;----------- Туман -----------------------
[zone_fog]
GroupControlSection		= spawn_group_zone
$spawn 					= "zones\zone_fog"
$prefetch 				= 16
class					= ZS_MBALD
hit_impulse_scale		= 0
effective_radius		= 0
actor_blowout_radius_percent	= 0

ef_anomaly_type			= 1
ef_weapon_type			= 13

sound					= ambient\random\rt_sickened1

;postprocess				= postprocess_fog

BirthProbability		= 0.2
hit_type				= chemical_burn

min_start_power			= 0.99
max_start_power			= 1.00
attenuation				= 1
period					= 1
min_artefact_count		= 0
max_artefact_count		= 0

idle_particles			= a_ufp_particles\fog_01
blowout_particles		= a_ufp_particles\fog_01

idle_sound			= ambient\random\rt_sickened1
blowout_sound		= ambient\random\rt_sickened1
hit_sound			= ambient\random\rt_sickened1
entrance_sound		= ambient\random\rt_sickened1


awaking_time		= 100
blowout_time		= 500	
accamulate_time		= 245

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 5000
disable_time_small	= 5000
disable_idle_time	= 100	

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.5,0.4,0.3
light_range		   	= 30.0
light_time 		   	= 0.9;0.35
light_height		= 1.5	

idle_light			= off

visible_by_detector = off

artefacts			= 

spawn_blowout_artefacts 		= off

artefact_spawn_probability 	= 0
artefact_spawn_particles	= 
artefact_born_sound 			=  

throw_out_power 				= 0
artefact_spawn_height 		= 0	

blowout_wind				= off

blowout_wind_time_start     	= 0
blowout_wind_time_peak      	= 300
blowout_wind_time_end		= 600
blowout_wind_power			= 0.9

;----------- Сигаретный дым в помещении -----------------------
[zone_fog_cigarette]
GroupControlSection		= spawn_group_zone
$spawn 					= "zones\zone_fog_cigarette"
$prefetch 				= 16
class					= ZS_MBALD
hit_impulse_scale		= 0
effective_radius		= 0
actor_blowout_radius_percent	= 0

ef_anomaly_type			= 1
ef_weapon_type			= 13

sound					= ambient\random\rt_sickened1

postprocess				= postprocess_fog

BirthProbability		= 0.2
hit_type				= burn

min_start_power			= 0.99
max_start_power			= 1.00
attenuation				= 1
period					= 1
min_artefact_count		= 0
max_artefact_count		= 0

idle_particles			= a_ufp_particles\cigarette_dust
blowout_particles		= a_ufp_particles\cigarette_dust


idle_sound			= ambient\random\rt_sickened1
blowout_sound		= ambient\random\rt_sickened1
hit_sound			= ambient\random\rt_sickened1
entrance_sound		= ambient\random\rt_sickened1


awaking_time		= 100
blowout_time		= 500	
accamulate_time		= 245

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 5000
disable_time_small	= 5000
disable_idle_time	= 100	

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.5,0.4,0.3
light_range		   	= 30.0
light_time 		   	= 0.9;0.35
light_height		= 1.5	

idle_light			= off
idle_light_range	= 8.0
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	= 0.70

visible_by_detector = off

artefacts			= 

spawn_blowout_artefacts 		= off

artefact_spawn_probability 	= 0
artefact_spawn_particles	= 
artefact_born_sound 			=  

throw_out_power 				= 0
artefact_spawn_height 		= 0	

blowout_wind				= off

blowout_wind_time_start     	= 0
blowout_wind_time_peak      	= 300
blowout_wind_time_end		= 600
blowout_wind_power			= 0.9

;----------- Туман в помещении -----------------------
[zone_fog_indoor]
GroupControlSection		= spawn_group_zone
$spawn 					= "zones\zone_fog_indoor"
$prefetch 				= 16
class					= ZS_MBALD
hit_impulse_scale		= 0
effective_radius		= 0
actor_blowout_radius_percent	= 0

ef_anomaly_type			= 1
ef_weapon_type			= 13

sound					= ambient\random\rt_sickened1

postprocess				= postprocess_fog

BirthProbability		= 0.2
hit_type				= burn

min_start_power			= 0.99
max_start_power			= 1.00
attenuation				= 1
period					= 1
min_artefact_count		= 0
max_artefact_count		= 0

idle_particles			= a_ufp_particles\fog_indoor
blowout_particles		= a_ufp_particles\fog_indoor

idle_sound			= ambient\random\rt_sickened1
blowout_sound		= ambient\random\rt_sickened1
hit_sound			= ambient\random\rt_sickened1
entrance_sound		= ambient\random\rt_sickened1


awaking_time		= 100
blowout_time		= 500	
accamulate_time		= 245

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 5000
disable_time_small	= 5000
disable_idle_time	= 100	

