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;; Artefacts
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;Артефакты, которые при активизации создают аномальные зоны
;формат: {секция_артефакта} = {секция_зоны},Radius,Power
[artefact_spawn_zones]

af_ameba_slime = zone_buzz, 5, 100
af_ameba_slug = zone_buzz, 6, 120
af_ameba_mica = zone_buzz, 7, 150

af_medusa = zone_mosquito_bald_weak, 3.0, 50.0
af_cristall_flower = zone_mosquito_bald_weak, 3.0, 50.0
af_night_star = zone_mosquito_bald_weak, 5.0, 100.0

af_dummy_pellicle = zone_death, 3.0, 75.0
af_6 = zone_death, 3.0, 75.0
af_2 = zone_death, 3.0, 75.0

af_electra_sparkler = zone_witches_galantine, 2, 30.0
af_electra_flash = zone_witches_galantine, 3, 50.0
af_electra_moonlight = zone_witches_galantine, 5, 100.0
af_poes= zone_witches_galantine, 5, 100.0
af_med= zone_witches_galantine, 5, 100.0
af_11= zone_witches_galantine, 5, 100.0
af_9 = zone_witches_galantine, 5, 100.0

af_fuzz_kolobok = zone_no_gravity, 5, 150
af_5 = zone_no_gravity, 5, 150
af_7 = zone_no_gravity, 5, 150

af_vyvert = zone_gravi_zone_weak, 2.0, 30.0
af_gravi = zone_gravi_zone_weak, 3.0, 50.0
af_gold_fish = zone_gravi_zone_weak, 5.0, 100.0

af_rusty_thorn = zone_radioactive_weak, 2.0, 30
af_rusty_sea-urchin = zone_radioactive_weak, 3.0, 50
af_rusty_kristall = zone_radioactive_weak, 4.0, 100

af_blood = zone_mincer_weak, 2, 30.0
af_mincer_meat = zone_mincer_weak, 3, 50.0
af_soul = zone_mincer_weak, 3, 100.0

af_drops = zone_zharka_static_weak, 3, 50
af_fireball = zone_zharka_static_weak, 4, 75
af_cristall = zone_zharka_static_weak, 5, 100
af_romashka = zone_zharka_static_weak, 5, 100

[af_activation_gravi]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 1.0, 1.2,  	3.0,			"anomaly2\artefact\artefact_gravi",				"idle"
idle_before_spawning		=	5.0,		anomaly\gravi_blowout5,	1.0, 1.0, 1,    	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"				
spawning					=	1,  		anomaly\gravity_entrance,	0.9, 1.1, 1.01,  	0.0,		"",		"idle"

[af_activation_bold]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.8, 1.5, 0.9,  	5.0,			"anomaly2\artefact_bold_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 0.9, 0.8,  	2.0,			"anomaly2\artefact\artefact_zharka",				"idle"
idle_before_spawning		=	2.0,		anomaly\gravity_entrance,1.0, 1.1, 1.0,  	0.0,			"anomaly2\artefact_bold_blast_finished",	"idle"				
spawning					=	0.5,		anomaly\pux_blast,  	1.0, 1.0, 0.5,  	5.0,			"anomaly2\gravi_anomaly_00",		"idle"

[af_activation_mincer]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\gravi_idle00,	0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 1.0, 1.2,  	3.0,			"anomaly2\artefact\artefact_mincer",				"idle"
idle_before_spawning		=	5.0,		anomaly\gravi_blowout2,	1.0, 1.0, 1.0,  	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"				
spawning					=	0.0,		"",						1.0, 1.0, 0.5,  	0.0,			"",		"idle"

