[ammo_basebox]
immunities_sect			= sect_ammo_immunities
use_aim_bullet			= false
hit_probability_gd_novice	= 0.20
hit_probability_gd_stalker	= 0.30
hit_probability_gd_veteran	= 0.40
hit_probability_gd_master	= 0.60
[sect_ammo_immunities]
burn_immunity			= 1.0
strike_immunity			= 1.0
shock_immunity			= 1.0
wound_immunity			= 1.0		
wound_2_immunity		= 1.0
radiation_immunity		= 1.0
telepatic_immunity		= 1.0
chemical_burn_immunity	        = 1.0
explosion_immunity		= 1.0
fire_wound_immunity		= 1.0

[ammo_vog2box]:ammo_basebox
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= A_VOG25
cform                   = skeleton
visual                  = physics\box\expl_dinamit.ogf
description		      = enc_vog2box
$prefetch 		= 64
cost			= 3050
box_size		= 30
inv_name		= vog2box
inv_name_short	= vog2box
inv_weight		= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 32
inv_grid_y			= 7
;
kill_msg_x			= 17
kill_msg_y			= 232
kill_msg_width		= 21
kill_msg_height		= 22
k_dist			= 1.3
k_disp			= 1
k_hit			= 1.5
k_impulse		= 1.2
k_pierce		= 2.25
impair			= 1.1
buck_shot		= 0
tracer			= off
wm_size         = 0.05
jump_height = 1
fake_grenade_name = wpn_fake_missile1
;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true

[ammo_vogbox]:ammo_basebox
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= A_VOG25
cform                   = skeleton
visual                  = physics\box\expl_dinamit.ogf
description		      = enc_vogbox
$prefetch 		= 64
cost			= 3000
box_size		= 30
inv_name		= vogbox
inv_name_short	= vogbox
inv_weight		= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 32
inv_grid_y			= 5
;
kill_msg_x			= 17
kill_msg_y			= 232
kill_msg_width		= 21
kill_msg_height		= 22
k_dist			= 1.3
k_disp			= 1
k_hit			= 1.5
k_impulse		= 1.2
k_pierce		= 2.25
impair			= 1.1
buck_shot		= 0
tracer			= off
wm_size         = 0.05
jump_height = 1
fake_grenade_name = wpn_fake_missile1
;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true

[ammo_m209box]:ammo_basebox
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= A_M209
cform                   = skeleton
visual                  = physics\box\expl_dinamit.ogf
description		      = enc_m209box
$prefetch 		= 64
cost			= 3100
box_size		= 30
inv_name		= m209box
inv_name_short	= m209box
inv_weight		= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 32
inv_grid_y			= 9
;
kill_msg_x			= 17
kill_msg_y			= 232
kill_msg_width		= 21
kill_msg_height		= 22
k_dist			= 1.3
k_disp			= 1
k_hit			= 1.5
k_impulse		= 1.2
k_pierce		= 2.25
impair			= 1.1
buck_shot		= 0
tracer			= off
wm_size         = 0.05
jump_height = 1
fake_grenade_name = wpn_fake_missile1
;могут ли боеприпасы быть неограниченными : 1 - могут, 0 - не могут
can_be_unlimited = true