* Detected CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz [GenuineIntel], F6/M14/S3, 2592.00 mhz, 22-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. FS: 50356 files cached, 5935Kb memory used. Init FileSystem 0.558154 sec Lost Alpha 'xrCore' build 7772, May 18 2020 EH: 164F65A662F5C9B433F76895DE9FD5DA Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3960632 K], reserved[120336 K], committed[113272 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19588 K], process heap[19588 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7971 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on G?o?niki (Conexant SmartAudio HD), spec. 1.1 Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_high.ltx"... ! Unknown command: r1_detail_textures ~ Invalid syntax in call to 'r__detail_density' ~ Valid arguments: float value in range [0.1800,0.3500] [gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. ! Unknown command: g_bullet_time_factor ! Unknown command: ph_gravity [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:139B]: NVIDIA GeForce GTX 960M * GPU driver type: hardware * CREATE: DeviceREF: 5 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 1280 Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 107 * HWDST/PCF supported and used * Managed textures disabled - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3685512 K], reserved[145500 K], committed[363228 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[133387 K], process heap[133387 K], game lua[3371 K], render[160 K] * [x-ray]: economy: strings[7297 K], smem[0 K] "e:\program files (x86)\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck * phase time: 2 ms * phase cmem: 153601 K $ Frame [233]; : Game_Start: Engine ver. Release(7772), Game: v1.4007.gold(181128)(7235) $ Frame [233]; : level_weathers:initing level_weathers $ Frame [233]; : surge_manager:surge_manager inited $ Frame [233]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 246 ms * phase cmem: 159761 K * phase time: 4 ms * phase cmem: 159760 K * Creating new game... * Loading spawn registry... FATAL ERROR [error]Expression : FS.exist(file_name, "$game_spawn$", *m_spawn_name, ".spawn") [error]Function : CALifeSpawnRegistry::load [error]File : alife_spawn_registry.cpp [error]Line : 97 [error]Description : Can't find spawn file: [error]Arguments : all stack trace: 0023:72BF4773 xrCore.dll, xrDebug::fail() 0023:576CE087 xrGame.dll, game_sv_Single::Create(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\game_sv_single.cpp, 31 0023:576CEE1B xrGame.dll, xrServer::Connect(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\xrserver_connect.cpp, 80 0023:575FB3F5 xrGame.dll, CLevel::net_start2(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\level_start.cpp, 152 0023:00BF5662 XR_3DA.exe, CRenderDevice::on_idle(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 330 0023:00BF558A XR_3DA.exe, CRenderDevice::message_loop(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 417 0023:00BF6270 XR_3DA.exe, CRenderDevice::Run(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 462 0023:00BC26F1 XR_3DA.exe, Startup(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 384 0023:00BC23A7 XR_3DA.exe, WinMain_impl(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 979 0023:00BC1F06 XR_3DA.exe, WinMain(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 1032 0023:00BC07CF XR_3DA.exe, __tmainCRTStartup(), f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c, 618 0023:74866359 KERNEL32.DLL, BaseThreadInitThunk() 0023:77117C24 ntdll.dll, RtlGetAppContainerNamedObjectPath() 0023:77117BF4 ntdll.dll, RtlGetAppContainerNamedObjectPath()