* Detected CPU: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz [GenuineIntel], F6/M15/S10, 2194.00 mhz, 65-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3 * CPU cores/threads: 2/2 Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\spawns.db0. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\textures.db6. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la21_generators_2.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\ladc_free_alife.xdb. Processing archive mods\ladc_prm_weapon_pack.xdb0. Processing archive mods\ladc_prm_weapon_pack.xdb1. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\mod_autumn.xdb0. Processing archive mods\mod_closed_crosshairs.xdb0. Processing archive mods\mod_extended_weather.xdb0. Processing archive mods\mod_extended_weather.xdb1. Processing archive mods\mod_hardcore_stashes.xdb0. Processing archive mods\mod_old_sidor.xdb0. Processing archive mods\mod_recolored_duty.xdb0. Processing archive mods\mod_super_dark_nights.xdb0. FS: 52286 files cached, 6271Kb memory used. Init FileSystem 1.111057 sec Lost Alpha 'xrCore' build 7246, Dec 8 2018 EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll * D3D11: device creation failed with hr=0x887a0004 Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[1967848 K], reserved[20908 K], committed[108332 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[15859 K], process heap[15859 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8707 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Głośniki (Urządzenie zgodne ze standardem High Definition Audio), spec. 1.1 3. Generic Software on Cyfrowe urządzenie audio (S/PDIF) (Urządzenie zgodne ze standardem High Definition Audio), spec. 1.1 Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_default.ltx"... [gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:407]: NVIDIA GeForce 8600M GT * GPU driver: 9.18.13.2702 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2018 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 1605 Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 68 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_gradient compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "c:\program files\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -ss_tga -start server(all/single/alife/new) client(localhost) * phase time: 60 ms * phase cmem: 141074 K $ Frame [3]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235) $ Frame [3]; : level_weathers:initing level_weathers $ Frame [3]; : surge_manager:surge_manager inited $ Frame [3]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 705 ms * phase cmem: 148395 K * phase time: 5 ms * phase cmem: 148396 K * Creating new game... * Loading spawn registry... * 26541 spawn points are successfully loaded New game arts spawning: zone_mosquito_bald_weak_noart -> af_cake, total arts = 1 New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 2 New game arts spawning: zone_mincer_weak_noart -> af_devils_guts, total arts = 3 New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 4 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 5 New game arts spawning: zone_gravi_zone_weak_noart -> af_gravi, total arts = 6 New game arts spawning: zone_buzz_average -> af_ameba_slug, total arts = 7 $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] New game arts spawning: zone_isparenie -> af_liver, total arts = 8 New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 9 $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] New game arts spawning: zone_buzz_strong -> af_rock, total arts = 10 New game arts spawning: zone_mincer_average -> af_devils_guts, total arts = 11 New game arts spawning: zone_mincer_strong -> af_devils_guts, total arts = 12 New game arts spawning: zone_mincer_average -> af_cuttlefish, total arts = 13 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 14 New game arts spawning: zone_mincer_weak_noart -> af_blood, total arts = 15 New game arts spawning: zone_mosquito_bald_strong -> af_cake, total arts = 16 New game arts spawning: zone_mincer_strong -> af_soul, total arts = 17 New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 18 New game arts spawning: zone_zharka_static_average -> af_eye, total arts = 19 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 20 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 21 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 22 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 23 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 24 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 25 $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] New game arts spawning: zone_buzz_weak_noart -> af_ameba_slime, total arts = 26 New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 27 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 28 New game arts spawning: zone_buzz_weak_noart -> af_ameba_slime, total arts = 29 New game arts spawning: zone_buzz_weak_noart -> af_glass_ball, total arts = 30 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 31 New game arts spawning: zone_zharka_static_average -> af_eye, total arts = 32 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 33 New game arts spawning: zone_burning_fuzz_bottom_average -> af_glass, total arts = 34 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 35 New game arts spawning: zone_mincer_strong_noart -> af_cuttlefish, total arts = 36 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 37 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 38 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 39 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 40 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 41 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 42 New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 43 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 44 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 45 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 46 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 47 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 48 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 49 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 50 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 51 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 52 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 53 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 