* Detected CPU: GenuineIntel Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, F6/M15/S11 Counts: 4 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3 Initializing File System... using fs-ltx g:\s.t.a.l.k.e.r. - op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79755 files cached, 19833Kb memory used. Init FileSystem 1.293743 sec [29.08.20 20:41:29.646] 'xrCore' build 7445, Jun 25 2019 [29.08.20 20:41:29.646] OP 2.1 Engine ver 1.0f patch ver 8.2 [29.08.20 20:41:29.646] [29.08.20 20:41:33.100] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [29.08.20 20:41:33.101] Initializing Engine... [29.08.20 20:41:33.102] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [29.08.20 20:41:33.102] buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound [29.08.20 20:41:33.102] transparent_treasure user_name ] [29.08.20 20:41:33.103] Loading config for renderer [29.08.20 20:41:33.103] Executing config-script "user.ltx"... [29.08.20 20:41:33.116] [g:\s.t.a.l.k.e.r. - op-2.1\userdata\user.ltx] successfully loaded. [29.08.20 20:41:33.116] Starting INPUT device... [29.08.20 20:41:33.123] Loading DLL: xrRender_R1.dll [29.08.20 20:41:33.125] Loading DLL: xrGame.dll [29.08.20 20:41:33.127] 'xrGame' build Jun 25 2019 12:48:47 [29.08.20 20:41:33.222] * [win32]: free[4033416 K], reserved[41528 K], committed[119296 K] [29.08.20 20:41:33.222] * [ D3D ]: textures[0 K] [29.08.20 20:41:33.222] * [x-ray]: crt heap[31202 K], process heap[31202 K], game lua[0 K], engine lua[0 K], render[0 K] [29.08.20 20:41:33.222] * [x-ray]: economy: strings[count: 37165, lengths: 1018 K, overhead: 1161 K, saved: 14730 K] [29.08.20 20:41:33.222] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.08.20 20:41:33.222] Executing config-script "g:\s.t.a.l.k.e.r. - op-2.1\gamedata\config\default_controls.ltx"... [29.08.20 20:41:33.223] [g:\s.t.a.l.k.e.r. - op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [29.08.20 20:41:33.223] Executing config-script "user.ltx"... [29.08.20 20:41:33.223] Executing config-script "g:\s.t.a.l.k.e.r. - op-2.1\gamedata\config\rspec_default.ltx"... [29.08.20 20:41:33.223] [g:\s.t.a.l.k.e.r. - op-2.1\gamedata\config\rspec_default.ltx] successfully loaded. [29.08.20 20:41:33.223] Executing config-script "g:\s.t.a.l.k.e.r. - op-2.1\gamedata\config\default_controls.ltx"... [29.08.20 20:41:33.224] [g:\s.t.a.l.k.e.r. - op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [29.08.20 20:41:33.224] - Maximum allowed affinity mask: 0xF, current: 0xE [29.08.20 20:41:33.224] [g:\s.t.a.l.k.e.r. - op-2.1\userdata\user.ltx] successfully loaded. [29.08.20 20:41:33.224] SOUND: OpenAL: enumerate devices... [29.08.20 20:41:33.225] SOUND: OpenAL: EnumerationExtension Present [29.08.20 20:41:33.225] devices OpenAL Soft [29.08.20 20:41:33.225] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [29.08.20 20:41:33.254] SOUND: OpenAL: All available devices: [29.08.20 20:41:33.254] 1. OpenAL Soft, Spec Version 1.1 (default) [29.08.20 20:41:33.254] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [29.08.20 