* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 1797.00 mhz, 22-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 27641 files cached 33 archives, 4801Kb memory used. Init FileSystem 1.261853 sec 'xrCore' build 3795, Jun 25 2009 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 command line Executing config-script "user.ltx"... [e:\steamlibrary\steamapps\common\stalker clear sky\_appdata_\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find InstallUserName entry in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[4001576 K], reserved[83340 K], committed[109324 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[8843 K], process heap[3916 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[4907 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "user.ltx"... Executing config-script "e:\steamlibrary\steamapps\common\stalker clear sky\gamedata\configs\rspec_minimum.ltx"... ~ Invalid syntax in call to 'r__detail_density' ~ Valid arguments: float value in range [0.200,0.600] ~ Invalid syntax in call to 'r__supersample' ~ Valid arguments: integer value in range [1,8] [e:\steamlibrary\steamapps\common\stalker clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded. [e:\steamlibrary\steamapps\common\stalker clear sky\_appdata_\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32768 kb, 2428 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:166]: Intel(R) HD Graphics 4000 * GPU driver: 10.18.10.4425 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1775 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * SSample: 1600x900 * SSample: enabled - r__tf_aniso 1 - r1_tf_mipbias 0. Starting engine... ! Unable to find InstallUserName entry in registry ! Player name registry key (InstallUserName) not found ! Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1600x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [417 ms] "e:\steamlibrary\steamapps\common\stalker clear sky\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 86203 K Buforowanie obiektów... Loading objects... Loading models... * [prefetch] time: 66 ms * [prefetch] memory: 0Kb ! Unable to find InstallUserName entry in registry ! Player name registry key (InstallUserName) not found ! * phase time: 105 ms * phase cmem: 77120 K SERWER: rozpoczynanie... * phase time: 118 ms * phase cmem: 64070 K SERWER: Wczytywanie symulatora Alife... * phase time: 1 ms * phase cmem: 64070 K Wczytywanie zapisanej gry "jonas_quicksave.sav"... * Loading spawn registry... * 11405 spawn points are successfully loaded * Loading objects... * 21694 objects are successfully loaded * Game jonas_quicksave is successfully loaded from file 'e:\steamlibrary\steamapps\common\stalker clear sky\_appdata_\savedgames\jonas_quicksave.sav' (2.555s) * phase time: 2554 ms * phase cmem: 117058 K SERWER: łączenie... * phase time: 21 ms * phase cmem: 117086 K KLIENT: Łączenie z localhost... * client : connection accepted - <> * phase time: 5 ms * phase cmem: 117118 K Otwieranie strumienia... * phase time: 3 ms * phase cmem: 117118 K Wczytywanie CFORM... * phase time: 2921 ms * phase cmem: 183764 K Wczytywanie shaderów... * phase time: 215 ms * phase cmem: 184697 K Wczytywanie danych geometrycznych... * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 64110 verts, 2003 Kb * [Loading VB] 26096 verts, 815 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 15473 verts, 483 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 57946 verts, 1810 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 786576 indices, 1536 Kb * phase time: 56 ms * phase cmem: 184933 K Wczytywanie przestrzennej bazy danych... * phase time: 29 ms * phase cmem: 190161 K Wczytywanie detali... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) * phase time: 28 ms * phase cmem: 190161 K Wczytywanie stref i portali... * Loading HOM: e:\steamlibrary\steamapps\common\stalker clear sky\gamedata\levels\red_forest\level.hom * phase time: 11 ms * phase cmem: 190313 K Wczytywanie obiektów SI... * phase time: 5 ms * phase cmem: 190313 K KLIENT: Odradzanie... * phase time: 5 ms * phase cmem: 190313 K Wczytywanie tekstur... * t-report - base: 509, 39564 K * t-report - lmap: 6, 6144 K * phase time: 386 ms * phase cmem: 217248 K KLIENT: Synchronizacja... * phase time: 6 ms * phase cmem: 217248 K * [win32]: free[3423276 K], reserved[124408 K], committed[646556 K] * [ D3D ]: textures[64311 K] * [x-ray]: crt heap[217240 K], process heap[139341 K], game lua[51495 K], render[209 K] * [x-ray]: economy: strings[14450 K], smem[1219 K] * MEMORY USAGE: 272786 K * End of synchronization