* Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3190.00 mhz, 23-clk 'rdtsc' * CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/4 Initializing File System... using fs-ltx fsgame.ltx FS: 68187 files cached 0 archives, 11743Kb memory used. Init FileSystem 3.955166 sec 'xrCore' build 7090, Jul 5 2018 EH: D8524A36AF9B3F32084FDA4649221CFA -----loading c:\program files (x86)\deadair_hybryda\hybrid\gamedata\configs\system.ltx -----loading c:\program files (x86)\deadair_hybryda\hybrid\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[4004340 K], reserved[68180 K], committed[121720 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[28145 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[20797 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Program Files (x86)\deadair_hybryda\Hybrid\ dir[1]=C:\Program Files (x86)\deadair_hybryda\Hybrid\ dir[2]=C:\Program Files (x86)\deadair_hybryda\Hybrid\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList DirectSound Software devices DirectSound Software SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 eax[0] efx[no] xram[no] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "c:\program files (x86)\deadair_hybryda\hybrid\gamedata\configs\default_controls.ltx"... [c:\program files (x86)\deadair_hybryda\hybrid\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files (x86)\deadair_hybryda\hybrid\gamedata\configs\rspec_low.ltx"... [c:\program files (x86)\deadair_hybryda\hybrid\gamedata\configs\rspec_low.ltx] successfully loaded. Executing config-script "c:\program files (x86)\deadair_hybryda\hybrid\gamedata\configs\default_controls.ltx"... [c:\program files (x86)\deadair_hybryda\hybrid\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 49152 kb, 3642 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti * GPU driver: 24.21.13.9924 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4077 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'models\helicopter' ! Version conflict in shader 'models\lightplanesself' ! Version conflict in shader 'models\model_puh' ! Version conflict in shader 'models\model_refl' ! Version conflict in shader 'models\xbrainglass' ! Version conflict in shader 'models\xdistortcolorlinv' ! Version conflict in shader 'models\xglass' ! Version conflict in shader 'models\xglass2' ! Version conflict in shader 'models\xlens' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader SunShaftsMask compiling shader SunShaftsMaskBlur compiling shader SunShaftsGeneration compiling shader SunShaftsDisplay compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader fxaa_main compiling shader fxaa_main compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_NAA compiling shader combine_2_NAA_D compiling shader ClearPosition compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_distort compiling shader particle_s-add compiling shader particle_s-aadd compiling shader effects_glow_p compiling shader effects_glow_p compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 1 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[3627084 K], reserved[263268 K], committed[303888 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[130621 K], game lua[2175 K], render[204 K] * [x-ray]: economy: strings[21261 K], smem[0 K] * 0.0 : [ 62] $null * 0.0 : [ 1] $user$SunShaftsMask * 0.0 : [ 1] $user$SunShaftsMaskSmoothed * 0.0 : [ 1] $user$SunShaftsPass0 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 4] $user$generic1 * 0.0 : [ 1] $user$generic2 * 0.0 : [ 1] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 