20:41:33.260] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [29.08.20 20:41:33.263] * sound: EAX 2.0 extension: absent [29.08.20 20:41:33.263] * sound: EAX 2.0 deferred: absent [29.08.20 20:41:33.263] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [29.08.20 20:41:33.272] Starting RENDER device... [29.08.20 20:41:33.280] * GPU [vendor:10DE]-[device:1D01]: NVIDIA GeForce GT 1030 [29.08.20 20:41:33.280] * GPU driver: 24.21.13.9764 [29.08.20 20:41:33.989] * CREATE: DeviceREF: 1 [29.08.20 20:41:33.989] * Texture memory: 3995 M [29.08.20 20:41:33.989] * DDI-level: 9.0 [29.08.20 20:41:34.024] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.08.20 20:41:34.025] * GPU vertex cache: unrecognized, 16 [29.08.20 20:41:34.026] * DVB created: 4096K [29.08.20 20:41:34.026] * DIB created: 512K [29.08.20 20:41:34.157] load time LTX=119 ms [29.08.20 20:41:34.172] count of .thm files=3228 [29.08.20 20:41:35.856] load time THM=1699 ms [29.08.20 20:41:35.857] * distortion: used, dev(30),need(14) [29.08.20 20:41:35.857] * SSample: 1024x768 [29.08.20 20:41:35.874] * SSample: enabled [29.08.20 20:41:36.128] - r__tf_aniso 4 [29.08.20 20:41:36.128] - r1_tf_mipbias 0. [29.08.20 20:41:36.144] Script debugger succesfully restarted. [29.08.20 20:41:39.208] - Gamedata version: [Wersja 2.1 final p.8k.2, texts 01k] [29.08.20 20:41:39.343] ~ WARNING User-defined param [respawn_type] not found! [29.08.20 20:41:39.412] Starting engine... [29.08.20 20:41:39.575] GMLib loaded at 162 msec [29.08.20 20:41:40.379] Game_Globals loaded at 803 msec [29.08.20 20:41:40.674] App_Start loaded at 294 msec [29.08.20 20:41:40.689] ui_core loaded at 15 msec [29.08.20 20:41:40.742] Loading DLL: xrGameSpy.dll [29.08.20 20:41:40.802] Main_Menu loaded at 112 msec [29.08.20 20:41:49.203] * DVB created: 4096K [29.08.20 20:41:49.203] * DIB created: 512K [29.08.20 20:41:49.204] - r__tf_aniso 4 [29.08.20 20:41:49.204] - r1_tf_mipbias 0. [29.08.20 20:41:49.204] * SSample: 1024x768 [29.08.20 20:41:49.217] * SSample: enabled [29.08.20 20:41:49.217] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.08.20 20:41:49.217] * GPU vertex cache: recognized, 24 [29.08.20 20:41:49.217] *** RESET [152 ms] [29.08.20 20:41:49.233] "g:\s.t.a.l.k.e.r. - op-2.1\bin\xr_3da.exe" -nointro [29.08.20 20:41:49.233] Begin load [29.08.20 20:41:49.235] * phase time: 0 ms [29.08.20 20:41:49.301] * phase cmem: 195845 K [29.08.20 20:41:49.301] Prefetching objects... [29.08.20 20:41:49.383] * Objects loaded in 0 ms [29.08.20 20:42:02.693] * Models loaded in 13310 ms [29.08.20 20:42:02.773] * Prefetch memory: 712756Kb [29.08.20 20:42:02.780] * phase time: 13545 ms [29.08.20 20:42:02.847] * phase cmem: 871681 K [29.08.20 20:42:02.847] Starting server... [29.08.20 20:42:02.933] - Gamedata version: [Wersja 2.1 final p.8k.2, texts 01k] [29.08.20 20:42:02.982] ~ WARNING User-defined param [respawn_type] not found! [29.08.20 20:42:03.042] * phase time: 261 ms [29.08.20 20:42:03.110] * phase cmem: 869172 K [29.08.20 20:42:03.110] Loading alife simulator... [29.08.20 20:42:03.111] * phase time: 69 ms [29.08.20 20:42:03.180] * phase cmem: 869165 