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.5,0.4,0.3
light_range		   	= 30.0
light_time 		   	= 0.9;0.35
light_height		= 1.5	

idle_light			= off
idle_light_range	= 8.0
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	= 0.70

visible_by_detector = off

artefacts			= 

spawn_blowout_artefacts 		= off

artefact_spawn_probability 	= 0
artefact_spawn_particles	= 
artefact_born_sound 			=  

throw_out_power 				= 0
artefact_spawn_height 		= 0	

blowout_wind				= off

blowout_wind_time_start     	= 0
blowout_wind_time_peak      	= 300
blowout_wind_time_end		= 600
blowout_wind_power			= 0.9

;----------- Туман на земле -----------------------
[zone_fog_ground]
GroupControlSection		= spawn_group_zone
$spawn 					= "zones\zone_fog_ground"
$prefetch 				= 16
class					= ZS_MBALD
hit_impulse_scale		= 0
effective_radius		= 0
actor_blowout_radius_percent	= 0

ef_anomaly_type			= 1
ef_weapon_type			= 13

sound					= ambient\random\rt_sickened1

postprocess				= postprocess_fog

BirthProbability		= 0.2
hit_type				= burn

min_start_power			= 0.99
max_start_power			= 1.00
attenuation				= 1
period					= 1
min_artefact_count		= 0
max_artefact_count		= 0

idle_particles			= a_ufp_particles\fog_ground
blowout_particles		= a_ufp_particles\fog_ground

idle_sound			= ambient\random\rt_sickened1
blowout_sound		= ambient\random\rt_sickened1
hit_sound			= ambient\random\rt_sickened1
entrance_sound		= ambient\random\rt_sickened1


awaking_time		= 100
blowout_time		= 500	
accamulate_time		= 245

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 5000
disable_time_small	= 5000
disable_idle_time	= 100	

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.5,0.4,0.3
light_range		   	= 30.0
light_time 		   	= 0.9;0.35
light_height		= 1.5	

idle_light			= off
idle_light_range	= 8.0
idle_light_range_delta = 0.2
idle_light_anim		= koster_01
idle_light_height	= 0.70

visible_by_detector = off

artefacts			= 

spawn_blowout_artefacts 		= off

artefact_spawn_probability 	= 0
artefact_spawn_particles	= 
artefact_born_sound 			=  

throw_out_power 				= 0
artefact_spawn_height 		= 0	

blowout_wind				= off

blowout_wind_time_start     	= 0
blowout_wind_time_peak      	= 300
blowout_wind_time_end		= 600
blowout_wind_power			= 0.9

;----------- Туман движется -----------------------
[zone_fog_move]
GroupControlSection		= spawn_group_zone
$spawn 					= "zones\zone_fog_move"
$prefetch 				= 16
class					= ZS_MBALD
hit_impulse_scale		= 0
effective_radius		= 0
actor_blowout_radius_percent	= 0

ef_anomaly_type			= 1
ef_weapon_type			= 13

sound					= ambient\random\rt_sickened1

postprocess				= postprocess_fog

BirthProbability		= 0.2
hit_type				= burn

min_start_power			= 0.99
max_start_power			= 1.00
attenuation				= 1
period					= 1
min_artefact_count		= 0
max_artefact_count		= 0

idle_particles			= a_ufp_particles\fog_move
blowout_particles		= a_ufp_particles\fog_move

idle_sound			= ambient\random\rt_sickened1
blowout_sound		= ambient\random\rt_sickened1
hit_sound			= ambient\random\rt_sickened1
entrance_sound		= ambient\random\rt_sickened1


awaking_time		= 100
blowout_time		= 500	
accamulate_time		= 245

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 5000
disable_time_small	= 5000
disable_idle_time	= 100	

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= false

blowout_light		= off
light_color		    = 0.5,0.4,0.3
light_range		   	= 30.0
light_time 		   	= 0.9;0.35
light_height		= 1.5	

idle_light			= off

visible_by_detector = off

artefacts			= 

spawn_blowout_artefacts 		= off

artefact_spawn_probability 	= 0
artefact_spawn_particles	= 
artefact_born_sound 			=  

throw_out_power 				= 0
artefact_spawn_height 		= 0	

blowout_wind				= off

blowout_wind_time_start     	= 0
blowout_wind_time_peak      	= 300
blowout_wind_time_end		= 600
blowout_wind_power			= 0.9
