# Spectrum Project: Droga we mgle + Gunslinger Addon

**URL:** <https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546>\
**Category:** Spectrum Project: Droga we Mgle + Gunslinger Mod\
**Tags:** animacje, gunslinger, zmiany-graficzne, nowe-bronie\
**Created:** [28 Kwiecień 2022 10:53 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546 "2022-04-28T10:53:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Autor:** ![Agrael](https://stalkerteam.pl/user_avatar/stalkerteam.pl/agrael/32/24_2.png) [@Agrael](https://stalkerteam.pl/u/Agrael)\
**Data wpisu:** [28 Kwiecień 2022 10:53 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/1 "2022-04-28T10:53:00Z")

</div>

[![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/2X/5/5e7dd732832a9d99f680bf430831bda83a0aa3c5.jpeg)](https://attachments.stalkerteam.pl/monthly_2024_05/SP_gunslinger_cover_by_meta.jpg.5743c6b1ab0ff6131b2b14a19f967dc2.jpg)

**Tytuł oryginalny:** Spectrum Project: Путь во мгле + Gunslinger Addon  
**Platforma:** Zew Prypeci 1.6.02  
**Data premiery:**?.?.2022 r.  
**Autor:** Spectrum Project Team / Adaptacja Gunslingera - ?  
**Autorzy spolszczenia:** @qwert, @smox | poprawki i adaptacja do wersji Gunslinger - @Szczepan9205

**OPIS:**

> **Spoiler**
>
> Adaptacja [GUNSLINGER mod](https://stalkerteam.pl/t/topic/27202) do fabularnej modyfikacji na platformie Zewu Prypeci, która zadebiutowała w 2014 roku.
> 
> W 2013 roku stalker o ksywce Sawan przypadkowo odkrywa jeden z sekretów, jakie skrywa Zona - udaje mu się wejść w posiadanie informacji o pewnej grupie naukowców, która pracuje nad czymś tajnym w jej samym centrum. Niestety nikt nie zna ich dokładnych celów. Pewnym jest jednak, że działania tej nieznanej nikomu grupy mogą mieć katastrofalne skutki. Czy Sawanowi uda się rozwikłać kolejną zagadkę Strefy Wykluczenia i poznać prawdę o projekcie Spectrum?
> 
> **Cechy moda:**
> 
> - Nowa fabuła.
> - Zmiany wizualne na znanych lokacjach oraz jedna nowa naziemna i dwie podziemne.
> - Nowe animacje - Gunslinger.
> - Paczka broni - Gunslinger.
> 
> Opisywana wersja Spectrum Project + Gunslinger zawiera wiele poprawek tekstu poprzedniego spolszczenia oraz Gunslinger mod w wersji z 31.12.2021 (w wersji zintegrowanej z modem brakuje tylko granatnika RGM-40 oraz animacji podpalenia się GG i osłaniania się przed atakami mutantów).  
> Paczka ze spolszczeniem zawiera opcjonalne presety do ReShade dla zainteresowanych.

**GALERIA:**

> **Spoiler**
>
> [![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/3X/7/1/71b6dfe6834fd0e1cdfe0dfb086c55c2f6e11f4e.jpeg)](https://attachments.stalkerteam.pl/monthly_2022_05/713180663_SPGunslinger_stalkerteam_scr1.jpg.c2a4d1c3cba1e6e97430d94a30a0d333.jpg)
> 
> [![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/3X/d/0/d0644bad5435a38e7705456067a0bf397345083b.jpeg)](https://attachments.stalkerteam.pl/monthly_2022_05/1062135845_SPGunslinger_stalkerteam_scr5.jpg.73843e0aeef4bfff000306e62ca57a91.jpg)
> 
> [![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/3X/1/2/122640c6d9186575f569c61ed999c5f10b131c5a.jpeg)](https://attachments.stalkerteam.pl/monthly_2022_05/1440779106_SPGunslinger_stalkerteam_scr6.jpg.16b222059788d3a074425b87ce66239b.jpg)
> 
> [![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/3X/7/b/7b2fba8ad08576163e60b56af54df8d367ac7d76.jpeg)](https://attachments.stalkerteam.pl/monthly_2022_05/1697636331_SPGunslinger_stalkerteam_scr2.jpg.a92f59b1a46e4b7d78ef82b1af3f6c24.jpg)
> 
> [![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/3X/0/7/07be2d9fbe4c813171896ca268b0af8595ef7f4c.jpeg)](https://attachments.stalkerteam.pl/monthly_2022_05/437087107_SPGunslinger_stalkerteam_scr3.jpg.de8328594beee305f2e2acb23d9cb71d.jpg)
> 
> [![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/3X/e/7/e7abf2c3177cbd9a4eff49874c533474c01e3fec.png)](https://attachments.stalkerteam.pl/monthly_2022_05/887936471_SPGunslinger_stalkerteam_scr4.jpg.75d6c1d54076ddeff8e95e2585ae129e.jpg)
> 
> [![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/3X/d/8/d8e0e5e4af1a8f32ed49c189716d7c5d05649732.jpeg)](https://attachments.stalkerteam.pl/monthly_2022_05/1743120878_SPGunslinger_stalkerteam_scr7.jpg.6a985469de58b1ac0498dae4da0ab59d.jpg)

**INSTALACJA:**

> **Spoiler**
>
> **Zalecana kolejność instalacji:**
> 
> 1. Zew Prypeci 1.6.02.
> 2. Zawartość rozpakowanego archiwum z modyfikacją należy umieścić w głównym katalogu gry.
> 3. Zawartość rozpakowanego archiwum ze spolszczeniem umieszczamy w głównym katalogu gry ze zgodą na podmianę plików.
> 
> **WAŻNE:**
> 
> Jeśli po uruchomieniu następuje wylot na pulpit z odniesieniem do item\_c4.thm i item\_c4.dds, postępujemy jak w tych postach: [Spectrum Project: Droga we mgle + Gunslinger Addon](https://stalkerteam.pl/t/topic/29546) i [Spectrum Project: Droga we mgle + Gunslinger Addon](https://stalkerteam.pl/t/topic/29546), kasujemy te pliki, które są zapisane cyrylicą.

**LINKI DO POBRANIA:**

> **Spoiler**
>
> **Mod:**
> 
> - Yandex - **[[KLIK](https://disk.yandex.ru/d/bfo4J6fXK09vjg)]**
> - Nasz serwer - **[[KLIK](https://zone.stalkerteam.pl/files/517)]**
> 
> **Spolszczenie:**
> 
> - MEGA - **[[KLIK](https://mega.nz/file/aIQHCBDJ#zHRS2gsC58pGb4yMBK0L9HJQMpJ1QxwoxAeeZXR4W28)]**
> - Nasz serwer - **[[KLIK](https://zone.stalkerteam.pl/files/516)]**

**Źródło:** [![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/2X/f/f76efe4fd07c993d03eac5c577f433660cd1924b.webp)](https://ap-pro.ru/forums/topic/3347-ganslinger-izvestnye-mody)

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**Autor:** ![jurki](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/j/a587f6/32.png) [@jurki](https://stalkerteam.pl/u/jurki)\
**Data wpisu:** [29 Kwiecień 2022 05:51 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/2 "2022-04-29T05:51:23Z")

