[smart_terrains]
none = true

[logic]
active = remark@sit
combat_ignore = combat_ignore

[meet]
meet_state = 5| hello@talk_hello| 3| wait@wait| 2| ward@wait
meet_state_wpn = 5| hello@talk_hello| 3| threat@threat_weap
victim = 7| actor
victim_wpn = 9| actor
use = true
use_wpn = false

[remark@sit]
anim = sit_ass
no_move = true
target = nil
meet = meet
combat_ignore_cond  = always
on_timer = 20000 | remark@sit2

[remark@sit2]
anim = eat_energy
no_move = true
target = nil
meet = meet
combat_ignore_cond  = always
on_timer = 17000 | remark@sit3

[remark@sit3]
anim = sit_ass
no_move = true
target = nil
meet = meet
combat_ignore_cond  = always
on_timer = 12000 | remark@sit4

[remark@sit4]
anim = guitar
no_move = true
target = nil
meet = meet
combat_ignore_cond  = always
on_timer = 27000 | remark@sit5

[remark@sit5]
anim = sit_ass
no_move = true
target = nil
meet = meet
combat_ignore_cond  = always
on_timer = 10000 | remark@sit6

[remark@sit6]
anim = eat_kolbasa
no_move = true
target = nil
meet = meet
combat_ignore_cond  = always
on_timer = 18000 | remark@sit7

[remark@sit7]
anim = sleep_sit
no_move = true
target = nil
meet = meet
combat_ignore_cond  = always
on_timer = 33000 | remark@sit

















