* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3191.00 mhz, 24-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 32479 files cached, 5441Kb memory used. Init FileSystem 1.024431 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4042544 K], reserved[51728 K], committed[99968 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7762 K], process heap[1811 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1415 K], smem[0 K] Executing config-script "c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia [c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:152]: Intel(R) HD Graphics * GPU driver: 10.18.10.4425 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1783 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * DVB created: 1536K * DIB created: 512K count of .thm files=78 load time=42 ms * distortion: used, dev(30),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\ambient\rain.ogg ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\ambient\horror_grind_echo1.ogg ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\nature\thunder-0.ogg ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\nature\thunder-1.ogg ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\nature\thunder-2.ogg ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\nature\thunder-3.ogg ! Invalid 'hemi_color' in env-section 'default_weather_01' Loading DLL: xrGameSpy.dll Executing config-script "c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded. * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1920x1080 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 *** RESET [0 ms] * MEMORY USAGE: 85831 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1920x1080 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 *** RESET [271 ms] "c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" -nointro * phase time: 0 ms * phase cmem: 86136 K Ładowanie obiektów... Loading objects... Loading models... * [prefetch] time: 8834 ms * [prefetch] memory: 87845Kb * phase time: 8861 ms * phase cmem: 160038 K SERWER: Rozpoczynanie... * phase time: 40 ms * phase cmem: 148466 K SERWER: Wczytywanie symulatora Alife... * phase time: 5 ms * phase cmem: 148466 K Tworzenie nowej gry... * Creating new game... * Loading spawn registry... * 7158 spawn points are successfully loaded * Saving spawns... * Saving objects... * 9926 objects are successfully saved * Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 947 ms * phase cmem: 172607 K SERVER: Łączenie... MaxPlayers = 32 * phase time: 12 ms * phase cmem: 172624 K KLIENT: Łączenie z localhost... Player not found * client : connection accepted - <> * phase time: 7 ms * phase cmem: 172649 K Otwieranie strumienia... * phase time: 5 ms * phase cmem: 172649 K Wczytywanie CFORM... * phase time: 2281 ms * phase cmem: 245316 K Wczytywanie shaderów... * phase time: 232 ms * phase cmem: 249920 K Wczytywanie danych geometrycznych... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * phase time: 239 ms * phase cmem: 250307 K Wczytywanie przestrzennej bazy danych... * phase time: 642 ms * phase cmem: 254227 K Wczytywanie detali... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 42 ms * phase cmem: 254269 K Wczytywanie stref i portali... * Loading HOM: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l01_escape\level.hom * phase time: 11 ms * phase cmem: 254426 K Wczytywanie obiektów SI... - Loading music tracks from 'l01_escape_musics'... ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\music\amb02_l.ogg ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\music\amb02_r.ogg * phase time: 10 ms * phase cmem: 254456 K KLIENT: Odradzanie... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml] [16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 189 ms * phase cmem: 261954 K Wczytywanie tekstur... * t-report - base: 940, 284203 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 669 ms * phase cmem: 261954 K KLIENT: Synchronizacja... * phase time: 8 ms * phase cmem: 261954 K * [win32]: free[3110772 K], reserved[127588 K], committed[955880 K] * [ D3D ]: textures[294444 K] * [x-ray]: crt heap[261954 K], process heap[449201 K], game lua[16198 K], engine lua[225 K], render[0 K] * [x-ray]: economy: strings[2987 K], smem[27543 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_1.ogg ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_2.ogg ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_3.ogg ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_4.ogg ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_5.ogg ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_6.ogg ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_7.ogg ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_8.ogg ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\harmonica_9.ogg ! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\ambient\fire2.ogg [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * MEMORY USAGE: 289867 K * Saving spawns... * Saving objects... * 10097 objects are successfully saved * Game Klient_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\klient_quicksave.sav' * Saving spawns... * Saving objects... * 10494 objects are successfully saved * Game Klient_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\klient_quicksave.sav' * Saving spawns... * Saving objects... * 10494 objects are successfully saved * Game Klient_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\klient_quicksave.sav' [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Saving spawns... * Saving objects... * 10501 objects are successfully saved * Game Klient_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\klient_quicksave.sav' [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[grenade.xml] returns [grenade.xml] * Saving spawns... * Saving objects... * 10501 objects are successfully saved * Game Klient_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\klient_quicksave.sav' [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] * Saving spawns... * Saving objects... * 10501 objects are successfully saved * Game Klient_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\klient_quicksave.sav' * Saving spawns... * Saving objects... * 10501 objects are successfully saved * Game Klient_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\klient_quicksave.sav' FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\dialog_manager.script:287: attempt to index local 'tbl' (a nil value) stack trace: