[01/10/20 11:31:16] * Detected CPU: GenuineIntel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, F6/M58/S9 [01/10/20 11:31:16] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 [01/10/20 11:31:16] [01/10/20 11:31:16] Initializing File System... [01/10/20 11:31:16] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 45) [01/10/20 11:31:16] !WARNING: CLocatorAPI::check_for_file not found file f:\gry_instal\zolotoy shar\bin\fsgame.ltx in files list (size = 45) [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db0 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db1 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db2 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db3 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db4 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db5 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db6 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db7 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db8 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.db9 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.dba [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.dbb [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.dbc [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.dbd [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.dbe [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.dbf [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.dbg [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\gamedata.dbw [01/10/20 11:31:16] using fs-ltx fsgame.ltx [01/10/20 11:31:16] --found external arch mp_military_2.xdb0 [01/10/20 11:31:16] CLocatorAPI::ProcessArchive, path = f:\gry_instal\zolotoy shar\mods\mp_military_2.xdb0 [01/10/20 11:31:16] FS: 37628 files cached, 5574Kb memory used. [01/10/20 11:31:16] Init FileSystem 1.117245 sec [10.01.20 11:31:16.782] 'xrCore' build 6732, Jul 12 2017 [10.01.20 11:31:16.782] [10.01.20 11:31:16.908] Initializing Engine... [10.01.20 11:31:16.909] Loading config for renderer [10.01.20 11:31:16.909] Executing config-script "user.ltx"... [10.01.20 11:31:16.909] [f:\gry_instal\zolotoy shar\_appdata_\user.ltx] successfully loaded. [10.01.20 11:31:16.909] Starting INPUT device... [10.01.20 11:31:16.937] Loading DLL: xrRender_R2.dll [10.01.20 11:31:16.986] Loading DLL: xrGame.dll [10.01.20 11:31:16.996] * [win32]: free[4037692 K], reserved[52636 K], committed[103912 K] [10.01.20 11:31:16.996] * [ D3D ]: textures[0 K] [10.01.20 11:31:16.996] * [x-ray]: crt heap[9387 K], process heap[2903 K], game lua[0 K], engine lua[0 K], render[0 K] [10.01.20 11:31:16.996] * [x-ray]: economy: strings[4061 K], smem[0 K] [10.01.20 11:31:16.997] Executing config-script "f:\gry_instal\zolotoy shar\gamedata\config\default_controls.ltx"... [10.01.20 11:31:16.998] cant convert dik_name for dik[144], prop=[Poprzednia [10.01.20 11:31:16.998] [f:\gry_instal\zolotoy shar\gamedata\config\default_controls.ltx] successfully loaded. [10.01.20 11:31:16.998] Executing config-script "user.ltx"... [10.01.20 11:31:16.998] Executing config-script "f:\gry_instal\zolotoy shar\gamedata\config\rspec_extreme.ltx"... [10.01.20 11:31:16.998] Unknown command: r__dtex_range [10.01.20 11:31:16.998] Unknown command: r__ssa_glod_end [10.01.20 11:31:16.998] Unknown command: r__ssa_glod_start [10.01.20 11:31:16.998] Unknown command: rs_detail [10.01.20 11:31:16.998] Unknown command: rs_skeleton_update [10.01.20 11:31:16.998] Unknown command: vid_bpp [10.01.20 11:31:16.998] [f:\gry_instal\zolotoy shar\gamedata\config\rspec_extreme.ltx] successfully loaded. [10.01.20 11:31:16.998] Executing config-script "f:\gry_instal\zolotoy shar\gamedata\config\default_controls.ltx"... [10.01.20 11:31:16.998] [f:\gry_instal\zolotoy shar\gamedata\config\default_controls.ltx] successfully loaded. [10.01.20 11:31:16.999] [f:\gry_instal\zolotoy shar\_appdata_\user.ltx] successfully loaded. [10.01.20 11:31:16.999] SOUND: OpenAL: enumerate devices... [10.01.20 11:31:16.999] SOUND: OpenAL: EnumerationExtension Present [10.01.20 11:31:17.119] devices Generic Hardware [10.01.20 11:31:17.230] SOUND: OpenAL: system default SndDevice name is Generic Hardware [10.01.20 11:31:17.230] SOUND: OpenAL: default SndDevice name set to Generic Software [10.01.20 11:31:17.585] SOUND: OpenAL: All available devices: [10.01.20 11:31:17.585] 1. Generic Software, Spec Version 1.1 (default) [10.01.20 11:31:17.585] 2. Generic Software, Spec Version 1.1 (default) [10.01.20 11:31:17.585] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 [10.01.20 11:31:17.636] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. [10.01.20 11:31:17.636] * sound: EAX 2.0 extension: absent [10.01.20 11:31:17.636] * sound: EAX 2.0 deferred: absent [10.01.20 11:31:17.636] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [10.01.20 11:31:17.640] Starting RENDER device... [10.01.20 11:31:17.667] * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070 [10.01.20 11:31:17.667] * GPU driver: 26.21.14.3200 [10.01.20 11:31:17.892] * CREATE: DeviceREF: 1 [10.01.20 11:31:17.892] * Vertex