<?xml version='1.0' encoding="windows-1251"?>

<xml>

    <specific_character id="gar_seriy" team_default = "1">
        <name>gar_seryi_name</name>
        <icon>ui_npc_u_stalker_neytral_hood_4</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>gar_seryi_bio</bio>

        <class>gar_seriy</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>511</rank>
        <reputation>-18</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <visual>actors\neytral\stalker_neytral_hood_4</visual>
        <supplies>
            [spawn] \n
            wpn_ak74u \n
            ammo_5.45x39_fmj \n
            device_torch \n
            medkit = 1 \n
        </supplies>
        
#include "gameplay\character_criticals_4.xml"
        
        <start_dialog>dm_hello_dialog</start_dialog>
        <actor_dialog>dm_cool_info_dialog</actor_dialog>
        <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>    
    </specific_character>    
    
    <specific_character id="gar_dram_novice" team_default = "1">
        <name>gar_dram_novice_name</name>
        <icon>ui_npc_u_green_stalker_11</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>gar_dram_novice_bio</bio>

        <class>gar_dram_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>212</rank>
        <reputation>19</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\newbie\</snd_config>
        <crouch_type>-1</crouch_type>

        <visual>actors\novice\green_stalker_11</visual>
        <supplies>
            [spawn] \n
            device_torch \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
        </supplies>

#include "gameplay\character_criticals_3.xml"
    
        <start_dialog>dm_hello_dialog</start_dialog>
        <actor_dialog>dm_cool_info_dialog</actor_dialog>
        <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>            
    </specific_character>
    
    
    <specific_character id="gar_hellcar" team_default = "1">
        <name>gar_hellcar_name</name>
        <icon>ui_npc_u_stalker_neytral_balon_5</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>gar_hellcar_bio</bio>

        <class>gar_hellcar</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>594</rank>
        <reputation>20</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <panic_treshold>0</panic_treshold>

        <visual>actors\neytral\stalker_neytral_balon_5</visual>
        <supplies>
            [spawn] \n
            wpn_pb \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u_m1 \n
            ammo_5.45x39_fmj \n
            device_torch \n
            hand_radio \n
        </supplies>

#include "gameplay\character_criticals_4.xml"

        <start_dialog>dm_hello_dialog</start_dialog>
        <actor_dialog>dm_cool_info_dialog</actor_dialog>
        <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    </specific_character>
    
    <specific_character id="gar_bandit_novice_wounded" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_3</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>esc_bandit_novice_bio</bio>

        
        <class>gar_bandit_novice_wounded</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>195</rank>
        <reputation>-120</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
                    
        <start_dialog>gar_wounded_bandit</start_dialog>
    </specific_character>
    
    <specific_character id="gar_bandit_leader" team_default = "1">
        <name>gar_bandit_leader_name</name>
        <icon>ui_npc_u_stalker_bandit_master</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>gar_bandit_leader_bio</bio>
        
        <class>gar_bandit_leader</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>199</rank>
        <reputation>-145</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_master</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_mp5 \n
            ammo_9x19_fmj \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"    
    </specific_character>
    
    <!----------------------BANDIT NOVICE----------------------->
    <specific_character id="gar_bandit_novice_default1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_3</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>esc_bandit_novice_bio</bio>
    
        <class>gar_bandit_novice</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>167</rank>
        <reputation>-65</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"            
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"                        
    </specific_character>

    <specific_character id="gar_bandit_novice_default2" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_4</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>esc_bandit_novice_bio</bio>
        
        <class>gar_bandit_novice</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>268</rank>
        <reputation>-95</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_4</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            device_torch \n
            wpn_bm16 \n
            ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"                            
        </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"                        
    </specific_character>

    <specific_character id="gar_bandit_novice_default3" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_5</icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>esc_bandit_novice_bio</bio>
        
        <class>gar_bandit_novice</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>119</rank>
        <reputation>-89</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_5</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"    
        </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"                        
    </specific_character>
    
    
    <!---------------------------BANDIT general----------------------->
    
    <specific_character id="gar_bandit_general_default1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_3</icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>esc_bandit_novice_bio</bio>
    
        <class>gar_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>125</rank>
        <reputation>-126</reputation>
        
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_bm16 \n
            ammo_12x70_buck = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"    \n    
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"    
        </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"                        
    </specific_character>

    <specific_character id="gar_bandit_general_default2" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_4</icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>esc_bandit_novice_bio</bio>
        
        <class>gar_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>124</rank>
        <reputation>-73</reputation>
        
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_4</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_mp5 = 1 \n
            ammo_9x19_fmj = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"    \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"        
        </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"                        
    </specific_character>

    <specific_character id="gar_bandit_general_default3" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_5</icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>esc_bandit_novice_bio</bio>
                
        <class>gar_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>133</rank>
        <reputation>-100</reputation>
        
