* Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3192.00 mhz, 25-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 42843 files cached 32 archives, 7695Kb memory used. Init FileSystem 0.784580 sec 'xrCore' build 3967, Dec 14 2009 EH: 2509C64A20413C2B73FC1FEFB686C195 -----loading d:\s.t.a.l.k.e.r\gamedata\configs\system.ltx -----loading d:\s.t.a.l.k.e.r\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\users\public\documents\stalkercop\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[4011420 K], reserved[74360 K], committed[108460 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13632 K], process heap[5177 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8027 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\S.T.A.L.K.E.R\bin\ dir[1]=D:\S.T.A.L.K.E.R\ dir[2]=D:\S.T.A.L.K.E.R\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\s.t.a.l.k.e.r\gamedata\configs\default_controls.ltx"... [d:\s.t.a.l.k.e.r\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r\gamedata\configs\rspec_default.ltx"... [d:\s.t.a.l.k.e.r\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r\gamedata\configs\default_controls.ltx"... [d:\s.t.a.l.k.e.r\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\public\documents\stalkercop\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660 * GPU driver: 25.21.14.1967 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1678 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll compiling shader yuv2rgb ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[3771476 K], reserved[90036 K], committed[332728 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[98272 K], process heap[19687 K], game lua[2232 K], render[177 K] * [x-ray]: economy: strings[8080 K], smem[0 K] No new patches are available. ! failed to submit atlas report: mp_gamespy_http_error --unknown game type-artefacthunt --unknown game type-capturetheartefact --unknown game type-deathmatch --unknown game type-teamdeathmatch No new patches are available. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Unable to find Software\GSC Game World\STALKER-COP\ in registry * GameSpy: Logged out. * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_white * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_pda * 0.0 : [ 1] ui\ui_hud * 0.0 : [ 1] ui\ui_mp_awards * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] rys 117 janow 3 * 32.1 : [ 1] ui\ui_font_arial_14_1024_cent * 32.1 : [ 1] ui\ui_font_letter_16_1024_cent * 32.1 : [ 1] ui\ui_magnifier3 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024_cent * 64.1 : [ 1] ui\ui_font_graff_22_1024_cent * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent * 64.1 : [ 1] ui\ui_font_letter_25_1024_cent * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent * 170.8 : [ 4] fx\fx_noise2 * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 608.0 : [ 1] ui\video_bochka * 705.4 : [ 1] ui\ui_noise * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 4096.1 : [ 1] ui\ui_common compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "d:\s.t.a.l.k.e.r\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 113599 K Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 Loading models... compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader simple compiling shader model_def_lqs_1 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_distort4glass_3 * [prefetch] time: 8855 ms * [prefetch] memory: 77912Kb ! Player name in registry is empty! (InstallUserName) * phase time: 9011 ms * phase cmem: 191017 K * phase time: 5 ms * phase cmem: 191017 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 12210 objects are successfully loaded * Game rys 117 janow 3 is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\rys 117 janow 3.scop' (1.834s) * phase time: 1833 ms * phase cmem: 244892 K * phase time: 71 ms * phase cmem: 244936 K * phase time: 35 ms * phase cmem: 244936 K * WARNING: player not logged in * client : connection accepted - * phase time: 33 ms * phase cmem: 244971 K * phase time: 22 ms * phase cmem: 244971 K * phase time: 3399 ms * phase cmem: 341331 K compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader wmarkmult compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader lod compiling shader lod compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 165 ms * phase cmem: 342423 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 62094 verts, 1940 Kb * [Loading VB] 38434 verts, 1201 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 20408 verts, 637 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 45823 verts, 1431 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 202320 indices, 395 Kb * phase time: 1021 ms * phase cmem: 342555 K * phase time: 97 ms * phase cmem: 349106 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 201 ms * phase cmem: 349122 K * Loading HOM: d:\s.t.a.l.k.e.r\gamedata\levels\jupiter\level.hom * phase time: 88 ms * phase cmem: 349718 K * phase time: 8 ms * phase cmem: 349718 K * phase time: 27 ms * phase cmem: 349718 K * t-report - base: 767, 207064 K * t-report - lmap: 28, 28675 K * WARNING: player not logged in * phase time: 6231 ms * phase cmem: 393067 K * phase time: 61 ms * phase cmem: 393067 K * [win32]: free[2930584 K], reserved[93732 K], committed[1169924 K] * [ D3D ]: textures[273987 K] * [x-ray]: crt heap[393067 K], process heap[38226 K], game lua[39898 K], render[251 K] * [x-ray]: economy: strings[24698 K], smem[10192 K] compiling shader model_def_lqs_0 compiling shader model_def_lplanes_0 compiling shader particle_alphaonly compiling shader model_distort_1 compiling shader model_def_lplanes_1 compiling shader model_distort_2 compiling shader model_def_lqs_3 compiling shader model_distort_0 compiling shader model_def_lplanes_3 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 415154 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded current_state 5 next_state 5 item_sect wpn_ak74 H_Parent sim_default_duty_1 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent sim_default_duty_1 * [win32]: free[2791368 K], reserved[146992 K], committed[1255880 K] * [ D3D ]: textures[281873 K] * [x-ray]: crt heap[381063 K], process heap[47768 K], game lua[48722 K], render[667 K] * [x-ray]: economy: strings[27144 K], smem[10206 K] * Saving spawns... * Saving objects... * 12203 objects are successfully saved * Game pc - przejście z janowa do zatonu.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - przejście z janowa do zatonu.scop' * Saving spawns... * Saving objects... * 12207 objects are successfully saved * Game PC - autosave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - autosave.scop' - Disconnect - Destroying level * 0.0 : [ 60] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 253] $user$projector * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 1.1 : [ 222] internal\internal_light_attclip * 1.4 : [ 1] prop\prop_provod_02 * 1.5 : [ 1] fx\fx_flare1 * 2.7 : [ 4] act\act_stalker_head_glass_02 * 2.7 : [ 4] mtl\mtl_bochka_02 * 3.1 : [ 1] grad\grad_radiation * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 26] sky\sky_13_cube#small * 3.1 : [ 16] sky\sky_13_cube_night#small * 3.1 : [ 12] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 9] sky\sky_18_cube#small * 3.1 : [ 11] sky\sky_19_cube#small * 3.1 : [ 4] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 5] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 4] sky\sky_2_cube#small * 3.1 : [ 12] sky\sky_3_cube#small * 3.1 : [ 3] sky\sky_4_cube#small * 3.1 : [ 30] sky\sky_5_cube#small * 3.1 : [ 7] sky\sky_6_cube#small * 3.1 : [ 11] sky\sky_7_cube#small * 3.1 : [ 8] sky\sky_8_cube#small * 3.1 : [ 51] sky\sky_9_cube#small * 4.1 : [ 1] ui\cursor * 5.5 : [ 1] pfx\pfx_spark_01 * 5.5 : [ 1] artifact\artifact_glow * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 1] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 1] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 10.7 : [ 4] act\act_stalker_head_glass * 10.7 : [ 4] mtl\mtl_luk_n * 10.7 : [ 4] prop\prop_box_3 * 10.7 : [ 1] prop\prop_fake_bed_fireplace * 10.7 : [ 3] prop\prop_r * 10.7 : [ 4] prop\prop_teapot_1 * 10.7 : [ 4] prop\prop_girder_01 * 10.7 : [ 4] act\act_pseudodog_fur * 10.7 : [ 4] act\act_pseudodog_fur1 * 10.8 : [ 1] pfx\pfx_step_blood * 12.1 : [ 1] artifact\artifact_anim_dist * 12.1 : [ 2] sky\sky_heli * 16.1 : [ 1] ui\ui_grid * 21.4 : [ 4] door\door_white_04 * 21.4 : [ 4] mtl\mtl_barrel_01 * 21.4 : [ 4] mtl\mtl_barrel_02 * 21.4 : [ 4] mtl\mtl_barrel_03 * 21.4 : [ 4] mtl\mtl_barrel_04 * 21.4 : [ 4] mtl\mtl_barrel_05 * 21.4 : [ 4] prop\prop_ballon2 * 21.4 : [ 4] prop\prop_ballon3 * 21.4 : [ 1] act\act_controller_hit1 * 21.4 : [ 4] act\act_stalker_head_glass_01 * 21.4 : [ 4] prop\prop_bottle_box * 21.5 : [ 1] pfx\pfx_bubble * 21.5 : [ 1] pfx\pfx_flamefx_01 * 21.5 : [ 1] pfx\pfx_leaves_01 * 21.5 : [ 1] pfx\pfx_leaves_02 * 21.5 : [ 1] pfx\pfx_splash3 * 21.5 : [ 1] pfx\pfx_splash_02 * 21.5 : [ 1] pfx\pfx_synus * 21.5 : [ 1] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 1] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 1] fx\fx_sun * 21.5 : [ 1] fx\fx_volumefog1 * 21.5 : [ 1] glow\glow_04 * 21.5 : [ 1] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_2 * 21.5 : [ 1] wm\wm_blood_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 3] glow\glow_galogen * 28.3 : [ 1] artifact\artifact_anim_lightning * 32.1 : [ 1] ui\ui_font_arial_14_1024_cent * 32.1 : [ 1] ui\ui_font_letter_16_1024_cent * 33.0 : [ 1] ui\ui_ani_cursor * 42.7 : [ 4] act\act_dog_red * 42.7 : [ 4] act\act_dogs_big * 42.7 : [ 4] act\act_dogs_brown * 42.7 : [ 4] act\act_dogs_bulterer * 42.7 : [ 4] act\act_poltergeyst * 42.7 : [ 4] act\act_pseudodog * 42.7 : [ 4] act\act_rat01 * 42.7 : [ 4] act\act_ryukzak * 42.7 : [ 4] act\act_ryukzak_black * 42.7 : [ 4] act\act_stalker_head_antigas_2 * 42.7 : [ 4] act\act_stalker_head_mask * 42.7 : [ 4] crete\crete_beton_plita_3 * 42.7 : [ 4] door\door_katakomb_01 * 42.7 : [ 4] door\door_trader * 42.7 : [ 4] door\door_white_02 * 42.7 : [ 4] mtl\mtl_barrel_big_rust * 42.7 : [ 4] mtl\mtl_bochka_01 * 42.7 : [ 4] mtl\mtl_floor_plate_03 * 42.7 : [ 4] mtl\mtl_gilder * 42.7 : [ 4] mtl\mtl_lampa_pod_01 * 42.7 : [ 4] mtl\mtl_pod_01 * 42.7 : [ 4] mtl\mtl_railroad_items * 42.7 : [ 4] mtl\mtl_stripes * 42.7 : [ 4] prop\prop_bidon * 42.7 : [ 4] prop\prop_blind01 * 42.7 : [ 4] prop\prop_dangerbox_2 * 42.7 : [ 4] prop\prop_freez * 42.7 : [ 4] prop\prop_kitchen_stuff * 42.7 : [ 4] prop\prop_komp * 42.7 : [ 4] prop\prop_ognetushit * 42.7 : [ 4] prop\prop_plita * 42.7 : [ 4] prop\prop_spade * 42.7 : [ 4] prop\prop_vagon_gr * 42.7 : [ 4] wood\wood_fence_01 * 42.7 : [ 4] wood\wood_jasik2 * 42.7 : [ 4] wood\wood_plank6 * 42.7 : [ 4] wood\wood_table_02 * 42.7 : [ 4] mtl\mtl_truba_pod_01 * 42.7 : [ 4] glas\glas_dirt * 42.8 : [ 1] pfx\pfx_concretedebris_01 * 42.8 : [ 4] artifact\artifact_blood * 42.8 : [ 4] artifact\artifact_mincer_meat * 42.8 : [ 4] artifact\artifact_mp_green * 42.8 : [ 3] artifact\artifact_myasorubka2 * 42.8 : [ 4] artifact\artifact_myasorubka3 * 42.8 : [ 4] item\item_block_notes * 42.8 : [ 4] item\item_document_01 * 42.8 : [ 4] item\item_drink_stalker * 42.8 : [ 4] item\item_food * 42.8 : [ 4] item\item_medkit * 42.8 : [ 4] item\item_medkit_2 * 42.8 : [ 4] item\item_medkit_3 * 42.8 : [ 4] item\item_medkit_4 * 42.8 : [ 4] prop\prop_speakerphone * 42.8 : [ 4] wpn\wpn_pkm_lenta * 42.8 : [ 1] artifact\artifact_fire_light * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 84] sky\sky_cube_weapons * 53.3 : [ 3] artifact\artifact_lava * 64.1 : [ 444] internal\internal_light_attpoint * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024_cent * 64.1 : [ 1] ui\ui_font_graff_22_1024_cent * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent * 64.1 : [ 1] ui\ui_font_letter_25_1024_cent * 64.1 : [ 1] ui\ui_hud_grenade_mark * 64.1 : [ 1] ui\ui_hud_hit_mark * 85.3 : [ 4] act\act_face_04 * 85.3 : [ 4] act\act_face_mask_01 * 85.3 : [ 4] act\act_face_mask_02 * 85.3 : [ 4] act\act_face_mask_03 * 85.3 : [ 4] act\act_face_mask_04 * 85.3 : [ 4] act\act_face_zombie_01 * 85.3 : [ 4] act\act_faces_1_01 * 85.3 : [ 4] act\act_faces_1_02 * 85.3 : [ 4] act\act_faces_1_03 * 85.3 : [ 4] act\act_faces_1_04 * 85.3 : [ 4] act\act_faces_1_05 * 85.3 : [ 4] act\act_faces_1_06 * 85.3 : [ 4] act\act_faces_1_07 * 85.3 : [ 4] act\act_faces_1_08 * 85.3 : [ 4] act\act_faces_2_01 * 85.3 : [ 4] act\act_faces_2_02 * 85.3 : [ 4] act\act_faces_2_03 * 85.3 : [ 4] act\act_faces_2_04 * 85.3 : [ 4] act\act_faces_2_05 * 85.3 : [ 4] act\act_faces_2_06 * 85.3 : [ 4] act\act_faces_2_07 * 85.3 : [ 4] act\act_faces_2_08 * 85.3 : [ 4] act\act_faces_2_09 * 85.3 : [ 4] act\act_faces_3_01 * 85.3 : [ 4] act\act_faces_3_02 * 85.3 : [ 4] act\act_faces_3_03 * 85.3 : [ 4] act\act_faces_3_04 * 85.3 : [ 4] act\act_faces_3_05 * 85.3 : [ 4] act\act_faces_3_06 * 85.3 : [ 4] act\act_faces_3_07 * 85.3 : [ 4] act\act_faces_3_08 * 85.3 : [ 4] act\act_faces_4_01 * 85.3 : [ 4] act\act_faces_4_02 * 85.3 : [ 4] act\act_faces_4_03 * 85.3 : [ 4] act\act_faces_4_04 * 85.3 : [ 4] act\act_stalker_freedom_3 * 85.3 : [ 4] act\act_stalker_soldier_1 * 85.3 : [ 4] act\act_stalker_soldier_2 * 85.3 : [ 4] mtl\mtl_angar_a_b * 85.3 : [ 4] act\act_crow * 85.3 : [ 4] mtl\mtl_reshetka_pot_01 * 85.5 : [ 1] pfx\pfx_anomaly_21 * 85.5 : [ 1] pfx\pfx_bloodsplash1 * 85.5 : [ 1] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 1] pfx\pfx_distortion * 85.5 : [ 