[wpn_twinbow]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\Twinbow II"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 					= 8
scheduled            		= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_PM
min_radius               	= 5
max_radius               	= 30
description					= twinbow_info

ef_weapon_type				= 8

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

upg = nil
upg_last = nil

cost					= 85000

ammo_limit		 		= 120
ammo_current		 		= 90
ammo_elapsed		 		= 12

ammo_mag_size		 		= 1
ammo_class		 		= arrow_carbon


hand_dependence		 		= 1
single_handed				= 0

slot 				 		= 2		; // primary
animation_slot		 		= 2		; type of the animation that will be used

inv_name					= "Арбалет"
inv_name_short				= "Арбалет"
inv_weight					= 3.6

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 28
inv_grid_y					= 21

kill_msg_x					= 194
kill_msg_y					= 123
kill_msg_width				= 46
kill_msg_height				= 27

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.04 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.15f

;отдача
cam_relax_speed         	= 5.7;0.2	;скорость возврата в исходное положение
cam_relax_speed_ai      	= 360
cam_dispersion          	= 0.0		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.1		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.05		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 7.0		;максимальный угол отдачи
cam_max_angle_horz			= 9.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 0.5		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 2	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.000		;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.00
condition_shot_dec 			= 0.00005 	;увеличение износа при каждом 
;-----------------------------------------------------------------------------------

direction                	= 0, 0, 1
fire_point			= -0.005000,0.130000,0.220000

;flame_particles		   = weapons\generic_weapon05
;smoke_particles		   = weapons\generic_shoot_00
rpm_empty_click 	 	   = 600

shell_point		 			= 0.0, 0.133, 0.06
shell_dir		 			= 0.0, 0.0, 0.4
;shell_particles	 		= weapons\generic_shells

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_crouch	 				= 1.0
PDM_crouch_no_acc 			= 1.0

; ttc
hit_power          			= 2.50
hit_impulse		 			= 300
hit_type 					= fire_wound

fire_distance       		= 1000
bullet_speed	    		= 700			
rpm                 		= 200
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1


hud                      	= wpn_twinbow_hud
normal                   	= 0, 1, 0
position                 	= -0.04, -0.198, 0.05
orientation              	= 0, 8, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         		= -0.1,-1.85,-1.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      		= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

startup_ammo             	= 90
visual                   	= weapons\twinbow\wpn_twinbow.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.001

ph_mass			 			= 30
;cost			 			= 350

;addons
scope_status				= 1
silencer_status				= 1
grenade_launcher_status		= 0

zoom_enabled				= true
scope_texture				= wpn\twinbow\4x32
scope_zoom_factor	   		= 15

; sounds
snd_draw					= weapons\draw
snd_draw_empty				= weapons\draw
snd_holster					= weapons\holster
snd_shoot					= weapons\twinbow\shoot
snd_empty					= weapons\empty
snd_reload					= weapons\gauss_reload
snd_close					= weapons\holster

[wpn_twinbow_hud]

shell_point			= -0.000000,0.040000,-0.235000
fire_point               	= -0.001000,0.056000,-0.200000

fire_bone                		= wpn_body
orientation 				= 2.0,  2.0,  2.0
position				= -0.13,-0.175,0.1
visual                   	= weapons\twinbow\wpn_twinbow_hud.ogf

anim_holster				= holster
anim_idle				= idle
anim_empty				= empty
anim_reload				= reload
anim_reload_empty			= reload
anim_draw				= draw
anim_draw_empty				= draw_empty
anim_shoot				= shoot
anim_shot_last				= shoot
anim_close				= holster
anim_idle_aim				= idle_aim
anim_idle_sprint			= idle_sprint_1

;смещения HUD для режима приближения
zoom_offset		= -0.119400,0.044400,-0.011400
zoom_rotate_x		= -0.021800
zoom_rotate_y		= 0.000500
