# Problem z Uruchomieniem

**URL:** <https://stalkerteam.pl/t/problem-z-uruchomieniem/23808>\
**Category:** Problemy techniczne\
**Created:** [18 Październik 2015 10:02 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808 "2015-10-18T10:02:06Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Autor:** ![anon99707317](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/a/c89c15/32.png) [@anon99707317](https://stalkerteam.pl/u/anon99707317)\
**Data wpisu:** [18 Październik 2015 10:02 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/1 "2015-10-18T10:02:06Z")

</div>

Witam mam problem , Otóż nie mogę uruchomić stalkera cień czarnobyla , Zainstalowałem na Windows 10 , wgl nie chce się uruchomić , nawet zgodność nic nie pomaga , zainstalowałem też na Windows XP , i też za nic nie mogę uruchomić. Nw jak jest na tym forum , ale podam w taki sposób loga:

> ai\_dbg\_alife off  
> ai\_dbg\_anim off  
> ai\_dbg\_brain off  
> ai\_dbg\_cover off  
> ai\_dbg\_destroy off  
> ai\_dbg\_dialogs off  
> ai\_dbg\_frustum off  
> ai\_dbg\_funcs off  
> ai\_dbg\_goap on  
> ai\_dbg\_goap\_object off  
> ai\_dbg\_goap\_script off  
> ai\_dbg\_inactive\_time 0  
> ai\_dbg\_infoportion off  
> ai\_dbg\_lua on  
> ai\_dbg\_monster off  
> ai\_dbg\_motion off  
> ai\_dbg\_serialize off  
> ai\_dbg\_stalker off  
> ai\_dbg\_vision off  
> ai\_debug off  
> ai\_draw\_game\_graph off  
> ai\_draw\_game\_graph\_objects off  
> ai\_draw\_game\_graph\_stalkers off  
> ai\_draw\_visibility\_rays off  
> dbg\_destroy off  
> dbg\_draw\_actor\_alive off  
> dbg\_draw\_actor\_dead off  
> dbg\_draw\_actor\_phys off  
> dbg\_draw\_autopickupbox off  
> dbg\_draw\_bullet\_hit 0  
> dbg\_draw\_car\_plots\_all\_trans off  
> dbg\_draw\_climbable off  
> dbg\_draw\_customdetector off  
> dbg\_draw\_customzone off  
> dbg\_draw\_invitem off  
> dbg\_draw\_ph\_car\_dynamics off  
> dbg\_draw\_ph\_car\_plots off  
> dbg\_draw\_ph\_cashed\_tries\_stats off  
> dbg\_draw\_ph\_contacts off  
> dbg\_draw\_ph\_death\_boxes off  
> dbg\_draw\_ph\_enabled\_aabbs off  
> dbg\_draw\_ph\_explosion\_position off  
> dbg\_draw\_ph\_explosions off  
> dbg\_draw\_ph\_hit\_app\_pos off  
> dbg\_draw\_ph\_ik\_goal off  
> dbg\_draw\_ph\_intersected\_tries off  
> dbg\_draw\_ph\_mass\_centres off  
> dbg\_draw\_ph\_negative\_tries off  
> dbg\_draw\_ph\_positive\_tries off  
> dbg\_draw\_ph\_ray\_motions off  
> dbg\_draw\_ph\_saved\_tries off  
> dbg\_draw\_ph\_statistics off  
> dbg\_draw\_ph\_tri\_point off  
> dbg\_draw\_ph\_tri\_test\_aabb off  
> dbg\_draw\_ph\_tri\_trace off  
> dbg\_draw\_ph\_tries\_changes\_sign off  
> dbg\_draw\_ph\_zbuffer\_disable off  
> dbg\_draw\_rp off  