1] pfx\pfx_flame_01 * 85.5 : [ 1] pfx\pfx_flash_01 * 85.5 : [ 1] pfx\pfx_flash_05 * 85.5 : [ 1] pfx\pfx_flash_07 * 85.5 : [ 1] pfx\pfx_gologramma * 85.5 : [ 1] pfx\pfx_gradient * 85.5 : [ 1] pfx\pfx_gradient1 * 85.5 : [ 1] pfx\pfx_specks * 85.5 : [ 1] pfx\pfx_specks_poison * 85.5 : [ 1] pfx\pfx_spikey_star * 85.5 : [ 1] pfx\pfx_splash_01 * 85.5 : [ 1] pfx\pfx_stonedebris1 * 85.5 : [ 1] pfx\pfx_stonedebris2 * 85.5 : [ 1] pfx\pfx_vehglassdebris_01 * 85.5 : [ 1] pfx\pfx_water_wave * 85.5 : [ 1] pfx\pfx_flame * 85.5 : [ 1] artifact\artifact_fire * 85.5 : [ 4] artifact\artifact_simple2 * 85.5 : [ 5] artifact\artifact_sopli * 85.5 : [ 3] artifact\artifact_sopli2 * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 4] glow\glow_ghost * 85.5 : [ 1] glow\glow_orange * 85.5 : [ 1] glow\glow_orange_bright * 85.5 : [ 1] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 222] internal\internal_light_att * 85.5 : [ 4] prop\prop_voda1 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 4] wpn\wpn_bolt * 85.5 : [ 6] wpn\wpn_grenade * 85.5 : [ 6] wpn\wpn_vog * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent * 170.6 : [ 4] act\act_burer * 170.6 : [ 4] act\act_controller * 170.6 : [ 4] act\act_himera * 170.6 : [ 4] act\act_plot * 170.6 : [ 4] act\act_pseudodog1 * 170.6 : [ 4] act\act_psevdogigant * 170.6 : [ 4] act\act_scientist * 170.6 : [ 4] act\act_scientist_suit_green * 170.6 : [ 4] act\act_stalker_bandit_1 * 170.6 : [ 4] act\act_stalker_bandit_2 * 170.6 : [ 4] act\act_stalker_bandit_3 * 170.6 : [ 4] act\act_stalker_bandit_3a * 170.6 : [ 4] act\act_stalker_dolg_1 * 170.6 : [ 4] act\act_stalker_dolg_2 * 170.6 : [ 4] act\act_stalker_dolg_3 * 170.6 : [ 4] act\act_stalker_dolg_4 * 170.6 : [ 4] act\act_stalker_freedom_1 * 170.6 : [ 4] act\act_stalker_freedom_2 * 170.6 : [ 4] act\act_stalker_freedom_4 * 170.6 : [ 4] act\act_stalker_hero * 170.6 : [ 4] act\act_stalker_merc_2 * 170.6 : [ 4] act\act_stalker_merc_4 * 170.6 : [ 4] act\act_stalker_monolith_1 * 170.6 : [ 4] act\act_stalker_monolith_2 * 170.6 : [ 4] act\act_stalker_monolith_3 * 170.6 : [ 4] act\act_stalker_monolith_4 * 170.6 : [ 4] act\act_stalker_neutral_1 * 170.6 : [ 4] act\act_stalker_neutral_2 * 170.6 : [ 4] act\act_stalker_neutral_3 * 170.6 : [ 4] act\act_stalker_neutral_4 * 170.6 : [ 4] act\act_stalker_soldier_4 * 170.6 : [ 4] door\door_brown * 170.6 : [ 4] wood\wood_board_01 * 170.6 : [ 4] wood\wood_collect * 170.6 : [ 4] wood\wood_walls8 * 170.8 : [ 4] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 1] pfx\pfx_smokepuffs2 * 170.8 : [ 1] pfx\pfx_sparks * 170.8 : [ 4] item\item_detector_3 * 170.8 : [ 4] item\item_detector_4 * 170.8 : [ 4] item\item_guitar * 170.8 : [ 4] item\item_ustroystva * 170.8 : [ 4] item\item_x_files * 170.8 : [ 4] prop\prop_item2 * 170.8 : [ 4] prop\prop_item3 * 170.8 : [ 6] prop\prop_iten4 * 170.8 : [ 6] wpn\wpn_fort * 170.8 : [ 1] pfx\pfx_woodchips1 * 170.8 : [ 1] pfx\pfx_woodchips3 * 170.8 : [ 1] pfx\pfx_shells2 * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 341.1 : [ 6] act\act_krovosos_1 * 341.1 : [ 6] act\act_krovosos_2 * 341.1 : [ 6] act\act_krovosos_3 * 341.1 : [ 4] act\act_mutant_boar * 341.1 : [ 4] act\act_mutant_boar_u * 341.1 : [ 4] crete\crete_beton_lom * 341.5 : [ 1] pfx\pfx_ani-smoke-01 * 341.5 : [ 1] pfx\pfx_anomaly_1 * 341.5 : [ 1] pfx\pfx_anomaly_16 * 341.5 : [ 1] pfx\pfx_anomaly_18 * 341.5 : [ 1] pfx\pfx_anomaly_19 * 341.5 : [ 1] pfx\pfx_anomaly_3 * 341.5 : [ 1] pfx\pfx_anomaly_4 * 341.5 : [ 1] pfx\pfx_anomaly_5 * 341.5 : [ 1] pfx\pfx_anomaly_6 * 341.5 : [ 1] pfx\pfx_anomaly_8 * 341.5 : [ 1] pfx\pfx_anomaly_88 * 341.5 : [ 1] pfx\pfx_anomaly_9 * 341.5 : [ 1] pfx\pfx_bloodsplash2 * 341.5 : [ 1] pfx\pfx_blurry_cloud * 341.5 : [ 1] pfx\pfx_brick * 341.5 : [ 1] pfx\pfx_light1 * 341.5 : [ 1] pfx\pfx_light3 * 341.5 : [ 1] pfx\pfx_light4 * 341.5 : [ 1] pfx\pfx_lightning_01 * 341.5 : [ 1] pfx\pfx_lightning_02 * 341.5 : [ 1] pfx\pfx_ligth_6 * 341.5 : [ 1] pfx\pfx_plasma * 341.5 : [ 1] pfx\pfx_skinsplash1 * 341.5 : [ 1] pfx\pfx_smoke_a * 341.5 : [ 1] pfx\pfx_smoke_b * 341.5 : [ 1] pfx\pfx_teleport * 341.5 : [ 1] pfx\pfx_test_textures * 341.5 : [ 4] item\item_altar_device * 341.5 : [ 6] item\item_detector_1 * 341.5 : [ 4] item\item_detector_2 * 341.5 : [ 1] map\map_labx8 * 341.5 : [ 4] mtl\mtl_fence_01 * 341.5 : [ 4] prop\prop_instrument_1 * 341.5 : [ 6] wpn\wpn_beretta * 341.5 : [ 4] wpn\wpn_binokl * 341.5 : [ 6] wpn\wpn_colt * 341.5 : [ 4] wpn\wpn_desert_eagle * 341.5 : [ 6] wpn\wpn_hpsa * 341.5 : [ 6] wpn\wpn_knife * 341.5 : [ 6] wpn\wpn_pb * 341.5 : [ 6] wpn\wpn_pm * 341.5 : [ 6] wpn\wpn_rg6 * 341.5 : [ 6] wpn\wpn_sig-p220 * 341.5 : [ 6] wpn\wpn_usp * 341.5 : [ 6] wpn\wpn_walter99 * 428.0 : [ 3] artifact\artifact_lavahell1 * 682.2 : [ 4] act\act_gasmask * 682.2 : [ 4] act\act_stalker_nebo_2 * 682.2 : [ 4] act\act_stalker_nebo_3 * 682.8 : [ 1] pfx\pfx_anomaly_2 * 682.8 : [ 1] pfx\pfx_anomaly_23 * 682.8 : [ 1] pfx\pfx_anomaly_2_green * 682.8 : [ 1] pfx\pfx_anomaly_7 * 682.8 : [ 1] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 1] pfx\pfx_shells1 * 682.8 : [ 1] pfx\pfx_smokepuffs1 * 682.8 : [ 1] ui\ui_global_map * 682.8 : [ 4] wpn\wpn_ammo * 682.8 : [ 4] wpn\wpn_pkm * 682.8 : [ 4] wpn\wpn_protecta * 682.8 : [ 4] act\act_puh * 682.8 : [ 4] wpn\wpn_rpg-7 * 682.8 : [ 6] wpn\wpn_toz-34 * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 26] sky\sky_13_cube * 768.1 : [ 16] sky\sky_13_cube_night * 768.1 : [ 12] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 11] sky\sky_18_cube * 768.1 : [ 11] sky\sky_19_cube * 768.1 : [ 4] sky\sky_1_clouds_cube * 768.1 : [ 4] sky\sky_20_clouds_cube * 768.1 : [ 7] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 4] sky\sky_2_cube * 768.1 : [ 12] sky\sky_3_cube * 768.1 : [ 3] sky\sky_4_cube * 768.1 : [ 36] sky\sky_5_cube * 768.1 : [ 7] sky\sky_6_cube * 768.1 : [ 11] sky\sky_7_cube * 768.1 : [ 8] sky\sky_8_cube * 768.1 : [ 51] sky\sky_9_cube * 1024.1 : [ 1] ui\ui_actor_achivments * 1024.1 : [ 1] ui\ui_actor_dialog_screen * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_menu * 1024.1 : [ 1] ui\ui_actor_monsters_pda * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons * 1024.1 : [ 1] ui\ui_actor_pda * 1024.1 : [ 1] ui\ui_actor_portrets * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_weapons * 1024.1 : [ 1] wpn\wpn_crosshair * 1024.1 : [ 1] wpn\wpn_crosshair_g36 * 1024.1 : [ 1] wpn\wpn_crosshair_l85 * 1024.1 : [ 1] wpn\wpn_crosshair_rpg * 1365.5 : [ 4] act\act_arm_4 * 1365.5 : [ 4] act\act_arm_5 * 1365.5 : [ 1] map\map_jupiter_underground * 1365.5 : [ 240] sky\sky_oblaka * 1365.5 : [ 6] wpn\wpn_abakan * 1365.5 : [ 6] wpn\wpn_ak74 * 1365.5 : [ 6] wpn\wpn_aksu * 1365.5 : [ 6] wpn\wpn_bm-16 * 1365.5 : [ 6] wpn\wpn_fn2000_new * 1365.5 : [ 6] wpn\wpn_g36 * 1365.5 : [ 6] wpn\wpn_gauss * 1365.5 : [ 6] wpn\wpn_groza * 1365.5 : [ 6] wpn\wpn_l85 * 1365.5 : [ 6] wpn\wpn_lr300_banan * 1365.5 : [ 6] wpn\wpn_mp5 * 1365.5 : [ 6] wpn\wpn_sig550 * 1365.5 : [ 6] wpn\wpn_spas12 * 1365.5 : [ 6] wpn\wpn_svd * 1365.5 : [ 6] wpn\wpn_svu-a * 1365.5 : [ 6] wpn\wpn_upgrade * 1365.5 : [ 6] wpn\wpn_vss * 1365.5 : [ 6] wpn\wpn_winchester1300 * 2048.1 : [ 1] ui\ui_icon_equipment * 2730.8 : [ 1] pfx\pfx_explotions_3 * 4096.1 : [ 1] ui\ui_common * 4096.1 : [ 1] ui\ui_hud * 4096.1 : [ 1] ui\ui_ingame2_common * 4096.1 : [ 1] ui\ui_pda2 * 4096.1 : [ 1] ui\ui_pda2_noice * 5461.5 : [ 1] pfx\pfx_ani-explosion-02 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 1] pfx\pfx_ani-explosion-02a * 5461.5 : [ 1] pfx\pfx_ani-fire01 * 5461.5 : [ 1] pfx\pfx_explotions_2 * 5461.5 : [ 1] pfx\pfx_explotions_4 * 5461.5 : [ 1] pfx\pfx_explotions_smoke * 5461.5 : [ 1] map\map_jupiter * 5461.5 : [ 1] map\map_pripyat * 5461.5 : [ 1] map\map_zaton * [ D3D ]: textures[195150 K] * 0.0 : [ 60] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 253] $user$projector * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 1.1 : [ 222] internal\internal_light_attclip * 1.4 : [ 1] prop\prop_provod_02 * 1.5 : [ 1] fx\fx_flare1 * 2.7 : [ 4] act\act_stalker_head_glass_02 * 2.7 : [ 4] mtl\mtl_bochka_02 * 3.1 : [ 1] grad\grad_radiation * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 26] sky\sky_13_cube#small * 3.1 : [ 16] sky\sky_13_cube_night#small * 3.1 : [ 12] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 9] sky\sky_18_cube#small * 3.1 : [ 11] sky\sky_19_cube#small * 3.1 : [ 4] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 5] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 4] sky\sky_2_cube#small * 3.1 : [ 12] sky\sky_3_cube#small * 3.1 : [ 3] sky\sky_4_cube#small * 3.1 : [ 30] sky\sky_5_cube#small * 3.1 : [ 7] sky\sky_6_cube#small * 3.1 : [ 11] sky\sky_7_cube#small * 3.1 : [ 8] sky\sky_8_cube#small * 3.1 : [ 51] sky\sky_9_cube#small * 5.5 : [ 1] pfx\pfx_spark_01 * 5.5 : [ 1] artifact\artifact_glow * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 1] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 1] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 10.7 : [ 4] act\act_stalker_head_glass * 10.7 : [ 4] mtl\mtl_luk_n * 10.7 : [ 4] prop\prop_box_3 * 10.7 : [ 1] prop\prop_fake_bed_fireplace * 10.7 : [ 3] prop\prop_r * 10.7 : [ 4] prop\prop_teapot_1 * 10.7 : [ 4] prop\prop_girder_01 * 10.7 : [ 4] act\act_pseudodog_fur * 10.7 : [ 4] act\act_pseudodog_fur1 * 10.8 : [ 1] pfx\pfx_step_blood * 12.1 : [ 1] artifact\artifact_anim_dist * 12.1 : [ 2] sky\sky_heli * 21.4 : [ 4] door\door_white_04 * 21.4 : [ 4] mtl\mtl_barrel_01 * 21.4 : [ 4] mtl\mtl_barrel_02 * 21.4 : [ 4] mtl\mtl_barrel_03 * 21.4 : [ 4] mtl\mtl_barrel_04 * 21.4 : [ 4] mtl\mtl_barrel_05 * 21.4 : [ 4] prop\prop_ballon2 * 21.4 : [ 4] prop\prop_ballon3 * 21.4 : [ 1] act\act_controller_hit1 * 21.4 : [ 4] act\act_stalker_head_glass_01 * 21.4 : [ 4] prop\prop_bottle_box * 21.5 : [ 1] pfx\pfx_bubble * 21.5 : [ 1] pfx\pfx_flamefx_01 * 21.5 : [ 1] pfx\pfx_leaves_01 * 21.5 : [ 1] pfx\pfx_leaves_02 * 21.5 : [ 1] pfx\pfx_splash3 * 21.5 : [ 1] pfx\pfx_splash_02 * 21.5 : [ 1] pfx\pfx_synus * 21.5 : [ 1] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 1] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 1] fx\fx_sun * 21.5 : [ 1] fx\fx_volumefog1 * 21.5 : [ 1] glow\glow_04 * 21.5 : [ 1] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_2 * 21.5 : [ 1] wm\wm_blood_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 3] glow\glow_galogen * 28.3 : [ 1] artifact\artifact_anim_lightning * 32.1 : [ 1] ui\ui_font_arial_14_1024_cent * 32.1 : [ 1] ui\ui_font_letter_16_1024_cent * 33.0 : [ 1] ui\ui_ani_cursor * 42.7 : [ 4] act\act_dog_red * 42.7 : [ 4] act\act_dogs_big * 42.7 : [ 4] act\act_dogs_brown * 42.7 : [ 4] act\act_dogs_bulterer * 42.7 : [ 4] act\act_poltergeyst * 42.7 : [ 4] act\act_pseudodog * 42.7 : [ 4] act\act_rat01 * 42.7 : [ 4] act\act_ryukzak * 42.7 : [ 4] act\act_ryukzak_black * 42.7 : [ 4] act\act_stalker_head_antigas_2 * 42.7 : [ 4] act\act_stalker_head_mask * 42.7 : [ 4] crete\crete_beton_plita_3 * 42.7 : [ 4] door\door_katakomb_01 * 42.7 : [ 4] door\door_trader * 42.7 : [ 4] door\door_white_02 * 42.7 : [ 4] mtl\mtl_barrel_big_rust * 42.7 : [ 4] mtl\mtl_bochka_01 * 42.7 : [ 4] mtl\mtl_floor_plate_03 * 42.7 : [ 4] mtl\mtl_gilder * 42.7 : [ 4] mtl\mtl_lampa_pod_01 * 42.7 : [ 4] mtl\mtl_pod_01 * 42.7 : [ 4] mtl\mtl_railroad_items * 42.7 : [ 4] mtl\mtl_stripes * 42.7 : [ 4] prop\prop_bidon * 42.7 : [ 4] prop\prop_blind01 * 42.7 : [ 4] prop\prop_dangerbox_2 * 42.7 : [ 4] prop\prop_freez * 42.7 : [ 4] prop\prop_kitchen_stuff * 42.7 : [ 4] prop\prop_komp * 42.7 : [ 4] prop\prop_ognetushit * 42.7 : [ 4] prop\prop_plita * 42.7 : [ 4] prop\prop_spade * 42.7 : [ 4] prop\prop_vagon_gr * 42.7 : [ 4] wood\wood_fence_01 * 42.7 : [ 4] wood\wood_jasik2 * 42.7 : [ 4] wood\wood_plank6 * 42.7 : [ 4] wood\wood_table_02 * 42.7 : [ 4] mtl\mtl_truba_pod_01 * 42.7 : [ 4] glas\glas_dirt * 42.8 : [ 1] pfx\pfx_concretedebris_01 * 42.8 : [ 4] artifact\artifact_blood * 42.8 : [ 4] artifact\artifact_mincer_meat * 42.8 : [ 4] artifact\artifact_mp_green * 42.8 : [ 3] artifact\artifact_myasorubka2 * 42.8 : [ 4] artifact\artifact_myasorubka3 * 42.8 : [ 4] item\item_block_notes * 42.8 : [ 4] item\item_document_01 * 42.8 : [ 4] item\item_drink_stalker * 42.8 : [ 4] item\item_food * 42.8 : [ 4] item\item_medkit * 42.8 : [ 4] item\item_medkit_2 * 42.8 : [ 4] item\item_medkit_3 * 42.8 : [ 4] item\item_medkit_4 * 42.8 : [ 4] prop\prop_speakerphone * 42.8 : [ 4] wpn\wpn_pkm_lenta * 42.8 : [ 1] artifact\artifact_fire_light * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 84] sky\sky_cube_weapons * 53.3 : [ 3] artifact\artifact_lava * 64.1 : [ 444] internal\internal_light_attpoint * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024_cent * 64.1 : [ 1] ui\ui_font_graff_22_1024_cent * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent * 64.1 : [ 1] ui\ui_font_letter_25_1024_cent * 85.3 : [ 4] act\act_face_04 * 85.3 : [ 4] act\act_face_mask_01 * 85.3 : [ 4] act\act_face_mask_02 * 85.3 : [ 4] act\act_face_mask_03 * 85.3 : [ 4] act\act_face_mask_04 * 85.3 : [ 4] act\act_face_zombie_01 * 85.3 : [ 4] act\act_faces_1_01 * 85.3 : [ 4] act\act_faces_1_02 * 85.3 : [ 4] act\act_faces_1_03 * 85.3 : [ 4] act\act_faces_1_04 * 85.3 : [ 4] act\act_faces_1_05 * 85.3 : [ 4] act\act_faces_1_06 * 85.3 : [ 4] act\act_faces_1_07 * 85.3 : [ 4] act\act_faces_1_08 * 85.3 : [ 4] act\act_faces_2_01 * 85.3 : [ 4] act\act_faces_2_02 * 85.3 : [ 4] act\act_faces_2_03 * 85.3 : [ 4] act\act_faces_2_04 * 85.3 : [ 4] act\act_faces_2_05 * 85.3 : [ 4] act\act_faces_2_06 * 85.3 : [ 4] act\act_faces_2_07 * 85.3 : [ 4] act\act_faces_2_08 * 85.3 : [ 4] act\act_faces_2_09 * 85.3 : [ 4] act\act_faces_3_01 * 85.3 : [ 4] act\act_faces_3_02 * 85.3 : [ 4] act\act_faces_3_03 * 85.3 : [ 4] act\act_faces_3_04 * 85.3 : [ 4] act\act_faces_3_05 * 85.3 : [ 4] act\act_faces_3_06 * 85.3 : [ 4] act\act_faces_3_07 * 85.3 : [ 4] act\act_faces_3_08 * 85.3 : [ 4] act\act_faces_4_01 * 85.3 : [ 4] act\act_faces_4_02 * 85.3 : [ 4] act\act_faces_4_03 * 85.3 : [ 4] act\act_faces_4_04 * 85.3 : [ 4] act\act_stalker_freedom_3 * 85.3 : [ 4] act\act_stalker_soldier_1 * 85.3 : [ 4] act\act_stalker_soldier_2 * 85.3 : [ 4] mtl\mtl_angar_a_b * 85.3 : [ 4] act\act_crow * 85.3 : [ 4] mtl\mtl_reshetka_pot_01 * 85.5 : [ 1] pfx\pfx_anomaly_21 * 85.5 : [ 1] pfx\pfx_bloodsplash1 * 85.5 : [ 1] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 1] pfx\pfx_distortion * 85.5 : [ 1] pfx\pfx_flame_01 * 85.5 : [ 1] pfx\pfx_flash_01 * 85.5 : [ 1] pfx\pfx_flash_05 * 85.5 : [ 1] pfx\pfx_flash_07 * 85.5 : [ 1] pfx\pfx_gologramma * 85.5 : [ 1] pfx\pfx_gradient * 85.5 : [ 1] pfx\pfx_gradient1 * 85.5 : [ 1] pfx\pfx_specks * 85.5 : [ 1] pfx\pfx_specks_poison * 85.5 : [ 1] pfx\pfx_spikey_star * 85.5 : [ 1] pfx\pfx_splash_01 * 85.5 : [ 1] pfx\pfx_stonedebris1 * 85.5 : [ 1] pfx\pfx_stonedebris2 * 85.5 : [ 1] pfx\pfx_vehglassdebris_01 * 85.5 : [ 1] pfx\pfx_water_wave * 85.5 : [ 1] pfx\pfx_flame * 85.5 : [ 1] artifact\artifact_fire * 85.5 : [ 4] artifact\artifact_simple2 * 85.5 : [ 5] artifact\artifact_sopli * 85.5 : [ 3] artifact\artifact_sopli2 * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 4] glow\glow_ghost * 85.5 : [ 1] glow\glow_orange * 85.5 : [ 1] glow\glow_orange_bright * 85.5 : [ 1] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 222] internal\internal_light_att * 85.5 : [ 4] prop\prop_voda1 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 4] wpn\wpn_bolt * 85.5 : [ 6] wpn\wpn_grenade * 85.5 : [ 6] wpn\wpn_vog * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent * 170.6 : [ 4] act\act_burer * 170.6 : [ 4] act\act_controller * 170.6 : [ 4] act\act_himera * 170.6 : [ 4] act\act_plot * 170.6 : [ 4] act\act_pseudodog1 * 170.6 : [ 4] act\act_psevdogigant * 170.6 : [ 4] act\act_scientist * 170.6 : [ 4] act\act_scientist_suit_green * 170.6 : [ 4] act\act_stalker_bandit_1 * 170.6 : [ 4] act\act_stalker_bandit_2 * 170.6 : [ 4] act\act_stalker_bandit_3 * 170.6 : [ 4] act\act_stalker_bandit_3a * 170.6 : [ 4] act\act_stalker_dolg_1 * 170.6 : [ 4] act\act_stalker_dolg_2 * 170.6 : [ 4] act\act_stalker_dolg_3 * 170.6 : [ 4] act\act_stalker_dolg_4 * 170.6 : [ 4] act\act_stalker_freedom_1 * 170.6 : [ 4] act\act_stalker_freedom_2 * 170.6 : [ 4] act\act_stalker_freedom_4 * 170.6 : [ 4] act\act_stalker_hero * 170.6 : [ 4] act\act_stalker_merc_2 * 170.6 : [ 4] act\act_stalker_merc_4 * 170.6 : [ 4] act\act_stalker_monolith_1 * 170.6 : [ 4] act\act_stalker_monolith_2 * 170.6 : [ 4] act\act_stalker_monolith_3 * 170.6 : [ 4] act\act_stalker_monolith_4 * 170.6 : [ 4] act\act_stalker_neutral_1 * 170.6 : [ 4] act\act_stalker_neutral_2 * 170.6 : [ 4] act\act_stalker_neutral_3 * 170.6 : [ 4] act\act_stalker_neutral_4 * 170.6 : [ 4] act\act_stalker_soldier_4 * 170.6 : [ 4] door\door_brown * 170.6 : [ 4] wood\wood_board_01 * 170.6 : [ 4] wood\wood_collect * 170.6 : [ 4] wood\wood_walls8 * 170.8 : [ 4] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 1] pfx\pfx_smokepuffs2 * 170.8 : [ 1] pfx\pfx_sparks * 170.8 : [ 4] item\item_detector_3 * 170.8 : [ 4] item\item_detector_4 * 170.8 : [ 4] item\item_guitar * 170.8 : [ 4] item\item_ustroystva * 170.8 : [ 4] item\item_x_files * 170.8 : [ 4] prop\prop_item2 * 170.8 : [ 4] prop\prop_item3 * 170.8 : [ 6] prop\prop_iten4 * 170.8 : [ 6] wpn\wpn_fort * 170.8 : [ 1] pfx\pfx_woodchips1 * 170.8 : [ 1] pfx\pfx_woodchips3 * 170.8 : [ 1] pfx\pfx_shells2 * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 341.1 : [ 6] act\act_krovosos_1 * 341.1 : [ 6] act\act_krovosos_2 * 341.1 : [ 6] act\act_krovosos_3 * 341.1 : [ 4] act\act_mutant_boar * 341.1 : [ 4] act\act_mutant_boar_u * 341.1 : [ 4] crete\crete_beton_lom * 341.5 : [ 1] pfx\pfx_ani-smoke-01 * 341.5 : [ 1] pfx\pfx_anomaly_1 * 341.5 : [ 1] pfx\pfx_anomaly_16 * 341.5 : [ 1] pfx\pfx_anomaly_18 * 341.5 : [ 1] pfx\pfx_anomaly_19 * 341.5 : [ 1] pfx\pfx_anomaly_3 * 341.5 : [ 1] pfx\pfx_anomaly_4 * 341.5 : [ 1] pfx\pfx_anomaly_5 * 341.5 : [ 1] pfx\pfx_anomaly_6 * 341.5 : [ 1] pfx\pfx_anomaly_8 * 341.5 : [ 1] pfx\pfx_anomaly_88 * 341.5 : [ 1] pfx\pfx_anomaly_9 * 341.5 : [ 1] pfx\pfx_bloodsplash2 * 341.5 : [ 1] pfx\pfx_blurry_cloud * 341.5 : [ 1] pfx\pfx_brick * 341.5 : [ 1] pfx\pfx_light1 * 341.5 : [ 1] pfx\pfx_light3 * 341.5 : [ 1] pfx\pfx_light4 * 341.5 : [ 1] pfx\pfx_lightning_01 * 341.5 : [ 1] pfx\pfx_lightning_02 * 341.5 : [ 1] pfx\pfx_ligth_6 * 341.5 : [ 1] pfx\pfx_plasma * 341.5 : [ 1] pfx\pfx_skinsplash1 * 341.5 : [ 1] pfx\pfx_smoke_a * 341.5 : [ 1] pfx\pfx_smoke_b * 341.5 : [ 1] pfx\pfx_teleport * 341.5 : [ 1] pfx\pfx_test_textures * 341.5 : [ 4] item\item_altar_device * 341.5 : [ 6] item\item_detector_1 * 341.5 : [ 4] item\item_detector_2 * 341.5 : [ 4] mtl\mtl_fence_01 * 341.5 : [ 4] prop\prop_instrument_1 * 341.5 : [ 6] wpn\wpn_beretta * 341.5 : [ 4] wpn\wpn_binokl * 341.5 : [ 6] wpn\wpn_colt * 341.5 : [ 4] wpn\wpn_desert_eagle * 341.5 : [ 6] wpn\wpn_hpsa * 341.5 : [ 6] wpn\wpn_knife * 341.5 : [ 6] wpn\wpn_pb * 341.5 : [ 6] wpn\wpn_pm * 341.5 : [ 6] wpn\wpn_rg6 * 341.5 : [ 6] wpn\wpn_sig-p220 * 341.5 : [ 6] wpn\wpn_usp * 341.5 : [ 6] wpn\wpn_walter99 * 428.0 : [ 3] artifact\artifact_lavahell1 * 682.2 : [ 4] act\act_gasmask * 682.2 : [ 4] act\act_stalker_nebo_2 * 682.2 : [ 4] act\act_stalker_nebo_3 * 682.8 : [ 1] pfx\pfx_anomaly_2 * 682.8 : [ 1] pfx\pfx_anomaly_23 * 682.8 : [ 1] pfx\pfx_anomaly_2_green * 682.8 : [ 1] pfx\pfx_anomaly_7 * 682.8 : [ 1] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 1] pfx\pfx_shells1 * 682.8 : [ 1] pfx\pfx_smokepuffs1 * 682.8 : [ 4] wpn\wpn_ammo * 682.8 : [ 4] wpn\wpn_pkm * 682.8 : [ 4] wpn\wpn_protecta * 682.8 : [ 4] act\act_puh * 682.8 : [ 4] wpn\wpn_rpg-7 * 682.8 : [ 6] wpn\wpn_toz-34 * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 26] sky\sky_13_cube * 768.1 : [ 16] sky\sky_13_cube_night * 768.1 : [ 12] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 11] sky\sky_18_cube * 768.1 : [ 11] sky\sky_19_cube * 768.1 : [ 4] sky\sky_1_clouds_cube * 768.1 : [ 4] sky\sky_20_clouds_cube * 768.1 : [ 7] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 4] sky\sky_2_cube * 768.1 : [ 12] sky\sky_3_cube * 768.1 : [ 3] sky\sky_4_cube * 768.1 : [ 36] sky\sky_5_cube * 768.1 : [ 7] sky\sky_6_cube * 768.1 : [ 11] sky\sky_7_cube * 768.1 : [ 8] sky\sky_8_cube * 768.1 : [ 51] sky\sky_9_cube * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_weapons * 1024.1 : [ 1] wpn\wpn_crosshair * 1024.1 : [ 1] wpn\wpn_crosshair_g36 * 1024.1 : [ 1] wpn\wpn_crosshair_l85 * 1024.1 : [ 1] wpn\wpn_crosshair_rpg * 1365.5 : [ 4] act\act_arm_4 * 1365.5 : [ 4] act\act_arm_5 * 1365.5 : [ 240] sky\sky_oblaka * 1365.5 : [ 6] wpn\wpn_abakan * 1365.5 : [ 6] wpn\wpn_ak74 * 1365.5 : [ 6] wpn\wpn_aksu * 1365.5 : [ 6] wpn\wpn_bm-16 * 1365.5 : [ 6] wpn\wpn_fn2000_new * 1365.5 : [ 6] wpn\wpn_g36 * 1365.5 : [ 6] wpn\wpn_gauss * 1365.5 : [ 6] wpn\wpn_groza * 1365.5 : [ 6] wpn\wpn_l85 * 1365.5 : [ 6] wpn\wpn_lr300_banan * 1365.5 : [ 6] wpn\wpn_mp5 * 1365.5 : [ 6] wpn\wpn_sig550 * 1365.5 : [ 6] wpn\wpn_spas12 * 1365.5 : [ 6] wpn\wpn_svd * 1365.5 : [ 6] wpn\wpn_svu-a * 1365.5 : [ 6] wpn\wpn_upgrade * 1365.5 : [ 6] wpn\wpn_vss * 1365.5 : [ 6] wpn\wpn_winchester1300 * 2048.1 : [ 1] ui\ui_icon_equipment * 2730.8 : [ 1] pfx\pfx_explotions_3 * 4096.1 : [ 1] ui\ui_common * 5461.5 : [ 1] pfx\pfx_ani-explosion-02 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 1] pfx\pfx_ani-explosion-02a * 5461.5 : [ 1] pfx\pfx_ani-fire01 * 5461.5 : [ 1] pfx\pfx_explotions_2 * 5461.5 : [ 1] pfx\pfx_explotions_4 * 5461.5 : [ 1] pfx\pfx_explotions_smoke "d:\s.t.a.l.k.e.r\bin\xrengine.exe" ! Player name in registry is empty! (InstallUserName) * phase time: 117 ms * phase cmem: 251555 K * phase time: 7 ms * phase cmem: 251555 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 12207 objects are successfully loaded * Game pc - autosave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pc - autosave.scop' (1.689s) * phase time: 1689 ms * phase cmem: 272165 K * phase time: 30 ms * phase cmem: 272177 K * phase time: 32 ms * phase cmem: 272177 K * WARNING: player not logged in * client : connection accepted - * phase time: 33 ms * phase cmem: 272211 K * phase time: 28 ms * phase cmem: 272211 K * phase time: 3628 ms * phase cmem: 372975 K compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader wmarkmult compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader lod compiling shader lod compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 162 ms * phase cmem: 373757 K * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 49375 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 62064 verts, 1939 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 20072 verts, 627 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 393270 indices, 768 Kb * phase time: 909 ms * phase cmem: 373824 K * phase time: 112 ms * phase cmem: 378264 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 218 ms * phase cmem: 378264 K * Loading HOM: d:\s.t.a.l.k.e.r\gamedata\levels\zaton\level.hom * phase time: 143 ms * phase cmem: 378517 K * phase time: 12 ms * phase cmem: 378517 K * phase time: 32 ms * phase cmem: 378517 K * t-report - base: 766, 203565 K * t-report - lmap: 26, 26627 K * WARNING: player not logged in * phase time: 3104 ms * phase cmem: 417773 K * phase time: 12 ms * phase cmem: 417773 K * [win32]: free[2756576 K], reserved[136320 K], committed[1301344 K] * [ D3D ]: textures[266392 K] * [x-ray]: crt heap[417755 K], process heap[41663 K], game lua[41671 K], render[696 K] * [x-ray]: economy: strings[24718 K], smem[10194 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 444196 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb * [win32]: free[2699532 K], reserved[108300 K], committed[1386408 K] * [ D3D ]: textures[267441 K] * [x-ray]: crt heap[451105 K], process heap[46122 K], game lua[46657 K], render[759 K] * [x-ray]: economy: strings[27147 K], smem[10290 K] * [win32]: free[2677520 K], reserved[121492 K], committed[1395228 K] * [ D3D ]: textures[268465 K] * [x-ray]: crt heap[456409 K], process heap[46150 K], game lua[49382 K], render[760 K] * [x-ray]: economy: strings[27122 K], smem[10290 K] * Saving spawns... * Saving objects... * 12222 objects are successfully saved * Game rys 118.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 118.scop' * [win32]: free[2671920 K], reserved[148744 K], committed[1373576 K] * [ D3D ]: textures[272561 K] * [x-ray]: crt heap[418388 K], process heap[46719 K], game lua[54752 K], render[762 K] * [x-ray]: economy: strings[27729 K], smem[10294 K] * [win32]: free[2672812 K], reserved[147420 K], committed[1374008 K] * [ D3D ]: textures[272561 K] * [x-ray]: crt heap[421345 K], process heap[46759 K], game lua[53357 K], render[763 K] * [x-ray]: economy: strings[27913 K], smem[10294 K] * [win32]: free[2670964 K], reserved[147420 K], committed[1375856 K] * [ D3D ]: textures[272561 K] * [x-ray]: crt heap[424677 K], process heap[46760 K], game lua[55897 K], render[764 K] * [x-ray]: economy: strings[27987 K], smem[10294 K] * Saving spawns... * Saving objects... * 12224 objects are successfully saved * Game rys 119.