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Uwaga, niektórzy mogą mieć problem z uruchomieniem moda gdyż zobaczą wylot już przy próbie jego uruchomienia. Może być tego taka przyczyną jaką wystąpiła u mnie. A mianowicie aby to rozwiązać trzeba iść do folderu gamedata/textures/Item i tam znajdują się dwa pliki podwojone o nazwach itemc4 oraz itemc4.thm. Pozornie tylko mają te same nazwy jednak jedna para tych plików jest pisana rosyjską cyrylicą i może powodować wylot. Należy tylko ustalić która jest dobra i usunąć nieprawidłowe pliki itemc4 i itemc4.thm, zostawiając te dobre i gra uruchomi się bez problemów

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**Autor:** ![Szczepan9205](https://stalkerteam.pl/user_avatar/stalkerteam.pl/szczepan9205/32/1576_2.png) [@Szczepan9205](https://stalkerteam.pl/u/Szczepan9205)\
**Data wpisu:** [29 Kwiecień 2022 06:27 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/3 "2022-04-29T06:27:47Z")

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@jurki Dokładnie choć myślałem, że dodanie tych właściwych do spolszczenia załatwi sprawę. W każdym razie - przed uruchomieniem wchodzimy w gamedata/textures/items i usuwamy item\_c4.dds i item\_c4.thm, ale te, które są ostatnie na liście plików (polecam kliknięcie PPM i wybranie Widok - Szczegóły lub Lista). C4 pisane naszymi literami na liście będzie gdzieś na górze bo pliki układają się alfabetycznie.

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**Autor:** ![toldi](https://stalkerteam.pl/user_avatar/stalkerteam.pl/toldi/32/201_2.png) [@toldi](https://stalkerteam.pl/u/toldi)\
**Data wpisu:** [1 Maj 2022 11:31 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/4 "2022-05-01T11:31:14Z")

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Hej chłopaki,macie może jakiś alternatywny link żeby ściągnąć moda z innego żródła😊

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**Autor:** ![Agrael](https://stalkerteam.pl/user_avatar/stalkerteam.pl/agrael/32/24_2.png) [@Agrael](https://stalkerteam.pl/u/Agrael)\
**Data wpisu:** [1 Maj 2022 13:32 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/5 "2022-05-01T13:32:53Z")

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@toldi

Wrzuciłem moda na nasz serwer - [KLIK](https://zone.stalkerteam.pl/files/517).

A przy okazji mam prośbę do grających. Potrzebne są ładne screeny z moda. Jeżeli ktoś z Was chciałby się nimi podzielić, to zostawcie je w tym temacie lub [Klimatyczne Screeny ze S.T.A.L.K.E.R.-a](https://stalkerteam.pl/t/topic/23648).

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**Autor:** ![Szeregowy\_Killer](https://stalkerteam.pl/user_avatar/stalkerteam.pl/szeregowy_killer/32/670_2.png) [@Szeregowy\_Killer](https://stalkerteam.pl/u/Szeregowy_Killer)\
**Data wpisu:** [2 Maj 2022 18:54 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/6 "2022-05-02T18:54:36Z")

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FATAL ERROR

[error]Expression : data  
[error]Function : CVirtualFileReader::CVirtualFileReader  
[error]File : D:\prog\_repository\sources\trunk\xrCore\FS.cpp  
[error]Line : 545  
[error]Description : e:\mod do stalkera\stalker call of pripyat\gamedata\sounds\music\levels\_music\escape\_day.ogg  
[error]Arguments : Not enough storage is available to process this command.

ktoś coś? pomocy xd

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**Autor:** ![Anton\_Gorodecki](https://stalkerteam.pl/user_avatar/stalkerteam.pl/anton_gorodecki/32/227_2.png) [@Anton\_Gorodecki](https://stalkerteam.pl/u/Anton_Gorodecki)\
**Data wpisu:** [2 Maj 2022 19:31 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/7 "2022-05-02T19:31:42Z")

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> 36 minut temu, JanuszBiznesmen napisał:
> 
> [error]Arguments : Not enough storage is available to process this command.

W takich przypadkach każdorazowo należy zmniejszyć ustawienia grafiki, zwłaszcza szczegółowość tekstur i gęstość trawy.

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**Autor:** ![kondotier](https://stalkerteam.pl/user_avatar/stalkerteam.pl/kondotier/32/230_2.png) [@kondotier](https://stalkerteam.pl/u/kondotier)\
**Data wpisu:** [2 Maj 2022 19:32 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/8 "2022-05-02T19:32:57Z")

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@JanuszBiznesmen Nie znam moda to nie pomogę. Chyba jesteś drugim grającym, to na wielką pomoc na razie liczyć nie możesz.

Ale do tego fatal, dodaj jeszcze opisowo, w jakiej sytuacji wylot Ci się przytrafił.

Log podpowiada, że masz zbyt mało pamięci. Pozmniejszaj i to mocno w rozszerzonych ustawieniach grafiki, trawę, cienie, odległość widzenia i jakość tekstur.

I pamiętaj, że “ilość pamięci” to nie Twój RAM, ale ta, jaką jest w stanie obsłużyć silnik moda.

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**Autor:** ![kanon1022](https://stalkerteam.pl/user_avatar/stalkerteam.pl/kanon1022/32/411_2.png) [@kanon1022](https://stalkerteam.pl/u/kanon1022)\
**Data wpisu:** [4 Maj 2022 07:35 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/9 "2022-05-04T07:35:03Z")

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Witam mam wylot z takim logiem jakieś porady.

> **Spoiler**
>
> FATAL ERROR
> 
> [error]Expression : fatal error  
> [error]Function : xrServer::Process\_update  
> [error]File : D:\prog\_repository\sources\trunk\xrGame\xrServer\_process\_update.cpp  
> [error]Line : 39  
> [error]Description :   
> [error]Arguments : Beer from the creator of 'S\_ACTOR '; initiator: 0x00000001, r\_tell() = 10803, pos = 10742, objectID = 0

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**Autor:** ![tom3kb](https://stalkerteam.pl/user_avatar/stalkerteam.pl/tom3kb/32/437_2.png) [@tom3kb](https://stalkerteam.pl/u/tom3kb)\
**Data wpisu:** [4 Maj 2022 08:30 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/10 "2022-05-04T08:30:39Z")

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@kanon1022 ty już w kilku modach miałeś wylot z tym s\_actor więc sobie zerknij w te posty np ten:

> [@W piekle... "PSY"](https://stalkerteam.pl/t/topic/26425):
>
> Tytuł oryginalny: В Аду… “ПСЫ” Platforma: Cień Czarnobyla 1.0006/ Repack - wersja samodzielna Data premiery: 01.09.2018 r. Autor: Хемуль36рус Autor spolszczenia: @gawron Śr. długość rozgrywki: (ok. 8 godzin) OPIS: play_button Spoiler PORADY: play_button Spoiler GALERIA: play_button Spoiler INSTALACJA: play_button Spoiler LINKI DO POBRANIA: play_button Spoiler Źródła:[[zdjęcie]](https://ap-pro.ru/forums/topic/641-%D0%B2-%D0%B0%D0%B4%D1%83-%D0%BF%D1%81%D1%8B/)[[zdjęcie]](https://www.amk-team.ru/forum/topic/13842-v-adupsy/)[[zdjęcie]](https://stalkermod.ru/MODYI-Teni-CHernobyilya/stalker-v-adu-psy.html)

I zobacz czy ci pomoże chociaż chyba nie miałeś dotychczas powodzenia w rozwiązaniu tego problemu.

