[logic]
active = walker
combat_ignore = combat_ignore

[walker] 
path_look = pre_val_look  
path_walk = pre_val_walk
combat_ignore_cond = always
danger = danger_condition
meet = meet

[meet]
meet_state = 2| hello@talk_hello| 2| wait@wait| 2| ward@wait
meet_state_wpn = 2| hello@talk_hello| 2| threat@threat_weap
victim = 2| actor
victim_wpn = 2| actor
use = true
use_wpn = false

[danger_condition]
ignore_distance = 0

[smart_terrains] 
none = true