* Detected CPU: AMD Ryzen 7 2700X Eight-Core Processor [AuthenticAMD], F15/M8/S2, 3701.00 mhz, 35-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU cores/threads: 16/16 Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\spawns.db0. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\textures.db6. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la21_generators_2.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\fix_water_radeon.xdb0. Processing archive mods\ladc_free_alife.xdb. Processing archive mods\ladc_prm_weapon_pack.xdb0. Processing archive mods\ladc_prm_weapon_pack.xdb1. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\mod_autumn.xdb0. Processing archive mods\mod_closed_crosshairs.xdb0. Processing archive mods\mod_dark_nights.xdb0. Processing archive mods\mod_extended_weather.xdb0. Processing archive mods\mod_extended_weather.xdb1. Processing archive mods\mod_flashlight.xdb0. Processing archive mods\mod_recolored_duty.xdb0. Processing archive mods\mod_shaders_r1.xdb0. FS: 52646 files cached, 6319Kb memory used. Init FileSystem 0.478249 sec Lost Alpha 'xrCore' build 7246, Dec 8 2018 EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3949832 K], reserved[130536 K], committed[113872 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[24100 K], process heap[24100 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[9156 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Głośniki (Realtek(R) Audio), spec. 1.1 3. Generic Software on Realtek Digital Output (Realtek(R) Audio), spec. 1.1 4. Generic Software on 3 - LEN L27q-10 (AMD High Definition Audio Device), spec. 1.1 Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_default.ltx"... [gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:731F]: AMD Radeon RX 5700 XT * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 1560 Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 67 * HWDST/PCF supported and used s != u32(-1) s != u32(-1) - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3672296 K], reserved[163440 K], committed[358504 K] * [ D3D ]: textures[80 K] * [x-ray]: crt heap[139201 K], process heap[139201 K], game lua[3366 K], render[158 K] * [x-ray]: economy: strings[8502 K], smem[0 K] $ Frame [11648]; : ui_mm_opt_video:InitControls:>cap_preset $ Frame [11648]; : ui_mm_opt_video:InitControls:>cap_renderer $ Frame [11648]; : ui_mm_opt_video:InitControls: