<?xml version='1.0' encoding="windows-1251"?>

<xml>

    <specific_character id="esc_dead_bandit_novice" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_bandit_3</icon>
        <bio>esc_bandit_novice_bio</bio>
    
        <class>esc_dead_bandit_novice</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>32</rank>
        <reputation>-56</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>
        <panic_treshold>0</panic_treshold>
        
        <visual>actors\bandit\stalker_bandit_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            outfit_bandit_m1 \n
        </supplies>
#include "gameplay\character_dialogs.xml"
</specific_character>


    <specific_character id="escape_trader" no_random = "1">
        <name>escape_trader_name</name>
        <icon>ui_npc_u_trader</icon>
        <bio>escape_trader_bio</bio>

        <class>trader</class>
        <community>trader</community>
        <visual>actors\trader\trader</visual>
                
        <rank>330</rank>
        <reputation>23</reputation>
        <money min="100000" max="100000" infinitive="1"/> 
        <supplies>
            [spawn] \n
            wpn_knife \n
        </supplies>
        
        <start_dialog>escape_trader_start_dialog</start_dialog>
        <actor_dialog>escape_trader_talk_info</actor_dialog>
        <actor_dialog>tm_trader_dialog</actor_dialog>
        <actor_dialog>tm_trader_reward</actor_dialog>
        <actor_dialog>common_repair_dialog</actor_dialog>
    </specific_character>
<!---------------------------------------esc_wolf----------------------------------------------------->
    <specific_character id="esc_wolf" team_default = "1">
        <name>esc_wolf_name</name>
        <icon>ui_npc_u_stalker_neytral_balon_1</icon>
        <bio>esc_wolf_bio</bio>

        <class>esc_wolf</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>434</rank>
        <reputation>5</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
 
        <visual>actors\neytral\stalker_neytral_balon_1</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj \n
            device_torch \n
            hand_radio \n
        </supplies>
        
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
        <actor_dialog>escape_lager_volk_talk</actor_dialog>
        <actor_dialog>tm_wolf_dialog</actor_dialog>
        <actor_dialog>tm_wolf_reward</actor_dialog>
        <!-- actor_dialog>general_pda_talk</actor_dialog -->
    </specific_character>
    
<!---------------------------------------esc_fanat----------------------------------------------------->    
    <specific_character id="esc_fanat" team_default = "1">
        <name>esc_fanat_name</name>
        <icon>ui_npc_u_stalker_neytral_rukzak_3</icon>
        <bio>esc_fanat_bio</bio>

        <class>esc_fanat</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>502</rank>
        <reputation>10</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        <panic_treshold>0</panic_treshold>
 
        <visual>actors\neytral\stalker_neytral_rukzak_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj \n
        </supplies>
                
#include "gameplay\character_criticals_4.xml"
        <!-- start_dialog>escape_lager_leader_hello</start_dialog -->
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!---------------------------------------esc_fox----------------------------------------------------->    
    <specific_character id="esc_fox" team_default = "1">
        <name>esc_fox_name</name>
        <icon>ui_npc_u_stalker_neytral_balon_4</icon>
        <bio>esc_fox_bio</bio>

        <class>esc_fox</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>338</rank>
        <reputation>-3</reputation>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        <panic_treshold>0</panic_treshold>

        <visual>actors\neytral\stalker_neytral_balon_4</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_bm16 \n
            ammo_12x70_buck \n
            device_torch \n
        </supplies>
                
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!---------------------------------------esc_tutorial_wounded----------------------------------------------------->    
    <specific_character id="esc_tutorial_wounded" team_default = "1">
        <name>esc_tolik_name</name>
        <icon>ui_npc_u_green_stalker_2</icon>
        <bio>esc_tolik_bio</bio>

        <class>esc_tutorial_wounded</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>196</rank>
        <reputation>6</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\newbie\</snd_config>
        <crouch_type>-1</crouch_type>

        <visual>actors\novice\green_stalker_2</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
        </supplies>

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!---------------------------------------esc_shustryi----------------------------------------------------->    
    <specific_character id="esc_shustryi" team_default = "1">
        <name>esc_shustryi_name</name>
        <icon>ui_npc_u_green_stalker_1</icon>
        <bio>esc_shustryi_bio</bio>

        <class>esc_shustryi</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>196</rank>
        <reputation>6</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\newbie\</snd_config>
        <crouch_type>-1</crouch_type>