[af_activation_electra]
;----------------------------------------------------------------------------------------------------------------------------------------
;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
;----------------------------------------------------------------------------------------------------------------------------------------
starting					=	5.0,		anomaly\bfuzz_blowout,	0.8, 1.0, 1.5,  	5.0,			"anomaly2\artefact_electra_blast_start",	"idle"
flying						=	2.0,		anomaly\electra_idle1,	1.0, 1.0, 1.0,  	5.0,			"anomaly2\artefact\artefact_electra",				"idle"
idle_before_spawning		=	0.0,		"",	                	1.0, 1.0, 2.5,  	0,		    	"",	"idle"				
spawning					=	2,		    "anomaly\pux_blast",	1.0, 1.0, 1.5,  	5.0,			"anomaly2\artefact_electra_blast_finished",		"idle"

[af_base]:identity_immunities
hud							= artefact_hud
animation_slot				= 11
allow_inertion				= true
slot						= 1
attach_angle_offset			= 0,0,0
attach_position_offset		= -0.1,-0.1,0
attach_bone_name			= bip01_root
inv_grid_width				= 1
inv_grid_height				= 1
belt						= true
af_actor_properties			= on
actor_properties			= on

;;;;Врубаем биндер для артефактов
script_binding      = bind_artefact.init

[artefact_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefact_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate


; Рука зомби-камикадзе
[af_zombie_hand]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= equipments\art_zombie_hand.ogf  
description			= enc_zone_artifact_zombie_hand
inv_name			= af-zombie-hand
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 10
inv_grid_y			= 25

cost				= 5000

jump_height			= .1

lights_enabled = true
trail_light_color = 0.9,0.7,0.5
trail_light_range = 1.5

health_restore_speed		= 0.0005			
radiation_restore_speed		= -0.005
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed		= 0.012
hit_absorbation_sect		= af_zombie_absorbation

[af_zombie_absorbation]
burn_immunity = 1.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0




----худы активации--------
[medusa_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactm_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[flower_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactcristalf_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[night_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactnights_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[vert_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactvert_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[gravi_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactm_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[gold_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactcristal_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[drops_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactdrops_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[fireball_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactfireball_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[cristal_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactcristal_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[blood_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactblood_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[mincerm_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactmincerm_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[soul_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactsoul_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[amebas_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactdummyd_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[amebag_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactdrops_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[amebam_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactdrops_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[dummys_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactvert_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[dummyd_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactdummyd_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[dummyb_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactdummyd_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[dummyp_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactdummyp_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[rustyt_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactrustyk_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[rustyk_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactrustyk_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[rustys_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactrustyk_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate

[fuzz_hud]
orientation             	= 0, 0, 0		
position                	= 0, 0, 0
visual                  	= weapons\artefact\wpn_artefactrustyk_hud.ogf
anim_idle					= idle
anim_idle_sprint			= idle_sprint
anim_hide					= holster
anim_show					= draw
anim_activate				= activate


; Артефакты для аномалии "Комариная плешь"
[af_medusa]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip.ogf  
description			= enc_zone_artifact_af-medusa
inv_name			= af-medusa
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 4

cost				= 1000

jump_height			= .5

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0005
satiety_restore_speed		= 0.0
power_restore_speed			= 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= af_medusa_absorbation

artefact_activation_seq		= af_activation_bold

[af_medusa_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.98


[af_cristall_flower]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito flower"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip_2.ogf  
description			= enc_zone_artifact_af-cristall-flower
inv_name			= af-cristall-flower
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 11
inv_grid_y			= 4

cost				= 2500

jump_height			= .4

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0005
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_cristall_flower_absorbation

[af_cristall_flower_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.97


[af_night_star]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito star"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip_1.ogf  
description			= enc_zone_artifact_af-night-star
inv_name			= af-night-star
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 10
inv_grid_y			= 4

cost				= 5000

jump_height			= .2

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 3.0


artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0005
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_night_star_absorbation

[af_night_star_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.95





; Артефакты для аномалии "Грави"

[af_vyvert]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy vyvert"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy1.ogf  
description			= enc_zone_artifact_af-vyvert
inv_name			= af-vyvert
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 0

cost				= 1000

jump_height			= .3

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = false	;true			;???? ?????? 

