<?xml version='1.0' encoding="windows-1251"?>

<xml>
 
<!---------------------------------------Шеф----------------------------------------------------->

<specific_character id="sheph" team_default = "1">
        <name>Шеф</name>
        <icon>sheph</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>stalker</class>
                <community>actor</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="12000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\sheph</visual>
	
        <supplies>
                [spawn] \n
				wpn_pm \n
				ammo_9x18_fmj \n
				device_torch \n
#include "gameplay\character_items.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<actor_dialog>perimetr_dialog_sheph</actor_dialog>
	    <actor_dialog>perimetr_dialog_sheph_2</actor_dialog>
		
</specific_character>


<!---------------------------------------Крот----------------------------------------------------->
	<specific_character id="krot" team_default = "1">
		<name>Крот</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>agr_krot_bio</bio>

		<class>krot</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>507</rank>
		<reputation>49</reputation>
		
		<money min="600" max="2000" infinitive="0"></money>
		
		<panic_threshold>0.0</panic_threshold>

		<visual>actors\neytral\stalker_neytral_rukzak_4</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm \n
			wpn_toz34 \n
			ammo_12x70_buck \n
			device_torch \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>agr_krot_help</start_dialog>
#include "gameplay\character_dialogs.xml"		
	</specific_character>

<!--------------------------------- Вал ----------------------------------------------------------->

<specific_character id="val" team_default = "1">
                <name>Вал</name>
                <icon>val</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>val</class>
                <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="20000" max="50000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

	    <visual>actors\val</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
             [spawn] \n
                wpn_fort \n
				ammo_9x18_fmj \n
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
                </supplies>
               
#include "gameplay\character_criticals_3.xml" 

		<start_dialog>hello_dialog</start_dialog>                                  
	    <actor_dialog>val_dialog</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------------------Клоун----------------------------------------------------->

<specific_character id="kloun" team_default = "1">
                <name>Клоун</name>
                <icon>ui_npc_u_stalker_ecolog_military</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>kloun</class>
                <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="20000" max="50000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

		<visual>actors\neytral\stalker_neytral_exoskeleton</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
            [spawn] \n
                wpn_pkm_tactic \n
                ammo_7.62x39_fmj \n  
	            device_torch \n
               gen_kloun_flash \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
                </supplies>
               
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\dialogs_pack\bar\character_dialogs_bar_nokn1.xml"                                  
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------------------Полубояринов------------------------------------------------->

<specific_character id="pre_kir" team_default = "1">
                <name>Кирилл Полубояринов</name>
                <icon>ui_npc_u_stalker_ecolog_military</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>upi_igo</class>
                <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="2000" max="5000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

                <visual>actors\ecolog\stalker_ecolog_military</visual>
                <snd_config>characters_voice\human_03\ecolog\</snd_config>
                <crouch_type>1</crouch_type>
                <supplies>
        [spawn] \n
            wpn_walther \n
            ammo_9x19_fmj \n                      
                </supplies>
                
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>polubor_kaps</actor_dialog>
	    <actor_dialog>polubor_kaps_back</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>
	

<!---------------------------------------Серый------------------------------------------------->	
	
	<specific_character id="gar_seriy" team_default = "1">
		<name>gar_seryi_name</name>
		<icon>seriy</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>gar_seryi_bio</bio>

		<class>gar_seriy</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>511</rank>
		<reputation>18</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_hood_4</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
			medkit \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_pre_seriy</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>	

	
<!---------------------------------------guard_vorota------------------------------------------------->

<specific_character id="guard_vorota" team_default = "1">
        <name>Кремень</name>
        <icon>ui_npc_u_stalker_bar_security_2</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>esc_guard</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\neytral\stalker_bar_security</visual>
        <supplies>
                [spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
			hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>do_krohobora</actor_dialog>
		<actor_dialog>posle_krohobora</actor_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>	


<!---------------------------------------Путник----------------------------------------------------->

<specific_character id="putnik" team_default = "1">
        <name>Путник</name>
        <icon>putnik</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>stalker</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\neytral\stalker_neytral_balon-1</visual>
        <supplies>
                [spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_toz34 \n
			ammo_12x70_buck \n
			device_torch \n
			hand_radio \n
        </supplies>
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_putnik</actor_dialog>
</specific_character>	


