[12/26/17 16:44:15] * Detected CPU: GenuineIntel Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, F6/M94/S3 [12/26/17 16:44:15] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 [12/26/17 16:44:15] [12/26/17 16:44:15] Initializing File System... [12/26/17 16:44:15] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 23) [12/26/17 16:44:15] !WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\bin\fsgame.ltx in files list (size = 23) [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db0 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db1 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db2 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db3 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db4 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db5 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db6 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db7 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db8 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.db9 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.dba [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.dbb [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.dbc [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.dbd [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.dbe [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.dbf [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata.dbg [12/26/17 16:44:15] using fs-ltx fsgame.ltx [12/26/17 16:44:15] --found external arch mp_military_2.xdb0 [12/26/17 16:44:15] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\mods\mp_military_2.xdb0 [12/26/17 16:44:15] FS: 37326 files cached, 6322Kb memory used. [12/26/17 16:44:15] Init FileSystem 0.614863 sec [26.12.17 16:44:15.096] 'xrCore' build 6732, Jul 12 2017 [26.12.17 16:44:15.096] [26.12.17 16:44:15.149] Initializing Engine... [26.12.17 16:44:15.150] Loading config for renderer [26.12.17 16:44:15.150] Executing config-script "user.ltx"... [26.12.17 16:44:15.150] [d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\_userdata\user.ltx] successfully loaded. [26.12.17 16:44:15.150] Starting INPUT device... [26.12.17 16:44:15.154] Loading DLL: xrRender_R2.dll [26.12.17 16:44:15.166] Loading DLL: xrGame.dll [26.12.17 16:44:15.187] * [win32]: free[4049992 K], reserved[46288 K], committed[97960 K] [26.12.17 16:44:15.187] * [ D3D ]: textures[0 K] [26.12.17 16:44:15.187] * [x-ray]: crt heap[10085 K], process heap[1298 K], game lua[0 K], engine lua[0 K], render[0 K] [26.12.17 16:44:15.187] * [x-ray]: economy: strings[4040 K], smem[0 K] [26.12.17 16:44:15.187] Executing config-script "d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\config\default_controls.ltx"... [26.12.17 16:44:15.188] cant convert dik_name for dik[144], prop=[Poprzednia [26.12.17 16:44:15.188] [d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\config\default_controls.ltx] successfully loaded. [26.12.17 16:44:15.188] Executing config-script "user.ltx"... [26.12.17 16:44:15.189] Executing config-script "d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\config\rspec_extreme.ltx"... [26.12.17 16:44:15.189] Unknown command: r__dtex_range [26.12.17 16:44:15.189] Unknown command: r__ssa_glod_end [26.12.17 16:44:15.189] Unknown command: r__ssa_glod_start [26.12.17 16:44:15.189] Unknown command: rs_detail [26.12.17 16:44:15.189] Unknown command: rs_skeleton_update [26.12.17 