A[1] R[1] [0]=[actor] [1]=[mp_actor] [2]=[sim_default_duty_0] [3]=[sim_default_duty_1] [4]=[sim_default_duty_2] [5]=[sim_default_duty_3] [6]=[sim_default_duty_4] [7]=[sim_default_monolith_0] [8]=[sim_default_monolith_1] [9]=[sim_default_monolith_2] [10]=[sim_default_monolith_3] [11]=[sim_default_monolith_4] [12]=[sim_default_freedom_0] [13]=[sim_default_freedom_1] [14]=[sim_default_freedom_2] [15]=[sim_default_freedom_3] [16]=[sim_default_freedom_4] [17]=[sim_default_bandit_0] [18]=[sim_default_bandit_1] [19]=[sim_default_bandit_2] [20]=[sim_default_bandit_3] [21]=[sim_default_bandit_4] [22]=[sim_default_renegade_0] [23]=[sim_default_renegade_1] [24]=[sim_default_renegade_2] [25]=[sim_default_csky_0] [26]=[sim_default_csky_1] [27]=[sim_default_csky_2] [28]=[sim_default_csky_3] [29]=[sim_default_csky_4] [30]=[sim_default_stalker_0] [31]=[sim_default_stalker_1] [32]=[sim_default_stalker_2] [33]=[sim_default_stalker_3] [34]=[sim_default_stalker_4] [35]=[sim_default_military_0] [36]=[sim_default_military_1] [37]=[sim_default_military_2] [38]=[sim_default_military_3] [39]=[sim_default_military_3_sniper] [40]=[sim_default_military_4] [41]=[sim_default_killer_0] [42]=[sim_default_killer_1] [43]=[sim_default_killer_2] [44]=[sim_default_killer_3] [45]=[sim_default_killer_4] [46]=[sim_default_digger_0] [47]=[sim_default_digger_1] [48]=[sim_default_digger_2] [49]=[sim_default_digger_3] [50]=[sim_default_digger_4] [51]=[sim_default_zombied_1] [52]=[sim_default_zombied_2] [53]=[sim_default_zombied_3] [54]=[sim_default_zombied_4] [55]=[escape_trader] [56]=[red_forester] [57]=[mar_intro_lebedev] [58]=[mar_intro_kalancha] [59]=[mar_intro_actor] [60]=[mar_csky_commander] [61]=[mar_csky_scientist] [62]=[mar_csky_barman] [63]=[mar_csky_tech] [64]=[mar_csky_trader] [65]=[mar_intro_guide] [66]=[mar_csky_tactic] [67]=[mar_tutorial_man] [68]=[esc_leader_stalkerbase] [69]=[esc_trader_stalkerbase] [70]=[esc_zak_stalkerbase] [71]=[esc_zak_stalkerbase_2] [72]=[esc_driver] [73]=[esc_tech_stalkerbase] [74]=[esc_wolf] [75]=[esc_military_secret_trader] [76]=[esc_military_general] [77]=[esc_wolf_brother] [78]=[esc_stalker_novice_quest] [79]=[esc_driver_friend] [80]=[esc_flashman] [81]=[gar_digger_messenger_man] [82]=[gar_bandit_leader] [83]=[gar_bandit_fixer] [84]=[gar_bandit_barman] [85]=[gar_bandit_trader] [86]=[gar_bandit_ambush_1] [87]=[gar_bandit_ambush_2] [88]=[gar_digger_captive] [89]=[gar_digger_fighter_1] [90]=[gar_digger_fighter_2] [91]=[gar_digger_fighter_3] [92]=[gar_digger_fighter_4] [93]=[gar_digger_fighter_5] [94]=[gar_digger_traitor] [95]=[gar_digger_quester] [96]=[gar_digger_fixer] [97]=[gar_digger_smuggler] [98]=[gar_bandit_minigame] [99]=[gar_bandit_digger_traitor] [100]=[gar_bandit_senya] [101]=[val_freedom_leader] [102]=[val_freedom_comendant] [103]=[val_freedom_trader] [104]=[val_freedom_barmen] [105]=[val_freedom_fixer] [106]=[val_freedom_blockpost_guard_leader_north] [107]=[val_freedom_blockpost_guard_leader_south] [108]=[val_freedom_blockpost_guard] [109]=[val_freedom_deadblockpost_guard] [110]=[val_killer_sniper] [111]=[val_killer] [112]=[val_freedom_attack] [113]=[val_bandit_spy] [114]=[val_bandit_spy_pda] [115]=[val_freedom_attack_commander] [116]=[val_freedom_deadblockpost_guard_pda] [117]=[val_default_freedom_sniper] [118]=[agr_duty_base_commander] [119]=[agr_duty_base_trader] [120]=[agr_duty_base_mechanic] [121]=[agr_stalker_base_leader] [122]=[agr_stalker_base_trader] [123]=[agr_stalker_base_mechanic] [124]=[agr_prisoner_1] [125]=[agr_prisoner_2] [126]=[agr_weaponmaster] [127]=[agr_zooman] [128]=[agr_holeman] [129]=[agr_barman] [130]=[agr_secret_trader] [131]=[agr_stalker_zombied] [132]=[agr_bar_stalker_1] [133]=[agr_bar_stalker_2] [134]=[agr_bar_stalker_3] [135]=[agr_bar_stalker_4] [136]=[agr_bar_stalker_5] [137]=[agr_stalker_pda] [138]=[agr_stalker_pda_for_secret_trader] [139]=[agr_stalker_scientist] [140]=[agr_dolg_blockpost_commander] [141]=[yan_stalker_zombied] [142]=[yan_stalker_sakharov] [143]=[yan_stalker_levsha] [144]=[yan_stalker_sci_base] [145]=[yan_default_stalker_2] [146]=[yan_default_stalker_1] [147]=[red_bridge_bandit_sniper] [148]=[red_bridge_renegade] [149]=[red_bridge_stalker_leshiy] [150]=[red_pursuit_strelok] [151]=[red_csky_commander] [152]=[red_stalker_artefact_hunter] [153]=[red_bounty_hunter] [154]=[mil_freedom_speaker] [155]=[mil_hog] [156]=[mil_kostiuk] [157]=[mil_questman] [158]=[lim_enemy_sniper_stalker] [159]=[lim_stalker_enemy] [160]=[lim_bandit_minigunner] [161]=[lim_bridge_minigunner] [162]=[lim_cs_commander] [163]=[kat_cs_commander] [164]=[kat_cs_soldier] [165]=[kat_cs_grenadier] [166]=[kat_enemy_soldier] [167]=[kat_enemy_grenadier] [168]=[kat_enemy_sniper] [169]=[kat_enemy_sniper_strong] [170]=[stc_strelok] [171]=[stc_monolith_1] [172]=[stc_monolith_sniper] [173]=[stc_csky_leader] FATAL ERROR [error]Expression : no_assert [error]Function : CXML_IdToIndex::GetById [error]File : e:\priquel\sources\engine\xrserverentities\xml_str_id_loader.h [error]Line : 112 [error]Description : item not found, id [error]Arguments : sim_fc_zombied_0 stack trace: