* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 1795.00 mhz, 20-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 27372 files cached 33 archives, 5138Kb memory used. Init FileSystem 2.219861 sec 'xrCore' build 3795, Jun 25 2009 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 command line Executing config-script "user.ltx"... [c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find InstallUserName entry in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[3991216 K], reserved[93936 K], committed[109088 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9045 K], process heap[3898 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[4082 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "user.ltx"... Executing config-script "c:\program files (x86)\steam\steamapps\common\stalker clear sky\gamedata\configs\rspec_minimum.ltx"... ~ Invalid syntax in call to 'r__detail_density' ~ Valid arguments: float value in range [0.200,0.600] ~ Invalid syntax in call to 'r__supersample' ~ Valid arguments: integer value in range [1,8] [c:\program files (x86)\steam\steamapps\common\stalker clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded. [c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32768 kb, 2428 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:166]: Intel(R) HD Graphics 4000 * GPU driver: 10.18.10.4425 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1785 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * SSample: 1280x720 * SSample: enabled - r__tf_aniso 1 - r1_tf_mipbias 0. Starting engine... ! Unable to find InstallUserName entry in registry ! Player name registry key (InstallUserName) not found ! Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: c:\program files (x86)\steam\steamapps\common\stalker clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x720 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [305 ms] * MEMORY USAGE: 80584 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x720 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [268 ms] "c:\program files (x86)\steam\steamapps\common\stalker clear sky\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 92489 K Buforowanie obiektów... Loading objects... Loading models... * [prefetch] time: 356 ms * [prefetch] memory: 0Kb ! Unable to find InstallUserName entry in registry ! Player name registry key (InstallUserName) not found ! * phase time: 395 ms * phase cmem: 83406 K SERWER: rozpoczynanie... * phase time: 131 ms * phase cmem: 68739 K SERWER: Wczytywanie symulatora Alife... * phase time: 1 ms * phase cmem: 68739 K Wczytywanie zapisanej gry "jonas_autosave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22364 objects are successfully loaded * Game jonas_autosave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_autosave.sav' (4.133s) * phase time: 4132 ms * phase cmem: 118967 K SERWER: łączenie... * phase time: 18 ms * phase cmem: 118970 K KLIENT: Łączenie z localhost... * client : connection accepted - <> * phase time: 9 ms * phase cmem: 119002 K Otwieranie strumienia... * phase time: 3 ms * phase cmem: 119002 K Wczytywanie CFORM... * phase time: 2634 ms * phase cmem: 178691 K Wczytywanie shaderów... * phase time: 135 ms * phase cmem: 179481 K Wczytywanie danych geometrycznych... * [Loading VB] 65484 verts, 2046 Kb * [Loading VB] 64079 verts, 2002 Kb * [Loading VB] 17872 verts, 558 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65285 verts, 2040 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65503 verts, 2046 Kb * [Loading VB] 864 verts, 27 Kb * [Loading VB] 36086 verts, 1127 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 310455 indices, 606 Kb * phase time: 547 ms * phase cmem: 179572 K Wczytywanie przestrzennej bazy danych... * phase time: 69 ms * phase cmem: 180973 K Wczytywanie detali... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 50 ms * phase cmem: 180989 K Wczytywanie stref i portali... * Loading HOM: c:\program files (x86)\steam\steamapps\common\stalker clear sky\gamedata\levels\stancia_2\level.hom * phase time: 39 ms * phase cmem: 181070 K Wczytywanie obiektów SI... * phase time: 3 ms * phase cmem: 181070 K KLIENT: Odradzanie... * phase time: 3 ms * phase cmem: 181070 K Wczytywanie tekstur... ! Can't find texture 'terrain\terrain_stancia_ghost' * t-report - base: 423, 36559 K * t-report - lmap: 16, 16386 K * phase time: 1358 ms * phase cmem: 189052 K KLIENT: Synchronizacja... * phase time: 8 ms * phase cmem: 189052 K * [win32]: free[3367664 K], reserved[130316 K], committed[696260 K] * [ D3D ]: textures[71538 K] * [x-ray]: crt heap[189033 K], process heap[162841 K], game lua[58814 K], render[247 K] * [x-ray]: economy: strings[14719 K], smem[1219 K] * MEMORY USAGE: 224967 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22375 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x720 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 247579 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x720 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [197 ms] * MEMORY USAGE: 238531 K * End of synchronization A[1] R[1] * phase time: 205 ms * phase cmem: 235114 K SERWER: Wczytywanie symulatora Alife... * phase time: 16 ms * phase cmem: 235114 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22375 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (4.002s) * phase time: 4001 ms * phase cmem: 242778 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 242778 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 242779 K * [win32]: free[3156584 K], reserved[145284 K], committed[892372 K] * [ D3D ]: textures[74730 K] * [x-ray]: crt heap[242760 K], process heap[174750 K], game lua[58286 K], render[659 K] * [x-ray]: economy: strings[14768 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker * MEMORY USAGE: 245020 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22371 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * phase time: 199 ms * phase cmem: 234232 K SERWER: Wczytywanie symulatora Alife... * phase time: 18 ms * phase cmem: 234232 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22371 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (3.930s) * phase time: 3929 ms * phase cmem: 241368 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 241368 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 