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**Autor:** ![kanon1022](https://stalkerteam.pl/user_avatar/stalkerteam.pl/kanon1022/32/411_2.png) [@kanon1022](https://stalkerteam.pl/u/kanon1022)\
**Data wpisu:** [6 Maj 2022 06:51 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/11 "2022-05-06T06:51:04Z")

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@tom3kb Ten wylot z tym logiem występuje przy rozmowie z dowódcą wolnych stalkerów Szamanem jak daje mi jakieś wyposażenie.Czytałem to co podałeś ale nic nie mogę sam z tym zrobić , jest jakieś konkretne rozwiązanie tej sprawy.

> **Spoiler**
>
> \* Detected CPU: Intel(R) Core™ i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 41-clk ‘rdtsc’  
> \* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2  
> \* CPU threads: 8
> 
> Initializing File System…  
> using fs-ltx fsgame.ltx  
> FS: 55001 files cached 30 archives, 10062Kb memory used.  
> Init FileSystem 21.729069 sec  
> ‘xrCore’ build 3967, Dec 14 2009
> 
> EH: 3CAABCFCFF6F3A810019C6A72180F166
> 
> -----loading h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx  
> -----loading h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx  
> Initializing Engine…  
> Starting INPUT device…  
> Loading DLL: xrRender\_R2.dll  
> Loading DLL: xrRender\_R3.dll  
> refCount:m\_pAdapter 1  
> Loading DLL: xrRender\_R4.dll  
> command line  
> Executing config-script “user.ltx”…  
> [userdata\user.ltx] successfully loaded.  
> Loading DLL: 4676256  
> Loading DLL: xrGame.dll  
> ~ GNSLWP: Build env: Delphi  
> ~ GNSLWP: Base addresses of important modules:  
> ~ GNSLWP: gunslinger\_wpnpatch.dll - 0E7D0000  
> ~ GNSLWP: xrCore.dll - 01B30000  
> ~ GNSLWP: xrGame.dll - 0E080000  
> ~ GNSLWP: xrPhysics.dll - 0BDF0000  
> ~ GNSLWP: xrApi.dll - 00AE0000  
> ~ GNSLWP: pD3DXLoadSurfaceFromSurface = 705DCC2D  
> ~ GNSLWP: RayPick initialized, rqres.vec\_start = 0762E520  
> ~ GNSLWP: Dll Injected!  
> ! Player name in registry is empty! (InstallUserName)  
> \* [win32]: free[3856748 K], reserved[215124 K], committed[122368 K]  
> \* [D3D]: textures[0 K]  
> \* [x-ray]: crt heap[22007 K], process heap[8353 K], game lua[0 K], render[0 K]  
> \* [x-ray]: economy: strings[27911 K], smem[0 K]  
> SOUND: OpenAL: enumerate devices…  
> SOUND: OpenAL: EnumerationExtension Present  
> dir[0]=H:\ZAINSTALOWANE GRY\S.T.A.L.K.E.R. - Zew Prypeci\bin\   
> dir[1]=H:\ZAINSTALOWANE GRY\S.T.A.L.K.E.R. - Zew Prypeci\   
> dir[2]=H:\ZAINSTALOWANE GRY\S.T.A.L.K.E.R. - Zew Prypeci\bin\   
> dir[3]=C:\WINDOWS\system32\   
> CleanDeviceSpecifierList  
> CleanDeviceSpecifierList Generic Hardware  
> devices Generic Hardware  
> SOUND: OpenAL: system default SndDevice name is Generic Hardware  
> SOUND: OpenAL: default SndDevice name set to Generic Software  
> SOUND: OpenAL: All available devices:
> 
> 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
> 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]  
> Executing config-script “h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default\_controls.ltx”…  
> ! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default\_controls.ltx]  
> Executing config-script “user.ltx”…  
> Executing config-script “h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec\_high.ltx”…  
> ! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec\_high.ltx]  
> Executing config-script “h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default\_controls.ltx”…  
> ! Cannot open script file [h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default\_controls.ltx]  
> ~ Invalid syntax in call to ‘r2\_aa\_break’  
> ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]  
> ~ Invalid syntax in call to ‘r2\_aa\_weight’  
> ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]  
> [userdata\user.ltx] successfully loaded.  
> SOUND: Selected device is Generic Software  
> \* sound: EAX 2.0 extension: absent  
> \* sound: EAX 2.0 deferred: absent  
> \* sound : cache: 65537 kb, 4856 lines, 13820 bpl  
> Starting RENDER device…  
> \* GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M  
> \* GPU driver: 30.0.15.1259  
> \* CREATE: DeviceREF: 1  
> \* Vertex Processor: PURE HARDWARE  
> \* Texture memory: 4068 M  
> \* DDI-level: 9.0  
> \* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)  
> \* GPU vertex cache: unrecognized, 16  
> \* NVidia MGPU: Logical(1), Physical(1)  
> \* Starting rendering as 2-GPU.  
> \* DVB created: 1536K  
> \* DIB created: 512K  
> ! Renderer doesn’t support blender ‘effects\shadow\_world’  
> \* NULLRT supported  
> \* …and used  
> \* HWDST/PCF supported and used  
> \* NV-DBT supported and used  
> compiling shader dumb  
> compiling shader dumb  
> compiling shader accum\_mask  
> compiling shader accum\_sun\_mask  
> compiling shader copy\_p  
> compiling shader accum\_volume  
> compiling shader copy  
> compiling shader accum\_sun\_near  
> compiling shader accum\_sun  
> compiling shader accum\_sun\_cascade  
> compiling shader accum\_sun\_cascade\_far  
> compiling shader accum\_omni\_unshadowed  
> compiling shader accum\_omni\_normal  
> compiling shader accum\_omni\_transluent  
> compiling shader accum\_spot\_unshadowed  
> compiling shader accum\_spot\_normal  
> compiling shader accum\_spot\_fullsize  
> compiling shader accum\_volumetric  
> compiling shader accum\_volumetric  
