* Detected CPU: AMD Ryzen 5 3600X 6-Core Processor [AuthenticAMD], F15/M1/S0, 3793.00 mhz, 33-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 6/12 Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS: 74384 files cached 68 archives, 14270Kb memory used. Init FileSystem 1.169267 sec 'xrCore' build 8028, Jan 29 2021 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading e:/anomaly\gamedata\configs\system.ltx [2] Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R4.dll Available render modes[1]: [renderer_r4] command line "e:\anomaly\bin\anomalydx11avx.exe" -smap4096 -dbg Executing config-script "user.ltx"... [e:/anomaly\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [x-ray]: Full Memory Stats * [win32]: free[137434365436 K], reserved[4377980 K], committed[209992 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[60413 K] * [x-ray]: economy: strings[46163 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[1]=E:\Anomaly\ dir[2]=E:\Anomaly\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "e:/anomaly\gamedata\configs\default_controls.ltx"... ! Unknown command: g_old_aim ! Unknown command: input_exclusive_mode [e:/anomaly\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:/anomaly\gamedata\configs\rspec_default.ltx"... [e:/anomaly\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "e:/anomaly\gamedata\configs\default_controls.ltx"... ! Unknown command: g_old_aim ! Unknown command: input_exclusive_mode [e:/anomaly\gamedata\configs\default_controls.ltx] successfully loaded. ! Unknown command: rs_borderless ! Unknown command: rs_fullscreen [e:/anomaly\appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 524296 kb, 38848 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1E84]: NVIDIA GeForce RTX 2070 SUPER * CREATE: DeviceREF: 4 * Texture memory: 8011 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled THM chunk 2072 fixed, wrong size = 30, correct size = 31 THM chunk 2072 fixed, wrong size = 32, correct size = 27 THM chunk 2072 fixed, wrong size = 32, correct size = 31 THM chunk 2072 fixed, wrong size = 32, correct size = 28 [2] THM chunk 2072 fixed, wrong size = 32, correct size = 37 THM chunk 2072 fixed, wrong size = 32, correct size = 33 [3] THM chunk 2072 fixed, wrong size = 32, correct size = 26 THM chunk 2072 fixed, wrong size = 32, correct size = 27 THM chunk 2072 fixed, wrong size = 32, correct size = 37 THM chunk 2072 fixed, wrong size = 32, correct size = 36 THM chunk 2072 fixed, wrong size = 48, correct size = 55 THM chunk 2072 fixed, wrong size = 48, correct size = 63 THM chunk 2072 fixed, wrong size = 48, correct size = 61 [2] THM chunk 2072 fixed, wrong size = 48, correct size = 50 THM chunk 2072 fixed, wrong size = 48, correct size = 59 THM chunk 2072 fixed, wrong size = 57, correct size = 56 THM chunk 2072 fixed, wrong size = 57, correct size = 55 THM chunk 2072 fixed, wrong size = 57, correct size = 56 THM chunk 2072 fixed, wrong size = 57, correct size = 69 [5] THM chunk 2072 fixed, wrong size = 57, correct size = 51 [3] THM chunk 2072 fixed, wrong size = 57, correct size = 56 THM chunk 2072 fixed, wrong size = 57, correct size = 53 THM chunk 2072 fixed, wrong size = 57, correct size = 56 THM chunk 2072 fixed, wrong size = 32, correct size = 39 THM chunk 2072 fixed, wrong size = 32, correct size = 47 THM chunk 2072 fixed, wrong size = 32, correct size = 39 THM chunk 2072 fixed, wrong size = 32, correct size = 38 THM chunk 2072 fixed, wrong size = 32, correct size = 37 THM chunk 2072 fixed, wrong size = 32, correct size = 42 THM chunk 2072 fixed, wrong size = 32, correct size = 37 THM chunk 2072 fixed, wrong size = 32, correct size = 48 [2] THM chunk 2072 fixed, wrong size = 32, correct size = 38 THM chunk 2072 fixed, wrong size = 32, correct size = 36 THM chunk 2072 fixed, wrong size = 32, correct size = 29 THM chunk 2072 fixed, wrong size = 32, correct size = 40 [3] THM chunk 2072 fixed, wrong size = 32, correct size = 39 THM chunk 2072 fixed, wrong size = 32, correct size = 40 THM chunk 2072 fixed, wrong size = 32, correct size = 35 THM chunk 2072 fixed, wrong size = 32, correct size = 44 THM chunk 2072 fixed, wrong size = 32, correct size = 40 [2] THM chunk 2072 fixed, wrong size = 52, correct size = 41 THM chunk 2072 fixed, wrong size = 47, correct size = 36 THM chunk 2072 fixed, wrong size = 35, correct size = 45 THM chunk 2072 fixed, wrong size = 33, correct size = 44 THM chunk 2072 fixed, wrong size = 33, correct size = 41 THM chunk 2072 fixed, wrong size = 33, correct size = 37 THM chunk 2072 fixed, wrong size = 33, correct size = 51 * loading script _G.script THM chunk 2072 fixed, wrong size = 40, correct size = 25 THM chunk 2072 fixed, wrong size = 40, correct size = 27 THM chunk 2072 fixed, wrong size = 40, correct size = 25 THM chunk 2072 fixed, wrong size = 40, correct size = 38 [9] THM chunk 2072 fixed, wrong size = 30, correct size = 29 THM chunk 2070 fixed, wrong size = 45, correct size = 31 THM chunk 2072 fixed, wrong size = 27, correct size = 43 [2] THM chunk 2072 fixed, wrong size = 27, correct size = 38 THM chunk 2072 fixed, wrong size = 30, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 29 THM chunk 2072 fixed, wrong size = 31, correct size = 34 THM chunk 2072 fixed, wrong size = 31, correct size = 40 THM chunk 2072 fixed, wrong size = 40, correct size = 39 [2] THM chunk 2072 fixed, wrong size = 31, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 29 THM chunk 2072 fixed, wrong size = 40, correct size = 33 [2] THM chunk 2072 fixed, wrong size = 40, correct size = 38 THM chunk 2073 fixed, wrong size = 25, correct size = 24 THM chunk 2072 fixed, wrong size = 30, correct size = 29 THM chunk 2072 fixed, wrong size = 40, correct size = 34 THM chunk 2072 fixed, wrong size = 32, correct size = 27 THM chunk 2072 fixed, wrong size = 32, correct size = 31 [2] THM chunk 2072 fixed, wrong size = 32, correct size = 33 THM chunk 2072 fixed, wrong size = 26, correct size = 31 THM chunk 2073 fixed, wrong size = 19, correct size = 18 THM chunk 2073 fixed, wrong size = 22, correct size = 26 THM chunk 2073 fixed, wrong size = 20, correct size = 34 THM chunk 2072 fixed, wrong size = 29, correct size = 31 THM chunk 2072 fixed, wrong size = 40, correct size = 29 THM chunk 2072 fixed, wrong size = 40, correct size = 30 THM chunk 2072 fixed, wrong size = 40, correct size = 25 THM chunk 2072 fixed, wrong size = 40, correct size = 27 THM chunk 2072 fixed, wrong size = 40, correct size = 25 THM chunk 2072 fixed, wrong size = 40, correct size = 27 [3] THM chunk 2072 fixed, wrong size = 31, correct size = 29 [2] THM chunk 2073 fixed, wrong size = 19, correct size = 28 THM chunk 2072 fixed, wrong size = 39, correct size = 38 THM chunk 2072 fixed, wrong size = 42, correct size = 39 THM chunk 2072 fixed, wrong size = 41, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 45 THM chunk 2072 fixed, wrong size = 40, correct size = 38 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2072 fixed, wrong size = 29, correct size = 24 THM chunk 2072 fixed, wrong size = 32, correct size = 34 THM chunk 2072 fixed, wrong size = 27, correct size = 26 [2] THM chunk 2072 fixed, wrong size = 31, correct size = 30 THM chunk 2072 fixed, wrong size = 27, correct size = 26 THM chunk 2072 fixed, wrong size = 31, correct size = 30 THM chunk 2072 fixed, wrong size = 33, correct size = 32 THM chunk 2072 fixed, wrong size = 32, correct size = 27 THM chunk 2072 fixed, wrong size = 32, correct size = 31 [2] * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script THM chunk 2072 fixed, wrong size = 32, correct size = 33 THM chunk 2072 fixed, wrong size = 28, correct size = 43 THM chunk 2072 fixed, wrong size = 34, correct size = 37 THM chunk 2072 fixed, wrong size = 40, correct size = 26 [2] THM chunk 2072 fixed, wrong size = 29, correct size = 32 * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script THM chunk 2072 fixed, wrong size = 27, correct size = 35 * loading script se_item.script THM chunk 2072 fixed, wrong size = 26, correct size = 31 * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script THM chunk 2073 fixed, wrong size = 22, correct size = 18 * loading script ui_options.script THM chunk 2073 fixed, wrong size = 26, correct size = 22 * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script THM chunk 2072 fixed, wrong size = 40, correct size = 28 THM chunk 2072 fixed, wrong size = 30, correct size = 25 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2073 fixed, wrong size = 19, correct size = 25 [Discord RPC] Created successfully! * [x-ray]: Starting Main Loop THM chunk 2073 fixed, wrong size = 19, correct size = 18 [2] THM chunk 2072 fixed, wrong size = 28, correct size = 29 THM chunk 2073 fixed, wrong size = 20, correct size = 31 THM chunk 2073 fixed, wrong size = 22, correct size = 26 THM chunk 2073 fixed, wrong size = 20, correct size = 34 THM chunk 2073 fixed, wrong size = 19, correct size = 31 THM chunk 2072 fixed, wrong size = 27, correct size = 28 THM chunk 2073 fixed, wrong size = 22, correct size = 18 THM chunk 2073 fixed, wrong size = 25, correct size = 27 THM chunk 2072 fixed, wrong size = 26, correct size = 30 [2] THM chunk 2073 fixed, wrong size = 27, correct size = 28 THM chunk 2073 fixed, wrong size = 26, correct size = 23 THM chunk 2073 fixed, wrong size = 25, correct size = 24 Starting engine... THM chunk 2073 fixed, wrong size = 19, correct size = 28 THM chunk 2072 fixed, wrong size = 34, correct size = 31 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2073 fixed, wrong size = 13, correct size = 17 THM chunk 2073 fixed, wrong size = 17, correct size = 30 THM chunk 2072 fixed, wrong size = 25, correct size = 29 THM chunk 2072 fixed, wrong size = 28, correct size = 41 [2] intro_start intro_logo intro_delete ::update_logo_intro ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\_anomaly_ilya_ponomarenko_day_one.ogg * loading script xrs_dyn_music.script * loading script xrs_debug_tools.script * loading script debug_cmd_list.script * loading script db.script * loading script actor_proxy.script * loading script axr_keybind.script * [x-ray]: Full Memory Stats * [win32]: free[137432889484 K], reserved[4373740 K], committed[1690184 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[697384 K] * [x-ray]: economy: strings[46301 K], smem[0 K] * 0.0 : [ 4] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 5] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$blur_2 * 0.0 : [ 1] $user$blur_4 * 0.0 : [ 1] $user$blur_8 * 0.0 : [ 2] $user$blur_h_2 * 0.0 : [ 2] $user$blur_h_4 * 0.0 : [ 2] $user$blur_h_8 * 0.0 : [ 3] $user$cmap0 * 0.0 : [ 3] $user$cmap1 * 0.0 : [ 2] $user$dof * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic * 0.0 : [ 11] $user$generic0 * 0.0 : [ 1] $user$generic0_r * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic1_r * 0.0 : [ 2] $user$generic2 * 0.0 : [ 1] $user$generic_temp * 0.0 : [ 3] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 1] 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sky\swtc_clear\22-00-fm#small * 0.0 : [ 1] sky\swtc_clear\23-00-fm * 0.0 : [ 1] sky\swtc_clear\23-00-fm#small * 0.0 : [ 1] sky\swtc_clear_alt\00-00 * 0.0 : [ 1] sky\swtc_clear_alt\00-00#small * 0.0 : [ 1] sky\swtc_clear_alt\01-00 * 0.0 : [ 1] sky\swtc_clear_alt\01-00#small * 0.0 : [ 1] sky\swtc_clear_alt\02-00 * 0.0 : [ 1] sky\swtc_clear_alt\02-00#small * 0.0 : [ 34] sky\swtc_clear_alt\03-00 * 0.0 : [ 34] sky\swtc_clear_alt\03-00#small * 0.0 : [ 2] sky\swtc_clear_alt\04-00 * 0.0 : [ 2] sky\swtc_clear_alt\04-00#small * 0.0 : [ 1] sky\swtc_clear_alt\05-00 * 0.0 : [ 1] sky\swtc_clear_alt\05-00#small * 0.0 : [ 2] sky\swtc_clear_alt\06-00 * 0.0 : [ 2] sky\swtc_clear_alt\06-00#small * 0.0 : [ 1] sky\swtc_clear_alt\07-00 * 0.0 : [ 1] sky\swtc_clear_alt\07-00#small * 0.0 : [ 1] sky\swtc_clear_alt\08-00 * 0.0 : [ 1] sky\swtc_clear_alt\08-00#small * 0.0 : [ 2] sky\swtc_clear_alt\10-00 * 0.0 : [ 2] sky\swtc_clear_alt\10-00#small * 0.0 : [ 1] sky\swtc_clear_alt\11-00 * 0.0 : [ 1] 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0.0 : [ 1] sky\swtc_storm\17-00-storm#small * 0.0 : [ 1] sky\swtc_storm\20-00-storm * 0.0 : [ 1] sky\swtc_storm\20-00-storm#small * 0.0 : [ 1] sunmask * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_common * 0.0 : [ 2] unrealengine\bigfire * 0.0 : [ 2] unrealengine\bigfire2 * 0.0 : [ 2] unrealengine\bigfire_fwd * 0.0 : [ 2] unrealengine\bigfire_fwd2 * 0.0 : [ 2] unrealengine\bigfire_fwd3 * 0.0 : [ 2] unrealengine\bigfire_fwd_rs * 0.0 : [ 2] unrealengine\bigfire_fwd_vg * 0.0 : [ 2] unrealengine\bigfire_rs * 0.0 : [ 2] unrealengine\bigfire_vg_smk * 0.0 : [ 2] unrealengine\bigfireb * 0.0 : [ 2] unrealengine\bigfireb_fwd * 0.0 : [ 2] unrealengine\blowingfire_fwd * 0.0 : [ 2] unrealengine\blowingfire_fwd2 * 0.0 : [ 2] unrealengine\blowingfireb_fwd * 0.0 : [ 2] unrealengine\bonefire * 0.0 : [ 2] unrealengine\bonefire2 * 0.0 : [ 2] unrealengine\bonefire2b_fwd * 0.0 : [ 2] unrealengine\bonefire3 * 0.0 : [ 2] unrealengine\bonefire4 * 0.0 : [ 2] unrealengine\bonefire_fwd * 0.0 : [ 2] unrealengine\bonefire_fwd2 * 0.0 : [ 2] unrealengine\bonefire_fwd2_small * 0.0 : [ 2] unrealengine\bonefire_fwd3 * 0.0 : [ 2] unrealengine\bonefire_fwd3_small * 0.0 : [ 2] unrealengine\bonefirethin * 0.0 : [ 2] unrealengine\bonefirethin_fwd * 0.0 : [ 2] unrealengine\electricblast1 * 0.0 : [ 2] unrealengine\electricblast2 * 0.0 : [ 2] unrealengine\genericpuff * 0.0 : [ 2] unrealengine\grdbasefire * 0.0 : [ 2] unrealengine\grdbasefire2 * 0.0 : [ 2] unrealengine\grdbasefire2_bright * 0.0 : [ 2] unrealengine\grdbasefire2_small * 0.0 : [ 2] unrealengine\grdbasefire3_fwd * 0.0 : [ 2] unrealengine\grdbasefire4_fwd * 0.0 : [ 2] unrealengine\grdbasefire_bright * 0.0 : [ 2] unrealengine\muzzlecloudsatlas * 0.0 : [ 2] unrealengine\muzzleflash5 * 0.0 : [ 2] unrealengine\muzzleflash6 * 0.0 : [ 2] unrealengine\muzzleflash_ember * 0.0 : [ 2] unrealengine\muzzleflash_fire * 0.0 : [ 2] unrealengine\muzzleflash_smoke * 0.0 : [ 2] unrealengine\puffcolorsplash * 0.0 : [ 2] unrealengine\rockshd * 0.0 : [ 2] unrealengine\throbelight * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] ui\ui_magnifier2 * 9.5 : [ 1] ui\moty2018 * 9.5 : [ 1] ui\moty2019 * 16.1 : [ 1] ui\ui_font_hud_01 * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_02 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 2048.1 : [ 1] ui\ui_actor_main_menu "e:\anomaly\bin\anomalydx11avx.exe" -smap4096 -dbg * phase time: 0 ms * phase cmem: 745032 K * [x-ray]: Prefetching Data Loading objects... Loading models... Loading textures... CResourceManager::DeferredUpload -> START, size = 1230 ! Can't find texture 'ayykyu_fx\pfx_bloodsplash2' ! Can't find texture 'ayykyu_fx\pfx_bloodsplash1' ! Can't find texture 'ayykyu_fx\pfx_smoke_b' ! Can't find texture 'ayykyu_fx\pfx_bloodsplash3' ! Can't find texture 'wpn\m92\m92' ! Can't find texture 'wpn\addons\pistolsil' ! Fallback to default bump map: wpn\mount_ak74_dovetail_diff_bump# ! Fallback to default bump map: wpn\wpn_mp5_bump# ! Fallback to default bump map: wpn\wpn_scope_pso_1m2-1_lens_bump# texture loading time: 2023 * [x-ray]: Prefetched Data * [prefetch] time: 2515 ms * [prefetch] memory: 65656Kb * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script S.T.A.L.K.E.R. Anomaly version 1.5.1 using marshal library * loading script ___spawn_dynamic_nocturnal_mutants.script * loading script axr_keybind.script * loading script _g.script * loading script actor_effects.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script actor_status.script * loading script actor_status_sleep.script * loading script actor_status_thirst.script * loading script aimscript.script * loading script alife_storage_manager.script * loading script arszi_mutant_bleeding.script * loading script arszi_psy.script * loading script axr_beh.script * loading script axr_companions.script * loading script xr_effects.script * loading script axr_fight_from_cover.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script xr_conditions.script * loading script axr_turn_on_campfire.script * loading script ayykyu_voiced_actor.script * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_awr.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_dynamic_light.script * loading script bind_dynamo_hand.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_stalker_ext.script * loading script bind_trader.script * loading script bullet_time.script * loading script ciga_effects.script * loading script closecaption.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script cozy_campfire.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script dialog_manager.script * loading script dialogs.script * loading script dialogs_agr_u.script * loading script task_functor.script * loading script task_status_functor.script * loading script dialogs_axr_companion.script * loading script dialogs_bar.script * loading script dialogs_darkvalley.script * loading script dialogs_devushka.script * loading script dialogs_escape.script * loading script dialogs_jupiter.script * loading script dialogs_lostzone.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_pripyat.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zaton.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script enhanced_animations.script * loading script itms_manager.script * loading script utils_data.script * loading script ui_mutant_loot.script * loading script enhanced_animations_mcm.script * loading script faction_expansions.script * loading script fov_anim_manager.script * loading script game_achievements.script * loading script game_autosave.script * loading script game_autosave_new.script * loading script game_backpack_travel.script * loading script game_difficulties.script * loading script game_fast_travel.script * loading script game_relations.script * loading script game_setup.script * loading script game_statistics.script * loading script gamemode_agony.script * loading script gamemode_azazel.script * loading script warfare.script * loading script gamemode_ironman.script * loading script gamemode_timer.script * loading script gameplay_disguise.script * loading script gameplay_radioactive_water.script * loading script gameplay_silent_kills.script * loading script global_position.script * loading script guaranteed_loot.script * loading script gulag_general.script * loading script gwr_worldweapon_binder.script * loading script heli_alife.script * loading script heli_alife_warfare.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_move.script * loading script heli_snd.script * loading script xr_sound.script * loading script igi_actions_basic.script * loading script igi_activities.script * loading script igi_ara.script * loading script igi_helper.script * loading script igi_callbacks.script * loading script igi_conditions.script * loading script igi_conditions_basic.script * loading script igi_db.script * loading script igi_description.script * loading script igi_finder.script * loading script igi_generic_task.script * loading script igi_json.script * loading script igi_linker.script * loading script igi_utils.script * loading script igi_mcm.script * loading script igi_models.script * loading script igi_precondition.script * loading script igi_random.script * loading script igi_rewards.script * loading script igi_setup.script * loading script igi_subtask.script * loading script igi_target.script * loading script igi_target_assault.script * loading script igi_target_basic.script * loading script igi_target_fetch.script * loading script igi_target_get.script * loading script igi_target_kill.script * loading script igi_target_return.script * loading script igi_target_scout_arszi.script * loading script igi_taskdata.script * loading script info_portions.script * loading script inventory_upgrades.script * loading script item_artefact.script * loading script utils_item.script * loading script item_backpack.script * loading script item_cooking.script * loading script item_device.script * loading script item_knife.script * loading script item_map_kit.script * loading script item_mine.script * loading script item_money.script * loading script item_parts.script * loading script item_radio.script * loading script item_recipe.script * loading script item_repair.script * loading script item_tent.script * loading script item_weapon.script * loading script ka_dialog.script * loading script ka_travel.script * loading script ka_travel_dialog.script * loading script level_environment.script * loading script level_input.script * loading script level_targets.script * loading script level_weathers.script * loading script loadscreen.script * loading script logic_enforcer.script * loading script lua_ext.script * loading script medic_effects.script * loading script memusage.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_home.script * loading script mob_jump.script * loading script mob_remark.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script mob_trade.script * loading script mob_trader.script * loading script mob_walker.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_companion.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script move_mgr.script * loading script news_manager.script * loading script pda.script * loading script pda_actor.script * loading script pda_flagger.script * loading script pda_smart_terrain_warfare.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script pip_sens.script * loading script post_combat_idle.script * loading script psi_storm_manager.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script release_npc_inventory.script * loading script restrictor_manager.script * loading script safe_release_manager.script * loading script sim_board.script * loading script sim_offline_combat.script * loading script sim_squad_bounty.script * loading script sim_squad_warfare.script * loading script simulation_objects.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit.script * loading script smart_covers_loophole_animpoint_sit.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_terrain_warfare.script * loading script sound_ambient.script * loading script sound_manager.script * loading script sound_theme.script * loading script spawn_nimble_items.script * loading script sr_camp.script * loading script stalker_generic.script * loading script state_lib.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script story_objects.script * loading script surge_manager.script * loading script take_item_anim.script * loading script task_manager.script * loading script task_objects.script * loading script tasks_agent_rescue.script * loading script tasks_anomaly_scanner.script * loading script tasks_assault.script * loading script tasks_bounty.script * loading script tasks_chimera_scan.script * loading script utils_obj.script * loading script tasks_clear_map.script * loading script tasks_defense.script * loading script tasks_delivery.script * loading script tasks_dominance.script * loading script tasks_faction_control.script * loading script tasks_fate.script * loading script tasks_fetch.script * loading script tasks_guide.script * loading script tasks_measure.script * loading script tasks_multifetch.script * loading script tasks_pump_station_defense.script * loading script tasks_recover_item_on_corpse.script * loading script tasks_recover_mutant_data.script * loading script tasks_smart_control.script * loading script tasks_stash.script * loading script tasks_top_10.script * loading script tasks_veh_destroy.script * loading script trade_manager.script * loading script trans_outfit.script * loading script treasure_manager.script * loading script txr_mines.script * loading script txr_paid_companions.script * loading script txr_routes.script * loading script ui_addon_companion_quick_menu.script ! [LUA] SCRIPT SYNTAX ERROR ! [LUA] ...ly\gamedata\scripts\ui_addon_companion_quick_menu.script:13: unexpected symbol near '!' ! [SCRIPT ERROR]: ...ly\gamedata\scripts\ui_addon_companion_quick_menu.script:13: unexpected symbol near '!' ! [ERROR] --- Failed to load script ui_addon_companion_quick_menu * loading script ui_companion_inv.script * loading script ui_ctrl_lighting.script * loading script ui_debug_item.script * loading script ui_wpn_params.script * loading script ui_debug_launcher.script * loading script ui_debug_lighting.script * loading script ui_debug_main.script * loading script ui_debug_weather.script * loading script ui_debug_wpn_hud.script * loading script ui_dosimeter.script * loading script ui_dyn_msg_box.script * loading script ui_enemy_health.script * loading script ui_extra.script * loading script ui_freeplay_dialog.script * loading script ui_inventory.script * loading script ui_item.script * loading script ui_itm_details.script * loading script ui_load_dialog.script * loading script ui_map_debug_ex.script * loading script ui_mm_faction_select.