* Detected CPU: AMD FX(tm)-4100 Quad-Core Processor AuthenticAMD, F111/M1/S2 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX * CPU cores: [2], threads: [4] Initializing File System... ! OP 2.1 game archive [h:\program files (x86)\op-2.2\gamedata.dbz_patch8k_2_text01k]. Ignoring. using fs-ltx h:\program files (x86)\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 82394 files cached, 26247Kb memory used. Init FileSystem 3.096951 sec [31.03.23 16:55:25.852] 'xrCore' build 8402, Feb 7 2022 [31.03.23 16:55:25.852] OP 2.2 Engine ver 2.2a x64 08.02.2022 [31.03.23 16:55:25.852] [31.03.23 16:55:26.258] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [31.03.23 16:55:26.258] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [31.03.23 16:55:26.258] Initializing Engine... [31.03.23 16:55:26.258] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [31.03.23 16:55:26.258] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [31.03.23 16:55:26.258] Loading config for renderer [31.03.23 16:55:26.258] Executing config-script "user.ltx"... [31.03.23 16:55:26.258] [h:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [31.03.23 16:55:26.258] Starting INPUT device... [31.03.23 16:55:26.274] Loading DLL: xrRender_R1.dll [31.03.23 16:55:26.336] Loading DLL: xrGame.dll [31.03.23 16:55:26.336] 'xrGame' build Feb 7 2022 16:34:07 [31.03.23 16:55:26.383] * [win32]: free[8589743948 K], reserved[57768 K], committed[132812 K] [31.03.23 16:55:26.383] * [ D3D ]: textures[0 K] [31.03.23 16:55:26.383] * [x-ray]: crt heap[48308 K], process heap[48308 K], game lua[0 K], engine lua[0 K], render[0 K] [31.03.23 16:55:26.383] * [x-ray]: economy: strings[count: 39773, lengths: 1076 K, overhead: 2019 K, saved: 20417 K] [31.03.23 16:55:26.383] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [31.03.23 16:55:26.383] Executing config-script "h:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [31.03.23 16:55:26.383] [h:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [31.03.23 16:55:26.383] Executing config-script "user.ltx"... [31.03.23 16:55:26.383] Executing config-script "h:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx"... [31.03.23 16:55:26.383] [h:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [31.03.23 16:55:26.383] Executing config-script "h:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [31.03.23 16:55:26.383] [h:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [31.03.23 16:55:26.383] - Maximum allowed affinity mask: 0xF, current: 0xE [31.03.23 16:55:26.383] [h:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [31.03.23 16:55:26.383] SOUND: OpenAL: enumerate devices... [31.03.23 16:55:26.383] SOUND: OpenAL: EnumerationExtension Present [31.03.23 16:55:26.383] devices OpenAL Soft [31.03.23 16:55:26.383] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [31.03.23 16:55:26.398] SOUND: OpenAL: All available devices: [31.03.23 16:55:26.398] 1. OpenAL Soft, Spec Version 1.1 (default) [31.03.23 16:55:26.398] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [31.03.23 16:55:26.416] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [31.03.23 16:55:26.418] * sound: EAX 2.0 extension: absent [31.03.23 16:55:26.418] * sound: EAX 2.0 deferred: absent [31.03.23 16:55:26.418] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [31.03.23 16:55:26.426] Starting RENDER device... [31.03.23 16:55:26.440] * GPU [vendor:1002]-[device:68B8]: AMD Radeon HD 5700 Series [31.03.23 16:55:26.440] * GPU driver: 8.17.10.1404 [31.03.23 16:55:26.607] * CREATE: DeviceREF: 1 [31.03.23 16:55:26.607] * Texture memory: 731 M [31.03.23 16:55:26.607] * DDI-level: 9.0 [31.03.23 16:55:26.612] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [31.03.23 16:55:26.612] * GPU vertex cache: unrecognized, 16 [31.03.23 16:55:26.612] * DVB created: 8192K [31.03.23 16:55:26.613] * DIB created: 512K [31.03.23 16:55:26.731] load time LTX=108 ms [31.03.23 16:55:26.746] count of .thm files=3236 [31.03.23 16:55:26.846] load time THM=114 ms [31.03.23 16:55:26.846] * distortion: used, dev(30),need(14) [31.03.23 16:55:26.846] * SSample: 1920x1080 [31.03.23 16:55:26.862] * SSample: enabled [31.03.23 16:55:27.090] - r__tf_aniso 4 [31.03.23 16:55:27.090] - r1_tf_mipbias 0. [31.03.23 16:55:27.108] Script debugger succesfully restarted. [31.03.23 16:55:30.183] - Gamedata version: [Wersja 2.2 12.05.2022] [31.03.23 16:55:30.282] Starting engine... [31.03.23 16:55:30.377] GMLib loaded at 94 msec [31.03.23 16:55:31.306] Game_Globals loaded at 928 msec [31.03.23 16:55:31.481] App_Start loaded at 175 msec [31.03.23 16:55:31.498] ui_core loaded at 17 msec [31.03.23 16:55:31.611] Main_Menu loaded at 112 msec [31.03.23 16:55:36.275] * DVB created: 8192K [31.03.23 16:55:36.275] * DIB created: 512K [31.03.23 16:55:36.275] - r__tf_aniso 4 [31.03.23 16:55:36.276] - r1_tf_mipbias 0. [31.03.23 16:55:36.276] * SSample: 1920x1080 [31.03.23 16:55:36.285] * SSample: enabled [31.03.23 16:55:36.285] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [31.03.23 16:55:36.285] * GPU vertex cache: unrecognized, 16 [31.03.23 16:55:36.285] *** RESET [100 ms] [31.03.23 16:55:36.285] "h:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro [31.03.23 16:55:36.285] Begin load [31.03.23 16:55:36.287] * phase time: 0 ms [31.03.23 16:55:36.337] * phase cmem: 230182 K [31.03.23 16:55:36.337] Prefetching objects... [31.03.23 16:55:36.401] * Objects loaded in 0 ms [31.03.23 16:55:37.550] * Models loaded in 1147 ms [31.03.23 16:55:37.602] * Prefetch memory: 709545Kb [31.03.23 16:55:37.606] * phase time: 1317 ms [31.03.23 16:55:37.658] * phase cmem: 926862 K [31.03.23 16:55:37.658] Starting server... [31.03.23 16:55:37.708] - Gamedata version: [Wersja 2.2 12.05.2022] [31.03.23 16:55:37.771] * phase time: 165 ms [31.03.23 16:55:37.823] * phase cmem: 924842 K [31.03.23 16:55:37.823] Loading alife simulator... [31.03.23 16:55:37.824] * phase time: 53 ms [31.03.23 16:55:37.877] * phase cmem: 924845 K [31.03.23 16:55:37.877] Loading savegame... [31.03.23 16:55:38.122] h:\program files (x86)\op-2.2\userdata\savedgames\dzien 22. 18.13. cea-1.sav save created on DEVELOPER mode! [31.03.23 16:55:38.122] * Loading key-value pairs... [31.03.23 16:55:38.270] * 52 key-value pairs were successfully loaded (0.147s) [31.03.23 16:55:38.270] * Loading spawn registry... [31.03.23 16:55:42.234] * 24511 spawn points were successfully loaded (3.964s) [31.03.23 16:55:42.235] * Loading objects... [31.03.23 16:55:43.551] * 36437 out of 36437 objects were successfully loaded (1.316s) [31.03.23 16:55:45.672] * Loading quick slots data... [31.03.23 16:55:45.672] * Loading pre random queues data... [31.03.23 16:55:45.722] * Start objects on_register'ed... [31.03.23 16:55:49.384] * 36437 objects on_register'ed (3.662s) [31.03.23 16:55:49.387] * Game dzien 22. 18.13. cea-1 is successfully loaded from file 'h:\program files (x86)\op-2.2\userdata\savedgames\dzien 22. 18.13. cea-1.sav' (11.564s) [31.03.23 16:55:49.387] * phase time: 11562 ms [31.03.23 16:55:49.499] * phase cmem: 1193176 K [31.03.23 16:55:49.499] Connecting... [31.03.23 16:55:49.540] MaxPlayers = 32 [31.03.23 16:55:49.577] * phase time: 189 ms [31.03.23 16:55:49.689] * phase cmem: 1217064 K [31.03.23 16:55:49.689] Connecting to... [31.03.23 16:55:49.690] Player not found. New player created. [31.03.23 16:55:49.690] * client : connection accepted - <> [31.03.23 16:55:49.698] * phase time: 121 ms [31.03.23 16:55:49.810] * phase cmem: 1217113 K [31.03.23 16:55:49.810] Reading