K [29.08.20 20:42:03.180] Loading savegame... [29.08.20 20:42:03.265] g:\s.t.a.l.k.e.r. - op-2.1\userdata\savedgames\bs_quicksave.sav save created on DEVELOPER mode! [29.08.20 20:42:03.265] * Loading key-value pairs... [29.08.20 20:42:03.348] * 19 key-value pairs were successfully loaded (0.083s) [29.08.20 20:42:03.348] * Loading spawn registry... [29.08.20 20:42:07.258] * 25177 spawn points were successfully loaded (3.909s) [29.08.20 20:42:07.259] * Loading objects... [29.08.20 20:42:08.544] * 33418 objects were successfully loaded (1.284s) 33418 [29.08.20 20:42:10.262] * Loading quick slots data... [29.08.20 20:42:10.262] * Start objects on_register'ed... [29.08.20 20:42:13.514] * 33418 objects on_register'ed (3.252s) [29.08.20 20:42:13.515] * Game bs_quicksave is successfully loaded from file 'g:\s.t.a.l.k.e.r. - op-2.1\userdata\savedgames\bs_quicksave.sav' (10.405s) [29.08.20 20:42:13.516] * phase time: 10404 ms [29.08.20 20:42:13.640] * phase cmem: 1013362 K [29.08.20 20:42:13.640] Connecting... [29.08.20 20:42:13.720] MaxPlayers = 32 [29.08.20 20:42:13.777] * phase time: 261 ms [29.08.20 20:42:13.898] * phase cmem: 1039413 K [29.08.20 20:42:13.898] Connecting to... [29.08.20 20:42:13.901] Player not found. New player created. [29.08.20 20:42:13.903] * client : connection accepted - <> [29.08.20 20:42:13.916] * phase time: 139 ms [29.08.20 20:42:14.062] * phase cmem: 1039439 K [29.08.20 20:42:14.062] Reading level info... [29.08.20 20:42:14.063] * phase time: 146 ms [29.08.20 20:42:14.208] * phase cmem: 1039439 K [29.08.20 20:42:14.208] Loading object space... [29.08.20 20:42:15.728] * object space load: 1519 ms [29.08.20 20:42:15.728] * phase time: 1665 ms [29.08.20 20:42:15.876] * phase cmem: 1149602 K [29.08.20 20:42:15.876] Loading shaders (R1)... [29.08.20 20:42:16.235] ERROR CResourceManager::_GetBlender Shader [defaul] not found in library. Replase on 'default' shader! [29.08.20 20:42:16.475] * phase time: 746 ms [29.08.20 20:42:16.622] * phase cmem: 1151973 K [29.08.20 20:42:16.622] Loading geometry (R1)... [29.08.20 20:42:17.898] * phase time: 1423 ms [29.08.20 20:42:18.045] * phase cmem: 1283481 K [29.08.20 20:42:18.046] Loading visuals (R1)... [29.08.20 20:42:18.135] * phase time: 237 ms [29.08.20 20:42:18.286] * phase cmem: 1287915 K [29.08.20 20:42:18.286] Loading details (R1)... [29.08.20 20:42:18.344] * [DETAILS] VertexConsts(256), Batch(61) [29.08.20 20:42:18.344] * [DETAILS] 58621 v(20), 37759 p [29.08.20 20:42:18.344] * [DETAILS] Batch(61), VB(1144K), IB(221K) [29.08.20 20:42:18.348] * phase time: 212 ms [29.08.20 20:42:18.497] * phase cmem: 1289367 K [29.08.20 20:42:18.497] Loading sectors (R1)... [29.08.20 20:42:18.502] * Loading HOM: g:\s.t.a.l.k.e.r. - op-2.1\gamedata\levels\l56_rostok_factory\level.hom [29.08.20 20:42:18.518] Invalid HOM triangle (-21.004688,1.100006,131.882202)-(-22.704689,1.100006,131.882202)-(-25.604689,1.100006,131.882202) [29.08.20 20:42:18.518] Invalid HOM triangle (-17.904688,1.100006,131.882202)-(-21.004688,1.100006,131.882202)-(-25.604689,1.100006,131.882202) [29.08.20 