* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, F6/M158/S10 Counts: 12 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 Initializing File System... using fs-ltx c:\program files (x86)\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79056 files cached, 19672Kb memory used. Init FileSystem 0.698433 sec [08.05.20 20:31:51.588] 'xrCore' build 7445, Jun 25 2019 [08.05.20 20:31:51.588] OP 2.1 Engine ver 1.0f patch ver 8.2 [08.05.20 20:31:51.588] [08.05.20 20:31:51.754] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [08.05.20 20:31:51.755] Initializing Engine... [08.05.20 20:31:51.755] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [08.05.20 20:31:51.755] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [08.05.20 20:31:51.755] respawn_type transparent_treasure user_name ] [08.05.20 20:31:51.755] Loading config for renderer [08.05.20 20:31:51.755] Executing config-script "user.ltx"... [08.05.20 20:31:51.755] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded. [08.05.20 20:31:51.755] Starting INPUT device... [08.05.20 20:31:51.775] Loading DLL: xrRender_R2.dll [08.05.20 20:31:51.798] Loading DLL: xrGame.dll [08.05.20 20:31:51.801] 'xrGame' build Jun 25 2019 12:48:47 [08.05.20 20:31:51.832] * [win32]: free[4012396 K], reserved[57972 K], committed[123872 K] [08.05.20 20:31:51.832] * [ D3D ]: textures[0 K] [08.05.20 20:31:51.832] * [x-ray]: crt heap[33615 K], process heap[33615 K], game lua[0 K], engine lua[0 K], render[0 K] [08.05.20 20:31:51.832] * [x-ray]: economy: strings[count: 37561, lengths: 1026 K, overhead: 1173 K, saved: 15523 K] [08.05.20 20:31:51.832] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [08.05.20 20:31:51.832] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"... [08.05.20 20:31:51.833] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [08.05.20 20:31:51.833] Executing config-script "user.ltx"... [08.05.20 20:31:51.833] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\rspec_extreme.ltx"... [08.05.20 20:31:51.833] [c:\program files (x86)\op-2.1\gamedata\config\rspec_extreme.ltx] successfully loaded. [08.05.20 20:31:51.833] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"... [08.05.20 20:31:51.833] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [08.05.20 20:31:51.833] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [08.05.20 20:31:51.834] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded. [08.05.20 20:31:51.834] SOUND: OpenAL: enumerate devices... [08.05.20 20:31:51.834] SOUND: OpenAL: EnumerationExtension Present [08.05.20 20:31:51.834] devices OpenAL Soft [08.05.20 20:31:51.834] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [08.05.20 20:31:51.864] SOUND: OpenAL: All available devices: [08.05.20 20:31:51.864] 1. OpenAL Soft, Spec Version 1.1 (default) [08.05.20 20:31:51.864] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [08.05.20 20:31:51.870] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [08.05.20 20:31:51.876] * sound: EAX 2.0 extension: absent [08.05.20 20:31:51.876] * sound: EAX 2.0 deferred: absent [08.05.20 20:31:51.876] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [08.05.20 20:31:51.890] Starting RENDER device... [08.05.20 20:31:51.908] * GPU [vendor:10DE]-[device:1F11]: NVIDIA GeForce RTX 2060 [08.05.20 20:31:51.908] * GPU driver: 26.21.14.4587 [08.05.20 20:31:52.013] * CREATE: DeviceREF: 1 [08.05.20 20:31:52.013] * Texture memory: 4072 M [08.05.20 20:31:52.013] * DDI-level: 9.0 [08.05.20 20:31:52.015] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [08.05.20 20:31:52.016] * GPU vertex cache: unrecognized, 16 [08.05.20 20:31:52.016] * DVB created: 4096K [08.05.20 20:31:52.016] * DIB created: 512K [08.05.20 20:31:52.022] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [08.05.20 