[logic]
active = walker1
combat_ignore = combat_ignore
on_death = death

[walker1] 
path_look = marsh_killer_1_look  
path_walk = marsh_killer_1_walk
meet = meet
combat_ignore_cond = always 
danger = danger_condition
on_info = {+marsh_killer_dialog_end} walker2

[walker2] 
path_look = marsh_killer_2_look  
path_walk = marsh_killer_2_walk
meet = no_meet
combat_ignore_cond = always 
danger = danger_condition

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[death]
on_info = %+actor_death%

[danger_condition]
ignore_distance = 0

[smart_terrains]
none = true