> compiling shader accum\_indirect  
> compiling shader bloom\_build  
> compiling shader bloom\_filter  
> compiling shader bloom\_filter\_f  
> compiling shader ssao\_calc  
> compiling shader combine\_1  
> compiling shader depth\_downs  
> compiling shader bloom\_luminance\_1  
> compiling shader bloom\_luminance\_2  
> compiling shader bloom\_luminance\_3  
> compiling shader combine\_1  
> compiling shader combine\_2\_AA  
> compiling shader combine\_2\_NAA  
> compiling shader combine\_2\_AA\_D  
> compiling shader combine\_2\_NAA\_D  
> compiling shader combine\_volumetric  
> compiling shader postprocess  
> compiling shader postprocess\_CM  
> compiling shader distort  
> compiling shader particle\_distort  
> compiling shader particle  
> compiling shader particle  
> compiling shader particle\_s-blend  
> compiling shader particle-clip  
> compiling shader particle\_s-add  
> compiling shader particle\_s-aadd  
> compiling shader deffer\_particle  
> compiling shader deffer\_particle
> 
> - r\_\_tf\_aniso 9
> - r2\_tf\_mipbias 0.  
> compiling shader portal  
> compiling shader portal  
> compiling shader simple\_color  
> compiling shader editor  
> compiling shader sky2  
> compiling shader sky2  
> compiling shader clouds  
> compiling shader clouds  
> Starting engine…  
> compiling shader stub\_default  
> compiling shader effects\_sun  
> compiling shader hud\_font  
> ! Player name in registry is empty! (InstallUserName)  
> Loading DLL: xrGameSpy.dll  
> compiling shader yuv2rgb  
> ! Missing ogg-comment, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati\_radeon\_1920x1080.ogg  
> ! Missing ogg-comment, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd\_fusion\_final\_720.ogg  
> intro\_start intro\_logo  
> intro\_delete ::update\_logo\_intro  
> compiling shader yuv2rgb  
> ! Invalid ogg-comment version, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\menu.ogg  
> \* [win32]: free[3478440 K], reserved[321312 K], committed[394488 K]  
> \* [D3D]: textures[64 K]  
> \* [x-ray]: crt heap[106501 K], process heap[39588 K], game lua[2339 K], render[179 K]  
> \* [x-ray]: economy: strings[28132 K], smem[0 K]  
> No new patches are available.  
> ~ GNSLWP: Saved game status: 1  
> ~ GNSLWP: Info: original\_gunslinger(original\_gunslinger), “12.06.2021”(“12.06.2021”), 0.1(0.1), 00000000C3BC40D2  
> ~ GNSLWP: Saved game status: 1  
> ~ GNSLWP: Info: original\_gunslinger(original\_gunslinger), “12.06.2021”(“12.06.2021”), 0.1(0.1), 00000000C3BC40D2  
> \* 0.0 : [56] $null  
> \* 0.0 : [3] $user$accum  
> \* 0.0 : [1] $user$accum\_temp  
> \* 0.0 : [6] $user$albedo  
> \* 0.0 : [6] $user$bloom1  
> \* 0.0 : [2] $user$bloom2  
> \* 0.0 : [2] $user$cmap0  
> \* 0.0 : [2] $user$cmap1  
> \* 0.0 : [2] $user$env\_s0  
> \* 0.0 : [2] $user$env\_s1  
> \* 0.0 : [7] $user$generic0  
> \* 0.0 : [5] $user$generic1  
> \* 0.0 : [1] $user$generic2  
> \* 0.0 : [1] $user$half\_depth  
> \* 0.0 : [1] $user$jitter\_0  
> \* 0.0 : [1] $user$jitter\_1  
> \* 0.0 : [1] $user$jitter\_2  
> \* 0.0 : [1] $user$jitter\_3  
> \* 0.0 : [1] $user$jitter\_4  
> \* 0.0 : [2] $user$lum\_t64  
> \* 0.0 : [3] $user$lum\_t8  
> \* 0.0 : [1] $user$luminance\_0  
> \* 0.0 : [1] $user$luminance\_1  
> \* 0.0 : [1] $user$luminance\_2  
> \* 0.0 : [1] $user$luminance\_3  
> \* 0.0 : [8] $user$material  
> \* 0.0 : [12] $user$normal  
> \* 0.0 : [13] $user$position  
> \* 0.0 : [1] $user$scope  
> \* 0.0 : [1] $user$scopeui  
> \* 0.0 : [1] $user$sky0  
> \* 0.0 : [1] $user$sky1  
> \* 0.0 : [4] $user$smap\_depth  
> \* 0.0 : [3] $user$smap\_surf  
> \* 0.0 : [7] $user$tonemap  
> \* 0.0 : [2] $user$tonemap\_src  
> \* 0.0 : [1] $user$ui  
> \* 0.0 : [1] act\act\_controller\_hit1  
> \* 0.0 : [1] fx\fx\_flare0  
> \* 0.0 : [1] fx\fx\_flare1  
> \* 0.0 : [1] fx\fx\_flare2  
> \* 0.0 : [1] fx\fx\_flare3  
> \* 0.0 : [1] fx\fx\_gradient  
> \* 0.0 : [1] fx\fx\_gradient1  
> \* 0.0 : [1] fx\fx\_lightning  
> \* 0.0 : [1] fx\fx\_moon\_white  
> \* 0.0 : [1] fx\fx\_moon\_white\_blend  
> \* 0.0 : [1] fx\fx\_moon\_white\_light  
> \* 0.0 : [1] fx\fx\_moon\_yellow\_light  
> \* 0.0 : [1] fx\fx\_noise  
> \* 0.0 : [2] fx\fx\_noise2  
> \* 0.0 : [1] fx\fx\_rain  
> \* 0.0 : [1] fx\fx\_rainsplash1  
> \* 0.0 : [1] fx\fx\_sun  
> \* 0.0 : [1] fx\fx\_sun2  
> \* 0.0 : [1] fx\fx\_sun\_cloudy\_dark  
> \* 0.0 : [1] fx\fx\_sun\_cs  
> \* 0.0 : [1] fx\fx\_sun\_rise  
> \* 0.0 : [1] fx\fx\_sunset  
> \* 0.0 : [1] fx\fx\_sunset\_sun  
> \* 0.0 : [1] fx\fx\_thunderbolts\_gradient  
> \* 0.0 : [1] fx\fx\_thunderbolts\_gradient\_surge  
> \* 0.0 : [1] fx\fx\_volumefog1  
> \* 0.0 : [1] glow\glow\_04  
> \* 0.0 : [1] glow\glow\_fire1  
> \* 0.0 : [1] glow\glow\_laser\_sight  
> \* 0.0 : [1] glow\glow\_laser\_sight\_green  
> \* 0.0 : [1] glow\glow\_orange  
> \* 0.0 : [1] glow\glow\_orange2  
> \* 0.0 : [1] glow\glow\_orange\_bright  
> \* 0.0 : [1] glow\glow\_white  
> \* 0.0 : [4] lights\lights\_spot01  
> \* 0.0 : [1] pfx\pfx\_ani-explosion-02  
> \* 0.0 : [1] pfx\pfx\_ani-explosion-02-b-a  
> \* 0.0 : [1] pfx\pfx\_ani-explosion-02a  
> \* 0.0 : [1] pfx\pfx\_ani-fire01  
> \* 0.0 : [1] pfx\pfx\_ani-smoke-01  
> \* 0.0 : [1] pfx\pfx\_anomaly\_1  
> \* 0.0 : [1] pfx\pfx\_anomaly\_16  
> \* 0.0 : [1] pfx\pfx\_anomaly\_18  
> \* 0.0 : [1] pfx\pfx\_anomaly\_19  
> \* 0.0 : [1] pfx\pfx\_anomaly\_2  
