[logic]
active = walker1
combat_ignore = combat_ignore
on_death = death

[walker1]
path_walk = varjag_agroprom_walk
path_look = varjag_agroprom_look
meet = no_meet
on_info = {+varjag_dialog_agr} remark1
on_info2 = {+varjag_dialog_13_end} walker3

[remark1]
anim = wait
meet = meet
combat_ignore_cond = always
danger = danger_condition
on_info = {+varjag_dialog_9_end} walker2

[walker2]
path_walk = varjag_agroprom_walk_2
path_look = varjag_agroprom_look_2
meet = no_meet
combat_ignore_cond = always
danger = danger_condition
on_info = {+varjag_dialog_agr_2} remark2

[remark2]
anim = wait
meet = meet
combat_ignore_cond = always
danger = danger_condition

[walker3]
path_walk = varjag_agroprom_walk_3
path_look = varjag_agroprom_look_3
meet = no_meet
combat_ignore_cond = always
danger = danger_condition
on_info = {+varjag_dialog_agr} remark3

[remark3]
anim = wait
meet = meet2
combat_ignore_cond = always
danger = danger_condition
on_info = {+varjag_dialog_14.1_end} walker4

[walker4]
path_walk = varjag_agroprom_walk_4
meet = no_meet
combat_ignore_cond = always
danger = danger_condition
on_info = {+varjag_dialog_agr_3} remark4

[remark4]
anim = wait
meet = meet3
combat_ignore_cond = always
danger = danger_condition

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[meet2]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true
meet_dialog = varjag_dialog_14

[meet3]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true
meet_dialog = varjag_dialog_15

[death]
on_info = %+varjag_dead%

[danger_condition]
ignore_distance = 0

[smart_terrains]
none = true