_sniper1]:stalker_sniper
$spawn                 =  "respawn\boev_sniper1"
character_profile       = boev_sniper1
spec_rank = regular
community = sniper

[boev_sniper2]:stalker_sniper
$spawn                 =  "respawn\boev_sniper2"
character_profile       = boev_sniper2
spec_rank = regular
community = sniper

[boev_sniper3]:stalker_sniper
$spawn                 =  "respawn\boev_sniper3"
character_profile       = boev_sniper3
spec_rank = regular
community = sniper

[boev_sniper4]:stalker_sniper
$spawn                 =  "respawn\boev_sniper4"
character_profile       = boev_sniper1
spec_rank = regular
community = sniper

[boev_sniper5]:stalker_sniper
$spawn                 =  "respawn\boev_sniper5"
character_profile       = boev_sniper2
spec_rank = regular
community = sniper

[boev_sniper6]:stalker_sniper
$spawn                 =  "respawn\boev_sniper6"
character_profile       = boev_sniper3
spec_rank = regular
community = sniper

[boev_sniper_rost1]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost1"
character_profile       = boev_sniper_rost1
spec_rank = regular
community = sniper

[boev_sniper_rost2]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost2"
character_profile       = boev_sniper_rost2
spec_rank = regular
community = sniper

[boev_sniper_rost3]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost3"
character_profile       = boev_sniper_rost3
spec_rank = regular
community = sniper

[boev_sniper_rost4]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost4"
character_profile       = boev_sniper_rost1
spec_rank = regular
community = sniper

[boev_sniper_rost5]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost5"
character_profile       = boev_sniper_rost2
spec_rank = regular
community = sniper

[boev_sniper_rost6]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost6"
character_profile       = boev_sniper_rost3
spec_rank = regular
community = sniper

[boev_sniper_rost7]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost7"
character_profile       = boev_sniper_rost1
spec_rank = regular
community = sniper

[boev_sniper_rost8]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost8"
character_profile       = boev_sniper_rost2
spec_rank = regular
community = sniper

[boev_sniper_rost9]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost9"
character_profile       = boev_sniper_rost3
spec_rank = regular
community = sniper

[boev_sniper_rost10]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost10"
character_profile       = boev_sniper_rost1
spec_rank = regular
community = sniper

[boev_sniper_rost11]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost11"
character_profile       = boev_sniper_rost2
spec_rank = regular
community = sniper

[boev_sniper_rost12]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost12"
character_profile       = boev_sniper_rost3
spec_rank = regular
community = sniper

[boev_sniper_rost13]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost13"
character_profile       = boev_sniper_rost1
spec_rank = regular
community = sniper

[boev_sniper_rost14]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost14"
character_profile       = boev_sniper_rost2
spec_rank = regular
community = sniper

[boev_sniper_rost15]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost15"
character_profile       = boev_sniper_rost3
spec_rank = regular
community = sniper

[boev_sniper_rost16]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost16"
character_profile       = boev_sniper_rost1
spec_rank = regular
community = sniper

[boev_sniper_rost17]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost17"
character_profile       = boev_sniper_rost2
spec_rank = regular
community = sniper

[boev_sniper_rost18]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost18"
character_profile       = boev_sniper_rost3
spec_rank = regular
community = sniper

[boev_sniper_rost19]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost19"
character_profile       = boev_sniper_rost1
spec_rank = regular
community = sniper

[boev_sniper_rost20]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost20"
character_profile       = boev_sniper_rost2
spec_rank = regular
community = sniper

[boev_sniper_rost21]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost21"
character_profile       = boev_sniper_rost3
spec_rank = regular
community = sniper

[boev_sniper_rost22]:stalker_sniper
$spawn                 =  "respawn\boev_sniper_rost22"
character_profile       = boev_sniper_rost3
spec_rank = regular
community = sniper

[esc_zver]:stalker_sniper
$spawn                 =  "respawn\esc_zver"
character_profile       = esc_zver
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_zver.ltx

[esc_bodyzver1]:stalker_sniper
$spawn                 =  "respawn\esc_bodyzver1"
character_profile       = esc_bodyzver
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_bodyzver1.ltx

[esc_bodyzver2]:stalker_sniper
$spawn                 =  "respawn\esc_bodyzver2"
character_profile       = esc_bodyzver
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_bodyzver2.ltx

[esc_bodyzver3]:stalker_sniper
$spawn                 =  "respawn\esc_bodyzver3"
character_profile       = esc_bodyzver
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_bodyzver3.ltx

[esc_bodyzver4]:stalker_sniper
$spawn                 =  "respawn\esc_bodyzver4"
character_profile       = esc_bodyzver
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_bodyzver4.ltx

[esc_bodyzver5]:stalker_sniper
$spawn                 =  "respawn\esc_bodyzver5"
character_profile       = esc_bodyzver
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_bodyzver5.ltx

[esc_snip_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip_atak.ltx

[esc_snip2_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip2_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip2_atak.ltx

[esc_snip3_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip3_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip3_atak.ltx

[esc_snip4_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip4_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip4_atak.ltx

[esc_snip5_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip5_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip5_atak.ltx

[esc_snip6_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip6_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip6_atak.ltx

[esc_snip7_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip7_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip7_atak.ltx

[esc_snip8_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip8_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip8_atak.ltx

[esc_snip9_atak]:stalker_sniper
$spawn                 =  "respawn\esc_snip9_atak"
character_profile       = esc_snip_atak
spec_rank = regular
community = sniper
custom_data = scripts\new\esc_snip9_atak.ltx

[esc_mil_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil_def.ltx

[esc_mil2_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil2_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil2_def.ltx

[esc_mil3_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil3_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil3_def.ltx

[esc_mil4_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil4_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil4_def.ltx

[esc_mil5_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil5_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil5_def.ltx

[esc_mil6_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil6_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil6_def.ltx

[esc_mil7_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil7_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil7_def.ltx

[esc_mil8_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil8_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil8_def.ltx

[esc_mil9_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil9_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil9_def.ltx

[esc_mil10_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil10_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil10_def.ltx

[esc_mil11_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil11_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil11_def.ltx

[esc_mil12_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil12_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil12_def.ltx

[esc_mil13_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil13_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil13_def.ltx

[esc_mil14_def]:stalker_sniper
$spawn                 =  "respawn\esc_mil14_def"
character_profile       = esc_mil_def
spec_rank = regular
community = military
custom_data = scripts\new\esc_mil14_def.ltx

[mil_sniper1]:stalker_sniper
$spawn                 =  "respawn\mil_sniper1"
character_profile       = mil_sniper1
spec_rank = regular
community = sniper

[mil_sniper2]:stalker_sniper
$spawn                 =  "respawn\mil_sniper2"
character_profile       = mil_sniper2
spec_rank = regular
community = sniper

[mil_sniper3]:stalker_sniper
$spawn                 =  "respawn\mil_sniper3"
character_profile       = mil_sniper3
spec_rank = regular
community = sniper

[mil_sniper4]:stalker_sniper
$spawn                 =  "respawn\mil_sniper4"
character_profile       = mil_sniper4
spec_rank = regular
community = sniper

[val_sniper1]:stalker_sniper
$spawn                 =  "respawn\val_sniper1"
character_profile       = val_sniper1
spec_rank = regular
community = sniper

[val_sniper2]:stalker_sniper
$spawn                 =  "respawn\val_sniper2"
character_profile       = val_sniper2
spec_rank = regular
community = sniper

[val_sniper3]:stalker_sniper
$spawn                 =  "respawn\val_sniper3"
character_profile       = val_sniper3
spec_rank = regular
community = sniper

[val_sniper4]:stalker_sniper
$spawn                 =  "respawn\val_sniper4"
character_profile       = val_sniper4
spec_rank = regular
community = sniper

