#include "det_for_omega.ltx"

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;;	FOOD
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[food]:identity_immunities
GroupControlSection	    = spawn_group
discovery_dependency	=
;$prefetch 		        = 32
class		        	= II_FOOD
cform			        = skeleton

attach_angle_offset	    = -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name	    = bip01_r_hand
auto_attach		        = false

bone_name		        = bip01_r_hand
position_offset		    = 0.0,0.0,0.0
angle_offset		    = 1.570790,1.570790,3.92699

; food item
slot			    = 4
animation_slot		= 4

;hud item
hud			        = wpn_vodka_hud

[bread]:food
$spawn 				= "food and drugs\bread"
visual				= weapons\bred\bred.ogf
description			= enc_equipment_food_bread1
script_binding  		= lwc_food.init

cor_time			= 2

inv_name			= Bread
inv_name_short		= Bread
inv_weight			= 0.4

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 1
cost				= 400

; eatable item
eat_health        = 0.0
eat_satiety       = 0.2
eat_power         = 0
eat_radiation     = 0.0
eat_alcohol	      = 0
wounds_heal_perc  = 0
eat_portions_num  = 1

[separator]:bread
inv_grid_width		= 0
inv_grid_height		= 0
inv_weight			= 0

[army_food]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual			= food\food_irp-b.ogf
description		= enc_equipment_irp-b
inv_name		= enc_equipment_irp-b_name
inv_name_short	= enc_equipment_irp-b_name
inv_weight		= 1.4

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x		= 29
inv_grid_y		= 0
cost			= 2500

; eatable item
mr_time				= 2	; время действия 
mr_eat_health		= 0.1 ; уровень поднятия здоровья
mr_affect			= 0.05; величина эффекта употребления
eat_health			= 0
eat_satiety			= 1.0
eat_power			= 0
mr_eat_power		= 0.7 ; медицинская резинка
eat_radiation		= 0
mr_eat_radiation	= 0 ; медицинская резинка

wounds_heal_perc	= 0.0
eat_portions_num	= 1


[army_fast]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual			= food\food_irp-b.ogf
description		= enc_equipment_irp-b2
inv_name		= enc_equipment_irp-b2_name
inv_name_short	= enc_equipment_irp-b2_name
inv_weight		= 1.7

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 31
inv_grid_y		= 2
cost			= 4500

; eatable item
mr_time				= 2	; время действия 
mr_eat_health		= 0.25; уровень поднятия здоровья
mr_affect			= 0.3; величина эффекта употребления
eat_health			= 0
eat_satiety			= 1.0
eat_power			= 0
mr_eat_power		= 1.0 ; медицинская резинка
eat_radiation		= 0
mr_eat_radiation	= -0.5 ; медицинская резинка

wounds_heal_perc	= 0.0
eat_portions_num	= 1


[galet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual			= food\galet.ogf
description			= "Обычно такие галеты идут в наборе сухого пайка"
inv_name			= "Армейские галеты"
inv_name_short		= "Армейские галеты"
inv_weight		= 0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 16
inv_grid_y		= 20
cost			= 200

; eatable item
eat_health			= 0.05
eat_satiety			= 0.3
eat_power			= 0.1
eat_radiation		= 0
wounds_heal_perc	= 0.0
eat_portions_num	= 1


[bread_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\bread_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\bred\bred.ogf
cost					= 20
inv_name				= "bread"
inv_name_short			= "bread"
inv_weight				= .3
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 9

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[sgus]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_vershki.ogf
description			= enc_equipment_sgus
inv_name			= Сгущенка
inv_name_short		= Сгущенка
inv_weight			= 0.3

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 33
inv_grid_y			= 2
cost				= 320

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.01
eat_satiety = 0.5
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[kolbasa]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= weapons\kolbasa\kolbasa.ogf
description			= enc_equipment_food_kolbasa1
script_binding  		= lwc_food.init

cor_time			= 1

inv_name			= Kolbasa
inv_name_short		= Kolbasa
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 32
inv_grid_y			= 1
cost				= 400

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false


// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.01
eat_satiety = 0.25
use_sound			= interface\inv_food
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[kolbasa_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\kolbasa_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\kolbasa\kolbasa.ogf
cost					= 50
inv_name				= "kolbasa"
inv_name_short			= "kolbasa"
inv_weight				= .5
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 19
inv_grid_y				= 12