        <visual>actors\novice\green_stalker_1</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
        </supplies>

#include "gameplay\character_criticals_5.xml"

#include "gameplay\character_dialogs.xml"
        <actor_dialog>tm_shustriy_dialog</actor_dialog>
        <actor_dialog>tm_shustriy_reward</actor_dialog>                        
    </specific_character>
<!---------------------------------------killer_specnaz----------------------------------------------------->        
    <specific_character id="esc_killer_specnaz" team_default = "1">
        <terrain_sect_>stalker_terrain</terrain_sect_>
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_ki_head_1</icon>
        <bio>esc_killer_specnaz_bio</bio>

        <team>Killer_specnaz</team>
        
        <class>esc_killer_specnaz</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

        <rank>585</rank>
        <reputation>-85</reputation>
        
        <snd_config>characters_voice\human_02\killer\</snd_config>
        <crouch_type>0</crouch_type>
        <panic_treshold>0</panic_treshold>
        
        <visual>actors\killer\stalker_ki_head_1</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74 \n
            ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <!--------------------------- BRIDGE BANDITS ----------------------->
    
    <specific_character id="esc_bridge_bandit_leader" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_3</icon>
        <bio>val_bandit_veteran_bio</bio>

        <class>esc_bridge_bandit_leader</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>764</rank>
        <reputation>-15</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>
        <panic_treshold>0</panic_treshold>

        <visual>actors\bandit\stalker_bandit_veteran</visual>        
        <supplies>
            [spawn] \n
            wpn_fort_m1 \n
            ammo_9x18_fmj \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_5.xml"
                                        
        <start_dialog>esc_bridge_soldiers_start</start_dialog>
        <start_dialog>dm_hello_dialog</start_dialog>
        <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    </specific_character>
    
    
    <!---------------------------BANDIT NOVICE----------------------->
    <specific_character id="esc_bandit_novice_default1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_3</icon>
        <bio>esc_bandit_novice_bio</bio>
    
        <class>esc_bandit_novice</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>32</rank>
        <reputation>-56</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>
        <panic_treshold>0</panic_treshold>
        
        <visual>actors\bandit\stalker_bandit_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"            
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_bandit_novice_default2" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_4</icon>
        <bio>esc_bandit_novice_bio</bio>
        
        <class>esc_bandit_novice</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>59</rank>
        <reputation>-60</reputation>
        
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>
        
        <panic_treshold>0</panic_treshold>
        
        <visual>actors\bandit\stalker_bandit_4</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            device_torch \n
            wpn_bm16 \n
            ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"                    
        </supplies>
        
#include "gameplay\character_criticals_3.xml"        
#include "gameplay\character_dialogs.xml"    
    </specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_bandit_novice_default3" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_5</icon>
        <bio>esc_bandit_novice_bio</bio>
        
        <class>esc_bandit_novice</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        
        <rank>81</rank>
        <reputation>-67</reputation>
        
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>1</crouch_type>
        
        <panic_treshold>0</panic_treshold>
        
        <visual>actors\bandit\stalker_bandit_5</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
#include "gameplay\character_items.xml"    \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"        
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"    
</specific_character>
    
    
    <!---------------------------STALKER NOVICE----------------------->
    
    <specific_character id="esc_stalker_novice_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_green_stalker_2</icon>
        <bio>esc_stalker_novice_bio</bio>

        <class>esc_stalker_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>140</rank>
        <reputation>12</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\newbie\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\novice\green_stalker_2</visual>
        <supplies>
            [spawn] \n
            wpn_bm16 \n
            ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
                    
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"        
    </specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_stalker_novice_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_green_stalker_2</icon>
        <bio>esc_stalker_novice_bio</bio>

        <class>esc_stalker_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>127</rank>
        <reputation>-8</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\newbie\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\novice\green_stalker_2</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_stalker_novice_default3" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_green_stalker_3</icon>
        <bio>esc_stalker_novice_bio</bio>

        <class>esc_stalker_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>214</rank>
        <reputation>9</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\novice\green_stalker_3</visual>
        <supplies>
            [spawn] \n
            wpn_bm16 \n
            ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_stalker_novice_default4" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_green_stalker_3</icon>
        <bio>esc_stalker_novice_bio</bio>

