[instrumrem]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\instrumrem"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\box_toolkit_2.ogf
radius				= 1
;script_binding		= stalker.object_init

quest_item			= true

description         = enc_equipment_instrumrem
inv_name			= Инструменты.
inv_name_short		= Инструменты.

inv_weight			= 1.5
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 20
inv_grid_y			= 2
cost				= 5000


[instrumcal]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\instrumrem"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\box_toolkit_3.ogf
radius				= 1
;script_binding		= stalker.object_init

quest_item			= true

description         = enc_equipment_instrumcal
inv_name			= Инструменты.
inv_name_short		= Инструменты.

inv_weight			= 1.5
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 24
inv_grid_y			= 2

cost				= 5000


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ESCAPE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Уникальные квестовые артефакты
[af_blood_tutorial]:af_blood
$spawn				= "devices\quest_items\tutorial_blood"
quest_item			= true

[quest_case_01]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= item_case_esc_name
inv_name_short		= item_case_esc_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 50


[dynamite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dynamite"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\expl_dinamit.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_dynamite_esc_desc

inv_name			= item_dynamite_esc_name
inv_name_short		= item_dynamite_esc_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 4
inv_grid_y			= 18
cost				= 0


[esc_wounded_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_esc_desc

inv_name			= item_flash_esc_name
inv_name_short		= item_flash_esc_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; GARBAGE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AGROPROM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[gunslinger_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\gunslinger_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_gslinger_agro_desc

inv_name			= item_flash_gslinger_agro_name
inv_name_short		= item_flash_gslinger_agro_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


[quest_case_02]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_02"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_quest_case_02_desc
inv_name			= item_quest_case_02_name
inv_name_short		= item_quest_case_02_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 27
inv_grid_y			= 35
cost				= 1000


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dark Valley
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[val_key_to_underground]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\val_key_to_underground"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_key_x18_desc

inv_name			= item_key_x18_name
inv_name_short		= item_key_x18_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BAR ROSTOK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bar_tiran_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_tiran_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_pda_tiran_desc

inv_name			= item_pda_tiran_name
inv_name_short		= item_pda_tiran_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0


[bar_lucky_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_lucky_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_pda_lucky_desc

inv_name			= item_pda_lucky_name
inv_name_short		= item_pda_lucky_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0


[bar_ecolog_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_ecolog_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_flash_eco_rost_desc

inv_name			= item_flash_eco_rost_name
inv_name_short		= item_flash_eco_rost_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


[lab_x16_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_x16_desc

inv_name			= item_doc_x16_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Yantar
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[good_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\good_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = yan_good_psy_helmet_desc

inv_name			= yan_good_psy_helmet_name
inv_name_short		= yan_good_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 1000


[bad_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bad_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = yan_bad_psy_helmet_desc

inv_name			= yan_bad_psy_helmet_name
inv_name_short		= yan_bad_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 1000


[kruglov_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kruglov_flash"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop 
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
quest_item			= true

ef_detector_type	= 1

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40
	
zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1 
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_click3 
zone_min_freq_3		= 1
zone_max_freq_3		= 20

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

description			= item_detector_yantar_desc

inv_name			= item_detector_yantar_name
inv_name_short		= item_detector_yantar_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 1500	;30
;belt				= true;
default_to_ruck		= false

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Military
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[crazy_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\crazy_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_flash_crazy_mil_desc

inv_name			= item_flash_crazy_mil_name
inv_name_short		= item_flash_crazy_mil_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


[mil_svoboda_leader_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\mil_svoboda_leader_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

inv_name			= Svoboda Leader PDA
inv_name_short		= Svoboda Leader PDA
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Laboratory X18
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[dar_pass_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
quest_item			= true

inv_name			= "Scientist" Flash card
inv_name_short		= "Scientist" flash
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0


[dar_pass_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
quest_item			= true

inv_name			= CodeX-18
inv_name_short		= CodeX-18
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 18
cost				= 0


[dar_document1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p1_name
inv_name_short		= item_doc_x18p1_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000


[dar_document2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p2_name
inv_name_short		= item_doc_x18p2_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000


[dar_document3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p3_name
inv_name_short		= item_doc_x18p3_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000