20:31:52.022] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [08.05.20 20:31:52.022] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [08.05.20 20:31:52.022] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [08.05.20 20:31:52.022] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [08.05.20 20:31:52.022] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [08.05.20 20:31:52.022] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [08.05.20 20:31:52.022] Renderer doesn't support blender 'effects\shadow_world' [08.05.20 20:31:52.022] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [08.05.20 20:31:52.076] load time LTX=53 ms [08.05.20 20:31:52.083] count of .thm files=3228 [08.05.20 20:31:52.120] load time THM=43 ms [08.05.20 20:31:52.120] * NULLRT supported [08.05.20 20:31:52.120] * ...and used [08.05.20 20:31:52.120] * HWDST/PCF supported and used [08.05.20 20:31:52.120] * NV-DBT supported and used [08.05.20 20:31:52.412] - r__tf_aniso 16 [08.05.20 20:31:52.412] - r2_tf_mipbias 0. [08.05.20 20:31:52.421] Script debugger succesfully restarted. [08.05.20 20:31:53.837] - Gamedata version: [Wersja 2.1 final p.8k.2, texts 03k] [08.05.20 20:31:53.902] Starting engine... [08.05.20 20:31:53.954] GMLib loaded at 52 msec [08.05.20 20:31:54.280] Game_Globals loaded at 325 msec [08.05.20 20:31:54.365] App_Start loaded at 84 msec [08.05.20 20:31:54.371] ui_core loaded at 6 msec [08.05.20 20:31:54.393] Loading DLL: xrGameSpy.dll [08.05.20 20:31:54.424] Main_Menu loaded at 52 msec [08.05.20 20:32:42.483] * DVB created: 4096K [08.05.20 20:32:42.484] * DIB created: 512K [08.05.20 20:32:42.676] - r__tf_aniso 16 [08.05.20 20:32:42.676] - r2_tf_mipbias 0. [08.05.20 20:32:42.676] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [08.05.20 20:32:42.676] * GPU vertex cache: recognized, 24 [08.05.20 20:32:42.676] *** RESET [236 ms] [08.05.20 20:32:42.683] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" [08.05.20 20:32:42.683] Begin load [08.05.20 20:32:42.683] * phase time: 0 ms [08.05.20 20:32:42.712] * phase cmem: 244184 K [08.05.20 20:32:42.712] Prefetching objects... [08.05.20 20:32:42.748] * Objects loaded in 0 ms [08.05.20 20:32:43.429] * Models loaded in 681 ms [08.05.20 20:32:43.460] * Prefetch memory: 722728Kb [08.05.20 20:32:43.462] * phase time: 779 ms [08.05.20 20:32:43.493] * phase cmem: 930074 K [08.05.20 20:32:43.493] Starting server... [08.05.20 20:32:43.514] - Gamedata version: [Wersja 2.1 final p.8k.2, texts 03k] [08.05.20 20:32:43.549] * phase time: 86 ms [08.05.20 20:32:43.580] * phase cmem: 927856 K [08.05.20 20:32:43.580] Loading alife simulator... [08.05.20 20:32:43.580] * phase time: 31 ms [08.05.20 20:32:43.611] * phase cmem: 927844 K [08.05.20 20:32:43.611] Loading savegame... [08.05.20 20:32:43.628] c:\program files (x86)\op-2.1\userdata\savedgames\dzień 4. teleport magazyny wojskowe - bar.sav save created on DEVELOPER mode! [08.05.20 20:32:43.628] * Loading key-value pairs... [08.05.20 20:32:43.654] * 18 key-value pairs were successfully loaded (0.026s) [08.05.20 20:32:43.654] * Loading spawn registry... [08.05.20 20:32:45.162] * 25177 spawn points were successfully loaded (1.508s) [08.05.20 20:32:45.162] * Loading objects... [08.05.20 20:32:45.666] * 35255 objects were successfully loaded (0.503s) 35255 [08.05.20 20:32:46.099] * Loading quick slots data... [08.05.20 20:32:46.099] * Start objects on_register'ed... [08.05.20 20:32:47.314] * 35255 objects on_register'ed (1.215s) [08.05.20 20:32:47.315] * Game dzień 4. teleport magazyny wojskowe - bar is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\dzień 4. teleport magazyny wojskowe - bar.sav' (3.735s) [08.05.20 20:32:47.315] * phase time: 3734 ms [08.05.20 20:32:47.369] * phase cmem: 1080813 K [08.05.20 20:32:47.369] Connecting... [08.05.20 