;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Devices
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[inv_rukzak_mitjay] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= physics\box\expl_dinamit.ogf 
script_binding            	= bind_physic_object.init

[inv_rukzak_shram] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= physics\box\expl_dinamit.ogf 
script_binding            	= bind_physic_object.init

[inv_box_scanner] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= physics\box\expl_dinamit.ogf 
script_binding            	= bind_physic_object.init

[inv_box_weapons] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= physics\box\expl_dinamit.ogf 
script_binding            	= bind_physic_object.init

[inv_box_vertushka] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= physics\box\expl_dinamit.ogf 
script_binding            	= bind_physic_object.init

[inv_box_medikamenty] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= equipments\item_box_01.ogf 
script_binding            	= bind_physic_object.init

[inv_box_wpn] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= physics\box\expl_dinamit.ogf 
script_binding            	= bind_physic_object.init

[inv_box_arty] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= physics\box\expl_dinamit.ogf 
script_binding            	= bind_physic_object.init

[box_tainik_koltsov] 
GroupControlSection  	= spawn_group 
discovery_dependency	= 
$spawn                      	= "devices\inventory box" 
class                          	= O_INVBOX 
cform                          	= skeleton 
visual                         	= dynamics\devices\dev_rukzak\dev_rukzak.ogf 
script_binding            	= bind_physic_object.init


[device_atifact_merger]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\artifact merger"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_rukzak
radius				= 1

inv_name			= ArtefactMerger
inv_name_short		= AfMerger
inv_weight			= 3	;0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 5000


[matras]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "food and drugs\antirad"
$prefetch   = 32
class   = II_ANTIR
cform           = skeleton
visual          = equipments\item_sleep.ogf
description  = enc_amk_matras

inv_name   = amk_matras
inv_name_short  = amk_matras_s
inv_weight   = 1

inv_grid_width  = 2
inv_grid_height  = 2
inv_grid_x   = 20
inv_grid_y   = 0
cost    = 1000

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot  = 4

;hud item
hud = wpn_vodka_hud




;гармошка


[garmoshka_activation]
starting		=	0.5,	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"
flying			=	0,	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"
idle_before_spawning	=	9,	detectors\bomb_timer, 0, 0, 0,  0,	"","idle"
spawning		=	0.5,  	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"


[garmoshka_b]:identity_immunities
GroupControlSection			= spawn_group
$spawn						= "weapons\mine\mine_1"
hud							= garmoshka_b_hud
animation_slot				= 11
allow_inertion				= true
slot						= 1
attach_angle_offset			= 0,0,0
attach_position_offset		= -0.1,-0.1,0
attach_bone_name			= bip01_r_hand
belt						= false
af_actor_properties			= off
actor_properties			= on

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= equipments\item_harmonica.ogf 
description			= enc_harmonica_descr
inv_name			= enc_harmonica_name
inv_name_short		= enc_harmonica_name
inv_weight			= 0.35
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 11
inv_grid_y         = 2
cost				= 200
jump_height			= 0
lights_enabled 		= false

snd_draw					= weapons\pm_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\t_pm_shot      ;pm_shoot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\pm_reload, 0.8
snd_close					= weapons\generic_close
snd_idle_sprint				= weapons\generic_close
snd_hide					= weapons\generic_close
snd_show					= weapons\generic_close
snd_activate				= weapons\generic_close
snd_idle					= weapons\generic_close


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		    = 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= garmoshka_absorbation

artefact_activation_seq		= garmoshka_activation

[garmoshka_b_hud]
orientation             	= 0, 0, 0		
position                	= 0.2, -0.45, 0
visual                  	= huds\garmon\garmoshka_hud.ogf

anim_idle_sprint		= play
anim_activate			= play
anim_show			= draw
anim_hide			= holster 
anim_idle			= play

[garmoshka_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0









;гитара





[guitar_activation]
starting		=	0.5,	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"
flying			=	0,	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"
idle_before_spawning	=	9,	detectors\bomb_timer, 0, 0, 0,  0,	"","idle"
spawning		=	0.5,  	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"


