<?xml version='1.0' encoding="windows-1251"?>
<xml>
    <specific_character id="fp_actor_default" no_random = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_actor</icon>
        <map_icon x="0" y="0"></map_icon>
        
        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
        
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\hero\stalker_novice</visual>
    </specific_character>
    <specific_character id="fp_actor_freedom" no_random = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_sv_rukzak_1_1</icon>
        <map_icon x="5" y="0"></map_icon>
        <bio>mil_Svoboda_regular_bio</bio>

        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\svoboda\stalker_sv_rukzak_1_1</visual>
    </specific_character>
    <specific_character id="fp_actor_dolg" no_random = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_do_balon_4</icon>
        <map_icon x="0" y="0"></map_icon>

        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\dolg\stalker_do_balon_4</visual>
    </specific_character>
    <specific_character id="fp_actor_military" no_random = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_obichniy</icon>
        <map_icon x="0" y="0"></map_icon>

        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\soldier\soldier_obichniy</visual>
    </specific_character>
    <specific_character id="fp_actor_killer" no_random = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_ki_antigas</icon>
        <map_icon x="2" y="0"></map_icon>


        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\killer\stalker_ki_antigas</visual>
    </specific_character>
    <specific_character id="fp_actor_bandit" no_random = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_8</icon>
        <map_icon x="3" y="2"></map_icon>

        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\bandit\stalker_bandit_8</visual>
    </specific_character>
    <specific_character id="fp_actor_monolith" no_random = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_mo_head_1</icon>
        <map_icon x="3" y="0"></map_icon>

        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\monolit\stalker_mo_head_1</visual>
    </specific_character>
    <specific_character id="fp_actor_ecolog" no_random = "1">
        <name>GENERATE_NAME_science</name>
        <icon>ui_npc_u_stalker_ecolog</icon>
        <map_icon x="0" y="6"></map_icon>

        <team>Actor</team>
        <supplies>
            [spawn] \n
            device_torch \n
        </supplies>
        
        <class>actor</class>
        <community>actor</community>
    
        <rank>00</rank>
        <reputation>0</reputation>
        <visual>actors\ecolog\stalker_ecolog</visual>
    </specific_character>
</xml>