[logic]
active = walker1
combat_ignore = combat_ignore

[walker1]
path_walk = aes_nas_walk
path_look = aes_nas_look
wounded = wounded
combat_ignore_cond = always
danger = danger_condition
on_info = {+dialog_nastavnik_end} remark1

[wounded]
hp_state= 30|help_me@help|10|wounded_heavy@help_heavy
hp_state_see = 30|wounded@help_see|10|wounded_heavy@help_heavy
hp_victim = 30|actor|10|nil
hp_cover = 30|true|10|false
hp_fight = 30|true|10|false
help_start_dialog = dialog_nastavnik

[remark1]
anim = wait
target = actor
combat_ignore_cond = always
danger = danger_condition
meet = meet

[meet]
meet_state		= 2|wait@wait
meet_state_wpn	= 2|wait@wait
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true
meet_dialog = dialog_nastavnik_2

[danger_condition]
ignore_distance = 0

[smart_terrains] 
none = true