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_npc_tab.script * loading script ui_pda_radio_tab.script * loading script ui_pda_relations_tab.script * loading script ui_pda_warfare_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_warfare_options_hints.script * loading script ui_workshop.script * loading script utils_stpk.script * loading script utils_ui.script * loading script visual_memory_manager.script * loading script warfare_faction_control.script * loading script warfare_factions.script * loading script warfare_illinaru_utils.script * loading script warfare_levels.script * loading script warfare_names.script * loading script warfare_options.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_bribe.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_conditions_addon.script * loading script xr_detector.script * loading script xr_eat_medkit.script * loading script xr_effects_addon.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_patch.script * loading script xr_state.script * loading script xr_weapon_jam.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_rnd_npc_loadout.script * loading script zzz_igi_gt_monkeypatches.script * loading script zzz_igi_monkeypatches.script Igi Tasks: Arszi Realistic Assassinations loaded. Igi_Tasks CTE 2.10h1 initialised # Loading ini: misc\smart_profiles.ltx end setup ! ERROR: NPC Loadouts | something is wrong in [ecolog_stalk_seva_primary] - wpn_ak74u_n1_custom ! ERROR: NPC Loadouts | something is wrong in [renegade_master_primary] - wpn_ak74u_n1_custom [2] ! ERROR: NPC Loadouts | something is wrong in [bandit_master_primary] - wpn_ak74u_n1_custom [2] ! ERROR: NPC Loadouts | something is wrong in [master_primary] - wpn_ak74u_n1_custom [2] ! ERROR: NPC Loadouts | something is wrong in [csky_master_primary] - wpn_ak74u_n1_custom * phase time: 3424 ms * phase cmem: 823058 K * phase time: 69 ms * phase cmem: 823109 K loading mdata # LOADING: Water deprivation | last_drink: 0 # LOADING: NPC items | number of saved npcs: 0 # LOADING: Sleep deprivation | last_sleep: 0 * Loading spawn registry... * 18652 spawn points are successfully loaded * Loading objects... * 27000 objects are successfully loaded * Game user - autosave is successfully loaded from file 'e:/anomaly\appdata\savedgames\user - autosave.scop' (0.937s) * phase time: 936 ms * phase cmem: 1010506 K [LSS] Spawning object [][actor][0] [LSS] Spawning object [af_fire_loop1008][af_fire_loop][1008] [LSS] Spawning object [yan_2c_01_cd_anomal_zone][anomal_zone][3697] [LSS] Spawning object [yan_smart_terrain_2_5_anomal_zone][anomal_zone][3698] [LSS] Spawning object [yan_smart_terrain_4_2_anomal_zone][anomal_zone][3699] [LSS] Spawning object [yan_smart_terrain_5_3_anomal_zone][anomal_zone][3700] [LSS] Spawning object [yan_smart_terrain_zombi_spawn_anomal_zone][anomal_zone][3701] [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][3702] [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][3703] [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][3704] [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][3705] [LSS] Spawning object [yan_smart_terrain_6_4_camp][camp_zone][3706] [LSS] Spawning object [yan_smart_terrain_6_4_camp1][camp_zone][3707] [LSS] Spawning object [yan_smart_terrain_6_4_camp2][camp_zone][3708] [LSS] Spawning object [campfire_dinamic_0000][campfire][3709] [LSS] Spawning object [campfire_dinamic_0001][campfire][3710] [LSS] Spawning object [campfire_dinamic_0002][campfire][3711] [LSS] Spawning object [campfire_dinamic_0003][campfire][3712] [LSS] Spawning object [campfire_dinamic_0004][campfire][3713] [LSS] Spawning object [campfire_dinamic_0005][campfire][3714] [LSS] Spawning object [campfire_dinamic_0006][campfire][3715] [LSS] Spawning object [campfire_dinamic_0007][campfire][3716] [LSS] Spawning object [campfire_dinamic_0008][campfire][3717] [LSS] Spawning object [campfire_dinamic_0009][campfire][3718] [LSS] Spawning object [campfire_dinamic_0010][campfire][3719] [LSS] Spawning object [campfire_dinamic_0011][campfire][3720] [LSS] Spawning object [campfire_dinamic_0012][campfire][3721] [LSS] Spawning object [campfire_dinamic_0013][campfire][3722] [LSS] Spawning object [campfire_dinamic_0014][campfire][3723] [LSS] Spawning object [campfire_dinamic_0015][campfire][3724] [LSS] Spawning object [yan_smart_terrain_2_4_campfire_1][campfire][3725] [LSS] Spawning object [yan_smart_terrain_2_4_campfire_2][campfire][3726] [LSS] Spawning object [yan_smart_terrain_2_5_campfire_1][campfire][3727] [LSS] Spawning object [yan_smart_terrain_2_5_campfire_2][campfire][3728] [LSS] Spawning object [yan_smart_terrain_3_4_campfire_1][campfire][3729] [LSS] Spawning object [yan_smart_terrain_3_6_campfire_1][campfire][3730] [LSS] Spawning object [yan_smart_terrain_4_2_campfire_1][campfire][3731] [LSS] Spawning object [yan_smart_terrain_4_5_campfire_1][campfire][3732] [LSS] Spawning object [yan_smart_terrain_5_5_campfire_1][campfire][3733] [LSS] Spawning object [yan_smart_terrain_5_5_campfire_2][campfire][3734] [LSS] Spawning object [yan_smart_terrain_6_2_campfire_1][campfire][3735] [LSS] Spawning object [yan_smart_terrain_6_4_campfire_1][campfire][3736] [LSS] Spawning object [clmbl#0][climable_object][3737] [LSS] Spawning object [clmbl#1][climable_object][3738] [LSS] Spawning object [clmbl#10][climable_object][3739] [LSS] Spawning object [clmbl#11][climable_object][3740] [LSS] Spawning object [clmbl#12][climable_object][3741] [LSS] Spawning object [clmbl#13][climable_object][3742] [LSS] Spawning object [clmbl#14][climable_object][3743] [LSS] Spawning object [clmbl#15][climable_object][3744] [LSS] Spawning object [clmbl#16][climable_object][3745] [LSS] Spawning object [clmbl#17][climable_object][3746] [LSS] Spawning object [clmbl#18][climable_object][3747] [LSS] Spawning object [clmbl#2][climable_object][3748] [LSS] Spawning object [clmbl#3][climable_object][3749] [LSS] Spawning object [clmbl#4][climable_object][3750] [LSS] Spawning object [clmbl#5][climable_object][3751] [LSS] Spawning object [clmbl#6][climable_object][3752] [LSS] Spawning object [clmbl#7][climable_object][3753] [LSS] Spawning object [clmbl#8][climable_object][3754] [LSS] Spawning object [clmbl#9][climable_object][3755] [LSS] Spawning object [yan_explosive_barrel][explosive_barrel][3756] [LSS] Spawning object [yan_explosive_barrel_0000][explosive_barrel][3757] [LSS] Spawning object [yan_explosive_barrel_0001][explosive_barrel][3758] [LSS] Spawning object [mlr_yantar_box_01][inventory_box][3759] [LSS] Spawning object [yan_q1_n][inventory_box][3760] [LSS] Spawning object [yan_q2_n][inventory_box][3761] [LSS] Spawning object [yan_q3_t_l][inventory_box][3762] [LSS] Spawning object [yan_q4_n][inventory_box][3763] [LSS] Spawning object [yan_q5_n][inventory_box][3764] [LSS] Spawning object [yan_q6_n][inventory_box][3765] [LSS] Spawning object [yan_q7_n][inventory_box][3766] [LSS] Spawning object [yan_q8_t_l][inventory_box][3767] [LSS] Spawning object [yan_q9_n][inventory_box][3768] [LSS] Spawning object [yan_recover_item_2_corpse][inventory_box][3769] [LSS] Spawning object [yan_smart_terrain_1_6_box][inventory_box][3770] [LSS] Spawning object [yan_smart_terrain_2_4_box][inventory_box][3771] [LSS] Spawning object [yan_smart_terrain_2_5_box][inventory_box][3772] [LSS] Spawning object [yan_smart_terrain_3_4_box][inventory_box][3773] [LSS] Spawning object [yan_smart_terrain_3_6_box][inventory_box][3774] [LSS] Spawning object [yan_smart_terrain_4_5_box][inventory_box][3775] [LSS] Spawning object [yan_smart_terrain_5_5_box][inventory_box][3776] [LSS] Spawning object [yan_smart_terrain_5_6_box][inventory_box][3777] [LSS] Spawning object [yan_smart_terrain_6_4_box][inventory_box][3778] [LSS] Spawning object [yantar_treasure_1][inventory_box][3779] [LSS] Spawning object [yantar_treasure_10][inventory_box][3780] [LSS] Spawning object [yantar_treasure_11][inventory_box][3781] [LSS] Spawning object [yantar_treasure_12][inventory_box][3782] [LSS] Spawning object [yantar_treasure_13][inventory_box][3783] [LSS] Spawning object [yantar_treasure_14][inventory_box][3784] [LSS] Spawning object [yantar_treasure_15][inventory_box][3785] [LSS] Spawning object [yantar_treasure_2][inventory_box][3786] [LSS] Spawning object [yantar_treasure_3][inventory_box][3787] [LSS] Spawning object [yantar_treasure_4][inventory_box][3788] [LSS] Spawning object [yantar_treasure_5][inventory_box][3789] [LSS] Spawning object [yantar_treasure_6][inventory_box][3790] [LSS] Spawning object [yantar_treasure_7][inventory_box][3791] [LSS] Spawning object [yantar_treasure_8][inventory_box][3792] [LSS] Spawning object [yantar_treasure_9][inventory_box][3793] [LSS] Spawning object [yan_komp_monitor][komp_monitor][3794] [LSS] Spawning object [yan_level_changer_to_agroprom_1][level_changer][3795] [LSS] Spawning object [yan_level_changer_to_dead_city_1][level_changer][3796] [LSS] Spawning object [yan_level_changer_to_rostok_1][level_changer][3797] [LSS] Spawning object [yan_level_changer_to_x16][level_changer][3798] [LSS] Spawning object [light_alarm_glass][lights_hanging_lamp][3799] [LSS] Spawning object [light_alarm_glass_0000][lights_hanging_lamp][3800] [LSS] Spawning object [light_omni_blue_2m_no_shadow][lights_hanging_lamp][3801] [LSS] Spawning object [lights_white_4m_glass][lights_hanging_lamp][3802] [LSS] Spawning object [lights_white_8m_glass_0002][lights_hanging_lamp][3803] [LSS] Spawning object [yan_lights_hanging_lamp][lights_hanging_lamp][3804] [LSS] Spawning object [yan_lights_hanging_lamp_0000][lights_hanging_lamp][3805] [LSS] Spawning object [yan_lights_hanging_lamp_0001][lights_hanging_lamp][3806] [LSS] Spawning object [yan_tv_01][lights_hanging_lamp][3807] [LSS] Spawning object [yan_physic_destroyable_object][physic_destroyable_object][3808] [LSS] Spawning object [yan_physic_destroyable_object_0000][physic_destroyable_object][3809] [LSS] Spawning object [yan_physic_destroyable_object_0001][physic_destroyable_object][3810] [LSS] Spawning object [yan_physic_destroyable_object_0002][physic_destroyable_object][3811] [LSS] Spawning object [yan_physic_destroyable_object_0003][physic_destroyable_object][3812] [LSS] Spawning object [yan_physic_destroyable_object_0004][physic_destroyable_object][3813] [LSS] Spawning object [yan_physic_destroyable_object_0005][physic_destroyable_object][3814] [LSS] Spawning object [yan_physic_destroyable_object_0006][physic_destroyable_object][3815] [LSS] Spawning object [yan_physic_destroyable_object_0007][physic_destroyable_object][3816] [LSS] Spawning object [yan_physic_destroyable_object_0008][physic_destroyable_object][3817] [LSS] Spawning object [yan_physic_destroyable_object_0009][physic_destroyable_object][3818] [LSS] Spawning object [yan_physic_destroyable_object_0010][physic_destroyable_object][3819] [LSS] Spawning object [yan_physic_destroyable_object_0011][physic_destroyable_object][3820] [LSS] Spawning object [yan_physic_destroyable_object_0012][physic_destroyable_object][3821] [LSS] Spawning object [yan_physic_destroyable_object_0013][physic_destroyable_object][3822] [LSS] Spawning object [yan_physic_destroyable_object_0014][physic_destroyable_object][3823] [LSS] Spawning object [yan_physic_destroyable_object_0015][physic_destroyable_object][3824] [LSS] Spawning object [yan_physic_destroyable_object_0016][physic_destroyable_object][3825] [LSS] Spawning object [yan_physic_destroyable_object_0017][physic_destroyable_object][3826] [LSS] Spawning object [yan_physic_destroyable_object_0018][physic_destroyable_object][3827] [LSS] Spawning object [yan_physic_destroyable_object_0019][physic_destroyable_object][3828] [LSS] Spawning object [yan_physic_destroyable_object_0020][physic_destroyable_object][3829] [LSS] Spawning object [yan_physic_destroyable_object_0021][physic_destroyable_object][3830] [LSS] Spawning object [yan_physic_destroyable_object_0022][physic_destroyable_object][3831] [LSS] Spawning object [yan_physic_destroyable_object_0023][physic_destroyable_object][3832] [LSS] Spawning object [yan_physic_destroyable_object_0024][physic_destroyable_object][3833] [LSS] Spawning object [yan_physic_destroyable_object_0025][physic_destroyable_object][3834] [LSS] Spawning object [yan_physic_destroyable_object_0026][physic_destroyable_object][3835] [LSS] Spawning object [yan_physic_destroyable_object_0027][physic_destroyable_object][3836] [LSS] Spawning object [yan_physic_destroyable_object_0028][physic_destroyable_object][3837] [LSS] Spawning object [yan_physic_destroyable_object_0029][physic_destroyable_object][3838] [LSS] Spawning object [yan_physic_destroyable_object_0030][physic_destroyable_object][3839] [LSS] Spawning object [yan_physic_destroyable_object_0031][physic_destroyable_object][3840] [LSS] Spawning object [yan_physic_destroyable_object_0032][physic_destroyable_object][3841] [LSS] Spawning object [yan_physic_destroyable_object_0033][physic_destroyable_object][3842] [LSS] Spawning object [yan_physic_destroyable_object_0034][physic_destroyable_object][3843] [LSS] Spawning object [yan_physic_destroyable_object_0035][physic_destroyable_object][3844] [LSS] Spawning object [yan_physic_destroyable_object_0036][physic_destroyable_object][3845] [LSS] Spawning object [yan_physic_destroyable_object_0037][physic_destroyable_object][3846] [LSS] Spawning object [yan_physic_destroyable_object_0038][physic_destroyable_object][3847] [LSS] Spawning object [yan_physic_destroyable_object_0039][physic_destroyable_object][3848] [LSS] Spawning object [yan_physic_destroyable_object_0040][physic_destroyable_object][3849] [LSS] Spawning object [yan_physic_destroyable_object_0041][physic_destroyable_object][3850] [LSS] Spawning object [yan_physic_destroyable_object_0042][physic_destroyable_object][3851] [LSS] Spawning object [yan_physic_destroyable_object_0043][physic_destroyable_object][3852] [LSS] Spawning object [yan_physic_destroyable_object_0044][physic_destroyable_object][3853] [LSS] Spawning object [yan_physic_destroyable_object_0045][physic_destroyable_object][3854] [LSS] Spawning object [yan_physic_destroyable_object_0046][physic_destroyable_object][3855] [LSS] Spawning object [yan_physic_destroyable_object_0047][physic_destroyable_object][3856] [LSS] Spawning object [yan_physic_destroyable_object_0048][physic_destroyable_object][3857] [LSS] Spawning object [yan_physic_destroyable_object_0049][physic_destroyable_object][3858] [LSS] Spawning object [yan_physic_destroyable_object_0050][physic_destroyable_object][3859] [LSS] Spawning object [yan_physic_destroyable_object_0051][physic_destroyable_object][3860] [LSS] Spawning object [yan_physic_destroyable_object_0052][physic_destroyable_object][3861] [LSS] Spawning object [yan_physic_destroyable_object_0053][physic_destroyable_object][3862] [LSS] Spawning object [yan_physic_destroyable_object_0054][physic_destroyable_object][3863] [LSS] Spawning object [yan_physic_destroyable_object_0055][physic_destroyable_object][3864] [LSS] Spawning object [yan_physic_destroyable_object_0056][physic_destroyable_object][3865] [LSS] Spawning object [yan_physic_destroyable_object_0057][physic_destroyable_object][3866] [LSS] Spawning object [yan_physic_destroyable_object_0058][physic_destroyable_object][3867] [LSS] Spawning object [yan_physic_destroyable_object_0059][physic_destroyable_object][3868] [LSS] Spawning object [yan_smart_terrain_6_4_ph_door_inner][physic_door][3869] [LSS] Spawning object [yan_smart_terrain_6_4_ph_door_outer][physic_door][3870] [LSS] Spawning object [yan_awr_stol_1][physic_object][3871] [LSS] Spawning object [yan_awr_tiski_01][physic_object][3872] [LSS] Spawning object [yan_physic_object_0000][physic_object][3873] [LSS] Spawning object [yan_physic_object_0001][physic_object][3874] [LSS] Spawning object [yan_physic_object_0002][physic_object][3875] [LSS] Spawning object [yan_physic_object_0002][physic_object][3876] [LSS] Spawning object [yan_physic_object_0003][physic_object][3877] [LSS] Spawning object [yan_physic_object_0003][physic_object][3878] [LSS] Spawning object [yan_physic_object_0004][physic_object][3879] [LSS] Spawning object [yan_physic_object_0004][physic_object][3880] [LSS] Spawning object [yan_physic_object_0005][physic_object][3881] [LSS] Spawning object [yan_physic_object_0005][physic_object][3882] [LSS] Spawning object [yan_physic_object_0006][physic_object][3883] [LSS] Spawning object [yan_physic_object_0006][physic_object][3884] [LSS] Spawning object [yan_physic_object_0007][physic_object][3885] [LSS] Spawning object [yan_mec_night_plase_mlr][smart_cover][3886] [LSS] Spawning object [yan_mecanic_army_plase][smart_cover][3887] [LSS] Spawning object [yan_povar_plase][smart_cover][3888] [LSS] Spawning object [yan_smart_guard_saxara_place_mlr][smart_cover][3889] [LSS] Spawning object [yan_smart_terrain_6_4_animpoint_kamp4][smart_cover][3890] [LSS] Spawning object [yan_smart_terrain_6_4_animpoint_kamp5][smart_cover][3891] [LSS] Spawning object [yan_smart_terrain_1_6][smart_terrain][3892] [LSS] Spawning object [yan_smart_terrain_2_4][smart_terrain][3893] [LSS] Spawning object [yan_smart_terrain_2_5][smart_terrain][3894] [LSS] Spawning object [yan_smart_terrain_3_4][smart_terrain][3895] [LSS] Spawning object [yan_smart_terrain_3_6][smart_terrain][3896] [LSS] Spawning object [yan_smart_terrain_4_2][smart_terrain][3897] [LSS] Spawning object [yan_smart_terrain_4_4][smart_terrain][3898] [LSS] Spawning object [yan_smart_terrain_4_5][smart_terrain][3899] [LSS] Spawning object [yan_smart_terrain_5_3][smart_terrain][3900] [LSS] Spawning object [yan_smart_terrain_5_5][smart_terrain][3901] [LSS] Spawning object [yan_smart_terrain_6_2][smart_terrain][3902] [LSS] Spawning object [yan_smart_terrain_6_4][smart_terrain][3903] [LSS] Spawning object [yan_smart_terrain_snork_u][smart_terrain][3904] [LSS] Spawning object [yan_smart_terrain_zombi_spawn][smart_terrain][3905] [LSS] Spawning object [yan_2c_01_cd_anomaly_spot][space_restrictor][3906] [LSS] Spawning object [yan_base_silence_cut2_restr][space_restrictor][3907] [LSS] Spawning object [yan_bunker_sleep_restrictor][space_restrictor][3908] [LSS] Spawning object [yan_crow_spawner][space_restrictor][3909] [LSS] Spawning object [yan_otnesti_doc_saharavy][space_restrictor][3910] [LSS] Spawning object [yan_proriv_k_ystanovke][space_restrictor][3911] [LSS] Spawning object [yan_proverka_quest_doc][space_restrictor][3912] [LSS] Spawning object [yan_repair_defend][space_restrictor][3913] [LSS] Spawning object [yan_repair_defend_0000][space_restrictor][3914] [LSS] Spawning object [yan_roof_cut6_restr][space_restrictor][3915] [LSS] Spawning object [yan_smart_terrain_1_6_att][space_restrictor][3916] [LSS] Spawning object [yan_smart_terrain_1_6_def][space_restrictor][3917] [LSS] Spawning object [yan_smart_terrain_2_4_att][space_restrictor][3918] [LSS] Spawning object [yan_smart_terrain_2_4_def][space_restrictor][3919] [LSS] Spawning object [yan_smart_terrain_2_4_surge_hide_a1][space_restrictor][3920] [LSS] Spawning object [yan_smart_terrain_2_4_surge_hide_a2][space_restrictor][3921] [LSS] Spawning object [yan_smart_terrain_2_5_anomaly_spot][space_restrictor][3922] [LSS] Spawning object [yan_smart_terrain_2_5_def][space_restrictor][3923] [LSS] Spawning object [yan_smart_terrain_3_4_att][space_restrictor][3924] [LSS] Spawning object [yan_smart_terrain_3_4_def][space_restrictor][3925] [LSS] Spawning object [yan_smart_terrain_3_6_att][space_restrictor][3926] [LSS] Spawning object [yan_smart_terrain_3_6_def][space_restrictor][3927] [LSS] Spawning object [yan_smart_terrain_4_2_anomaly_spot][space_restrictor][3928] [LSS] Spawning object [yan_smart_terrain_4_2_att][space_restrictor][3929] [LSS] Spawning object [yan_smart_terrain_4_2_def][space_restrictor][3930] [LSS] Spawning object [yan_smart_terrain_4_4_att][space_restrictor][3931] [LSS] Spawning object [yan_smart_terrain_4_4_def][space_restrictor][3932] [LSS] Spawning object [yan_smart_terrain_4_5_att][space_restrictor][3933] [LSS] Spawning object [yan_smart_terrain_4_5_def][space_restrictor][3934] [LSS] Spawning object [yan_smart_terrain_5_3_anomaly_spot][space_restrictor][3935] [LSS] Spawning object [yan_smart_terrain_5_3_att][space_restrictor][3936] [LSS] Spawning object [yan_smart_terrain_5_3_def][space_restrictor][3937] [LSS] Spawning object [yan_smart_terrain_5_4_att][space_restrictor][3938] [LSS] Spawning object [yan_smart_terrain_5_4_def][space_restrictor][3939] [LSS] Spawning object [yan_smart_terrain_5_5_att][space_restrictor][3940] [LSS] Spawning object [yan_smart_terrain_5_5_def][space_restrictor][3941] [LSS] Spawning object [yan_smart_terrain_5_5_surge_hide_a1][space_restrictor][3942] [LSS] Spawning object [yan_smart_terrain_6_2_att][space_restrictor][3943] [LSS] Spawning object [yan_smart_terrain_6_2_def][space_restrictor][3944] [LSS] Spawning object [yan_smart_terrain_6_4_att][space_restrictor][3945] [LSS] Spawning object [yan_smart_terrain_6_4_base_defense_quest][space_restrictor][3946] [LSS] Spawning object [yan_smart_terrain_6_4_bunker_spot][space_restrictor][3947] [LSS] Spawning object [yan_smart_terrain_6_4_def][space_restrictor][3948] [LSS] Spawning object [yan_smart_terrain_6_4_sr_light][space_restrictor][3949] [LSS] Spawning object [yan_smart_terrain_6_4_sr_steam][space_restrictor][3950] [LSS] Spawning object [yan_smart_terrain_6_4_surge_hide_a1][space_restrictor][3951] [LSS] Spawning object [yan_smart_terrain_proizvcomplex_spot][space_restrictor][3952] [LSS] Spawning object [yan_smart_terrain_zombi_spawn_anomaly_spot][space_restrictor][3953] [LSS] Spawning object [yan_sound_play_restr][space_restrictor][3954] [LSS] Spawning object [yan_sound_space_restrictor_alarm_cut2][space_restrictor][3955] [LSS] Spawning object [yan_sounds_tech_mlr][space_restrictor][3956] [LSS] Spawning object [yan_space_restrictor][space_restrictor][3957] [LSS] Spawning object [yan_space_restrictor_0000][space_restrictor][3958] [LSS] Spawning object [yan_space_restrictor_0001][space_restrictor][3959] [LSS] Spawning object [yan_space_restrictor_0002][space_restrictor][3960] [LSS] Spawning object [yan_space_restrictor_0003][space_restrictor][3961] [LSS] Spawning object [yan_space_restrictor_0004][space_restrictor][3962] [LSS] Spawning object [yan_space_restrictor_0005][space_restrictor][3963] [LSS] Spawning object [yan_space_restrictor_0006][space_restrictor][3964] [LSS] Spawning object [yan_space_restrictor_actor_away_saharov][space_restrictor][3965] [LSS] Spawning object [yan_space_restrictor_actor_cut6][space_restrictor][3966] [LSS] Spawning object [yan_space_restrictor_actor_go_cut5][space_restrictor][3967] [LSS] Spawning object [yan_space_restrictor_actor_level][space_restrictor][3968] [LSS] Spawning object [yan_space_restrictor_actor_ready_cut5][space_restrictor][3969] [LSS] Spawning object [yan_space_restrictor_cut6_for_group1][space_restrictor][3970] [LSS] Spawning object [yan_space_restrictor_cut6_for_group1_a][space_restrictor][3971] [LSS] Spawning object [yan_space_restrictor_cut6_for_group2][space_restrictor][3972] [LSS] Spawning object [yan_space_restrictor_door_1][space_restrictor][3973] [LSS] Spawning object [yan_space_restrictor_door_2][space_restrictor][3974] [LSS] Spawning object [yan_space_restrictor_end_quest_line][space_restrictor][3975] [LSS] Spawning object [yan_space_restrictor_for_spawn_levsha][space_restrictor][3976] [LSS] Spawning object [yan_space_restrictor_hero_go_to_roof][space_restrictor][3977] [LSS] Spawning object [yan_space_restrictor_in_base_for_actor][space_restrictor][3978] [LSS] Spawning object [yan_space_restrictor_no_weapon_actor_base_cut2][space_restrictor][3979] [LSS] Spawning object [yan_space_restrictor_not_for_stalkers][space_restrictor][3980] [LSS] Spawning object [yan_space_restrictor_quest_cut2][space_restrictor][3981] [LSS] Spawning object [yan_space_restrictor_quest_defend_cut2][space_restrictor][3982] [LSS] Spawning object [yan_space_restrictor_quest_levsha][space_restrictor][3983] [LSS] Spawning object [yan_space_restrictor_quest_line][space_restrictor][3984] [LSS] Spawning object [yan_space_restrictor_quest_signal][space_restrictor][3985] [LSS] Spawning object [yan_space_restrictor_quest_zombi1][space_restrictor][3986] [LSS] Spawning object [yan_space_restrictor_quest_zombi2][space_restrictor][3987] [LSS] Spawning object [yan_space_restrictor_ready_actor][space_restrictor][3988] [LSS] Spawning object [yan_space_restrictor_spawn_stalker_1_6][space_restrictor][3989] [LSS] Spawning object [yan_space_restrictor_spawn_zombi1_surge][space_restrictor][3990] [LSS] Spawning object [yan_space_restrictor_spawn_zombi2_surge][space_restrictor][3991] [LSS] Spawning object [yan_space_restrictor_spawn_zombi3_surge][space_restrictor][3992] [LSS] Spawning object [yan_space_restrictor_spawn_zombi_surge_start_wave][space_restrictor][3993] [LSS] Spawning object [yan_space_restrictor_speed_wave][space_restrictor][3994] [LSS] Spawning object [yan_space_restrictor_sr_light][space_restrictor][3995] [LSS] Spawning object [yan_space_restrictor_sr_light2][space_restrictor][3996] [LSS] Spawning object [yan_space_restrictor_start_surge][space_restrictor][3997] [LSS] Spawning object [yan_space_restrictor_to_agroprom_1][space_restrictor][3998] [LSS] Spawning object [yan_space_restrictor_to_dead_city_1][space_restrictor][3999] [LSS] Spawning object [yan_space_restrictor_to_rostok_1][space_restrictor][4000] [LSS] Spawning object [yan_space_restrictor_to_x16][space_restrictor][4001] [LSS] Spawning object [yan_space_restrictor_tryba1_cut5][space_restrictor][4002] [LSS] Spawning object [yan_space_restrictor_tryba2_cut5][space_restrictor][4003] [LSS] Spawning object [yan_space_restrictor_tryba3_cut5][space_restrictor][4004] [LSS] Spawning object [yan_space_restrictor_tryba4_cut5][space_restrictor][4005] [LSS] Spawning object [yan_space_restrictor_tryba5_cut5][space_restrictor][4006] [LSS] Spawning object [yan_space_restrictor_tryba6_cut5][space_restrictor][4007] [LSS] Spawning object [yan_space_restrictor_wave_1][space_restrictor][4008] [LSS] Spawning object [yan_space_restrictor_wave_2][space_restrictor][4009] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker][space_restrictor][4010] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker_0000][space_restrictor][4011] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker_0001][space_restrictor][4012] [LSS] Spawning object [yan_space_restrictor_zombi_in_angar][space_restrictor][4013] [LSS] Spawning object [yan_space_restrictor_zombi_in_krisha][space_restrictor][4014] [LSS] Spawning object [yan_spawn_giand_1][space_restrictor][4015] [LSS] Spawning object [yan_squad_stalker_in_sci_base][space_restrictor][4016] [LSS] Spawning object [yan_zombi_dead_restr][space_restrictor][4017] [LSS] Spawning object [yan_zombie_wave_1_spawn_restrictor][space_restrictor][4018] [LSS] Spawning object [yan_zombie_wave_2_spawn_restrictor][space_restrictor][4019] [LSS] Spawning object [yantar_psi_radiotion_30][space_restrictor][4020] [LSS] Spawning object [yantar_psi_radiotion_5][space_restrictor][4021] [LSS] Spawning object [yantar_psi_radiotion_55][space_restrictor][4022] [LSS] Spawning object [yantar_tunnel_finish][space_restrictor][4023] [LSS] Spawning object [yantar_tunnel_restrictor_2][space_restrictor][4024] [LSS] Spawning object [yantar_tunnel_restrictor_3][space_restrictor][4025] [LSS] Spawning object [yantar_tunnel_restrictor_4][space_restrictor][4026] [LSS] Spawning object [yantar_tunnel_start][space_restrictor][4027] [LSS] Spawning object [yantar_tunnel_surge_hide][space_restrictor][4028] [LSS] Spawning object [yantar_tunnel_surge_hide_2][space_restrictor][4029] [LSS] Spawning object [yan_zone_burning_fuzz_0000][zone_burning_fuzz1][4030] [LSS] Spawning object [yan_zone_burning_fuzz_0001][zone_burning_fuzz1][4031] [LSS] Spawning object [yan_zone_burning_fuzz_0002][zone_burning_fuzz1][4032] [LSS] Spawning object [yan_zone_burning_fuzz_0003][zone_burning_fuzz1][4033] [LSS] Spawning object [yan_zone_burning_fuzz_0004][zone_burning_fuzz1][4034] [LSS] Spawning object [yan_zone_burning_fuzz_0005][zone_burning_fuzz1][4035] [LSS] Spawning object [yan_zone_burning_fuzz_0006][zone_burning_fuzz1][4036] [LSS] Spawning object [yan_zone_burning_fuzz_0007][zone_burning_fuzz1][4037] [LSS] Spawning object [yan_zone_burning_fuzz_0008][zone_burning_fuzz1][4038] [LSS] Spawning object [yan_zone_burning_fuzz_0009][zone_burning_fuzz1][4039] [LSS] Spawning object [yan_zone_burning_fuzz_0050][zone_burning_fuzz1][4040] [LSS] Spawning object [yan_zone_burning_fuzz_0152][zone_burning_fuzz1][4041] [LSS] Spawning object [yan_zone_field_acidic_average][zone_field_acidic_average][4042] [LSS] Spawning object [yan_zone_field_acidic_strong][zone_field_acidic_strong][4043] [LSS] Spawning object [yan_zone_field_acidic_weak_0000][zone_field_acidic_strong][4044] [LSS] Spawning object [yan_zone_field_psychic_weak_0000][zone_field_psychic_weak][4045] [LSS] Spawning object [yan_zone_field_radioactive_average][zone_field_radioactive_average][4046] [LSS] Spawning object [yan_zone_field_radioactive_weak][zone_field_radioactive_weak][4047] [LSS] Spawning object [yan_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][4048] [LSS] Spawning object [yan_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][4049] [LSS] Spawning object [yan_zone_field_radioactive_weak_0002][zone_field_radioactive_weak][4050] [LSS] Spawning object [yan_zone_field_thermal_average][zone_field_thermal_average][4051] [LSS] Spawning object [yan_zone_mine_acidic_strong][zone_mine_acidic_strong][4052] [LSS] Spawning object [yan_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][4053] [LSS] Spawning object [yan_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][4054] [LSS] Spawning object [yan_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][4055] [LSS] Spawning object [yan_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][4056] [LSS] Spawning object [yan_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][4057] [LSS] Spawning object [yan_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][4058] [LSS] Spawning object [yan_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][4059] [LSS] Spawning object [yan_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][4060] [LSS] Spawning object [yan_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][4061] [LSS] Spawning object [yan_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][4062] [LSS] Spawning object [yan_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][4063] [LSS] Spawning object [yan_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][4064] [LSS] Spawning object [yan_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][4065] [LSS] Spawning object [yan_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][4066] [LSS] Spawning object [yan_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][4067] [LSS] Spawning object [yan_zone_mine_acidic_strong_0017][zone_mine_acidic_strong][4068] [LSS] Spawning object [yan_zone_mine_electric_average][zone_mine_electric_average][4069] [LSS] Spawning object [yan_zone_mine_electric_average_0000][zone_mine_electric_average][4070] [LSS] Spawning object [yan_zone_mine_electric_average_0001][zone_mine_electric_average][4071] [LSS] Spawning object [yan_zone_mine_electric_average_0002][zone_mine_electric_average][4072] [LSS] Spawning object [yan_zone_mine_electric_strong][zone_mine_electric_strong][4073] [LSS] Spawning object [yan_zone_mine_electric_strong_0000][zone_mine_electric_strong][4074] [LSS] Spawning object [yan_zone_mine_electric_strong_0001][zone_mine_electric_strong][4075] [LSS] Spawning object [yan_zone_mine_electric_strong_0002][zone_mine_electric_strong][4076] [LSS] Spawning object [yan_zone_mine_electric_strong_0003][zone_mine_electric_strong][4077] [LSS] Spawning object [yan_zone_mine_electric_strong_0004][zone_mine_electric_strong][4078] [LSS] Spawning object [yan_zone_mine_electric_strong_0005][zone_mine_electric_strong][4079] [LSS] Spawning object [yan_zone_mine_electric_strong_0006][zone_mine_electric_strong][4080] [LSS] Spawning object [yan_zone_mine_electric_strong_0007][zone_mine_electric_strong][4081] [LSS] Spawning object [yan_zone_mine_electric_strong_0008][zone_mine_electric_strong][4082] [LSS] Spawning object [yan_zone_mine_electric_strong_0009][zone_mine_electric_strong][4083] [LSS] Spawning object [yan_zone_mine_electric_strong_0010][zone_mine_electric_strong][4084] [LSS] Spawning object [yan_zone_mine_electric_strong_0011][zone_mine_electric_strong][4085] [LSS] Spawning object [yan_zone_mine_electric_strong_0012][zone_mine_electric_strong][4086] [LSS] Spawning object [yan_zone_mine_gravitational_average][zone_mine_gravitational_average][4087] [LSS] Spawning object [yan_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][4088] [LSS] Spawning object [yan_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][4089] [LSS] Spawning object [yan_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][4090] [LSS] Spawning object [yan_zone_mine_gravitational_strong][zone_mine_gravitational_strong][4091] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][4092] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][4093] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][4094] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][4095] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][4096] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][4097] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][4098] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][4099] [LSS] Spawning object [yan_zone_mine_gravitational_weak][zone_mine_gravitational_weak][4100] [LSS] Spawning object [yan_zone_mine_thermal_average][zone_mine_thermal_average][4101] [LSS] Spawning object [yan_zone_mine_thermal_average_0000][zone_mine_thermal_average][4102] [LSS] Spawning object [yan_zone_mine_thermal_average_0001][zone_mine_thermal_average][4103] [LSS] Spawning object [yan_zone_mine_thermal_average_0002][zone_mine_thermal_average][4104] [LSS] Spawning object [yan_zone_mine_thermal_average_0003][zone_mine_thermal_average][4105] [LSS] Spawning object [yan_zone_mine_thermal_average_0004][zone_mine_thermal_average][4106] [LSS] Spawning object [yan_zone_mine_thermal_average_0005][zone_mine_thermal_average][4107] [LSS] Spawning object [yan_zone_mine_thermal_average_0007][zone_mine_thermal_average][4108] [LSS] Spawning object [yan_zone_mine_thermal_average_0008][zone_mine_thermal_average][4109] [LSS] Spawning object [yan_zone_mine_thermal_average_0009][zone_mine_thermal_average][4110] [LSS] Spawning object [yan_tunnel_zone_zhar][zone_zhar][4111] [LSS] Spawning object [sim_default_zombied_222234][sim_default_zombied_2][22234] [LSS] Spawning object [sim_default_zombied_222237][sim_default_zombied_2][22237] [LSS] Spawning object [sim_default_zombied_322240][sim_default_zombied_3][22240] [LSS] Spawning object [sim_default_zombied_122243][sim_default_zombied_1][22243] [LSS] Spawning object [sim_default_zombied_322247][sim_default_zombied_3][22247] [LSS] Spawning object [sim_default_zombied_322250][sim_default_zombied_3][22250] [LSS] Spawning object [sim_default_zombied_422253][sim_default_zombied_4][22253] [LSS] Spawning object [sim_default_zombied_322256][sim_default_zombied_3][22256] [LSS] Spawning object [sim_default_zombied_122260][sim_default_zombied_1][22260] [LSS] Spawning object [sim_default_zombied_122263][sim_default_zombied_1][22263] [LSS] Spawning object [sim_default_zombied_222266][sim_default_zombied_2][22266] [LSS] Spawning object [sim_default_zombied_222269][sim_default_zombied_2][22269] [LSS] Spawning object [sim_default_zombied_122273][sim_default_zombied_1][22273] [LSS] Spawning object [sim_default_zombied_122276][sim_default_zombied_1][22276] [LSS] Spawning object [sim_default_zombied_122279][sim_default_zombied_1][22279] [LSS] Spawning object [sim_default_ecolog_122283][sim_default_ecolog_1][22283] [LSS] Spawning object [sim_default_ecolog_322287][sim_default_ecolog_3][22287] [LSS] Spawning object [sim_default_ecolog_222292][sim_default_ecolog_2][22292] [LSS] Spawning object [snork_normal322297][snork_normal3][22297] [LSS] Spawning object [snork_weak422298][snork_weak4][22298] [LSS] Spawning