<!--------------------------------------- Валет -----------------------------------------------------><specific_character id="valet" team_default = "1">
                <name>Валет</name>
                <icon>ui_npc_u_stalker_neytral_balon_8</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_semenov_bio</bio>

                <class>valet</class>
                <community>stalker</community>
				<terrain_sect>stalker_ecolog_terrain</terrain_sect>
                <money min="600" max="2000" infinitive="0"></money>
                
                <rank>440</rank>
                <reputation>50</reputation>

				<visual>actors\neytral\stalker_neytral_balon_8</visual>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <crouch_type>1</crouch_type>
        <supplies>
           [spawn] \n
                racya_b \n
                wpn_vintorez \n
                ammo_9x39_sp5 = 2 \n
				wpn_pb \n
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
#include "gameplay\dialogs_pack\garbage\character_dialogs_gar_nps1.xml"     	
#include "gameplay\character_criticals_4.xml"
</specific_character>


<!---------------------------------------Borman----------------------------------------------------->
	
<specific_character id="mac_bor_trader" team_default = "1">
        <name>Макс Борман</name>
        <icon>borman</icon>
        <bio>bar_barmen_bio</bio>
        
        <class>trader</class>
        <community>trader</community>
		<money min="100000" max="110000" infinitive="1"></money>
        
        <rank>700</rank>
        <reputation>50</reputation>
		<visual>actors\trader\act_barman</visual>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <supplies>
                [spawn] \n
	            wpn_pm \n
                ammo_9x18_fmj \n	
	            device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>dialog_barmen</actor_dialog>
		<actor_dialog>dialog_barmen_2</actor_dialog>
		<actor_dialog>dialog_barmen_3</actor_dialog>
		<actor_dialog>dialog_barmen_4</actor_dialog>
		<actor_dialog>dialog_barmen_5</actor_dialog>
		<actor_dialog>borman_go</actor_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<!------------------------------------baza_bar_barmen-------------------------------------------------->
	
<specific_character id="baza_bar_barmen" team_default = "1">
        <name>Хазар</name>
        <icon>hazar</icon>
        <bio>bar_barmen_bio</bio>
        
        <class>trader</class>
        <community>trader</community>
		<money min="100000" max="110000" infinitive="1"></money>
        
        <rank>700</rank>
        <reputation>50</reputation>
		<visual>actors\borman</visual>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <supplies>
                [spawn] \n
	            wpn_pm \n
                ammo_9x18_fmj \n	
	            device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="city_trader" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_hood_3</icon>
        <bio>bar_barmen_bio</bio>
        
        <class>trader</class>
        <community>trader</community>
		<money min="100000" max="110000" infinitive="1"></money>
        
        <rank>700</rank>
        <reputation>50</reputation>
		<visual>actors\neytral\stalker_neytral_hood_3</visual>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <supplies>
                [spawn] \n
	            wpn_pm \n
                ammo_9x18_fmj \n	
	            device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="lex_wol" team_default = "1">
        <name>Леха Вольфсталкер</name>
        <icon>lex_wol</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>lex_wol</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\new2\dex</visual>
        <supplies>
                [spawn] \n
                wpn_groza \n
                ammo_9x39_ap \n
	    device_torch \n
		bread \n
		kolbasa \n
		energy_drink \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"
       
		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>wolfst_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="blaind" team_default = "1">
        <name>Блаинд</name>
        <icon>bliand</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>blaind</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\blaind</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>blaind_dialog</start_dialog>
		<actor_dialog>blaind_dialog_2</actor_dialog>
		<actor_dialog>blaind_dialog_3</actor_dialog>
	    <actor_dialog>blaind_story</actor_dialog>
		<actor_dialog>blaind_story_2</actor_dialog>
	    <actor_dialog>blaind_story_back</actor_dialog>
		<actor_dialog>blaind_story_back_2</actor_dialog>
		<actor_dialog>aver_killer_dialog</actor_dialog>
		<actor_dialog>marsh_killer_dialog</actor_dialog>
		<actor_dialog>legend_dialog_b</actor_dialog>

