* Detected CPU: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz [GenuineIntel], F6/M5/S5, 2394.00 mhz, 22-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 2/4 Initializing File System... using fs-ltx fsgame.ltx FS: 50299 files cached 50 archives, 8133Kb memory used. Init FileSystem 20.341894 sec 'xrCore' build 6953, Feb 18 2018 EH: 93FEABB8231ACDEC017116EFD31D7644 -----loading d:\s.t.a.l.k.e.r. - legend returns\gamedata\configs\system.ltx -----loading d:\s.t.a.l.k.e.r. - legend returns\gamedata\configs\system.ltx Legend Returns started Engine xrLR started Engine by b4d1k Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll * D3D11: device creation failed with hr=0x887a0004 command line -noprefetch -dbg -skip_reg Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4049736 K], reserved[63400 K], committed[81104 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[17858 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[14182 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\S.T.A.L.K.E.R. - Legend Returns\bin\ dir[1]=D:\S.T.A.L.K.E.R. - Legend Returns\ dir[2]=D:\S.T.A.L.K.E.R. - Legend Returns\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\s.t.a.l.k.e.r. - legend returns\gamedata\configs\default_controls.ltx"... [d:\s.t.a.l.k.e.r. - legend returns\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r. - legend returns\gamedata\configs\rspec_default.ltx"... ! Unknown command: ph_timefactor ! Unknown command: r2_sun_far ~ Invalid syntax in call to 'snd_targets' ~ Valid arguments: integer value in range [200,1000] [d:\s.t.a.l.k.e.r. - legend returns\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r. - legend returns\gamedata\configs\default_controls.ltx"... [d:\s.t.a.l.k.e.r. - legend returns\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'snd_targets' ~ Valid arguments: integer value in range [200,1000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:46]: Intel(R) HD Graphics * GPU driver: 8.15.10.2993 * Using software skinning * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1262 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 4 - r1_tf_mipbias -0.5 compiling shader simple_color compiling shader portal compiling shader editor * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\music\menu.ogg * loading script axr_main.script * loading script xrs_dyn_music.script * loading script closecaption.script * loading script xrs_debug_tools.script * [win32]: free[3870592 K], reserved[70124 K], committed[253524 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[119508 K], game lua[2076 K], render[144 K] * [x-ray]: economy: strings[14649 K], smem[0 K] * loading script ui_load_dialog.script * loading script db.script * loading script actor_proxy.script * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] amik\weapons\flame\trace * 0.0 : [ 1] amik\weapons\flame\trail * 0.0 : [ 1] amik\weapons\flash_02 * 0.0 : [ 1] amik\weapons\flash_04 * 0.0 : [ 1] amik\weapons\trace * 0.0 : [ 1] amik\weapons\trace_01 * 0.0 : [ 1] fx\fx_circular1 * 0.0 : [ 1] fx\fx_circular2 * 0.0 : [ 1] fx\fx_flare0 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_gradient_new * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_moon2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_ring1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun1 * 0.0 : [ 1] fx\fx_sun2 * 0.0 : [ 1] fx\fx_sun_cs * 0.0 : [ 1] fx\fx_sun_fog * 0.0 : [ 1] fx\fx_sun_halo * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_sunset * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_fire1_soc * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_rays * 0.0 : [ 1] glow\glow_white * 0.0 : [ 1] glow\glow_yellow * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_17 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2 * 0.0 : [ 1] pfx\pfx_cc_lightings * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_electrostatic * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_light5 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_muzzle_front * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_shells3 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_spark_02 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] pfx\r_pop\shells\12ga * 0.0 : [ 1] pfx\r_pop\shells\45acp * 0.0 : [ 1] pfx\r_pop\shells\545x39 * 0.0 : [ 1] pfx\r_pop\shells\556x45 * 0.0 : [ 1] pfx\r_pop\shells\762x39 * 0.0 : [ 1] pfx\r_pop\shells\762x51 * 0.0 : [ 1] pfx\r_pop\shells\762x54 * 0.0 : [ 1] pfx\r_pop\shells\9x18 * 0.0 : [ 1] pfx\r_pop\shells\9x19 * 0.0 : [ 1] pfx\r_pop\shells\9x39 * 0.0 : [ 1] pfx\r_pop\shells\fake_shells * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01 * 0.0 : [ 1] shoker_mod\explosions\final_expl * 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle * 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1 * 0.0 : [ 1] shoker_mod\pfx\pfx_shells1 * 0.0 : [ 1] shoker_mod\pfx\pfx_shells2 * 0.0 : [ 1] shoker_mod\pfx\pfx_shells3 * 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1 * 0.0 : [ 4] sky\af1_cloudy\cloudy_1 * 0.0 : [ 4] sky\af1_cloudy\cloudy_1#small * 0.0 : [ 12] sky\af1_cloudy\cloudy_2 * 0.0 : [ 12] sky\af1_cloudy\cloudy_2#small * 0.0 : [ 8] sky\af1_cloudy\cloudy_3 * 0.0 : [ 8] sky\af1_cloudy\cloudy_3#small * 0.0 : [ 4] sky\af1_cloudy\cloudy_5 * 0.0 : [ 4] sky\af1_cloudy\cloudy_5#small * 0.0 : [ 7] sky\af3_blowout\blowout5psi * 0.0 : [ 7] sky\af3_blowout\blowout5psi#small * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small * 0.0 : [ 2] sky\af3_blowout\blowout7 * 0.0 : [ 2] sky\af3_blowout\blowout7#small * 0.0 : [ 3] sky\af3_blowout\blowout7_night * 0.0 : [ 3] sky\af3_blowout\blowout7_night#small * 0.0 : [ 1] sky\af3_clear\00-00-nm * 0.0 : [ 1] sky\af3_clear\00-00-nm#small * 0.0 : [ 1] sky\af3_clear\01-00-nm * 0.0 : [ 1] sky\af3_clear\01-00-nm#small * 0.0 : [ 1] sky\af3_clear\02-00-nm * 0.0 : [ 1] sky\af3_clear\02-00-nm#small * 0.0 : [ 1] sky\af3_cloudy\10-00 * 0.0 : [ 1] sky\af3_cloudy\10-00#small * 0.0 : [ 1] sky\af3_cloudy\11-00 * 0.0 : [ 1] sky\af3_cloudy\11-00#small * 0.0 : [ 1] sky\af3_foggy\06-00 * 0.0 : [ 1] sky\af3_foggy\06-00#small * 0.0 : [ 1] sky\af3_foggy\07-00 * 0.0 : [ 1] sky\af3_foggy\07-00#small * 0.0 : [ 9] sky\af3_foggy\09-00 * 0.0 : [ 9] sky\af3_foggy\09-00#small * 0.0 : [ 10] sky\af3_foggy\10-00 * 0.0 : [ 10] sky\af3_foggy\10-00#small * 0.0 : [ 1] sky\af3_foggy\12-00 * 0.0 : [ 1] sky\af3_foggy\12-00#small * 0.0 : [ 17] sky\af3_foggy\13-00 * 0.0 : [ 17] sky\af3_foggy\13-00#small * 0.0 : [ 1] sky\af3_foggy\14-00 * 0.0 : [ 1] sky\af3_foggy\14-00#small * 0.0 : [ 9] sky\af3_foggy\15-00 * 0.0 : [ 9] sky\af3_foggy\15-00#small * 0.0 : [ 9] sky\af3_foggy\16-00 * 0.0 : [ 9] sky\af3_foggy\16-00#small * 0.0 : [ 1] sky\af3_foggy\17-00 * 0.0 : [ 1] sky\af3_foggy\17-00#small * 0.0 : [ 9] sky\af3_foggy\18-00 * 0.0 : [ 9] sky\af3_foggy\18-00#small * 0.0 : [ 1] sky\af3_foggy\19-00 * 0.0 : [ 1] sky\af3_foggy\19-00#small * 0.0 : [ 2] sky\af3_foggy\20-00 * 0.0 : [ 2] sky\af3_foggy\20-00#small * 0.0 : [ 1] sky\af3_partly\00-00-nm * 0.0 : [ 1] sky\af3_partly\00-00-nm#small * 0.0 : [ 2] sky\af3_partly\01-00-nm * 0.0 : [ 2] sky\af3_partly\01-00-nm#small * 0.0 : [ 8] sky\af3_rainy\07-00 * 0.0 : [ 8] sky\af3_rainy\07-00#small * 0.0 : [ 10] sky\af3_rainy\09-00_19-00 * 0.0 : [ 10] sky\af3_rainy\09-00_19-00#small * 0.0 : [ 