[guitar_b]:identity_immunities
GroupControlSection			= spawn_group
$spawn						= "weapons\mine\mine_1"
hud							= guitar_hud
animation_slot				= 11
allow_inertion				= true
slot						= 2
attach_angle_offset			= 0,0,0
attach_position_offset		= -0.1,-0.1,0
attach_bone_name			= bip01_r_hand
belt						= false
af_actor_properties			= off
actor_properties			= on

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= huds\guitar\guitar.ogf  
description			= enc_guitar_descr
inv_name			= enc_guitar_name
inv_name_short		= enc_guitar_name
inv_weight			= 1.0
inv_grid_width				= 4
inv_grid_height				= 2
inv_grid_x					= 10
inv_grid_y					= 19
cost				= 700
jump_height			= 0
lights_enabled 		= false

snd_draw					= weapons\pm_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\t_pm_shot      ;pm_shoot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\pm_reload, 0.8
snd_close					= weapons\generic_close
snd_idle_sprint					= weapons\generic_close
snd_hide					= weapons\generic_close
snd_show					= weapons\generic_close
snd_activate					= weapons\generic_close
snd_idle					= weapons\generic_close


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= guitar_absorbation

artefact_activation_seq		= guitar_activation

[guitar_hud]
orientation             	= 0, 0, 0		
position                	= 0.1, -0.35, 0.5
visual                  	= huds\guitar\guitar_hud.ogf
anim_idle				= play
anim_idle_sprint			= play
anim_hide				= holster
anim_show				= draw
anim_activate				= play


[guitar_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Рация
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[racya_activation]
starting		=	0.5,	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"
flying			=	0,	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"
idle_before_spawning	=	9,	detectors\bomb_timer, 0, 0, 0,  0,	"","idle"
spawning		=	0.5,  	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"


[racya_b]:identity_immunities
GroupControlSection			= spawn_group
$spawn						= "weapons\mine\mine_1"
hud							= racya_b_hud
animation_slot				= 11
allow_inertion				= true
slot						= 1
attach_angle_offset			= 0,0,0
attach_position_offset		= -0.1,-0.1,0
attach_bone_name			= bip01_r_hand
belt						= false
af_actor_properties			= off
actor_properties			= on

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= equipments\item_fmradio.ogf 
description			= enc_racya
inv_name			= racya
inv_name_short		= racya
inv_weight			= 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 13
inv_grid_y = 5
cost				= 800
jump_height			= 0
lights_enabled 		= false

snd_draw					= weapons\pm_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\t_pm_shot      ;pm_shoot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\pm_reload, 0.8
snd_close					= weapons\generic_close
snd_idle_sprint				= weapons\generic_close
snd_hide					= weapons\generic_close
snd_show					= weapons\generic_close
snd_activate				= weapons\generic_close
snd_idle					= weapons\generic_close


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		    = 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= racya_absorbation

artefact_activation_seq		= racya_activation

[racya_b_hud]
orientation             	= 0, 0, 0		
position                	= 0.1, -0.35, 0
visual                  	= huds\racya\racya_hud.ogf

anim_idle_sprint			= idle
anim_activate				= idle
anim_show			        = draw
anim_hide			        = holster 
anim_idle			        = idle


[racya_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[detector_simple]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn 			= "food and drugs\det_accum"
$prefetch 		= 32
class			= II_ANTIR
cform           	= skeleton
visual			= detectors\detector1.ogf
description		= st_detector1_descr
inv_name		= st_detector1
inv_name_short		= st_detector1
inv_weight		= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 9
inv_grid_y		= 14
cost			= 3000

; eatable item
eat_health 		= 0
eat_satiety 		= 0
eat_power 		= 0
eat_radiation 		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= 1

; food item
animation_slot		= 4

;hud item
hud 			= wpn_vodka_hud

[detector_advances]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn 			= "food and drugs\det_accum"
$prefetch 		= 32
class			= II_ANTIR
cform           	= skeleton
visual			= detectors\detector2.ogf
description		= st_detector3_descr

inv_name		= st_detector2
inv_name_short		= st_detector2
inv_weight		= 0.2
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 15
inv_grid_y		= 7
cost			= 5500

; eatable item
eat_health 		= 0
eat_satiety 		= 0
eat_power 		= 0
eat_radiation 		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= 1

