<?xml version='1.0' encoding="windows-1251"?>

<xml>

	<specific_character id="mar_nebo" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_nebo_light</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>mar_nebo</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_light</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <start_dialog>hello_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>
	
	
	<specific_character id="mar_nebo_heavy" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_nebo_heavy</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>mar_nebo_heavy</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_heavy</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <start_dialog>hello_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>
	
	
	<specific_character id="mar_nebo_balon" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_nebo_balon_1</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>mar_nebo_heavy</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_balon_1</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <start_dialog>hello_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>	


	<specific_character id="mar_buhal" team_default = "1">
		<name>Михал Бухалыч</name>
		<icon>mar_buhal</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>mar_mityai</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_buhal</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <start_dialog>hello_dialog</start_dialog>
		<actor_dialog>buhal_dialog</actor_dialog>
		<actor_dialog>buhal_dialog_2</actor_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>

	
	<specific_character id="marsh_bug" team_default = "1">
		<name>Лёнька Бугай</name>
		<icon>marsh_bug</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>marsh_kre</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_bug</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <start_dialog>hello_dialog</start_dialog>
		<actor_dialog>bugai_dialog</actor_dialog>
		<actor_dialog>bugai_dialog_2</actor_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>	


	<specific_character id="mar_mityai" team_default = "1">
		<name>Митяй</name>
		<icon>ui_npc_nebo_light</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>mar_mityai</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_light</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <start_dialog>mar_mityai_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>

	
	<specific_character id="marsh_dan" team_default = "1">
		<name>Данёк</name>
		<icon>ui_npc_nebo_light</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>marsh_kre</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_light</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <start_dialog>hello_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>


	<!---------------------------------- Проводник на базу ----------------------------------------------->		
	<specific_character id="marsh_provodnik" team_default = "1">
		<name>Гена Мракобес</name>
		<icon>ui_npc_nebo_heavy</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>marsh_provodnik</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_heavy</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <actor_dialog>marsh_provodnik</actor_dialog>
		<actor_dialog>marsh_provodnik_2</actor_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>
	
	<!--------------------------------- Проводник на Болота ------------------------------------------>		
	<specific_character id="baza_marsh_provodnik" team_default = "1">
		<name>Гена Мракобес</name>
		<icon>ui_npc_nebo_heavy</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>baza_marsh_provodnik</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<crouch_type>-1</crouch_type>

	            <visual>actors\clear\nebo_heavy</visual>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
        <actor_dialog>baza_marsh_provodnik</actor_dialog>
		<actor_dialog>baza_marsh_provodnik_2</actor_dialog>
		
#include "gameplay\character_dialogs.xml
		
	</specific_character>
	
	
<!-------------------------------------Суслов------------------------------->		
	<specific_character id="mar_suslov" team_default = "1">
		<name>Суслов</name>
		<icon>ui_npc_nebo_light</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>mar_suslov</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>883</rank>
		<reputation>0</reputation>
		<money min="90000" max="99000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_light</visual>
		<supplies>
			[spawn] \n
			device_torch \n
              #include "gameplay\character_drugs.xml" \n
              #include "gameplay\character_food.xml"				
		</supplies>
		
        	<start_dialog>hello_dialog</start_dialog>
			<actor_dialog>suslov_dialog</actor_dialog>
			<actor_dialog>suslov_dialog_2</actor_dialog>
			
#include "gameplay\character_dialogs.xml
			
	</specific_character>	
	

<!-------------------------------------Каланча----------------------------------------------------->		
	<specific_character id="kalancha" team_default = "1">
		<name>Каланча</name>
		<icon>kalancha</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>kalancha</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>883</rank>
		<reputation>0</reputation>
		<money min="90000" max="99000" infinitive="1"/>
		
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\kalancha</visual>
		<supplies>
			[spawn] \n
			device_torch \n
              #include "gameplay\character_drugs.xml" \n
              #include "gameplay\character_food.xml"				
		</supplies>
		
        	<start_dialog>kalancha_dialog_2</start_dialog>
			<actor_dialog>kalancha_dialog</actor_dialog>
			<actor_dialog>kalancha_dialog_3</actor_dialog>
			<actor_dialog>kalancha_dialog_4</actor_dialog>
			<actor_dialog>kalancha_dialog_5</actor_dialog>
			<actor_dialog>kalancha_dialog_6</actor_dialog>
			<actor_dialog>kalancha_dialog_7</actor_dialog>
			<actor_dialog>kalancha_dialog_8</actor_dialog>
			<actor_dialog>kalancha_dialog_9</actor_dialog>
			<actor_dialog>kalancha_dialog_10</actor_dialog>
			
