[logic] 
active = remark@search 

[remark@fire] 
combat_ignore_cond = {!is_sniper_enemy} 
radius = 0 
anim = hide 
on_info = {=health_le(0.5)} remark@search 
wounded = wounded@work 
sniper = true 

[remark@search] 
combat_ignore_cond = true 
combat_ignore_keep_when_attacked = false 
anim = hide 
target = actor 
on_info = {=see_enemy} remark@fire 
wounded = wounded@work 
[smart_terrains] 
none = true 
[wounded@work] 
hp_state = 0|wounded_heavy@help_heavy 
hp_state_see = 0|wounded_heavy@help_heavy 
hp_victim = 0|nil 
hp_fight = 0|false 
hp_cover = 0|false