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\conserv1.ogf
description			= enc_equipment_food_conserva1

inv_name			= Conserva
inv_name_short		= Conserva
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 250

; eatable item
eat_health = 0.01
eat_satiety = 0.33
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[vodka_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\vodka_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\vodka\vodka
cost					= 200
inv_name				= "vodka"
inv_name_short			= "vodka"
inv_weight				= 0.5
inv_grid_width			= 1
inv_grid_height			= 2
inv_grid_x				= 5
inv_grid_y				= 2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[vodka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\vodka"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= weapons\vodka\vodka
description			= enc_equipment_food_vodka1

ef_weapon_type		= 0

inv_name			= Vodka
inv_name_short		= Vodka
inv_weight			= 0.5	;0.2

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 200

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

slot				= 4

; eatable item
eat_health		= 0.01
eat_satiety		= 0.01
eat_power		= 0.1
eat_radiation	= -0.7
eat_alcohol		= 0.05
wounds_heal_perc 	= 0
eat_portions_num 	= 2

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= explosions\explosion_bottle
break_sound			= material\bottle\collide\bottle_break_1


[oreshki]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\oreshki"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_orehi.ogf
description			= enc_equipment_food_oreshki

inv_name			= "Орешки"
inv_name_short		= "Орешки"
inv_weight			= 0.15

inv_grid_x			= 21
inv_grid_y			= 38
inv_grid_width		= 1	 
inv_grid_height		= 1

cost				= 105

; eatable item
eat_health = 0.01
eat_satiety = 0.33
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[olives]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\olives"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_olives.ogf
description			= enc_equipment_food_olives

inv_name			= "Маслины"
inv_name_short		= "Маслины"
inv_weight			= 0.25

inv_grid_x			= 22
inv_grid_y			= 38
inv_grid_width		= 1	 
inv_grid_height		= 1

cost				= 126

; eatable item
eat_health = 0.01
eat_satiety = 0.33
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[vegetables]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\vegetables"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_vegetables.ogf
description			= enc_equipment_food_vegetables

inv_name			= "Овощная смесь"
inv_name_short		= "Овощная смесь"
inv_weight			= 0.45

inv_grid_x			= 23
inv_grid_y			= 38
inv_grid_width		= 1	 
inv_grid_height		= 1

cost				= 165

; eatable item
eat_health = 0.01
eat_satiety = 0.33
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[sardines]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\sardines"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\conserv2.ogf
description			= enc_equipment_food_sardines

inv_name			= "Сардины в масле"
inv_name_short		= "Сардины в масле"
inv_weight			= 0.3

inv_grid_x			= 24
inv_grid_y			= 38
inv_grid_width		= 1	 
inv_grid_height		= 1

cost				= 135

; eatable item
eat_health = 0.01
eat_satiety = 0.33
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[syrok]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\syrok"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\konserva_yantar.ogf
description			= enc_equipment_food_syrok

inv_name			= "Сырок плавленный"
inv_name_short		= "Сырок плавленный"
inv_weight			= 0.25

inv_grid_x			= 23
inv_grid_y			= 37
inv_grid_width		= 1	 
inv_grid_height		= 1

cost				= 195

; eatable item
eat_health = 0.01
eat_satiety = 0.33
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


[tushenka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\tushenka"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= food\tushenka.ogf
description			= tushenka_descr

inv_name			= "Тушёнка"
inv_name_short		= "Тушёнка"
inv_weight			= 0.48

inv_grid_x			= 24
inv_grid_y			= 37
inv_grid_width		= 1	 
inv_grid_height		= 1

cost				= 285

; eatable item
eat_health = 0.01
eat_satiety = 0.33
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	FAKE FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bread_fake]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\bread_fake"
class				= II_ATTCH
cform				= skeleton
visual				= food\bread_bad.ogf
radius				= 1

description			= enc_equipment_food_bread1_bad

inv_name			= Bread_bad
inv_name_short		= Bread_bad
inv_weight			= 0.4
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 25
cost				= 0


[kolbasa_fake]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "food and drugs\kolbasa_fake"
class				= II_ATTCH
cform				= skeleton
visual				= food\kolbasa_bad.ogf
radius				= 1

description			= enc_equipment_food_kolbasa1_bad

inv_name			= "Тухлая колбаса"
inv_name_short		= "Тухлая колбаса"
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 26
cost				= 0


[guitar_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\guitar_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = Equipments\item_guitar.ogf
description = enc_equipment_food_guitar1
cost = 3000
inv_name = guitar
inv_name_short = guitar
inv_weight				= 1.5
inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 10
inv_grid_y				= 19
attach_angle_offset		= -1.651084, -1.341824, 1.200789
attach_position_offset	= 0.077492, -0.030020, 0.090059
attach_bone_name		= bip01_l_hand
auto_attach				= false


[harmonica_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\harmonica_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = Equipments\item_harmonica.ogf
description                     = enc_equipment_food_harmonica1
cost					= 200
inv_name				= harmonica
inv_name_short			= harmonica
inv_weight				= 0.35
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 2
attach_angle_offset		= 0.000000, -1.204452, -1.262921
attach_position_offset	= 0.081856, -0.035081, 0.011694
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[antirad]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = equipments\item_antirad.ogf
description		= enc_equipment_medi_antirad1

inv_name			= Antirad
inv_name_short		= Antirad
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 800

; eatable item
mr_time				= 2	; время действия
mr_eat_health		= 0; уровень поднятия здоровья
mr_affect			= 0; величина эффекта
eat_health = 0.0
eat_satiety		= -0.15
eat_power = -0.15
mr_eat_power		= 0 ; медицинская резинка
eat_radiation                 = -0.2
mr_eat_radiation	= -0.9 ; медицинская резинка

wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[medkit]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka.ogf
description			= enc_equipment_medi_medkit1
inv_name			= Medkit
inv_name_short		= Medkit
inv_weight			= 0.3

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 37
cost				= 1000

; eatable item
mr_time				= 1	; время действия 
mr_eat_health		= 0.3; уровень поднятия здоровья
mr_affect			= 0.3; величина эффекта употребления
eat_health			= 0.01
eat_satiety		= -0.07
eat_power			= -0.15
mr_eat_power		= 0 ; медицинская резинка
eat_radiation		= 0
mr_eat_radiation	= -0.1 ; медицинская резинка

wounds_heal_perc	= 0.3
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[medkit_army]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_army"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka3.ogf
description			= enc_equipment_medi_medkit2
inv_name			= Medkit_army
inv_name_short		= Medkit_army
inv_weight			= 0.4

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 21			
inv_grid_y			= 37
cost				= 2500

; eatable item
mr_time				= 1.5	; время действия
mr_eat_health		= 0.6; уровень поднятия здоровья
mr_affect			= 0.3; величина эффекта
eat_health			= 0.01
eat_satiety		= -0.1
eat_power			= -0.15
mr_eat_power		= 0 ; медицинская резинка
eat_radiation		= 0
mr_eat_radiation	= -0.45 ; медицинская резинка

wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[medkit_scientic]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\medkit_scientic"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= equipments\item_aptechka2.ogf
description			= enc_equipment_medi_medkit3
inv_name			= Medkit_scientific
inv_name_short		= Medkit_scientific
inv_weight			= 0.5

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 38
cost				= 4000

; eatable item
mr_time				= 2	; время действия
mr_eat_health		= 0.9; уровень поднятия здоровья
mr_affect			= 0.3; величина эффекта
eat_health			= 0.05
eat_satiety		= -0.2
eat_power			= -0.15
eat_alcohol			= 0.1
mr_eat_power		= 0 ; медицинская резинка
eat_radiation		= -0.01
mr_eat_radiation	= -0.8 ; медицинская резинка


wounds_heal_perc	= 0.3
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[mineralka]:vodka
$spawn 				= "food and drugs\energy_drink"
inv_name			= voda_name
inv_name_short		= voda_name
visual				= food\drink_evian.ogf
description			= enc_equipment_voda
cost				= 650

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 9
inv_grid_y			= 20
inv_weight			= 0.3

eat_health			= 0.01
eat_satiety		= 0.0
eat_power			= 0.7
eat_alcohol			= -0.1
eat_radiation		= 0
wounds_heal_perc		= 0
eat_portions_num		= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false


[energy_drink]:vodka
$spawn 				= "food and drugs\energy_drink"
inv_name			= energy_drink_name
inv_name_short		= energy_drink_short_name
visual				= equipments\drink_stalker.ogf ;equipments\drink_stalker.ogf
description			= enc_equipment_energydrink
cost				= 570

