* Detected CPU: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz [GenuineIntel], F6/M10/S9, 1796.00 mhz, 20-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 2/4 Initializing File System... Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\prm_weapons_ultra_hardcore.xdb0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\shaders_r1.xdb0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0. Processing archive e:\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0. FS: 54451 files cached, 8498Kb memory used. Init FileSystem 7.841201 sec Lost Alpha 'xrCore' build 6920, Jan 16 2018 EH: 7F35EE21483D4405B9430188752F1146 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4045280 K], reserved[45468 K], committed[103492 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19021 K], process heap[19021 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7657 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Głośniki (Realtek High Definition Audio), spec. 1.1 Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_default.ltx"... ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:166]: Intel(R) HD Graphics 4000 * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 1992 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1667 * HWDST/PCF supported and used s != u32(-1) - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3765500 K], reserved[78272 K], committed[350468 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[136335 K], process heap[136335 K], game lua[3328 K], render[145 K] * [x-ray]: economy: strings[7259 K], smem[0 K] ---Engine is freezed, saving log * Log file has been saved successfully! "e:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 7 ms * phase cmem: 155586 K $ LA_DBG:[54799] Game_Start: Engine v() , Game: v1.4006.gold(241220) $ LA_DBG:[54799] level_weathers:initing level_weathers $ LA_DBG:[54799] surge_manager:surge_manager inited $ LA_DBG:[54799] garbage_cleaner:init * Log file has been saved successfully! * phase time: 3366 ms * phase cmem: 160056 K * phase time: 11 ms * phase cmem: 160054 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36311 objects are successfully loaded $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[54799] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[54799] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[54799] load_storehouse: size=[16]/[5300]bytes : Build=[9448] $ LA_DBG:[54799] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[54799] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20677.039]kB $ LA_DBG:[54799] GameTime=[21:22:36] Map(46)=[la20_forgotten], knowMaps=[12] * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Game find the gauss rifle - began is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\find the gauss rifle - began.sav' (12.797s) * phase time: 12794 ms * phase cmem: 229594 K * phase time: 406 ms * phase cmem: 229646 K * client : connection accepted - <> * phase time: 38 ms * phase cmem: 229682 K * phase time: 28 ms * phase cmem: 229681 K * phase time: 4195 ms * phase cmem: 297933 K * phase time: 9687 ms * phase cmem: 323111 K * [Loading VB] 65527 verts, 2047 Kb ---Engine is freezed, saving log * Log file has been saved successfully! * [Loading VB] 65491 verts, 2046 Kb * [Loading VB] 65467 verts, 2045 Kb * [Loading VB] 25231 verts, 788 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65505 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 44631 verts, 1394 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 48306 verts, 1509 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 159024 indices, 310 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 7752 verts, 90 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 896760 indices, 1751 Kb * phase time: 4556 ms * phase cmem: 323472 K * phase time: 1477 ms * phase cmem: 327624 K ---Engine is freezed, saving log * Log file has been saved successfully! * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 45445 v(20), 27328 p * [DETAILS] Batch(61), VB(887K), IB(160K) * phase time: 657 ms * phase cmem: 327771 K * Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten\level.hom * phase time: 16 ms * phase cmem: 327842 K * phase time: 224 ms * phase cmem: 327887 K - Game configuring : Started - Game configuring : Finished * phase time: 271 ms * phase cmem: 341802 K Texture.size = 1952, i = 20, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 8 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 9 *Spawning thread# 10 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Thread# 4 is for textures from 300 to 400 *Spawning thread# 15 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 16 *Spawning thread# 17 *Thread# 6 is for textures from 500 to 600 *Spawning thread# 18 *Thread# 7 is for textures from 600 to 700 *Spawning thread# 19 *Spawning thread# 20 *Thread# 8 is for textures from 700 to 800 Spawning threads: Done! readythreadscount = 0 *Thread# 9 is for textures from 800 to 900 * t-report - base: 1937, 3959 K * t-report - lmap: 15, 0 K * phase time: 16 ms *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 * phase cmem: 352209 K ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 9 : Done! ! Can't find texture 'briks\briks_br1#' *Thread# 8 : Done! *Thread# 11 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 12 : Done! *Thread# 10 : Done! *Thread# 7 : Done! *Thread# 13 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 19 : Done! *Thread# 20 : Done! *Thread# 14 : Done! *Thread# 4 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 16 : Done! *Thread# 1 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 15 : Done! *Thread# 6 : Done! *Thread# 5 : Done! *Thread# 2 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 18 : Done! * phase time: 51512 ms ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 3 : Done! *Thread# 17 : Done! *MT Texture Loading Finished ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * phase cmem: 363172 K * phase time: 20451 ms * phase cmem: 363164 K ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[2372108 K], reserved[84668 K], committed[1737464 K] * [ D3D ]: textures[891741 K] * [x-ray]: crt heap[362122 K], process heap[362122 K], game lua[44125 K], render[187 K] * [x-ray]: economy: strings[31906 K], smem[2276 K] ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Log file has been saved successfully! $ LA_DBG:[210738] level_weathers:presets level_weathers $ LA_DBG:[210738] level_weathers:r4 active $ LA_DBG:[210738] level_weathers:WeatherManager:__init: is dynamic = true : 21:40:48 ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Log file has been saved successfully! $ LA_DBG:[210738] garbage_cleaner:Cleaning garbage based on 47 ids. $ LA_DBG:[210738] garbage_cleaner:Deleted 9 old objects. ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 457301 K * End of synchronization A[1] R[1] *** Game Loading Time: 330124 ms $ LA_DBG:[509928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[509928] Game_Save:BuildMod=[9448]:[22:15:42]:MemUsage=[32493.672]kB:TimeFactor=[7],Map=[46~>25] $ LA_DBG:[509928] task_manager:save:#tasks=[79]/[3],size=[1226] $ LA_DBG:[509928] treasure_manager:save: #treasure=[45],size=[335] ~ Used 3 NetPacket(s) total objects 1741 total stored 17005b * Saving spawns... * Saving objects... * 36302 objects are successfully saved * Writing Store... $ LA_DBG:[509928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[509928] save_storehouse: size=[16]/[5067]bytes : Build=[9448] $ LA_DBG:[509928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Alina_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\alina_autosave.sav' - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[552516 K] "e:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 16 ms * phase cmem: 328482 K $ LA_DBG:[511728] Game_Start: Engine v() , Game: v1.4006.gold(241220) $ LA_DBG:[511728] level_weathers:initing level_weathers $ LA_DBG:[511728] surge_manager:surge_manager inited $ LA_DBG:[511728] garbage_cleaner:init * Log file has been saved successfully! * phase time: 1586 ms * phase cmem: 322175 K * phase time: 27 ms * phase cmem: 322143 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36302 objects are successfully loaded $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[511728] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[511728] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[511728] load_storehouse: size=[16]/[5067]bytes : Build=[9448] $ LA_DBG:[511728] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[511728] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20672.039]kB $ LA_DBG:[511728] GameTime=[22:15:42] Map(25)=[la06_yantar], MapSaved(46)=[la20_forgotten], knowMaps=[12] * Log file has been saved successfully! * Game alina_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\alina_autosave.sav' (7.903s) * phase time: 7903 ms * phase cmem: 340346 K * phase time: 93 ms * phase cmem: 340202 K * client : connection accepted - <> * phase time: 57 ms * phase cmem: 340249 K * phase time: 45 ms * phase cmem: 340248 K * phase time: 686 ms * phase cmem: 412581 K * phase time: 1559 ms * phase cmem: 463811 K * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65505 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65324 verts, 2041 Kb * [Loading VB] 10662 verts, 333 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 19815 verts, 619 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 10580 verts, 330 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 320526 indices, 626 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 32904 verts, 385 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 58941 indices, 115 Kb * phase time: 1662 ms * phase cmem: 520636 K * phase time: 707 ms * phase cmem: 545653 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 