54 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 55 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 56 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 57 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 58 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 59 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 60 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 61 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 62 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 63 New game arts spawning: zone_mosquito_bald_strong -> af_cake, total arts = 64 New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 65 New game arts spawning: zone_zharka_static_average_noart -> af_quartz, total arts = 66 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 67 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 68 New game arts spawning: zone_ameba1 -> af_rusty_kristall, total arts = 69 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 70 New game arts spawning: zone_ameba1 -> af_dummy_battery, total arts = 71 New game arts spawning: zone_ameba1 -> af_rusty_sea_urchin, total arts = 72 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 73 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 74 New game arts spawning: zone_witches_galantine_average_noart -> af_electra_sparkler, total arts = 75 New game arts spawning: zone_witches_galantine_average_noart -> af_jewel, total arts = 76 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 77 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 78 New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 79 New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 80 New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 81 New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 82 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 83 New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 84 New game arts spawning: zone_buzz_average_noart -> af_ameba_slime, total arts = 85 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 86 New game arts spawning: zone_buzz_average_noart -> af_baloon, total arts = 87 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 88 New game arts spawning: zone_buzz_strong_noart -> af_rock, total arts = 89 New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 90 New game arts spawning: zone_buzz_strong_noart -> af_rock, total arts = 91 New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 92 New game arts spawning: zone_buzz_average -> af_liver, total arts = 93 New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 94 New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 95 New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 96 New game arts spawning: zone_buzz_average_noart -> af_ameba_slug, total arts = 97 New game arts spawning: zone_buzz_average -> af_ameba_slug, total arts = 98 New game arts spawning: zone_buzz_strong_noart -> af_rock, total arts = 99 New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 100 New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 101 New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 102 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 103 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 104 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 105 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 106 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 107 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 108 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 109 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 110 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 111 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 112 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 113 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 114 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 115 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 116 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 117 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 118 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra, total arts = 119 New game arts spawning: zone_mincer_weak_noart -> af_blood, total arts = 120 New game arts spawning: zone_mincer_strong -> af_devils_guts, total arts = 121 New game arts spawning: zone_mincer_weak_noart -> af_devils_guts, total arts = 122 New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 123 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 124 New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 125 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 126 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 127 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 128 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 129 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 130 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 131 New game arts spawning: zone_zharka_static_strong -> af_fire, total arts = 132 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 133 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 134 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 135 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 136 New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 137 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 138 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 139 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 140 New game arts spawning: zone_buzz_strong_noart -> af_liver, total arts = 141 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 142 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 143 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 144 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 145 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 146 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 147 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 148 New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 149 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 150 New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 151 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 152 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 153 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 154 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 155 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 156 