</specific_character>


<specific_character id="krohobor" team_default = "1">
        <name>Крохобор</name>
        <icon>krohobor</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>krohobor</class>
                <community>trader</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>500</reputation>
        <money min="100000" max="110000" infinitive="1"></money>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\krohobor</visual>
        <supplies>
                [spawn] \n
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>pre_krohobor_night_star</start_dialog>
		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>chemodan_kroh</actor_dialog>
		<actor_dialog>chemodan_kroh_back</actor_dialog>
		<actor_dialog>krohobor_aleksandr</actor_dialog>
        <actor_dialog>escape_trader_talk_info</actor_dialog>
	    <actor_dialog>order_sidor</actor_dialog>
	    <actor_dialog>order_sidor_get</actor_dialog>
		<actor_dialog>kroh_talk2</actor_dialog>
		<actor_dialog>kroh_talk</actor_dialog>
		<actor_dialog>dialog_krohobor</actor_dialog>
		<actor_dialog>dialog_krohobor_2</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="mar_ras" team_default = "1">
        <name>Макс Растаман</name>
        <icon>mar_ras</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>mar_ras</class>
                <community>freedom</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\rastaman</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
				device_torch \n
				bread \n
				kolbasa \n
				energy_drink \n		
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>maks_story</actor_dialog>
	    <actor_dialog>maks1</actor_dialog>
		<actor_dialog>maks21</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="ura_pov" team_default = "1">
        <name>Юрка Повстанец</name>
        <icon>ui_npc_u_stalker_ki_antigas</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>ura_pov</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\povstan</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="boric" team_default = "1">
        <name>Боря</name>
        <icon>ui_npc_u_stalker_ki_antigas</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>boric</class>
                <community>military</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
		<visual>actors\soldier\soldier_beret_4</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="spaik" team_default = "1">
        <name>Серега Спайк</name>
        <icon>spaik</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>spaik</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
         <visual>actors\new2\spaik</visual>
        <supplies>
                [spawn] \n
                wpn_ak74u \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_pre_spick</actor_dialog>
	    <actor_dialog>dialog_leg_zov</actor_dialog>
		<actor_dialog>dialog_strah1</actor_dialog>
		<actor_dialog>dialog_meb</actor_dialog>
        <actor_dialog>bar_stalker_help2</actor_dialog>
        <actor_dialog>escape_stalker_talk_ob</actor_dialog>
        <actor_dialog>escape_stalker_talk_one</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="bakalavr" team_default = "1">
        <name>Бакалавр</name>
        <icon>ui_npc_u_soldier_beret_2</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>bakalavr</class>
                <community>military</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
		<visual>actors\soldier\soldier_beret_2</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>

<!-------------------------------------------- Влад Волк ----------------------------------------------->

<specific_character id="realwolf" team_default = "1">
        <name>Влад Волк</name>
        <icon>realwolf</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>realwolf</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\realwolf</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>stalker_dialog</actor_dialog>
	    <actor_dialog>realwolf_talk</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>

<!-------------------------------------------- Жека ------------------------------------------------->

<specific_character id="jeka" team_default = "1">
        <name>Жека Калинин</name>
        <icon>ui_npc_u_stalker_ki_antigas</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>jeka</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
		<visual>actors\soldier\soldier_beret_1</visual>
        <supplies>
                [spawn] \n
                wpn_ak74u \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>escape_trader_talk_info</actor_dialog>

#include "gameplay\character_dialogs.xml"
</specific_character>


<!--------------------------------------- pre_mehanik -------------------------------------------------->

<specific_character id="bender" team_default = "1">
        <name>Бендер</name>
        <icon>bender</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>mehanik</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\new2\bender</visual>
        <supplies>
                [spawn] \n
                wpn_ak74u \n
                ammo_5.45x39_fmj \n
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>bender_repair</actor_dialog>
		<actor_dialog>upgrade_weapons</actor_dialog>
		<actor_dialog>upgrade_outfit</actor_dialog>	

