[logic@bun_camper1_camper1]
active = camper@bun_camper1_camper1

[logic@bun_camper1_camper11]
active = camper@bun_camper1_camper1

[camper@bun_camper1_camper1]
path_walk = w
path_look = l

[logic@bun_camper2_camper1]
active = camper@bun_camper2_camper1

[logic@bun_camper2_camper11]
active = camper@bun_camper2_camper1

[camper@bun_camper2_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper3_camper1]
active = camper@bun_camper3_camper1

[logic@bun_camper3_camper11]
active = camper@bun_camper3_camper1

[camper@bun_camper3_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper4_camper1]
active = camper@bun_camper4_camper1

[logic@bun_camper4_camper11]
active = camper@bun_camper4_camper1

[camper@bun_camper4_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper5_camper1]
active = camper@bun_camper5_camper1

[logic@bun_camper5_camper11]
active = camper@bun_camper5_camper1

[camper@bun_camper5_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper6_camper1]
active = camper@bun_camper6_camper1

[logic@bun_camper6_camper11]
active = camper@bun_camper6_camper1

[camper@bun_camper6_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper7_camper1]
active = camper@bun_camper7_camper1

[logic@bun_camper7_camper11]
active = camper@bun_camper7_camper1

[camper@bun_camper7_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper8_camper1]
active = camper@bun_camper8_camper1

[logic@bun_camper8_camper11]
active = camper@bun_camper8_camper1

[camper@bun_camper8_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper9_camper1]
active = camper@bun_camper9_camper1

[logic@bun_camper9_camper11]
active = camper@bun_camper9_camper1

[camper@bun_camper9_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper10_camper1]
active = camper@bun_camper10_camper1

[logic@bun_camper10_camper11]
active = camper@bun_camper10_camper1

[camper@bun_camper10_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper11_camper1]
active = camper@bun_camper11_camper1

[logic@bun_camper11_camper11]
active = camper@bun_camper11_camper1

[camper@bun_camper11_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper12_camper1]
active = camper@bun_camper12_camper1

[logic@bun_camper12_camper11]
active = camper@bun_camper12_camper1

[camper@bun_camper12_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper13_camper1]
active = camper@bun_camper13_camper1

[logic@bun_camper13_camper11]
active = camper@bun_camper13_camper1

[camper@bun_camper13_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper14_camper1]
active = camper@bun_camper14_camper1

[logic@bun_camper14_camper11]
active = camper@bun_camper14_camper1

[camper@bun_camper14_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper15_camper1]
active = camper@bun_camper15_camper1

[logic@bun_camper15_camper11]
active = camper@bun_camper15_camper1

[camper@bun_camper15_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper16_camper1]
active = camper@bun_camper16_camper1

[logic@bun_camper16_camper11]
active = camper@bun_camper16_camper1

[camper@bun_camper16_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper17_camper1]
active = camper@bun_camper17_camper1

[logic@bun_camper17_camper11]
active = camper@bun_camper17_camper1

[camper@bun_camper17_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper18_camper1]
active = camper@bun_camper18_camper1

[logic@bun_camper18_camper11]
active = camper@bun_camper18_camper1

[camper@bun_camper18_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper19_camper1]
active = camper@bun_camper19_camper1

[logic@bun_camper19_camper11]
active = camper@bun_camper19_camper1

[camper@bun_camper19_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper20_camper1]
active = camper@bun_camper20_camper1

[logic@bun_camper20_camper11]
active = camper@bun_camper20_camper1

[camper@bun_camper20_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper21_camper1]
active = camper@bun_camper21_camper1

[logic@bun_camper21_camper11]
active = camper@bun_camper21_camper1

[camper@bun_camper21_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na

[logic@bun_camper22_camper1]
active = camper@bun_camper22_camper1

[logic@bun_camper22_camper11]
active = camper@bun_camper22_camper1

[camper@bun_camper22_camper1]
path_walk = w
path_look = l
def_state_moving = assault
def_state_campering = hide_na