20] sky\af3_rainy\13-00 * 0.0 : [ 20] sky\af3_rainy\13-00#small * 0.0 : [ 1] sky\af3_rainy\15-00 * 0.0 : [ 1] sky\af3_rainy\15-00#small * 0.0 : [ 16] sky\af3_rainy\15-00-2 * 0.0 : [ 16] sky\af3_rainy\15-00-2#small * 0.0 : [ 8] sky\af3_rainy\16-00 * 0.0 : [ 8] sky\af3_rainy\16-00#small * 0.0 : [ 10] sky\af3_rainy\20-00 * 0.0 : [ 10] sky\af3_rainy\20-00#small * 0.0 : [ 65] sky\clear\03-00-fm * 0.0 : [ 65] sky\clear\03-00-fm#small * 0.0 : [ 65] sky\clear\06-00 * 0.0 : [ 65] sky\clear\06-00#small * 0.0 : [ 130] sky\clear\06-30 * 0.0 : [ 130] sky\clear\06-30#small * 0.0 : [ 65] sky\clear\07-00 * 0.0 : [ 65] sky\clear\07-00#small * 0.0 : [ 65] sky\clear\08-00 * 0.0 : [ 65] sky\clear\08-00#small * 0.0 : [ 65] sky\clear\11-00 * 0.0 : [ 65] sky\clear\11-00#small * 0.0 : [ 65] sky\clear\15-00 * 0.0 : [ 65] sky\clear\15-00#small * 0.0 : [ 7] sky\clear_alt\03-00-alt * 0.0 : [ 7] sky\clear_alt\03-00-alt#small * 0.0 : [ 7] sky\clear_alt\04-00-alt * 0.0 : [ 7] sky\clear_alt\04-00-alt#small * 0.0 : [ 7] sky\clear_alt\04-00-alt-tuman * 0.0 : [ 7] sky\clear_alt\04-00-alt-tuman#small * 0.0 : [ 7] sky\clear_alt\04-30-alt * 0.0 : [ 7] sky\clear_alt\04-30-alt#small * 0.0 : [ 7] sky\clear_alt\05-00-alt * 0.0 : [ 7] sky\clear_alt\05-00-alt#small * 0.0 : [ 7] sky\clear_alt\05-30-alt * 0.0 : [ 7] sky\clear_alt\05-30-alt#small * 0.0 : [ 7] sky\clear_alt\06-00-alt * 0.0 : [ 7] sky\clear_alt\06-00-alt#small * 0.0 : [ 14] sky\clear_alt\07-00-alt * 0.0 : [ 14] sky\clear_alt\07-00-alt#small * 0.0 : [ 7] sky\clear_alt\08-00-alt * 0.0 : [ 7] sky\clear_alt\08-00-alt#small * 0.0 : [ 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1] ui\ui_font_letter_25_1024_cent * 128.0 : [ 1] ui\ui_mm_fire * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent * 548.4 : [ 1] ui\ui_ani_cursor * 1024.1 : [ 1] ui\ui_actor_main_menu2 * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1 * 1024.1 : [ 1] ui\ui_common * 4104.0 : [ 1] ui\ui_mm_main_back_crop compiling shader model_def_hq compiling shader model_def_hq compiling shader model_def_lq compiling shader model_def_lq compiling shader add_point compiling shader model_def_point compiling shader add_spot compiling shader model_def_spot compiling shader model_shadow compiling shader model_def_shadow bin/xrengine.exe -noprefetch -dbg -skip_reg * phase time: 0 ms * phase cmem: 136290 K xrLR by b4d1k for Legend Returns started... * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script LR 0.9.2 using marshal library * loading script sound_theme.script * loading script alun_utils.script * loading script axr_main.script * loading script _g.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script ai_stalker.script * loading script alife_storage_manager.script * loading script ammo_aggregation.script * loading script artefact_degradation.script * loading 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bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_stalker_ext.script * loading script bind_trader.script * loading script build_posteffects.script * loading script cam_effector_sets.script * loading script check_logic_path.script * loading script closecaption.script * loading script coc_treasure_manager.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script crc_icons.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script dfz_hide_wpn.script 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script faction_functions.script * loading script fast_travel.script * loading script game_relations.script * loading script gulag_general.script * loading script heli_alife.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_move.script * loading script heli_snd.script * loading script xr_sound.script * loading script info_portions.script * loading script inventory_upgrades.script * loading script itms_manager.script * loading script level_input.script * loading script level_weathers.script * loading script loadscreen.script * loading script lootmoney.script * loading script lr_dev.script * loading script lr_photomode.script * loading script lr_random_events.script * loading script lr_skills_functions.script * loading script lr_skills_system.script * loading script lua_extensions.script * loading script m_mines.script * loading script maskirovka.script * loading script memusage.script * loading script mob_camp.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_home.script * loading script mob_jump.script * loading script mob_remark.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script mob_trade.script * loading script mob_trader.script * loading script mob_walker.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script monolith_event.script * loading script move_mgr.script * loading script news_manager.script * loading script npc_death_sound.script * loading script outcast.script * loading script pda.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script post_combat_idle.script * loading script profiler.script * loading script provodniki.script * loading script provodniki_u.script * loading script psi_storm_manager.script * loading script radiacion_izmer_mod.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script restrictor_manager.script * loading script safe_release_manager.script * loading script se_new_attachable_item.script * loading script se_squad_group.script * loading script sim_board.script * loading script sim_objects.script * loading script sim_squad_actions.script * loading script sim_squad_generic.script * loading script simulation_objects.script * loading script sleep_dep.script * loading script slot_hud.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_names.script * loading script sound_manager.script * loading script spawn_nimble_items.script * loading script spawner.script * loading script sr_camp.script * loading script stalker_generic.script * loading script state_lib.script * loading script utils.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script xr_effects.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script story_objects.script * loading script stpk_utils.script * loading script surge_manager.script * loading script survival_mode.script * loading script task_functor.script * loading script task_manager.script * loading script task_objects.script * loading script task_status_functor.script * loading script timers.script * loading script trade_manager.script * loading script trx_radio.script ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\aaa krasnaya plesen dvatsat shasti etazh.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\aaa krasnaya plesen golubaya luna.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\aaa krasnaya plesen kakao.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\aaa krasnaya plesen na derevne veselo.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\bbb glukoza glukoza nostra.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\bbb glukoza schweine.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\chernyy-vurdalak.