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 119.scop' * [win32]: free[2665380 K], reserved[147136 K], committed[1381724 K] * [ D3D ]: textures[273585 K] * [x-ray]: crt heap[422912 K], process heap[46898 K], game lua[53982 K], render[830 K] * [x-ray]: economy: strings[28011 K], smem[10293 K] Config-file [c:\users\public\documents\stalkercop\tmp.ltx] saved successfully Config-file [c:\users\public\documents\stalkercop\user.ltx] saved successfully * [win32]: free[2670172 K], reserved[146548 K], committed[1377520 K] * [ D3D ]: textures[274808 K] * [x-ray]: crt heap[422959 K], process heap[46964 K], game lua[54805 K], render[844 K] * [x-ray]: economy: strings[28015 K], smem[10293 K] * Saving spawns... * Saving objects... * 12294 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2663068 K], reserved[146524 K], committed[1384648 K] * [ D3D ]: textures[274808 K] * [x-ray]: crt heap[426099 K], process heap[47024 K], game lua[48973 K], render[848 K] * [x-ray]: economy: strings[28166 K], smem[10298 K] * Saving spawns... * Saving objects... * 12279 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662684 K], reserved[146512 K], committed[1385044 K] * [ D3D ]: textures[274808 K] * [x-ray]: crt heap[426840 K], process heap[47053 K], game lua[62493 K], render[849 K] * [x-ray]: economy: strings[28171 K], smem[10299 K] * Saving spawns... * Saving objects... * 12275 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2663712 K], reserved[146012 K], committed[1384516 K] * [ D3D ]: textures[273784 K] * [x-ray]: crt heap[426852 K], process heap[47068 K], game lua[58070 K], render[857 K] * [x-ray]: economy: strings[28171 K], smem[10299 K] * Saving spawns... * Saving objects... * 12275 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664544 K], reserved[142252 K], committed[1387444 K] * [ D3D ]: textures[273870 K] * [x-ray]: crt heap[427837 K], process heap[47292 K], game lua[49467 K], render[940 K] * [x-ray]: economy: strings[26573 K], smem[10299 K] * Saving spawns... * Saving objects... * 12322 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664608 K], reserved[142252 K], committed[1387380 K] * [ D3D ]: textures[273870 K] * [x-ray]: crt heap[422195 K], process heap[47328 K], game lua[51630 K], render[943 K] * [x-ray]: economy: strings[26569 K], smem[10299 K] * Saving spawns... * Saving objects... * 12314 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664864 K], reserved[142180 K], committed[1387196 K] * [ D3D ]: textures[273870 K] * [x-ray]: crt heap[421764 K], process heap[47328 K], game lua[43028 K], render[947 K] * [x-ray]: economy: strings[26569 K], smem[10299 K] * Saving spawns... * Saving objects... * 12314 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662360 K], reserved[141892 K], committed[1389988 K] * [ D3D ]: textures[274894 K] * [x-ray]: crt heap[422486 K], process heap[47496 K], game lua[45122 K], render[975 K] * [x-ray]: economy: strings[26570 K], smem[10299 K] * Saving spawns... * Saving objects... * 12353 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662360 K], reserved[141892 K], committed[1389988 K] * [ D3D ]: textures[274894 K] * [x-ray]: crt heap[422471 K], process heap[47552 K], game lua[44691 K], render[980 K] * [x-ray]: economy: strings[26566 K], smem[10299 K] * Saving spawns... * Saving objects... * 12353 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2663504 K], reserved[141268 K], committed[1389468 K] * [ D3D ]: textures[274894 K] * [x-ray]: crt heap[423647 K], process heap[47944 K], game lua[46575 K], render[1148 K] * [x-ray]: economy: strings[26774 K], smem[10301 K] * Saving spawns... * Saving objects... * 12353 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2663688 K], reserved[139964 K], committed[1390588 K] * [ D3D ]: textures[275781 K] * [x-ray]: crt heap[423273 K], process heap[48226 K], game lua[58043 K], render[1150 K] * [x-ray]: economy: strings[26765 K], smem[10300 K] * [win32]: free[2660752 K], reserved[139964 K], committed[1393524 K] * [ D3D ]: textures[275781 K] * [x-ray]: crt heap[426622 K], process heap[48226 K], game lua[47354 K], render[1151 K] * [x-ray]: economy: strings[26839 K], smem[10300 K] * Saving spawns... * Saving objects... * 12353 objects are successfully saved * Game rys 120.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 120.scop' * [win32]: free[2670916 K], reserved[139820 K], committed[1383504 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[423879 K], process heap[48305 K], game lua[61900 K], render[1175 K] * [x-ray]: economy: strings[26623 K], smem[10304 K] * Saving spawns... * Saving objects... * 12321 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664704 K], reserved[139788 K], committed[1389748 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[423906 K], process heap[48335 K], game lua[54564 K], render[1220 K] * [x-ray]: economy: strings[26618 K], smem[10304 K] * Saving spawns... * Saving objects... * 12313 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664704 K], reserved[139788 K], committed[1389748 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[423925 K], process heap[48335 K], game lua[50014 K], render[1223 K] * [x-ray]: economy: strings[26618 K], smem[10304 K] * Saving spawns... * Saving objects... * 12313 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664704 K], reserved[139788 K], committed[1389748 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[423932 K], process heap[48335 K], game lua[51485 K], render[1225 K] * [x-ray]: economy: strings[26624 K], smem[10304 K] * Saving spawns... * Saving objects... * 12313 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664704 K], reserved[139788 K], committed[1389748 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[423933 K], process heap[48335 K], game lua[49162 K], render[1226 K] * [x-ray]: economy: strings[26625 K], smem[10304 K] * Saving spawns... * Saving objects... * 12313 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664640 K], reserved[139788 K], committed[1389812 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424137 K], process heap[48334 K], game lua[48237 K], render[1226 K] * [x-ray]: economy: strings[26625 K], smem[10304 K] * Saving spawns... * Saving objects... * 12313 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664640 K], reserved[139788 K], committed[1389812 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424125 K], process heap[48334 K], game lua[52019 K], render[1226 K] * [x-ray]: economy: strings[26625 K], smem[10304 K] * Saving spawns... * Saving objects... * 12313 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664576 K], reserved[139776 K], committed[1389888 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424169 K], process heap[48335 K], game lua[55214 K], render[1226 K] * [x-ray]: economy: strings[26626 K], smem[10304 K] * Saving spawns... * Saving objects... * 12313 objects are successfully saved * Game pc - przemieszczanie się po obszarze.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - przemieszczanie się po obszarze.scop' * [win32]: free[2668032 K], reserved[139764 K], committed[1386444 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424632 K], process heap[48353 K], game lua[56230 K], render[1226 K] * [x-ray]: economy: strings[26636 K], smem[10304 K] * Saving spawns... * Saving objects... * 12316 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2668288 K], reserved[139764 K], committed[1386188 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424218 K], process heap[48382 K], game lua[53451 K], render[1226 K] * [x-ray]: economy: strings[26635 K], smem[10304 K] * Saving spawns... * Saving objects... * 12316 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2668224 K], reserved[139764 K], committed[1386252 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424431 K], process heap[48382 K], game lua[53485 K], render[1226 K] * [x-ray]: economy: strings[26636 K], smem[10304 K] * Saving spawns... * Saving objects... * 12316 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2668352 K], reserved[139764 K], committed[1386124 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424310 K], process heap[48414 K], game lua[44771 K], render[1231 K] * [x-ray]: economy: strings[26637 K], smem[10304 K] * Saving spawns... * Saving objects... * 12315 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2668416 K], reserved[139764 K], committed[1386060 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424107 K], process heap[48430 K], game lua[48432 K], render[1231 K] * [x-ray]: economy: strings[26637 K], smem[10304 K] * Saving spawns... * Saving objects... * 12315 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2668288 K], reserved[139508 K], committed[1386444 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[424343 K], process heap[48462 K], game lua[54233 K], render[1231 K] * [x-ray]: economy: strings[26637 K], smem[10304 K] * Saving spawns... * Saving objects... * 12315 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2668416 K], reserved[139508 K], committed[1386316 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[425201 K], process heap[48477 K], game lua[53742 K], render[1231 K] * [x-ray]: economy: strings[26469 K], smem[10304 K] * Saving spawns... * Saving objects... * 12315 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2668416 K], reserved[139508 K], committed[1386316 K] * [ D3D ]: textures[275749 K] * [x-ray]: crt heap[425553 K], process heap[48528 K], game lua[50157 K], render[1234 K] * [x-ray]: economy: strings[26671 K], smem[10304 K] * Saving spawns... * Saving objects... * 12315 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2667008 K], reserved[139508 K], committed[1387724 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[427993 K], process heap[48627 K], game lua[47627 K], render[1241 K] * [x-ray]: economy: strings[26847 K], smem[10303 K] * [win32]: free[2665864 K], reserved[139508 K], committed[1388868 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[429047 K], process heap[48627 K], game lua[50690 K], render[1242 K] * [x-ray]: economy: strings[26920 K], smem[10303 K] * Saving spawns... * Saving objects... * 12348 objects are successfully saved * Game rys 121.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 121.scop' * [win32]: free[2666340 K], reserved[139508 K], committed[1388392 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[428882 K], process heap[48633 K], game lua[53001 K], render[1242 K] * [x-ray]: economy: strings[26920 K], smem[10303 K] * Saving spawns... * Saving objects... * 12348 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2663872 K], reserved[139508 K], committed[1390860 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[426102 K], process heap[48651 K], game lua[51244 K], render[1249 K] * [x-ray]: economy: strings[26914 K], smem[10305 K] * Saving spawns... * Saving objects... * 12345 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2664256 K], reserved[139508 K], committed[1390476 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[425614 K], process heap[48651 K], game lua[63340 K], render[1254 K] * [x-ray]: economy: strings[26913 K], smem[10305 K] * Saving spawns... * Saving objects... * 12345 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2660544 K], reserved[139496 K], committed[1394200 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[425396 K], process heap[48653 K], game lua[52609 K], render[1277 K] * [x-ray]: economy: strings[26755 K], smem[10303 K] * Saving spawns... * Saving objects... * 12334 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2660544 K], reserved[139496 K], committed[1394200 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[425452 K], process heap[48653 K], game lua[52739 K], render[1278 K] * [x-ray]: economy: strings[26758 K], smem[10303 K] * Saving spawns... * Saving objects... * 12355 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2660352 K], reserved[139496 K], committed[1394392 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[425886 K], process heap[48652 K], game lua[53001 K], render[1279 K] * [x-ray]: economy: strings[26756 K], smem[10303 K] * Saving spawns... * Saving objects... * 12355 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2660544 K], reserved[139496 K], committed[1394200 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[425494 K], process heap[48653 K], game lua[50369 K], render[1279 K] * [x-ray]: economy: strings[26761 K], smem[10305 K] * Saving spawns... * Saving objects... * 12355 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2660544 K], reserved[139496 K], committed[1394200 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[425498 K], process heap[48658 K], game lua[56094 K], render[1279 K] * [x-ray]: economy: strings[26761 K], smem[10305 K] * [win32]: free[2661768 K], reserved[139496 K], committed[1392976 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[428952 K], process heap[48657 K], game lua[58639 K], render[1280 K] * [x-ray]: economy: strings[26835 K], smem[10305 K] * Saving spawns... * Saving objects... * 12355 objects are successfully saved * Game rys 122.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 122.scop' * [win32]: free[2660544 K], reserved[139420 K], committed[1394276 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[426598 K], process heap[48658 K], game lua[55049 K], render[1297 K] * [x-ray]: economy: strings[26855 K], smem[10305 K] * [win32]: free[2660480 K], reserved[139348 K], committed[1394412 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[426595 K], process heap[48658 K], game lua[59548 K], render[1298 K] * [x-ray]: economy: strings[26855 K], smem[10305 K] * [win32]: free[2661696 K], reserved[139348 K], committed[1393196 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[430002 K], process heap[48657 K], game lua[62092 K], render[1298 K] * [x-ray]: economy: strings[26929 K], smem[10305 K] * Saving spawns... * Saving objects... * 12355 objects are successfully saved * Game rys 123.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 123.scop' * [win32]: free[2660416 K], reserved[139348 K], committed[1394476 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[427812 K], process heap[48653 K], game lua[48833 K], render[1300 K] * [x-ray]: economy: strings[26929 K], smem[10305 K] * Saving spawns... * Saving objects... * 12355 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2660416 K], reserved[139348 K], committed[1394476 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[427881 K], process heap[48693 K], game lua[50674 K], render[1315 K] * [x-ray]: economy: strings[26930 K], smem[10308 K] * [win32]: free[2661696 K], reserved[139348 K], committed[1393196 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[430979 K], process heap[48693 K], game lua[53228 K], render[1315 K] * [x-ray]: economy: strings[27004 K], smem[10308 K] * Saving spawns... * Saving objects... * 12356 objects are successfully saved * Game rys 124.