241368 K * [win32]: free[3178168 K], reserved[141420 K], committed[874652 K] * [ D3D ]: textures[74730 K] * [x-ray]: crt heap[241348 K], process heap[174913 K], game lua[43911 K], render[679 K] * [x-ray]: economy: strings[14887 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker * MEMORY USAGE: 243580 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22344 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * phase time: 200 ms * phase cmem: 234363 K SERWER: Wczytywanie symulatora Alife... * phase time: 17 ms * phase cmem: 234363 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22344 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (4.052s) * phase time: 4051 ms * phase cmem: 241496 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 241496 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 241496 K * [win32]: free[3180060 K], reserved[140308 K], committed[873872 K] * [ D3D ]: textures[74730 K] * [x-ray]: crt heap[241477 K], process heap[174410 K], game lua[58310 K], render[687 K] * [x-ray]: economy: strings[14767 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker * MEMORY USAGE: 243806 K * End of synchronization A[1] R[1] * phase time: 196 ms * phase cmem: 234442 K SERWER: Wczytywanie symulatora Alife... * phase time: 17 ms * phase cmem: 234442 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22344 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (3.789s) * phase time: 3788 ms * phase cmem: 241575 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 241575 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 241575 K * [win32]: free[3176076 K], reserved[139932 K], committed[878232 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[241556 K], process heap[176988 K], game lua[58312 K], render[690 K] * [x-ray]: economy: strings[14767 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker * MEMORY USAGE: 243885 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22306 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * Saving spawns... * Saving objects... * 22277 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stalker * Saving spawns... * Saving objects... * 22277 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * phase time: 200 ms * phase cmem: 241044 K SERWER: Wczytywanie symulatora Alife... * phase time: 18 ms * phase cmem: 241044 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22277 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (3.827s) * phase time: 3826 ms * phase cmem: 248181 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 248181 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 248181 K * [win32]: free[3177736 K], reserved[131800 K], committed[884704 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[248162 K], process heap[176494 K], game lua[58271 K], render[696 K] * [x-ray]: economy: strings[14760 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker * MEMORY USAGE: 250696 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22445 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x720 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 252889 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x720 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [191 ms] * phase time: 210 ms * phase cmem: 242202 K SERWER: Wczytywanie symulatora Alife... * phase time: 22 ms * phase cmem: 242202 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22445 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (4.008s) * phase time: 4007 ms * phase cmem: 249369 K SERWER: łączenie... * phase time: 7 ms * phase cmem: 249369 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 249369 K * [win32]: free[3165120 K], reserved[144996 K], committed[884124 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[249350 K], process heap[176683 K], game lua[58306 K], render[704 K] * [x-ray]: economy: strings[14777 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_svd H_Parent stc_monolith_sniper_3 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_svd H_Parent stc_monolith_sniper_3 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker * MEMORY USAGE: 252580 K * End of synchronization A[1] R[1] * phase time: 204 ms * phase cmem: 242328 K SERWER: Wczytywanie symulatora Alife... * phase time: 17 ms * phase cmem: 242328 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22445 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (3.816s) * phase time: 3815 ms * phase cmem: 249495 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 249495 K KLIENT: Synchronizacja... * phase time: 7 ms * phase cmem: 249495 K * [win32]: free[3147136 K], reserved[136444 K], committed[910660 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[249476 K], process heap[177694 K], game lua[58305 K], render[705 K] * [x-ray]: economy: strings[14778 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_svd H_Parent stc_monolith_sniper_3 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker * MEMORY USAGE: 252642 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22433 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * phase time: 204 ms * phase cmem: 242115 K SERWER: Wczytywanie symulatora Alife... * phase time: 16 ms * phase cmem: 242115 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22433 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (4.003s) * phase time: 4002 ms * phase cmem: 249313 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 249313 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 249313 K * [win32]: free[3179676 K], reserved[132916 K], committed[881648 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[249295 K], process heap[176201 K], game lua[43902 K], render[713 K] * [x-ray]: economy: strings[14898 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stc_monolith_stalker_strelok_way_enemy_3 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 * MEMORY USAGE: 252545 K * End of synchronization A[1] R[1] * phase time: 207 ms * phase cmem: 242758 K SERWER: Wczytywanie symulatora Alife... * phase time: 7 ms * phase cmem: 242758 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22433 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (4.019s) * phase time: 4018 ms * phase cmem: 249973 K SERWER: łączenie... * phase time: 7 ms * phase cmem: 249973 K KLIENT: Synchronizacja... * phase time: 7 ms * phase cmem: 249973 K * [win32]: free[3179640 K], reserved[131912 K], committed[882688 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[249954 K], process heap[176248 K], game lua[43901 K], render[713 K] * [x-ray]: economy: strings[14901 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stc_monolith_stalker_strelok_way_enemy_3 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_val H_Parent stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stc_monolith_stalker_strelok_way_enemy_3 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker * MEMORY USAGE: 253201 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22435 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' MotionMarks !!![29043][125464] * phase time: 213 ms * phase cmem: 245156 K SERWER: Wczytywanie symulatora Alife... * phase time: 7 ms * phase cmem: 245156 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22435 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (4.065s) * phase time: 4064 ms * phase cmem: 252356 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 252356 K KLIENT: Synchronizacja... * phase time: 7 ms * phase cmem: 252356 K * [win32]: free[3157784 K], reserved[145532 K], committed[890924 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[252337 K], process heap[177499 K], game lua[58303 K], render[743 K] * [x-ray]: economy: strings[14784 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stc_monolith_stalker_strelok_way_enemy_3 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_val H_Parent stc_monolith_stalker_strelok_way_enemy_3 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 * MEMORY USAGE: 255554 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22524 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * phase time: 212 ms * phase cmem: 244412 K SERWER: Wczytywanie symulatora Alife... * phase time: 7 ms * phase cmem: 244412 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22524 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (4.091s) * phase time: 4091 ms * phase cmem: 251638 K SERWER: łączenie... * phase time: 6 ms * phase cmem: 251638 K KLIENT: Synchronizacja... * phase time: 7 ms * phase cmem: 251638 K * [win32]: free[3157704 K], reserved[147112 K], committed[889424 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[251619 K], process heap[177502 K], game lua[58311 K], render[745 K] * [x-ray]: economy: strings[14797 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 * MEMORY USAGE: 255320 K * End of synchronization A[1] R[1] MotionMarks !!![36877][131391] * Saving spawns... * Saving objects... * 22526 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * phase time: 216 ms * phase cmem: 245550 K SERWER: Wczytywanie symulatora Alife... * phase time: 8 ms * phase cmem: 245550 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22526 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (3.956s) * phase time: 3955 ms * phase cmem: 252780 K SERWER: łączenie... * phase time: 7 ms * phase cmem: 252780 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 252780 K * [win32]: free[3157272 K], reserved[141104 K], committed[895864 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[252761 K], process heap[176504 K], game lua[58318 K], render[756 K] * [x-ray]: economy: strings[14798 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 * MEMORY USAGE: 256512 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22524 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * phase time: 215 ms * phase cmem: 245264 K SERWER: Wczytywanie symulatora Alife... * phase time: 7 ms * phase cmem: 245264 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22524 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (3.867s) * phase time: 3866 ms * phase cmem: 252494 K SERWER: łączenie... * phase time: 7 ms * phase cmem: 252494 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 252494 K * [win32]: free[3159716 K], reserved[142156 K], committed[892368 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[252475 K], process heap[176523 K], game lua[58309 K], render[763 K] * [x-ray]: economy: strings[14799 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 * MEMORY USAGE: 256202 K * End of synchronization A[1] R[1] * phase time: 209 ms * phase cmem: 245424 K SERWER: Wczytywanie symulatora Alife... * phase time: 7 ms * phase cmem: 245424 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11568 spawn points are successfully loaded * Loading objects... * 22524 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (3.915s) * phase time: 3914 ms * phase cmem: 252653 K SERWER: łączenie... * phase time: 7 ms * phase cmem: 252653 K KLIENT: Synchronizacja... * phase time: 7 ms * phase cmem: 252653 K * [win32]: free[3156044 K], reserved[144216 K], committed[893980 K] * [ D3D ]: textures[76778 K] * [x-ray]: crt heap[252635 K], process heap[177562 K], game lua[58309 K], render[774 K] * [x-ray]: economy: strings[14798 K], smem[6271 K] current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker_2 current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_mp5 H_Parent stc_monolith_stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stc_csky_stalker_2 * MEMORY USAGE: 256361 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 22521 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * Saving spawns... * Saving objects... * 22521 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * Saving spawns... * Saving objects... * 22520 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' * Saving spawns... * Saving objects... * 22520 objects are successfully saved * Game jonas_quicksave.sav is successfully saved to file 'c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' - Disconnect - Destroying level DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\program files (x86)\steam\steamapps\common\stalker clear sky\_appdata_\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 2 * : 1: ui\ui_icon_equipment * : 1: ui\ui_ingame2_common * RM_Dump: rtargets : 0 * RM_Dump: vs : 1 * : 2: null * RM_Dump: ps : 1 * : 2: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 2 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2 * RM_Dump: v_elements: 2 * RM_Dump: v_shaders : 2 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 12