<?xml version='1.0' encoding="windows-1251"?>

<game_information_portions>

    <info_portion id="agroprom_military_case">
        <task>agroprom_get_military_documents</task>
    </info_portion>
    <info_portion id="agroprom_military_case_have">
    </info_portion>
    <info_portion id="agroprom_military_case_done">
    </info_portion>
    <info_portion id="agroprom_military_case_learn">
    </info_portion>

    <info_portion id="agr_meet_krot_band_done">
    </info_portion>
    <info_portion id="agr_krot_band_start">
    </info_portion>
    <info_portion id="agr_can_ask_krot_about_gunslinger">
    </info_portion>
    <info_portion id="agr_krot_band_done">
        <disable>agr_krot_band_start</disable>
        <disable>agr_can_ask_krot_about_gunslinger</disable>
    </info_portion>
    <info_portion id="agr_krot_task_complete">
        <article>agr_journal_krot</article>
    </info_portion>

    <info_portion id="agr_find_gunslinger_cache_start">
        <!-- task>agroprom_find_gunslinger_cache</task -->
    </info_portion>
    <info_portion id="agr_find_ghost_start">
        <!-- task>agr_find_ghost</task -->
        <!-- article>storyline_gunslinger_flash_info</article -->
    </info_portion>
    <info_portion id="agr_find_gunslinger_cache_found">
    </info_portion>
    <info_portion id="agr_find_gunslinger_cache_done">
        <disable>agr_find_gunslinger_cache_start</disable>
    </info_portion>
    <info_portion id="agr_find_gunslinger_cache_final">
        <article>agr_journal_cache</article>
    </info_portion>

    <info_portion id="agr_krot_secret_info">
    </info_portion>


    <info_portion id="agroprom_find_stalker_phantom">
        <!-- task>agroprom_find_stalker_phantom</task -->
        <!-- article>storyline_gunslinger_flash_info</article -->
    </info_portion>
    <info_portion id="agroprom_find_stalker_phantom_done">
        <disable>agroprom_find_stalker_phantom</disable>
    </info_portion>

    <info_portion id="agr_rush_start">
    </info_portion>

    <info_portion id="agr_warning_recieved">
    </info_portion>

    <info_portion id="agr_factory_heli_start">
    </info_portion>
    <info_portion id="agr_factory_assault_start">
    </info_portion>
    <info_portion id="agr_factory_assault_skirmish">
    </info_portion>
    <info_portion id="agr_help_stalkers_start">
        <!-- task>agr_help_stalkers</task -->
    </info_portion>
    <info_portion id="agr_help_stalkers_assault_dead">
    </info_portion>
    <info_portion id="agr_help_stalkers_defence_dead">
    </info_portion>
    <info_portion id="agr_help_stalkers_done">
        <disable>agr_help_stalkers_start</disable>
    </info_portion>

    <info_portion id="agr_krot_skirmish_start">
    </info_portion>
    <info_portion id="agr_krot_dead">
    </info_portion>
    <info_portion id="agr_help_krot_start">
        <!-- task>agr_help_krot</task -->
    </info_portion>
    <info_portion id="agr_help_krot_done">
        <disable>agr_help_krot_start</disable>
    </info_portion>
    <info_portion id="agr_krot_met">
    </info_portion>

    <info_portion id="agr_factory_spawn_spetsnaz">
    </info_portion>
    <info_portion id="agr_factory_spawn_spetznaz_start">
    </info_portion>
    <info_portion id="agr_krot_go_to_well">
    </info_portion>



    <info_portion id="agr_pda_soldiers_rats">
        <article>agr_rats_n_soldiers</article>
    </info_portion>
    
    <info_portion id="agr_sold_about_ratcatcher">    
    </info_portion>

    <info_portion id="agr_collector_entrance_info">    
    </info_portion>
    
    <info_portion id="agr_captains_chamber_info">    
    </info_portion>

    <info_portion id="agr_nii_alarm">
    </info_portion>
    <info_portion id="agr_nii_rupor_off">
    </info_portion>
    <info_portion id="agr_nii_sniper_alarm">
    </info_portion>
    <info_portion id="agr_nii_sniper_hit">
    </info_portion>

    <info_portion id="agr_nii_helicopter_atack">
    </info_portion>
    
    <info_portion id="agr_start_boar_hunt">
    </info_portion>
 
    <info_portion id="agr_nii_security_shedule_file_have">
        <article>agr_nii_security_shedule</article>
    </info_portion>
    
    <info_portion id="agr_nii_security_plan_flash_have">
        <article>agr_nii_security_plan</article>
    </info_portion>
    
    <info_portion id="agr_nii_fab_mil_task">
        <article>agr_nii_fab_mil_task</article>
    </info_portion>
        
    <info_portion id="agr_ratcatcher_friend">
    </info_portion>
    
    <info_portion id="agr_zaz_location">
    </info_portion>
    
    <info_portion id="agr_zaz_found">
    </info_portion>    
        
    <info_portion id="agr_factory_location">
    </info_portion>        
    
    <info_portion id="agr_nii_location">
    </info_portion>             
    <info_portion id="agr_knockdown">
    </info_portion>     
    <info_portion id="agr_sniper_killed_1">
    </info_portion>     
    <info_portion id="agr_sniper_killed_2">
    </info_portion>     
    <info_portion id="agr_sniper_killed_3">
    </info_portion>     
    <info_portion id="agr_attack_begin">
    </info_portion>     
    <info_portion id="agr_doc_wakeup">
    </info_portion>    
    <info_portion id="agr_need_respawn">
    </info_portion>     


    <info_portion id="agr_u_zombie_start"></info_portion>     
    <info_portion id="agr_u_controller_start"></info_portion>     
    <info_portion id="agr_u_bloodsucker_start"></info_portion>
    <info_portion id="agr_gunslinger_flash_have"></info_portion>
    <info_portion id="agr_factory_heli_scene_end"></info_portion>
    
         