</specific_character>

<!-------------------------------------------- Майор -------------------------------------------------->

<specific_character id="major" team_default = "1">
        <name>Майор</name>
        <icon>ui_npc_u_soldier_beret_3</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>major</class>
                <community>military</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
		<visual>actors\soldier\soldier_beret_3</visual>
        <supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
         
#include "gameplay\character_items.xml" \n 
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>perimetr_dialog</actor_dialog>
        <actor_dialog>perimetr_dialog_2</actor_dialog>
		<actor_dialog>perimetr_dialog_3</actor_dialog>
		<actor_dialog>perimetr_dialog_4</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!--------------------------------------------  Матвеич ------------------------------------------------->

<specific_character id="matvei" team_default = "1">
        <name>Матвеич</name>
        <icon>matvei</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>matvei</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
                <visual>actors\matvei</visual>
        <supplies>
                [spawn] \n
                wpn_ak74 \n
                ammo_5.45x39_fmj \n 
				device_torch \n
				wpn_binoc \n 
#include "gameplay\character_items.xml" 
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

	<start_dialog>hello_dialog</start_dialog>
    <actor_dialog>matvey_dialog</actor_dialog>
	<actor_dialog>matvey_dialog_2</actor_dialog>
	<actor_dialog>matvey_dialog_3</actor_dialog>
                
#include "gameplay\dialogs_pack\bar\character_dialogs_bar_nokn1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<!--------------------------------------------Мордер------------------------------------------------>

	<specific_character id="smoker" team_default = "1">
        <name>Саня Morder</name>
        <icon>smoker</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>smoker</class>
                <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
                <visual>actors\smoker</visual>
        <supplies>
                [spawn] \n
                wpn_ak74_a \n
                ammo_5.45x39_fmj \n 
				device_torch \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
        </supplies>
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>morder_kvest</actor_dialog>
	    <actor_dialog>morder_peshera</actor_dialog>
	    <actor_dialog>belkin_story_ruck</actor_dialog>
	    <actor_dialog>morder_dialog</actor_dialog>
		<actor_dialog>morder_dialog_one</actor_dialog>
	    <actor_dialog>morder_dialog_two</actor_dialog>
#include "gameplay\dialogs_pack\bar\character_dialogs_bar_nokn1.xml"                                  
#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------------------makarov----------------------------------------------------->

	<specific_character id="makarov" team_default = "1">
		<name>Старшина Макаров</name>
		<icon>ui_npc_u_soldier_bandana_6</icon>
		<bio>makarov</bio>
 
		<class>makarov</class>
		<community>military</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<rank>434</rank>
		<reputation>5</reputation>
		<money min="600" max="2000" infinitive="0"/>
 
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\soldier\soldier_bandana_6</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>
 
#include "gameplay\character_criticals_4.xml"
 
</specific_character>


<!---------------------------------------makarenko--------------------------------------------------->

<specific_character id="makarenko" team_default = "1">
<name>Сержант Макаренко</name>
<icon>ui_npc_u_soldier_bandana_3</icon>
<bio>makarenko</bio>
 
<class>makarov</class>
<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>434</rank>
<reputation>5</reputation>
<money min="600" max="2000" infinitive="0"/>
 
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\soldier\soldier_bandana_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>
 
#include "gameplay\character_criticals_4.xml"
 
</specific_character>


<!---------------------------------------krotov----------------------------------------------------->

<specific_character id="krotov" team_default = "1">
<name>Мл. сержант Кротов</name>
<icon>ui_npc_u_soldier_bandana_4</icon>
<bio>makarov</bio>
 
<class>krotov</class>
<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
 
<rank>434</rank>
<reputation>5</reputation>
<money min="600" max="2000" infinitive="0"/>
 
<snd_config>characters_voice\human_01\stalker\</snd_config>
<crouch_type>-1</crouch_type>
 
<visual>actors\soldier\soldier_bandana_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_fmj \n
        </supplies>
 
#include "gameplay\character_criticals_4.xml"
 
</specific_character>

<!---------------------------------------Drobot----------------------------------------------------->