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0005
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_vyvert_absorbation

[af_vyvert_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.98
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



[af_gravi]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy gravi"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy2.ogf  
description			= enc_zone_artifact_af-gravi
inv_name			= af-gravi
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 15
inv_grid_y			= 0

cost				= 2500

jump_height			= .3

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

artefact_activation_seq		= af_activation_gravi
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0005
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_gravi_absorbation

[af_gravi_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.97
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



[af_gold_fish]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy fish"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy3.ogf  
description			= enc_zone_artifact_af-gold-fish
inv_name			= af-gold-fish
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 16
inv_grid_y			= 0

cost				= 5000

jump_height			= .2

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 2.0

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0005
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_gold_fish_absorbation

[af_gold_fish_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.95		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0




; Артефакты для аномалии "Жарка"

[af_drops]:af_base

GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka drops"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_kaply.ogf
description			= enc_zone_artifact_af-drops
inv_name			= af-drops
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 12
inv_grid_y			= 4

cost				= 1000
jump_height			= .1

particles			= anomaly2\artefact\artefact_zharka
lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0
radiation_restore_speed = -0.001
satiety_restore_speed = 0.0
power_restore_speed = -0.001
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_drops_absorbation

[af_drops_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



[af_fireball]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka fireball"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_fire.ogf
description			= enc_zone_artifact_af-fireball
inv_name			= af-fireball
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 13
inv_grid_y			= 4

cost				= 2500

impulse_threshold		= 10
radius					= 10
strike_impulse			= 20


particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.9,0.5,0.5
trail_light_range = 3.0


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.002
satiety_restore_speed = 0.0
power_restore_speed = -0.001
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_fireball_absorbation

[af_fireball_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_cristall]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka cristall"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_cristall.ogf
description			= enc_zone_artifact_af-cristall
inv_name			= af-cristall
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 4
cost				= 5000
jump_height			= .1

particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.9,0.5,0.5
trail_light_range = 3.0


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.003
satiety_restore_speed = 0.0
power_restore_speed = -0.001
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_cristall_absorbation

[af_cristall_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



; Артефакты для аномалии "мясорубка"

[af_blood]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer blood"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka1.ogf
description			= enc_zone_artifact_af-blood
inv_name			= af-blood
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 17
inv_grid_y			= 0

cost				= 1000

jump_height			= .01

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false	;true			;???? ?????? 

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed = 0.00002
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_blood_absorbation

[af_blood_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.1
shock_immunity = 1.0
wound_immunity = 1.1		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.1



[af_mincer_meat]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer meatloaf"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka2.ogf
description			= enc_zone_artifact_af-mincer-meat
inv_name			= af-mincer-meat
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 18
inv_grid_y			= 16

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false	;true			;???? ?????? 

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed = 0.00004
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_mincer_meat_absorbation

[af_mincer_meat_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.1
shock_immunity = 1.0
wound_immunity = 1.1		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.1



[af_soul]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer soul"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka3.ogf 
description			= enc_zone_artifact_af-soul
inv_name			= af-soul
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 19
inv_grid_y			= 16

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.00006
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_soul_absorbation

[af_soul_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.1
shock_immunity = 1.0
wound_immunity = 1.1		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.1
	


; Артефакты для аномалии "Электра"

[af_electra_sparkler]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra sparkler"

$prefetch 			= 64
cform				= skeleton
class				= SCRPTART

visual				= physics\anomaly\artefact_electra4.ogf
description			= enc_zone_artifact_af-electra-sparkler 
inv_name			= af-electra-sparkler
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 8
inv_grid_y			= 11

cost				= 1000

jump_height			= .5

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.5,0.5,0.9
trail_light_range = 0.50

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0014
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_sparkler_absorbation

[af_electra_sparkler_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_electra_flash]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra flash"

$prefetch 			= 64
cform				= skeleton
class				= SCRPTART

visual				= physics\anomaly\artefact_electra3.ogf
description			= enc_zone_artifact_af-electra-flash

inv_name			= af-electra-flash
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 4
inv_grid_y			= 8

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 2.5

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.00275
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_flash_absorbation