        <class>esc_stalker_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>175</rank>
        <reputation>8</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <visual>actors\novice\green_stalker_3</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_stalker_novice_default5" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_green_stalker_4</icon>
        <bio>esc_stalker_novice_bio</bio>

        <class>esc_stalker_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>268</rank>
        <reputation>-10</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\newbie\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\novice\green_stalker_4</visual>
        <supplies>
            [spawn] \n
            wpn_bm16 \n
            ammo_12x70_buck \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_stalker_novice_default6" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_green_stalker_4</icon>
        <bio>esc_stalker_novice_bio</bio>

        <class>esc_stalker_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>133</rank>
        <reputation>6</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\newbie\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\novice\green_stalker_4</visual>
        <supplies>
            [spawn] \n
            wpn_bm16 \n
            ammo_12x70_buck \n        
#include "gameplay\character_items.xml"    \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_stalker_novice_default9" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_green_stalker_5</icon>
        <bio>esc_stalker_novice_bio</bio>

        <class>esc_stalker_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>224</rank>
        <reputation>18</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\novice\green_stalker_5</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!------------------------------------------------------------------------------------------>
    <specific_character id="esc_stalker_novice_default10" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_green_stalker_5</icon>
        <bio>esc_stalker_novice_bio</bio>

        <class>esc_stalker_novice</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>58</rank>
        <reputation>-2</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\novice\green_stalker_5</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
<!-------------------------------------ranger----------------------------------------------------->    
    <specific_character id="esc_ranger" team_default = "1">
        <name>esc_petruha_name</name>
        <icon>ui_npc_u_green_stalker_8</icon>
        <bio>esc_petruha_bio</bio>

        <class>esc_ranger</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>279</rank>
        <reputation>16</reputation>
        <money min="200" max="600" infinitive="0"/>
        
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>
        
        <visual>actors\novice\green_stalker_8</visual>
        <supplies>
            [spawn] \n
            wpn_bm16 \n
            ammo_12x70_buck \n    
            hand_radio \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"    
        </supplies>
        
#include "gameplay\character_criticals_3.xml"

        <start_dialog>escape_factory_assault_start</start_dialog>        
        <start_dialog>dm_hello_dialog</start_dialog>
        <actor_dialog>dm_cool_info_dialog</actor_dialog>
        <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    </specific_character>
    
<!-------------------------------------soldier_commander----------------------------------------------------->        
    <specific_character id="esc_soldier_commander" team_default = "1">
        <name>esc_soldier_commander_name</name>
        <icon>ui_npc_u_soldier_beret_1</icon>
        <bio>esc_soldier_commander_bio</bio>

        <class>esc_soldier_commander</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>764</rank>
        <reputation>-15</reputation>
        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_beret_1</visual>        
        <supplies>
            [spawn] \n
            wpn_fort_m1 \n
            ammo_9x18_fmj \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_5.xml"
                                        
        <start_dialog>esc_bridge_soldiers_start</start_dialog>
        <start_dialog>dm_hello_dialog</start_dialog>
        <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    </specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->    
    <specific_character id="esc_soldier_regular_default1" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_obichniy</icon>
        <bio>esc_soldier_regular_bio</bio>

        <class>esc_soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>223</rank>
        <reputation>6</reputation>
        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_obichniy</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
            
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
    <specific_character id="esc_soldier_regular_default2" team_default = "1">
        <name>GENERATE_NAME_sergeant</name>
        <icon>ui_npc_u_soldier_bandana_1</icon>
        <bio>esc_soldier_regular_bio</bio>

        <class>esc_soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>476</rank>
        <reputation>9</reputation>
        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_bandana_1</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
    <specific_character id="esc_soldier_regular_default3" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_bandana_2</icon>
        <bio>esc_soldier_regular_bio</bio>

        <class>esc_soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>207</rank>
        <reputation>10</reputation>
        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_bandana_2</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
        </supplies>
        
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
    <specific_character id="esc_soldier_regular_default4" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_bandana_3</icon>
        <bio>esc_sergant_regular_bio</bio>

        <class>esc_soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>263</rank>
        <reputation>-18</reputation>
        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_bandana_3</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>        
        
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"                    
    </specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
    <specific_character id="esc_soldier_regular_default5" team_default = "1">
        <name>GENERATE_NAME_sergeant</name>
        <icon>ui_npc_u_soldier_bandana_4</icon>
        <bio>esc_sergant_regular_bio</bio>

