* Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 3998.00 mhz, 25-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS: 61806 files cached 66 archives, 11718Kb memory used. Init FileSystem 1.097812 sec 'xrCore' build 8267, Sep 25 2021 -----loading d:/anomaly\gamedata\configs\system.ltx [2] Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R4.dll Available render modes[1]: [renderer_r4] command line "d:\anomaly\bin\anomalydx11avx.exe" -smap2048 -dbg Executing config-script "user.ltx"... [d:/anomaly\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [x-ray]: Full Memory Stats * [win32]: free[137434369172 K], reserved[4375944 K], committed[208292 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[60072 K] * [x-ray]: economy: strings[56988 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[1]=D:\Anomaly\ dir[2]=D:\Anomaly\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "d:/anomaly\gamedata\configs\default_controls.ltx"... ! Unknown command: g_old_aim ! Unknown command: input_exclusive_mode [d:/anomaly\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:/anomaly\gamedata\configs\rspec_default.ltx"... [d:/anomaly\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:/anomaly\gamedata\configs\default_controls.ltx"... ! Unknown command: g_old_aim ! Unknown command: input_exclusive_mode [d:/anomaly\gamedata\configs\default_controls.ltx] successfully loaded. [d:/anomaly\appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 524296 kb, 38848 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti * CREATE: DeviceREF: 4 * Texture memory: 4018 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script [Discord RPC] Failed to create Discord RPC * [x-ray]: Starting Main Loop Starting engine... ! Invalid ogg-comment version, file: d:/anomaly\gamedata\sounds\material\actor\step\n_water_1.ogg ! Invalid ogg-comment version, file: d:/anomaly\gamedata\sounds\material\actor\step\n_water_2.ogg ! Invalid ogg-comment version, file: d:/anomaly\gamedata\sounds\material\actor\step\n_water_3.ogg ! Invalid ogg-comment version, file: d:/anomaly\gamedata\sounds\material\actor\step\n_water_4.ogg ! Invalid ogg-comment version, file: d:/anomaly\gamedata\sounds\material\actor\step\n_water_5.ogg ! Invalid ogg-comment version, file: d:/anomaly\gamedata\sounds\material\actor\step\n_water_6.ogg intro_start intro_logo intro_delete ::update_logo_intro * loading script xrs_dyn_music.script * loading script xrs_debug_tools.script * loading script debug_cmd_list.script * loading script db.script * loading script actor_proxy.script * loading script axr_keybind.script * [x-ray]: Full Memory Stats * [win32]: free[137432972864 K], reserved[4378908 K], committed[1601636 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[691057 K] * [x-ray]: economy: strings[56998 K], smem[0 K] THM chunk 2072 fixed, wrong size = 39, correct size = 38 THM chunk 2072 fixed, wrong size = 42, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 45 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2073 fixed, wrong size = 22, correct size = 18 THM chunk 2073 fixed, wrong size = 26, correct size = 22 THM chunk 2073 fixed, wrong size = 19, correct size = 25 THM chunk 2073 fixed, wrong size = 19, correct size = 18 THM chunk 2073 fixed, wrong size = 22, correct size = 26 THM chunk 2073 fixed, wrong size = 23, correct size = 28 THM chunk 2073 fixed, wrong size = 20, correct size = 34 THM chunk 2073 fixed, wrong size = 19, correct size = 31 THM chunk 2073 fixed, wrong size = 22, correct size = 18 THM chunk 2073 fixed, wrong size = 25, correct size = 27 THM chunk 2073 fixed, wrong size = 27, correct size = 28 THM chunk 2073 fixed, wrong size = 26, correct size = 23 THM chunk 2073 fixed, wrong size = 25, correct size = 24 THM chunk 2073 fixed, wrong size = 19, correct size = 28 THM chunk 2073 fixed, wrong size = 13, correct size = 17 THM chunk 2073 fixed, wrong size = 17, correct size = 30 THM chunk 2072 fixed, wrong size = 28, correct size = 41 * loading script ui_load_dialog.script * 0.0 : [ 4] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles 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0.0 : [ 1] sunmask * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] mateu - quicksave_2 * 8.1 : [ 1] ui\ui_magnifier2 * 9.5 : [ 1] ui\moty2018 * 9.5 : [ 1] ui\moty2019 * 16.1 : [ 1] ui\ui_font_hud_01 * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_02 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_actor_hint_wnd * 2048.1 : [ 1] ui\ui_actor_main_menu * 4096.1 : [ 1] ui\ui_actor_main_menu_one "d:\anomaly\bin\anomalydx11avx.exe" -smap2048 -dbg * phase time: 0 ms * phase cmem: 737474 K * [x-ray]: Prefetching Data Loading objects... Loading models... Loading textures... CResourceManager::DeferredUpload -> START, size = 1090 ! Fallback to default bump map: wpn\wpn_scope_pso_1m2-1_lens_bump# texture loading time: 4969 * [x-ray]: Prefetched Data * [prefetch] time: 5724 ms * [prefetch] memory: 49200Kb * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script S.T.A.L.K.E.R. Anomaly version 1.5.1 using marshal library * loading script _g.script * loading script actor_effects.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script actor_status.script * loading script actor_status_sleep.script * loading script actor_status_thirst.script * loading script alife_storage_manager.script * loading script arszi_psy.script * loading script axr_beh.script * loading script axr_companions.script * loading script xr_effects.script * loading script axr_keybind.script * loading script axr_fight_from_cover.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script xr_conditions.script * loading script axr_turn_on_campfire.script * loading script bas_nvg_scopes.script * loading script bas_trade_inject.script * loading script utils_data.script * loading script trader_autoinject.script * loading script trade_manager.script * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_awr.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_dynamic_light.script * loading script bind_dynamo_hand.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_stalker_ext.script * loading script bind_trader.script * loading script ciga_effects.script * loading script closecaption.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script despawn_guns.script ! [LUA] SCRIPT SYNTAX ERROR ! [LUA] d:/anomaly\gamedata\scripts\despawn_guns.script:42: '}' expected (to close '{' at line 1) near '[' ! [SCRIPT ERROR]: d:/anomaly\gamedata\scripts\despawn_guns.script:42: '}' expected (to close '{' at line 1) near '[' ! [ERROR] --- Failed to load script despawn_guns * loading script dialog_manager.script * loading script dialogs.script * loading script dialogs_agr_u.script * loading script task_functor.script * loading script task_status_functor.script * loading script dialogs_axr_companion.script * loading script dialogs_bar.script * loading script dialogs_darkvalley.script * loading script dialogs_devushka.script * loading script dialogs_escape.script * loading script dialogs_jupiter.script * loading script dialogs_lostzone.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_pripyat.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zaton.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script ea_callbacks.script * loading script ea_light.script * loading script ea_prefetcher.script * loading script enhanced_animations.script * loading script itms_manager.script * loading script ui_mutant_loot.script * loading script enhanced_animations_mcm.script * loading script faction_expansions.script * loading script fov_anim_manager.script * loading script game_achievements.script * loading script game_autosave.script * loading script game_autosave_new.script * loading script game_backpack_travel.script * loading script game_difficulties.script * loading script game_fast_travel.script * loading script game_relations.script * loading script game_setup.script * loading script game_statistics.script * loading script gamemode_agony.script * loading script gamemode_azazel.script * loading script warfare.script * loading script gamemode_ironman.script * loading script gamemode_timer.script * loading script gameplay_disguise.script * loading script gameplay_radioactive_water.script * loading script gameplay_silent_kills.script * loading script global_position.script * loading script guaranteed_loot.script * loading script gulag_general.script * loading script gwr_worldweapon_binder.script * loading script heli_alife.script * loading script heli_alife_warfare.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_move.script * loading script heli_snd.script * loading script xr_sound.script * loading script icon_overlayer_mcm.script * loading script utils_ui.script * loading script utils_item.script * loading script info_portions.script * loading script inventory_upgrades.script * loading script item_artefact.script * loading script item_backpack.script * loading script item_cooking.script * loading script item_device.script * loading script item_knife.script * loading script item_map_kit.script * loading script item_mine.script * loading script item_money.script * loading script item_parts.script * loading script item_radio.script * loading script item_recipe.script * loading script item_repair.script * loading script item_tent.script * loading script item_weapon.script * loading script ka_dialog.script * loading script ka_travel.script * loading script ka_travel_dialog.script * loading script level_environment.script * loading script level_input.script * loading script level_targets.script * loading script level_weathers.script * loading script loadscreen.script * loading script logic_enforcer.script * loading script lua_ext.script * loading script medic_effects.script * loading script memusage.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_home.script * loading script mob_jump.script * loading script mob_remark.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script mob_trade.script * loading script mob_trader.script * loading script mob_walker.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_companion.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script move_mgr.script * loading script news_manager.script * loading script pda.script * loading script pda_actor.script * loading script pda_flagger.script * loading script pda_smart_terrain_warfare.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script post_combat_idle.script * loading script psi_storm_manager.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script release_npc_inventory.script * loading script restrictor_manager.script * loading script safe_release_manager.script * loading script sim_board.script * loading script sim_offline_combat.script * loading script sim_squad_bounty.script * loading script sim_squad_warfare.script * loading script simulation_objects.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit.script * loading script smart_covers_loophole_animpoint_sit.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_terrain_warfare.script * loading script sound_ambient.script * loading script sound_manager.script * loading script sound_theme.script * loading script spawn_nimble_items.script * loading script sr_camp.script * loading script stalker_generic.script * loading script state_lib.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script story_objects.script * loading script surge_manager.script * loading script take_item_anim.script * loading script task_manager.script * loading script task_objects.script * loading script tasks_agent_rescue.script * loading script tasks_anomaly_scanner.script * loading script tasks_assault.script * loading script tasks_bounty.script * loading script tasks_chimera_scan.script * loading script utils_obj.script * loading script tasks_clear_map.script * loading script tasks_defense.script * loading script tasks_delivery.script * loading script tasks_dominance.script * loading script tasks_faction_control.script * loading script tasks_fate.script * loading script tasks_fetch.script * loading script tasks_guide.script * loading script tasks_measure.script * loading script tasks_multifetch.script * loading script tasks_pump_station_defense.script * loading script tasks_recover_item_on_corpse.script * loading script tasks_recover_mutant_data.script * loading script tasks_smart_control.script * loading script tasks_stash.script * loading script tasks_top_10.script * loading script tasks_veh_destroy.script * loading script toxines_indicator_mcm.script * loading script trans_outfit.script * loading script treasure_manager.script * loading script txr_mines.script * loading script txr_paid_companions.script * loading script txr_routes.script * loading script ui_companion_inv.script * loading script ui_ctrl_lighting.script * loading script ui_debug_item.script * loading script ui_wpn_params.script * loading script ui_debug_launcher.script * loading script ui_debug_lighting.script * loading script ui_debug_main.script * loading script ui_debug_weather.script * loading script ui_debug_wpn_hud.script * loading script ui_dosimeter.script * loading script ui_dyn_msg_box.script * loading script ui_enemy_health.script * loading script ui_extra.script * loading script ui_freeplay_dialog.script * loading script ui_inventory.script * loading script ui_item.script * loading script ui_itm_details.script * loading script ui_load_dialog.script * loading script ui_map_debug_ex.script * loading script ui_mm_faction_select.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_npc_tab.script * loading script ui_pda_radio_tab.script * loading script ui_pda_relations_tab.script * loading script ui_pda_warfare_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_warfare_options_hints.script * loading script ui_workshop.script * loading script utils_stpk.script * loading script visual_memory_manager.script * loading script warfare_faction_control.script * loading script warfare_factions.script * loading script warfare_levels.script * loading script warfare_names.script * loading script warfare_options.