[val_sniper5]:stalker_sniper
$spawn                 =  "respawn\val_sniper5"
character_profile       = val_sniper5
spec_rank = regular
community = sniper

[val_sniper6]:stalker_sniper
$spawn                 =  "respawn\val_sniper6"
character_profile       = val_sniper6
spec_rank = regular
community = sniper

[val_sniper7]:stalker_sniper
$spawn                 =  "respawn\val_sniper7"
character_profile       = val_sniper7
spec_rank = regular
community = sniper

[gar_sniper1]:stalker_sniper
$spawn                 =  "respawn\gar_sniper1"
character_profile       = gar_sniper1
spec_rank = regular
community = sniper

[gar_sniper2]:stalker_sniper
$spawn                 =  "respawn\gar_sniper2"
character_profile       = gar_sniper2
spec_rank = regular
community = sniper

[gar_sniper3]:stalker_sniper
$spawn                 =  "respawn\gar_sniper3"
character_profile       = gar_sniper3
spec_rank = regular
community = sniper

[gar_sniper4]:stalker_sniper
$spawn                 =  "respawn\gar_sniper4"
character_profile       = val_sniper4
spec_rank = regular
community = sniper

[gar_sniper5]:stalker_sniper
$spawn                 =  "respawn\gar_sniper5"
character_profile       = gar_sniper5
spec_rank = regular
community = sniper

[gar_sniper6]:stalker_sniper
$spawn                 =  "respawn\gar_sniper6"
character_profile       = gar_sniper6
spec_rank = regular
community = sniper

[gar_sniper7]:stalker_sniper
$spawn                 =  "respawn\gar_sniper7"
character_profile       = gar_sniper7
spec_rank = regular
community = sniper

[agr_sniper1]:stalker_sniper
$spawn                 =  "respawn\agr_sniper1"
character_profile       = agr_sniper1
spec_rank = regular
community = sniper

[agr_sniper2]:stalker_sniper
$spawn                 =  "respawn\agr_sniper2"
character_profile       = agr_sniper2
spec_rank = regular
community = sniper

[agr_sniper3]:stalker_sniper
$spawn                 =  "respawn\agr_sniper3"
character_profile       = agr_sniper3
spec_rank = regular
community = sniper

[agr_sniper4]:stalker_sniper
$spawn                 =  "respawn\agr_sniper4"
character_profile       = agr_sniper4
spec_rank = regular
community = sniper

[agr_sniper5]:stalker_sniper
$spawn                 =  "respawn\agr_sniper5"
character_profile       = agr_sniper5
spec_rank = regular
community = sniper

[bar_sniper1]:stalker_sniper
$spawn                 =  "respawn\bar_sniper1"
character_profile       = bar_sniper1
spec_rank = regular
community = sniper

[bar_sniper2]:stalker_sniper
$spawn                 =  "respawn\bar_sniper2"
character_profile       = bar_sniper2
spec_rank = regular
community = sniper

[bar_sniper3]:stalker_sniper
$spawn                 =  "respawn\bar_sniper3"
character_profile       = bar_sniper3
spec_rank = regular
community = sniper

[bar_sniper4]:stalker_sniper
$spawn                 =  "respawn\bar_sniper4"
character_profile       = bar_sniper4
spec_rank = regular
community = sniper

[bar_sniper5]:stalker_sniper
$spawn                 =  "respawn\bar_sniper5"
character_profile       = agr_sniper5
spec_rank = regular
community = sniper

[ros_sniper1]:stalker_sniper
$spawn                 =  "respawn\ros_sniper1"
character_profile       = ros_sniper1
spec_rank = regular
community = sniper

[ros_sniper2]:stalker_sniper
$spawn                 =  "respawn\ros_sniper2"
character_profile       = ros_sniper2
spec_rank = regular
community = sniper

[ros_sniper3]:stalker_sniper
$spawn                 =  "respawn\ros_sniper3"
character_profile       = ros_sniper3
spec_rank = regular
community = sniper

[ros_sniper4]:stalker_sniper
$spawn                 =  "respawn\ros_sniper4"
character_profile       = ros_sniper4
spec_rank = regular
community = sniper

[ros_sniper5]:stalker_sniper
$spawn                 =  "respawn\ros_sniper5"
character_profile       = ros_sniper5
spec_rank = regular
community = sniper


;-- Hand Teleport 

[m_inventory_box_new]:kostya_box
$spawn = "devices\m_inventory_box_new"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box_new.ltx

[m_inventory_box2]:kostya_box
$spawn = "devices\m_inventory_box2"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box2.ltx

[m_inventory_box3]:kostya_box
$spawn = "devices\m_inventory_box3"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box3.ltx

[m_inventory_box4]:kostya_box
$spawn = "devices\m_inventory_box4"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box4.ltx

[m_inventory_box5]:kostya_box
$spawn = "devices\m_inventory_box5"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box5.ltx

[m_inventory_box6]:kostya_box
$spawn = "devices\m_inventory_box6"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box6.ltx

[m_inventory_box7]:kostya_box
$spawn = "devices\m_inventory_box7"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box7.ltx

[m_inventory_box8]:kostya_box
$spawn = "devices\m_inventory_box8"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box8.ltx

[m_inventory_box9]:kostya_box
$spawn = "devices\m_inventory_box9"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box9.ltx

[m_inventory_box10]:kostya_box
$spawn = "devices\m_inventory_box10"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box10.ltx

[m_inventory_box11]:kostya_box
$spawn = "devices\m_inventory_box11"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box11.ltx

[m_inventory_box12]:kostya_box
$spawn = "devices\m_inventory_box12"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box12.ltx

[m_inventory_box13]:kostya_box
$spawn = "devices\m_inventory_box13"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box13.ltx

; --- Эколог1 ---
[arhara_ecolog_guard1]:stalker
$spawn = "respawn\arhara_ecolog_guard1" 
character_profile = arhara_ecolog_guard1
spec_rank = veteran
community = ecolog

; --- Эколог2 ---
[arhara_ecolog_guard2]:stalker
$spawn = "respawn\arhara_ecolog_guard2" 
character_profile = arhara_ecolog_guard2
spec_rank = regular
community = ecolog 

; --- Защитники Долга ---
[bar_dolg_attackers_stop1]:stalker
$spawn = "respawn\bar_dolg_attackers_stop1" 
character_profile = bar_dolg_attackers_stop1
spec_rank = veteran
community = dolg

[bar_dolg_attackers_stop2]:stalker
$spawn = "respawn\bar_dolg_attackers_stop2" 
character_profile = bar_dolg_attackers_stop2
spec_rank = veteran
community = dolg

[bar_dolg_attackers_stop3]:stalker
$spawn = "respawn\bar_dolg_attackers_stop3" 
character_profile = bar_dolg_attackers_stop3
spec_rank = veteran
community = dolg

[bar_dolg_attackers_stop4]:stalker
$spawn = "respawn\bar_dolg_attackers_stop4" 
character_profile = bar_dolg_attackers_stop4
spec_rank = veteran
community = dolg

[bar_dolg_attackers_stop5]:stalker
$spawn = "respawn\bar_dolg_attackers_stop5" 
character_profile = bar_dolg_attackers_stop5
spec_rank = master
community = dolg

[bar_dolg_attackers_stop6]:stalker
$spawn = "respawn\bar_dolg_attackers_stop6" 
character_profile = bar_dolg_attackers_stop6
spec_rank = master
community = dolg

[bar_dolg_attackers_stop7]:stalker
$spawn = "respawn\bar_dolg_attackers_stop7" 
character_profile = bar_dolg_attackers_stop7
spec_rank = veteran
community = dolg

[bar_dolg_attackers_stop8]:stalker
$spawn = "respawn\bar_dolg_attackers_stop8" 
character_profile = bar_dolg_attackers_stop8
spec_rank = veteran
community = dolg

