<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!----------------glavniy ucheniy-------------->
        <specific_character id="yan_general_ecolog" team_default = "1">
                <name>yan_saharov_name</name>
                <icon>ui_npc_u_ucheniy_2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>yan_saharov_bio</bio>

                <class>yan_general_ecolog</class>
                <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="100000" max="110000" infinitive="1"></money>
                
                <rank>44</rank>
                <reputation>50</reputation>

                <visual>actors\ucheniy\ucheniy_2</visual>
                <snd_config>characters_voice\human_03\ecolog\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        bad_psy_helmet \n
                        good_psy_helmet \n
                        ecolog_outfit \n
                        af_cristall_flower \n
                </supplies>
				<start_dialog>dialog_ucheniy_saharov</start_dialog>
                <actor_dialog>dialog_ucheniy_saharov2</actor_dialog>
				<actor_dialog>dialog_ucheniy_saharov_3</actor_dialog>
				<actor_dialog>dialog_ucheniy_saharov_4</actor_dialog>
				<actor_dialog>dialog_saharov_5</actor_dialog>
				<actor_dialog>dialog_saharov_6</actor_dialog>
				<actor_dialog>dialog_saharov_7</actor_dialog>
                <actor_dialog>tm_ecolog_dialog</actor_dialog>
                <actor_dialog>tm_ecolog_reward</actor_dialog>
                <actor_dialog>sahar_join_dialog</actor_dialog>
    </specific_character>


<!------------------------ ×óìàê ------------------------------->
<specific_character id="chumak" team_default = "1">
        <name>×óìàê</name>
        <icon>ui_npc_u_stalker_prizrak</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>azot</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\neytral\stalker_prizrak</visual>
        <supplies>
                [spawn] \n
                wpn_fort \n
                ammo_9x18_fmj \n
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"

		<start_dialog>chumak_dialog</start_dialog>


	</specific_character>	
	
	
<!---------------------------ZOMBI_quest----------------------->
<specific_character id="zombi_quest" team_default = "1">
                <name>Èãíàò</name>
                <icon>ui_npc_u_stalker_zombie2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_zombied_dolg</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
        
                <rank>500</rank>
                <reputation>200</reputation>

                <visual>actors\stalker_zombi\stalker_zombie2</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"

        </specific_character>
			


<!---------------------------STALKER MASTER----------------------->
	<specific_character id="bunker_guard" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>mil_Stalker_master_bio</bio>

		<class>bunker_guard</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>924</rank>
		<reputation>19</reputation>

        <snd_config>characters_voice\human_03\stalker\</snd_config>
  		<crouch_type>0</crouch_type>

        <visual>actors\stalker_sv_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_val \n
			ammo_9x39_sp5 \n
			device_torch \n
	
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
#include "gameplay\dialogs_pack\mil\character_dialogs_mil_ney3.xml"                              <!--- !!!NEW!!! --->	
        </specific_character>
		

<!---------------------------RESCUE_ECOLOG------------------------>

	<specific_character id="yan_ecolog_help" team_default = "1">
                <name>ros_kruglov_name</name>
                <icon>ui_npc_u_stalker_ecolog_military</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>yan_ecolog_help</class>
                <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="2000" max="5000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

                <visual>actors\ecolog\stalker_ecolog_military</visual>
                <snd_config>characters_voice\human_03\ecolog\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n                        
                </supplies>
                
#include "gameplay\character_criticals_3.xml"

				<actor_dialog>dc_kruglov_dialog2</actor_dialog>
				<actor_dialog>dc_kruglov_dialog3</actor_dialog>
				<actor_dialog>dc_kruglov_dialog4</actor_dialog>
				<actor_dialog>dc_kruglov_dialog5</actor_dialog>
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
				
	</specific_character>
	
				
	<specific_character id="yan_kruglov" team_default = "1">
                <name>ros_kruglov_name</name>
                <icon>ui_npc_u_stalker_ecolog_military</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>yan_ecolog_help</class>
                <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="2000" max="5000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

                <visual>actors\ecolog\stalker_ecolog_military</visual>
                <snd_config>characters_voice\human_03\ecolog\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n                        
                </supplies>
                
#include "gameplay\character_criticals_3.xml"

                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>				                
    </specific_character>	
	
	
<specific_character id="yan_Semenov" team_default = "1">
                <name>yan_semenov_name</name>
                <icon>ui_npc_u_stalker_ecolog</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>yan_Semenov</class>
                <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

                <visual>actors\ecolog\stalker_ecolog</visual>
                <snd_config>characters_voice\human_03\ecolog\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n
                        kruglov_flash \n                        
                </supplies>
                
#include "gameplay\character_criticals_3.xml"
                        
                <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
        </specific_character>


<!---------------------------ECOLOG------------------------>
        <specific_character id="yan_ecolog_default1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_ecolog</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>ros_ecolog_guard_bio</bio>

                <class>yan_Ecolog</class>
                <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>

                
                <rank>10</rank>
                <reputation>50</reputation>

                <visual>actors\ecolog\stalker_ecolog</visual>
                <snd_config>characters_voice\human_03\ecolog\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n
                </supplies>
                
#include "gameplay\character_criticals_3.xml"   
#include "gameplay\character_dialogs.xml"
        </specific_character>


        <specific_character id="yan_ecolog_default2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_ecolog_military</icon>
                <map_icon x="1" y="6"></map_icon>
                <bio>ros_ecolog_guard_bio</bio>
                
                <class>yan_Ecolog</class>
                <community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
                
                <rank>10</rank>
                <reputation>50</reputation>

                <visual>actors\ecolog\stalker_ecolog_military</visual>
                <snd_config>characters_voice\human_03\ecolog\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n
                </supplies>
                                
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
        

<!---------------------------ZOMBIED----------------------->
        <specific_character id="yan_zombied_default1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie1</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>
                
                <class>yan_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\stalker_zombi\stalker_zombie1</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>
                        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_default2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
        
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\stalker_zombi\stalker_zombie2</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_default3" team_default = "1">
                <name>GENERATE_NAME_science</name>
                <icon>ui_npc_u_stalker_zombie_fresh_2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>300</rank>
                <reputation>-20</reputation>

                <visual>actors\stalker_zombi\zombie_fresh_2</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_akms \n
						ammo_7.62x39_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_default4" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie4</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>-20</reputation>

                <visual>actors\stalker_zombi\stalker_zombie4</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_ak74u \n
						ammo_5.45x39_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_default5" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie5</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie5</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_ak74 \n
                        ammo_5.45x39_fmj \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_default6" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_zombie_fresh_2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
        
                <rank>100</rank>
                <reputation>50</reputation>

                <visual>actors\stalker_zombi\zombie_fresh_2</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_bm16 \n
                        ammo_12x70_buck \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_default7" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie8</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie8</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_toz34 \n
                        ammo_12x70_buck \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

<!---------------------------ZOMBIED VETERANS----------------------->
        <specific_character id="yan_zombied_veteran_default1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied_veteran</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>200</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie2</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>

                <supplies>
                        [spawn] \n
                        bandage \n
                        wpn_ak74u \n
						ammo_5.45x39_fmj \n
                        grenade_f1 \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_veteran_default2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie3</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied_veteran</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>200</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie3</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_ak74 \n
                        ammo_5.45x39_fmj \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_veteran_default3" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie4</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied_veteran</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>200</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie4</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_abakan \n
						ammo_5.45x39_fmj \n
                        device_torch \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                </supplies>
                        
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_veteran_default4" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie5</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied_veteran</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>200</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie5</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_toz34 \n
                        ammo_12x70_buck \n
                        device_torch \n
                        grenade_rgd5 \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_veteran_default5" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie6</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied_veteran</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>200</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie6</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_abakan \n
						ammo_5.45x39_fmj \n
                        device_torch \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                </supplies>
                
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>


<!---------------------------ZOMBIED AMBUSH----------------------->
        <specific_character id="yan_zombied_ambush_default1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied_ambush</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>200</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie2</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>

                <supplies>
                        [spawn] \n
                        bandage \n
                        wpn_ak74u \n
						ammo_5.45x39_fmj \n
                        grenade_f1 \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

        <specific_character id="yan_zombied_ambush_default2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie3</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_Zombied_ambush</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>200</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie3</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_ak74 \n
                        ammo_5.45x39_fmj \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>


<!---------------------------ZOMBIED MASTER----------------------->
        <specific_character id="yan_zombied_master_1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie3</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_master_bio</bio>

                <class>yan_Zombied_master</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>300</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\stalker_zombie3</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_bm16 \n
                        ammo_12x70_buck \n
                        grenade_f1 \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

<!---------------------------ZOMBIED dolg----------------------->
<specific_character id="yan_zombied_dolg" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_zombie2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>

                <class>yan_zombied_dolg</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
        
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\stalker_zombi\stalker_zombie2</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_abakan \n
                        ammo_5.45x39_fmj \n
                        wpn_walther \n
                        ammo_9x19_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
		

<!---------------------------ÑÂÅÆÅZOMBIED STALKER----------------------->
        <specific_character id="yan_fresh_Zombied_stalker_1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_zombie_fresh_0</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_fresh_Zombied_bio</bio>

                <class>yan_fresh_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>400</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\zombie_fresh_0</visual>
                <snd_config>characters_voice\human_02\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_bm16 \n
                        ammo_12x70_buck \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>


        <specific_character id="yan_fresh_Zombied_stalker_2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_zombie_fresh_2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_fresh_Zombied_bio</bio>

                <class>yan_fresh_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>400</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\zombie_fresh_2</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>             
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_ak74 \n
                        ammo_5.45x39_fmj \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>


        <specific_character id="yan_fresh_Zombied_stalker_3" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_zombie_fresh_2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_fresh_Zombied_bio</bio>

                <class>yan_fresh_Zombied</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>400</rank>
                <reputation>-50</reputation>

                <visual>actors\stalker_zombi\zombie_fresh_2</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        bandage \n
                        wpn_ak74u \n
						ammo_5.45x39_fmj \n
                        wpn_pm \n
                        ammo_9x18_fmj \n
                        device_torch \n
                </supplies>

#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
        </specific_character>
        
</xml>