[logic]
active = walker1
combat_ignore = combat_ignore

[walker1] 
path_look = pre_loc_look  
path_walk = pre_loc_walk
combat_ignore_cond = always
danger = danger_condition
meet = meet
on_info = {+dialog_sheph_2_end2} walker2
on_info2 = {+dialog_sheph_2_end} walker3

[walker2]  
path_walk = pre_loc_walk_2
combat_ignore_cond = always
danger = danger_condition 
meet = no_meet
on_info = {+zona_dialog_sheph_3} remark1

[remark1]
anim = wait
meet = meet2
combat_ignore_cond = always
danger = danger_condition
on_info = {+dialog_sheph_3_end} walker4

[walker3]  
path_walk = pre_loc_walk_3
combat_ignore_cond = always
danger = danger_condition
meet = no_meet

[walker4]  
path_walk = pre_loc_walk_4
combat_ignore_cond = always
danger = danger_condition
meet = no_meet

[meet]
meet_state = 3| hello@talk_hello| 3| wait@wait| 2| ward@wait
meet_state_wpn = 3| hello@talk_hello| 3| threat@threat_weap
victim = 3| actor
victim_wpn = 3| actor
use = true
use_wpn = false

[meet2]
meet_state = 3| hello@talk_hello| 3| wait@wait| 2| ward@wait
meet_state_wpn = 3| hello@talk_hello| 3| threat@threat_weap
victim = 3| actor
victim_wpn = 3| actor
use = true
use_wpn = false
meet_dialog = perimetr_dialog_sheph_3

[danger_condition]
ignore_distance = 0

[smart_terrains] 
none = true