[af_electra_flash_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



[af_electra_moonlight]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= SCRPTART

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-electra-moonlight
inv_name			= af-electra-moonlight
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 10
inv_grid_y			= 10

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 1.0


artefact_activation_seq		= af_activation_electra

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0041
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_moonlight_absorbation

[af_electra_moonlight_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; Артефакты для аномалии "Амебы"

[af_ameba_slime]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba slime"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba3.ogf
description			= enc_zone_artifact_af-ameba-slime
inv_name			= af-ameba-slime
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 7
inv_grid_y			= 4

cost				= 1000

jump_height			= .0

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.00075
hit_absorbation_sect = af_ameba_slime_absorbation

[af_ameba_slime_absorbation]
burn_immunity = 1.1				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.1
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



[af_ameba_slug]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba slug"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba2.ogf
description			= enc_zone_artifact_af-ameba-slug
inv_name			= af-ameba-slug
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 6
inv_grid_y			= 4

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.6,0.5
trail_light_range = 1.0


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0015
hit_absorbation_sect = af_ameba_absorbation

[af_ameba_absorbation]
burn_immunity = 1.1				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.1
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_ameba_mica]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba mica"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba1.ogf
description			= enc_zone_artifact_af-ameba-mica
inv_name			= af-ameba-mica
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 5
inv_grid_y			= 4

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.6
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.00225
hit_absorbation_sect = af_ameba_mica_absorbation

[af_ameba_mica_absorbation]
burn_immunity = 1.1				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.1
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



; "  Пустышки"

[af_dummy_spring]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy spring"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka.ogf
description			= enc_zone_artifact_af-dummy-spring
inv_name			= af-dummy-spring
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 1
cost				= 5000
jump_height			= .2

lights_enabled = false			;???? ?????? ??????, ?? ????? ??????


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_spring_absorbation

[af_dummy_spring_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.7
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



[af_dummy_dummy]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy dummy"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_af-dummy-dummy
inv_name			= af-dummy-battery
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 19
inv_grid_y			= 6
cost				= 5000
jump_height			= .0

lights_enabled = false			;???? ?????? ??????, ?? ????? ??????


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_dummy_absorbation

[af_dummy_dummy_absorbation]
burn_immunity = 0.7				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0




[af_dummy_battery]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy battery"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_battery.ogf
description			= enc_zone_artifact_af-dummy-battery
inv_name			= af-dummy-battery
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 8
inv_grid_y			= 4
jump_height			= .2

cost				= 5000	;200
particles			= anomaly2\artefact\artefact_gravi

lights_enabled = false			;???? ?????? ??????, ?? ????? ??????


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0		
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_battery_absorbation

[af_dummy_battery_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 0.7
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_dummy_pellicle]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenka.ogf
description			= enc_zone_artifact_af-dummy-pellicle
inv_name			= af-dummy-pellicle
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 4
inv_grid_y			= 9

jump_height			= .2

cost				= 5000	;200
particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false			;???? ?????? ??????, ?? ????? ??????


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_pellicle_absorbation

[af_dummy_pellicle_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.7
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_dummy_glassbeads]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy glassbeads"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_spiral.ogf
description			= enc_zone_artifact_af-dummy-glassbeads
inv_name			= af-dummy-glassbeads
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 16
inv_grid_y			= 1

cost				= 5000	;200

jump_height			= .2

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dummy_glassbeads_absorbation

[af_dummy_glassbeads_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.9


; " Ржавые волосы аномалия "
[af_rusty_thorn]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty thorn"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_needles1.ogf
description			= enc_zone_artifact_af-rusty-thorn
inv_name			= af-rusty-thorn
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 11
cost				= 1000
jump_height			= .3

lights_enabled = false			;???? ?????? ??????, ?? ????? ??????

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.001
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = -0.001
hit_absorbation_sect = af_rusty_thorn_absorbation

[af_rusty_thorn_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_rusty_kristall]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty cristall"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_needles2.ogf
description			= enc_zone_artifact_af-rusty-kristall
inv_name			= af-rusty-kristall
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 10
cost				= 2500	;100
jump_height			= .4

lights_enabled = false			;???? ?????? ??????, ?? ????? ??????


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.002
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = -0.002
hit_absorbation_sect = af_rusty_kristall_absorbation

[af_rusty_kristall_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_rusty_sea-urchin]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty sea-urchin"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-rusty-sea-urchin
inv_name			= af-rusty-sea-urchin
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 15
inv_grid_y			= 1
cost				= 5000
jump_height			= .5

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.003
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = -0.003
hit_absorbation_sect = af_rusty_sea-urchin_absorbation

[af_rusty_sea-urchin_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


; " Холодец артефакт"
; "Жгучий Пух аномалия"

[af_fuzz_kolobok]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\fuzz kolobok"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-fuzz-kolobok
inv_name			= af-fuzz-kolobok
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 17
inv_grid_y			= 1
cost				= 5000
jump_height			= .5

particles			= anomaly2\artefact\artefact_puxx
lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_fuzz_kolobok_absorbation

[af_fuzz_kolobok_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.95		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

----------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------LOST WORLD ARTS--------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------

; Артефакты для 
[af_med]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\modificat\amk_tooth_green.ogf
description			= enc_zone_dragon
inv_name			= af-med
inv_name_short		= af-med
inv_weight			= 0.5

inv_grid_x			= 22
inv_grid_y			= 40

cost				= 10000

jump_height			= .0

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 1.0
particles			= anomaly2\artefact\artefact_electra

artefact_activation_seq		= af_activation_electra

;скорости увеличения (уменьшения) 
health_restore_speed			= 0.000075			
radiation_restore_speed		= -0.0015
satiety_restore_speed			= 0.00
power_restore_speed			= -0.00415
bleeding_restore_speed		= 0.00225
wound_incarnation_restore_speed  = 0.001

hit_absorbation_sect		= af_med_absorbation


artefact_activation_seq		= af_activation_electra

[af_med_absorbation]
burn_immunity = 1.3				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.3
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.5
chemical_burn_immunity = 1.3
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_poes]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\modificat\amk_kristal_blue.ogf
description			= enc_zone_obrus
inv_name			= af_poas
inv_name_short		= af-med
inv_weight			= 0.5
hud							= fuzz_hud
inv_grid_x			= 22
inv_grid_y			= 39

cost				= 10000

jump_height			= .0

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 1.0
particles			= anomaly2\artefact\artefact_electra

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.00			
radiation_restore_speed	= 0.00
satiety_restore_speed		= 0.000
power_restore_speed		= 0.00
bleeding_restore_speed	= -0.0006

hit_absorbation_sect			= af_poes_absorbation

artefact_activation_seq	= af_activation_electra

[af_poes_absorbation]
burn_immunity 				= 0.7				;коэффициенты иммунитета 
strike_immunity 				= 1.1
shock_immunity 				= 1.0
wound_immunity 				= 1.0	
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.3
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity 		= 1.0


; Артефакты для
 
[af_romashka]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\artefacts\amk_atom.ogf  
description			= enc_zone_romashka
inv_name			= Ромашка
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 20
inv_grid_y			= 39

cost				= 9000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_mincer

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.00
satiety_restore_speed		= -0.000001
power_restore_speed		= -0.001
bleeding_restore_speed	= 0.0
hit_absorbation_sect			= af_romashka_absorbation

artefact_activation_seq	= af_activation_bold

[af_romashka_absorbation]
burn_immunity 				= 1.1				;коэффициенты иммунитета 
strike_immunity 				= 0.9
shock_immunity 				= 1.0
wound_immunity 				= 0.9		
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 0.95


[af_2]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= amk\artefacts\amk_elektron.ogf
description			= enc_zone_glas
inv_name			= af_2
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 24
inv_grid_y			= 39

cost				= 4000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_mincer

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= -0.001
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= 0.0
hit_absorbation_sect			= af_2_absorbation

artefact_activation_seq	= af_activation_bold

[af_2_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.15
shock_immunity 				= 1.0
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 0.85
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


