mod FreeplayStart v0.99x2.2 (work still in progress)

*! recomended to not overwrite over existing previous version.. best way is new clean install
*! need starting new game
* pay attention to scripts/xiani_config.script, there is a lot of interesting options, by default most of them are "OFF"

main features of mod:
- removed storyline
- player can enter it's name and choose starting community at game start
- depening on community selected - different starting points and loadout
- added additional level changers: most of them from mod NewLevelChanger 2.1.4 (Author: Sak)

additional changes read in FreeplayStart_DetailedReadMe.txt

Great thanks and respect to authors which mods or code i have used!
also great thanks to all who helped me in writing, fixing, testing!
also great thanks to beta-testers from forum!
especialy: SVSASV, kOmpOt, 7.9, hakuni, Hattab, Halk, Lee28, 43PH06

new versions available on my site:
http://xiani.e-bcard.com/mods/?mod=FreeplayStart_en

discussion and new versions of mod can be found here:
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=15844&sec_id=16
http://xiani.e-bcard.com/forum

Author: XiaNi

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v0.99x2.2
- made starting communities list to be taken from "fs_config.ltx" (be aware that each communiti needs profile)

v0.99x2.1
- fixed crash on Mercs quests "to kill Duty soldier"

v0.99x2
returned ".spawn" file from 0.98 version + added some fixes
- removed patroling point in "corridor" on "L06_rostok"
- removed outfit in Pripyat hotel "room 26"
- removed 3 monolith soldiers standing on entrance to radar_bunker

- altered trading list of Military trader (+ you can sell him collected PDAs)
- Bar patrollers guys sound scheme a bit changed (автор: Аргус)
- removed fire from helicopter on "L06_rostok"
- if you are en enemy to Saharov, you will be unable to open his bunker door
- fixed xr_meet to ensure that you will be unable to speak with zombified stalkers
- added stashed marks from ZENOBIAN mod (author: ZEN)
- added options descriptions to xiani_config.script

v0.99x1
- game start options was moved to config files (check files "config/misc/fs_config*.ltx")
- removed dialog_manager.script, as it was never changed
?(need to be tested) added 8 new quests to Mercenaries (for English release it also needs translating)
?(need to be tested) added 6 new quests to Military
?(need to be tested) added 7 new quests to Monolith
- again fixed instant weather changes with random weather turned on
- added new options to xiani_config.script
-- to leave items in inventory of NPC after it's death
-- not to "unload" ammo from weapon of NPC after it's death
-- on/off posteffect of player hit (actor_attack_pp) (script and settings taken from AMK mod)
-- option telling NPC not to fire while friendly or neutral NPC on fireline (check_npc_on_fire_line)(Idea and iplementation by: xStream)
-- forces NPC to drop weapon(with some probability) if arm hit (check_npc_arm_hit)(Idea and iplementation by: xStream)
- added fixed "watcher_act". Author of fixes: kstn
- added players stashed (yet it is not tradable, but could be found in dead bodies)(Author must be AMK, author of external version - kstn)
- mod "making stalkers treat you by your outfit you wear" is turned off by default, you can turn it on in xiani_config.script
- updated artefacts respawn script
- while aiming you gun would move a bit
- setting of random weather moved to /config/weathers/amk_weather_config.ltx
- inclueded adapted weather presets by NightViz. check folder "_Presets"


v0.974
- fixed crash on "dark valley" (not sure but was unable to recreate crash again, and yet no reports of it)
- added "artefacts" respawn (Idea and iplementation by: kstn)
- added random stashes "RANDOM STASHES MINIMOD v1.1 (Idea: EggChen, Iplementation: nandersen)
- lowered psy-zone posteffect
- added two new modifications of psy-zones
- reduced probability of appearing of psy-zones
- added one rare visible anomaly (taken from vanilla stalker, previously was spotted only in one or two spots, now could appear anywhere)
- one more fix of paths "masks"

v0.97
- fixed situation when ecologs NPCs could block Sakharov "trading window"
- added options to control NPCs leaving camps and mosters leaving lairs in smart_terrain.script
  option "allow_timeout_for_exclusives" - allow to leave or not to exclusive NPCs (preferably to set to "False" for those who like traditional camps, also it will protect main "questing" NPCs leaving their usual places)
  option "allow_mob_leave_at_day" - allows mosters to change lairs at daytime (otherwise (by default) they will leave only at night, making them wandering around at nights more and sitting in lairs during day)
  option "allow_npc_leave_at_night" - allows NPCs to leave camps at night (otherwise (by default) they will wait till morning and then leave)
- added workaround of bug with save/load in psy-zones
- added spots to sleep with sleeping bag on "dark valley" (thanks Hakuni for coordinates pack)
- added monsters and lairs to Nuclear Plant level2 ("backyard")

v0.967
- levels connected in game.graph
- fixed instant weather changes (on random weather)
- added timeout to camps, now depending on camp settings NPC would not sit in there forever
- restored repair dialogs to traders of Killers(Mercs), Monolith, Bandits, Military
- rmeoved weapons config (soon it be available as optional external addon)