<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!---------------------------------------Кардан----------------------------------------------------->
<specific_character id="kardan" team_default = "1">
        <name>Кардан</name>
        <icon>kardan</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>kardan</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\kardan</visual>
        <supplies>
                [spawn] \n
                wpn_oc33 \n
                ammo_9x18_fmj \n
        </supplies>
		
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"       
#include "gameplay\character_criticals_3.xml"

				<start_dialog>hello_dialog</start_dialog>
	            <actor_dialog>dialog_kardan</actor_dialog>
				<actor_dialog>dialog_gauss</actor_dialog>
	            <actor_dialog>upgrade_weapons_kardan</actor_dialog>
	            <actor_dialog>upgrade_outfit_kardan</actor_dialog>

	</specific_character>


	
<!---------------------------------------Султан----------------------------------------------------->
<specific_character id="zat_sul" team_default = "1">
        <name>Султан</name>
        <icon>sultan</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>zat_sul</class>
        <community>bandit</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\stalker_cop\stalker_bandit_3_face_3</visual>
        <supplies>
				[spawn] \n
				wpn_sayga \n
				ammo_12x76_dart \n
				device_torch \n
				hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>dialog_sultan</start_dialog>
	    <actor_dialog>dialog_sultan_2</actor_dialog>		

</specific_character>


<!---------------------------------------Сыч----------------------------------------------------->
<specific_character id="zat_sych" team_default = "1">
        <name>Сыч</name>
        <icon>sych</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>zat_sych</class>
        <community>trader</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="100000" max="110000" infinitive="1"></money>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\sych</visual>
        <supplies>
				[spawn] \n
				wpn_oc33 \n
                ammo_9x18_fmj \n
				device_torch \n
				hand_radio \n				
        </supplies>
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"		
#include "gameplay\character_criticals_3.xml"

		<start_dialog>dialog_sych</start_dialog>
		<actor_dialog>dialog_sych_2</actor_dialog>
		<actor_dialog>dialog_sych_3</actor_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>
				
#include "gameplay\character_dialogs.xml"
</specific_character>



<!---------------------------------------тополь----------------------------------------------------->
<specific_character id="zat_top" team_default = "1">
        <name>Тополь</name>
        <icon>topol</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>zat_top</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\topol</visual>
        <supplies>
                [spawn] \n
				wpn_val \n
				ammo_9x39_ap \n
				device_torch \n
				hand_radio \n				
        </supplies>
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"        
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_topol</actor_dialog>
		<actor_dialog>dialog_topol_2</actor_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>
		
#include "gameplay\character_dialogs.xml"
</specific_character>


	<!------------------------------------Кирилл Гронт---------------------------------------------->
<specific_character id="zat_kir" team_default = "1">
        <name>Кирилл Гронт</name>
        <icon>gront</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>zat_kir</class>
        <community>ecolog</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        <snd_config>characters_voice\human_01\stalker\</snd_config>		
        
        <crouch_type>-1</crouch_type>
        <visual>actors\ecologpro</visual>
        <supplies>
                [spawn] \n
                wpn_bizon \n
                ammo_9x18_fmj \n
	    device_torch \n
	    hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>upi_gront_talk</actor_dialog>
		<actor_dialog>upi_gront_home</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------------------Комбат----------------------------------------------------->
<specific_character id="zat_com" team_default = "1">
        <name>Комбат</name>
        <icon>combat</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>zat_com</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\act_stalker_exo_proto</visual>
        <supplies>
                [spawn] \n
                wpn_val \n
				ammo_9x39_ap \n
				device_torch \n
				hand_radio \n
        </supplies>
        
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------------------Минор----------------------------------------------------->
<specific_character id="zat_min" team_default = "1">
        <name>Минор</name>
        <icon>minor</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>zat_min</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\minor</visual>
        <supplies>
                [spawn] \n
                wpn_groza \n
				ammo_9x39_ap \n
	    device_torch \n
	    hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------------------Борода----------------------------------------------------->
<specific_character id="zat_bor" team_default = "1">
        <name>Борода</name>
        <icon>boroda</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>zat_bor</class>
        <community>trader</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="1"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\boroda</visual>
        <supplies>
                [spawn] \n
					wpn_pm \n
					ammo_9x18_fmj \n
					device_torch \n
					hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_boroda</actor_dialog>
		<actor_dialog>dialog_boroda_2</actor_dialog>
		<actor_dialog>dialog_boroda_2.1</actor_dialog>
		<actor_dialog>dialog_boroda_3</actor_dialog>
		<actor_dialog>dialog_boroda_3.1</actor_dialog>
		<actor_dialog>dialog_boroda_3.2</actor_dialog>
		<actor_dialog>dialog_boroda_3.3</actor_dialog>		
		<actor_dialog>dialog_boroda_4</actor_dialog>
		<actor_dialog>dialog_boroda_5</actor_dialog>		
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------------------Тремор----------------------------------------------------->
<specific_character id="med_tremor" team_default = "1">
        <name>Тремор</name>
        <icon>tremor</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>med_tremor</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\med_tremor</visual>
        <supplies>
                [spawn] \n
				device_torch \n
				hand_radio \n				
                wpn_pb \n
                ammo_7.62x25 \n
				bread \n
				kolbasa \n
				energy_drink \n				
        </supplies>
         
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_tremor</actor_dialog>
		<actor_dialog>dialog_tremor_2</actor_dialog>
		<actor_dialog>dialog_tremor_3</actor_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------------------guard_skadovsk------------------------------------------------->

