[outfit_base]
; delete full_scale_icon	next update- obsolete, use  full_icon_name instead !!!

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
full_icon_name					= npc_icon_without_outfit

[without_outfit]:outfit_base
;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги
full_scale_icon		= 6,6

;---------------------------------------------------------------------------------------------
;		белый научник монолита
;---------------------------------------------------------------------------------------------
[scientist_suit_white]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\scientist_suit_white"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\scientist_white
actor_visual	= actors\scientist\nauchniy_white.ogf

ef_equipment_type	        = 2

inv_name			        = "Костюм учёного-монолитоца"
inv_name_short		        = "Костюм учёного-монолитоца"
description			    = scientist_suit_white_description
inv_weight			   = 7.5
inv_grid_width		        = 2
inv_grid_height    = 2
inv_grid_x         = 35
inv_grid_y         = 6
full_icon_name		= npc_icon_white_arhara_outfit
nightvision_sect	= effector_nightvision_blackwhite

cost				= 35000
slot				= 6
full_scale_icon 	= 12,6			;иконка сталкера в костюме в полный рост

bleeding_restore_speed			= 0.0001

immunities_sect			= sect_scientist_suit_white_immunities

; NO RESISTANCE
burn_protection 				= 0.65
strike_protection 				= 0.35
shock_protection 				= 0.6
wound_protection				= 0.35
radiation_protection 			= 0.65
telepatic_protection 			= 0.3
chemical_burn_protection 		= 0.65
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3

[sect_scientist_suit_white_immunities]
burn_immunity				= 0.01
strike_immunity			        = 0.02
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.005
telepatic_immunity			= 0.00
chemical_burn_immunity		        = 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[scientist_suit_white_trade]:scientist_suit_white
$spawn = "outfit\scientist_suit_white_trade"
inv_grid_width  = 0
inv_grid_height = 0
cost = 0

;---------------------------------------------------------------------------------------------
;		Костюм пожарного
;---------------------------------------------------------------------------------------------
[fire_outfit]:outfit_base
GroupControlSection  = spawn_group
discovery_dependency = 
$spawn 			  = "outfit\fire_outfit"
$prefetch 		  = 32
class			  = E_STLK
cform                = skeleton
visual               = equipments\pozarnik_suit.ogf	
actor_visual	       = actors\scientist\nauchniy_pozarnik.ogf

ef_equipment_type	= 2

inv_name			     = "Костюм пожарного"
inv_name_short		     = "Костюм пожарного"
description			= fire_outfit_description
inv_weight			= 7.0
slot				     = 6
inv_grid_width		     = 2
inv_grid_height    = 2
inv_grid_x         = 37
inv_grid_y         = 4
full_icon_name		     = npc_icon_fire_outfit
nightvision_sect	     = effector_nightvision_good
power_restore_speed				= -0.005

cost				     = 15000
full_scale_icon		= 14,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_fire_outfit_immunities

; HIGH RESISTANCE
burn_protection 				= 1.10
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.03
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.0
fire_wound_protection  			= 0.02

bones_koeff_protection = kurtka_kupol_damage

[sect_fire_outfit_immunities]
burn_immunity				= 0.08			;коэффициенты иммунитета самого костюма
strike_immunity			= 0.02
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.02
fire_wound_immunity			= 0.03


;---------------------------------------------------------------------------------------------
;		плащ психиатра
;---------------------------------------------------------------------------------------------
[psih_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\psih_outfit"
;$prefetch 		= 32
class			= E_STLK
cform              = skeleton
visual             = equipments\psihoterapevt_suit
actor_visual	     = actors\stalker_psihiator_master.ogf

ef_equipment_type	        = 3

inv_name			        = "Плащ Психиатра"
inv_name_short		        = "Плащ Психиатра"
description			   = psih_outfit_description
inv_weight			   = 2.5
inv_grid_width		        = 2
inv_grid_height    = 2
inv_grid_x         = 27
inv_grid_y         = 6
full_icon_name		        = npc_icon_psiho_arhara_outfit
nightvision_sect	        = effector_nightvision_bad

cost				        = 40000
slot				        = 6
full_scale_icon		   = 0,6


immunities_sect			= sect_psih_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.0
strike_protection 				= 0.0
shock_protection 				= 0.0
wound_protection				= 0.0
radiation_protection 			= 0.0
telepatic_protection 			= 1.0
chemical_burn_protection 		= 0.0
explosion_protection 			= 0.0
fire_wound_protection  			= 0.0

[sect_psih_outfit_immunities]
burn_immunity				= 0.005
strike_immunity			= 0.005
shock_immunity				= 0.005
wound_immunity				= 0.005
radiation_immunity			= 0.005
telepatic_immunity			= 1.00
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.005
fire_wound_immunity			= 0.005

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХОТНИКА-5
;---------------------------------------------------------------------------------------------
[hunter_novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\hunter_novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hunters\hunter5.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 11
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_hunter_novice_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХОТНИКА-4
;---------------------------------------------------------------------------------------------
[hunter4_novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\hunter4_novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hunters\hunter4.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 11
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_hunter4_novice_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХОТНИКА-3
;---------------------------------------------------------------------------------------------
[hunter3_novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\hunter3_novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hunters\hunter3.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 11
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_hunter3_novice_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХОТНИКА-1
;---------------------------------------------------------------------------------------------
[hunter1_novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\hunter1_novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\hunters\hunter1.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 11
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_hunter1_novice_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015





;---------------------------------------------------------------------------------------------
;		КОСТЮМ НОВИЧКА
;---------------------------------------------------------------------------------------------
[novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\novice_suit
actor_visual	= actors\hero\stalker_novice.ogf

ef_equipment_type	= 3

inv_name			= outfit_soldier_name
inv_name_short		= outfit_soldier_name
description			= outfit_soldier_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x         = 35
inv_grid_y         = 11

full_icon_name		= npc_icon_novice_outfit

cost				= 1200
slot				= 6
full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_novice_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.05
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.05

bones_koeff_protection = kurtka_mask_damage

[sect_novice_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.1
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015



[novice_outfit_rain_1]:novice_outfit
$spawn 			= "outfit\novice_outfit_rain_1"
visual          = equipments\rain_stalker_1_suit
actor_visual	= actors\novice\green_stalker_3.ogf

inv_name			= outfit_rain_name
inv_name_short		= outfit_rain_name
description			= outfit_rain_description
inv_weight			= 4.0





full_icon_name		= npc_icon_novice_outfit_rain
inv_grid_x = 27
inv_grid_y = 11



[novice_outfit_rain_2]:novice_outfit
$spawn 			= "outfit\novice_outfit_rain_2"
visual          = equipments\rain_stalker_2_suit
actor_visual	= actors\novice\green_stalker_6.ogf

inv_name			= outfit_rain_name
inv_name_short			= outfit_rain_name
description			= outfit_rain_description
inv_weight			= 4.0





full_icon_name		= npc_icon_novice_outfit_rain
inv_grid_x = 27
inv_grid_y = 11



[novice_outfit_new_1]:novice_outfit
$spawn 			= "outfit\novice_outfit_new_1"
visual          = equipments\novice_new_1_suit
actor_visual	= actors\novice\green_stalker_9.ogf






full_icon_name		= npc_icon_novice_outfit_new_1



[novice_outfit_new_2]:novice_outfit
$spawn 			= "outfit\novice_outfit_new_2"
visual          = equipments\novice_new_2_suit
actor_visual	= actors\novice\green_stalker_5.ogf






full_icon_name		= npc_icon_novice_outfit_new_2



;---------------------------------------------------------------------------------------------
;		КОСТЮМ БАНДИТА
;---------------------------------------------------------------------------------------------
[bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\hero\stalker_bandit.ogf

ef_equipment_type	= 3

inv_name			= bandit_outfit_name
inv_name_short		= bandit_outfit_name
description			= bandit_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x         = 27
inv_grid_y         = 8
full_icon_name		= npc_icon_bandit_outfit

cost				= 3000
slot				= 6
full_scale_icon		= 0,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_bandit_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.05
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.08

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.1
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015



[bandit_outfit_red]:bandit_outfit
$spawn 			= "outfit\bandit_outfit_red"
visual          = equipments\bandit_suit_red
actor_visual	= actors\bandit\stalker_bandit_4.ogf




full_icon_name		= npc_icon_bandit_outfit_red



[bandit_outfit_red1]:bandit_outfit
$spawn 			= "outfit\bandit_outfit_red1"
visual          = equipments\bandit_suit_red1
actor_visual	= actors\bandit\stalker_bandit_1.ogf




full_icon_name		= npc_icon_bandit_outfit_red1



[bandit_outfit_blue]:bandit_outfit
$spawn 			= "outfit\bandit_outfit_blue"
visual          = equipments\bandit_suit_blue
actor_visual	= actors\bandit\stalker_bandit_5.ogf




full_icon_name		= npc_icon_bandit_outfit_blue



;---------------------------------------------------------------------------------------------
;		КОСТЮМ НАЕМНИКА
;---------------------------------------------------------------------------------------------
[killer_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\killer_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_killer_suit
actor_visual	= actors\hero\stalker_killer.ogf	

ef_equipment_type	= 4

inv_name			= killer_outfit_name
inv_name_short		= killer_outfit_name
description			= killer_outfit_description
inv_weight			= 5.0
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 31
inv_grid_y         = 13
full_icon_name		= npc_icon_killer_outfit

cost				= 7500
full_scale_icon		= 4,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_killer_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.1
shock_protection 				= 0.15
wound_protection				= 0.15
radiation_protection 			= 0.10
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.15
fire_wound_protection  			= 0.1

bones_koeff_protection = gilet_antigas_damage

[sect_killer_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012


[killer_outfit_plus]:killer_outfit
$spawn 			= "outfit\killer_outfit_plus"
inv_weight			= 7.5
cost				= 12500
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= killer_outfit_plus_name
inv_name_short			= killer_outfit_plus_name



;---------------------------------------------------------------------------------------------
;		КОСТЮМ МОНОЛИТОВЦА
;---------------------------------------------------------------------------------------------
[monolit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_suit
actor_visual	= actors\hero\stalker_monolit.ogf

ef_equipment_type	= 3

inv_name			= monolit_outfit_name
inv_name_short		= monolit_outfit_name
description			= monolit_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 29
inv_grid_y			= 13
full_icon_name		= npc_icon_monolit_outfit

cost				= 8000
slot				= 6
full_scale_icon		= 6,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.30
wound_protection				= 0.20
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_mask_damage