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 157 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 158 New game arts spawning: zone_mosquito_bald_average -> af_night_star, total arts = 159 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 160 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 161 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 162 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 163 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 164 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 165 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 166 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 167 New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 168 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 169 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 170 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 171 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 172 New game arts spawning: zone_mincer_avarage_noart -> af_cuttlefish, total arts = 173 New game arts spawning: zone_mincer_strong_noart -> af_cuttlefish, total arts = 174 New game arts spawning: zone_mincer_strong_noart -> af_soul, total arts = 175 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 176 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 177 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 178 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 179 New game arts spawning: zone_buzz_average -> af_ameba_slime, total arts = 180 New game arts spawning: zone_galantine -> af_electra, total arts = 181 New game arts spawning: zone_buzz_strong -> af_ameba_mica, total arts = 182 New game arts spawning: zone_buzz_weak_noart -> af_ameba_slime, total arts = 183 New game arts spawning: zone_buzz_weak_noart -> af_ameba_slime, total arts = 184 New game arts spawning: zone_ameba1 -> af_dummy_battery, total arts = 185 New game arts spawning: zone_ameba1 -> af_dummy_battery, total arts = 186 $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 187 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 188 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 189 New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 190 New game arts spawning: zone_zharka_static_average -> af_quartz, total arts = 191 New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 192 New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 193 New game arts spawning: zone_witches_galantine_average -> af_accumulator, total arts = 194 New game arts spawning: zone_mincer_strong -> af_devils_guts, total arts = 195 New game arts spawning: zone_ameba1 -> af_fungus, total arts = 196 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 197 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 198 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 199 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 200 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 201 New game arts spawning: zone_gravi_zone_killing -> af_vyvert, total arts = 202 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 203 New game arts spawning: zone_gravi_zone_strong_noart -> af_vyvert, total arts = 204 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 205 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 206 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 207 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 208 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 209 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 210 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 211 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 212 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 213 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 214 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 215 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 216 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 217 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 218 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 219 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 220 New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 221 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 222 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 223 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 224 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 225 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 226 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 227 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 228 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 229 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 230 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 231 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 232 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 233 New game arts spawning: zone_gravi_zone_strong_noart -> af_gold_fish, total arts = 234 New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 235 New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 236 New game arts spawning: zone_zharka_static_strong -> af_eye, total arts = 237 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 238 $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150] New game arts spawning: zone_gravi_zone -> af_crescent, total arts = 239 New game arts spawning: zone_witches_galantine_strong -> af_white_sun, total arts = 240 New game arts spawning: zone_witches_galantine_strong -> af_ice, total arts = 241 New game arts spawning: zone_mincer_strong_noart -> af_soul, total arts = 242 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 243 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 244 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 245 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 246 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 247 New game arts spawning: zone_mosquito_bald_average -> af_cake, total arts = 248 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 249 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 250 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 251 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 252 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 253 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 254 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 255 New game arts spawning: zone_zharka_static_weak -> af_eye, total arts = 256 