[wpn_sayga]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\sayga12k_sk2"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_arsenal_sayga12k

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

upg = nil
upg_last = nil

cost					= 16000

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 8
ammo_class		 		= ammo_12x70_buck,ammo_12x76_zhekan,ammo_12x76_dart,ammo_dartbox
fire_modes				= 1

hand_dependence		 	= 1
single_handed			= 0

inv_name				= ars-sayga12k
inv_name_short			= ars-sayga12k
inv_weight				= 3.5

inv_grid_width				= 5
inv_grid_height			= 2
inv_grid_x				= 26
inv_grid_y				= 14

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.2		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.25f

;отдача
cam_relax_speed         		= 0		;скорость возврата в исходное положение
cam_relax_speed_ai         		= 120.71
cam_dispersion          		= 3		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 8	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 2.3;1		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0001	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point             	=  0,0.216,0.615
flame_particles			= weapons\generic_weapon05
shell_particles	 		= amik\weapons\12x70_r

shell_point		 		= 0,0.216,0.174
shell_dir		 		= 0.0, 1.0, 0.0

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

hit_power                	= 1.52		; size of damage by bullet
hit_impulse		 			= 200		; size of physic impulse by bullet	
hit_type 					= fire_wound 	; [] type of the wound
fire_distance            	= 80		; maximum fire distance that bullet can fly
bullet_speed				= 420		; starting bullet speed
rpm                      	= 400		; max round per minute


use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       	= 1.60
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 50
silencer_bullet_speed	 	= 250

hud                     = wpn_sayga12k_sk2_hud
normal                  = 0, 1, 0
position         	    = -0.026,-0.172,0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  =  weapons\sayga\wpn_sayga.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status	= 0

scope_name 					= wpn_addon_scope			; section name for the attachable scope
scope_x 					= 42						; offset in inventory icon
scope_y 					= 3

silencer_name  				= wpn_addon_silencer
silencer_name  				= wpn_addon_silencer
silencer_x 					= 218
silencer_y 					= 13

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    = 85

;звуки
snd_draw			= weapons\draw
snd_holster			= weapons\holster
snd_shoot			= weapons\sayga\sayga_shoot
snd_empty			= weapons\empty
snd_reload		        = weapons\sayga\sayga_reload

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\ak_silent1

[wpn_sayga12k_sk2_hud]
shell_point          	= 0.00, 0.00, 0.00
shell_dir		 = 0.0, 0.0, 0.0

fire_point      			= 0,0,-0.5
fire_bone                	= joint9
orientation             = 0, 0, 0
position             	   	= 0.10,-0.06,-0.05
visual                  =  weapons\sayga\wpn_sayga_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.10,0.06,0.05
zoom_rotate_x		= -0.000001
zoom_rotate_y		= 0.000001


;-------------------------------------------------------------------------------------------------------------------

[sayga_hunter]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\sayga12k_sk2"					; option for Level Editor
$npc			 				= on				; option for Level Editor
$prefetch 		 			= 8
scheduled               	= off              ; option for ALife Simulator
cform                   	= skeleton
class                   		= WP_LR300
min_radius              	= 0
max_radius              	= 50
description				= "Сайга Болотного Охотника, заряженная дротиками с транквилизатором."

ef_main_weapon_type	= 2
ef_weapon_type			= 6

quest_item			= true

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

upg = nil
upg_last = nil

cost							= 16000

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		= 10
ammo_class		 		= ammo_12x70_drotik
fire_modes				= 1

hand_dependence		= 1
single_handed			= 0

inv_name				= "Сайга Болотного Охотника"
inv_name_short	= "Сайга Болотного Охотника"
inv_weight				= 3.5

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x					= 26
inv_grid_y					= 14

kill_msg_x				= 72
kill_msg_y				= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 						= 2		; // secondary
animation_slot		= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.1		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.25f

;отдача
cam_relax_speed         		= 0		;скорость возврата в исходное положение
cam_relax_speed_ai         	= 120.71
cam_dispersion          		= 3		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 8	    	;максимальный угол отдачи
cam_max_angle_horz		= 10.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 2.3;1		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 			= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0001	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               	= 0, 0, 1

fire_point             	=  0,0.216,0.615
flame_particles			= weapons\generic_weapon05
shell_particles	 		= amik\weapons\12x70_r

shell_point		 		= 0,0.216,0.174
shell_dir		 			= 0.0, 1.0, 0.0

rpm_empty_click 	 	= 200

PDM_disp_base 					= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 					= 1.0
PDM_crouch_no_acc 			= 1.0

hit_power                		= 1.52		; size of damage by bullet
hit_impulse		 			= 200		; size of physic impulse by bullet	
hit_type 						= fire_wound 	; [] type of the wound
fire_distance            	= 80		; maximum fire distance that bullet can fly
bullet_speed					= 420		; starting bullet speed
rpm                      		= 400		; max round per minute