[dar_document4]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document4"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p4_name
inv_name_short		= item_doc_x18p4_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0


[dar_document5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document5"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p5_name
inv_name_short		= item_doc_x18p5_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; RADAR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PRIPYAT'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[pri_decoder_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\decoder_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_docs_hiden_pri_desc

inv_name			= item_docs_hiden_pri_name
inv_name_short		= item_docs_hiden_pri_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dead City
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[cit_doctors_key]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\cit_doctors_key"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

inv_name			= cit_doctors_key_desc
inv_name_short		= cit_doctors_key_short_desc
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Sarcofag
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[decoder]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\decoder"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_decoder.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_decoder_desc

inv_name			= item_decoder_name	
inv_name_short		= item_decoder_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 3
cost				= 50


;LOST WORLD DOC

[doc_1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\lw_doc_1.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_1_desc

inv_name			= doc_1_deadcity_name
inv_name_short		= doc_1_deadcity_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 20
cost				= 0


[doc_2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_2
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\lw_doc_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_2_desc

inv_name			= doc_2_deadcity_name
inv_name_short		= doc_2_deadcity_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 10
cost				= 0


[fleshcard]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_3_desc

inv_name			= item_doc_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 12
cost				= 0


[doc_4]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_4_desc

inv_name			= item_doc_x16_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 34
inv_grid_y			= 14
cost				= 0


[doc_5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\lw_doc_5.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_5_desc

inv_name			= "Документы из лаборатории Х-10."
inv_name_short	=	"Документы из лаборатории Х-10."
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 3
cost				= 0


[doc_6]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\lw_doc_6.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_6_desc

inv_name			= item_doc_x16_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 13
cost				= 0


[doc_7]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\lw_doc_7.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_7_desc

inv_name			= item_doc_x16_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 1
cost				= 0


[doc_8]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\lw_doc_8.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_8_desc

inv_name			= item_doc_x16_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 0
cost				= 0


[doc_9]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\lw_doc_6.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_9_desc

inv_name			= "Документы из лаборатории"
inv_name_short		= item_doc_x16_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 13
cost				= 0


[pre_pda_quest]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\bread_fake"
class				= II_ATTCH
cform				= skeleton
visual                  = equipments\item_pda.ogf
radius				= 1

description			= pre_pda_quest_desc

inv_name			= pre_pda_quest_name
inv_name_short		= pre_pda_quest_name
inv_weight			= 0.2
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0

quest_item			= true


[pre_borman_chemodan]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\bread_fake"
class				= II_ATTCH
cform				= skeleton
visual              = equipments\item_dipl.ogf
radius				= 1

description			= pre_borman_chemodan_desc

inv_name			= pre_borman_chemodan_name
inv_name_short		= pre_borman_chemodan_name
inv_weight			= 10
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 30000

quest_item			= true


[zat_boroda_chemodan]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\bread_fake"
class				= II_ATTCH
cform				= skeleton
visual              = equipments\item_dipl.ogf
radius				= 1

description			= zat_boroda_chemodan_desc

inv_name			= zat_boroda_chemodan_name
inv_name_short		= zat_boroda_chemodan_name
inv_weight			= 10
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 2
cost				= 30000

quest_item			= true


[zat_vertushka_pribor]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\bread_fake"
class				= II_ATTCH
cform				= skeleton
visual              = equipments\item_dipl.ogf
radius				= 1

description			= "Прибор из вертолёта"

inv_name			= "Прибор из вертолёта"
inv_name_short		= "Прибор из вертолёта"
inv_weight			= 1
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 22
cost				= 30000

quest_item			= true


[gen_irbis_dokumenty]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\bread_fake"
class				= II_ATTCH
cform				= skeleton
visual              = equipments\item_dipl.ogf
radius				= 1

description			= gen_irbis_dokumenty_desc

inv_name			= gen_irbis_dokumenty_name
inv_name_short		= zat_boroda_chemodan_name
inv_weight			= 10
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 2
cost				= 30000

quest_item			= true


[pre_polubor_kaps]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\det_accum"
$prefetch 			= 32
class				= II_ANTIR
cform               = skeleton
visual				= weapons\knife\wpn_knife.ogf
description			= pre_polubor_kaps_desc

inv_name			= pre_polubor_kaps_name
inv_name_short		= pre_polubor_kaps_name
inv_weight			= 0.2
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 38
cost				= 500

; eatable item
eat_health 			= 0
eat_satiety 		= 0
eat_power 			= 0
eat_radiation 		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= 1

; food item
animation_slot		= 4

;hud item
hud 				= wpn_vodka_hud

quest_item			= true


[pre_polubor_kaps_full]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\bread_fake"
class				= II_ATTCH
cform				= skeleton
visual              = equipments\item_dipl.ogf
radius				= 1

description			= pre_polubor_kaps_full_desc

inv_name			= pre_polubor_kaps_full_name
inv_name_short		= pre_polubor_kaps_full_name
inv_weight			= 0.7
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 14
inv_grid_y			= 38
cost				= 3000

quest_item			= true

--------------------------------------------------------------------------

[pre_aleks_disk]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\cd_disk"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\cd.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			 = "CD диск с очень ценной информацией." 

inv_name			= "CD диск"	
inv_name_short		= "CD диск"
inv_weight			= 0.01
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 33
inv_grid_y			= 37
cost				= 15000

--------------------------------------------------------------------------

[medikamenty_doktoru]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\medikamenty_doktoru"
;$prefetch 			= 32
class						= II_ATTCH
cform					= skeleton
visual					= equipments\item_aptechka_2.ogf
radius					= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Аптечка с медикаментами." 

inv_name				= "Аптечка"	
inv_name_short	= "Аптечка"
inv_weight			= 0.2
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 30
inv_grid_y			= 3
cost						= 1000

--------------------------------------------------------------------------

[medkit_doktoru_1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\medikamenty_doktoru"
;$prefetch 			= 32
class						= II_ATTCH
cform					= skeleton
visual					= equipments\item_aptechka_2.ogf
radius					= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Аптечка с медикаментами." 

inv_name				= "Аптечка"	
inv_name_short	= "Аптечка"
inv_weight			= 0.3
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 5
inv_grid_y			= 20
cost						= 1000

--------------------------------------------------------------------------

[medkit_doktoru_2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\medikamenty_doktoru"
;$prefetch 			= 32
class						= II_ATTCH
cform					= skeleton
visual					= equipments\item_aptechka2_2.ogf
radius					= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Аптечка с медикаментами." 

inv_name				= "Аптечка"	
inv_name_short	= "Аптечка"
inv_weight			= 0.3
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 5
inv_grid_y			= 21
cost						= 1000

--------------------------------------------------------------------------

[medkit_doktoru_3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\medikamenty_doktoru"
;$prefetch 			= 32
class						= II_ATTCH
cform					= skeleton
visual					= equipments\item_aptechka3_2.ogf
radius					= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Аптечка с медикаментами." 

inv_name				= "Аптечка"	
inv_name_short	= "Аптечка"
inv_weight			= 0.3
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 14
inv_grid_y			= 20
cost						= 1000

--------------------------------------------------------------------------
[wpn_gauss_prip]:wpn_gauss
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn                  = "weapons\gauss"	; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              	; option for ALife Simulator
cform                   = skeleton
class                   = WP_SVD
min_radius              = 0
max_radius              = 50
description				= "Изделие №62-электромагнитная винтовка Гаусса, или гаусс-пушка."

quest_item			= true

ammo_mag_size			= 0
ammo_class				= ammo_gauss

sprint_allowed			= true
fire_modes				= 1


inv_name				= "Винтовка Гаусса"
inv_name_short			= "гаусс-пушка"
inv_weight				= 5.5

inv_grid_width			= 6
inv_grid_height			= 2
inv_grid_x				= 26
inv_grid_y				= 4


--------------------------------------------------------------------------
[karta_garik]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\karta_garik"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Карта_Гарика_с_проходами."
inv_name			= "Карта."
inv_name_short		= "Карта с обозначениями."
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 4
cost				= 1000

--------------------------------------------------------------------------
[container_ozerskiy]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\container_ozerskiy"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_quest_container_ozerskiy
inv_name			= Контейнер
inv_name_short		= Герметичный контейнер.
inv_weight			= 1.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 27
inv_grid_y			= 35
cost				= 1000

--------------------------------------------------------------------------
[doc_saharov]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_saharov"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Отчёт группы Сахарова за последние пол-года."
inv_name			= "Документы"
inv_name_short		= "Документы Сахарова"
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 9
cost				= 100000

--------------------------------------------------------------------------
[doc_shram]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_shram"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_doc_shram_desc
inv_name			= "Дневник"
inv_name_short		= "Дневник Шрама"
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 34
inv_grid_y			= 21
cost				= 0


[doc_shram_2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_shram_2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         	= item_doc_shram_2_desc
inv_name				= "Вторая часть дневника Шрама"
inv_name_short	= "Дневник"
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 34
inv_grid_y			= 21
cost				= 0

--------------------------------------------------------------------------
[doc_code_door]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_code_door"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_doc_code_door
inv_name				= "Записи"
inv_name_short	= "Записи"
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 34
inv_grid_y			= 17
cost				= 100000

--------------------------------------------------------------------------
[sta_lebedev_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\det_accum"
$prefetch 			= 32
class				= II_ANTIR
cform           	= skeleton
visual              = equipments\item_pda.ogf
description			= sta_lebedev_pda_desc

inv_name			= sta_lebedev_pda_name
inv_name_short		= sta_lebedev_pda_name
inv_weight			= 0.2
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost						= 0

; eatable item
eat_health 			= 0
eat_satiety 		= 0
eat_power 			= 0
eat_radiation 		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= 1

; food item
animation_slot		= 4

;hud item
hud 				= wpn_vodka_hud

quest_item		    = true

--------------------------------------------------------------------------
[gen_monolit_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\bread_fake"
class				= II_ATTCH
cform				= skeleton
visual                  	= equipments\item_acces_card.ogf
radius				= 1

description			= "Код доступа в варлаб: 528491."

inv_name			= gen_monolit_pda_name
inv_name_short			= gen_monolit_pda_name
inv_weight			= 0.2
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x			= 23
inv_grid_y			= 3
cost				= 15000

quest_item			= false ;зачем она нам на всю игру, а так продадим потом :)

--------------------------------------------------------------------------
[gen_kloun_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_esc_desc

inv_name			= Флешка
inv_name_short		= Флешка
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0

--------------------------------------------------------------------------
[jeton_arm]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Армейские жетоны. Владелец Невский Руслан."

inv_name			= "Армейские жетоны"
inv_name_short		= "Армейские жетоны"
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 33
inv_grid_y			= 19
cost						= 0


--------------------------------------------------------------------------
[podsumok]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\decor\item_podsumok.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Подсумок."

inv_name			= "Подсумок"
inv_name_short		= "Подсумок"
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 33
inv_grid_y			= 38
cost						= 0

--------------------------------------------------------------------------
[lim_twinbow_repairkit]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
quest_item			= true

description         = lim_twinbow_repairkit_desc

inv_name			= "Инструменты"
inv_name_short		= "Инструменты"
inv_weight			= 1.2

inv_grid_width		= 3
inv_grid_height		= 2
inv_grid_x			= 30
inv_grid_y			= 37
cost				= 0


--------------------------------------------------------------------------
[glaz_drakona]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\modificat\amk_tooth_green.ogf
description			= enc_zone_dragon
inv_name			= af-med
inv_name_short		= af-med
inv_weight			= 0.5

inv_grid_x			= 22
inv_grid_y			= 40

cost				= 15000

jump_height			= .0

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 1.0
particles			= anomaly2\artefact\artefact_electra

artefact_activation_seq		= af_activation_electra

;скорости увеличения (уменьшения) 
health_restore_speed			= 0.000075			
radiation_restore_speed		= -0.0015
satiety_restore_speed			= 0.00
power_restore_speed			= -0.003
bleeding_restore_speed		= 0.0
wound_incarnation_restore_speed  = 0.001

hit_absorbation_sect		= af_glaz_drakona_absorbation


artefact_activation_seq		= af_activation_electra

[af_glaz_drakona_absorbation]
burn_immunity = 1.3				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.3
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.5
chemical_burn_immunity = 1.3
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

----------------------------------------------------------------------------

[instr_sidor]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\instr_sidor"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_quest_instr_sidor
inv_name			= "Инструменты."
inv_name_short		= "Набор инструментов."
inv_weight			= 3
inv_grid_width		= 3
inv_grid_height		= 2
inv_grid_x			= 30
inv_grid_y			= 35
cost				= 1000

----------------------------------------------------------------------------

[bilet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bilet"
;$prefetch 			= 32
class						= II_ATTCH
cform					= skeleton
visual					= equipments\item_minipda.ogf
radius					= 1
;script_binding		= stalker.object_init
quest_item			= true

description         	= "Билет в кино."
inv_name				= "Билет в кино."
inv_name_short	= "Билет в кино."
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height	= 1
inv_grid_x			= 38
inv_grid_y			= 9
cost						= 7000


----------------------------------------------------------------------------

[kukla]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kukla"
;$prefetch 			= 32
class						= II_ATTCH
cform					= skeleton
visual					= equipments\kukla_1.ogf
radius					= 1
;script_binding		= stalker.object_init

quest_item			= true

description         	= "Кукла"
inv_name				= "Кукла Мартышки."
inv_name_short	= "Кукла Мартышки."
inv_weight			= 1
inv_grid_width		= 2
inv_grid_height	= 2
inv_grid_x			= 39
inv_grid_y			= 8
cost						= 0

----------------------------------------------------------------------------

[mil_scanner]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\mil_scanner"
;$prefetch 			= 32
class						= II_ATTCH
cform					= skeleton
visual					= equipments\scanner_anomaly.ogf
radius					= 1
;script_binding		= stalker.object_init
quest_item			= true

description         	= item_mil_scanner
inv_name				= "Сканнер."
inv_name_short	= "Военный сканнер."
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 2
inv_grid_x			= 27
inv_grid_y			= 32
cost						= 10000


[mil_scanner_2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\mil_scanner_2"
;$prefetch 			= 32
class						= II_ANTIR
cform					= skeleton
visual					= equipments\scanner_anomaly.ogf
radius					= 1
;script_binding		= stalker.object_init

description         	= item_mil_scanner
inv_name				= "Сканнер."
inv_name_short	= "Военный сканнер."
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 2
inv_grid_x			= 27
inv_grid_y			= 32
cost						= 10000

;eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

;food item
animation_slot = 4

;hud item
hud = wpn_vodka_hud


[active_mil_scanner]:inventory_box
visual = equipments\scanner_anomaly.ogf
radius = 1

----------------------------------------------------------------------------

[doc_mil_scanner]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_mil_scanner"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_doc_mil_scanner
inv_name			= "Документы"
inv_name_short		= "Документы на анализатор"
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 11
cost				= 1000

----------------------------------------------------------------------------
[kartina]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kartina"
;$prefetch 			= 32
class						= II_ATTCH
cform					= skeleton
visual					= physics\decor\kartina03.ogf
radius					= 1
;script_binding		= stalker.object_init
quest_item			= true

description         	= item_kartina
inv_name				= "Фото."
inv_name_short	= "Большая фотография."
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 36
inv_grid_y			= 9
cost						= 1000


[doc_koltsov]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_koltsov"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_doc_solomin
inv_name			= "Военный архив"
inv_name_short		= "Военный архив"
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 36
inv_grid_y			= 14
cost				= 0

--------------------------------------------------------------------------
[code_door_peshera]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\doc_code_door"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_code_door_peshera
inv_name				= "Лист с кодами"
inv_name_short	= "Лист с кодами"
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height	= 1
inv_grid_x			= 34
inv_grid_y			= 4
cost				= 100000