; --- Напавшие наёмники ---

[bar_killer_attackers_1]:stalker
$spawn = "respawn\bar_killer_attackers_1" 
character_profile = bar_killer_attackers_1
spec_rank = regular
community = killer

[bar_killer_attackers_2]:stalker
$spawn = "respawn\bar_killer_attackers_2" 
character_profile = bar_killer_attackers_2
spec_rank = regular
community = killer

[bar_killer_attackers_3]:stalker
$spawn = "respawn\bar_killer_attackers_3" 
character_profile = bar_killer_attackers_3
spec_rank = regular
community = killer

[bar_killer_attackers_4]:stalker
$spawn = "respawn\bar_killer_attackers_4" 
character_profile = bar_killer_attackers_4
spec_rank = regular
community = killer

[bar_killer_attackers_5]:stalker
$spawn = "respawn\bar_killer_attackers_5" 
character_profile = bar_killer_attackers_5
spec_rank = regular
community = killer

[bar_killer_attackers_6]:stalker
$spawn = "respawn\bar_killer_attackers_6" 
character_profile = bar_killer_attackers_6
spec_rank = regular
community = killer

[bar_killer_attackers_7]:stalker
$spawn = "respawn\bar_killer_attackers_7" 
character_profile = bar_killer_attackers_7
spec_rank = regular
community = killer

[bar_killer_attackers_8]:stalker
$spawn = "respawn\bar_killer_attackers_8" 
character_profile = bar_killer_attackers_8
spec_rank = regular
community = killer

[bar_killer_attackers_9]:stalker
$spawn = "respawn\bar_killer_attackers_9" 
character_profile = bar_killer_attackers_9
spec_rank = regular
community = killer

[bar_killer_attackers_10]:stalker
$spawn = "respawn\bar_killer_attackers_10" 
character_profile = bar_killer_attackers_10
spec_rank = regular
community = killer

[bar_killer_attackers_11]:stalker
$spawn = "respawn\bar_killer_attackers_11" 
character_profile = bar_killer_attackers_11
spec_rank = regular
community = killer

[bar_killer_attackers_12]:stalker
$spawn = "respawn\bar_killer_attackers_12" 
character_profile = bar_killer_attackers_12
spec_rank = regular
community = killer

[bar_killer_attackers_13]:stalker
$spawn = "respawn\bar_killer_attackers_13" 
character_profile = bar_killer_attackers_13
spec_rank = regular
community = killer

[bar_killer_attackers_14]:stalker
$spawn = "respawn\bar_killer_attackers_14" 
character_profile = bar_killer_attackers_14
spec_rank = regular
community = killer

[bar_killer_attackers_15]:stalker
$spawn = "respawn\bar_killer_attackers_15" 
character_profile = bar_killer_attackers_15
spec_rank = master
community = killer

[bar_killer_attackers_16]:stalker
$spawn = "respawn\bar_killer_attackers_16" 
character_profile = bar_killer_attackers_16
spec_rank = master
community = killer

[bar_killer_attackers_17]:stalker
$spawn = "respawn\bar_killer_attackers_17" 
character_profile = bar_killer_attackers_17
spec_rank = regular
community = killer

[bar_killer_attackers_18]:stalker
$spawn = "respawn\bar_killer_attackers_18" 
character_profile = bar_killer_attackers_18
spec_rank = regular
community = killer

[bar_killer_attackers_19]:stalker
$spawn = "respawn\bar_killer_attackers_19" 
character_profile = bar_killer_attackers_19
spec_rank = regular
community = killer

[bar_killer_attackers_20]:stalker
$spawn = "respawn\bar_killer_attackers_20" 
character_profile = bar_killer_attackers_20
spec_rank = regular
community = killer

[bar_killer_attackers_21]:stalker
$spawn = "respawn\bar_killer_attackers_21" 
character_profile = bar_killer_attackers_21
spec_rank = regular
community = killer

[bar_killer_attackers_22]:stalker
$spawn = "respawn\bar_killer_attackers_22" 
character_profile = bar_killer_attackers_22
spec_rank = regular
community = killer

[bar_killer_attackers_23]:stalker
$spawn = "respawn\bar_killer_attackers_23" 
character_profile = bar_killer_attackers_23
spec_rank = regular
community = killer

; --- люди Калинина на АТП ---
[atp_stalk_respawn_1]:stalker
$spawn				=  "respawn\atp_stalk_respawn_1"
character_profile	= atp_stalker_master
spec_rank = master
community = stalker

[atp_stalk_respawn_2]:stalker
$spawn				=  "respawn\atp_stalk_respawn_2"
character_profile	= atp_stalker_veteran
spec_rank = veteran
community = stalker

[atp_stalk_respawn_3]:stalker
$spawn				=  "respawn\atp_stalk_respawn_3"
character_profile	= atp_stalker_regular
spec_rank = regular
community = stalker


; --- монолит в лабиринте ---

[avu_monolith_respawn1]:stalker
$spawn 				= "respawn\avu_monolith_respawn1"
character_profile	= av_mono_regular
spec_rank = regular
community = monolith

[avu_monolith_respawn2]:stalker
$spawn				=  "respawn\avu_monolith_respawn2"
character_profile	= av_mono_veteran
spec_rank = veteran
community = monolith

[avu_monolith_respawn3]:stalker
$spawn				=  "respawn\avu_monolith_respawn3"
character_profile	= av_mono_master
spec_rank = master
community = monolith

[avu_monolith_respawn4]:stalker
$spawn 				= "respawn\avu_monolith_respawn4"
character_profile	= av_fan_regular
spec_rank = regular
community = monolith

[avu_monolith_respawn5]:stalker
$spawn				=  "respawn\avu_monolith_respawn5"
character_profile	= av_fan_veteran
spec_rank = veteran
community = monolith

[avu_monolith_respawn6]:stalker
$spawn				=  "respawn\avu_monolith_respawn6"
character_profile	= av_fan_master
spec_rank = master
community = monolith

[avu_monolith_respawn7]:stalker
$spawn 				= "respawn\avu_monolith_respawn7"
character_profile	= av_chel_veteran
spec_rank = veteran
community = monolith

[avu_monolith_respawn8]:stalker
$spawn				=  "respawn\avu_monolith_respawn8"
character_profile	= av_chel_master
spec_rank = master
community = monolith

[land_medik]:stalker
$spawn 				= "respawn\land_medik"
character_profile	= land_medik
spec_rank = veteran
community = stalker

[land_lazaret_stalker1]:stalker_sakharov
$spawn 				= "respawn\land_lazaret_stalker1"
character_profile	= land_lazaret_stalker1
spec_rank = novice
community = stalker

[land_lazaret_stalker2]:stalker_sakharov
$spawn 				= "respawn\land_lazaret_stalker2"
character_profile	= land_lazaret_stalker2
spec_rank = veteran
community = ecolog

[land_lazaret_stalker3]:stalker_sakharov
$spawn 				= "respawn\land_lazaret_stalker3"
character_profile	= land_lazaret_stalker3
spec_rank = novice
community = stalker

[land_lazaret_starik]:stalker
$spawn 				= "respawn\land_lazaret_starik"
character_profile	= land_lazaret_starik
spec_rank = veteran
community = stalker

[otshelnik]:stalker
$spawn 				= "respawn\otshelnik"
character_profile	= otshelnik
spec_rank = master
community = stalker

[zimovie_stalker_respawn_1]:stalker
$spawn				=  "respawn\zimovie_stalker_respawn_1"
character_profile	= sim_arhara_zimovie_master
spec_rank = master
community = stalker

[zimovie_stalker_respawn_2]:stalker
$spawn				=  "respawn\zimovie_stalker_respawn_2"
character_profile	= sim_arhara_zimovie_veteran
spec_rank = veteran
community = stalker

; -------- Снайперы на НЗ -----------------------

[land_sniper_chimaera]:stalker_sakharov
$spawn                 =  "respawn\land_sniper_chimaera"
character_profile       = land_sniper_chimaera
spec_rank = master
community = sniper

