<?xml version='1.0' encoding="windows-1251"?>

<xml>
    
    <specific_character id="actor" no_random = "1">
        <name>actor_name</name>
        <icon>ui_npc_u_actor</icon>
        <map_icon x="0" y="0"></map_icon>

        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\hero\stalker_novice</visual>
    </specific_character>

    <specific_character id="freeplay_actor" no_random = "1">
        <name>actor_freeplay_name</name>
        <icon>ui_npc_u_actor</icon>
        <map_icon x="0" y="0"></map_icon>

        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>mp_actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\hero\stalker_novice</visual>
    </specific_character>

    <specific_character id="mp_actor" no_random = "1">
        <name>actor_name</name>
        <icon>ui_npc_u_actor</icon>
        <map_icon x="2" y="5"></map_icon>

        <team>mp_actor</team>
        <supplies/>
        
        <class>mp_actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\hero\stalker_novice</visual>
    </specific_character>
    
    <specific_character id="stalker_general_default" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_hood_9</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

        <class>Stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>400</rank>
        <reputation>0</reputation>

        <visual>actors\neytral\stalker_neytral_hood_9</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_bm16 \n
            ammo_12x76_zhekan = 1 \n
            device_torch \n
#include "gameplay\character_items.xml"
        </supplies>
#include "gameplay\character_dialogs.xml"
    </specific_character>


<specific_character id="stalker_osoznanie" team_default = "1">
        <name>Osoznanie</name>
        <icon>ui_npc_u_ucheniy_1_strong</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>Представитель проекта "Осознание".</bio>

        <class>osoznanie</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>900</rank>
        <reputation>0</reputation>

        <visual>actors\ucheniy\ucheniy_1_strong</visual>
        <snd_config>characters_voice\human_01\</snd_config>
        
        <supplies>
        </supplies>
        

        <start_dialog>oso_osoznanie_start</start_dialog>
        <actor_dialog>oso_who_are_you</actor_dialog>
        <actor_dialog>oso_what_is_the_zone</actor_dialog>
        <actor_dialog>oso_what_about_me</actor_dialog>
        <actor_dialog>oso_why_chernobyl</actor_dialog>
        <actor_dialog>oso_chernobyl_crush</actor_dialog>
        <actor_dialog>oso_stalker</actor_dialog>
        <actor_dialog>oso_death_truck</actor_dialog>
        <actor_dialog>oso_what_next</actor_dialog>
        <actor_dialog>oso_yes</actor_dialog>
        <actor_dialog>oso_no</actor_dialog>
    </specific_character>    
</xml>
