[logic] 
active = walker
combat_ignore = combat_ignore

[walker]
path_walk = semenovna_walk
path_look = semenovna_look
combat_ignore_cond = always
danger = danger_condition
meet = meet

[meet]
meet_state		= 2|guard@wait
meet_state_wpn	= 2|backoff@threat_weap
victim = 2|actor
victim_wpn = 2|actor
use = true
use_wpn = true

[danger_condition]
ignore_distance = 0

[smart_terrains]
none = true