        <class>esc_soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>481</rank>
        <reputation>12</reputation>
        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_bandana_4</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>        
        
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!-------------------------------------blockpost_commander----------------------------------------------------->    
    <specific_character id="esc_soldier_blockpost_commander" team_default = "1">
        <name>GENERATE_NAME_captain</name>
        <icon>ui_npc_u_soldier_beret_1</icon>
        <bio>esc_captain_bio</bio>

        <class>esc_soldier_blockpost_commander</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <money min="100000" max="110000" infinitive="1"></money>
        
        <rank>906</rank>
        <reputation>20</reputation>
        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_beret_1</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
        <actor_dialog>esc_commander_dialog</actor_dialog>
        <actor_dialog>esc_commander_reward</actor_dialog>
		<actor_dialog>common_repair_dialog</actor_dialog>
    </specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->    
    <specific_character id="esc_soldier_blokpost_default1" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_obichniy</icon>
        <bio>esc_soldier_regular_bio</bio>

        <class>esc_soldier_blokpost</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>205</rank>
        <reputation>0</reputation>
        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_obichniy</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
        </supplies>    
                    
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->    
    <specific_character id="esc_soldier_blokpost_default2" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_bandana_5</icon>
        <bio>esc_soldier_regular_bio</bio>

        <class>esc_soldier_blokpost</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>237</rank>
        <reputation>-6</reputation>
        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_bandana_5</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>    

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->    
    <specific_character id="esc_soldier_blokpost_default3" team_default = "1">
        <name>GENERATE_NAME_sergeant</name>
        <icon>ui_npc_u_soldier_bandana</icon>
        <bio>esc_soldier_regular_bio</bio>

        <class>esc_soldier_blokpost</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>355</rank>
        <reputation>11</reputation>
        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_bandana</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
        </supplies>    
        
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!-------------------------------------soldier_specnaz----------------------------------------------------->    
    <specific_character id="esc_soldier_specnaz_default1" team_default = "1">
        <name>GENERATE_NAME_lieutenant</name>
        <icon>ui_npc_u_soldier_spetsnaz</icon>
        <bio>esc_specnaz_bio</bio>

        <class>esc_soldier_specnaz</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>809</rank>
        <reputation>0</reputation>
        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_spetsnaz</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u = 1 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>        
                    
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
<!-------------------------------------soldier_specnaz----------------------------------------------------->
        <specific_character id="esc_soldier_specnaz_default2" team_default = "1">
        <name>GENERATE_NAME_lieutenant</name>
        <icon>ui_npc_u_soldier_spetsnaz</icon>
        <bio>esc_specnaz_bio</bio>
        
        <class>esc_soldier_specnaz</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>830</rank>
        <reputation>-4</reputation>
        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <visual>actors\soldier\soldier_spetsnaz</visual>        
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u = 1 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
        </supplies>        
        
#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
<!-------------------------------------killer_master----------------------------------------------------->        
    <specific_character id="esc_killer_master" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_ki_antigas</icon>
        <bio>esc_specnaz_killer_bio</bio>

        <class>esc_killer_master</class>
        <community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
        
        <rank>599</rank>
        <reputation>-109</reputation>
    
        <snd_config>characters_voice\human_03\killer\</snd_config>
        <crouch_type>0</crouch_type>
        
        <visual>actors\killer\stalker_ki_antigas</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
        </supplies>
        
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
<!-------------------------------------provodnik----------------------------------------------------->        
    <specific_character id="esc_provodnik" team_default = "1">
        <name>esc_provodnik_name</name>
        <icon>ui_npc_u_stalker_neytral_rukzak_1</icon>
        <bio>esc_provodnik_bio</bio>

        <class>esc_provodnik</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>593</rank>
        <reputation>0</reputation>
        <money min="600" max="2000" infinitive="0"/>
        
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <visual>actors\neytral\stalker_neytral_rukzak_1</visual>
        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj = 1 \n
            wpn_mp5 \n
            ammo_9x19_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"                
        </supplies>
        
#include "gameplay\character_criticals_4.xml"

        <start_dialog>esc_provodnik_start</start_dialog>
        <start_dialog>dm_hello_dialog</start_dialog>
        <actor_dialog>dm_cool_info_dialog</actor_dialog>
        <actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
    </specific_character>
    
</xml>