> dbg\_draw\_skeleton off  
> dbg\_draw\_teamzone off  
> dbg\_dump\_physics\_step 0  
> dbg\_ph\_actor\_restriction off  
> dbg\_ph\_ai\_always\_phmove off  
> dbg\_ph\_ai\_never\_phmove off  
> dbg\_ph\_character\_control off  
> dbg\_ph\_ik\_anim\_goal\_only off  
> dbg\_ph\_ik\_limits off  
> dbg\_ph\_ladder off  
> dbg\_ph\_obj\_collision\_damage off  
> dbg\_ph\_vel\_collid\_damage\_to\_display 7.  
> dbg\_show\_ani\_info 1  
> ai\_animation\_stats off  
> ai\_ignore\_actor off  
> ai\_nil\_object\_access off  
> ai\_stats off  
> ai\_use\_torch\_dynamic\_lights on  
> unbindall  
> bind quit kESCAPE  
> bind wpn\_1 k1  
> bind wpn\_2 k2  
> bind wpn\_3 k3  
> bind wpn\_4 k4  
> bind wpn\_5 k5  
> bind wpn\_6 k6  
> bind artefact k7  
> bind wpn\_firemode\_prev k9  
> bind wpn\_firemode\_next k0  
> bind scores kTAB  
> bind llookout kQ  
> bind forward kW  
> bind rlookout kE  
> bind wpn\_reload kR  
> bind wpn\_next kY  
> bind team\_menu kU  
> bind inventory kI  
> bind skin\_menu kO  
> bind active\_jobs kP  
> bind use\_medkit kLBRACKET  
> bind use\_bandage kRBRACKET  
> bind crouch kLCONTROL  
> bind lstrafe kA  
> bind back kS  
> bind rstrafe kD  
> bind use kF  
> bind drop kG  
> bind torch kL  
> bind console kGRAVE  
> bind accel kLSHIFT  
> bind speech\_menu\_1 kZ  
> bind sprint\_toggle kX  
> bind speech\_menu\_0 kC  
> bind wpn\_func kV  
> bind buy\_menu kB  
> bind night\_vision kN  
> bind map kM  
> bind chat kCOMMA  
> bind chat\_team kPERIOD  
> bind jump kSPACE  
> bind vote\_begin kF5  
> bind vote kF6  
> bind vote\_yes kF7  
> bind vote\_no kF8  
> bind cam\_zoom\_out kSUBTRACT  
> bind cam\_zoom\_in kADD  
> bind screenshot kF12  
> bind pause kPAUSE  
> bind up kUP  
> bind left kLEFT  
> bind right kRIGHT  
> bind down kDOWN  
> bind wpn\_fire mouse1  
> bind wpn\_zoom mouse2  
> cam\_inert 0.  
> cam\_slide\_inert 0.25  
> cl\_calculateping 0  
> cl\_cod\_pickup\_mode 1  
> cl\_dynamiccrosshair on  
> cl\_leave\_tdemo 0  
> demo\_delta\_frame 1  
> error\_line\_count 15  
> g\_always\_run on  
> g\_autopickup on  
> g\_backrun on  
> g\_corpsenum 10  
> g\_eventdelay 0  
> g\_game\_difficulty gd\_master  
> g\_god off  
> g\_unlimitedammo off  
> hud\_adjust\_mode 0  
> hud\_adjust\_value 0.  
> hud\_crosshair on  
> hud\_crosshair\_dist off  
> hud\_draw on  
> hud\_fov 0.45  
> hud\_info on  
> hud\_weapon on  
> lua\_gcstep 10  
> mm\_mm\_net\_srv\_dedicated off  
> mm\_net\_con\_publicserver off  
> mm\_net\_con\_spectator 20  
> mm\_net\_con\_spectator\_on off  
> mm\_net\_srv\_gamemode st\_deathmatch  
> mm\_net\_srv\_maxplayers 32  
> mm\_net\_srv\_reinforcement\_type 1  
> mm\_net\_weather\_rateofchange 1.  
