<?xml version="1.0" encoding="windows-1251" ?>
<game_dialogs>

    <dialog id="dm_hello_dialog">
		<init_func>dialog_manager.init_intro_dialog</init_func>
    </dialog>

    <dialog id="dm_trade_info_dialog" priority="-1">
		<init_func>dialog_manager.init_trade_info_dialog</init_func>
		<precondition>dialog_manager.precondition_info_global</precondition>
    </dialog>

    <dialog id="dm_action_info_dialog" priority="-3">
		<init_func>dialog_manager.init_action_info_dialog</init_func>
		<precondition>dialog_manager.precondition_info_global</precondition>
    </dialog>

    <dialog id="dm_cool_info_dialog" priority="-2">
		<init_func>dialog_manager.init_cool_info_dialog</init_func>
		<precondition>dialog_manager.precondition_info_global</precondition>
    </dialog>

    <dialog id="dm_help_wounded_medkit_dialog" priority="10">
		<init_func>dialog_manager.init_help_wounded_medkit_dialog</init_func>
        <precondition>dialogs.allow_wounded_dialog</precondition>
        <precondition>dialogs.is_opp_wounded</precondition>
        <precondition>dialogs.actor_have_medkit</precondition>
    </dialog>

    <dialog id="tm_trader_dialog" priority="-1">
		<init_func>task_manager.init_trader_task_dialog</init_func>
		<has_info>esc_serious_talk</has_info>
    </dialog>
    <dialog id="tm_trader_reward" priority="0">
		<init_func>task_manager.init_trader_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
		<has_info>esc_serious_talk</has_info>
    </dialog>

    <dialog id="tm_barman_dialog" priority="-1">
		<init_func>task_manager.init_barman_task_dialog</init_func>
    </dialog>
    <dialog id="tm_barman_reward" priority="0">
		<init_func>task_manager.init_barman_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>

    <dialog id="tm_ecolog_dialog" priority="-1">
		<init_func>task_manager.init_ecolog_task_dialog</init_func>
    </dialog>
    <dialog id="tm_ecolog_reward" priority="0">
		<init_func>task_manager.init_ecolog_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>

    <dialog id="tm_dolg_dialog" priority="-1">
		<init_func>task_manager.init_dolg_task_dialog</init_func>
    </dialog>
    <dialog id="tm_dolg_reward" priority="0">
		<init_func>task_manager.init_dolg_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>

    <dialog id="tm_freedom_dialog" priority="-1">
		<init_func>task_manager.init_freedom_task_dialog</init_func>
    </dialog>
    <dialog id="tm_freedom_reward" priority="0">
		<init_func>task_manager.init_freedom_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>
    <dialog id="tm_shustriy_dialog" priority="-1">
		<init_func>task_manager.init_shustriy_task_dialog</init_func>
    </dialog>
    <dialog id="tm_shustriy_reward" priority="0">
		<init_func>task_manager.init_shustriy_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>
    <dialog id="tm_wolf_dialog" priority="-1">
		<init_func>task_manager.init_wolf_task_dialog</init_func>
    </dialog>
    <dialog id="tm_wolf_reward" priority="0">
		<init_func>task_manager.init_wolf_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>
    
    <dialog id="tm_lisiy_dialog" priority="-1">
		<init_func>task_manager.init_lisiy_task_dialog</init_func>
    </dialog>
    <dialog id="tm_lisiy_reward" priority="0">
		<init_func>task_manager.init_lisiy_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>
    
    <dialog id="tm_mercenary_dialog" priority="-1">
		<init_func>task_manager.init_mercenary_task_dialog</init_func>
    </dialog>
    <dialog id="tm_mercenary_reward" priority="0">
		<init_func>task_manager.init_mercenary_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>
    
     <dialog id="tm_drunk_dolg_dialog" priority="-1">
		<init_func>task_manager.init_drunk_dolg_task_dialog</init_func>
    </dialog>
    <dialog id="tm_drunk_dolg_reward" priority="0">
		<init_func>task_manager.init_drunk_dolg_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>
    
     <dialog id="tm_hunter_dialog" priority="-1">
		<init_func>task_manager.init_hunter_task_dialog</init_func>
    </dialog>
    <dialog id="tm_hunter_reward" priority="0">
		<init_func>task_manager.init_hunter_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>
    
     <dialog id="tm_petrenko_dialog" priority="-1">
		<init_func>task_manager.init_petrenko_task_dialog</init_func>
    </dialog>
    <dialog id="tm_petrenko_reward" priority="0">
		<init_func>task_manager.init_petrenko_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>
     <dialog id="tm_zastava_commander_dialog" priority="-1">
		<init_func>task_manager.init_zastava_commander_task_dialog</init_func>
    </dialog>
    <dialog id="tm_zastava_commander_reward" priority="0">
		<init_func>task_manager.init_zastava_commander_reward_dialog</init_func>
		<precondition>task_manager.has_active_vendor_task</precondition>
    </dialog>


    <!-- FINAL DIALOGS -->
    <dialog id="hello_dialog">
        <phrase_list>
            <phrase id="1">
                <next>2</next>
                <next>3</next>
            </phrase>
            <phrase id="3">
                <text>hello_dialog_3</text>
                <precondition>dialogs.is_wounded</precondition>
            </phrase>
            <phrase id="0">
                <next>1</next>
            </phrase>
            <phrase id="2">
                <text>hello_dialog_2</text>
                <precondition>dialogs.is_not_wounded</precondition>
            </phrase>
        </phrase_list>
    </dialog>
	
	
    <dialog id="actor_help_wounded" priority="10">
        <precondition>dialogs.allow_wounded_dialog</precondition>
        <precondition>dialogs.is_opp_wounded</precondition>
        <phrase_list>
            <phrase id="141">
                <text>actor_help_wounded_141</text>
            </phrase>
            <phrase id="111">
                <text>actor_help_wounded_111</text>
            </phrase>
            <phrase id="131">
                <text>actor_help_wounded_131</text>
            </phrase>
            <phrase id="13">
                <text>actor_help_wounded_13</text>
                <next>131</next>
            </phrase>
            <phrase id="14">
                <text>actor_help_wounded_14</text>
                <next>141</next>
            </phrase>
            <phrase id="12">
                <text>actor_help_wounded_12</text>
                <precondition>dialogs.actor_have_bandage</precondition>
                <action>dialogs.transfer_bandage</action>
                <next>111</next>
            </phrase>
            <phrase id="11">
                <text>actor_help_wounded_11</text>
                <precondition>dialogs.actor_have_medkit</precondition>
                <action>dialogs.transfer_medkit</action>
                <next>111</next>
            </phrase>
            <phrase id="0">
                <text>actor_help_wounded_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>actor_help_wounded_1</text>
                <next>11</next>
                <next>12</next>
                <next>13</next>
                <next>14</next>
            </phrase>
        </phrase_list>
    </dialog>
	
    <dialog id="actor_break_dialog" priority="-5">
		<precondition>dialogs.allow_break_dialog</precondition>
        <phrase_list>
            <phrase id="0">
                <text>actor_break_dialog_0</text>
                <action>dialogs.break_dialog</action>
            </phrase>
        </phrase_list>
    </dialog>
	
	
	
    <!-- COMPANION DIALOGS -->
    <!-- COMPANION STALKER -->	
	
    <dialog id="companion_release_dialog" priority="7">
		<precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_stalker_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_release_dialog_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>companion_release_dialog_1</text>
                <action>dialogs.companion_stop_following</action>
            </phrase>
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_hire_dialog" priority="8">
	<has_info>dialog_sheph_3_end</has_info>
        <precondition>dialogs.not_is_companion</precondition>
		<precondition>dialogs.is_stalker_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_hire_dialog_0</text>
                <next>1</next>
                <next>2</next>
				<next>3</next>
				<next>4</next>
				<next>5</next>
				<next>6</next>
				<next>7</next>
				<next>8</next>
				<next>9</next>
            </phrase>		
            <phrase id="1">
                <text>companion_hire_dialog_1</text>
                <precondition>dialogs.companion_will_follow</precondition>
                <action>dialogs.companion_start_following</action>
            </phrase>			
            <phrase id="2">
                <text>companion_hire_dialog_2</text>
				<precondition>dialogs.companion_not_follow</precondition>
            </phrase>
            <phrase id="3">
                <text>companion_hire_dialog_3</text>
				<precondition>dialogs.companion_not_follow_bad</precondition>
            </phrase>	
            <phrase id="4">
                <text>companion_hire_dialog_4</text>
				<precondition>dialogs.companion_not_follow_deadly</precondition>
            </phrase>		
            <phrase id="5">
                <text>companion_hire_dialog_5</text>
				<precondition>dialogs.companion_not_follow_tired</precondition>
            </phrase>	
            <phrase id="6">
                <text>companion_hire_dialog_6</text>
				<precondition>dialogs.companion_not_follow_lowrank</precondition>
            </phrase>	
            <phrase id="7">
                <text>companion_hire_dialog_7</text>
				<precondition>dialogs.companion_not_follow_highrank</precondition>
            </phrase>	
            <phrase id="8">
                <text>companion_hire_dialog_8</text>
				<precondition>dialogs.companion_not_follow_toomuch</precondition>
            </phrase>	
            <phrase id="9">
                <text>companion_hire_dialog_9</text>
				<precondition>dialogs.companion_not_follow_other_community</precondition>
            </phrase>				
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_management_dialog" priority="8">
        <precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_stalker_companion</precondition>
        <phrase_list>
			
            <phrase id="0">
                <text>companion_management_dialog_0</text>
                <next>1</next>
            </phrase>

			<phrase id="1">
                <text>companion_management_dialog_1</text>
                <next>11</next>
				<next>12</next>
				<next>13</next>
				<next>14</next>
            </phrase>

            <phrase id="11">
                <text>companion_management_dialog_2</text>
                <next>111</next>
            </phrase>

			<phrase id="111">
                <text>companion_management_dialog_3</text>
                <next>1111</next>
				<next>1112</next>
				<next>1113</next>
            </phrase>	

            <phrase id="1111">
                <text>companion_management_dialog_4</text>
                <action>dialogs.companion_beh_walk_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1112">
                <text>companion_management_dialog_5</text>
                <action>dialogs.companion_beh_walk_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1113">
                <text>companion_management_dialog_6</text>
                <action>dialogs.companion_beh_walk_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="12">
                <text>companion_management_dialog_7</text>
                <next>121</next>
            </phrase>	
			
