[logic]
active = walker@floor_2
on_death = death

[death]
on_info = %-hospital_z3_enemy_7 =dec_counter(hospital_z3_cout)%

[walker@floor_2]
post_combat_time = 0,0
;out_restr = kat_hosp_z3_floor_right_restr_1
out_restr = kat_hosp_z3_enemy_r_restr
path_walk = z3_enemy_floor2_7_walk
path_look = z3_enemy_look
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
on_info = {+hospital_z3_enemy_last_wave} walker@final

[walker@final]
post_combat_time = 0,0
out_restr = kat_hosp_z3_enemy_last_wave_restr
path_walk = z3_enemy_last_wave_walk