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_bribe.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_conditions_addon.script * loading script xr_detector.script * loading script xr_eat_medkit.script * loading script xr_effects_addon.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_patch.script * loading script xr_state.script * loading script xr_weapon_jam.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_rnd_npc_loadout.script * loading script zz_glowstick_mcm.script * loading script zzz_bas_laser_control.script * loading script zzz_ea_addon_backpack.script # Loading ini: misc\smart_profiles.ltx end setup * phase time: 8130 ms * phase cmem: 800410 K * phase time: 59 ms * phase cmem: 800402 K # LOADING: Sleep deprivation | last_sleep: 517.9 # LOADING: NPC items | number of saved npcs: 4 # LOADING: Water deprivation | last_drink: 530 loading mdata * Loading spawn registry... * 18652 spawn points are successfully loaded * Loading objects... * 26466 objects are successfully loaded agr_smart_terrain_5_4:load_jobs() There is no such patrol path agr_smart_terrain_5_4_home_attackers [3] * Game mateu - quicksave_2 is successfully loaded from file 'd:/anomaly\appdata\savedgames\mateu - quicksave_2.scop' (0.972s) * phase time: 972 ms * phase cmem: 990183 K [LSS] Spawning object [][actor][0] [LSS] Spawning object [sim_default_military_14406][sim_default_military_1][4406] [LSS] Spawning object [sim_default_military_24883][sim_default_military_2][4883] [LSS] Spawning object [agr_2c_01_hg_anomal_zone][anomal_zone][8769] [LSS] Spawning object [agr_smart_terrain_1_2_anomal_zone][anomal_zone][8770] [LSS] Spawning object [agr_smart_terrain_1_3_anomal_zone][anomal_zone][8771] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_anomal_zone][anomal_zone][8772] [LSS] Spawning object [agr_smart_terrain_5_2_anomal_zone][anomal_zone][8773] [LSS] Spawning object [agr_smart_terrain_5_7_anomal_zone][anomal_zone][8774] [LSS] Spawning object [agr_balon_02_0000][balon_02][8775] [LSS] Spawning object [agr_bidon][bidon][8779] [LSS] Spawning object [agr_bidon_0000][bidon][8780] [LSS] Spawning object [agr_bochka_close_1][bochka_close_1][8781] [LSS] Spawning object [agr_bochka_close_1_0001][bochka_close_1][8782] [LSS] Spawning object [agr_bochka_close_1_0002][bochka_close_1][8783] [LSS] Spawning object [agr_bochka_close_2][bochka_close_2][8784] [LSS] Spawning object [agr_bochka_close_2_0000][bochka_close_2][8785] [LSS] Spawning object [agr_bochka_close_2_0001][bochka_close_2][8786] [LSS] Spawning object [agr_bochka_close_2_0002][bochka_close_2][8787] [LSS] Spawning object [agr_bochka_close_2_0003][bochka_close_2][8788] [LSS] Spawning object [agr_bochka_close_3][bochka_close_3][8789] [LSS] Spawning object [agr_bochka_close_3_0000][bochka_close_3][8790] [LSS] Spawning object [agr_bochka_close_3_0001][bochka_close_3][8791] [LSS] Spawning object [agr_bochka_close_3_0002][bochka_close_3][8792] [LSS] Spawning object [agr_bochka_close_3_0003][bochka_close_3][8793] [LSS] Spawning object [agr_bochka_close_3_0004][bochka_close_3][8794] [LSS] Spawning object [agr_bochka_close_3_0005][bochka_close_3][8795] [LSS] Spawning object [agr_bochka_close_3_0006][bochka_close_3][8796] [LSS] Spawning object [agr_bochka_close_4][bochka_close_4][8797] [LSS] Spawning object [agr_bochka_close_4_0000][bochka_close_4][8798] [LSS] Spawning object [agr_bochka_close_4_0001][bochka_close_4][8799] [LSS] Spawning object [agr_bochka_close_4_0002][bochka_close_4][8800] [LSS] Spawning object [agr_bochka_close_4_0003][bochka_close_4][8801] [LSS] Spawning object [agr_bochka_close_4_0004][bochka_close_4][8802] [LSS] Spawning object [agr_bochka_close_4_0005][bochka_close_4][8803] [LSS] Spawning object [agr_bochka_close_4_0006][bochka_close_4][8804] [LSS] Spawning object [agr_bochka_close_4_0007][bochka_close_4][8805] [LSS] Spawning object [agr_bochka_close_4_0008][bochka_close_4][8806] [LSS] Spawning object [agr_bochka_close_4_0009][bochka_close_4][8807] [LSS] Spawning object [agr_bochka_close_4_0010][bochka_close_4][8808] [LSS] Spawning object [agr_bochka_close_4_0011][bochka_close_4][8809] [LSS] Spawning object [agr_bochka_close_4_0012][bochka_close_4][8810] [LSS] Spawning object [agr_bochka_close_4_0013][bochka_close_4][8811] [LSS] Spawning object [agr_bochka_close_4_0014][bochka_close_4][8812] [LSS] Spawning object [agr_bochka_close_4_0015][bochka_close_4][8813] [LSS] Spawning object [agr_bochka_close_4_0028][bochka_close_4][8814] [LSS] Spawning object [agr_bottle_3l][bottle_3l][8815] [LSS] Spawning object [agr_bottle_3l_0000][bottle_3l][8816] [LSS] Spawning object [agr_bottle_3l_0001][bottle_3l][8817] [LSS] Spawning object [agr_bottle_3l_0002][bottle_3l][8818] [LSS] Spawning object [agr_bottle_3l_0003][bottle_3l][8819] [LSS] Spawning object [agr_bottle_3l_0004][bottle_3l][8820] [LSS] Spawning object [agr_smart_terrain_1_6_camp][camp_zone][8823] [LSS] Spawning object [agr_smart_terrain_1_6_camp1][camp_zone][8824] [LSS] Spawning object [agr_smart_terrain_1_6_camp2][camp_zone][8825] [LSS] Spawning object [agr_smart_terrain_1_6_camp3][camp_zone][8826] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_camp][camp_zone][8827] [LSS] Spawning object [agr_smart_terrain_4_4_camp][camp_zone][8828] [LSS] Spawning object [agr_smart_terrain_4_4_near_1_camp][camp_zone][8829] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_camp][camp_zone][8830] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_camp][camp_zone][8831] [LSS] Spawning object [agr_smart_terrain_6_4_camp][camp_zone][8832] [LSS] Spawning object [agr_smart_terrain_1_2_campfire_1][campfire][8833] [LSS] Spawning object [agr_smart_terrain_1_3_campfire_1][campfire][8834] [LSS] Spawning object [agr_smart_terrain_1_6_campfire_1][campfire][8835] [LSS] Spawning object [agr_smart_terrain_1_6_campfire_2][campfire][8836] [LSS] Spawning object [agr_smart_terrain_1_6_campfire_3][campfire][8837] [LSS] Spawning object [agr_smart_terrain_1_6_campfire_4][campfire][8838] [LSS] Spawning object [agr_smart_terrain_1_6_campfire_5][campfire][8839] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_campfire_1][campfire][8840] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_campfire_2][campfire][8841] [LSS] Spawning object [agr_smart_terrain_2_2_campfire_1][campfire][8842] [LSS] Spawning object [agr_smart_terrain_2_2_campfire_2][campfire][8843] [LSS] Spawning object [agr_smart_terrain_2_2_campfire_3][campfire][8844] [LSS] Spawning object [agr_smart_terrain_4_4_campfire_1][campfire][8845] [LSS] Spawning object [agr_smart_terrain_4_4_campfire_2][campfire][8846] [LSS] Spawning object [agr_smart_terrain_4_4_campfire_3][campfire][8847] [LSS] Spawning object [agr_smart_terrain_4_4_near_1_campfire_1][campfire][8848] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_campfire_1][campfire][8849] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_campfire_2][campfire][8850] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_campfire_1][campfire][8851] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_campfire_2][campfire][8852] [LSS] Spawning object [agr_smart_terrain_4_6_campfire_1][campfire][8853] [LSS] Spawning object [agr_smart_terrain_4_6_campfire_2][campfire][8854] [LSS] Spawning object [agr_smart_terrain_5_2_campfire_1][campfire][8855] [LSS] Spawning object [agr_smart_terrain_5_3_campfire_1][campfire][8856] [LSS] Spawning object [agr_smart_terrain_5_7_campfire_1][campfire][8857] [LSS] Spawning object [agr_smart_terrain_5_7_campfire_2][campfire][8858] [LSS] Spawning object [agr_smart_terrain_6_4_campfire_1][campfire][8859] [LSS] Spawning object [agr_smart_terrain_6_4_campfire_2][campfire][8860] [LSS] Spawning object [agr_smart_terrain_7_5_campfire_1][campfire][8861] [LSS] Spawning object [agr_smart_terrain_7_5_campfire_2][campfire][8862] [LSS] Spawning object [clmbl#0][climable_object][8863] [LSS] Spawning object [clmbl#1][climable_object][8864] [LSS] Spawning object [clmbl#10][climable_object][8865] [LSS] Spawning object [clmbl#11][climable_object][8866] [LSS] Spawning object [clmbl#12][climable_object][8867] [LSS] Spawning object [clmbl#13][climable_object][8868] [LSS] Spawning object [clmbl#14][climable_object][8869] [LSS] Spawning object [clmbl#15][climable_object][8870] [LSS] Spawning object [clmbl#16][climable_object][8871] [LSS] Spawning object [clmbl#17][climable_object][8872] [LSS] Spawning object [clmbl#18][climable_object][8873] [LSS] Spawning object [clmbl#2][climable_object][8874] [LSS] Spawning object [clmbl#3][climable_object][8875] [LSS] Spawning object [clmbl#4][climable_object][8876] [LSS] Spawning object [clmbl#5][climable_object][8877] [LSS] Spawning object [clmbl#6][climable_object][8878] [LSS] Spawning object [clmbl#7][climable_object][8879] [LSS] Spawning object [clmbl#8][climable_object][8880] [LSS] Spawning object [clmbl#9][climable_object][8881] [LSS] Spawning object [agr_explosive_barrel][explosive_barrel][8889] [LSS] Spawning object [agr_explosive_barrel_0000][explosive_barrel][8890] [LSS] Spawning object [agr_explosive_barrel_0001][explosive_barrel][8891] [LSS] Spawning object [agr_explosive_barrel_0002][explosive_barrel][8892] [LSS] Spawning object [agr_explosive_barrel_0003][explosive_barrel][8893] [LSS] Spawning object [agr_explosive_barrel_0004][explosive_barrel][8894] [LSS] Spawning object [agr_explosive_barrel_0005][explosive_barrel][8895] [LSS] Spawning object [agr_explosive_barrel_0006][explosive_barrel][8896] [LSS] Spawning object [agr_explosive_barrel_0007][explosive_barrel][8897] [LSS] Spawning object [agr_explosive_dinamit][explosive_dinamit][8898] [LSS] Spawning object [agr_explosive_dinamit_0000][explosive_dinamit][8899] [LSS] Spawning object [agr_explosive_dinamit_0001][explosive_dinamit][8900] [LSS] Spawning object [agr_explosive_fuelcan][explosive_fuelcan][8901] [LSS] Spawning object [agr_torrid_zone][fireball_electric_zone][8903] [LSS] Spawning object [agr_guitar_a][guitar_a][8905] [LSS] Spawning object [agr_duty_bar_secret_1][inventory_box][8906] [LSS] Spawning object [agr_duty_bar_secret_2][inventory_box][8907] [LSS] Spawning object [agr_duty_bar_secret_3][inventory_box][8908] [LSS] Spawning object [agr_duty_bar_secret_4][inventory_box][8909] [LSS] Spawning object [agr_duty_trader_secret_1][inventory_box][8910] [LSS] Spawning object [agr_q10_t_l][inventory_box][8911] [LSS] Spawning object [agr_q1_n][inventory_box][8912] [LSS] Spawning object [agr_q2_n][inventory_box][8913] [LSS] Spawning object [agr_q3_t_a][inventory_box][8914] [LSS] Spawning object [agr_q4_n][inventory_box][8915] [LSS] Spawning object [agr_q5_n][inventory_box][8916] [LSS] Spawning object [agr_q6_n][inventory_box][8917] [LSS] Spawning object [agr_q7_n][inventory_box][8918] [LSS] Spawning object [agr_q8_t_a][inventory_box][8919] [LSS] Spawning object [agr_q9_n][inventory_box][8920] [LSS] Spawning object [agr_recover_item_1_corpse][inventory_box][8921] [LSS] Spawning object [agr_recover_item_4_corpse][inventory_box][8922] [LSS] Spawning object [agr_smart_terrain_1_2_box][inventory_box][8923] [LSS] Spawning object [agr_smart_terrain_1_3_box][inventory_box][8924] [LSS] Spawning object [agr_smart_terrain_1_6_box][inventory_box][8925] [LSS] Spawning object [agr_smart_terrain_1_6_n_1_box][inventory_box][8926] [LSS] Spawning object [agr_smart_terrain_1_6_n_2_box][inventory_box][8927] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_radio][inventory_box][8928] [LSS] Spawning object [agr_smart_terrain_2_2_box][inventory_box][8929] [LSS] Spawning object [agr_smart_terrain_2_3_box][inventory_box][8930] [LSS] Spawning object [agr_smart_terrain_2_5_box][inventory_box][8931] [LSS] Spawning object [agr_smart_terrain_3_5_box][inventory_box][8932] [LSS] Spawning object [agr_smart_terrain_4_2_box][inventory_box][8933] [LSS] Spawning object [agr_smart_terrain_4_4_box][inventory_box][8934] [LSS] Spawning object [agr_smart_terrain_4_4_n_1_box][inventory_box][8935] [LSS] Spawning object [agr_smart_terrain_4_4_n_2_box][inventory_box][8936] [LSS] Spawning object [agr_smart_terrain_4_4_n_3_box][inventory_box][8937] [LSS] Spawning object [agr_smart_terrain_4_6_box][inventory_box][8938] [LSS] Spawning object [agr_smart_terrain_5_2_box][inventory_box][8939] [LSS] Spawning object [agr_smart_terrain_5_3_box][inventory_box][8940] [LSS] Spawning object [agr_smart_terrain_5_4_box][inventory_box][8941] [LSS] Spawning object [agr_smart_terrain_6_4_box][inventory_box][8942] [LSS] Spawning object [agr_smart_terrain_6_6_box][inventory_box][8943] [LSS] Spawning object [agr_smart_terrain_7_4_box][inventory_box][8944] [LSS] Spawning object [agr_treasure_1][inventory_box][8945] [LSS] Spawning object [agr_treasure_10][inventory_box][8946] [LSS] Spawning object [agr_treasure_11][inventory_box][8947] [LSS] Spawning object [agr_treasure_12][inventory_box][8948] [LSS] Spawning object [agr_treasure_13][inventory_box][8949] [LSS] Spawning object [agr_treasure_14][inventory_box][8950] [LSS] Spawning object [agr_treasure_15][inventory_box][8951] [LSS] Spawning object [agr_treasure_2][inventory_box][8952] [LSS] Spawning object [agr_treasure_3][inventory_box][8953] [LSS] Spawning object [agr_treasure_4][inventory_box][8954] [LSS] Spawning object [agr_treasure_5][inventory_box][8955] [LSS] Spawning object [agr_treasure_6][inventory_box][8956] [LSS] Spawning object [agr_treasure_7][inventory_box][8957] [LSS] Spawning object [agr_treasure_8][inventory_box][8958] [LSS] Spawning object [agr_treasure_9][inventory_box][8959] [LSS] Spawning object [agr_kanistra_02][kanistra_02][8960] [LSS] Spawning object [agr_kastrula][kastrula][8961] [LSS] Spawning object [agr_physic_destroyable_object_0006][komp_klava][8965] [LSS] Spawning object [agr_physic_destroyable_object_0007][komp_klava][8966] [LSS] Spawning object [agr_physic_destroyable_object_0008][komp_klava][8967] [LSS] Spawning object [agr_physic_destroyable_object_0009][komp_klava][8968] [LSS] Spawning object [agr_physic_destroyable_object_0010][komp_klava][8969] [LSS] Spawning object [agr_physic_destroyable_object_0011][komp_klava][8970] [LSS] Spawning object [agr_physic_destroyable_object_0012][komp_klava][8971] [LSS] Spawning object [agr_physic_destroyable_object_0013][komp_klava][8972] [LSS] Spawning object [agr_physic_destroyable_object_0005][komp_monitor][8973] [LSS] Spawning object [agr_krujka][krujka][8974] [LSS] Spawning object [agr_krujka_0000][krujka][8975] [LSS] Spawning object [agr_level_changer_to_garbage_1][level_changer][8976] [LSS] Spawning object [agr_level_changer_to_garbage_2][level_changer][8977] [LSS] Spawning object [agr_level_changer_to_marsh_1][level_changer][8978] [LSS] Spawning object [agr_level_changer_to_underground_1][level_changer][8979] [LSS] Spawning object [agr_level_changer_to_underground_2][level_changer][8980] [LSS] Spawning object [agr_level_changer_to_underground_3][level_changer][8981] [LSS] Spawning object [agr_level_changer_to_underground_4][level_changer][8982] [LSS] Spawning object [agr_level_changer_to_underground_5][level_changer][8983] [LSS] Spawning object [agr_level_changer_to_underground_6][level_changer][8984] [LSS] Spawning object [agr_level_changer_to_yantar_1][level_changer][8985] [LSS] Spawning object [light_alarm_glass][lights_hanging_lamp][8986] [LSS] Spawning object [light_alarm_white_glass_0002][lights_hanging_lamp][8987] [LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][8988] [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][8989] [LSS] Spawning object [light_galogen_1_glass_0020][lights_hanging_lamp][8990] [LSS] Spawning object [light_galogen_1_glass_0021][lights_hanging_lamp][8991] [LSS] Spawning object [light_galogen_1_glass_0022][lights_hanging_lamp][8992] [LSS] Spawning object [light_galogen_1_glass_0023][lights_hanging_lamp][8993] [LSS] Spawning object [light_galogen_1_glass_0024][lights_hanging_lamp][8994] [LSS] Spawning object [light_galogen_1_glass_0025][lights_hanging_lamp][8995] [LSS] Spawning object [light_galogen_1_glass_0026][lights_hanging_lamp][8996] [LSS] Spawning object [light_galogen_1_glass_0027][lights_hanging_lamp][8997] [LSS] Spawning object [light_galogen_1_glass_0028][lights_hanging_lamp][8998] [LSS] Spawning object [light_galogen_1_glass_0029][lights_hanging_lamp][8999] [LSS] Spawning object [light_galogen_1_glass_0030][lights_hanging_lamp][9000] [LSS] Spawning object [light_galogen_1_glass_0033][lights_hanging_lamp][9001] [LSS] Spawning object [light_galogen_1_glass_0034][lights_hanging_lamp][9002] [LSS] Spawning object [light_galogen_1_glass_0035][lights_hanging_lamp][9003] [LSS] Spawning object [light_galogen_1_glass_0036][lights_hanging_lamp][9004] [LSS] Spawning object [light_galogen_1_glass_0037][lights_hanging_lamp][9005] [LSS] Spawning object [light_galogen_1_glass_0038][lights_hanging_lamp][9006] [LSS] Spawning object [light_galogen_1_glass_0039][lights_hanging_lamp][9007] [LSS] Spawning object [light_galogen_1_glass_0040][lights_hanging_lamp][9008] [LSS] Spawning object [light_gas_4m][lights_hanging_lamp][9009] [LSS] Spawning object [light_gas_4m_0000][lights_hanging_lamp][9010] [LSS] Spawning object [light_gas_4m_0001][lights_hanging_lamp][9011] [LSS] Spawning object [light_gas_4m_0002][lights_hanging_lamp][9012] [LSS] Spawning object [light_wire_1_glass][lights_hanging_lamp][9013] [LSS] Spawning object [table_lamp_01_cast_shadow_volumetric][lights_hanging_lamp][9014] [LSS] Spawning object [table_lamp_01_cast_shadow_volumetric_0000][lights_hanging_lamp][9015] [LSS] Spawning object [agr_smart_terrain_1_6_minigun][m_car][9018] [LSS] Spawning object [agr_army_megafon][physic_destroyable_object][9021] [LSS] Spawning object [agr_physic_destroyable_object_0000][physic_destroyable_object][9022] [LSS] Spawning object [agr_physic_destroyable_object_0001][physic_destroyable_object][9023] [LSS] Spawning object [agr_physic_destroyable_object_0002][physic_destroyable_object][9024] [LSS] Spawning object [agr_physic_destroyable_object_0003][physic_destroyable_object][9025] [LSS] Spawning object [agr_physic_destroyable_object_0004][physic_destroyable_object][9026] [LSS] Spawning object [agr_physic_destroyable_object_0014][physic_destroyable_object][9027] [LSS] Spawning object [agr_physic_destroyable_object_0015][physic_destroyable_object][9028] [LSS] Spawning object [agr_physic_destroyable_object_0017][physic_destroyable_object][9030] [LSS] Spawning object [agr_physic_destroyable_object_0018][physic_destroyable_object][9031] [LSS] Spawning object [agr_physic_destroyable_object_0019][physic_destroyable_object][9032] [LSS] Spawning object [agr_physic_destroyable_object_0022][physic_destroyable_object][9035] [LSS] Spawning object [agr_physic_destroyable_object_0023][physic_destroyable_object][9036] [LSS] Spawning object [agr_physic_destroyable_object_0024][physic_destroyable_object][9037] [LSS] Spawning object [agr_physic_destroyable_object_0028][physic_destroyable_object][9041] [LSS] Spawning object [agr_physic_destroyable_object_0029][physic_destroyable_object][9042] [LSS] Spawning object [agr_physic_destroyable_object_0030][physic_destroyable_object][9043] [LSS] Spawning object [agr_physic_destroyable_object_0031][physic_destroyable_object][9044] [LSS] Spawning object [agr_physic_destroyable_object_0032][physic_destroyable_object][9045] [LSS] Spawning object [agr_physic_destroyable_object_0033][physic_destroyable_object][9046] [LSS] Spawning object [agr_physic_destroyable_object_0034][physic_destroyable_object][9047] [LSS] Spawning object [agr_physic_destroyable_object_0035][physic_destroyable_object][9048] [LSS] Spawning object [agr_physic_destroyable_object_0036][physic_destroyable_object][9049] [LSS] Spawning object [agr_physic_destroyable_object_0037][physic_destroyable_object][9050] [LSS] Spawning object [agr_physic_destroyable_object_0038][physic_destroyable_object][9051] [LSS] Spawning object [agr_physic_destroyable_object_0039][physic_destroyable_object][9052] [LSS] Spawning object [agr_physic_destroyable_object_0040][physic_destroyable_object][9053] [LSS] Spawning object [agr_physic_destroyable_object_0041][physic_destroyable_object][9054] [LSS] Spawning object [agr_physic_destroyable_object_0042][physic_destroyable_object][9055] [LSS] Spawning object [agr_physic_destroyable_object_0043][physic_destroyable_object][9056] [LSS] Spawning object [agr_physic_destroyable_object_0045][physic_destroyable_object][9058] [LSS] Spawning object [agr_physic_destroyable_object_0046][physic_destroyable_object][9059] [LSS] Spawning object [agr_physic_destroyable_object_0047][physic_destroyable_object][9060] [LSS] Spawning object [agr_physic_destroyable_object_0048][physic_destroyable_object][9061] [LSS] Spawning object [agr_physic_destroyable_object_0049][physic_destroyable_object][9062] [LSS] Spawning object [agr_physic_destroyable_object_0050][physic_destroyable_object][9063] [LSS] Spawning object [agr_physic_destroyable_object_0051][physic_destroyable_object][9064] [LSS] Spawning object [agr_physic_destroyable_object_0052][physic_destroyable_object][9065] [LSS] Spawning object [agr_physic_destroyable_object_0053][physic_destroyable_object][9066] [LSS] Spawning object [agr_physic_destroyable_object_0054][physic_destroyable_object][9067] [LSS] Spawning object [agr_physic_destroyable_object_0055][physic_destroyable_object][9068] [LSS] Spawning object [agr_physic_destroyable_object_0056][physic_destroyable_object][9069] [LSS] Spawning object [agr_physic_destroyable_object_0057][physic_destroyable_object][9070] [LSS] Spawning object [agr_physic_destroyable_object_0058][physic_destroyable_object][9071] [LSS] Spawning object [agr_physic_destroyable_object_0061][physic_destroyable_object][9074] [LSS] Spawning object [agr_physic_destroyable_object_0062][physic_destroyable_object][9075] [LSS] Spawning object [agr_physic_destroyable_object_0063][physic_destroyable_object][9076] [LSS] Spawning object [agr_physic_destroyable_object_0064][physic_destroyable_object][9077] [LSS] Spawning object [agr_physic_destroyable_object_0065][physic_destroyable_object][9078] [LSS] Spawning object [agr_physic_destroyable_object_0067][physic_destroyable_object][9080] [LSS] Spawning object [agr_physic_destroyable_object_0068][physic_destroyable_object][9081] [LSS] Spawning object [agr_physic_destroyable_object_0071][physic_destroyable_object][9084] [LSS] Spawning object [agr_physic_destroyable_object_0072][physic_destroyable_object][9085] [LSS] Spawning object [agr_physic_destroyable_object_0073][physic_destroyable_object][9086] [LSS] Spawning object [agr_physic_destroyable_object_0074][physic_destroyable_object][9087] [LSS] Spawning object [agr_physic_destroyable_object_0076][physic_destroyable_object][9089] [LSS] Spawning object [agr_physic_destroyable_object_0077][physic_destroyable_object][9090] [LSS] Spawning object [agr_physic_destroyable_object_0078][physic_destroyable_object][9091] [LSS] Spawning object [agr_physic_destroyable_object_0079][physic_destroyable_object][9092] [LSS] Spawning object [agr_physic_destroyable_object_0080][physic_destroyable_object][9093] [LSS] Spawning object [agr_physic_destroyable_object_0082][physic_destroyable_object][9095] [LSS] Spawning object [agr_physic_destroyable_object_0083][physic_destroyable_object][9096] [LSS] Spawning object [agr_physic_destroyable_object_0084][physic_destroyable_object][9097] [LSS] Spawning object [agr_physic_destroyable_object_0085][physic_destroyable_object][9098] [LSS] Spawning object [agr_physic_destroyable_object_0086][physic_destroyable_object][9099] [LSS] Spawning object [agr_physic_destroyable_object_0087][physic_destroyable_object][9100] [LSS] Spawning object [agr_physic_destroyable_object_0088][physic_destroyable_object][9101] [LSS] Spawning object [agr_physic_destroyable_object_0089][physic_destroyable_object][9102] [LSS] Spawning object [agr_physic_destroyable_object_0090][physic_destroyable_object][9103] [LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][9104] [LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][9105] [LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][9106] [LSS] Spawning object [agr_awr_tiski_01][physic_object][9107] [LSS] Spawning object [agr_physic_object][physic_object][9108] [LSS] Spawning object [agr_physic_object_0000][physic_object][9109] [LSS] Spawning object [agr_physic_object_0001][physic_object][9110] [LSS] Spawning object [agr_physic_object_0002][physic_object][9111] [LSS] Spawning object [agr_physic_object_0006][physic_object][9112] [LSS] Spawning object [agr_physic_object_0008][physic_object][9113] [LSS] Spawning object [agr_physic_object_0009][physic_object][9114] [LSS] Spawning object [agr_physic_object_0011][physic_object][9115] [LSS] Spawning object [agr_physic_object_0012][physic_object][9116] [LSS] Spawning object [agr_physic_object_0013][physic_object][9117] [LSS] Spawning object [agr_physic_object_0014][physic_object][9118] [LSS] Spawning object [agr_physic_object_0015][physic_object][9119] [LSS] Spawning object [agr_physic_object_0016][physic_object][9120] [LSS] Spawning object [agr_physic_object_0017][physic_object][9121] [LSS] Spawning object [agr_smart_cover_otzhiman_1][smart_cover][9122] [LSS] Spawning object [agr_smart_cover_otzhiman_2][smart_cover][9123] [LSS] Spawning object [agr_smart_cover_otzhiman_3][smart_cover][9124] [LSS] Spawning object [agr_smart_cover_otzhiman_4][smart_cover][9125] [LSS] Spawning object [agr_smart_cover_otzhiman_5][smart_cover][9126] [LSS] Spawning object [agr_smart_cover_otzhiman_main][smart_cover][9127] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_1][smart_cover][9128] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_10][smart_cover][9129] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_11][smart_cover][9130] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_12][smart_cover][9131] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_13][smart_cover][9132] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_14][smart_cover][9133] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_15][smart_cover][9134] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_16][smart_cover][9135] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_17][smart_cover][9136] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_18][smart_cover][9137] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_19][smart_cover][9138] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_2][smart_cover][9139] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_3][smart_cover][9140] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_4][smart_cover][9141] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_5][smart_cover][9142] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_6][smart_cover][9143] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_7][smart_cover][9144] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_8][smart_cover][9145] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_camp_9][smart_cover][9146] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp1][smart_cover][9147] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp2][smart_cover][9148] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp3][smart_cover][9149] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp4][smart_cover][9150] [LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp5][smart_cover][9151] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp1][smart_cover][9152] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp2][smart_cover][9153] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp3][smart_cover][9154] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp4][smart_cover][9155] [LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp5][smart_cover][9156] [LSS] Spawning object [agr_smart_terrain_1_6_smart_cover_mechanic][smart_cover][9157] [LSS] Spawning object [agr_smart_terrain_1_6_smart_cover_trader][smart_cover][9158] [LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp1][smart_cover][9159] [LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp2][smart_cover][9160] [LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp3][smart_cover][9161] [LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp4][smart_cover][9162] [LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp5][smart_cover][9163] [LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp1][smart_cover][9164] [LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp2][smart_cover][9165] [LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp3][smart_cover][9166] [LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp4][smart_cover][9167] [LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp5][smart_cover][9168] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp1][smart_cover][9169] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp2][smart_cover][9170] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp3][smart_cover][9171] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp4][smart_cover][9172] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp5][smart_cover][9173] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp1][smart_cover][9174] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp2][smart_cover][9175] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp3][smart_cover][9176] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp4][smart_cover][9177] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp5][smart_cover][9178] [LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp1][smart_cover][9179] [LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp2][smart_cover][9180] [LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp3][smart_cover][9181] [LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp4][smart_cover][9182] [LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp5][smart_cover][9183] [LSS] Spawning object [barman_army_mlr_agr][smart_cover][9184] [LSS] Spawning object [medic_army_mlr_agr][smart_cover][9185] [LSS] Spawning object [agr_smart_terrain_1_2][smart_terrain][9186] [LSS] Spawning object [agr_smart_terrain_1_3][smart_terrain][9187] [LSS] Spawning object [agr_smart_terrain_1_6][smart_terrain][9188] [LSS] Spawning object [agr_smart_terrain_1_6_near_1][smart_terrain][9189] [LSS] Spawning object [agr_smart_terrain_1_6_near_2][smart_terrain][9190] [LSS] Spawning object [agr_smart_terrain_2_2][smart_terrain][9191] [LSS] Spawning object [agr_smart_terrain_4_4][smart_terrain][9192] [LSS] Spawning object [agr_smart_terrain_4_4_near_1][smart_terrain][9193] [LSS] Spawning object [agr_smart_terrain_4_4_near_2][smart_terrain][9194] [LSS] Spawning object [agr_smart_terrain_4_4_near_3][smart_terrain][9195] [LSS] Spawning object [agr_smart_terrain_4_6][smart_terrain][9196] [LSS] Spawning object [agr_smart_terrain_5_2][smart_terrain][9197] [LSS] Spawning object [agr_smart_terrain_5_3][smart_terrain][9198] [LSS] Spawning object [agr_smart_terrain_5_4][smart_terrain][9199] [LSS] Spawning object [agr_smart_terrain_5_7][smart_terrain][9200] [LSS] Spawning object [agr_smart_terrain_6_4][smart_terrain][9201] [LSS] Spawning object [agr_smart_terrain_6_6][smart_terrain][9202] [LSS] Spawning object [agr_smart_terrain_7_4][smart_terrain][9203] [LSS] Spawning object [agr_smart_terrain_7_5][smart_terrain][9204] [LSS] Spawning object [agr_2c_01_hg_anomaly_spot][space_restrictor][9205] [LSS] Spawning object [agr_army_base_zone][space_restrictor][9206] [LSS] Spawning object [agr_army_sleep][space_restrictor][9207] [LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_1][space_restrictor][9208] [LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_2][space_restrictor][9209] [LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_3][space_restrictor][9210] [LSS] Spawning object [agr_crow_spawner][space_restrictor][9211] [LSS] Spawning object [agr_danger_zone][space_restrictor][9212] [LSS] Spawning object [agr_duty_base_sr_light_01][space_restrictor][9213] [LSS] Spawning object [agr_duty_weaponmaster_zone][space_restrictor][9214] [LSS] Spawning object [agr_go_in_hole][space_restrictor][9215] [LSS] Spawning object [agr_hole_defend][space_restrictor][9216] [LSS] Spawning object [agr_hole_sound][space_restrictor][9217] [LSS] Spawning object [agr_hole_sr_light][space_restrictor][9218] [LSS] Spawning object [agr_light_zone][space_restrictor][9219] [LSS] Spawning object [agr_mechanic_tradezone][space_restrictor][9220] [LSS] Spawning object [agr_no_task_id][space_restrictor][9221] [LSS] Spawning object [agr_no_wpn_zone_master][space_restrictor][9222] [LSS] Spawning object [agr_out_restr_hole][space_restrictor][9223] [LSS] Spawning object [agr_restr_secret_trader][space_restrictor][9224] [LSS] Spawning object [agr_scientists_dead_zone][space_restrictor][9225] [LSS] Spawning object [agr_smart_terrai_SRI_spot][space_restrictor][9226] [LSS] Spawning object [agr_smart_terrain_1_2_anomaly_spot][space_restrictor][9227] [LSS] Spawning object [agr_smart_terrain_1_3_anomaly_spot][space_restrictor][9228] [LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a1][space_restrictor][9229] [LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a2][space_restrictor][9230] [LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a3][space_restrictor][9231] [LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a4][space_restrictor][9232] [LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a5][space_restrictor][9233] [LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a6][space_restrictor][9234] [LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a7][space_restrictor][9235] [LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a8][space_restrictor][9236] [LSS] Spawning object [agr_smart_terrain_4_4_near_1_defender_1][space_restrictor][9237] [LSS] Spawning object [agr_smart_terrain_4_4_near_2_surge_hide_a1][space_restrictor][9238] [LSS] Spawning object [agr_smart_terrain_4_4_near_3_anomaly_spot][space_restrictor][9239] [LSS] Spawning object [agr_smart_terrain_4_4_surge_hide_a1][space_restrictor][9240] [LSS] Spawning object [agr_smart_terrain_4_4_surge_hide_a2][space_restrictor][9241] [LSS] Spawning object [agr_smart_terrain_5_2_anomaly_spot][space_restrictor][9242] [LSS] Spawning object [agr_smart_terrain_5_7_anomaly_spot][space_restrictor][9243] [LSS] Spawning object [agr_smart_terrain_6_4_surge_hide_a1][space_restrictor][9244] [LSS] Spawning object [agr_space_restrictor_to_agr_ug_1][space_restrictor][9245] [LSS] Spawning object [agr_space_restrictor_to_agr_ug_2][space_restrictor][9246] [LSS] Spawning object [agr_space_restrictor_to_agr_ug_3][space_restrictor][9247] [LSS] Spawning object [agr_space_restrictor_to_agr_ug_4][space_restrictor][9248] [LSS] Spawning object [agr_space_restrictor_to_agr_ug_5][space_restrictor][9249] [LSS] Spawning object [agr_space_restrictor_to_agr_ug_6][space_restrictor][9250] [LSS] Spawning object [agr_space_restrictor_to_garbage_1][space_restrictor][9251] [LSS] Spawning object [agr_space_restrictor_to_garbage_2][space_restrictor][9252] [LSS] Spawning object [agr_space_restrictor_to_marsh_1][space_restrictor][9253] [LSS] Spawning object [agr_space_restrictor_to_yantar_1][space_restrictor][9254] [LSS] Spawning object [agr_sr_light_bar][space_restrictor][9255] [LSS] Spawning object [agr_sr_light_barrack][space_restrictor][9256] [LSS] Spawning object [agr_sr_light_base][space_restrictor][9257] [LSS] Spawning object [agr_sr_light_weaponmaster][space_restrictor][9258] [LSS] Spawning object [agr_sr_sleep_tunnel][space_restrictor][9259] [LSS] Spawning object [agr_sr_sleep_wagon][space_restrictor][9260] [LSS] Spawning object [agr_stalker_leader_restr][space_restrictor][9261] [LSS] Spawning object [agr_stalker_mechanic_restr][space_restrictor][9262] [LSS] Spawning object [agr_stalker_scientsist_id][space_restrictor][9263] [LSS] Spawning object [agr_stalker_trader_tradezone][space_restrictor][9264] [LSS] Spawning object [agr_start_restrictor][space_restrictor][9265] [LSS] Spawning object [agr_surge_hide_actor][space_restrictor][9266] [LSS] Spawning object [agr_trader_tradezone][space_restrictor][9267] [LSS] Spawning object [agr_vedro_01][vedro_01][9268] [LSS] Spawning object [agr_vedro_01_0000][vedro_01][9269] [LSS] Spawning object [agr_vedro_01_0001][vedro_01][9270] [LSS] Spawning object [agr_zone_field_acidic_average][zone_field_acidic_average][9272] [LSS] Spawning object [agr_zone_field_acidic_average_0000][zone_field_acidic_average][9273] [LSS] Spawning object [agr_zone_field_psychic_average][zone_field_psychic_average][9274] [LSS] Spawning object [agr_zone_field_radioactive_average][zone_field_radioactive_average][9275] [LSS] Spawning object [agr_zone_field_radioactive_average_0000][zone_field_radioactive_average][9276] [LSS] Spawning object [agr_zone_field_radioactive_average_0001][zone_field_radioactive_average][9277] [LSS] Spawning object [agr_zone_field_radioactive_average_0002][zone_field_radioactive_average][9278] [LSS] Spawning object [agr_zone_field_radioactive_average_0003][zone_field_radioactive_average][9279] [LSS] Spawning object [agr_zone_field_radioactive_average_0004][zone_field_radioactive_average][9280] [LSS] Spawning object [agr_zone_field_radioactive_average_0005][zone_field_radioactive_average][9281] [LSS] Spawning object [agr_zone_field_radioactive_average_0006][zone_field_radioactive_average][9282] [LSS] Spawning object [agr_zone_field_radioactive_average_0007][zone_field_radioactive_average][9283] [LSS] Spawning object [agr_zone_field_radioactive_weak][zone_field_radioactive_weak][9284] [LSS] Spawning object [agr_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][9285] [LSS] Spawning object [agr_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][9286] [LSS] Spawning object [agr_zone_mine_acidic_average][zone_mine_acidic_average][9287] [LSS] Spawning object [agr_zone_mine_acidic_average_0000][zone_mine_acidic_average][9288] [LSS] Spawning object [agr_zone_mine_acidic_average_0001][zone_mine_acidic_average][9289] [LSS] Spawning object [agr_zone_mine_acidic_average_0002][zone_mine_acidic_average][9290] [LSS] Spawning object [agr_zone_mine_acidic_average_0003][zone_mine_acidic_average][9291] [LSS] Spawning object [agr_zone_mine_acidic_average_0004][zone_mine_acidic_average][9292] [LSS] Spawning object [agr_zone_mine_acidic_average_0005][zone_mine_acidic_average][9293] [LSS] Spawning object [agr_zone_mine_acidic_average_0006][zone_mine_acidic_average][9294] [LSS] Spawning object [agr_zone_mine_acidic_average_0007][zone_mine_acidic_average][9295] [LSS] Spawning object [agr_zone_mine_acidic_average_0008][zone_mine_acidic_average][9296] [LSS] Spawning object [agr_zone_mine_acidic_average_0009][zone_mine_acidic_average][9297] [LSS] Spawning object [agr_zone_mine_acidic_average_0010][zone_mine_acidic_average][9298] [LSS] Spawning object [agr_zone_mine_acidic_average_0011][zone_mine_acidic_average][9299] [LSS] Spawning object [agr_zone_mine_acidic_average_0012][zone_mine_acidic_average][9300] [LSS] Spawning object [agr_zone_mine_acidic_average_0013][zone_mine_acidic_average][9301] [LSS] Spawning object [agr_zone_mine_acidic_average_0014][zone_mine_acidic_average][9302] [LSS] Spawning object [agr_zone_mine_acidic_average_0015][zone_mine_acidic_average][9303] [LSS] Spawning object [agr_zone_mine_electric_average][zone_mine_electric_average][9304] [LSS] Spawning object [agr_zone_mine_electric_average_0003][zone_mine_electric_average][9305] [LSS] Spawning object [agr_zone_mine_electric_average_0004][zone_mine_electric_average][9306] [LSS] Spawning object [agr_zone_mine_electric_average_0005][zone_mine_electric_average][9307] [LSS] Spawning object [agr_zone_mine_electric_average_0006][zone_mine_electric_average][9308] [LSS] Spawning object [agr_zone_mine_electric_strong_0000][zone_mine_electric_average][9309] [LSS] Spawning object [agr_zone_mine_electric_strong_0002][zone_mine_electric_average][9310] [LSS] Spawning object [agr_zone_mine_electric_strong_0004][zone_mine_electric_average][9311] [LSS] Spawning object [agr_zone_mine_electric_strong_0005][zone_mine_electric_average][9312] [LSS] Spawning object [agr_zone_mine_electric_strong_0007][zone_mine_electric_average][9313] [LSS] Spawning object [agr_zone_mine_electric_strong_0014][zone_mine_electric_average][9314] [LSS] Spawning object [agr_zone_mine_electric_strong_0020][zone_mine_electric_average][9315] [LSS] Spawning object [agr_zone_mine_electric_strong_0022][zone_mine_electric_average][9316] [LSS] Spawning object [agr_zone_mine_electric_strong_0023][zone_mine_electric_average][9317] [LSS] Spawning object [agr_zone_mine_electric_weak][zone_mine_electric_weak][9318] [LSS] Spawning object [agr_zone_mine_electric_weak_0000][zone_mine_electric_weak][9319] [LSS] Spawning object [agr_zone_mine_electric_weak_0001][zone_mine_electric_weak][9320] [LSS] Spawning object [agr_zone_mine_gravitational_average][zone_mine_gravitational_average][9321] [LSS] Spawning object [agr_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][9322] [LSS] Spawning object [agr_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][9323] [LSS] Spawning object [agr_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][9324] [LSS] Spawning object [agr_zone_mine_gravitational_average_0003][zone_mine_gravitational_average][9325] [LSS] Spawning object [agr_zone_mine_gravitational_average_0004][zone_mine_gravitational_average][9326] [LSS] Spawning object [agr_zone_mine_gravitational_average_0005][zone_mine_gravitational_average][9327] [LSS] Spawning object [agr_zone_mine_gravitational_average_0006][zone_mine_gravitational_average][9328] [LSS] Spawning object [agr_zone_mine_gravitational_average_0007][zone_mine_gravitational_average][9329] [LSS] Spawning object [agr_zone_mine_gravitational_average_0008][zone_mine_gravitational_average][9330] [LSS] Spawning object [agr_zone_mine_gravitational_average_0009][zone_mine_gravitational_average][9331] [LSS] Spawning object [agr_zone_mine_gravitational_average_0010][zone_mine_gravitational_average][9332] [LSS] Spawning object [agr_zone_mine_gravitational_average_0011][zone_mine_gravitational_average][9333] [LSS] Spawning