57584 v(20), 34587 p * [DETAILS] Batch(61), VB(1124K), IB(202K) * phase time: 1742 ms * phase cmem: 448082 K * Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar\level.hom ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,10.628584)-(189.095306,5.934419,-25.614016) ! Invalid HOM triangle (212.306488,5.934419,-36.714821)-(205.469299,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (205.469299,5.934419,-36.714821)-(212.306488,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,-25.614016)-(189.095306,5.934419,10.628584) * phase time: 139 ms * phase cmem: 448110 K * phase time: 893 ms * phase cmem: 448269 K - Game configuring : Started - Game configuring : Finished * phase time: 61 ms * phase cmem: 462708 K Texture.size = 2378, i = 24, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Thread# 2 : Done! *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 10 *Spawning thread# 11 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 12 *Thread# 6 is for textures from 500 to 600 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Spawning thread# 16 *Thread# 9 is for textures from 800 to 900 *Spawning thread# 17 *Spawning thread# 18 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Spawning thread# 19 *Thread# 12 is for textures from 1100 to 1200 *Spawning thread# 20 *Spawning thread# 21 *Spawning thread# 22 *Thread# 13 is for textures from 1200 to 1300 *Spawning thread# 23 *Thread# 14 is for textures from 1300 to 1400 *Spawning thread# 24 Spawning threads: Done! readythreadscount = 1 *Thread# 15 is for textures from 1400 to 1500 *Thread# 15 : Done! * t-report - base: 2357, 517544 K * t-report - lmap: 21, 0 K * phase time: 36 ms *Thread# 16 is for textures from 1500 to 1600 *Thread# 16 : Done! *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 *Thread# 22 is for textures from 2100 to 2200 *Thread# 23 is for textures from 2200 to 2300 * phase cmem: 474146 K *Thread# 24 is for textures from 2300 to 2400 *Thread# 24 : Done! *Thread# 1 : Done! *Thread# 11 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 17 : Done! *Thread# 6 : Done! *Thread# 14 : Done! * phase time: 21268 ms * phase cmem: 476432 K * phase time: 31 ms * phase cmem: 476464 K * [win32]: free[2161616 K], reserved[96724 K], committed[1935900 K] * [ D3D ]: textures[787764 K] * [x-ray]: crt heap[476299 K], process heap[476304 K], game lua[44314 K], render[6150 K] * [x-ray]: economy: strings[41541 K], smem[14197 K] *Thread# 13 : Done! *Thread# 12 : Done! *Thread# 10 : Done! *Thread# 22 : Done! * Log file has been saved successfully! $ LA_DBG:[556610] level_weathers:presets level_weathers $ LA_DBG:[556610] level_weathers:r4 active $ LA_DBG:[556610] level_weathers:WeatherManager:__init: is dynamic = true : 22:20:56 ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 23 : Done! *Thread# 9 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! * Log file has been saved successfully! *Thread# 5 : Done! $ LA_DBG:[556610] garbage_cleaner:Cleaning garbage based on 27 ids. *Thread# 8 : Done! *Thread# 21 : Done! *Thread# 4 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 7 : Done! *Thread# 3 : Done! *Thread# 19 : Done! *Thread# 18 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 20 : Done! *MT Texture Loading Finished ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 492638 K * End of synchronization A[1] R[1] *** Game Loading Time: 137468 ms ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[2119404 K], reserved[78820 K], committed[1996016 K] * [ D3D ]: textures[1202544 K] * [x-ray]: crt heap[498247 K], process heap[498247 K], game lua[52551 K], render[12321 K] * [x-ray]: economy: strings[29462 K], smem[118424 K] $ LA_DBG:[740074] Game_Start: Engine v() , Game: v1.4006.gold(241220) $ LA_DBG:[740074] level_weathers:initing level_weathers $ LA_DBG:[740074] surge_manager:surge_manager inited $ LA_DBG:[740074] garbage_cleaner:init * Log file has been saved successfully! * phase time: 2799 ms * phase cmem: 504489 K * phase time: 76 ms * phase cmem: 503996 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36175 objects are successfully loaded $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[740074] se_monster:get_ini: check_distance=(false), min_distance=[150] ---Engine is freezed, saving log * Log file has been saved successfully! * Loading Store... $ LA_DBG:[740074] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[740074] load_storehouse: size=[16]/[5481]bytes : Build=[9448] $ LA_DBG:[740074] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[740074] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20747.246]kB $ LA_DBG:[740074] GameTime=[20:01:55] Map(25)=[la06_yantar], knowMaps=[11] * Log file has been saved successfully! * Game talk with the scientist in yantar - completed is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\talk with the scientist in yantar - completed.sav' (6.074s) * phase time: 6036 ms * phase cmem: 517521 K * phase time: 33 ms * phase cmem: 517380 K * phase time: 33 ms * phase cmem: 517379 K * [win32]: free[2113252 K], reserved[84084 K], committed[1996904 K] * [ D3D ]: textures[1172446 K] * [x-ray]: crt heap[516915 K], process heap[516915 K], game lua[43768 K], render[12227 K] * [x-ray]: economy: strings[46963 K], smem[28847 K] * Log file has been saved successfully! $ LA_DBG:[749633] level_weathers:presets level_weathers $ LA_DBG:[749633] level_weathers:r4 active $ LA_DBG:[749633] level_weathers:WeatherManager:__init: is dynamic = true : 20:03:02 * Log file has been saved successfully! $ LA_DBG:[749633] garbage_cleaner:Cleaning garbage based on 51 ids. ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 544350 K * End of synchronization A[1] R[1] *** Game Loading Time: 29428 ms ! item [add_skill_point] not found!! ! item [add_skill_point] not found!! ! item [add_skill_point] not found!! * [win32]: free[2087644 K], reserved[82844 K], committed[2023752 K] * [ D3D ]: textures[1226153 K] * [x-ray]: crt heap[542252 K], process heap[542252 K], game lua[51439 K], render[12249 K] * [x-ray]: economy: strings[42586 K], smem[145925 K] $ LA_DBG:[806998] Game_Start: Engine v() , Game: v1.4006.gold(241220) $ LA_DBG:[806998] level_weathers:initing level_weathers $ LA_DBG:[806998] surge_manager:surge_manager inited $ LA_DBG:[806998] garbage_cleaner:init * Log file has been saved successfully! * phase time: 1054 ms * phase cmem: 541647 K * phase time: 42 ms * phase cmem: 540681 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36095 objects are successfully loaded $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[806998] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[806998] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[806998] load_storehouse: size=[16]/[5521]bytes : Build=[9448] $ LA_DBG:[806998] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[806998] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20759.844]kB $ LA_DBG:[806998] GameTime=[16:18:43] Map(25)=[la06_yantar], knowMaps=[11] * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Game bring the tools to father diodor. - began is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\bring the tools to father diodor. - began.sav' (5.708s) * phase time: 5707 ms * phase cmem: 554542 K * phase time: 37 ms * phase cmem: 554528 K * phase time: 37 ms * phase cmem: 554527 K * [win32]: free[2080612 K], reserved[83564 K], committed[2030064 K] * [ D3D ]: textures[1198103 K] * [x-ray]: crt heap[554064 K], process heap[554064 K], game lua[43673 K], render[12250 K] * [x-ray]: economy: strings[50199 K], smem[37492 K] * Log file has been saved successfully! $ LA_DBG:[814431] level_weathers:presets level_weathers $ LA_DBG:[814431] level_weathers:r4 active $ LA_DBG:[814431] level_weathers:WeatherManager:__init: is dynamic = true : 16:19:35 * Log file has been saved successfully! $ LA_DBG:[814431] garbage_cleaner:Cleaning garbage based on 43 ids. * MEMORY USAGE: 555804 K * End of synchronization A[1] R[1] *** Game Loading Time: 16729 ms ! item [add_skill_point] not found!! ! item [add_skill_point] not found!! ! item [add_skill_point] not found!! ! Cannot find saved game ~#i#:send_task function started with staskstate: update. ! item [add_skill_point] not found!! $ LA_DBG:[880503] pdaSkills:uiPdaSkills:Dispatch(805378449, 1) $ LA_DBG:[882872] pdaSkills:uiPdaSkills:Dispatch(805378449, 0) ! ERROR: SV: can't find children [54019] of parent [414897848] ! [LUA] CScriptGameObject : cannot check visibility of dead object! * [win32]: free[2110504 K], reserved[100888 K], committed[1982848 K] * [ D3D ]: textures[1227441 K] * [x-ray]: crt heap[546992 K], process heap[546992 K], game lua[61160 K], render[15244 K] * [x-ray]: economy: strings[59025 K], smem[195762 K] $ LA_DBG:[1063102] Game_Start: Engine v() , Game: v1.4006.gold(241220) $ LA_DBG:[1063102] level_weathers:initing level_weathers $ LA_DBG:[1063102] surge_manager:surge_manager inited $ LA_DBG:[1063102] garbage_cleaner:init * Log file has been saved successfully! * phase time: 1110 ms * phase cmem: 554946 K * phase time: 57 ms * phase cmem: 554495 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36095 objects are successfully loaded $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1063102] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[1063102] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1063102] load_storehouse: size=[16]/[5521]bytes : Build=[9448] $ LA_DBG:[1063102] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1063102] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20759.844]kB $ LA_DBG:[1063102] GameTime=[16:18:43] Map(25)=[la06_yantar], knowMaps=[11] * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Game bring the tools to father diodor. - began is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\bring