<?xml version='1.0' encoding="windows-1251"?>

<xml>

<specific_character id="lebedev" team_default = "1">
                <name>Лебедев</name>
                <icon>lebedev</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>lebedev</class>
                <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="2000" max="5000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

		<visual>actors\lebedev</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
                        [spawn] \n
                		wpn_ak74 \n
				sta_lebedev_pda \n
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
                </supplies>
               
                #include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<!--------------------- Наставник -------------------->

<specific_character id="aes_nas" team_default = "1">
        <name>Наставник</name>
        <icon>nastavnik</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>aes_nas</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>793</rank>
        <reputation>-675</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\monolith\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\monolit\stalker_mo_leader</visual>
        <supplies>
                [spawn] \n
                wpn_walther \n
				ammo_9x19_pbp \n
				wpn_l85 \n
				ammo_5.56x45_ap \n
				device_torch \n
				hand_radio \n
        </supplies>
#include "gameplay\character_criticals_1.xml"		
		
</specific_character>



<!---------------------------MONOLIT REGULAR with RPG----------------------->
	<specific_character id="aes2_Monolit_rpg" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_mo_mask</icon>
		<map_icon x="3" y="0"></map_icon>
		<bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

		<team>Monolit_rpg</team>

		<class>aes_Monolit_rpg</class>
		<community>monolith</community>

        <snd_config>characters_voice\human_01\monolith\</snd_config>
		<crouch_type>-1</crouch_type>

		<rank>400</rank>
		<reputation>0</reputation>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\monolit\stalker_mo_mask</visual>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_rpg7 \n
			ammo_og-7b = 1 \n
		</supplies>

#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!---------------------------MONOLIT SPECNAZ---------------------->
  <specific_character id="aes2_Monolit_specnaz" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_hood_9</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

    <class>aes_Monolit_specnaz</class>
    <community>monolith</community>

    <rank>700</rank>
    <reputation>0</reputation>

    <panic_threshold>0.0</panic_threshold>

    <snd_config>characters_voice\human_03\monolith\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_hood_9</visual>
    <supplies>
      [spawn] \n
	  wpn_sig550 = 1 \n
	  ammo_5.56x45_ap = 1 \n
    </supplies>
    
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
  </specific_character>

<!---------------------------MONOLIT SPECNAZ RG6---------------------->
  <specific_character id="aes2_Monolit_specnaz_rg6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_hood_9</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Боевик группировки "Монолит". Хорошо экипирован. Детальная информация отсутствует.</bio>

    <class>aes_Monolit_specnaz_rg6</class>
    <community>monolith</community>

    <rank>700</rank>
    <reputation>0</reputation>

    <snd_config>characters_voice\human_03\monolith\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_hood_9</visual>
    <supplies>
      [spawn] \n
	  wpn_usp  \n
	  ammo_11.43x23_hydro = 1 \n
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
  </specific_character>
  
<!---------------------------MONOLIT SNIPER---------------------->
  <specific_character id="aes2_Monolit_sniper" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_head_1</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

    <class>aes_Monolit_sniper</class>
    <community>monolith</community>

    <rank>500</rank>
    <reputation>0</reputation>

    <panic_threshold>0.0</panic_threshold>

    <snd_config>characters_voice\human_02\monolith\</snd_config>
	<crouch_type>-1</crouch_type>

    <visual>actors\monolit\stalker_mo_head_1</visual>
    <supplies>
      [spawn] \n
      wpn_svd \n
      ammo_7.62x54_ap = 1 \n
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
  </specific_character>
<!---------------------------MONOLIT SNIPER GAUSS---------------------->
  <specific_character id="aes2_Monolit_sniper_gauss" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_mask</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Сталкер группировки "Монолит". Детальная информация отсутствует.</bio>

    <class>aes_Monolit_sniper_gauss</class>
    <community>monolith</community>

    <rank>500</rank>
    <reputation>0</reputation>

    <snd_config>characters_voice\human_01\monolith\</snd_config> 
	<crouch_type>-1</crouch_type>

	<panic_threshold>0.0</panic_threshold>

    <visual>actors\monolit\stalker_mo_mask</visual>
    <supplies>
      [spawn] \n
      wpn_gauss \n
      ammo_gauss = 1 \n
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
  </specific_character>
<!---------------------------MONOLIT MASTER----------------------->
  <specific_character id="aes2_Monolit_master" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_npc_u_stalker_mo_exo</icon>
    <map_icon x="3" y="0"></map_icon>
    <bio>Хранитель группировки "Монолит". Лучше держаться от него подальше. Детальная информация отсутствует.</bio>

    <class>aes_Monolit_master</class>
    <community>monolith</community>


    <rank>900</rank>
    <reputation>0</reputation>

    <panic_threshold>0.0</panic_threshold>

    <snd_config>characters_voice\human_03\monolith\</snd_config>
	<crouch_type>0</crouch_type>

    <visual>actors\monolit\stalker_mo_exo</visual>
    <supplies>
      [spawn] \n
      wpn_usp \n
      ammo_11.43x23_hydro = 1 \n
      wpn_g36 \n
      ammo_5.56x45_ss190 = 1 \n
    </supplies>

#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
  </specific_character>
	
<!---------------------------SOLDIERS PROFILES----------------------->
<!---------------------------SOLDIER COMMANDER----------------------->
	<specific_character id="aes2_Soldier_commander" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_beret_5</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Детальная информация отсутствует.</bio>

		<class>aes_Soldier_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>600</rank>
		<reputation>0</reputation>

    	<panic_threshold>0.0</panic_threshold>

        <snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\soldier\soldier_beret_5</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
<!---------------------------SOLDIER MASTER----------------------->
	<specific_character id="aes2_Soldier_military" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio> Военный сталкер. Хорошо вооружен и очень опасен. Детальная информация недоступна.</bio>

		<team>Soldier_military</team>
		
		<class>aes_Soldier_military</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>

        <snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>0</crouch_type>

		<rank>900</rank>
		<reputation>0</reputation>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_fn2000 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
<!---------------------------SOLDIER SPECNAZ---------------------->
	<specific_character id="aes2_Soldier_specnaz" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_antigas</icon>
		<map_icon x="12" y="4"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>aes_Soldier_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>800</rank>
		<reputation>0</reputation>

    	<panic_threshold>0.0</panic_threshold>

        <snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_antigas</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
<!---------------------------SOLDIER SPECNAZ AES---------------------->
	<specific_character id="aes2_Soldier_specnaz_aes" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_antigas_2</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>aes_Soldier_specnaz_aes</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>800</rank>
		<reputation>0</reputation>

        <snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>0</crouch_type>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="aes2_Soldier_sniper" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_stalker_militari_1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>aes_Soldier_sniper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>600</rank>
		<reputation>0</reputation>

        <snd_config>characters_voice\human_03\military\</snd_config>
		<crouch_type>-1</crouch_type>

    	<panic_threshold>0.0</panic_threshold>

		<visual>actors\militari\stalker_militari_1</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pmm = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
	
</xml>