<?xml version='1.0' encoding="windows-1251"?>

<game_information_portions>

	<info_portion id="zat_zasada_spetsnaz"></info_portion>
	<info_portion id="dialog_kardan_end"></info_portion>
	<info_portion id="dialog_kardan_end_2"></info_portion>
	<info_portion id="dialog_gauss_end"></info_portion>
	<info_portion id="gauss_quest_end"></info_portion>
	<info_portion id="gauss_quest_reward_end"></info_portion>
	<info_portion id="poisk_degtyareva">
		<task>poisk_degtyareva</task>
	</info_portion>	
	<info_portion id="poisk_degtyareva_end">
	</info_portion>	
	<info_portion id="poisk_degtyareva_end_2">
	</info_portion>	
	<info_portion id="zat_killer_dialog_end"></info_portion>	
	<info_portion id="komandir_killer_dialog_end"></info_portion>	
	<info_portion id="controller_dead"></info_portion>
	<info_portion id="quest_killer_controller_start"><task>quest_killer_controller</task></info_portion>
	<info_portion id="quest_killer_controller_complete"></info_portion>
	<info_portion id="komandir_killer_dialog_2_end"></info_portion>
	<info_portion id="komandir_killer_dialog_2_stop"></info_portion>
	<info_portion id="quest_killer_vertushka_start"><task>quest_killer_vertushka</task></info_portion>
	<info_portion id="quest_killer_vertushka_complete"></info_portion>
	<info_portion id="komandir_killer_dialog_3_end"></info_portion>
	<info_portion id="komandir_killer_dialog_3_stop"></info_portion>
	<info_portion id="zona_monstrov"></info_portion>
	
	<info_portion id="gru_commander_dialog_end"></info_portion>
	
	<info_portion id="boroda_dialog_end">
	</info_portion>
	<info_portion id="boroda_quest_stop">
	</info_portion>
	<info_portion id="boroda_dialog_2_end">
	</info_portion>	
	<info_portion id="boroda_dialog_2.1_end">
	<action>dialogs_zaton.start_timer_boroda</action>
	</info_portion>	
	<info_portion id="boroda_dialog_2_1_end">
	<action>dialogs_zaton.start_timer_boroda</action>	
	</info_portion>		
	<info_portion id="boroda_dialog_3_end">
	</info_portion>		
	<info_portion id="boroda_dialog_3.1_end">
	</info_portion>
	<info_portion id="boroda_dialog_3.2_end">
	</info_portion>	
	<info_portion id="boroda_dialog_3.3_end">
	<action>dialogs_zaton.start_timer_boroda</action>	
	</info_portion>	
	<info_portion id="boroda_dialog_3.3.1_end">
	</info_portion>		
	<info_portion id="boroda_dialog_4_end">	
	</info_portion>	
	<info_portion id="boroda_dialog_4_end_2">
	<action>dialogs_zaton.start_timer_boroda</action>
	</info_portion>	
	<info_portion id="boroda_dialog_5_end">	
	</info_portion>		
	<info_portion id="dialog_topol_end">	
	</info_portion>
	<info_portion id="dialog_topol_2_end">	
	</info_portion>				
	<info_portion id="sultan_break">
	<action>dialogs_zaton.start_timer_sultan</action>	
	</info_portion>
	<info_portion id="spawn_chemodan_boroda">
	<action>dialogs_zaton.spawn_chemodan_boroda</action>	
	</info_portion>	
	<info_portion id="reid_na_suhogruz">
	</info_portion>	
	<info_portion id="zona_dialoga">
	</info_portion>	
	<info_portion id="reid_na_suhogruz_start">
	<task>reid_na_suhogruz</task>
	</info_portion>
	<info_portion id="reid_na_suhogruz_end">
	</info_portion>	
	<info_portion id="zat_bandit_dead">
	</info_portion>		
	<info_portion id="dialog_bandit_end">
	</info_portion>	
	<info_portion id="problema_sultan_start">
		<task>chemodan_boroda</task>
	</info_portion>	
	<info_portion id="problema_sultan_end">
	</info_portion>	
	<info_portion id="problema_sultan_end_2">
	</info_portion>	
	<info_portion id="dialog_sultan_end">
	</info_portion>	
	<info_portion id="dialog_sultan_2_end">	
	</info_portion>		
	<info_portion id="dialog_tremor_end"></info_portion>	
	<info_portion id="dialog_tremor_end_2"></info_portion>
	<info_portion id="dialog_tremor_2_end"><task>zat_tremor</task></info_portion>
	<info_portion id="dialog_tremor_3_end"></info_portion>
	<info_portion id="start_glaz_drakona_quest"><task>zat_glaz_drakona_quest</task></info_portion>
	<info_portion id="tremor_end"></info_portion>
	<info_portion id="zat_glaz_drakona_quest_stop"></info_portion>
	<info_portion id="zat_glaz_drakona_quest_complete"></info_portion>
	<info_portion id="time"></info_portion>
	
	
	<info_portion id="prinesti_hvosty_start">
		<task>prinesti_hvosty_tremoru</task>
	</info_portion>
    <info_portion id="prinesti_hvosty_end">
	</info_portion>
	<info_portion id="dialog_tremor2_end">
	</info_portion>		
	<info_portion id="dialog_hvosty_end">
	</info_portion>	
	<info_portion id="noy_quest_start">
		<task>noy_quest</task>
	</info_portion>
	<info_portion id="noy_quest_end"></info_portion>
	<info_portion id="noy_arbalet_dialog_end"></info_portion>
	<info_portion id="ataka_krovososov"></info_portion>
	
	<info_portion id="dialog_sych_end"></info_portion>		
	<info_portion id="dialog_sych_end2"></info_portion>
	<info_portion id="dialog_sych_2_end"></info_portion>
	<info_portion id="door_code_quest"><task>poisk_door_code</task></info_portion>
	<info_portion id="door_code_complete"></info_portion>
	<info_portion id="quest_weapons"><task>quest_weapons</task><action>spawn_box.spawn_box_weapons</action></info_portion>
	<info_portion id="quest_weapons_complete"></info_portion>
	<info_portion id="dialog_sych_3_end"></info_portion>
	
	
	
</game_information_portions>