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\grjaznaja-krov.ogg ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\trx\radio\_playlist_1\misery_-_corona_radiata.ogg * loading script trx_radio_options.script * loading script trx_text_input_full.script * loading script tz_scripts.script * loading script ui_addon_companion_quick_menu.script * loading script ui_debug_main.script * loading script ui_dyn_msg_box.script * loading script ui_enemy_health.script * loading script ui_freeplay_dialog.script * loading script ui_itm_backpack.script * loading script ui_itm_repair.script * loading script ui_load_dialog.script * loading script ui_mm_faction_select.script * loading script ui_mm_opt_con_cmd.script * loading script ui_mm_opt_controls.script * loading script ui_mm_opt_gameplay.script * loading script ui_mm_opt_main.script * loading script ui_mm_opt_radio.script * loading script ui_mm_opt_sound.script * loading script ui_mm_opt_video.script * loading script ui_mm_opt_video_adv.script * loading script ui_mutant_loot.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_radio_tab.script * loading script ui_pda_relations_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_wpn_params.script * loading script version.script * loading script visual_memory_manager.script * loading script wpn_hide.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_conditions.script * loading script xr_detector.script * loading script xr_dialogs.script * loading script xr_eat_medkit.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_info.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_state.script * loading script xr_statistic.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_dynamic_music_themes.script * loading script xrs_stereo.script * loading script zone_news_dead.script ! [ERROR] --- Failed to load script zone_news_dead * loading script zone_no_weapon.script alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() artefact_degradation.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() coc_treasure_manager.on_game_start() dialogs_escape.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() dynamic_news_manager.on_game_start() fast_travel.on_game_start() info_portions.on_game_start() itms_manager.on_game_start() lr_dev.on_game_start() lr_photomode.on_game_start() lr_random_events.on_game_start() lr_skills_functions.on_game_start() lr_skills_system.on_game_start() m_mines.on_game_start() maskirovka.on_game_start() mob_trade.on_game_start() modules.on_game_start() monolith_event.on_game_start() npc_death_sound.on_game_start() outcast.on_game_start() pda.on_game_start() phantom_manager.on_game_start() release_item_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() trx_radio.on_game_start() trx_radio_options.on_game_start() tz_scripts.on_game_start() ui_addon_companion_quick_menu.on_game_start() ui_enemy_health.on_game_start() ui_mm_faction_select.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() * phase time: 3717 ms * phase cmem: 134496 K xrLR by b4d1k for Legend Returns started... * phase time: 3 ms * phase cmem: 134496 K xrLR by b4d1k for Legend Returns started... * Loading spawn registry... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 19069 spawn points are successfully loaded * Loading objects... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 51514 objects are successfully loaded gulag_general.add_exclusive_job(): Invalid job_type! smart=yan_smart_terrain_6_4 job_type = nil scheme = nil job=yantar\yan_scientists.ltx sect=exclusive Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id mar_kill_stalker Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id pro_sergey Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id zat_strelok Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_0 * Game user - quicksave1 is successfully loaded from file 'appdata\savedgames\user - quicksave1.scop' (7.152s) * phase time: 7151 ms * phase cmem: 222453 K xrLR by b4d1k for Legend Returns started... [LSS] Spawning object [][actor][0] [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][5556] [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][5557] [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][5558] [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][5559] [LSS] Spawning object [clmbl#0][climable_object][5560] [LSS] Spawning object [clmbl#1][climable_object][5561] [LSS] Spawning object [clmbl#2][climable_object][5562] [LSS] Spawning object [clmbl#3][climable_object][5563] [LSS] Spawning object [clmbl#4][climable_object][5564] [LSS] Spawning object [clmbl#5][climable_object][5565] [LSS] Spawning object [clmbl#6][climable_object][5566] [LSS] Spawning object [clmbl#7][climable_object][5567] [LSS] Spawning object [clmbl#8][climable_object][5568] [LSS] Spawning object [clmbl#9][climable_object][5569] [LSS] Spawning object [clmbl#10][climable_object][5570] [LSS] Spawning object [clmbl#11][climable_object][5571] [LSS] Spawning object [clmbl#12][climable_object][5572] [LSS] Spawning object [clmbl#13][climable_object][5573] [LSS] Spawning object [clmbl#14][climable_object][5574] [LSS] Spawning object [clmbl#15][climable_object][5575] [LSS] Spawning object [clmbl#16][climable_object][5576] [LSS] Spawning object [clmbl#17][climable_object][5577] [LSS] Spawning object [clmbl#18][climable_object][5578] [LSS] Spawning object [ventilator_01][physic_object][5579] [LSS] Spawning object [yan_smart_terrain_2_5_campfire_2][campfire][5583] [LSS] Spawning object [yan_smart_terrain_2_4_campfire_2][campfire][5584] [LSS] Spawning object [yantar_treasure_8][inventory_box][5585] [LSS] Spawning object [yantar_treasure_13][inventory_box][5586] [LSS] Spawning object [yantar_treasure_9][inventory_box][5589] [LSS] Spawning object [yantar_treasure_3][inventory_box][5590] [LSS] Spawning object [yantar_treasure_7][inventory_box][5592] [LSS] Spawning object [yantar_treasure_10][inventory_box][5593] [LSS] Spawning object [yantar_treasure_6][inventory_box][5594] [LSS] Spawning object [yantar_treasure_1][inventory_box][5596] [LSS] Spawning object [yantar_treasure_15][inventory_box][5599] [LSS] Spawning object [yan_smart_terrain_2_5_box][inventory_box][5600] [LSS] Spawning object [yan_smart_terrain_3_4_box][inventory_box][5601] [LSS] Spawning object [yan_smart_terrain_6_4_box][inventory_box][5602] [LSS] Spawning object [yan_smart_terrain_2_4_box][inventory_box][5603] [LSS] Spawning object [yan_smart_terrain_3_6_box][inventory_box][5605] [LSS] Spawning object [yan_smart_terrain_4_5_box][inventory_box][5606] [LSS] Spawning object [yan_smart_terrain_5_5_box][inventory_box][5607] [LSS] Spawning object [yan_smart_terrain_5_6_box][inventory_box][5608] [LSS] Spawning object [yan_q1_n][inventory_box][5609] [LSS] Spawning object [yan_q3_t_l][inventory_box][5611] [LSS] Spawning object [yan_q4_n][inventory_box][5612] [LSS] Spawning object [yan_q5_n][inventory_box][5613] [LSS] Spawning object [yan_q7_n][inventory_box][5615] [LSS] Spawning object [yan_q9_n][inventory_box][5616] [LSS] Spawning object [yan_q8_t_l][inventory_box][5617] [LSS] Spawning object [light_omni_blue_2m_no_shadow][lights_hanging_lamp][5619] [LSS] Spawning object [yan_space_restrictor_ready_actor][space_restrictor][5620] [LSS] Spawning object [yan_zombie_wave_1_spawn_restrictor][space_restrictor][5621] [LSS] Spawning object [yan_repair_defend][space_restrictor][5622] [LSS] Spawning object [yan_space_restrictor_actor_cut6][space_restrictor][5623] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker][space_restrictor][5624] [LSS] Spawning object [yan_space_restrictor_wave_1][space_restrictor][5625] [LSS] Spawning