object [agr_zone_mine_gravitational_average_0012][zone_mine_gravitational_average][9334] [LSS] Spawning object [agr_zone_mine_gravitational_average_0013][zone_mine_gravitational_average][9335] [LSS] Spawning object [agr_zone_mine_gravitational_average_0014][zone_mine_gravitational_average][9336] [LSS] Spawning object [agr_zone_mine_gravitational_average_0015][zone_mine_gravitational_average][9337] [LSS] Spawning object [agr_zone_mine_gravitational_average_0016][zone_mine_gravitational_average][9338] [LSS] Spawning object [agr_zone_mine_gravitational_average_0017][zone_mine_gravitational_average][9339] [LSS] Spawning object [agr_zone_mine_gravitational_average_0018][zone_mine_gravitational_average][9340] [LSS] Spawning object [agr_zone_mine_gravitational_average_0019][zone_mine_gravitational_average][9341] [LSS] Spawning object [agr_zone_mine_gravitational_average_0020][zone_mine_gravitational_average][9342] [LSS] Spawning object [agr_zone_mine_gravitational_average_0021][zone_mine_gravitational_average][9343] [LSS] Spawning object [agr_zone_mine_gravitational_average_0022][zone_mine_gravitational_average][9344] [LSS] Spawning object [agr_zone_mine_gravitational_average_0023][zone_mine_gravitational_average][9345] [LSS] Spawning object [agr_zone_mine_gravitational_average_0024][zone_mine_gravitational_average][9346] [LSS] Spawning object [agr_zone_mine_gravitational_average_0025][zone_mine_gravitational_average][9347] [LSS] Spawning object [agr_zone_mine_gravitational_average_0026][zone_mine_gravitational_average][9348] [LSS] Spawning object [agr_zone_mine_gravitational_average_0027][zone_mine_gravitational_average][9349] [LSS] Spawning object [agr_zone_mine_gravitational_average_0028][zone_mine_gravitational_average][9350] [LSS] Spawning object [agr_zone_mine_gravitational_average_0029][zone_mine_gravitational_average][9351] [LSS] Spawning object [agr_zone_mine_gravitational_average_0030][zone_mine_gravitational_average][9352] [LSS] Spawning object [agr_zone_mine_gravitational_average_0031][zone_mine_gravitational_average][9353] [LSS] Spawning object [agr_zone_mine_gravitational_average_0032][zone_mine_gravitational_average][9354] [LSS] Spawning object [agr_zone_mine_gravitational_average_0033][zone_mine_gravitational_average][9355] [LSS] Spawning object [agr_zone_mine_gravitational_average_0034][zone_mine_gravitational_average][9356] [LSS] Spawning object [agr_zone_mine_gravitational_strong][zone_mine_gravitational_strong][9357] [LSS] Spawning object [agr_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][9358] [LSS] Spawning object [agr_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][9359] [LSS] Spawning object [agr_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][9360] [LSS] Spawning object [agr_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][9361] [LSS] Spawning object [agr_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][9362] [LSS] Spawning object [agr_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][9363] [LSS] Spawning object [agr_zone_mine_gravitational_weak][zone_mine_gravitational_weak][9364] [LSS] Spawning object [agr_zone_mine_gravitational_weak_0000][zone_mine_gravitational_weak][9365] [LSS] Spawning object [agr_zone_mine_gravitational_weak_0001][zone_mine_gravitational_weak][9366] [LSS] Spawning object [agr_zone_mine_gravitational_weak_0002][zone_mine_gravitational_weak][9367] [LSS] Spawning object [agr_zone_mine_gravitational_weak_0003][zone_mine_gravitational_weak][9368] [LSS] Spawning object [agr_zone_mine_gravitational_weak_0004][zone_mine_gravitational_weak][9369] [LSS] Spawning object [agr_zone_mine_gravitational_weak_0005][zone_mine_gravitational_weak][9370] [LSS] Spawning object [agr_zone_mine_gravitational_weak_0006][zone_mine_gravitational_weak][9371] [LSS] Spawning object [agr_zone_witches_galantine_average][zone_witches_galantine_average][9372] [LSS] Spawning object [sim_default_stalker_09795][sim_default_stalker_0][9795] [LSS] Spawning object [sim_default_stalker_09880][sim_default_stalker_0][9880] [LSS] Spawning object [sim_default_ecolog_115127][sim_default_ecolog_1][15127] [LSS] Spawning object [sim_default_ecolog_115288][sim_default_ecolog_1][15288] [LSS] Spawning object [bloodsucker_green_normal19243][bloodsucker_green_normal][19243] [LSS] Spawning object [sim_default_ecolog_119245][sim_default_ecolog_1][19245] [LSS] Spawning object [sim_default_ecolog_219249][sim_default_ecolog_2][19249] [LSS] Spawning object [sim_default_ecolog_219253][sim_default_ecolog_2][19253] [LSS] Spawning object [agr_1_6_barman_army_mlr19258][agr_1_6_barman_army_mlr][19258] [LSS] Spawning object [sim_default_military_319265][sim_default_military_3][19265] [LSS] Spawning object [agr_1_6_medic_army_mlr19271][agr_1_6_medic_army_mlr][19271] [LSS] Spawning object [agr_smart_terrain_1_6_army_mechanic_stalker19278][agr_smart_terrain_1_6_army_mechanic_stalker][19278] [LSS] Spawning object [agr_smart_terrain_1_6_army_trader_stalker19286][agr_smart_terrain_1_6_army_trader_stalker][19286] [LSS] Spawning object [sim_default_military_119294][sim_default_military_1][19294] [LSS] Spawning object [sim_default_military_319299][sim_default_military_3][19299] [LSS] Spawning object [sim_default_military_419304][sim_default_military_4][19304] [LSS] Spawning object [sim_default_military_219321][sim_default_military_2][19321] [LSS] Spawning object [sim_default_military_219325][sim_default_military_2][19325] [LSS] Spawning object [sim_default_military_119335][sim_default_military_1][19335] [LSS] Spawning object [agr_smart_terrain_1_6_near_2_military_colonel_kovalski19385][agr_smart_terrain_1_6_near_2_military_colonel_kovalski][19385] [LSS] Spawning object [sim_default_military_3_sniper19418][sim_default_military_3_sniper][19418] [LSS] Spawning object [sim_default_military_3_sniper19422][sim_default_military_3_sniper][19422] [LSS] Spawning object [sim_default_ecolog_119464][sim_default_ecolog_1][19464] [LSS] Spawning object [sim_default_ecolog_319468][sim_default_ecolog_3][19468] [LSS] Spawning object [sim_default_ecolog_219473][sim_default_ecolog_2][19473] [LSS] Spawning object [sim_default_stalker_019478][sim_default_stalker_0][19478] [LSS] Spawning object [sim_default_stalker_019481][sim_default_stalker_0][19481] [LSS] Spawning object [sim_default_stalker_019484][sim_default_stalker_0][19484] [LSS] Spawning object [wpn_kiparis19486][wpn_kiparis][19486] [LSS] Spawning object [sim_default_csky_219488][sim_default_csky_2][19488] [LSS] Spawning object [sim_default_csky_020382][sim_default_csky_0][20382] [LSS] Spawning object [sim_default_military_220607][sim_default_military_2][20607] [LSS] Spawning object [sim_default_military_220707][sim_default_military_2][20707] [LSS] Spawning object [sim_default_military_220711][sim_default_military_2][20711] [LSS] Spawning object [mar_smart_terrain_doc_dog21220][mar_smart_terrain_doc_dog][21220] [LSS] Spawning object [sim_default_military_121847][sim_default_military_1][21847] [LSS] Spawning object [sim_default_military_221851][sim_default_military_2][21851] [LSS] Spawning object [flesh_02a_normal23087][flesh_02a_normal][23087] [LSS] Spawning object [flesh_01a_weak23088][flesh_01a_weak][23088] [LSS] Spawning object [pseudodog_grey_weak23573][pseudodog_grey_weak][23573] [LSS] Spawning object [zone_mine_gravitational_average24111][zone_mine_gravitational_average][24111] [LSS] Spawning object [zone_mine_electric_average24112][zone_mine_electric_average][24112] [LSS] Spawning object [zone_mine_gravitational_strong24113][zone_mine_gravitational_strong][24113] [LSS] Spawning object [zone_mine_gravitational_strong24114][zone_mine_gravitational_strong][24114] [LSS] Spawning object [zone_mine_gravitational_average24115][zone_mine_gravitational_average][24115] [LSS] Spawning object [zone_mine_electric_weak24116][zone_mine_electric_weak][24116] [LSS] Spawning object [zone_mine_thermal_average24117][zone_mine_thermal_average][24117] [LSS] Spawning object [zone_mine_gravitational_strong24118][zone_mine_gravitational_strong][24118] [LSS] Spawning object [zone_mine_thermal_weak24119][zone_mine_thermal_weak][24119] [LSS] Spawning object [zone_mine_chemical_average24120][zone_mine_chemical_average][24120] [LSS] Spawning object [zone_mine_gravitational_average24121][zone_mine_gravitational_average][24121] [LSS] Spawning object [zone_mine_gravitational_weak24122][zone_mine_gravitational_weak][24122] [LSS] Spawning object [zone_mine_gravitational_strong24123][zone_mine_gravitational_strong][24123] [LSS] Spawning object [zone_mine_gravitational_weak24124][zone_mine_gravitational_weak][24124] [LSS] Spawning object [zone_mine_gravitational_strong24125][zone_mine_gravitational_strong][24125] [LSS] Spawning object [zone_mine_chemical_weak24126][zone_mine_chemical_weak][24126] [LSS] Spawning object [zone_mine_electric_weak24127][zone_mine_electric_weak][24127] [LSS] Spawning object [zone_mine_gravitational_strong24128][zone_mine_gravitational_strong][24128] [LSS] Spawning object [zone_mine_gravitational_weak24129][zone_mine_gravitational_weak][24129] [LSS] Spawning object [zone_mine_acidic_average24130][zone_mine_acidic_average][24130] [LSS] Spawning object [zone_mine_electric_weak24131][zone_mine_electric_weak][24131] [LSS] Spawning object [zone_radioactive_weak24132][zone_radioactive_weak][24132] [LSS] Spawning object [zone_mine_gravitational_strong24133][zone_mine_gravitational_strong][24133] [LSS] Spawning object [zone_mine_electric_average24134][zone_mine_electric_average][24134] [LSS] Spawning object [zone_mine_gravitational_strong24135][zone_mine_gravitational_strong][24135] [LSS] Spawning object [zone_mine_gravitational_average24136][zone_mine_gravitational_average][24136] [LSS] Spawning object [zone_mine_gravitational_average24137][zone_mine_gravitational_average][24137] [LSS] Spawning object [zone_mine_gravitational_strong24138][zone_mine_gravitational_strong][24138] [LSS] Spawning object [zone_mine_gravitational_strong24139][zone_mine_gravitational_strong][24139] [LSS] Spawning object [zone_mine_gravitational_average24140][zone_mine_gravitational_average][24140] [LSS] Spawning object [zone_mine_electric_average24141][zone_mine_electric_average][24141] [LSS] Spawning object [zone_mine_chemical_weak24142][zone_mine_chemical_weak][24142] [LSS] Spawning object [zone_mine_gravitational_weak24143][zone_mine_gravitational_weak][24143] [LSS] Spawning object [zone_mine_gravitational_weak24144][zone_mine_gravitational_weak][24144] [LSS] Spawning object [zone_mine_gravitational_average24145][zone_mine_gravitational_average][24145] [LSS] Spawning object [zone_mine_gravitational_strong24146][zone_mine_gravitational_strong][24146] [LSS] Spawning object [zone_mine_gravitational_weak24147][zone_mine_gravitational_weak][24147] [LSS] Spawning object [zone_mine_electric_average24148][zone_mine_electric_average][24148] [LSS] Spawning object [zone_mine_chemical_average24149][zone_mine_chemical_average][24149] [LSS] Spawning object [zone_mine_chemical_weak24150][zone_mine_chemical_weak][24150] [LSS] Spawning object [zone_mine_gravitational_average24151][zone_mine_gravitational_average][24151] [LSS] Spawning object [zone_mine_gravitational_average24152][zone_mine_gravitational_average][24152] [LSS] Spawning object [zone_mine_chemical_weak24153][zone_mine_chemical_weak][24153] [LSS] Spawning object [zone_mine_electric_weak24154][zone_mine_electric_weak][24154] [LSS] Spawning object [zone_mine_thermal_weak24155][zone_mine_thermal_weak][24155] [LSS] Spawning object [zone_mine_gravitational_weak24156][zone_mine_gravitational_weak][24156] [LSS] Spawning object [zone_mine_acidic_average24157][zone_mine_acidic_average][24157] [LSS] Spawning object [zone_mine_gravitational_weak24158][zone_mine_gravitational_weak][24158] [LSS] Spawning object [zone_mine_electric_average24159][zone_mine_electric_average][24159] [LSS] Spawning object [zone_mine_chemical_weak24160][zone_mine_chemical_weak][24160] [LSS] Spawning object [zone_mine_electric_average24161][zone_mine_electric_average][24161] [LSS] Spawning object [zone_mine_gravitational_weak24162][zone_mine_gravitational_weak][24162] [LSS] Spawning object [zone_mine_acidic_average24163][zone_mine_acidic_average][24163] [LSS] Spawning object [zone_mine_gravitational_average24164][zone_mine_gravitational_average][24164] [LSS] Spawning object [zone_mine_acidic_weak24165][zone_mine_acidic_weak][24165] [LSS] Spawning object [zone_mine_gravitational_strong24166][zone_mine_gravitational_strong][24166] [LSS] Spawning object [zone_mine_gravitational_strong24167][zone_mine_gravitational_strong][24167] [LSS] Spawning object [zone_mine_chemical_weak24168][zone_mine_chemical_weak][24168] [LSS] Spawning object [zone_mine_gravitational_strong24169][zone_mine_gravitational_strong][24169] [LSS] Spawning object [zone_mine_gravitational_strong24170][zone_mine_gravitational_strong][24170] [LSS] Spawning object [zone_mine_gravitational_strong24171][zone_mine_gravitational_strong][24171] [LSS] Spawning object [zone_mine_gravitational_weak24172][zone_mine_gravitational_weak][24172] [LSS] Spawning object [zone_mine_chemical_average24173][zone_mine_chemical_average][24173] [LSS] Spawning object [zone_mine_gravitational_average24174][zone_mine_gravitational_average][24174] [LSS] Spawning object [zone_mine_gravitational_average24175][zone_mine_gravitational_average][24175] [LSS] Spawning object [zone_mine_electric_average24176][zone_mine_electric_average][24176] [LSS] Spawning object [zone_mine_electric_average24177][zone_mine_electric_average][24177] [LSS] Spawning object [zone_mine_gravitational_average24178][zone_mine_gravitational_average][24178] [LSS] Spawning object [zone_mine_gravitational_average24179][zone_mine_gravitational_average][24179] [LSS] Spawning object [zone_mine_gravitational_weak24180][zone_mine_gravitational_weak][24180] [LSS] Spawning object [zone_mine_gravitational_weak24181][zone_mine_gravitational_weak][24181] [LSS] Spawning object [zone_mine_gravitational_average24182][zone_mine_gravitational_average][24182] [LSS] Spawning object [zone_mine_gravitational_average24183][zone_mine_gravitational_average][24183] [LSS] Spawning object [zone_mine_chemical_average24184][zone_mine_chemical_average][24184] [LSS] Spawning object [zone_radioactive_weak24185][zone_radioactive_weak][24185] [LSS] Spawning object [zone_mine_gravitational_strong24186][zone_mine_gravitational_strong][24186] [LSS] Spawning object [zone_radioactive_weak24187][zone_radioactive_weak][24187] [LSS] Spawning object [zone_mine_acidic_average24188][zone_mine_acidic_average][24188] [LSS] Spawning object [zone_mine_electric_weak24189][zone_mine_electric_weak][24189] [LSS] Spawning object [zone_mine_gravitational_average24190][zone_mine_gravitational_average][24190] [LSS] Spawning object [zone_mine_gravitational_weak24191][zone_mine_gravitational_weak][24191] [LSS] Spawning object [zone_mine_gravitational_strong24192][zone_mine_gravitational_strong][24192] [LSS] Spawning object [zone_mine_gravitational_strong24193][zone_mine_gravitational_strong][24193] [LSS] Spawning object [zone_mine_gravitational_weak24194][zone_mine_gravitational_weak][24194] [LSS] Spawning object [zone_mine_gravitational_strong24195][zone_mine_gravitational_strong][24195] [LSS] Spawning object [zone_mine_electric_weak24196][zone_mine_electric_weak][24196] [LSS] Spawning object [zone_mine_gravitational_weak24197][zone_mine_gravitational_weak][24197] [LSS] Spawning object [zone_mine_gravitational_average24198][zone_mine_gravitational_average][24198] [LSS] Spawning object [zone_mine_chemical_weak24199][zone_mine_chemical_weak][24199] [LSS] Spawning object [zone_mine_gravitational_weak24200][zone_mine_gravitational_weak][24200] [LSS] Spawning object [zone_mine_acidic_weak24201][zone_mine_acidic_weak][24201] [LSS] Spawning object [zone_mine_gravitational_weak24202][zone_mine_gravitational_weak][24202] [LSS] Spawning object [zone_mine_gravitational_strong24203][zone_mine_gravitational_strong][24203] [LSS] Spawning object [zone_mine_chemical_average24204][zone_mine_chemical_average][24204] [LSS] Spawning object [zone_mine_gravitational_strong24205][zone_mine_gravitational_strong][24205] [LSS] Spawning object [zone_radioactive_weak24206][zone_radioactive_weak][24206] [LSS] Spawning object [zone_mine_electric_weak24207][zone_mine_electric_weak][24207] [LSS] Spawning object [zone_mine_acidic_weak24208][zone_mine_acidic_weak][24208] [LSS] Spawning object [zone_mine_electric_weak24209][zone_mine_electric_weak][24209] [LSS] Spawning object [zone_mine_gravitational_average24210][zone_mine_gravitational_average][24210] [LSS] Spawning object [zone_radioactive_average24211][zone_radioactive_average][24211] [LSS] Spawning object [zone_mine_gravitational_average24212][zone_mine_gravitational_average][24212] [LSS] Spawning object [zone_mine_gravitational_average24213][zone_mine_gravitational_average][24213] [LSS] Spawning object [zone_mine_gravitational_average24214][zone_mine_gravitational_average][24214] [LSS] Spawning object [zone_mine_electric_weak24215][zone_mine_electric_weak][24215] [LSS] Spawning object [zone_mine_electric_weak24216][zone_mine_electric_weak][24216] [LSS] Spawning object [zone_mine_gravitational_average24217][zone_mine_gravitational_average][24217] [LSS] Spawning object [zone_radioactive_average24218][zone_radioactive_average][24218] [LSS] Spawning object [zone_mine_electric_weak24219][zone_mine_electric_weak][24219] [LSS] Spawning object [zone_mine_gravitational_strong24220][zone_mine_gravitational_strong][24220] [LSS] Spawning object [zone_mine_thermal_weak24221][zone_mine_thermal_weak][24221] [LSS] Spawning object [zone_mine_gravitational_weak24222][zone_mine_gravitational_weak][24222] [LSS] Spawning object [zone_mine_thermal_weak24223][zone_mine_thermal_weak][24223] [LSS] Spawning object [zone_mine_acidic_weak24224][zone_mine_acidic_weak][24224] [LSS] Spawning object [zone_mine_electric_average24225][zone_mine_electric_average][24225] [LSS] Spawning object [zone_mine_gravitational_average24226][zone_mine_gravitational_average][24226] [LSS] Spawning object [zone_mine_gravitational_average24227][zone_mine_gravitational_average][24227] [LSS] Spawning object [zone_mine_gravitational_weak24228][zone_mine_gravitational_weak][24228] [LSS] Spawning object [zone_mine_gravitational_strong24229][zone_mine_gravitational_strong][24229] [LSS] Spawning object [chili25489][chili][25489] [LSS] Spawning object [prt_o_ballistic_1125580][prt_o_ballistic_11][25580] [LSS] Spawning object [yadylin25641][yadylin][25641] [LSS] Spawning object [bandage25664][bandage][25664] [LSS] Spawning object [vodka25684][vodka][25684] [LSS] Spawning object [antirad_cystamine25686][antirad_cystamine][25686] [LSS] Spawning object [cigarettes_russian25736][cigarettes_russian][25736] [LSS] Spawning object [yadylin25848][yadylin][25848] [LSS] Spawning object [prt_o_retardant_1525865][prt_o_retardant_15][25865] [LSS] Spawning object [headlamp25945][headlamp][25945] [LSS] Spawning object [prt_o_ballistic_1426019][prt_o_ballistic_14][26019] [LSS] Spawning object [water_drink26107][water_drink][26107] [LSS] Spawning object [drug_coagulant26126][drug_coagulant][26126] [LSS] Spawning object [ammo_9x18_ap_bad26168][ammo_9x18_ap_bad][26168] [LSS] Spawning object [flashlight_broken26215][flashlight_broken][26215] [LSS] Spawning object [drug_radioprotector26220][drug_radioprotector][26220] [LSS] Spawning object [ammo_11.43x23_hydro26270][ammo_11.43x23_hydro][26270] [LSS] Spawning object [corn26281][corn][26281] [LSS] Spawning object [drug_booster26305][drug_booster][26305] [LSS] Spawning object [energy_drink26313][energy_drink][26313] [LSS] Spawning object [ammo_12x70_buck_bad26340][ammo_12x70_buck_bad][26340] [LSS] Spawning object [toolkit_r526349][toolkit_r5][26349] [LSS] Spawning object [radio26382][radio][26382] [LSS] Spawning object [prt_o_retardant_1626426][prt_o_retardant_16][26426] [LSS] Spawning object [radio26435][radio][26435] [LSS] Spawning object [prt_o_ballistic_426456][prt_o_ballistic_4][26456] [LSS] Spawning object [helmet_repair_kit26479][helmet_repair_kit][26479] [LSS] Spawning object [flask26577][flask][26577] [LSS] Spawning object [beans26644][beans][26644] [LSS] Spawning object [ammo_5.7x28_ss19026688][ammo_5.7x28_ss190][26688] [LSS] Spawning object [ammo_5.45x39_ep_bad26706][ammo_5.45x39_ep_bad][26706] [LSS] Spawning object [caffeine26794][caffeine][26794] [LSS] Spawning object [m_crow26880][m_crow][26880] [LSS] Spawning object [m_crow27138][m_crow][27138] [LSS] Spawning object [m_crow27392][m_crow][27392] [LSS] Spawning object [m_crow27649][m_crow][27649] [LSS] Spawning object [m_crow27904][m_crow][27904] [LSS] Spawning object [underwear28418][underwear][28418] [LSS] Spawning object [cooking28419][cooking][28419] [LSS] Spawning object [jar28420][jar][28420] [LSS] Spawning object [roubles28421][roubles][28421] [LSS] Spawning object [roubles28422][roubles][28422] [LSS] Spawning object [batteries_dead29186][batteries_dead][29186] [LSS] Spawning object [tushkano_normal_c30723][tushkano_normal_c][30723] [LSS] Spawning object [tushkano_normal30724][tushkano_normal][30724] [LSS] Spawning object [sim_default_stalker_031233][sim_default_stalker_0][31233] [LSS] Spawning object [sim_default_stalker_031246][sim_default_stalker_0][31246] [LSS] Spawning object [sim_default_stalker_031565][sim_default_stalker_0][31565] [LSS] Spawning object [wpn_colt1911_n31567][wpn_colt1911_n][31567] [LSS] Spawning object [sim_default_stalker_031568][sim_default_stalker_0][31568] [LSS] Spawning object [snork_strong431747][snork_strong4][31747] [LSS] Spawning object [snork_normal431748][snork_normal4][31748] [LSS] Spawning object [sim_default_military_232620][sim_default_military_2][32620] [LSS] Spawning object [sim_default_military_132625][sim_default_military_1][32625] [LSS] Spawning object [sim_default_csky_032773][sim_default_csky_0][32773] [LSS] Spawning object [sim_default_csky_032776][sim_default_csky_0][32776] [LSS] Spawning object [tushkano_weak_b33496][tushkano_weak_b][33496] [LSS] Spawning object [tushkano_weak33497][tushkano_weak][33497] [LSS] Spawning object [tushkano_normal_a33498][tushkano_normal_a][33498] [LSS] Spawning object [tushkano_weak_a33499][tushkano_weak_a][33499] [LSS] Spawning object [sim_default_ecolog_133796][sim_default_ecolog_1][33796] [LSS] Spawning object [sim_default_ecolog_233800][sim_default_ecolog_2][33800] [LSS] Spawning object [sim_default_ecolog_233804][sim_default_ecolog_2][33804] [LSS] Spawning object [sim_default_stalker_034844][sim_default_stalker_0][34844] [LSS] Spawning object [sim_default_stalker_034847][sim_default_stalker_0][34847] [LSS] Spawning object [sim_default_military_035841][sim_default_military_0][35841] [LSS] Spawning object [sim_default_military_235844][sim_default_military_2][35844] [LSS] Spawning object [sim_default_military_135849][sim_default_military_1][35849] [LSS] Spawning object [sim_default_military_235859][sim_default_military_2][35859] [LSS] Spawning object [sim_default_csky_035864][sim_default_csky_0][35864] [LSS] Spawning object [sim_default_csky_035867][sim_default_csky_0][35867] [LSS] Spawning object [sim_default_military_036108][sim_default_military_0][36108] [LSS] Spawning object [sim_default_military_136104][sim_default_military_1][36104] [LSS] Spawning object [wpn_abakan_n36106][wpn_abakan_n][36106] [LSS] Spawning object [sim_default_stalker_036365][sim_default_stalker_0][36365] [LSS] Spawning object [sim_default_stalker_036368][sim_default_stalker_0][36368] [LSS] Spawning object [sim_default_ecolog_137636][sim_default_ecolog_1][37636] [LSS] Spawning object [sim_default_ecolog_237640][sim_default_ecolog_2][37640] [LSS] Spawning object [sim_default_ecolog_140198][sim_default_ecolog_1][40198] [LSS] Spawning object [sim_default_ecolog_240202][sim_default_ecolog_2][40202] [LSS] Spawning object [bloodsucker_green_weak41544][bloodsucker_green_weak][41544] [LSS] Spawning object [sim_default_csky_042098][sim_default_csky_0][42098] * phase time: 93 ms * phase cmem: 990365 K * phase time: 92 ms * phase cmem: 990171 K * client : connection accepted - * phase time: 93 ms * phase cmem: 990203 K * phase time: 86 ms * phase cmem: 990198 K * phase time: 2036 ms * phase cmem: 1143002 K * phase time: 354 ms * phase cmem: 1156230 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb [2] * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65505 verts, 2047 Kb * [Loading VB] 296 verts, 9 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65486 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb [2] * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65493 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65490 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 125 verts, 3 Kb * [Loading VB] 65535 verts, 2047 Kb [3] * [Loading VB] 29710 verts, 928 Kb * [Loading IB] 1048575 indices, 2047 Kb [13] * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 218391 indices, 426 Kb * [Loading VB] 65534 verts, 767 Kb [3] * [Loading VB] 65535 verts, 767 Kb [2] * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb [2] * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 57506 verts, 673 Kb * [Loading IB] 1048575 indices, 2047 Kb [7] * [Loading IB] 540249 indices, 1055 Kb * phase time: 689 ms * phase cmem: 1156785 K * phase time: 136 ms * phase cmem: 1163725 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 33550 v(20), 28670 p * [DETAILS] Batch(61), VB(655K), IB(167K) * phase time: 109 ms * phase cmem: 1163854 K * Loading HOM: d:/anomaly\gamedata\levels\l03_agroprom\level.hom * phase time: 114 ms * phase cmem: 1164268 K * phase time: 89 ms * phase cmem: 1163683 K * phase time: 93 ms * phase cmem: 1163681 K CResourceManager::DeferredUpload -> START, size = 2046 texture loading time: 5094 * t-report - base: 2038, 1853437 K * t-report - lmap: 8, 8193 K * phase time: 6066 ms * phase cmem: 1194221 K * phase time: 100 ms * phase cmem: 1194219 K * [x-ray]: Full Memory Stats * [win32]: free[137429583712 K], reserved[4660276 K], committed[4709420 K] * [ D3D ]: textures[1957525 K] * [x-ray]: process heap[1194220 K] * [x-ray]: economy: strings[64541 K], smem[54394 K] # LOADING: level_weather | cycle: partly - preset: w_partly1 - is_underground: false - weather_storage size: 0 ~ Player used debug mode! -Smart terrains can spawn squads normaly g_game_difficulty gd_novice g_hit_pwr_modif 3 g_dispersion_base 2 g_dispersion_factor 3 - Water deprivation | Enabled - Sleep deprivation | Enabled ! Fallback to default bump map: act\newloner\c_afg_muyahidin_backpack_c_bump# ! Fallback to default bump map: act\newloner\c_afg_muyahidin_gear_c_bump# ! Can't find texture 'act\newbandit\#' ! Can't find texture 'act\newbandit\' ! Fallback to default bump map: act\newloner\act_gasmask_bump# ! Can't find texture 'wpn\wpn_addon_scope_lens' ! Can't find texture 'wpn\wpn_addon_scope_lens_arrow' ! Fallback to default bump map: act\newmilitary\rus_gear_portupea_c_bump# Wrong animpoint smart_cover description animpoint_stay_ohrana, name agr_smart_terrain_1_6_animpoint_camp_14 current_state 5 next_state 5 item_sect wpn_ak105 H_Parent sim_default_military_1 current_state 5 next_state 5 item_sect wpn_abakan_n H_Parent sim_default_military_0 !script motion section [device_glowstick_hud_base] does not exist # LOADING: Ironman mode - Second Wind | Life Granting is off interface\item_usage\vodka_usesoud prefetched interface\item_usage\inv_drink_watersoud prefetched interface\item_usage\drink_soda_usesoud prefetched interface\item_usage\drink_cola_usesoud prefetched interface\item_usage\drink_beer_usesoud prefetched interface\item_usage\pills_usesoud prefetched interface\item_usage\medkit_usesoud prefetched interface\item_usage\drug_tabletos_usesoud prefetched interface\item_usage\antirad_usesoud prefetched interface\item_usage\injector_usingsoud prefetched interface\item_usage\mresoud prefetched interface\item_usage\syringe2soud prefetched