Processor: PURE HARDWARE [10.01.20 11:31:17.892] * Texture memory: 4072 M [10.01.20 11:31:17.892] * DDI-level: 9.0 [10.01.20 11:31:17.895] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:31:17.896] * GPU vertex cache: unrecognized, 16 [10.01.20 11:31:17.897] * DVB created: 4096K [10.01.20 11:31:17.897] * DIB created: 512K [10.01.20 11:31:17.906] Version conflict in shader 'def_shaders\def_aref' [10.01.20 11:31:17.906] Version conflict in shader 'def_shaders\def_aref_v' [10.01.20 11:31:17.906] Version conflict in shader 'def_shaders\def_trans' [10.01.20 11:31:17.906] Version conflict in shader 'def_shaders\def_trans_v' [10.01.20 11:31:17.906] Version conflict in shader 'def_shaders\def_trans_v_tuchi' [10.01.20 11:31:17.906] Version conflict in shader 'def_shaders\lod_old' [10.01.20 11:31:17.906] Renderer doesn't support blender 'effects\shadow_world' [10.01.20 11:31:17.906] Version conflict in shader 'effects\watertest-1' [10.01.20 11:31:17.934] count of .thm files=209 [10.01.20 11:31:17.938] load time=31 ms [10.01.20 11:31:17.938] * NULLRT supported [10.01.20 11:31:17.938] * ...and used [10.01.20 11:31:17.938] * HWDST/PCF supported and used [10.01.20 11:31:17.938] * NV-DBT supported and used [10.01.20 11:31:18.082] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:31:18.082] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:31:18.082] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:31:18.083] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:31:18.116] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:31:18.199] Script debugger succesfully restarted. [10.01.20 11:31:18.243] Starting engine... [10.01.20 11:31:19.002] Invalid ogg-comment version, file: f:\gry_instal\zolotoy shar\gamedata\sounds\nature\thunder-0-hec.ogg [10.01.20 11:31:19.012] Invalid ogg-comment version, file: f:\gry_instal\zolotoy shar\gamedata\sounds\nature\thunder-3-hec.ogg [10.01.20 11:31:19.023] Invalid ogg-comment version, file: f:\gry_instal\zolotoy shar\gamedata\sounds\nature\new_thunder1_hec.ogg [10.01.20 11:31:19.033] Invalid ogg-comment version, file: f:\gry_instal\zolotoy shar\gamedata\sounds\nature\new_thunder2_hec.ogg [10.01.20 11:31:19.043] Invalid ogg-comment version, file: f:\gry_instal\zolotoy shar\gamedata\sounds\nature\new_thunder3_hec.ogg [10.01.20 11:31:20.233] Loading DLL: xrGameSpy.dll [10.01.20 11:31:37.487] * DVB created: 4096K [10.01.20 11:31:37.488] * DIB created: 512K [10.01.20 11:31:37.635] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:31:37.636] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:31:37.636] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:31:37.636] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:31:37.669] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:31:37.675] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:31:37.675] * GPU vertex cache: unrecognized, 16 [10.01.20 11:31:37.675] *** RESET [217 ms] [10.01.20 11:31:37.682] "f:\gry_instal\zolotoy shar\bin\xr_3da.exe" [10.01.20 11:31:37.683] * phase time: 0 ms [10.01.20 11:31:37.684] * phase cmem: 116855 K [10.01.20 11:31:37.684] Ładowanie obiektów... [10.01.20 11:31:37.690] Loading objects... [10.01.20 11:31:37.690] Loading models... [10.01.20 11:31:42.920] * [prefetch] time: 5225 ms [10.01.20 11:31:42.920] * [prefetch] memory: 93040Kb [10.01.20 11:31:42.922] * phase time: 5239 ms [10.01.20 11:31:42.927] * phase cmem: 203082 K [10.01.20 11:31:42.927] ZACZYNAMY... [10.01.20 11:31:42.972] WARNING: CLocatorAPI::check_for_file not found file f:\gry_instal\zolotoy shar\gamedata\config\mods\m_netpk.ltx in files list (size = 37628) [10.01.20 11:31:42.974] * phase time: 52 ms [10.01.20 11:31:42.980] * phase cmem: 198304 K [10.01.20 11:31:42.980] SERWER: Wczytywanie symulatora Alife... [10.01.20 11:31:42.980] * phase time: 5 ms [10.01.20 11:31:42.985] * phase cmem: 198304 K [10.01.20 11:31:42.985] Wczytywanie zapisanej gry "110 i 1.sav"... [10.01.20 11:31:42.986] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x1B89C2B0 [10.01.20 11:31:42.992] * Loading spawn registry... [10.01.20 11:31:43.178] * 9020 spawn points are successfully loaded [10.01.20 11:31:43.178] * Loading objects... [10.01.20 11:31:43.353] * 15304 objects are successfully loaded [10.01.20 11:31:43.569] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199) [10.01.20 11:31:43.569] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[18]:(20) [10.01.20 11:31:43.569] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3) [10.01.20 11:31:43.569] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:31:43.569] se_stor:Load Storehouse: size(1)=[664], keys=[18] :BuildSav=[-1] [10.01.20 11:31:43.569] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:31:43.571] * Game 110 i 1 is successfully loaded from file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\110 i 1.sav' (0.591s) [10.01.20 11:31:43.571] * phase time: 590 ms [10.01.20 11:31:43.577] * phase cmem: 225976 K [10.01.20 11:31:43.577] SERWER: Łączenie... [10.01.20 11:31:43.793] MaxPlayers = 32 [10.01.20 11:31:43.804] * phase time: 232 ms [10.01.20 