;-- автомобиль Москвич --

[disable]
linear_factor			= 1
angular_factor    		= 1

;-------------------------------------------------------------------------------

[car_definition]

camera_pos  = -0.4, 1.45, -0.07

driving_wheels   = back_left_wheel,back_right_wheel                                      ; ведущие колёса
steering_wheels  = front_left_wheel,front_right_wheel                                    ; рулевые колёса
breaking_wheels  = front_left_wheel,front_right_wheel,back_left_wheel,back_right_wheel   ; тормозящие колёса
doors            = left_door,right_door                                                  ; двери
steer            = stearing_wheel                                                        ; руль
driver_place     = seat_left                                                             ; место водителя
exhausts         = exhausts                                                              ; выхлопная труба
exhaust_particles = vehiclefx\exhaust_1
damage           = damage_bones

;------ Factory parameters of Engine -------------------------------------------

fuel_tank         = 46          ; L
fuel_consumption  = 1.93       ; L / (100k R); liters per 100 000 rotations
engine_power      = 75          ; horse_power (kW=hp*0.808) max power
max_power_rpm     = 5400        	; (nominal rpm ) on this rpm value engine power reaches maximum
max_torque_rpm    = 3000       	; on this rpm engine torque reaches maximum

power_increment_factor  = 0.1
power_decrement_factor	= 0.08
rpm_increment_factor	= 0.1
rpm_decrement_factor	= 0.3
m_power_neutral_factor	= 0.75
; additional engine parameters

max_engine_rpm     = 6000        ; rpm (5000) rpm will never be more
idling_engine_rpm  = 850         ; rpm (750) min rpm - starts from this rpm value

;------ Adjustment a wheel -----------------------------------------------------

reference_radius  = 0.34        ; Радиус колеса, используемый при просчёте двигателя
axle_friction     = 0.00001     ; Ослабление скорости в неетральной позиции. (N*m)
steering_speed    = 0.6         ; Время поворота рулевого колеса, в максимум. rps (1)
steering_torque   = 90000       ; Сила гидроусилителя руля. (N*m)
break_torque      = 0.05        ; Сила тормозных колодок. (N*m)
break_time        = 0.7         ; время нарастания силы торможения до максимума, при подтормаживании (стрелка назад)
hand_break_torque = 0.045        ; сила торможения пробелом (по умолчанию = break_torque)

;------ Gearbox ----------------------------------------------------------------

main_gear_ratio    		= 22        	; Передаточное отношение
auto_transmission  		= on            ; Автоматическая коробка (on/off)

[transmission_gear_ratio]
R						= 3.340,2700,16000
N1						= 4.242,2700,5700
N2						= 3.989,2700,5700
N3						= 2.289,2700,5700
N4						= 1.000,2700,16000

damage                  = damage_bones

;------ Rest Adjustment --------------------------------------------------------

[lights]
headlights  = f1,f2

[f1]
bone          = left_light
color         = 0.6,0.6,0.6,0.5
range         = 35
cone_angle    = 80
spot_texture  = lights\lights_blamplight
glow_texture  = glow\glow_Yellow
glow_radius   = 0.5

[f2]
bone          = right_light
color         = 0.6,0.6,0.6,0.6
range         = 35
cone_angle    = 80
spot_texture  = lights\lights_blamplight
glow_texture  = glow\glow_Yellow
glow_radius   = 0.5

[car_sound]
snd_volume      = 1.0
snd_name        = car\car1 ;car\car_litlle_idle
transmission_switch = car\car_gearchange
explosion_sound     = weapons\heli_explosion
relative_pos        = 0.0,0.5,1.5.

