[ambient_env_peshera]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\under\fear_sound_1,ambient\under\fear_sound_2,ambient\under\fear_sound_4,ambient\under\fear_sound_5,ambient\under\fear_sound_6,ambient\under\fear_sound_7,ambient\under\fear_sound_8,ambient\under\fear_sound_9,ambient\under\fear_sound_10,ambient\under\fear_sound_11,ambient\under\fear_sound_12,ambient\under\fear_sound_13,ambient\under\fear_sound_15,ambient\under\fear_sound_16,ambient\under\fear_sound_17,ambient\under\fear_sound_18,ambient\under\fear_sound_19,ambient\under\fear_sound_20,ambient\under\fear_sound_21,ambient\under\fear_sound_22,ambient\under\fear_sound_23,ambient\under\fear_sound_24,ambient\under\fear_sound_25	; <snd0,snd1..sndN>		sounds name
effect_period		= 30, 60					; <from,to>				(sec)
effects				= ae0_effect_0,ae0_effect_1,ae0_effect_2,ae0_effect_3,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_0]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_dark6,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\crow1,ambient\rnd_outdoor\crow2,ambient\rnd_outdoor\crow3,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_krik1,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_moan,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_8,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree		; <snd0,snd1..sndN>		sounds name
effect_period		= 30, 60					; <from,to>				(sec)
effects				= ae0_effect_0,ae0_effect_1,ae0_effect_2,ae0_effect_3,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_calm]			;calm ambient
sound_period			= 10, 20 						
sound_dist			= 30, 35
sounds				= ambient\rnd_outdoor\ambient_wind_1,ambient\rnd_outdoor\ambient_wind_2,ambient\rnd_outdoor\ambient_wind_3,ambient\rnd_outdoor\ambient_wind_4,ambient\rnd_outdoor\rnd_wind_1,ambient\rnd_outdoor\rnd_wind_2,ambient\rnd_outdoor\rnd_wind_3,ambient\rnd_outdoor\rnd_wind_4,ambient\rnd_outdoor\rnd_wind_tree
effect_period			= 30, 60					
effects				= ae0_effect_1,ae0_effect_4

[ambient_env_stancia1]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_10,		; <snd0,snd1..sndN>		sounds name
effect_period		= 10, 20					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8,ae0_effect_9	; <eff0,eff1..effN>	

[ambient_env_day]
sound_period			= 5, 10					
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_dark6,ambient\rnd_outdoor\rnd_dark2,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\crow1,ambient\rnd_outdoor\crow2,ambient\rnd_outdoor\crow3,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_fly2,ambient\rnd_outdoor\rnd_fly3,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_krik1,ambient\rnd_outdoor\rnd_krik4,ambient\rnd_outdoor\rnd_krik5,ambient\rnd_outdoor\rnd_krik6,ambient\rnd_outdoor\rnd_moan2,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_8,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_10,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_bird4,ambient\rnd_outdoor\rnd_helicopter,ambient\rnd_outdoor\rnd_helicopter_2,ambient\rnd_outdoor\rnd_insect_1,ambient\rnd_outdoor\rnd_insect_2,ambient\rnd_outdoor\rnd_insect_3,ambient\rnd_outdoor\rnd_insect_4,ambient\rnd_outdoor\rnd_insect_5,ambient\rnd_outdoor\rnd_insect_6,ambient\rnd_outdoor\rnd_dog4,ambient\rnd_outdoor\rnd_bird_5,ambient\rnd_outdoor\rnd_bird_6,ambient\rnd_outdoor\rnd_bird_7,ambient\rnd_outdoor\rnd_bird_8,ambient\rnd_outdoor\rnd_bird_9,ambient\rnd_outdoor\rnd_bird_10,ambient\rnd_outdoor\rnd_bird_11,ambient\rnd_outdoor\rnd_bird_12,ambient\rnd_outdoor\rnd_growl_1,ambient\rnd_outdoor\rnd_raven_1,ambient\rnd_outdoor\rnd_raven_2,ambient\rnd_outdoor\rnd_raven_3,ambient\rnd_outdoor\rnd_raven_4,ambient\rnd_outdoor\rnd_noise,ambient\rnd_outdoor\rnd_noise_2,ambient\rnd_outdoor\rnd_noise_3,ambient\rnd_outdoor\rnd_dog5,ambient\rnd_outdoor\rnd_dog6,ambient\rnd_outdoor\rnd_dog7,ambient\rnd_outdoor\rnd_insect_1,ambient\rnd_outdoor\rnd_insect_2,ambient\rnd_outdoor\rnd_insect_3,ambient\rnd_outdoor\rnd_insect_4,ambient\rnd_outdoor\rnd_insect_5,ambient\rnd_outdoor\rnd_insect_6,ambient\rnd_outdoor\rnd_wind_4, ambient\rnd_outdoor\ambient_dog_1,ambient\rnd_outdoor\ambient_dog_2,ambient\rnd_outdoor\ambient_dog_3,ambient\rnd_outdoor\ambient_dog_4,ambient\rnd_outdoor\ambient_dog_5,ambient\rnd_outdoor\ambient_dog_6,
effect_period		= 40, 90					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_day_windy]		;day windy ambient
sound_period			= 5, 10					
sound_dist			= 40, 45
sounds				= ambient\under\fear_sound_1,ambient\under\fear_sound_2,ambient\under\fear_sound_4,ambient\under\fear_sound_5,ambient\under\fear_sound_6,ambient\under\fear_sound_7,ambient\under\fear_sound_8,ambient\under\fear_sound_9,ambient\under\fear_sound_10,ambient\under\fear_sound_11,ambient\under\fear_sound_12,ambient\under\fear_sound_13,ambient\under\fear_sound_15,ambient\under\fear_sound_16,ambient\under\fear_sound_17,ambient\under\fear_sound_18,ambient\under\fear_sound_19,ambient\under\fear_sound_20,ambient\under\fear_sound_21,ambient\under\fear_sound_22,ambient\under\fear_sound_23,ambient\under\fear_sound_24,ambient\under\fear_sound_25,ambient\10,ambient\52,ambient\str\dx,ambient\str\inside4,ambient\str\inside5,ambient\str\inside6,ambient\str\inside2,ambient\str\inside3,ambient\str\ping_patrol,ambient\str\027,ambient\str\sob2,ambient\str\sob1,ambient\str\scream1,ambient\str\alien_death,ambient\str\038,ambient\str\028,ambient\10,ambient\14,ambient\32,ambient\rnd_outdoor\rnd_wind_tree,ambient\33,ambient\rnd_outdoor\rnd_insect_5,ambient\52,ambient\rnd_outdoor\ambient_dog_5,ambient\rnd_outdoor\ambient_dog_6,ambient\rnd_outdoor\ambient_drone_1,ambient\rnd_outdoor\ambient_drone_2,ambient\rnd_outdoor\night_scream_3,ambient\rnd_outdoor\rnd_bird_1,ambient\rnd_outdoor\rnd_bird_2,ambient\rnd_outdoor\rnd_bird_3,ambient\rnd_outdoor\rnd_bird_4,ambient\rnd_outdoor\rnd_bird_5,ambient\rnd_outdoor\rnd_bird_6,ambient\rnd_outdoor\rnd_bird_8,ambient\rnd_outdoor\rnd_bird_9,ambient\rnd_outdoor\rnd_boar_1,ambient\rnd_outdoor\rnd_boar_2,ambient\rnd_outdoor\rnd_boar_3,ambient\rnd_outdoor\rnd_crow_1,ambient\rnd_outdoor\rnd_crow_2,ambient\rnd_outdoor\rnd_crow_3,ambient\rnd_outdoor\rnd_crow_4,ambient\rnd_outdoor\rnd_crow_5,ambient\rnd_outdoor\rnd_crow_6,ambient\rnd_outdoor\rnd_crow_7,ambient\rnd_outdoor\rnd_crow_8,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog4,ambient\rnd_outdoor\rnd_dog5,ambient\rnd_outdoor\rnd_dog6,ambient\rnd_outdoor\rnd_drone_1,ambient\rnd_outdoor\rnd_drone_2,ambient\rnd_outdoor\rnd_growl_1,ambient\rnd_outdoor\rnd_growl_2,ambient\rnd_outdoor\rnd_helicopter,ambient\rnd_outdoor\rnd_helicopter_2,ambient\rnd_outdoor\rnd_horror_1,ambient\rnd_outdoor\rnd_horror_2,ambient\rnd_outdoor\rnd_insect_1,ambient\rnd_outdoor\rnd_insect_2,ambient\rnd_outdoor\rnd_insect_3,ambient\rnd_outdoor\rnd_insect_4,ambient\rnd_outdoor\rnd_insect_5,ambient\rnd_outdoor\rnd_insect_6,ambient\rnd_outdoor\rnd_mutant_10,ambient\rnd_outdoor\rnd_mutant_11,ambient\rnd_outdoor\rnd_mutant_12,ambient\rnd_outdoor\rnd_mutant_13,ambient\rnd_outdoor\rnd_mutant_14,ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_6,ambient\rnd_outdoor\rnd_shooting_7,ambient\rnd_outdoor\rnd_shooting_8,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_4,ambient\rnd_outdoor\rnd_wind_1,ambient\rnd_outdoor\rnd_wind_2,ambient\rnd_outdoor\rnd_wind_3,ambient\rnd_outdoor\rnd_wind_4,ambient\rnd_outdoor\ambient_wind_1,ambient\rnd_outdoor\ambient_wind_2,ambient\rnd_outdoor\ambient_wind_3,ambient\rnd_outdoor\ambient_wind_4,ambient\rnd_outdoor\heavy_wind_1,ambient\rnd_outdoor\heavy_wind_2,ambient\rnd_outdoor\heavy_wind_3,ambient\rnd_outdoor\heavy_wind_4
effect_period			= 5, 15					
effects				= ae0_effect_0w,ae0_effect_1w,ae0_effect_2w,ae0_effect_3w,ae0_effect_4w,ae0_effect_5w,ae0_effect_6w,ae0_effect_7w,ae0_effect_8w,ae0_effect_9,