11:31:43.810] * phase cmem: 226008 K [10.01.20 11:31:43.810] KLIENT: Łączenie z localhost... [10.01.20 11:31:43.810] Player not found. New player created. [10.01.20 11:31:43.810] * client : connection accepted - <> [10.01.20 11:31:43.822] * phase time: 18 ms [10.01.20 11:31:43.828] * phase cmem: 226032 K [10.01.20 11:31:43.828] Otwieranie strumienia... [10.01.20 11:31:43.837] * phase time: 15 ms [10.01.20 11:31:43.843] * phase cmem: 226032 K [10.01.20 11:31:43.843] Wczytywanie CFORM... [10.01.20 11:31:45.514] * phase time: 1676 ms [10.01.20 11:31:45.520] * phase cmem: 278717 K [10.01.20 11:31:45.520] Wczytywanie shaderów... [10.01.20 11:31:45.757] * phase time: 243 ms [10.01.20 11:31:45.763] * phase cmem: 280149 K [10.01.20 11:31:45.763] Wczytywanie danych geometrycznych... [10.01.20 11:31:46.031] * phase time: 273 ms [10.01.20 11:31:46.036] * phase cmem: 280343 K [10.01.20 11:31:46.036] Wczytywanie przestrzennej bazy danych... [10.01.20 11:31:46.331] * phase time: 300 ms [10.01.20 11:31:46.337] * phase cmem: 283212 K [10.01.20 11:31:46.337] Wczytywanie detali... [10.01.20 11:31:46.374] * [DETAILS] VertexConsts(256), Batch(61) [10.01.20 11:31:46.374] * [DETAILS] 40687 v(20), 26352 p [10.01.20 11:31:46.374] * [DETAILS] Batch(61), VB(794K), IB(154K) [10.01.20 11:31:46.376] * phase time: 43 ms [10.01.20 11:31:46.381] * phase cmem: 283222 K [10.01.20 11:31:46.381] Wczytywanie stref i portali... [10.01.20 11:31:46.382] * Loading HOM: f:\gry_instal\zolotoy shar\gamedata\levels\l03_agroprom\level.hom [10.01.20 11:31:46.384] * phase time: 8 ms [10.01.20 11:31:46.390] * phase cmem: 283333 K [10.01.20 11:31:46.390] Wczytywanie obiektów SI... [10.01.20 11:31:46.405] - Loading music tracks from 'l03_agroprom_musics'... [10.01.20 11:31:46.422] * phase time: 37 ms [10.01.20 11:31:46.428] * phase cmem: 283358 K [10.01.20 11:31:46.428] KLIENT: Odradzanie... [10.01.20 11:31:46.441] - Game configuring : Started [10.01.20 11:31:46.443] - Game configuring : Finished [10.01.20 11:31:46.568] * phase time: 146 ms [10.01.20 11:31:46.574] * phase cmem: 293423 K [10.01.20 11:31:46.574] Wczytywanie tekstur... [10.01.20 11:31:48.162] * t-report - base: 1531, 751516 K [10.01.20 11:31:48.162] * t-report - lmap: 8, 8193 K [10.01.20 11:31:48.162] * phase time: 1594 ms [10.01.20 11:31:48.169] * phase cmem: 293423 K [10.01.20 11:31:48.169] KLIENT: Synchronizacja... [10.01.20 11:31:48.173] * phase time: 11 ms [10.01.20 11:31:48.180] * phase cmem: 293423 K [10.01.20 11:31:48.241] * [win32]: free[2426412 K], reserved[275836 K], committed[1491992 K] [10.01.20 11:31:48.241] * [ D3D ]: textures[759709 K] [10.01.20 11:31:48.241] * [x-ray]: crt heap[293416 K], process heap[984172 K], game lua[9546 K], engine lua[172 K], render[0 K] [10.01.20 11:31:48.241] * [x-ray]: economy: strings[5874 K], smem[18975 K] [10.01.20 11:31:48.250] * phase time: 87 ms [10.01.20 11:31:48.257] * phase cmem: 293423 K [10.01.20 11:31:48.257] Wejście do Zony... [10.01.20 11:31:48.275] lua_helper:Correct_Max_idLevelVertex:=[437385]=>[437420](+35), Map(3)=[l03_agroprom] : [10.01.20 11:31:48.276] bind_stalker:load:size=[6] [10.01.20 11:31:48.334] * phase time: 76 ms [10.01.20 11:31:48.341] * phase cmem: 293781 K [10.01.20 11:31:48.401] * [win32]: free[2422668 K], reserved[273760 K], committed[1497812 K] [10.01.20 11:31:48.401] * [ D3D ]: textures[761994 K] [10.01.20 11:31:48.401] * [x-ray]: crt heap[293781 K], process heap[987583 K], game lua[9329 K], engine lua[172 K], render[0 K] [10.01.20 11:31:48.401] * [x-ray]: economy: strings[5957 K], smem[18975 K] [10.01.20 11:31:56.588] * MEMORY USAGE: 328763 K [10.01.20 11:32:03.651] * DVB created: 4096K [10.01.20 11:32:03.651] * DIB created: 512K [10.01.20 11:32:03.772] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:32:03.772] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:32:03.772] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:32:03.772] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:32:03.805] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:32:03.811] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:32:03.811] * GPU vertex cache: recognized, 24 [10.01.20 11:32:03.811] *** RESET [0 ms] [10.01.20 11:32:04.316] * MEMORY USAGE: 335063 K [10.01.20 11:32:04.734] * DVB created: 4096K [10.01.20 11:32:04.735] * DIB created: 512K [10.01.20 11:32:04.854] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:32:04.855] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:32:04.855] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:32:04.855] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:32:04.887] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:32:04.893] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:32:04.893] * GPU vertex cache: recognized, 24 [10.01.20 11:32:04.893] *** RESET [207 ms] [10.01.20 11:32:05.603] * MEMORY USAGE: 329383 K [10.01.20 11:32:10.187] - Disconnect [10.01.20 11:32:11.260] - Destroying level [10.01.20 11:32:11.367] * DVB created: 4096K [10.01.20 11:32:11.367] * DIB created: 512K [10.01.20 