[wpn_wincheaster1300]:identity_immunities
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn                   	= "weapons\winchester1300"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 		 			= 8
scheduled                	= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_SHOTG
min_radius               	= 0
max_radius               	= 50
description					= enc_weapons1_wpn-wincheaster1300

ef_main_weapon_type			= 1
ef_weapon_type				= 7
;-----------------------------------------------------
holder_range_modifier	    = 1.0
holder_fov_modifier		    = 0.7
;-----------------------------------------------------
tri_state_reload			= on

upg = nil
upg_last = nil

cost					 	= 10400
weapon_class			 	= shotgun
ammo_limit		 			= 60
ammo_current		 		= 10
ammo_elapsed		 		= 0
ammo_mag_size		 		= 7
ammo_class		 			= ammo_12x70_buck, ammo_12x76_dart, ammo_12x76_zhekan,ammo_dartbox

hand_dependence 	 		= 1
single_handed				= 0
slot 				 		= 1
animation_slot		 		= 9
inv_name					= "REMINGTON 870 MARINE MAGNUM" ;wpn-wpn_rem_870
inv_name_short				= "REMINGTON 870 MARINE MAGNUM" ;wpn-wpn_rem_870
inv_weight				    = 3.4

inv_grid_width				= 6
inv_grid_height				= 1
inv_grid_x					= 20
inv_grid_y					= 8

kill_msg_x			        = 171
kill_msg_y			        = 104
kill_msg_width		        = 75
kill_msg_height		        = 20
;-----------------------------------------------
fire_dispersion_base		= 0.50
control_inertion_factor		= 1.3f
disp_rate                   = 1.8
cam_relax_speed         	= 5.7
cam_relax_speed_ai      	= 360
cam_dispersion          	= 2.8
cam_dispersion_inc			= 0.0
cam_dispertion_frac			= 1.0   
cam_max_angle				= 12
cam_max_angle_horz	        = 7.2
cam_step_angle_horz	        = 1.5
fire_dispersion_condition_factor = 5
misfire_probability 		= 0.0015 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.00005
;----------------------------------------------
direction                	= 0, 0, 1
shell_point				 	= 0.0, 0.180, 0.647
shell_particles	 		= amik\weapons\12x70_r
fire_point               	= 0.0, 0.158, 0.745
flame_particles		   		= weapons\generic_weapon05
smoke_particles		   		= weapons\generic_shoot_00
rpm_empty_click 	   		= 200
PDM_disp_base 			    = 2.0
PDM_disp_vel_factor 		= 1.7
PDM_disp_accel_factor 		= 1.7
PDM_crouch	 		        = 4.5
PDM_crouch_no_acc 		    = 1.0

--------ТТХ---------
hit_power                   = 1.99
hit_impulse	                = 190
hit_type 	                = fire_wound
hit_rate	                = 1.85
fire_distance               = 70
bullet_speed		        = 1000
rpm                      	= 60	
--------ттх--------

use_aim_bullet				= true		;Поддерживается ли первая супер пуля
time_to_aim					= 1.0	

hud                      	= wpn_rem_870_hud
normal                   	= 0, 1, 0
position                 	= -0.024, -0.097, 0.
orientation              	= 0, 0, 0 
strap_position         		= -0.26,-0.10,0.05
strap_orientation      		= -15,-9,110
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1
startup_ammo             	= 10
visual                   	= weapons\rem_870\wpn_remington_870.ogf   
light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2
ph_mass			 			= 3

scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 65
;-------------- S.T.A.L.K.E.R`s sound  ------------------
snd_draw					= weapons\draw
snd_holster					= weapons\holster
snd_shoot					= weapons\spas12\shot
snd_empty					= weapons\empty
snd_reload					= weapons\toz34_reload
snd_shoot_duplet			= weapons\toz34_shoot_both
snd_open_weapon				= weapons\w1300_open		;
snd_add_cartridge			= weapons\w1300_load		;was gen_grenload
snd_close_weapon				= weapons\spas12\reload_end		
;---------------------------------------------------------------

[wpn_rem_870_hud]
shell_point		 	= 0.0, 0.0, 0.0
fire_point      		= 0,0,-0.65
fire_point2			= 0,0,-0.65
fire_bone                	= muzzle
orientation              	= 0, 0, 0
position                 	= 0.1,-0.06,-0.1

visual                   	= weapons\rem_870\wpn_remington_870_hud.ogf
anim_idle			= idle
anim_reload			= draw
anim_draw			= draw
anim_holster			= holster
anim_shoot			= shoot
anim_shoot_both 		= shoot
anim_idle_aim			= idle_aim
anim_idle_sprint		= idle_sprint


anim_open_weapon		= reload1
anim_add_cartridge		= reload2
anim_close_weapon		= reload3

;смещения HUD для режима приближения
zoom_offset			= -0.1,0.052,-0.1
zoom_rotate_x			= -0.003
zoom_rotate_y			= 0

zoom_hide_crosshair	        = true
rotate_time			= 0.2


