[logic]
active = walker1
on_death = death

[walker1]
path_walk = varjag_agroprom_und_2_walk
path_look = varjag_agroprom_und_2_look
meet = meet
on_info = {+varjag_dialog_12_end} walker2

[walker2]
path_walk = varjag_agroprom_und_2_walk_2
path_look = varjag_agroprom_und_2_look_2
combat_ignore_cond = always
meet = no_meet
danger = danger_condition
on_info = {+varjag_dialog_agr_und_2} remark1

[remark1]
anim = wait
meet = meet2

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true
meet_dialog = varjag_dialog_12 

[meet2]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true
meet_dialog = varjag_dialog_13

[danger_condition]
ignore_distance = 0

[death]
on_info = %+varjag_dead%

[smart_terrains]
none = true