object [snork_normal22299][snork_normal][22299] [LSS] Spawning object [sim_default_ecolog_422301][sim_default_ecolog_4][22301] [LSS] Spawning object [sim_default_ecolog_322306][sim_default_ecolog_3][22306] [LSS] Spawning object [sim_default_ecolog_122312][sim_default_ecolog_1][22312] [LSS] Spawning object [sim_default_ecolog_122317][sim_default_ecolog_1][22317] [LSS] Spawning object [sim_default_ecolog_222321][sim_default_ecolog_2][22321] [LSS] Spawning object [sim_default_ecolog_422326][sim_default_ecolog_4][22326] [LSS] Spawning object [mechanic_army_yan_mlr22332][mechanic_army_yan_mlr][22332] [LSS] Spawning object [yan_merc_0122344][yan_merc_01][22344] [LSS] Spawning object [yan_merc_0222353][yan_merc_02][22353] [LSS] Spawning object [yan_merc_0322361][yan_merc_03][22361] [LSS] Spawning object [yan_povar_army_mlr22370][yan_povar_army_mlr][22370] [LSS] Spawning object [yan_stalker_sakharov22377][yan_stalker_sakharov][22377] [LSS] Spawning object [snork_weak322382][snork_weak3][22382] [LSS] Spawning object [zombie_weak22383][zombie_weak][22383] [LSS] Spawning object [zombie_weak22384][zombie_weak][22384] [LSS] Spawning object [zombie_normal22385][zombie_normal][22385] [LSS] Spawning object [snork_weak22386][snork_weak][22386] [LSS] Spawning object [snork_weak222387][snork_weak2][22387] [LSS] Spawning object [m_controller_normal22388][m_controller_normal][22388] [LSS] Spawning object [ammo_5.56x45_ap_bad22855][ammo_5.56x45_ap_bad][22855] [LSS] Spawning object [prt_o_retardant_822873][prt_o_retardant_8][22873] [LSS] Spawning object [prt_o_ballistic_1122881][prt_o_ballistic_11][22881] [LSS] Spawning object [ammo_5.45x39_fmj22903][ammo_5.45x39_fmj][22903] [LSS] Spawning object [ammo_12x70_buck_bad22908][ammo_12x70_buck_bad][22908] [LSS] Spawning object [ammo_7.92x33_fmj_bad22956][ammo_7.92x33_fmj_bad][22956] [LSS] Spawning object [prt_o_retardant_822998][prt_o_retardant_8][22998] [LSS] Spawning object [cigarettes_russian23019][cigarettes_russian][23019] [LSS] Spawning object [prt_o_retardant_1323043][prt_o_retardant_13][23043] [LSS] Spawning object [prt_i_plastic23078][prt_i_plastic][23078] [LSS] Spawning object [ammo_9x39_pab923087][ammo_9x39_pab9][23087] [LSS] Spawning object [e_syringe23106][e_syringe][23106] [LSS] Spawning object [ammo_5.45x39_ap23125][ammo_5.45x39_ap][23125] [LSS] Spawning object [ammo_7.92x33_ap23153][ammo_7.92x33_ap][23153] [LSS] Spawning object [ammo_12x76_dart_bad23165][ammo_12x76_dart_bad][23165] [LSS] Spawning object [ammo_9x39_pab923175][ammo_9x39_pab9][23175] [LSS] Spawning object [prt_o_retardant_1023186][prt_o_retardant_10][23186] [LSS] Spawning object [grease23259][grease][23259] [LSS] Spawning object [ammo_5.7x28_ss19523268][ammo_5.7x28_ss195][23268] [LSS] Spawning object [prt_o_ballistic_823305][prt_o_ballistic_8][23305] [LSS] Spawning object [ammo_9x18_ap_bad23315][ammo_9x18_ap_bad][23315] [LSS] Spawning object [energy_drink23351][energy_drink][23351] [LSS] Spawning object [cigarettes_russian23357][cigarettes_russian][23357] [LSS] Spawning object [ammo_5.56x45_ap_bad23380][ammo_5.56x45_ap_bad][23380] [LSS] Spawning object [prt_o_ballistic_423382][prt_o_ballistic_4][23382] [LSS] Spawning object [ammo_12x76_dart23394][ammo_12x76_dart][23394] [LSS] Spawning object [drug_booster23424][drug_booster][23424] [LSS] Spawning object [walkie23481][walkie][23481] [LSS] Spawning object [prt_o_ballistic_2023521][prt_o_ballistic_20][23521] [LSS] Spawning object [flashlight_broken23532][flashlight_broken][23532] [LSS] Spawning object [ball_hammer23646][ball_hammer][23646] [LSS] Spawning object [ammo_5.56x45_fmj23653][ammo_5.56x45_fmj][23653] [LSS] Spawning object [chili23661][chili][23661] [LSS] Spawning object [ammo_5.45x39_ap_bad23684][ammo_5.45x39_ap_bad][23684] [LSS] Spawning object [toolkit_r523853][toolkit_r5][23853] [LSS] Spawning object [ammo_5.56x45_ap23950][ammo_5.56x45_ap][23950] [LSS] Spawning object [itm_ammokit23981][itm_ammokit][23981] [LSS] Spawning object [ammo_9x39_ap_bad24000][ammo_9x39_ap_bad][24000] [LSS] Spawning object [toolkit_r724008][toolkit_r7][24008] [LSS] Spawning object [prt_o_ballistic_1824018][prt_o_ballistic_18][24018] [LSS] Spawning object [ammo_11.43x23_fmj24029][ammo_11.43x23_fmj][24029] [LSS] Spawning object [caffeine24144][caffeine][24144] [LSS] Spawning object [zone_mine_acidic_average25392][zone_mine_acidic_average][25392] [LSS] Spawning object [zone_mine_chemical_average25393][zone_mine_chemical_average][25393] [LSS] Spawning object [zone_mine_acidic_weak25394][zone_mine_acidic_weak][25394] [LSS] Spawning object [zone_mine_gravitational_strong25395][zone_mine_gravitational_strong][25395] [LSS] Spawning object [zone_mine_acidic_weak25396][zone_mine_acidic_weak][25396] [LSS] Spawning object [zone_mine_chemical_average25397][zone_mine_chemical_average][25397] [LSS] Spawning object [zone_mine_gravitational_strong25398][zone_mine_gravitational_strong][25398] [LSS] Spawning object [zone_mine_gravitational_weak25399][zone_mine_gravitational_weak][25399] [LSS] Spawning object [zone_mine_chemical_weak25400][zone_mine_chemical_weak][25400] [LSS] Spawning object [zone_radioactive_average25401][zone_radioactive_average][25401] [LSS] Spawning object [zone_mine_electric_average25402][zone_mine_electric_average][25402] [LSS] Spawning object [zone_mine_gravitational_average25403][zone_mine_gravitational_average][25403] [LSS] Spawning object [zone_mine_acidic_average25404][zone_mine_acidic_average][25404] [LSS] Spawning object [zone_mine_gravitational_average25405][zone_mine_gravitational_average][25405] [LSS] Spawning object [zone_mine_electric_average25406][zone_mine_electric_average][25406] [LSS] Spawning object [zone_mine_gravitational_strong25407][zone_mine_gravitational_strong][25407] [LSS] Spawning object [zone_mine_chemical_weak25408][zone_mine_chemical_weak][25408] [LSS] Spawning object [zone_mine_acidic_weak25409][zone_mine_acidic_weak][25409] [LSS] Spawning object [zone_mine_electric_weak25410][zone_mine_electric_weak][25410] [LSS] Spawning object [zone_mine_gravitational_weak25411][zone_mine_gravitational_weak][25411] [LSS] Spawning object [zone_mine_chemical_weak25412][zone_mine_chemical_weak][25412] [LSS] Spawning object [zone_mine_chemical_weak25413][zone_mine_chemical_weak][25413] [LSS] Spawning object [zone_mine_acidic_average25414][zone_mine_acidic_average][25414] [LSS] Spawning object [zone_mine_acidic_weak25415][zone_mine_acidic_weak][25415] [LSS] Spawning object [zone_mine_acidic_weak25416][zone_mine_acidic_weak][25416] [LSS] Spawning object [zone_mine_gravitational_weak25417][zone_mine_gravitational_weak][25417] [LSS] Spawning object [zone_mine_gravitational_weak25418][zone_mine_gravitational_weak][25418] [LSS] Spawning object [zone_mine_chemical_average25419][zone_mine_chemical_average][25419] [LSS] Spawning object [zone_mine_gravitational_weak25420][zone_mine_gravitational_weak][25420] [LSS] Spawning object [zone_mine_chemical_average25421][zone_mine_chemical_average][25421] [LSS] Spawning object [zone_mine_chemical_average25422][zone_mine_chemical_average][25422] [LSS] Spawning object [zone_mine_chemical_average25423][zone_mine_chemical_average][25423] [LSS] Spawning object [zone_mine_electric_average25424][zone_mine_electric_average][25424] [LSS] Spawning object [zone_mine_gravitational_average25425][zone_mine_gravitational_average][25425] [LSS] Spawning object [zone_mine_chemical_average25426][zone_mine_chemical_average][25426] [LSS] Spawning object [zone_mine_chemical_weak25427][zone_mine_chemical_weak][25427] [LSS] Spawning object [zone_mine_gravitational_weak25428][zone_mine_gravitational_weak][25428] [LSS] Spawning object [zone_radioactive_average25429][zone_radioactive_average][25429] [LSS] Spawning object [zone_mine_gravitational_average25430][zone_mine_gravitational_average][25430] [LSS] Spawning object [zone_mine_acidic_average25431][zone_mine_acidic_average][25431] [LSS] Spawning object [zone_mine_chemical_average25432][zone_mine_chemical_average][25432] [LSS] Spawning object [zone_mine_gravitational_average25433][zone_mine_gravitational_average][25433] [LSS] Spawning object [zone_mine_chemical_average25434][zone_mine_chemical_average][25434] [LSS] Spawning object [zone_mine_gravitational_strong25435][zone_mine_gravitational_strong][25435] [LSS] Spawning object [zone_mine_acidic_average25436][zone_mine_acidic_average][25436] [LSS] Spawning object [zone_mine_acidic_average25437][zone_mine_acidic_average][25437] [LSS] Spawning object [zone_mine_gravitational_average25438][zone_mine_gravitational_average][25438] [LSS] Spawning object [zone_mine_acidic_average25439][zone_mine_acidic_average][25439] [LSS] Spawning object [zone_mine_gravitational_strong25440][zone_mine_gravitational_strong][25440] [LSS] Spawning object [zone_mine_acidic_weak25441][zone_mine_acidic_weak][25441] [LSS] Spawning object [zone_mine_chemical_average25442][zone_mine_chemical_average][25442] [LSS] Spawning object [zone_mine_gravitational_weak25443][zone_mine_gravitational_weak][25443] [LSS] Spawning object [zone_mine_acidic_weak25444][zone_mine_acidic_weak][25444] [LSS] Spawning object [zone_mine_acidic_average25445][zone_mine_acidic_average][25445] [LSS] Spawning object [zone_mine_acidic_average25446][zone_mine_acidic_average][25446] [LSS] Spawning object [zone_mine_acidic_weak25447][zone_mine_acidic_weak][25447] [LSS] Spawning object [zone_mine_chemical_average25448][zone_mine_chemical_average][25448] [LSS] Spawning object [zone_mine_gravitational_weak25449][zone_mine_gravitational_weak][25449] [LSS] Spawning object [zone_mine_acidic_average25450][zone_mine_acidic_average][25450] [LSS] Spawning object [zone_mine_chemical_weak25451][zone_mine_chemical_weak][25451] [LSS] Spawning object [zone_mine_acidic_average25452][zone_mine_acidic_average][25452] [LSS] Spawning object [zone_mine_gravitational_average25453][zone_mine_gravitational_average][25453] [LSS] Spawning object [zone_mine_acidic_weak25454][zone_mine_acidic_weak][25454] [LSS] Spawning object [zone_mine_gravitational_weak25455][zone_mine_gravitational_weak][25455] [LSS] Spawning object [zombie_normal28025][zombie_normal][28025] [LSS] Spawning object [zombie_normal28026][zombie_normal][28026] [LSS] Spawning object [zombie_strong28027][zombie_strong][28027] [LSS] Spawning object [fracture_228029][fracture_2][28029] [LSS] Spawning object [psy_dog_normal28031][psy_dog_normal][28031] [LSS] Spawning object [psy_dog_normal28032][psy_dog_normal][28032] [LSS] Spawning object [snork_strong428034][snork_strong4][28034] [LSS] Spawning object [snork_strong228035][snork_strong2][28035] [LSS] Spawning object [sim_default_ecolog_128037][sim_default_ecolog_1][28037] [LSS] Spawning object [sim_default_ecolog_128041][sim_default_ecolog_1][28041] [LSS] Spawning object [sim_default_ecolog_228045][sim_default_ecolog_2][28045] [LSS] Spawning object [sim_default_zombied_328050][sim_default_zombied_3][28050] [LSS] Spawning object [sim_default_zombied_128053][sim_default_zombied_1][28053] [LSS] Spawning object [sim_default_zombied_128056][sim_default_zombied_1][28056] [LSS] Spawning object [sim_default_zombied_328059][sim_default_zombied_3][28059] [LSS] Spawning object [tushkano_weak_c28063][tushkano_weak_c][28063] [LSS] Spawning object [tushkano_normal_b28064][tushkano_normal_b][28064] [LSS] Spawning object [tushkano_normal_b28065][tushkano_normal_b][28065] [LSS] Spawning object [tushkano_normal_b28066][tushkano_normal_b][28066] [LSS] Spawning object [sim_default_zombied_128068][sim_default_zombied_1][28068] [LSS] Spawning object [sim_default_zombied_128071][sim_default_zombied_1][28071] [LSS] Spawning object [sim_default_zombied_128074][sim_default_zombied_1][28074] [LSS] Spawning object [sim_default_zombied_128077][sim_default_zombied_1][28077] [LSS] Spawning object [fracture_strong28081][fracture_strong][28081] [LSS] Spawning object [fracture_228082][fracture_2][28082] [LSS] Spawning object [m_crow28171][m_crow][28171] * phase time: 104 ms * phase cmem: 1010626 K * phase time: 106 ms * phase cmem: 1010651 K * client : connection accepted - * phase time: 99 ms * phase cmem: 1010683 K * phase time: 98 ms * phase cmem: 1010680 K * phase time: 1542 ms * phase cmem: 1126676 K * phase time: 158 ms * phase cmem: 1137167 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb [3] * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65493 verts, 2046 Kb * [Loading VB] 16656 verts, 520 Kb * [Loading VB] 65534 verts, 2047 Kb [2] * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb [3] * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65330 verts, 2041 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 2264 verts, 70 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 19480 verts, 608 Kb * [Loading IB] 1048575 indices, 2047 Kb [11] * [Loading IB] 122313 indices, 238 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb [4] * [Loading VB] 55134 verts, 646 Kb * [Loading IB] 1048575 indices, 2047 Kb [5] * [Loading IB] 432888 indices, 845 Kb * phase time: 155 ms * phase cmem: 1137688 K * phase time: 114 ms * phase cmem: 1144248 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 39833 v(20), 31476 p * [DETAILS] Batch(61), VB(777K), IB(184K) * phase time: 109 ms * phase cmem: 1144387 K * Loading HOM: e:/anomaly\gamedata\levels\l08_yantar\level.hom * phase time: 106 ms * phase cmem: 1144622 K * phase time: 101 ms * phase cmem: 1144619 K * phase time: 100 ms * phase cmem: 1144618 K CResourceManager::DeferredUpload -> START, size = 2145 ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump# ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump# ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump# ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump# ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump# ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump# ! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump texture loading time: 501 * t-report - base: 2128, 3221168 K * t-report - lmap: 17, 17410 K ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\accg_quiet_days_on_earth.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\accg_wrong_room.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\acclb_all_things_nocturnal.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\acclb_great_order_of_things.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\acclb_new_constellation.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\akac_in_an_arched_world.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\akac_ones_atop_the_unknown.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\alexeyomelchuk_swamps_of_despair.ogg ! Can't find sound 'music\level\ambientmusicpack\alphaxone_open_the_gates' ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\alphaxone_witchcraft.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\atriumcarceri_curved_blade.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\atriumcarceri_hunger_too_deep.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\atriumcarceri_reselected.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\atriumcarceri_sacrifice_to_the_machine.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\atriumcarceri_void.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\btg_becoming_one_with_darkness.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\deadmelodies_electrical_sensory.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\deadmelodies_pearlescent_dawn.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\deadmelodies_winters_end.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\desmarginis_bright_dead_city.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\desmarginis_come_ruin_and_rapture.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\desmarginis_rain_on_your_dreams.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\dmzj_illusions.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\edwardartemiev_iii.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\edwardartemiev_train.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\enmarta_hermit.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\gbd_dreaming_between_trees.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\htdc_seraph1.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\htdc_seraph2.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\htdc_seraph4.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_adrift.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_aeon.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_borgafjall.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_hiding.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_hypnagoga.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_hypogaeum.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_landfall.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_lower_halls.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_nest.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_ruina.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_ruins_and_the_serene.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_sphaerula.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kammarheit_sung_in_secret.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kave_bleak_phantasm.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kave_dark_monolith_rising.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kave_encompassing_emptiness.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kave_tombs_of_the_black_sand.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kave_vault_of_mysticism_and_desolation.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kave_wind_apathia.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\keosz_clearance.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\keosz_took_all_i_had.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\klangsegler_abandoned_homes.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\klangsegler_block4.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\klangsegler_dark_valley.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\klangsegler_down_in_darkness.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\klangsegler_empty_roads.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\klangsegler_pripyat.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\klangsegler_shadows_in_motion.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kolhoosi13_from_comradery_to_sustenance.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\kolhoosi13_monument_of_power.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_ambivalent_abyss.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_ash.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_black_star.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_broadcast_frequencies_converge.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_conflict_of_symbols.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_dog_star_descends.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_elemental_trigger.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_godeater.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_heresy.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_heresy2.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_heresy6.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_metastatic_resonance.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_of_bones_of_men.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_rad_of_fire_and_of_ice.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_sol_om_on.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_strange_attractor.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_sublimation.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_synergistic_perceptions.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_testament.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\lustmord_undulating_terrain.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_amb03.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_anomaly_reborn.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_dark_valley.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_dead_cities_part1.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_dead_cities_part2.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_mud.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_mutation.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_sleeping_in_ashes_v1.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_sleeping_in_ashes_v2.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_tunnels.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mooze_zone_triggers.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mountshrine_subtotem.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\mountshrine_winter_restlessness.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\msa_beyond_the_gates.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\northaunt_the_unseen_earth.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\northumbria_still_valleyii.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\protou_edge_of_architecture.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\protou_escape.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\sabledsun_outer_zone.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\silentuniverse_pulsar.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\solyanka_amb0010.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\solyanka_amb0017.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\solyanka_amb0019.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\solyanka_amb006.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\solyanka_amb007.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\spharesechs_achernar.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\stalkersoup_ambx10.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\stalkersoup_aver1.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\stalkersoup_deadcity.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\stalkersoup_hiding_road.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\symphocat_draumur.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\tineidae_sky_burial.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\ugasanie_cold_coast.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\ugasanie_dead_wasteland.ogg ! Invalid ogg-comment version, file: e:/anomaly\gamedata\sounds\music\level\ambientmusicpack\wordclock_when_indecision_strikes.ogg * phase time: 999 ms * phase cmem: 1174073 K * phase time: 109 ms * phase cmem: 1174072 K * [x-ray]: Full Memory Stats * [win32]: free[137427933420 K], reserved[4626820 K], committed[6393168 K] * [ D3D ]: textures[3317065 K] * [x-ray]: process heap[1174072 K] * [x-ray]: economy: strings[54144 K], smem[74744 K] ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\pain1.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\pain2.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\pain3.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\pain4.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\pain5.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\pain6.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\pain7.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\pain8.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\die0.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\die1.