[smart_terrains]
none = true

[logic]
active = walker
active = remark

[remark]
anim = hello
no_move = true
target = actor
meet = meet
on_actor_dist_le = 1| remark@sit
on_info = {+pri_kvest_go_for_group_stalkers_start} walker

[remark@sit]
anim = guard
snd = bar_stalker_guard
meet = meet

[meet] 
meet_state = 1|hello
meet_state_wpn = 1|hello_wpn
victim = 1|actor
victim_wpn = 1|actor
use = true
use_wpn = true

[walker]
path_walk = pri_going_walk
;path_look = esc_patrul_1_look