			<phrase id="121">
                <text>companion_management_dialog_8</text>
                <next>1211</next>
				<next>1212</next>
				<next>1213</next>
            </phrase>	

            <phrase id="1211">
                <text>companion_management_dialog_9</text>
                <action>dialogs.companion_beh_wait_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1212">
                <text>companion_management_dialog_10</text>
                <action>dialogs.companion_beh_wait_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1213">
                <text>companion_management_dialog_11</text>
                <action>dialogs.companion_beh_wait_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>					

            <phrase id="13">
                <text>companion_management_dialog_12</text>
                <next>131</next>
            </phrase>	
			
			<phrase id="131">
                <text>companion_management_dialog_13</text>
                <next>1311</next>
				<next>1312</next>
				<next>1313</next>
            </phrase>			

            <phrase id="1311">
                <text>companion_management_dialog_14</text>
                <action>dialogs.companion_beh_crouch_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1312">
                <text>companion_management_dialog_15</text>
                <action>dialogs.companion_beh_crouch_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1313">
                <text>companion_management_dialog_16</text>
                <action>dialogs.companion_beh_crouch_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="14">
                <text>companion_management_dialog_17</text>
                <next>141</next>
            </phrase>	

			<phrase id="141">
                <text>companion_management_dialog_18</text>
                <next>1411</next>
				<next>1412</next>
				<next>1413</next>
            </phrase>			
			
            <phrase id="1411">
                <text>companion_management_dialog_19</text>
                <action>dialogs.companion_beh_hide_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1412">
                <text>companion_management_dialog_20</text>
                <action>dialogs.companion_beh_hide_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1413">
                <text>companion_management_dialog_21</text>
                <action>dialogs.companion_beh_hide_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>							
			
        </phrase_list>
    </dialog>

	<!-- COMPANION DOLG -->		

    <dialog id="companion_release_dialog_dolg" priority="7">
		<precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_dolg_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_release_dialog_dolg_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>companion_release_dialog_dolg_1</text>
                <action>dialogs.companion_stop_following</action>
            </phrase>
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_hire_dialog_dolg" priority="8">
		<has_info>dialog_sheph_3_end</has_info>
        <precondition>dialogs.not_is_companion</precondition>
		<precondition>dialogs.is_dolg_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_hire_dialog_dolg_0</text>
                <next>1</next>
                <next>2</next>
				<next>3</next>
				<next>4</next>
				<next>5</next>
				<next>6</next>
				<next>7</next>
				<next>8</next>
				<next>9</next>				
            </phrase>		
            <phrase id="1">
                <text>companion_hire_dialog_dolg_1</text>
                <precondition>dialogs.companion_will_follow</precondition>
                <action>dialogs.companion_start_following</action>
            </phrase>			
            <phrase id="2">
                <text>companion_hire_dialog_dolg_2</text>
				<precondition>dialogs.companion_not_follow</precondition>
            </phrase>
            <phrase id="3">
                <text>companion_hire_dialog_dolg_3</text>
				<precondition>dialogs.companion_not_follow_bad</precondition>
            </phrase>	
            <phrase id="4">
                <text>companion_hire_dialog_dolg_4</text>
				<precondition>dialogs.companion_not_follow_deadly</precondition>
            </phrase>		
            <phrase id="5">
                <text>companion_hire_dialog_dolg_5</text>
				<precondition>dialogs.companion_not_follow_tired</precondition>
            </phrase>	
            <phrase id="6">
                <text>companion_hire_dialog_dolg_6</text>
				<precondition>dialogs.companion_not_follow_lowrank</precondition>
            </phrase>	
            <phrase id="7">
                <text>companion_hire_dialog_dolg_7</text>
				<precondition>dialogs.companion_not_follow_highrank</precondition>
            </phrase>	
            <phrase id="8">
                <text>companion_hire_dialog_dolg_8</text>
				<precondition>dialogs.companion_not_follow_toomuch</precondition>
            </phrase>	
            <phrase id="9">
                <text>companion_hire_dialog_dolg_9</text>
				<precondition>dialogs.companion_not_follow_other_community</precondition>
            </phrase>				
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_management_dialog_dolg" priority="8">
        <precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_dolg_companion</precondition>
        <phrase_list>
			
            <phrase id="0">
                <text>companion_management_dialog_dolg_0</text>
                <next>1</next>
            </phrase>

			<phrase id="1">
                <text>companion_management_dialog_dolg_1</text>
                <next>11</next>
				<next>12</next>
				<next>13</next>
				<next>14</next>
            </phrase>

            <phrase id="11">
                <text>companion_management_dialog_dolg_2</text>
                <next>111</next>
            </phrase>

			<phrase id="111">
                <text>companion_management_dialog_dolg_3</text>
                <next>1111</next>
				<next>1112</next>
				<next>1113</next>
            </phrase>	

            <phrase id="1111">
                <text>companion_management_dialog_dolg_4</text>
                <action>dialogs.companion_beh_walk_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1112">
                <text>companion_management_dialog_dolg_5</text>
                <action>dialogs.companion_beh_walk_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1113">
                <text>companion_management_dialog_dolg_6</text>
                <action>dialogs.companion_beh_walk_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="12">
                <text>companion_management_dialog_dolg_7</text>
                <next>121</next>
            </phrase>	
			
			<phrase id="121">
                <text>companion_management_dialog_dolg_8</text>
                <next>1211</next>
				<next>1212</next>
				<next>1213</next>
            </phrase>	

            <phrase id="1211">
                <text>companion_management_dialog_dolg_9</text>
                <action>dialogs.companion_beh_wait_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1212">
                <text>companion_management_dialog_dolg_10</text>
                <action>dialogs.companion_beh_wait_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1213">
                <text>companion_management_dialog_dolg_11</text>
                <action>dialogs.companion_beh_wait_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>					

            <phrase id="13">
                <text>companion_management_dialog_dolg_12</text>
                <next>131</next>
            </phrase>	
			
			<phrase id="131">
                <text>companion_management_dialog_dolg_13</text>
                <next>1311</next>
				<next>1312</next>
				<next>1313</next>
            </phrase>			

            <phrase id="1311">
                <text>companion_management_dialog_dolg_14</text>
                <action>dialogs.companion_beh_crouch_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1312">
                <text>companion_management_dialog_dolg_15</text>
                <action>dialogs.companion_beh_crouch_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1313">
                <text>companion_management_dialog_dolg_16</text>
                <action>dialogs.companion_beh_crouch_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="14">
                <text>companion_management_dialog_dolg_17</text>
                <next>141</next>
            </phrase>	

			<phrase id="141">
                <text>companion_management_dialog_dolg_18</text>
                <next>1411</next>
				<next>1412</next>
				<next>1413</next>
            </phrase>			
			
            <phrase id="1411">
                <text>companion_management_dialog_dolg_19</text>
                <action>dialogs.companion_beh_hide_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1412">
                <text>companion_management_dialog_dolg_20</text>
                <action>dialogs.companion_beh_hide_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1413">
                <text>companion_management_dialog_dolg_21</text>
                <action>dialogs.companion_beh_hide_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>							
			
        </phrase_list>
    </dialog>
	

	<!-- COMPANION FREEDOM -->	

   <dialog id="companion_release_dialog_freedom" priority="7">
		<precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_freedom_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_release_dialog_freedom_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>companion_release_dialog_freedom_1</text>
                <action>dialogs.companion_stop_following</action>
            </phrase>
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_hire_dialog_freedom" priority="8">
		<has_info>dialog_sheph_3_end</has_info>
        <precondition>dialogs.not_is_companion</precondition>
		<precondition>dialogs.is_freedom_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_hire_dialog_freedom_0</text>
                <next>1</next>
                <next>2</next>
				<next>3</next>
				<next>4</next>
				<next>5</next>
				<next>6</next>
				<next>7</next>
				<next>8</next>
				<next>9</next>				
            </phrase>		
            <phrase id="1">
                <text>companion_hire_dialog_freedom_1</text>
                <precondition>dialogs.companion_will_follow</precondition>
                <action>dialogs.companion_start_following</action>
            </phrase>			
            <phrase id="2">
                <text>companion_hire_dialog_freedom_2</text>
				<precondition>dialogs.companion_not_follow</precondition>
            </phrase>
            <phrase id="3">
                <text>companion_hire_dialog_freedom_3</text>
				<precondition>dialogs.companion_not_follow_bad</precondition>
            </phrase>	
            <phrase id="4">
                <text>companion_hire_dialog_freedom_4</text>
				<precondition>dialogs.companion_not_follow_deadly</precondition>
            </phrase>		
            <phrase id="5">
                <text>companion_hire_dialog_freedom_5</text>
				<precondition>dialogs.companion_not_follow_tired</precondition>
            </phrase>	
            <phrase id="6">
                <text>companion_hire_dialog_freedom_6</text>
				<precondition>dialogs.companion_not_follow_lowrank</precondition>
            </phrase>	
            <phrase id="7">
                <text>companion_hire_dialog_freedom_7</text>
				<precondition>dialogs.companion_not_follow_highrank</precondition>
            </phrase>	
            <phrase id="8">
                <text>companion_hire_dialog_freedom_8</text>
				<precondition>dialogs.companion_not_follow_toomuch</precondition>
            </phrase>	
            <phrase id="9">
                <text>companion_hire_dialog_freedom_9</text>
				<precondition>dialogs.companion_not_follow_other_community</precondition>
            </phrase>				
        </phrase_list>
    </dialog>
	
    <dialog id="companion_management_dialog_freedom" priority="8">
        <precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_freedom_companion</precondition>
        <phrase_list>
			
            <phrase id="0">
                <text>companion_management_dialog_freedom_0</text>
                <next>1</next>
            </phrase>

			<phrase id="1">
                <text>companion_management_dialog_freedom_1</text>
                <next>11</next>
				<next>12</next>
				<next>13</next>
				<next>14</next>
            </phrase>

            <phrase id="11">
                <text>companion_management_dialog_freedom_2</text>
                <next>111</next>
            </phrase>

			<phrase id="111">
                <text>companion_management_dialog_freedom_3</text>
                <next>1111</next>
				<next>1112</next>
				<next>1113</next>
            </phrase>	

            <phrase id="1111">
                <text>companion_management_dialog_freedom_4</text>
                <action>dialogs.companion_beh_walk_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1112">
                <text>companion_management_dialog_freedom_5</text>
                <action>dialogs.companion_beh_walk_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1113">
                <text>companion_management_dialog_freedom_6</text>
                <action>dialogs.companion_beh_walk_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="12">
                <text>companion_management_dialog_freedom_7</text>
                <next>121</next>
            </phrase>	
			
			<phrase id="121">
                <text>companion_management_dialog_freedom_8</text>
                <next>1211</next>
				<next>1212</next>
				<next>1213</next>
            </phrase>	

            <phrase id="1211">
                <text>companion_management_dialog_freedom_9</text>
                <action>dialogs.companion_beh_wait_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1212">
                <text>companion_management_dialog_freedom_10</text>
                <action>dialogs.companion_beh_wait_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1213">
                <text>companion_management_dialog_freedom_11</text>
                <action>dialogs.companion_beh_wait_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>					

            <phrase id="13">
                <text>companion_management_dialog_freedom_12</text>
                <next>131</next>
            </phrase>	
			
			<phrase id="131">
                <text>companion_management_dialog_freedom_13</text>
                <next>1311</next>
				<next>1312</next>
				<next>1313</next>
            </phrase>			

            <phrase id="1311">
                <text>companion_management_dialog_freedom_14</text>
                <action>dialogs.companion_beh_crouch_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1312">
                <text>companion_management_dialog_freedom_15</text>
                <action>dialogs.companion_beh_crouch_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1313">
                <text>companion_management_dialog_freedom_16</text>
                <action>dialogs.companion_beh_crouch_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="14">
                <text>companion_management_dialog_freedom_17</text>
                <next>141</next>
            </phrase>	

			<phrase id="141">
                <text>companion_management_dialog_freedom_18</text>
                <next>1411</next>
				<next>1412</next>
				<next>1413</next>
            </phrase>			
			
            <phrase id="1411">
                <text>companion_management_dialog_freedom_19</text>
                <action>dialogs.companion_beh_hide_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1412">
                <text>companion_management_dialog_freedom_20</text>
                <action>dialogs.companion_beh_hide_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1413">
                <text>companion_management_dialog_freedom_21</text>
                <action>dialogs.companion_beh_hide_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>							
			
        </phrase_list>
    </dialog> 

	<!-- COMPANION BANDIT -->	

   <dialog id="companion_release_dialog_bandit" priority="7">
		<precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_bandit_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_release_dialog_bandit_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>companion_release_dialog_bandit_1</text>
                <action>dialogs.companion_stop_following</action>
            </phrase>
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_hire_dialog_bandit" priority="8">
		<has_info>dialog_sheph_3_end</has_info>
        <precondition>dialogs.not_is_companion</precondition>
		<precondition>dialogs.is_bandit_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_hire_dialog_bandit_0</text>
                <next>1</next>
                <next>2</next>
				<next>3</next>
				<next>4</next>
				<next>5</next>
				<next>6</next>
				<next>7</next>
				<next>8</next>
				<next>9</next>				
            </phrase>		
            <phrase id="1">
                <text>companion_hire_dialog_bandit_1</text>
                <precondition>dialogs.companion_will_follow</precondition>
                <action>dialogs.companion_start_following</action>
            </phrase>			
            <phrase id="2">
                <text>companion_hire_dialog_bandit_2</text>
				<precondition>dialogs.companion_not_follow</precondition>
            </phrase>
            <phrase id="3">
                <text>companion_hire_dialog_bandit_3</text>
				<precondition>dialogs.companion_not_follow_bad</precondition>
            </phrase>	
            <phrase id="4">
                <text>companion_hire_dialog_bandit_4</text>
				<precondition>dialogs.companion_not_follow_deadly</precondition>
            </phrase>		
            <phrase id="5">
                <text>companion_hire_dialog_bandit_5</text>
				<precondition>dialogs.companion_not_follow_tired</precondition>
            </phrase>	
            <phrase id="6">
                <text>companion_hire_dialog_bandit_6</text>
				<precondition>dialogs.companion_not_follow_lowrank</precondition>
            </phrase>	
            <phrase id="7">
                <text>companion_hire_dialog_bandit_7</text>
				<precondition>dialogs.companion_not_follow_highrank</precondition>
            </phrase>	
            <phrase id="8">
                <text>companion_hire_dialog_bandit_8</text>
				<precondition>dialogs.companion_not_follow_toomuch</precondition>
            </phrase>	
            <phrase id="9">
                <text>companion_hire_dialog_bandit_9</text>
				<precondition>dialogs.companion_not_follow_other_community</precondition>
            </phrase>				
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_management_dialog_bandit" priority="8">
        <precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_bandit_companion</precondition>
        <phrase_list>
			
            <phrase id="0">
                <text>companion_management_dialog_bandit_0</text>
                <next>1</next>
            </phrase>

			<phrase id="1">
                <text>companion_management_dialog_bandit_1</text>
                <next>11</next>
				<next>12</next>
				<next>13</next>
				<next>14</next>
            </phrase>

            <phrase id="11">
                <text>companion_management_dialog_bandit_2</text>
                <next>111</next>
            </phrase>

			<phrase id="111">
                <text>companion_management_dialog_bandit_3</text>
                <next>1111</next>
				<next>1112</next>
				<next>1113</next>
            </phrase>	

            <phrase id="1111">
                <text>companion_management_dialog_bandit_4</text>
                <action>dialogs.companion_beh_walk_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1112">
                <text>companion_management_dialog_bandit_5</text>
                <action>dialogs.companion_beh_walk_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1113">
                <text>companion_management_dialog_bandit_6</text>
                <action>dialogs.companion_beh_walk_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="12">
                <text>companion_management_dialog_bandit_7</text>
                <next>121</next>
            </phrase>	
			
			<phrase id="121">
                <text>companion_management_dialog_bandit_8</text>
                <next>1211</next>
				<next>1212</next>
				<next>1213</next>
            </phrase>	

            <phrase id="1211">
                <text>companion_management_dialog_bandit_9</text>
                <action>dialogs.companion_beh_wait_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1212">
                <text>companion_management_dialog_bandit_10</text>
                <action>dialogs.companion_beh_wait_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1213">
                <text>companion_management_dialog_bandit_11</text>
                <action>dialogs.companion_beh_wait_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>					

            <phrase id="13">
                <text>companion_management_dialog_bandit_12</text>
                <next>131</next>
            </phrase>	
			
			<phrase id="131">
                <text>companion_management_dialog_bandit_13</text>
                <next>1311</next>
				<next>1312</next>
				<next>1313</next>
            </phrase>			

            <phrase id="1311">
                <text>companion_management_dialog_bandit_14</text>
                <action>dialogs.companion_beh_crouch_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1312">
                <text>companion_management_dialog_bandit_15</text>
                <action>dialogs.companion_beh_crouch_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1313">
                <text>companion_management_dialog_bandit_16</text>
                <action>dialogs.companion_beh_crouch_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="14">
                <text>companion_management_dialog_bandit_17</text>
                <next>141</next>
            </phrase>	

			<phrase id="141">
                <text>companion_management_dialog_bandit_18</text>
                <next>1411</next>
				<next>1412</next>
				<next>1413</next>
            </phrase>			
			
            <phrase id="1411">
                <text>companion_management_dialog_bandit_19</text>
                <action>dialogs.companion_beh_hide_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1412">
                <text>companion_management_dialog_bandit_20</text>
                <action>dialogs.companion_beh_hide_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1413">
                <text>companion_management_dialog_bandit_21</text>
                <action>dialogs.companion_beh_hide_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>							
			
        </phrase_list>
    </dialog>	

	<!-- COMPANION ZOMBIED -->

   <dialog id="companion_release_dialog_zombied" priority="7">
		<precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_zombie_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_release_dialog_zombied_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>companion_release_dialog_zombied_1</text>
                <action>dialogs.companion_stop_following</action>
            </phrase>
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_hire_dialog_zombied" priority="8">
		<has_info>dialog_sheph_3_end</has_info>
        <precondition>dialogs.not_is_companion</precondition>
		<precondition>dialogs.is_zombie_companion</precondition>
        <phrase_list>
            <phrase id="0">
                <text>companion_hire_dialog_zombied_0</text>
                <next>1</next>
                <next>2</next>
				<next>3</next>
				<next>4</next>
				<next>5</next>
				<next>6</next>
				<next>7</next>
				<next>8</next>
				<next>9</next>				
            </phrase>		
            <phrase id="1">
                <text>companion_hire_dialog_zombied_1</text>
                <precondition>dialogs.companion_will_follow</precondition>
                <action>dialogs.companion_start_following</action>
            </phrase>			
            <phrase id="2">
                <text>companion_hire_dialog_zombied_2</text>
				<precondition>dialogs.companion_not_follow</precondition>
            </phrase>
            <phrase id="3">
                <text>companion_hire_dialog_zombied_3</text>
				<precondition>dialogs.companion_not_follow_bad</precondition>
            </phrase>	
            <phrase id="4">
                <text>companion_hire_dialog_zombied_4</text>
				<precondition>dialogs.companion_not_follow_deadly</precondition>
            </phrase>		
            <phrase id="5">
                <text>companion_hire_dialog_zombied_5</text>
				<precondition>dialogs.companion_not_follow_tired</precondition>
            </phrase>	
            <phrase id="6">
                <text>companion_hire_dialog_zombied_6</text>
				<precondition>dialogs.companion_not_follow_lowrank</precondition>
            </phrase>	
            <phrase id="7">
                <text>companion_hire_dialog_zombied_7</text>
				<precondition>dialogs.companion_not_follow_highrank</precondition>
            </phrase>	
            <phrase id="8">
                <text>companion_hire_dialog_zombied_8</text>
				<precondition>dialogs.companion_not_follow_toomuch</precondition>
            </phrase>	
            <phrase id="9">
                <text>companion_hire_dialog_zombied_9</text>
				<precondition>dialogs.companion_not_follow_other_community</precondition>
            </phrase>				
        </phrase_list>
    </dialog>
	
	
    <dialog id="companion_management_dialog_zombied" priority="8">
        <precondition>dialogs.is_companion</precondition>
		<precondition>dialogs.is_zombie_companion</precondition>
        <phrase_list>
			
            <phrase id="0">
                <text>companion_management_dialog_zombied_0</text>
                <next>1</next>
            </phrase>

			<phrase id="1">
                <text>companion_management_dialog_zombied_1</text>
                <next>11</next>
				<next>12</next>
				<next>13</next>
				<next>14</next>
            </phrase>

            <phrase id="11">
                <text>companion_management_dialog_zombied_2</text>
                <next>111</next>
            </phrase>

			<phrase id="111">
                <text>companion_management_dialog_zombied_3</text>
                <next>1111</next>
				<next>1112</next>
				<next>1113</next>
            </phrase>	

            <phrase id="1111">
                <text>companion_management_dialog_zombied_4</text>
                <action>dialogs.companion_beh_walk_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1112">
                <text>companion_management_dialog_zombied_5</text>
                <action>dialogs.companion_beh_walk_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1113">
                <text>companion_management_dialog_zombied_6</text>
                <action>dialogs.companion_beh_walk_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="12">
                <text>companion_management_dialog_zombied_7</text>
                <next>121</next>
            </phrase>	
			
			<phrase id="121">
                <text>companion_management_dialog_zombied_8</text>
                <next>1211</next>
				<next>1212</next>
				<next>1213</next>
            </phrase>	

            <phrase id="1211">
                <text>companion_management_dialog_zombied_9</text>
                <action>dialogs.companion_beh_wait_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1212">
                <text>companion_management_dialog_zombied_10</text>
                <action>dialogs.companion_beh_wait_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1213">
                <text>companion_management_dialog_zombied_11</text>
                <action>dialogs.companion_beh_wait_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>					

            <phrase id="13">
                <text>companion_management_dialog_zombied_12</text>
                <next>131</next>
            </phrase>	
			
			<phrase id="131">
                <text>companion_management_dialog_zombied_13</text>
                <next>1311</next>
				<next>1312</next>
				<next>1313</next>
            </phrase>			

            <phrase id="1311">
                <text>companion_management_dialog_zombied_14</text>
                <action>dialogs.companion_beh_crouch_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1312">
                <text>companion_management_dialog_zombied_15</text>
                <action>dialogs.companion_beh_crouch_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1313">
                <text>companion_management_dialog_zombied_16</text>
                <action>dialogs.companion_beh_crouch_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>				

            <phrase id="14">
                <text>companion_management_dialog_zombied_17</text>
                <next>141</next>
            </phrase>	

			<phrase id="141">
                <text>companion_management_dialog_zombied_18</text>
                <next>1411</next>
				<next>1412</next>
				<next>1413</next>
            </phrase>			
			
            <phrase id="1411">
                <text>companion_management_dialog_zombied_19</text>
                <action>dialogs.companion_beh_hide_simple</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1412">
                <text>companion_management_dialog_zombied_20</text>
                <action>dialogs.companion_beh_hide_low_aggr</action>
                <action>dialogs.break_dialog</action>
            </phrase>	

            <phrase id="1413">
                <text>companion_management_dialog_zombied_21</text>
                <action>dialogs.companion_beh_hide_ignore</action>
                <action>dialogs.break_dialog</action>
            </phrase>							
			
        </phrase_list>
    </dialog>	



<dialog id="zombi_ob">
        <phrase_list>
            <phrase id="0">
                <text>zombi_ob_0</text>
		<next>1</next>
            </phrase>
            <phrase id="1">
                <text>zombi_ob_1</text>
		<next>2</next>
		<next>3</next>
		<next>10</next>
		<next>14</next>
		<next>18</next>
            </phrase>
            <phrase id="2">
                <text>zombi_ob_2</text>			
            </phrase>
            <phrase id="3">
                <text>zombi_ob_3</text>
		<next>4</next>
            </phrase>
            <phrase id="4">
                <text>zombi_ob_4</text>
		<next>5</next>
		<next>6</next>
		<next>8</next>
            </phrase>
            <phrase id="5">
                <text>zombi_ob_5</text>
            </phrase>
            <phrase id="6">
                <text>zombi_ob_6</text>
				<precondition>rtz.have_medusa</precondition>
				<precondition>rtz.have_antirad</precondition>
				<action>rtz.give_ney_medusa</action>
				<action>rtz.give_ney_money</action>
				<next>7</next>
            </phrase>
            <phrase id="7">
                <text>zombi_ob_7</text>
				<action>rtz.give_weapon_to_actor_4</action>
            </phrase>
            <phrase id="8">
                <text>zombi_ob_8</text>
				<next>9</next>
            </phrase>
            <phrase id="9">
                <text>zombi_ob_9</text>
            </phrase>
            <phrase id="10">
                <text>zombi_ob_10</text>
				<next>11</next>
            </phrase>
            <phrase id="11">
                <text>zombi_ob_11</text>
				<next>12</next>
				<next>5</next>
				<next>8</next>
            </phrase>
            <phrase id="12">
                <text>zombi_ob_12</text>
				<precondition>rtz.have_vodka_conserva_test</precondition>
				<precondition>rtz.have_antirad</precondition>
				<action>rtz.give_ney_v_a</action>
				<next>13</next>
            </phrase>
            <phrase id="13">
                <text>zombi_ob_13</text>
				<action>rtz.give2_to_silencer</action>
            </phrase>
            <phrase id="14">
                <text>zombi_ob_14</text>
				<next>15</next>
            </phrase>
            <phrase id="15">
                <text>zombi_ob_15</text>
				<next>5</next>
				<next>8</next>
				<next>16</next>
            </phrase>
            <phrase id="16">
                <text>zombi_ob_16</text>
				<precondition>rtz.have_medkit</precondition>
				<precondition>rtz.have_antirad</precondition>
				<action>rtz.give_ney_am</action>
				<next>17</next>
            </phrase>
            <phrase id="17">
                <text>zombi_ob_17</text>
				<action>rtz.give2_to_grenade</action>
            </phrase>
            <phrase id="18">
                <text>zombi_ob_18</text>
				<next>19</next>
            </phrase>
            <phrase id="19">
                <text>zombi_ob_19</text>
				<next>5</next>
				<next>8</next>
				<next>20</next>
            </phrase>
            <phrase id="20">
                <text>zombi_ob_20</text>
				<precondition>rtz.have_bread_kolbasa_test_2</precondition>
				<precondition>rtz.have_ammo</precondition>
				<action>rtz.give_ney_zhekan</action>
				<next>21</next>
            </phrase>
            <phrase id="21">
                <text>zombi_ob_21</text>
				<action>rtz.give_to_actor1</action>
            </phrase>
        </phrase_list>
    </dialog>


	    <dialog id="zombi_ch">
        <phrase_list>
            <phrase id="0">
                <text>zombi_ch_0</text>
		<next>1</next>
            </phrase>
            <phrase id="1">
                <text>zombi_ch_1</text>
		<next>2</next>
		<next>3</next>
		<next>4</next>
		<next>8</next>
            </phrase>
            <phrase id="2">
                <text>zombi_ch_2</text>
				<precondition>rtz.have_medkit1</precondition>
				<precondition>rtz.have_bread1</precondition>
				<action>rtz.give_ney_ch</action>
		<next>5</next>
            </phrase>
            <phrase id="3">
                <text>zombi_ch_3</text>
				<precondition>rtz.have_conserva1</precondition>
				<precondition>rtz.have_bread2</precondition>
				<action>rtz.give_ney_ch1</action>
		<next>6</next>
            </phrase>
            <phrase id="4">
                <text>zombi_ch_4</text>
				<precondition>rtz.have_kolbasa2</precondition>
				<precondition>rtz.have_vodka2</precondition>
				<action>rtz.give_ney_ch3</action>
		<next>7</next>
            </phrase>
            <phrase id="5">
                <text>zombi_ch_5</text>
				<action>rtz.give_ptr_to_actor_7</action>
            </phrase>
            <phrase id="6">
                <text>zombi_ch_6</text>
				<action>rtz.give_dr_to_actor</action>
            </phrase>
            <phrase id="7">
                <text>zombi_ch_7</text>
				<action>rtz.give_art_to_actor</action>
            </phrase>            
			<phrase id="8">
                <text>zombi_ch_8</text>
            </phrase>
	</phrase_list>
    </dialog>



	    <dialog id="zombi_arts">
        <phrase_list>
            <phrase id="0">
                <text>zombi_arts_0</text>
		<next>1</next>
            </phrase>
            <phrase id="1">
                <text>zombi_arts_1</text>
		<next>2</next>
		<next>3</next>
            </phrase>
            <phrase id="2">
                <text>zombi_arts_2</text>
            </phrase>
            <phrase id="3">
                <text>zombi_arts_3</text>
		<next>4</next>
            </phrase>
            <phrase id="4">
                <text>zombi_arts_4</text>
		<next>5</next>
		<next>6</next>
		<next>7</next>
		<next>8</next>
		<next>12</next>
            </phrase>
            <phrase id="5">
                <text>zombi_arts_5</text>
            </phrase>
            <phrase id="6">
                <text>zombi_arts_6</text>
				<precondition>rtz.have_medusa1</precondition>
				<action>rtz.give_ney1_medusa</action>
		<next>9</next>
            </phrase>
            <phrase id="7">
                <text>zombi_arts_7</text>
				<precondition>rtz.have_flower</precondition>
				<action>rtz.give_ney_flower</action>
		<next>10</next>
            </phrase>
            <phrase id="8">
                <text>zombi_arts_8</text>
				<precondition>rtz.have_meat</precondition>
				<action>rtz.give_ney_meat</action>
				<next>11</next>
            </phrase>
            <phrase id="9">
                <text>zombi_arts_9</text>
				<action>rtz.give_to_actor</action>
            </phrase>
            <phrase id="10">
                <text>zombi_arts_10</text>
				<action>rtz.give_to_actor1</action>
            </phrase>
            <phrase id="11">
                <text>zombi_arts_11</text>
				<action>rtz.give_to_actor0</action>
            </phrase>
            <phrase id="12">
                <text>zombi_arts_12</text>
				<action>dialogs.break_dialog</action>
            </phrase>
		</phrase_list>
    </dialog>

    
	    <dialog id="zombi_no_obmen">
        <phrase_list>
            <phrase id="0">
                <text>zombi_no_obmen_0</text>
		<next>1</next>
            </phrase>
            <phrase id="1">
                <text>zombi_no_obmen_1</text>
		<next>2</next>
		<next>3</next>
            </phrase>
            <phrase id="2">
                <text>zombi_no_obmen_2</text>
				<action>dialogs.break_dialog</action>
            </phrase>
            <phrase id="3">
                <text>zombi_no_obmen_3</text>
		<next>4</next>
            </phrase>
            <phrase id="4">
                <text>zombi_no_obmen_4</text>
		<next>5</next>
            </phrase>
            <phrase id="5">
                <text>zombi_no_obmen_5</text>
				<action>dialogs.break_dialog</action>
            </phrase>
	</phrase_list>
    </dialog>




</game_dialogs>
