[logic]
active = remark1
combat_ignore = combat_ignore
on_death = death

[remark1]
anim = wait
meet = meet
on_info = {+varjag_dialog_8_end} walker1

[walker1]
path_walk = varjag_mil_walk
path_look = varjag_mil_look
combat_ignore_cond = always
meet = no_meet
danger = danger_condition
on_info = {+varjag_dialog_mil} remark2

[remark2]
anim = wait
meet = meet

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[danger_condition]
ignore_distance = 0

[death]
on_info = %+varjag_dead%

[smart_terrains]
none = true