* Detected CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz [GenuineIntel], F6/M14/S9, 2998.00 mhz, 22-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 37678 files cached 9 archives, 6523Kb memory used. Init FileSystem 1.037732 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\configs\system.ltx -----loading g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [g:\s.t.a.l.k.e.r\misery + gunslinger\userdata\user.ltx] successfully loaded. Loading DLL: 4676288 Loading DLL: xrGame.dll ~ GNSLWP: RayPick initialized, rqres.vec_start = 06AB18E0 ~ GNSLWP: Dll Injected! * [win32]: free[3901904 K], reserved[174756 K], committed[117580 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19717 K], process heap[4096 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[29353 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=G:\S.T.A.L.K.E.R\Misery + Gunslinger\bin\ dir[1]=G:\S.T.A.L.K.E.R\Misery + Gunslinger\ dir[2]=G:\S.T.A.L.K.E.R\Misery + Gunslinger\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\configs\default_controls.ltx"... [g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\configs\rspec_high.ltx"... [g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\configs\rspec_high.ltx] successfully loaded. Executing config-script "g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\configs\default_controls.ltx"... [g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [g:\s.t.a.l.k.e.r\misery + gunslinger\userdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB * CREATE: DeviceREF: 3 * Texture memory: 3072 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[3661988 K], reserved[202488 K], committed[329764 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[135346 K], process heap[21068 K], game lua[2762 K], render[148 K] * [x-ray]: economy: strings[29839 K], smem[0 K] * 0.0 : [ 4] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 5] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 3] $user$cmap0 * 0.0 : [ 3] $user$cmap1 * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic * 0.0 : [ 6] $user$generic0 * 0.0 : [ 1] $user$generic0_r * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic1_r * 0.0 : [ 2] $user$generic2 * 0.0 : [ 2] $user$half_depth * 0.0 : [ 2] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 2] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 8] $user$material * 0.0 : [ 1] $user$msaadepth * 0.0 : [ 211] $user$position * 0.0 : [ 3] $user$rayCastTex * 0.0 : [ 6] $user$rayDataTex * 0.0 : [ 2] $user$rayDataTexSmall * 0.0 : [ 1] $user$scope * 0.0 : [ 1] $user$scopeui * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 7] $user$smap_depth * 0.0 : [ 1] $user$smap_surf * 0.0 : [ 8] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 1] $user$ui * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] amik\anomaly\electric_radial * 0.0 : [ 2] amik\explosions\boom_0 * 0.0 : [ 2] amik\explosions\boom_1 * 0.0 : [ 2] amik\explosions\boom_2 * 0.0 : [ 2] amik\explosions\decal_concrete * 0.0 : [ 2] amik\explosions\explo_end * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke * 0.0 : [ 2] amik\explosions\explosion_flash_atlas * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1 * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl * 0.0 : [ 2] amik\explosions\explosion_smoke03 * 0.0 : [ 2] amik\explosions\final_expl * 0.0 : [ 2] amik\explosions\smoke_cannon * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt * 0.0 : [ 2] amik\nature\list * 0.0 : [ 2] amik\nature\stonedebris1 * 0.0 : [ 2] amik\nature\wood_part * 0.0 : [ 2] amik\static\gas_light\flame_zippo * 0.0 : [ 2] amik\weapons\00 * 0.0 : [ 2] amik\weapons\12x70 * 0.0 : [ 2] amik\weapons\6ways1 * 0.0 : [ 2] amik\weapons\6ways2 * 0.0 : [ 2] amik\weapons\9x39 * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1 * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2 * 0.0 : [ 2] amik\weapons\dtk_2 * 0.0 : [ 2] amik\weapons\dtk_3 * 0.0 : [ 2] amik\weapons\dtk_4 * 0.0 : [ 2] amik\weapons\dtk_4_1 * 0.0 : [ 2] amik\weapons\dtk_5 * 0.0 : [ 2] amik\weapons\dtk_6 * 0.0 : [ 2] amik\weapons\dtk_8 * 0.0 : [ 2] amik\weapons\flame\flameshoot_1 * 0.0 : [ 2] amik\weapons\flame\flameshoot_2 * 0.0 : [ 2] amik\weapons\flame\flameshoot_3 * 0.0 : [ 2] amik\weapons\flame\flameshoot_4 * 0.0 : [ 2] amik\weapons\flame\flameshoot_5 * 0.0 : [ 2] amik\weapons\flame\mg42out * 0.0 : [ 2] amik\weapons\flame\trace * 0.0 : [ 2] amik\weapons\flame\trace_01 * 0.0 : [ 2] amik\weapons\flame\trail * 0.0 : [ 2] amik\weapons\flash_01 * 0.0 : [ 2] amik\weapons\flash_02 * 0.0 : [ 2] amik\weapons\flash_04 * 0.0 : [ 2] amik\weapons\flash_05 * 0.0 : [ 2] amik\weapons\grishik\357mag * 0.0 : [ 2] amik\weapons\grishik\45 * 0.0 : [ 2] amik\weapons\grishik\50_ae * 0.0 : [ 2] amik\weapons\grishik\5x45x39 * 0.0 : [ 2] amik\weapons\grishik\5x45x39_00 * 0.0 : [ 2] amik\weapons\grishik\5x45x39_01 * 0.0 : [ 2] amik\weapons\grishik\5x56x45 * 0.0 : [ 2] amik\weapons\grishik\5x56x45_00 * 0.0 : [ 2] amik\weapons\grishik\5x7x28 * 0.0 : [ 2] amik\weapons\grishik\6x5x50 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_0 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_1 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_2 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_3 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_4 * 0.0 : [ 2] amik\weapons\grishik\7x62x39_00 * 0.0 : [ 2] amik\weapons\grishik\7x62x39_01 * 0.0 : [ 2] amik\weapons\grishik\7x62x39_02 * 0.0 : [ 2] amik\weapons\grishik\7x62x39_03 * 0.0 : [ 2] amik\weapons\grishik\7x62x51_1 * 0.0 : [ 2] amik\weapons\grishik\7x62x51_2 * 0.0 : [ 2] amik\weapons\grishik\7x62x54 * 0.0 : [ 2] amik\weapons\grishik\7x7x57 * 0.0 : [ 2] amik\weapons\grishik\7x92x57 * 0.0 : [ 2] amik\weapons\grishik\9x18_1 * 0.0 : [ 2] amik\weapons\grishik\9x18_2 * 0.0 : [ 2] amik\weapons\grishik\9x18_3 * 0.0 : [ 2] amik\weapons\grishik\9x39 * 0.0 : [ 2] amik\weapons\mg42out * 0.0 : [ 2] amik\weapons\shells_12x70 * 0.0 : [ 2] amik\weapons\shells_ak * 0.0 : [ 2] amik\weapons\shells_ak_01 * 0.0 : [ 2] amik\weapons\smokeshoot_0 * 0.0 : [ 2] amik\weapons\smokeshoot_1 * 0.0 : [ 2] amik\weapons\trace * 0.0 : [ 2] amik\weapons\trace_01 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_moon_halo_phase_1 * 0.0 : [ 1] fx\fx_moon_halo_phase_2 * 0.0 : [ 1] fx\fx_moon_halo_phase_3 * 0.0 : [ 1] fx\fx_moon_halo_phase_4 * 0.0 : [ 1] fx\fx_moon_halo_phase_5 * 0.0 : [ 1] fx\fx_moon_halo_phase_6 * 0.0 : [ 1] fx\fx_moon_halo_phase_7 * 0.0 : [ 1] fx\fx_moon_phase_1 * 0.0 : [ 1] fx\fx_moon_phase_2 * 0.0 : [ 1] fx\fx_moon_phase_3 * 0.0 : [ 1] fx\fx_moon_phase_4 * 0.0 : [ 1] fx\fx_moon_phase_5 * 0.0 : [ 1] fx\fx_moon_phase_6 * 0.0 : [ 1] fx\fx_moon_phase_7 * 0.0 : [ 2] fx\fx_noise * 0.0 : [ 4] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 2] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_fog * 0.0 : [ 1] fx\fx_sun_gradient * 0.0 : [ 1] fx\fx_sun_halo * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 2] fx\fx_volumefog1 * 0.0 : [ 2] glow\glow_04 * 0.0 : [ 2] glow\glow_blue * 0.0 : [ 2] glow\glow_fire1 * 0.0 : [ 2] glow\glow_laser_sight * 0.0 : [ 2] glow\glow_laser_sight_green * 0.0 : [ 2] glow\glow_orange * 0.0 : [ 2] glow\glow_orange2 * 0.0 : [ 2] glow\glow_orange_bright * 0.0 : [ 2] glow\glow_rays * 0.0 : [ 2] glow\glow_white * 0.0 : [ 2] internal\internal_fireTransferFunction * 0.0 : [ 3] lights\lights_spot01 * 0.0 : [ 2] pfx\pfx_ani-explosion-02 * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 2] pfx\pfx_ani-explosion-02a * 0.0 : [ 2] pfx\pfx_ani-fire01 * 0.0 : [ 2] pfx\pfx_ani-smoke-01 * 0.0 : [ 2] pfx\pfx_anomaly_1 * 0.0 : [ 2] pfx\pfx_anomaly_16 * 0.0 : [ 2] pfx\pfx_anomaly_18 * 0.0 : [ 2] pfx\pfx_anomaly_19 * 0.0 : [ 2] pfx\pfx_anomaly_2 * 0.0 : [ 2] pfx\pfx_anomaly_21 * 0.0 : [ 2] pfx\pfx_anomaly_23 * 0.0 : [ 2] pfx\pfx_anomaly_2_green * 0.0 : [ 2] pfx\pfx_anomaly_3 * 0.0 : [ 2] pfx\pfx_anomaly_4 * 0.0 : [ 2] pfx\pfx_anomaly_5 * 0.0 : [ 2] pfx\pfx_anomaly_6 * 0.0 : [ 2] pfx\pfx_anomaly_7 * 0.0 : [ 2] pfx\pfx_anomaly_8 * 0.0 : [ 2] pfx\pfx_anomaly_88 * 0.0 : [ 2] pfx\pfx_anomaly_9 * 0.0 : [ 2] pfx\pfx_bloodsplash1 * 0.0 : [ 2] pfx\pfx_bloodsplash2 * 0.0 : [ 2] pfx\pfx_blurry_cloud * 0.0 : [ 2] pfx\pfx_brick * 0.0 : [ 2] pfx\pfx_bubble * 0.0 : [ 2] pfx\pfx_bubble_1 * 0.0 : [ 2] pfx\pfx_bubble_water * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2 * 0.0 : [ 2] pfx\pfx_cc_lightings * 0.0 : [ 2] pfx\pfx_concretedebris_01 * 