; food item
animation_slot		= 4

;hud item
hud 			= wpn_vodka_hud

[detector_elite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn 			= "food and drugs\det_accum"
$prefetch 		= 32
class			= II_ANTIR
cform           	= skeleton
visual			= detectors\detector3.ogf
description         	= st_detector4_descr

inv_name		= st_detector4
inv_name_short		= st_detector4
inv_weight		= 0.3
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 5
inv_grid_y		= 14
cost			= 12000

; eatable item
eat_health 		= 0
eat_satiety 		= 0
eat_power 		= 0
eat_radiation 		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= 1

; food item
animation_slot		= 4

;hud item
hud 			= wpn_vodka_hud

[detector_simple_active]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_advances"
;$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= detectors\detector1.ogf
description			= st_detector1_descr
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
slot				= 8
ef_detector_type	= 1

inv_name			= st_detector1
inv_name_short		= st_detector1
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 14
cost				= 1500
belt				= false

hud 			= detector_1_hud

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= $no_sound
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40

zone_class_2		= zone_mincer
zone_sound_2_		= $no_sound
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
;zone_sound_3_		= detectors\DA-2_beep1
zone_sound_3_		= detectors\geiger_1
zone_sound_3_1		= detectors\geiger_2
zone_sound_3_2		= detectors\geiger_3
zone_sound_3_3		= detectors\geiger_4
zone_sound_3_4		= detectors\geiger_5
zone_sound_3_5		= detectors\geiger_6
zone_sound_3_6		= detectors\geiger_1
zone_sound_3_7		= detectors\geiger_1
zone_sound_3_8		= detectors\geiger_1
zone_min_freq_3		= 1
zone_max_freq_3		= 20

zone_class_4		= zone_gravi_zone
zone_sound_4_		= $no_sound
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

zone_class_5		= zone_zharka_static
zone_sound_5_		=$no_sound
zone_min_freq_5		= 0.5
zone_max_freq_5		= 30

zone_class_6		= zone_buzz
zone_sound_6_		= $no_sound
zone_min_freq_6		= 0.5
zone_max_freq_6		= 30

zone_class_7		= zone_burning_fuzz
zone_sound_7_		= $no_sound
zone_min_freq_7		= 0.5
zone_max_freq_7		= 30

[detector_advances_active]:detector_simple_active
$spawn 				= "devices\detector_advanced"
visual				= detectors\detector2.ogf
description			= st_detector3_descr

inv_name			= st_detector2
inv_name_short		= st_detector2
inv_weight			= 0.2

inv_grid_x			= 15
inv_grid_y			= 7
cost				= 5500

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40

zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1
zone_min_freq_2		= 0.1
zone_max_freq_2		= 30

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_1
zone_sound_3_1		= detectors\geiger_2
zone_sound_3_2		= detectors\geiger_3
zone_sound_3_3		= detectors\geiger_4
zone_sound_3_4		= detectors\geiger_5
zone_sound_3_5		= detectors\geiger_6
zone_sound_3_6		= detectors\geiger_1
zone_sound_3_7		= detectors\geiger_1
zone_sound_3_8		= detectors\geiger_1
zone_min_freq_3		= 1
zone_max_freq_3		= 30

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

zone_class_5		= zone_zharka_static
zone_sound_5_		= detectors\DA-2_beep1
zone_min_freq_5		= 0.5
zone_max_freq_5		= 30

zone_class_6		= zone_buzz
zone_sound_6_		= $no_sound
zone_min_freq_6		= 0.5
zone_max_freq_6		= 30

zone_class_7		= zone_burning_fuzz
zone_sound_7_		= $no_sound
zone_min_freq_7		= 0.5
zone_max_freq_7		= 30

[detector_elite_active]:detector_simple_active
$spawn 				= "devices\detector_elite"
visual				= detectors\detector3.ogf 
description         = st_detector4_descr
inv_weight			= 0.3
;описание распознаваемых детектором зон
;Трамплин
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40
zone_map_location_1 = anomaly_bald_location

;Карусель
zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20
zone_map_location_2 = anomaly_minc_location

