[logic]
active = remark1
danger = danger_ignore
combat_ignore = combat_ignore
on_death = death

[danger_ignore]
ignore_distance = 30

[death]
on_info = {=killed_by_actor} %+pre_soldier_dead%

[remark1]
no_move = true
combat_ignore_cond  = {-pre_soldier_dead =actor_in_specops_outfit}

[smart_terrains] 
none = true

