[logic]
active = heli_move1@heli1

[heli_move1@heli1]
path_move = pri_heli1_wait2_path
invulnerable = true
immortal = true
combat_ignore = true
on_info = {+pri_helicopters2_start} heli_move2
engine_sound = false

[heli_move2]
path_move = pri_heli1_go2_path
on_signal = die| %+pri_helicopter_die%
invulnerable = true
immortal = true
combat_ignore = true
