[logic]
active = walker
combat_ignore = combat_ignore
on_death = death

[death]
on_info = %-hospital_z1_enemy_1%

[walker@inc]
danger = danger_condition@2
combat_ignore_cond = always
path_walk = floor2_enemy_1_walk
path_look = floor2l_enemy_2_look
on_info = walker %=inc_counter(hospital_z1_cout)%
group = 1

;-- выбегают, из места подспауна
;-- начинают стрелять по игроку
[walker]
combat_ignore_cond = {!is_enemy_actor} always
out_restr = enemy_floor2r_restr
path_walk = floor2_enemy_1_walk
path_look = floor2l_enemy_2_look
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
on_info = {+sniper_off} walker@2
group = 1

;-- воюет с ЧН
[walker@2]
out_restr = enemy_floor2r_restr
path_walk = floor2_enemy_2_walk
path_look = floor2l_enemy_2_look
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
group = 1

[danger_condition@2]
ignore_distance = 0

[combat_ignore]