[sect_monolit_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


[monolit_outfit_plus]:monolit_outfit
$spawn 			= "outfit\monolit_outfit_plus"
inv_weight			= 7.5
cost				= 13000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= monolit_outfit_plus_name
inv_name_short			= monolit_outfit_plus_name



;---------------------------------------------------------------------------------------------
;		КОСТЮМ ВОЕННОГО СПЕЦНАЗА
;---------------------------------------------------------------------------------------------
[specops_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\specops_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\specnaz_suit
actor_visual	= actors\hero\stalker_specops.ogf

ef_equipment_type	= 3
nightvision_sect					= effector_nightvision_bad

inv_name			= specops_outfit_name
inv_name_short		= specops_outfit_name
description			= specops_outfit_description
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 33
inv_grid_y         = 13
full_icon_name		= npc_icon_specops_outfit

cost				= 15000
slot				= 6
full_scale_icon		= 4,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_specops_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.10
strike_protection 				= 0.10
shock_protection 				= 0.15
wound_protection				= 0.20
radiation_protection 			= 0.10
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.10
explosion_protection 			= 0.20
fire_wound_protection  			= 0.23

bones_koeff_protection = kombez_helmet_damage

[sect_specops_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[specops_outfit_good]:specops_outfit
$spawn 			= "outfit\specops_outfit_good"
nightvision_sect					= effector_nightvision_good

cost				= 18000
inv_name			= specops_outfit_good_name
inv_name_short			= specops_outfit_good_name

[specops_outfit_bast]:specops_outfit
$spawn 			= "outfit\specops_outfit_bast"
nightvision_sect					= effector_nightvision_bast

cost				= 19000
inv_name			= specops_outfit_bast_name
inv_name_short			= specops_outfit_bast_name

[specops_outfit_plus]:specops_outfit
$spawn 			= "outfit\specops_outfit_plus"
inv_weight			= 10.5
cost				= 25000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_plus_name
inv_name_short			= specops_outfit_plus_name

[specops_outfit_goodplus]:specops_outfit
$spawn 			= "outfit\specops_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 10.5
cost				= 28000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_goodplus_name
inv_name_short			= specops_outfit_goodplus_name

[specops_outfit_bastplus]:specops_outfit
$spawn 			= "outfit\specops_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 10.5
cost				= 29000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= specops_outfit_bastplus_name
inv_name_short			= specops_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		АРМЕЙСКИЙ БРОНЕКОСТЮМ СКАТ-9М
;---------------------------------------------------------------------------------------------
[military_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\military_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_military_suit
actor_visual	= actors\soldier\stalker_military_green.ogf

ef_equipment_type	= 4
nightvision_sect					= effector_nightvision_bad

inv_name			= military_outfit_name
inv_name_short		= military_outfit_name
description			= military_outfit_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 29
inv_grid_y         = 0
full_icon_name		= npc_icon_military_outfit

cost				= 40000
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_military_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.30
strike_protection 				= 0.35
shock_protection 				= 0.30
wound_protection				= 0.35
radiation_protection 			= 0.30
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.30
fire_wound_protection  			= 0.25

bones_koeff_protection =	armor_helmet_damage

[sect_military_outfit_immunities]
burn_immunity				= 0.003			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.003
shock_immunity				= 0.003
wound_immunity				= 0.003
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.003
explosion_immunity			= 0.003
fire_wound_immunity			= 0.006

[military_outfit_good]:military_outfit
$spawn 			= "outfit\military_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 42000
inv_name			= military_outfit_good_name
inv_name_short			= military_outfit_good_name

[military_outfit_bast]:military_outfit
$spawn 			= "outfit\military_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 44000
inv_name			= military_outfit_bast_name
inv_name_short			= military_outfit_bast_name

[military_outfit_plus]:military_outfit
$spawn 			= "outfit\military_outfit_plus"
inv_weight			= 18.0
cost				= 50000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_plus_name
inv_name_short			= military_outfit_plus_name

[military_outfit_goodplus]:military_outfit
$spawn 			= "outfit\military_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 18.5
cost				= 52000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_goodplus_name
inv_name_short			= military_outfit_goodplus_name

[military_outfit_bastplus]:military_outfit
$spawn 			= "outfit\military_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 54000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= military_outfit_bastplus_name
inv_name_short			= military_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		АРМЕЙСКИЙ СПЕЦКОСТЮМ СКАТ-10
;---------------------------------------------------------------------------------------------
[militaryspec_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\militaryspec_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_comander_suit
actor_visual	= actors\soldier\stalker_military_black.ogf

ef_equipment_type	= 4
nightvision_sect					= effector_nightvision_good

inv_name			= militaryspec_outfit_name
inv_name_short		= militaryspec_outfit_name
description			= militaryspec_outfit_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 31
inv_grid_y         = 0
full_icon_name		= npc_icon_militaryspec_outfit

cost				= 50000
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_militaryspec_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.35
strike_protection 				= 0.40
shock_protection 				= 0.40
wound_protection				= 0.40
radiation_protection 			= 0.35
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.35
fire_wound_protection  			= 0.35

bones_koeff_protection =	armor_helmet_damage

[sect_militaryspec_outfit_immunities]
burn_immunity				= 0.004			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.004
shock_immunity				= 0.004
wound_immunity				= 0.004
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.004
explosion_immunity			= 0.004
fire_wound_immunity			= 0.007

[militaryspec_outfit_bast]:militaryspec_outfit
$spawn 			= "outfit\militaryspec_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 53000
inv_name			= militaryspec_outfit_bast_name
inv_name_short			= militaryspec_outfit_bast_name

[militaryspec_outfit_plus]:militaryspec_outfit
$spawn 			= "outfit\militaryspec_outfit_plus"
inv_weight			= 18.0
cost				= 60000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_plus_name
inv_name_short			= militaryspec_outfit_plus_name

[militaryspec_outfit_bastplus]:militaryspec_outfit
$spawn 			= "outfit\militaryspec_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 65000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= militaryspec_outfit_bastplus_name
inv_name_short			= militaryspec_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		КОСТЮМ ОХРАННИКА В БАРЕ
;---------------------------------------------------------------------------------------------
[stalker_guard_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stalker_guard_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_guard_suit
actor_visual	= actors\neytral\stalker_bar_security.ogf

ef_equipment_type	= 3

inv_name			= stalker_guard_outfit_name
inv_name_short		= stalker_guard_outfit_name
description			= stalker_guard_outfit_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x         = 31
inv_grid_y         = 6
full_icon_name		= npc_icon_stalker_guard_outfit

cost				= 8000
slot				= 6
full_scale_icon		= 24,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_stalker_guard_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.05
strike_protection 				= 0.30
shock_protection 				= 0.30
wound_protection				= 0.30
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.20
fire_wound_protection  			= 0.18


bones_koeff_protection = gilet_antigas_damage

[sect_stalker_guard_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012


[stalker_guard_outfit_plus]:stalker_guard_outfit
$spawn 			= "outfit\stalker_guard_outfit_plus"
inv_weight			= 6.0
cost				= 12000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_guard_outfit_plus_name
inv_name_short			= stalker_guard_outfit_plus_name



;---------------------------------------------------------------------------------------------
;		КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_suit
actor_visual	= actors\hero\stalker_hood.ogf

ef_equipment_type	= 3

inv_name			= stalker_outfit_name
inv_name_short		= stalker_outfit_name
description			= stalker_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 8
full_icon_name		= npc_icon_stalker_outfit

cost				= 12000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_stalker_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.20
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.15
fire_wound_protection  			= 0.15

power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

[sect_stalker_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


[stalker_outfit_plus]:stalker_outfit
$spawn 			= "outfit\stalker_outfit_plus"
inv_weight			= 7.5
cost				= 17000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_plus_name
inv_name_short			= stalker_outfit_plus_name



[stalker_outfit_v1]:stalker_outfit
$spawn 			= "outfit\stalker_outfit_v1"
visual          	= equipments\stalker_suit_v1
actor_visual		= actors\neytral\stalker_2_mask.ogf

inv_name			= stalker_outfit_v1_name
inv_name_short		= stalker_outfit_v1_name
description			= stalker_outfit_v1_description
inv_weight			= 5.5
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 37
inv_grid_y         = 8
full_icon_name		= npc_icon_stalker_outfit_v1
shock_protection = 0.3
burn_protection = 0.3
chemical_burn_protection = 0.3


[stalker_outfit_v1_plus]:stalker_outfit_v1
$spawn 			= "outfit\stalker_outfit_v1_plus"
inv_weight			= 8
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v1_plus_name
inv_name_short			= stalker_outfit_v1_plus_name



[stalker_outfit_v2]:stalker_outfit
$spawn 			= "outfit\stalker_outfit_v2"
visual          	= equipments\stalker_suit_v2
actor_visual		= actors\neytral\stalker_3_mask.ogf

inv_name			= stalker_outfit_v2_name
inv_name_short		= stalker_outfit_v2_name
description			= stalker_outfit_v1_description
inv_weight			= 5.5
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 37
inv_grid_y         = 8
full_icon_name		= npc_icon_stalker_outfit_v2
burn_protection = 0.3
chemical_burn_protection = 0.3
shock_protection = 0.3


[stalker_outfit_v2_plus]:stalker_outfit_v2
$spawn 			= "outfit\stalker_outfit_v2_plus"
inv_weight			= 8
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v2_plus_name
inv_name_short			= stalker_outfit_v2_plus_name



[stalker_outfit_v3]:stalker_outfit
$spawn 			= "outfit\stalker_outfit_v3"
visual          	= equipments\stalker_suit_v3
actor_visual		= actors\neytral\stalker_4_rozh3.ogf

inv_name			= stalker_outfit_v3_name
inv_name_short		= stalker_outfit_v3_name
description			= stalker_outfit_v1_description
inv_weight			= 5.5
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 37
inv_grid_y         = 8
full_icon_name		= npc_icon_stalker_outfit_v3
burn_protection = 0.3
chemical_burn_protection = 0.3
shock_protection = 0.3


[stalker_outfit_v3_plus]:stalker_outfit_v3
$spawn 			= "outfit\stalker_outfit_v3_plus"
inv_weight			= 8
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= stalker_outfit_v3_plus_name
inv_name_short			= stalker_outfit_v3_plus_name



