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;; Детекторы артефактов
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[det_artefact_super]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class						= D_SIMDET
cform					= skeleton
visual					= equipments\detector_arts_3.ogf
radius					= 10

ef_detector_type	= 1

description			= det_art_super_info
inv_name   		    = det_art_super
inv_name_short    = det_art_super
inv_weight   	    = 0.3

inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 38
inv_grid_y			= 8

cost    					= 100000
belt = true
;slot 				 	= 1
animation_slot  	= 11


[det_artefact_pro]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class						= D_SIMDET
cform					= skeleton
visual					= equipments\detector_arts_2.ogf
radius					= 10

ef_detector_type	= 1

description			= det_art_pro_info
inv_name   		    = det_art_pro
inv_name_short    = det_art_pro
inv_weight   	    = 0.3

inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 37
inv_grid_y			= 8

cost    					= 25000

belt = true
;slot 				 	= 1
animation_slot  	= 11


[det_artefact_indy]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class						= D_SIMDET
cform					= skeleton
visual					= equipments\detector_arts_1.ogf
radius					= 10

ef_detector_type	= 1

description			= det_art_indy_info
inv_name   		    = det_art_indy
inv_name_short   	= det_art_indy
inv_weight   	    = 0.3

inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 36
inv_grid_y			= 8

cost    					= 5000

belt = true
;slot 				 	= 1
animation_slot  	= 11

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[separator2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= ""
$prefetch 			= 32
class						= II_BANDG
cform					= skeleton
visual					= equipments\item_bandage.ogf

description			=  
inv_name   		    =  
inv_name_short    =  
inv_weight   	    = 0

inv_grid_width		= 0
inv_grid_height	= 0
inv_grid_x			= 0
inv_grid_y			= 0

eat_health 			= 0
eat_satiety 			= 0
eat_power 			= 0.0
eat_radiation 		= 0.0
wounds_heal_perc = 0
eat_portions_num  = 1

cost    					 = 0

animation_slot  	 = 4














