[logic]
active = walker1
combat_ignore = combat_ignore
on_death = death

[walker1] 
path_look = marsh_buhal_4_look  
path_walk = marsh_buhal_4_walk
combat_ignore_cond = always 
danger = danger_condition
on_info = {+bugai_dialog_end} walker2

[walker2] 
path_look = marsh_buhal_4_1_look  
path_walk = marsh_buhal_4_1_walk
meet = no_meet
on_info = {+fortpost_zahvat} walker3

[walker3] 
path_look = marsh_buhal_4_1_look  
path_walk = marsh_buhal_4_1_walk
on_info = {+fortpost_proval} walker4

[walker4] 
path_look = marsh_buhal_1_look  
path_walk = marsh_buhal_1_walk

[danger_condition]
ignore_distance = 0

[death]
on_info = %+fortpost_proval%

[smart_terrains]
none = true