* Detected CPU: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz [GenuineIntel], F6/M13/S4, 1994.00 mhz, 33-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 2/4 Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\bins_update.xdb0. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\ladc_z_new_extended.xdb0. Processing archive mods\ladc_z_new_extended.xdb1. Processing archive mods\ladc_z_new_extended.xdb2. Processing archive mods\mod_closed_crosshairs.xdb0. Processing archive mods\mod_dynamic_hud.xdb0. Processing archive mods\mod_flashlight.xdb0. Processing archive mods\mod_prooty_human_sounds.xdb0. Processing archive mods\mod_shaders_r1.xdb0. Processing archive mods\mod_y_shadersfixes.xdb0. Processing archive mods\x_fix_225_extended.xdb0. Processing archive mods\zzz_prooty_hud.xdb0. FS: 51532 files cached, 6095Kb memory used. Init FileSystem 1.748690 sec Lost Alpha 'xrCore' build 7791, Jun 6 2020 EH: 0EAF9C1B8754C58836A35DBB68C565EC Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4014568 K], reserved[82240 K], committed[97432 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18454 K], process heap[18454 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[10207 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Rapture3D, spec. 1.1 3. Generic Software on Głośnik/Słuchawki (Realtek High Definition Audio), spec. 1.1 4. Rapture3D, spec. 1.1 Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_minimum.ltx"... ! Unknown command: r1_detail_textures ~ Invalid syntax in call to 'r__detail_density' ~ Valid arguments: float value in range [0.1800,0.2800] ! Unknown command: r__geometry_lod ~ Invalid syntax in call to 'rs_vis_distance' ~ Valid arguments: float value in range [0.7000,1.5000] [gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. ! Unknown command: r2_sun_far [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500 * GPU driver: 20.19.15.5063 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2126 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 1361 BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls11) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls11) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls11) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux_mox) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Bump Name setting Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting Parallax is assigned true in LTX, skipping THM (wpn\wpn_colt1911) Parallax setting Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting Parallax is assigned true in LTX, skipping THM (wpn\wpn_pm) Parallax setting Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 120 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 800x600 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_gradient ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "c:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(all/single/alife/load) * phase time: 1 ms * phase cmem: 142422 K $ Frame [3]; : Game_Start: Engine ver. Release(7791), Game: v2.47.gold(181128)(7235) $ Frame [3]; : level_weathers:initing level_weathers $ Frame [3]; : surge_manager:surge_manager inited $ Frame [3]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 1315 ms * phase cmem: 148597 K * phase time: 156 ms * phase cmem: 148597 K * Loading spawn registry... * 27202 spawn points are successfully loaded * Loading objects... * 34062 objects are successfully loaded $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : load_storehouse: size=[3]/[34]bytes : Build=[7235] $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[19652.766]kB $ Frame [5]; : GameTime=[07:40:00] Map(19)=[la01_escape], knowMaps=[0] * Log file has been saved successfully! * Game all is successfully loaded from file 'appdata\savedgames\all.sav' (10.687s) * phase time: 10638 ms * phase cmem: 210499 K * phase time: 442 ms * phase cmem: 210803 K * client : connection accepted - <> * phase time: 330 ms * phase cmem: 210852 K * phase time: 151 ms * phase cmem: 210852 K * phase time: 865 ms * phase cmem: 273864 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water_soft compiling shader water_soft compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 935 ms * phase cmem: 291146 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 36682 verts, 1146 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 63865 verts, 1995 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 20330 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 451317 indices, 881 Kb * phase time: 2317 ms * phase cmem: 438673 K * phase time: 368 ms * phase cmem: 449128 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 295 ms * phase cmem: 457023 K * Loading HOM: gamedata\levels\la01_escape\level.hom * phase time: 185 ms * phase cmem: 461814 K * phase time: 484 ms * phase cmem: 471680 K - Game configuring : Started - Game configuring : Finished * phase time: 336 ms * phase cmem: 496857 K * DVB created: 4096K * DIB created: 512K - r__tf_aniso 8 - r1_tf_mipbias 0. * SSample: 800x600 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 1561 * RM_Dump: rtargets : 6 * RM_Dump: vs : 41 * RM_Dump: ps : 27 * RM_Dump: dcl : 12 * RM_Dump: states : 54 * RM_Dump: tex_list : 2498 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2815 * RM_Dump: v_elements: 2819 * RM_Dump: v_shaders : 1541 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [460 ms] Texture.size = 1561, i = 16, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 Spawning threads: Done! readythreadscount = 0 * t-report - base: 1503, 1077 K * t-report - lmap: 58, 0 K * phase time: 1112 ms * phase cmem: 524667 K *Thread# 1 is for textures from 0 to 100 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Thread# 2 is for textures from 100 to 200 *Thread# 6 is for textures from 500 to 600 *Thread# 5 is for textures from 400 to 500 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 9 : Done! *Thread# 10 : Done! *Thread# 8 : Done! *Thread# 11 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 6 : Done! *Thread# 5 : Done! *Thread# 16 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 1 : Done! *Thread# 15 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 7 : Done! *Thread# 12 : Done! *Thread# 3 : Done! * phase time: 27816 ms * phase cmem: 1168626 K * phase time: 253 ms * phase cmem: 1172058 K * [win32]: free[2591032 K], reserved[150012 K], committed[1453196 K] * [ D3D ]: textures[735991 K] * [x-ray]: crt heap[1172058 K], process heap[1172058 K], game lua[49240 K], render[175 K] * [x-ray]: economy: strings[15775 K], smem[1107 K] *Thread# 4 : Done! compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 *Thread# 13 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! * Log file has been saved successfully! $ Frame [30]; : level_weathers:presets level_weathers $ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = true : 07:43:34 * Log file has been saved successfully! $ Frame [30]; : garbage_cleaner:Cleaning garbage based on 0 ids. compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 *Thread# 2 : Done! *Thread# 14 : Done! *MT Texture Loading Finished compiling shader model_env_hq compiling shader model_env_hq_1 compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_0 compiling shader model_env_lq_0 compiling shader model_def_lqs_1 compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_lqs_0 ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_def_lqs_2 ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 1350337 K * End of synchronization A[1] R[1] *** Game Loading Time: 98872 ms compiling shader yuv2rgb * [win32]: free[2250308 K], reserved[133256 K], committed[1810676 K] * [ D3D ]: textures[813127 K] * [x-ray]: crt heap[1353401 K], process heap[1353401 K], game lua[46256 K], render[518 K] * [x-ray]: economy: strings[15469 K], smem[8085 K] $ Frame [4523]; : ui_mm_opt_video:InitControls:>cap_preset $ Frame [4523]; : ui_mm_opt_video:InitControls:>cap_renderer $ Frame [4523]; : ui_mm_opt_video:InitControls:cap_preset $ Frame [8307]; : ui_mm_opt_video:InitControls:>cap_renderer $ Frame [8307]; : ui_mm_opt_video:InitControls: [error]Arguments : Can't find variable hit_power in [zone_ameba1] stack trace: 0023:6891453F xrCore.dll, xrDebug::fatal() 0023:665A0470 xrGame.dll, CALifeObjectRegistry::get_object(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_object_registry.cpp, 110 0023:665A0338 xrGame.dll, CALifeObjectRegistry::load(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_object_registry.cpp, 138 0023:665A3FEB xrGame.dll, CALifeStorageManager::load(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_storage_manager.cpp, 106 0023:665A4654 xrGame.dll, CALifeStorageManager::load(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_storage_manager.cpp, 165 0023:665A3B40 xrGame.dll, CALifeUpdateManager::load(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_update_manager.cpp, 273 0023:665950F6 xrGame.dll, CALifeSimulator::CALifeSimulator(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\alife_simulator.cpp, 69 0023:6672E087 xrGame.dll, game_sv_Single::Create(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\game_sv_single.cpp, 31 0023:6672EE1B xrGame.dll, xrServer::Connect(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\xrserver_connect.cpp, 80 0023:6665B3F5 xrGame.dll, CLevel::net_start2(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\xrgame\level_start.cpp, 152 0023:01015662 XR_3DA.exe, CRenderDevice::on_idle(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 330 0023:0101558A XR_3DA.exe, CRenderDevice::message_loop(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 417 0023:01016270 XR_3DA.exe, CRenderDevice::Run(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\device.cpp, 462 0023:00FE26F1 XR_3DA.exe, Startup(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 384 0023:00FE23A7 XR_3DA.exe, WinMain_impl(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 979 0023:00FE1F06 XR_3DA.exe, WinMain(), g:\projects\valerok\ladc_weapon_pack\xray-svn-trunk\xr_3da\x_ray.cpp, 1032 0023:00FE07CF XR_3DA.exe, __tmainCRTStartup(), f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c, 618 0023:758F6359 KERNEL32.DLL, BaseThreadInitThunk() 0023:775E7C24 ntdll.dll, RtlGetAppContainerNamedObjectPath() 0023:775E7BF4 ntdll.dll, RtlGetAppContainerNamedObjectPath()