----------------------------------------------------------------------------

[wpn_eagle_ioga]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\wpn_eagle_ioga"
$npc                     	= on
$prefetch 		         	= 8
scheduled                	= off
cform                    	= skeleton
class                    	= WP_PM
min_radius               	= 0
max_radius               	= 50

quest_item			= true

upg = nil
upg_last = nil

description						= enc_weapons1_wpn-eagle_m1
inv_name						= wpn-eagle_m1
inv_name_short					= wpn-eagle_m1

cost						= 15000
inv_weight					= 1.90

visual                   	= weapons\bigben_eagle\wpn_bigben_eagle.ogf

;ef_main_weapon_type		= 3
ef_weapon_type				= 5

holder_range_modifier		= 1
holder_fov_modifier			= 1

hand_dependence		     	= 1
single_handed				= 1

sprint_allowed				= true

slot 			         	= 1
animation_slot			 	= 1

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 12
inv_grid_y					= 22

kill_msg_x					= 161
kill_msg_y					= 153
kill_msg_width				= 37
kill_msg_height				= 38

ammo_limit		         	= 120
ammo_current		     	= 96
ammo_elapsed		     	= 8

ph_mass						= 2


;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.37  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed        	 	= 0.0
cam_relax_speed_ai      	= 360
cam_dispersion         	 	= 2.55
cam_step_angle_horz			= 1.50
cam_dispersion_inc			= 0.25
cam_dispertion_frac			= 1.50
cam_max_angle				= 180.0
cam_max_angle_horz			= 180.0

fire_dispersion_condition_factor 	= 2.000
misfire_probability 				= 0.0045
misfire_condition_k					= 0.15
condition_shot_dec 					= 0.00026
;---------------------------------------------------------------------------

;-----Ballistics, Handling & Accuracy-----;
hit_power                	= 2.5
hit_impulse		        	= 250
hit_type 					= fire_wound

silencer_hit_power       	= 6.0
silencer_hit_impulse	 	= 1
silencer_fire_distance   	= 300
silencer_bullet_speed	 	= 405

fire_distance            	= 350
bullet_speed				= 640
rpm                      	= 300

ammo_mag_size				= 7
ammo_class						= ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap
fire_modes					= 1
	
tri_state_reload			= off

control_inertion_factor		= 1.00f

handling_factor				= 1.00
use_aim_bullet				= true
time_to_aim					= 0.50

PDM_disp_base 				= 1.50
PDM_disp_vel_factor 		= 0.50
PDM_disp_accel_factor 		= 1.25
PDM_crouch	 				= 0.25
PDM_crouch_no_acc 			= 0.25


;-----Sights & Attachments-----;
;--Scope & Sight--
zoom_enabled				= true

scope_status				= 0
scope_name 					= wpn_addon_scope
scope_x 					= 42
scope_y 					= 3

scope_zoom_factor = 70;	    	= 90.0
;max_zoom_factor			= 5
;scope_texture				= wpn\wpn_crosshair_g36

;--Silencer--
silencer_status				= 2

silencer_name  				= wpn_addon_silencer
silencer_x 					= 58
silencer_y 					= -14

;--Grenade Launcher--
grenade_launcher_status		= 0
;grenade_vel				= 76
;grenade_class				= ammo_m209

grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 130
grenade_launcher_y 			= 31


;-----Sounds, Particles, Muzzleflash & Miscellaneous-----;

snd_draw					= weapons\draw
snd_holster					= weapons\holster
snd_shoot					= weapons\deagle\shot1
snd_empty					= weapons\empty
snd_reload					= weapons\deagle\reload
snd_close					= weapons\draw
snd_silncer_shot			        = weapons\silshot\Deagle

rpm_empty_click 	 		= 200

light_disabled				= false

light_color		 			= 0.6,0.5,0.3
light_range		 			= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

flame_particles				= weapons\generic_weapon05
;smoke_particles	 		= weapons\generic_weapon07

;silencer_smoke_particles 	= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.133, 0.06
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

normal                   	= 0, 1, 0
position         	    	= -0.021, -0.09, 0.0
orientation              	= 0, 0, 0

direction                	= 0, 0, 1

fire_point               	= -0.0050,0.1300,0.2200

weapon_remove_time			= 1000

;strap_position         	= -0.1,-0.45,0.2
;strap_orientation      	= 1.57,0,0
;strap_bone0				= bip01_spine2
;strap_bone1				= bip01_spine1


hud                      	= wpn_bigben_eagle_hud

zoom_hide_crosshair			= true
zoom_rotate_time		= 0.2
rotate_time			= 0.2
zoom_offset			= -0.0999,0.053,0.0
zoom_rotate_x			= 0.046
zoom_rotate_y			= 0.0487

allow_inertion			= true
