<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!---------------------------RESCUE_ECOLOG------------------------>
<specific_character id="german" team_default = "1">
                <name>Герман</name>
                <icon>german</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>german</class>
                <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="1000" max="10000" infinitive="1"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

                <visual>actors\german_ucheny</visual>
                <crouch_type>1</crouch_type>

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>upi_gront</actor_dialog>
		<actor_dialog>upi_german_talk</actor_dialog>
	    <actor_dialog>sahar_dialog_chaes</actor_dialog>
		<actor_dialog>sahar_dialog_chern</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>


<specific_character id="ozerskiy" team_default = "1">
                <name>Озёрский</name>
                <icon>ozerskiy</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>ozerskiy</bio>

                <class>ozerskiy</class>
                <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="2000" max="5000" infinitive="0"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>

                <visual>actors\uchenyi_ozerskyi</visual>
                <snd_config>characters_voice\human_03\ecolog\</snd_config>
                <crouch_type>1</crouch_type>

		        <start_dialog>dialog_quest_ozero</start_dialog>
				<actor_dialog>quest_ozero_talk</actor_dialog>
								
 
#include "gameplay\character_dialogs.xml"
</specific_character>


<!---------------------------------------Новиков----------------------------------------------------->

<specific_character id="novicov" team_default = "1">
                <name>Новиков</name>
                <icon>novicov</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>novicov</class>
                <community>trader</community>
				<terrain_sect>stalker_terrain</terrain_sect>
				
                <money min="1000000" max="1100000" infinitive="1"></money>
                
                <rank>698</rank>
                <reputation>50</reputation>
				
                <visual>actors\novikov</visual>
                <crouch_type>1</crouch_type>
				
                <supplies>
                        [spawn] \n
                        wpn_walther \n
                        ammo_9x19_fmj \n                      
                </supplies>
                
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

				<start_dialog>hello_dialog</start_dialog>
				<actor_dialog>upi_about_csky_talk</actor_dialog>
				<actor_dialog>upi_about_csky_complete</actor_dialog>
	            <actor_dialog>upgrade_weapons_novikov</actor_dialog>
	            <actor_dialog>upgrade_outfit_novikov</actor_dialog>
				<actor_dialog>order_novikov</actor_dialog>
	            <actor_dialog>order_novikov_get</actor_dialog>

#include "gameplay\character_dialogs.xml"
				
</specific_character>


<!---------------------------------------Азот----------------------------------------------------->
<specific_character id="azot" team_default = "1">
        <name>Азот</name>
        <icon>azot</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>azot</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\azot\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\azot</visual>
        <supplies>
                [spawn] \n
                wpn_fort \n
                ammo_9x18_fmj \n
                #include "gameplay\character_items.xml" \n
                #include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"

				<start_dialog>hello_dialog</start_dialog>
				<actor_dialog>upi_dodge</actor_dialog>
				<actor_dialog>azot_dialog</actor_dialog>
				<actor_dialog>upi_dodge_back</actor_dialog>	
				<actor_dialog>upi_repair_kit_for_azot</actor_dialog>
				<actor_dialog>upi_repair_kit_for_azot_back</actor_dialog>
				<actor_dialog>upgrade_weapons_azot</actor_dialog>
	            <actor_dialog>upgrade_outfit_azot</actor_dialog>
	            <actor_dialog>azot_talk</actor_dialog>
	            <actor_dialog>legend_azot</actor_dialog>

	</specific_character>
	

<!---------------------------------------Гаваец----------------------------------------------------->	
<specific_character id="gavaec" team_default = "1">
        <name>Гаваец</name>
        <icon>gavaec</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>gavaec</class>
        <community>trader</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <money min="100000" max="110000" infinitive="1"></money>
        
        <rank>700</rank>
        <reputation>50</reputation>
        
        <visual>actors\gavaec</visual>
        <crouch_type>1</crouch_type>		               
        <supplies>
                [spawn] \n
                wpn_pm \n
                ammo_9x18_fmj \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dialog_gavaec</actor_dialog>
		<actor_dialog>dialog_gavaec_2</actor_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>	