;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_scient_suit	
actor_visual	= actors\hero\stalker_scien.ogf

ef_equipment_type	= 2
nightvision_sect					= effector_nightvision_bad

inv_name			= scientific_outfit_name
inv_name_short		= scientific_outfit_name
description			= scientific_outfit_description
inv_weight			= 8
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 33
inv_grid_y         = 0
full_icon_name		= npc_icon_scientific_outfit

cost				= 30000
full_scale_icon		= 12,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_scientific_outfit_immunities


; MEDIUM RESISTANCE
burn_protection 				= 0.40
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_kupol_damage

[sect_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[scientific_outfit_good]:scientific_outfit
$spawn 			= "outfit\scientific_outfit_good"
nightvision_sect					= effector_nightvision_good

cost				= 34000
inv_name			= scientific_outfit_good_name
inv_name_short			= scientific_outfit_good_name

[scientific_outfit_bast]:scientific_outfit
$spawn 			= "outfit\scientific_outfit_bast"
nightvision_sect					= effector_nightvision_bast

cost				= 35000
inv_name			= scientific_outfit_bast_name
inv_name_short			= scientific_outfit_bast_name

[scientific_outfit_plus]:scientific_outfit
$spawn 			= "outfit\scientific_outfit_plus"
inv_weight			= 12
cost				= 40000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_plus_name
inv_name_short			= scientific_outfit_plus_name

[scientific_outfit_goodplus]:scientific_outfit
$spawn 			= "outfit\scientific_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 12
cost				= 44000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_goodplus_name
inv_name_short			= scientific_outfit_goodplus_name

[scientific_outfit_bastplus]:scientific_outfit
$spawn 			= "outfit\scientific_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12
cost				= 45000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= scientific_outfit_bastplus_name
inv_name_short			= scientific_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet_ne_skunk	
actor_visual	= actors\neytral\stalker_ne_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= exo_outfit_name
inv_name_short		= exo_outfit_name
description			= exo_outfit_description
inv_weight			= 15.0
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 27
inv_grid_y         = 16
full_icon_name		= npc_icon_exo_outfit

cost				= 45000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.45
shock_protection 				= 0.25
wound_protection				= 0.4
radiation_protection 			= 0.15
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.40
fire_wound_protection  			= 0.30

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 20
additional_inventory_weight2	= 20 ; 40+

[sect_exo_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[exo_outfit_bad]:exo_outfit
$spawn 			= "outfit\exo_outfit_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 15.5
cost				= 47000
inv_name			= exo_outfit_bad_name
inv_name_short			= exo_outfit_bad_name

[exo_outfit_good]:exo_outfit
$spawn 			= "outfit\exo_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 15.5
cost				= 49000
inv_name			= exo_outfit_good_name
inv_name_short			= exo_outfit_good_name

[exo_outfit_bast]:exo_outfit
$spawn 			= "outfit\exo_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 15.5
cost				= 50000
inv_name			= exo_outfit_bast_name
inv_name_short			= exo_outfit_bast_name

[exo_outfit_plus]:exo_outfit
$spawn 			= "outfit\exo_outfit_plus"
inv_weight			= 22.5
cost				= 60000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_plus_name
inv_name_short			= exo_outfit_plus_name

[exo_outfit_badplus]:exo_outfit
$spawn 			= "outfit\exo_outfit_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 23.0
cost				= 62000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_badplus_name
inv_name_short			= exo_outfit_badplus_name

[exo_outfit_goodplus]:exo_outfit
$spawn 			= "outfit\exo_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 23.0
cost				= 64000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_goodplus_name
inv_name_short			= exo_outfit_goodplus_name

[exo_outfit_bastplus]:exo_outfit
$spawn 			= "outfit\exo_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 23.0
cost				= 65000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_outfit_bastplus_name
inv_name_short			= exo_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		ЛЕГКИЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_light_suit
actor_visual	= actors\hero\stalker_svoboda_light.ogf

ef_equipment_type	= 3

inv_name			= svoboda_light_outfit_name
inv_name_short		= svoboda_light_outfit_name
description			= svoboda_light_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 31
inv_grid_y         = 8
full_icon_name		= npc_icon_svoboda_light_outfit

cost				= 8000
slot				= 6
full_scale_icon		= 10,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_light_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.15
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.15
fire_wound_protection  			= 0.15

power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_svoboda_light_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012


[svoboda_light_outfit_plus]:svoboda_light_outfit
$spawn 			= "outfit\svoboda_light_outfit_plus"
inv_weight			= 4.5
cost				= 13000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_light_outfit_plus_name
inv_name_short			= svoboda_light_outfit_plus_name


;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_heavy_suit
actor_visual	= actors\hero\stalker_svoboda_light.ogf

ef_equipment_type	= 3

inv_name			= svoboda_heavy_outfit_name
inv_name_short		= svoboda_heavy_outfit_name
description			= svoboda_heavy_outfit_description
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 29
inv_grid_y         = 8
full_icon_name		= npc_icon_svoboda_heavy_outfit

cost				= 11000
slot				= 6
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.30
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25

bones_koeff_protection = kombez_antigas_damage

[sect_svoboda_heavy_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


[svoboda_heavy_outfit_plus]:svoboda_heavy_outfit
$spawn 			= "outfit\svoboda_heavy_outfit_plus"
inv_weight			= 9.0
cost				= 18000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= svoboda_heavy_outfit_plus_name
inv_name_short			= svoboda_heavy_outfit_plus_name



;---------------------------------------------------------------------------------------------
;		ОБЫЧНЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\dolg_suit
actor_visual	= actors\hero\stalker_dolg.ogf

ef_equipment_type	= 3

inv_name			= dolg_outfit_name
inv_name_short		= dolg_outfit_name
description			= dolg_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 33
inv_grid_y         = 8
full_icon_name		= npc_icon_dolg_outfit

cost				= 11000
slot				= 6
full_scale_icon		= 8,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_dolg_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.25
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_antigas_damage

[sect_dolg_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


[dolg_outfit_plus]:dolg_outfit
$spawn 			= "outfit\dolg_outfit_plus"
inv_weight			= 7.5
cost				= 20000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= dolg_outfit_plus_name
inv_name_short			= dolg_outfit_plus_name



;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_dolg_nauchniy_suit
actor_visual	= actors\dolg\stalker_do_nauchniy.ogf	

ef_equipment_type	= 4
nightvision_sect					= effector_nightvision_bad

inv_name			= dolg_scientific_outfit_name
inv_name_short		= dolg_scientific_outfit_name
description			= dolg_scientific_outfit_description
inv_weight			= 9.5
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 35
inv_grid_y         = 0
full_icon_name		= npc_icon_dolg_scientific_outfit

cost				= 25000
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_dolg_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.40
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.25
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_kupol_damage

[sect_dolg_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[dolg_scientific_outfit_good]:dolg_scientific_outfit
$spawn 			= "outfit\dolg_scientific_outfit_good"
nightvision_sect					= effector_nightvision_good
cost				= 29000
inv_name			= dolg_scientific_outfit_good_name
inv_name_short			= dolg_scientific_outfit_good_name

[dolg_scientific_outfit_bast]:dolg_scientific_outfit
$spawn 			= "outfit\dolg_scientific_outfit_bast"
nightvision_sect					= effector_nightvision_bast
cost				= 30000
inv_name			= dolg_scientific_outfit_bast_name
inv_name_short			= dolg_scientific_outfit_bast_name

[dolg_scientific_outfit_plus]:dolg_scientific_outfit
$spawn 			= "outfit\dolg_scientific_outfit_plus"
inv_weight			= 13.5
cost				= 35000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_plus_name
inv_name_short			= dolg_scientific_outfit_plus_name

[dolg_scientific_outfit_goodplus]:dolg_scientific_outfit
$spawn 			= "outfit\dolg_scientific_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 13.5
cost				= 40000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_goodplus_name
inv_name_short			= dolg_scientific_outfit_goodplus_name

[dolg_scientific_outfit_bastplus]:dolg_scientific_outfit
$spawn 			= "outfit\dolg_scientific_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 13.5
cost				= 39000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= dolg_scientific_outfit_bastplus_name
inv_name_short			= dolg_scientific_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		ОБЫЧНЫЙ КОСТЮМ УЧЕННОГО
;---------------------------------------------------------------------------------------------
[ecolog_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\ecolog_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\ecolog_suit.ogf	
actor_visual	= actors\hero\stalker_ecolog.ogf

ef_equipment_type	= 2
nightvision_sect					= effector_nightvision_bad

inv_name			= ecolog_outfit_name
inv_name_short		= ecolog_outfit_name
description			= ecolog_outfit_description
inv_weight			= 4.5
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 37
inv_grid_y         = 0
full_icon_name		= npc_icon_ecolog_outfit

cost				= 20000
full_scale_icon		= 14,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_ecolog_outfit_immunities


; HIGH RESISTANCE
burn_protection 				= 0.45
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.05
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.45
explosion_protection 			= 0.2
fire_wound_protection  			= 0.10

bones_koeff_protection = kurtka_kupol_damage

[sect_ecolog_outfit_immunities]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[ecolog_outfit_good]:ecolog_outfit
$spawn 			= "outfit\ecolog_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 4.5
cost				= 22000
inv_name			= ecolog_outfit_good_name
inv_name_short			= ecolog_outfit_good_name

[ecolog_outfit_bast]:ecolog_outfit
$spawn 			= "outfit\ecolog_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 4.5
cost				= 24000
inv_name			= ecolog_outfit_bast_name
inv_name_short			= ecolog_outfit_bast_name

[ecolog_outfit_plus]:ecolog_outfit
$spawn 			= "outfit\ecolog_outfit_plus"
inv_weight			= 7.5
cost				= 30000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_plus_name
inv_name_short			= ecolog_outfit_plus_name

[ecolog_outfit_goodplus]:ecolog_outfit
$spawn 			= "outfit\ecolog_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 7.5
cost				= 34000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_goodplus_name
inv_name_short			= ecolog_outfit_goodplus_name

