<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!---------------------- Лесник ------------------->	
<specific_character id="red_les" team_default = "1">
        <name>Лесник</name>
        <icon>lesnik</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>red_les</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\lesnik\</snd_config>
        <crouch_type>-1</crouch_type>
        
                <visual>actors\stalker_lesnik</visual>
        <supplies>
                [spawn] \n
                wpn_toz34 \n
                ammo_12x76_dart = \n
				device_torch \n
        </supplies>
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>red_lesnik_dialog</start_dialog>
		<actor_dialog>red_lesnik_start</actor_dialog>
		<actor_dialog>red_lesnik_end</actor_dialog>
		<actor_dialog>red_lesnik_dialog_2</actor_dialog>
		<actor_dialog>lesnik_leg</actor_dialog>
	    <actor_dialog>lesnik_leg3</actor_dialog>
		<actor_dialog>lesnik_leg2</actor_dialog>
</specific_character>


<!-------------------------------------------------------------------------->
<specific_character id="sta_dja" team_default = "1">
        <name>Джагер</name>
        <icon>jager</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>sta_dja</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
                <visual>actors\jager</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
	    device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>jager_dialog</actor_dialog>
        <actor_dialog>jager_talk</actor_dialog>
        <actor_dialog>jager_story</actor_dialog>
		<actor_dialog>jager_talk2</actor_dialog>
		<actor_dialog>jager_talk3</actor_dialog>
		<actor_dialog>legend_dialog_a</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="alligator" team_default = "1">
        <name>Аллигатор</name>
        <icon>alligator</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>noy</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\alligator</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>alligator_dialog</start_dialog>
		<actor_dialog>alligator_dialog_2</actor_dialog>
	    <actor_dialog>allig_story</actor_dialog>
	    <actor_dialog>allig_story_back</actor_dialog>
	    <actor_dialog>allig_talk</actor_dialog>
		<actor_dialog>legend_dan</actor_dialog>
		<actor_dialog>escape_stalker_talk_fun</actor_dialog>
		<actor_dialog>escape_stalker_talk_pmoz</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


		
</xml>
