<?xml version='1.0' encoding="windows-1251"?>
<game_information_portions>

	<info_portion id="bandit_komposta_dialog_end"></info_portion>
	<info_portion id="bandit_komposta_dialog2_end"></info_portion>
	<info_portion id="bandit_komposta_dialog_2_end"></info_portion>
	<info_portion id="bandit_komposta_stop_dialog"></info_portion>
	<info_portion id="prohod_otkryt"></info_portion>
	<info_portion id="val_bandit_dead"></info_portion>
	<info_portion id="zona_bandit_dialog"></info_portion>
	<info_portion id="ioga_dialog_end"><task>poltergeist</task></info_portion>
	<info_portion id="ioga_dialog2_end"><task>help_varjag</task></info_portion>
	<info_portion id="bandit_barman_dialog_end"><task>dolg_lider</task></info_portion>
	<info_portion id="poltergeist_quest_complete"></info_portion>
	<info_portion id="bandit_barman_dialog_2_end"><task>dolg_lider</task></info_portion>
	<info_portion id="bandit_barman_dialog_3_end"><task>dolg_lider</task></info_portion>
	<info_portion id="bandit_barman_dialog_4_end"><task>dolg_lider</task></info_portion>
	<info_portion id="bandit_barman_stop_dialog"></info_portion>
	<info_portion id="help_varjag_complete"></info_portion>
	<info_portion id="bandit_barman_stop_2_dialog"></info_portion>
	<info_portion id="bandit_barman_stop_3_dialog"></info_portion>
	<info_portion id="bandit_barman_stop"></info_portion>
	
	<info_portion id="zona_spawna_1"><action>lwc_game_spawn.spawn_val_1</action></info_portion>
	<info_portion id="zona_spawna_2"><action>lwc_game_spawn.spawn_val_2</action></info_portion>
	<info_portion id="zona_spawna_3"><action>lwc_game_spawn.spawn_val_3</action></info_portion>
	<info_portion id="zona_spawna_4"><action>lwc_game_spawn.spawn_val_4</action></info_portion>
	<info_portion id="zona_spawna_5"><action>lwc_game_spawn.spawn_val_5</action></info_portion>
	<info_portion id="zona_spawna_6"><action>lwc_game_spawn.spawn_val_6</action></info_portion>


    <!-- FAKE: main task -->
    

    <!-- Нападение на игрока около входа на уровень -->
    <info_portion id="val_ambush_kill_plr"></info_portion>
    <info_portion id="val_ambush_t1_started"></info_portion>
    <info_portion id="val_ambush_t1_plr_near"></info_portion>
    <info_portion id="val_ambush_t2_started"></info_portion>
    <info_portion id="val_ambush_t2_plr_near"></info_portion>
    <info_portion id="val_ambush_t3_started"></info_portion>
    <info_portion id="val_ambush_t3_plr_near"></info_portion>

    <!-- Сцена 2 - кровосос падает с обрыва -->
    <info_portion id="val_bs_deactivate"></info_portion>
    <info_portion id="val_bs_start"></info_portion>
    <info_portion id="val_bs_victim_killed"></info_portion>

    <!-- Сцена 3 - транспортировка пленного -->
    <info_portion id="val_nap1_phrase1_end"></info_portion>
    <info_portion id="val_halfdead_phrase_end"></info_portion>
    <info_portion id="val_nap1_stop_talk_to_bandit"></info_portion>

    <info_portion id="val_escort_begin"></info_portion>
    <info_portion id="val_escort_show_tip"></info_portion>
    <info_portion id="val_escort_task_start">
	    <task>val_captive_help</task>
    </info_portion>
    <info_portion id="val_escort_start"></info_portion>

    <info_portion id="val_escort_actor_at_ambush"></info_portion>

    <info_portion id="val_escort_combat"></info_portion>
    <info_portion id="val_escort_nap1_start_combat"></info_portion>
    <info_portion id="val_escort_actor_helped"></info_portion>

    <!-- Напарник 1 -->
    <info_portion id="val_escort_nap1_go_rescue"></info_portion>
    <info_portion id="val_escort_nap1_no_thanx"></info_portion>
    <info_portion id="val_escort_nap1_phrase3"></info_portion>
    <info_portion id="val_escort_nap1_phrase1_end"></info_portion>
    <info_portion id="val_escort_nap1_phrase2_end"></info_portion>
    <info_portion id="val_escort_nap1_dead"></info_portion>

    <info_portion id="val_escort_guard1_combat"></info_portion>
    <info_portion id="val_escort_guard2_combat"></info_portion>
    <info_portion id="val_escort_guard1_dead"></info_portion>
    <info_portion id="val_escort_guard2_dead"></info_portion>
    <info_portion id="val_escort_guards_free"></info_portion>

    <info_portion id="val_escort_captive_enemy"></info_portion>
    <info_portion id="val_escort_captive_dead"></info_portion>
    <info_portion id="val_escort_captive_phrase1_end"></info_portion>
    <info_portion id="val_escort_captive_fight"></info_portion>
    <info_portion id="val_escort_captive_offline"></info_portion>
    <info_portion id="val_escort_captive_can_leave"></info_portion>
    <info_portion id="val_escort_captive_give_main_info"></info_portion>
    <info_portion id="val_escort_captive_give_info"></info_portion>

    <info_portion id="val_escort_got_reward"></info_portion>

    <info_portion id="val_escort_help_prisoner_task">
	    <task>val_prisoner_help</task>
    </info_portion>

    <info_portion id="val_escort_scene_end"></info_portion>

    <info_portion id="val_show_zones"></info_portion>
    <info_portion id="val_show_pipe_zone"></info_portion>
    <info_portion id="val_show_farm_zone"></info_portion>

    <!-- Монолог возле трубы -->
    <info_portion id="val_tunnel_talk_start"></info_portion>
    <info_portion id="val_tunnel_bandit_leave"></info_portion>
    <info_portion id="val_tunnel_finish"></info_portion>

    <!-- Жертвоприношение -->
    <info_portion id="val_sacrifice_not_spawn"></info_portion>
    <info_portion id="val_sacrifice_spawn"></info_portion>
    <info_portion id="val_sacrifice_start"></info_portion>
    <info_portion id="val_sacrifice_finish"></info_portion>
    <info_portion id="val_sacrifice_plr_detected"></info_portion>
    <info_portion id="val_sacrifice_victim_free"></info_portion>
    <info_portion id="val_sacrifice_victim_dead"></info_portion>
    <info_portion id="val_sacrifice_guard1_dead"></info_portion>
    <info_portion id="val_sacrifice_guard2_dead"></info_portion>
    <info_portion id="val_sacrifice_victim_phrase1_end"></info_portion>
    <info_portion id="val_sacrifice_victim_phrase2_end"></info_portion>
    <info_portion id="val_sacrifice_guard1_phrase1_end"></info_portion>
    <info_portion id="val_sacrifice_guard1_phrase3_end"></info_portion>
    <info_portion id="val_sacrifice_guard1_phrase4_end"></info_portion>
    <info_portion id="val_sacrifice_guard1_phrase5_end"></info_portion>
    <info_portion id="val_sacrifice_guard2_phrase2_end"></info_portion>

    <!-- SOS на бензоколонке -->
    <info_portion id="val_sos_actor_near_wounded"></info_portion>
    <info_portion id="val_sos_give_tip"></info_portion>
    <info_portion id="val_sos_start_task">
    </info_portion>
    <info_portion id="val_sos_got_medkit"></info_portion>
    <info_portion id="val_sos_dead"></info_portion>
    <info_portion id="val_sos_task_finish"></info_portion>
    <info_portion id="val_sos_give_info"></info_portion>
    <info_portion id="val_sos_scene_end"></info_portion>

    <!-- Рейд солдат -->
    <info_portion id="val_raid_start"></info_portion>
    <info_portion id="val_raid_go1"></info_portion>
    <info_portion id="val_raid_go2"></info_portion>
    <info_portion id="val_raid_go3"></info_portion>
    <info_portion id="val_raid_end"></info_portion>

    <!-- Заключенный бандитов -->
    <info_portion id="val_prisoner_sit"></info_portion>
    <info_portion id="val_prisoner_near_door"></info_portion>
    <info_portion id="val_prisoner_raid"></info_portion>
    <info_portion id="val_prisoner_wait_actor"></info_portion>
    <info_portion id="val_prisoner_door_unlocked"></info_portion>
    <info_portion id="val_prisoner_door_unlocked_demo"></info_portion>
    <info_portion id="val_prisoner_free"></info_portion>
    <info_portion id="val_prisoner_dead"></info_portion>
    <info_portion id="val_prisoner_give_info"></info_portion>
    <info_portion id="val_prisoner_join"></info_portion>
    <info_portion id="val_prisoner_plr_captured"></info_portion>
    <info_portion id="val_prisoner_task_finish"></info_portion>
    <info_portion id="val_prisoner_scene_end"></info_portion>

    <info_portion id="val_come_to_trader_task">
        <task>val_come_to_trader</task>
    </info_portion>
    <info_portion id="val_actor_behind_gate"></info_portion>

    <info_portion id="val_actor_on_bandits_base"></info_portion>

    <info_portion id="val_lager_bandits_show_leader_company"></info_portion>
    <info_portion id="val_lager_bandits_show_nedostroyka_company"></info_portion>

    <!-- Игрок нашел флешку Борова -->
    <info_portion id="val_borov_dead"></info_portion>
    <info_portion id="val_player_knows_password"></info_portion>
    <info_portion id="val_actor_has_borov_key"></info_portion>
    <info_portion id="val_actor_has_barman_key"></info_portion>

    <info_portion id="val_actor_leave_bandits_base"></info_portion>

    <info_portion id="val_x18_door_open"></info_portion>

    <!-- Развод лоха -->
    <info_portion id="val_rob_actor_enter"></info_portion>
    <info_portion id="val_rob_buying"></info_portion>
    <info_portion id="val_rob_no_thanx"></info_portion>
    <info_portion id="val_rob_no_money"></info_portion>

    <!-- Погоня -->
    <info_portion id="val_chase_start"></info_portion>

    <info_portion id="val_x18_conclusion_info">
	    <article>val_x18_conclusion_art</article>
    </info_portion>
</game_information_portions>
