[outfit_base]
; delete full_scale_icon	next update- obsolete, use  full_icon_name instead !!!

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
full_icon_name					= npc_icon_without_outfit

upg					= nil

[without_outfit]:outfit_base
;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги
full_scale_icon		= 6,6

upg					= nil

;---------------------------------------------------------------------------------------------
;		УСТАРЕВШИЕ КОСТЮМЫ! НЕ ЮЗАТЬ
;---------------------------------------------------------------------------------------------
[military_stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\obsolete\military_stalker"
$prefetch 		= 32
class			= EQU_MLTR
cform           = skeleton
visual          = equipments\stalker_military_suit
actor_visual	= actors\hero\stalker_military.ogf	

ef_equipment_type	= 4

inv_name			= "SKAT-9"
inv_name_short		= "SKAT-9"
description			= outfit_military_stalker
inv_weight			= 10.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
cost				= 0
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_military_stalker_outfit_immunities

; NO RESISTANCE
burn_protection 				= 1.0
strike_protection 			= 1.0
shock_protection 				= 1.0
wound_protection				= 1.0
radiation_protection 			= 1.0
telepatic_protection 			= 1.0
chemical_burn_protection 		= 1.0
explosion_protection 			= 1.0
fire_wound_protection  		= 1.0

bones_koeff_protection = kurtka_mask_damage

[sect_military_stalker_outfit_immunities]
burn_immunity				= 1.00				;коэффициенты иммунитета самого костюма
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 1.00
radiation_immunity			= 1.00
telepatic_immunity			= 1.00
chemical_burn_immunity		= 1.00
explosion_immunity			= 1.00
fire_wound_immunity			= 1.00
