[logic]
active = walker1
combat_ignore =  combat_ignore
 
[danger_ignore]
ignore_distance = 0

[walker1] 
path_look = swamp_hunter_look  
path_walk = swamp_hunter_walk 
meet = meet
on_info = {+chimera_gotova} remark1
combat_ignore_cond = {=check_fighting(15018)}
danger = danger_condition

[remark1]
anim = guard 
no_move = true
target = actor
meet = meet
combat_ignore_cond = {=check_fighting(15018)}
danger = danger_condition

[meet]
meet_state		= 5|guard
meet_state_wpn	= 5|guard
victim = 5|actor
victim_wpn = 5|actor
use = true
use_wpn = true

[danger_condition]
ignore_distance = 0

[smart_terrains]
none = true 