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 124.scop' * [win32]: free[2660480 K], reserved[139348 K], committed[1394412 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[428692 K], process heap[48689 K], game lua[50273 K], render[1315 K] * [x-ray]: economy: strings[27004 K], smem[10308 K] * Saving spawns... * Saving objects... * 12356 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2660480 K], reserved[139348 K], committed[1394412 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[428714 K], process heap[48693 K], game lua[57251 K], render[1316 K] * [x-ray]: economy: strings[27006 K], smem[10308 K] * [win32]: free[2661696 K], reserved[138752 K], committed[1393792 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[432124 K], process heap[48693 K], game lua[49995 K], render[1316 K] * [x-ray]: economy: strings[27079 K], smem[10308 K] * Saving spawns... * Saving objects... * 12360 objects are successfully saved * Game rys 125.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 125.scop' * [win32]: free[2668416 K], reserved[138752 K], committed[1387072 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[429500 K], process heap[48730 K], game lua[57576 K], render[1316 K] * [x-ray]: economy: strings[27079 K], smem[10308 K] * Saving spawns... * Saving objects... * 12360 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662272 K], reserved[138752 K], committed[1393216 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[429499 K], process heap[48736 K], game lua[51374 K], render[1317 K] * [x-ray]: economy: strings[27080 K], smem[10308 K] * [win32]: free[2659648 K], reserved[137916 K], committed[1396676 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[433058 K], process heap[48735 K], game lua[51109 K], render[1317 K] * [x-ray]: economy: strings[27153 K], smem[10308 K] * Saving spawns... * Saving objects... * 12360 objects are successfully saved * Game rys 126.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 126.scop' * [win32]: free[2662272 K], reserved[137916 K], committed[1394052 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[430460 K], process heap[48731 K], game lua[67692 K], render[1318 K] * [x-ray]: economy: strings[27150 K], smem[10308 K] * Saving spawns... * Saving objects... * 12360 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662272 K], reserved[137916 K], committed[1394052 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[430507 K], process heap[48734 K], game lua[62234 K], render[1320 K] * [x-ray]: economy: strings[27149 K], smem[10308 K] * Saving spawns... * Saving objects... * 12356 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662272 K], reserved[137916 K], committed[1394052 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[430514 K], process heap[48734 K], game lua[51901 K], render[1321 K] * [x-ray]: economy: strings[27146 K], smem[10308 K] * Saving spawns... * Saving objects... * 12344 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662272 K], reserved[137896 K], committed[1394072 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[430817 K], process heap[48757 K], game lua[57112 K], render[1331 K] * [x-ray]: economy: strings[27335 K], smem[10307 K] * Saving spawns... * Saving objects... * 12336 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662272 K], reserved[131300 K], committed[1400668 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[438530 K], process heap[48785 K], game lua[56170 K], render[1344 K] * [x-ray]: economy: strings[28756 K], smem[10308 K] * Saving spawns... * Saving objects... * 12234 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662208 K], reserved[130784 K], committed[1401248 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[438826 K], process heap[48795 K], game lua[67759 K], render[1344 K] * [x-ray]: economy: strings[28761 K], smem[10308 K] * Saving spawns... * Saving objects... * 12234 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2661760 K], reserved[130220 K], committed[1402260 K] * [ D3D ]: textures[275754 K] * [x-ray]: crt heap[440025 K], process heap[48798 K], game lua[72942 K], render[1344 K] * [x-ray]: economy: strings[28765 K], smem[10309 K] * Saving spawns... * Saving objects... * 12234 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2662016 K], reserved[129748 K], committed[1402476 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[439726 K], process heap[48802 K], game lua[60330 K], render[1345 K] * [x-ray]: economy: strings[28762 K], smem[10309 K] * [win32]: free[2658940 K], reserved[128956 K], committed[1406344 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[443250 K], process heap[48803 K], game lua[57186 K], render[1345 K] * [x-ray]: economy: strings[28836 K], smem[10309 K] * Saving spawns... * Saving objects... * 12177 objects are successfully saved * Game rys 127.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 127.scop' * [win32]: free[2661500 K], reserved[129388 K], committed[1403352 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[437236 K], process heap[48808 K], game lua[73938 K], render[1346 K] * [x-ray]: economy: strings[29010 K], smem[10309 K] * [win32]: free[2658868 K], reserved[129388 K], committed[1405984 K] * [ D3D ]: textures[275786 K] * [x-ray]: crt heap[440879 K], process heap[48808 K], game lua[76439 K], render[1347 K] * [x-ray]: economy: strings[29084 K], smem[10309 K] * Saving spawns... * Saving objects... * 12177 objects are successfully saved * Game rys 128.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 128.scop' * [win32]: free[2667572 K], reserved[129304 K], committed[1397364 K] * [ D3D ]: textures[277802 K] * [x-ray]: crt heap[437886 K], process heap[48836 K], game lua[64157 K], render[1347 K] * [x-ray]: economy: strings[29083 K], smem[10308 K] * Saving spawns... * Saving objects... * 12204 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2661364 K], reserved[129280 K], committed[1403596 K] * [ D3D ]: textures[277835 K] * [x-ray]: crt heap[438128 K], process heap[48865 K], game lua[58619 K], render[1347 K] * [x-ray]: economy: strings[29086 K], smem[10308 K] * [win32]: free[2657652 K], reserved[129208 K], committed[1407380 K] * [ D3D ]: textures[277802 K] * [x-ray]: crt heap[438134 K], process heap[48862 K], game lua[59019 K], render[1347 K] * [x-ray]: economy: strings[29089 K], smem[10309 K] * Saving spawns... * Saving objects... * 12241 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2657652 K], reserved[129208 K], committed[1407380 K] * [ D3D ]: textures[277835 K] * [x-ray]: crt heap[438133 K], process heap[48867 K], game lua[65621 K], render[1348 K] * [x-ray]: economy: strings[29089 K], smem[10309 K] * [win32]: free[2658860 K], reserved[129208 K], committed[1406172 K] * [ D3D ]: textures[277835 K] * [x-ray]: crt heap[441474 K], process heap[48867 K], game lua[68180 K], render[1348 K] * [x-ray]: economy: strings[29163 K], smem[10309 K] * Saving spawns... * Saving objects... * 12241 objects are successfully saved * Game rys 129.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 129.scop' * [win32]: free[2657396 K], reserved[125804 K], committed[1411040 K] * [ D3D ]: textures[277835 K] * [x-ray]: crt heap[444588 K], process heap[48901 K], game lua[69831 K], render[1349 K] * [x-ray]: economy: strings[29336 K], smem[10309 K] * [win32]: free[2658860 K], reserved[125056 K], committed[1410324 K] * [ D3D ]: textures[277835 K] * [x-ray]: crt heap[447312 K], process heap[48901 K], game lua[72388 K], render[1349 K] * [x-ray]: economy: strings[29410 K], smem[10309 K] * Saving spawns... * Saving objects... * 12259 objects are successfully saved * Game rys 130.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 130.scop' * [win32]: free[2657332 K], reserved[124580 K], committed[1412328 K] * [ D3D ]: textures[277802 K] * [x-ray]: crt heap[445737 K], process heap[48897 K], game lua[71899 K], render[1349 K] * [x-ray]: economy: strings[29412 K], smem[10309 K] * Saving spawns... * Saving objects... * 12260 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2657268 K], reserved[124120 K], committed[1412852 K] * [ D3D ]: textures[277802 K] * [x-ray]: crt heap[445973 K], process heap[48897 K], game lua[74526 K], render[1349 K] * [x-ray]: economy: strings[29412 K], smem[10309 K] * Saving spawns... * Saving objects... * 12260 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2661428 K], reserved[125660 K], committed[1407152 K] * [ D3D ]: textures[277835 K] * [x-ray]: crt heap[441151 K], process heap[48901 K], game lua[66109 K], render[1350 K] * [x-ray]: economy: strings[29419 K], smem[10309 K] * [win32]: free[2668368 K], reserved[124884 K], committed[1400988 K] * [ D3D ]: textures[277843 K] * [x-ray]: crt heap[443163 K], process heap[48909 K], game lua[67752 K], render[1350 K] * [x-ray]: economy: strings[29493 K], smem[10309 K] * phase time: 7068 ms * phase cmem: 462843 K * phase time: 10 ms * phase cmem: 462843 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 12259 objects are successfully loaded * Game rys 130 is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\rys 130.scop' (1.136s) * phase time: 1136 ms * phase cmem: 482514 K * phase time: 12 ms * phase cmem: 482514 K * phase time: 10 ms * phase cmem: 482514 K * [win32]: free[2571576 K], reserved[115176 K], committed[1507488 K] * [ D3D ]: textures[274744 K] * [x-ray]: crt heap[482496 K], process heap[48825 K], game lua[40737 K], render[1350 K] * [x-ray]: economy: strings[24920 K], smem[10214 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 495737 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb * [win32]: free[2558400 K], reserved[114972 K], committed[1520868 K] * [ D3D ]: textures[275555 K] * [x-ray]: crt heap[499897 K], process heap[48854 K], game lua[44033 K], render[1351 K] * [x-ray]: economy: strings[28568 K], smem[10307 K] * [win32]: free[2559796 K], reserved[114552 K], committed[1519892 K] * [ D3D ]: textures[276579 K] * [x-ray]: crt heap[502194 K], process heap[48871 K], game lua[46406 K], render[1351 K] * [x-ray]: economy: strings[28543 K], smem[10307 K] * Saving spawns... * Saving objects... * 12237 objects are successfully saved * Game rys 131.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 131.scop' * [win32]: free[2550136 K], reserved[137680 K], committed[1506424 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[477105 K], process heap[48877 K], game lua[48459 K], render[1352 K] * [x-ray]: economy: strings[28552 K], smem[10308 K] * [win32]: free[2551600 K], reserved[137680 K], committed[1504960 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[479280 K], process heap[48878 K], game lua[51022 K], render[1352 K] * [x-ray]: economy: strings[28626 K], smem[10308 K] * Saving spawns... * Saving objects... * 12238 objects are successfully saved * Game rys 132.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 132.scop' * [win32]: free[2549240 K], reserved[159580 K], committed[1485420 K] * [ D3D ]: textures[277571 K] * [x-ray]: crt heap[457283 K], process heap[48872 K], game lua[58265 K], render[1352 K] * [x-ray]: economy: strings[28627 K], smem[10308 K] * Saving spawns... * Saving objects... * 12238 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2549240 K], reserved[174084 K], committed[1470916 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[439113 K], process heap[48877 K], game lua[52624 K], render[1353 K] * [x-ray]: economy: strings[28628 K], smem[10308 K] * [win32]: free[2550504 K], reserved[174084 K], committed[1469652 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[441596 K], process heap[48878 K], game lua[55184 K], render[1353 K] * [x-ray]: economy: strings[28702 K], smem[10308 K] * Saving spawns... * Saving objects... * 12238 objects are successfully saved * Game rys 133.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 133.scop' * [win32]: free[2547704 K], reserved[173928 K], committed[1472608 K] * [ D3D ]: textures[277571 K] * [x-ray]: crt heap[440493 K], process heap[48886 K], game lua[52392 K], render[1353 K] * [x-ray]: economy: strings[28718 K], smem[10309 K] * Saving spawns... * Saving objects... * 12237 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547832 K], reserved[173928 K], committed[1472480 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[440379 K], process heap[48891 K], game lua[48829 K], render[1354 K] * [x-ray]: economy: strings[28721 K], smem[10310 K] * [win32]: free[2546280 K], reserved[173924 K], committed[1474036 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[442592 K], process heap[48891 K], game lua[51402 K], render[1354 K] * [x-ray]: economy: strings[28795 K], smem[10310 K] * Saving spawns... * Saving objects... * 12237 objects are successfully saved * Game rys 134 1.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 1.scop' * [win32]: free[2547768 K], reserved[173636 K], committed[1472836 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[441421 K], process heap[48890 K], game lua[55698 K], render[1355 K] * [x-ray]: economy: strings[28754 K], smem[10310 K] * [win32]: free[2546344 K], reserved[173636 K], committed[1474260 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[443613 K], process heap[48890 K], game lua[58263 K], render[1356 K] * [x-ray]: economy: strings[28828 K], smem[10310 K] * Saving spawns... * Saving objects... * 12278 objects are successfully saved * Game rys 134 artefakt.