[af_4]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\artefacts\amk_yoyo.ogf
description			= enc_zone_joker
inv_name			= af_4
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 21
inv_grid_y			= 40
cost				= 25000

jump_height			= .0

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.9,0.5,0.5
trail_light_range = 3.0
particles			= anomaly2\artefact\artefact_zharka
artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.001
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= 0.0
hit_absorbation_sect			= af_4_absorbation

artefact_activation_seq	= af_activation_bold

[af_4_absorbation]
burn_immunity 				= 0.95				;коэффициенты иммунитета 
strike_immunity 				= 0.95
shock_immunity 				= 0.95
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 0.5
chemical_burn_immunity 	= 0.95
explosion_immunity 			= 1.0
fire_wound_immunity  		= 0.95


[af_5]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
hud							= fuzz_hud
visual				= amk\artefacts\amk_repei.ogf
description			= enc_zone_repei
inv_name			= af_5
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 21
inv_grid_y			= 39

cost				= 4000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_mincer

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.00
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= -0.00065
hit_absorbation_sect			= af_5_absorbation

artefact_activation_seq	= af_activation_bold

[af_5_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 0.7
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


[af_6]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\artefacts\amk_snezhok.ogf
description			= af_sneg
inv_name			= af_8
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 26
inv_grid_y			= 39

cost				= 10000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_mincer

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.00			
radiation_restore_speed		= -0.0015
satiety_restore_speed		= 0.00
power_restore_speed			= 0.00
bleeding_restore_speed		= 0.00
hit_absorbation_sect		= af_6_absorbation

artefact_activation_seq		= af_activation_bold

[af_6_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.3		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_7]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\artefacts\amk_snezhok.ogf
description			= af_son
inv_name			= af_7
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 23
inv_grid_y			= 39

cost				= 8000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_ameba

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0001
psy_health_restore_speed	= 0.0009
radiation_restore_speed	= 0.00
satiety_restore_speed		= 0.000
power_restore_speed 		= 0.00
bleeding_restore_speed	= 0.000

hit_absorbation_sect		= af_7_absorbation

artefact_activation_seq		= af_activation_bold

[af_7_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


[af_11]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\artefacts\amk_elektron.ogf
description			= enc_zone_glas
inv_name			= af_11
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 26
inv_grid_y			= 40

cost				= 8000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_ameba

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.00
psy_health_restore_speed	= 0.00	
radiation_restore_speed	= 0.00
satiety_restore_speed		= 0.000
power_restore_speed 		= 0.00
bleeding_restore_speed	= 0.001

hit_absorbation_sect			= af_11_absorbation

artefact_activation_seq	= af_activation_bold

[af_11_absorbation]
burn_immunity 				= 1.3				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.15
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


[af_8]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\modificat\amk_grib_sapfir.ogf
description			= af_kulon
inv_name			= af_p
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 20
inv_grid_y			= 40

cost						= 10000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_mincer

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.00
satiety_restore_speed	= -0.00001
power_restore_speed 	= 0.003
bleeding_restore_speed	= 0.0005


hit_absorbation_sect			= af_8_absorbation

artefact_activation_seq	= af_activation_bold

[af_8_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


[af_9]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\artefacts\artefact_transmut_8.ogf
description			= enc_zone_roza
inv_name			= af_9
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 19
inv_grid_y			= 39

cost				= 10000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_ameba

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.002
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= 0.0006
hit_absorbation_sect			= af_9_absorbation

artefact_activation_seq	= af_activation_bold

[af_9_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


[af_10]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\artefacts\amk_chelust.ogf
description			= enc_zone_obrus
inv_name			= af_10
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 23
inv_grid_y			= 40

cost						= 10000

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_ameba

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= 0.0
hit_absorbation_sect			= af_10_absorbation

artefact_activation_seq		= af_activation_bold

[af_10_absorbation]
burn_immunity 				= 0.7				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 0.7
wound_immunity 				= 1.0	
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.7
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