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 21
inv_weight			= 0.3

mr_time				= 2	; время действия
mr_eat_health		= 0; уровень поднятия здоровья
mr_affect			= 0; величина эффекта
eat_health			= 0.05
eat_satiety		= -0.07
eat_power			= 0
mr_eat_power		= 1.0 ;мед. резинка
eat_alcohol			= 0
eat_radiation		= 0
mr_eat_radiation	= 0 ; медицинская резинка
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false


[bandage]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bandage"
$prefetch 			= 8
class				= II_BANDG
cform				= skeleton
visual				= equipments\item_bandage.ogf
description			= enc_equipment_medi_bandage1

inv_name			= bandage
inv_name_short		= bandage
inv_weight			= 0.1	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18
cost				= 120

; eatable item
eat_health = 	0
eat_satiety = 	0
eat_power = 	-0.2
eat_radiation = 0.0
wounds_heal_perc = 1.0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	DEVICES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[binocular_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "devices\binocular_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = weapons\binoculars\wpn_binoculars.ogf
cost					= 0
inv_name				= "binocular"
inv_name_short			= "binocular"
inv_weight				= .5
inv_grid_width			= 2
inv_grid_height			= 1
inv_grid_x				= 16
inv_grid_y				= 8
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= false


[device_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= equipments\item_pda.ogf
description			= enc_equipment_devic_device-PDA1
radius				= 50;0 ;75
slot				= 7

inv_name			= ПДА
inv_name_short		= ПДА
inv_weight			= 0.3	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 2000
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach				= false


[device_torch]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn				= "devices\torch"
$prefetch 			= 32
class				= TORCH_S
cform				= skeleton
visual				= equipments\light_night.ogf
description			= enc_equipment_devic_device-torch1
cost				= 100
inv_name			= device-torch
inv_name_short		= device-torch
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 12
;вещью нельзя торговать
can_trade			= true

position			= 0.35,0.25,0.0
light_trace_bone	= cone_bone
attach_angle_offset = 0, -3.14, 1.6
attach_position_offset = 0.115, 0.00, 0.07
attach_bone_name = bip01_head
auto_attach				= false

night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector		= postprocess_night

snd_night_vision_on			= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle		= weapons\nv_loop
snd_night_vision_broken		= weapons\nv_off

night_vision_recharge_time			= 6		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 2		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 20	;(c) время разрядки (работы) устройства после полной зарядки
slot								= 9
disabled_maps						= ai_test,ai_test2, andy_test_

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_vodka_hud]:identity_immunities
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = weapons\vodka\vodka_hud.ogf

anim_idle			= vodka_2
anim_show			= vodka_1
anim_hide			= vodka_4
anim_play			= vodka_5
anim_prepare		= vodka_5
anim_eat			= vodka_3


;Ремкомплект
[repair_kit]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency	=
$spawn			= "devices\quest_items\repair_kit"
$prefetch		= 32
class			= II_ANTIR
cform			= skeleton
visual			= equipments\repbox.ogf
radius			= 1
description		= enc_remkit_s
inv_name		= enc_remkit
inv_name_short		= enc_remkit
inv_weight		= 3.5
;quest_item		= true

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x		= 24
inv_grid_y		= 0

cost			= 20000

eat_health		= 0
eat_satiety		= 0
eat_power		= 0
eat_radiation		= 0
eat_alcohol		= 0
wounds_heal_perc	= 0
eat_portions_num	= 1
animation_slot		= 4


;------------------------------------------------------------------------------------------
;	РЮКЗАК
;------------------------------------------------------------------------------------------

[inventory_box]
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\inventory box"
class = O_INVBOX
cform = skeleton
visual = dynamics\equipment_cache\equipment_box_01_case.ogf
script_binding = bind_physic_object.init


[inv_ruck]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "food and drugs\antirad"
$prefetch = 32
class = II_ANTIR
cform = skeleton
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
description = enc_tre_ruck

inv_weight = 0.5
inv_name = tre_ruck
inv_name_short = tre_ruck_s

inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 22
inv_grid_y = 0
cost = 3000

;eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

;food item
animation_slot = 4

;hud item
hud = wpn_vodka_hud


[active_ruck]:inventory_box
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
custom_data = scripts\treasure_inventory_box.ltx
radius = 1


