[logic]
active = walker1
combat_ignore = combat_ignore

[walker1]
combat_ignore_cond = always
meet = meet
danger = danger_condition
combat_ignore_cond = {-zombi_quest_dialog_end=check_fighting(01)}

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true
meet_dialog = zombi_quest_dialog

[danger_condition]
ignore_distance = 0

[smart_terrains]
none = true