[logic]
active = camper@brodyaga_prisoner
combat_ignore = combat_ignore

[camper@brodyaga_prisoner]
path_walk = brodyaga_walk
path_look = brodyaga_look
combat_ignore_cond = always
def_state_campering = prisoner
on_actor_dist_le = 5| remark@brodyaga_help
meet = no_meet
danger = danger_condition@brodyaga

[remark@brodyaga_help]
snd = esc_shustryi_thanks
anim = prisoner
on_info = {+brodyaga_dialog_end} walker1
meet = meet
combat_ignore_cond = always
danger = danger_condition@brodyaga

[walker1]
path_walk = brodyaga2_walk
meet = no_meet
combat_ignore_cond = always
on_info = {+brodyaga_dialog_2} remark1

[remark1]
anim = guard
target = actor
meet = meet
on_info = {+brodyaga_dialog_2_end} walker2

[walker2]
path_walk = brodyaga3_walk
path_look = brodyaga3_look
meet = meet

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[danger_condition@brodyaga]
ignore_distance = 0