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 artefakt.scop' * [win32]: free[2547768 K], reserved[173628 K], committed[1472844 K] * [ D3D ]: textures[277571 K] * [x-ray]: crt heap[441345 K], process heap[48888 K], game lua[52855 K], render[1357 K] * [x-ray]: economy: strings[28828 K], smem[10310 K] * Saving spawns... * Saving objects... * 12278 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547896 K], reserved[173596 K], committed[1472748 K] * [ D3D ]: textures[277571 K] * [x-ray]: crt heap[440171 K], process heap[48888 K], game lua[62287 K], render[1357 K] * [x-ray]: economy: strings[29107 K], smem[10310 K] * Saving spawns... * Saving objects... * 12277 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548216 K], reserved[173552 K], committed[1472472 K] * [ D3D ]: textures[277571 K] * [x-ray]: crt heap[439918 K], process heap[48910 K], game lua[57959 K], render[1359 K] * [x-ray]: economy: strings[29094 K], smem[10307 K] * Saving spawns... * Saving objects... * 12276 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547640 K], reserved[173552 K], committed[1473048 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[441003 K], process heap[48914 K], game lua[64143 K], render[1359 K] * [x-ray]: economy: strings[28893 K], smem[10307 K] * [win32]: free[2550504 K], reserved[173552 K], committed[1470184 K] * [ D3D ]: textures[277604 K] * [x-ray]: crt heap[442347 K], process heap[48914 K], game lua[51859 K], render[1360 K] * [x-ray]: economy: strings[28967 K], smem[10307 K] * Saving spawns... * Saving objects... * 12276 objects are successfully saved * Game rys 134 artefakt 1.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 artefakt 1.scop' * [win32]: free[2548216 K], reserved[168624 K], committed[1477400 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[443582 K], process heap[48987 K], game lua[56541 K], render[1366 K] * [x-ray]: economy: strings[27208 K], smem[10307 K] * [win32]: free[2550504 K], reserved[168028 K], committed[1475708 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[446001 K], process heap[48987 K], game lua[59106 K], render[1367 K] * [x-ray]: economy: strings[27282 K], smem[10307 K] * Saving spawns... * Saving objects... * 12276 objects are successfully saved * Game rys 134 artefakt 2.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 artefakt 2.scop' * [win32]: free[2548212 K], reserved[167504 K], committed[1478524 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[437333 K], process heap[49524 K], game lua[50526 K], render[1375 K] * [x-ray]: economy: strings[27238 K], smem[10309 K] * Saving spawns... * Saving objects... * 12276 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548212 K], reserved[167484 K], committed[1478544 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[437477 K], process heap[49524 K], game lua[50851 K], render[1375 K] * [x-ray]: economy: strings[27304 K], smem[10308 K] * Saving spawns... * Saving objects... * 12276 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548148 K], reserved[167484 K], committed[1478608 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[437770 K], process heap[49556 K], game lua[52031 K], render[1380 K] * [x-ray]: economy: strings[27303 K], smem[10308 K] * Saving spawns... * Saving objects... * 12274 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548148 K], reserved[167480 K], committed[1478612 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[437843 K], process heap[49577 K], game lua[53116 K], render[1399 K] * [x-ray]: economy: strings[27200 K], smem[10309 K] * Saving spawns... * Saving objects... * 12274 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548148 K], reserved[167480 K], committed[1478612 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[438000 K], process heap[49577 K], game lua[59005 K], render[1399 K] * [x-ray]: economy: strings[27305 K], smem[10309 K] * Saving spawns... * Saving objects... * 12274 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548148 K], reserved[167480 K], committed[1478612 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[438006 K], process heap[49581 K], game lua[49403 K], render[1400 K] * [x-ray]: economy: strings[27305 K], smem[10309 K] * [win32]: free[2553076 K], reserved[167480 K], committed[1473684 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[437773 K], process heap[49581 K], game lua[50819 K], render[1400 K] * [x-ray]: economy: strings[27305 K], smem[10309 K] * Saving spawns... * Saving objects... * 12274 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2553076 K], reserved[167480 K], committed[1473684 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[437774 K], process heap[49581 K], game lua[54005 K], render[1400 K] * [x-ray]: economy: strings[27305 K], smem[10309 K] * [win32]: free[2548148 K], reserved[167480 K], committed[1478612 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[443708 K], process heap[49577 K], game lua[62690 K], render[1401 K] * [x-ray]: economy: strings[28902 K], smem[10309 K] * Saving spawns... * Saving objects... * 12246 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547764 K], reserved[167480 K], committed[1478996 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[443447 K], process heap[49591 K], game lua[58094 K], render[1401 K] * [x-ray]: economy: strings[27341 K], smem[10309 K] * Saving spawns... * Saving objects... * 12246 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547636 K], reserved[167476 K], committed[1479128 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[443638 K], process heap[49607 K], game lua[54862 K], render[1401 K] * [x-ray]: economy: strings[27339 K], smem[10308 K] * Saving spawns... * Saving objects... * 12246 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547828 K], reserved[167476 K], committed[1478936 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[443227 K], process heap[49607 K], game lua[65257 K], render[1401 K] * [x-ray]: economy: strings[27338 K], smem[10308 K] * Saving spawns... * Saving objects... * 12246 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547508 K], reserved[167476 K], committed[1479256 K] * [ D3D ]: textures[277578 K] * [x-ray]: crt heap[443714 K], process heap[49607 K], game lua[57035 K], render[1401 K] * [x-ray]: economy: strings[27339 K], smem[10308 K] * Saving spawns... * Saving objects... * 12245 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547700 K], reserved[167464 K], committed[1479076 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[443281 K], process heap[49611 K], game lua[62385 K], render[1407 K] * [x-ray]: economy: strings[27337 K], smem[10308 K] * [win32]: free[2550436 K], reserved[167464 K], committed[1476340 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[445259 K], process heap[49612 K], game lua[64952 K], render[1407 K] * [x-ray]: economy: strings[27411 K], smem[10308 K] * Saving spawns... * Saving objects... * 12245 objects are successfully saved * Game rys 134 artefakt 3.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 artefakt 3.scop' * [win32]: free[2546612 K], reserved[167188 K], committed[1480440 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[441305 K], process heap[49612 K], game lua[64655 K], render[1408 K] * [x-ray]: economy: strings[27432 K], smem[10309 K] * [win32]: free[2550428 K], reserved[167184 K], committed[1476628 K] * [ D3D ]: textures[277610 K] * [x-ray]: crt heap[441150 K], process heap[49612 K], game lua[67224 K], render[1408 K] * [x-ray]: economy: strings[27507 K], smem[10309 K] * Saving spawns... * Saving objects... * 12245 objects are successfully saved * Game gimnastyka bandyty 1.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\gimnastyka bandyty 1.scop' * [win32]: free[2548148 K], reserved[167184 K], committed[1478908 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[439007 K], process heap[49618 K], game lua[69019 K], render[1409 K] * [x-ray]: economy: strings[27684 K], smem[10309 K] * [win32]: free[2550492 K], reserved[167184 K], committed[1476564 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[441427 K], process heap[49618 K], game lua[56676 K], render[1409 K] * [x-ray]: economy: strings[27758 K], smem[10309 K] * Saving spawns... * Saving objects... * 12245 objects are successfully saved * Game rys 134 artefakt 3.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 artefakt 3.scop' * [win32]: free[2548148 K], reserved[167112 K], committed[1478980 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438102 K], process heap[49613 K], game lua[57680 K], render[1409 K] * [x-ray]: economy: strings[27757 K], smem[10309 K] * Saving spawns... * Saving objects... * 12244 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548148 K], reserved[167112 K], committed[1478980 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438475 K], process heap[49613 K], game lua[58871 K], render[1409 K] * [x-ray]: economy: strings[27752 K], smem[10308 K] * Saving spawns... * Saving objects... * 12244 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548084 K], reserved[167112 K], committed[1479044 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438684 K], process heap[49613 K], game lua[57127 K], render[1409 K] * [x-ray]: economy: strings[27758 K], smem[10308 K] * Saving spawns... * Saving objects... * 12244 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548148 K], reserved[167112 K], committed[1478980 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[438486 K], process heap[49618 K], game lua[54062 K], render[1410 K] * [x-ray]: economy: strings[27759 K], smem[10308 K] * [win32]: free[2550428 K], reserved[167112 K], committed[1476700 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[440904 K], process heap[49618 K], game lua[56648 K], render[1410 K] * [x-ray]: economy: strings[27833 K], smem[10308 K] * Saving spawns... * Saving objects... * 12244 objects are successfully saved * Game rys 134 artefakt 4.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 artefakt 4.scop' * [win32]: free[2553076 K], reserved[167104 K], committed[1474060 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438263 K], process heap[49613 K], game lua[72391 K], render[1410 K] * [x-ray]: economy: strings[27834 K], smem[10308 K] * Saving spawns... * Saving objects... * 12244 objects are successfully saved * Game pc - przemieszczanie się po obszarze.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - przemieszczanie się po obszarze.scop' * [win32]: free[2553076 K], reserved[167012 K], committed[1474152 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438039 K], process heap[49621 K], game lua[56592 K], render[1410 K] * [x-ray]: economy: strings[27678 K], smem[10308 K] * Saving spawns... * Saving objects... * 12244 objects are successfully saved * Game pc - przemieszczanie się po obszarze.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - przemieszczanie się po obszarze.scop' * [win32]: free[2547316 K], reserved[169040 K], committed[1477884 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[440530 K], process heap[49654 K], game lua[73855 K], render[1413 K] * [x-ray]: economy: strings[28101 K], smem[10309 K] * Saving spawns... * Saving objects... * 12252 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547956 K], reserved[168804 K], committed[1477480 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[440247 K], process heap[49685 K], game lua[72156 K], render[1413 K] * [x-ray]: economy: strings[28100 K], smem[10309 K] * [win32]: free[2554696 K], reserved[168092 K], committed[1471452 K] * [ D3D ]: textures[277620 K] * [x-ray]: crt heap[441137 K], process heap[49693 K], game lua[73792 K], render[1414 K] * [x-ray]: economy: strings[28174 K], smem[10309 K] * phase time: 5264 ms * phase cmem: 441324 K * phase time: 10 ms * phase cmem: 441324 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 12238 objects are successfully loaded * Game rys 133 is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\rys 133.scop' (1.151s) * phase time: 1150 ms * phase cmem: 460996 K * phase time: 11 ms * phase cmem: 460996 K * phase time: 10 ms * phase cmem: 460996 K * [win32]: free[2565552 K], reserved[135752 K], committed[1492936 K] * [ D3D ]: textures[275776 K] * [x-ray]: crt heap[460978 K], process heap[49630 K], game lua[40715 K], render[1414 K] * [x-ray]: economy: strings[24937 K], smem[10213 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 477351 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[2564984 K], reserved[132092 K], committed[1497164 K] * [ D3D ]: textures[274326 K] * [x-ray]: crt heap[478435 K], process heap[49650 K], game lua[42268 K], render[1414 K] * [x-ray]: economy: strings[28318 K], smem[10307 K] * Saving spawns... * Saving objects... * 12200 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' compiling shader yuv2rgb * [win32]: free[2550904 K], reserved[130984 K], committed[1512352 K] * [ D3D ]: textures[276588 K] * [x-ray]: crt heap[482345 K], process heap[49664 K], game lua[53331 K], render[1414 K] * [x-ray]: economy: strings[28318 K], smem[10307 K] * [win32]: free[2552476 K], reserved[131004 K], committed[1510760 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[484159 K], process heap[49680 K], game lua[43269 K], render[1415 K] * [x-ray]: economy: strings[28293 K], smem[10307 K] * Saving spawns... * Saving objects... * 12200 objects are successfully saved * Game rys 134 1.