[logic]
active = walker1
danger = danger_ignore
meet = meet
 
[danger_ignore]
ignore_distance = 7 

[walker1] 
path_look = svist_look_1  
path_walk = svist_walk_1 
meet = meet
on_info = {+prohod_to_aver} walker2

[walker2] 
path_look = svist_look_2  
path_walk = svist_walk_2 
meet = no_meet
on_info = {+aver} remark1

[remark1]
anim = guard
meet = meet
on_info = {+dialog_svist_2_end} walker3

[walker3] 
path_look = svist_look_3  
path_walk = svist_walk_3
meet = no_meet

[meet]
meet_state		= 5|guard@wait
meet_state_wpn	= 5|backoff@threat_weap
victim = 5|actor
victim_wpn = 5|actor
use = true
use_wpn = true