[land_arhara_sniper_respawn_1]:stalker
$spawn                 =  "respawn\land_arhara_sniper_respawn_1"
character_profile       = sim_land_arhara_sniper_veteran
spec_rank = veteran
community = sniper


[land_arhara_sniper_sp_1]:stalker
$spawn                 =  "respawn\land_arhara_sniper_sp_1"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[land_arhara_sniper_sp_2]:stalker
$spawn                 =  "respawn\land_arhara_sniper_sp_2"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[land_arhara_sniper_sp_3]:stalker
$spawn                 =  "respawn\land_arhara_sniper_sp_3"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[land_arhara_sniper_sp_4]:stalker
$spawn                 =  "respawn\land_arhara_sniper_sp_4"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[land_arhara_sniper_sp_5]:stalker
$spawn                 =  "respawn\land_arhara_sniper_sp_5"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[land_arhara_sniper_sp_6]:stalker
$spawn                 =  "respawn\land_arhara_sniper_sp_6"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[land_arhara_sniper_sp_7]:stalker
$spawn                 =  "respawn\land_arhara_sniper_sp_7"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[land_arhara_sniper_sp_8]:stalker
$spawn                 =  "respawn\land_arhara_sniper_sp_8"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[aver_arhara_sniper_mikrogulag1_respawn_1]:stalker
$spawn                 =  "respawn\aver_arhara_sniper_mikrogulag1_respawn_1"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[aver_arhara_sniper_makrogulag2_respawn_2]:stalker
$spawn                 =  "respawn\aver_arhara_sniper_makrogulag2_respawn_2"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[piligrim]:stalker_sakharov
$spawn 				= "respawn\piligrim"
character_profile	= piligrim
spec_rank = master
community = stalker

[piligrim_1]:stalker_sakharov
$spawn 				= "respawn\piligrim_1"
character_profile	= piligrim_1
spec_rank = master
community = stalker

[piligrim_2]:stalker_sakharov
$spawn 				= "respawn\piligrim_2"
character_profile	= piligrim_2
spec_rank = master
community = stalker

[mil_arhara_naemnik1]:stalker
$spawn 				= "respawn\mil_arhara_naemnik1"
character_profile	= mil_Killer_specnaz
spec_rank = veteran
community = killer

[mil_arhara_naemnik2]:stalker
$spawn 				= "respawn\mil_arhara_naemnik2"
character_profile	= mil_Killer_specnaz
spec_rank = veteran
community = killer

[mil_arhara_naemnik3]:stalker
$spawn 				= "respawn\mil_arhara_naemnik3"
character_profile	= mil_Killer_specnaz
spec_rank = veteran
community = killer

[stalk_kluk]:stalker_sakharov
$spawn 				= "respawn\stalk_kluk"
character_profile	= stalk_kluk
spec_rank = master
community = stalker

[bunker_kluk]:stalker_sakharov
$spawn 				= "respawn\bunker_kluk"
character_profile	= bunker_kluk
spec_rank = master
community = stalker

[garbage_naemnik1_grup1]:stalker
$spawn 				= "respawn\garbage_naemnik1_grup1"
character_profile	= garbage_naemnik1_grup1
spec_rank = regular
community = killer

[garbage_naemnik2_grup1]:stalker
$spawn 				= "respawn\garbage_naemnik2_grup1"
character_profile	= garbage_naemnik2_grup1
spec_rank = regular
community = killer

[garbage_naemnik3_grup1]:stalker
$spawn 				= "respawn\garbage_naemnik3_grup1"
character_profile	= garbage_naemnik3_grup1
spec_rank = regular
community = killer

[garbage_naemnik4_grup1]:stalker
$spawn 				= "respawn\garbage_naemnik4_grup1"
character_profile	= garbage_naemnik4_grup1
spec_rank = regular
community = killer

[garbage_naemnik5_grup1]:stalker
$spawn 				= "respawn\garbage_naemnik5_grup1"
character_profile	= garbage_naemnik5_grup1
spec_rank = master
community = killer

[radar_svoboda_reyd1]:stalker
$spawn 				= "respawn\radar_svoboda_reyd1"
character_profile	= radar_svoboda_reyd1
spec_rank = master
community = freedom

[radar_svoboda_reyd2]:stalker
$spawn 				= "respawn\radar_svoboda_reyd2"
character_profile	= radar_svoboda_reyd2
spec_rank = master
community = freedom

[radar_svoboda_reyd3]:stalker
$spawn 				= "respawn\radar_svoboda_reyd3"
character_profile	= radar_svoboda_reyd3
spec_rank = master
community = freedom

[radar_svoboda_reyd4]:stalker
$spawn 				= "respawn\radar_svoboda_reyd4"
character_profile	= radar_svoboda_reyd4
spec_rank = master
community = freedom

[radar_svoboda_reyd5]:stalker
$spawn 				= "respawn\radar_svoboda_reyd5"
character_profile	= radar_svoboda_reyd5
spec_rank = veteran
community = freedom

[radar_svoboda_reyd6]:stalker
$spawn 				= "respawn\radar_svoboda_reyd6"
character_profile	= radar_svoboda_reyd6
spec_rank = veteran
community = freedom

[radar_svoboda_reyd7]:stalker
$spawn 				= "respawn\radar_svoboda_reyd7"
character_profile	= radar_svoboda_reyd7
spec_rank = veteran
community = freedom

[radar_svoboda_reyd8]:stalker
$spawn 				= "respawn\radar_svoboda_reyd8"
character_profile	= radar_svoboda_reyd8
spec_rank = veteran
community = freedom

[radar_svoboda_reyd9]:stalker
$spawn 				= "respawn\radar_svoboda_reyd9"
character_profile	= radar_svoboda_reyd9
spec_rank = regular
community = freedom

[radar_svoboda_reyd10]:stalker
$spawn 				= "respawn\radar_svoboda_reyd10"
character_profile	= radar_svoboda_reyd10
spec_rank = regular
community = freedom

[piligrim_sklad]:stalker_sakharov
$spawn 				= "respawn\piligrim_sklad"
character_profile	= piligrim_sklad
spec_rank = master
community = stalker

[kluk_sklad]:stalker_sakharov
$spawn 				= "respawn\kluk_sklad"
character_profile	= kluk_sklad
spec_rank = master
community = stalker

[devchonka]:stalker
$spawn 				= "respawn\devchonka"
character_profile	= devchonka
spec_rank = novice
community = stalker

[piligrim_bar]:stalker_sakharov
$spawn 				= "respawn\piligrim_bar"
character_profile	= piligrim_bar
spec_rank = master
community = stalker

[kluk_bar]:stalker_sakharov
$spawn 				= "respawn\kluk_bar"
character_profile	= kluk_bar
spec_rank = master
community = stalker

[new_kluk_nz]:stalker_sakharov
$spawn 				= "respawn\new_kluk_nz"
character_profile	= new_kluk_nz
spec_rank = master
community = stalker

[dark_sold_atak1]:stalker
$spawn                 =  "respawn\dark_sold_atak1"
character_profile       = dark_sold_atak1
spec_rank = veteran
community = military

[dark_sold_atak2]:stalker
$spawn                 =  "respawn\dark_sold_atak2"
character_profile       = dark_sold_atak2
spec_rank = veteran
community = military

[dark_sold_atak3]:stalker
$spawn                 =  "respawn\dark_sold_atak3"
character_profile       = dark_sold_atak3
spec_rank = veteran
community = military

[dark_sold_atak4]:stalker
$spawn                 =  "respawn\dark_sold_atak4"
character_profile       = dark_sold_atak4
spec_rank = veteran
community = military

[dark_sold_atak5]:stalker
$spawn                 =  "respawn\dark_sold_atak5"
character_profile       = dark_sold_atak5
spec_rank = veteran
community = military