20:42:18.518] Invalid HOM triangle (-16.204689,1.100006,131.882233)-(-17.904688,1.100006,131.882202)-(-25.604689,1.100006,131.882202) [29.08.20 20:42:18.518] Invalid HOM triangle (-158.904678,11.600230,-106.740128)-(-169.004684,11.600230,-106.740128)-(-177.672897,11.600230,-106.740128) [29.08.20 20:42:18.518] Invalid HOM triangle (-157.604691,11.600230,-106.740128)-(-158.904678,11.600230,-106.740128)-(-177.672897,11.600230,-106.740128) [29.08.20 20:42:18.523] * phase time: 174 ms [29.08.20 20:42:18.678] * phase cmem: 1289960 K [29.08.20 20:42:18.678] Loading AI objects... [29.08.20 20:42:18.683] - Loading music tracks from 'l56_rostok_factory_musics'... [29.08.20 20:42:18.686] * phase time: 163 ms [29.08.20 20:42:18.811] * phase cmem: 1289886 K [29.08.20 20:42:18.811] Loading PH world... [29.08.20 20:42:18.852] - Game configuring : Started [29.08.20 20:42:18.859] - Game configuring : Finished [29.08.20 20:42:19.284] * phase time: 597 ms [29.08.20 20:42:19.411] * phase cmem: 1304137 K [29.08.20 20:42:19.411] Loading textures... [29.08.20 20:42:21.047] * t-report - base: 1470, 1108645 K [29.08.20 20:42:21.047] * t-report - lmap: 60, 61447 K [29.08.20 20:42:21.047] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [29.08.20 20:42:21.047] Reduce pixel density (worse) or use more vertex lighting (better). [29.08.20 20:42:21.048] * phase time: 1763 ms [29.08.20 20:42:21.180] * phase cmem: 1762972 K [29.08.20 20:42:21.180] Synchronizing... [29.08.20 20:42:21.180] Save created on [Engine 1.0f p 8.2] [29.08.20 20:42:21.180] Save date and time [Sat Aug 29 20:26:57 2020] [29.08.20 20:42:21.201] * phase time: 153 ms [29.08.20 20:42:21.334] * phase cmem: 1762972 K [29.08.20 20:42:21.776] * [win32]: free[1935316 K], reserved[86860 K], committed[2172064 K] [29.08.20 20:42:21.776] * [ D3D ]: textures[1170093 K] [29.08.20 20:42:21.776] * [x-ray]: crt heap[1761415 K], process heap[1761415 K], game lua[182467 K], engine lua[307 K], render[0 K] [29.08.20 20:42:21.776] * [x-ray]: economy: strings[count: 183008, lengths: 9832 K, overhead: 5719 K, saved: 22685 K] [29.08.20 20:42:21.776] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.08.20 20:42:21.776] * Starting measure [29.08.20 20:42:38.217] * MEMORY USAGE: 2341290 K [29.08.20 20:42:46.571] * Saving spawns... [29.08.20 20:42:46.574] * Saving objects... [29.08.20 20:42:46.914] * 33417 objects are successfully saved [29.08.20 20:42:46.931] * Saving key-value pairs... [29.08.20 20:42:46.990] * 19 key-value pairs were successfully saved [29.08.20 20:42:46.990] * Saving quick slots data... [29.08.20 20:42:47.086] * Game BS_quicksave.sav is successfully saved to file 'g:\s.t.a.l.k.e.r. - op-2.1\userdata\savedgames\bs_quicksave.sav' [29.08.20 20:42:50.285] ERROR Empty animation [moving] for [wpn_winchester_m1_hud] in param [anim_idle_moving] [29.08.20 20:42:50.285] [29.08.20 20:42:50.285] FATAL ERROR [29.08.20 20:42:50.285] [29.08.20 20:42:50.285] [error]Expression : fatal error [29.08.20 20:42:50.285] [error]Function : CHudItem::animGet [29.08.20 20:42:50.285] [error]File : HudItem.cpp [29.08.20 20:42:50.285] [error]Line : 298 [29.08.20 20:42:50.285] [error]Description : [29.08.20 20:42:50.285] [error]Arguments : ENGINE Crush! See log for detail. [29.08.20 20:42:50.285] [29.08.20 20:42:50.285] [29.08.20 20:42:50.286] stack trace: [29.08.20 20:42:50.286] [29.08.20 20:43:02.100] *** break by StackWalk *** [29.08.20 20:43:02.100] stack trace: [29.08.20 20:43:02.100] [29.08.20 20:43:02.100] 0023:707BED6B (0x707D3930 0x707D393C 0x00FB9160 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [29.08.20 20:43:02.100] 0023:707BF4FF (0x707EC200 0x6FC2ADCC 0x0000012A 0x6FC2ADD8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428 [29.08.20 20:43:02.100] 0023:6F9C06D2 (0xB2392EF4 0x04BBD27C 0x04C13D4C 0x6FC16B90) xrGame.dll, CHudItem::animGet(), s:\xr_3da\xrgame\huditem.cpp, 298 [29.08.20 20:43:02.100] 0023:6F983DE8 (0x04C1299C 0x00FB969C 0x00FBFCA0 0x6FBDBBAA) xrGame.dll, CWeaponMagazined::Load(), s:\xr_3da\xrgame\weaponmagazined.cpp, 158 [29.08.20 20:43:02.100] 0023:6F99F385 (0x04C1299C 0x0128E5D4 0x0128E460 0x6F8ECC2F) xrGame.dll, CWeaponShotgun::Load(), s:\xr_3da\xrgame\weaponshotgun.cpp, 39 [29.08.20 20:43:02.100] 0023:011E8103 (0x04C1299C 0x00003F9A 0x00000000 0x4E113F30) XR_3DA.exe, CObjectList::Create(), s:\xr_3da\xr_object_list.cpp, 348 [29.08.20 20:43:02.100] 0023:6F8ECC2F (0x48538CC0 0x13956AF0 0x13956AF0 0x6F3B8E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 109 [29.08.20 20:43:02.100] 0023:6F8ED022 (0x00FBB7B4 0x70770001 0x69775F6E 0x6568636E) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46 [29.08.20 20:43:02.100] 0023:6F8E4FE3 (0x05B6D4E0 0x00FBD8C0 0x6F0AA828 0x05B5CD64) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480 [29.08.20 20:43:02.100] 0023:6F8E47BE (0x000C7CBA 0x05979010 0x012163B4 0x0023C349) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550 [29.08.20 20:43:02.100] 0023:011CFB8C (0x0023C349 0x0000003C 0x0128E460 0x3C7939A8) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77 [29.08.20 20:43:02.100] 0023:012163B4 (0x00000000 0x01291930 0xFF56C000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [29.08.20 20:43:02.100] 0023:01216895 (0x01291930 0xFFFFFFFF 0x01291930 0x00FBFC6C) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [29.08.20 20:43:02.100] 0023:011E113A (0x00000000 0x01291930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [29.08.20 20:43:02.100] 0023:011E0D50 (0x01180000 0x00000000 0x01641EA4 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [29.08.20 20:43:02.100] 0023:011E0960 (0x01180000 0x00000000 0x01641EA4 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [29.08.20 20:43:02.100] 0023:011DB6CB (0xFF56C000 0x763869F0 0xCD87C9A4 0x00FBFD58) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [29.08.20 20:43:02.100] 0023:76386A14 (0xFF56C000 0xCC8BB967 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk() [29.08.20 20:43:02.100] 0023:7740AB4F (0xFFFFFFFF 0x773EFE5D 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [29.08.20 20:43:02.100] 0023:7740AB1A (0x011DB73D 0xFF56C000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()