interface\item_usage\syringe1soud prefetched interface\item_usage\bandage_usesoud prefetched interface\item_usage\vodka_usesoud prefetched interface\item_usage\drink_flask3soud prefetched interface\item_usage\drink_flask4soud prefetched interface\item_usage\water_flasksoud prefetched interface\item_usage\ciga1soud prefetched interface\item_usage\food_usesoud prefetched interface\item_usage\conserva_usesoud prefetched interface\item_usage\plate_eatsoud prefetched interface\item_usage\drink_soda_usesoud prefetched item_ea_cmuphob_vodka_hud anim cached item_ea_tomatoes_conserva_hud anim cached item_ea_beanz_conserva_hud anim cached item_ea_chilibeans_conserva_hud anim cached item_ea_meat_dog_hud anim cached item_ea_meat_psdog_hud anim cached item_ea_meat_bloodsucker_hud anim cached item_ea_meat_chimera_hud anim cached item_ea_energy_drink_nonstop_hud anim cached item_ea_water_can_1_hud anim cached item_ea_beer_can_2_hud anim cached item_ea_mre_hud anim cached item_ea_cocacola_hud anim cached item_ea_beer_2_hud anim cached [2] item_ea_drug_coagulant_hud anim cached item_ea_drug_sleepingpills_hud anim cached item_ea_drug_psy_blocade_hud anim cached item_ea_antiemetic_hud anim cached item_ea_caffeine_hud anim cached item_ea_antirad_kalium_hud anim cached item_ea_drug_antidot_hud anim cached item_ea_hemupob_vodka_hud anim cached item_ea_antibio_sulfad_hud anim cached item_ea_drug_radioprotector_hud anim cached item_ea_medkit_hud anim cached item_ea_medkit_army_hud anim cached item_ea_medkit_scientic_hud anim cached item_ea_medkit_elite_hud anim cached item_ea_drug_akvatab_hud anim cached item_ea_drug_yadulin_hud anim cached item_ea_antirad_hud anim cached item_ea_stimpack_hud anim cached item_ea_booster_weight_hud anim cached item_ea_stimpack_army_hud anim cached item_ea_stimpack_scientic_hud anim cached ! Fallback to default bump map: usable_items\injectors\syringe_bump# item_ea_morphine_hud anim cached item_ea_syringer_guns_hud anim cached item_ea_syringe_def_hud anim cached item_ea_bandage_hud anim cached item_ea_bandage_israeli_hud anim cached item_ea_bio_bandage_hud anim cached item_ea_mineral_water_hud anim cached item_ea_flask2_hud anim cached item_ea_kolbasa_hud anim cached item_ea_flask_hud anim cached item_ea_water_flask_hud anim cached item_ea_cigar1_hud anim cached item_ea_cigar2_hud anim cached item_ea_cigar3_hud anim cached item_ea_cigarettes_hud anim cached item_ea_cigarettes_lucky_hud anim cached item_ea_cigarettes_russian_hud anim cached item_ea_bread_hud anim cached item_ea_conserva_hud anim cached item_ea_sardinia_conserva_hud anim cached item_ea_korn_conserva_hud anim cached - Default community: stalker collectgarbage before=47612392Kb collectgarbage after=30562207Kb --- registering monolith_sim_squad_novice with warfare --- registering bandit_sim_squad_novice with warfare --- registering monolith_sim_squad_novice with warfare [4] --- registering bandit_sim_squad_novice with warfare [2] --- registering monolith_sim_squad_novice with warfare --- registering renegade_sim_squad_novice with warfare --- registering freedom_sim_squad_novice with warfare [3] --- registering bandit_sim_squad_novice with warfare --- registering monolith_sim_squad_novice with warfare [2] --- registering stalker_sim_squad_novice with warfare [5] --- registering stalker_sim_squad_advanced with warfare --- registering stalker_sim_squad_novice with warfare --- registering merc_sim_squad_novice with warfare [3] --- registering army_sim_squad_novice with warfare --- registering duty_sim_squad_advanced with warfare --- registering duty_sim_squad_novice with warfare --- registering csky_sim_squad_novice with warfare --- registering army_sim_squad_novice with warfare --- registering csky_sim_squad_novice with warfare --- registering merc_sim_squad_novice with warfare [3] --- registering zombied_sim_squad_novice with warfare --- registering simulation_boar with warfare --- registering simulation_zombie with warfare --- registering ecolog_sim_squad_novice with warfare --- registering ecolog_sim_squad_advanced with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_bloodsucker with warfare --- registering monolith_sim_squad_novice with warfare [2] --- registering bandit_sim_squad_novice with warfare --- registering monolith_sim_squad_novice with warfare --- registering monolith_sim_squad_advanced with warfare [2] --- registering monolith_sim_squad_novice with warfare [2] --- registering monolith_sim_squad_advanced with warfare --- registering monolith_sim_squad_veteran with warfare --- registering renegade_sim_squad_novice with warfare --- registering monolith_sim_squad_veteran with warfare --- registering simulation_flesh with warfare --- registering bandit_sim_squad_novice with warfare [2] --- registering monolith_sim_squad_sniper with warfare --- registering renegade_sim_squad_novice with warfare --- registering bandit_sim_squad_novice with warfare --- registering freedom_sim_squad_novice with warfare [3] --- registering monolith_sim_squad_sniper with warfare --- registering monolith_sim_squad_advanced with warfare --- registering simulation_boar with warfare --- registering bandit_sim_squad_novice with warfare --- registering monolith_sim_squad_veteran with warfare --- registering monolith_sim_squad_advanced with warfare [2] --- registering freedom_sim_squad_novice with warfare --- registering monolith_sim_squad_advanced with warfare --- registering monolith_sim_squad_sniper with warfare --- registering simulation_chimera with warfare --- registering simulation_controller with warfare --- registering simulation_gigant with warfare --- registering simulation_psy_dog with warfare --- registering simulation_snork with warfare --- registering monolith_sim_squad_veteran with warfare [3] --- registering army_sim_squad_novice with warfare --- registering ecolog_sim_squad_veteran with warfare --- registering agr_u_bandits_boss_squad with warfare --- registering duty_sim_squad_advanced with warfare --- registering duty_sim_squad_novice with warfare --- registering duty_sim_squad_advanced with warfare --- registering bar_arena_guard_squad with warfare --- registering stalker_sim_squad_novice with warfare --- registering stalker_sim_squad_veteran with warfare --- registering bar_duty_security_squad_leader_squad with warfare --- registering bar_zastava_2_commander_squad with warfare --- registering cit_killers_merc_guard_squad_1 with warfare --- registering cit_killers_merc_guard_squad_2 with warfare --- registering merc_sim_squad_veteran with warfare [2] --- registering merc_sim_squad_advanced with warfare --- registering merc_sim_squad_novice with warfare --- registering simulation_fracture with warfare --- registering stalker_sim_squad_novice with warfare --- registering bandit_sim_squad_advanced with warfare --- registering army_sim_squad_advanced with warfare --- registering ds_kem3_bloodsucker_red with warfare --- registering escape_novice_visiters_village with warfare --- registering esc_smart_terrain_3_16_military_mlr_patrol with warfare --- registering esc_smart_terrain_3_16_military_mlr_squad with warfare --- registering stalker_sim_squad_advanced with warfare --- registering stalker_sim_squad_novice with warfare --- registering bandit_sim_squad_novice with warfare --- registering stalker_sim_squad_novice with warfare --- registering duty_sim_squad_advanced with warfare --- registering monolith_sim_squad_novice with warfare [2] --- registering stalker_gar_smart_terrain_6_3 with warfare --- registering monolith_sim_squad_advanced with warfare --- registering monolith_sim_squad_novice with warfare --- registering monolith_sim_squad_veteran with warfare --- registering monolith_sim_squad_novice with warfare --- registering simulation_controller_psy with warfare --- registering monolith_sim_squad_veteran with warfare --- registering monolith_sim_squad_novice with warfare --- registering simulation_bloodsucker_red with warfare --- registering jup_a12_bandit_cashier_squad with warfare --- registering monolith_sim_squad_novice with warfare [2] --- registering jup_a6_freedom_guard_squad_1 with warfare --- registering stalker_sim_squad_veteran with warfare --- registering jup_b19_kopatci_zombied_squad with warfare --- registering jup_b200_tushkano_squad with warfare --- registering jup_b203_tushkano with warfare --- registering jup_b203_zombied_squad with warfare --- registering jup_b204_squad with warfare --- registering jup_b205_monster_01_squad with warfare --- registering jup_b205_monster_04_squad with warfare --- registering jup_b205_zombie_02_squad with warfare --- registering jup_b205_monster_02_squad with warfare --- registering jup_b6_swamp_hunters with warfare --- registering jup_b1_stalker_squad with warfare --- registering jup_b47_merc_guard_squad with warfare --- registering jup_a9_dogs_normal with warfare --- registering jup_b8_psy_dog_squad with warfare --- registering monolith_sim_squad_novice with warfare --- registering monolith_sim_squad_veteran with warfare --- registering monolith_sim_squad_advanced with warfare --- registering monolith_sim_squad_veteran with warfare --- registering merc_sim_squad_veteran with warfare --- registering monolith_sim_squad_advanced with warfare --- registering monolith_sim_squad_novice with warfare --- registering lx8_snork_down_squad with warfare --- registering lx8_snork_up_squad with warfare --- registering lx8_tushkano_1_squad with warfare --- registering lx8_tushkano_2_squad with warfare --- registering army_sim_squad_sniper with warfare --- registering renegade_sim_squad_novice with warfare --- registering stalker_sim_squad_novice with warfare --- registering renegade_sim_squad_advanced with warfare --- registering csky_sim_squad_advanced with warfare --- registering csky_sim_squad_novice with warfare --- registering renegade_sim_squad_advanced with warfare --- registering csky_sim_squad_novice with warfare --- registering csky_sim_squad_veteran with warfare [2] --- registering merc_sim_squad_novice with warfare --- registering merc_sim_squad_veteran with warfare --- registering bandit_sim_squad_advanced with warfare --- registering freedom_sim_squad_novice with warfare [2] --- registering freedom_sim_squad_veteran with warfare [3] --- registering duty_sim_squad_novice with warfare --- registering freedom_sim_squad_advanced with warfare --- registering freedom_sim_squad_novice with warfare [2] --- registering freedom_sim_squad_veteran with warfare [2] --- registering monolith_base_mlr2_squad with warfare --- registering monolith_base_mlra_squad with warfare --- registering pas_b400_canalisation_3_zombied with warfare --- registering pas_b400_canalisation_5_zombied with warfare --- registering pas_b400_canalisation_snork_2 with warfare --- registering pas_b400_canalisation_tushkano with warfare --- registering pas_b400_downstairs_tushkano with warfare --- registering pas_b400_elevator_tushkano with warfare --- registering pas_b400_snork_track_2 with warfare --- registering pas_b400_track_tushkano with warfare --- registering pas_b400_snork_tunnel_2 with warfare --- registering pas_b400_tunnel_tushkano with warfare --- registering pol_smart_terrain_1_1_squad with warfare --- registering pol_smart_terrain_1_3_squad with warfare --- registering simulation_poltergeist_tele with warfare --- registering simulation_burer with warfare --- registering start_prachka_squad with warfare --- registering pri_a17_isg_squad with warfare --- registering merc_hide_squad_on_book_store with warfare --- registering pri_b303_burer_squad with warfare --- registering pri_b304_dogs with warfare --- registering pri_b306_1_floor_zombied with warfare --- registering pri_b306_2_floor_monolith with warfare --- registering pri_b306_4_floor_monolith_2 with warfare --- registering pri_b36_monolith_marine_squad with warfare --- registering pri_b36_zombied_squad with warfare --- registering monolith_sim_squad_novice with warfare --- registering monolith_sim_squad_veteran with warfare --- registering monolith_eidolon_squad with warfare --- registering monolith_sim_squad_advanced with warfare --- registering monolith_sim_squad_veteran with warfare --- registering monolith_sim_squad_advanced with warfare [2] --- registering monolith_sim_squad_veteran with warfare [3] --- registering monolith_sim_squad_advanced with warfare [2] --- registering monolith_sim_squad_veteran with warfare --- registering monolith_sim_squad_advanced with warfare --- registering red_3_2_greh_guard_squad with warfare --- registering red_greh_tech_squad with warfare --- registering stalkers_base_red_forest_mlr_squad with warfare --- registering simulation_chimera with warfare --- registering ecolog_sim_squad_advanced_2e_2ls_1ss with warfare --- registering merc_sim_squad_veteran with warfare --- registering sar_monolith_general_squad with warfare --- registering sar_monolith_sklad_squad with warfare --- registering bandit_sim_squad_veteran with warfare --- registering freedom_sim_squad_veteran with warfare --- registering bandit_sim_squad_veteran with warfare --- registering bandit_sim_squad_advanced with warfare --- registering army_sim_squad_advanced with warfare --- registering army_sim_squad_sniper with warfare --- registering army_sim_squad_veteran with warfare --- registering stalker_sim_squad_advanced with warfare --- registering stalker_sim_squad_novice with warfare --- registering bandit_sim_squad_advanced with warfare --- registering bandit_sim_squad_novice with warfare --- registering bandit_sim_squad_advanced with warfare --- registering bandit_main_base_medic_mlr_squad with warfare --- registering bandit_sim_squad_veteran with warfare [2] --- registering bandit_sim_squad_novice with warfare --- registering warlab_pod_stalker_squad with warfare --- registering zombied_sim_squad_advanced with warfare --- registering ecolog_sim_squad_advanced with warfare --- registering simulation_snork_2_5 with warfare --- registering ecolog_sim_squad_veteran with warfare --- registering