11:32:11.513] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:32:11.513] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:32:11.513] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:32:11.513] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:32:11.547] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:32:11.553] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:32:11.553] * GPU vertex cache: recognized, 24 [10.01.20 11:32:11.553] *** RESET [251 ms] [10.01.20 11:32:11.561] "f:\gry_instal\zolotoy shar\bin\xr_3da.exe" [10.01.20 11:32:11.564] * phase time: 1 ms [10.01.20 11:32:11.572] * phase cmem: 250278 K [10.01.20 11:32:11.572] ZACZYNAMY... [10.01.20 11:32:11.633] WARNING: CLocatorAPI::check_for_file not found file f:\gry_instal\zolotoy shar\gamedata\config\mods\m_netpk.ltx in files list (size = 37628) [10.01.20 11:32:11.635] * phase time: 70 ms [10.01.20 11:32:11.643] * phase cmem: 245429 K [10.01.20 11:32:11.643] SERWER: Wczytywanie symulatora Alife... [10.01.20 11:32:11.643] * phase time: 7 ms [10.01.20 11:32:11.650] * phase cmem: 245429 K [10.01.20 11:32:11.650] Wczytywanie zapisanej gry "patryk_quicksave.sav"... [10.01.20 11:32:11.651] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x6BA153C0 [10.01.20 11:32:11.657] * Loading spawn registry... [10.01.20 11:32:11.833] * 9020 spawn points are successfully loaded [10.01.20 11:32:11.834] * Loading objects... [10.01.20 11:32:12.002] * 15325 objects are successfully loaded [10.01.20 11:32:12.344] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199) [10.01.20 11:32:12.344] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[16]:(18) [10.01.20 11:32:12.344] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3) [10.01.20 11:32:12.344] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:32:12.344] se_stor:Load Storehouse: size(1)=[740], keys=[19] :BuildSav=[-1] [10.01.20 11:32:12.344] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:32:12.346] * Game patryk_quicksave is successfully loaded from file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\patryk_quicksave.sav' (0.704s) [10.01.20 11:32:12.346] * phase time: 703 ms [10.01.20 11:32:12.354] * phase cmem: 252681 K [10.01.20 11:32:12.354] SERWER: Łączenie... [10.01.20 11:32:12.354] MaxPlayers = 32 [10.01.20 11:32:12.362] * phase time: 15 ms [10.01.20 11:32:12.370] * phase cmem: 252681 K [10.01.20 11:32:12.370] KLIENT: Łączenie z localhost... [10.01.20 11:32:12.371] Player not found. New player created. [10.01.20 11:32:12.371] * client : connection accepted - <> [10.01.20 11:32:12.372] * phase time: 9 ms [10.01.20 11:32:12.379] * phase cmem: 252705 K [10.01.20 11:32:12.379] Otwieranie strumienia... [10.01.20 11:32:12.379] * phase time: 7 ms [10.01.20 11:32:12.387] * phase cmem: 252705 K [10.01.20 11:32:12.387] Wczytywanie CFORM... [10.01.20 11:32:14.618] * phase time: 2239 ms [10.01.20 11:32:14.626] * phase cmem: 325361 K [10.01.20 11:32:14.626] Wczytywanie shaderów... [10.01.20 11:32:14.837] * phase time: 217 ms [10.01.20 11:32:14.844] * phase cmem: 326424 K [10.01.20 11:32:14.844] Wczytywanie danych geometrycznych... [10.01.20 11:32:14.896] * phase time: 59 ms [10.01.20 11:32:14.903] * phase cmem: 326593 K [10.01.20 11:32:14.903] Wczytywanie przestrzennej bazy danych... [10.01.20 11:32:15.594] * phase time: 697 ms [10.01.20 11:32:15.601] * phase cmem: 329400 K [10.01.20 11:32:15.601] Wczytywanie detali... [10.01.20 11:32:15.622] * [DETAILS] VertexConsts(256), Batch(61) [10.01.20 11:32:15.622] * [DETAILS] 40687 v(20), 26352 p [10.01.20 11:32:15.622] * [DETAILS] Batch(61), VB(794K), IB(154K) [10.01.20 11:32:15.624] * phase time: 30 ms [10.01.20 11:32:15.631] * phase cmem: 329410 K [10.01.20 11:32:15.631] Wczytywanie stref i portali... [10.01.20 11:32:15.632] * Loading HOM: f:\gry_instal\zolotoy shar\gamedata\levels\l01_escape\level.hom [10.01.20 11:32:15.634] * phase time: 10 ms [10.01.20 11:32:15.643] * phase cmem: 329552 K [10.01.20 11:32:15.643] Wczytywanie obiektów SI... [10.01.20 11:32:15.645] - Loading music tracks from 'l01_escape_musics'... [10.01.20 11:32:15.647] * phase time: 12 ms [10.01.20 11:32:15.655] * phase cmem: 329573 K [10.01.20 11:32:15.655] KLIENT: Odradzanie... [10.01.20 11:32:15.671] - Game configuring : Started [10.01.20 11:32:15.673] - Game configuring : Finished [10.01.20 11:32:15.679] * phase time: 31 ms [10.01.20 11:32:15.687] * phase cmem: 343084 K [10.01.20 11:32:15.687] Wczytywanie tekstur... [10.01.20 11:32:16.172] * t-report - base: 1706, 919946 K [10.01.20 11:32:16.172] * t-report - lmap: 7, 7168 K [10.01.20 11:32:16.172] * phase time: 492 ms [10.01.20 11:32:16.180] * phase cmem: 343084 K [10.01.20 11:32:16.180] KLIENT: Synchronizacja... [10.01.20 11:32:16.181] * phase time: 8 ms [10.01.20 11:32:16.189] * phase cmem: 343084 K [10.01.20 11:32:16.262] * [win32]: free[1980748 K], reserved[370796 K], committed[1842696 K] [10.01.20 11:32:16.262] * [ D3D ]: textures[927115 K] [10.01.20 11:32:16.262] * [x-ray]: crt heap[343070 K], process heap[1203128 K], game lua[9441 K], engine lua[141 K], render[1813 K] [10.01.20 11:32:16.262] * [x-ray]: economy: strings[6916 K], smem[20076 K] [10.01.20 11:32:16.265] * phase time: 93 ms [10.01.20 11:32:16.273] * phase cmem: 343105 K [10.01.20 11:32:16.273] Wejście do Zony... [10.01.20 11:32:16.284] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] : [10.01.20 11:32:16.284] bind_stalker:load:size=[6] [10.01.20 11:32:16.332] * phase time: 57 ms [10.01.20 11:32:16.340] * phase cmem: 343188 K [10.01.20 11:32:16.411] * [win32]: free[1980748 K], reserved[370356 K], committed[1843136 K] [10.01.20 11:32:16.411] * [ D3D ]: textures[927115 K] [10.01.20 11:32:16.411] * [x-ray]: crt heap[343188 K], process heap[1203136 K], game lua[9391 K], engine lua[141 K], render[1813 K] [10.01.20 11:32:16.411] * [x-ray]: economy: strings[7004 K], smem[20076 K] [10.01.20 11:32:27.284] * MEMORY USAGE: 368351 K [10.01.20 11:33:40.450] * DVB created: 4096K [10.01.20 11:33:40.450] * DIB created: 512K [10.01.20 11:33:40.573] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:33:40.573] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:33:40.573] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:33:40.574] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:33:40.606] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:33:40.612] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:33:40.612] * GPU vertex cache: recognized, 24 [10.01.20 11:33:40.613] *** RESET [0 ms] [10.01.20 11:33:41.058] * MEMORY USAGE: 374242 K [10.01.20 11:33:47.569] bind_stalker:save:size=[6] [10.01.20 11:33:47.569] se_stor:save_storehouse:size=[18/thr]:(>) [10.01.20 11:33:47.570] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [10.01.20 11:33:47.570] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[16],len=[31]=>[241] [10.01.20 11:33:47.570] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[258] [10.01.20 11:33:47.570] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:33:47.570] se_stor:Save Storehouse: size(1)=[740], keys=[19] : BuildSav=[-1] [10.01.20 11:33:47.570] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:33:47.578] * Saving spawns... [10.01.20 11:33:47.579] * Saving objects... [10.01.20 11:33:47.605] * 15326 objects are successfully saved [10.01.20 11:33:47.636] * Game 116.sav is successfully saved to file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\116.sav' [10.01.20 11:33:52.161] * DVB created: 4096K [10.01.20 11:33:52.161] * DIB created: 512K [10.01.20 11:33:52.283] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:33:52.283] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:33:52.283] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:33:52.283] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:33:52.317] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:33:52.324] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:33:52.324] * GPU vertex cache: recognized, 24 [10.01.20 11:33:52.324] *** RESET [212 ms] [10.01.20 11:33:52.579] - Disconnect [10.01.20 11:33:54.669] - Destroying level [10.01.20 11:33:54.777] * DVB created: 4096K [10.01.20 11:33:54.777] * DIB created: 512K [10.01.20 11:33:54.919] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:33:54.919] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:33:54.919] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:33:54.919] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:33:54.952] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:33:54.959] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:33:54.959] * GPU vertex cache: recognized, 24 [10.01.20 11:33:54.959] *** RESET [244 ms] [10.01.20 11:33:54.967] "f:\gry_instal\zolotoy shar\bin\xr_3da.exe" [10.01.20 11:33:54.973] * phase time: 4 ms [10.01.20 11:33:54.982] * phase cmem: 265727 K [10.01.20 11:33:54.982] ZACZYNAMY... [10.01.20 11:33:55.047] WARNING: CLocatorAPI::check_for_file not found file f:\gry_instal\zolotoy shar\gamedata\config\mods\m_netpk.ltx in files list (size = 37630) [10.01.20 11:33:55.049] * phase time: 75 ms [10.01.20 11:33:55.058] * phase cmem: 260740 K [10.01.20 11:33:55.058] SERWER: Wczytywanie symulatora Alife... [10.01.20 11:33:55.059] * phase time: 9 ms [10.01.20 11:33:55.067] * phase cmem: 260740 K [10.01.20 11:33:55.067] Wczytywanie zapisanej gry "110 i 1.sav"... [10.01.20 11:33:55.068] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x6BE0D0E0 [10.01.20 11:33:55.074] * Loading spawn registry... [10.01.20 11:33:55.256] * 9020 spawn points are successfully loaded [10.01.20 11:33:55.256] * Loading objects... [10.01.20 11:33:55.427] * 15304 objects are successfully loaded [10.01.20 11:33:55.785] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199) [10.01.20 11:33:55.785] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[18]:(20) [10.01.20 11:33:55.785] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3) [10.01.20 11:33:55.786] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:33:55.786] se_stor:Load Storehouse: size(1)=[664], keys=[18] :BuildSav=[-1] [10.01.20 11:33:55.786] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:33:55.787] * Game 110 i 1 is successfully loaded from file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\110 