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 257 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 258 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 259 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 260 New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 261 New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 262 New game arts spawning: zone_mincer_strong_noart -> af_pupil, total arts = 263 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 264 New game arts spawning: zone_gravi_zone_strong -> af_dummy_glassbeads, total arts = 265 New game arts spawning: zone_gravi_zone_strong -> af_dummy_glassbeads, total arts = 266 New game arts spawning: zone_mincer_strong_noart -> af_cuttlefish, total arts = 267 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 268 New game arts spawning: zone_gravi_zone_strong -> af_gravi, total arts = 269 New game arts spawning: zone_gravi_zone_strong -> af_crescent, total arts = 270 New game arts spawning: zone_gravi_zone_strong_noart -> af_gold_fish, total arts = 271 New game arts spawning: zone_mosquito_bald_strong -> af_dummy_spring, total arts = 272 New game arts spawning: zone_witches_galantine_strong -> af_electra_moonlight, total arts = 273 New game arts spawning: zone_mosquito_bald_strong -> af_medusa, total arts = 274 New game arts spawning: zone_mincer_strong -> af_cuttlefish, total arts = 275 New game arts spawning: zone_mincer_strong -> af_soul, total arts = 276 New game arts spawning: zone_gravi_zone_strong -> af_soother, total arts = 277 New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 278 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 279 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 280 New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 281 New game arts spawning: zone_mosquito_bald_strong -> af_dummy_dummy, total arts = 282 New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 283 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 284 New game arts spawning: zone_gravi_zone_strong_noart -> af_gold_fish, total arts = 285 New game arts spawning: zone_mosquito_bald_strong -> af_bouquet, total arts = 286 New game arts spawning: zone_buzz_strong -> af_dummy_pellicle, total arts = 287 New game arts spawning: zone_gravi_zone_strong -> af_crescent, total arts = 288 New game arts spawning: zone_mincer_strong -> af_mincer_meat, total arts = 289 New game arts spawning: zone_gravi_zone_strong_noart -> af_dummy_glassbeads, total arts = 290 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 291 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_dummy, total arts = 292 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 293 New game arts spawning: zone_mosquito_bald_strong -> af_cake, total arts = 294 New game arts spawning: zone_mincer_strong -> af_pupil, total arts = 295 New game arts spawning: zone_mincer_strong_noart -> af_pupil, total arts = 296 New game arts spawning: zone_gravi_zone_strong -> af_twine, total arts = 297 New game arts spawning: zone_gravi_zone_strong_noart -> af_soother, total arts = 298 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 299 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 300 New game arts spawning: zone_gravi_zone_strong -> af_gold_fish, total arts = 301 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 302 New game arts spawning: zone_mosquito_bald_strong -> af_bouquet, total arts = 303 New game arts spawning: zone_mosquito_bald_strong -> af_bouquet, total arts = 304 New game arts spawning: zone_mosquito_bald_strong -> af_dummy_spring, total arts = 305 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 306 New game arts spawning: zone_buzz_strong -> af_ameba_slime, total arts = 307 New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 308 $ Frame [5]; : Game_Init: Ver=[] Build=[7235] MemUsage=[19193.371]kB $ Frame [5]; : GameTime=[07:40:00] Map(19)=[la01_escape] * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Saving spawns... * Saving objects... * 37948 objects are successfully saved * Writing Store... $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : save_storehouse: size=[3]/[34]bytes : Build=[7235] $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game all.sav is successfully saved to file 'appdata\savedgames\all.sav' * New game is successfully created! * phase time: 35462 ms * phase cmem: 214343 K * phase time: 58 ms * phase cmem: 214790 K * client : connection accepted - <> * phase time: 25 ms * phase cmem: 214841 K * phase time: 72 ms * phase cmem: 219933 K * phase time: 401 ms * phase cmem: 276436 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 533 ms * phase cmem: 291123 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 36682 verts, 1146 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 63865 verts, 1995 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 20330 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 451317 indices, 881 Kb * phase time: 1671 ms * phase cmem: 429751 K * phase time: 90 ms * phase cmem: 436980 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 64 ms * phase cmem: 440426 K * Loading HOM: gamedata\levels\la01_escape\level.hom * phase time: 37 ms * phase cmem: 440736 K * phase time: 264 ms * phase cmem: 444230 K - Game configuring : Started - Game configuring : Finished * phase time: 52 ms * phase cmem: 462926 K ---Engine is freezed, saving log * Log file has been saved successfully! * t-report - base: 1521, 1054069 K * t-report - lmap: 58, 59399 K * phase time: 20019 ms * phase cmem: 1566681 K * phase time: 1466 ms * phase cmem: 1586838 K * phase time: 81 ms * phase cmem: 1586836 K * [win32]: free[126520 K], reserved[64360 K], committed[1906208 K] * [ D3D ]: textures[1131798 K] * [x-ray]: crt heap[1586836 K], process heap[1586836 K], game lua[43508 K], render[346 K] * [x-ray]: economy: strings[19137 K], smem[1891 K] compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 stack trace: 001B:61EDAA74 xrCore.dll, IReaderBase::find_chunk() 001B:61EE59AB xrCore.dll, IReader::open_chunk() 001B:00BC993A XR_3DA.exe, motions_value::load() 001B:00BC971C XR_3DA.exe, motions_container::dock() 001B:00BC9150 XR_3DA.exe, shared_motions::create() 001B:61E7B2D9 xrRender_R1.dll 001B:00B97729 XR_3DA.exe, IGame_ObjectPool::create() 001B:00B99AE8 XR_3DA.exe, CObjectList::Create() 001B:53B24FC7 xrGame.dll, CDialogHolder::operator=() [error][ 8] : W magazynie brak miejsca dla wykonania tego polecenia.