[wpn_lr300]:identity_immunities
GroupControlSection     = spawn_group
discovery_dependency = 
$spawn                  = "weapons\wpn_lr300"               ; option for Level Editor
$npc                     	= on
$prefetch 		         	= 8
scheduled                	= off
cform                    	= skeleton
class                    	= WP_AK74
min_radius               	= 0
max_radius               	= 100

inv_name	        		= name_wpn_m16a4_5.56x45mm
inv_name_short				= name_wpn_m16a4_5.56x45mm
description					= enc_weapons1_wpn-lr300

upg = nil
upg_last = nil

cost						= 14000
inv_weight					= 3.7

visual                   	= weapons\lr300\wpn_lr300.ogf

ef_main_weapon_type			= 2
ef_weapon_type				= 6

holder_range_modifier		= 1
holder_fov_modifier			= 1

hand_dependence		    	= 1
single_handed				= 0

sprint_allowed				= true

slot 			         	= 2
animation_slot			 	= 2

inv_grid_width				= 5
inv_grid_height			= 2
inv_grid_x				= 0
inv_grid_y				= 6

kill_msg_x					= 0
kill_msg_y					= 28
kill_msg_width				= 84
kill_msg_height				= 28

ammo_limit		         	= 210
ammo_current		     	= 90
ammo_elapsed		     	= 30

ph_mass						= 5


;-----Ballistics, Handling & Accuracy-----;
hit_power                	= 0.64
hit_impulse		        	= 205
hit_type 					= fire_wound

fire_distance            	= 400
bullet_speed				= 970
rpm                      	= 700

ammo_mag_size				= 30
fire_modes					= 1, 3, -1

ammo_class		 		= ammo_5.56x45_ss190, ammo_5.56x45_ap, ammo_5.56x45_he
	
tri_state_reload			= off

control_inertion_factor		= 1.05f

fire_dispersion_base		= 0.35
handling_factor				= 1.00
use_aim_bullet				= true
time_to_aim					= 0.50

PDM_disp_base 				= 2.00
PDM_disp_vel_factor 		= 0.75
PDM_disp_accel_factor 		= 1.75
PDM_crouch	 				= 0.50
PDM_crouch_no_acc 			= 0.50

cam_relax_speed        	 	= 5;3.5;0.15
cam_relax_speed_ai      	= 360
cam_dispersion         	 	= 0.15
cam_step_angle_horz			= 1.50
cam_dispersion_inc			= 0.3
cam_dispertion_frac			= 0.9
cam_max_angle				= 10.0
cam_max_angle_horz			= 20.0

fire_dispersion_condition_factor 	= 5.
misfire_probability 				= 0.0085
misfire_condition_k					= 0.075
condition_shot_dec 					= 0.00035


;-----Sights & Attachments-----;
;--Scope & Sight--
zoom_enabled				= true

scope_status				= 2
scope_name 					= wpn_addon_acog
scope_x 					= 72
scope_y 					= -8

scope_zoom_factor = 70;	    	= 90.0
;max_zoom_factor			= 5
;scope_texture				= wpn\wpn_crosshair_nato

;--Silencer--
silencer_status				= 2

silencer_name                                                   = wpn_addon_silencer
silencer_x 					= 208
silencer_y 					= 10

;--Grenade Launcher--
grenade_launcher_status		= 2
grenade_vel					= 75
grenade_class		                        = ammo_m209,ammo_m209box
launch_speed				= 75

grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 118
grenade_launcher_y 			= 25


;-----Sounds, Particles, Muzzleflash & Miscellaneous-----;

snd_draw					= weapons\draw
snd_holster					= weapons\holster
snd_shoot			= weapons\m16\shot
snd_empty					= weapons\empty
snd_reload			= weapons\m16\reload
snd_shoot_grenade			= weapons\gen_grenshoot
snd_reload_grenade			= weapons\gen_grenload
snd_switch					= weapons\draw
snd_silncer_shot			= weapons\smg_silent6

rpm_empty_click 	 		= 200

light_disabled				= false

light_color					= 1.0,1.0,0.4
light_range					= 1.0
light_var_color				= 0.0
light_var_range				= 0.5
light_time 					= 0.1

silencer_light_color		= 0.0,0.0,0.0
silencer_light_range		= 0.00
silencer_light_var_color	= 0.00
silencer_light_var_range	= 0.0
silencer_light_time 		= 0.0

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

shell_point		 			= 0,0.24,0.084
shell_dir		 			= 0.0, 1.0, 0.0
shell_particles	 			= weapons\generic_shells

normal                   	= 0, 1, 0
position         	    	= -0.026,-0.172,0
orientation              	= 0, 0, 0

direction                	= 0, 0, 1

fire_point               	= 0,0.238,0.627

weapon_remove_time			= 1000

strap_position         		= -0.16,-0.36,0.15
strap_orientation      		= -10,-5,10
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1


hud                      	= wpn_m16a4_hud
[wpn_m16a4_hud]
shell_point          		= 0,0,-0.6
shell_dir			 		= 0.0, 0.0, 0.0

fire_point               	= 0,0,-0.6
fire_point2             	= 0,0,-0.6
fire_bone                	= muzzle
grenade_bone            	= wpn_grenade
orientation              	= 0, 0, 0
position                	= 0.15,-0.06,-0.0
visual                   	= weapons\lr300\wpn_lr300_hud.ogf

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload					= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_idle_sprint			= idle_sprint

; animation names
; attached grenade launcher [GRENADE fire mode]
anim_idle_g					= idle_grenade
anim_idle_g_aim				= idle_grenade
anim_reload_g				= reload_grenade
anim_shoot_g				= idle_grenade
anim_switch_grenade_on		= grenade_on
anim_switch_grenade_off		= grenade_off
anim_draw_g					= draw_grenade
anim_holster_g				= holster_grenade

; attached grenade launcher [NORMAL fire mode]
anim_idle_gl				= idle_w_gl
anim_idle_gl_aim			= idle_w_gl_aim
anim_reload_gl				= reload_w_gl
anim_draw_gl				= draw_w_gl
anim_holster_gl				= holster_w_gl
anim_shoot_gl				= shoot_w_gl

zoom_hide_crosshair			= true
zoom_rotate_time			= 0.30
zoom_offset					= -0.15,0.06,-0.05
zoom_rotate_x				= 0.0
zoom_rotate_y				= 0.0

grenade_normal_zoom_offset			= -0.15,0.06,-0.05
grenade_normal_zoom_rotate_x		= -0.0
grenade_normal_zoom_rotate_y		= 0.0

grenade_zoom_offset			= -0.15,0.06,-0.05
grenade_zoom_rotate_x		= -0.0
grenade_zoom_rotate_y		= 0.0
