<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!---------------------------SOLDIER COMMANDER----------------------->
	<specific_character id="soldier_commander1" team_default = "1">
		<name>Командир</name>
		<icon x="6" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Детальная информация отсутствует.</bio>

		<class>Soldier_commander</class>
		<community>military</community>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>	
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_commander2" team_default = "1">
		<name>Командир</name>
		<icon x="6" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Детальная информация отсутствует.</bio>

		<class>Soldier_commander</class>
		<community>military</community>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret_2</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_commander3" team_default = "1">
		<name>Командир</name>
		<icon x="6" y="2"></icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>Детальная информация отсутствует.</bio>

		<class>Soldier_commander</class>
		<community>military</community>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_beret_3</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!---------------------------SOLDIER PRIVATE----------------------->
	<specific_character id="soldier_regular_default1" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_regular</team>
		
		<class>Soldier_regular</class>
		<community>military</community>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>	
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_regular_default2" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_regular</team>
		
		<class>Soldier_regular</class>
		<community>military</community>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_regular_default3" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_regular</team>
		
		<class>Soldier_regular</class>
		<community>military</community>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_2</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_regular_default4" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует..</bio>

		<team>Soldier_regular</team>
		
		<class>Soldier_regular</class>
		<community>military</community>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_3</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_regular_default5" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_regular</team>
		
		<class>Soldier_regular</class>
		<community>military</community>
		
		<rank>30</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_4</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="soldier_sniper_default1" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>Soldier_sniper</class>
		<community>military</community>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_sniper_default2" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>Soldier_sniper</class>
		<community>military</community>
	
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_svu \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
			</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_sniper_default3" team_default = "1">
		<name>Рядовой солдат</name>
		<icon x="12" y="2"></icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>Рядовой солдат. Детальная информация отсутствует.</bio>

		<team>Soldier_sniper</team>
		
		<class>Soldier_sniper</class>
		<community>military</community>
		
		<rank>60</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_bandana_6</visual>		
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pbp = 1 \n
			wpn_svd \n
			ammo_7.62x54_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
			</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>	
	
<!---------------------------SOLDIER SPECNAZ---------------------->
	<specific_character id="soldier_specnaz_default1" team_default = "1">
		<name>Неизвестный военный</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>Soldier_specnaz</class>
		<community>military</community>
		
		<rank>80</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_vintorez \n
			ammo_9x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_specnaz_default2" team_default = "1">
		<name>Неизвестный военный</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>Soldier_specnaz</class>
		<community>military</community>
		
		<rank>80</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_val \n
			ammo_9x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
	
		<specific_character id="soldier_specnaz_default3" team_default = "1">
		<name>Неизвестный военный</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>Soldier_specnaz</class>
		<community>military</community>
		
		<rank>80</rank>
		<reputation>0</reputation>

		<visual>actors\soldier\soldier_antigas</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_abakan = 1, scope launcher cond=0.9 \n
	    	ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>
	
<!---------------------------SOLDIER MASTER----------------------->
	<specific_character id="soldier_military_default" team_default = "1">
		<name>Неизвестный солдат</name>
		<icon x="6" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio> Военный сталкер. Хорошо вооружен и очень опасен.
		Детальная информация недоступна.</bio>

		<team>Soldier_military</team>
		
		<class>Soldier_military</class>
		<community>military</community>
		
		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_1</visual>		
		<supplies>
			[spawn] \n
			wpn_beretta \n
			ammo_9x19_pbp = 1 \n
			wpn_groza = 1, scope launcher cond=0.9 \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_military_default2" team_default = "1">
		<name>Неизвестный солдат</name>
		<icon x="6" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Военный сталкер-ветеран. Очень хорошо вооружен, защищен и очень опасен.
		Детальная информация недоступна.</bio>

		<team>Soldier_military</team>
		
		<class>Soldier_military</class>
		<community>military</community>
		
		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_2</visual>		
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="soldier_military_default3" team_default = "1">
		<name>Неизвестный солдат</name>
		<icon x="6" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Военный сталкер-ветеран. Очень хорошо вооружен, защищен и очень опасен.
		Детальная информация недоступна..</bio>

		<team>Soldier_military</team>
		
		<class>Soldier_military</class>
		<community>military</community>
		
		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_vintorez \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<specific_character id="soldier_military_default4" team_default = "1">
		<name>Неизвестный солдат</name>
		<icon x="6" y="4"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Военный сталкер. Очень хорошо вооружен, защищен и очень опасен.
		Детальная информация недоступна.</bio>

		<team>Soldier_military</team>
		
		<class>Soldier_military</class>
		<community>military</community>
		
		<rank>90</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_antigas_1</visual>		
		<supplies>
			[spawn] \n
			wpn_usp \n
			ammo_11.43x23_hydro = 1 \n
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

<!--
	<specific_character id="soldier_default" team_default = "1">
		<name>Неизвестный военный.</name>
		<icon x="0" y="9"></icon>
		<map_icon x="0" y="4"></map_icon>
		<bio>Один из бесчисленного количества военных, отправленных охранять Зону.</bio>

		<team>Soldier</team>
		<rank>50</rank>
		<reputation>50</reputation>
	</specific_character>
	
	<specific_character id="stalker_steck">
		<name>Стек</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Кузин Васька Степанович, или попросту Стек, во
		время взрыва станции проходил срочную службу недалеко от Чернобыля.Во время 
		отселения остался на отчужденной территории, как сам теперь говорит «по глупости». 
		Когда появились первые признаки аномальной природы зоны – Стек стал считать себя 
		защитником Земли, и всеми силами боролся против Зоны.</bio>

		<team>Stalker</team>
		<rank>60</rank>
		<reputation>70</reputation>

		<visual>actors\soldier\soldier_bandana_3</visual>
				
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>

	<specific_character id="stalker_sokol">
		<name>Алекс "Сокол" Соколов</name>
		<icon x="0" y="0"></icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Необычайно спокойный. Никогда не обвинит кого-то, пока не
		будет точно уверен в происшедшем. Ненавидит драки, предпочитает выяснять
		отношения без применения силовых методов. Всегда уверен в себе. Не любит
		находиться в центре внимания. Проходил подготовку в антитеррористической группе
		«СОБР».</bio>

		<team>Stalker</team>
		<rank>50</rank>
		<reputation>80</reputation>

		<visual>actors\soldier\soldier_bandana_6</visual>
			
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>general_pda_talk</actor_dialog>
		<actor_dialog>esc_stalker_talk_level</actor_dialog>
	</specific_character>


<!---------------------------SOLDIER SPECNAZ AES---------------------->
	<specific_character id="soldier_specnaz_aes" team_default = "1">
		<name>Неизвестный военный</name>
		<icon x="14" y="2"></icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>Армейский спецназ. Хорошо экипирован. Детальная информация недоступна.</bio>

		<team>Soldier_specnaz</team>
		
		<class>Soldier_specnaz_aes</class>
		<community>military</community>
		
		<rank>80</rank>
		<reputation>0</reputation>

		<visual>actors\militari\stalker_militari_antigas_2</visual>		
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pbp = 1 \n
			wpn_abakan = 1, scope launcher cond=0.9 \n
	    	ammo_5.45x39_ap = 1 \n
			device_torch \n
		</supplies>		
					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>

	-->
</xml>