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_5</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj    = 1 \n
            wpn_mp5 \n
            ammo_9x19_pbp = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"            
        </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"                        
    </specific_character>
    
    <!---------------------------Stalker general----------------------->
    
    <specific_character id="gar_stalker_general_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>gar_stalker_regular_bio</bio>

        <class>gar_stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>423</rank>
        <reputation>20</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_bm16 \n
            ammo_12x70_buck = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
                
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="gar_stalker_general_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_balon_8</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>gar_stalker_regular_bio</bio>

        <class>gar_stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>354</rank>
        <reputation>-11</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        <visual>actors\neytral\stalker_neytral_balon_8</visual>
        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_mp5 \n
            ammo_9x19_fmj = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
                
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="gar_stalker_general_default3" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_hood_2</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>gar_stalker_regular_bio</bio>

        <class>gar_stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>515</rank>
        <reputation>14</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        <visual>actors\neytral\stalker_neytral_hood_2</visual>

        <supplies>
            [spawn] \n
            wpn_pb \n
            ammo_9x18_fmj = 1 \n
            wpn_mp5 \n
            ammo_9x19_fmj = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="gar_stalker_general_default4" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_hood_2</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>gar_stalker_regular_bio</bio>

        <class>gar_stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>546</rank>
        <reputation>1</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <visual>actors\neytral\stalker_neytral_hood_2</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74u \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="gar_stalker_general_default5" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_balon_8</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>gar_stalker_regular_bio</bio>

        <class>gar_stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>447</rank>
        <reputation>-15</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\neytral\stalker_neytral_balon_8</visual>
        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74u \n
            ammo_5.45x39_fmj \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    
    <specific_character id="gar_wounded_bandit" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_neytral_hood_2</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>gar_stalker_regular_bio</bio>

        <class>gar_wounded_bandit</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>408</rank>
        <reputation>-90</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\neytral\stalker_neytral_hood_2</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74u \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <!---------------------------DOLG BLOKPOST----------------------->
    <specific_character id="gar_dolg_blokpost_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_do_mask_1</icon>
        <map_icon x="4" y="0"></map_icon>
        <bio>gar_dolg_blokpost_bio</bio>

        <class>gar_dolg_blokpost</class>
        <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
        
        <rank>499</rank>
        <reputation>120</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_03\dolg\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\dolg\stalker_do_mask_1</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74u \n
            ammo_5.45x39_fmj \n
            device_torch \n            
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="gar_dolg_blokpost_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_do_balon_8</icon>
        <map_icon x="4" y="0"></map_icon>
        <bio>gar_dolg_blokpost_bio</bio>

        <class>gar_dolg_blokpost</class>
        <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
        
        <rank>520</rank>
        <reputation>86</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\dolg\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\dolg\stalker_do_balon_8</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74u \n
            ammo_5.45x39_ap \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"            
        </supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="gar_dolg_blokpost_default3" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_do_balon_8</icon>
        <map_icon x="4" y="0"></map_icon>
        <bio>gar_dolg_blokpost_bio</bio>
        
        <class>gar_dolg_blokpost</class>
        <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
        
        <rank>471</rank>
        <reputation>124</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\dolg\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\dolg\stalker_do_balon_8</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74u \n
            ammo_5.45x39_ap \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"            
        </supplies>
        
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="gar_dolg_blokpost_commander" team_default = "1">
        <name>gar_dolg_blokpost_leader_name</name>
        <icon>ui_npc_u_stalker_do_balon_4</icon>
        <map_icon x="4" y="0"></map_icon>
        <bio>gar_dolg_blokpost_leader_bio</bio>
        
        <class>gar_dolg_blokpost_commander</class>
        <community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
        
        <rank>592</rank>
        <reputation>140</reputation>
        <money min="600" max="2000" infinitive="0"/>

        <snd_config>characters_voice\human_02\dolg\</snd_config>
        <crouch_type>0</crouch_type>
        
        <visual>actors\dolg\stalker_do_balon_4</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_bm16 \n
            ammo_12x76_dart \n
            device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"            
        </supplies>

#include "gameplay\character_criticals_6.xml"

        <start_dialog>dm_hello_dialog</start_dialog>
        <actor_dialog>dm_cool_info_dialog</actor_dialog>
        <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    </specific_character>
    
    <specific_character id="gar_sniper" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_5</icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>esc_bandit_novice_bio</bio>
                
        <class>gar_sniper</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>443</rank>
        <reputation>-100</reputation>
        
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_5</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj    = 1 \n
            wpn_mp5 \n
            ammo_9x19_pbp = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"            
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="gar_bandit_dm" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_master</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>esc_bandit_novice_bio</bio>
        
        <class>gar_bandit_dm</class>
        <community>stalker</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>250</rank>
        <reputation>-145</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <visual>actors\bandit\stalker_bandit_master</visual>
        <supplies>
            [spawn] \n
        </supplies>
        
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"    
    </specific_character>
    
</xml>