ecolog_sim_squad_advanced with warfare --- registering ecolog_sim_squad_novice with warfare [2] --- registering ecolog_sim_squad_veteran with warfare --- registering simulation_contr_3sn_3gzomb with warfare --- registering zat_b100_poltergeist_squad_01 with warfare --- registering zat_b104_zombied_1 with warfare --- registering zat_b104_zombied_3 with warfare --- registering zat_b18_dog_noah_squad with warfare --- registering zat_b28_snork_squad with warfare --- registering zat_b33_snork_first_wave with warfare --- registering zat_b38_default_bloodsucker with warfare --- registering zat_b39_dogs_squad with warfare --- registering zat_b40_merc_squad with warfare --- registering simulation_mix_boar_flesh with warfare --- registering zat_b42_controller_squad with warfare --- registering zat_b7_stalkers_victims_1 with warfare --- registering zat_stalker_base_smart_mlr_squad with warfare --- registering simulation_cat with warfare [3] --- registering simulation_bloodsucker with warfare --- registering simulation_dog with warfare --- registering simulation_zombie with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_snork with warfare --- registering simulation_bloodsucker with warfare --- registering simulation_dog with warfare --- registering simulation_cat with warfare --- registering simulation_mix_boar_flesh with warfare --- registering simulation_dog with warfare --- registering simulation_tushkano with warfare --- registering simulation_boar with warfare --- registering simulation_mix_boar_flesh with warfare --- registering simulation_boar with warfare --- registering simulation_pseudodog with warfare --- registering simulation_snork with warfare --- registering simulation_chimera with warfare --- registering simulation_snork with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_zombie with warfare --- registering simulation_boar with warfare --- registering simulation_dog with warfare --- registering simulation_mix_boar_flesh with warfare --- registering simulation_bloodsucker with warfare --- registering simulation_snork with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_snork with warfare --- registering simulation_mix_boar_flesh with warfare --- registering simulation_chimera with warfare --- registering simulation_tushkano with warfare --- registering simulation_mix_boar_flesh with warfare --- registering simulation_pseudodog with warfare [2] --- registering simulation_flesh with warfare [2] --- registering simulation_chimera with warfare --- registering simulation_dog with warfare --- registering simulation_cat with warfare --- registering simulation_bloodsucker with warfare --- registering simulation_flesh with warfare --- registering simulation_dog with warfare --- registering simulation_pseudodog with warfare --- registering simulation_bloodsucker with warfare --- registering simulation_tushkano with warfare --- registering simulation_cat with warfare --- registering simulation_pseudodog with warfare --- registering simulation_snork with warfare --- registering simulation_flesh with warfare --- registering simulation_dog with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_zombie with warfare --- registering monolith_sim_squad_novice with warfare [3] --- registering simulation_tushkano with warfare --- registering monolith_sim_squad_novice with warfare [2] --- registering stalker_sim_squad_novice with warfare --- registering simulation_zombie with warfare --- registering stalker_sim_squad_novice with warfare --- registering monolith_sim_squad_novice with warfare --- registering bandit_sim_squad_novice with warfare [2] --- registering simulation_flesh with warfare --- registering bandit_sim_squad_novice with warfare [2] --- registering renegade_sim_squad_novice with warfare --- registering freedom_sim_squad_novice with warfare --- registering bandit_sim_squad_novice with warfare --- registering freedom_sim_squad_novice with warfare [3] --- registering stalker_sim_squad_novice with warfare [3] --- registering simulation_mix_boar_flesh with warfare --- registering monolith_sim_squad_novice with warfare [7] --- registering merc_sim_squad_novice with warfare --- registering simulation_pseudodog with warfare --- registering merc_sim_squad_novice with warfare [2] --- registering simulation_dog with warfare --- registering duty_sim_squad_novice with warfare [2] --- registering army_sim_squad_novice with warfare [2] --- registering csky_sim_squad_novice with warfare --- registering merc_sim_squad_advanced with warfare --- registering merc_sim_squad_novice with warfare [2] --- registering army_sim_squad_novice with warfare [2] --- registering zombied_sim_squad_novice with warfare --- registering simulation_dog with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_tushkano with warfare --- registering ecolog_sim_squad_novice with warfare [2] --- registering ecolog_sim_squad_advanced with warfare --- registering ecolog_sim_squad_novice with warfare --- registering simulation_boar with warfare --- registering simulation_dog with warfare --- registering simulation_snork with warfare --- registering ecolog_sim_squad_novice with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_mix_boar_flesh with warfare --- registering simulation_tushkano with warfare --- registering simulation_dog with warfare --- registering simulation_pseudodog with warfare --- registering simulation_cat with warfare --- registering simulation_mix_boar_flesh with warfare --- registering simulation_tushkano with warfare --- registering simulation_bloodsucker with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_dog with warfare --- registering simulation_mix_dogs with warfare [2] --- registering simulation_cat with warfare [2] --- registering simulation_dog with warfare --- registering simulation_boar with warfare --- registering simulation_mix_boar_flesh with warfare [2] --- registering simulation_snork with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_dog with warfare --- registering monolith_sim_squad_novice with warfare [6] --- registering stalker_sim_squad_novice with warfare [2] --- registering bandit_sim_squad_novice with warfare [4] --- registering renegade_sim_squad_novice with warfare [3] --- registering freedom_sim_squad_novice with warfare [5] --- registering stalker_sim_squad_novice with warfare [2] --- registering monolith_sim_squad_novice with warfare --- registering simulation_bloodsucker with warfare --- registering bandit_sim_squad_novice with warfare --- registering stalker_sim_squad_novice with warfare --- registering monolith_sim_squad_novice with warfare [5] --- registering simulation_mix_dogs with warfare --- registering simulation_tushkano with warfare --- registering stalker_sim_squad_novice with warfare [2] --- registering duty_sim_squad_novice with warfare --- registering stalker_sim_squad_novice with warfare --- registering army_sim_squad_novice with warfare --- registering simulation_tushkano with warfare --- registering duty_sim_squad_novice with warfare [2] --- registering stalker_sim_squad_novice with warfare --- registering duty_sim_squad_novice with warfare [2] --- registering simulation_pseudodog with warfare --- registering csky_sim_squad_novice with warfare [2] --- registering duty_sim_squad_novice with warfare --- registering stalker_sim_squad_novice with warfare [2] --- registering army_sim_squad_novice with warfare --- registering stalker_sim_squad_novice with warfare --- registering stalker_sim_squad_advanced with warfare --- registering army_sim_squad_novice with warfare --- registering simulation_mix_dogs with warfare --- registering merc_sim_squad_novice with warfare [5] --- registering stalker_sim_squad_novice with warfare --- registering merc_sim_squad_novice with warfare [2] --- registering duty_sim_squad_novice with warfare [2] --- registering csky_sim_squad_novice with warfare [3] --- registering merc_sim_squad_novice with warfare [2] --- registering simulation_mix_boar_flesh with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_flesh with warfare --- registering simulation_mix_dogs with warfare [2] --- registering ecolog_sim_squad_novice with warfare [2] --- registering simulation_cat with warfare --- registering ecolog_sim_squad_novice with warfare --- registering simulation_mix_dogs with warfare --- registering simulation_bloodsucker with warfare [2] --- registering simulation_cat with warfare --- registering simulation_tushkano with warfare --- registering zombied_sim_squad_novice with warfare --- registering simulation_pseudodog with warfare --- registering simulation_cat with warfare --- registering simulation_tushkano with warfare --- registering simulation_mix_boar_flesh with warfare --- registering simulation_snork with warfare --- registering simulation_zombie with warfare --- registering simulation_dog with warfare --- registering simulation_bloodsucker with warfare --- registering simulation_dog with warfare --- registering simulation_tushkano with warfare --- registering simulation_snork with warfare --- registering simulation_boar with warfare --- registering simulation_flesh with warfare --- registering simulation_mix_dogs with warfare --- registering monolith_sim_squad_novice with warfare [4] --- registering ecolog_sim_squad_advanced with warfare --- registering bandit_sim_squad_novice with warfare [5] --- registering renegade_sim_squad_novice with warfare --- registering freedom_sim_squad_novice with warfare [4] --- registering monolith_sim_squad_novice with warfare [4] --- registering simulation_tushkano with warfare - OCS | Full simulation = ON --- registering army_sim_squad_novice with warfare --- registering simulation_bloodsucker with warfare --- registering stalker_sim_squad_novice with warfare [2] Wrong animpoint smart_cover description animpoint_stay_ohrana, name agr_smart_terrain_1_6_animpoint_camp_14 --- registering army_sim_squad_novice with warfare --- registering simulation_flesh with warfare --- registering army_sim_squad_novice with warfare --- registering ecolog_sim_squad_advanced with warfare --- registering csky_sim_squad_novice with warfare --- registering simulation_tushkano with warfare --- registering simulation_snork with warfare --- registering army_sim_squad_novice with warfare --- registering army_sim_squad_advanced with warfare --- registering army_sim_squad_novice with warfare --- registering army_sim_squad_veteran with warfare --- registering army_sim_squad_novice with warfare --- registering agr_1_6_guards_army_mlr_squad with warfare --- registering ecolog_sim_squad_advanced_1e_2ls with warfare --- registering per_yant_blood_agr_smart_terrain_1_2 with warfare --- registering csky_sim_squad_novice with warfare --- registering mar_smart_terrain_doc_dog_squad with warfare --- registering simulation_tushkano with warfare --- registering army_sim_squad_sniper with warfare --- registering csky_sim_squad_novice with warfare --- registering csky_sim_squad_advanced with warfare --- registering ecolog_sim_squad_novice with warfare --- registering stalker_sim_squad_novice with warfare [2] --- registering army_sim_squad_novice with warfare --- registering ecolog_sim_squad_novice with warfare [2] --- registering ecolog_sim_squad_advanced with warfare --- registering army_sim_squad_novice with warfare --- registering stalker_sim_squad_novice with warfare intro_start game_loaded * [x-ray]: Handled Necessary Textures Destruction * MEMORY USAGE: 1589150 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [x-ray]: Full Memory Stats * [win32]: free[137427167208 K], reserved[4438188 K], committed[7348012 K] * [ D3D ]: textures[3724951 K] * [x-ray]: process heap[1591870 K] * [x-ray]: economy: strings[66520 K], smem[506704 K] * Register UI: UIDebugMain - Debug Launcher | Execute (God mode) - Debug Launcher | Execute (Item spawner) * Unregister UI: UIDebugMain * Register UI: UIDebugISpawner Spawned item [wpn_ak74m_n] (5174) inside invetory Spawned item [ammo_5.45x39_fmj] (5181) inside invetory Spawned item [ammo_5.45x39_fmj] (5182) inside invetory Spawned item [ammo_5.45x39_fmj] (5173) inside invetory Spawned item [ammo_5.45x39_fmj] (5631) inside invetory Spawned item [ammo_5.45x39_fmj] (5860) inside invetory Spawned item [ammo_5.45x39_fmj] (5634) inside invetory Spawned item [ammo_5.45x39_fmj] (5635) inside invetory Spawned item [ammo_5.45x39_fmj] (5633) inside invetory Spawned item [ammo_5.45x39_fmj] (5781) inside invetory Spawned item [ammo_5.45x39_fmj] (5858) inside invetory Spawned item [ammo_5.45x39_fmj] (5859) inside invetory Spawned item [ammo_5.45x39_fmj] (7914) inside invetory Spawned item [ammo_5.45x39_fmj] (9545) inside invetory Spawned item [ammo_5.45x39_fmj] (9492) inside invetory Spawned item [ammo_5.45x39_fmj] (9544) inside invetory Spawned item [ammo_5.45x39_fmj] (10088) inside invetory Spawned item [ammo_5.45x39_fmj] (10089) inside invetory Spawned item [ammo_5.45x39_fmj] (10090) inside invetory Spawned item [ammo_5.45x39_fmj] (10091) inside invetory Spawned item [ammo_5.45x39_fmj] (10092) inside invetory Spawned item [ammo_5.45x39_fmj] (10093) inside invetory Spawned item [ammo_5.45x39_fmj] (10094) inside invetory Spawned item [ammo_5.45x39_fmj] (10107) inside invetory Spawned item [ammo_5.45x39_fmj] (10108) inside invetory Spawned item [ammo_5.45x39_fmj] (10109) inside invetory * Unregister UI: UIDebugISpawner * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: UIInventory * Unregister UI: UIInventory * Register UI: Dialog * Unregister UI: Dialog * Register UI: Dialog * Unregister UI: Dialog [LSS] Spawning object [sim_default_ecolog_122175][sim_default_ecolog_1][22175] [LSS] Spawning object [sim_default_ecolog_222179][sim_default_ecolog_2][22179] [LSS] Spawning object [sim_default_ecolog_222183][sim_default_ecolog_2][22183] [LSS] Spawning object [sim_default_stalker_022818][sim_default_stalker_0][22818] [LSS] Spawning object [sim_default_stalker_022941][sim_default_stalker_0][22941] stack trace: at address 0x000000000000006D