[bandit1_after_x16]:stalker
$spawn				=  "respawn\bandit1_after_x16"
character_profile	= bandit1_after_x16
spec_rank = veteran
community = bandit

[bandit2_after_x16]:stalker
$spawn				=  "respawn\bandit2_after_x16"
character_profile	= bandit2_after_x16
spec_rank = veteran
community = bandit

[bandit3_after_x16]:stalker
$spawn				=  "respawn\bandit3_after_x16"
character_profile	= bandit3_after_x16
spec_rank = veteran
community = bandit

[bandit4_after_x16]:stalker
$spawn				=  "respawn\bandit4_after_x16"
character_profile	= bandit4_after_x16
spec_rank = master
community = bandit

[bandit5_after_x16]:stalker
$spawn				=  "respawn\bandit5_after_x16"
character_profile	= bandit5_after_x16
spec_rank = master
community = bandit

[rostok_naemnik1_grup1]:stalker
$spawn 				= "respawn\rostok_naemnik1_grup1"
character_profile	= rostok_naemnik1_grup1
spec_rank = regular
community = killer

[rostok_naemnik2_grup1]:stalker
$spawn 				= "respawn\rostok_naemnik2_grup1"
character_profile	= rostok_naemnik2_grup1
spec_rank = regular
community = killer

[rostok_naemnik3_grup1]:stalker
$spawn 				= "respawn\rostok_naemnik3_grup1"
character_profile	= rostok_naemnik3_grup1
spec_rank = regular
community = killer

[rostok_naemnik4_grup1]:stalker
$spawn 				= "respawn\rostok_naemnik4_grup1"
character_profile	= rostok_naemnik4_grup1
spec_rank = regular
community = killer

[rostok_naemnik5_grup1]:stalker
$spawn 				= "respawn\rostok_naemnik5_grup1"
character_profile	= rostok_naemnik5_grup1
spec_rank = master
community = killer

[rostok_bandit1_koster]:stalker
$spawn				=  "respawn\rostok_bandit1_koster"
character_profile	= rostok_bandit1_koster
spec_rank = veteran
community = bandit

[rostok_bandit2_koster]:stalker
$spawn				=  "respawn\rostok_bandit2_koster"
character_profile	= rostok_bandit2_koster
spec_rank = veteran
community = bandit

[rostok_bandit3_koster]:stalker
$spawn				=  "respawn\rostok_bandit3_koster"
character_profile	= rostok_bandit3_koster
spec_rank = veteran
community = bandit

[yantar_stalk_ranen]:stalker
$spawn 				= "respawn\yantar_stalk_ranen"
character_profile	= yantar_stalk_ranen
spec_rank = regular
community = stalker

[bandit1_na_yantare]:stalker
$spawn				=  "respawn\bandit1_na_yantare"
character_profile	= bandit1_na_yantare
spec_rank = veteran
community = bandit

[bandit2_na_yantare]:stalker
$spawn				=  "respawn\bandit2_na_yantare"
character_profile	= bandit2_na_yantare
spec_rank = veteran
community = bandit


[rost_naem_koster_respawn_1]:stalker
$spawn				=  "respawn\rost_naem_koster_respawn_1"
character_profile	= sim_ros_naem_regular
spec_rank = regular
community = killer


[rost_naem_koster_respawn_2]:stalker
$spawn 				= "respawn\rost_naem_koster_respawn_2"
character_profile	= sim_ros_naem_master
spec_rank = master
community = killer

[kolmogor]:stalker_sakharov
$spawn				=  "respawn\kolmogor"
character_profile	= kolmogor
spec_rank = master
community = stalker


[resp_vil_stalker1]:stalker
$spawn = "respawn\resp_vil_stalker1"
character_profile = sim_village_stalk_veteran
spec_rank = veteran
community = stalker

[resp_vil_stalker2]:stalker
$spawn = "respawn\resp_vil_stalker2"
character_profile = sim_village_stalk_master
spec_rank = master
community = stalker

[resp_vil_bandit1]:stalker
$spawn = "respawn\resp_vil_bandit1"
character_profile = sim_village_bandit_veteran
spec_rank = veteran
community = bandit

[resp_vil_bandit2]:stalker
$spawn = "respawn\resp_vil_bandit2"
character_profile = sim_village_bandit_master
spec_rank = master
community = bandit


[marsh_stalker_burer1]:stalker
$spawn 				= "respawn\marsh_stalker_burer1"
character_profile	= marsh_stalker_burer1
spec_rank = novice
community = stalker

[marsh_stalker_burer2]:stalker
$spawn 				= "respawn\marsh_stalker_burer2"
character_profile	= marsh_stalker_burer2
spec_rank = novice
community = stalker


[agro_voen1_desant1]:stalker
$spawn                 =  "respawn\agro_voen1_desant1"
character_profile       = dark_sold_atak1
spec_rank = veteran
community = military

[agro_voen1_desant2]:stalker
$spawn                 =  "respawn\agro_voen1_desant2"
character_profile       = dark_sold_atak2
spec_rank = veteran
community = military

[agro_voen1_desant3]:stalker
$spawn                 =  "respawn\agro_voen1_desant3"
character_profile       = dark_sold_atak3
spec_rank = veteran
community = military

[agro_voen1_desant4]:stalker
$spawn                 =  "respawn\agro_voen1_desant4"
character_profile       = dark_sold_atak4
spec_rank = veteran
community = military

[agro_voen1_desant5]:stalker
$spawn                 =  "respawn\agro_voen1_desant5"
character_profile       = dark_sold_atak5
spec_rank = veteran
community = military

[agro_voen1_desant6]:stalker
$spawn                 =  "respawn\agro_voen1_desant6"
character_profile       = dark_sold_atak5
spec_rank = veteran
community = military

[agro_voen2_desant1]:stalker
$spawn                 =  "respawn\agro_voen2_desant1"
character_profile       = dark_sold_atak1
spec_rank = veteran
community = military

[agro_voen2_desant2]:stalker
$spawn                 =  "respawn\agro_voen2_desant2"
character_profile       = dark_sold_atak2
spec_rank = veteran
community = military

[agro_voen2_desant3]:stalker
$spawn                 =  "respawn\agro_voen2_desant3"
character_profile       = dark_sold_atak3
spec_rank = veteran
community = military

[agro_voen2_desant4]:stalker
$spawn                 =  "respawn\agro_voen2_desant4"
character_profile       = dark_sold_atak4
spec_rank = veteran
community = military

[agro_voen2_desant5]:stalker
$spawn                 =  "respawn\agro_voen2_desant5"
character_profile       = dark_sold_atak5
spec_rank = veteran
community = military

[agro_voen2_desant6]:stalker
$spawn                 =  "respawn\agro_voen2_desant6"
character_profile       = dark_sold_atak5
spec_rank = veteran
community = military

[agro_voen2_desant7]:stalker
$spawn                 =  "respawn\agro_voen2_desant7"
character_profile       = dark_sold_atak5
spec_rank = veteran
community = military

[agro_voen2_desant8]:stalker
$spawn                 =  "respawn\agro_voen2_desant8"
character_profile       = dark_sold_atak5
spec_rank = veteran
community = military

[generators_orly_respawn_1]:stalker
$spawn 			= "respawn\generators_orly_respawn_1"
character_profile	= sim_generators_neutral_novice
spec_rank = novice
community = stalker

[generators_orly_respawn_2]:stalker
$spawn 			= "respawn\generators_orly_respawn_2"
character_profile	= sim_generators_neutral_regular
spec_rank = regular
community = stalker

[generators_orly_respawn_3]:stalker
$spawn 			= "respawn\generators_orly_respawn_3"
character_profile	= sim_generators_neutral_veteran
spec_rank = veteran
community = stalker

[generators_orly_respawn_4]:stalker
$spawn 			= "respawn\generators_orly_respawn_4"
character_profile	= sim_generators_neutral_master
spec_rank = master
community = stalker