;------ damage params ----------------------------------------------------------

[damage_particles]

explosion_particles             = explosions\expl_car
car_damage_particles1           = explosions\expl_car_smoke_small
car_damage_particles2           = explosions\expl_car_smoke_big
wheels_damage_particles1        = vehiclefx\exhaust_1
wheels_damage_particles2        = vehiclefx\exhaust_1

particle_bones1                 = right_light
particle_bones2                 = root

;------ particle bones ---------------------------------------------------------

[particle_bones]
root              =  0,-0.5,1
back_left_wheel   =  0,0,0
back_right_wheel  =  0,0,0
front_left_wheel  =  0,0,0
front_right_wheel =  0,0,0
kabina            =  0,0,0
left_door         =  0,0,0
right_door        =  0,0,0

;------ damage items -----------------------------------------------------------

[damage_items]
back_left_wheel   = 5000
back_right_wheel  = 5000
front_left_wheel  = 5000
front_right_wheel = 5000
left_door         = 1000
right_door        = 1000

;------ collisiondamage --------------------------------------------------------

[collision_damage]
root                  = 0.0001
kabina                = 0.0001
left_door             = 0.0001
right_door            = 0.0001
back_left_wheel       = 0.00001
back_right_wheel      = 0.00001
front_left_wheel      = 0.00001
front_right_wheel     = 0.00001

;------ damage bones -----------------------------------------------------------

[damage_bones]           ;аналогично секции в актере, но без анимаций
;bone_name     = <hit_scale>,<-1>,<wound_scale>
;<hit_scale> - коэфф. изменения хита (уменьшения здоровья)
;<wound_scale> - коэфф. изменения величины открытой раны - незадействован
;-1 - must be -1
default       		  = 1, -1, 0.1

root                  = 1, -1, 0.1
kabina        	      = 1, -1, 0.1
left_door       	  = 1, -1, 0.1
right_door      	  = 1, -1, 0.1
front_axle            = 1, -1, 0.1
back_axle             = 1, -1, 0.1
back_left_wheel       = 1, -1, 0.1
back_right_wheel      = 1, -1, 0.1
front_left_wheel      = 1, -1, 0.1
front_right_wheel     = 1, -1, 0.1

[immunities]
burn_immunity         	= 0.04       ;коэффициенты иммунитета
strike_immunity       	= 0.004
shock_immunity        	= 0.001
wound_immunity        	= 0.001
radiation_immunity    	= 0.0
telepatic_immunity    	= 0.0
chemical_burn_immunity 	= 0.0
explosion_immunity    	= 0.2
fire_wound_immunity   	= 0.06

;----------------explosion params-----------------------------------------------

[explosion]
blast				= 1
blast_r				= 15
blast_impulse		= 350
frags		        = 15
frags_r				= 20
frag_hit			= 0.5
frag_hit_impulse	= 250
hit_type_blast		= explosion
hit_type_frag		= fire_wound
up_throw_factor		= 1.4
wm_size             = 0.1
explode_particles	= explosions\expl_car
light_color			= 0.6,0.5,0.3
light_range			= 15.0
light_time 			= 1.0

;трассы от осколков
fragment_speed				= 76
fragment_tracer_max_length	= 3
;tracer_head_speed	= 76
;tracer_max_length   = 3
explode_duration    = 50		;подолжительность взрыва (с)

;звуки
snd_explode = weapons\heli_explosion
wallmark_section		= explosion_marks

[explode_effector]
effect_sect_name= effector_explode_hit

time				=  0.75 ; 0.5
amplitude			=  5.0; 3.5
period_number	    =  50 ; 11.0

;------ Others params ----------------------------------------------------------

[collide]
not_collide_parts		= 0

;------ destroyed part ---------------------------------------------------------

[autoremove_parts]
time					 = 30

;--- part impulse_transition ---------------------------------------------------

[impulse_transition_to_parts]
random_min               = 25.0    ; величина случайно направленного импульса пропорционально массе нового объекта
random_hit_imp           = 1.0     ; величина случайно направленного импульса пропорционально разрушающему хиту
;ref_bone                 = root    ; кость из по которой определяется скорость для частей у который связь не задана, по умолчанию рут
imp_transition_factor    = 1.0     ; фактор с которым прикладывается хит по исходному объекту ко всем частям
lv_transition_factor     = 0.5     ; коэффициент передачи линейной скорости
av_transition_factor     = 0.5     ; коэффициент передачи угловой скорости
;------ End params -------------------------------------------------------------