use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       = 1.60
silencer_hit_impulse	 	= 120
silencer_fire_distance   = 50
silencer_bullet_speed	= 250

hud                     	= wpn_sayga_hunter_hud
normal                 = 0, 1, 0
position         	   	= -0.026,-0.172,0
orientation           = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  =  weapons\sayga\wpn_sayga.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status						= 0
silencer_status					= 0
grenade_launcher_status	= 0

scope_name 					= wpn_addon_scope			; section name for the attachable scope
scope_x 					= 42						; offset in inventory icon
scope_y 					= 3

silencer_name  				= wpn_addon_silencer
silencer_name  				= wpn_addon_silencer
silencer_x 					= 218
silencer_y 					= 13

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color			= 1.0, 0.1, 0.0
silencer_light_range			= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 			= 0.2

zoom_enabled					= true
scope_zoom_factor	    	= 50
scope_texture				= wpn\wpn_crosshair_green

;звуки
snd_draw				= weapons\draw
snd_holster			= weapons\holster
snd_shoot				= weapons\val_vss\shoot
snd_empty			= weapons\empty
snd_reload		    = weapons\sayga\sayga_reload

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\ak_silent1

[wpn_sayga_hunter_hud]
shell_point          	= 0.00, 0.00, 0.00
shell_dir		 		= 0.0, 0.0, 0.0

fire_point      		= 0,0,-0.5
fire_bone              = joint9
orientation           = 0, 0, 0
position             	= 0.10,-0.06,-0.05
visual                  	=  weapons\sayga\wpn_sayga_hud.ogf

anim_idle				= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_hide_crosshair			= true
zoom_rotate_time			= 0.25
zoom_offset					= -0.10,0.06,0.05
zoom_rotate_x				= 0.0
zoom_rotate_y				= 0.0


;----------------------------------------------------------------------------------------

[sayga_varjaga]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\sayga12k_sk2"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= "Сайга Варяга"

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

upg = nil
upg_last = nil

cost					= 16000

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 8
ammo_class		 		= ammo_12x70_buck,ammo_12x76_zhekan,ammo_12x76_dart,ammo_dartbox
fire_modes				= 1

hand_dependence		 	= 1
single_handed			= 0

inv_name				= "Сайга Варяга"
inv_name_short	= "Сайга Варяга"
inv_weight				= 3.5

inv_grid_width				= 5
inv_grid_height			= 2
inv_grid_x				= 26
inv_grid_y				= 14

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.2		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.25f

;отдача
cam_relax_speed         		= 0		;скорость возврата в исходное положение
cam_relax_speed_ai         		= 120.71
cam_dispersion          		= 3		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 8	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 2.3;1		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0001	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point             	=  0,0.216,0.615
flame_particles			= weapons\generic_weapon05
shell_particles	 		= amik\weapons\12x70_r

shell_point		 		= 0,0.216,0.174
shell_dir		 		= 0.0, 1.0, 0.0

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

hit_power                	= 1.52		; size of damage by bullet
hit_impulse		 			= 200		; size of physic impulse by bullet	
hit_type 					= fire_wound 	; [] type of the wound
fire_distance            	= 80		; maximum fire distance that bullet can fly
bullet_speed				= 420		; starting bullet speed
rpm                      	= 400		; max round per minute


use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       	= 1.60
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 50
silencer_bullet_speed	 	= 250

hud                     = wpn_sayga_varjaga_hud
normal                  = 0, 1, 0
position         	    = -0.026,-0.172,0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  =  weapons\sayga\wpn_sayga.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			= 0
silencer_status			= 0
grenade_launcher_status	= 0

scope_name 					= wpn_addon_scope			; section name for the attachable scope
scope_x 					= 42						; offset in inventory icon
scope_y 					= 3

silencer_name  				= wpn_addon_silencer
silencer_name  				= wpn_addon_silencer
silencer_x 					= 218
silencer_y 					= 13

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    = 85

;звуки
snd_draw			= weapons\draw
snd_holster			= weapons\holster
snd_shoot			= weapons\sayga\sayga_shoot
snd_empty			= weapons\empty
snd_reload		        = weapons\sayga\sayga_reload

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\ak_silent1

[wpn_sayga_varjaga_hud]
shell_point          	= 0.00, 0.00, 0.00
shell_dir		 = 0.0, 0.0, 0.0

fire_point      			= 0,0,-0.5
fire_bone                	= joint9
orientation             = 0, 0, 0
position             	   	= 0.10,-0.06,-0.05
visual                  =  weapons\sayga\wpn_sayga_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.10,0.06,0.05
zoom_rotate_x		= -0.000001
zoom_rotate_y		= 0.000001