> \* 0.0 : [1] pfx\pfx\_anomaly\_21  
> \* 0.0 : [1] pfx\pfx\_anomaly\_23  
> \* 0.0 : [1] pfx\pfx\_anomaly\_2\_green  
> \* 0.0 : [1] pfx\pfx\_anomaly\_3  
> \* 0.0 : [1] pfx\pfx\_anomaly\_4  
> \* 0.0 : [1] pfx\pfx\_anomaly\_5  
> \* 0.0 : [1] pfx\pfx\_anomaly\_6  
> \* 0.0 : [1] pfx\pfx\_anomaly\_7  
> \* 0.0 : [1] pfx\pfx\_anomaly\_8  
> \* 0.0 : [1] pfx\pfx\_anomaly\_88  
> \* 0.0 : [1] pfx\pfx\_anomaly\_9  
> \* 0.0 : [1] pfx\pfx\_bloodsplash1  
> \* 0.0 : [1] pfx\pfx\_bloodsplash2  
> \* 0.0 : [1] pfx\pfx\_blurry\_cloud  
> \* 0.0 : [1] pfx\pfx\_brick  
> \* 0.0 : [1] pfx\pfx\_bubble  
> \* 0.0 : [1] pfx\pfx\_bubble\_1  
> \* 0.0 : [1] pfx\pfx\_bubble\_water  
> \* 0.0 : [1] pfx\pfx\_concretedebris\_01  
> \* 0.0 : [1] pfx\pfx\_concretepuffs\_01  
> \* 0.0 : [1] pfx\pfx\_dist2  
> \* 0.0 : [1] pfx\pfx\_dist2inv  
> \* 0.0 : [1] pfx\pfx\_dist3  
> \* 0.0 : [1] pfx\pfx\_dist4  
> \* 0.0 : [1] pfx\pfx\_dist7  
> \* 0.0 : [1] pfx\pfx\_dist8  
> \* 0.0 : [1] pfx\pfx\_dist9  
> \* 0.0 : [1] pfx\pfx\_dist\_teleport  
> \* 0.0 : [1] pfx\pfx\_distort\_anomaly  
> \* 0.0 : [1] pfx\pfx\_distortion  
> \* 0.0 : [1] pfx\pfx\_explotions\_2  
> \* 0.0 : [1] pfx\pfx\_explotions\_3  
> \* 0.0 : [1] pfx\pfx\_explotions\_4  
> \* 0.0 : [1] pfx\pfx\_explotions\_smoke  
> \* 0.0 : [1] pfx\pfx\_flame  
> \* 0.0 : [1] pfx\pfx\_flame\_01  
> \* 0.0 : [1] pfx\pfx\_flamefx\_01  
> \* 0.0 : [1] pfx\pfx\_flash\_01  
> \* 0.0 : [1] pfx\pfx\_flash\_05  
> \* 0.0 : [1] pfx\pfx\_flash\_07  
> \* 0.0 : [1] pfx\pfx\_gologramma  
> \* 0.0 : [1] pfx\pfx\_gradient  
> \* 0.0 : [1] pfx\pfx\_gradient1  
> \* 0.0 : [1] pfx\pfx\_laser  
> \* 0.0 : [1] pfx\pfx\_leaves\_01  
> \* 0.0 : [1] pfx\pfx\_leaves\_02  
> \* 0.0 : [1] pfx\pfx\_light1  
> \* 0.0 : [1] pfx\pfx\_light3  
> \* 0.0 : [1] pfx\pfx\_light4  
> \* 0.0 : [1] pfx\pfx\_lighting\_stancia\_01  
> \* 0.0 : [1] pfx\pfx\_lighting\_stancia\_02  
> \* 0.0 : [1] pfx\pfx\_lightning\_01  
> \* 0.0 : [1] pfx\pfx\_lightning\_02  
> \* 0.0 : [1] pfx\pfx\_ligth\_6  
> \* 0.0 : [1] pfx\pfx\_plasma  
> \* 0.0 : [1] pfx\pfx\_shells1  
> \* 0.0 : [1] pfx\pfx\_shells2  
> \* 0.0 : [1] pfx\pfx\_skinsplash1  
> \* 0.0 : [1] pfx\pfx\_smoke\_a  
> \* 0.0 : [1] pfx\pfx\_smoke\_b  
> \* 0.0 : [1] pfx\pfx\_smokepuffs1  
> \* 0.0 : [1] pfx\pfx\_smokepuffs2  
> \* 0.0 : [1] pfx\pfx\_spark\_01  
> \* 0.0 : [1] pfx\pfx\_sparks  
> \* 0.0 : [1] pfx\pfx\_specks  
> \* 0.0 : [1] pfx\pfx\_specks\_poison  
> \* 0.0 : [1] pfx\pfx\_spikey\_star  
> \* 0.0 : [1] pfx\pfx\_splash3  
> \* 0.0 : [1] pfx\pfx\_splash\_01  
> \* 0.0 : [1] pfx\pfx\_splash\_02  
> \* 0.0 : [1] pfx\pfx\_step\_blood  
> \* 0.0 : [1] pfx\pfx\_stonedebris1  
> \* 0.0 : [1] pfx\pfx\_stonedebris2  
> \* 0.0 : [1] pfx\pfx\_synus  
> \* 0.0 : [1] pfx\pfx\_teleport  
> \* 0.0 : [1] pfx\pfx\_test\_textures  
> \* 0.0 : [1] pfx\pfx\_vehglassdebris\_01  
> \* 0.0 : [1] pfx\pfx\_vehmetaldebris\_01  
> \* 0.0 : [1] pfx\pfx\_water\_wave  
> \* 0.0 : [1] pfx\pfx\_woodchips1  
> \* 0.0 : [1] pfx\pfx\_woodchips3  
> \* 0.0 : [1] pfx\r\_pop\shells\12ga  
> \* 0.0 : [1] pfx\r\_pop\shells\45acp  
> \* 0.0 : [1] pfx\r\_pop\shells\545x39  
> \* 0.0 : [1] pfx\r\_pop\shells\556x45  
> \* 0.0 : [1] pfx\r\_pop\shells\762x39  
> \* 0.0 : [1] pfx\r\_pop\shells\762x51  
> \* 0.0 : [1] pfx\r\_pop\shells\762x54  
> \* 0.0 : [1] pfx\r\_pop\shells\9x18  
> \* 0.0 : [1] pfx\r\_pop\shells\9x19  
> \* 0.0 : [1] pfx\r\_pop\shells\9x39  
> \* 0.0 : [1] prop\prop\_fake\_bed\_fireplace  
> \* 0.0 : [1] prop\prop\_provod\_02  
> \* 0.0 : [12] sky\blowout\blowout1  
> \* 0.0 : [12] sky\blowout\blowout1#small  
> \* 0.0 : [4] sky\blowout\blowout1\_1  
> \* 0.0 : [4] sky\blowout\blowout1\_1#small  
> \* 0.0 : [3] sky\blowout\blowout2  
> \* 0.0 : [3] sky\blowout\blowout2#small  
> \* 0.0 : [1] sky\blowout\blowout2\_night  
> \* 0.0 : [1] sky\blowout\blowout2\_night#small  
> \* 0.0 : [3] sky\blowout\blowout3  
> \* 0.0 : [3] sky\blowout\blowout3#small  
> \* 0.0 : [6] sky\blowout\blowout3\_1  
> \* 0.0 : [6] sky\blowout\blowout3\_1#small  
> \* 0.0 : [2] sky\blowout\blowout3\_1\_night  
> \* 0.0 : [2] sky\blowout\blowout3\_1\_night#small  
> \* 0.0 : [6] sky\blowout\blowout3\_2  
> \* 0.0 : [6] sky\blowout\blowout3\_2#small  
> \* 0.0 : [2] sky\blowout\blowout3\_2\_night  
> \* 0.0 : [2] sky\blowout\blowout3\_2\_night#small  
> \* 0.0 : [6] sky\blowout\blowout3\_3  
> \* 0.0 : [6] sky\blowout\blowout3\_3#small  
> \* 0.0 : [2] sky\blowout\blowout3\_3\_night  
> \* 0.0 : [2] sky\blowout\blowout3\_3\_night#small  
> \* 0.0 : [1] sky\blowout\blowout3\_night  
> \* 0.0 : [1] sky\blowout\blowout3\_night#small  
> \* 0.0 : [3] sky\blowout\blowout4  
> \* 0.0 : [3] sky\blowout\blowout4#small  
> \* 0.0 : [9] sky\blowout\blowout4\_1  
> \* 0.0 : [9] sky\blowout\blowout4\_1#small  
> \* 0.0 : [3] sky\blowout\blowout4\_1\_night  
> \* 0.0 : [3] sky\blowout\blowout4\_1\_night#small  
> \* 0.0 : [1] sky\blowout\blowout4\_night  
> \* 0.0 : [1] sky\blowout\blowout4\_night#small  
> \* 0.0 : [3] sky\blowout\blowout5  
> \* 0.0 : [3] sky\blowout\blowout5#small  
> \* 0.0 : [1] sky\blowout\blowout5\_night  
> \* 0.0 : [1] sky\blowout\blowout5\_night#small  
> \* 0.0 : [3] sky\blowout\blowout6  
> \* 0.0 : [3] sky\blowout\blowout6#small  
> \* 0.0 : [1] sky\blowout\blowout6\_night  
> \* 0.0 : [1] sky\blowout\blowout6\_night#small  
> \* 0.0 : [3] sky\blowout\blowout7  
