

;---------------------------------------------------------------------------------------------
;		КОСТЮМ БАНДИТА
;---------------------------------------------------------------------------------------------
[bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\hero\stalker_novice.ogf

ef_equipment_type	= 3

inv_name			= bandit_outfit_name
inv_name_short		= bandit_outfit_name
description			= bandit_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 33
full_icon_name		= npc_icon_bandit_outfit

cost				= 9000
slot				= 6
full_scale_icon		= 14,10			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_bandit_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.0
wound_protection				= 0.15
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.15

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.02
shock_immunity				= 0.00
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;---------------------------------------------------------------------------------------------
;		КОЖАНЫЙ ПЛАЩ МАСТЕРА
;---------------------------------------------------------------------------------------------
[leather_raincoat]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\bandit\stalker_bandit_master.ogf

ef_equipment_type	= 3

inv_name			= leather_raincoat_name
inv_name_short		= leather_raincoat_name
description			= leather_raincoat_description
inv_weight			= 4.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 33
full_icon_name		= npc_icon_leather_raincoat
nightvision_sect	= effector_nightvision_tactical_better

cost				= 35000
slot				= 6
full_scale_icon		= 14,10			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_leather_raincoat_immunities

; NO RESISTANCE
burn_protection 				= 0.2
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.25
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.2
explosion_protection 			= 0.25
fire_wound_protection  			= 0.35

bones_koeff_protection = gilet_antigas_damage

[sect_leather_raincoat_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.00
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015


---------------------Прочность---------------------

[leather_raincoat_aa]:leather_raincoat
description			= leather_aa
full_icon_name		= npc_icon_leather_raincoat_m1
inv_grid_x			= 33
inv_grid_y			= 32
inv_weight		        = 5.5
fire_wound_protection  		= 0.4
immunities_sect			= sect_plash_aa_immunities
upg				= aa	

[sect_plash_aa_immunities]:sect_leather_raincoat_immunities
fire_wound_immunity		= 0.01

[leather_raincoat_ab]:leather_raincoat_aa
description			= leather_ab
inv_grid_x			= 33
inv_grid_y			= 32
inv_weight		        = 6.5
strike_protection 		= 0.35
wound_protection		= 0.4
explosion_protection 		= 0.45
upg				= ab

[leather_raincoat_ac]:leather_raincoat_ab
description			= leather_ac
inv_grid_x			= 33
inv_grid_y			= 32
inv_weight		        = 7.0
fire_wound_protection  		= 0.45
upg				= ac
immunities_sect			= sect_plash_ac_immunities

[sect_plash_ac_immunities]:sect_leather_raincoat_immunities
strike_immunity			= 0.006
explosion_immunity		= 0.02
wound_immunity			= 0.02


------------------Химзащита---------------------


[leather_raincoat_ba]:leather_raincoat
description			= leather_ba
full_icon_name		= npc_icon_leather_raincoat_m1
inv_grid_x			= 33
inv_grid_y			= 32
burn_protection 		= 0.35
upg				= ba

[leather_raincoat_bb]:leather_raincoat_ba
description			= leather_bb
inv_grid_x			= 33
inv_grid_y			= 32
chemical_burn_protection 	= 0.35
upg				= bb
immunities_sect			= sect_plash_bb_immunities

[sect_plash_bb_immunities]:sect_leather_raincoat_immunities
chemical_burn_immunity		= 0.02

[leather_raincoat_bc]:leather_raincoat_bb
description			= leather_bc
inv_grid_x			= 33
inv_grid_y			= 32
radiation_protection 		= 0.5
upg				= bc


;---------------------------------------------------------------------------------------------
;		ПЛАЩ ВЕТЕРАНА
;---------------------------------------------------------------------------------------------
[raincoat]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\bandit\stalker_bandit_veteran.ogf

ef_equipment_type	= 3

inv_name			= raincoat_name
inv_name_short		= raincoat_name
description			= raincoat_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 33
full_icon_name		= npc_icon_band
nightvision_sect	= effector_nightvision_tactical_better

cost				= 100000
slot				= 6
full_scale_icon		= 14,10			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_raincoat_immunities

; NO RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.2
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.15
explosion_protection 			= 0.2
fire_wound_protection  			= 0.25

bones_koeff_protection = kurtka_antigas_damage

[sect_raincoat_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.00
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

