* Detected CPU: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz [GenuineIntel], F6/M15/S10, 2194.00 mhz, 65-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 53608 files cached, 8138Kb memory used. Init FileSystem 1.918342 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014 EH: 00805548CA869E992625B2B99EC003D6 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[1990876 K], reserved[18756 K], committed[87456 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16336 K], process heap[16336 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7380 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\default_controls.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\rspec_extreme.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\default_controls.ltx"... [e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:407]: NVIDIA GeForce 8600M GT * GPU driver: 9.18.13.4144 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2015 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 2048x1536 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 16 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[1739064 K], reserved[44340 K], committed[313684 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[128992 K], process heap[128992 K], game lua[3476 K], render[258 K] * [x-ray]: economy: strings[6971 K], smem[0 K] "e:\s.t.a.l.k.e.r. - lost alpha 1.003\bins\xr_3da.exe" * phase time: 0 ms * phase cmem: 143558 K Loading objects... Loading models... compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader add_point compiling shader model_def_point_2 compiling shader add_spot compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 compiling shader model_env_hq compiling shader model_env_hq_2 compiling shader model_env_lq compiling shader model_env_lq_2 compiling shader model_env_hq_0 compiling shader model_env_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader simple compiling shader model_def_lqs_0 compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_lqs_1 compiling shader model_def_lqs_2 compiling shader model_distort4glass_2 compiling shader model_def_lplanes_2 compiling shader model_distort4ghost_2 compiling shader model_def_lplanes_1 compiling shader model_distort4ghost_1 compiling shader model_distort4glass_0 compiling shader model_distort_2 compiling shader model_distort_0 compiling shader model_distort_1 * [prefetch] time: 23102 ms * [prefetch] memory: 608954Kb * phase time: 23246 ms * phase cmem: 746709 K $ LA_DBG:[6193] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326) $ LA_DBG:[6193] level_weathers:initing level_weathers $ LA_DBG:[6193] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 811 ms * phase cmem: 749903 K * phase time: 36 ms * phase cmem: 749887 K * Loading spawn registry... * 23557 spawn points are successfully loaded * Loading objects... * 35414 objects are successfully loaded * Loading Store... $ LA_DBG:[6193] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[6193] load_storehouse: size=[13]/[1310]bytes : Build=[5529] $ LA_DBG:[6193] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[6193] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17424.305]kB $ LA_DBG:[6193] GameTime=[12:52:40] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game snajperka is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\savedgames\snajperka.sav' (5.403s) * phase time: 5402 ms * phase cmem: 813378 K * phase time: 81 ms * phase cmem: 813765 K * client : connection accepted - <> * phase time: 60 ms * phase cmem: 813813 K * phase time: 38 ms * phase cmem: 813813 K * phase time: 6186 ms * phase cmem: 902166 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader vert_dt compiling shader vert_dt compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_s_dt compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w_dt compiling shader avg4 * phase time: 726 ms * phase cmem: 906499 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 49231 verts, 1538 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 63245 verts, 1976 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 22280 verts, 696 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 496983 indices, 970 Kb * phase time: 2023 ms * phase cmem: 1002145 K * phase time: 279 ms * phase cmem: 1006950 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 90 ms * phase cmem: 1008492 K * Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha 1.003\gamedata\levels\la01_escape\level.hom * phase time: 57 ms * phase cmem: 1008743 K * phase time: 252 ms * phase cmem: 1009096 K - Game configuring : Started - Game configuring : Finished * phase time: 75 ms * phase cmem: 1026616 K * t-report - base: 1507, 620593 K * t-report - lmap: 58, 59399 K * phase time: 12454 ms * phase cmem: 1313604 K * phase time: 93 ms * phase cmem: 1313602 K * [win32]: free[455300 K], reserved[64736 K], committed[1577052 K] * [ D3D ]: textures[691090 K] * [x-ray]: crt heap[1313602 K], process heap[1313602 K], game lua[36074 K], render[210 K] * [x-ray]: economy: strings[22823 K], smem[29522 K] * Log file has been saved successfully! $ LA_DBG:[58402] level_weathers:presets level_weathers $ LA_DBG:[58402] level_weathers:r1 active $ LA_DBG:[58402] level_weathers:WeatherManager:__init: r2_active = false : 12:58:46 $ LA_DBG:[58402] level_weathers:has sav * Log file has been saved successfully! * MEMORY USAGE: 1417790 K * End of synchronization A[1] R[1] ! item [esc_actor_start_replic] not found!! ! item [ui_pda_map] not found!! ! item [ui_pda_quests] not found!! ! item [encyclopedy_mutant_zombie_general] not found!! ! item [encyclopedy_mutant_cat_general] not found!! ! item [encyclopedy_mutant_zombieg_general] not found!! ! item [encyclopedy_mutant_fracture_general] not found!! compiling shader yuv2rgb * [win32]: free[172072 K], reserved[81724 K], committed[1843292 K] * [ D3D ]: textures[740499 K] * [x-ray]: crt heap[1503676 K], process heap[1503676 K], game lua[41421 K], render[4675 K] * [x-ray]: economy: strings[23281 K], smem[33246 K] $ LA_DBG:[431071] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[431071] Game_Save:BuildMod=[5529]:[13:42:14]:MemUsage=[31225.078]kB:TimeFactor=[7] $ LA_DBG:[431071] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[431071] treasure_manager:save: #treasure=[1],size=[27] ~ Used 6 NetPacket(s) total objects 3719 total stored 49334b * Saving spawns... * Saving objects... * 35379 objects are successfully saved * Writing Store... $ LA_DBG:[431071] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[431071] save_storehouse: size=[13]/[1345]bytes : Build=[5529] $ LA_DBG:[431071] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game zombasy tluc.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\savedgames\zombasy tluc.sav' * [win32]: free[153932 K], reserved[79072 K], committed[1864084 K] * [ D3D ]: textures[742040 K] * [x-ray]: crt heap[1507745 K], process heap[1507745 K], game lua[37995 K], render[4983 K] * [x-ray]: economy: strings[24517 K], smem[33248 K] $ LA_DBG:[622490] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[622490] Game_Save:BuildMod=[5529]:[14:04:34]:MemUsage=[31266.100]kB:TimeFactor=[7] $ LA_DBG:[622490] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[622490] treasure_manager:save: #treasure=[1],size=[27] ~ Used 7 NetPacket(s) total objects 4556 total stored 52529b * Saving spawns... * Saving objects... * 35379 objects are successfully saved * Writing Store... $ LA_DBG:[622490] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[622490] save_storehouse: size=[13]/[1359]bytes : Build=[5529] $ LA_DBG:[622490] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game szukam klucza.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha 1.003\appdata\savedgames\szukam klucza.sav' FATAL ERROR [error]Expression : error handler is invoked! [error]Function : handler_base [error]File : xrDebugNew.cpp [error]Line : 777 [error]Description : std: out of memory, usage: 1517995 kb, used blocks: 235561984, free blocks: 10839040, heap: 1517995 kb stack trace: 001B:63383620 xrCore.dll, xrDebug::_initialize() 001B:68F5C976 MSVCP120.dll, std::locale::global() 001B:62EDDAB8 MSVCR120.dll, fcloseall() 001B:63380616 xrCore.dll, xrMemory::mem_alloc() 001B:6F382CDD xrCDB.dll, CFrustum::operator=() 001B:6F382C44 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F3858C0 xrCDB.dll, CFrustum::operator=() 001B:6F391DED xrCDB.dll, CDB::COLLIDER::frustum_query() 001B:6110FBE7 xrRender_R1.dll 001B:567799E9 xrGame.dll, CDialogHolder::operator=() 001B:00A1DBCC XR_3DA.exe, CEvent::operator=() 001B:00A63B1A XR_3DA.exe, CRenderDevice::on_idle() 001B:00A634AA XR_3DA.exe, CRenderDevice::message_loop() 001B:00A63FDE XR_3DA.exe, CRenderDevice::Run() 001B:00A31E2A XR_3DA.exe, CApplication::CApplication()