> \* 0.0 : [3] sky\blowout\blowout7#small  
> \* 0.0 : [1] sky\blowout\blowout7\_night  
> \* 0.0 : [1] sky\blowout\blowout7\_night#small  
> \* 0.0 : [6] sky\blowout\cloudy\_2  
> \* 0.0 : [6] sky\blowout\cloudy\_2#small  
> \* 0.0 : [2] sky\clear\00-00-fm  
> \* 0.0 : [2] sky\clear\00-00-fm#small  
> \* 0.0 : [2] sky\clear\01-00-fm  
> \* 0.0 : [2] sky\clear\01-00-fm#small  
> \* 0.0 : [2] sky\clear\02-00-fm  
> \* 0.0 : [2] sky\clear\02-00-fm#small  
> \* 0.0 : [2] sky\clear\03-00-fm  
> \* 0.0 : [2] sky\clear\03-00-fm#small  
> \* 0.0 : [2] sky\clear\04-00-fm  
> \* 0.0 : [2] sky\clear\04-00-fm#small  
> \* 0.0 : [2] sky\clear\04-30  
> \* 0.0 : [2] sky\clear\04-30#small  
> \* 0.0 : [2] sky\clear\06-00  
> \* 0.0 : [2] sky\clear\06-00#small  
> \* 0.0 : [4] sky\clear\06-30  
> \* 0.0 : [4] sky\clear\06-30#small  
> \* 0.0 : [2] sky\clear\07-00  
> \* 0.0 : [2] sky\clear\07-00#small  
> \* 0.0 : [2] sky\clear\08-00  
> \* 0.0 : [2] sky\clear\08-00#small  
> \* 0.0 : [2] sky\clear\09-00  
> \* 0.0 : [2] sky\clear\09-00#small  
> \* 0.0 : [2] sky\clear\10-00  
> \* 0.0 : [2] sky\clear\10-00#small  
> \* 0.0 : [2] sky\clear\11-00  
> \* 0.0 : [2] sky\clear\11-00#small  
> \* 0.0 : [2] sky\clear\12-00  
> \* 0.0 : [2] sky\clear\12-00#small  
> \* 0.0 : [2] sky\clear\13-00  
> \* 0.0 : [2] sky\clear\13-00#small  
> \* 0.0 : [2] sky\clear\14-00  
> \* 0.0 : [2] sky\clear\14-00#small  
> \* 0.0 : [2] sky\clear\15-00  
> \* 0.0 : [2] sky\clear\15-00#small  
> \* 0.0 : [2] sky\clear\16-00  
> \* 0.0 : [2] sky\clear\16-00#small  
> \* 0.0 : [2] sky\clear\17-00  
> \* 0.0 : [2] sky\clear\17-00#small  
> \* 0.0 : [2] sky\clear\18-00  
> \* 0.0 : [2] sky\clear\18-00#small  
> \* 0.0 : [2] sky\clear\19-00  
> \* 0.0 : [2] sky\clear\19-00#small  
> \* 0.0 : [4] sky\clear\20-00  
> \* 0.0 : [4] sky\clear\20-00#small  
> \* 0.0 : [4] sky\clear\20-30  
> \* 0.0 : [4] sky\clear\20-30#small  
> \* 0.0 : [4] sky\clear\21-30  
> \* 0.0 : [4] sky\clear\21-30#small  
> \* 0.0 : [2] sky\clear\22-00-fm  
> \* 0.0 : [2] sky\clear\22-00-fm#small  
> \* 0.0 : [2] sky\clear\23-00-fm  
> \* 0.0 : [2] sky\clear\23-00-fm#small  
> \* 0.0 : [2] sky\clear\_alt\00-00-alt  
> \* 0.0 : [2] sky\clear\_alt\00-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\01-00-alt  
> \* 0.0 : [2] sky\clear\_alt\01-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\03-00-alt  
> \* 0.0 : [2] sky\clear\_alt\03-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\04-00-alt  
> \* 0.0 : [2] sky\clear\_alt\04-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\04-00-alt-tuman  
> \* 0.0 : [2] sky\clear\_alt\04-00-alt-tuman#small  
> \* 0.0 : [2] sky\clear\_alt\04-00-cloudy-light-rain  
> \* 0.0 : [2] sky\clear\_alt\04-00-cloudy-light-rain#small  
> \* 0.0 : [2] sky\clear\_alt\04-30-alt  
> \* 0.0 : [2] sky\clear\_alt\04-30-alt#small  
> \* 0.0 : [2] sky\clear\_alt\05-00-alt  
> \* 0.0 : [2] sky\clear\_alt\05-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\05-30-alt  
> \* 0.0 : [2] sky\clear\_alt\05-30-alt#small  
> \* 0.0 : [2] sky\clear\_alt\06-00-alt  
> \* 0.0 : [2] sky\clear\_alt\06-00-alt#small  
> \* 0.0 : [4] sky\clear\_alt\07-00-alt  
> \* 0.0 : [4] sky\clear\_alt\07-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\08-00-alt  
> \* 0.0 : [2] sky\clear\_alt\08-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\09-00-alt  
> \* 0.0 : [2] sky\clear\_alt\09-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\10-00-alt  
> \* 0.0 : [2] sky\clear\_alt\10-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\11-00-alt  
> \* 0.0 : [2] sky\clear\_alt\11-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\12-00-alt  
> \* 0.0 : [2] sky\clear\_alt\12-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\13-00-alt  
> \* 0.0 : [2] sky\clear\_alt\13-00-alt#small  
> \* 0.0 : [4] sky\clear\_alt\14-00-alt  
> \* 0.0 : [4] sky\clear\_alt\14-00-alt#small  
> \* 0.0 : [4] sky\clear\_alt\15-00-alt  
> \* 0.0 : [4] sky\clear\_alt\15-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\16-00-alt  
> \* 0.0 : [2] sky\clear\_alt\16-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\17-00-alt  
> \* 0.0 : [2] sky\clear\_alt\17-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\18-00-alt  
> \* 0.0 : [2] sky\clear\_alt\18-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\19-00-alt  
> \* 0.0 : [2] sky\clear\_alt\19-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\20-00-alt  
> \* 0.0 : [2] sky\clear\_alt\20-00-alt#small  
> \* 0.0 : [4] sky\clear\_alt\20-30-alt  
> \* 0.0 : [4] sky\clear\_alt\20-30-alt#small  
> \* 0.0 : [2] sky\clear\_alt\21-30-alt  
> \* 0.0 : [2] sky\clear\_alt\21-30-alt#small  
> \* 0.0 : [4] sky\clear\_alt\21-45-alt  
> \* 0.0 : [4] sky\clear\_alt\21-45-alt#small  
> \* 0.0 : [2] sky\clear\_alt\22-00-alt  
> \* 0.0 : [2] sky\clear\_alt\22-00-alt#small  
> \* 0.0 : [2] sky\clear\_alt\23-00-alt  
> \* 0.0 : [2] sky\clear\_alt\23-00-alt#small  
> \* 0.0 : [2] sky\cloudy\_dark\00-00-cloudy-dark  
> \* 0.0 : [2] sky\cloudy\_dark\00-00-cloudy-dark#small  
> \* 0.0 : [2] sky\cloudy\_dark\01-00-cloudy-dark  
> \* 0.0 : [2] sky\cloudy\_dark\01-00-cloudy-dark#small  
> \* 0.0 : [2] sky\cloudy\_dark\02-00-cloudy-dark  
> \* 0.0 : [2] sky\cloudy\_dark\02-00-cloudy-dark#small  
> \* 0.0 : [2] sky\cloudy\_dark\03-00-cloudy-dark  
