[logic]
active = sr_psy_antenna@no_helmet

[sr_psy_antenna@no_helmet]
eff_intensity = +100
hit_intensity = +100
phantom_prob = 70
postprocess = psy_antenna_indoor.ppe
min_phantom_idle = 3000
max_phantom_idle = 5000
on_info = {=actor_has_item(good_psy_helmet)} sr_psy_antenna@good_helmet, {=actor_has_item(bad_psy_helmet)} sr_psy_antenna@bad_helmet
on_info2 = {+bar_deactivate_radar_done} nil

[sr_psy_antenna@bad_helmet]
eff_intensity = +100
hit_intensity = +0.2
phantom_prob = 60
postprocess = psy_antenna_indoor.ppe
min_phantom_idle = 3000
max_phantom_idle = 5000
on_info = {=actor_has_item(good_psy_helmet)} sr_psy_antenna@good_helmet, {=actor_has_item(bad_psy_helmet)}, sr_psy_antenna@no_helmet
on_info2 = {+bar_deactivate_radar_done} nil

[sr_psy_antenna@good_helmet]
eff_intensity = +100
hit_intensity = +0.2
phantom_prob = 50
postprocess = psy_antenna_indoor.ppe
min_phantom_idle = 3000
max_phantom_idle = 5000
on_info = {=actor_has_item(good_psy_helmet)}, {=actor_has_item(bad_psy_helmet)} sr_psy_antenna@bad_helmet, sr_psy_antenna@no_helmet
on_info2 = {+bar_deactivate_radar_done} nil