--------------
[af_phantom]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\sap\phantom.ogf
description			= enc_zone_phantom
inv_name			= af_phantom
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 23
inv_grid_y			= 36

cost				= 0

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_ameba

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= 0.0
hit_absorbation_sect			= af_phantom_absorbation

artefact_activation_seq		= af_activation_bold

[af_phantom_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0	
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


---------------
[af_bat]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\sap\bat.ogf
description			= enc_zone_bat
inv_name			= af_bat
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 24
inv_grid_y			= 36

cost				= 0

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_ameba

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= 0.0
hit_absorbation_sect			= af_bat_absorbation

artefact_activation_seq		= af_activation_bold

[af_bat_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0	
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0


---------------
[af_pero]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\sap\pero.ogf
description			= enc_zone_pero
inv_name			= af_pero
inv_name_short		= 
inv_weight			= 0.2

inv_grid_x			= 25
inv_grid_y			= 36

cost				= 0

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_ameba

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= 0.0
hit_absorbation_sect			= af_pero_absorbation

artefact_activation_seq		= af_activation_bold

[af_pero_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0	
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0

---------------
[af_dusha_zony]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

quest_item			= true

visual				= physics\anomaly\sap\inferno.ogf
description			= enc_dusha_zony
inv_name			= af_dusha_zony
inv_name_short		= 
inv_weight			= 0.2

inv_grid_x			= 26
inv_grid_y			= 36

cost				= 0

jump_height			= .0

lights_enabled = false
particles			= anomaly2\artefact\artefact_ameba

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed	= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		= 0.0
bleeding_restore_speed	= 0.0
hit_absorbation_sect			= af_dusha_zony_absorbation

artefact_activation_seq		= af_activation_bold

[af_dusha_zony_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0	
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0

---------------

[af_12]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito romashka"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= amk\artefacts\artefact_compas.ogf
description			= enc_zone_compas
inv_name			= af_12
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 24
inv_grid_y			= 40

cost				= 20000

jump_height			= .0

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.00		
radiation_restore_speed	= 0.003
satiety_restore_speed		= 0.0
power_restore_speed		= 0.002
bleeding_restore_speed	= 0.00
hit_absorbation_sect			= af_12_absorbation

artefact_activation_seq	= af_activation_bold

[af_12_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 1.0
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0

----------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------
;**************************************************************
	
[af_krovosos]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty sea-urchin"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-krovosos
inv_name			= af-krovosos
inv_name_short		        = af-krovosos     
inv_weight			= 0.5

inv_grid_x			= 8
inv_grid_y			= 1
cost						= 8000
jump_height			= .2

lights_enabled = false

artefact_activation_seq		= af_activation_bold


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.009
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = -0.0021
hit_absorbation_sect = af_krovosos_absorbation

[af_krovosos_absorbation]
burn_immunity 				= 1.0				;коэффициенты иммунитета 
strike_immunity 				= 1.0
shock_immunity 				= 1.0
wound_immunity 				= 1.0		
radiation_immunity 			= 1.0
telepatic_immunity 			= 0.8
chemical_burn_immunity 	= 1.0
explosion_immunity 			= 1.0
fire_wound_immunity  		= 1.0



;подменный, прозрачный объект

[af_podmena]:af_base
GroupControlSection	= spawn_group
$spawn 			    = "artifacts\fuzz kolobok"
$npc			    = off				; option for Level Editor
;$prefetch 		    = 3
cform               = skeleton
class   		    = ARTEFACT
belt				= false

visual				= physics\equipment_cache\equipment_instrument_case_01_case.ogf
description			= Artifact
inv_name			= Artifact
inv_name_short		= 
inv_weight			= 0

inv_grid_x			= 0
inv_grid_y			= 0
cost				= 0
jump_height			= .2

particles			= anomaly2\artefact\artefact_zharka
lights_enabled      = false

can_take			= false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_fuzz_kolobok_absorbation
