

;---------------------------------------------------------------------------------------------
;		КОСТЮМ МОНОЛИТОВЦА
;---------------------------------------------------------------------------------------------
[monolit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_suit
actor_visual	= actors\hero\stalker_monolit.ogf

ef_equipment_type	= 3

inv_name			= monolit_outfit_name
inv_name_short		= monolit_outfit_name
description			= monolit_outfit_description
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 16
full_icon_name		= npc_icon_monolit_outfit

cost				= 30000
slot				= 6
full_scale_icon		= 3,10			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.5
shock_protection 				= 0.6
wound_protection				= 0.4
radiation_protection 			= 0.5
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.4
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_mask_damage

[sect_monolit_outfit_immunities]
burn_immunity				= 0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.00
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ МОНОЛИТА
;---------------------------------------------------------------------------------------------
[monolit_exo]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\monolit\stalker_mo_exo.ogf

ef_equipment_type	= 5

inv_name			= monolit_exo_name
inv_name_short		= monolit_exo_name
description			= monolit_exo_description
inv_weight			= 14.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 27
full_icon_name		= npc_icon_monolit_exo

cost				= 250000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_exo_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.6
strike_protection 				= 0.8
shock_protection 				= 0.5
wound_protection				= 0.6
radiation_protection 			= 0.6
telepatic_protection 			= 0.2
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.6
fire_wound_protection  			= 0.7
bones_koeff_protection			= exo_helmet_damage
power_restore_speed 		  = 16.0
power_loss 					  = 0.01 ;0.009
additional_inventory_weight		= 90
additional_inventory_weight2	= 90 ; 40+

;;; Дополнительные параметры энергопотребления (для bind_power_supply.script)
batt_life_standby = 168 ; = 7*24 время в часах до полного разряда источника питания в неподвижном состоянии 
batt_life_vel_k = 1 ; величина зависимости энергопотребления от скорости - batt_life_standby * batt_life_vel_k * скорость^2
nominal_load = 100 ; номинальная нагрузка, кг. При меньшей нагрузке энергия дополнительно не расходуется
batt_life_mass_k = 0.1 ; влияние переносимого сверх номинала веса на потребление энергии - batt_life_standby * batt_life_mass_k * (вес в инвентаре - nominal_load)

[sect_monolit_exo_immunities]
burn_immunity				= 0.008			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.002
shock_immunity				= 0.001
wound_immunity				= 0.001
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.008
explosion_immunity			= 0.001
fire_wound_immunity			= 0.004

;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ МОНОЛИТА
;---------------------------------------------------------------------------------------------
[monolit_scientific]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_scient_suit	
actor_visual	= actors\monolit\stalker_mo_nauchniy.ogf

ef_equipment_type	= 2

inv_name			= monolit_scientific_name
inv_name_short		= monolit_scientific_name
description			= monolit_scientific_description
inv_weight			= 7
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 30
full_icon_name		= npc_icon_monolit_scientific
nightvision_sect	= effector_nightvision_green_best
cost				= 90000
full_scale_icon		= 12,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_monolit_scientific_immunities


; MEDIUM RESISTANCE
burn_protection 				= 0.8
strike_protection 				= 0.5
shock_protection 				= 0.8
wound_protection				= 0.4
radiation_protection 			= 0.9
telepatic_protection 			= 0.4
chemical_burn_protection 		= 0.7
explosion_protection 			= 0.4
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_kupol_damage

[sect_monolit_scientific_immunities]
burn_immunity				= 0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.007
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.007