[black_generators_respawn_1]:stalker
$spawn 			= "respawn\black_generators_respawn_1"
character_profile	= sim_black_generators_regular
spec_rank = regular
community = stalker

[black_generators_respawn_2]:stalker
$spawn 			= "respawn\black_generators_respawn_2"
character_profile	= sim_black_generators_veteran
spec_rank = veteran
community = stalker

[black_generators_respawn_3]:stalker
$spawn 			= "respawn\black_generators_respawn_3"
character_profile	= sim_black_generators_master
spec_rank = master
community = stalker

[generators_svoboda_respawn_1]:stalker
$spawn 				= "respawn\generators_svoboda_respawn_1"
character_profile	= sim_gener_svoboda_veteran
spec_rank = veteran
community = freedom

[generators_svoboda_respawn_2]:stalker
$spawn 				= "respawn\generators_svoboda_respawn_2"
character_profile	= sim_gener_svoboda_master
spec_rank = master
community = freedom

[hospital_black_respawn_1]:stalker
$spawn 			= "respawn\hospital_black_respawn_1"
character_profile	= sim_hospital_black_regular
spec_rank = regular
community = stalker

[hospital_black_respawn_2]:stalker
$spawn 			= "respawn\hospital_black_respawn_2"
character_profile	= sim_hospital_black_veteran
spec_rank = veteran
community = stalker

[hospital_black_respawn_3]:stalker
$spawn 			= "respawn\hospital_black_respawn_3"
character_profile	= sim_hospital_black_master
spec_rank = master
community = stalker

[dead_city_banda_respawn_1]:stalker
$spawn				=  "respawn\dead_city_banda_respawn_1"
character_profile	= sim_dcity_banda_novice
spec_rank = novice
community = bandit

[dead_city_banda_respawn_2]:stalker
$spawn				=  "respawn\dead_city_banda_respawn_2"
character_profile	= sim_dcity_banda_general
spec_rank = regular
community = bandit

[dead_city_banda_respawn_3]:stalker
$spawn				=  "respawn\dead_city_banda_respawn_3"
character_profile	= sim_dcity_banda_veteran
spec_rank = veteran
community = bandit

[dead_city_banda_respawn_4]:stalker
$spawn 				= "respawn\dead_city_banda_respawn_4"
character_profile	= sim_dcity_banda_master
spec_rank = master
community = bandit


[dead_city_naymitu_respawn_1]:stalker
$spawn = "respawn\dead_city_naymitu_respawn_1" 
character_profile = sim_dcity_naem_regular
spec_rank = regular
community = killer

[dead_city_naymitu_respawn_2]:stalker
$spawn 			= "respawn\dead_city_naymitu_respawn_2"
character_profile	= sim_dcity_naem_veteran
spec_rank = veteran
community = killer

[dead_city_naymitu_respawn_3]:stalker
$spawn = "respawn\dead_city_naymitu_respawn_3" 
character_profile = sim_dcity_naem_master
spec_rank = master
community = killer


[dcity_bandit_gulag3_respawn_1]:stalker
$spawn				=  "respawn\dcity_bandit_gulag3_respawn_1"
character_profile	= sim_mg_bandit_veteran
spec_rank = veteran
community = bandit

[dcity_bandit_gulag3_respawn_2]:stalker
$spawn 				= "respawn\dcity_bandit_gulag3_respawn_2"
character_profile	= sim_mg_bandit_master
spec_rank = master
community = bandit


[lim_borman_lager_respawn_1]:stalker
$spawn 				= "respawn\lim_borman_lager_respawn_1"
character_profile	= sim_borm_lima_veteran
spec_rank = veteran
community = freedom

[lim_borman_lager_respawn_2]:stalker
$spawn 				= "respawn\lim_borman_lager_respawn_2"
character_profile	= sim_borm_lima_master
spec_rank = master
community = freedom

[city_bandit_garazh]:stalker
$spawn 				= "respawn\city_bandit_garazh"
character_profile	= sim_dcity_garazh_master
spec_rank = master
community = bandit

[dcity_lastday_respawn_1]:stalker
$spawn 				= "respawn\dcity_lastday_respawn_1"
character_profile	= sim_dcity_lastday_master
spec_rank = master
community = lastday

[dcity_lastday_respawn_2]:stalker
$spawn 				= "respawn\dcity_lastday_respawn_2"
character_profile	= sim_dcity_lastday_veteran
spec_rank = veteran
community = lastday


[military_neytral_respawn_1]:stalker
$spawn 				= "respawn\military_neytral_respawn_1"
character_profile	= sim_military_neytral_veteran
spec_rank = veteran
community = stalker

[military_neytral_respawn_2]:stalker
$spawn 				= "respawn\military_neytral_respawn_2"
character_profile	= sim_military_neytral_master
spec_rank = master
community = stalker

[svalka_bandosu_angar_respawn_1]:stalker
$spawn 				= "respawn\svalka_bandosu_angar_respawn_1"
character_profile	= sval_bandit_general
spec_rank = regular
community = bandit

[svalka_bandosu_angar_respawn_2]:stalker
$spawn				=  "respawn\svalka_bandosu_angar_respawn_2"
character_profile	= sval_bandit_veteran
spec_rank = veteran
community = bandit

[svalka_bandosu_angar_respawn_3]:stalker
$spawn 				= "respawn\svalka_bandosu_angar_respawn_3"
character_profile	= sval_bandit_master
spec_rank = master
community = bandit


[zat_robinzon_respawn_1]:stalker
$spawn			=  "respawn\zat_robinzon_respawn_1"
character_profile	= zaton_robinzon_stalker1
spec_rank = veteran
community = stalker
custom_data = scripts\zaton\zat_robinzon.ltx

[zat_robinzon_respawn_2]:stalker
$spawn			=  "respawn\zat_robinzon_respawn_2"
character_profile	= zaton_robinzon_stalker2
spec_rank = master
community = stalker
custom_data = scripts\zaton\zat_robinzon.ltx

[zat_stalki_respawn_1]:stalker
$spawn 			= "respawn\zat_stalki_respawn_1"
character_profile	= zaton_baza_regular
spec_rank = regular
community = stalker
custom_data = scripts\zaton\zat_boroda.ltx

[zat_stalki_respawn_2]:stalker
$spawn			=  "respawn\zat_stalki_respawn_2"
character_profile	= zaton_baza_stalk3
spec_rank = veteran
community = stalker
custom_data = scripts\zaton\zat_boroda.ltx

[zat_stalki_respawn_3]:stalker
$spawn			=  "respawn\zat_stalki_respawn_3"
character_profile	= zaton_baza_stalk2
spec_rank = master
community = stalker
custom_data = scripts\zaton\zat_boroda.ltx

[zat_stalki_respawn_4]:stalker
$spawn			=  "respawn\zat_stalki_respawn_4"
character_profile	= zaton_baza_stalk1
spec_rank = master
community = stalker
custom_data = scripts\zaton\zat_boroda.ltx

[zat_bandos_respawn_1]:stalker
$spawn 			= "respawn\zat_bandos_respawn_1"
character_profile	= skadovsk_bandos1
spec_rank = regular
community = bandos

[zat_bandos_respawn_2]:stalker
$spawn			=  "respawn\zat_bandos_respawn_2"
character_profile	= skadovsk_bandos2
spec_rank = veteran
community = bandos

[zat_bandos_respawn_3]:stalker
$spawn			=  "respawn\zat_bandos_respawn_3"
character_profile	= skadovsk_bandos_master
spec_rank = master
community = bandos

[zat_bandos_respawn_4]:stalker
$spawn			=  "respawn\zat_bandos_respawn_4"
character_profile	= skadovsk_bandos3
spec_rank = master
community = bandos

[zat_bandit_respawn_1]:stalker
$spawn			=  "respawn\zat_bandit_respawn_1"
character_profile	= podstanziy_bandit3
spec_rank = master
community = bandit

