[logic]
active = walker1
on_death = death

[walker1]
path_walk = varjag_agroprom_und_walk
path_look = varjag_agroprom_und_look
meet = no_meet
on_info = {+varjag_dialog_agr_und} remark1

[walker2]
path_walk = varjag_agroprom_und_walk_2
path_look = varjag_agroprom_und_look_2
meet = no_meet

[remark1]
anim = wait
meet = meet
on_info = {+varjag_dialog_11_end} walker2

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[death]
on_info = %+varjag_dead%

[smart_terrains]
none = true