[mutant_flesh_eye]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_flesh_eye"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flesh_eye.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_flesh_eye
inv_name_short		= mutant_flesh_eye
description			= mutant_flesh_eye_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 22
cost				= 300


[mutant_boar_leg]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_boar_leg"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_boar_leg.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_boar_leg
inv_name_short		= mutant_boar_leg
description			= mutant_boar_leg_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 1
cost				= 200


[mutant_dog_tail]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_dog_tail"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_dog_tail.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_dog_tail
inv_name_short		= mutant_dog_tail
description			= mutant_dog_tail_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 29
cost				= 200


[mutant_psevdodog_tail]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_psevdodog_tail"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psevdodog_tail.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_psevdodog_tail
inv_name_short		= mutant_psevdodog_tail
description			= mutant_psevdodog_tail_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 1
cost				= 600


[mutant_krovosos_jaw]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_krovosos_jaw"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_krovosos_jaw.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_krovosos_jaw
inv_name_short		= mutant_krovosos_jaw
description			= mutant_krovosos_jaw_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 7
cost				= 3000


[mutant_burer_hand]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_burer_hand"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_burer_hand.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_burer_hand
inv_name_short		= mutant_burer_hand
description			= mutant_burer_hand_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 12
cost				= 1500


[mutant_zombie_hand]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_zombie_hand"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_zombie_hand.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_zombie_hand
inv_name_short		= mutant_zombie_hand
description			= mutant_zombie_hand_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 1
cost				= 300


[mutant_snork_leg]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_snork_leg"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_snork_leg.ogf
radius				= 1
;script_binding		= stalker.object_init

inv_name			= mutant_snork_leg
inv_name_short		= mutant_snork_leg
description			= mutant_snork_leg_description
inv_weight			= 0.2
can_trade			= on
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 24
cost				= 500




[mutant_face_tushkano]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\mutant_face_tushkano"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\face_tushkano.ogf
radius				= 1

inv_name			= mutant_face_tushkano
inv_name_short		= mutant_face_tushkano
description			= mutant_face_tushkano_description

inv_weight			= 0.4
can_trade			= on

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 31

cost				= 100


[mutant_hand_kontroler]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\hand_kontroler"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\hand_kontroler.ogf
radius				= 1

inv_name			= mutant_hand_kontroler
inv_name_short		= mutant_hand_kontroler
description			= mutant_hand_kontroler_description

inv_weight			= 1.5
can_trade			= on

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 27

cost				= 1000


[mutant_poltergeist_glas]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\poltergeist_glas"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\poltergeist_glas.ogf
radius				= 1

inv_name			= mutant_poltergeist_glas
inv_name_short		= mutant_poltergeist_glas
description			= mutant_poltergeist_glas_description

inv_weight			= 0.1
can_trade			= on

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 28

cost				= 500


[mutant_psevdogigant_hand]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\psevdogigant_hand"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\psevdogigant_hand.ogf
radius				= 1

inv_name			= mutant_psevdogigant_hand
inv_name_short		= mutant_psevdogigant_hand
description			= mutant_psevdogigant_hand_description

inv_weight			= 12.0
can_trade			= on

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 30

cost				= 10000


[mutant_tail_cat]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\tail_cat"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\tail_cat.ogf
radius				= 1

inv_name			= mutant_tail_cat
inv_name_short		= mutant_tail_cat
description			= mutant_tail_cat_description

inv_weight			= 0.2
can_trade			= on

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 40
inv_grid_y			= 9

cost				= 50


[mutant_chimera_kogot]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\monster_items\chimera_kogott"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\chimera_kogot.ogf
radius				= 1

inv_name			= mutant_chimera_kogot
inv_name_short		= mutant_chimera_kogot
description			= mutant_chimera_kogot_description

inv_weight			= 0.7
can_trade			= on

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 12

cost				= 2500