[zat_bandit_respawn_2]:stalker
$spawn			=  "respawn\zat_bandit_respawn_2"
character_profile	= podstanziy_bandit4
spec_rank = master
community = bandit

[zat_bandit_respawn_3]:stalker
$spawn			=  "respawn\zat_bandit_respawn_3"
character_profile	= podstanziy_bandit5
spec_rank = master
community = bandit

[zat_bandit_respawn_4]:stalker
$spawn			=  "respawn\zat_bandit_respawn_4"
character_profile	= podstanziy_bandit2
spec_rank = master
community = bandit

[lim_freedom_most1]:stalker
$spawn 				= "respawn\lim_freedom_most1"
character_profile	= lima_sv_most1
spec_rank = master
community = freedom

[lim_freedom_most2]:stalker
$spawn 				= "respawn\lim_freedom_most2"
character_profile	= lima_sv_most2
spec_rank = master
community = freedom

[lim_freedom_most3]:stalker
$spawn 				= "respawn\lim_freedom_most3"
character_profile	= lima_sv_most3
spec_rank = veteran
community = freedom

[lima_sv_portal]:stalker
$spawn 				= "respawn\lima_sv_portal"
character_profile	= lima_sv_portal
spec_rank = master
community = freedom


[lima_bandit1]:stalker
$spawn				= "respawn\lima_bandit1"
character_profile	= lima_bandit1
spec_rank = regular
community = bandit

[lima_bandit2]:stalker
$spawn				= "respawn\lima_bandit2"
character_profile	= lima_bandit2
spec_rank = veteran
community = bandit

[lima_bandit3]:stalker
$spawn				= "respawn\lima_bandit3"
character_profile	= lima_bandit3
spec_rank = master
community = bandit

[lima_banda_respawn_1]:stalker
$spawn 				= "respawn\lima_banda_respawn_1"
character_profile	= lima_bandit_master
spec_rank = master
community = bandit

[lim_mono_one_master]:stalker_sniper
$spawn 				= "respawn\lim_mono_one_master"
character_profile	= lim_mono_one_master
spec_rank = master
community = monolith

[lim_mono_two_regular]:stalker
$spawn 				= "respawn\lim_mono_two_regular"
character_profile	= lim_mono_two_regular
spec_rank = regular
community = monolith

[lim_mono_two_veteran]:stalker
$spawn 				= "respawn\lim_mono_two_veteran"
character_profile	= lim_mono_two_veteran
spec_rank = veteran
community = monolith

[lim_mono_two_master]:stalker
$spawn 				= "respawn\lim_mono_two_master"
character_profile	= lim_mono_two_master
spec_rank = master
community = monolith


[zat_zapravka_respawn_1]:stalker
$spawn 				= "respawn\zapravka_respawn_1"
character_profile	= zapravka_master
spec_rank = master
community = lastday

[zat_zapravka_respawn_2]:stalker
$spawn 				= "respawn\zapravka_respawn_2"
character_profile	= zapravka_chasovoy2
spec_rank = master
community = lastday

[zat_zapravka_respawn_3]:stalker
$spawn 				= "respawn\zapravka_respawn_3"
character_profile	= zapravka_chasovoy4
spec_rank = veteran
community = lastday

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[m_inventory_box17]:kostya_box
$spawn = "devices\m_inventory_box17"
visual = equipments\item_rukzak
radius = 2
custom_data = scripts\m_inventory_box17.ltx


[m_inventory_box18]:kostya_box
$spawn = "devices\m_inventory_box18"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box18.ltx


[m_inventory_box19]:kostya_box
$spawn = "devices\m_inventory_box19"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box19.ltx


[m_inventory_box20]:kostya_box
$spawn = "devices\m_inventory_box20"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box20.ltx

[m_inventory_box21]:kostya_box
$spawn = "devices\m_inventory_box21"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box21.ltx

[m_inventory_box22]:kostya_box
$spawn = "devices\m_inventory_box22"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box22.ltx

[m_inventory_box23]:kostya_box
$spawn = "devices\m_inventory_box23"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box23.ltx

[m_inventory_box24]:kostya_box
$spawn = "devices\m_inventory_box24"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box24.ltx

[m_inventory_box25]:kostya_box
$spawn = "devices\m_inventory_box25"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box25.ltx

[m_inventory_box26]:kostya_box
$spawn = "devices\m_inventory_box26"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box26.ltx

[m_inventory_box27]:kostya_box
$spawn = "devices\m_inventory_box27"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box27.ltx

[m_inventory_box28]:kostya_box
$spawn = "devices\m_inventory_box28"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box28.ltx

[m_inventory_box29]:kostya_box
$spawn = "devices\m_inventory_box29"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box29.ltx

[m_inventory_box31]:kostya_box
$spawn = "devices\m_inventory_box31"
visual = objects\yzik_zelezo_big
radius = 1
custom_data = scripts\m_inventory_box31.ltx

[m_inventory_box32]:kostya_box
$spawn = "devices\m_inventory_box32"
visual = equipments\yzik_derevo_big
radius = 1
custom_data = scripts\m_inventory_box32.ltx

[m_inventory_box33]:kostya_box
$spawn = "devices\m_inventory_box33"
visual = objects\meshok
radius = 1
custom_data = scripts\m_inventory_box33.ltx

[m_inventory_box34]:kostya_box
$spawn = "devices\m_inventory_box34"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box34.ltx

[m_inventory_box35]:kostya_box
$spawn = "devices\m_inventory_box35"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box35.ltx

[m_inventory_box36]:kostya_box
$spawn = "devices\m_inventory_box36"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box36.ltx

[m_inventory_box37]:kostya_box
$spawn = "devices\m_inventory_box37"
visual = equipments\yzik_derevo_big
radius = 1
custom_data = scripts\m_inventory_box37.ltx

[m_inventory_box38]:kostya_box
$spawn = "devices\m_inventory_box38"
visual = equipments\perfuz_poln
radius = 1
custom_data = scripts\m_inventory_box38.ltx

[m_inventory_box39]:kostya_box
$spawn = "devices\m_inventory_box39"
visual = objects\makrogenerator1
radius = 1
custom_data = scripts\m_inventory_box38.ltx

[m_inventory_box40]:kostya_box
$spawn = "devices\m_inventory_box40"
visual = equipments\yzik_poluzhelezo_sredniy
radius = 1
custom_data = scripts\m_inventory_box40.ltx

[m_inventory_box41]:kostya_box
$spawn = "devices\m_inventory_box41"
visual = equipments\yzik_poluzhelezo_sredniy
radius = 1
custom_data = scripts\m_inventory_box41.ltx

[m_inventory_box42]:kostya_box
$spawn = "devices\m_inventory_box42"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box42.ltx

[m_inventory_box43]:kostya_box
$spawn = "devices\m_inventory_box43"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box43.ltx

[m_inventory_box44]:kostya_box
$spawn = "devices\m_inventory_box44"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box44.ltx

[m_inventory_box45]:kostya_box
$spawn = "devices\m_inventory_box45"
visual = physics\box\box_paper
radius = 1
custom_data = scripts\m_inventory_box45.ltx

[m_inventory_box46]:kostya_box
$spawn = "devices\m_inventory_box46"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box46.ltx

[m_inventory_box47]:kostya_box
$spawn = "devices\m_inventory_box47"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box47.ltx

[m_inventory_box48]:kostya_box
$spawn = "devices\m_inventory_box48"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box48.ltx

[m_inventory_box49]:kostya_box
$spawn = "devices\m_inventory_box49"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box49.ltx

[m_inventory_box50]:kostya_box
$spawn = "devices\m_inventory_box50"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box50.ltx

[m_inventory_box51]:kostya_box
$spawn = "devices\m_inventory_box51"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box51.ltx

[m_inventory_box52]:kostya_box
$spawn = "devices\m_inventory_box52"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box52.ltx

[m_inventory_box53]:kostya_box
$spawn = "devices\m_inventory_box53"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box53.ltx