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 1.scop' * [win32]: free[2550132 K], reserved[130572 K], committed[1513536 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[482172 K], process heap[49676 K], game lua[47786 K], render[1415 K] * [x-ray]: economy: strings[28409 K], smem[10307 K] * Saving spawns... * Saving objects... * 12200 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2550004 K], reserved[130276 K], committed[1513960 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[474401 K], process heap[49676 K], game lua[45190 K], render[1416 K] * [x-ray]: economy: strings[28324 K], smem[10307 K] * Saving spawns... * Saving objects... * 12199 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2550068 K], reserved[147112 K], committed[1497060 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[454348 K], process heap[49676 K], game lua[56048 K], render[1416 K] * [x-ray]: economy: strings[28308 K], smem[10307 K] * Saving spawns... * Saving objects... * 12199 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2550068 K], reserved[150576 K], committed[1493596 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[450131 K], process heap[49680 K], game lua[46893 K], render[1416 K] * [x-ray]: economy: strings[28309 K], smem[10307 K] * [win32]: free[2551516 K], reserved[150576 K], committed[1492148 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[452330 K], process heap[49681 K], game lua[49471 K], render[1417 K] * [x-ray]: economy: strings[28383 K], smem[10307 K] * Saving spawns... * Saving objects... * 12199 objects are successfully saved * Game rys 134 artefakt 1.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 134 artefakt 1.scop' * [win32]: free[2549172 K], reserved[155844 K], committed[1489224 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[445408 K], process heap[49676 K], game lua[45342 K], render[1417 K] * [x-ray]: economy: strings[28509 K], smem[10307 K] * Saving spawns... * Saving objects... * 12199 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2549172 K], reserved[173052 K], committed[1472016 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[440414 K], process heap[49676 K], game lua[44469 K], render[1419 K] * [x-ray]: economy: strings[28398 K], smem[10308 K] * Saving spawns... * Saving objects... * 12199 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548852 K], reserved[171976 K], committed[1473412 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[441503 K], process heap[49676 K], game lua[48553 K], render[1419 K] * [x-ray]: economy: strings[28396 K], smem[10308 K] * Saving spawns... * Saving objects... * 12199 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548980 K], reserved[171952 K], committed[1473308 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[440751 K], process heap[49676 K], game lua[55285 K], render[1420 K] * [x-ray]: economy: strings[28397 K], smem[10308 K] * Saving spawns... * Saving objects... * 12199 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2549044 K], reserved[167756 K], committed[1477440 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[443832 K], process heap[49682 K], game lua[52253 K], render[1448 K] * [x-ray]: economy: strings[28105 K], smem[10308 K] * Saving spawns... * Saving objects... * 12192 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548916 K], reserved[163484 K], committed[1481840 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[449107 K], process heap[49682 K], game lua[53921 K], render[1448 K] * [x-ray]: economy: strings[26959 K], smem[10308 K] * Saving spawns... * Saving objects... * 12192 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548148 K], reserved[162124 K], committed[1483968 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[450221 K], process heap[49687 K], game lua[46783 K], render[1448 K] * [x-ray]: economy: strings[26862 K], smem[10307 K] * [win32]: free[2550300 K], reserved[162632 K], committed[1481308 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[451139 K], process heap[49687 K], game lua[49368 K], render[1449 K] * [x-ray]: economy: strings[26936 K], smem[10307 K] * Saving spawns... * Saving objects... * 12192 objects are successfully saved * Game gimnastyka bandyty 1.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\gimnastyka bandyty 1.scop' * [win32]: free[2548020 K], reserved[164936 K], committed[1481284 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[437715 K], process heap[49687 K], game lua[53179 K], render[1449 K] * [x-ray]: economy: strings[26939 K], smem[10308 K] * [win32]: free[2550300 K], reserved[164936 K], committed[1479004 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[440141 K], process heap[49687 K], game lua[55752 K], render[1450 K] * [x-ray]: economy: strings[27013 K], smem[10308 K] * Saving spawns... * Saving objects... * 12192 objects are successfully saved * Game gimnastyka bandyty 2.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\gimnastyka bandyty 2.scop' * [win32]: free[2548020 K], reserved[164720 K], committed[1481500 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[437730 K], process heap[49682 K], game lua[48049 K], render[1453 K] * [x-ray]: economy: strings[27008 K], smem[10307 K] * Saving spawns... * Saving objects... * 12178 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548020 K], reserved[164720 K], committed[1481500 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438198 K], process heap[49683 K], game lua[52832 K], render[1453 K] * [x-ray]: economy: strings[27183 K], smem[10307 K] * Saving spawns... * Saving objects... * 12178 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547956 K], reserved[164720 K], committed[1481564 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438413 K], process heap[49683 K], game lua[55253 K], render[1454 K] * [x-ray]: economy: strings[27184 K], smem[10307 K] * Saving spawns... * Saving objects... * 12178 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547700 K], reserved[164292 K], committed[1482248 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438936 K], process heap[49683 K], game lua[56289 K], render[1456 K] * [x-ray]: economy: strings[27182 K], smem[10308 K] * Saving spawns... * Saving objects... * 12178 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2552948 K], reserved[164048 K], committed[1477244 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438141 K], process heap[49695 K], game lua[58403 K], render[1461 K] * [x-ray]: economy: strings[27299 K], smem[10310 K] * Saving spawns... * Saving objects... * 12176 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2552948 K], reserved[164036 K], committed[1477256 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[437916 K], process heap[49695 K], game lua[54312 K], render[1461 K] * [x-ray]: economy: strings[27135 K], smem[10310 K] * Saving spawns... * Saving objects... * 12158 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2552884 K], reserved[164036 K], committed[1477320 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438171 K], process heap[49695 K], game lua[58599 K], render[1461 K] * [x-ray]: economy: strings[27137 K], smem[10311 K] * Saving spawns... * Saving objects... * 12158 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2552948 K], reserved[164036 K], committed[1477256 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[437978 K], process heap[49695 K], game lua[46712 K], render[1461 K] * [x-ray]: economy: strings[27138 K], smem[10311 K] * Saving spawns... * Saving objects... * 12158 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2552820 K], reserved[164036 K], committed[1477384 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[438126 K], process heap[49695 K], game lua[49323 K], render[1461 K] * [x-ray]: economy: strings[27134 K], smem[10309 K] * Saving spawns... * Saving objects... * 12158 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2552948 K], reserved[164036 K], committed[1477256 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[437910 K], process heap[49695 K], game lua[56044 K], render[1461 K] * [x-ray]: economy: strings[27135 K], smem[10309 K] * Saving spawns... * Saving objects... * 12158 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547956 K], reserved[164016 K], committed[1482268 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[443177 K], process heap[49695 K], game lua[56142 K], render[1466 K] * [x-ray]: economy: strings[28574 K], smem[10308 K] * Saving spawns... * Saving objects... * 12195 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547892 K], reserved[163996 K], committed[1482352 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[443642 K], process heap[49695 K], game lua[62020 K], render[1466 K] * [x-ray]: economy: strings[28520 K], smem[10308 K] * Saving spawns... * Saving objects... * 12195 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2547892 K], reserved[163996 K], committed[1482352 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[443584 K], process heap[49700 K], game lua[57265 K], render[1466 K] * [x-ray]: economy: strings[28520 K], smem[10308 K] * [win32]: free[2550300 K], reserved[163996 K], committed[1479944 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[445788 K], process heap[49701 K], game lua[51876 K], render[1467 K] * [x-ray]: economy: strings[28595 K], smem[10308 K] * Saving spawns... * Saving objects... * 12195 objects are successfully saved * Game rys 135.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\rys 135.scop' * [win32]: free[2552756 K], reserved[163936 K], committed[1477548 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[444931 K], process heap[49700 K], game lua[66790 K], render[1467 K] * [x-ray]: economy: strings[28594 K], smem[10308 K] * [win32]: free[2552820 K], reserved[163932 K], committed[1477488 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[444968 K], process heap[49695 K], game lua[66556 K], render[1468 K] * [x-ray]: economy: strings[28640 K], smem[10308 K] * Saving spawns... * Saving objects... * 12197 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2552628 K], reserved[163908 K], committed[1477704 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[441158 K], process heap[49695 K], game lua[57565 K], render[1468 K] * [x-ray]: economy: strings[28641 K], smem[10308 K] * Saving spawns... * Saving objects... * 12197 objects are successfully saved * Game pc - przemieszczanie się po obszarze.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - przemieszczanie się po obszarze.scop' * [win32]: free[2552692 K], reserved[147680 K], committed[1493868 K] * [ D3D ]: textures[277580 K] * [x-ray]: crt heap[462512 K], process heap[49695 K], game lua[49302 K], render[1470 K] * [x-ray]: economy: strings[27255 K], smem[10309 K] * Saving spawns... * Saving objects... * 12197 objects are successfully saved * Game PC - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pc - quicksave.scop' * [win32]: free[2548084 K], reserved[161732 K], committed[1484424 K] * [ D3D ]: textures[277612 K] * [x-ray]: crt heap[438414 K], process heap[49814 K], game lua[51507 K], render[1492 K] * [x-ray]: economy: strings[26988 K], smem[10311 K] - Disconnect - Destroying level * 0.0 : [ 60] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 269] $user$projector * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 3] prop\prop_lampa_g_red2 * 1.1 : [ 239] internal\internal_light_attclip * 1.4 : [ 1] prop\prop_provod_02 * 1.5 : [ 1] fx\fx_flare1 * 2.1 : [ 1] grad\grad_nightvision_2 * 2.1 : [ 1] grad\grad_steam_mine * 2.7 : [ 4] act\act_stalker_head_glass_02 * 2.7 : [ 4] mtl\mtl_bochka_02 * 3.1 : [ 1] grad\grad_radiation * 3.1 : [ 1] grad\grad_thermal * 3.1 : [ 1] grad\grad_thermal_mine * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 26] sky\sky_13_cube#small * 3.1 : [ 16] sky\sky_13_cube_night#small * 3.1 : [ 12] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 8] sky\sky_18_cube#small * 3.1 : [ 11] sky\sky_19_cube#small * 3.1 : [ 4] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 4] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 4] sky\sky_2_cube#small * 3.1 : [ 12] sky\sky_3_cube#small * 3.1 : [ 3] sky\sky_4_cube#small * 3.1 : [ 31] sky\sky_5_cube#small * 3.1 : [ 7] sky\sky_6_cube#small * 3.1 : [ 11] sky\sky_7_cube#small * 3.1 : [ 8] sky\sky_8_cube#small * 3.1 : [ 52] sky\sky_9_cube#small * 4.1 : [ 1] ui\cursor * 5.5 : [ 1] pfx\pfx_spark_01 * 5.5 : [ 3] artifact\artifact_eye * 5.5 : [ 1] artifact\artifact_glow * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 1] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 1] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 10.7 : [ 4] act\act_stalker_head_glass * 10.7 : [ 4] mtl\mtl_luk_n * 10.7 : [ 4] mtl\mtl_ventil_pod_01 * 10.7 : [ 4] prop\prop_box_3 * 10.7 : [ 4] prop\prop_elec_kran * 10.7 : [ 4] prop\prop_electricalunit3 * 10.7 : [ 1] prop\prop_fake_bed_fireplace * 10.7 : [ 3] prop\prop_r * 10.7 : [ 4] prop\prop_teapot_1 * 10.7 : [ 4] prop\prop_girder_01 * 10.7 : [ 4] act\act_pseudodog_fur * 10.7 : [ 4] act\act_pseudodog_fur1 * 10.8 : [ 1] pfx\pfx_step_blood * 12.1 : [ 1] artifact\artifact_anim_dist * 12.1 : [ 2] sky\sky_heli * 16.1 : [ 1] ui\ui_grid * 21.4 : [ 4] door\door_kotelna * 21.4 : [ 4] door\door_lift_01 * 21.4 : [ 4] door\door_sheet * 21.4 : [ 4] door\door_white_04 * 21.4 : [ 4] mtl\mtl_barrel_01 * 21.4 : [ 4] mtl\mtl_barrel_02 * 21.4 : [ 4] mtl\mtl_barrel_03 * 21.4 : [ 4] mtl\mtl_barrel_04 * 21.4 : [ 4] mtl\mtl_barrel_05 * 21.4 : [ 4] prop\prop_ballon2 * 21.4 : [ 4] prop\prop_ballon3 * 21.4 : [ 1] act\act_controller_hit1 * 21.4 : [ 4] act\act_stalker_head_glass_01 * 21.4 : [ 4] prop\prop_bottle_box * 21.5 : [ 1] pfx\pfx_bubble * 21.5 : [ 1] pfx\pfx_flamefx_01 * 21.5 : [ 1] pfx\pfx_leaves_01 * 21.5 : [ 1] pfx\pfx_leaves_02 * 21.5 : [ 1] pfx\pfx_splash3 * 21.5 : [ 1] pfx\pfx_splash_02 * 21.5 : [ 1] pfx\pfx_synus * 21.5 : [ 1] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 1] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 1] fx\fx_sun * 21.5 : [ 1] fx\fx_volumefog1 * 21.5 : [ 1] glow\glow_04 * 21.5 : [ 1] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_2 * 21.5 : [ 1] wm\wm_blood_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 3] glow\glow_galogen * 28.3 : [ 1] artifact\artifact_anim_lightning * 32.1 : [ 1] ui\ui_font_arial_14_1024_cent * 32.1 : [ 1] ui\ui_font_letter_16_1024_cent * 32.1 : [ 1] ui\ui_magnifier3 * 33.0 : [ 1] ui\ui_ani_cursor * 42.7 : [ 4] act\act_dog_red * 42.7 : [ 4] act\act_dogs_big * 42.7 : [ 4] act\act_dogs_brown * 42.7 : [ 4] act\act_dogs_bulterer * 42.7 : [ 4] act\act_poltergeyst * 42.7 : [ 4] act\act_pseudodog * 42.7 : [ 4] act\act_rat01 * 42.7 : [ 4] act\act_ryukzak * 42.7 : [ 4] act\act_ryukzak_black * 42.7 : [ 4] act\act_stalker_head_antigas_2 * 42.7 : [ 4] act\act_stalker_head_mask * 42.7 : [ 4] crete\crete_beton_plita_3 * 42.7 : [ 4] door\door_katakomb_01 * 42.7 : [ 4] door\door_ship_metall * 42.7 : [ 4] door\door_trader * 42.7 : [ 4] door\door_white_02 * 42.7 : [ 4] mtl\mtl_barrel_big_rust * 42.7 : [ 4] mtl\mtl_bochka_01 * 42.7 : [ 4] mtl\mtl_floor_plate_03 * 42.7 : [ 4] mtl\mtl_gilder * 42.7 : [ 4] mtl\mtl_lampa_pod_01 * 42.7 : [ 4] mtl\mtl_pod_01 * 42.7 : [ 4] mtl\mtl_railroad_items * 42.7 : [ 4] mtl\mtl_stripes * 42.7 : [ 4] prop\prop_bidon * 42.7 : [ 4] prop\prop_blind01 * 42.7 : [ 4] prop\prop_dangerbox_2 * 42.7 : [ 4] prop\prop_el_shkaf_01 * 42.7 : [ 4] prop\prop_freez * 42.7 : [ 4] prop\prop_kitchen_stuff * 42.7 : [ 4] prop\prop_komp * 42.7 : [ 4] prop\prop_ognetushit * 42.7 : [ 4] prop\prop_plita * 42.7 : [ 4] prop\prop_spade * 42.7 : [ 4] prop\prop_vagon_gr * 42.7 : [ 4] wood\wood_fence_01 * 42.7 : [ 4] wood\wood_jasik2 * 42.7 : [ 4] wood\wood_plank6 * 42.7 : [ 4] wood\wood_table_02 * 42.7 : [ 4] mtl\mtl_truba_pod_01 * 42.7 : [ 4] mtl\mtl_truba_pod_02 * 42.7 : [ 4] glas\glas_dirt * 42.8 : [ 1] pfx\pfx_concretedebris_01 * 42.8 : [ 4] artifact\artifact_blood * 42.8 : [ 4] artifact\artifact_mincer_meat * 42.8 : [ 4] artifact\artifact_mp_green * 42.8 : [ 5] artifact\artifact_myasorubka2 * 42.8 : [ 4] artifact\artifact_myasorubka3 * 42.8 : [ 4] item\item_block_notes * 42.8 : [ 4] item\item_document_01 * 42.8 : [ 4] item\item_drink_stalker * 42.8 : [ 4] item\item_food * 42.8 : [ 4] item\item_medkit * 42.8 : [ 4] item\item_medkit_2 * 42.8 : [ 4] item\item_medkit_3 * 42.8 : [ 4] item\item_medkit_4 * 42.8 : [ 4] item\item_nabor_young_technic * 42.8 : [ 4] item\item_safe_container * 42.8 : [ 4] item\item_small_tools * 42.8 : [ 4] prop\prop_speakerphone * 42.8 : [ 4] wpn\wpn_pkm_lenta * 42.8 : [ 1] artifact\artifact_fire_light * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 86] sky\sky_cube_weapons * 53.3 : [ 3] artifact\artifact_lava * 64.1 : [ 478] internal\internal_light_attpoint * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024_cent * 64.1 : [ 1] ui\ui_font_graff_22_1024_cent * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent * 64.1 : [ 1] ui\ui_font_letter_25_1024_cent * 64.1 : [ 1] ui\ui_hud_grenade_mark * 64.1 : [ 1] ui\ui_hud_hit_mark * 85.3 : [ 4] act\act_face_04 * 85.3 : [ 4] act\act_face_mask_01 * 85.3 : [ 4] act\act_face_mask_02 * 85.3 : [ 4] act\act_face_mask_03 * 85.3 : [ 4] act\act_face_mask_04 * 85.3 : [ 4] act\act_face_zombie_01 * 85.3 : [ 4] act\act_faces_1_01 * 85.3 : [ 4] act\act_faces_1_02 * 85.3 : [ 4] act\act_faces_1_03 * 85.3 : [ 4] act\act_faces_1_04 * 85.3 : [ 4] act\act_faces_1_05 * 85.3 : [ 4] act\act_faces_1_06 * 85.3 : [ 4] act\act_faces_1_07 * 85.3 : [ 4] act\act_faces_1_08 * 85.3 : [ 4] act\act_faces_2_01 * 85.3 : [ 4] act\act_faces_2_02 * 85.3 : [ 4] act\act_faces_2_03 * 85.3 : [ 4] act\act_faces_2_04 * 85.3 : [ 4] act\act_faces_2_05 * 85.3 : [ 4] act\act_faces_2_06 * 85.3 : [ 4] act\act_faces_2_07 * 85.3 : [ 4] act\act_faces_2_08 * 85.3 : [ 4] act\act_faces_2_09 * 85.3 : [ 4] act\act_faces_3_01 * 85.3 : [ 4] act\act_faces_3_02 * 85.3 : [ 4] act\act_faces_3_03 * 85.3 : [ 4] act\act_faces_3_04 * 85.3 : [ 4] act\act_faces_3_05 * 85.3 : [ 4] act\act_faces_3_06 * 85.3 : [ 4] act\act_faces_3_07 * 85.3 : [ 4] act\act_faces_3_08 * 85.3 : [ 4] act\act_faces_4_01 * 85.3 : [ 4] act\act_faces_4_02 * 85.3 : [ 4] act\act_faces_4_03 * 85.3 : [ 4] act\act_faces_4_04 * 85.3 : [ 4] act\act_stalker_freedom_3 * 85.3 : [ 4] act\act_stalker_soldier_1 * 85.3 : [ 4] act\act_stalker_soldier_2 * 85.3 : [ 4] mtl\mtl_angar_a_b * 85.3 : [ 4] act\act_crow * 85.3 : [ 4] mtl\mtl_reshetka_pot_01 * 85.5 : [ 1] pfx\pfx_anomaly_21 * 85.5 : [ 1] pfx\pfx_bloodsplash1 * 85.5 : [ 1] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 1] pfx\pfx_distortion * 85.5 : [ 1] pfx\pfx_flame_01 * 85.5 : [ 1] pfx\pfx_flash_01 * 85.5 : [ 1] pfx\pfx_flash_05 * 85.5 : [ 1] pfx\pfx_flash_07 * 85.5 : [ 1] pfx\pfx_gologramma * 85.5 : [ 1] pfx\pfx_gradient * 85.5 : [ 1] pfx\pfx_gradient1 * 85.5 : [ 1] pfx\pfx_specks * 85.5 : [ 1] pfx\pfx_specks_poison * 85.5 : [ 1] pfx\pfx_spikey_star * 85.5 : [ 1] pfx\pfx_splash_01 * 85.5 : [ 1] pfx\pfx_stonedebris1 * 85.5 : [ 1] pfx\pfx_stonedebris2 * 85.5 : [ 1] pfx\pfx_vehglassdebris_01 * 85.5 : [ 1] pfx\pfx_water_wave * 85.5 : [ 1] pfx\pfx_flame * 85.5 : [ 4] item\item_poison_gas * 85.5 : [ 1] artifact\artifact_fire * 85.5 : [ 5] artifact\artifact_simple2 * 85.5 : [ 5] artifact\artifact_sopli * 85.5 : [ 5] artifact\artifact_sopli2 * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 4] glow\glow_ghost * 85.5 : [ 1] glow\glow_orange * 85.5 : [ 1] glow\glow_orange_bright * 85.5 : [ 1] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 239] internal\internal_light_att * 85.5 : [ 3] item\item_detector_2_segment * 85.5 : [ 4] prop\prop_voda1 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 4] wpn\wpn_bolt * 85.5 : [ 6] wpn\wpn_grenade * 85.5 : [ 6] wpn\wpn_vog * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent * 170.6 : [ 4] act\act_burer * 170.6 : [ 4] act\act_controller * 170.6 : [ 4] act\act_himera * 170.6 : [ 4] act\act_plot * 170.6 : [ 4] act\act_pseudodog1 * 170.6 : [ 4] act\act_psevdogigant * 170.6 : [ 4] act\act_scientist * 170.6 : [ 4] act\act_scientist_suit_green * 170.6 : [ 4] act\act_stalker_bandit_1 * 170.6 : [ 4] act\act_stalker_bandit_2 * 170.6 : [ 4] act\act_stalker_bandit_3 * 170.6 : [ 4] act\act_stalker_bandit_3a * 170.6 : [ 4] act\act_stalker_dolg_1 * 170.6 : [ 4] act\act_stalker_dolg_2 * 170.6 : [ 4] act\act_stalker_dolg_3 * 170.6 : [ 4] act\act_stalker_dolg_4 * 170.6 : [ 4] act\act_stalker_freedom_1 * 170.6 : [ 4] act\act_stalker_freedom_2 * 170.6 : [ 4] act\act_stalker_freedom_4 * 170.6 : [ 4] act\act_stalker_hero * 170.6 : [ 4] act\act_stalker_merc_2 * 170.6 : [ 4] act\act_stalker_merc_4 * 170.6 : [ 4] act\act_stalker_monolith_1 * 170.6 : [ 4] act\act_stalker_monolith_2 * 170.6 : [ 4] act\act_stalker_monolith_3 * 170.6 : [ 4] act\act_stalker_monolith_4 * 170.6 : [ 4] act\act_stalker_neutral_1 * 170.6 : [ 4] act\act_stalker_neutral_2 * 170.6 : [ 4] act\act_stalker_neutral_3 * 170.6 : [ 4] act\act_stalker_neutral_4 * 170.6 : [ 4] act\act_stalker_soldier_4 * 170.6 : [ 4] door\door_brown * 170.6 : [ 4] wood\wood_board_01 * 170.6 : [ 4] wood\wood_collect * 170.6 : [ 4] wood\wood_walls8 * 170.8 : [ 4] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 1] pfx\pfx_smokepuffs2 * 170.8 : [ 1] pfx\pfx_sparks * 170.8 : [ 4] item\item_detector_3 * 170.8 : [ 4] item\item_detector_4 * 170.8 : [ 4] item\item_guitar * 170.8 : [ 4] item\item_ustroystva * 170.8 : [ 4] item\item_x_files * 170.8 : [ 4] prop\prop_item2 * 170.8 : [ 4] prop\prop_item3 * 170.8 : [ 6] prop\prop_iten4 * 170.8 : [ 6] wpn\wpn_fort * 170.8 : [ 1] pfx\pfx_woodchips1 * 170.8 : [ 1] pfx\pfx_woodchips3 * 170.8 : [ 1] pfx\pfx_shells2 * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 341.1 : [ 6] act\act_krovosos_1 * 341.1 : [ 6] act\act_krovosos_2 * 341.1 : [ 6] act\act_krovosos_3 * 341.1 : [ 4] act\act_mutant_boar * 341.1 : [ 4] act\act_mutant_boar_u * 341.1 : [ 4] crete\crete_beton_lom * 341.5 : [ 1] pfx\pfx_ani-smoke-01 * 341.5 : [ 1] pfx\pfx_anomaly_1 * 341.5 : [ 1] pfx\pfx_anomaly_16 * 341.5 : [ 1] pfx\pfx_anomaly_18 * 341.5 : [ 1] pfx\pfx_anomaly_19 * 341.5 : [ 1] pfx\pfx_anomaly_3 * 341.5 : [ 1] pfx\pfx_anomaly_4 * 341.5 : [ 1] pfx\pfx_anomaly_5 * 341.5 : [ 1] pfx\pfx_anomaly_6 * 341.5 : [ 1] pfx\pfx_anomaly_8 * 341.5 : [ 1] pfx\pfx_anomaly_88 * 341.5 : [ 1] pfx\pfx_anomaly_9 * 341.5 : [ 1] pfx\pfx_bloodsplash2 * 341.5 : [ 1] pfx\pfx_blurry_cloud * 341.5 : [ 1] pfx\pfx_brick * 341.5 : [ 1] pfx\pfx_light1 * 341.5 : [ 1] pfx\pfx_light3 * 341.5 : [ 1] pfx\pfx_light4 * 341.5 : [ 1] pfx\pfx_lightning_01 * 341.5 : [ 1] pfx\pfx_lightning_02 * 341.5 : [ 1] pfx\pfx_ligth_6 * 341.5 : [ 1] pfx\pfx_plasma * 341.5 : [ 1] pfx\pfx_skinsplash1 * 341.5 : [ 1] pfx\pfx_smoke_a * 341.5 : [ 1] pfx\pfx_smoke_b * 341.5 : [ 1] pfx\pfx_teleport * 341.5 : [ 1] pfx\pfx_test_textures * 341.5 : [ 4] item\item_altar_device * 341.5 : [ 6] item\item_detector_1 * 341.5 : [ 4] item\item_detector_2 * 341.5 : [ 1] map\map_labx8 * 341.5 : [ 4] mtl\mtl_fence_01 * 341.5 : [ 4] prop\prop_instrument_1 * 341.5 : [ 6] wpn\wpn_beretta * 341.5 : [ 6] wpn\wpn_binokl * 341.5 : [ 6] wpn\wpn_colt * 341.5 : [ 4] wpn\wpn_desert_eagle * 341.5 : [ 6] wpn\wpn_hpsa * 341.5 : [ 6] wpn\wpn_knife * 341.5 : [ 6] wpn\wpn_pb * 341.5 : [ 6] wpn\wpn_pm * 341.5 : [ 6] wpn\wpn_rg6 * 341.5 : [ 6] wpn\wpn_sig-p220 * 341.5 : [ 6] wpn\wpn_usp * 341.5 : [ 6] wpn\wpn_walter99 * 428.0 : [ 3] artifact\artifact_lavahell1 * 682.2 : [ 4] act\act_gasmask * 682.2 : [ 4] act\act_stalker_nebo_2 * 682.2 : [ 4] act\act_stalker_nebo_3 * 682.8 : [ 1] pfx\pfx_anomaly_2 * 682.8 : [ 1] pfx\pfx_anomaly_23 * 682.8 : [ 1] pfx\pfx_anomaly_2_green * 682.8 : [ 1] pfx\pfx_anomaly_7 * 682.8 : [ 1] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 1] pfx\pfx_shells1 * 682.8 : [ 1] pfx\pfx_smokepuffs1 * 682.8 : [ 1] ui\ui_global_map * 682.8 : [ 4] wpn\wpn_ammo * 682.8 : [ 4] wpn\wpn_pkm * 682.8 : [ 4] wpn\wpn_protecta * 682.8 : [ 4] act\act_puh * 682.8 : [ 4] wpn\wpn_rpg-7 * 682.8 : [ 6] wpn\wpn_toz-34 * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 26] sky\sky_13_cube * 768.1 : [ 16] sky\sky_13_cube_night * 768.1 : [ 12] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 12] sky\sky_18_cube * 768.1 : [ 11] sky\sky_19_cube * 768.1 : [ 4] sky\sky_1_clouds_cube * 768.1 : [ 4] sky\sky_20_clouds_cube * 768.1 : [ 8] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 4] sky\sky_2_cube * 768.1 : [ 12] sky\sky_3_cube * 768.1 : [ 3] sky\sky_4_cube * 768.1 : [ 37] sky\sky_5_cube * 768.1 : [ 7] sky\sky_6_cube * 768.1 : [ 11] sky\sky_7_cube * 768.1 : [ 8] sky\sky_8_cube * 768.1 : [ 52] sky\sky_9_cube * 854.8 : [ 3] artifact\artifact_hell1 * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_achivments * 1024.1 : [ 1] ui\ui_actor_armor * 1024.1 : [ 1] ui\ui_actor_dialog_screen * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_menu * 1024.1 : [ 1] ui\ui_actor_monsters_pda * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_newsmanager_icons * 1024.1 : [ 1] ui\ui_actor_pda * 1024.1 : [ 1] ui\ui_actor_portrets * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_upgrades_1 * 1024.1 : [ 1] ui\ui_actor_upgrades_2 * 1024.1 : [ 1] ui\ui_actor_upgrades_3 * 1024.1 : [ 1] ui\ui_actor_upgrades_armor * 1024.1 : [ 1] ui\ui_actor_upgrades_armor_1 * 1024.1 : [ 1] ui\ui_actor_weapons * 1024.1 : [ 1] wpn\wpn_crosshair * 1024.1 : [ 1] wpn\wpn_crosshair_g36 * 1024.1 : [ 1] wpn\wpn_crosshair_l85 * 1024.1 : [ 1] wpn\wpn_crosshair_rpg * 1365.5 : [ 4] act\act_arm_4 * 1365.5 : [ 4] act\act_arm_5 * 1365.5 : [ 1] map\map_jupiter_underground * 1365.5 : [ 240] sky\sky_oblaka * 1365.5 : [ 6] wpn\wpn_abakan * 1365.5 : [ 6] wpn\wpn_ak74 * 1365.5 : [ 6] wpn\wpn_aksu * 1365.5 : [ 6] wpn\wpn_bm-16 * 1365.5 : [ 6] wpn\wpn_fn2000_new * 1365.5 : [ 6] wpn\wpn_g36 * 1365.5 : [ 6] wpn\wpn_gauss * 1365.5 : [ 6] wpn\wpn_groza * 1365.5 : [ 6] wpn\wpn_l85 * 1365.5 : [ 6] wpn\wpn_lr300_banan * 1365.5 : [ 6] wpn\wpn_mp5 * 1365.5 : [ 6] wpn\wpn_sig550 * 1365.5 : [ 6] wpn\wpn_spas12 * 1365.5 : [ 6] wpn\wpn_svd * 1365.5 : [ 6] wpn\wpn_svu-a * 1365.5 : [ 6] wpn\wpn_upgrade * 1365.5 : [ 6] wpn\wpn_vss * 1365.5 : [ 6] wpn\wpn_winchester1300 * 2048.1 : [ 1] ui\ui_icon_equipment * 2730.8 : [ 1] pfx\pfx_explotions_3 * 4096.1 : [ 1] ui\ui_common * 4096.1 : [ 1] ui\ui_hud * 4096.1 : [ 1] ui\ui_ingame2_common * 4096.1 : [ 1] ui\ui_pda2 * 4096.1 : [ 1] ui\ui_pda2_noice * 5461.5 : [ 1] pfx\pfx_ani-explosion-02 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 1] pfx\pfx_ani-explosion-02a * 5461.5 : [ 1] pfx\pfx_ani-fire01 * 5461.5 : [ 1] pfx\pfx_explotions_2 * 5461.5 : [ 1] pfx\pfx_explotions_4 * 5461.5 : [ 1] pfx\pfx_explotions_smoke * 5461.5 : [ 1] map\map_jupiter * 5461.5 : [ 1] map\map_pripyat * 5461.5 : [ 1] map\map_zaton * [ D3D ]: textures[205975 K] compiling shader font2 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\users\public\documents\stalkercop\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 6 * : 1: ui\ui_actor_hint_wnd * : 1: ui\ui_actor_menu * : 1: ui\ui_actor_multiplayer_game_menu * : 1: ui\ui_common * : 1: ui\ui_icon_equipment * : 1: ui\ui_ingame2_common * RM_Dump: rtargets : 0 * RM_Dump: vs : 1 * : 6: null * RM_Dump: ps : 1 * : 6: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 6 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 6 * RM_Dump: v_elements: 6 * RM_Dump: v_shaders : 6 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 8