<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!-------------- Охранники --------------->
<specific_character id="koljan_udacha" team_default = "1">
                <name>Колян Удача</name>
                <icon>ui_npc_u_stalker_neytral_balon_8</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>ohrana</class>
                <community>stalker</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                [spawn] \n
				wpn_pm \n
                ammo_9x18_fmj \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
                wpn_binoc \n  
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<start_dialog>hello_dialog</start_dialog>

</specific_character>


	
<specific_character id="ohrana_swamp" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_neytral_balon_8</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>ohrana</class>
                <community>stalker</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                [spawn] \n
				wpn_pm \n
                ammo_9x18_fmj \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
                wpn_binoc \n  
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_swamp</actor_dialog>

</specific_character>


<specific_character id="ohrana_swamp_2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_neytral_hood_8</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>ohrana</class>
                <community>stalker</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>650</rank>
                <reputation>200</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
				wpn_pm \n
                ammo_9x18_fmj \n		
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
                wpn_binoc \n  
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_swamp</actor_dialog>

</specific_character>


<!----------------- Корсак ----------------->
<specific_character id="korsak" team_default = "1">
        <name>Лёша Корсак</name>
        <icon>korsak</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>stalker</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\korsak</visual>
        <supplies>
                [spawn] \n
                wpn_oc33 \n
                ammo_9x18_fmj \n
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_korsak</actor_dialog>
		<actor_dialog>dialog_korsak_2</actor_dialog>
		<actor_dialog>dialog_korsak_3</actor_dialog>
		<actor_dialog>dialog_korsak_4</actor_dialog>

</specific_character>


<!-------------- Люди Корсака --------------->	
<specific_character id="svist" team_default = "1">
                <name>Витя Свист</name>
                <icon>ui_npc_u_stalker_neytral_balon_8</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>ohrana</class>
                <community>stalker</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                [spawn] \n
				wpn_pm \n
                ammo_9x18_fmj \n
                wpn_sayga \n
                ammo_12x70_buck \n 
                wpn_binoc \n  
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<start_dialog>dialog_svist_2</start_dialog>
		<actor_dialog>dialog_svist</actor_dialog>

</specific_character>


<!-------------------------- Болотный Доктор ------------------------>
    <specific_character id="bol_doctor" team_default = "1">
        <name>cit_doctor_name</name>
        <icon>ui_npc_u_stalker_neytral_balon_8</icon>
        <map_icon x="6" y="0"></map_icon>
        <bio>cit_doctor_bio</bio>

        <class>cit_doctor</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>859</rank>
        <reputation>145</reputation>

        <visual>actors\doctor</visual>
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <supplies>
            [spawn] \n
			
			
#include "gameplay\character_food.xml"
<!-- #include "gameplay\character_drugs.xml" -->
        </supplies>

			<start_dialog>hello_dialog</start_dialog>
			<actor_dialog>dialog_bol_doctor</actor_dialog>
			<actor_dialog>dialog_bol_doctor_2</actor_dialog>
			<actor_dialog>dialog_bol_doctor_3</actor_dialog>
		
#include "gameplay\character_dialogs.xml"
    </specific_character>



<!----------------------------------------- Болотный Охотник -------------------------------------->
	
<specific_character id="swamp_hunter" team_default = "1">
                <name>Болотный Охотник</name>
                <icon>ui_npc_u_stalker_neytral_balon_8</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>swamp_hunter</class>
                <community>stalker</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>450</reputation>

		<visual>actors\new\swamp_hunter</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                [spawn] \n
				wpn_pm \n
                ammo_9x18_fmj \n
                wpn_sayga \n
                ammo_12x70_buck \n 
                wpn_binoc \n  
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		<start_dialog>dialog_swamp_hunter</start_dialog>
		<actor_dialog>dialog_swamp_hunter_2</actor_dialog>

</specific_character>

		
</xml>