object [yan_space_restrictor_wave_2][space_restrictor][5626] [LSS] Spawning object [yan_zombie_wave_2_spawn_restrictor][space_restrictor][5627] [LSS] Spawning object [yan_space_restrictor_end_quest_line][space_restrictor][5628] [LSS] Spawning object [yan_repair_defend_0000][space_restrictor][5629] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker_0000][space_restrictor][5630] [LSS] Spawning object [yan_sound_play_restr][space_restrictor][5631] [LSS] Spawning object [yan_space_restrictor_yan_actor_go_to_stalker_0001][space_restrictor][5632] [LSS] Spawning object [yan_space_restrictor_zombi_in_krisha][space_restrictor][5633] [LSS] Spawning object [yan_space_restrictor_zombi_in_angar][space_restrictor][5634] [LSS] Spawning object [yan_space_restrictor_cut6_for_group2][space_restrictor][5635] [LSS] Spawning object [yan_space_restrictor_quest_line][space_restrictor][5636] [LSS] Spawning object [yan_space_restrictor_sr_light][space_restrictor][5637] [LSS] Spawning object [yan_space_restrictor_sr_light2][space_restrictor][5638] [LSS] Spawning object [yan_roof_cut6_restr][space_restrictor][5639] [LSS] Spawning object [yan_space_restrictor_speed_wave][space_restrictor][5640] [LSS] Spawning object [yan_space_restrictor_cut6_for_group1_a][space_restrictor][5641] [LSS] Spawning object [yan_space_restrictor_hero_go_to_roof][space_restrictor][5642] [LSS] Spawning object [yan_base_silence_cut2_restr][space_restrictor][5643] [LSS] Spawning object [yan_space_restrictor_actor_level][space_restrictor][5644] [LSS] Spawning object [yan_space_restrictor_cut6_for_group1][space_restrictor][5645] [LSS] Spawning object [yan_space_restrictor_in_base_for_actor][space_restrictor][5646] [LSS] Spawning object [yan_sound_space_restrictor_alarm_cut2][space_restrictor][5647] [LSS] Spawning object [yan_space_restrictor_quest_cut2][space_restrictor][5648] [LSS] Spawning object [yan_squad_stalker_in_sci_base][space_restrictor][5649] [LSS] Spawning object [yan_space_restrictor_no_weapon_actor_base_cut2][space_restrictor][5650] [LSS] Spawning object [yan_space_restrictor_start_surge][space_restrictor][5651] [LSS] Spawning object [yan_space_restrictor_spawn_zombi1_surge][space_restrictor][5652] [LSS] Spawning object [yan_space_restrictor_spawn_zombi2_surge][space_restrictor][5653] [LSS] Spawning object [yan_space_restrictor_spawn_zombi3_surge][space_restrictor][5654] [LSS] Spawning object [yan_space_restrictor_spawn_zombi_surge_start_wave][space_restrictor][5655] [LSS] Spawning object [yan_space_restrictor_actor_ready_cut5][space_restrictor][5656] [LSS] Spawning object [yan_space_restrictor_not_for_stalkers][space_restrictor][5657] [LSS] Spawning object [yan_space_restrictor_tryba1_cut5][space_restrictor][5658] [LSS] Spawning object [yan_space_restrictor_tryba2_cut5][space_restrictor][5659] [LSS] Spawning object [yan_space_restrictor_tryba3_cut5][space_restrictor][5660] [LSS] Spawning object [yan_space_restrictor_tryba4_cut5][space_restrictor][5661] [LSS] Spawning object [yan_space_restrictor_tryba5_cut5][space_restrictor][5662] [LSS] Spawning object [yan_space_restrictor_tryba6_cut5][space_restrictor][5663] [LSS] Spawning object [yan_space_restrictor_actor_go_cut5][space_restrictor][5664] [LSS] Spawning object [yan_space_restrictor_quest_signal][space_restrictor][5665] [LSS] Spawning object [yan_space_restrictor_quest_defend_cut2][space_restrictor][5666] [LSS] Spawning object [yan_proverka_quest_doc][space_restrictor][5667] [LSS] Spawning object [yan_otnesti_doc_saharavy][space_restrictor][5668] [LSS] Spawning object [yan_space_restrictor_quest_levsha][space_restrictor][5669] [LSS] Spawning object [yan_proriv_k_ystanovke][space_restrictor][5670] [LSS] Spawning object [yan_space_restrictor_door_1][space_restrictor][5671] [LSS] Spawning object [yan_space_restrictor_door_2][space_restrictor][5672] [LSS] Spawning object [yan_space_restrictor_actor_away_saharov][space_restrictor][5673] [LSS] Spawning object [yan_space_restrictor_quest_zombi1][space_restrictor][5674] [LSS] Spawning object [yan_space_restrictor_quest_zombi2][space_restrictor][5675] [LSS] Spawning object [yan_zombi_dead_restr][space_restrictor][5676] [LSS] Spawning object [yan_zone_field_psychic_weak_0000][zone_field_psychic_weak][5677] [LSS] Spawning object [yan_space_restrictor_spawn_stalker_1_6][space_restrictor][5678] [LSS] Spawning object [yan_space_restrictor_for_spawn_levsha][space_restrictor][5679] [LSS] Spawning object [yan_space_restrictor][space_restrictor][5680] [LSS] Spawning object [yan_zone_field_radioactive_weak][zone_field_radioactive_weak][5681] [LSS] Spawning object [yan_smart_terrain_zombi_spawn_anomal_zone][anomal_zone][5682] [LSS] Spawning object [yan_zone_field_radioactive_weak_0002][zone_field_radioactive_weak][5683] [LSS] Spawning object [yan_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][5684] [LSS] Spawning object [yan_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][5685] [LSS] Spawning object [yan_space_restrictor_0002][space_restrictor][5686] [LSS] Spawning object [yan_smart_terrain_2_5_anomal_zone][anomal_zone][5687] [LSS] Spawning object [yan_zone_mine_electric_average][zone_mine_electric_average][5688] [LSS] Spawning object [yan_zone_mine_electric_average_0000][zone_mine_electric_average][5689] [LSS] Spawning object [yan_zone_mine_electric_average_0001][zone_mine_electric_average][5690] [LSS] Spawning object [yan_zone_mine_electric_average_0002][zone_mine_electric_average][5691] [LSS] Spawning object [yan_zone_mine_gravitational_average][zone_mine_gravitational_average][5692] [LSS] Spawning object [yan_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][5693] [LSS] Spawning object [yan_space_restrictor_0003][space_restrictor][5694] [LSS] Spawning object [yan_zone_mine_electric_strong][zone_mine_electric_strong][5695] [LSS] Spawning object [yan_zone_mine_electric_strong_0000][zone_mine_electric_strong][5696] [LSS] Spawning object [yan_zone_mine_electric_strong_0001][zone_mine_electric_strong][5697] [LSS] Spawning object [yan_zone_mine_electric_strong_0002][zone_mine_electric_strong][5698] [LSS] Spawning object [yan_zone_mine_electric_strong_0003][zone_mine_electric_strong][5699] [LSS] Spawning object [yan_zone_mine_electric_strong_0004][zone_mine_electric_strong][5700] [LSS] Spawning object [yan_zone_mine_electric_strong_0005][zone_mine_electric_strong][5701] [LSS] Spawning object [yan_zone_field_acidic_strong][zone_field_acidic_strong][5702] [LSS] Spawning object [yan_zone_field_acidic_weak_0000][zone_field_acidic_strong][5703] [LSS] Spawning object [yan_smart_terrain_5_3_anomal_zone][anomal_zone][5704] [LSS] Spawning object [yan_zone_mine_acidic_strong][zone_mine_acidic_strong][5705] [LSS] Spawning object [yan_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][5706] [LSS] Spawning object [yan_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][5707] [LSS] Spawning object [yan_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][5708] [LSS] Spawning object [yan_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][5709] [LSS] Spawning object [yan_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][5710] [LSS] Spawning object [yan_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][5711] [LSS] Spawning object [yan_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][5712] [LSS] Spawning object [yan_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][5713] [LSS] Spawning object [yan_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][5714] [LSS] Spawning object [yan_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][5715] [LSS] Spawning object [yan_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][5716] [LSS] Spawning object [yan_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][5717] [LSS] Spawning object [yan_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][5718] [LSS] Spawning object [yan_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][5719] [LSS] Spawning object [yan_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][5720] [LSS] Spawning object [yan_zone_mine_acidic_strong_0017][zone_mine_acidic_strong][5721] [LSS] Spawning object [yan_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][5722] [LSS] Spawning object [yan_smart_terrain_6_4_def][space_restrictor][5723] [LSS] Spawning object [yan_smart_terrain_6_4_att][space_restrictor][5724] [LSS] Spawning object [yan_smart_terrain_3_4_def][space_restrictor][5725] [LSS] Spawning object [yan_smart_terrain_5_5_att][space_restrictor][5726] [LSS] Spawning object [yan_smart_terrain_5_5_def][space_restrictor][5727] [LSS] Spawning object [yan_smart_terrain_4_4_att][space_restrictor][5728] [LSS] Spawning object [yan_smart_terrain_4_4_def][space_restrictor][5729] [LSS] Spawning object [yan_smart_terrain_4_5_att][space_restrictor][5730] [LSS] Spawning object [yan_smart_terrain_4_5_def][space_restrictor][5731] [LSS] Spawning object [yan_smart_terrain_3_6_att][space_restrictor][5732] [LSS] Spawning object [yan_smart_terrain_3_6_def][space_restrictor][5733] [LSS] Spawning object [yan_smart_terrain_1_6_att][space_restrictor][5734] [LSS] Spawning object [yan_smart_terrain_1_6_def][space_restrictor][5735] [LSS] Spawning object [yan_smart_terrain_2_5_def][space_restrictor][5736] [LSS] Spawning object [yan_smart_terrain_3_4_att][space_restrictor][5737] [LSS] Spawning object [yan_smart_terrain_2_4_att][space_restrictor][5738] [LSS] Spawning object [yan_smart_terrain_2_4_def][space_restrictor][5739] [LSS] Spawning object [yan_smart_terrain_4_2_att][space_restrictor][5740] [LSS] Spawning object [yan_smart_terrain_4_2_def][space_restrictor][5741] [LSS] Spawning object [yan_smart_terrain_6_2_att][space_restrictor][5742] [LSS] Spawning object [yan_smart_terrain_6_2_def][space_restrictor][5743] [LSS] Spawning object [yan_smart_terrain_5_3_att][space_restrictor][5744] [LSS] Spawning object [yan_smart_terrain_5_3_def][space_restrictor][5745] [LSS] Spawning object [yan_level_changer_to_agroprom_1][level_changer][5746] [LSS] Spawning object [yan_level_changer_to_rostok_1][level_changer][5747] [LSS] Spawning object [yan_level_changer_to_dead_city_1][level_changer][5748] [LSS] Spawning object [yan_physic_destroyable_object][physic_destroyable_object][5749] [LSS] Spawning object [yan_physic_destroyable_object_0000][physic_destroyable_object][5750] [LSS] Spawning object [yan_physic_destroyable_object_0001][physic_destroyable_object][5751] [LSS] Spawning object [yan_physic_destroyable_object_0002][physic_destroyable_object][5752] [LSS] Spawning object [yan_physic_destroyable_object_0003][physic_destroyable_object][5753] [LSS] Spawning object [yan_physic_destroyable_object_0004][physic_destroyable_object][5754] [LSS] Spawning object [yan_physic_destroyable_object_0005][physic_destroyable_object][5755] [LSS] Spawning object [yan_physic_destroyable_object_0006][physic_destroyable_object][5756] [LSS] Spawning object [yan_physic_destroyable_object_0007][physic_destroyable_object][5757] [LSS] Spawning object [yan_physic_destroyable_object_0008][physic_destroyable_object][5758] [LSS] Spawning object [yan_physic_destroyable_object_0009][physic_destroyable_object][5759] [LSS] Spawning object [yan_physic_destroyable_object_0010][physic_destroyable_object][5760] [LSS] Spawning object [yan_physic_destroyable_object_0011][physic_destroyable_object][5761] [LSS] Spawning object [yan_physic_destroyable_object_0012][physic_destroyable_object][5762] [LSS] Spawning object [yan_physic_destroyable_object_0013][physic_destroyable_object][5763] [LSS] Spawning object [yan_physic_destroyable_object_0014][physic_destroyable_object][5764] [LSS] Spawning object [yan_physic_destroyable_object_0015][physic_destroyable_object][5765] [LSS] Spawning object [yan_physic_destroyable_object_0016][physic_destroyable_object][5766] [LSS] Spawning object [yan_physic_destroyable_object_0017][physic_destroyable_object][5767] [LSS] Spawning object [yan_physic_destroyable_object_0018][physic_destroyable_object][5768] [LSS] Spawning object [yan_physic_destroyable_object_0019][physic_destroyable_object][5769] [LSS] Spawning object [yan_physic_destroyable_object_0020][physic_destroyable_object][5770] [LSS] Spawning object [yan_physic_destroyable_object_0021][physic_destroyable_object][5771] [LSS] Spawning object [yan_physic_destroyable_object_0022][physic_destroyable_object][5772] [LSS] Spawning object [yan_physic_destroyable_object_0023][physic_destroyable_object][5773] [LSS] Spawning object [yan_physic_destroyable_object_0024][physic_destroyable_object][5774] [LSS] Spawning object [yan_physic_destroyable_object_0025][physic_destroyable_object][5775] [LSS] Spawning object [yan_physic_destroyable_object_0026][physic_destroyable_object][5776] [LSS] Spawning object [yan_physic_destroyable_object_0027][physic_destroyable_object][5777] [LSS] Spawning object [yan_physic_destroyable_object_0028][physic_destroyable_object][5778] [LSS] Spawning object [yan_physic_destroyable_object_0029][physic_destroyable_object][5779] [LSS] Spawning object [yan_physic_destroyable_object_0030][physic_destroyable_object][5780] [LSS] Spawning object [yan_physic_destroyable_object_0031][physic_destroyable_object][5781] [LSS] Spawning object [yan_physic_destroyable_object_0032][physic_destroyable_object][5782] [LSS] Spawning object [yan_physic_destroyable_object_0033][physic_destroyable_object][5783] [LSS] Spawning object [yan_physic_destroyable_object_0034][physic_destroyable_object][5784] [LSS] Spawning object [yan_physic_destroyable_object_0035][physic_destroyable_object][5785] [LSS] Spawning object [yan_physic_destroyable_object_0036][physic_destroyable_object][5786] [LSS] Spawning object [yan_physic_destroyable_object_0037][physic_destroyable_object][5787] [LSS] Spawning object [yan_smart_terrain_5_4_def][space_restrictor][5788] [LSS] Spawning object [yan_smart_terrain_5_4_att][space_restrictor][5789] [LSS] Spawning object [yan_smart_terrain_6_4_surge_hide_a1][space_restrictor][5790] [LSS] Spawning object [yan_smart_terrain_5_5_surge_hide_a1][space_restrictor][5791] [LSS] Spawning object [yan_smart_terrain_2_4_surge_hide_a1][space_restrictor][5792] [LSS] Spawning object [yan_smart_terrain_2_4_surge_hide_a2][space_restrictor][5793] [LSS] Spawning object [yan_zone_mine_electric_strong_0006][zone_mine_electric_strong][5794] [LSS] Spawning object [yan_zone_mine_electric_strong_0007][zone_mine_electric_strong][5795] [LSS] Spawning object [yan_zone_mine_electric_strong_0008][zone_mine_electric_strong][5796] [LSS] Spawning object [yan_zone_mine_electric_strong_0009][zone_mine_electric_strong][5797] [LSS] Spawning