0.0 : [ 2] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_lens_base * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 2] pfx\pfx_distortion * 0.0 : [ 2] pfx\pfx_electrostatic * 0.0 : [ 2] pfx\pfx_expl_01 * 0.0 : [ 2] pfx\pfx_explotions_2 * 0.0 : [ 2] pfx\pfx_explotions_3 * 0.0 : [ 2] pfx\pfx_explotions_4 * 0.0 : [ 2] pfx\pfx_explotions_smoke * 0.0 : [ 2] pfx\pfx_explotions_smoke_benzine * 0.0 : [ 2] pfx\pfx_flame * 0.0 : [ 2] pfx\pfx_flame_01 * 0.0 : [ 2] pfx\pfx_flamefx_01 * 0.0 : [ 2] pfx\pfx_flash_01 * 0.0 : [ 2] pfx\pfx_flash_02 * 0.0 : [ 2] pfx\pfx_flash_05 * 0.0 : [ 2] pfx\pfx_flash_07 * 0.0 : [ 2] pfx\pfx_flash_08 * 0.0 : [ 2] pfx\pfx_g-smoke-01 * 0.0 : [ 2] pfx\pfx_gologramma * 0.0 : [ 2] pfx\pfx_gradient * 0.0 : [ 2] pfx\pfx_gradient1 * 0.0 : [ 2] pfx\pfx_laser * 0.0 : [ 2] pfx\pfx_leaves_01 * 0.0 : [ 2] pfx\pfx_leaves_02 * 0.0 : [ 2] pfx\pfx_light1 * 0.0 : [ 2] pfx\pfx_light3 * 0.0 : [ 2] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 2] pfx\pfx_lightning_01 * 0.0 : [ 2] pfx\pfx_lightning_02 * 0.0 : [ 2] pfx\pfx_ligth_6 * 0.0 : [ 2] pfx\pfx_plasma * 0.0 : [ 2] pfx\pfx_shells1 * 0.0 : [ 2] pfx\pfx_shells2 * 0.0 : [ 2] pfx\pfx_shells_green * 0.0 : [ 2] pfx\pfx_shells_pisto1 * 0.0 : [ 2] pfx\pfx_shells_pistol * 0.0 : [ 2] pfx\pfx_skinsplash1 * 0.0 : [ 2] pfx\pfx_smoke_a * 0.0 : [ 2] pfx\pfx_smoke_b * 0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_spark_02 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_sparks1 * 0.0 : [ 2] pfx\pfx_sparks2 * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] prop\prop_fake_bed_fireplace * 0.0 : [ 2] prop\prop_provod_02 * 0.0 : [ 14] sky\af1_cloudy\cloudy_1 * 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small * 0.0 : [ 30] sky\af1_cloudy\cloudy_2 * 0.0 : [ 30] sky\af1_cloudy\cloudy_2#small * 0.0 : [ 8] sky\af1_cloudy\cloudy_3 * 0.0 : [ 8] sky\af1_cloudy\cloudy_3#small * 0.0 : [ 4] sky\af1_cloudy\cloudy_5 * 0.0 : [ 4] sky\af1_cloudy\cloudy_5#small * 0.0 : [ 56] sky\af1_foggy\foggy_1 * 0.0 : [ 56] sky\af1_foggy\foggy_1#small * 0.0 : [ 30] sky\af1_foggy\foggy_2 * 0.0 : [ 30] sky\af1_foggy\foggy_2#small * 0.0 : [ 48] sky\af1_foggy\foggy_3 * 0.0 : [ 48] sky\af1_foggy\foggy_3#small * 0.0 : [ 46] sky\af1_foggy\foggy_4 * 0.0 : [ 46] sky\af1_foggy\foggy_4#small * 0.0 : [ 46] sky\af1_foggy\foggy_5 * 0.0 : [ 46] sky\af1_foggy\foggy_5#small * 0.0 : [ 6] sky\af3_blowout\blowout1 * 0.0 : [ 6] sky\af3_blowout\blowout1#small * 0.0 : [ 2] sky\af3_blowout\blowout1_1 * 0.0 : [ 2] sky\af3_blowout\blowout1_1#small * 0.0 : [ 1] sky\af3_blowout\blowout2 * 0.0 : [ 1] sky\af3_blowout\blowout2#small * 0.0 : [ 1] sky\af3_blowout\blowout2_night * 0.0 : [ 1] sky\af3_blowout\blowout2_night#small * 0.0 : [ 1] sky\af3_blowout\blowout3 * 0.0 : [ 1] sky\af3_blowout\blowout3#small * 0.0 : [ 2] sky\af3_blowout\blowout3_1 * 0.0 : [ 2] sky\af3_blowout\blowout3_1#small * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night * 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small * 0.0 : [ 2] sky\af3_blowout\blowout3_2 * 0.0 : [ 2] sky\af3_blowout\blowout3_2#small * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small * 0.0 : [ 2] sky\af3_blowout\blowout3_3 * 0.0 : [ 2] 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sky\af3_blowout\blowout6#small * 0.0 : [ 1] sky\af3_blowout\blowout6_night * 0.0 : [ 1] sky\af3_blowout\blowout6_night#small * 0.0 : [ 3] sky\af3_blowout\blowout7 * 0.0 : [ 3] sky\af3_blowout\blowout7#small * 0.0 : [ 4] sky\af3_blowout\blowout7_night * 0.0 : [ 4] sky\af3_blowout\blowout7_night#small * 0.0 : [ 12] sky\af3_clear\00-00-fm * 0.0 : [ 12] sky\af3_clear\00-00-fm#small * 0.0 : [ 8] sky\af3_clear\00-00-hm * 0.0 : [ 8] sky\af3_clear\00-00-hm#small * 0.0 : [ 25] sky\af3_clear\00-00-nm * 0.0 : [ 25] sky\af3_clear\00-00-nm#small * 0.0 : [ 12] sky\af3_clear\01-00-fm * 0.0 : [ 12] sky\af3_clear\01-00-fm#small * 0.0 : [ 8] sky\af3_clear\01-00-hm * 0.0 : [ 8] sky\af3_clear\01-00-hm#small * 0.0 : [ 37] sky\af3_clear\01-00-nm * 0.0 : [ 37] sky\af3_clear\01-00-nm#small * 0.0 : [ 12] sky\af3_clear\02-00-fm * 0.0 : [ 12] sky\af3_clear\02-00-fm#small * 0.0 : [ 8] sky\af3_clear\02-00-hm * 0.0 : [ 8] sky\af3_clear\02-00-hm#small * 0.0 : [ 25] sky\af3_clear\02-00-nm * 0.0 : [ 25] 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sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 49] sky\sky_9_cube * 0.0 : [ 49] sky\sky_9_cube#small * 0.0 : [3306] sky\sky_oblaka * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] sniper - start helikoptera ewakuacyjnego * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 32.1 : [ 1] ui\ui_magnifier2 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 129.0 : [ 1] ui\ui_ani_cursor * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_actor_hint_wnd "g:\s.t.a.l.k.e.r\misery + gunslinger\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 156120 K Loading objects... ! Invalid ogg-comment version, file: g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\sounds\weapons\ak74\ak74_shoot.ogg ! Invalid ogg-comment version, file: g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\sounds\weapons\toz34\toz34_shoot.ogg Loading models... * [prefetch] time: 156730 ms * [prefetch] memory: 99832Kb ! Cannot find saved game ~#i#:there are no sound collection with path: interface\v * phase time: 159218 ms * phase cmem: 258630 K * phase time: 3 ms * phase cmem: 258630 K * Loading spawn registry... * 5806 spawn points are successfully loaded * Loading objects... * 18371 objects are successfully loaded * Game sniper - start helikoptera ewakuacyjnego is successfully loaded from file 'g:\s.t.a.l.k.e.r\misery + gunslinger\userdata\savedgames\sniper - start helikoptera ewakuacyjnego.scop' (8.919s) * phase time: 8918 ms * phase cmem: 312942 K * phase time: 262 ms * phase cmem: 312986 K * phase time: 6 ms * phase cmem: 312986 K * WARNING: player not logged in * client : connection accepted - * phase time: 57 ms * phase cmem: 313022 K * phase time: 98 ms * phase cmem: 313022 K * phase time: 5920 ms * phase cmem: 425104 K * phase time: 540 ms * phase cmem: 427653 K * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 47131 verts, 1472 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65481 verts, 2046 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65488 verts, 2046 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65432 verts, 2044 Kb * [Loading VB] 65497 verts, 2046 Kb * [Loading VB] 54872 verts, 1714 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 11184 verts, 349 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 835392 indices, 1631 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 42486 verts, 497 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 355680 indices, 694 Kb * phase time: 3011 ms * phase cmem: 427894 K * phase time: 123 ms * phase cmem: 436368 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 42883 v(20), 23058 p * [DETAILS] Batch(61), VB(837K), IB(135K) * phase time: 94 ms * phase cmem: 436375 K * Loading HOM: g:\s.t.a.l.k.e.r\misery + gunslinger\gamedata\levels\pripyat\level.hom * phase time: 652 ms * phase cmem: 437778 K * phase time: 6 ms * phase cmem: 437778 K * phase time: 5 ms * phase cmem: 437778 K * t-report - base: 1980, 1717049 K * t-report - lmap: 18, 18434 K * WARNING: player not logged in * phase time: 14201 ms * phase cmem: 477250 K * phase time: 44 ms * phase cmem: 477250 K * [win32]: free[1207280 K], reserved[199376 K], committed[2787584 K] * [ D3D ]: textures[1777741 K] * [x-ray]: crt heap[477247 K], process heap[58951 K], game lua[32898 K], render[261 K] * [x-ray]: economy: strings[47648 K], smem[200703 K] ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_35 | 11002 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_36 | 11014 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_37 | 11019 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_38 | 11028 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_39 | 11034 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_44 | 11054 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_45 | 11062 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_46 | 11067 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_47 | 11078 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_48 | 11090 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_49 | 11107 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_51 | 11132 