<specific_character id="drobot" team_default = "1">
	<name>Мл. сержант Дробот</name>
	<icon>ui_npc_u_soldier_bandana_2</icon>
	<bio>drobot</bio>
 
	<class>Drobot</class>
	<community>military</community> <terrain_sect>stalker_terrain</terrain_sect>
 
	<rank>434</rank>
	<reputation>5</reputation>
	<money min="600" max="2000" infinitive="0"/>
 
	<snd_config>characters_voice\human_01\stalker\</snd_config>
	<crouch_type>-1</crouch_type>
 
	<visual>actors\soldier\soldier_bandana_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>
 
#include "gameplay\character_criticals_4.xml"

		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>blok_post</actor_dialog>
 
	</specific_character>
	
	
<!-------------------------------------krymov----------------------------------------------------->	
	<specific_character id="krymov" team_default = "1">
		<name>лейтенант Крымов</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_blokpost</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>205</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_spetsnaz</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			wpn_ak74 \n
			wpn_binoc \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>	
					
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
		<start_dialog>hello_dialog</start_dialog>
	    <actor_dialog>dialog_krymov</actor_dialog>		
	</specific_character>


<!-------------------------------------soldier----------------------------------------------------->	
	<specific_character id="soldier_blokpost1" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_blokpost</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>809</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			wpn_ak74 = 1 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
					
#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
	
<!------------------------------------- soldier ----------------------------------------------------->
		<specific_character id="soldier_blokpost2" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<bio>esc_soldier_regular_bio</bio>
		
		<class>esc_soldier_blokpost</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>830</rank>
		<reputation>-4</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			wpn_ak74 = 1 \n
			ammo_5.45x39_fmj \n
			wpn_binoc \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
		
#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>


<!--------------------------- Алекс Старр -------------------------------->
<specific_character id="aleks" team_default = "1">
		<name>Алекс Старр</name>
		<icon>starr</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>stalker_veteran_esc_lager</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
			
		<rank>623</rank>
		<reputation>50</reputation>

		<visual>actors\new_mod\stalker_neytral_balon_1</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
	<start_dialog>dialog_aleks</start_dialog>
	<actor_dialog>dialog_aleks_2</actor_dialog>
	
#include "gameplay\character_criticals_4.xml"

</specific_character>


<!------------------------- DOLG ----------------------->

	<specific_character id="nalivaiko" team_default = "1">
		<name>Сержант Наливайко</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>nalivaiko</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>

		<rank>624</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"			
#include "gameplay\character_dialogs.xml"

		<start_dialog>nalivaiko_dialog</start_dialog>
		<actor_dialog>nalivaiko_dialog</actor_dialog>
		
	</specific_character>


	
	<specific_character id="nesterenko" team_default = "1">
		<name>Капитан Нестеренко</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		
			<class>nesterenko</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>914</rank>
		<reputation>60</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n		
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>			

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>nesterenko_dialog</actor_dialog>

	</specific_character>	


<!---------------------------bileter----------------------->

<specific_character id="bileter" team_default = "1">
		<name>Билетёр</name>		
		<icon>bileter</icon>
		<map_icon x="5" y="0"></map_icon>
		
		<class>bileter</class>
		<community>trader</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="1"></money>

        <snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<rank>644</rank>
		<reputation>84</reputation>

		<visual>actors\bileter</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
			
		<start_dialog>bileter_dialog_start</start_dialog>
		<actor_dialog>bileter_dialog</actor_dialog>       

</specific_character>


<!---------------------------shuhov----------------------->

<specific_character id="shuhov" team_default = "1">
		<name>Шухов</name>		
		<icon>shuhov</icon>
		<map_icon x="5" y="0"></map_icon>
		
		<class>shuhov</class>
		<community>stalker</community> <terrain_sect>stalker_freedom_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="1"></money>

        <snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<rank>644</rank>
		<reputation>84</reputation>

		<visual>actors\shuhov</visual>
		<supplies>
			[spawn] \n
			device_torch \n
			wpn_bizon \n
			ammo_9x18_fmj = 1 \n
			
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
			
		<start_dialog>shuhov_dialog_start</start_dialog>       

</specific_character>
	
	
</xml>

