;*****************************************************************
; Bar visitors
;*****************************************************************
[danger@bar_100r]
ignore_distance = 40

[meet@bar_100r]
use = true
use_wpn = true
meet_talk_enabled = true
meet_state = ward

; tables count from door along wall
; places count counterclockwise around table
; alike:
;    1
;  2   4
;    3
; p.s some tables have only one place some only two places .. such counts as 1 and 1,2 respectively skipping absent places

; stol 1 mesto 1 -- ex hunter
[logic@bar_100r_hunter]
active = walker@bar_100r_hunter_walk

[walker@bar_100r_hunter_walk]
path_walk = hunter_walk
path_look = hunter_look_1
soundgroup = bar_visitors1
meet = meet@bar_100r
danger = danger@bar_100r

;stol 1 mesto 2
[logic@bar_100r_table_1_place_2]
active = walker@bar_100r_table_1_place_2_walk

[walker@bar_100r_table_1_place_2_walk]
path_walk = table_1_place_2_walk
path_look = table_1_place_2_look
soundgroup = bar_visitors1
meet = meet@bar_100r
danger = danger@bar_100r


;stol 2 -- ex bandit stalker
[logic@bar_100r_table_2]
active = walker@bar_100r_table_2_walk

[walker@bar_100r_table_2_walk]
path_walk = table_2_walk
path_look = table_2_look
soundgroup = bar_visitors1
meet = meet@bar_100r
danger = danger@bar_100r

; stol 3 mesto 1 -- ex drunk_dolg
[logic@bar_100r_drunk_dolg]
active = walker@bar_100r_drunk_dolg_walk

[walker@bar_100r_drunk_dolg_walk]
path_walk = drunk_dolg_walk
path_look = drunk_dolg_look
soundgroup = bar_visitors1
meet = meet@bar_100r
danger = danger@bar_100r

;stol 5 mesto 1 -- ex lisiy
[logic@bar_100r_table_5_place_1]
active = walker@bar_100r_table_5_place_1_walk

[walker@bar_100r_table_5_place_1_walk]
path_walk = table_5_place_1_walk
path_look = table_5_place_1_look
soundgroup = bar_visitors1
meet = meet@bar_100r
danger = danger@bar_100r

;stol 5 mesto 2
[logic@bar_100r_table_5_place_2]
active = walker@bar_100r_table_5_place_2_walk

[walker@bar_100r_table_5_place_2_walk]
path_walk = table_5_place_2_walk
path_look = table_5_place_2_look
soundgroup = bar_visitors1
meet = meet@bar_100r
danger = danger@bar_100r

;stol 6 mesto 1
[logic@bar_100r_table_6_place_1]
active = walker@bar_100r_table_6_place_1_walk

[walker@bar_100r_table_6_place_1_walk]
path_walk = table_6_place_1_walk
path_look = table_6_place_1_look
soundgroup = bar_visitors1
meet = meet@bar_100r
danger = danger@bar_100r