_preset High ai_use_torch_dynamic_lights on unbindall bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind crouch_toggle kC bind accel kX bind sprint_toggle kLSHIFT bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind turn_engine kB bind cam_1 kNUMPAD1 bind cam_2 kNUMPAD2 bind cam_3 kNUMPAD3 bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind show_detector kO bind wpn_1 k5 bind wpn_2 k3 bind wpn_3 k1 bind wpn_3b k2 bind wpn_4 k4 bind wpn_5 k6 bind wpn_6 k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kT bind use kF bind scores kP bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kTAB bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_1 kZ bind use_bandage kF2 bind use_medkit kF1 bind quick_save kF5 bind quick_load kF9 bind_sec turn_engine kNUMPADENTER cam_inert 0.15 cam_slide_inert 0.2 cl_dynamiccrosshair off fov 67.5 g_actor_body on g_always_run on g_autopickup off g_backrun off g_first_person_death on g_game_difficulty gd_stalker g_intro 1 g_skip_texture_load off hud_adjust_delta_pos 0.0005 hud_adjust_delta_rot 0.05 hud_adjust_item_index 0 hud_adjust_mode 0 hud_crosshair off hud_crosshair_dist off hud_crosshair_type st_opt_cross_1 hud_draw on hud_fov 0.45 hud_info on hud_weapon on keep_textures_in_ram 1 language pol load_last_save max_quick_saves 5 mouse_invert off mouse_sens 0.12 mt_ai_vision on mt_alife on mt_bullets on mt_detail_path on mt_level_path on mt_level_sounds on mt_network on mt_object_handler on mt_physics on mt_script_gc on mt_sound on mt_sound_player on net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dedicated_sleep 5 ph_collision_of_corpses on ph_frequency 100.00000 ph_gravity 19.62 ph_iterations 18 prefetch_ui_textures off psp_cam_offset (0.400000, 0.200000, -0.200000) quick_save_counter 4 r1_detail_textures on r1_dlights on r1_dlights_clip 50. r1_fog_luminance 1.1 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_software_skinning 0 r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break (0.800000, 0.500000, 0.000000) r2_aa_kernel 0.5 r2_aa_weight (0.250000, 0.250000, 0.000000) r2_allow_r1_lights on r2_anamorphicLFfactor 1. r2_color_boost off r2_detail_bump on r2_dhemi_count 5 r2_dhemi_light_flow 0.1 r2_dhemi_light_scale 0.2 r2_dhemi_sky_scale 0.08 r2_dhemi_smooth 1. r2_dof -0.400000,1.500000,600.000000 r2_dof_enable on r2_dof_kernel 4. r2_dof_sky 0. r2_dof_weather on r2_exp_donttest_shad off r2_exp_donttest_uns on r2_exp_splitscene on r2_fxaa 0 r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_build_2218 off r2_gloss_factor 4. r2_ls_bloom_build_2218 off r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.5 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.7 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.00001 r2_ls_depth_bias -0.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 0.2 r2_mblur_enable on r2_mt on r2_parallax_h 0.02 r2_parallax_range 75. r2_particle_distance 161.8 r2_shadow_cascede_old off r2_shadow_cascede_zcul off r2_slight_fade 0.6 r2_smap_size SMap_Low r2_soft_particles on r2_soft_water on r2_specularExponentBias 1. r2_specularExponentMul 1. r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_ssao st_opt_medium r2_ssao_blur off r2_ssao_half_data off r2_ssao_hbao off r2_ssao_hdao on r2_ssao_mode ui_mm_hdao r2_ssao_opt_data off r2_steep_parallax on r2_steep_parallax_distance 12. r2_steep_parallax_h 0.013 r2_steep_parallax_samples 25. r2_steep_parallax_samples_min 5. r2_sun on r2_sun_depth_far_bias -0.00002 r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 1. r2_sun_details off r2_sun_far 100. r2_sun_flares on r2_sun_focus on r2_sun_lumscale 1.35 r2_sun_lumscale_amb 1. r2_sun_lumscale_hemi 0.9 r2_sun_near 20. r2_sun_near_border 0.75 r2_sun_quality st_opt_medium r2_sun_shafts st_opt_medium r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 2. r2_tonemap_amount 1. r2_tonemap_lowlum 1. r2_tonemap_middlegray 0.75 r2_use_nvdbt off r2_volumetric_lights off r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.25 r2em 0. r3_backbuffers_count 1 r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 30. r3_dynamic_wet_surfaces_near 10. r3_dynamic_wet_surfaces_sm_res 256 r3_gbuffer_opt on r3_minmax_sm off r3_msaa st_opt_off r3_msaa_alphatest st_opt_off r3_use_dx10_1 on r4_enable_tessellation on r4_tess_wireframe off r__detail_density 0.32 r__detail_l_ambient 0.9 r__detail_l_aniso 0.25 r__detail_radius 90 r__dtex_range 75. r__geometry_lod 2. r__glows_enable on r__glows_per_frame 16 r__shaders_cache on r__supersample 2 r__tf_aniso 16 r__wallmark_ttl 120. r__wireframe off r_cpu_wait_gpu 1 renderer renderer_r3 rs_c_brightness 1.1 rs_c_contrast 1.3 rs_c_gamma 1.9 rs_cam_pos off rs_detail on rs_engine_timers 0 rs_fps 0 rs_fullscreen on rs_hom_depth_draw off rs_log_render_timers 0 rs_prefetch_objects on rs_refresh_60hz on rs_render_timers 0 rs_skeleton_update 32 rs_stats off rs_v_sync on rs_view_port_near_koef 0.5 rs_vis_distance 0.8 show_clock on snd_acceleration on snd_cache_size 32 snd_device DirectSound Software snd_efx on snd_targets 24 snd_volume_eff 1. snd_volume_music 0.4 start_time_single 1.4.24 7:29:16.900 string_table_error_msg 0 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 texture_lod 0 time_factor 1.000000 time_factor_single 7. ui_hud_type hud_3 vid_bpp 32 vid_mode 1920x1080 weapon_bobbing on weapon_hold_zoom on weapon_strafe_inertion on