i 1.sav' (0.729s) [10.01.20 11:33:55.787] * phase time: 728 ms [10.01.20 11:33:55.796] * phase cmem: 266662 K [10.01.20 11:33:55.796] SERWER: Łączenie... [10.01.20 11:33:55.796] MaxPlayers = 32 [10.01.20 11:33:55.803] * phase time: 15 ms [10.01.20 11:33:55.812] * phase cmem: 266662 K [10.01.20 11:33:55.812] KLIENT: Łączenie z localhost... [10.01.20 11:33:55.812] Player not found. New player created. [10.01.20 11:33:55.812] * client : connection accepted - <> [10.01.20 11:33:55.813] * phase time: 10 ms [10.01.20 11:33:55.822] * phase cmem: 266686 K [10.01.20 11:33:55.822] Otwieranie strumienia... [10.01.20 11:33:55.822] * phase time: 8 ms [10.01.20 11:33:55.830] * phase cmem: 266686 K [10.01.20 11:33:55.830] Wczytywanie CFORM... [10.01.20 11:33:57.391] * phase time: 1570 ms [10.01.20 11:33:57.400] * phase cmem: 319357 K [10.01.20 11:33:57.400] Wczytywanie shaderów... [10.01.20 11:33:57.633] * phase time: 241 ms [10.01.20 11:33:57.642] * phase cmem: 320420 K [10.01.20 11:33:57.642] Wczytywanie danych geometrycznych... [10.01.20 11:33:57.684] * phase time: 50 ms [10.01.20 11:33:57.692] * phase cmem: 320259 K [10.01.20 11:33:57.692] Wczytywanie przestrzennej bazy danych... [10.01.20 11:33:57.986] * phase time: 301 ms [10.01.20 11:33:57.994] * phase cmem: 321845 K [10.01.20 11:33:57.994] Wczytywanie detali... [10.01.20 11:33:58.015] * [DETAILS] VertexConsts(256), Batch(61) [10.01.20 11:33:58.015] * [DETAILS] 40687 v(20), 26352 p [10.01.20 11:33:58.015] * [DETAILS] Batch(61), VB(794K), IB(154K) [10.01.20 11:33:58.017] * phase time: 30 ms [10.01.20 11:33:58.025] * phase cmem: 321855 K [10.01.20 11:33:58.025] Wczytywanie stref i portali... [10.01.20 11:33:58.043] * MEMORY USAGE: 321848 K [10.01.20 11:33:58.044] * Loading HOM: f:\gry_instal\zolotoy shar\gamedata\levels\l03_agroprom\level.hom [10.01.20 11:33:58.046] * phase time: 29 ms [10.01.20 11:33:58.054] * phase cmem: 321943 K [10.01.20 11:33:58.054] Wczytywanie obiektów SI... [10.01.20 11:33:58.056] - Loading music tracks from 'l03_agroprom_musics'... [10.01.20 11:33:58.057] * phase time: 10 ms [10.01.20 11:33:58.065] * phase cmem: 321944 K [10.01.20 11:33:58.065] KLIENT: Odradzanie... [10.01.20 11:33:58.077] - Game configuring : Started [10.01.20 11:33:58.078] - Game configuring : Finished [10.01.20 11:33:58.084] * phase time: 26 ms [10.01.20 11:33:58.093] * phase cmem: 330515 K [10.01.20 11:33:58.093] Wczytywanie tekstur... [10.01.20 11:33:58.527] * t-report - base: 1778, 930198 K [10.01.20 11:33:58.527] * t-report - lmap: 8, 8193 K [10.01.20 11:33:58.527] * phase time: 442 ms [10.01.20 11:33:58.535] * phase cmem: 330515 K [10.01.20 11:33:58.535] KLIENT: Synchronizacja... [10.01.20 11:33:58.536] * phase time: 9 ms [10.01.20 11:33:58.545] * phase cmem: 330515 K [10.01.20 11:33:58.623] * [win32]: free[1970996 K], reserved[280700 K], committed[1942544 K] [10.01.20 11:33:58.623] * [ D3D ]: textures[938391 K] [10.01.20 11:33:58.623] * [x-ray]: crt heap[330515 K], process heap[1219052 K], game lua[9423 K], engine lua[158 K], render[2543 K] [10.01.20 11:33:58.623] * [x-ray]: economy: strings[7566 K], smem[35287 K] [10.01.20 11:33:58.628] * phase time: 101 ms [10.01.20 11:33:58.636] * phase cmem: 330549 K [10.01.20 11:33:58.636] Wejście do Zony... [10.01.20 11:33:58.647] lua_helper:Correct_Max_idLevelVertex:=[437385]=>[437420](+35), Map(3)=[l03_agroprom] : [10.01.20 11:33:58.647] bind_stalker:load:size=[6] [10.01.20 11:33:58.694] * phase time: 56 ms [10.01.20 11:33:58.702] * phase cmem: 330632 K [10.01.20 11:33:58.780] * [win32]: free[1970996 K], reserved[280528 K], committed[1942716 K] [10.01.20 11:33:58.780] * [ D3D ]: textures[938391 K] [10.01.20 11:33:58.780] * [x-ray]: crt heap[330632 K], process heap[1219060 K], game lua[9206 K], engine lua[158 K], render[2543 K] [10.01.20 11:33:58.780] * [x-ray]: economy: strings[7683 K], smem[35287 K] [10.01.20 11:34:03.333] * MEMORY USAGE: 341053 K [10.01.20 11:34:41.020] * DVB created: 4096K [10.01.20 11:34:41.021] * DIB created: 512K [10.01.20 11:34:41.143] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:34:41.143] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:34:41.143] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:34:41.143] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:34:41.176] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:34:41.182] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:34:41.182] * GPU vertex cache: recognized, 24 [10.01.20 11:34:41.182] *** RESET [0 ms] [10.01.20 11:34:41.651] * MEMORY USAGE: 347356 K [10.01.20 11:34:41.949] * DVB created: 4096K [10.01.20 11:34:41.949] * DIB created: 512K [10.01.20 11:34:42.071] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:34:42.071] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:34:42.071] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:34:42.071] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:34:42.106] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:34:42.112] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:34:42.112] * GPU vertex cache: recognized, 24 [10.01.20 11:34:42.112] *** RESET [197 ms] [10.01.20 11:34:42.636] * MEMORY USAGE: 340721 K [10.01.20 11:34:43.064] bind_stalker:save:size=[6] [10.01.20 11:34:43.064] se_stor:save_storehouse:size=[17/thr]:(>) [10.01.20 11:34:43.065] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [10.01.20 11:34:43.065] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [10.01.20 11:34:43.065] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [10.01.20 11:34:43.065] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:34:43.065] se_stor:Save Storehouse: size(1)=[664], keys=[18] : BuildSav=[-1] [10.01.20 11:34:43.065] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:34:43.069] * Saving spawns... [10.01.20 11:34:43.070] * Saving objects... [10.01.20 11:34:43.095] * 15304 objects are successfully saved [10.01.20 11:34:43.113] * Game PATRYK_quicksave.sav is successfully saved to file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\patryk_quicksave.sav' [10.01.20 11:34:52.104] * DVB created: 4096K [10.01.20 11:34:52.105] * DIB created: 512K [10.01.20 11:34:52.224] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:34:52.224] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:34:52.224] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:34:52.224] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:34:52.271] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:34:52.277] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:34:52.277] * GPU vertex cache: recognized, 24 [10.01.20 11:34:52.277] *** RESET [0 ms] [10.01.20 11:34:52.765] * MEMORY USAGE: 347447 K [10.01.20 11:34:54.186] * DVB created: 4096K [10.01.20 11:34:54.186] * DIB created: 512K [10.01.20 11:34:54.307] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:34:54.307] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:34:54.307] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:34:54.307] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:34:54.339] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:34:54.345] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:34:54.345] * GPU vertex cache: recognized, 24 [10.01.20 11:34:54.345] *** RESET [197 ms] [10.01.20 11:34:55.128] * MEMORY USAGE: 341390 K [10.01.20 11:34:59.700] bind_stalker:save:size=[6] [10.01.20 11:34:59.700] se_stor:save_storehouse:size=[18/thr]:(>) [10.01.20 11:34:59.701] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [10.01.20 11:34:59.701] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [10.01.20 11:34:59.701] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [10.01.20 11:34:59.701] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:34:59.701] se_stor:Save Storehouse: size(1)=[664], keys=[18] : BuildSav=[-1] [10.01.20 11:34:59.701] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:34:59.705] * Saving spawns... [10.01.20 11:34:59.706] * Saving objects... [10.01.20 11:34:59.730] * 15304 objects are successfully saved [10.01.20 11:34:59.756] * Game PATRYK_quicksave.sav is successfully saved to file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\patryk_quicksave.sav' [10.01.20 11:35:08.017] bind_stalker:save:size=[6] [10.01.20 11:35:08.017] se_stor:save_storehouse:size=[18/thr]:(>) [10.01.20 11:35:08.017] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [10.01.20 11:35:08.017] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [10.01.20 11:35:08.017] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [10.01.20 11:35:08.017] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:35:08.017] se_stor:Save Storehouse: size(1)=[664], keys=[18] : BuildSav=[-1] [10.01.20 11:35:08.017] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:35:08.021] * Saving spawns... [10.01.20 11:35:08.022] * Saving objects... [10.01.20 11:35:08.046] * 15304 objects are successfully saved [10.01.20 11:35:08.064] * Game PATRYK_quicksave.sav is successfully saved to file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\patryk_quicksave.sav' [10.01.20 11:35:32.729] * ProcessGameEvents, spawn event postponed. Events rest = 18 [10.01.20 11:36:16.184] * DVB created: 4096K [10.01.20 11:36:16.184] * DIB created: 512K [10.01.20 11:36:16.304] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:36:16.304] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:36:16.304] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:36:16.304] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:36:16.336] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:36:16.342] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:36:16.342] * GPU vertex cache: recognized, 24 [10.01.20 11:36:16.342] *** RESET [0 ms] [10.01.20 11:36:16.834] * MEMORY USAGE: 340439 K [10.01.20 11:36:17.162] * DVB created: 4096K [10.01.20 11:36:17.162] * DIB created: 512K [10.01.20 11:36:17.283] RENDER: unlocking texture 0, size = 64 x 64 [10.01.20 11:36:17.283] RENDER: unlocking texture 1, size = 64 x 64 [10.01.20 11:36:17.283] RENDER: unlocking texture 2, size = 64 x 64 [10.01.20 11:36:17.284] RENDER: unlocking texture 3, size = 64 x 64 [10.01.20 11:36:17.317] RENDER: unlocking texture 