object [yan_zone_mine_gravitational_strong][zone_mine_gravitational_strong][5798] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][5799] [LSS] Spawning object [yan_zone_mine_electric_strong_0010][zone_mine_electric_strong][5800] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][5801] [LSS] Spawning object [yan_zone_mine_electric_strong_0011][zone_mine_electric_strong][5802] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][5803] [LSS] Spawning object [yan_zone_mine_electric_strong_0012][zone_mine_electric_strong][5804] [LSS] Spawning object [yan_zone_field_acidic_average][zone_field_acidic_average][5805] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][5806] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][5807] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][5808] [LSS] Spawning object [yan_zone_field_radioactive_average][zone_field_radioactive_average][5809] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][5810] [LSS] Spawning object [yan_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][5811] [LSS] Spawning object [yan_zone_field_thermal_average][zone_field_thermal_average][5812] [LSS] Spawning object [yan_zone_mine_thermal_average][zone_mine_thermal_average][5813] [LSS] Spawning object [yan_zone_mine_thermal_average_0000][zone_mine_thermal_average][5814] [LSS] Spawning object [yan_zone_mine_thermal_average_0001][zone_mine_thermal_average][5815] [LSS] Spawning object [yan_zone_mine_thermal_average_0002][zone_mine_thermal_average][5816] [LSS] Spawning object [yan_zone_mine_thermal_average_0003][zone_mine_thermal_average][5817] [LSS] Spawning object [yan_zone_mine_thermal_average_0004][zone_mine_thermal_average][5818] [LSS] Spawning object [yan_zone_mine_thermal_average_0005][zone_mine_thermal_average][5819] [LSS] Spawning object [yan_zone_mine_thermal_average_0007][zone_mine_thermal_average][5820] [LSS] Spawning object [yan_zone_mine_thermal_average_0008][zone_mine_thermal_average][5821] [LSS] Spawning object [yan_zone_mine_thermal_average_0009][zone_mine_thermal_average][5822] [LSS] Spawning object [yan_smart_terrain_4_2_anomal_zone][anomal_zone][5823] [LSS] Spawning object [yan_komp_monitor][komp_monitor][5824] [LSS] Spawning object [yan_smart_terrain_6_2][smart_terrain][5825] [LSS] Spawning object [yan_smart_terrain_4_2][smart_terrain][5826] [LSS] Spawning object [yan_smart_terrain_5_3][smart_terrain][5827] [LSS] Spawning object [yan_smart_terrain_6_4][smart_terrain][5828] [LSS] Spawning object [yan_smart_terrain_5_5][smart_terrain][5829] [LSS] Spawning object [yan_smart_terrain_4_4][smart_terrain][5830] [LSS] Spawning object [yan_smart_terrain_4_5][smart_terrain][5831] [LSS] Spawning object [yan_smart_terrain_3_6][smart_terrain][5832] [LSS] Spawning object [yan_smart_terrain_2_5][smart_terrain][5833] [LSS] Spawning object [yan_smart_terrain_3_4][smart_terrain][5834] [LSS] Spawning object [yan_smart_terrain_2_4][smart_terrain][5835] [LSS] Spawning object [yan_smart_terrain_1_6][smart_terrain][5836] [LSS] Spawning object [yan_smart_terrain_zombi_spawn][smart_terrain][5837] [LSS] Spawning object [yan_space_restrictor_0004][space_restrictor][5838] [LSS] Spawning object [yan_recover_item_2_corpse][inventory_box][5839] [LSS] Spawning object [yan_smart_terrain_4_2_campfire_1][campfire][5840] [LSS] Spawning object [yan_smart_terrain_6_2_campfire_1][campfire][5841] [LSS] Spawning object [yan_smart_terrain_5_5_campfire_2][campfire][5842] [LSS] Spawning object [yan_smart_terrain_3_6_campfire_1][campfire][5843] [LSS] Spawning object [yan_smart_terrain_2_4_campfire_1][campfire][5844] [LSS] Spawning object [yan_smart_terrain_3_4_campfire_1][campfire][5845] [LSS] Spawning object [yan_smart_terrain_2_5_campfire_1][campfire][5846] [LSS] Spawning object [yan_smart_terrain_4_5_campfire_1][campfire][5847] [LSS] Spawning object [yan_smart_terrain_5_5_campfire_1][campfire][5848] [LSS] Spawning object [yan_level_changer_to_x16][level_changer][5849] [LSS] Spawning object [yan_space_restrictor_to_rostok_1][space_restrictor][5850] [LSS] Spawning object [yan_space_restrictor_to_agroprom_1][space_restrictor][5851] [LSS] Spawning object [yan_space_restrictor_to_dead_city_1][space_restrictor][5852] [LSS] Spawning object [yan_space_restrictor_to_x16][space_restrictor][5853] [LSS] Spawning object [yan_bunker_sleep_restrictor][space_restrictor][5854] [LSS] Spawning object [yan_smart_terrain_2_5_anomaly_spot][space_restrictor][5855] [LSS] Spawning object [yan_smart_terrain_zombi_spawn_anomaly_spot][space_restrictor][5856] [LSS] Spawning object [yan_smart_terrain_5_3_anomaly_spot][space_restrictor][5857] [LSS] Spawning object [yan_smart_terrain_4_2_anomaly_spot][space_restrictor][5858] [LSS] Spawning object [yantar_psi_radiotion_30][space_restrictor][5859] [LSS] Spawning object [yantar_psi_radiotion_5][space_restrictor][5860] [LSS] Spawning object [yantar_psi_radiotion_55][space_restrictor][5861] [LSS] Spawning object [yan_smart_terrain_6_4_ph_door_outer][physic_door][5862] [LSS] Spawning object [yan_smart_terrain_6_4_ph_door_inner][physic_door][5863] [LSS] Spawning object [yan_smart_terrain_6_4_sr_steam][space_restrictor][5864] [LSS] Spawning object [yan_smart_terrain_6_4_sr_light][space_restrictor][5865] [LSS] Spawning object [yan_physic_destroyable_object_0038][physic_destroyable_object][5866] [LSS] Spawning object [yan_physic_destroyable_object_0039][physic_destroyable_object][5867] [LSS] Spawning object [yan_physic_destroyable_object_0040][physic_destroyable_object][5868] [LSS] Spawning object [yan_physic_destroyable_object_0041][physic_destroyable_object][5869] [LSS] Spawning object [yan_physic_destroyable_object_0042][physic_destroyable_object][5870] [LSS] Spawning object [yan_physic_destroyable_object_0043][physic_destroyable_object][5871] [LSS] Spawning object [yan_physic_destroyable_object_0044][physic_destroyable_object][5872] [LSS] Spawning object [yan_physic_destroyable_object_0045][physic_destroyable_object][5873] [LSS] Spawning object [yan_physic_destroyable_object_0046][physic_destroyable_object][5874] [LSS] Spawning object [yan_physic_destroyable_object_0047][physic_destroyable_object][5875] [LSS] Spawning object [yan_physic_destroyable_object_0048][physic_destroyable_object][5876] [LSS] Spawning object [yan_physic_destroyable_object_0049][physic_destroyable_object][5877] [LSS] Spawning object [yan_physic_destroyable_object_0050][physic_destroyable_object][5878] [LSS] Spawning object [yan_physic_destroyable_object_0051][physic_destroyable_object][5879] [LSS] Spawning object [yan_physic_destroyable_object_0052][physic_destroyable_object][5880] [LSS] Spawning object [yan_physic_destroyable_object_0053][physic_destroyable_object][5881] [LSS] Spawning object [yan_physic_destroyable_object_0054][physic_destroyable_object][5882] [LSS] Spawning object [yan_physic_destroyable_object_0055][physic_destroyable_object][5883] [LSS] Spawning object [yan_physic_destroyable_object_0056][physic_destroyable_object][5884] [LSS] Spawning object [yan_explosive_barrel][explosive_barrel][5885] [LSS] Spawning object [yan_explosive_barrel_0000][explosive_barrel][5886] [LSS] Spawning object [campfire_dinamic_0001][campfire][5888] [LSS] Spawning object [campfire_dinamic_0000][campfire][5889] [LSS] Spawning object [campfire_dinamic_0002][campfire][5890] [LSS] Spawning object [campfire_dinamic_0003][campfire][5891] [LSS] Spawning object [campfire_dinamic_0004][campfire][5892] [LSS] Spawning object [campfire_dinamic_0005][campfire][5893] [LSS] Spawning object [campfire_dinamic_0006][campfire][5894] [LSS] Spawning object [campfire_dinamic_0007][campfire][5895] [LSS] Spawning object [campfire_dinamic_0008][campfire][5896] [LSS] Spawning object [campfire_dinamic_0009][campfire][5897] [LSS] Spawning object [campfire_dinamic_0010][campfire][5898] [LSS] Spawning object [campfire_dinamic_0011][campfire][5899] [LSS] Spawning object [campfire_dinamic_0012][campfire][5900] [LSS] Spawning object [campfire_dinamic_0013][campfire][5901] [LSS] Spawning object [campfire_dinamic_0014][campfire][5902] [LSS] Spawning object [campfire_dinamic_0015][campfire][5903] [LSS] Spawning object [yan_crow_spawner][space_restrictor][5904] [LSS] Spawning object [yantar_tunnel_surge_hide][space_restrictor][5905] [LSS] Spawning object [yantar_tunnel_surge_hide_2][space_restrictor][5906] [LSS] Spawning object [yan_2c_01_cd_anomaly_spot][space_restrictor][5907] [LSS] Spawning object [yan_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][5908] [LSS] Spawning object [yan_zone_mine_gravitational_weak][zone_mine_gravitational_weak][5909] [LSS] Spawning object [yan_2c_01_cd_anomal_zone][anomal_zone][5910] [LSS] Spawning object [yantar_tunnel_start][space_restrictor][5911] [LSS] Spawning object [yantar_tunnel_finish][space_restrictor][5912] [LSS] Spawning object [yantar_tunnel_restrictor_2][space_restrictor][5913] [LSS] Spawning object [yantar_tunnel_restrictor_3][space_restrictor][5914] [LSS] Spawning object [yantar_tunnel_restrictor_4][space_restrictor][5915] [LSS] Spawning object [yan_tunnel_zone_zhar][zone_zhar][5916] [LSS] Spawning object [yan_spawn_giand_1][space_restrictor][5917] [LSS] Spawning object [yan_space_restrictor_0000][space_restrictor][5918] [LSS] Spawning object [yan_space_restrictor_0001][space_restrictor][5919] [LSS] Spawning object [yan_space_restrictor_0005][space_restrictor][5920] [LSS] Spawning object [yan_space_restrictor_0006][space_restrictor][5921] [LSS] Spawning object [yan_physic_destroyable_object_0057][physic_destroyable_object][5922] [LSS] Spawning object [yan_physic_destroyable_object_0058][physic_destroyable_object][5923] [LSS] Spawning object [yan_physic_destroyable_object_0059][physic_destroyable_object][5924] [LSS] Spawning object [yan_smart_terrain_snork_u][smart_terrain][5925] [LSS] Spawning object [yan_smart_terrain_6_4_base_defense_quest][space_restrictor][5926] [LSS] Spawning object [yan_zone_burning_fuzz_0050][zone_burning_fuzz1][5927] [LSS] Spawning object [yan_zone_burning_fuzz_0152][zone_burning_fuzz1][5928] [LSS] Spawning object [yan_zone_burning_fuzz_0000][zone_burning_fuzz1][5929] [LSS] Spawning object [yan_zone_burning_fuzz_0001][zone_burning_fuzz1][5930] [LSS] Spawning object [yan_zone_burning_fuzz_0002][zone_burning_fuzz1][5931] [LSS] Spawning object [yan_zone_burning_fuzz_0003][zone_burning_fuzz1][5932] [LSS] Spawning object [yan_zone_burning_fuzz_0004][zone_burning_fuzz1][5933] [LSS] Spawning object [yan_zone_burning_fuzz_0005][zone_burning_fuzz1][5934] [LSS] Spawning object [yan_zone_burning_fuzz_0006][zone_burning_fuzz1][5935] [LSS] Spawning object [yan_zone_burning_fuzz_0007][zone_burning_fuzz1][5936] [LSS] Spawning object [yan_zone_burning_fuzz_0008][zone_burning_fuzz1][5937] [LSS] Spawning object [yan_zone_burning_fuzz_0009][zone_burning_fuzz1][5938] [LSS] Spawning object [yan_physic_object_0002][physic_object][5939] [LSS] Spawning object [yan_physic_object_0003][physic_object][5940] [LSS] Spawning object [yan_physic_object_0005][physic_object][5941] [LSS] Spawning object [yan_physic_object_0006][physic_object][5942] [LSS] Spawning object [yan_physic_object_0004][physic_object][5943] [LSS] Spawning object [yan_physic_object_0007][physic_object][5944] [LSS] Spawning object [yan_info_cover][smart_cover][5945] [LSS] Spawning object [yan_krisagenerator][krisagenerator][5946] [LSS] Spawning object [yan_priemnik_gorizont][priemnik_gorizont][5947] [LSS] Spawning object [yan_officer_blowout_cover][smart_cover][5948] [LSS] Spawning object [yan_officer_cover][smart_cover][5949] [LSS] Spawning object [sim_default_freedom_054373][sim_default_freedom_0][54373] [LSS] Spawning object [sim_default_zombied_322256][sim_default_zombied_3][22256] [LSS] Spawning object [sim_default_military_122587][sim_default_military_1][22587] [LSS] Spawning object [sim_default_military_022631][sim_default_military_0][22631] [LSS] Spawning object [sim_default_military_022715][sim_default_military_0][22715] [LSS] Spawning object [sim_default_military_122723][sim_default_military_1][22723] [LSS] Spawning object [pseudodog_normal23730][pseudodog_normal][23730] [LSS] Spawning object [pseudodog_normal23799][pseudodog_normal][23799] [LSS] Spawning object [af_electra_sparkler25819][af_electra_sparkler][25819] [LSS] Spawning object [m_crow25820][m_crow][25820] [LSS] Spawning object [sim_default_stalker_226245][sim_default_stalker_2][26245] [LSS] Spawning object [sim_default_ecolog_129789][sim_default_ecolog_1][29789] [LSS] Spawning object [m_crow30022][m_crow][30022] [LSS] Spawning object [sim_default_freedom_330236][sim_default_freedom_3][30236] [LSS] Spawning object [sim_default_bandit_230852][sim_default_bandit_2][30852] [LSS] Spawning object [sim_default_bandit_233329][sim_default_bandit_2][33329] [LSS] Spawning object [wpn_toz3431054][wpn_toz34][31054] [LSS] Spawning object [sim_default_freedom_131055][sim_default_freedom_1][31055] [LSS] Spawning object [sim_default_freedom_031149][sim_default_freedom_0][31149] [LSS] Spawning object [wpn_wincheaster130031162][wpn_wincheaster1300][31162] [LSS] Spawning object [sim_default_ecolog_031421][sim_default_ecolog_0][31421] [LSS] Spawning object [sim_default_ecolog_031428][sim_default_ecolog_0][31428] [LSS] Spawning object [sim_default_ecolog_131435][sim_default_ecolog_1][31435] [LSS] Spawning object [yan_merc_0131444][yan_merc_01][31444] [LSS] Spawning object [yan_merc_0231453][yan_merc_02][31453] [LSS] Spawning object [yan_merc_0331462][yan_merc_03][31462] [LSS] Spawning object [yan_ecolog_american31472][yan_ecolog_american][31472] [LSS] Spawning object [yan_ecolog_kruglov31481][yan_ecolog_kruglov][31481] [LSS] Spawning object [yan_ecolog_semenov31490][yan_ecolog_semenov][31490] [LSS] Spawning object [yan_ecolog_vasilyev31499][yan_ecolog_vasilyev][31499] [LSS] Spawning object [yan_real_ghost31508][yan_real_ghost][31508] [LSS] Spawning object [yan_stalker_sakharov31516][yan_stalker_sakharov][31516] [LSS] Spawning object [yan_zob31523][yan_zob][31523] [LSS] Spawning object [sim_default_ecolog_233033][sim_default_ecolog_2][33033] [LSS] Spawning object [sim_default_military_233791][sim_default_military_2][33791] [LSS] Spawning object [m_crow35775][m_crow][35775] [LSS] Spawning object [m_crow36182][m_crow][36182] [LSS] Spawning object [m_crow36725][m_crow][36725] [LSS] Spawning object [m_crow37017][m_crow][37017] [LSS] Spawning object [m_crow37776][m_crow][37776] [LSS] Spawning object [fracture_238714][fracture_2][38714] [LSS] Spawning object [sim_default_zombied_339619][sim_default_zombied_3][39619] [LSS] Spawning object [sim_default_zombied_439627][sim_default_zombied_4][39627] [LSS] Spawning