[ecolog_outfit_bastplus]:ecolog_outfit
$spawn 			= "outfit\ecolog_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 7.5
cost				= 35000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= ecolog_outfit_bastplus_name
inv_name_short			= ecolog_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		УКРЕПЛЕННЫЙ КОСТЮМ УЧЕННОГО
;---------------------------------------------------------------------------------------------
[protection_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\protection_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\scientist_suit.ogf	
actor_visual	= actors\hero\stalker_chemical.ogf

ef_equipment_type	= 2
nightvision_sect					= effector_nightvision_good

inv_name			= protection_outfit_name
inv_name_short		= protection_outfit_name
description			= protection_outfit_description
inv_weight			= 7.0
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 0
full_icon_name		= npc_icon_protection_outfit

cost				= 35000
full_scale_icon		= 12,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_protection_outfit_immunities

; HIGH RESISTANCE
burn_protection 				= 0.45
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.25
radiation_protection 			= 0.45
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.45
explosion_protection 			= 0.3
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_kupol_damage


[sect_protection_outfit_immunities]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[protection_outfit_bast]:protection_outfit
$spawn 			= "outfit\protection_outfit_bast"
nightvision_sect					= effector_nightvision_bast

cost				= 36000
inv_name			= protection_outfit_bast_name
inv_name_short			= protection_outfit_bast_name

[protection_outfit_plus]:protection_outfit
$spawn 			= "outfit\protection_outfit_plus"
inv_weight			= 11
cost				= 45000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_plus_name
inv_name_short			= protection_outfit_plus_name

[protection_outfit_bastplus]:protection_outfit
$spawn 			= "outfit\protection_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 11.0
cost				= 46000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= protection_outfit_bastplus_name
inv_name_short			= protection_outfit_bastplus_name


;========================================================================================
;DJekman_Armor_Mod
;Add exoskeletons:  killer, dolg, Svoboda, monolit and broken exo. Black raincoat. 
;Mk1, Brown raincoat, Skat9 and 9М.
;========================================================================================

;=====================================KILLER=============================================
[killer_blue_exoskeleton]:exo_outfit	;Модифицированный экзоскелет killer

$spawn							= "outfit\killer_blue_exoskeleton"
inv_name						= killer_blue_exoskeleton_name
inv_name_short					= killer_blue_exoskeleton_name
description						= killer_blue_exoskeleton_description
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 29
inv_grid_y         = 2


visual          = equipments\exoskelet_ki_skunk
actor_visual	= actors\killer\stalker_ki_exoskeleton.ogf
full_icon_name		= npc_icon_killer_blue_exoskeleton

inv_weight			= 11.0
cost				= 60000


immunities_sect			= sect_killer_blue_exoskeleton_immunities
; MEDIUM RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.25
shock_protection 				= 0.1
wound_protection				= 0.1 ; разрыв 
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.35
fire_wound_protection  			= 0.35

sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 15
additional_inventory_weight2	= 15 

[sect_killer_blue_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[killer_blue_exoskeleton_bad]:killer_blue_exoskeleton
$spawn 			= "outfit\killer_blue_exoskeleton_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 11.5
cost				= 62000
inv_name			= killer_blue_exoskeleton_bad_name
inv_name_short			= killer_blue_exoskeleton_bad_name

[killer_blue_exoskeleton_good]:killer_blue_exoskeleton
$spawn 			= "outfit\killer_blue_exoskeleton_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 11.5
cost				= 64000
inv_name			= killer_blue_exoskeleton_good_name
inv_name_short			= killer_blue_exoskeleton_good_name

[killer_blue_exoskeleton_bast]:killer_blue_exoskeleton
$spawn 			= "outfit\killer_blue_exoskeleton_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 11.5
cost				= 65000
inv_name			= killer_blue_exoskeleton_bast_name
inv_name_short			= killer_blue_exoskeleton_bast_name

[killer_blue_exoskeleton_plus]:killer_blue_exoskeleton
$spawn 			= "outfit\killer_blue_exoskeleton_plus"
inv_weight			= 18
cost				= 80000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_plus_name
inv_name_short			= killer_blue_exoskeleton_plus_name

[killer_blue_exoskeleton_badplus]:killer_blue_exoskeleton
$spawn 			= "outfit\killer_blue_exoskeleton_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 18.5
cost				= 82000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_badplus_name
inv_name_short			= killer_blue_exoskeleton_badplus_name

[killer_blue_exoskeleton_goodplus]:killer_blue_exoskeleton
$spawn 			= "outfit\killer_blue_exoskeleton_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 18.5
cost				= 84000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_goodplus_name
inv_name_short			= killer_blue_exoskeleton_goodplus_name

[killer_blue_exoskeleton_bastplus]:killer_blue_exoskeleton
$spawn 			= "outfit\killer_blue_exoskeleton_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 85000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= killer_blue_exoskeleton_bastplus_name
inv_name_short			= killer_blue_exoskeleton_bastplus_name


;============================================DOLG==========================================

[dolg_black_exoskeleton]:exo_outfit	;Модифицированный экзоскелет dolg
$spawn							= "outfit\dolg_black_exoskeleton"
inv_name						= dolg_black_exoskeleton_name
inv_name_short					= dolg_black_exoskeleton_name
description						= dolg_black_exoskeleton_description
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 31
inv_grid_y         = 2


visual          = equipments\exoskelet_do_skunk
actor_visual	= actors\dolg\stalker_do_exoskeleton.ogf
full_icon_name		= npc_icon_dolg_exo_outfit


inv_weight			= 20.0
cost				= 70000


immunities_sect			= sect_dolg_black_exoskeleton_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.35
shock_protection 				= 0.25
wound_protection				= 0.40
radiation_protection 			= 0.25
telepatic_protection 			= 0.10
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.35
fire_wound_protection  			= 0.40

power_restore_speed				= 0.005

sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 35
additional_inventory_weight2	= 35
 
[sect_dolg_black_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[dolg_black_exoskeleton_bad]:dolg_black_exoskeleton
$spawn 			= "outfit\dolg_black_exoskeleton_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_bad_name
inv_name_short			= dolg_black_exoskeleton_bad_name

[dolg_black_exoskeleton_good]:dolg_black_exoskeleton
$spawn 			= "outfit\dolg_black_exoskeleton_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_good_name
inv_name_short			= dolg_black_exoskeleton_good_name

[dolg_black_exoskeleton_bast]:dolg_black_exoskeleton
$spawn 			= "outfit\dolg_black_exoskeleton_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 20.5
cost				= 72000
inv_name			= dolg_black_exoskeleton_bast_name
inv_name_short			= dolg_black_exoskeleton_bast_name

[dolg_black_exoskeleton_plus]:dolg_black_exoskeleton
$spawn 			= "outfit\dolg_black_exoskeleton_plus"
inv_weight			= 26
cost				= 140000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_plus_name
inv_name_short			= dolg_black_exoskeleton_plus_name

[dolg_black_exoskeleton_badplus]:dolg_black_exoskeleton
$spawn 			= "outfit\dolg_black_exoskeleton_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 26.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_badplus_name
inv_name_short			= dolg_black_exoskeleton_badplus_name

[dolg_black_exoskeleton_goodplus]:dolg_black_exoskeleton
$spawn 			= "outfit\dolg_black_exoskeleton_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 26.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_goodplus_name
inv_name_short			= dolg_black_exoskeleton_goodplus_name

[dolg_black_exoskeleton_bastplus]:dolg_black_exoskeleton
$spawn 			= "outfit\dolg_black_exoskeleton_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 26.5
cost				= 142000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= dolg_black_exoskeleton_bastplus_name
inv_name_short			= dolg_black_exoskeleton_bastplus_name


;============================================SVOBODA==========================================

[svoboda_exoskeleton]:exo_outfit	;Модифицированный экзоскелет svoboda
$spawn							= "outfit\svoboda_exoskeleton"
inv_name						= svoboda_exoskeleton_name
inv_name_short					= svoboda_exoskeleton_name
description						= svoboda_exoskeleton_description
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 29
inv_grid_y         = 11


visual          = equipments\exoskelet_sv_skunk
actor_visual	= actors\svoboda\stalker_sv_exoskeleton.ogf
full_icon_name		= npc_icon_svoboda_exo_outfit

inv_weight			= 14.0
cost				= 75000

; MEDIUM RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.45
shock_protection 				= 0.25
wound_protection				= 0.4
radiation_protection 			= 0.35
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.40
fire_wound_protection  			= 0.30

immunities_sect			= sect_svoboda_exoskeleton_immunities
sprint_allowed					= false
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 25
additional_inventory_weight2	= 25 

[sect_svoboda_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[svoboda_exoskeleton_bad]:svoboda_exoskeleton
$spawn 			= "outfit\svoboda_exoskeleton_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 14.5
cost				= 77000
inv_name			= svoboda_exoskeleton_bad_name
inv_name_short			= svoboda_exoskeleton_bad_name

[svoboda_exoskeleton_good]:svoboda_exoskeleton
$spawn 			= "outfit\svoboda_exoskeleton_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 14.5
cost				= 79000
inv_name			= svoboda_exoskeleton_good_name
inv_name_short			= svoboda_exoskeleton_good_name

[svoboda_exoskeleton_bast]:svoboda_exoskeleton
$spawn 			= "outfit\svoboda_exoskeleton_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 14.5
cost				= 80000
inv_name			= svoboda_exoskeleton_bast_name
inv_name_short			= svoboda_exoskeleton_bast_name

[svoboda_exoskeleton_plus]:svoboda_exoskeleton
$spawn 			= "outfit\svoboda_exoskeleton_plus"
inv_weight			= 21.0
cost				= 95000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_plus_name
inv_name_short			= svoboda_exoskeleton_plus_name

[svoboda_exoskeleton_badplus]:svoboda_exoskeleton
$spawn 			= "outfit\svoboda_exoskeleton_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 21.5
cost				= 97000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_badplus_name
inv_name_short			= svoboda_exoskeleton_badplus_name

[svoboda_exoskeleton_goodplus]:svoboda_exoskeleton
$spawn 			= "outfit\svoboda_exoskeleton_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 21.5
cost				= 99000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_goodplus_name
inv_name_short			= svoboda_exoskeleton_goodplus_name

[svoboda_exoskeleton_bastplus]:svoboda_exoskeleton
$spawn 			= "outfit\svoboda_exoskeleton_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 21.5
cost				= 100000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= svoboda_exoskeleton_bastplus_name
inv_name_short			= svoboda_exoskeleton_bastplus_name

;=========================================Monolit=======================================
[monolit_exoskeleton]:exo_outfit	;Модифицированный экзоскелет monolit
$spawn							= "outfit\monolit_exoskeleton"
inv_name						= monolit_exoskeleton_name
inv_name_short					= monolit_exoskeleton_name
description						= monolit_exoskeleton_description
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 37
inv_grid_y         = 2


visual          = equipments\exoskelet_mo_skunk
actor_visual	= actors\monolit\stalker_mo_exo.ogf
full_icon_name		= npc_icon_monolit_exo_outfit


inv_weight			= 8.0
cost				= 80000



; MEDIUM RESISTANCE
burn_protection 				= 0.50
strike_protection 				= 0.40
shock_protection 				= 0.40
wound_protection				= 0.40
radiation_protection 			= 0.50
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.35
explosion_protection 			= 0.40
fire_wound_protection  			= 0.45


health_restore_speed			= 0.0007
immunities_sect			= sect_monolit_exoskeleton_immunities
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 10
additional_inventory_weight2	= 10

[sect_monolit_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[monolit_exoskeleton_bad]:monolit_exoskeleton
$spawn 			= "outfit\monolit_exoskeleton_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 8.5
cost				= 82000
inv_name			= monolit_exoskeleton_bad_name
inv_name_short			= monolit_exoskeleton_bad_name

[monolit_exoskeleton_good]:monolit_exoskeleton
$spawn 			= "outfit\monolit_exoskeleton_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 8.5
cost				= 84000
inv_name			= monolit_exoskeleton_good_name
inv_name_short			= monolit_exoskeleton_good_name

[monolit_exoskeleton_bast]:monolit_exoskeleton
$spawn 			= "outfit\monolit_exoskeleton_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 8.5
cost				= 85000
inv_name			= monolit_exoskeleton_bast_name
inv_name_short			= monolit_exoskeleton_bast_name

[monolit_exoskeleton_plus]:monolit_exoskeleton
$spawn 			= "outfit\monolit_exoskeleton_plus"
inv_weight			= 15
cost				= 100000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_plus_name
inv_name_short			= monolit_exoskeleton_plus_name

[monolit_exoskeleton_badplus]:monolit_exoskeleton
$spawn 			= "outfit\monolit_exoskeleton_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 15.5
cost				= 102000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_badplus_name
inv_name_short			= monolit_exoskeleton_badplus_name

[monolit_exoskeleton_goodplus]:monolit_exoskeleton
$spawn 			= "outfit\monolit_exoskeleton_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 15.5
cost				= 104000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_goodplus_name
inv_name_short			= monolit_exoskeleton_goodplus_name

[monolit_exoskeleton_bastplus]:monolit_exoskeleton
$spawn 			= "outfit\monolit_exoskeleton_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 15.5
cost				= 105000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= monolit_exoskeleton_bastplus_name
inv_name_short			= monolit_exoskeleton_bastplus_name


;=========================================Broken=======================================
[broken_exoskeleton]:exo_outfit	;Модифицированный экзоскелет broken
$spawn							= "outfit\broken_exoskeleton"
inv_name						= broken_exoskeleton_name
inv_name_short					= broken_exoskeleton_name
description						= broken_exoskeleton_description
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 2


visual          = equipments\exoskelet
actor_visual	= actors\neytral\stalker_neytral_exoskeleton.ogf
full_icon_name		= npc_icon_broken_exo_outfit


inv_weight			= 15.0
cost				= 5000



immunities_sect			= sect_broken_exoskeleton_immunities
; MEDIUM RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.0
fire_wound_protection  			= 0.13


sprint_allowed					= false

additional_inventory_weight		= 5
additional_inventory_weight2	= 5

[sect_broken_exoskeleton_immunities]
; From exo_outfit v.1.1
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005


;==========================================end exo===================================================
;=========================================Scientific outfit==========================================
;---------------------------------------------------------------------------------------------
;		Scientific Freedom

;---------------------------------------------------------------------------------------------
[freedom_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\freedom_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_free_nauchniy_suit
actor_visual	= actors\svoboda\stalker_sv_nauchniy	

ef_equipment_type	= 4
nightvision_sect					= effector_nightvision_bad

inv_name			= freedom_scientific_outfit_name
inv_name_short		= freedom_scientific_outfit_name


description			= freedom_scientific_outfit_description
inv_weight			= 8.5
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 27
inv_grid_y         = 4
full_icon_name		= npc_icon_freedom_scientific_outfit

cost				= 29000

full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_freedom_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.45
strike_protection 				= 0.25
shock_protection 				= 0.45
wound_protection				= 0.20
radiation_protection 			= 0.50
telepatic_protection 			= 0.20
chemical_burn_protection 		= 0.30
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_kupol_damage

[sect_freedom_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[freedom_scientific_outfit_good]:freedom_scientific_outfit
$spawn 			= "outfit\freedom_scientific_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 9.0
cost				= 30000
inv_name			= freedom_scientific_outfit_good_name
inv_name_short			= freedom_scientific_outfit_good_name

[freedom_scientific_outfit_bast]:freedom_scientific_outfit
$spawn 			= "outfit\freedom_scientific_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.0
cost				= 31000
inv_name			= freedom_scientific_outfit_bast_name
inv_name_short			= freedom_scientific_outfit_bast_name

[freedom_scientific_outfit_plus]:freedom_scientific_outfit
$spawn 			= "outfit\freedom_scientific_outfit_plus"
inv_weight			= 12.5
cost				= 39000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_plus_name
inv_name_short			= freedom_scientific_outfit_plus_name

[freedom_scientific_outfit_goodplus]:freedom_scientific_outfit
$spawn 			= "outfit\freedom_scientific_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 13.0
cost				= 41000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_goodplus_name
inv_name_short			= freedom_scientific_outfit_goodplus_name

[freedom_scientific_outfit_bastplus]:freedom_scientific_outfit
$spawn 			= "outfit\freedom_scientific_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 13.0
cost				= 43000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= freedom_scientific_outfit_bastplus_name
inv_name_short			= freedom_scientific_outfit_bastplus_name


;=============================================Scientific merc========================================
[merc_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\merc_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_kill_nauchniy_suit
actor_visual	= actors\killer\stalker_ki_nauchniy.ogf

ef_equipment_type	= 4
nightvision_sect					= effector_nightvision_bad


inv_name			= merc_scientific_outfit_name
inv_name_short		= merc_scientific_outfit_name
description			= merc_scientific_outfit_description
inv_weight			= 8.0
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 29
inv_grid_y         = 4
full_icon_name		= npc_icon_merc_scientific_outfit
cost				= 30500
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_merc_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.4
strike_protection 				= 0.35
shock_protection 				= 0.4
wound_protection				= 0.2
radiation_protection 			= 0.35
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.2
fire_wound_protection  			= 0.18

bones_koeff_protection = kombez_kupol_damage

[sect_merc_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[merc_scientific_outfit_good]:merc_scientific_outfit
$spawn 			= "outfit\merc_scientific_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 8.5
cost				= 32500
inv_name			= merc_scientific_outfit_good_name
inv_name_short			= merc_scientific_outfit_good_name

[merc_scientific_outfit_bast]:merc_scientific_outfit
$spawn 			= "outfit\merc_scientific_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 8.5
cost				= 33500
inv_name			= merc_scientific_outfit_bast_name
inv_name_short			= merc_scientific_outfit_bast_name

[merc_scientific_outfit_plus]:merc_scientific_outfit
$spawn 			= "outfit\merc_scientific_outfit_plus"
inv_weight			= 12.0
cost				= 40000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_plus_name
inv_name_short			= merc_scientific_outfit_plus_name

[merc_scientific_outfit_goodplus]:merc_scientific_outfit
$spawn 			= "outfit\merc_scientific_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 44000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_goodplus_name
inv_name_short			= merc_scientific_outfit_goodplus_name

[merc_scientific_outfit_bastplus]:merc_scientific_outfit
$spawn 			= "outfit\merc_scientific_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 45000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= merc_scientific_outfit_bastplus_name
inv_name_short			= merc_scientific_outfit_bastplus_name


;=============================================Scientific Monolit========================================
[monolit_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_mono_nauchniy_suit
actor_visual	= actors\monolit\stalker_mo_nauchniy	

ef_equipment_type	= 4
nightvision_sect					= effector_nightvision_good

inv_name			= monolit_scientific_outfit_name
inv_name_short		= monolit_scientific_outfit_name


description			= monolit_scientific_outfit_description
inv_weight			= 6.0
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 31
inv_grid_y         = 4
full_icon_name		= npc_icon_monolit_scientific_outfit

cost				= 33400

full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.35
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.5
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25

bones_koeff_protection = kombez_kupol_damage

[sect_monolit_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[monolit_scientific_outfit_bast]:monolit_scientific_outfit
$spawn 			= "outfit\monolit_scientific_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 6.5
cost				= 35400
inv_name			= monolit_scientific_outfit_bast_name
inv_name_short			= monolit_scientific_outfit_bast_name

[monolit_scientific_outfit_plus]:monolit_scientific_outfit
$spawn 			= "outfit\monolit_scientific_outfit_plus"
inv_weight			= 9.0
cost				= 45000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_plus_name
inv_name_short			= monolit_scientific_outfit_plus_name

[monolit_scientific_outfit_bastplus]:monolit_scientific_outfit
$spawn 			= "outfit\monolit_scientific_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.5
cost				= 47000
immunities_sect			= sect_upgrade_m1_sci_immunities
inv_name			= monolit_scientific_outfit_bastplus_name
inv_name_short			= monolit_scientific_outfit_bastplus_name


;=========================================end scientific outfit======================================

;=====================================Master_bandit===================================================
[bandit_master_outfit]:bandit_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_master_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_black_suit
actor_visual	= actors\bandit\stalker_bandit_master.ogf

ef_equipment_type	= 3

inv_name			= bandit_master_outfit_name
inv_name_short		= bandit_master_outfit_name
description			= bandit_master_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 11
full_icon_name		= npc_icon_bandit_master_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 0,6


bleeding_restore_speed			= -0.006

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.23

[sect_bandit_master_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015



;==============================================Soldier_outfit============================
[outfit_soldier_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\outfit_soldier_m1"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
;visual          = equipments\svoboda_light_suit
visual          = equipments\specnaz_soldier_suit
actor_visual	= actors\soldier\soldier_mask.ogf

ef_equipment_type	= 3

inv_name			= outfit_soldier_m1_name
inv_name_short			= outfit_soldier_m1_name
description			= outfit_soldier_m1_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x         = 37
inv_grid_y         = 6

full_icon_name		= npc_icon_outfit_soldier_m1

cost				= 7000
slot				= 6
full_scale_icon		= 6,6		;иконка сталкера в костюме в полный рост

bones_koeff_protection = gilet_mask_damage

immunities_sect			= sect_outfit_soldier_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.05
strike_protection 				= 0.1
shock_protection 				= 0.05
wound_protection				= 0.1
radiation_protection 			= 0.05
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

[sect_outfit_soldier_m1_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015


[outfit_soldier_m1_plus]:outfit_soldier_m1
$spawn 			= "outfit\outfit_soldier_m1_plus"
inv_weight			= 7
cost				= 11000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_soldier_m1_plus_name
inv_name_short			= outfit_soldier_m1_plus_name



;===================================From Lexx_antigas_mod=========================
;====================================Mk1==========================================

[neytral_exo_antigas_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\neytral_exo_antigas_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\neytral\stalker_neytral_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= neytral_exo_antigas_outfit_name
inv_name_short		= neytral_exo_antigas_outfit_name
description			= neytral_exo_antigas_outfit_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 33
inv_grid_y         = 4
full_icon_name		= npc_icon_neytral_exo_antigas_outfit

cost				= 50000
full_scale_icon		= 2,11
immunities_sect			= sect_neytral_exo_antigas_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.3
shock_protection 				= 0.25
wound_protection				= 0.3
radiation_protection 			= 0.15
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.25
fire_wound_protection  			= 0.25

sprint_allowed					= false
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 5
additional_inventory_weight2	= 5

[sect_neytral_exo_antigas_outfit_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.010

[neytral_exo_antigas_outfit_bad]:neytral_exo_antigas_outfit
$spawn 			= "outfit\neytral_exo_antigas_outfit_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 12.5
cost				= 52000
inv_name			= neytral_exo_antigas_outfit_bad_name
inv_name_short			= neytral_exo_antigas_outfit_bad_name

[neytral_exo_antigas_outfit_good]:neytral_exo_antigas_outfit
$spawn 			= "outfit\neytral_exo_antigas_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 12.5
cost				= 54000
inv_name			= neytral_exo_antigas_outfit_good_name
inv_name_short			= neytral_exo_antigas_outfit_good_name

[neytral_exo_antigas_outfit_bast]:neytral_exo_antigas_outfit
$spawn 			= "outfit\neytral_exo_antigas_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 12.5
cost				= 55000
inv_name			= neytral_exo_antigas_outfit_bast_name
inv_name_short			= neytral_exo_antigas_outfit_bast_name

[neytral_exo_antigas_outfit_plus]:neytral_exo_antigas_outfit
$spawn 			= "outfit\neytral_exo_antigas_outfit_plus"
inv_weight			= 18.0
cost				= 70000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_plus_name
inv_name_short			= neytral_exo_antigas_outfit_plus_name

[neytral_exo_antigas_outfit_badplus]:neytral_exo_antigas_outfit
$spawn 			= "outfit\neytral_exo_antigas_outfit_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 18.5
cost				= 72000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_badplus_name
inv_name_short			= neytral_exo_antigas_outfit_badplus_name

[neytral_exo_antigas_outfit_goodplus]:neytral_exo_antigas_outfit
$spawn 			= "outfit\neytral_exo_antigas_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 18.5
cost				= 74000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_goodplus_name
inv_name_short			= neytral_exo_antigas_outfit_goodplus_name

[neytral_exo_antigas_outfit_bastplus]:neytral_exo_antigas_outfit
$spawn 			= "outfit\neytral_exo_antigas_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 18.5
cost				= 75000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= neytral_exo_antigas_outfit_bastplus_name
inv_name_short			= neytral_exo_antigas_outfit_bastplus_name


;===========================================Veteran_bandit========================
[bandit_veteran_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_veteran_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_brown_suit
actor_visual	= actors\bandit\stalker_bandit_veteran.ogf

ef_equipment_type	= 3

inv_name			= bandit_veteran_outfit_name
inv_name_short		= bandit_veteran_outfit_name
description			= bandit_veteran_outfit_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x         = 29
inv_grid_y         = 6
full_icon_name		= npc_icon_bandit_veteran_outfit

cost				= 4500
slot				= 6
full_scale_icon		= 0,6



; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.05
shock_protection 				= 0.05
wound_protection				= 0.1
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.05
explosion_protection 			= 0.05
fire_wound_protection  			= 0.1

immunities_sect			= sect_bandit_veteran_outfit_immunities

[sect_bandit_veteran_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015



;==========================================end from Lexx==========================

;=================================================================================
;end DJekman mod
;=================================================================================
;---------------------------------------------------------------------------------------------
;		УСТАРЕВШИЕ КОСТЮМЫ! НЕ ЮЗАТЬ
;---------------------------------------------------------------------------------------------






[soldier_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\soldier_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\soldier_suit
actor_visual	= actors\hero\stalker_soldier.ogf

ef_equipment_type	= 3

inv_name			= outfit_gravisak_name
inv_name_short		= outfit_gravisak_name
description			= outfit_gravisak_description
inv_weight			= 20
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x         = 39
inv_grid_y         = 6
cost				= 150000
slot				= 6
full_icon_name		= npc_icon_specops_outfit
full_scale_icon		= 4,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_soldier_outfit_immunities
additional_inventory_weight		= 170
additional_inventory_weight2	= 170 ; 40+

; NO RESISTANCE
burn_protection 				= -0.1
strike_protection 				= -0.2
shock_protection 				= -0.1
wound_protection				= 0.0
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= -0.2
explosion_protection 			= -0.5
fire_wound_protection  			= 0.0

bones_koeff_protection = gilet_mask_damage

[sect_soldier_outfit_immunities]
burn_immunity				= 0.01				;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.005

[soldier_outfit_bad]:soldier_outfit
$spawn 			= "outfit\soldier_outfit_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 20.5
cost				= 152000
inv_name			= outfit_gravisak_bad_name
inv_name_short			= outfit_gravisak_bad_name

[soldier_outfit_good]:soldier_outfit
$spawn 			= "outfit\soldier_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 20.5
cost				= 154000
inv_name			= outfit_gravisak_good_name
inv_name_short			= outfit_gravisak_good_name

[soldier_outfit_bast]:soldier_outfit
$spawn 			= "outfit\soldier_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 20.5
cost				= 155000
inv_name			= outfit_gravisak_bast_name
inv_name_short			= outfit_gravisak_bast_name

[soldier_outfit_plus]:soldier_outfit
$spawn 			= "outfit\soldier_outfit_plus"
inv_weight			= 30.0
cost				= 180000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_plus_name
inv_name_short			= outfit_gravisak_plus_name

[soldier_outfit_badplus]:soldier_outfit
$spawn 			= "outfit\soldier_outfit_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 30.5
cost				= 182000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_badplus_name
inv_name_short			= outfit_gravisak_badplus_name

[soldier_outfit_goodplus]:soldier_outfit
$spawn 			= "outfit\soldier_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 30.5
cost				= 184000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_goodplus_name
inv_name_short			= outfit_gravisak_goodplus_name

[soldier_outfit_bastplus]:soldier_outfit
$spawn 			= "outfit\soldier_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 30.5
cost				= 185000
immunities_sect			= sect_upgrade_m1_immunities
inv_name			= outfit_gravisak_bastplus_name
inv_name_short			= outfit_gravisak_bastplus_name


;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ БАНДИТОВ (from SRP 0.2f)
;---------------------------------------------------------------------------------------------
[exo_bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency	=
$spawn		= "outfit\exo_bandit_outfit"
$prefetch	= 32
class		= E_STLK
cform		= skeleton
visual		= equipments\bandit_exoskelet	
actor_visual	= actors\bandit\stalker_bandit_exoskeleton.ogf

ef_equipment_type	= 5

inv_name	= exo_bandit_outfit_name
inv_name_short	= exo_bandit_outfit_name
description	= exo_bandit_outfit_description
inv_weight	= 15.0
slot		= 6


inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 35
inv_grid_y         = 4
full_icon_name		= npc_icon_bandit_exo_outfit

cost				= 58000


immunities_sect			= sect_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.25
shock_protection 				= 0.20
wound_protection				= 0.25
radiation_protection 			= 0.30
telepatic_protection 			= 0.05
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.25
fire_wound_protection  			= 0.38

;запрещение режима Sprint для Актера
sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 80
additional_inventory_weight2	= 80 ; 40+

[exo_bandit_outfit_bad]:exo_bandit_outfit
$spawn 			= "outfit\exo_bandit_outfit_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 15.5
cost				= 60000
inv_name			= exo_bandit_outfit_bad_name
inv_name_short			= exo_bandit_outfit_bad_name

[exo_bandit_outfit_good]:exo_bandit_outfit
$spawn 			= "outfit\exo_bandit_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 15.5
cost				= 62000
inv_name			= exo_bandit_outfit_good_name
inv_name_short			= exo_bandit_outfit_good_name

[exo_bandit_outfit_bast]:exo_bandit_outfit
$spawn 			= "outfit\exo_bandit_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 15.5
cost				= 63000
inv_name			= exo_bandit_outfit_bast_name
inv_name_short			= exo_bandit_outfit_bast_name

[exo_bandit_outfit_plus]:exo_bandit_outfit
$spawn 			= "outfit\exo_bandit_outfit_plus"
inv_weight			= 22.5
cost				= 78000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_plus_name
inv_name_short			= exo_bandit_outfit_plus_name

[exo_bandit_outfit_badplus]:exo_bandit_outfit
$spawn 			= "outfit\exo_bandit_outfit_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight			= 23.0
cost				= 81000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_badplus_name
inv_name_short			= exo_bandit_outfit_badplus_name

[exo_bandit_outfit_goodplus]:exo_bandit_outfit
$spawn 			= "outfit\exo_bandit_outfit_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight			= 23.0
cost				= 82000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_goodplus_name
inv_name_short			= exo_bandit_outfit_goodplus_name

[exo_bandit_outfit_bastplus]:exo_bandit_outfit
$spawn 			= "outfit\exo_bandit_outfit_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 23.0
cost				= 83000
immunities_sect			= sect_upgrade_m1_exo_immunities
inv_name			= exo_bandit_outfit_bastplus_name
inv_name_short			= exo_bandit_outfit_bastplus_name


;---------------------------------------------------------------------------------------------
;		КОСТЮМ СТРЕЛКА  
;---------------------------------------------------------------------------------------------
[strelok_outfit]:outfit_base      ;Костюм Стрелка 
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\strelok_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\strelok_suit
actor_visual	= actors\hero\strelok_hood.ogf

ef_equipment_type	= 3

inv_name			= strelok_outfit_name
inv_name_short		= strelok_outfit_name
description			= strelok_outfit_description
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height    = 2
inv_grid_x         = 27
inv_grid_y         = 2
full_icon_name		= npc_icon_strelok_outfit
nightvision_sect	= effector_nightvision_good

cost				= 20000
slot				= 6
full_scale_icon		= 27,0			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_strelok_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.25
wound_protection				= 0.25
radiation_protection 			= 0.20
telepatic_protection 			= 0.20
chemical_burn_protection 		= 0.25
explosion_protection 			= 0.2
fire_wound_protection  			= 0.2

power_loss = 0.87
bones_koeff_protection = gilet_antigas_damage

additional_inventory_weight		= 40
additional_inventory_weight2	= 40 ; 40+

[sect_strelok_outfit_immunities]
burn_immunity				= 0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.005
shock_immunity				= 0.02
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005


[sect_upgrade_m1_exo_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.005
shock_immunity					= 0.005
wound_immunity				= 0.005
radiation_immunity				= 0.005
telepatic_immunity				= 0.002
chemical_burn_immunity			= 0.005
explosion_immunity				= 0.003
fire_wound_immunity				= 0.002

[sect_upgrade_m1_sci_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.005
shock_immunity					= 0.005
wound_immunity				= 0.005
radiation_immunity				= 0.001
telepatic_immunity				= 0.001
chemical_burn_immunity			= 0.005
explosion_immunity				= 0.003
fire_wound_immunity				= 0.002


[sect_upgrade_m1_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.005
shock_immunity					= 0.005
wound_immunity				= 0.005
radiation_immunity				= 0.002
telepatic_immunity				= 0.002
chemical_burn_immunity			= 0.005
explosion_immunity				= 0.003
fire_wound_immunity				= 0.002


;---------------------------------------------------------------------------------------------
;		ЛЕГКИЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[nebo_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\nebo_light_suit
actor_visual	= actors\nebo\stalker_nebo_rukzak.ogf

ef_equipment_type	= 3

inv_name			= nebo_light_outfit_name
inv_name_short		= nebo_light_outfit_name
description			= nebo_light_outfit_description
inv_weight			= 3.0
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 35
inv_grid_y         = 2
full_icon_name		= npc_icon_stalker_nebo_rukzak_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 10,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_nebo_light_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.3
shock_protection 				= 0.3
wound_protection				= 0.3
radiation_protection 			= 0.4
telepatic_protection 			= 0.1
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.2
fire_wound_protection  			= 0.1

power_loss = 0.77
bones_koeff_protection = gilet_mask_damage

[sect_nebo_light_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[nebo_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\nebo_heavy_suit
actor_visual	= actors\nebo\stalker_nebo_balon_1.ogf

ef_equipment_type	= 3

inv_name			= nebo_heavy_outfit_name
inv_name_short		= nebo_heavy_outfit_name
description			= nebo_heavy_outfit_description
inv_weight			= 7.0
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 33
inv_grid_y         = 2
full_icon_name		= npc_icon_stalker_nebo_balon_1_outfit


cost				= 13000
slot				= 6
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_nebo_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.4
shock_protection 				= 0.4
wound_protection				= 0.4
radiation_protection 			= 0.6
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.4
fire_wound_protection  			= 0.2

bones_koeff_protection = kombez_antigas_damage

[sect_nebo_heavy_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------

[nebo_exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet_nebo
actor_visual	= actors\nebo\stalker_nebo_exoskeleton.ogf

ef_equipment_type	= 5
nightvision_sect					= effector_nightvision_bad

inv_name			= nebo_exo_name
inv_name_short		= nebo_exo_name
description			= nebo_exo_description
inv_weight			= 10.0
slot				= 6
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 27
inv_grid_y         = 0
full_icon_name		= npc_icon_stalker_nebo_exoskeleton_outfit

cost				= 60000
full_scale_icon		= 2,11

immunities_sect			= sect_nebo_exo_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.4
strike_protection 				= 0.6
shock_protection 				= 0.5
wound_protection				= 0.6
radiation_protection 			= 0.8
telepatic_protection 			= 0.4
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.6
fire_wound_protection  			= 0.40

sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage
additional_inventory_weight		= 30
additional_inventory_weight2	= 30 ; 60+

[sect_nebo_exo_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005


[nebo_exo_outfit_good]:nebo_exo_outfit
$spawn 			= "outfit\nebo_exo_outfit_good"
nightvision_sect					= effector_nightvision_good
inv_weight			= 10.5
cost				= 64000
inv_name			= nebo_exo_outfit_good_name
inv_name_short			= nebo_exo_outfit_good_name

[nebo_exo_outfit_bast]:nebo_exo_outfit
$spawn 			= "outfit\nebo_exo_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 15.5
cost				= 65000
inv_name			= nebo_exo_outfit_bast_name
inv_name_short			= nebo_exo_outfit_bast_name
; immunities_sect			= sect_upgrade_m1_exo_immunities



[nebo_exo_outfit_blackwhite]:nebo_exo_outfit
$spawn 			= "outfit\nebo_exo_outfit_blackwhite"
nightvision_sect					= effector_nightvision_blackwhite
inv_weight			= 15.5
cost				= 64000
inv_name			= nebo_exo_outfit_blackwhite_name
inv_name_short			= nebo_exo_outfit_blackwhite_name


;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ ЧИСТОГО НЕБА
;---------------------------------------------------------------------------------------------
[nebo_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\nebo_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\nebo_nauchniy_suit
actor_visual	= actors\nebo\stalker_nebo_nauchniy	

ef_equipment_type	= 4
nightvision_sect					= effector_nightvision_good

inv_name			= nebo_scientific_outfit_name
inv_name_short		= nebo_scientific_outfit_name


description			= nebo_scientific_outfit_description
inv_weight			= 6.0
slot				= 6
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 39
inv_grid_y         = 4
full_icon_name		= npc_icon_stalker_nebo_nauchniy_outfit

cost				= 32000

full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_nebo_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.6
wound_protection				= 0.4
radiation_protection 			= 0.9
telepatic_protection 			= 0.5
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3

bones_koeff_protection = kombez_kupol_damage

[sect_nebo_scientific_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


[nebo_scientific_outfit_bast]:nebo_scientific_outfit
$spawn 			= "outfit\nebo_scientific_outfit_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight			= 9.5
cost				= 36000
inv_name			= nebo_scientific_outfit_bast_name
inv_name_short			= nebo_scientific_outfit_bast_name
; immunities_sect			= sect_upgrade_m1_sci_immunities

;---------------------------------------------------------------------------------------------
;		КОСТЮМ МОНОЛИТОВЦА ЧЕРНЫЙ
;---------------------------------------------------------------------------------------------
[monolit_black_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_black_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_suit_black
actor_visual	= actors\monolit\stalker_mo_elite.ogf

ef_equipment_type	= 3

inv_name			= monolit_black_outfit_name
inv_name_short		= monolit_black_outfit_name
description			= monolit_black_outfit_description
inv_weight			= 6.0
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 27
inv_grid_y         = 13
full_icon_name		= npc_icon_monolit_black_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 6,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_black_outfit_immunities

health_restore_speed			= 0.0006
bleeding_restore_speed			= -0.006

; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.30
wound_protection				= 0.20
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20

bones_koeff_protection = kombez_mask_damage

[sect_monolit_black_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


;---------------------------------------------------------------------------------------------
;		КОСТЮМ МОНОЛИТОВЦА ЧЕРНЫЙ УЛУЧШЕННЫЙ
;---------------------------------------------------------------------------------------------
[monolit_black_outfit_plus]:monolit_black_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_black_outfit_plus"
inv_name			= monolit_black_outfit_plus_name
inv_name_short		= monolit_black_outfit_plus_name
description			= monolit_black_outfit_plus_description
inv_weight			= 7.5
inv_grid_width     = 2
inv_grid_height    = 3

cost				= 15000
slot				= 6
full_scale_icon		= 6,11			;иконка сталкера в костюме в полный рост

nightvision_sect	= effector_nightvision_good

health_restore_speed			= 0.0008
bleeding_restore_speed			= -0.006

immunities_sect			= sect_monolit_black_outfit_plus_immunities

; LOW RESISTANCE
burn_protection 				= 0.25
strike_protection 				= 0.25
shock_protection 				= 0.30
wound_protection				= 0.65
radiation_protection 			= 0.20
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.20
explosion_protection 			= 0.20
fire_wound_protection  			= 0.20

[sect_monolit_black_outfit_plus_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_military_stalker_outfit_immunities]
burn_immunity				= 1.00				;коэффициенты иммунитета самого костюма
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 1.00
radiation_immunity			= 1.00
telepatic_immunity			= 1.00
chemical_burn_immunity		= 1.00
explosion_immunity			= 1.00
fire_wound_immunity			= 1.00







;-----------Броня из уник_итемс -----------

[outfit_novice_m1]:novice_outfit			;Аномальная куртка новичка
$spawn              				= "outfit\outfit_novice_m1"
inv_name					= novice_outfit_name_m
inv_name_short					= novice_outfit_name_m
description					= novice_outfit_description_m
health_restore_speed				= 0.0006
satiety_restore_speed				= 0.001
bleeding_restore_speed				= -0.006
power_restore_speed				= 0.003
inv_grid_width     = 2
inv_grid_height    = 3





[outfit_bandit_m1]:bandit_outfit			;Уплотненный бандитский костюм
$spawn              				= "outfit\outfit_bandit_m1"
inv_name					= bandit_outfit_name_m
inv_name_short					= bandit_outfit_name_m
description					= bandit_outfit_description_m
bones_koeff_protection				= plasch_antigas_damage
fire_wound_protection  				= 0.14
inv_grid_width     = 2
inv_grid_height    = 3





[bandit_master_outfit_m1]:bandit_master_outfit	;Бандитский плащ повышенной выносливости
$spawn              				= "outfit\bandit_master_outfit_m1"
inv_name					= bandit_master_outfit_m
inv_name_short					= bandit_master_outfit_m
description					= bandit_master_outfit_description_m
power_restore_speed    				= 0.01
cost		= 10000
inv_grid_width     = 2
inv_grid_height    = 3

[outfit_dolg_m1]:dolg_outfit			;Охотничий комбинезон Долга
$spawn						= "outfit\outfit_dolg_m1"
inv_name					= dolg_outfit_name_m1
inv_name_short					= dolg_outfit_name_m1
description					= dolg_outfit_description_m1
wound_protection				= 0.7
inv_grid_width     = 2
inv_grid_height    = 3




[outfit_dolg_m1_plus]:outfit_dolg_m1
$spawn 			= "outfit\outfit_dolg_m1_plus"
inv_weight					= 7.5
cost						= 21000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= dolg_outfit_m1_plus_name
inv_name_short					= dolg_outfit_m1_plus_name


[outfit_killer_m1]:killer_outfit			;Укрепленный комбинезон Наемника
$spawn						= "outfit\outfit_killer_m1"
inv_name					= killer_outfit_name_m1
inv_weight					= 5.5
inv_name_short					= killer_outfit_name_m1
description					= killer_outfit_description_m1
wound_protection				= 0.6
bones_koeff_protection				= gilet_antigas_damage
inv_grid_width     = 2
inv_grid_height    = 3




[outfit_killer_m1_plus]:outfit_killer_m1
$spawn 			= "outfit\outfit_killer_m1_plus"
inv_weight					= 8.0
cost						= 14000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= killer_outfit_m1_plus_name
inv_name_short					= killer_outfit_m1_plus_name



[outfit_specnaz_m1]:specops_outfit		;Модифицированный армейский бронекостюм
$spawn						= "outfit\outfit_specnaz_m1"
inv_name					= specnaz_outfit_name_m1
inv_name_short					= specnaz_outfit_name_m1
description					= specnaz_outfit_description_m1
nightvision_sect					= effector_nightvision_bad
bleeding_restore_speed				= -0.006
inv_grid_width     = 2
inv_grid_height    = 3



[outfit_specnaz_m1_good]:outfit_specnaz_m1
$spawn 			= "outfit\outfit_specnaz_m1_good"
nightvision_sect					= effector_nightvision_good

cost						= 15000
inv_name					= specnaz_outfit_m1_good_name
inv_name_short					= specnaz_outfit_m1_good_name

[outfit_specnaz_m1_bast]:outfit_specnaz_m1
$spawn 			= "outfit\outfit_specnaz_m1_bast"
nightvision_sect					= effector_nightvision_bast

cost						= 16000
inv_name					= specnaz_outfit_m1_bast_name
inv_name_short					= specnaz_outfit_m1_bast_name

[outfit_specnaz_m1_plus]:outfit_specnaz_m1
$spawn 			= "outfit\outfit_specnaz_m1_plus"
inv_weight					= 11.0
cost						= 28000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= specnaz_outfit_m1_plus_name
inv_name_short					= specnaz_outfit_m1_plus_name

[outfit_specnaz_m1_goodplus]:outfit_specnaz_m1
$spawn 			= "outfit\outfit_specnaz_m1_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight					= 11
cost						= 30000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= specnaz_outfit_m1_goodplus_name
inv_name_short					= specnaz_outfit_m1_goodplus_name

[outfit_specnaz_m1_bastplus]:outfit_specnaz_m1
$spawn 			= "outfit\outfit_specnaz_m1_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight					= 11
cost						= 31000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= specnaz_outfit_m1_bastplus_name
inv_name_short					= specnaz_outfit_m1_bastplus_name


[outfit_stalker_m1]:stalker_outfit			;Комбинезон призрачного сталкера
$spawn						= "outfit\outfit_stalker_m1"
inv_name					= stalker_outfit_name_m1
inv_name_short					= stalker_outfit_name_m1
description					= stalker_outfit_description_m1
health_restore_speed				= 0.0006
inv_grid_width     = 2
inv_grid_height    = 3




[outfit_stalker_m1_plus]:outfit_stalker_m1
$spawn 			= "outfit\outfit_stalker_m1_plus"
inv_weight					= 8.0
cost						= 20000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= stalker_outfit_m1_plus_name
inv_name_short					= stalker_outfit_m1_plus_name



[outfit_stalker_m2]:stalker_outfit			;Куртка и рюкзак бывалого
$spawn						= "outfit\outfit_stalker_m2"
inv_name					= stalker_outfit_name_m2
inv_name_short					= stalker_outfit_name_m2
description					= stalker_outfit_description_m2
additional_inventory_weight			= 10
additional_inventory_weight2		= 10
cost						= 15000
inv_grid_width     = 2
inv_grid_height    = 3




[outfit_stalker_m2_plus]:outfit_stalker_m2
$spawn 			= "outfit\outfit_stalker_m2_plus"
inv_weight					= 8.0
cost						= 20000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= stalker_outfit_m2_plus_name
inv_name_short					= stalker_outfit_m2_plus_name



[stalker_outfit_m3]:stalker_outfit			;Комбинезон Стрелка
$spawn						= "outfit\stalker_outfit_m3"
inv_name					= stalker_outfit_name_m3
inv_name_short					= stalker_outfit_name_m3
description					= stalker_outfit_description_m3
nightvision_sect					= effector_nightvision_good
cost						= 18000
inv_grid_width     = 2
inv_grid_height    = 3


health_restore_speed              = 0.001
immunities_sect					= sect_stalker_outfit_m3_immunities

[sect_stalker_outfit_m3_immunities]
burn_immunity					= 0.03
strike_immunity				= 0.03
shock_immunity					= 0.03
wound_immunity				     = 0.03
radiation_immunity				= 0.00
telepatic_immunity				= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity				= 0.03
fire_wound_immunity				= 0.03


[stalker_outfit_m3_plus]:stalker_outfit_m3
$spawn 			= "outfit\stalker_outfit_m3_plus"
inv_weight					= 8.0
cost						= 25000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= stalker_outfit_m3_plus_name
inv_name_short					= stalker_outfit_m3_plus_name



[outfit_svoboda_m1]:svoboda_light_outfit		;Модифицированный комбинезон свободы
$spawn						= "outfit\outfit_svoboda_m1"
inv_name					= svoboda_outfit_name_m1
inv_name_short					= svoboda_outfit_name_m1
description					= svoboda_outfit_description_m1
shock_protection 				= 0.9
;strike_protection 				= 0.1
inv_grid_width     = 2
inv_grid_height    = 3




[outfit_svoboda_m1_plus]:outfit_svoboda_m1
$spawn 			= "outfit\outfit_svoboda_m1_plus"
inv_weight					= 4.5
cost						= 14000
immunities_sect					= sect_upgrade_m2_immunities
inv_name					= svoboda_outfit_m1_plus_name
inv_name_short					= svoboda_outfit_m1_plus_name



[outfit_exo_m1]:exo_outfit			;Модифицированный экзоскелет
$spawn						= "outfit\outfit_exo_m1"
inv_name					= exo_outfit_name_m1
inv_name_short					= exo_outfit_name_m1
description					= exo_outfit_description_m1
inv_grid_height = 3





[outfit_exo_m1_bad]:outfit_exo_m1
$spawn 			= "outfit\outfit_exo_m1_bad"
nightvision_sect					= effector_nightvision_bad
inv_weight					= 15.5
cost						= 47000
inv_name					= exo_outfit_m1_bad_name
inv_name_short					= exo_outfit_m1_bad_name

[outfit_exo_m1_good]:outfit_exo_m1
$spawn 			= "outfit\outfit_exo_m1_good"
nightvision_sect					= effector_nightvision_good
inv_weight					= 15.5
cost						= 49000
inv_name					= exo_outfit_m1_good_name
inv_name_short					= exo_outfit_m1_good_name

[outfit_exo_m1_bast]:outfit_exo_m1
$spawn 			= "outfit\outfit_exo_m1_bast"
nightvision_sect					= effector_nightvision_bast
inv_weight					= 15.5
cost						= 50000
inv_name					= exo_outfit_m1_bast_name
inv_name_short					= exo_outfit_m1_bast_name

[outfit_exo_m1_plus]:outfit_exo_m1
$spawn 			= "outfit\outfit_exo_m1_plus"
inv_weight					= 23.0
cost						= 65000
immunities_sect					= sect_upgrade_m2_exo_immunities
inv_name					= exo_outfit_m1_plus_name
inv_name_short					= exo_outfit_m1_plus_name

[outfit_exo_m1_badplus]:outfit_exo_m1
$spawn 			= "outfit\outfit_exo_m1_badplus"
nightvision_sect					= effector_nightvision_bad
inv_weight					= 23.5
cost						= 67000
immunities_sect					= sect_upgrade_m2_exo_immunities
inv_name					= exo_outfit_m1_badplus_name
inv_name_short					= exo_outfit_m1_badplus_name

[outfit_exo_m1_goodplus]:outfit_exo_m1
$spawn 			= "outfit\outfit_exo_m1_goodplus"
nightvision_sect					= effector_nightvision_good
inv_weight					= 23.5
cost						= 69000
immunities_sect					= sect_upgrade_m2_exo_immunities
inv_name					= exo_outfit_m1_goodplus_name
inv_name_short					= exo_outfit_m1_goodplus_name

[outfit_exo_m1_bastplus]:outfit_exo_m1
$spawn 			= "outfit\outfit_exo_m1_bastplus"
nightvision_sect					= effector_nightvision_bast
inv_weight					= 23.5
cost						= 70000
immunities_sect					= sect_upgrade_m2_exo_immunities
inv_name					= exo_outfit_m1_bastplus_name
inv_name_short					= exo_outfit_m1_bastplus_name

[sect_upgrade_m2_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.005
shock_immunity					= 0.005
wound_immunity				= 0.005
radiation_immunity				= 0.0
telepatic_immunity				= 0.0
chemical_burn_immunity			= 0.005
explosion_immunity				= 0.003
fire_wound_immunity				= 0.002

[sect_upgrade_m2_exo_immunities]
burn_immunity					= 0.005
strike_immunity					= 0.001
shock_immunity					= 0.005
wound_immunity				= 0.001
radiation_immunity				= 0.0
telepatic_immunity				= 0.0
chemical_burn_immunity			= 0.005
explosion_immunity				= 0.001
fire_wound_immunity				= 0.001