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309 wyświetleń profilu
  1. Dobra porawdziłem już sobie, w sumie można usunąć nawet temat.
  2. Cześć. Nie mogę znaleźć błędu w tym kodzie, bo przez ten plik wywala mi error, zakładam jakąś literówkę, lecz szukam i szukam i nic :/. <!-- --> <!-- Mercenary --> <!-- --> <!-- merc novice --> <specific_character id="sim_default_killer_0_default_0" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5947</rank> <money min="1999" max="19999" infinitive="0"/> <reputation>1178</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_1" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5692</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-752</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_2" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercen_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5693</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1951</reputation> <visual>actors\stalker_merc\stalker_mercen2a_mask</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_3" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercen_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5334</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1140</reputation> <visual>actors\stalker_merc\stalker_mercen2a_mask</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_4" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2683</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-839</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_5" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2539</rank> <money min="250" max="1750" infinitive="0"/> <reputation>74</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_merc</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_6" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_4</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1966</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-1056</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_7" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2146</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1400</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_8" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>920</rank> <money min="250" max="1750" infinitive="0"/> <reputation>623</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_9" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercsun_old</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5195</rank> <money min="250" max="1750" infinitive="0"/> <reputation>2462</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_10" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7147</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1927</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_merc</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc expirienced --> <specific_character id="sim_default_killer_1_default_0" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6414</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1012</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_1" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5661</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-67</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_2" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6283</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-1168</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_3" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7362</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1341</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_4" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2758</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-568</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_5" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2588</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-2470</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_6" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2869</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-2294</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_7" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1648</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-974</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_8" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>754</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1594</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_9" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5635</rank> <money min="500" max="1750" infinitive="0"/> <reputation>2380</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_10" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7208</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-1785</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc expirienced 2 --> <specific_character id="sim_default_killer_2_default_0" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5775</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>319</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_1" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6117</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1215</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_2" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5004</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>2219</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \nitems_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_3" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6442</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>2139</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_4" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2545</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>471</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer \n ammo_5.56x45_ss190 = 1 \n wpn_sig220 = 1, silencer \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_5" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2463</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1128</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_6" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2748</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1985</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_7" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1885</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>-1704</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_8" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1247</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>21</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_9" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5816</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>849</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_10" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5682</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>-2404</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc veteran --> <specific_character id="sim_default_killer_3_default_0" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6133</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>1108</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_1" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6753</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-163</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_2" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6312</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>1441</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_3" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6465</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>527</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_4" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>13856</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-1438</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_5" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>13782</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-1276</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_val = 1 , scope \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_6" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7705</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>2071</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_7" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>9124</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>147</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_val = 1 , scope \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc master --> <specific_character id="sim_default_killer_4_default_0" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>12193</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-1079</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_1" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>10731</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-715</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_2" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>8811</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>743</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_3" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>10437</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-635</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_pkm \n ammo_pkm_100 = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character>
  3. Cześć. Który z poradników na forum będzie dobry do CoC oczywiście z allspawn aby można im dawać polecania o ile dobrze przeczytałem w sensie ruszać się gdzieś itp. Drugie pytanie jak chcę zespawnować kogoś w jakimś budynku lub podziemią w sensie w jupiterze w tym jakby to nazwać metrze? To muszę coś dopisać, bo zgaduje że zespawnuje się nad tunele czyli na tej górze?
  4. @MonoLityczny Gdzie mogę znaleźć jakieś tuty do nauki LUA w miarę zrozumiałe i po polsku?
  5. To nie jest czasem zejście do podziemi agropromu?
  6. To co się zmienić musiało bo mam posty w których już dałem.
  7. Dzięki wielkie, nie wiem czemu ale plusów nie mogę dawać :<
  8. cześć. Zainstalowałem sobie tego addona na czysty cocu i przy próbie włączenia jest okej ale jak kilka poziom np: doświadczony to wywala do pulpitu bez podania powodu.
  9. Cześć. Wie ktoś jak wyciągnąć współrzędne z CoC bo wszystko co podał @The Emperor nie działa :/
  10. Tyle że chyba zmienianie nastawienia frakcji w CoC jest trochę inne, ponieważ taką jaką frakcje wybierzesz takie masz stosunki. A jeżeli nawet wybrałem stalkerów i dałem tam te 5000 wartość to i tak nic się nie zmienia, i imo osobny skrypt odpowiada tutaj za stosunki.
  11. trochę się rozwiązało. Po pierwsze jest to screen z starej wersji moda i już tego efektu nie uzyskasz. Druga to polska wersja ma gdzieś błąd i po przerzuceniu na angielską wszystko działa jak należy.
  12. Nie pamiętam szczerze ale ja o ile się nie mylę używałem po prostu debug menu. -dbg Chodź tam tylko pozwiedzasz ewentualnie postrzelasz do monolitu o ile pamiętam chyba da się ustawić ich nawet na przyjaciół ale to jak już pogrzebiesz w plikach :v
  13. Ja to bardziej widzę aby własnie CzN miało szanse się obudować i żeby była możliwość ruszenia na CEA jeszcze raz, oczywiście umocniłbym lekko monolit w sensie wejście do elektorowi w jakieś dodatkowe posterunki itp bo jest to możliwe, i tak szturm na elektrownie poprzez włączenie skryptu byłby możliwy i zarazem efektowny ^^. Generalnie wszystko jest możliwe nawet dałoby się zrobić z tego dobrego freeplaya samotnikami ,bo narazie jest to tylko łażenie po zonie i robienie zadań co jest dość monotonne. Generalnie schemat by wyglądał tak że najpierw opanowujesz bagna ,kordon, doline morku, wysypisko i agroprom, po czy zajmujesz jantar i jest odpalany skrypt szturmy na rostok co byłby naprawdę widowiskowe bo powinność nieźle by się prezentowała jak tam jest bunkier i tam wsadzi pkm hehe :D. Po czym trzeba by było opanować martwe miasto, czerowny las + magazyna wojskowe z barrierą do radaru, myślę że wtedy wyposażenie na poziomie ak-47 i jakiś lepszy outfit byłby okej. Po czym byłoby zajęcie radaru i wyłączenie mózgozwęglacza bo załóżmy że działa znowu. Po czym byłby atak na Prypeć (tutaj też da się fajne scenki zrobić) nie dodawałbym tu prypeci z cop bo jest to strata czasu. Po czym zajęcie limańska. No i na koniec klasycznie egozszkielety i szturm na elektrownie tym głównym wejściem jak i tym bocznym od prypeci hehe i wtedy to naprawdę by wyglądało kozacko :D. Tylko trzeba by to dobrze wykonać aby tych npców trochę było bo jednak jak jest takie już nawet 30vs30 to fps strasznie spadają. Cóż wszystko jest do zrobienie, lecz potrzeba czasu i ludzi którzy się na tym znają, ja jestem laikiem także tego nie zrobię, chodź gdybym mógł zabrałbym się za to wielką chęcią.
  14. Dzięki wielkie, nie wiem czemu ale plusów nie mogę dawać :<