20:32:47.388] MaxPlayers = 32 [08.05.20 20:32:47.406] * phase time: 91 ms [08.05.20 20:32:47.461] * phase cmem: 1097461 K [08.05.20 20:32:47.461] Connecting to... [08.05.20 20:32:47.463] Player not found. New player created. [08.05.20 20:32:47.463] * client : connection accepted - <> [08.05.20 20:32:47.465] * phase time: 58 ms [08.05.20 20:32:47.521] * phase cmem: 1097486 K [08.05.20 20:32:47.521] Reading level info... [08.05.20 20:32:47.521] * phase time: 56 ms [08.05.20 20:32:47.577] * phase cmem: 1097486 K [08.05.20 20:32:47.577] Loading object space... [08.05.20 20:32:47.786] * object space load: 209 ms [08.05.20 20:32:47.786] * phase time: 265 ms [08.05.20 20:32:47.840] * phase cmem: 1183043 K [08.05.20 20:32:47.840] Loading shaders (R2)... [08.05.20 20:32:48.103] * phase time: 316 ms [08.05.20 20:32:48.156] * phase cmem: 1184886 K [08.05.20 20:32:48.156] Loading geometry (R2)... [08.05.20 20:32:48.209] * phase time: 107 ms [08.05.20 20:32:48.265] * phase cmem: 1283770 K [08.05.20 20:32:48.265] Loading visuals (R2)... [08.05.20 20:32:48.283] * phase time: 73 ms [08.05.20 20:32:48.340] * phase cmem: 1286945 K [08.05.20 20:32:48.340] Loading details (R2)... [08.05.20 20:32:48.359] * [DETAILS] VertexConsts(256), Batch(61) [08.05.20 20:32:48.359] * [DETAILS] 40687 v(20), 26352 p [08.05.20 20:32:48.359] * [DETAILS] Batch(61), VB(794K), IB(154K) [08.05.20 20:32:48.360] * phase time: 76 ms [08.05.20 20:32:48.415] * phase cmem: 1287946 K [08.05.20 20:32:48.415] Loading sectors (R2)... [08.05.20 20:32:48.416] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l07_military\level.hom [08.05.20 20:32:48.419] * phase time: 58 ms [08.05.20 20:32:48.473] * phase cmem: 1288180 K [08.05.20 20:32:48.473] Loading AI objects... [08.05.20 20:32:48.474] - Loading music tracks from 'l07_military_musics'... [08.05.20 20:32:48.476] * phase time: 57 ms [08.05.20 20:32:48.533] * phase cmem: 1288189 K [08.05.20 20:32:48.533] Loading PH world... [08.05.20 20:32:48.552] - Game configuring : Started [08.05.20 20:32:48.556] - Game configuring : Finished [08.05.20 20:32:48.667] * phase time: 190 ms [08.05.20 20:32:48.723] * phase cmem: 1302967 K [08.05.20 20:32:48.723] Loading textures... [08.05.20 20:32:49.374] * t-report - base: 1622, 1269134 K [08.05.20 20:32:49.374] * t-report - lmap: 8, 8193 K [08.05.20 20:32:49.374] * phase time: 706 ms [08.05.20 20:32:49.435] * phase cmem: 1895897 K [08.05.20 20:32:49.435] Synchronizing... [08.05.20 20:32:49.435] Save created on [Engine 1.0f p 8.2] [08.05.20 20:32:49.435] Save date and time [Fri May 8 20:31:03 2020] [08.05.20 20:32:49.441] * phase time: 66 ms [08.05.20 20:32:49.503] * phase cmem: 1895898 K [08.05.20 20:32:49.697] * [win32]: free[1651828 K], reserved[194872 K], committed[2347540 K] [08.05.20 20:32:49.697] * [ D3D ]: textures[1277327 K] [08.05.20 20:32:49.697] * [x-ray]: crt heap[1894325 K], process heap[1894325 K], game lua[196156 K], engine lua[167 K], render[0 K] [08.05.20 20:32:49.697] * [x-ray]: economy: strings[count: 183015, lengths: 9592 K, overhead: 5719 K, saved: 23486 K] [08.05.20 20:32:49.697] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [08.05.20 20:32:49.697] * Starting measure [08.05.20 20:32:50.685] ~ disabling anom [amk_zone_mosquito_bald_weak0739] for npc mil_ara_guard2 [08.05.20 20:33:02.589] * MEMORY USAGE: 2866059 K [08.05.20 20:33:23.636] Unable to find Hotkey entry in registry [08.05.20 20:39:48.773] Unable to find Hotkey entry in registry [08.05.20 20:40:08.375] Unable to find Hotkey entry in registry [08.05.20 20:40:29.074] * Saving spawns... [08.05.20 20:40:29.076] * Saving objects... [08.05.20 20:40:29.195] * 35176 objects are successfully saved [08.05.20 20:40:29.199] * Saving key-value pairs... [08.05.20 20:40:29.218] * 18 key-value pairs were successfully saved [08.05.20 20:40:29.218] * Saving quick slots data... [08.05.20 20:40:29.251] * Game twore_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\twore_quicksave.sav' [08.05.20 20:40:37.199] * Saving spawns... [08.05.20 20:40:37.200] * Saving objects... [08.05.20 20:40:37.322] * 35177 objects are successfully saved [08.05.20 20:40:37.328] * Saving key-value pairs... [08.05.20 20:40:37.348] * 18 key-value pairs were successfully saved [08.05.20 20:40:37.348] * Saving quick slots data... [08.05.20 20:40:37.382] * Game dzień 4. teleport magazyny wojskowe - bar.