[ambient_env_rain]
sound_period		= 5, 10 ;						; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\under\fear_sound_1,ambient\under\fear_sound_2,ambient\under\fear_sound_4,ambient\under\fear_sound_5,ambient\under\fear_sound_6,ambient\under\fear_sound_7,ambient\under\fear_sound_8,ambient\under\fear_sound_9,ambient\under\fear_sound_10,ambient\under\fear_sound_11,ambient\under\fear_sound_12,ambient\under\fear_sound_13,ambient\under\fear_sound_15,ambient\under\fear_sound_16,ambient\under\fear_sound_17,ambient\under\fear_sound_18,ambient\under\fear_sound_19,ambient\under\fear_sound_20,ambient\under\fear_sound_21,ambient\under\fear_sound_22,ambient\under\fear_sound_23,ambient\under\fear_sound_24,ambient\under\fear_sound_25,ambient\10,ambient\52,ambient\str\dx,ambient\str\inside4,ambient\str\inside5,ambient\str\inside6,ambient\str\inside2,ambient\str\inside3,ambient\str\ping_patrol,ambient\str\027,ambient\str\sob2,ambient\str\sob1,ambient\str\scream1,ambient\str\alien_death,ambient\str\038,ambient\str\028,ambient\10,ambient\14,ambient\32,ambient\rnd_outdoor\rnd_wind_tree,ambient\33,ambient\rnd_outdoor\rnd_insect_5,ambient\52,ambient\rnd_outdoor\rnd_boar1,ambient\rnd_outdoor\rnd_bird_2,ambient\rnd_outdoor\rnd_bird_3,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_bird_2,ambient\rnd_outdoor\rnd_bird_3,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_moan1,ambient\rnd_outdoor\rnd_moan2,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_moan4,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_dark6,ambient\rnd_outdoor\rnd_helicopter
effect_period		= 20, 40					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_evening]
sound_period		= 5, 10						; <from,to>				(sec)
sound_dist			= 30, 45, 60
sounds				= ambient\under\fear_sound_1,ambient\under\fear_sound_2,ambient\under\fear_sound_4,ambient\under\fear_sound_5,ambient\under\fear_sound_6,ambient\under\fear_sound_7,ambient\under\fear_sound_8,ambient\under\fear_sound_9,ambient\under\fear_sound_10,ambient\under\fear_sound_11,ambient\under\fear_sound_12,ambient\under\fear_sound_13,ambient\under\fear_sound_15,ambient\under\fear_sound_16,ambient\under\fear_sound_17,ambient\under\fear_sound_18,ambient\under\fear_sound_19,ambient\under\fear_sound_20,ambient\under\fear_sound_21,ambient\under\fear_sound_22,ambient\under\fear_sound_23,ambient\under\fear_sound_24,ambient\under\fear_sound_25,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_wind_tree,ambient\10,ambient\rnd_outdoor\rnd_horror,ambient\rnd_outdoor\rnd_pdog1,ambient\rnd_outdoor\rnd_pdog2,ambient\rnd_outdoor\rnd_cat1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\rnd_dark9,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_dark10,ambient\rnd_outdoor\rnd_horror1,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_moan5,ambient\rnd_outdoor\rnd_moan6,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_3,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\owl_1,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_howling_1,ambient\rnd_outdoor\rnd_howling_2,ambient\rnd_outdoor\rnd_night_3,ambient\rnd_outdoor\rnd_morn_1,ambient\rnd_outdoor\rnd_insect_1,ambient\rnd_outdoor\rnd_insect_6,ambient\rnd_outdoor\rnd_noise,ambient\rnd_outdoor\rnd_noise_2,ambient\rnd_outdoor\rnd_helicopter,ambient\rnd_outdoor\rnd_raven_4,ambient\rnd_outdoor\rnd_bird_7,ambient\rnd_outdoor\rnd_bird4,ambient\rnd_outdoor\rnd_bird_9,ambient\rnd_outdoor\rnd_dog4,ambient\rnd_outdoor\rnd_dog6,ambient\rnd_outdoor\rnd_dog5,ambient\rnd_outdoor\rnd_growl_1,ambient\rnd_outdoor\rnd_cricket_2
effect_period		= 90, 120					; <from,to>				(sec)
effects				= 	; <eff0,eff1..effN>		effects sect name