4, size = 1920 x 1080 [10.01.20 11:36:17.323] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.01.20 11:36:17.323] * GPU vertex cache: recognized, 24 [10.01.20 11:36:17.323] *** RESET [209 ms] [10.01.20 11:36:18.047] * MEMORY USAGE: 334795 K [10.01.20 11:37:28.362] * ProcessGameEvents, spawn event postponed. Events rest = 4 [10.01.20 11:38:12.672] bind_stalker:save:size=[6] [10.01.20 11:38:12.672] se_stor:save_storehouse:size=[18/thr]:(>) [10.01.20 11:38:12.672] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [10.01.20 11:38:12.672] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [10.01.20 11:38:12.672] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [10.01.20 11:38:12.672] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:38:12.672] se_stor:Save Storehouse: size(1)=[664], keys=[18] : BuildSav=[-1] [10.01.20 11:38:12.672] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:38:12.676] * Saving spawns... [10.01.20 11:38:12.677] * Saving objects... [10.01.20 11:38:12.701] * 15371 objects are successfully saved [10.01.20 11:38:12.720] * Game PATRYK_quicksave.sav is successfully saved to file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\patryk_quicksave.sav' [10.01.20 11:39:25.580] WARNING: CLocatorAPI::check_for_file not found file f:\gry_instal\zolotoy shar\gamedata\config\mods\m_netpk.ltx in files list (size = 37630) [10.01.20 11:39:25.582] * phase time: 58 ms [10.01.20 11:39:25.594] * phase cmem: 338324 K [10.01.20 11:39:25.594] SERWER: Wczytywanie symulatora Alife... [10.01.20 11:39:25.595] * phase time: 12 ms [10.01.20 11:39:25.604] * phase cmem: 338324 K [10.01.20 11:39:25.604] Wczytywanie zapisanej gry "patryk_quicksave.sav"... [10.01.20 11:39:25.605] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x28913250 [10.01.20 11:39:25.612] * Loading spawn registry... [10.01.20 11:39:25.792] * 9020 spawn points are successfully loaded [10.01.20 11:39:25.792] * Loading objects... [10.01.20 11:39:25.960] * 15371 objects are successfully loaded [10.01.20 11:39:26.307] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199) [10.01.20 11:39:26.307] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[18]:(20) [10.01.20 11:39:26.307] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3) [10.01.20 11:39:26.307] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:39:26.307] se_stor:Load Storehouse: size(1)=[664], keys=[18] :BuildSav=[-1] [10.01.20 11:39:26.307] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10.01.20 11:39:26.308] * Game patryk_quicksave is successfully loaded from file 'f:\gry_instal\zolotoy shar\_appdata_\savedgames\patryk_quicksave.sav' (0.713s) [10.01.20 11:39:26.309] * phase time: 713 ms [10.01.20 11:39:26.318] * phase cmem: 340743 K [10.01.20 11:39:26.318] SERWER: Łączenie... [10.01.20 11:39:26.319] * phase time: 10 ms [10.01.20 11:39:26.328] * phase cmem: 340743 K [10.01.20 11:39:26.328] KLIENT: Synchronizacja... [10.01.20 11:39:26.328] * phase time: 9 ms [10.01.20 11:39:26.338] * phase cmem: 340743 K [10.01.20 11:39:26.429] * [win32]: free[1884224 K], reserved[403200 K], committed[1906816 K] [10.01.20 11:39:26.429] * [ D3D ]: textures[947352 K] [10.01.20 11:39:26.429] * [x-ray]: crt heap[340736 K], process heap[1254279 K], game lua[9299 K], engine lua[172 K], render[4322 K] [10.01.20 11:39:26.429] * [x-ray]: economy: strings[68463 K], smem[35287 K] [10.01.20 11:39:26.447] * phase time: 127 ms [10.01.20 11:39:26.456] * phase cmem: 340793 K [10.01.20 11:39:26.456] Wejście do Zony... [10.01.20 11:39:26.467] lua_helper:Correct_Max_idLevelVertex:=[437385]=>[437420](+35), Map(3)=[l03_agroprom] : [10.01.20 11:39:26.467] bind_stalker:load:size=[6] [10.01.20 11:39:26.515] * phase time: 57 ms [10.01.20 11:39:26.524] * phase cmem: 340875 K [10.01.20 11:39:26.609] * [win32]: free[1884224 K], reserved[403096 K], committed[1906920 K] [10.01.20 11:39:26.609] * [ D3D ]: textures[947352 K] [10.01.20 11:39:26.609] * [x-ray]: crt heap[340875 K], process heap[1254632 K], game lua[9215 K], engine lua[172 K], render[4330 K] [10.01.20 11:39:26.609] * [x-ray]: economy: strings[68545 K], smem[35287 K] [10.01.20 11:39:28.888] *** break by StackWalk *** [10.01.20 11:39:28.888] DEBUG CONTEXT DUMP: [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.888] [10.01.20 11:39:28.889] [10.01.20 11:39:28.889] [10.01.20 11:39:28.889] [10.01.20 11:39:28.889] Unhandled exception stack trace: [10.01.20 11:39:28.889] [10.01.20 11:39:28.889] 0023:54361D75 (0x006F66BC 0x4B9DFD60 0x006F76BC 0x4B6C6148) xrGame.dll [10.01.20 11:39:28.889] 0023:5436162D (0x4B9DFD60 0x006F76BC 0x4B6C6148 0x4B6C6030) xrGame.dll [10.01.20 11:39:28.889] 0023:006F66BC (0x006F76BC 0x4B6C6148 0x4B6C6030 0x8599A320) XR_3DA.exe [10.01.20 11:39:28.889] 0023:4B9DFD60 (0x616B6C61 0x0035315F 0x00000000 0x00000000) XR_3DA.exe [10.01.20 11:39:28.889] 0023:74617668 (0x0035315F 0x00000000 0x00000000 0x00000000) XR_3DA.exe [10.01.20 11:39:28.889] 0023:616B6C61 (0x00000000 0x00000000 0x00000000 0x3F800000) XR_3DA.exe [10.01.20 11:39:28.889] 0023:0035315F (0x00000000 0x00000000 0x3F800000 0x00000000) XR_3DA.exe