[logic]
active = walker1
combat_ignore = combat_ignore

[walker1]
path_walk = stalker_mon_plen_walk
path_look = stalker_mon_plen_look
combat_ignore_cond  = always
on_actor_dist_le = 8| remark1

[remark1]
combat_ignore_cond  = always
danger = danger_condition
meet = meet
on_info = {+mon_plen_dialog_end} walker2

[walker2]
path_walk = stalker_mon_plen_walk
path_look = stalker_mon_plen_look
combat_ignore_cond  = always
meet = no_meet

[meet]
meet_state = 6|hands_up@panic_human_4_2| 2|guard
meet_state_wpn = 6|hands_up@panic_human_4_2| 2|guard
victim = 6|actor
victim_wpn = 6|actor
use = true
use_wpn = true
meet_dialog = mon_plen_dialog

[smart_terrains]
none = true