object [sim_default_zombied_139638][sim_default_zombied_1][39638] [LSS] Spawning object [sim_default_zombied_139646][sim_default_zombied_1][39646] [LSS] Spawning object [sim_default_zombied_239657][sim_default_zombied_2][39657] [LSS] Spawning object [sim_default_zombied_139664][sim_default_zombied_1][39664] [LSS] Spawning object [sim_default_killer_244157][sim_default_killer_2][44157] [LSS] Spawning object [sim_default_ecolog_145216][sim_default_ecolog_1][45216] [LSS] Spawning object [sim_default_ecolog_345226][sim_default_ecolog_3][45226] [LSS] Spawning object [zombie_weak47747][zombie_weak][47747] [LSS] Spawning object [sim_default_zombied_247618][sim_default_zombied_2][47618] [LSS] Spawning object [sim_default_zombied_147632][sim_default_zombied_1][47632] [LSS] Spawning object [sim_default_zombied_247732][sim_default_zombied_2][47732] [LSS] Spawning object [zombie_strong47827][zombie_strong][47827] [LSS] Spawning object [zombie_normal47828][zombie_normal][47828] [LSS] Spawning object [zombie_strong47829][zombie_strong][47829] [LSS] Spawning object [sim_default_zombied_347831][sim_default_zombied_3][47831] [LSS] Spawning object [dog_weak_bulterier47840][dog_weak_bulterier][47840] [LSS] Spawning object [zombie_weak47968][zombie_weak][47968] [LSS] Spawning object [sim_default_zombied_150299][sim_default_zombied_1][50299] [LSS] Spawning object [sim_default_zombied_250227][sim_default_zombied_2][50227] [LSS] Spawning object [sim_default_zombied_150306][sim_default_zombied_1][50306] [LSS] Spawning object [sim_default_zombied_150313][sim_default_zombied_1][50313] [LSS] Spawning object [sim_default_zombied_450918][sim_default_zombied_4][50918] [LSS] Spawning object [sim_default_zombied_350929][sim_default_zombied_3][50929] [LSS] Spawning object [snork_normal251770][snork_normal2][51770] [LSS] Spawning object [snork_strong251807][snork_strong2][51807] [LSS] Spawning object [zombie_normal52091][zombie_normal][52091] [LSS] Spawning object [zombie_strong52092][zombie_strong][52092] [LSS] Spawning object [zombie_strong52093][zombie_strong][52093] [LSS] Spawning object [zombie_weak52094][zombie_weak][52094] [LSS] Spawning object [m_controller_normal252509][m_controller_normal2][52509] [LSS] Spawning object [tushkano_normal_b58160][tushkano_normal_b][58160] [LSS] Spawning object [tushkano_strong_c58161][tushkano_strong_c][58161] [LSS] Spawning object [tushkano_weak58162][tushkano_weak][58162] [LSS] Spawning object [tushkano_strong_c58163][tushkano_strong_c][58163] [LSS] Spawning object [tushkano_weak_c58164][tushkano_weak_c][58164] [LSS] Spawning object [zombie_normal58178][zombie_normal][58178] [LSS] Spawning object [burer_normal58179][burer_normal][58179] [LSS] Spawning object [burer_normal58180][burer_normal][58180] [LSS] Spawning object [zombie_strong58181][zombie_strong][58181] [LSS] Spawning object [zombie_strong58182][zombie_strong][58182] [LSS] Spawning object [zombie_normal58183][zombie_normal][58183] [LSS] Spawning object [burer_normal58185][burer_normal][58185] [LSS] Spawning object [zombie_normal58186][zombie_normal][58186] [LSS] Spawning object [zombie_strong58187][zombie_strong][58187] [LSS] Spawning object [zombie_weak58188][zombie_weak][58188] [LSS] Spawning object [burer_normal58189][burer_normal][58189] [LSS] Spawning object [zombie_normal58190][zombie_normal][58190] * phase time: 142 ms * phase cmem: 222520 K xrLR by b4d1k for Legend Returns started... * phase time: 12 ms * phase cmem: 222520 K xrLR by b4d1k for Legend Returns started... * WARNING: player not logged in * client : connection accepted - * phase time: 70 ms * phase cmem: 222553 K xrLR by b4d1k for Legend Returns started... * phase time: 27 ms * phase cmem: 222553 K xrLR by b4d1k for Legend Returns started... * phase time: 2620 ms * phase cmem: 269440 K xrLR by b4d1k for Legend Returns started... compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_s_dt compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader lod compiling shader lod compiling shader tree_w_dt compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader avg4 * phase time: 593 ms * phase cmem: 271342 K xrLR by b4d1k for Legend Returns started... * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 26578 verts, 830 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 32695 verts, 1021 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 55671 verts, 1739 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048560 indices, 2047 Kb * [Loading IB] 25296 indices, 49 Kb * phase time: 1012 ms * phase cmem: 271530 K xrLR by b4d1k for Legend Returns started... * phase time: 135 ms * phase cmem: 273602 K xrLR by b4d1k for Legend Returns started... compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) * phase time: 120 ms * phase cmem: 273618 K xrLR by b4d1k for Legend Returns started... * Loading HOM: d:\s.t.a.l.k.e.r. - legend returns\gamedata\levels\l08_yantar\level.hom * phase time: 27 ms * phase cmem: 273782 K xrLR by b4d1k for Legend Returns started... * phase time: 8 ms * phase cmem: 273782 K xrLR by b4d1k for Legend Returns started... * phase time: 8 ms * phase cmem: 273782 K xrLR by b4d1k for Legend Returns started... ! Can't find texture 'amik\weapons\flame\trace' ! Can't find texture 'amik\weapons\flame\trail' ! Can't find texture 'amik\weapons\flash_02' ! Can't find texture 'amik\weapons\flash_04' ! Can't find texture 'amik\weapons\trace' ! Can't find texture 'amik\weapons\trace_01' ! Can't find texture 'sky\ladc_swtc\05-30-cloudy-light#small' * t-report - base: 829, 412816 K * t-report - lmap: 12, 12289 K * WARNING: player not logged in ! Can't find texture 'map\map_l12u_control_monolith' * phase time: 37234 ms * phase cmem: 292267 K xrLR by b4d1k for Legend Returns started... * phase time: 61 ms * phase cmem: 292267 K * [win32]: free[2931332 K], reserved[83384 K], committed[1179524 K] * [ D3D ]: textures[481287 K] * [x-ray]: process heap[292264 K], game lua[77110 K], render[151 K] * [x-ray]: economy: strings[21734 K], smem[763 K] compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\characters_voice\scenario\lr\freedom_leader_bye_1.ogg ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\characters_voice\scenario\lr\arnie_bye_2.ogg ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\characters_voice\scenario\lr\arnie_hello_3.ogg compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_def_lqs compiling shader model_env_lq compiling shader model_distort4glass compiling shader model_def_lqs_0 compiling shader model_env_hq compiling shader model_distort compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader model_distort_0 ! Can't find texture 'r_pop\knife\knife' compiling shader particle_alphaonly ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - legend returns\gamedata\sounds\weapons\spas12\spas12_shoot.ogg compiling shader model_distort4glass_0 stack trace: 0023:0526F3E5 xrGame.dll, CDialogHolder::IgnorePause() 0023:0539A4B2 xrGame.dll, CDialogHolder::IgnorePause() 0023:0539ACC9 xrGame.dll, CDialogHolder::IgnorePause() 0023:05400CE3 xrGame.dll, CDialogHolder::IgnorePause() 0023:052F50B6 xrGame.dll, CDialogHolder::IgnorePause() 0023:05332116 xrGame.dll, CDialogHolder::IgnorePause() 0023:053325E7 xrGame.dll, CDialogHolder::IgnorePause()