16:44:15.189] Unknown command: vid_bpp [26.12.17 16:44:15.189] [d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\config\rspec_extreme.ltx] successfully loaded. [26.12.17 16:44:15.189] Executing config-script "d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\config\default_controls.ltx"... [26.12.17 16:44:15.189] [d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\config\default_controls.ltx] successfully loaded. [26.12.17 16:44:15.189] [d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\_userdata\user.ltx] successfully loaded. [26.12.17 16:44:15.189] SOUND: OpenAL: enumerate devices... [26.12.17 16:44:15.189] SOUND: OpenAL: EnumerationExtension Present [26.12.17 16:44:15.218] devices Generic Software [26.12.17 16:44:15.251] SOUND: OpenAL: system default SndDevice name is Generic Software [26.12.17 16:44:15.491] SOUND: OpenAL: All available devices: [26.12.17 16:44:15.491] 1. Generic Software, Spec Version 1.1 (default) [26.12.17 16:44:15.491] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 [26.12.17 16:44:15.500] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. [26.12.17 16:44:15.512] * sound: EAX 2.0 extension: present [26.12.17 16:44:15.512] * sound: EAX 2.0 deferred: present [26.12.17 16:44:15.512] * sound : cache: 49155 kb, 5707 lines, 8820 bpl [26.12.17 16:44:15.520] Starting RENDER device... [26.12.17 16:44:15.528] * GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760 [26.12.17 16:44:15.528] * GPU driver: 23.21.13.8813 [26.12.17 16:44:15.615] * CREATE: DeviceREF: 1 [26.12.17 16:44:15.615] * Vertex Processor: PURE HARDWARE [26.12.17 16:44:15.615] * Texture memory: 4074 M [26.12.17 16:44:15.615] * DDI-level: 9.0 [26.12.17 16:44:15.621] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [26.12.17 16:44:15.621] * GPU vertex cache: unrecognized, 16 [26.12.17 16:44:15.621] * DVB created: 4096K [26.12.17 16:44:15.621] * DIB created: 512K [26.12.17 16:44:15.624] Version conflict in shader 'def_shaders\def_aref' [26.12.17 16:44:15.624] Version conflict in shader 'def_shaders\def_aref_v' [26.12.17 16:44:15.624] Version conflict in shader 'def_shaders\def_trans' [26.12.17 16:44:15.624] Version conflict in shader 'def_shaders\def_trans_v' [26.12.17 16:44:15.624] Version conflict in shader 'def_shaders\def_trans_v_tuchi' [26.12.17 16:44:15.624] Version conflict in shader 'def_shaders\lod_old' [26.12.17 16:44:15.624] Renderer doesn't support blender 'effects\shadow_world' [26.12.17 16:44:15.624] Version conflict in shader 'effects\watertest-1' [26.12.17 16:44:15.641] count of .thm files=209 [26.12.17 16:44:15.642] load time=18 ms [26.12.17 16:44:15.642] * NULLRT supported [26.12.17 16:44:15.642] * ...and used [26.12.17 16:44:15.642] * HWDST/PCF supported and used [26.12.17 16:44:15.642] * NV-DBT supported and used [26.12.17 16:44:15.752] RENDER: unlocking texture 0, size = 64 x 64 [26.12.17 16:44:15.752] RENDER: unlocking texture 1, size = 64 x 64 [26.12.17 16:44:15.752] RENDER: unlocking texture 2, size = 64 x 64 [26.12.17 16:44:15.752] RENDER: unlocking texture 3, size = 64 x 64 [26.12.17 16:44:15.770] RENDER: unlocking texture 4, size = 1600 x 1080 [26.12.17 16:44:15.824] Script debugger succesfully restarted. [26.12.17 16:44:15.852] Starting engine... [26.12.17 16:44:16.624] Loading DLL: xrGameSpy.dll [26.12.17 16:44:44.483] * DVB created: 4096K [26.12.17 16:44:44.483] * DIB created: 512K [26.12.17 16:44:44.570] RENDER: unlocking