[wpn_sr25_mk11_mod0_sk1]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\sr25_mk11_mod0_sk1"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_arsenal_sr25_mk11_mod0

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

upg = nil
upg_last = nil

cost					= 54000

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 10
grenade_class			= ammo_m209
ammo_class				= ammo_mag_sr25
fire_modes				= 1
launch_speed = 0

hand_dependence		 	= 1
single_handed			= 0

inv_name				= ars-sr25_mk11_mod0
inv_name_short			= ars-sr25_mk11_mod0
inv_weight				= 6.5

inv_grid_width				= 6
inv_grid_height			= 2
inv_grid_x				= 27
inv_grid_y				= 19

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used


;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.03	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 2.2f
disp_rate = 0.50
	
;отдача
cam_relax_speed         	= 2.5	;скорость возврата в исходное положение
cam_relax_speed_ai      	= 360
cam_dispersion          	= 1.1	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.5	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 15.0	;максимальный угол отдачи
cam_max_angle_horz		= 3.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.25	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.005 ;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.0003 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point              = 0.0, 0.199, 0.575
fire_point2             = 0.0, 0.199, 0.575

flame_particles			= weapons\generic_weapon05
shell_particles	 		= weapons\generic_shells
grenade_flame_particles		= weapons\generic_weapon01

shell_point             = 0.120000,0.000000,0.070000
shell_dir               = 0.0, 0.0, 0.4

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           = 11.1
hit_impulse		 	= 600
hit_type 			= fire_wound

fire_distance          	= 1900
bullet_speed			= 7840 ;начальная скорость пули
rpm                     = 250
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

silencer_hit_power       	= 0.80
silencer_hit_impulse	 	= 17
silencer_fire_distance   	= 400
silencer_bullet_speed	 	= 500

hud                     = wpn_hk417_hud
normal                  = 0, 1, 0

position                   = -0.026, -0.130, 0.0
orientation                = 0.0, 0.0, 0.0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.15,-0.37,0.2			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  = weapons\hk417\wpn_hk417.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			= 1
silencer_status			= 0
grenade_launcher_status	= 0

zoom_enabled			= true
scope_zoom_factor	    = 10
scope_texture			= wpn\wpn_crosshair_nato

silencer_name  				= wpn_addon_silencer
silencer_x 					= 210
silencer_y 					= 9

grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 128
grenade_launcher_y 			= 28

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

;звуки
snd_draw			= weapons\draw
snd_holster			= weapons\holster
snd_shoot			= weapons\sr25_shot
snd_empty			= weapons\empty
snd_reload			= weapons\m4a1_reload
snd_shoot_grenade			= weapons\m203_shot
snd_reload_grenade			= weapons\m203_reload
snd_switch				= weapons\groza_switch, 1.0, 0.5

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\smg_silent7

[wpn_hk417_hud]
shell_point     	= 0.15, 0.0, -0.05
shell_dir		= 0.0, 1.0, 0.0

;fire_point 		= 0.013500, -0.035, 0
fire_point 		= 0.013500, 0.08,0.297000
fire_bone               = wpn_body

position		= -0.04,-0.15999,0.06
orientation 		= 2.00000,  2.000000,  0
visual                  = weapons\hk417\wpn_hk417_hud.ogf

anim_idle		= idle
anim_idle_aim		= idle_aim
anim_reload		= reload
anim_draw		= draw
anim_holster		= holster
anim_shoot		= shoot
anim_idle_sprint	= idle_sprint

;смещения HUD для режима приближения
zoom_offset		= -0.072,0.033800,-0.115100
zoom_rotate_x		= -0.00085
zoom_rotate_y		= -0.035