11] $user$normal * 0.0 : [ 12] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 5] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 1] act\act_controller_hit * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] amik\anomaly\electric_radial * 0.0 : [ 1] amik\explosions\boom_0 * 0.0 : [ 1] amik\explosions\boom_1 * 0.0 : [ 1] amik\explosions\boom_2 * 0.0 : [ 1] amik\explosions\decal_concrete * 0.0 : [ 1] amik\explosions\explo_end * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din * 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke * 0.0 : [ 1] amik\explosions\explosion_flash_atlas * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1 * 0.0 : [ 1] 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0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_fog * 0.0 : [ 1] fx\fx_sun_gradient * 0.0 : [ 1] fx\fx_sun_halo * 0.0 : [ 1] fx\fx_sun_morning * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] ghost_particles\amik_explosions\boom_0_2 * 0.0 : [ 1] ghost_particles\amik_explosions\explosion_dynamite\explosion_din * 0.0 : [ 1] ghost_particles\amik_explosions\explosion_dynamite\flashlight_2 * 0.0 : [ 1] ghost_particles\amik_explosions\explosion_dynamite\flashlight_particles * 0.0 : [ 1] ghost_particles\amik_explosions\explosion_dynamite\smoke * 0.0 : [ 1] ghost_particles\amik_explosions\flamerflametexture * 0.0 : [ 1] ghost_particles\amik_hit_fx\water_splash\water_splash_amik * 0.0 : [ 1] ghost_particles\amik_shells\7.62x25 * 0.0 : [ 1] ghost_particles\cod\spark_atlas * 0.0 : [ 1] ghost_particles\dist\distortion_default * 0.0 : [ 1] ghost_particles\eft_style\eft_flame * 0.0 : [ 1] ghost_particles\eft_style\empty * 0.0 : [ 1] ghost_particles\eft_style\f4_sparks * 0.0 : [ 1] ghost_particles\eft_style\smoke01 * 0.0 : [ 1] ghost_particles\eft_style\smoke02 * 0.0 : [ 1] ghost_particles\fallout_nv\explosionflash01 * 0.0 : [ 1] ghost_particles\fallout_nv\fxsmokewispsthin01 * 0.0 : [ 1] ghost_particles\fallout_nv\fxsmokewispsthin03 * 0.0 : [ 1] ghost_particles\farcry\fc_gfx_fire_nl_10x5 * 0.0 : [ 1] ghost_particles\farcry\fc_gfx_fire_nl_10x5_new * 0.0 : [ 1] ghost_particles\farcry\fc_gfx_fireball01_9x9 * 0.0 : [ 1] ghost_particles\farcry\fc_gfx_fireball02_9x9 * 0.0 : [ 1] ghost_particles\farcry\fc_gfx_ng_arrowssmoke_9x9 * 0.0 : [ 1] ghost_particles\farcry\fc_gfx_ng_explomud_9x9 * 0.0 : [ 1] ghost_particles\farcry\fc_gfx_smoke01_9x9 * 0.0 : [ 1] ghost_particles\farcry\fc_gfx_smoke02_9x9 * 0.0 : [ 1] ghost_particles\fc3_gfx_impactliquid_3x6 * 0.0 : [ 1] ghost_particles\fc3_gfx_impactsmoke03_dxt5_5x5 * 0.0 : [ 1] ghost_particles\fc3_gfx_smokeloop_6x5 * 0.0 : [ 1] ghost_particles\fire_fc3 * 0.0 : [ 1] ghost_particles\ghost_shells\shell_762x39 * 0.0 : [ 1] ghost_particles\ghost_shells\shell_9x18 * 0.0 : [ 1] ghost_particles\glow\glow01 * 0.0 : [ 1] ghost_particles\glow\glow_ghost * 0.0 : [ 1] ghost_particles\metro\flame_1 * 0.0 : [ 1] ghost_particles\metro\flame_2 * 0.0 : [ 1] ghost_particles\metro\flame_3 * 0.0 : [ 1] ghost_particles\metro\flame_4 * 0.0 : [ 1] ghost_particles\metro\part_dist * 0.0 : [ 1] ghost_particles\metro\part_gl * 0.0 : [ 1] ghost_particles\metro\part_iskry * 0.0 : [ 1] ghost_particles\metro\part_super_dym_anim * 0.0 : [ 1] ghost_particles\metro\part_super_dym_anim_low * 0.0 : [ 1] ghost_particles\metro\part_super_dym_dark * 0.0 : [ 1] ghost_particles\muzzle_01 * 0.0 : [ 1] ghost_particles\muzzle_02 * 0.0 : [ 1] ghost_particles\muzzle_04 * 0.0 : [ 1] ghost_particles\muzzle_05 * 0.0 : [ 1] ghost_particles\muzzle_fc3 * 0.0 : [ 1] ghost_particles\muzzle_out_01 * 0.0 : [ 1] ghost_particles\muzzle_out_02 * 0.0 : [ 1] ghost_particles\muzzle_out_03 * 0.0 : [ 1] ghost_particles\muzzle_rpg * 0.0 : [ 1] ghost_particles\muzzles\akmsl_svd_side * 0.0 : [ 1] ghost_particles\muzzles\bf3_pistol * 0.0 : [ 1] ghost_particles\muzzles\cinematic\automatic_1_side * 0.0 : [ 1] ghost_particles\muzzles\cinematic\automatic_2_side * 0.0 : [ 1] ghost_particles\muzzles\cinematic\automatic_5_side * 0.0 : [ 1] ghost_particles\muzzles\cinematic\edit_types\a1_type_ar15_six_sides * 0.0 : [ 1] ghost_particles\muzzles\cinematic\edit_types\a2_type_ar15_five_sides_v1 * 0.0 : [ 1] ghost_particles\muzzles\cinematic\edit_types\ak_dtk_two_sides * 0.0 : [ 1] ghost_particles\muzzles\cinematic\edit_types\akm_lepestok * 0.0 : [ 1] ghost_particles\muzzles\cinematic\edit_types\akmsl_dtk * 0.0 : [ 1] ghost_particles\muzzles\cinematic\edit_types\dtk_g36_sg552_three_sides * 0.0 : [ 1] 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33] sky\af3_clear\16-00 * 0.0 : [ 33] sky\af3_clear\16-00#small * 0.0 : [ 33] sky\af3_clear\17-00 * 0.0 : [ 33] sky\af3_clear\17-00#small * 0.0 : [ 33] sky\af3_clear\18-00 * 0.0 : [ 33] sky\af3_clear\18-00#small * 0.0 : [ 33] sky\af3_clear\19-00 * 0.0 : [ 33] sky\af3_clear\19-00#small * 0.0 : [ 66] sky\af3_clear\20-00 * 0.0 : [ 66] sky\af3_clear\20-00#small * 0.0 : [ 33] sky\af3_clear\20-30 * 0.0 : [ 33] sky\af3_clear\20-30#small * 0.0 : [ 33] sky\af3_clear\21-00 * 0.0 : [ 33] sky\af3_clear\21-00#small * 0.0 : [ 33] sky\af3_clear\21-30 * 0.0 : [ 33] sky\af3_clear\21-30#small * 0.0 : [ 12] sky\af3_clear\22-00-fm * 0.0 : [ 12] sky\af3_clear\22-00-fm#small * 0.0 : [ 8] sky\af3_clear\22-00-hm * 0.0 : [ 8] sky\af3_clear\22-00-hm#small * 0.0 : [ 12] sky\af3_clear\23-00-fm * 0.0 : [ 12] sky\af3_clear\23-00-fm#small * 0.0 : [ 8] sky\af3_clear\23-00-hm * 0.0 : [ 8] sky\af3_clear\23-00-hm#small * 0.0 : [ 5] sky\af3_cloudy\05-00 * 0.0 : [ 5] sky\af3_cloudy\05-00#small * 0.0 : [ 10] sky\af3_cloudy\06-00 * 0.0 : [ 10] sky\af3_cloudy\06-00#small * 0.0 : [ 10] sky\af3_cloudy\07-00 * 0.0 : [ 10] sky\af3_cloudy\07-00#small * 0.0 : [ 18] sky\af3_cloudy\08-00 * 0.0 : [ 18] sky\af3_cloudy\08-00#small * 0.0 : [ 23] sky\af3_cloudy\09-00 * 0.0 : [ 23] sky\af3_cloudy\09-00#small * 0.0 : [ 11] sky\af3_cloudy\10-00 * 0.0 : [ 11] sky\af3_cloudy\10-00#small * 0.0 : [ 11] sky\af3_cloudy\11-00 * 0.0 : [ 11] sky\af3_cloudy\11-00#small * 0.0 : [ 18] sky\af3_cloudy\12-00 * 0.0 : [ 18] sky\af3_cloudy\12-00#small * 0.0 : [ 10] sky\af3_cloudy\13-00 * 0.0 : [ 10] sky\af3_cloudy\13-00#small * 0.0 : [ 36] sky\af3_cloudy\14-00 * 0.0 : [ 36] sky\af3_cloudy\14-00#small * 0.0 : [ 28] sky\af3_cloudy\15-00 * 0.0 : [ 28] sky\af3_cloudy\15-00#small * 0.0 : [ 10] sky\af3_cloudy\16-00 * 0.0 : [ 10] sky\af3_cloudy\16-00#small * 0.0 : [ 18] sky\af3_cloudy\17-00 * 0.0 : [ 18] sky\af3_cloudy\17-00#small * 0.0 : [ 20] sky\af3_cloudy\18-00 * 0.0 : [ 20] sky\af3_cloudy\18-00#small * 0.0 : [ 5] sky\af3_cloudy\19-00 * 0.0 : [ 5] sky\af3_cloudy\19-00#small * 0.0 : [ 10] sky\af3_cloudy\20-00 * 0.0 : [ 10] sky\af3_cloudy\20-00#small * 0.0 : [ 11] sky\af3_foggy\06-00 * 0.0 : [ 11] sky\af3_foggy\06-00#small * 0.0 : [ 11] sky\af3_foggy\07-00 * 0.0 : [ 11] sky\af3_foggy\07-00#small * 0.0 : [ 19] sky\af3_foggy\09-00 * 0.0 : [ 19] sky\af3_foggy\09-00#small * 0.0 : [ 40] sky\af3_foggy\10-00 * 0.0 : [ 40] sky\af3_foggy\10-00#small * 0.0 : [ 10] sky\af3_foggy\11-00 * 0.0 : [ 10] sky\af3_foggy\11-00#small * 0.0 : [ 11] sky\af3_foggy\12-00 * 0.0 : [ 11] sky\af3_foggy\12-00#small * 0.0 : [ 27] sky\af3_foggy\13-00 * 0.0 : [ 27] sky\af3_foggy\13-00#small * 0.0 : [ 11] sky\af3_foggy\14-00 * 0.0 : [ 11] sky\af3_foggy\14-00#small * 0.0 : [ 19] sky\af3_foggy\15-00 * 0.0 : [ 19] sky\af3_foggy\15-00#small * 0.0 : [ 19] sky\af3_foggy\16-00 * 0.0 : [ 19] sky\af3_foggy\16-00#small * 0.0 : [ 11] sky\af3_foggy\17-00 * 0.0 : [ 11] sky\af3_foggy\17-00#small * 0.0 : [ 19] sky\af3_foggy\18-00 * 0.0 : [ 19] sky\af3_foggy\18-00#small * 0.0 : [ 11] sky\af3_foggy\19-00 * 0.0 : [ 11] sky\af3_foggy\19-00#small * 0.0 : [ 22] sky\af3_foggy\20-00 * 0.0 : [ 22] sky\af3_foggy\20-00#small * 0.0 : [ 12] sky\af3_partly\00-00-fm * 0.0 : [ 12] sky\af3_partly\00-00-fm#small * 0.0 : [ 8] sky\af3_partly\00-00-hm * 0.0 : [ 8] sky\af3_partly\00-00-hm#small * 0.0 : [ 25] sky\af3_partly\00-00-nm * 0.0 : [ 25] sky\af3_partly\00-00-nm#small * 0.0 : [ 12] sky\af3_partly\01-00-fm * 0.0 : [ 12] sky\af3_partly\01-00-fm#small * 0.0 : [ 8] sky\af3_partly\01-00-hm * 0.0 : [ 8] sky\af3_partly\01-00-hm#small * 0.0 : [ 38] sky\af3_partly\01-00-nm * 0.0 : [ 38] sky\af3_partly\01-00-nm#small * 0.0 : [ 12] sky\af3_partly\02-00-fm * 0.0 : [ 12] sky\af3_partly\02-00-fm#small * 0.0 : [ 8] sky\af3_partly\02-00-hm * 0.0 : [ 8] sky\af3_partly\02-00-hm#small * 0.0 : [ 24] sky\af3_partly\02-00-nm * 0.0 : [ 24] sky\af3_partly\02-00-nm#small * 0.0 : [ 12] sky\af3_partly\03-00-fm * 0.0 : [ 12] sky\af3_partly\03-00-fm#small * 0.0 : [ 8] sky\af3_partly\03-00-hm * 0.0 : [ 8] sky\af3_partly\03-00-hm#small * 0.0 : [ 12] sky\af3_partly\04-00-fm * 0.0 : [ 12] sky\af3_partly\04-00-fm#small * 0.0 : [ 8] sky\af3_partly\04-00-hm * 0.0 : [ 8] sky\af3_partly\04-00-hm#small * 0.0 : [ 33] sky\af3_partly\04-30 * 0.0 : [ 33] sky\af3_partly\04-30#small * 0.0 : [ 33] sky\af3_partly\05-00 * 0.0 : [ 33] sky\af3_partly\05-00#small * 0.0 : [ 33] sky\af3_partly\05-30 * 0.0 : [ 33] sky\af3_partly\05-30#small * 0.0 : [ 66] sky\af3_partly\06-00 * 0.0 : [ 66] sky\af3_partly\06-00#small * 0.0 : [ 33] sky\af3_partly\07-00 * 0.0 : [ 33] sky\af3_partly\07-00#small * 0.0 : [ 33] sky\af3_partly\08-00 * 0.0 : [ 33] sky\af3_partly\08-00#small * 0.0 : [ 33] sky\af3_partly\09-00 * 0.0 : [ 33] sky\af3_partly\09-00#small * 0.0 : [ 33] sky\af3_partly\10-00 * 0.0 : [ 33] sky\af3_partly\10-00#small * 0.0 : [ 33] sky\af3_partly\11-00 * 0.0 : [ 33] sky\af3_partly\11-00#small * 0.0 : [ 33] sky\af3_partly\12-00 * 0.0 : [ 33] sky\af3_partly\12-00#small * 0.0 : [ 33] sky\af3_partly\13-00 * 0.0 : [ 33] sky\af3_partly\13-00#small * 0.0 : [ 33] sky\af3_partly\14-00 * 0.0 : [ 33] sky\af3_partly\14-00#small * 0.0 : [ 33] sky\af3_partly\15-00 * 0.0 : [ 33] sky\af3_partly\15-00#small * 0.0 : [ 33] sky\af3_partly\16-00 * 0.0 : [ 33] sky\af3_partly\16-00#small * 0.0 : [ 33] sky\af3_partly\17-00 * 0.0 : [ 33] sky\af3_partly\17-00#small * 0.0 : [ 33] sky\af3_partly\18-00 * 0.0 : [ 33] sky\af3_partly\18-00#small * 0.0 : [ 33] sky\af3_partly\19-00 * 0.0 : [ 33] sky\af3_partly\19-00#small * 0.0 : [ 66] sky\af3_partly\20-00 * 0.0 : [ 66] sky\af3_partly\20-00#small * 0.0 : [ 33] sky\af3_partly\20-30 * 0.0 : [ 33] sky\af3_partly\20-30#small * 0.0 : [ 33] sky\af3_partly\21-00 * 0.0 : [ 33] sky\af3_partly\21-00#small * 0.0 : [ 33] sky\af3_partly\21-30 * 0.0 : [ 33] sky\af3_partly\21-30#small * 0.0 : [ 12] sky\af3_partly\22-00-fm * 0.0 : [ 12] sky\af3_partly\22-00-fm#small * 0.0 : [ 8] sky\af3_partly\22-00-hm * 0.0 : [ 8] sky\af3_partly\22-00-hm#small * 0.0 : [ 12] sky\af3_partly\23-00-fm * 0.0 : [ 12] sky\af3_partly\23-00-fm#small * 0.0 : [ 8] sky\af3_partly\23-00-hm * 0.0 : [ 8] sky\af3_partly\23-00-hm#small * 0.0 : [ 26] sky\af3_rainy\07-00 * 0.0 : [ 