[wpn_desert_eagle]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency		= 
$spawn                   			= "weapons\deserteagle"
$npc                     			= on
$prefetch 		         		= 8
scheduled                			= off
cform                    			= skeleton
class                    				= WP_PM
min_radius               			= 0
max_radius               		= 50

inv_name	        				= wp_desert_eagle
inv_name_short				= wp_desert_eagle
description						= enc_weapons1_wpn-desert-eagle

upg = nil
upg_last = nil

cost									= 15000
inv_weight						= 1.90

visual                   			= weapons\desert_eagle\wpn_desert_eagle.ogf

;ef_main_weapon_type		= 3
ef_weapon_type				= 5

holder_range_modifier		= 1
holder_fov_modifier			= 1

hand_dependence		     	= 1
single_handed					= 1

sprint_allowed					= true

slot 			         				= 1
animation_slot			 		= 1

inv_grid_width					= 2
inv_grid_height				= 1
inv_grid_x						= 14
inv_grid_y						= 8

kill_msg_x						= 161
kill_msg_y						= 153
kill_msg_width					= 37
kill_msg_height					= 38

ammo_limit		         		= 120
ammo_current		     		= 96
ammo_elapsed		     		= 8

ph_mass							= 2


;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base			= 0.37  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed        	 		= 0.0
cam_relax_speed_ai      		= 360
cam_dispersion         	 		= 2.55
cam_step_angle_horz			= 1.50
cam_dispersion_inc				= 0.25
cam_dispertion_frac				= 1.50
cam_max_angle					= 180.0
cam_max_angle_horz			= 180.0

fire_dispersion_condition_factor 	= 2.000
misfire_probability 				= 0.0045
misfire_condition_k				= 0.15
condition_shot_dec 				= 0.00026
;-----------------------------------------------------------------------------------



;-----Ballistics, Handling & Accuracy-----;
hit_power                			= 1.5
hit_impulse		        		= 200
hit_type 					= fire_wound

silencer_hit_power       	= 1.025
silencer_hit_impulse	 		= 1
silencer_fire_distance   	= 300
silencer_bullet_speed	 	= 405

fire_distance            		= 350
bullet_speed						= 640
rpm                      			= 300

ammo_mag_size				= 8
ammo_class		 				= ammo_11.43x23_fmj, ammo_11.43x23_hydro
fire_modes						= 1
	
tri_state_reload				= off

control_inertion_factor		= 1.00f

handling_factor					= 1.00
use_aim_bullet					= true
time_to_aim						= 0.50

PDM_disp_base 					= 1.50
PDM_disp_vel_factor 		= 0.50
PDM_disp_accel_factor 		= 1.25
PDM_crouch	 					= 0.25
PDM_crouch_no_acc 			= 0.25


;-----Sights & Attachments-----;
;--Scope & Sight--
zoom_enabled					= true

scope_status						= 0
scope_name 						= wpn_addon_scope
scope_x 							= 42
scope_y 							= 3

scope_zoom_factor 			= 70;	= 90.0
;max_zoom_factor			= 5
;scope_texture					= wpn\wpn_crosshair_g36

;--Silencer--
silencer_status					= 2

silencer_name  				= wpn_addon_silencer
silencer_x 						= 58
silencer_y 						= -14

;--Grenade Launcher--
grenade_launcher_status	= 0
;grenade_vel					= 76
;grenade_class					= ammo_m209

grenade_launcher_name 	= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 130
grenade_launcher_y 			= 31


;-----Sounds, Particles, Muzzleflash & Miscellaneous-----;

snd_draw					= weapons\draw
snd_holster					= weapons\holster
snd_shoot					= weapons\deagle\shot1
snd_empty					= weapons\empty
snd_reload					= weapons\deagle\reload
snd_close					= weapons\draw
snd_silncer_shot			        = weapons\silshot\Deagle

rpm_empty_click 	 			= 200

light_disabled					= false

light_color		 				= 0.6,0.5,0.3
light_range		 				= 3.0
light_var_color		 			= 0.05
light_var_range		 		= 0.5
light_time 		 				= 0.2

silencer_light_color			= 0.6,0.5,0.3
silencer_light_range			= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 			= 0.2

flame_particles		    = weapons\generic_weapon05
smoke_particles			= weapons\generic_shoot_00

;silencer_smoke_particles 	= weapons\generic_shoot_00

shell_point		 				= 0.0, 0.133, 0.06
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 				= weapons\generic_shells

normal                   			= 0, 1, 0
position         	    			= -0.021, -0.09, 0.0
orientation              			= 0, 0, 0

direction                			= 0, 0, 1

fire_point               			= -0.0050,0.1300,0.2200

weapon_remove_time		= 1000

;strap_position         			= -0.1,-0.45,0.2
;strap_orientation      		= 1.57,0,0
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1


hud                      				= wpn_desert_eagle_hud
[wpn_desert_eagle_hud]
shell_point						= -0.000000,0.040000,-0.235000
fire_point							= 0.000000,0.010000,-0.310000
fire_bone                			= muzzle
orientation              			= 3,2,0
position                			= 0.1,-0.06,0.0
visual                   			= weapons\desert_eagle\wpn_desert_eagle_hud.ogf

anim_holster						= holster
anim_idle							= idle
anim_empty						= empty
anim_reload						= reload
;anim_reload					= reload_full
anim_reload_empty			= reload
anim_draw						= draw
anim_draw_empty			= draw_empty
anim_shoot						= shoot
anim_shot_last					= shoot_last
anim_close						= holster
anim_idle_aim					= idle_aim
anim_idle_sprint				= idle_sprint

zoom_hide_crosshair			= true
zoom_rotate_time			= 0.2
rotate_time						= 0.2
zoom_offset						= -0.0999,0.053,0.0
zoom_rotate_x					= 0.046
zoom_rotate_y					= 0.0487

allow_inertion					= true