	
<!---------------------------------------Медведь----------------------------------------------------->
<specific_character id="upi_med" team_default = "1">
        <name>Медведь</name>
        <icon>upi_med</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>upi_med</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
	<visual>actors\soldier</visual>
        <supplies>
                [spawn] \n
                wpn_akms \n
                ammo_7.62x39_fmj = \n
	    device_torch \n
	    hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
	            <actor_dialog>dialog_leg_bashna</actor_dialog>
		<actor_dialog>dialog_leg_zov</actor_dialog>
		<actor_dialog>dialog_leg_smert</actor_dialog>
#include "gameplay\character_dialogs.xml"

</specific_character>


	<!---------------------------------------Технарь----------------------------------------------------->
<specific_character id="upi_tex" team_default = "1">
        <name>Технарь</name>
        <icon>upi_tex</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>upi_tex</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\soldier_bak</visual>
        <supplies>
                [spawn] \n
                wpn_abakan \n
                ammo_5.45x39_ap \n
				device_torch \n
				hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\dialogs_pack\garbage\character_dialogs_gar_nps.xml"      <!---New_Start_Faile--->
	            <actor_dialog>escape_trader_talk_info</actor_dialog>
		<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------------------Угрюмый----------------------------------------------------->
<specific_character id="upi_rum" team_default = "1">
        <name>Угрюмый</name>
        <icon>upi_rum</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>upi_rum</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\urban</visual>
        <supplies>
                [spawn] \n
                wpn_ak47 \n
                ammo_7.62x39_fmj \n
				device_torch \n
				hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\dialogs_pack\garbage\character_dialogs_gar_nps.xml"      <!---New_Start_Faile--->
	            <actor_dialog>escape_trader_talk_info</actor_dialog>
		<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>

<!---------------------------------------сталкеры_----------------------------------------------------->

<specific_character id="stalker_militari_black" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_militari_black</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>stalkerupi</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\soldier\stalker_military_black</visual>
        <supplies>
                [spawn] \n
                wpn_groza \n
                ammo_9x39_ap \n
				device_torch \n
				hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>

</specific_character>


<specific_character id="stalker_militari_green" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_militari_green</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>stalkerupi</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\soldier\stalker_military_green</visual>
        <supplies>
                [spawn] \n
                wpn_akms \n
                ammo_7.62x39_fmj \n
				device_torch \n
				hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>

</specific_character>


<specific_character id="stalkerzem" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_exoskeleton</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>stalkerupi</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="25000" infinitive="0"/>
        <panic_treshold>0</panic_treshold>
        
        <snd_config>characters_voice\human_03\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\stalker_sv_exoskeleton</visual>
        <supplies>
                [spawn] \n
                wpn_g36 \n
                ammo_5.56x45_ss190 \n
				device_torch \n
				hand_radio \n
        </supplies>
         
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\dialogs_pack\garbage\character_dialogs_gar_nps1.xml"      <!---New_Start_Faile--->
#include "gameplay\character_dialogs.xml"
</specific_character>


<!--------------------------- Семёновна ------------------------>
<specific_character id="semenovna" team_default = "1">
                <name>Семёновна</name>
                <icon>semenovna</icon>
                <map_icon x="0" y="6"></map_icon>
                <bio>yan_kruglov_bio</bio>

                <class>semenovna</class>
                <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
                <money min="1000" max="10000" infinitive="1"></money>
                
                <rank>698</rank>
                <reputation>150</reputation>

                <visual>actors\babka_2</visual>
                <crouch_type>1</crouch_type>

		<start_dialog>semenovna_dialog</start_dialog>
</specific_character>


 <!--------------------------------------- Агент ----------------------------------------------------->	
<specific_character id="koltsov" team_default = "1">
        <name>Капитан Кольцов</name>
        <icon>koltsov</icon>
        <bio>esc_wolf_bio</bio>
        
        <class>koltsov</class>
        <community>dolg</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        
        <money min="100000" max="110000" infinitive="1"></money>
        