<specific_character id="guard_skadovsk" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_bar_security</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>guard_skadovsk</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\neytral\stalker_bar_security</visual>
        <supplies>
                [spawn] \n
					wpn_pm \n
					ammo_9x18_fmj \n
					wpn_ak74 \n
					ammo_5.45x39_fmj \n
					device_torch \n
					hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>	

<!---------------------------------------Ной------------------------------------------------->
<specific_character id="noy" team_default = "1">
        <name>Ной</name>
        <icon>noi</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>noy</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\noy</visual>
        <supplies>
            [spawn] \n
                wpn_toz34 \n
				ammo_12x70_buck \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>noy_story</actor_dialog>
	    <actor_dialog>noy_story_back</actor_dialog>
		<actor_dialog>noy_arbalet_dialog</actor_dialog>
		<actor_dialog>dialog_hvosty</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<!-----------------------------люди Султана------------------------------------------->

	<specific_character id="zat_bandit_4" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>esc_bandit_novice_bio</bio>
				
		<class>gar_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>133</rank>
		<reputation>-100</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_toz34 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>

#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_bandit</actor_dialog>
						
	</specific_character>
	
	
	<specific_character id="zat_bandit_5" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>esc_bandit_novice_bio</bio>

		
		<class>gar_bandit_novice_wounded</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>195</rank>
		<reputation>-120</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
	</specific_character>


<specific_character id="zat_bandit_6" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_bandit_leader_bio</bio>
		
		<class>gar_lid</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>199</rank>
		<reputation>-145</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>
			
	</specific_character>
	

<!-----------------------------люди для штурма "Шевченко"------------------------------------------->
	
	<specific_character id="zat_npc_1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_neytral_balon_8</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>ohrana</class>
                <community>stalker</community>
				<terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

				<visual>actors\neytral\stalker_neytral_balon_8</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_bizon \n
			ammo_9x18_fmj \n 
            wpn_binoc \n  
			device_torch \n

		</supplies>
		<start_dialog>hello_dialog</start_dialog>
		
	</specific_character>


<specific_character id="zat_npc_2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_neytral_balon_7</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>ohrana</class>
                <community>stalker</community>
				<terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

				<visual>actors\neytral\stalker_neytral_balon_7</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_sayga \n
			ammo_12x76_dart \n 
            wpn_binoc \n  
			device_torch \n

		</supplies>
		<start_dialog>hello_dialog</start_dialog>
		
</specific_character>


<specific_character id="zat_npc_3" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_neytral_balon_6</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>ohrana</class>
                <community>stalker</community>
				<terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

				<visual>actors\neytral\stalker_neytral_balon_6</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_ak74u \n
			ammo_5.45x39_fmj \n 
            wpn_binoc \n  
			device_torch \n

		</supplies>
		<start_dialog>hello_dialog</start_dialog>

</specific_character>

	
<specific_character id="zat_npc_4" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_npc_u_stalker_neytral_balon_5</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>ohrana</class>
                <community>stalker</community>
				<terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

				<visual>actors\neytral\stalker_neytral_balon_5</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
        <supplies>
            [spawn] \n
            wpn_ak74 \n
			ammo_5.45x39_fmj \n 
            wpn_binoc \n  
			device_torch \n

		</supplies>
		<start_dialog>hello_dialog</start_dialog>

</specific_character>


<!--------------------------- Командир наёмников ----------------------->
<specific_character id="komandir_killer" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>mil_killer_master_bio</bio>

		<team>Killer_master</team>

        <snd_config>characters_voice\human_03\killer\</snd_config>
  		<crouch_type>-1</crouch_type>		
		
		<class>mil_killer_master</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		
		<rank>913</rank>
		<reputation>-123</reputation>

		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<supplies>
			[spawn] \n
			wpn_oc33 \n
			ammo_9x18_fmj = 1 \n
			wpn_pkm \n
			ammo_7.62x54r = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
		<start_dialog>komandir_killer_dialog</start_dialog>
		<actor_dialog>komandir_killer_dialog_2</actor_dialog>
		<actor_dialog>komandir_killer_dialog_3</actor_dialog>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"

</specific_character>


<!------------------------------ Командир отряда ГРУ --------------------------------------->		
	<specific_character id="gru_commander" team_default = "1">
		<name>майор Дёмин</name>
		<icon>gru_commander</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>gru_commander</class>
		<community>gru</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>764</rank>
		<reputation>75</reputation>
		
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\demin</visual>		
		<supplies>
			[spawn] \n
			wpn_fort_m1 \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n

		</supplies>
		
#include "gameplay\character_criticals_5.xml"
										
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>gru_commander_dialog</actor_dialog>	
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>	
	</specific_character>
	

<!------------------------------------- ГРУ ----------------------------------------------------->	
	<specific_character id="gru_soldier_bak" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>gru_soldier_bak</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>gru_soldier_bak</class>
		<community>gru</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>450</rank>
		<reputation>50</reputation>
		
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier_bak</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
	    device_torch \n

		</supplies>
			
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>	
	</specific_character>
	

	<specific_character id="gru_soldat_spets" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>gru_soldat_spets</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>gru_soldat_spets</class>
		<community>gru</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>600</rank>
		<reputation>60</reputation>
		
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldat_spets</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
	    device_torch \n

		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>	
	</specific_character>
	
	
</xml>