texture 0, size = 64 x 64 [26.12.17 16:44:44.570] RENDER: unlocking texture 1, size = 64 x 64 [26.12.17 16:44:44.570] RENDER: unlocking texture 2, size = 64 x 64 [26.12.17 16:44:44.570] RENDER: unlocking texture 3, size = 64 x 64 [26.12.17 16:44:44.588] RENDER: unlocking texture 4, size = 1600 x 1080 [26.12.17 16:44:44.591] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [26.12.17 16:44:44.591] * GPU vertex cache: recognized, 24 [26.12.17 16:44:44.591] *** RESET [249 ms] [26.12.17 16:44:44.596] "d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\bin\xr_3da.exe" -nointro [26.12.17 16:44:44.597] * phase time: 0 ms [26.12.17 16:44:44.597] * phase cmem: 96902 K [26.12.17 16:44:44.597] Ładowanie obiektów... [26.12.17 16:44:44.601] Loading objects... [26.12.17 16:44:44.601] Loading models... [26.12.17 16:44:47.753] * [prefetch] time: 3149 ms [26.12.17 16:44:47.753] * [prefetch] memory: 92975Kb [26.12.17 16:44:47.754] * phase time: 3157 ms [26.12.17 16:44:47.758] * phase cmem: 183080 K [26.12.17 16:44:47.758] ZACZYNAMY... [26.12.17 16:44:47.789] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\config\mods\m_netpk.ltx in files list (size = 37323) [26.12.17 16:44:47.791] * phase time: 35 ms [26.12.17 16:44:47.795] * phase cmem: 178368 K [26.12.17 16:44:47.795] SERWER: Wczytywanie symulatora Alife... [26.12.17 16:44:47.795] * phase time: 4 ms [26.12.17 16:44:47.799] * phase cmem: 178368 K [26.12.17 16:44:47.799] Wczytywanie zapisanej gry "oldman_quicksave.sav"... [26.12.17 16:44:47.799] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x1223D150 [26.12.17 16:44:47.803] * Loading spawn registry... [26.12.17 16:44:47.923] * 9020 spawn points are successfully loaded [26.12.17 16:44:47.923] * Loading objects... [26.12.17 16:44:48.031] * 15285 objects are successfully loaded [26.12.17 16:44:48.116] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199) [26.12.17 16:44:48.116] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[26]:(28) [26.12.17 16:44:48.116] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3) [26.12.17 16:44:48.116] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [26.12.17 16:44:48.116] se_stor:Load Storehouse: size(1)=[986], keys=[18] :BuildSav=[-1] [26.12.17 16:44:48.116] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [26.12.17 16:44:48.118] * Game oldman_quicksave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\_userdata\savedgames\oldman_quicksave.sav' (0.323s) [26.12.17 16:44:48.118] * phase time: 322 ms [26.12.17 16:44:48.122] * phase cmem: 201755 K [26.12.17 16:44:48.122] SERWER: Łączenie... [26.12.17 16:44:48.268] MaxPlayers = 32 [26.12.17 16:44:48.273] * phase time: 154 ms [26.12.17 16:44:48.277] * phase cmem: 201771 K [26.12.17 16:44:48.277] KLIENT: Łączenie z localhost... [26.12.17 16:44:48.277] Player not found. New player created. [26.12.17 16:44:48.277] * client : connection accepted - <> [26.12.17 16:44:48.278] * phase time: 5 ms [26.12.17 16:44:48.283] * phase cmem: 201795 K [26.12.17 16:44:48.283] Otwieranie strumienia... [26.12.17 16:44:48.283] * phase time: 5 ms [26.12.17 16:44:48.288] * phase cmem: 201795 K [26.12.17 16:44:48.288] Wczytywanie CFORM... [26.12.17 16:44:48.609] * phase time: 325 ms [26.12.17 16:44:48.614] * phase cmem: 219945 K [26.12.17 16:44:48.614] Wczytywanie shaderów... [26.12.17 16:44:48.679] * phase time: 69 ms [26.12.17 16:44:48.684] * phase cmem: 221128 K [26.12.17 16:44:48.684] Wczytywanie danych geometrycznych... [26.12.17 16:44:48.703] * phase time: 23 ms [26.12.17 16:44:48.707] * phase cmem: 221142 K [26.12.17 16:44:48.707] Wczytywanie przestrzennej bazy danych... [26.12.17 16:44:48.716] * phase time: 12 ms [26.12.17 16:44:48.720] * phase cmem: 223267 K [26.12.17 16:44:48.720] Wczytywanie detali... [26.12.17 16:44:48.720] * phase time: 4 ms [26.12.17 16:44:48.725] * phase cmem: 223267 K [26.12.17 16:44:48.725] Wczytywanie stref i portali... [26.12.17 16:44:48.725] * Loading HOM: d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\levels\l03u_agr_underground\level.hom [26.12.17 16:44:48.726] * phase time: 5 ms [26.12.17 16:44:48.730] * phase cmem: 223430 K [26.12.17 16:44:48.730] Wczytywanie obiektów SI... [26.12.17 16:44:48.732] * phase time: 5 ms [26.12.17 16:44:48.736] * phase cmem: 223452 K [26.12.17 16:44:48.736] KLIENT: Odradzanie... [26.12.17 16:44:48.742] - Game configuring : Started [26.12.17 16:44:48.742] - Game configuring : Finished [26.12.17 16:44:48.816] * phase time: 85 ms [26.12.17 16:44:48.821] * phase cmem: 227400 K [26.12.17 16:44:48.821] Wczytywanie tekstur... [26.12.17 16:44:48.928] * t-report - base: 1191, 464116 K [26.12.17 16:44:48.928] * t-report - lmap: 3, 3072 K [26.12.17 16:44:48.928] * phase time: 111 ms [26.12.17 16:44:48.933] * phase cmem: 227400 K [26.12.17 16:44:48.933] KLIENT: Synchronizacja... [26.12.17 16:44:48.936] * phase time: 7 ms [26.12.17 16:44:48.940] * phase cmem: 227416 K [26.12.17 16:44:48.980] * [win32]: free[2997592 K], reserved[127868 K], committed[1068780 K] [26.12.17 16:44:48.980] * [ D3D ]: textures[467188 K] [26.12.17 16:44:48.981] * [x-ray]: crt heap[227409 K], process heap[650995 K], game lua[9460 K], engine lua[135 K], render[0 K] [26.12.17 16:44:48.981] * [x-ray]: economy: strings[5770 K], smem[18975 K] [26.12.17 16:44:48.985] * phase time: 56 ms [26.12.17 16:44:48.989] * phase cmem: 227433 K [26.12.17 16:44:48.989] Wejście do Zony... [26.12.17 16:44:49.001] lua_helper:Correct_Max_idLevelVertex:=[4810]=>[4931](+121), Map(4)=[l03u_agr_underground] : [26.12.17 16:44:49.001] bind_stalker:load:size=[6] [26.12.17 16:44:49.034] * phase time: 44 ms [26.12.17 16:44:49.039] * phase cmem: 227824 K [26.12.17 16:44:49.080] * [win32]: free[2993992 K], reserved[126220 K], committed[1074028 K] [26.12.17 16:44:49.080] * [ D3D ]: textures[469473 K] [26.12.17 16:44:49.080] * [x-ray]: crt heap[227824 K], process heap[654304 K], game lua[9375 K], engine lua[135 K], render[0 K] [26.12.17 16:44:49.080] * [x-ray]: economy: strings[5837 K], smem[18975 K] [26.12.17 16:44:50.377] * MEMORY USAGE: 235018 K [26.12.17 16:45:17.834] bind_stalker:save:size=[6] [26.12.17 16:45:17.835] se_stor:save_storehouse:size=[17/thr]:(>) [26.12.17 16:45:17.835] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [26.12.17 16:45:17.835] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[26],len=[41]=>[251] [26.12.17 16:45:17.835] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[268] [26.12.17 16:45:17.835] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [26.12.17 16:45:17.835] se_stor:Save Storehouse: size(1)=[986], keys=[18] : BuildSav=[-1] [26.12.17 16:45:17.835] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [26.12.17 16:45:17.836] * Saving spawns... [26.12.17 16:45:17.837] * Saving objects... [26.12.17 16:45:17.851] * 15299 objects are successfully saved [26.12.17 16:45:17.863] * Game OldMan_autosave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\_userdata\savedgames\oldman_autosave.sav' [26.12.17 16:45:17.864] - Disconnect [26.12.17 16:45:18.545] - Destroying level [26.12.17 16:45:18.671] * DVB created: 4096K [26.12.17 16:45:18.671] * DIB created: 512K [26.12.17 16:45:18.760] RENDER: unlocking texture 0, size = 64 x 64 [26.12.17 16:45:18.760] RENDER: unlocking texture 1, size = 64 x 64 [26.12.17 16:45:18.760] RENDER: unlocking texture 2, size = 64 x 64 [26.12.17 16:45:18.761] RENDER: unlocking texture 3, size = 64 x 64 [26.12.17 16:45:18.779] RENDER: unlocking texture 4, size = 1600 x 1080 [26.12.17 16:45:18.782] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [26.12.17 16:45:18.782] * GPU vertex cache: recognized, 24 [26.12.17 16:45:18.782] *** RESET [224 ms] [26.12.17 16:45:18.787] "d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\bin\xr_3da.exe" -nointro [26.12.17 16:45:18.789] * phase time: 0 ms [26.12.17 16:45:18.794] * phase cmem: 203745 K [26.12.17 16:45:18.794] ZACZYNAMY... [26.12.17 16:45:18.829] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\config\mods\m_netpk.ltx in files list (size = 37323) [26.12.17 16:45:18.830] * phase time: 41 ms [26.12.17 16:45:18.835] * phase cmem: 203834 K [26.12.17 16:45:18.835] SERWER: Wczytywanie symulatora Alife... [26.12.17 16:45:18.835] * phase time: 4 ms [26.12.17 16:45:18.840] * phase cmem: 203834 K [26.12.17 16:45:18.840] Wczytywanie zapisanej gry "oldman_autosave.sav"... [26.12.17 16:45:18.840] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x3923B1C0 [26.12.17 16:45:18.844] * Loading spawn registry... [26.12.17 16:45:18.961] * 9020 spawn points are successfully loaded [26.12.17 16:45:18.961] * Loading objects... [26.12.17 16:45:19.070] * 15299 objects are successfully loaded [26.12.17 16:45:19.306] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199) [26.12.17 16:45:19.306] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[26]:(28) [26.12.17 16:45:19.306] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3) [26.12.17 16:45:19.306] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [26.12.17 16:45:19.306] se_stor:Load Storehouse: size(1)=[986], keys=[18] :BuildSav=[-1] [26.12.17 16:45:19.306] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [26.12.17 16:45:19.308] * Game oldman_autosave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\_userdata\savedgames\oldman_autosave.sav' (0.473s) [26.12.17 16:45:19.308] * phase time: 472 ms [26.12.17 16:45:19.312] * phase cmem: 209589 K [26.12.17 16:45:19.312] SERWER: Łączenie... [26.12.17 16:45:19.313] MaxPlayers = 32 [26.12.17 16:45:19.318] * phase time: 10 ms [26.12.17 16:45:19.323] * phase cmem: 209589 K [26.12.17 16:45:19.323] KLIENT: Łączenie z localhost... [26.12.17 16:45:19.323] Player not found. New player created. [26.12.17 16:45:19.323] * client : connection accepted - <> [26.12.17 16:45:19.323] * phase time: 5 ms [26.12.17 16:45:19.328] * phase cmem: 209614 K [26.12.17 16:45:19.328] Otwieranie strumienia... [26.12.17 16:45:19.328] * phase time: 4 ms [26.12.17 16:45:19.332] * phase cmem: 209614 K [26.12.17 16:45:19.332] Wczytywanie CFORM... [26.12.17 16:45:20.382] * phase time: 1054 ms [26.12.17 16:45:20.387] * phase cmem: 262285 K [26.12.17 16:45:20.387] Wczytywanie shaderów... [26.12.17 16:45:20.522] * phase time: 140 ms [26.12.17 16:45:20.527] * phase cmem: 263482 K [26.12.17 16:45:20.527] Wczytywanie danych