* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3192.00 mhz, 27-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 45918 files cached, 6915Kb memory used. Init FileSystem 0.993684 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll using OGSE.DLL rev.64 build Mar 29 2016 Loaded: extensions\ogse.dll Loading DLL: xrGame.dll * [win32]: free[4038960 K], reserved[44248 K], committed[111032 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[11005 K], process heap[1823 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[4885 K], smem[0 K] Executing config-script "c:\gog games\program files (x86)\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia [c:\gog games\program files (x86)\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\gog games\program files (x86)\gamedata\config\rspec_low.ltx"... [c:\gog games\program files (x86)\gamedata\config\rspec_low.ltx] successfully loaded. Executing config-script "c:\gog games\program files (x86)\gamedata\config\default_controls.ltx"... [c:\gog games\program files (x86)\gamedata\config\default_controls.ltx] successfully loaded. [c:\gog games\program files (x86)\_appdata_\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... Loaded: extensions\ogse.dll * GPU [vendor:8086]-[device:152]: Intel(R) HD Graphics * GPU driver: 10.18.10.4425 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1768 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_noblend' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'def_shaders\lod_old' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' ! Version conflict in shader 'selflight' ! Version conflict in shader 'selflight_static' count of .thm files=1039 load time=52 ms * NULLRT supported * ...and used * HWDST/PCF supported and used Shadow Map resolution: 2048x2048 OS VERSION: VISTA OR ABOVE - r__tf_aniso 6 - r2_tf_mipbias 0.12 --SetLogCallback to file c:\gog games\program files (x86)\_appdata_\logs\_ogse.log Loaded: extensions\ogse.dll file: . file: .. file: LuaXML_lib.dll --try to load LuaXML_lib.dll fname: LuaXML_lib ~~ loaded file: ogse.dll --try to load ogse.dll fname: ogse open_global_ns - start open_global_ns - end ~~ loaded file: ogse.pdb file: xp ~~ _G : os.clock() = 3.2550001144409 math.randomseed() !!OGSE_vers = Final 2.10 Revised(26/06/2016)** !!INFO: LuaXML library loading successful. Starting engine... Loading DLL: xrGameSpy.dll [INTEGRITY CHECK] books [INTEGRITY CHECK] creatures [INTEGRITY CHECK] game_maps_single.mus [INTEGRITY CHECK] localization.ltx [INTEGRITY CHECK] misc [INTEGRITY CHECK] mp [INTEGRITY CHECK] text [INTEGRITY CHECK] tuning [INTEGRITY CHECK] ui [INTEGRITY CHECK] weapons [INTEGRITY CHECK] gulag_garbage.script [INTEGRITY CHECK] news_data.script [INTEGRITY CHECK] news_main_data.script [INTEGRITY CHECK] news_main_new.script [INTEGRITY CHECK] news_main_spawn.script [INTEGRITY CHECK] ogse_car_trade.script [INTEGRITY CHECK] tasks_functor.script [INTEGRITY CHECK] ui_yan_random_quest_wnd.script [INTEGRITY CHECK] xr_companion.script [INTEGRITY CHECK] _change_list.script [INTEGRITY CHECK] GAME ARCHIVES EXISTS * DVB created: 6144K * DIB created: 512K - r__tf_aniso 6 - r2_tf_mipbias 0.12 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 *** RESET [318 ms] "c:\gog games\program files (x86)\bin\xr_3da.exe" -nointro -noprefetch * phase time: 0 ms * phase cmem: 128413 K [S] * phase time: 28 ms * phase cmem: 107800 K [S.] --SetLogCallback to file c:\gog games\program files (x86)\_appdata_\logs\_ogse.log Loaded: extensions\ogse.dll file: . file: .. file: LuaXML_lib.dll --try to load LuaXML_lib.dll fname: LuaXML_lib ~~ loaded file: ogse.dll --try to load ogse.dll fname: ogse open_global_ns - start open_global_ns - end ~~ loaded file: ogse.pdb file: xp ~~ _G : os.clock() = 8.3479995727539 math.randomseed() !!OGSE_vers = Final 2.10 Revised(26/06/2016)** !!INFO: LuaXML library loading successful. ! Cannot find saved game ~~~ sandbox initialized * Log file has been saved successfully! * phase time: 50 ms * phase cmem: 108007 K [S.T.] * phase time: 1 ms * phase cmem: 108007 K [S.T.A.L.K.] * Creating new game... * Loading spawn registry... * 11630 spawn points are successfully loaded FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 342 [error]Description : [error]Arguments : Can't open section 'wpn_awm' stack trace: