* Detected CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz [GenuineIntel], F6/M14/S10, 3695.00 mhz, 19-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 47312 files cached 30 archives, 9790Kb memory used. Init FileSystem 1.372091 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx -----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded. Loading DLL: 4676288 Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[3805052 K], reserved[259592 K], committed[129596 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[23495 K], process heap[3443 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[27095 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\ dir[1]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\ dir[2]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"... [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"... [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"... [c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070 * CREATE: DeviceREF: 4 * Texture memory: 3072 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[3562324 K], reserved[296840 K], committed[335076 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[123101 K], process heap[20721 K], game lua[2698 K], render[194 K] * [x-ray]: economy: strings[27173 K], smem[0 K] * 0.0 : [ 4] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 5] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 3] $user$cmap0 * 0.0 : [ 3] $user$cmap1 * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic * 0.0 : [ 6] $user$generic0 * 0.0 : [ 1] $user$generic0_r * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic1_r * 0.0 : [ 2] $user$generic2 * 0.0 : [ 2] $user$half_depth * 0.0 : [ 4] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 2] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 1] $user$msaadepth * 0.0 : [ 239] $user$position * 0.0 : [ 3] $user$rayCastTex * 0.0 : [ 6] $user$rayDataTex * 0.0 : [ 2] $user$rayDataTexSmall * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 9] $user$smap_depth * 0.0 : [ 1] $user$smap_depth_minmax * 0.0 : [ 1] $user$smap_surf * 0.0 : [ 8] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] amik\anomaly\electric_radial * 0.0 : [ 2] amik\explosions\anim_dirtexp_3 * 0.0 : [ 2] amik\explosions\boom_0 * 0.0 : [ 2] amik\explosions\boom_1 * 0.0 : [ 2] amik\explosions\boom_2 * 0.0 : [ 2] amik\explosions\decal_concrete * 0.0 : [ 2] amik\explosions\explo_end * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke * 0.0 : [ 2] amik\explosions\explosion_flash_atlas * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1 * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl * 0.0 : [ 2] amik\explosions\explosion_smoke03 * 0.0 : [ 2] amik\explosions\final_expl * 0.0 : [ 2] amik\explosions\ring_grey * 0.0 : [ 2] amik\explosions\smoke128_3w * 0.0 : [ 2] amik\explosions\smoke2 * 0.0 : [ 2] amik\explosions\smoke_cannon * 0.0 : [ 2] amik\explosions\smoke_white_tiled3 * 0.0 : [ 2] amik\fly\fly * 0.0 : [ 2] amik\hit_fx\blood\962e6155 * 0.0 : [ 2] amik\hit_fx\blood\blood * 0.0 : [ 2] amik\hit_fx\blood\m * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt * 0.0 : [ 2] amik\mine\mine * 0.0 : [ 2] amik\nature\list * 0.0 : [ 2] amik\nature\stonedebris1 * 0.0 : [ 2] amik\nature\wood_part * 0.0 : [ 2] amik\static\gas_light\flame_zippo * 0.0 : [ 2] amik\weapons\00 * 0.0 : [ 2] amik\weapons\12x70 * 0.0 : [ 2] amik\weapons\6ways1 * 0.0 : [ 2] amik\weapons\6ways2 * 0.0 : [ 2] amik\weapons\9x39 * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1 * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2 * 0.0 : [ 2] amik\weapons\dtk_2 * 0.0 : [ 2] amik\weapons\dtk_3 * 0.0 : [ 2] amik\weapons\dtk_4 * 0.0 : [ 2] amik\weapons\dtk_4_1 * 0.0 : [ 2] amik\weapons\dtk_5 * 0.0 : [ 2] amik\weapons\dtk_6 * 0.0 : [ 2] amik\weapons\dtk_8 * 0.0 : [ 2] amik\weapons\flame\flameshoot_1 * 0.0 : [ 2] amik\weapons\flame\flameshoot_2 * 0.0 : [ 2] 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amik\weapons\grishik\7x62x25_3 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_4 * 0.0 : [ 2] amik\weapons\grishik\7x62x39_00 * 0.0 : [ 2] amik\weapons\grishik\7x62x39_01 * 0.0 : [ 2] amik\weapons\grishik\7x62x39_02 * 0.0 : [ 2] amik\weapons\grishik\7x62x39_03 * 0.0 : [ 2] amik\weapons\grishik\7x62x51_1 * 0.0 : [ 2] amik\weapons\grishik\7x62x51_2 * 0.0 : [ 2] amik\weapons\grishik\7x62x54 * 0.0 : [ 2] amik\weapons\grishik\7x7x57 * 0.0 : [ 2] amik\weapons\grishik\7x92x57 * 0.0 : [ 2] amik\weapons\grishik\9x18_1 * 0.0 : [ 2] amik\weapons\grishik\9x18_2 * 0.0 : [ 2] amik\weapons\grishik\9x18_3 * 0.0 : [ 2] amik\weapons\grishik\9x39 * 0.0 : [ 2] amik\weapons\mg42out * 0.0 : [ 2] amik\weapons\shells_12x70 * 0.0 : [ 2] amik\weapons\shells_ak * 0.0 : [ 2] amik\weapons\shells_ak_01 * 0.0 : [ 2] amik\weapons\smokeshoot_0 * 0.0 : [ 2] amik\weapons\smokeshoot_1 * 0.0 : [ 2] amik\weapons\trace * 0.0 : [ 2] amik\weapons\trace_01 * 0.0 : [ 2] det\det_list * 0.0 : [ 2] flare\flare_04 * 0.0 : [ 2] fx\fx_fire1_06 * 0.0 : [ 2] fx\fx_fire1_13 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 2] fx\fx_noise * 0.0 : [ 4] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 2] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 2] fx\fx_volumefog1 * 0.0 : [ 2] glow\glow_04 * 0.0 : [ 2] glow\glow_anamorphic * 0.0 : [ 2] glow\glow_blue * 0.0 : [ 2] glow\glow_fire1 * 0.0 : [ 2] glow\glow_orange * 0.0 : [ 2] glow\glow_orange2 * 0.0 : [ 2] glow\glow_orange_bright * 0.0 : [ 2] glow\glow_rays * 0.0 : [ 2] glow\glow_reddish1 * 0.0 : [ 2] glow\glow_white * 0.0 : [ 2] internal\internal_fireTransferFunction * 0.0 : [ 2] lights\lights_flashlight2 * 0.0 : [ 3] lights\lights_spot01 * 0.0 : [ 2] pfx\pfx_ani-explosion-02 * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 2] pfx\pfx_ani-explosion-02a * 0.0 : [ 2] pfx\pfx_ani-fire01 * 0.0 : [ 2] pfx\pfx_ani-smoke-01 * 0.0 : [ 2] pfx\pfx_anomaly_1 * 0.0 : [ 2] pfx\pfx_anomaly_16 * 0.0 : [ 2] pfx\pfx_anomaly_18 * 0.0 : [ 2] pfx\pfx_anomaly_19 * 0.0 : [ 2] pfx\pfx_anomaly_2 * 0.0 : [ 2] pfx\pfx_anomaly_21 * 0.0 : [ 2] pfx\pfx_anomaly_23 * 0.0 : [ 2] pfx\pfx_anomaly_2_green * 0.0 : [ 2] pfx\pfx_anomaly_3 * 0.0 : [ 2] pfx\pfx_anomaly_4 * 0.0 : [ 2] pfx\pfx_anomaly_5 * 0.0 : [ 2] pfx\pfx_anomaly_6 * 0.0 : [ 2] pfx\pfx_anomaly_7 * 0.0 : [ 2] pfx\pfx_anomaly_8 * 0.0 : [ 2] pfx\pfx_anomaly_88 * 0.0 : [ 2] pfx\pfx_anomaly_9 * 0.0 : [ 2] pfx\pfx_bloodsplash1 * 0.0 : [ 2] pfx\pfx_bloodsplash2 * 0.0 : [ 2] pfx\pfx_blurry_cloud * 0.0 : [ 2] pfx\pfx_brick * 0.0 : [ 2] pfx\pfx_bubble * 0.0 : [ 2] pfx\pfx_bubble_1 * 0.0 : [ 2] pfx\pfx_bubble_water * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2 * 0.0 : [ 2] pfx\pfx_cc_lightings * 0.0 : [ 2] pfx\pfx_concretedebris_01 * 0.0 : [ 2] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2a * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_lens_base * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 2] pfx\pfx_distortion * 0.0 : [ 2] pfx\pfx_electrostatic * 0.0 : [ 2] pfx\pfx_expl_01 * 0.0 : [ 2] pfx\pfx_expl_benzin * 0.0 : [ 2] pfx\pfx_explotions_2 * 0.0 : [ 2] pfx\pfx_explotions_3 * 0.0 : [ 2] pfx\pfx_explotions_4 * 0.0 : [ 2] pfx\pfx_explotions_smoke * 0.0 : [ 2] pfx\pfx_explotions_smoke_benzine * 0.0 : [ 2] pfx\pfx_flame * 0.0 : [ 2] pfx\pfx_flame_01 * 0.0 : [ 2] pfx\pfx_flamefx_01 * 0.0 : [ 2] pfx\pfx_flash_01 * 0.0 : [ 2] pfx\pfx_flash_02 * 0.0 : [ 2] pfx\pfx_flash_04 * 0.0 : [ 2] pfx\pfx_flash_05 * 0.0 : [ 2] pfx\pfx_flash_07 * 0.0 : [ 2] pfx\pfx_flash_08 * 0.0 : [ 2] pfx\pfx_g-smoke-01 * 0.0 : [ 2] pfx\pfx_gologramma * 0.0 : [ 2] pfx\pfx_gradient * 0.0 : [ 2] pfx\pfx_gradient1 * 0.0 : [ 2] pfx\pfx_intense2_a * 0.0 : [ 2] pfx\pfx_leaves_01 * 0.0 : [ 2] pfx\pfx_leaves_02 * 0.0 : [ 2] pfx\pfx_light1 * 0.0 : [ 2] pfx\pfx_light3 * 0.0 : [ 2] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 2] pfx\pfx_lightning_01 * 0.0 : [ 2] pfx\pfx_lightning_02 * 0.0 : [ 2] pfx\pfx_ligth_6 * 0.0 : [ 2] pfx\pfx_plasma * 0.0 : [ 2] pfx\pfx_shells1 * 0.0 : [ 2] pfx\pfx_shells2 * 0.0 : [ 2] pfx\pfx_skinsplash1 * 0.0 : [ 2] pfx\pfx_smoke_a * 0.0 : [ 2] pfx\pfx_smoke_b * 0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_snow_10 * 0.0 : [ 2] pfx\pfx_snow_100 * 0.0 : [ 2] pfx\pfx_snow_20 * 0.0 : [ 2] pfx\pfx_snow_30 * 0.0 : [ 2] pfx\pfx_snow_40 * 0.0 : [ 2] pfx\pfx_snow_50 * 0.0 : [ 2] pfx\pfx_snow_60 * 0.0 : [ 2] pfx\pfx_snow_70 * 0.0 : [ 2] pfx\pfx_snow_80 * 0.0 : [ 2] pfx\pfx_snow_90 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_spark_02 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_sparks1 * 0.0 : [ 2] pfx\pfx_sparks2 * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] prop\prop_fake_bed_fireplace * 0.0 : [ 2] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 24] sky\sky_13_cube * 0.0 : [ 24] sky\sky_13_cube#small * 0.0 : [ 22] sky\sky_13_cube_night * 0.0 : [ 22] sky\sky_13_cube_night#small * 0.0 : [ 14] sky\sky_13_vibros_cube * 0.0 : [ 14] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 8] sky\sky_19_cube * 0.0 : [ 8] sky\sky_19_cube#small * 0.0 : [ 3] sky\sky_1_clouds_cube * 0.0 : [ 3] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 3] sky\sky_20_cube * 0.0 : [ 3] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 3] sky\sky_2_cube * 0.0 : [ 3] sky\sky_2_cube#small * 0.0 : [ 9] sky\sky_3_cube * 0.0 : [ 9] sky\sky_3_cube#small * 0.0 : [ 2] sky\sky_4_cube * 0.0 : [ 2] sky\sky_4_cube#small * 0.0 : [ 27] sky\sky_5_cube * 0.0 : [ 27] sky\sky_5_cube#small * 0.0 : [ 5] sky\sky_6_cube * 0.0 : [ 5] sky\sky_6_cube#small * 0.0 : [ 8] sky\sky_7_cube * 0.0 : [ 8] sky\sky_7_cube#small * 0.0 : [ 6] sky\sky_8_cube * 0.0 : [ 6] sky\sky_8_cube#small * 0.0 : [ 45] sky\sky_9_cube * 0.0 : [ 45] sky\sky_9_cube#small * 0.0 : [ 2] sky\sky_clear_1 * 0.0 : [ 2] sky\sky_clear_1#small * 0.0 : [ 3] sky\sky_clear_10 * 0.0 : [ 3] sky\sky_clear_10#small * 0.0 : [ 1] sky\sky_clear_12 * 0.0 : [ 1] sky\sky_clear_12#small * 0.0 : [ 2] sky\sky_clear_2 * 0.0 : [ 2] sky\sky_clear_2#small * 0.0 : [ 1] sky\sky_clear_3 * 0.0 : [ 1] sky\sky_clear_3#small * 0.0 : [ 1] sky\sky_clear_4 * 0.0 : [ 1] sky\sky_clear_4#small * 0.0 : [ 2] sky\sky_clear_6 * 0.0 : [ 2] sky\sky_clear_6#small * 0.0 : [ 2] sky\sky_clear_8 * 0.0 : [ 2] sky\sky_clear_8#small * 0.0 : [ 6] sky\sky_clear_9 * 0.0 : [ 6] sky\sky_clear_9#small * 0.0 : [ 3] sky\sky_cloudy_2 * 0.0 : [ 3] sky\sky_cloudy_2#small * 0.0 : [ 3] sky\sky_cloudy_3 * 0.0 : [ 3] sky\sky_cloudy_3#small * 0.0 : [ 1] sky\sky_cloudy_4 * 0.0 : [ 1] sky\sky_cloudy_4#small * 0.0 : [ 1] sky\sky_cloudy_6 * 0.0 : [ 1] sky\sky_cloudy_6#small * 0.0 : [ 1] sky\sky_cloudy_7 * 0.0 : [ 1] sky\sky_cloudy_7#small * 0.0 : [ 1] sky\sky_cloudy_9 * 0.0 : [ 1] sky\sky_cloudy_9#small * 0.0 : [ 248] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 2] ui\ui_fog_of_war * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 18.0 : [ 1] ui\ui_pda_menu_anims * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 705.4 : [ 1] ui\ui_noise * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_save_load * 1024.1 : [ 1] ui\ui_common * 1024.1 : [ 1] ui\ui_mod_widescreen "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 138758 K Loading objects... ! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg ! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg ! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg ! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_val\val_shoot.ogg ! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg Loading models... ! Can't find texture 'det\det_list' ! Can't find texture 'flare\flare_04' ! Can't find texture 'glow\glow_anamorphic' ! Can't find texture 'glow\glow_blue' ! Can't find texture 'glow\glow_rays' ! Can't find texture 'glow\glow_reddish1' ! Can't find texture 'pfx\pfx_cc_lighting_grad2' ! Can't find texture 'pfx\pfx_cc_lightings' ! Can't find texture 'pfx\pfx_dist2a' ! Can't find texture 'pfx\pfx_dist_lens_base' ! Can't find texture 'pfx\pfx_electrostatic' ! Can't find texture 'pfx\pfx_intense2_a' ! Can't find texture 'pfx\pfx_snow_10' ! Can't find texture 'pfx\pfx_snow_100' ! Can't find texture 'pfx\pfx_snow_20' ! Can't find texture 'pfx\pfx_snow_30' ! Can't find texture 'pfx\pfx_snow_40' ! Can't find texture 'pfx\pfx_snow_50' ! Can't find texture 'pfx\pfx_snow_60' ! Can't find texture 'pfx\pfx_snow_70' ! Can't find texture 'pfx\pfx_snow_80' ! Can't find texture 'pfx\pfx_snow_90' ! Can't find texture 'pfx\pfx_spark_02' ! Can't find texture 'pfx\pfx_sparks1' ! Can't find texture 'pfx\pfx_sparks2' ! Fallback to default bump map: weapons_johann\w1200\body_bump# * [prefetch] time: 11948 ms * [prefetch] memory: 130727Kb ! Player name in registry is empty! (InstallUserName) * phase time: 12307 ms * phase cmem: 271884 K * phase time: 5 ms * phase cmem: 271884 K * Creating new game... * Loading spawn registry... * 16130 spawn points are successfully loaded * New game is successfully created! * phase time: 2430 ms * phase cmem: 351715 K * phase time: 47 ms * phase cmem: 351737 K * phase time: 7 ms * phase cmem: 351737 K * WARNING: player not logged in * client : connection accepted - * phase time: 8 ms * phase cmem: 351769 K * phase time: 8 ms * phase cmem: 351769 K * phase time: 1955 ms * phase cmem: 444698 K * phase time: 44 ms * phase cmem: 446278 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 60403 verts, 1887 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 43201 verts, 1350 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65500 verts, 2046 Kb * [Loading VB] 9617 verts, 300 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 484347 indices, 945 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 57837 verts, 677 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 284502 indices, 555 Kb * phase time: 363 ms * phase cmem: 446567 K * phase time: 35 ms * phase cmem: 452732 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 56 ms * phase cmem: 452776 K * Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\escape\level.hom * phase time: 27 ms * phase cmem: 453258 K * phase time: 10 ms * phase cmem: 453258 K * phase time: 75 ms * phase cmem: 453258 K * t-report - base: 1531, 781091 K * t-report - lmap: 9, 9217 K * WARNING: player not logged in ! default LevelMap used for level[digger_stash] ! default LevelMap used for level[l04u_labx18] * phase time: 5366 ms * phase cmem: 474870 K * phase time: 21 ms * phase cmem: 474870 K * [win32]: free[2104924 K], reserved[262476 K], committed[1826840 K] * [ D3D ]: textures[851335 K] * [x-ray]: crt heap[474870 K], process heap[39497 K], game lua[52275 K], render[244 K] * [x-ray]: economy: strings[62857 K], smem[94408 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 498314 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded intro_start intro_game intro_delete ::update_game_intro FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ....a.l.k.e.r. - zew prypeci\gamedata\scripts\_g.script:4415: attempt to index local 'file' (a nil value) stack trace: