;-----Base Setup-----;
[wpn_mosin]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
weapon_class				= sniper_rifle
$spawn                   	= "weapons\m189130"
$npc					= on				
$prefetch 				= 8
scheduled				= off               ;[] option for ALife Simulator
cform                    	= skeleton
class                    	= WP_SVD
min_radius               	= 25
max_radius               	= 100

inv_name	        		= enc_mosin
inv_name_short				= enc_mosin
description					= desc_wpn_mosinnagantsniper_7.62x54mmR

upg = nil
upg_last = nil

cost						= 20000
inv_weight					= 4.3

visual                   	= weapons\mosin\wpn_m1891_30.ogf

ef_main_weapon_type			= 3
ef_weapon_type				= 8

holder_range_modifier		= 1
holder_fov_modifier			= 1

hand_dependence		     	= 1
single_handed				= 0

sprint_allowed				= true

slot 			         			= 1
animation_slot			 	= 2

inv_grid_width				= 6
inv_grid_height			= 1
inv_grid_x					= 24
inv_grid_y					= 28

kill_msg_x					= 0
kill_msg_y					= 0
kill_msg_width				= 98
kill_msg_height				= 23

ammo_limit		         	= 100
ammo_current		     	= 50
ammo_elapsed		     	= 10

ph_mass						= 5


;-----Ballistics, Handling & Accuracy-----;
hit_power                	= 1.3
hit_impulse		        	= 235
hit_type 					= fire_wound

fire_distance            	= 800
bullet_speed				= 820
rpm                      	= 35

ammo_mag_size				= 5
ammo_class					= ammo_7.62x54_7h1, ammo_7.62x54_ap, ammo_7.62x54_7h14
fire_modes					= 1
	
tri_state_reload			= off

control_inertion_factor		= 1.05f

fire_dispersion_base		= 0.09
handling_factor				= 1.00
use_aim_bullet				= true
time_to_aim					= 0.50

PDM_disp_base 				= 2.50
PDM_disp_vel_factor 		= 1.25
PDM_disp_accel_factor 		= 2.00
PDM_crouch	 				= 0.75
PDM_crouch_no_acc 			= 0.75

cam_relax_speed        	 	= 0.0
cam_dispersion         	 	= 3.95
cam_step_angle_horz			= 2.00
cam_dispersion_inc			= 0.25
cam_dispertion_frac			= 2.50
cam_max_angle				= 180.0
cam_max_angle_horz			= 180.0

fire_dispersion_condition_factor 	= 2.000
misfire_probability 				= 0.0085
misfire_condition_k					= 0.15
condition_shot_dec 					= 0.00055


;-----Sights & Attachments-----;
;--Scope & Sight--
zoom_enabled				= true

scope_status				= 0
;scope_name 					= wpn_addon_scope
scope_x 					= 42
scope_y 					= 3

scope_zoom_factor	    	= 50
;max_zoom_factor			= 10
scope_texture				= wpn\wpn_crosshair_m1891

;--Silencer--
silencer_status				= 0

;silencer_name  			= wpn_addon_silencer
;silencer_x 				= 37
;silencer_y 				= -15

;--Grenade Launcher--
grenade_launcher_status		= 0
;grenade_vel				= 76
;grenade_class				= ammo_m209

grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 130
grenade_launcher_y 			= 31


;-----Sounds, Particles, Muzzleflash & Miscellaneous-----;

snd_draw		= weapons\mosin\m1891_draw
snd_holster		= weapons\holster
snd_shoot		= weapons\mosin\m1891_shoot
snd_empty		= weapons\mosin\m1891_empty
snd_reload		= weapons\mosin\m1891_reload

rpm_empty_click 	 		= 200

light_disabled				= false

light_color		 	= 0.6,0.5,0.3
light_range		 	= 4.0
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 	= 0.2

silencer_light_color		= 0.0,0.0,0.0
silencer_light_range		= 0.00
silencer_light_var_color	= 0.00
silencer_light_var_range	= 0.0
silencer_light_time 		= 0.0

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.129, 0.192	
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

normal                   	= 0, 1, 0
position         	    	= -0.026, -0.077, 0.00
orientation              	= 0, 0, 0

direction                	= 0, 0, 1

fire_point               	= 0.0, 0.129, 0.942

weapon_remove_time			= 1000

strap_position         		= -0.23,-0.13,0.1 ;-0.15,-0.15,0.45			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110 ;-25,-189,65				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1


hud                      	= wpn_m1891_30_scope_hud
[wpn_m1891_30_scope_hud]

shell_point          		= 0.0, 0.0, -0.7
shell_dir		 	= 0.0, 1.0, 0.0

fire_point			= 0,0,-0.6
fire_bone               = muzzle
orientation             = 0, 0, 0
position                = 0.10,-0.10,-0.02
visual                  = weapons\mosin\wpn_m1891_30_hud.ogf

anim_holster	= holster
anim_idle		= idle
anim_idle_aim	= idle_aim
anim_draw		= draw
anim_shoot		= shoot
anim_reload	= reload
anim_idle_sprint	= idle_sprint



;смещенЃE HUD для режиЃE ЃEибЃEжеыGя
zoom_offset             = -0.10,0.10-0.02
zoom_rotate_x		= -0.0
zoom_rotate_y		= 0