[wpn_matrix_eagle]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn                   	= "weapons\deserteagle"
$npc                     	= on
$prefetch 		         	= 8
scheduled                	= off
cform                    	= skeleton
class                    	= WP_PM
min_radius               	= 0
max_radius               	= 50

inv_name	        		= wp_desert_eagle
inv_name_short				= wp_desert_eagle
description					= enc_weapons1_wpn-desert-eagle

upg = nil
upg_last = nil

cost						= 15000
inv_weight					= 1.90

visual                   	= weapons\matrix_eagle\wpn_matrix_eagle.ogf

;ef_main_weapon_type		= 3
ef_weapon_type				= 5

holder_range_modifier		= 1
holder_fov_modifier			= 1

hand_dependence		     	= 1
single_handed				= 1

sprint_allowed				= true

slot 			         	= 1
animation_slot			 	= 1

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 14
inv_grid_y					= 8

kill_msg_x					= 161
kill_msg_y					= 153
kill_msg_width				= 37
kill_msg_height				= 38

ammo_limit		         	= 120
ammo_current		     	= 96
ammo_elapsed		     	= 8

ph_mass						= 2


;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.37  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed        	 	= 0.0
cam_relax_speed_ai      	= 360
cam_dispersion         	 	= 2.55
cam_step_angle_horz			= 1.50
cam_dispersion_inc			= 0.25
cam_dispertion_frac			= 1.50
cam_max_angle				= 180.0
cam_max_angle_horz			= 180.0

fire_dispersion_condition_factor 	= 2.000
misfire_probability 				= 0.0045
misfire_condition_k					= 0.15
condition_shot_dec 					= 0.00026
;-----------------------------------------------------------------------------------



;-----Ballistics, Handling & Accuracy-----;
hit_power                	= 2.75
hit_impulse		        	= 230
hit_type 					= fire_wound

silencer_hit_power       	= 4.0
silencer_hit_impulse	 	= 1
silencer_fire_distance   	= 300
silencer_bullet_speed	 	= 405

fire_distance            	= 350
bullet_speed				= 640
rpm                      	= 300

ammo_mag_size				= 9
ammo_class		 			= ammo_11.43x23_eagle
fire_modes					= 1
	
tri_state_reload			= off

control_inertion_factor		= 1.00f

handling_factor				= 1.00
use_aim_bullet				= true
time_to_aim					= 0.50

PDM_disp_base 				= 1.50
PDM_disp_vel_factor 		= 0.50
PDM_disp_accel_factor 		= 1.25
PDM_crouch	 				= 0.25
PDM_crouch_no_acc 			= 0.25


;-----Sights & Attachments-----;
;--Scope & Sight--
zoom_enabled				= true

scope_status				= 0
scope_name 					= wpn_addon_scope
scope_x 					= 42
scope_y 					= 3

scope_zoom_factor = 70;	    	= 90.0
;max_zoom_factor			= 5
;scope_texture				= wpn\wpn_crosshair_g36

;--Silencer--
silencer_status				= 2

silencer_name  				= wpn_addon_silencer
silencer_x 					= 58
silencer_y 					= -14

;--Grenade Launcher--
grenade_launcher_status		= 0
;grenade_vel				= 76
;grenade_class				= ammo_m209

grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 130
grenade_launcher_y 			= 31


;-----Sounds, Particles, Muzzleflash & Miscellaneous-----;

snd_draw					= weapons\draw
snd_holster					= weapons\holster
snd_shoot					= weapons\deagle\shot
snd_empty					= weapons\empty
snd_reload					= weapons\deagle\reload
snd_close					= weapons\draw
snd_silncer_shot			        = weapons\silshot\Deagle

rpm_empty_click 	 		= 200

light_disabled				= false

light_color		 			= 0.6,0.5,0.3
light_range		 			= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

flame_particles		    = weapons\generic_weapon05
smoke_particles			= weapons\generic_shoot_00

;silencer_smoke_particles 	= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.133, 0.06
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

normal                   	= 0, 1, 0
position         	    	= -0.021, -0.09, 0.0
orientation              	= 0, 0, 0

direction                	= 0, 0, 1

fire_point               	= -0.0050,0.1300,0.2200

weapon_remove_time			= 1000

;strap_position         	= -0.1,-0.45,0.2
;strap_orientation      	= 1.57,0,0
;strap_bone0				= bip01_spine2
;strap_bone1				= bip01_spine1


hud                      	= wpn_matrix_eagle_hud
[wpn_matrix_eagle_hud]
shell_point			= -0.000000,0.040000,-0.235000
fire_point				= 0.000000,0.010000,-0.310000
fire_bone                	= muzzle
orientation              	= 3,2,0
position                	= 0.1,-0.06,0.0
visual                   	= weapons\matrix_eagle\wpn_matrix_eagle_hud.ogf

anim_holster				= holster
anim_idle					= idle
anim_empty					= empty
anim_reload					= reload
;anim_reload					= reload_full
anim_reload_empty			= reload
anim_draw					= draw
anim_draw_empty				= draw_empty
anim_shoot					= shoot
anim_shot_last				= shoot_last
anim_close					= holster
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint

zoom_hide_crosshair			= true
zoom_rotate_time		= 0.2
rotate_time			= 0.2
zoom_offset			= -0.0999,0.053,0.0
zoom_rotate_x			= 0.046
zoom_rotate_y			= 0.0487

allow_inertion			= true