26] sky\af3_rainy\07-00#small * 0.0 : [ 30] sky\af3_rainy\09-00_19-00 * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small * 0.0 : [ 58] sky\af3_rainy\13-00 * 0.0 : [ 58] sky\af3_rainy\13-00#small * 0.0 : [ 24] sky\af3_rainy\15-00 * 0.0 : [ 24] sky\af3_rainy\15-00#small * 0.0 : [ 31] sky\af3_rainy\15-00-2 * 0.0 : [ 31] sky\af3_rainy\15-00-2#small * 0.0 : [ 44] sky\af3_rainy\16-00 * 0.0 : [ 44] sky\af3_rainy\16-00#small * 0.0 : [ 32] sky\af3_rainy\20-00 * 0.0 : [ 32] sky\af3_rainy\20-00#small * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 47] sky\sky_9_cube * 0.0 : [ 47] sky\sky_9_cube#small * 0.0 : [3306] sky\sky_oblaka * 0.0 : [ 1] sunmask * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_fog_of_war * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_concrete_8 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_hammer_01 * 0.0 : [ 1] wm\wm_hammer_02 * 0.0 : [ 1] wm\wm_hammer_03 * 0.0 : [ 1] wm\wm_hammer_04 * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 0.0 : [ 1] wm\wm_listja * 1.1 : [ 1] ui\ui_ani_cursor * 16.1 : [ 1] ui\ui_font_hud_01 * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_02 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 705.4 : [ 1] ui\ui_noise * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_buy_menu * 2048.1 : [ 1] ui\ui_static_mm_back_02 * 8100.0 : [ 1] ui\ui_background_new * 8100.0 : [ 1] ui\ui_static_mm_back_00 compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_4 compiling shader deffer_base_bump compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 "c:\program files (x86)\deadair_hybryda\hybrid\xrengine.exe" * phase time: 0 ms * phase cmem: 256578 K ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! Call of Chernobyl version 1.4.22 using marshal library ! [SCRIPT ERROR]: ...\deadair_hybryda\hybrid\gamedata\scripts\disguise.script:223: ')' expected near 'then' ! [ERROR] --- Failed to load script disguise actor_effects.on_game_start() alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() axr_battery.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_overheat.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() bind_dynamic_light.on_game_start() campfire_manager.on_game_start() coc_treasure_manager.on_game_start() dinamic_hud.on_game_start() doctor_metka.on_game_start() drx_dynamic_anomaly.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() dynamic_news_manager.on_game_start() dynamic_news_options.on_game_start() fast_travel.on_game_start() game_relations.on_game_start() info_portions.on_game_start() inventory_radiation.on_game_start() itms_manager.on_game_start() m_mines.on_game_start() mob_trade.on_game_start() modules.on_game_start() outfit_marauder.on_game_start() pda.on_game_start() phantom_manager.on_game_start() release_item_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() squad_smart.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() transitions.on_game_start() trx_sounds.on_game_start() ui_enemy_health.on_game_start() ui_extra.on_game_start() ui_mm_faction_select.on_game_start() unload_all_weapons.on_game_start() xr_actor.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_custom_keys.on_game_start() xr_danger.on_game_start() xr_gather_items.on_game_start() xr_npc_extra.on_game_start() xr_patch.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() xrs_rnd_npc_loadout.on_game_start() * phase time: 608 ms * phase cmem: 192165 K * phase time: 59 ms * phase cmem: 192055 K * Loading spawn registry... * 22620 spawn points are successfully loaded * Loading objects... * 35024 objects are successfully loaded gulag_general.add_exclusive_job(): Invalid job_type! smart=pri_a16 job_type = nil scheme = nil job=pripyat\pri_a16_logic.ltx sect=exclusive gulag_general.add_exclusive_job(): Invalid job_type! smart=pri_a16 job_type = nil scheme = nil job=pripyat\pri_a16_logic.ltx sect=exclusive There is an exclusive job with wrong smatrcover name [nil] smartterrain [pri_a16] There is an exclusive job with wrong smatrcover name [nil] smartterrain [pri_a16] There is an exclusive job with wrong smatrcover name [nil] smartterrain [pri_a16] pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_2nd_corridor_walk_1 pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_1_post_guard_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_5_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_4_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_2_post_guard_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_4_post_guard_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_3_post_guard_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_5_post_guard_walk pri_a18:load_jobs() There is no such patrol path pri_a18_monolith_corridor_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_3_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_1_walk pri_a18:load_jobs() There is no such patrol path pri_a18_pri_a18_monolith_2_walk pri_a21_smart_terrain:load_jobs() There is no such patrol path pri_a21_smart_terrain_chasovoi_mad_walk gulag_general.add_exclusive_job(): Invalid job_type! smart=pri_a22_smart_terrain job_type = nil scheme = nil job=pripyat\pri_a22_smart_terrain_logic.ltx sect=exclusive gulag_general.add_exclusive_job(): Invalid job_type! smart=pri_a22_smart_terrain job_type = nil scheme = nil job=pripyat\pri_a22_smart_terrain_logic.ltx sect=exclusive pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_deadman_military_1_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_envoy_start_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_leader_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_deadman_military_2_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_envoy_start_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_envoy_start_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_merc_2_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_merc_5_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_merc_1_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_merc_4_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_merc_6_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_merc_3_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_deadman_military_4_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_deadman_military_3_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_pri_a18_reinforcement_1_go_post_walk_1_2 pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_surge_2_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_pri_a18_reinforcement_1_go_post_walk_2_2 pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_pri_a18_reinforcement_1_go_post_walk_2_2 pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_surge_2_walk pri_b35_mercs:load_jobs() There is no such patrol path pri_b35_mercs_pri_a18_reinforcement_1_go_post_walk_1_2 * Game marcin - autosave is successfully loaded from file 'appdata\savedgames\marcin - autosave.scop' (1.495s) * phase time: 1494 ms * phase cmem: 269325 K * phase time: 80 ms * phase cmem: 269357 K * phase time: 81 ms * phase cmem: 269357 K * WARNING: player not logged in * client : connection accepted - * phase time: 