* Detected CPU: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz [GenuineIntel], F6/M15/S10, 2193.00 mhz, 65-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 53716 files cached, 8138Kb memory used. Init FileSystem 1.963877 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014 EH: 2C94337ED1210C91CACAF0359300E8AC Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[1963748 K], reserved[18988 K], committed[114352 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16341 K], process heap[16341 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7373 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\default_controls.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\rspec_extreme.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\default_controls.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:407]: NVIDIA GeForce 8600M GT * GPU driver: 9.18.13.4144 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2015 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 2048x1536 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 16 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[1694840 K], reserved[44528 K], committed[357720 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[128980 K], process heap[128980 K], game lua[3476 K], render[222 K] * [x-ray]: economy: strings[6965 K], smem[0 K] $ LA_DBG:[6365] ui_mm_opt_video:InitControls:>cap_preset $ LA_DBG:[6365] ui_mm_opt_video:InitControls:>cap_renderer $ LA_DBG:[6365] ui_mm_opt_video:InitControls:) , Game: v1.0.gold(140326) $ LA_DBG:[6365] level_weathers:initing level_weathers $ LA_DBG:[6365] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 622 ms * phase cmem: 131892 K * phase time: 3 ms * phase cmem: 131872 K * Loading spawn registry... * 23556 spawn points are successfully loaded * Loading objects... * 33457 objects are successfully loaded * Loading Store... $ LA_DBG:[6365] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[6365] load_storehouse: size=[17]/[2879]bytes : Build=[5529] $ LA_DBG:[6365] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[6365] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16904.867]kB $ LA_DBG:[6365] GameTime=[12:45:48] Map(28)=[la09_swamp], knowMaps=[14] * Log file has been saved successfully! $ LA_DBG:[6365] smart_terrain:smart terrain timer [dolina_general_terrain1stay] has interval of [14] * Game chata doktora is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\savedgames\chata doktora.sav' (5.394s) * phase time: 5393 ms * phase cmem: 193164 K * phase time: 80 ms * phase cmem: 193281 K * client : connection accepted - <> * phase time: 65 ms * phase cmem: 193330 K * phase time: 21 ms * phase cmem: 193330 K * phase time: 4540 ms * phase cmem: 261229 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader add_point compiling shader vert_point compiling shader add_spot compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_w compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w_dt compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 331 ms * phase cmem: 265094 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 27388 verts, 855 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65507 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 60110 verts, 1878 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 35582 verts, 1111 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 282912 indices, 552 Kb * phase time: 1898 ms * phase cmem: 343512 K * phase time: 140 ms * phase cmem: 347467 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 45201 v(20), 26291 p * [DETAILS] Batch(61), VB(882K), IB(154K) * phase time: 97 ms * phase cmem: 348577 K * Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\levels\la09_swamp\level.hom * phase time: 32 ms * phase cmem: 348612 K * phase time: 166 ms * phase cmem: 348674 K - Game configuring : Started - Game configuring : Finished * phase time: 60 ms * phase cmem: 369240 K * t-report - base: 982, 353823 K * t-report - lmap: 94, 96267 K * phase time: 19997 ms * phase cmem: 857203 K * phase time: 62 ms * phase cmem: 857201 K * [win32]: free[903440 K], reserved[66112 K], committed[1127536 K] * [ D3D ]: textures[461188 K] * [x-ray]: crt heap[857201 K], process heap[857201 K], game lua[35367 K], render[250 K] * [x-ray]: economy: strings[22166 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 * Log file has been saved successfully! $ LA_DBG:[40171] level_weathers:presets level_weathers $ LA_DBG:[40171] level_weathers:r1 