[logic]
active = walker4
combat_ignore = combat_ignore
on_death = death

[walker4]
path_walk = varjag_garbage_walk_4
path_look = varjag_garbage_look_4
meet = no_meet
danger = danger_condition
on_info = {+varjag_dialog_gar} remark3

[remark3]
anim = wait
combat_ignore_cond = always
meet = meet2

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[meet2]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[danger_condition]
ignore_distance = 0

[death]
on_info = %+varjag_dead%

[smart_terrains]
none = true