[logic]
active = walker1
combat_ignore = combat_ignore

[walker1]
path_walk = doctor_walk
path_look = doctor_look
meet = meet 
combat_ignore_cond = always
danger = danger_condition
on_info = {+doktor_dialog_3} walker2

[walker2]
path_walk = doctor_walk_2
path_look = doctor_look_2
meet = meet 
combat_ignore_cond = always
danger = danger_condition
on_info = {+dialog_korsak_4_end} walker3

[walker3]
path_walk = doctor_walk_3
path_look = doctor_look_3
meet = meet 
combat_ignore_cond = always
danger = danger_condition

[meet]
meet_state = 5|guard@wait
meet_state_wpn	= 5|backoff@threat_weap
victim = 5|actor
victim_wpn = 5|actor
use = true
use_wpn = false

[danger_condition]
ignore_distance = 0

[smart_terrains]
none = true