the tools to father diodor. - began.sav' (5.817s) * phase time: 5816 ms * phase cmem: 567862 K * phase time: 52 ms * phase cmem: 567649 K * phase time: 49 ms * phase cmem: 567648 K * [win32]: free[2104320 K], reserved[82260 K], committed[2007660 K] * [ D3D ]: textures[1199391 K] * [x-ray]: crt heap[567175 K], process heap[567175 K], game lua[43679 K], render[15244 K] * [x-ray]: economy: strings[71424 K], smem[44412 K] * Log file has been saved successfully! $ LA_DBG:[1070626] level_weathers:presets level_weathers $ LA_DBG:[1070626] level_weathers:r4 active $ LA_DBG:[1070626] level_weathers:WeatherManager:__init: is dynamic = true : 16:19:35 * Log file has been saved successfully! $ LA_DBG:[1070626] garbage_cleaner:Cleaning garbage based on 43 ids. * MEMORY USAGE: 565115 K * End of synchronization A[1] R[1] *** Game Loading Time: 13215 ms ! item [add_skill_point] not found!! ! Cannot find saved game ~#i#:send_task function started with staskstate: new. $ LA_DBG:[1247003] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1247003] Game_Save:BuildMod=[9448]:[16:40:10]:MemUsage=[41559.328]kB:TimeFactor=[7] $ LA_DBG:[1247003] task_manager:save:#tasks=[79]/[3],size=[1223] $ LA_DBG:[1247003] treasure_manager:save: #treasure=[42],size=[314] ~ Used 8 NetPacket(s) total objects 4179 total stored 68030b * Saving spawns... * Saving objects... * 36213 objects are successfully saved * Writing Store... $ LA_DBG:[1247003] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1247003] save_storehouse: size=[16]/[5296]bytes : Build=[9448] $ LA_DBG:[1247003] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game get the scientists package - began.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\get the scientists package - began.sav' Game save : 551.452942 milliseconds Screenshot : 0.001140 milliseconds ! Cannot find saved game ~#i#:send_task function started with staskstate: complete. $ LA_DBG:[1247621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1247621] Game_Save:BuildMod=[9448]:[16:40:14]:MemUsage=[41472.469]kB:TimeFactor=[7] $ LA_DBG:[1247621] task_manager:save:#tasks=[79]/[3],size=[1223] $ LA_DBG:[1247621] treasure_manager:save: #treasure=[42],size=[314] ~ Used 8 NetPacket(s) total objects 4179 total stored 68030b * Saving spawns... * Saving objects... * 36213 objects are successfully saved * Writing Store... $ LA_DBG:[1247621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1247621] save_storehouse: size=[16]/[5296]bytes : Build=[9448] $ LA_DBG:[1247621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game talk with the scientist in yantar - completed.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\talk with the scientist in yantar - completed.sav' Game save : 443.173126 milliseconds Screenshot : 0.001140 milliseconds ! item [add_skill_point] not found!! ! item [add_skill_point] not found!! ! ERROR: SV: can't find children [10398] of parent [403920104] ! ERROR: SV: can't find children [47108] of parent [404168904] ! [LUA] There is no spawn callback on object with id 60160 from object with id 10389! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11484! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10741! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10395! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11008! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11516! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11512! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11492! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11520! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11508! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11488! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10383! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10374! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10469! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10472! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10471! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11532! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11541! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10440! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11539! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11531! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10439! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11530! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11549! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10435! $ LA_DBG:[1400456] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1400456] Game_Save:BuildMod=[9448]:[16:58:04]:MemUsage=[41314.809]kB:TimeFactor=[7],Map=[25~>27] $ LA_DBG:[1400456] task_manager:save:#tasks=[79]/[3],size=[1223] $ LA_DBG:[1400456] treasure_manager:save: #treasure=[42],size=[314] ~ Used 4 NetPacket(s) total objects 2672 total stored 28615b * Saving spawns... * Saving objects... * 36212 objects are successfully saved * Writing Store... $ LA_DBG:[1400456] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1400456] save_storehouse: size=[16]/[5283]bytes : Build=[9448] $ LA_DBG:[1400456] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Alina_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\alina_autosave.sav' - Disconnect ! [LUA] There is no spawn callback on object with id 60160 from object with id 11795! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11660! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11631! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11583! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11564! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11562! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11561! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11559! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11557! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11556! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11554! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11553! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11552! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11550! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11548! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11546! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11544! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11543! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11529! ! [LUA] There is no spawn callback on object with id 60160 from object with id 11528! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10971! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10959! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10947! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10936! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10928! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10916! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10730! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10723! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10508! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10500! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10438! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10436! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10434! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10431! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10428! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10418! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10411! ! [LUA] There is no spawn callback on object with id 60160 from object with id 10403! - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[668460 K] "e:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 10 ms * phase cmem: 412492 K $ LA_DBG:[1400908] Game_Start: Engine v() , Game: v1.4006.gold(241220) $ LA_DBG:[1400908] level_weathers:initing level_weathers $ LA_DBG:[1400908] surge_manager:surge_manager inited $ LA_DBG:[1400908] garbage_cleaner:init * Log file has been saved successfully! * phase time: 472 ms * phase cmem: 404725 K * phase time: 52 ms * phase cmem: 404682 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36212 objects are successfully loaded $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1400908] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[1400908] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1400908] load_storehouse: size=[16]/[5283]bytes : Build=[9448] $ LA_DBG:[1400908] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1400908] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20762.736]kB $ LA_DBG:[1400908] GameTime=[16:58:04] Map(27)=[la08_deadcity], MapSaved(25)=[la06_yantar], knowMaps=[11] * Log file has been saved successfully! * Game alina_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\alina_autosave.sav' (5.818s) * phase time: 5817 ms * phase cmem: 426810 K * phase time: 69 ms * phase cmem: 426732 K * client : connection accepted - <> * phase time: 74 ms * phase cmem: 426780 K * phase time: 58 ms * phase cmem: 426778 K * phase time: 679 ms * phase cmem: 509247 K * phase time: 1644 ms * phase cmem: 566835 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 64854 verts, 2026 Kb * [Loading VB] 17579 verts, 549 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 17898 verts, 559 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 29485 verts, 921 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 977256 indices, 1908 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 38894 verts, 455 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 439440 indices, 858 Kb * phase time: 1736 ms * phase cmem: 632080 K * phase time: 223 ms * phase cmem: 637536 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 56059 v(20), 34831 p * [DETAILS] Batch(61), VB(1094K), IB(204K) * phase time: 260 ms * phase