geometrycznych... [26.12.17 16:45:20.548] * phase time: 25 ms [26.12.17 16:45:20.553] * phase cmem: 263664 K [26.12.17 16:45:20.553] Wczytywanie przestrzennej bazy danych... [26.12.17 16:45:20.763] * phase time: 214 ms [26.12.17 16:45:20.768] * phase cmem: 266092 K [26.12.17 16:45:20.768] Wczytywanie detali... [26.12.17 16:45:20.781] * [DETAILS] VertexConsts(256), Batch(61) [26.12.17 16:45:20.781] * [DETAILS] 40687 v(20), 26352 p [26.12.17 16:45:20.781] * [DETAILS] Batch(61), VB(794K), IB(154K) [26.12.17 16:45:20.782] * phase time: 18 ms [26.12.17 16:45:20.786] * phase cmem: 266103 K [26.12.17 16:45:20.786] Wczytywanie stref i portali... [26.12.17 16:45:20.787] * Loading HOM: d:\games\s.t.a.l.k.e.r. zolotoj shar. zavershenie\gamedata\levels\l03_agroprom\level.hom [26.12.17 16:45:20.788] * phase time: 6 ms [26.12.17 16:45:20.793] * phase cmem: 266198 K [26.12.17 16:45:20.793] Wczytywanie obiektów SI... [26.12.17 16:45:20.793] - Loading music tracks from 'l03_agroprom_musics'... [26.12.17 16:45:20.795] * phase time: 6 ms [26.12.17 16:45:20.799] * phase cmem: 266223 K [26.12.17 16:45:20.799] KLIENT: Odradzanie... [26.12.17 16:45:20.808] - Game configuring : Started [26.12.17 16:45:20.809] - Game configuring : Finished [26.12.17 16:45:20.814] * phase time: 19 ms [26.12.17 16:45:20.818] * phase cmem: 273476 K [26.12.17 16:45:20.818] Wczytywanie tekstur... [26.12.17 16:45:21.051] * t-report - base: 1573, 681781 K [26.12.17 16:45:21.051] * t-report - lmap: 8, 8193 K [26.12.17 16:45:21.051] * phase time: 237 ms [26.12.17 16:45:21.056] * phase cmem: 273476 K [26.12.17 16:45:21.056] KLIENT: Synchronizacja... [26.12.17 16:45:21.057] * phase time: 6 ms [26.12.17 16:45:21.062] * phase cmem: 273476 K [26.12.17 16:45:21.113] * [win32]: free[2654648 K], reserved[106988 K], committed[1432604 K] [26.12.17 16:45:21.113] * [ D3D ]: textures[689974 K] [26.12.17 16:45:21.113] * [x-ray]: crt heap[273469 K], process heap[911273 K], game lua[9414 K], engine lua[146 K], render[268 K] [26.12.17 16:45:21.113] * [x-ray]: economy: strings[19355 K], smem[19036 K] [26.12.17 16:45:21.115] * phase time: 63 ms [26.12.17 16:45:21.119] * phase cmem: 273503 K [26.12.17 16:45:21.119] Wejście do Zony... [26.12.17 16:45:21.126] lua_helper:Correct_Max_idLevelVertex:=[437385]=>[437420](+35), Map(3)=[l03_agroprom] : [26.12.17 16:45:21.126] bind_stalker:load:size=[6] [26.12.17 16:45:21.158] * phase time: 38 ms [26.12.17 16:45:21.163] * phase cmem: 273634 K [26.12.17 16:45:21.215] * [win32]: free[2654648 K], reserved[106556 K], committed[1433036 K] [26.12.17 16:45:21.215] * [ D3D ]: textures[689974 K] [26.12.17 16:45:21.215] * [x-ray]: crt heap[273634 K], process heap[911280 K], game lua[9297 K], engine lua[146 K], render[268 K] [26.12.17 16:45:21.215] * [x-ray]: economy: strings[19428 K], smem[19037 K] [26.12.17 16:45:22.817] *** break by StackWalk *** [26.12.17 16:45:22.817] DEBUG CONTEXT DUMP: [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] Unhandled exception stack trace: [26.12.17 16:45:22.817] [26.12.17 16:45:22.817] 0023:62F81D75 (0x008F657C 0x1EB06810 0x008F757C 0x1EEEBB78) xrGame.dll [26.12.17 16:45:22.817] 0023:62F8162D (0x00010000 0x00000000 0xFFFFFFFE 0x552780D0) xrGame.dll [26.12.17 16:45:22.817] 0023:645AC393 (0x0000A938 0xE98C01E2 0x00000000 0x008F66A4) d3d9.dll, DebugSetMute() [26.12.17 16:45:22.817] 0023:777C2F8A (0x00000048 0x004F07D0 0x00000000 0x3D8610F0) ntdll.dll, RtlAllocateHeap()