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> \* 0.0 : [3] sky\storm\19-30-storm  
> \* 0.0 : [3] sky\storm\19-30-storm#small  
> \* 0.0 : [3] sky\storm\19-50-storm  
> \* 0.0 : [3] sky\storm\19-50-storm#small  
> \* 0.0 : [3] sky\storm\20-20-storm  
> \* 0.0 : [3] sky\storm\20-20-storm#small  
> \* 0.0 : [6] sky\storm\20-35-storm  
> \* 0.0 : [6] sky\storm\20-35-storm#small  
> \* 0.0 : [6] sky\storm\21-35-storm  
> \* 0.0 : [6] sky\storm\21-35-storm#small  
> \* 0.0 : [3] sky\storm\22-00-storm  
> \* 0.0 : [3] sky\storm\22-00-storm#small  
> \* 0.0 : [1] ui\ui\_gunsl\_dl\_back  
> \* 0.0 : [1] ui\ui\_hud  
> \* 0.0 : [1] wm\wm\_blood\_1  
> \* 0.0 : [1] wm\wm\_blood\_1\_1  
> \* 0.0 : [1] wm\wm\_blood\_1\_2  
> \* 0.0 : [1] wm\wm\_blood\_1\_3  
> \* 0.0 : [1] wm\wm\_blood\_drop\_4  
> \* 0.0 : [1] wm\wm\_bullet\_asfalt\_1  
> \* 0.0 : [1] wm\wm\_bullet\_asfalt\_2  
> \* 0.0 : [1] wm\wm\_bullet\_asfalt\_3  
> \* 0.0 : [1] wm\wm\_bullet\_brick\_1  
> \* 0.0 : [1] wm\wm\_bullet\_brick\_2  
> \* 0.0 : [1] wm\wm\_bullet\_concrete  
> \* 0.0 : [1] wm\wm\_bullet\_concrete\_1  
> \* 0.0 : [1] wm\wm\_bullet\_concrete\_2  
> \* 0.0 : [1] wm\wm\_bullet\_concrete\_4  
> \* 0.0 : [1] wm\wm\_bullet\_concrete\_5  
> \* 0.0 : [1] wm\wm\_bullet\_concrete\_6  
> \* 0.0 : [1] wm\wm\_bullet\_concrete\_7  
> \* 0.0 : [1] wm\wm\_bullet\_glass01  
> \* 0.0 : [1] wm\wm\_bullet\_glass02  
> \* 0.0 : [1] wm\wm\_bullet\_glass03  
> \* 0.0 : [1] wm\wm\_bullet\_glass04  
> \* 0.0 : [1] wm\wm\_bullet\_ground  
> \* 0.0 : [1] wm\wm\_bullet\_ground\_1  
> \* 0.0 : [1] wm\wm\_bullet\_ground\_2  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thik  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thik\_1  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thik\_2  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thik\_3  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thin  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thin\_1  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thin\_2  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thin\_3  
> \* 0.0 : [1] wm\wm\_bullet\_metall\_thin\_4  
> \* 0.0 : [1] wm\wm\_bullet\_wood  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_1  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_2  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_3  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_4  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_5  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_6  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_7  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_8  
> \* 0.0 : [1] wm\wm\_bullet\_wood\_9  
> \* 0.0 : [1] wm\wm\_grenade  
> \* 0.0 : [1] wm\wm\_knife\_dead  
> \* 0.0 : [1] wm\wm\_knife\_horiz  
> \* 0.0 : [1] wm\wm\_knife\_horiz\_blood  
> \* 0.0 : [1] wm\wm\_knife\_horiz\_blood1  
> \* 0.0 : [1] wm\wm\_knife\_horiz\_metal  
> \* 0.0 : [1] wm\wm\_knife\_horiz\_ston  
> \* 0.0 : [1] wm\wm\_knife\_wood  
> \* 0.0 : [1] wm\wm\_knife\_wood1  
> \* 0.0 : [1] wm\wm\_knife\_wood2  
> \* 8.1 : [1] 1234  
> \* 32.1 : [1] ui\ui\_font\_arial\_14\_1024\_cent  
> \* 32.1 : [1] ui\ui\_font\_letter\_16\_1024\_cent  
> \* 32.1 : [1] ui\ui\_magnifier2  
> \* 33.0 : [1] ui\ui\_ani\_cursor  
> \* 64.1 : [1] ui\ui\_font\_console\_02  
> \* 64.1 : [1] ui\ui\_font\_hud\_01  
> \* 64.1 : [1] ui\ui\_font\_letter\_18\_1024\_cent  
> \* 64.1 : [1] ui\ui\_font\_letter\_25\_1024\_cent  
> \* 128.1 : [1] ui\ui\_font\_graff\_32\_1024\_cent  
> \* 256.1 : [1] ui\ui\_font\_graff\_50\_1024\_cent  
> \* 256.1 : [1] ui\ui\_font\_hud\_02  
> \* 270.0 : [1] ui\video\_voroni\_crop  
> \* 936.0 : [1] ui\video\_water\_crop  
> \* 1024.1 : [1] ui\ui\_actor\_hint\_wnd  
> \* 1024.1 : [1] ui\ui\_actor\_main\_menu  
> \* 1024.1 : [1] ui\ui\_actor\_mp\_screen  
> \* 1024.1 : [1] ui\ui\_actor\_multiplayer\_background  
> \* 1024.1 : [1] ui\ui\_actor\_multiplayer\_game\_menu  
> \* 1024.1 : [1] ui\ui\_actor\_sleep\_screen  
> \* 1024.1 : [1] ui\ui\_actor\_widescreen\_sidepanels  
> \* 1024.1 : [1] ui\ui\_common  
> compiling shader deffer\_base\_bump-hq  
> compiling shader deffer\_model\_bump-hq\_3  
> compiling shader deffer\_base\_bump  
> compiling shader deffer\_model\_bump\_3  
> compiling shader shadow\_direct\_model\_3  
> “h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe”  
> \* phase time: 0 ms  
> \* phase cmem: 128499 K  
> Loading objects…  
> compiling shader deffer\_base\_flat  
> compiling shader deffer\_model\_flat\_0  
> compiling shader shadow\_direct\_model\_0  
> compiling shader deffer\_model\_bump-hq\_0  
> compiling shader deffer\_model\_bump\_0  
> compiling shader model\_env\_lq  
> compiling shader model\_env\_lq\_0  
> compiling shader deffer\_model\_bump-hq\_1  
> compiling shader deffer\_model\_bump\_1  
> compiling shader shadow\_direct\_model\_1  
> compiling shader deffer\_base\_aref\_bump-hq  
> compiling shader deffer\_base\_aref\_bump  
> compiling shader shadow\_direct\_base\_aref  
> compiling shader shadow\_direct\_model\_aref\_0  
> compiling shader model\_def\_lq  
> compiling shader model\_def\_lq\_0  
> compiling shader deffer\_model\_flat\_1  
> compiling shader accum\_emissivel  
> compiling shader base\_lplanes  
> compiling shader model\_def\_lplanes\_1  
> compiling shader model\_def\_lplanes\_0  
> compiling shader deffer\_model\_bump-hq\_2  
