* Detected CPU: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz [GenuineIntel], F6/M10/S7, 2492.00 mhz, 28-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 2/4 Initializing File System... using fs-ltx fsgame.ltx FS: 18388 files cached, 2928Kb memory used. Init FileSystem 0.655334 sec Lost Alpha 'xrCore' build 6659, Apr 30 2017 EH: 29559D66C7F69B7F792BA93DDE5739D4 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4050376 K], reserved[54096 K], committed[89768 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13961 K], process heap[13961 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[10324 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Głośniki (Urządzenie zgodne ze standardem High Definition Audio), spec. 1.1 Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:DF5]: NVIDIA GeForce GT 525M * GPU driver: 23.21.13.9101 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 3723 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K count of .thm files=294 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal FATAL ERROR [error]Expression : FS.exist(fn,"$game_textures$",buf,".ini") [error]Function : CGameFont::Initialize [error]File : GameFont.cpp [error]Line : 75 [error]Description : d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\textures\ui\ui_font_hud_01.ini stack trace: 0023:6EAC4781 xrCore.dll, xrDebug::fail() 0023:012B5DD2 XR_3DA.exe, CGameFont::Initialize() 0023:6EFE1809 xrLua.dll, luabind::detail::proxy_raw_object::~proxy_raw_object() 0023:6EAC073B xrCore.dll, xrMemory::mem_free() 0023:64F6DC13 xrRender_R1.dll