#include "gameplay\character_dialogs.xml			
		
	</specific_character>
	
<!-------------------------------------Холод----------------------------------------------------->		
	<specific_character id="holod" team_default = "1">
		<name>Холод</name>
		<icon>holod</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>holod</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>883</rank>
		<reputation>0</reputation>
		<money min="90000" max="99000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\holod</visual>
		<supplies>
			[spawn] \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
        	<start_dialog>holod_dialog</start_dialog>
			<actor_dialog>holod_dialog_2</actor_dialog>
			
#include "gameplay\character_dialogs.xml			
		
	</specific_character>	

	<!-------------------------------------marsh_lex----------------------------------------------------->		
	<specific_character id="marsh_lex" team_default = "1">
		<name>Лекс</name>
		<icon>ui_npc_nebo_light</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>marsh_lex</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="3000" max="5000" infinitive="1"/>
		
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_light</visual>
		<supplies>
			[spawn] \n
			device_torch \n
              #include "gameplay\character_drugs.xml" \n
              #include "gameplay\character_food.xml"				
		</supplies>
		
        	<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml
		
	</specific_character>

	<!-------------------------------------Саня Скорпион----------------------------------------------------->		
	<specific_character id="skorpion" team_default = "1">
		<name>Саня Скорпион</name>
		<icon>ui_npc_nebo_light</icon>
		<bio>sim_stalker_general_bio</bio>

		<class>marsh_sko</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>883</rank>
		<reputation>0</reputation>
		<money min="90000" max="99000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\clear\nebo_light</visual>
		<supplies>
			[spawn] \n
			device_torch \n
              #include "gameplay\character_drugs.xml" \n
              #include "gameplay\character_food.xml"				
		</supplies>
		
            <start_dialog>hello_dialog</start_dialog>
			<actor_dialog>skorpion_dialog</actor_dialog>
			<actor_dialog>skorpion_dialog_2</actor_dialog>
	        <actor_dialog>upgrade_weapons_skorpion</actor_dialog>
	        <actor_dialog>upgrade_outfit_skorpion</actor_dialog>
			
#include "gameplay\character_dialogs.xml			
				
	</specific_character>



<!---------------------------святослав грин------------------------>
<specific_character id="mar_gre" team_default = "1">
                <name>Святослав Грин</name>
                <icon>ui_npc_nebo_balon_1</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>mar_gre</class>
                <community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="2000" max="5000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

                <visual>actors\clear\nebo_balon_1</visual>
                <snd_config>characters_voice\human_03\csky\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n                      
                </supplies>
                
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		
#include "gameplay\character_dialogs.xml

</specific_character>


<!---------------------------Иван Кредо------------------------>
<specific_character id="mar_kre" team_default = "1">
                <name>Иван Кредо</name>
                <icon>ui_npc_nebo_light</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>mar_kre</class>
                <community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="2000" max="5000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

                <visual>actors\clear\nebo_light</visual>
                <snd_config>characters_voice\human_03\csky\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n                      
                </supplies>
                
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml

</specific_character>


<!---------------------------Никита------------------------>
<specific_character id="mar_klin" team_default = "1">
                <name>Никита</name>
                <icon>ui_npc_nebo_light</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>mar_klin</class>
                <community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="2000" max="5000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

                <visual>actors\clear\nebo_light</visual>
                <snd_config>characters_voice\human_02\csky\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n                      
                </supplies>
                
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>nebo_dialog_hod</actor_dialog>
	    <actor_dialog>clear_talk</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>



<!------------------------------------------------Костя Сокол-------------------------------------------->

                <specific_character id="mar_kse" team_default = "1">
                <name>Костя Сокол</name>
                <icon>ui_npc_nebo_light</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>mar_kse</class>
                <community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

                <visual>actors\clear\nebo_light</visual>
                <snd_config>characters_voice\human_01\csky\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>nebo_dialog_leg</actor_dialog>
		
#include "gameplay\character_dialogs.xml

	</specific_character>



<!-------------------------------------------------------------------------------------------->

                <specific_character id="mar_nek" team_default = "1">
                <name>Колян</name>
                <icon>ui_npc_nebo_light</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>mar_nek</class>
                <community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

                <visual>actors\clear\nebo_light</visual>
                <snd_config>characters_voice\human_03\csky\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                racya_b \n
                wpn_g36 \n
                ammo_5.56x45_he \n 
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_dialogs.xml
	</specific_character>
	
	
<!-----------------------саня попов---------------------------->
<specific_character id="mar_pop" team_default = "1">
        <name>Cаня Поп</name>
        <icon>ui_npc_nebo_light</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>mar_pop</class>
                <community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\csky\</snd_config>
        <crouch_type>-1</crouch_type>
        