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\die2.ogg ! Missing ogg-comment, file: e:/anomaly\gamedata\sounds\actor\die3.ogg # LOADING: level_weather | cycle: foggy - preset: w_foggy1 - is_underground: false - weather_storage size: 0 -Smart terrains can spawn squads normaly g_game_difficulty gd_novice g_hit_pwr_modif 1 g_dispersion_base 2 g_dispersion_factor 3 - Water deprivation | Enabled - Sleep deprivation | Enabled ! Can't find texture 'wpn\glock\glock' ! Can't find texture 'wpn\glock\attachments' ! Fallback to default bump map: wpn\wpn_mount_ak74_dovetail_diff_bump# ! Fallback to default bump map: act\act_bomj_body_bump# ! Fallback to default bump map: act\act_bomj_body_bump # LOADING: Ironman mode - Second Wind | Life Granting is off - Default community: ecolog collectgarbage before=38659641Kb collectgarbage after=29004863Kb - OCS | Full simulation = ON [LSS] Spawning object [m_crow1188][m_crow][1188] intro_start game_loaded * [x-ray]: Handled Necessary Textures Destruction * MEMORY USAGE: 1428526 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded [LSS] Spawning object [m_crow1384][m_crow][1384] * Register UI: Dialog DRX SL: player failed last storyline task, decrementing drx_sl_current_task_number DRX SL task count: 1 DRX SL task count: 2 DRX SL current storyline task: drx_sl_bar_dolg_general_petrenko_stalker_meet_task_1 CRandomTask:give_task() task_id[drx_sl_bar_dolg_general_petrenko_stalker_meet_task_1] giver_id nil * Unregister UI: Dialog * Register UI: UIDebugMain - Debug Launcher | Execute (Go rich) * Unregister UI: UIDebugMain * Register UI: Dialog CRandomTask:give_task() task_id[yan_stalker_sakharov_psi_helmet_upgrade] giver_id nil * Unregister UI: Dialog * Register UI: UISleep * Unregister UI: UISleep / Water deprivation | Increased thirst by sleeping: 7200 - old thirst level: 0 / Sleep deprivation | Reduced sleepiness by sleeping: 16800 - old sleepiness level: 0 [LSS] Spawning object [psy_dog_normal6337][psy_dog_normal][6337] [LSS] Spawning object [sim_default_zombied_26804][sim_default_zombied_2][6804] [LSS] Spawning object [sim_default_zombied_27030][sim_default_zombied_2][7030] [LSS] Spawning object [sim_default_zombied_27047][sim_default_zombied_2][7047] [LSS] Spawning object [sim_default_zombied_37050][sim_default_zombied_3][7050] [LSS] Spawning object [burer_normal7040][burer_normal][7040] [LSS] Spawning object [sim_default_ecolog_57042][sim_default_ecolog_5][7042] [LSS] Spawning object [sim_default_ecolog_57229][sim_default_ecolog_5][7229] [LSS] Spawning object [snork_weak37159][snork_weak3][7159] [LSS] Spawning object [snork_normal7160][snork_normal][7160] [LSS] Spawning object [sim_default_zombied_27799][sim_default_zombied_2][7799] [LSS] Spawning object [sim_default_zombied_27812][sim_default_zombied_2][7812] [LSS] Spawning object [sim_default_zombied_17913][sim_default_zombied_1][7913] * [x-ray]: Full Memory Stats * [win32]: free[137426413984 K], reserved[4469204 K], committed[8070220 K] * [ D3D ]: textures[173063 K] * [x-ray]: process heap[1466175 K] * [x-ray]: economy: strings[56496 K], smem[369981 K] # SAVING: NPC items | number of saved npcs: 0 # SAVING: Sleep deprivation | last_sleep: 0 # SAVING: Water deprivation | last_drink: 7200 # SAVING: level_weather | cycle: foggy - preset: w_foggy1 - is_underground: false - weather_storage size: 0 * Saving spawns... * Saving objects... * 27551 objects are successfully saved * Game user - sleep.scop is successfully saved to file 'e:/anomaly\appdata\savedgames\user - sleep.scop' ~ Warfare is not loaded, unregistered warfare callbacks [LSS] Spawning object [sim_default_ecolog_119091][sim_default_ecolog_1][19091] [LSS] Spawning object [sim_default_ecolog_219095][sim_default_ecolog_2][19095] [LSS] Spawning object [sim_default_ecolog_219099][sim_default_ecolog_2][19099] [LSS] Spawning object [sim_default_stalker_119279][sim_default_stalker_1][19279] [LSS] Spawning object [sim_default_stalker_320113][sim_default_stalker_3][20113] [LSS] Spawning object [sim_default_stalker_420118][sim_default_stalker_4][20118] [LSS] Spawning object [sim_default_zombied_126341][sim_default_zombied_1][26341] [LSS] Spawning object [sim_default_zombied_126344][sim_default_zombied_1][26344] [LSS] Spawning object [sim_default_zombied_126347][sim_default_zombied_1][26347] [LSS] Spawning object [sim_default_zombied_227420][sim_default_zombied_2][27420] [LSS] Spawning object [sim_default_zombied_427423][sim_default_zombied_4][27423] [LSS] Spawning object [sim_default_zombied_327426][sim_default_zombied_3][27426] * Register UI: Dialog * Unregister UI: Dialog * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIDebugMain - Debug Launcher | Execute (Item spawner) * Unregister UI: UIDebugMain * Register UI: UIDebugISpawner Spawned item [bread] (29039) inside invetory Spawned item [bread] (29040) inside invetory Spawned item [bread] (29041) inside invetory Spawned item [bread] (29042) inside invetory Spawned item [bread] (29043) inside invetory Spawned item [bread] (29044) inside invetory Spawned item [bread] (29045) inside invetory Spawned item [bread] (29046) inside invetory Spawned item [bread] (29047) inside invetory Spawned item [bread] (29048) inside invetory Spawned item [bread] (29049) inside invetory Spawned item [bread] (29050) inside invetory Spawned item [bread] (29051) inside invetory Spawned item [bread] (29052) inside invetory Spawned item [bread] (29053) inside invetory Spawned item [mineral_water] (29054) inside invetory Spawned item [mineral_water] (29055) inside invetory Spawned item [mineral_water] (29056) inside invetory Spawned item [mineral_water] (29057) inside invetory Spawned item [mineral_water] (29058) inside invetory Spawned item [mineral_water] (29059) inside invetory Spawned item [mineral_water] (29060) inside invetory Spawned item [mineral_water] (29061) inside invetory Spawned item [mineral_water] (29062) inside invetory Spawned item [mineral_water] (29063) inside invetory Spawned item [mineral_water] (29064) inside invetory * Unregister UI: UIDebugISpawner * Register UI: UIInventory * Unregister UI: UIInventory / Sleep deprivation | item used: mineral_water - old sleepiness level: 0 - sleepiness level change: -82 / Thirst deprivation | Item used: mineral_water - old thirst level: 7200 - thirst level change: -4260 * Register UI: UIInventory * Unregister UI: UIInventory / Sleep deprivation | item used: bread - old sleepiness level: 0 - sleepiness level change: 1.9 / Thirst deprivation | Item used: bread - old thirst level: 2940 - thirst level change: 160 * Register UI: UIInventory * Unregister UI: UIInventory / Sleep deprivation | item used: mineral_water - old sleepiness level: 1.9 - sleepiness level change: -82 / Thirst deprivation | Item used: mineral_water - old thirst level: 3100 - thirst level change: -4260 * Register UI: UISleep * Unregister UI: UISleep / Water deprivation | Increased thirst by sleeping: 7200 - old thirst level: 0 / Sleep deprivation | Reduced sleepiness by sleeping: 16800 - old sleepiness level: 0 [LSS] Spawning object [sim_default_zombied_429707][sim_default_zombied_4][29707] [LSS] Spawning object [sim_default_zombied_429710][sim_default_zombied_4][29710] [LSS] Spawning object [sim_default_zombied_229713][sim_default_zombied_2][29713] [LSS] Spawning object [sim_default_zombied_229716][sim_default_zombied_2][29716] [LSS] Spawning object [tushkano_normal_a29720][tushkano_normal_a][29720] [LSS] Spawning object [tushkano_weak_c29721][tushkano_weak_c][29721] [LSS] Spawning object [tushkano_normal_a29722][tushkano_normal_a][29722] [LSS] Spawning object [tushkano_weak_a29723][tushkano_weak_a][29723] [LSS] Spawning object [dog_weak_brown29959][dog_weak_brown][29959] [LSS] Spawning object [dog_strong_brown29960][dog_strong_brown][29960] [LSS] Spawning object [dog_strong_bulterier29961][dog_strong_bulterier][29961] * [x-ray]: Full Memory Stats * [win32]: free[137425973972 K], reserved[4465272 K], committed[8514164 K] * [ D3D ]: textures[455738 K] * [x-ray]: process heap[1527284 K] * [x-ray]: economy: strings[56881 K], smem[482070 K] # SAVING: NPC items | number of saved npcs: 0 # SAVING: Sleep deprivation | last_sleep: 0 # SAVING: level_weather | cycle: foggy - preset: w_foggy1 - is_underground: false - weather_storage size: 0 # SAVING: Water deprivation | last_drink: 7200 * Saving spawns... * Saving objects... * 28096 objects are successfully saved * Game user - sleep.scop is successfully saved to file 'e:/anomaly\appdata\savedgames\user - sleep.scop' [LSS] Spawning object [sim_default_stalker_115887][sim_default_stalker_1][15887] [LSS] Spawning object [sim_default_stalker_015988][sim_default_stalker_0][15988] [LSS] Spawning object [sim_default_stalker_015991][sim_default_stalker_0][15991] * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory [LSS] Spawning object [sim_default_ecolog_126813][sim_default_ecolog_1][26813] [LSS] Spawning object [sim_default_ecolog_026817][sim_default_ecolog_0][26817] [LSS] Spawning object [sim_default_ecolog_026821][sim_default_ecolog_0][26821] * Unregister UI: UIInventory * Register UI: Dialog CRandomTask:give_task() task_id[turn_off_brain_machine] giver_id nil CRandomTask:give_task() task_id[turn_off_brain_scorcher] giver_id nil * Unregister UI: Dialog * Register UI: UIInventory * Unregister UI: UIInventory / Sleep deprivation | item used: mineral_water - old sleepiness level: 0 - sleepiness level change: -82 / Thirst deprivation | Item used: mineral_water - old thirst level: 7200 - thirst level change: -4260 * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory / Sleep deprivation | item used: bread - old sleepiness level: 0 - sleepiness level change: 1.9 / Thirst deprivation | Item used: bread - old thirst level: 2940 - thirst level change: 160 * Register UI: UIDebugMain - Debug Launcher | Execute (Go rich) * Unregister UI: UIDebugMain * Register UI: UIDebugMain - Debug Launcher | Execute (Item spawner) * Unregister UI: UIDebugMain * Register UI: UIDebugISpawner Spawned item [device_torch_nv_3] (31492) inside invetory Spawned item [detector_anomaly] (31493) inside invetory Spawned item [detector_geiger] (31494) inside invetory Spawned item [detector_radio] (31495) inside invetory Spawned item [detector_scientific] (31497) inside invetory Spawned item [device_pda_3] (31498) inside invetory * Unregister UI: UIDebugISpawner * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory / Sleep deprivation | item used: mineral_water - old sleepiness level: 1.9 - sleepiness level change: -82 / Thirst deprivation | Item used: mineral_water - old thirst level: 3100 - thirst level change: -4260 * Register UI: UIInventory * Unregister UI: UIInventory / Sleep deprivation | item used: bread - old sleepiness level: 0 - sleepiness level change: 1.9 / Thirst deprivation | Item used: bread - old thirst level: 0 - thirst level change: 160 * Register UI: UIInventory * Unregister UI: UIInventory * [x-ray]: Full Memory Stats * [win32]: free[137425767240 K], reserved[4465344 K], committed[8720824 K] * [ D3D ]: textures[590687 K] * [x-ray]: process heap[1554674 K] * [x-ray]: economy: strings[56950 K], smem[510655 K] # SAVING: NPC items | number of saved npcs: 0 # SAVING: Sleep deprivation | last_sleep: 1.9 # SAVING: level_weather | cycle: foggy - preset: w_foggy1 - is_underground: false - weather_storage size: 0 # SAVING: Water deprivation | last_drink: 160 * Saving spawns... * Saving objects... * 28201 objects are successfully saved * Game user - quicksave_5.scop is successfully saved to file 'e:/anomaly\appdata\savedgames\user - quicksave_5.scop' [LSS] Spawning object [boots32514][boots][32514] * Register UI: UIDebugMain * Unregister UI: UIDebugMain * [x-ray]: Full Memory Stats * [win32]: free[137425751120 K], reserved[4470568 K], committed[8731720 K] * [ D3D ]: textures[593445 K] * [x-ray]: process heap[1555568 K] * [x-ray]: economy: strings[56952 K], smem[510716 K] * Register UI: UIOptions ~ Gameplay difficulty | player changed something! # Gameplay difficulty factor saved: [weight] = 10000 ~ Progression difficulty | player changed something! # Progression difficulty factor saved: [goodwill] = 3 # Progression difficulty factor saved: [upgrade] = 1 # Progression difficulty factor saved: [stash_chance] = 1 end setup * Unregister UI: UIOptions * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIDebugMain - Debug Launcher | Execute (Item spawner) * Unregister UI: UIDebugMain * Register UI: UIDebugISpawner ! Can't find texture 'ui\ui_icon_socom' Spawned item [helm_spartan] (32768) inside invetory Spawned item [army_nosorog_outfit] (32769) inside invetory ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] e:/anomaly\gamedata\scripts\utils_item.script:610: attempt to perform arithmetic on a nil value ! [SCRIPT ERROR]: e:/anomaly\gamedata\scripts\utils_item.script:610: attempt to perform arithmetic on a nil value FATAL ERROR [error]Expression : [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 191 [error]Description : fatal error [error]Arguments : LUA error: e:/anomaly\gamedata\scripts\utils_item.script:610: attempt to perform arithmetic on a nil value stack trace: