<?xml version='1.0' encoding="windows-1251"?>

<xml>
    <!-------------------------------------- Уникальные профиля --------------------------->

    <specific_character id="agr_krot" team_default = "1">
        <name>agr_krot_name</name>
        <icon>ui_npc_u_stalker_neytral_rukzak_4</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>agr_krot_bio</bio>

        <class>agr_krot</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

        <rank>507</rank>
        <reputation>49</reputation>
        
        <money min="600" max="2000" infinitive="0"></money>
        
        <panic_threshold>0.0</panic_threshold>

        <visual>actors\neytral\stalker_neytral_rukzak_4</visual>
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_walther_m1 \n
            ammo_9x18_pmm = 2 \n
            wpn_ak74 = 1\n
            ammo_5.45x39_ap \n
            device_torch \n
        #include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"        
    </specific_character>

    <specific_character id="agr_ratcatcher" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_bandana_6</icon>
        <map_icon x="0" y="0"></map_icon>
        <bio>sim_soldier_regular_bio</bio>

        <class>agr_ratcatcher</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        <money min="200" max="600" infinitive="0"></money>
        
        <rank>200</rank>
        <reputation>-29</reputation>

        <visual>actors\soldier\soldier_bandana_6</visual>
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
        <actor_dialog>agr_swamp_ratcatcher_talks</actor_dialog>
    
    </specific_character>
    
    <specific_character id="agr_nii_commander" team_default = "1">
        <name>GENERATE_NAME_captain</name>
        <icon>ui_npc_u_soldier_beret</icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>sim_soldier_commander_bio</bio>

        <class>agr_nii_commander</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="5000" max="10000" infinitive="0"></money>

        <rank>950</rank>
        <reputation>-20</reputation>

        <visual>actors\soldier\soldier_beret</visual>        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n    
            wpn_ak74u \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>
        
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>
    
    
    
    <!---------------------------STALKER GENERAL---------------------->

    <specific_character id="agr_stalker_general_default1" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>sim_stalker_general_bio</bio>

        <class>agr_Stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>423</rank>
        <reputation>27</reputation>
        <money min="600" max="2000" infinitive="0"></money>
        
        <visual>actors\neytral\stalker_neytral_hood_uzor</visual>
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_mp5 \n
            ammo_9x19_fmj \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"                
#include "gameplay\character_dialogs.xml"
    </specific_character>

<specific_character id="agr_stalker_general_default2" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_balon_8</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>sim_stalker_general_bio</bio>

        <class>agr_Stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>462</rank>
        <reputation>42</reputation>
        <money min="600" max="2000" infinitive="0"></money>
        
        <visual>actors\neytral\stalker_neytral_balon_8</visual>
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_mp5 \n
            ammo_9x19_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"                
#include "gameplay\character_dialogs.xml"        
</specific_character>

<specific_character id="agr_stalker_general_default3" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>sim_stalker_general_bio</bio>

        <class>agr_Stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>482</rank>
        <reputation>18</reputation>
        <money min="600" max="2000" infinitive="0"></money>
        
        <visual>actors\neytral\stalker_neytral_rukzak_2</visual>
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_mp5 \n
            ammo_9x19_pbp = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

    <specific_character id="agr_stalker_general_default4" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_hood_2</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>sim_stalker_general_bio</bio>

        <class>agr_Stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>466</rank>
        <reputation>36</reputation>
        <money min="600" max="2000" infinitive="0"></money>
        
        <visual>actors\neytral\stalker_neytral_hood_2</visual>
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_ap = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="agr_stalker_general_default5" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_hood_8</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>sim_stalker_general_bio</bio>

        <class>agr_Stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>423</rank>
        <reputation>23</reputation>
        <money min="600" max="2000" infinitive="0"></money>
        
        <visual>actors\neytral\stalker_neytral_hood_8</visual>
        <snd_config>characters_voice\human_02\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_ak74u \n
            ammo_5.45x39_fmj \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="agr_stalker_general_default6" team_default = "1">
        <name>GENERATE_NAME_stalker</name>
        <icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
        <map_icon x="1" y="0"></map_icon>
        <bio>sim_stalker_general_bio</bio>

        <class>agr_Stalker_general</class>
        <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
        
        <rank>447</rank>
        <reputation>33</reputation>
        <money min="600" max="2000" infinitive="0"></money>
        
        <visual>actors\neytral\stalker_neytral_rukzak_2</visual>
        <snd_config>characters_voice\human_01\stalker\</snd_config>
        <crouch_type>-1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_pmm = 1 \n
            wpn_mp5 \n
            ammo_9x19_fmj \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
        </supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    

<!---------------------------SOLDIER PRIVATE----------------------->
    <specific_character id="agr_soldier_regular_default1" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_bandana</icon>
        <map_icon x="1" y="2"></map_icon>
        <bio>sim_soldier_regular_bio</bio>

        <class>agr_Soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>211</rank>
        <reputation>-9</reputation>
        <money min="200" max="600" infinitive="0"></money>
        
        <visual>actors\soldier\soldier_bandana</visual>        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>    

#include "gameplay\character_criticals_5.xml"                    
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_soldier_regular_default2" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_bandana_5</icon>
        <map_icon x="1" y="2"></map_icon>
        <bio>sim_soldier_regular_bio</bio>

        <class>agr_Soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        
        <rank>216</rank>
        <reputation>-6</reputation>
        <money min="200" max="600" infinitive="0"></money>
        
        <visual>actors\soldier\soldier_bandana_5</visual>        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>

#include "gameplay\character_criticals_5.xml"                    
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_soldier_regular_default3" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_obichniy</icon>
        <map_icon x="1" y="2"></map_icon>
        <bio>sim_soldier_regular_bio</bio>

        <class>agr_Soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="200" max="600" infinitive="0"></money>
        
        <rank>218</rank>
        <reputation>-3</reputation>

        <visual>actors\soldier\soldier_obichniy</visual>        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>

#include "gameplay\character_criticals_5.xml"                    
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_soldier_regular_default4" team_default = "1">
        <name>GENERATE_NAME_private</name>
        <icon>ui_npc_u_soldier_bandana</icon>
        <map_icon x="1" y="2"></map_icon>
        <bio>sim_soldier_regular_bio</bio>

        <class>agr_Soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="200" max="600" infinitive="0"></money>
        
        <rank>210</rank>
        <reputation>-7</reputation>

        <visual>actors\soldier\soldier_bandana</visual>
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>        

#include "gameplay\character_criticals_5.xml"                    
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_soldier_regular_default5" team_default = "1">
        <name>GENERATE_NAME_sergeant</name>
        <icon>ui_npc_u_soldier_obichniy</icon>
        <map_icon x="1" y="2"></map_icon>
        <bio>sim_soldier_regular_bio</bio>

        <class>agr_Soldier_regular</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="600" max="2000" infinitive="0"></money>
        
        <rank>460</rank>
        <reputation>-9</reputation>

        <visual>actors\soldier\soldier_obichniy</visual>        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>        

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <!---------------------------SOLDIER SPECNAZ---------------------->

    <specific_character id="agr_soldier_specnaz_default1" team_default = "1">
        <name>GENERATE_NAME_sergeant</name>
        <icon>ui_npc_u_soldier_spetsnaz</icon>
        <map_icon x="2" y="2"></map_icon>
        <bio>sim_soldier_specnaz_bio</bio>

        <class>agr_Soldier_specnaz</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="600" max="2000" infinitive="0"></money>
        
        <rank>490</rank>
        <reputation>-70</reputation>

        <visual>actors\soldier\soldier_spetsnaz</visual>        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_abakan \n
            ammo_5.45x39_fmj \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>        

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
        
    </specific_character>

    <specific_character id="agr_soldier_specnaz_default2" team_default = "1">
        <name>GENERATE_NAME_lieutenant</name>
        <icon>ui_npc_u_soldier_spetsnaz</icon>
        <map_icon x="2" y="2"></map_icon>
        <bio>sim_soldier_specnaz_bio</bio>

        <class>agr_Soldier_specnaz</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="2000" max="5000" infinitive="0"></money>
        
        <rank>764</rank>
        <reputation>-83</reputation>

        <visual>actors\soldier\soldier_spetsnaz</visual>        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_abakan \n
            ammo_5.45x39_fmj \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>        

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <!--------------------------- SOLDIER COMMANDERS ----------------------->
    
    <specific_character id="agr_soldier_commander1" team_default = "1">
        <name>GENERATE_NAME_lieutenant</name>
        <icon>ui_npc_u_soldier_beret</icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>sim_soldier_commander_bio</bio>

        <class>agr_Soldier_commander</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="2000" max="5000" infinitive="0"></money>
        
        <rank>774</rank>
        <reputation>-20</reputation>

        <visual>actors\soldier\soldier_beret</visual>        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_fmj \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>    

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_soldier_commander2" team_default = "1">
        <name>GENERATE_NAME_lieutenant</name>
        <icon>ui_npc_u_soldier_beret_3</icon>
        <map_icon x="2" y="0"></map_icon>
        <bio>sim_soldier_commander_bio</bio>

        <class>agr_Soldier_commander</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="2000" max="5000" infinitive="0"></money>
        
        <rank>799</rank>
        <reputation>-19</reputation>

        <visual>actors\soldier\soldier_beret_3</visual>        
        <snd_config>characters_voice\human_02\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pm \n
            ammo_9x18_fmj \n
            wpn_ak74 \n
            ammo_5.45x39_fmj \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>    

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
    <specific_character id="agr_soldier_sniper_default1" team_default = "1">
        <name>GENERATE_NAME_sergeant</name>
        <icon>ui_npc_u_soldier_obichniy</icon>
        <map_icon x="1" y="2"></map_icon>
        <bio>sim_soldier_sniper_bio</bio>

        <class>agr_Soldier_sniper</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="600" max="2000" infinitive="0"></money>

        <rank>487</rank>
        <reputation>-15</reputation>

        <visual>actors\soldier\soldier_obichniy</visual>        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pb \n
            ammo_9x18_fmj \n
            wpn_ak74 = 1, scope \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>        

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_soldier_sniper_default2" team_default = "1">
        <name>GENERATE_NAME_sergeant</name>
        <icon>ui_npc_u_soldier_bandana</icon>
        <map_icon x="1" y="2"></map_icon>
        <bio>sim_soldier_sniper_bio</bio>

        <class>agr_Soldier_sniper</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="600" max="2000" infinitive="0"></money>

        <rank>486</rank>
        <reputation>-15</reputation>

        <visual>actors\soldier\soldier_bandana</visual>        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pb \n
            ammo_9x18_fmj \n
            wpn_ak74 = 1, scope \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>        

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_soldier_sniper_default3" team_default = "1">
        <name>GENERATE_NAME_sergeant</name>
        <icon>ui_npc_u_soldier_bandana_5</icon>
        <map_icon x="1" y="2"></map_icon>
        <bio>sim_soldier_sniper_bio</bio>

        <class>agr_Soldier_sniper</class>
        <community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
        <money min="600" max="2000" infinitive="0"></money>

        <rank>497</rank>
        <reputation>-7</reputation>

        <visual>actors\soldier\soldier_bandana_5</visual>        
        <snd_config>characters_voice\human_01\military\</snd_config>
        <crouch_type>0</crouch_type>

        <supplies>
            [spawn] \n
            wpn_pb \n
            ammo_9x18_fmj \n
            wpn_ak74 = 1, scope \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
        </supplies>        

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>    

    <!---------------------------BANDIT general----------------------->
    
    <specific_character id="agr_bandit_general_default1" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_3</icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>sim_bandit_general_bio</bio>
    
        <class>agr_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        <money min="600" max="2000" infinitive="0"></money>
        
        <rank>438</rank>
        <reputation>-70</reputation>

        <visual>actors\bandit\stalker_bandit_3</visual>
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_fmj = 1 \n
            wpn_bm16 \n
            ammo_12x70_buck \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"            
        </supplies>
        
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_bandit_general_default2" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_4</icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>sim_bandit_general_bio</bio>
        
        <class>agr_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        <money min="600" max="2000" infinitive="0"></money>

        <rank>476</rank>
        <reputation>-56</reputation>

        <visual>actors\bandit\stalker_bandit_4</visual>
        <snd_config>characters_voice\human_02\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_fmj = 1 \n
            wpn_mp5 \n
            ammo_9x19_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"            
        </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

    <specific_character id="agr_bandit_general_default3" team_default = "1">
        <name>GENERATE_NAME_bandit</name>
        <icon>ui_npc_u_stalker_bandit_5</icon>
        <map_icon x="3" y="2"></map_icon>
        <bio>sim_bandit_general_bio</bio>
                
        <class>agr_bandit_general</class>
        <community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
        <money min="600" max="2000" infinitive="0"></money>
        
        <rank>458</rank>
        <reputation>-98</reputation>

        <visual>actors\bandit\stalker_bandit_5</visual>
        <snd_config>characters_voice\human_01\bandit\</snd_config>
        <crouch_type>1</crouch_type>

        <supplies>
            [spawn] \n
            wpn_fort \n
            ammo_9x18_fmj = 1 \n
            wpn_ak74u = 1 \n
            ammo_5.45x39_fmj = 1 \n
            device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"            
        </supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"        
        
    </specific_character>

</xml>