73 ms * phase cmem: 269397 K * phase time: 64 ms * phase cmem: 269397 K * phase time: 3685 ms * phase cmem: 371450 K compiling shader deffer_base_flat compiling shader deffer_base_flat compiling shader shadow_direct_base compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader base_lplanes compiling shader base_lplanes compiling shader deffer_base_steep_d-hq compiling shader deffer_base_bump-hq compiling shader deffer_base_steep-hq compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_aref_flat compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader vert compiling shader vert compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_steep-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_base_lmh_aref_steep_d-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_flat compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_flat compiling shader lod compiling shader lod compiling shader deffer_base_aref_bump-hq compiling shader deffer_tree_bump-hq compiling shader deffer_base_aref_bump compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s * phase time: 149 ms * phase cmem: 373428 K * [Loading VB] 65464 verts, 2045 Kb * [Loading VB] 52403 verts, 1637 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65481 verts, 2046 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65488 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65432 verts, 2044 Kb * [Loading VB] 65497 verts, 2046 Kb * [Loading VB] 54872 verts, 1714 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 11196 verts, 349 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 164793 indices, 321 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 53748 verts, 629 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 308685 indices, 602 Kb * phase time: 170 ms * phase cmem: 513951 K * phase time: 90 ms * phase cmem: 519682 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 42883 v(20), 23058 p * [DETAILS] Batch(61), VB(837K), IB(135K) * phase time: 80 ms * phase cmem: 520713 K * Loading HOM: c:\program files (x86)\deadair_hybryda\hybrid\gamedata\levels\pripyat\level.hom * phase time: 278 ms * phase cmem: 522052 K * phase time: 17 ms * phase cmem: 522052 K * phase time: 16 ms * phase cmem: 522052 K CResourceManager::DeferredUpload -> START, size = 1635 TextureLoading -> thread 1 started! TextureLoading -> thread 2 started! TextureLoading -> thread 3 started! TextureLoading -> thread 4 started! TextureLoading -> thread 5 started! TextureLoading -> thread 6 started! TextureLoading -> thread 7 started! TextureLoading -> thread 8 started! TextureLoading -> thread 9 started! TextureLoading -> thread 10 started! TextureLoading -> thread 11 started! TextureLoading -> thread 12 started! TextureLoading -> thread 13 started! TextureLoading -> thread 14 started! TextureLoading -> thread 15 started! TextureLoading -> thread 16 started! TextureLoading -> thread 17 started! TextureLoading -> thread 17 finished! TextureLoading -> thread 1 finished! ! Can't find texture 'pfx\pfx_golospark' ! Can't find texture 'pfx\pfx_hologramma' TextureLoading -> thread 11 finished! TextureLoading -> thread 12 finished! TextureLoading -> thread 5 finished! TextureLoading -> thread 4 finished! TextureLoading -> thread 2 finished! TextureLoading -> thread 13 finished! TextureLoading -> thread 15 finished! TextureLoading -> thread 9 finished! TextureLoading -> thread 10 finished! TextureLoading -> thread 6 finished! TextureLoading -> thread 14 finished! TextureLoading -> thread 8 finished! TextureLoading -> thread 16 finished! TextureLoading -> thread 3 finished! TextureLoading -> thread 7 finished! texture loading time: 726 * t-report - base: 1618, 668774 K * t-report - lmap: 17, 17410 K * WARNING: player not logged in ! Missing ogg-comment, file: c:\program files (x86)\deadair_hybryda\hybrid\gamedata\sounds\coc_ao\night2.ogg ! Missing ogg-comment, file: c:\program files (x86)\deadair_hybryda\hybrid\gamedata\sounds\coc_ao\pripyat_outskirts.ogg ! Missing ogg-comment, file: c:\program files (x86)\deadair_hybryda\hybrid\gamedata\sounds\trx\background_music\day_normal\music_09.ogg ! Missing ogg-comment, file: c:\program files (x86)\deadair_hybryda\hybrid\gamedata\sounds\trx\background_music\night\music_04.ogg * phase time: 2131 ms * phase cmem: 1343007 K * phase time: 5901 ms * phase cmem: 1341970 K * [win32]: free[2199420 K], reserved[274244 K], committed[1720576 K] * [ D3D ]: textures[730783 K] * [x-ray]: process heap[1341957 K], game lua[59981 K], render[214 K] * [x-ray]: economy: strings[32246 K], smem[5102 K] DRX DA: Dynamic anomaly field zone_mine_gravitational_strong spawned at pri_a21_smart_terrain DRX DA: Dynamic anomaly field zone_mine_gravitational_strong spawned at pri_a22_smart_terrain DRX DA: Dynamic anomaly field zone_field_radioactive_dynamic spawned at pri_sim_5 DRX DA: Dynamic anomaly field zone_mine_acidic_weak spawned at pri_sim_8 DRX DA: Dynamic anomalies generated for pripyat * DVB created: 1536K * DIB created: 512K compiling shader SunShaftsMask compiling shader SunShaftsMaskBlur compiling shader SunShaftsGeneration compiling shader SunShaftsDisplay compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader fxaa_main compiling shader fxaa_main compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_NAA compiling shader combine_2_NAA_D compiling shader ClearPosition compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort - r__tf_aniso 1 - r2_tf_mipbias 0. * RM_Dump: textures : 1706 * RM_Dump: rtargets : 19 * RM_Dump: vs : 49 * RM_Dump: ps : 82 * RM_Dump: dcl : 19 * RM_Dump: states : 74 * RM_Dump: tex_list : 1946 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2611 * RM_Dump: v_elements: 2613 * RM_Dump: v_shaders : 1429 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [241 ms] -FLUSH- * Log file has been saved successfully! compiling shader deffer_model_flat_0 compiling shader accum_emissive compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 compiling shader deffer_model_flat_d_0 compiling shader deffer_model_bump_d-hq_3 compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump_d-hq_2 compiling shader shadow_direct_model_aref_0 compiling shader model_def_lplanes_0 compiling shader accum_emissivel ! auto-generated bump map: wpn\m4a1\grip_bump# ! auto-generated bump map: wpn\zvoltz\addons\upg_acog1_bump# compiling shader deffer_model_flat_4 compiling shader shadow_direct_model_aref_4 compiling shader deffer_model_flat_1 compiling shader model_def_lq compiling shader model_def_lq_1 compiling shader model_def_lq_0 ! auto-generated bump map: wpn\addons\acog2\addon_acog_bump# ! Can't find texture 'wpn\wpn_addon_scope_self_red' compiling shader deffer_model_flat_d_1 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader deffer_model_flat_2 compiling shader model_env_lq_1 ! Missing ogg-comment, file: c:\program files (x86)\deadair_hybryda\hybrid\gamedata\sounds\weapons\fnp45\fnp45_reload.ogg compiling shader model_def_lq_2 compiling shader model_def_lplanes_1 compiling shader deffer_model_bump-hq_3 compiling shader deffer_model_bump_d-hq_4 stack trace: 0023:060EA6EF xrRender_R2.dll