;Очаг радиоактивности
zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_1
zone_sound_3_1		= detectors\geiger_2
zone_sound_3_2		= detectors\geiger_3
zone_sound_3_3		= detectors\geiger_4
zone_sound_3_4		= detectors\geiger_5
zone_sound_3_5		= detectors\geiger_6
zone_sound_3_6		= detectors\geiger_1
zone_sound_3_7		= detectors\geiger_1
zone_sound_3_8		= detectors\geiger_1
zone_min_freq_3		= 1
zone_max_freq_3		= 20
zone_map_location_3 = radio_zone_location

;Воронка
zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

;Электра
zone_class_5 		= zone_witches_galantine
zone_sound_5_ 		= detectors\DA-2_beep1
zone_min_freq_5 	= 0.1
zone_max_freq_5 	= 30

;Жарка
zone_class_6		= zone_zharka_static
zone_sound_6_		= detectors\DA-2_beep1
zone_min_freq_6		= 0.5
zone_max_freq_6		= 30

zone_class_7		= zone_buzz
zone_sound_7_		= detectors\DA-2_beep1
zone_min_freq_7		= 0.5
zone_max_freq_7		= 30

zone_class_8		= zone_burning_fuzz
zone_sound_8_		= detectors\DA-2_beep1
zone_min_freq_8		= 0.5
zone_max_freq_8		= 30

inv_name			= st_detector4
inv_name_short		= st_detector4
inv_weight			= 0.3

inv_grid_x			= 5
inv_grid_y			= 14
cost				= 12000

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false

[detector_svarog]:detector_elite_active
$spawn 				= "devices\detector_elite"
description         = st_detector4_descr
inv_weight			= 0.3

zone_class_9		= zone_ameba
zone_sound_9_		= detectors\DA-2_beep1
zone_min_freq_9		= 0.5
zone_max_freq_9		= 30
zone_map_location_9 = anomaly_zone_location

zone_class_10		= zone_clouds_bad
zone_sound_10_		= detectors\DA-2_beep1
zone_min_freq_10		= 0.5
zone_max_freq_10		= 30
zone_map_location_10 = anomaly_zone_location

zone_class_11		= zone_fog
zone_sound_11_		= detectors\DA-2_beep1
zone_min_freq_11		= 0.5
zone_max_freq_11		= 30
zone_map_location_11 = anomaly_zone_location

zone_class_12		= zone_fountain
zone_sound_12_		= detectors\DA-2_beep1
zone_min_freq_12		= 0.5
zone_max_freq_12		= 30
zone_map_location_12 = anomaly_zone_location

zone_class_13		= zone_ice
zone_sound_13_		= detectors\DA-2_beep1
zone_min_freq_13		= 0.5
zone_max_freq_13		= 30
zone_map_location_13 = anomaly_zone_location

zone_class_14		= zone_rusty_hair
zone_sound_14_		= detectors\DA-2_beep1
zone_min_freq_14		= 0.5
zone_max_freq_14		= 30
zone_map_location_14 = anomaly_zone_location

zone_class_15		= zone_smallrain
zone_sound_15_		= detectors\DA-2_beep1
zone_min_freq_15		= 0.5
zone_max_freq_15		= 30
zone_map_location_15 = anomaly_zone_location

zone_class_16 	= zone_deadly_smoke
zone_sound_16_		= detectors\DA-2_beep1
zone_min_freq_16		= 0.5
zone_max_freq_16		= 30
zone_map_location_16 = anomaly_zone_location

zone_class_17		= zone_zavesa
zone_sound_17_		= detectors\DA-2_beep1
zone_min_freq_17		= 0.5
zone_max_freq_17		= 30
zone_map_location_17 = anomaly_zone_location


[power_supply]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
class			= II_ATTCH
cform           = skeleton
visual          = equipments\exo_accum.ogf
description		= power_supply_desc
script_binding  = bind_power_supply.init

inv_name			= "Энергоблок"
inv_name_short		= "Энергоблок"
inv_weight			= 3.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 14
cost				= 1000
belt				= true

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[fake_weight]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
class			= II_ATTCH
cform           = skeleton
visual          = weapons\bred\bred.ogf
description		= "фейк итем"

inv_name			= "фейк итем"
inv_name_short		= "фейк итем"
inv_weight			= 200

inv_grid_width			= 0
inv_grid_height			= 0
inv_grid_x			= 1
inv_grid_y			= 1
cost				= 0

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

quest_item			= true