active $ LA_DBG:[40171] level_weathers:WeatherManager:__init: r2_active = false : 12:49:45 $ LA_DBG:[40171] level_weathers:has sav * Log file has been saved successfully! compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader simple compiling shader model_def_lqs_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_distort_0 compiling shader model_distort_2 compiling shader model_def_lqs_2 compiling shader model_distort4glass_0 compiling shader model_def_lqs_1 compiling shader particle_alphaonly * MEMORY USAGE: 990234 K * End of synchronization A[1] R[1] $ LA_DBG:[98673] smart_terrain:smart terrain idle timer [pri_mono_general4idle] has interval of [4] $ LA_DBG:[98673] smart_terrain:ST name = [pri_mono_general4] has population of [nil] and is NOT available * Log file has been saved successfully! $ LA_DBG:[167963] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[167963] Game_Save:BuildMod=[5529]:[13:04:39]:MemUsage=[29977.369]kB:TimeFactor=[7],Map=[28~>36] $ LA_DBG:[167963] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[167963] treasure_manager:save: #treasure=[7],size=[69] ~ Used 4 NetPacket(s) total objects 2743 total stored 33192b * Saving spawns... * Saving objects... * 33452 objects are successfully saved * Writing Store... $ LA_DBG:[167963] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[167963] save_storehouse: size=[17]/[2885]bytes : Build=[5529] $ LA_DBG:[167963] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Acer 9920G-2_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\savedgames\acer 9920g-2_autosave.sav' * Log file has been saved successfully! - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[355003 K] "e:\s.t.a.l.k.e.r. - lost alpha 1.003\bins\xr_3da.exe" -external -noprefetch * phase time: 1 ms * phase cmem: 611399 K $ LA_DBG:[168549] Game_Start: Engine v1.3002() , Game: v1.0.gold(140326) $ LA_DBG:[168549] level_weathers:initing level_weathers $ LA_DBG:[168549] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 566 ms * phase cmem: 613686 K * phase time: 32 ms * phase cmem: 613667 K * Loading spawn registry... * 23556 spawn points are successfully loaded * Loading objects... * 33452 objects are successfully loaded * Loading Store... $ LA_DBG:[168549] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[168549] load_storehouse: size=[17]/[2885]bytes : Build=[5529] $ LA_DBG:[168549] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[168549] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16902.105]kB $ LA_DBG:[168549] GameTime=[13:04:39] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[14] * Log file has been saved successfully! $ LA_DBG:[168549] smart_terrain:smart terrain timer [pri_mono_general4stay] has interval of [8] * Game acer 9920g-2_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\savedgames\acer 9920g-2_autosave.sav' (4.933s) * phase time: 4932 ms * phase cmem: 625349 K * phase time: 60 ms * phase cmem: 625350 K * client : connection accepted - <> * phase time: 72 ms * phase cmem: 625398 K * phase time: 45 ms * phase cmem: 625398 K * phase time: 232 ms * phase cmem: 628704 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader model_env_lq compiling shader model_def_point compiling shader model_def_spot compiling shader model_distort4glass compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader avg4 * phase time: 209 ms * phase cmem: 628256 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 40919 verts, 1278 Kb * [Loading VB] 22065 verts, 689 Kb * [Loading IB] 720129 indices, 1406 Kb * phase time: 179 ms * phase cmem: 633672 K * phase time: 47 ms * phase cmem: 633714 K * phase time: 32 ms * phase cmem: 633701 K WARNING: Occlusion map 'e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\levels\la13u_oso\level.hom' not found. * phase time: 34 ms * phase cmem: 633699 K * phase time: 69 ms * phase cmem: 633679 K - Game configuring : Started - Game configuring : Finished * phase time: 56 ms * phase cmem: 645147 K FATAL ERROR [error]Expression : fatal error [error]Function : CTexture::Load [error]File : ..\xrRender\SH_Texture.cpp [error]Line : 216 [error]Description : [error]Arguments : Can't open video stream stack trace: 001B:58F3463F xrCore.dll, xrDebug::fatal() 001B:579FE6D4 nvd3dum.dll, QueryOglResource() 001B:5785F024 nvd3dum.dll 001B:5785F605 nvd3dum.dll 001B:5785F612 nvd3dum.dll 001B:58F26D93 xrCore.dll, CLocatorAPI::check_for_file() 001B:579D50D7 nvd3dum.dll 001B:57948038 nvd3dum.dll