                <visual>actors\clear\nebo_light</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_ap \n
	    device_torch \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_dialogs.xml

	</specific_character>


<!------------------------------------------------ярослав сусоев-------------------------------------------->
<specific_character id="mar_sys" team_default = "1">
        <name>Ярик Сусой</name>
        <icon>ui_npc_nebo_light</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>mar_sys</class>
                <community>nebo</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\csky\</snd_config>
        <crouch_type>-1</crouch_type>
        
                <visual>actors\clear\nebo_light</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
	    device_torch \n
        </supplies>
         
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml

</specific_character>


<!----------------------------------------------виктор пашин---------------------------------------------->
<specific_character id="mar_vik" team_default = "1">
        <name>Витюха Пашин</name>
        <icon>ui_npc_nebo_light</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>mar_vik</class>
                <community>nebo</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_02\csky\</snd_config>
        <crouch_type>-1</crouch_type>
        
                <visual>actors\clear\nebo_light</visual>
        <supplies>
                [spawn] \n
                wpn_lr300 \n
                ammo_5.56x45_he \n
	    device_torch \n
        </supplies>
         
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<actor_dialog>mar_vik_dialog</actor_dialog>
		<start_dialog>pashin_dialog</start_dialog>
		<actor_dialog>pashin_dialog_2</actor_dialog>
		<actor_dialog>pashin_dialog_3</actor_dialog>
		<actor_dialog>pashin_dialog_4</actor_dialog>

#include "gameplay\character_dialogs.xml"

</specific_character>


<!---------------------------------------анатолий записоцкий----------------------------------------------------->
<specific_character id="mar_zap" team_default = "1">
        <name>Толян</name>
        <icon>ui_npc_nebo_light</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>mar_zap</class>
                <community>nebo</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\csky\</snd_config>
        <crouch_type>-1</crouch_type>
        
                <visual>actors\clear\nebo_light</visual>
        <supplies>
                [spawn] \n
                wpn_groza \n
                ammo_9x39_ap \n
	    device_torch \n
        </supplies>
         
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml

</specific_character>


<!--------------------------- RENEGADE ----------------------->
	
		<specific_character id="renegade_veteran" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_bandit_leader_bio</bio>
		
		<class>renegade_veteran</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>-145</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n

		</supplies>

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"	
	</specific_character>


	
		<specific_character id="renegade_master" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_bandit_leader_bio</bio>
		
		<class>renegade_master</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>400</rank>
		<reputation>-145</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n

		</supplies>

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"	
	</specific_character>	
			
<!------------------------------------------------------------------------------------------>	
		
	<specific_character id="renegade_novice_1" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>32</rank>
		<reputation>-56</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml
		
</specific_character>

<!------------------------------------------------------------------------------------------>
	<specific_character id="renegade_novice_2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>59</rank>
		<reputation>-60</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			device_torch \n
	        wpn_bm16 \n
			ammo_12x76_dart \n
					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"		
#include "gameplay\character_dialogs.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml
	
	</specific_character>
	
<!------------------------------------------------------------------------------------------>
	<specific_character id="renegade_novice_3" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>81</rank>
		<reputation>-67</reputation>
		
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
	        wpn_toz34 \n
			ammo_12x76_dart  \n
		
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

		<start_dialog>hello_dialog</start_dialog>
		
#include "gameplay\character_dialogs.xml
	
	</specific_character>
		
<!------------------------------------------------------------------------------------------>	
		
	<specific_character id="renegade_novice_4" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_1</icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>32</rank>
		<reputation>-56</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_1</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml		
		
	</specific_character>	
			
<!------------------------------------------------------------------------------------------>	
		
	<specific_character id="renegade_novice_5" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_6</icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>32</rank>
		<reputation>-56</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_6</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml		
		
</specific_character>

<!------------------------------------------------------------------------------------------>
	<specific_character id="renegade_novice_6" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_7</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>59</rank>
		<reputation>-60</reputation>
		
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_7</visual>
		<supplies>
			[spawn] \n
			device_torch \n
	        wpn_bm16 \n
			ammo_12x76_dart \n
					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"		
#include "gameplay\character_dialogs.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml
	
	</specific_character>
	
<!------------------------------------------------------------------------------------------>
	<specific_character id="renegade_novice_7" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_8</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>81</rank>
		<reputation>-67</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_8</visual>
		<supplies>
			[spawn] \n
	        wpn_toz34 \n
			ammo_12x76_dart  \n
		
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml
	
	</specific_character>

<!------------------------------------------------------------------------------------------>
	<specific_character id="renegade_novice_8" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_9</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>81</rank>
		<reputation>-67</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_9</visual>
		<supplies>
			[spawn] \n
	        wpn_toz34 \n
			ammo_12x76_dart  \n
		
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml
	
	</specific_character>

<!------------------------------------------------------------------------------------------>
	<specific_character id="renegade_novice_9" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_2</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>renegade_novice</class>
		<community>renegade</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>81</rank>
		<reputation>-67</reputation>
		
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_2</visual>
		<supplies>
			[spawn] \n
	        wpn_toz34 \n
			ammo_12x76_dart  \n
		
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml
	
	</specific_character>


	<!---------------------------MARSH NOVICE----------------------->
	
	<specific_character id="mar_novice_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>npc_green_stalker_1</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_novice_1</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>140</rank>
		<reputation>12</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_1</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"		
	</specific_character>
	
<!------------------------------------------------------------------------------------------>
	<specific_character id="mar_novice_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>npc_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_novice_2</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>127</rank>
		<reputation>-8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!------------------------------------------------------------------------------------------>
	<specific_character id="mar_novice_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>npc_green_stalker_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_novice_3</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>214</rank>
		<reputation>9</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_03\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!------------------------------------------------------------------------------------------>
	<specific_character id="mar_novice_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>npc_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>mar_novice_4</class>
		<community>nebo</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>	

	
	
<!---------------------------ZOMBI----------------------->

        <specific_character id="mar_zombi" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_nebo_balon_1</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>
                
                <class>mar_zombi</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\clear\nebo_balon_1</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

        </specific_character>	



        <specific_character id="mar_zombi_1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_nebo_light</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>
                
                <class>mar_zombi</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\clear\nebo_light</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

        </specific_character>	

		
        <specific_character id="mar_zombi_2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>npc_green_stalker_4</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>
                
                <class>mar_zombi</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\novice\green_stalker_4</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

        </specific_character>


        <specific_character id="mar_zombi_3" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>npc_green_stalker_2</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>
                
                <class>mar_zombi</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\novice\green_stalker_2</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

        </specific_character>
		

        <specific_character id="mar_zombi_4" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_bandit_veteran</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>
                
                <class>mar_zombi</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\bandit\stalker_bandit_veteran</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

        </specific_character>


        <specific_character id="mar_zombi_5" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_bandit_3</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>
                
                <class>mar_zombi</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\bandit\stalker_bandit_3</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

        </specific_character>


        <specific_character id="mar_zombi_6" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_bandit_5</icon>
                <map_icon x="7" y="0"></map_icon>
                <bio>sim_zombied_veteran_bio</bio>
                
                <class>mar_zombi</class>
                <community>zombied</community> <terrain_sect>stalker_zombied_terrain</terrain_sect>
                
                <rank>100</rank>
                <reputation>20</reputation>

                <visual>actors\bandit\stalker_bandit_5</visual>
                <snd_config>characters_voice\human_01\zombied\</snd_config>
                <crouch_type>0</crouch_type>
                <supplies>
                        [spawn] \n
                        device_torch \n
                </supplies>

        </specific_character>		


<!-------------------------------------------------------------------------------------------->
<specific_character id="neytral_fan" team_default = "1">
        <name>Фантом</name>
        <icon>ui_npc_u_stalker_ki_antigas</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>neytral_fan</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\fantom</visual>
        <supplies>
                [spawn] \n
                wpn_vintorez \n
                ammo_9x39_ap = 10 \n
	    device_torch \n
        </supplies>
         
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>marsh_neytral</actor_dialog>
	            <actor_dialog>escape_trader_talk_info</actor_dialog>
		<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!-------------------------------------------------------------------------------------------->
<specific_character id="neytral_kit" team_default = "1">
        <name>Доделкин</name>
        <icon>ui_npc_u_stalker_ki_antigas</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>neytral_kit</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\kitaev</visual>
        <supplies>
                [spawn] \n
                wpn_vintorez \n
                ammo_9x39_ap = 10 \n
	    device_torch \n
        </supplies>
         
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>marsh_neytral</actor_dialog>
	            <actor_dialog>escape_trader_talk_info</actor_dialog>
		<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!-------------------------------------------------------------------------------------------->
<specific_character id="neytral_mun" team_default = "1">
        <name>Мунлайт</name>
        <icon>ui_npc_u_stalker_ki_antigas</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>neytral_mun</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\mun</visual>
        <supplies>
                [spawn] \n
                wpn_vintorez \n
                ammo_9x39_ap = 10 \n
	    device_torch \n
        </supplies>
         
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>marsh_neytral</actor_dialog>
	            <actor_dialog>escape_trader_talk_info</actor_dialog>
		<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>		

</xml>