;------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------

[pervitin]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_BOTTL
cform           = skeleton
visual			= medic\drug_psy_blockade.ogf
description		= enc_equipment_medi_pervitin

inv_name			= pervitin
inv_name_short		= pervitin
inv_weight			= 0.04

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 0
cost				= 1100

; eatable item
mr_time			= 1	; время действия
mr_eat_health		= 0.5; уровень поднятия здоровья
mr_affect			= 0.3; величина эффекта
eat_health			= 0.01
eat_satiety			= -0.4
eat_power			= 0
mr_eat_power		= 0.8 ;мед. резинка
eat_radiation		= 0
mr_eat_radiation		= 0 ; медицинская резинка
eat_alcohol		= 0.2
wounds_heal_perc  		= 0
eat_portions_num 		= 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[amfetamin]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "food and drugs\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual			= medic\drug_psy_blockade.ogf
description		= enc_equipment_medi_amfetamin

inv_name			= amfetamin
inv_name_short		= amfetamin
inv_weight			= 0.03

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 1
cost				= 2000

; eatable item
mr_time			= 1	; время действия
mr_eat_health		= 0; уровень поднятия здоровья
mr_affect		= 0; величина эффекта
eat_health		= 0
eat_satiety		= -0.1
eat_power		= 0
mr_eat_power		= 1.0 ;мед. резинка
eat_alcohol		= 0
eat_radiation		= 0
mr_eat_radiation	= -0.8 ; медицинская резинка

wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[zhgut]:bandage
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bandage"
$prefetch 			= 8
class				= II_BANDG
cform				= skeleton
visual				= equipments\item_bandage.ogf
description			= enc_equipment_medi_zhgut

inv_name			= zhgut
inv_name_short		= zhgut
inv_weight			= 0.15

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 3

cost				= 100

; eatable item
mr_time				= 1	; время действия
mr_eat_health		= 0 ; уровень поднятия здоровья
mr_affect			= 0.0; величина эффекта
eat_health			= 0
eat_satiety			= 0
eat_power			= -0.3
eat_alcohol			= 0
mr_eat_power		= 0 ; медицинская резинка
eat_radiation		= 0
mr_eat_radiation	= 0 ; медицинская резинка

wounds_heal_perc = 1.0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[antiseptic]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\bandage"
$prefetch 			= 8
class				= II_BANDG
cform				= skeleton
visual			= medic\drug_radioprotector.ogf 
description			= enc_equipment_medi_antiseptic

inv_name			= antiseptic
inv_name_short		= antiseptic
inv_weight			= 0.07

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 28
inv_grid_y         = 3
cost				= 2500

; eatable item
mr_time				= 1	; время действия
mr_eat_health		= 0.2; уровень поднятия здоровья
mr_affect			= 0.3; величина эффекта
eat_health			= 0
eat_satiety			= -0.1
eat_power			= -0.2
mr_eat_power		= 0 ;мед. резинка
eat_alcohol			= 0
eat_radiation		= 0
mr_eat_radiation	= -0.9 ; медицинская резинка

wounds_heal_perc = 0.9
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[det_accum]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn 			= "food and drugs\det_accum"
$prefetch 		= 32
class			= II_ANTIR
cform           	= skeleton
visual          	= equipments\accum.ogf
description		= enc_det_accum_description
inv_name		= accum_name
inv_name_short		= accum_name
inv_weight		= 0.7

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 11
inv_grid_y		= 26
cost			= 1000

; eatable item
eat_health 		= 0
eat_satiety 		= 0
eat_power 		= 0
eat_radiation 		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= 1

; food item
animation_slot		= 4

;hud item
hud 			= wpn_vodka_hud


[dev_rad]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn 			= "food and drugs\dev_rad"
$prefetch 		= 32
class			= II_ANTIR
cform           	= skeleton
visual          	= equipments\item_datchik1.ogf
description		= radiodiagnoz_desc
inv_name		= radiodiagnoz_name
inv_name_short		= radiodiagnoz_name
inv_weight		= 0.6

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 11
inv_grid_y		= 3
cost			= 300

; eatable item
eat_health 		= 0
eat_satiety 		= 0
eat_power 		= 0
eat_radiation 		= 0
wounds_heal_perc 	= 0
eat_portions_num 	= 1

; food item
animation_slot		= 4

;hud item
hud 			= wpn_vodka_hud


