[logic]
active = camper
combat_ignore = combat_ignore  

[camper] 
path_look = topol_look  
path_walk = topol_walk 
meet = meet
combat_ignore_cond = always
danger = danger_condition
on_info = {+boroda_dialog_4_end} camper2

[camper2]
path_walk = topol_walk_2
path_look = topol_look_2
combat_ignore_cond = always
danger = danger_condition
meet = meet
on_info = {+dialog_topol_end} camper3

[camper3]
path_walk = topol_walk_3
path_look = topol_look_3
meet = no_meet
on_info = {+zona_dialoga} remark1

[remark1]
anim = wait
meet = meet
combat_ignore_cond = always
danger = danger_condition
on_info = {+dialog_topol_2_end} camper4

[camper4]
path_walk = topol_walk_4
path_look = topol_look_4
meet = meet

[meet]
meet_state		= 3|guard@wait
meet_state_wpn	= 3|backoff@threat_weap
victim = 5|actor
victim_wpn = 5|actor
use = true
use_wpn = true

[danger_condition]
ignore_distance = 0

[smart_terrains] 
none = true