[ambient_env_night]
sound_period		= 5, 10					; <from,to>				(sec)
sound_dist			= 25, 48
sounds				= ambient\under\fear_sound_1,ambient\under\fear_sound_2,ambient\under\fear_sound_4,ambient\under\fear_sound_5,ambient\under\fear_sound_6,ambient\under\fear_sound_7,ambient\under\fear_sound_8,ambient\under\fear_sound_9,ambient\under\fear_sound_10,ambient\under\fear_sound_11,ambient\under\fear_sound_12,ambient\under\fear_sound_13,ambient\under\fear_sound_15,ambient\under\fear_sound_16,ambient\under\fear_sound_17,ambient\under\fear_sound_18,ambient\under\fear_sound_19,ambient\under\fear_sound_20,ambient\under\fear_sound_21,ambient\under\fear_sound_22,ambient\under\fear_sound_23,ambient\under\fear_sound_24,ambient\under\fear_sound_25,ambient\10,ambient\str\dx,ambient\str\inside4,ambient\str\inside5,ambient\str\inside6,ambient\str\inside2,ambient\str\inside3,ambient\str\ping_patrol,ambient\str\027,ambient\str\sob2,ambient\str\sob1,ambient\str\scream1,ambient\str\alien_death,ambient\str\038,ambient\str\028,ambient\rnd_outdoor\rnd_bird_3,ambient\10,ambient\14,ambient\32,ambient\33,ambient\rnd_outdoor\rnd_insect_5,ambient\58,ambient\horror_background_9,ambient\rnd_outdoor\rnd_insect_4,ambient\rnd_outdoor\crickets_2,ambient\rnd_outdoor\rnd_insect_5,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_dog8,ambient\34,ambient\rnd_outdoor\crickets_1,ambient\rnd_outdoor\crickets_2,ambient\10,ambient\rnd_outdoor\crickets_3,ambient\10,ambient\rnd_outdoor\crickets_1,ambient\10,ambient\51,ambient\rnd_outdoor\rnd_insect_4,ambient\58,ambient\58,ambient\rnd_outdoor\crickets_3,ambient\rnd_outdoor\rnd_krik9,ambient\58,ambient\58,ambient\rnd_outdoor\rnd_moan5,ambient\rnd_outdoor\rnd_moan6,ambient\62,ambient\rnd_outdoor\owl_2,ambient\rnd_outdoor\rnd_insect_5,ambient\rnd_outdoor\rnd_helicopter,ambient\rnd_outdoor\rnd_wind_4,ambient\rnd_outdoor\rnd_night_2,ambient\rnd_outdoor\rnd_night_3,ambient\31,ambient\rnd_outdoor\rnd_dark6,ambient\rnd_outdoor\rnd_dark5,ambient\63,ambient\rnd_outdoor\rnd_dog_1,ambient\rnd_outdoor\rnd_dark9,ambient\rnd_outdoor\rnd_cricket,ambient\rnd_outdoor\rnd_cricket_2,ambient\14,ambient\32,ambient\23,ambient\rnd_outdoor\rnd_night_amb_3
effect_period		= 190, 220					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_8	; <eff0,eff1..effN>		effects sect name