; ÏÀÒÐÓËÈ

[logic@bun_patrol1_patrol11]
active = patrol@bun_patrol1_patrol1

[logic@bun_patrol1_patrol1]
active = patrol@bun_patrol1_patrol1

[patrol@bun_patrol1_patrol1]
path_walk = w

[logic@bun_patrol1_patrol21]
active = patrol@bun_patrol1_patrol2

[logic@bun_patrol1_patrol2]
active = patrol@bun_patrol1_patrol2

[patrol@bun_patrol1_patrol2]
path_walk = w

[logic@bun_patrol2_patrol1]
active = patrol@bun_patrol2_patrol1

[logic@bun_patrol2_patrol11]
active = patrol@bun_patrol2_patrol1

[patrol@bun_patrol2_patrol1]
path_walk = w

[logic@bun_patrol2_patrol21]
active = patrol@bun_patrol1_patrol2

[logic@bun_patrol2_patrol2]
active = patrol@bun_patrol2_patrol2

[patrol@bun_patrol2_patrol2]
path_walk = w

[logic@bun_patrol3_patrol1]
active = patrol@bun_patrol3_patrol1

[logic@bun_patrol3_patrol11]
active = patrol@bun_patrol3_patrol1

[patrol@bun_patrol3_patrol1]
path_walk = w

[logic@bun_patrol3_patrol21]
active = patrol@bun_patrol3_patrol2

[logic@bun_patrol3_patrol2]
active = patrol@bun_patrol3_patrol2

[patrol@bun_patrol3_patrol2]
path_walk = w

[logic@bun_patrol4_patrol1]
active = patrol@bun_patrol4_patrol1

[logic@bun_patrol4_patrol11]
active = patrol@bun_patrol4_patrol1

[patrol@bun_patrol4_patrol1]
path_walk = w

[logic@bun_patrol4_patrol21]
active = patrol@bun_patrol4_patrol2

[logic@bun_patrol4_patrol2]
active = patrol@bun_patrol4_patrol2

[patrol@bun_patrol4_patrol2]
path_walk = w




[logic@bun_snp1_sniper1]
active = camper@bun_snp1_sniper1

[logic@bun_snp1_sniper11]
active = camper@bun_snp1_sniper1

[camper@bun_snp1_sniper1]
path_walk = w1
path_look = s1
sniper = true
def_state_moving = assault
def_state_campering = hide_na


[logic@bun_ptr2_sniper1]
active = camper@bun_ptr2_sniper1

[logic@bun_ptr2_sniper11]
active = camper@bun_ptr2_sniper1

[camper@bun_ptr2_sniper1]
path_walk = w2
path_look = s1
sniper = true
def_state_moving = assault
def_state_campering = hide_na


[logic@bun_post_sniper1]
active = camper@bun_post_sniper1

[logic@bun_post_sniper11]
active = camper@bun_post_sniper1

[camper@bun_post_sniper1]
path_walk = p1
path_look = s1
sniper = true
def_state_moving = assault
def_state_campering = hide_na





[logic@bun_krovosos_nest_home1]
active = mob_home@bun_krovosos_nest_home1

[logic@bun_krovosos_nest_home11]
active = mob_home@bun_krovosos_nest_home1

[mob_home@bun_krovosos_nest_home1]
path_home = h1
home_min_radius = 5
home_max_radius = 10
on_actor_dist_le_nvis = 25 | mob_home@bun_krovosos_nest_home1_1 %=bar_arena_hit%

[mob_home@bun_krovosos_nest_home1_1]
path_home = h1
home_min_radius = 30
home_max_radius = 45

[logic@bun_krovosos_nest_home2]
active = mob_home@bun_krovosos_nest_home2

[logic@bun_krovosos_nest_home21]
active = mob_home@bun_krovosos_nest_home2

[mob_home@bun_krovosos_nest_home2]
path_home = h2
home_min_radius = 5
home_max_radius = 10
on_actor_dist_le_nvis = 25 | mob_home@bun_krovosos_nest_home2_1 %=bar_arena_hit%

[mob_home@bun_krovosos_nest_home2_1]
path_home = h2
home_min_radius = 30
home_max_radius = 45

[logic@bun_krovosos_nest_home3]
active = mob_home@bun_krovosos_nest_home3

[logic@bun_krovosos_nest_home31]
active = mob_home@bun_krovosos_nest_home3

[mob_home@bun_krovosos_nest_home3]
path_home = h3
home_min_radius = 5
home_max_radius = 10
on_actor_dist_le_nvis = 25 | mob_home@bun_krovosos_nest_home3_1 %=bar_arena_hit%

[mob_home@bun_krovosos_nest_home3_1]
path_home = h3
home_min_radius = 30
home_max_radius = 45



[logic@bun_krovosos_nest_krovosos2]
active = mob_home@bun_krovosos_nest_krovosos2

[logic@bun_krovosos_nest_krovosos21]
active = mob_home@bun_krovosos_nest_krovosos21

[mob_home@bun_krovosos_nest_krovosos2]
path_home = h3
home_min_radius = 5
home_max_radius = 10

[mob_home@bun_krovosos_nest_krovosos21]
path_home = h3
home_min_radius = 5
home_max_radius = 10


[logic@bun_krovosos_run_home1]
active = mob_home@bun_krovosos_run_home1


[mob_home@bun_krovosos_run_home1]
path_home = h1
home_min_radius = 5
home_max_radius = 10

[logic@bun_krovosos_run_run]
active = mob_walker@bun_krovosos_run_run


[mob_walker@bun_krovosos_run_run]
path_walk = run
on_info = %=alien_control(true)%
braindead = true


[logic@bun_krovosos_run_home2]
active = mob_home@bun_krovosos_run_home2


[mob_home@bun_krovosos_run_home2]
on_info = %=alien_control(false)%
path_home = h2
home_min_radius = 5
home_max_radius = 10

[logic@bun_krovosos_run_home3]
active = mob_home@bun_krovosos_run_home3

[mob_home@bun_krovosos_run_home3]
path_home = h2
home_min_radius = 5
home_max_radius = 10