level info... [31.03.23 16:55:49.810] * phase time: 111 ms [31.03.23 16:55:49.922] * phase cmem: 1217113 K [31.03.23 16:55:49.922] Loading object space... [31.03.23 16:55:50.186] * object space load: 263 ms [31.03.23 16:55:50.186] * phase time: 376 ms [31.03.23 16:55:50.299] * phase cmem: 1288107 K [31.03.23 16:55:50.299] Loading shaders (R1)... [31.03.23 16:55:50.466] * phase time: 279 ms [31.03.23 16:55:50.579] * phase cmem: 1290085 K [31.03.23 16:55:50.579] Loading geometry (R1)... [31.03.23 16:55:50.636] * phase time: 170 ms [31.03.23 16:55:50.755] * phase cmem: 1348502 K [31.03.23 16:55:50.755] Loading visuals (R1)... [31.03.23 16:55:50.793] * phase time: 156 ms [31.03.23 16:55:50.909] * phase cmem: 1351702 K [31.03.23 16:55:50.909] Loading details (R1)... [31.03.23 16:55:50.952] * [DETAILS] VertexConsts(256), Batch(61) [31.03.23 16:55:50.952] * [DETAILS] 40687 v(20), 26352 p [31.03.23 16:55:50.952] * [DETAILS] Batch(61), VB(794K), IB(154K) [31.03.23 16:55:50.954] * phase time: 161 ms [31.03.23 16:55:51.070] * phase cmem: 1352731 K [31.03.23 16:55:51.070] Loading sectors (R1)... [31.03.23 16:55:51.071] * Loading HOM: h:\program files (x86)\op-2.2\gamedata\levels\l12_stancia\level.hom [31.03.23 16:55:51.072] * phase time: 118 ms [31.03.23 16:55:51.188] * phase cmem: 1352783 K [31.03.23 16:55:51.188] Loading AI objects... [31.03.23 16:55:51.190] - Loading music tracks from 'l12_stancia_musics'... [31.03.23 16:55:51.193] * phase time: 120 ms [31.03.23 16:55:51.311] * phase cmem: 1352905 K [31.03.23 16:55:51.311] Loading PH world... [31.03.23 16:55:51.384] - Game configuring : Started [31.03.23 16:55:51.398] - Game configuring : Finished [31.03.23 16:55:51.576] * phase time: 382 ms [31.03.23 16:55:51.700] * phase cmem: 1409653 K [31.03.23 16:55:51.700] Loading textures... [31.03.23 16:55:52.542] * t-report - base: 1072, 943336 K [31.03.23 16:55:52.542] * t-report - lmap: 8, 8193 K [31.03.23 16:55:52.542] * phase time: 966 ms [31.03.23 16:55:52.665] * phase cmem: 1641033 K [31.03.23 16:55:52.665] Synchronizing... [31.03.23 16:55:52.665] Save created on [Engine 2.2a x64 08.02.2022] [31.03.23 16:55:52.665] Save date and time [Fri Mar 31 15:24:07 2023] [31.03.23 16:55:52.677] * phase time: 134 ms [31.03.23 16:55:52.800] * phase cmem: 1641036 K [31.03.23 16:55:53.189] * [win32]: free[8587669988 K], reserved[77536 K], committed[2187004 K] [31.03.23 16:55:53.189] * [ D3D ]: textures[951529 K] [31.03.23 16:55:53.189] * [x-ray]: crt heap[610099 K], process heap[610099 K], game lua[276208 K], engine lua[212 K], render[0 K] [31.03.23 16:55:53.189] * [x-ray]: economy: strings[count: 196687, lengths: 10841 K, overhead: 9988 K, saved: 28775 K] [31.03.23 16:55:53.189] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [31.03.23 16:55:53.189] Starting measure [31.03.23 16:56:10.399] * MEMORY USAGE: 2062596 K [31.03.23 16:56:46.444] [LUA] SCRIPT RUNTIME ERROR [31.03.23 16:56:46.444] [LUA] ...m files (x86)\op-2.2\gamedata\scripts\lua_ext.script:463: bad argument #4 to 'format' (number expected, got string) [31.03.23 16:56:46.444] [31.03.23 16:56:46.444] FATAL ERROR [31.03.23 16:56:46.444] [31.03.23 16:56:46.444] [error]Expression : fatal error [31.03.23 16:56:46.444] [error]Function : CScriptEngine::lua_error [31.03.23 16:56:46.444] [error]File : script_engine.cpp [31.03.23 16:56:46.444] [error]Line : 79 [31.03.23 16:56:46.444] [error]Description : [31.03.23 16:56:46.444] [error]Arguments : LUA error: ...m files (x86)\op-2.2\gamedata\scripts\lua_ext.script:463: bad argument #4 to 'format' (number expected, got string) [31.03.23 16:56:46.444] [31.03.23 16:56:46.444] stack traceback: [31.03.23 16:56:46.444] [31.03.23 16:56:46.444] [31.03.23 16:56:46.444] stack trace: [31.03.23 16:56:46.444]