cmem: 647234 K * Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity\level.hom * phase time: 127 ms * phase cmem: 653010 K * phase time: 168 ms * phase cmem: 658788 K - Game configuring : Started - Game configuring : Finished * phase time: 98 ms * phase cmem: 676688 K Texture.size = 2714, i = 28, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 21 *Spawning thread# 22 *Spawning thread# 23 *Spawning thread# 24 *Spawning thread# 25 *Spawning thread# 26 *Spawning thread# 27 *Spawning thread# 28 *Thread# 3 is for textures from 200 to 300 Spawning threads: Done! readythreadscount = 0 * t-report - base: 2698, 628368 K * t-report - lmap: 16, 0 K * phase time: 87 ms *Thread# 1 : Done! * phase cmem: 693913 K *Thread# 4 is for textures from 300 to 400 *Thread# 6 is for textures from 500 to 600 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 17 : Done! *Thread# 18 is for textures from 1700 to 1800 *Thread# 18 : Done! *Thread# 19 is for textures from 1800 to 1900 *Thread# 19 : Done! *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 *Thread# 22 is for textures from 2100 to 2200 *Thread# 23 is for textures from 2200 to 2300 *Thread# 24 is for textures from 2300 to 2400 *Thread# 25 is for textures from 2400 to 2500 *Thread# 26 is for textures from 2500 to 2600 *Thread# 27 is for textures from 2600 to 2700 *Thread# 27 : Done! *Thread# 28 is for textures from 2700 to 2800 *Thread# 28 : Done! *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 5 is for textures from 400 to 500 *Thread# 2 : Done! *Thread# 3 : Done! *Thread# 8 : Done! *Thread# 13 : Done! *Thread# 16 : Done! *Thread# 26 : Done! *Thread# 12 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 15 : Done! *Thread# 24 : Done! *Thread# 14 : Done! * phase time: 19357 ms *Thread# 7 : Done! * phase cmem: 582582 K * phase time: 73 ms * phase cmem: 582587 K * [win32]: free[2021700 K], reserved[104608 K], committed[2067932 K] * [ D3D ]: textures[1095209 K] * [x-ray]: crt heap[582144 K], process heap[582183 K], game lua[43915 K], render[15456 K] * [x-ray]: economy: strings[105987 K], smem[44596 K] *Thread# 20 : Done! *Thread# 25 : Done! * Log file has been saved successfully! *Thread# 9 : Done! *Thread# 11 : Done! $ LA_DBG:[1435950] level_weathers:presets level_weathers $ LA_DBG:[1435950] level_weathers:r4 active $ LA_DBG:[1435950] level_weathers:WeatherManager:__init: is dynamic = true : 17:02:09 *Thread# 5 : Done! * Log file has been saved successfully! $ LA_DBG:[1435950] garbage_cleaner:Cleaning garbage based on 37 ids. ---Engine is freezed, saving log *Thread# 21 : Done! * Log file has been saved successfully! *Thread# 4 : Done! *Thread# 23 : Done! *Thread# 22 : Done! *Thread# 10 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 6 : Done! *MT Texture Loading Finished ---Engine is freezed, saving log * Log file has been saved successfully! ! Cannot find saved game ~#i#:send_task function started with staskstate: new. $ LA_DBG:[1450520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1450520] Game_Save:BuildMod=[9448]:[17:03:51]:MemUsage=[32687.355]kB:TimeFactor=[7] $ LA_DBG:[1450520] task_manager:save:#tasks=[79]/[3],size=[1223] $ LA_DBG:[1450520] treasure_manager:save: #treasure=[42],size=[314] ~ Used 4 NetPacket(s) total objects 3908 total stored 29867b * Saving spawns... * Saving objects... * 36212 objects are successfully saved * Writing Store... $ LA_DBG:[1450520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1450520] save_storehouse: size=[16]/[5173]bytes : Build=[9448] $ LA_DBG:[1450520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game meet the guard - began.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\meet the guard - began.sav' Game save : 1247.850586 milliseconds Screenshot : 0.000570 milliseconds ! Cannot find saved game ~#i#:send_task function started with staskstate: update. * MEMORY USAGE: 582967 K * End of synchronization A[1] R[1] *** Game Loading Time: 58548 ms * [win32]: free[1881640 K], reserved[92076 K], committed[2220524 K] * [ D3D ]: textures[1342816 K] * [x-ray]: crt heap[571708 K], process heap[571708 K], game lua[43701 K], render[15510 K] * [x-ray]: economy: strings[90457 K], smem[93616 K] - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[712374 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 4 * : 1: ui\cop\ui_actor_hint_wnd * : 1: ui\cop\ui_actor_sleep_screen * : 1: ui\ui_common * : 1: ui\ui_icon_equipment * RM_Dump: rtargets : 0 * RM_Dump: vs : 1 * : 4: stub_notransform_t * RM_Dump: ps : 1 * : 4: stub_default * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 4 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 4 * RM_Dump: v_elements: 4 * RM_Dump: v_shaders : 4 refCount:pBaseZB 1 refCount:pBaseRT 1 ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log refCount:m_pSwapChain 1 DeviceREF: 22 refCount:m_pAdapter 1 ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log