[ambient_env_morning]
sound_period		= 20, 25 ;						; <from,to>				(sec)
sound_dist			= 25, 45, 60
sounds				= ambient\rnd_outdoor\rnd_boar1,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_bird4,ambient\rnd_outdoor\rnd_bird1,ambient\rnd_outdoor\rnd_bird2,ambient\rnd_outdoor\rnd_boar,ambient\rnd_outdoor\rnd_boar2,ambient\rnd_outdoor\rnd_boar3,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dog,ambient\rnd_outdoor\rnd_dog1,ambient\rnd_outdoor\rnd_dog2,ambient\rnd_outdoor\rnd_dog3,ambient\rnd_outdoor\rnd_fly,ambient\rnd_outdoor\rnd_fly1,ambient\rnd_outdoor\rnd_fly2,ambient\rnd_outdoor\rnd_fly3,ambient\rnd_outdoor\rnd_krik6,ambient\rnd_outdoor\rnd_krik8,ambient\rnd_outdoor\rnd_krik9,ambient\rnd_outdoor\rnd_moan,ambient\rnd_outdoor\rnd_moan3,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_krik3,ambient\rnd_outdoor\rnd_shooting_9,ambient\rnd_outdoor\rnd_shooting_3,ambient\rnd_outdoor\rnd_swamp,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_dog4,ambient\rnd_outdoor\rnd_dog5,ambient\rnd_outdoor\rnd_dog6,ambient\rnd_outdoor\rnd_morn_1,ambient\rnd_outdoor\rnd_bird3,ambient\rnd_outdoor\rnd_bird4,ambient\rnd_outdoor\rnd_bird_9,ambient\rnd_outdoor\rnd_bird_8,ambient\rnd_outdoor\rnd_helicopter_2,ambient\rnd_outdoor\rnd_noise_3,ambient\rnd_outdoor\rnd_insect_1,ambient\rnd_outdoor\rnd_insect_3,ambient\rnd_outdoor\rnd_wind_4,ambient\rnd_outdoor\rnd_cricket,ambient\rnd_outdoor\rnd_cricket_2		; <snd0,snd1..sndN>		sounds name
effect_period		= 115, 145					; <from,to>				(sec)
effects				= ae0_effect_4 ; <eff0,eff1..effN>		effects sect name

[ambient_env_indoor]
sound_period		= 10, 30 ;						; <from,to>				(sec)
sound_dist			= 10, 30
sounds				= ambient\10,ambient\str\dx,ambient\str\inside4,ambient\str\inside5,ambient\str\inside6,ambient\str\inside2,ambient\str\inside3,ambient\str\ping_patrol,ambient\str\027,ambient\str\sob2,ambient\str\sob1,ambient\str\scream1,ambient\str\alien_death,ambient\str\038,ambient\str\028,ambient\10,ambient\14,ambient\32,ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\breath_3,ambient\underground\breath_4,ambient\underground\hit_2,ambient\underground\hit_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\underground\rnd_metal1,ambient\underground\rnd_metal2,ambient\underground\rnd_metal3,ambient\underground\rnd_rat_panic_1,ambient\underground\rnd_rat_panic_2,ambient\underground\rnd_rat_panic_3,	; <snd0,snd1..sndN>		sounds name
effect_period		= 130, 160					; <from,to>				(sec)
effects				= 	; <eff0,eff1..effN>		effects sect name

[ambient_env_x18]
sound_period		= 30, 60					; <from,to>				(sec)
sound_dist			= 10, 30
sounds				= ambient\x18\x18_noise_1,ambient\x18\x18_noise_2,ambient\x18\new_x18_1, ambient\x18\new_x18_2,ambient\x18\x18_hit_1,ambient\x18\x18_hit_2,ambient\x18\x18_hit_3,ambient\x18\x18_hit_4,ambient\x18\x18_hit_5,ambient\x18\x18_hit_6
;ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_giant_1,ambient\underground\rnd_giant,ambient\underground\rnd_polter,ambient\underground\rnd_polter_1,ambient\underground\rnd_polter_2,ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\hit_2,ambient\underground\hit_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\underground\rnd_drop_1,ambient\underground\rnd_drop_2,ambient\underground\rnd_drop_3,ambient\underground\rnd_drop_4,ambient\underground\rnd_drop_5,ambient\underground\rnd_drop_6,ambient\underground\rnd_metal1,ambient\underground\rnd_metal2,ambient\underground\rnd_metal3,ambient\underground\rnd_rat_panic_1,ambient\underground\rnd_rat_panic_2,ambient\underground\rnd_rat_panic_3,ambient\x18\new_x18_1,ambient\x18\new_x18_2, ambient\x18\new_x18_3,ambient\x18\new_x18_4,ambient\x18\new_x18_5	; <snd0,snd1..sndN>		sounds name
effect_period		= 130, 160					; <from,to>				(sec)
effects				= 	; <eff0,eff1..effN>		effects sect name

[ambient_env_tuman]
sound_period		= 5, 10					; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\10,ambient\str\dx,ambient\str\inside4,ambient\str\inside5,ambient\str\inside6,ambient\str\inside2,ambient\str\inside3,ambient\str\ping_patrol,ambient\str\027,ambient\str\sob2,ambient\str\sob1,ambient\str\scream1,ambient\str\alien_death,ambient\str\038,ambient\str\028,ambient\10,ambient\14,ambient\32,ambient\rnd_outdoor\ambient_drone_1,ambient\rnd_outdoor\ambient_drone_3,ambient\rnd_outdoor\ambient_drone_4,ambient\rnd_outdoor\ambient_wind_2,ambient\rnd_outdoor\rnd_dark_1,ambient\rnd_outdoor\rnd_dark_2,ambient\rnd_outdoor\rnd_dark_4,ambient\rnd_outdoor\rnd_dark_8,ambient\tuman\fog_drone_1,ambient\tuman\fog_drone_2,ambient\tuman\fog_night_scream_3,ambient\tuman\fog_night_scream_2,ambient\tuman\fog_ambient_cricket_1,ambient\tuman\fog_ambient_cricket_2,ambient\tuman\fog_ambient_cricket_3,ambient\tuman\fog_ambient_night_1,ambient\tuman\fog_ambient_night_2,ambient\tuman\fog_ambient_night_3,ambient\tuman\fog_ambient_night_4,ambient\tuman\fog_ambient_night_5,ambient\tuman\fog_ambient_night_6,ambient\tuman\fog_ambient_night_7,ambient\tuman\fog_ambient_night_8,ambient\tuman\fog_ambient_night_9,ambient\tuman\fog_ambient_night_10,ambient\tuman\fog_ambient_night_11,ambient\tuman\fog_ambient_night_12,ambient\tuman\fog_ambient_night_13,ambient\tuman\fog_cricket_1,ambient\tuman\fog_cricket_2,ambient\tuman\fog_night_amb_1,ambient\tuman\fog_night_amb_2,ambient\tuman\fog_night_amb_3,ambient\tuman\fog_mutant_13,ambient\tuman\fog_mutant_14,ambient\tuman\fog_shooting_1,ambient\tuman\fog_shooting_4,ambient\tuman\fog_shooting_7,ambient\tuman\fog_shooting_9,ambient\tuman\fog_shooting_10,ambient\rnd_outdoor\rnd_cat2,ambient\rnd_outdoor\rnd_cat1,ambient\rnd_outdoor\rnd_wind_tree,ambient\rnd_outdoor\rnd_krik7,ambient\rnd_outdoor\rnd_krik4,ambient\rnd_outdoor\rnd_krik2,ambient\rnd_outdoor\rnd_moan4,ambient\rnd_outdoor\rnd_moan1,
effect_period		= 5, 10					; <from,to>				(sec)
effects				= ae0_effect_4,ae0_effect_6	; <eff0,eff1..effN>		effects sect name

