--Дополнительное
--
function give_ney_bread(first_speaker, second_speaker)
	dialogs.relocate_item_section(second_speaker, "bread", "out")
end

function give_ney_kolbasa(first_speaker, second_speaker)
	dialogs.relocate_item_section(second_speaker, "kolbasa", "out")
end

function give_ney_conserva(first_speaker, second_speaker)
	dialogs.relocate_item_section(second_speaker, "conserva", "out")
end

function give_ney_medkit(first_speaker, second_speaker)
	dialogs.relocate_item_section(second_speaker, "medkit", "out")
end

function have_bandage(first_speaker, second_speaker)
  	return first_speaker:object("bandage") ~= nil
end

function give_ney_bandage(first_speaker, second_speaker)
	dialogs.relocate_item_section(second_speaker, "bandage", "out")
end
--