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\dzień 4. teleport magazyny wojskowe - bar.sav' [08.05.20 20:40:40.450] * Saving spawns... [08.05.20 20:40:40.452] * Saving objects... [08.05.20 20:40:40.569] * 35178 objects are successfully saved [08.05.20 20:40:40.573] * Saving key-value pairs... [08.05.20 20:40:40.591] * 18 key-value pairs were successfully saved [08.05.20 20:40:40.591] * Saving quick slots data... [08.05.20 20:40:40.624] * Game twore_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\twore_autosave.sav' [08.05.20 20:40:40.629] - Disconnect [08.05.20 20:40:42.996] - Destroying level [08.05.20 20:40:43.209] * DVB created: 4096K [08.05.20 20:40:43.209] * DIB created: 512K [08.05.20 20:40:43.409] - r__tf_aniso 16 [08.05.20 20:40:43.409] - r2_tf_mipbias 0. [08.05.20 20:40:43.409] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [08.05.20 20:40:43.409] * GPU vertex cache: recognized, 24 [08.05.20 20:40:43.409] *** RESET [250 ms] [08.05.20 20:40:43.417] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" [08.05.20 20:40:43.417] Begin load [08.05.20 20:40:43.424] * phase time: 2 ms [08.05.20 20:40:43.519] * phase cmem: 1237055 K [08.05.20 20:40:43.519] Starting server... [08.05.20 20:40:43.634] - Gamedata version: [Wersja 2.1 final p.8k.2, texts 03k] [08.05.20 20:40:43.669] * phase time: 244 ms [08.05.20 20:40:43.757] * phase cmem: 1217772 K [08.05.20 20:40:43.757] Loading alife simulator... [08.05.20 20:40:43.757] * phase time: 87 ms [08.05.20 20:40:43.844] * phase cmem: 1217758 K [08.05.20 20:40:43.844] Loading savegame... [08.05.20 20:40:43.861] c:\program files (x86)\op-2.1\userdata\savedgames\twore_autosave.sav save created on DEVELOPER mode! [08.05.20 20:40:43.861] * Loading key-value pairs... [08.05.20 20:40:43.885] * 18 key-value pairs were successfully loaded (0.024s) [08.05.20 20:40:43.885] * Loading spawn registry... [08.05.20 20:40:45.295] * 25177 spawn points were successfully loaded (1.409s) [08.05.20 20:40:45.295] * Loading objects... [08.05.20 20:40:45.763] * 35178 objects were successfully loaded (0.469s) 35178 [08.05.20 20:40:46.230] * Loading quick slots data... [08.05.20 20:40:46.230] * Start objects on_register'ed... [08.05.20 20:40:47.368] * 35178 objects on_register'ed (1.138s) [08.05.20 20:40:47.369] * Game twore_autosave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\twore_autosave.sav' (3.613s) [08.05.20 20:40:47.369] * phase time: 3612 ms [08.05.20 20:40:47.460] * phase cmem: 1313205 K [08.05.20 20:40:47.460] Connecting... [08.05.20 20:40:47.461] MaxPlayers = 32 [08.05.20 20:40:47.484] * phase time: 115 ms [08.05.20 20:40:47.575] * phase cmem: 1313238 K [08.05.20 20:40:47.575] Connecting to... [08.05.20 20:40:47.576] Player not found. New player created. [08.05.20 20:40:47.576] * client : connection accepted - <> [08.05.20 20:40:47.579] * phase time: 94 ms [08.05.20 20:40:47.670] * phase cmem: 1313263 K [08.05.20 20:40:47.670] Reading level info... [08.05.20 20:40:47.671] * phase time: 91 ms [08.05.20 20:40:47.760] * phase cmem: 1313263 K [08.05.20 20:40:47.760] Loading object space... [08.05.20 20:40:47.913] * object space load: 153 ms [08.05.20 20:40:47.913] * phase time: 241 ms [08.05.20 20:40:48.001] * phase