[logic]
active = ph_door@locked

[ph_door@locked]
locked = true
closed = true
snd_open_start = wood_small_open
snd_close_start = wood_small_close_start
snd_close_stop = wood_small_close_stop
;on_info = {+sniper_off} ph_door@open
;hit_on_bone = 2|ph_door@close

[ph_door@close]
locked = false
closed = true
snd_open_start = wood_small_open
snd_close_start = wood_small_close_start
snd_close_stop = wood_small_close_stop
on_use = ph_door@open
;hit_on_bone = 1|ph_door@free|2|ph_door@free

[ph_door@open]
locked = false
closed = false
snd_open_start = wood_small_open
snd_close_start = wood_small_close_start
snd_close_stop = wood_small_close_stop
on_use = ph_door@close
;hit_on_bone = 1|ph_door@free|2|ph_door@free

[ph_door@free]
locked = false
closed = true
no_force = true
on_use = ph_door@open