[ambient_env_stancia2]
sound_period		= 5, 10					; <from,to>				(sec)
sound_dist			= 30, 60
sounds				= ambient\rnd_outdoor\rnd_darkwind1,ambient\rnd_outdoor\rnd_darkwind2,ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5,ambient\rnd_outdoor\rnd_dark,ambient\rnd_outdoor\rnd_dark1,ambient\rnd_outdoor\rnd_dark2,ambient\rnd_outdoor\rnd_dark3,ambient\rnd_outdoor\rnd_dark4,ambient\rnd_outdoor\rnd_dark5,ambient\rnd_outdoor\rnd_rock1,ambient\rnd_outdoor\rnd_rock2,ambient\rnd_outdoor\rnd_rock3,ambient\rnd_outdoor\rnd_rock4,ambient\rnd_outdoor\rnd_drone2,ambient\rnd_outdoor\rnd_drone1,ambient\rnd_outdoor\rnd_drone2
effect_period		= 10, 20					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_4,ae0_effect_5,ae0_effect_6,ae0_effect_7,ae0_effect_8,ae0_effect_9	; <eff0,eff1..effN>		effects sect name

[ambient_artistpavel_meteor]			;real meteor sound by NASA
sound_period			= 15, 20 						
sound_dist			= 30, 35
sounds				= ambient\artistpavel_meteor
effect_period		= 190, 220					; <from,to>				(sec)
effects				= ae0_effect_1,ae0_effect_2, ae0_effect_3,ae0_effect_8

[ae0_effect_0]
life_time			= 10						; life time (sec)
particles			= nature\fog_stormy			; particle name
sound				= ambient\rnd_outdoor\rnd_wind_3				; sound name
offset				= 0,0,0						; offset from actor camera
wind_gust_factor	= 0.015

[ae0_effect_1]
life_time			= 7						
particles			= nature\fog_stormy_02
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.0155

[ae0_effect_2]
life_time			= 10						
particles			= nature\fog_tornado_01
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,10
wind_gust_factor	= 0.0155

[ae0_effect_3]
life_time			= 10						
particles			= nature\fog_tornado_00
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,0
wind_gust_factor	= 0.015

[ae0_effect_4]
life_time			= 15						
particles			= nature\fog_foggy_00
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.015

[ae0_effect_5]
life_time			= 7						
particles			= nature\vortex_01
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.03

[ae0_effect_6]
life_time			= 7						
particles			= nature\fog_stormy_01
sound				= ambient\rnd_outdoor\rnd_wind_1
offset				= 0,0,0
wind_gust_factor	= 0.02

[ae0_effect_7]
life_time			= 8						
particles			= nature\fog_stormy_02
sound				= ambient\rnd_outdoor\rnd_wind_1
offset				= 0,0,0
wind_gust_factor	= 0.025

