[logic]
active = remark
combat_ignore = combat_ignore
on_death = death

[remark]
combat_ignore_cond = always
meet = no_meet
danger = danger_condition
on_info = {+varjag_dialog_3.1_end} walker1
on_info2 = {+varjag_dialog_3_end} walker2
on_info3 = {+varjag_dialog_15_end} walker4
on_info4 = {+varjag_dialog_3.2_end} walker1

[walker1]
path_walk = varjag_garbage_walk_1
path_look = varjag_garbage_look_1
meet = no_meet
danger = danger_condition
on_info = {+varjag_dialog_gar} remark3


[walker2]
path_walk = varjag_garbage_walk_2
path_look = varjag_garbage_look_2
meet = no_meet
danger = danger_condition
on_info = {+varjag_dialog_gar_2} remark2

[remark1]
anim = wait
combat_ignore_cond = always
on_info = {+dialog_depo_end} remark2

[remark2]
anim = wait
meet = meet2
combat_ignore_cond = always
on_info = {+varjag_dialog_4.1_end} walker3

[walker3]
path_walk = varjag_garbage_walk_3
path_look = varjag_garbage_look_3
meet = no_meet
danger = danger_condition

[walker4]
path_walk = varjag_garbage_walk_4
path_look = varjag_garbage_look_4
meet = no_meet
danger = danger_condition
on_info = {+varjag_dialog_gar} remark3

[remark3]
anim = wait
combat_ignore_cond = always
meet = meet2

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[meet2]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[danger_condition]
ignore_distance = 0

[death]
on_info = %+varjag_dead%

[smart_terrains]
none = true