[logic]
active = heli_move@idle

[heli_move@idle]
path_move = rad_heli_idle
engine_sound = false
combat_ignore = true
invulnerable = true
on_info = {+bar_deactivate_radar_done} heli_move@snd


[heli_move@snd]
path_move = rad_heli_idle_snd
engine_sound = true
combat_ignore = true
invulnerable = true
on_info = {+rad_start_monolith_vs_military} heli_move@move

[heli_move@move]
path_move = rad_heli_move
engine_sound = true
combat_ignore = true
invulnerable = true
on_signal = rad_heli_end | heli_move@idle2

[heli_move@idle2]
path_move = rad_heli_idle2
engine_sound = false
combat_ignore = true
invulnerable = true