[ae0_effect_8]
life_time			= 7						
particles			= nature\fog_stormy_00
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,0
wind_gust_factor	= 0.01

[ae0_effect_9]
life_time			= 10						
particles			= nature\fog_stormy_01
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,0
wind_gust_factor	= 0.03


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[ae0_effect_10]
life_time			= 14
particles			= nature\tornado_01				;_ecp\nature_blowout_wind
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,20
wind_gust_factor		= 0.01




[ae0_effect_11]
life_time			= 13
particles			= nature\tree_leaves_stormy_01
sound				= ambient\rnd_outdoor\rnd_wind_1
offset				= 0,0,10
wind_gust_factor		= 0.15




[ae0_effect_12]
life_time			= 8
particles			= nature\tree_leaves_falling_01
sound				= ambient\rnd_outdoor\rnd_wind_2
offset				= 0,0,15
wind_gust_factor		= 0.085




[ae0_effect_13]
life_time			= 12
particles			= nature\tree_leaves_falling_02
sound				= ambient\rnd_outdoor\rnd_wind_3
offset				= 0,0,15
wind_gust_factor		= 0.05




[ae0_effect_14]
life_time			= 14
particles			= nature\tree_leaves_falling_03
sound				= ambient\rnd_outdoor\rnd_wind_1
offset				= 0,0,15
wind_gust_factor		= 0.09




[ae0_effect_15]
life_time			= 44
particles			= nature\tree_leaves_stormy_01
sound				= ambient\rnd_outdoor\rnd_wind_4
offset				= 5,0,10
wind_gust_factor		= 0.03





//////////  WINDY EFFECTS  \\\\\\\\\\



[ae0_effect_0w]			;windy
life_time			= 41
particles			= nature\fog_stormy
sound				= ambient\rnd_outdoor\heavy_wind_4
offset				= 0,0,0
wind_gust_factor		= 0.5




[ae0_effect_1w]			;windy
life_time			= 40
particles			= nature\fog_stormy_02
sound				= ambient\rnd_outdoor\heavy_wind_1
offset				= 0,0,0
wind_gust_factor		= 0.70




[ae0_effect_2w]			;windy
life_time			= 34
particles			= nature\fog_tornado_01
sound				= ambient\rnd_outdoor\heavy_wind_2
offset				= 0,0,5
wind_gust_factor		= 0.35




[ae0_effect_3w]			;windy
life_time			= 35
particles			= nature\fog_tornado_00
sound				= ambient\rnd_outdoor\heavy_wind_2
offset				= 0,0,5
wind_gust_factor		= 0.40




[ae0_effect_4w]			;windy
life_time			= 36
particles			= nature\vortex_01
sound				= ambient\rnd_outdoor\heavy_wind_2
offset				= 0,0,0
wind_gust_factor		= 0.55




[ae0_effect_5w]			;windy
life_time			= 39
particles			= nature\fog_stormy_01
sound				= ambient\rnd_outdoor\heavy_wind_3
offset				= 0,0,0
wind_gust_factor		= 0.45




[ae0_effect_6w]			;windy
life_time			= 43
particles			= nature\fog_stormy_02
sound				= ambient\rnd_outdoor\heavy_wind_4
offset				= 0,0,0
wind_gust_factor		= 0.7




[ae0_effect_7w]			;windy
life_time			= 41
particles			= nature\fog_stormy_00
sound				= ambient\rnd_outdoor\heavy_wind_1
offset				= 0,0,10
wind_gust_factor		= 0.55




[ae0_effect_8w]			;windy
life_time			= 38
particles			= nature\tree_leaves_stormy_01
sound				= ambient\rnd_outdoor\heavy_wind_3
offset				= 0,0,0
wind_gust_factor		= 0.65




[ae0_effect_9w]			;windy
life_time			= 41
particles			= nature\tree_leaves_stormy_01
sound				= ambient\rnd_outdoor\heavy_wind_1
offset				= 0,0,0
wind_gust_factor		= 0.6