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_52 | 11150 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_53 | 11157 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_54 | 11164 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_55 | 11171 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_56 | 11179 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_57 | 11187 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_52 | 11217 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_53 | 11221 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_55 | 11226 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_56 | 11230 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_57 | 11233 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_58 | 11237 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_61 | 11245 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_62 | 11250 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_63 | 11262 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_64 | 11265 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_65 | 11268 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_66 | 11275 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_67 | 11289 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_68 | 11298 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_69 | 11302 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_70 | 11318 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_71 | 11322 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_73 | 11329 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_74 | 11333 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_75 | 11338 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_76 | 11343 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_78 | 11359 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_79 | 11361 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_80 | 11365 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_81 | 11375 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_82 | 11385 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_83 | 11389 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_84 | 11394 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_85 | 11408 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_86 | 11413 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_87 | 11427 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_89 | 11436 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_90 | 11441 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_91 | 11445 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_92 | 11451 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_93 | 11455 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_95 | 11465 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_96 | 11467 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_97 | 11476 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_58 | 11540 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_60 | 11548 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_61 | 11550 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_62 | 11557 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_63 | 11563 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_64 | 11564 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_66 | 11571 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_67 | 11572 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_71 | 11577 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_72 | 11593 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_73 | 11610 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_75 | 11617 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_76 | 11622 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_77 | 11627 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_78 | 11634 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_79 | 11638 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_80 | 11653 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_81 | 11657 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_82 | 11669 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_83 | 11674 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_91 | 11682 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_93 | 11686 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_94 | 11689 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_95 | 11693 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_96 | 11697 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_97 | 11712 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_98 | 11728 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_99 | 11730 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_100 | 11735 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_101 | 11738 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_102 | 11740 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_103 | 11748 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_104 | 11761 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_105 | 11777 | true ! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_106 | 11786 | true ! Cannot find saved game ~#i#:despawning distant npc squads ! Cannot find saved game ~#i#:interpret despawn data - searching in game for zat_lab_blocker ! Cannot find saved game ~#i#:interpret despawn data - searching in game for zat_dredge_blocker ! Cannot find saved game ~#i#:inventory_radiation.change_inv_arts_rad: inv_arts_rad= 0 ! Cannot find saved game ~#i#:inventory_radiation.change_inv_arts_rad: inv_arts_rad= 0 ! Cannot find saved game ~#i#:inventory_radiation.change_inv_arts_rad: inv_arts_rad= 0 ! Can't find texture 'wpn\wpn_pfm1' ! Cannot find saved game ~#i#:inventory_radiation.change_inv_arts_rad: inv_arts_rad= 0 ! Cannot find saved game ~#i#:inventory_radiation.change_inv_arts_rad: inv_arts_rad= 0 ! Unknown command: dump_infos ! Cannot find saved game ~#i#:xrs_rnd_npc_loadout: error wrong ammo_type set for wpn_fort, missing value in ammo_class ! Cannot find saved game ~#i#:xr_effects:remove_npc: npc switch offline ! Cannot find saved game ~#i#:xr_effects:remove_npc: npc switch_to_section nil ! Cannot find saved game ~#i#:xrs_rnd_npc_loadout: error wrong ammo_type set for wpn_fort, missing value in ammo_class ! Cannot find saved game ~#i#:xr_effects:remove_npc: npc switch offline ! Cannot find saved game ~#i#:xr_effects:remove_npc: npc switch_to_section nil ! Cannot find saved game ~#i#:xrs_rnd_npc_loadout: error wrong ammo_type set for wpn_beretta, missing value in ammo_class intro_start game_loaded * MEMORY USAGE: 658642 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded ~ GNSLWP: wpn wpn_svd, mod_magsize10, def_magsize 11 ~ GNSLWP: cnt before = 0 ~ GNSLWP: cnt after = 10 ~ GNSLWP: wpn wpn_ak74, mod_magsize30, def_magsize 31 ~ GNSLWP: cnt before = 0 ~ GNSLWP: cnt after = 30 ! Cannot find saved game ~#i#:xr_combat_ignore: critical error dial 911 se_obj is nil! ! Cannot find saved game ~#i#:xr_combat_ignore: critical error dial 911 se_obj is nil! ! Cannot find saved game ~#i#:xrs_rnd_npc_loadout: error wrong ammo_type set for wpn_tt33, missing value in ammo_class ! Cannot find saved game ~#i#:xrs_rnd_npc_loadout: error wrong ammo_type set for wpn_colt1911, missing value in ammo_class ! Cannot find saved game ~#i#:xrs_rnd_npc_loadout: error wrong ammo_type set for wpn_svd, missing value in ammo_class ! Cannot find saved game ~#i#:xrs_rnd_npc_loadout: error wrong ammo_type set for wpn_beretta, missing value in ammo_class [0]=[actor] [1]=[default] [2]=[mp_actor] [3]=[actor_visual_stalker] [4]=[sim_default_duty_0] [5]=[sim_default_duty_1] [6]=[sim_default_duty_2] [7]=[sim_default_duty_3] [8]=[sim_default_duty_4] [9]=[sim_default_duty_hunter_day_1] [10]=[sim_default_duty_hunter_day_2] [11]=[sim_default_duty_hunter_night] [12]=[sim_default_duty_commando_sniper] [13]=[sim_default_duty_commando_1] [14]=[sim_default_duty_commando_2] [15]=[sim_default_duty_sci_1] [16]=[sim_default_duty_sci_2] [17]=[sim_default_monolith_0] [18]=[sim_default_monolith_1] [19]=[sim_default_monolith_2] [20]=[sim_default_monolith_3] [21]=[sim_default_monolith_4] [22]=[sim_default_monolith_sci_1] [23]=[sim_default_monolith_sci_2] [24]=[sim_default_freedom_0] [25]=[sim_default_freedom_1] [26]=[sim_default_freedom_2] [27]=[sim_default_freedom_3] [28]=[sim_default_freedom_4] [29]=[sim_default_freedom_sci_1] [30]=[sim_default_freedom_sci_2] [31]=[sim_default_bandit_0] [32]=[sim_default_bandit_1] [33]=[sim_default_bandit_2] [34]=[sim_default_bandit_3] [35]=[sim_default_bandit_4] [36]=[sim_default_bandit_elite_sci_1] [37]=[sim_default_bandit_elite_sci_2] [38]=[sim_default_stalker_0] [39]=[sim_default_stalker_1] [40]=[sim_default_stalker_2] [41]=[sim_default_stalker_3] [42]=[sim_default_stalker_4] [43]=[sim_default_stalker_sci_1] [44]=[sim_default_stalker_sci_2] [45]=[sim_default_stalker_hunter_day] [46]=[sim_default_stalker_hunter_night] [47]=[sim_default_stalker_guide] [48]=[sim_default_military_0] [49]=[sim_default_military_1] [50]=[sim_default_military_2] [51]=[sim_default_military_3] [52]=[sim_default_military_3_sniper] [53]=[sim_default_military_4] [54]=[sim_default_killer_0] [55]=[sim_default_killer_1] [56]=[sim_default_killer_2] [57]=[sim_default_killer_3] [58]=[sim_default_killer_4] [59]=[sim_default_killer_sci_1] [60]=[sim_default_killer_sci_2] [61]=[sim_default_zombied_1] [62]=[sim_default_zombied_2] [63]=[sim_default_zombied_3] [64]=[sim_default_zombied_4] [65]=[zat_stalker_medic] [66]=[zat_b106_stalker_gonta] [67]=[zat_b14_stalker_1] [68]=[zat_b14_stalker_2] [69]=[zat_b14_stalker_3] [70]=[zat_b38_stalker_cop] [71]=[zat_b38_stalker_corpse_1] [72]=[zat_b38_stalker_corpse_2] [73]=[zat_b38_stalker_corpse_3] [74]=[zat_b38_stalker_cop_dead] [75]=[zat_b38_stalker_hunter] [76]=[zat_b30_owl_stalker_trader] [77]=[zat_b7_duty_illicit_dealer] [78]=[zat_b5_stalker_raider_1] [79]=[zat_b5_stalker_raider_2] [80]=[zat_b5_stalker_raider_3] [81]=[zat_b5_stalker_raider_4] [82]=[zat_b5_stalker_raider_leader] [83]=[zat_b7_bandit_boss_dead] [84]=[zat_b5_stalker_commander] [85]=[zat_b5_stalker_commander_b7] [86]=[zat_b5_stalker_1] [87]=[zat_b5_stalker_2] [88]=[zat_b5_stalker_3] [89]=[zat_b5_stalker_4] [90]=[zat_b5_dealer_assistant_1] [91]=[zat_b5_dealer_assistant_2] [92]=[zat_b7_bandit_boss_sultan] [93]=[zat_b18_noah] [94]=[pri_a17_military_captain_tarasov] [95]=[pri_a17_military_prapor_valentyr] [96]=[pri_a17_military_sergeant_morozov] [97]=[pri_a17_military_lieutenant_podorojniy] [98]=[pri_a17_monolith_preacher] [99]=[pri_a17_military_colonel_kovalski] [100]=[pri_a15_military_recon_leader] [101]=[pri_a15_military_recon_1] [102]=[pri_a15_military_recon_2] [103]=[pri_a15_military_recon_3] [104]=[jup_b218_vano_in_suit] [105]=[pri_a15_sokolov] [106]=[pri_a15_sokolov_sci] [107]=[pri_a15_sokolov_sci_head] [108]=[pri_a22_military_merkulov] [109]=[pri_a22_military_skelja] [110]=[pri_a21_sentry_lieutenant_stecenko] [111]=[jup_a12_stalker_assaulter] [112]=[jup_a12_stalker_diplomat] [113]=[jup_a12_stalker_prisoner] [114]=[jup_a12_bandit_chief] [115]=[jup_a12_bandit_guard] [116]=[jup_a12_bandit_cashier] [117]=[jup_a12_merc_cover] [118]=[jup_b207_merc_illicit_dealer] [119]=[jup_b207_merc_leader] [120]=[jup_b207_duty_security_squad_leader] [121]=[jup_b207_freedom_recon_squad_leader] [122]=[jup_b207_freedom_assault_squad_leader] [123]=[jup_a10_bandit_leader] [124]=[jup_a10_stalker_vano] [125]=[jup_b6_scientist_biochemist] [126]=[jup_b6_scientist_nuclear_physicist] [127]=[jup_b9_shliachin] [128]=[jup_b217_stalker_tech] [129]=[jup_b10_stalker_drunk] [130]=[jup_b10_stalker_drunk_dead] [131]=[jup_b220_trapper] [132]=[jup_b4_monolith_squad_leader_monolith_skin] [133]=[jup_b4_monolith_squad_leader_duty_skin] [134]=[jup_b4_monolith_squad_leader_freedom_skin] [135]=[jup_b4_monolith_squad_leader_freedom_mon_skin] [136]=[jup_b4_monolith_squad_leader_duty_mon_skin] [137]=[jup_b4_monolith_squad_soldier_1_monolith_skin] [138]=[jup_b4_monolith_squad_soldier_1_duty_skin] [139]=[jup_b4_monolith_squad_soldier_1_freedom_skin] [140]=[jup_b4_monolith_squad_soldier_2_monolith_skin] [141]=[jup_b4_monolith_squad_soldier_2_duty_skin] [142]=[jup_b4_monolith_squad_soldier_2_freedom_skin] [143]=[jup_b4_monolith_squad_soldier_3_monolith_skin] [144]=[jup_b4_monolith_squad_soldier_3_duty_skin] [145]=[jup_b4_monolith_squad_soldier_3_freedom_skin] [146]=[jup_b4_monolith_squad_soldier_4_monolith_skin] [147]=[jup_b4_monolith_squad_soldier_4_duty_skin] [148]=[jup_b4_monolith_squad_soldier_4_freedom_skin] [149]=[jup_b4_monolith_squad_soldier_5_monolith_skin] [150]=[jup_b4_monolith_squad_soldier_5_duty_skin] [151]=[jup_b4_monolith_squad_soldier_5_freedom_skin] [152]=[jup_b4_freedom_help] [153]=[jup_b4_duty_help] [154]=[jup_b4_freedom_leader] [155]=[jup_b4_duty_leader] [156]=[jup_b6_scientist_tech] [157]=[jup_b1_stalker_1] [158]=[jup_b1_stalker_2] [159]=[jup_b1_stalker_3] [160]=[jup_b1_stalker_4] [161]=[jup_b1_pro_stalker_1] [162]=[jup_b1_pro_stalker_2] [163]=[jup_b1_pro_stalker_3] [164]=[jup_b1_pro_stalker_4] [165]=[jup_b6_freedom_stalker_1] [166]=[jup_b6_freedom_stalker_2] [167]=[jup_b6_freedom_stalker_3] [168]=[jup_b6_freedom_stalker_4] [169]=[jup_b6_duty_stalker_1] [170]=[jup_b6_duty_stalker_2] [171]=[jup_b6_duty_stalker_3] [172]=[jup_b6_duty_stalker_4] [173]=[jup_b6_stalker_prisoner] [174]=[jup_b6_stalker_assaulter] [175]=[jup_b6_stalker_diplomat] [176]=[jup_b6_stalker_gonta] [177]=[jup_b6_stalker_garmata] [178]=[jup_b6_stalker_crab] [179]=[zat_a2_stalker_barmen] [180]=[zat_a2_stalker_mechanic] [181]=[zat_a2_stalker_nimble] [182]=[zat_b22_stalker_medic] [183]=[jup_b25_stalker_senya] [184]=[jup_b25_freedom_flint] [185]=[zat_b103_lost_merc_leader] [186]=[zat_b103_lost_merc_1] [187]=[zat_b103_lost_merc_2] [188]=[zat_b103_lost_merc_3] [189]=[zat_b103_lost_merc_4] [190]=[zat_b103_lost_merc_5] [191]=[zat_b103_lost_merc_6] [192]=[zat_b103_lost_merc_7] [193]=[zat_b7_stalker_raider_leader] [194]=[zat_b7_stalker_raider_1] [195]=[zat_b7_stalker_raider_2] [196]=[zat_b7_stalker_raider_3] [197]=[zat_b7_stalker_victim_1] [198]=[zat_b33_stalker_snag] [199]=[zat_b28_draper] [200]=[zat_b28_umerov] [201]=[zat_b28_smoliak] [202]=[zat_b100_military_1] [203]=[zat_b100_military_2] [204]=[zat_b100_military_3] [205]=[zat_b42_mayron] [206]=[zat_b29_stalker_rival_1] [207]=[zat_b29_stalker_rival_2] [208]=[zat_b29_stalker_rival_default_1] [209]=[zat_b29_stalker_rival_default_2] [210]=[zat_b52_port_bandit_leader] [211]=[jup_a6_stalker_medik] [212]=[jup_b15_zulus] [213]=[jup_b202_stalker_snag] [214]=[jup_a6_stalker_barmen] [215]=[jup_b202_bandit] [216]=[jup_b19_freedom_yar] [217]=[jup_b19_merc_1] [218]=[jup_b19_merc_2] [219]=[jup_b19_merc_3] [220]=[jup_b19_merc_4] [221]=[jup_b19_merc_5] [222]=[jup_b43_stalker_assistant] [223]=[zat_b215_stalker_guide] [224]=[pri_a25_army_medic] [225]=[pri_a15_actor] [226]=[pri_a15_vano] [227]=[pri_a15_sokolov_scene] [228]=[pri_a15_zulus] [229]=[pri_a15_wanderer] [230]=[pri_a15_military_tarasov] [231]=[pri_a15_military_2] [232]=[pri_a15_military_3] [233]=[pri_a15_military_4] [234]=[pri_a22_army_signaller] [235]=[pri_b35_merc_leader] [236]=[pri_b35_merc_grenade_launcher_1] [237]=[pri_b35_merc_grenade_launcher_2] [238]=[pri_b35_envoy] [239]=[pri_b35_guard_envoy_1] [240]=[pri_b35_guard_envoy_2] [241]=[pri_b306_envoy] [242]=[jup_b46_duty_founder] [243]=[jup_b46_duty_founder_squad_01] [244]=[jup_b46_duty_founder_squad_02] [245]=[jup_b46_duty_founder_squad_03] [246]=[jup_b46_duty_founder_squad_04] [247]=[jup_a6_freedom_leader] [248]=[jup_a6_duty_leader] [249]=[zat_b40_merc_squad_leader_1] [250]=[zat_b40_merc_squad_leader_2] [251]=[zat_b20_noah_teleport] [252]=[zat_b44_stalker_barge] [253]=[pri_b36_monolith_sniper] [254]=[pri_b36_monolith_master_hiding_place] [255]=[pri_b36_monolith_marine_sniper] [256]=[zat_b53_artefact_hunter_1] [257]=[zat_b53_artefact_hunter_2] [258]=[pri_a22_military_yarmoshuk] [259]=[pri_b305_strelok] [260]=[pri_a28_evac_com] [261]=[zat_b106_stalker_garmata] [262]=[zat_b106_stalker_crab] [263]=[jup_b47_merc_01] [264]=[jup_b47_merc_02] [265]=[jup_b47_merc_03] [266]=[jup_b47_merc_04] [267]=[jup_b47_merc_05] [268]=[jup_b47_merc_06] [269]=[jup_b47_merc_07] [270]=[jup_b219_stalker_tech] [271]=[jup_b219_monolith_squad_leader_freedom_skin] [272]=[jup_b219_vano] [273]=[jup_b219_soldier] [274]=[jup_b219_zulus] [275]=[pas_b400_vano] [276]=[pas_b400_sokolov] [277]=[pas_b400_zulus] [278]=[pas_b400_wanderer] [279]=[pas_b400_monolith_sniper] [280]=[sim_default_stalker_pri_a16] FATAL ERROR [error]Expression : no_assert [error]Function : CXML_IdToIndex::GetById [error]File : d:\prog_repository\sources\trunk\xrserverentities\xml_str_id_loader.h [error]Line : 112 [error]Description : item not found, id [error]Arguments : pri_a16_freedom_yar stack trace: