[logic]
active = heli_move1

[heli_move1]
path_move = pri_heli2_wait_path
on_info = {+pri_helicopters_start} heli_move2
engine_sound = false
invulnerable = true
immortal = true
combat_ignore = true

[heli_move2]
path_move = pri_heli2_go_path
invulnerable = true
immortal = true
combat_ignore = true
on_signal = arrived | %+pri_followers_heli_look%
