[logic]
active = walker1
danger = danger_ignore
meet = meet

[danger_ignore]
ignore_distance = 1

[walker1] 
path_look = kalancha_look  
path_walk = kalancha_walk 
meet = meet
on_info = {+kalancha_dialog_end} walker2
on_info2 = {+dialog_sheph_3_end} walker4

[walker2] 
path_look = kalancha_look2  
path_walk = kalancha_walk2 
meet = no_meet
on_info = {+sanchast} remark1

[remark1]
anim = guard
meet = meet
on_info = {kalancha_dialog_2_end} walker3

[walker3] 
path_look = kalancha_look  
path_walk = kalancha_walk
on_info = {+dialog_sheph_3_end} walker4

[walker4] 
path_look = kalancha_look3  
path_walk = kalancha_walk3
meet = meet
on_info = {+sidor_arts_quest_compl} walker5

[walker5] 
path_look = kalancha_look4  
path_walk = kalancha_walk4
meet = meet

[meet]
meet_state = 3| hello@talk_hello| 3| wait@wait| 2| ward@wait
meet_state_wpn = 3| hello@talk_hello| 3| threat@threat_weap
victim = 3| actor
victim_wpn = 3| actor
use = true
use_wpn = false