> mouse\_invert off  
> mouse\_sens 0.12  
> mt\_ai\_vision on  
> mt\_alife on  
> mt\_bullets on  
> mt\_detail\_path on  
> mt\_level\_path on  
> mt\_level\_sounds on  
> mt\_network on  
> mt\_object\_handler on  
> mt\_particles off  
> mt\_physics on  
> mt\_script\_gc on  
> mt\_sound on  
> mt\_sound\_player on  
> net\_cl\_icurvesize 0  
> net\_cl\_icurvetype 0  
> net\_cl\_interpolation 0.  
> net\_cl\_log\_data off  
> net\_cl\_pending\_lim 3  
> net\_cl\_update\_rate 30  
> net\_dbg\_dump\_export\_obj 0  
> net\_dbg\_dump\_import\_obj 0  
> net\_dbg\_dump\_update\_read 0  
> net\_dbg\_dump\_update\_write 0  
> net\_dedicated\_sleep 5  
> net\_dump\_size off  
> net\_sv\_log\_data off  
> net\_sv\_pending\_lim 3  
> net\_sv\_update\_rate 30  
> ph\_break\_common\_factor 0.01  
> ph\_frequency 100.00000  
> ph\_gravity 19.62  
> ph\_iterations 18  
> ph\_rigid\_break\_weapon\_factor 1.  
> ph\_timefactor 1.  
> ph\_tri\_clear\_disable\_count 10  
> ph\_tri\_query\_ex\_aabb\_rate 1.3  
> psp\_cam\_offset 0.000000,0.000000,0.000000  
> r1\_dlights on  
> r1\_dlights\_clip 75.  
> r1\_glows\_per\_frame 16  
> r1\_lmodel\_lerp 0.1  
> r1\_pps\_u 0.  
> r1\_pps\_v 0.  
> r1\_ssa\_lod\_a 64.  
> r1\_ssa\_lod\_b 48.  
> r1\_tf\_mipbias 0.  
> r2\_aa off  
> r2\_aa\_break 0.800000,0.500000,0.000000  
> r2\_aa\_kernel 0.5  
> r2\_aa\_weight 0.250000,0.250000,0.000000  
> r2\_allow\_r1\_lights off  
> r2\_dhemi\_count 5  
> r2\_dhemi\_scale 1.  
> r2\_dhemi\_smooth 1.  
> r2\_gi off  
> r2\_gi\_clip 0.001  
> r2\_gi\_depth 1  
> r2\_gi\_photons 16  
> r2\_gi\_refl 0.9  
> r2\_gloss\_factor 1.5  
> r2\_ls\_bloom\_fast off  
> r2\_ls\_bloom\_kernel\_b 0.7  
> r2\_ls\_bloom\_kernel\_g 3.  
> r2\_ls\_bloom\_kernel\_scale 0.7  
> r2\_ls\_bloom\_speed 100.  
> r2\_ls\_bloom\_threshold 0.001  
> r2\_ls\_depth\_bias -0.0003  
> r2\_ls\_depth\_scale 1.00001  
> r2\_ls\_dsm\_kernel 0.7  
> r2\_ls\_psm\_kernel 0.7  
> r2\_ls\_squality 1.  
> r2\_ls\_ssm\_kernel 0.7  
> r2\_mblur 0.  
> r2\_parallax\_h 0.02  
> r2\_slight\_fade 0.3333  
> r2\_ssa\_lod\_a 64.  
> r2\_ssa\_lod\_b 48.  
> r2\_sun on  
> r2\_sun\_depth\_far\_bias -0.00001  
> r2\_sun\_depth\_far\_scale 1.  
> r2\_sun\_depth\_near\_bias 0.00001  
> r2\_sun\_depth\_near\_scale 1.  
> r2\_sun\_details off  
> r2\_sun\_focus on  
> r2\_sun\_lumscale 1.  
> r2\_sun\_lumscale\_amb 0.5  
> r2\_sun\_lumscale\_hemi 1.  
> r2\_sun\_near 12.  
> r2\_sun\_near\_border 0.75  
> r2\_sun\_tsm on  
> r2\_sun\_tsm\_bias -0.01  
> r2\_sun\_tsm\_proj 0.3  
> r2\_tf\_mipbias 0.  
> r2\_tonemap on  
> r2\_tonemap\_adaptation 1.  
> r2\_tonemap\_amount 0.7  
> r2\_tonemap\_lowlum 0.0001  
> r2\_tonemap\_middlegray 0.6  
> r2\_zfill off  
> r2\_zfill\_depth 0.5  
> r2em 2.2  
> r\_\_d\_tree\_w\_amp 0.005  
> r\_\_d\_tree\_w\_rot 10.  
> r\_\_d\_tree\_w\_speed 1.  
> r\_\_d\_tree\_wave 0.100000,0.010000,0.110000  
> r\_\_detail\_density 0.3  
> r\_\_detail\_l\_ambient 0.9  
> r\_\_detail\_l\_aniso 0.25  
> r\_\_dtex\_range 50.  
> r\_\_geometry\_lod 1.  
> r\_\_lsleep\_frames 10  
> r\_\_ssa\_glod\_end 64.  
> r\_\_ssa\_glod\_start 256.  
> r\_\_supersample 1  
> r\_\_tf\_aniso 4  
> r\_\_wallmark\_shift\_pp 0.0001  
> r\_\_wallmark\_shift\_v 0.0001  
> r\_\_wallmark\_ttl 300.  
> rs\_c\_brightness 1.  
> rs\_c\_contrast 1.  
> rs\_c\_gamma 1.  
> rs\_cam\_pos off  
> rs\_clear\_bb off  
> rs\_constant\_fps off  
> rs\_detail on  
> rs\_fullscreen on  
> rs\_occ\_draw off  
> rs\_occ\_stats on  
> rs\_occlusion off  
> rs\_refresh\_60hz on  
> rs\_render\_dynamics on  
> rs\_render\_statics on  
> rs\_skeleton\_update 32  
> rs\_stats off  
> rs\_v\_sync off  
> rs\_vis\_distance 1.  
> rs\_wireframe off  
> show\_wnd\_rect 0  
> show\_wnd\_rect\_all 0  
> snd\_acceleration on  
> snd\_cache\_size 16  
> snd\_efx on  
> snd\_stats off  
> snd\_stats\_ai\_dist off  
> snd\_stats\_info\_name off  
> snd\_stats\_info\_object off  
> snd\_stats\_max\_dist off  
> snd\_stats\_min\_dist off  
> snd\_targets 24  
> snd\_volume\_eff 1.  
> snd\_volume\_music 1.0  
> start\_time\_single 1.4.24 7:29:16.900  
> string\_table\_error\_msg 0  
> sv\_anomalies\_enabled 1  
> sv\_anomalies\_length 3  
> sv\_artefact\_respawn\_delta 30  
> sv\_artefact\_spawn\_force 0  
> sv\_artefact\_stay\_time 3  
> sv\_artefacts\_count 10  
> sv\_auto\_team\_balance 0  
> sv\_auto\_team\_swap 1  
> sv\_bearercantsprint 1  
> sv\_client\_reconnect\_time 60  
> sv\_dmgblockindicator 1  
> sv\_dmgblocktime 0  
> sv\_forcerespawn 0  
> sv\_fraglimit 10  
> sv\_friendly\_indicators 0  
> sv\_friendly\_names 0  
> sv\_friendlyfire 1.  
> sv\_hail\_to\_winner\_time 7000  
> sv\_pda\_hunt 1  
> sv\_pending\_wait\_time 10000  
> sv\_reinforcement\_time 0  
> sv\_remove\_corpse 1  
> sv\_remove\_weapon 1  
> sv\_returnplayers 1  
> sv\_rpoint\_freeze\_time 0  
> sv\_shieldedbases 1  
> sv\_skip\_winner\_waiting 0  
> sv\_spectr\_firsteye 1  
> sv\_spectr\_freefly 0  
> sv\_spectr\_freelook 1  
> sv\_spectr\_lookat 1  
> sv\_spectr\_teamcamera 1  
> sv\_statistic\_collect 1  
> sv\_statistic\_save\_auto 0  
> sv\_timelimit 0  
> sv\_vote\_enabled 1  
> sv\_vote\_participants 0  
> sv\_vote\_quota 0.51  
> sv\_vote\_time 1.  
> sv\_wait\_for\_players\_ready 1  
> sv\_warm\_up 0  
> texture\_lod 0  
> time\_factor\_single 10.  
> vid\_bpp 32  
> vid\_mode 1024x768  
> renderer renderer\_r1  
> \_preset Default

