[logic]
active = walker1
combat_ignore = combat_ignore
on_death = death

[walker1]
path_walk = varjag_esc_walk
path_look = varjag_esc_look
meet = meet
danger = danger_condition
on_info = {+varjag_dialog_2_end} walker2
on_info2 = {+varjag_dialog_2_end2} walker4

[walker4]
path_walk = varjag_esc_walk
path_look = varjag_esc_look1
meet = meet
danger = danger_condition
combat_ignore_cond = always
on_info = {+varjag_dialog_2.1_end} walker2

[walker2]
path_walk = varjag_esc_walk2
path_look = varjag_esc_look2
meet = no_meet
danger = danger_condition
on_info = {+varjag_dialog_escape} remark1

[remark1]
anim = wait
meet = meet
danger = danger_condition
combat_ignore_cond = always
on_info = {+spawn_varjag_gar} walker3

[walker3]
path_walk = varjag_esc_walk3
meet = no_meet
danger = danger_condition
combat_ignore_cond = always

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[danger_condition]
ignore_distance = 0

[death]
on_info = %+varjag_dead%

[smart_terrains] 
none = true