[m_inventory_box54]:kostya_box
$spawn = "devices\m_inventory_box54"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box54.ltx

[m_inventory_box55]:kostya_box
$spawn = "devices\m_inventory_box55"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box55.ltx

[m_inventory_box56]:kostya_box
$spawn = "devices\m_inventory_box56"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box56.ltx

[m_inventory_box57]:kostya_box
$spawn = "devices\m_inventory_box57"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box57.ltx

[m_inventory_box58]:kostya_box
$spawn = "devices\m_inventory_box58"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box58.ltx

[m_inventory_box59]:kostya_box
$spawn = "devices\m_inventory_box59"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box59.ltx

[m_inventory_box60]:kostya_box
$spawn = "devices\m_inventory_box60"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box60.ltx

[m_inventory_box61]:kostya_box
$spawn = "devices\m_inventory_box61"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box61.ltx

[m_inventory_box62]:kostya_box
$spawn = "devices\m_inventory_box62"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box62.ltx

[m_inventory_box64]:kostya_box
$spawn = "devices\m_inventory_box64"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box64.ltx

[m_inventory_box65]:kostya_box
$spawn = "devices\m_inventory_box65"
visual = equipments\item_dipl
radius = 1
custom_data = scripts\m_inventory_box65.ltx

[m_inventory_box66]:kostya_box
$spawn = "devices\m_inventory_box66"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box66.ltx

[m_inventory_box67]:kostya_box
$spawn = "devices\m_inventory_box67"
visual = equipments\yzik_poluzhelezo_sredniy
radius = 1
custom_data = scripts\m_inventory_box67.ltx

[m_inventory_box68]:kostya_box
$spawn = "devices\m_inventory_box68"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box68.ltx

[m_inventory_box69]:kostya_box
$spawn = "devices\m_inventory_box69"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box69.ltx

[m_inventory_box70]:kostya_box
$spawn = "devices\m_inventory_box70"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box70.ltx

[m_inventory_box71]:kostya_box
$spawn = "devices\m_inventory_box71"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box71.ltx

[m_inventory_box72]:kostya_box
$spawn = "devices\m_inventory_box72"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box72.ltx

[m_inventory_box73]:kostya_box
$spawn = "devices\m_inventory_box73"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box73.ltx

[m_inventory_box74]:kostya_box
$spawn = "devices\m_inventory_box74"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box74.ltx

[m_inventory_box75]:kostya_box
$spawn = "devices\m_inventory_box75"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box75.ltx

[m_inventory_box76]:kostya_box
$spawn = "devices\m_inventory_box76"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box76.ltx

[m_inventory_box77]:kostya_box
$spawn = "devices\m_inventory_box77"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box77.ltx

[m_inventory_box78]:kostya_box
$spawn = "devices\m_inventory_box78"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box78.ltx

[m_inventory_box79]:kostya_box
$spawn = "devices\m_inventory_box79"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box79.ltx

[m_inventory_box80]:kostya_box
$spawn = "devices\m_inventory_box80"
visual = equipments\yzik_poluzhelezo_sredniy
radius = 1
custom_data = scripts\m_inventory_box80.ltx

[m_inventory_box81]:kostya_box
$spawn = "devices\m_inventory_box81"
visual = physics\equipment_cache\equipment_pipe_01_case
radius = 1
custom_data = scripts\m_inventory_box81.ltx

[m_inventory_box82]:kostya_box
$spawn = "devices\m_inventory_box82"
visual = equipments\yzik_poluzhelezo_sredniy
radius = 1
custom_data = scripts\m_inventory_box82.ltx

[m_inventory_box83]:kostya_box
$spawn = "devices\m_inventory_box83"
visual = equipments\arhara_seif
radius = 1
custom_data = scripts\m_inventory_box83.ltx

[m_inventory_box84]:kostya_box
$spawn = "devices\m_inventory_box84"
visual = equipments\item_dipl
radius = 1
custom_data = scripts\m_inventory_box84.ltx

[m_inventory_box85]:kostya_box
$spawn = "devices\m_inventory_box85"
visual = physics\box\box_wood_123
radius = 1
custom_data = scripts\m_inventory_box85.ltx

[m_inventory_box86]:kostya_box
$spawn = "devices\m_inventory_box86"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box86.ltx

[m_inventory_box87]:kostya_box
$spawn = "devices\m_inventory_box87"
visual = physics\decor_5\inventory_box
radius = 1
custom_data = scripts\m_inventory_box87.ltx

[m_inventory_box88]:kostya_box
$spawn = "devices\m_inventory_box88"
visual = physics\box\box_wood_123
radius = 1
custom_data = scripts\m_inventory_box88.ltx

[m_inventory_box89]:kostya_box
$spawn = "devices\m_inventory_box89"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box89.ltx

[m_inventory_box90]:kostya_box
$spawn = "devices\m_inventory_box90"
visual = equipments\item_rukzak1
radius = 1
custom_data = scripts\m_inventory_box90.ltx

[m_inventory_box91]:kostya_box
$spawn = "devices\m_inventory_box91"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box91.ltx

[m_inventory_box92]:kostya_box
$spawn = "devices\m_inventory_box92"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box92.ltx

[m_inventory_box93]:kostya_box
$spawn = "devices\m_inventory_box93"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box93.ltx

[m_inventory_box94]:kostya_box
$spawn = "devices\m_inventory_box94"
visual = physics\equipment_cache\equipment_rucksack_01_case
radius = 1
custom_data = scripts\m_inventory_box94.ltx

[m_inventory_box95]:kostya_box
$spawn = "devices\m_inventory_box95"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box95.ltx

[m_inventory_box96]:kostya_box
$spawn = "devices\m_inventory_box96"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box96.ltx

[m_inventory_box97]:kostya_box
$spawn = "devices\m_inventory_box97"
visual = equipments\item_rukzak
radius = 1
custom_data = scripts\m_inventory_box97.ltx

[m_inventory_box98]:kostya_box
$spawn = "devices\m_inventory_box98"
visual = objects\bochonok_big
radius = 1
custom_data = scripts\m_inventory_box98.ltx

; NONE SMART PROFILIES
; MONOLITH
[nosmart_monolith_1]:stalker
$spawn = "respawn\nosmart_monolith_1"
character_profile = sim_monolith_regular
spec_rank = experienced
community = monolith
custom_data = scripts\nosmart.ltx

[nosmart_monolith_2]:stalker
$spawn = "respawn\nosmart_monolith_2"
character_profile = sim_monolith_specnaz
spec_rank = veteran
community = monolith
custom_data = scripts\nosmart.ltx

[nosmart_monolith_3]:stalker
$spawn = "respawn\nosmart_monolith_3"
character_profile = sim_monolith_master
spec_rank = master
community = monolith
custom_data = scripts\nosmart.ltx

; KILLERS
[nosmart_killer_1]:stalker
$spawn = "respawn\nosmart_killer_1"
character_profile = sim_killer_general
spec_rank = experienced
community = killer
custom_data = scripts\nosmart.ltx

[nosmart_killer_2]:stalker
$spawn = "respawn\nosmart_killer_2"
character_profile = sim_killer_veteran
spec_rank = veteran
community = killer
custom_data = scripts\nosmart.ltx

[nosmart_killer_3]:stalker
$spawn = "respawn\nosmart_killer_3"
character_profile = sim_killer_master
spec_rank = master
community = killer
custom_data = scripts\nosmart.ltx

; BANDITS
[nosmart_bandit_1]:stalker
$spawn = "respawn\nosmart_bandit_1"
character_profile = sim_bandit_veteran
spec_rank = veteran
community = bandit
custom_data = scripts\nosmart.ltx

[nosmart_bandit_2]:stalker
$spawn = "respawn\nosmart_bandit_2"
character_profile = sim_bandit_master
spec_rank = master
community = bandit
custom_data = scripts\nosmart.ltx