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<div class="post-metadata">

**Autor:** ![anon99707317](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/a/c89c15/32.png) [@anon99707317](https://stalkerteam.pl/u/anon99707317)\
**Data wpisu:** [18 Październik 2015 10:05 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/2 "2015-10-18T10:05:52Z")

</div>

To nie log tylko user.ltx …

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<div class="post-metadata">

**Autor:** ![Wedrowiec](https://stalkerteam.pl/user_avatar/stalkerteam.pl/wedrowiec/32/424_2.png) [@Wedrowiec](https://stalkerteam.pl/u/Wedrowiec)\
**Data wpisu:** [18 Październik 2015 10:07 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/3 "2015-10-18T10:07:03Z")

</div>

A próbowałeś na Win 7 ? U mnie surowa podstawka śmiga bezproblemowo .

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<div class="post-metadata">

**Autor:** ![anon99707317](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/a/c89c15/32.png) [@anon99707317](https://stalkerteam.pl/u/anon99707317)\
**Data wpisu:** [18 Październik 2015 10:09 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/4 "2015-10-18T10:09:41Z")

</div>

Godlike , to skąd mam wziąć tego loga?

Kiedyś miałem Wind 7 i śmigał pięknie , teraz gdy mam windows 10 to nie śmiga, dziwne jest to że ClearSky i CoP działają

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<div class="post-metadata">

**Autor:** ![kobal](https://stalkerteam.pl/user_avatar/stalkerteam.pl/kobal/32/18_2.png) [@kobal](https://stalkerteam.pl/u/kobal)\
**Data wpisu:** [18 Październik 2015 10:16 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/5 "2015-10-18T10:16:24Z")

</div>

Jak na XP nie możesz uruchomić to masz uszkodzoną instalkę. A próbowałeś uruchamiać jako administrator? Może to problem z dostępem do dysku. Log jest w katalogu Dokumenty publiczne / stalker SHOC / logs / x-ray\_nazwa użytkownika. Otwierasz ten ostatni plik w notatniku i szukasz tego co jest pod FATAL ERROR. Ale u ciebie będzie inny problem. Jak to wygląda, podczas uruchamiania wywala na pulpit, czy nic się nie dzieje, czy w ogóle nie można uruchomić skrótu?

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<div class="post-metadata">

**Autor:** ![anon99707317](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/a/c89c15/32.png) [@anon99707317](https://stalkerteam.pl/u/anon99707317)\
**Data wpisu:** [18 Październik 2015 13:43 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/6 "2015-10-18T13:43:47Z")

</div>

W ogóle nie można uruchomić skrótu.Nw czm ale nie mam logs

Znaczy można uruchomić , ale nic się nie dzieje

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<div class="post-metadata">

**Autor:** ![pacjent1972](https://stalkerteam.pl/user_avatar/stalkerteam.pl/pacjent1972/32/105_2.png) [@pacjent1972](https://stalkerteam.pl/u/pacjent1972)\
**Data wpisu:** [18 Październik 2015 17:28 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/7 "2015-10-18T17:28:18Z")

</div>

Zapytam wprost, masz oryginał czy pirata?

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<div class="post-metadata">

**Autor:** ![anon99707317](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/a/c89c15/32.png) [@anon99707317](https://stalkerteam.pl/u/anon99707317)\
**Data wpisu:** [18 Październik 2015 18:03 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/8 "2015-10-18T18:03:52Z")

</div>

Oryginał

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<div class="post-metadata">

**Autor:** ![pacjent1972](https://stalkerteam.pl/user_avatar/stalkerteam.pl/pacjent1972/32/105_2.png) [@pacjent1972](https://stalkerteam.pl/u/pacjent1972)\
**Data wpisu:** [18 Październik 2015 18:08 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/9 "2015-10-18T18:08:03Z")

</div>

To nie powinieneś mieć takiego problemu, dziwne. Może @Godlike Ci poradzi?

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<div class="post-metadata">

**Autor:** ![anon99707317](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/a/c89c15/32.png) [@anon99707317](https://stalkerteam.pl/u/anon99707317)\
**Data wpisu:** [18 Październik 2015 18:13 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/10 "2015-10-18T18:13:14Z")

</div>

dziwne jest to że rok temu działało.

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<div class="post-metadata">

**Autor:** ![kondotier](https://stalkerteam.pl/user_avatar/stalkerteam.pl/kondotier/32/230_2.png) [@kondotier](https://stalkerteam.pl/u/kondotier)\
**Data wpisu:** [19 Październik 2015 13:44 UTC](https://stalkerteam.pl/t/problem-z-uruchomieniem/23808/11 "2015-10-19T13:44:44Z")

</div>

Na forum jest temat, gdzie jest silnik umożliwiający grę bez płyty. Nie podpowiem gdzie, bo po zmianach “zgubił mi się temat”.

Wstaw go do gry i zobacz czy z nim wystartuje.

Inna możliwość, to zrobić własny skrót od silnika w bin, przenieść go na pulpit i z niego uruchomić.

A grę miałeś zainstalowaną przed przeprowadzką na 10? Bo jeśli tak, to nowy system może nie widzieć ścieżki. Tylko nie wiem, czy dasz rade teraz ją odinstalować, przed nową instalacją.

Da się to zrobić inaczej, ale to już lepsi ode mnie, muszą Ci podpowiedzieć, co, gdzie i jak wyczyścić, jak wrzucisz katalog z grą do kosza. Niech się też wypowiedzą, jak wygląda sprawa rejestracji po takim “ostrym cięciu”.
