* Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz [GenuineIntel], F6/M12/S3, 3192.00 mhz, 29-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/4 Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\spawns.db0. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\textures.db6. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la21_generators_2.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\fix_water_radeon.xdb0. Processing archive mods\ladc_prm_weapon_pack.xdb0. Processing archive mods\ladc_prm_weapon_pack.xdb1. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\mod_autumn.xdb0. Processing archive mods\mod_closed_crosshairs.xdb0. Processing archive mods\mod_extended_weather.xdb0. Processing archive mods\mod_extended_weather.xdb1. Processing archive mods\mod_old_sidor.xdb0. Processing archive mods\mod_recolored_duty.xdb0. Processing archive mods\mod_shaders_r1.xdb0. Processing archive mods\mod_super_dark_nights.xdb0. FS: 54010 files cached, 6460Kb memory used. Init FileSystem 0.539501 sec Lost Alpha 'xrCore' build 7394, May 5 2019 EH: 19425D6A13FB89D241FC4B2CACC9E664 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4045988 K], reserved[54068 K], committed[94184 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17047 K], process heap[17047 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8707 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Głośniki (Realtek High Definition Audio), spec. 1.1 3. Generic Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 Executing config-script "gamedata\config\default_controls.ltx"... ! Unknown command: r3_water_reflections [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_high.ltx"... ~ Invalid syntax in call to 'r__detail_density' ~ Valid arguments: float value in range [0.1800,0.5000] [gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... ! Unknown command: r3_water_reflections [gamedata\config\default_controls.ltx] successfully loaded. [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1C81]: NVIDIA GeForce GTX 1050 * GPU driver type: hardware * CREATE: DeviceREF: 3 * Texture memory: 1958 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 1605 Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 68 * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3741448 K], reserved[85244 K], committed[367548 K] * [ D3D ]: textures[144 K] * [x-ray]: crt heap[133745 K], process heap[133745 K], game lua[3366 K], render[163 K] * [x-ray]: economy: strings[8028 K], smem[0 K] "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -ss_tga -developer * phase time: 1 ms * phase cmem: 155938 K $ Frame [9645]; : Game_Start: Engine ver. Release(7394), Game: v1.4007.gold(181128)(7235) $ Frame [9645]; : level_weathers:initing level_weathers $ Frame [9645]; : surge_manager:surge_manager inited $ Frame [9645]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 278 ms * phase cmem: 159746 K * phase time: 7 ms * phase cmem: 159741 K * Loading spawn registry... * 26451 spawn points are successfully loaded * Loading objects... * 38963 objects are successfully loaded $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9647]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9647]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [9647]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [9647]; : load_storehouse: size=[18]/[5811]bytes : Build=[7235] $ Frame [9647]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [9647]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[20983.594]kB $ Frame [9647]; : GameTime=[01:50:20] Map(44)=[la18_damned], knowMaps=[22] * Log file has been saved successfully! * Game 514 is successfully loaded from file 'appdata\savedgames\514.sav' (5.137s) * phase time: 5136 ms * phase cmem: 228551 K * phase time: 15 ms * phase cmem: 228556 K * client : connection accepted - <> * phase time: 11 ms * phase cmem: 228597 K * phase time: 27 ms * phase cmem: 232740 K * phase time: 99 ms * phase cmem: 290958 K * phase time: 1752 ms * phase cmem: 392474 K * [Loading VB] 65336 verts, 2041 Kb * [Loading VB] 64433 verts, 2013 Kb * [Loading VB] 28772 verts, 899 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 45813 verts, 1431 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65446 verts, 2045 Kb * [Loading VB] 12965 verts, 405 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 275613 indices, 538 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 37278 verts, 436 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 447741 indices, 874 Kb * phase time: 2703 ms * phase cmem: 320684 K * phase time: 19 ms * phase cmem: 325043 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 33062 v(20), 18178 p * [DETAILS] Batch(61), VB(645K), IB(106K) * phase time: 201 ms * phase cmem: 325113 K * Loading HOM: gamedata\levels\la18_damned\level.hom * phase time: 22 ms * phase cmem: 325450 K * phase time: 24 ms * phase cmem: 321393 K - Game configuring : Started - Game configuring : Finished * phase time: 25 ms * phase cmem: 331923 K ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * t-report - base: 1925, 1538964 K * t-report - lmap: 11, 11265 K * phase time: 61115 ms * phase cmem: 357021 K * phase time: 1623 ms * phase cmem: 359196 K * phase time: 25 ms * phase cmem: 359196 K * [win32]: free[1555296 K], reserved[82224 K], committed[2556720 K] * [ D3D ]: textures[1567535 K] * [x-ray]: crt heap[359196 K], process heap[359196 K], game lua[54256 K], render[204 K] * [x-ray]: economy: strings[31018 K], smem[2205 K] * Log file has been saved successfully! $ Frame [9672]; : level_weathers:presets level_weathers $ Frame [9672]; : level_weathers:WeatherManager:__init: is dynamic = true : 01:58:59 * Log file has been saved successfully! $ Frame [9672]; : garbage_cleaner:Cleaning garbage based on 18 ids. ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! $ Frame [9674]; : level_weathers:Selecting next_weather: [af_clear] * MEMORY USAGE: 427094 K * End of synchronization A[1] R[1] *** Game Loading Time: 92885 ms * [win32]: free[1503340 K], reserved[89344 K], committed[2601556 K] * [ D3D ]: textures[1803631 K] * [x-ray]: crt heap[436212 K], process heap[436212 K], game lua[38845 K], render[3729 K] * [x-ray]: economy: strings[23982 K], smem[64316 K] $ Frame [12687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [12687]; : Game_Save:BuildMod=[7235]:[02:05:46]:MemUsage=[32039.809]kB:TimeFactor=[7] $ Frame [12687]; : task_manager:save:#tasks=[79]/[0],size=[1272] $ Frame [12687]; : treasure_manager:save: #treasure=[41],size=[307] ~ Used 3 NetPacket(s) total objects 1491 total stored 22112b * Saving spawns... * Saving objects... * 38962 objects are successfully saved * Writing Store... $ Frame [12687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [12687]; : save_storehouse: size=[18]/[5808]bytes : Build=[7235] $ Frame [12687]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game 515.sav is successfully saved to file 'appdata\savedgames\515.sav' Game save : 311.951782 milliseconds Screenshot : 0.001924 milliseconds stack trace: [error][ 126] : Nie można odnaleźć określonego modułu.