[logic]
active = heli_move@idle

[heli_move@idle]
path_move = esc_heli_railroad_patrol_wait
engine_sound = false
combat_safe_altitude = -50
combat_ignore = true
on_game_timer = 3600 | heli_move@railroad_patrol

[heli_move@railroad_patrol]
path_move = esc_heli_railroad_patrol
combat_use_mgun = false
on_signal = fly_end| heli_move@return
combat_enemy = area(-215,170,100,alive),area(-117,170,100,alive),area(50,160,150,alive),area(224,194,100,alive),area(328,263,100,alive)
;combat_ignore = true
combat_safe_altitude = -50

[heli_move@return]
path_move = esc_heli_railroad_patrol_return
on_signal = fly_end| heli_move@wait
engine_sound = false
combat_ignore = true
combat_safe_altitude = -50

[heli_move@wait]
path_move = esc_heli_railroad_patrol_wait
engine_sound = false
combat_safe_altitude = -50
combat_ignore = true
on_game_timer = 7200 | heli_move@railroad_patrol