cmem: 1358168 K [08.05.20 20:40:48.001] Loading shaders (R2)... [08.05.20 20:40:48.244] * phase time: 330 ms [08.05.20 20:40:48.336] * phase cmem: 1359320 K [08.05.20 20:40:48.336] Loading geometry (R2)... [08.05.20 20:40:48.777] * phase time: 533 ms [08.05.20 20:40:48.868] * phase cmem: 1422763 K [08.05.20 20:40:48.868] Loading visuals (R2)... [08.05.20 20:40:48.904] * phase time: 127 ms [08.05.20 20:40:48.996] * phase cmem: 1424107 K [08.05.20 20:40:48.996] Loading details (R2)... [08.05.20 20:40:49.017] * [DETAILS] VertexConsts(256), Batch(61) [08.05.20 20:40:49.017] * [DETAILS] 40687 v(20), 26352 p [08.05.20 20:40:49.017] * [DETAILS] Batch(61), VB(794K), IB(154K) [08.05.20 20:40:49.018] * phase time: 114 ms [08.05.20 20:40:49.111] * phase cmem: 1425103 K [08.05.20 20:40:49.111] Loading sectors (R2)... [08.05.20 20:40:49.112] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l05_bar\level.hom [08.05.20 20:40:49.115] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\l05_bar\level.env_mod [08.05.20 20:40:49.115] * phase time: 96 ms [08.05.20 20:40:49.205] * phase cmem: 1425283 K [08.05.20 20:40:49.205] Loading AI objects... [08.05.20 20:40:49.211] * phase time: 96 ms [08.05.20 20:40:49.302] * phase cmem: 1425315 K [08.05.20 20:40:49.302] Loading PH world... [08.05.20 20:40:49.316] - Game configuring : Started [08.05.20 20:40:49.318] - Game configuring : Finished [08.05.20 20:40:49.324] * phase time: 112 ms [08.05.20 20:40:49.412] * phase cmem: 1435612 K [08.05.20 20:40:49.412] Loading textures... [08.05.20 20:40:50.813] * t-report - base: 1613, 1213339 K [08.05.20 20:40:50.813] * t-report - lmap: 5, 5120 K [08.05.20 20:40:50.813] * phase time: 1489 ms [08.05.20 20:40:50.907] * phase cmem: 1846722 K [08.05.20 20:40:50.907] Synchronizing... [08.05.20 20:40:50.907] Save created on [Engine 1.0f p 8.2] [08.05.20 20:40:50.907] Save date and time [Fri May 8 20:40:40 2020] [08.05.20 20:40:50.911] * phase time: 97 ms [08.05.20 20:40:51.003] * phase cmem: 1846722 K [08.05.20 20:40:51.259] * [win32]: free[1322700 K], reserved[452452 K], committed[2419088 K] [08.05.20 20:40:51.259] * [ D3D ]: textures[1218459 K] [08.05.20 20:40:51.259] * [x-ray]: crt heap[1845130 K], process heap[1845130 K], game lua[195880 K], engine lua[158 K], render[2825 K] [08.05.20 20:40:51.259] * [x-ray]: economy: strings[count: 193176, lengths: 10166 K, overhead: 6036 K, saved: 43917 K] [08.05.20 20:40:51.259] * [x-ray]: economy: smem[count: 63049, lengths: 34686 K, overhead: 985 K, saved: 18070 K] [08.05.20 20:40:51.259] * Starting measure [08.05.20 20:41:00.790] ALL_SPAWN_FIX release [bar_arena_door_0000][5964] [08.05.20 20:41:01.557] * MEMORY USAGE: 2922512 K [08.05.20 20:42:27.112] Unable to find Hotkey entry in registry [08.05.20 20:42:53.227] * Saving spawns... [08.05.20 20:42:53.230] * Saving objects... [08.05.20 20:42:53.358] * 35052 objects are successfully saved [08.05.20 20:42:53.365] * Saving key-value pairs... [08.05.20 20:42:53.384] * 18 key-value pairs were successfully saved [08.05.20 20:42:53.384] * Saving quick slots data... [08.05.20 20:42:53.416] * Game twore_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\twore_quicksave.sav' [08.05.20 20:43:09.616] * Saving spawns... [08.05.20 20:43:09.619] * Saving objects... [08.05.20 20:43:09.793] * 35053 objects are successfully saved [08.05.20 20:43:09.800] * Saving key-value pairs... [08.05.20 20:43:09.820] * 18 key-value pairs were successfully saved [08.05.20 20:43:09.820] * Saving quick slots data... [08.05.20 20:43:09.852] * Game fleszka psychola - zakończone.