        <rank>500</rank>
        <reputation>50</reputation>
        
        <visual>actors\stari</visual>
        <crouch_type>1</crouch_type>		               
        <supplies>
                [spawn] \n
                wpn_pm \n
                ammo_9x18_fmj \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>koltsov_dialog</actor_dialog>

</specific_character>	


<!--------------------------------------- Янки ----------------------------------------------------->	

<specific_character id="smith" team_default = "1">
    <name>Полковник Смит</name>
    <icon>smith</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_soldier_commander_bio</bio>

    <class>smith</class>
    <community>usa</community> 
	<terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>780</rank>
    <reputation>120</reputation>

    <visual>actors\soldier_usa\soldier_usa_smith</visual>   
    <snd_config>characters_voice\human_03\usa\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 3 \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
    </supplies>   
    
</specific_character>


  <specific_character id="brown" team_default = "1">
    <name> Майор Браун</name>
    <icon>brown</icon>
    <map_icon x="2" y="0"></map_icon>
    <bio>sim_soldier_commander_bio</bio>

    <class>brown</class>
    <community>usa</community> 
	<terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="2000" max="5000" infinitive="0"></money>
    
    <rank>675</rank>
    <reputation>90</reputation>

    <visual>actors\soldier_usa\soldier_usa_brown</visual>   
    <snd_config>characters_voice\human_03\usa\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
      wpn_m16 \n
      ammo_5.56x45_ap = 5 \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
    </supplies>   
    
  </specific_character>


  <specific_character id="usa_specnaz" team_default = "1">
    <name>Американец</name>
    <icon>usa_specnaz</icon>
    <map_icon x="2" y="2"></map_icon>
    <bio>sim_soldier_specnaz_bio</bio>

    <class>nato_specnaz</class>
    <community>usa</community> 
	<terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>490</rank>
    <reputation>70</reputation>

    <visual>actors\soldier_usa\soldier_usa_spetsnaz</visual>    
    <snd_config>characters_voice\human_03\usa\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
	  wpn_binoc \n
      wpn_lr300 \n
      ammo_5.56x45_ss190 = 5 \n
      device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
    </supplies>   
  
  </specific_character>	
  

<specific_character id="usa_specnaz1" team_default = "1">
    <name>Американец</name>
    <icon>usa_specnaz1</icon>
    <map_icon x="2" y="2"></map_icon>
    <bio>sim_soldier_specnaz_bio</bio>

    <class>nato_specnaz1</class>
    <community>usa</community> 
	<terrain_sect>stalker_military_terrain</terrain_sect>
    <money min="600" max="2000" infinitive="0"></money>
    
    <rank>490</rank>
    <reputation>70</reputation>

    <visual>actors\soldier_usa\soldier_usa_spetsnaz1</visual>    
    <snd_config>characters_voice\human_03\usa\</snd_config>
    <crouch_type>0</crouch_type>

    <supplies>
      [spawn] \n
	  wpn_binoc \n
      wpn_g36 \n
      ammo_5.56x45_ss190 = 5 \n
      device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
    </supplies>   

</specific_character>	  
	
 
<specific_character id="usa_mask" team_default="1">
		<name>Американец</name>
		<icon>usa_mask</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>val_soldier_regular_bio</bio>

		<class>nato_mask</class>
		<community>usa</community> 
		<terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>322</rank>
		<reputation>13</reputation>

		<visual>actors\soldier_usa\soldier_usa_mask</visual>
		<snd_config>characters_voice\human_03\usa\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n
            wpn_l85 \n
            ammo_5.56x45_ss190 = 6 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

	</specific_character> 

 
<specific_character id="usa_mask1" team_default="1">
		<name>Американец</name>
		<icon>usa_mask1</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>val_soldier_regular_bio</bio>

		<class>nato_mask1</class>
		<community>usa</community> 
		<terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>322</rank>
		<reputation>13</reputation>

		<visual>actors\soldier_usa\soldier_usa_mask1</visual>
		<snd_config>characters_voice\human_03\usa\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n
            wpn_l85 \n
            ammo_5.56x45_ss190 = 6 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

	</specific_character> 	


</xml>