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\fleszka psychola - zakończone.sav' [08.05.20 20:43:27.945] * Saving spawns... [08.05.20 20:43:27.947] * Saving objects... [08.05.20 20:43:28.071] * 35117 objects are successfully saved [08.05.20 20:43:28.079] * Saving key-value pairs... [08.05.20 20:43:28.098] * 18 key-value pairs were successfully saved [08.05.20 20:43:28.098] * Saving quick slots data... [08.05.20 20:43:28.130] * Game tajne materiały.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\tajne materiały.sav' [08.05.20 20:43:30.067] ~ WARNING kamp[bar_visitors_kamp_2] not has any suitable states for npc_id[11492].set idle state. [08.05.20 20:44:10.743] * Saving spawns... [08.05.20 20:44:10.745] * Saving objects... [08.05.20 20:44:10.874] * 35195 objects are successfully saved [08.05.20 20:44:10.879] * Saving key-value pairs... [08.05.20 20:44:10.898] * 18 key-value pairs were successfully saved [08.05.20 20:44:10.898] * Saving quick slots data... [08.05.20 20:44:10.930] * Game obrona baru.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\obrona baru.sav' [08.05.20 20:44:21.743] * Saving spawns... [08.05.20 20:44:21.745] * Saving objects... [08.05.20 20:44:21.874] * 35196 objects are successfully saved [08.05.20 20:44:21.881] * Saving key-value pairs... [08.05.20 20:44:21.901] * 18 key-value pairs were successfully saved [08.05.20 20:44:21.901] * Saving quick slots data... [08.05.20 20:44:21.935] * Game twore_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\twore_quicksave.sav' [08.05.20 20:46:04.753] * Saving spawns... [08.05.20 20:46:04.755] * Saving objects... [08.05.20 20:46:04.904] * 35211 objects are successfully saved [08.05.20 20:46:04.911] * Saving key-value pairs... [08.05.20 20:46:04.931] * 18 key-value pairs were successfully saved [08.05.20 20:46:04.931] * Saving quick slots data... [08.05.20 20:46:04.964] * Game wyjątkowe czasopismo.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\wyjątkowe czasopismo.sav' [08.05.20 20:47:46.686] * DVB created: 4096K [08.05.20 20:47:46.687] * DIB created: 512K [08.05.20 20:47:46.866] - r__tf_aniso 16 [08.05.20 20:47:46.866] - r2_tf_mipbias 0. [08.05.20 20:47:46.866] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [08.05.20 20:47:46.866] * GPU vertex cache: recognized, 24 [08.05.20 20:47:46.866] *** RESET [0 ms] [08.05.20 20:47:47.452] * MEMORY USAGE: 3176046 K [08.05.20 20:47:48.808] Unable to find Hotkey entry in registry [08.05.20 20:47:48.808] Unable to find Hotkey entry in registry [08.05.20 20:47:48.809] Unable to find Hotkey entry in registry [08.05.20 20:48:02.810] * DVB created: 4096K [08.05.20 20:48:02.810] * DIB created: 512K [08.05.20 20:48:02.990] - r__tf_aniso 16 [08.05.20 20:48:02.990] - r2_tf_mipbias 0. [08.05.20 20:48:02.990] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [08.05.20 20:48:02.990] * GPU vertex cache: recognized, 24 [08.05.20 20:48:02.990] *** RESET [247 ms] [08.05.20 20:48:03.740] * MEMORY USAGE: 3157966 K [08.05.20 20:51:35.943] [08.05.20 20:51:35.943] FATAL ERROR [08.05.20 20:51:35.943] [08.05.20 20:51:35.943] [error]Expression : assertion failed [08.05.20 20:51:35.943] [error]Function : xrServer::Process_event_ownership [08.05.20 20:51:35.943] [error]File : xrServer_process_event_ownership.cpp [08.05.20 20:51:35.943] [error]Line : 27 [08.05.20 20:51:35.943] [error]Description : e_parent [08.05.20 20:51:35.943] [08.05.20 20:51:35.943] [08.05.20 20:51:35.943] stack trace: [08.05.20 20:51:35.943] [08.05.20 20:51:36.751] *** break by StackWalk *** [08.05.20 20:51:36.751] stack trace: [08.05.20 20:51:36.751] [08.05.20 20:51:36.751] 0023:6AE0ED6B (0x6AE2391C 0x66D9A2CC 0x00000000 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [08.05.20 20:51:36.751] 0023:6AE0F532 (0x66D9A2CC 0x66D9A280 0x0000001B 0x66D9A2A8) xrCore.dll, xrDebug::fail(), s:\xrcore\xrdebugnew.cpp, 388 [08.05.20 20:51:36.751] 0023:66BDE517 (0x0133AB74 0x00000001 0x000A1439 0x0000DD35) xrGame.dll, xrServer::Process_event_ownership(), s:\xr_3da\xrgame\xrserver_process_event_ownership.cpp, 27 [08.05.20 20:51:36.751] 0023:66BDD27E (0x0133AB74 0x00000001 0x3E8D2A1A 0x00000000) xrGame.dll, xrServer::Process_event(), s:\xr_3da\xrgame\xrserver_process_event.cpp, 123 [08.05.20 20:51:36.751] 0023:66B74E3B (0x0133AB74 0x00000001 0x0133AB7C 0x0133AB54) xrGame.dll, xrServer::OnMessage(), s:\xr_3da\xrgame\xrserver.cpp, 512 [08.05.20 20:51:36.751] 0023:66A3956D (0x0133AB74 0x00000008 0x00000000 0xBB37A8E0) xrGame.dll, CLevel::Send(), s:\xr_3da\xrgame\level_network.cpp, 252 [08.05.20 20:51:36.751] 0023:66A835B3 (0x0133AB74 0x00000008 0x14390008 0x0001000A) xrGame.dll, CGameObject::u_EventSend(), s:\xr_3da\xrgame\gameobject.cpp, 784 [08.05.20 20:51:36.751] 0023:669FE404 (0x54ACE4B0 0x54939F40 0xE2F32758 0x00000200) xrGame.dll, CScriptGameObject::TransferItem(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 455 [08.05.20 20:51:36.751] 0023:66673190 (0x669FE200 0x00000000 0x1F550018 0x00000000) xrGame.dll, luabind::detail::returns::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288 [08.05.20 20:51:36.751] 0023:66671284 (0x669FE200 0x00000000 0x1F550018 0x00000000) xrGame.dll, luabind::detail::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407 [08.05.20 20:51:36.751] 0023:6667006D (0x1981D840 0x1F550018 0x0133CCB4 0x67EE6E8F) xrGame.dll, boost::detail::function::function_obj_invoker1,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117 [08.05.20 20:51:36.751] 0023:67EB3CE4 (0x1F550018 0xE2F32728 0x1F550018 0xE2F326F8) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319 [08.05.20 20:51:36.751] 0023:67EE9EAD (0x1F550018 0x99F3946F 0x0F7F04BC 0x1F550018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755 [08.05.20 20:51:36.751] 0023:0F7F058D (0x1F550018 0xE2F326B8 0x00000000 0x1F550018) XR_3DA.exe [08.05.20 20:51:36.751] 0023:67EC9167 (0x1F550018 0xE2F326B8 0x00000000 0x1F550018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280 [08.05.20 20:51:36.751] 0023:67EC9480 (0x00000000 0x67EC90EC 0x1F550018 0x0133CDD8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380 [08.05.20 20:51:36.751] 0023:67EBEA02 (0x1F550018 0x0133CDD8 0x00000000 0x67EECF66) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821 [08.05.20 20:51:36.751] 0023:67EC90EC (0x0133CDD8 0x1F550018 0x00000000 0x0133CDE0) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120 [08.05.20 20:51:36.751] 0023:67EC94F5 (0x0133CDD8 0x00000160 0x00000000 0x1F550018) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463 [08.05.20 20:51:36.751] 0023:67EEF4BA (0x1F550018 0x00000002 0x00000000 0x1F550018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41 [08.05.20 20:51:36.751] 0023:66651785 (0x0133CE68 0x0133CE74 0x0133CE28 0x1F550001) xrGame.dll, luabind::detail::proxy_functor_void_caller >::~proxy_functor_void_caller >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 284 [08.05.20 20:51:36.751] 0023:669FEDFA (0x1F550018 0x1F550018 0x00009D1E 0x1F550018) xrGame.dll, CScriptGameObject::IterateInventory(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 325 [08.05.20 20:51:36.751] 0023:66671F61 (0x669FECA0 0x00000000 0x1F550018 0x00000000) xrGame.dll, luabind::detail::returns::call,luabind::object>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288 [08.05.20 20:51:36.751] 0023:66670E44 (0x669FECA0 0x00000000 0x1F550018 0x00000000) xrGame.dll, luabind::detail::call,luabind::object>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407 [08.05.20 20:51:36.751] 0023:6666FA0D (0x198C3270 0x1F550018 0x198147C0 0x00000002) xrGame.dll, boost::detail::function::function_obj_invoker1,luabind::object),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117 [08.05.20 20:51:36.751] 0023:67EB3CE4 (0x1F550018 0xE2F326B8 0x1F550018 0xE2F32688) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319 [08.05.20 20:51:36.751] 0023:67EE9EAD (0x1F550018 0x99F37A60 0x0F7F04BC 0x1F550018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755 [08.05.20 20:51:36.751] 0023:0F7F058D (0x1F550018 0xE2F32618 0x00000000 0x1F550018) XR_3DA.exe [08.05.20 20:51:36.751] 0023:67EC9167 (0x1F550018 0xE2F32618 0x00000000 0x1F550018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280 [08.05.20 20:51:36.751] 0023:67EC9480 (0x00000000 0x67EC90EC 0x1F550018 0x0133D068) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380 [08.05.20 20:51:36.751] 0023:67EBEA02 (0x1F550018 0x0133D068 0x00000000 0x00000000) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821 [08.05.20 20:51:36.751] 0023:67EC90EC (0x0133D068 0x1F550018 0x00000000 0x0133D074) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120 [08.05.20 20:51:36.751] 0023:67EC94F5 (0x0133D068 0x000000C0 0x00000000 0x00B60D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463 [08.05.20 20:51:36.751] 0023:67EEF4BA (0x1F550018 0x00000001 0x00000000 0x0133D0AC) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41 [08.05.20 20:51:36.751] 0023:665115D5 (0x1F550018 0x00000101 0xBAE5E8C0 0xBAE5E870) xrGame.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248 [08.05.20 20:51:36.751] 0023:668DEBA0 (0x00001B15 0x00001B15 0x00000001 0xDBDC10FC) xrGame.dll, CScriptActionWrapper::execute(), s:\xr_3da\xrgame\script_action_wrapper.cpp, 64 [08.05.20 20:51:36.751] 0023:665124A0 (0x3F800000 0x00000001 0xF51B6BE0 0x0133D164) xrGame.dll, CActionPlanner,CPropertyEvaluator,CActionBase *,CPropertyEvaluator *>::update(), s:\xr_3da\xrgame\action_planner_inline.h, 113 [08.05.20 20:51:36.751] 0023:669BF5A3 (0x00000244 0x3F800000 0xD43924A0 0xD43924A0) xrGame.dll, CStalkerPlanner::update(), s:\xr_3da\xrgame\stalker_planner.cpp, 130 [08.05.20 20:51:36.751] 0023:669B0E97 (0x000A1438 0x401F8B7B 0x401F8B7B 0xBD9A1400) xrGame.dll, CAI_Stalker::Think(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 910 [08.05.20 20:51:36.751] 0023:669B12B4 (0x00000244 0x00B60D40 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 803 [08.05.20 20:51:36.751] 0023:00AB35C3 (0x00000002 0x00B5E5D4 0x0133D8B8 0x00B5E460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 371 [08.05.20 20:51:36.751] 0023:00AB3228 (0xFC4D5700 0xD0CFF1D0 0x00000000 0x88EE0800) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 478 [08.05.20 20:51:36.751] 0023:66A31999 (0x6CB73A40 0x05D6E580 0x00AE63B4 0x00989680) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468 [08.05.20 20:51:36.751] 0023:00A9FB8C (0x00989680 0x00000000 0x00B5E460 0x3D194531) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77 [08.05.20 20:51:36.751] 0023:00AE63B4 (0x00000000 0x00B61930 0x010D0000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [08.05.20 20:51:36.751] 0023:00AE6895 (0x00B61930 0xFFFFFFFF 0x0133FC08 0x00AB0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [08.05.20 20:51:36.751] 0023:00AB113A (0x00000000 0x00B61930 0x015FDC4C 0x0133D9C0) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [08.05.20 20:51:36.751] 0023:00AB0D50 (0x00A50000 0x00000000 0x015F269F 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [08.05.20 20:51:36.751] 0023:00AB0960 (0x00A50000 0x00000000 0x015F269F 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [08.05.20 20:51:36.751] 0023:00AAB6CB (0x010D0000 0x763D6340 0x0133FD04 0x77567C24) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [08.05.20 20:51:36.751] 0023:763D6359 (0x010D0000 0x95E69E20 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk() [08.05.20 20:51:36.751] 0023:77567C24 (0xFFFFFFFF 0x77588FF4 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() [08.05.20 20:51:36.751] 0023:77567BF4 (0x00AAB73D 0x010D0000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()