> compiling shader deffer\_model\_bump\_2  
> compiling shader shadow\_direct\_model\_2  
> compiling shader accum\_emissive  
> Loading models…  
> compiling shader deffer\_model\_bump-hq\_4  
> compiling shader deffer\_model\_bump\_4  
> compiling shader shadow\_direct\_model\_4  
> compiling shader model\_pda\_screen  
> compiling shader deffer\_base\_bump\_d-hq  
> compiling shader deffer\_model\_bump\_d-hq\_4  
> compiling shader deffer\_base\_aref\_flat  
> compiling shader deffer\_model\_flat\_2  
> compiling shader shadow\_direct\_model\_aref\_2  
> compiling shader deffer\_model\_bump\_d-hq\_3  
> compiling shader model\_distort4glass\_3  
> compiling shader shadow\_direct\_model\_aref\_3  
> compiling shader deffer\_model\_flat\_4  
> compiling shader shadow\_direct\_model\_aref\_4  
> ! Can’t find texture ‘act\act\_glass\_universal’  
> ! auto-generated bump map: act\cod\_bo2\_sviter\_hands\_bump#  
> \* [prefetch] time: 39173 ms  
> \* [prefetch] memory: 100977Kb  
> ! Player name in registry is empty! (InstallUserName)  
> \* phase time: 40527 ms  
> \* phase cmem: 232065 K  
> ~ GNSLWP: Saved game status: 1  
> ~ GNSLWP: Info: original\_gunslinger(original\_gunslinger), “12.06.2021”(“12.06.2021”), 0.1(0.1), 00000000C3BC40D2  
> \* phase time: 9 ms  
> \* phase cmem: 232065 K  
> \* Loading spawn registry…  
> \* 4022 spawn points are successfully loaded  
> \* Loading objects…  
> \* 6012 objects are successfully loaded  
> \* Game 1234 is successfully loaded from file ‘userdata\savedgames\1234.scop’ (1.514s)  
> \* phase time: 1513 ms  
> \* phase cmem: 260607 K  
> \* phase time: 79 ms  
> \* phase cmem: 260629 K  
> \* phase time: 14 ms  
> \* phase cmem: 260629 K  
> \* WARNING: player not logged in  
> \* client : connection accepted -   
> \* phase time: 41095 ms  
> \* phase cmem: 260692 K  
> \* phase time: 41 ms  
> \* phase cmem: 260692 K  
> \* phase time: 5210 ms  
> \* phase cmem: 417967 K  
> compiling shader model\_def\_lq  
> compiling shader deffer\_base\_bump\_d-hq  
> compiling shader deffer\_base\_bump  
> compiling shader shadow\_direct\_base  
> compiling shader deffer\_base\_flat  
> compiling shader deffer\_base\_bump-hq  
> compiling shader base\_lplanes  
> compiling shader deffer\_tree\_flat  
> compiling shader shadow\_direct\_tree  
> compiling shader deffer\_base\_flat\_d  
> compiling shader deffer\_base\_flat\_d  
> compiling shader water\_soft  
> compiling shader water\_soft  
> compiling shader waterd\_soft  
> compiling shader waterd\_soft  
> compiling shader deffer\_base\_aref\_flat\_d  
> compiling shader shadow\_direct\_base\_aref  
> compiling shader vert  
> compiling shader vert  
> compiling shader deffer\_base\_steep-hq  
> compiling shader deffer\_base\_steep\_d-hq  
> compiling shader deffer\_impl\_flat\_d  
> compiling shader deffer\_impl\_flat\_d  
> compiling shader deffer\_impl\_flat  
> compiling shader simple  
> compiling shader wmark  
> compiling shader deffer\_base\_lmh\_flat  
> compiling shader deffer\_base\_lmh\_flat  
> compiling shader deffer\_base\_lmh\_bump\_d-hq  
> compiling shader deffer\_base\_lmh\_bump\_d-hq  
> compiling shader deffer\_base\_lmh\_bump  
> compiling shader deffer\_base\_lmh\_bump  
> compiling shader lmapE  
> compiling shader lmapE  
> compiling shader deffer\_base\_lmh\_bump-hq  
> compiling shader deffer\_base\_lmh\_bump-hq  
> compiling shader deffer\_base\_lmh\_steep\_d-hq  
> compiling shader deffer\_base\_lmh\_aref\_bump-hq  
> compiling shader deffer\_base\_lmh\_aref\_bump  
> compiling shader deffer\_base\_lmh\_aref\_bump\_d-hq  
> compiling shader deffer\_base\_lmh\_flat\_d  
> compiling shader deffer\_base\_lmh\_flat\_d  
> compiling shader deffer\_base\_lmh\_steep-hq  
> compiling shader deffer\_base\_lmh\_aref\_flat  
> compiling shader deffer\_base\_aref\_bump\_d-hq  
> compiling shader deffer\_tree\_bump\_d-hq  
> compiling shader deffer\_tree\_bump  
> compiling shader shadow\_direct\_base  
> compiling shader lod  
> compiling shader lod  
> compiling shader deffer\_tree\_s\_bump\_d-hq  
> compiling shader deffer\_tree\_s\_bump  
> compiling shader shadow\_direct\_tree\_s  
> compiling shader deffer\_tree\_bump-hq  
> compiling shader deffer\_tree\_s\_bump-hq  
> \* phase time: 648 ms  
> \* phase cmem: 430790 K  
> \* [Loading VB] 65532 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65531 verts, 2047 Kb  
> \* [Loading VB] 39313 verts, 1228 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65532 verts, 2047 Kb  
> \* [Loading VB] 65533 verts, 2047 Kb  
> \* [Loading VB] 65533 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65529 verts, 2047 Kb  
> \* [Loading VB] 65531 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65533 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65514 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65533 verts, 2047 Kb  
> \* [Loading VB] 65527 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65521 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65533 verts, 2047 Kb  
> \* [Loading VB] 65533 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 9345 verts, 292 Kb  
> \* [Loading VB] 65532 verts, 2047 Kb  
> \* [Loading VB] 65532 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65534 verts, 2047 Kb  
> \* [Loading VB] 65535 verts, 2047 Kb  
> \* [Loading VB] 65500 verts, 2046 Kb  
> \* [Loading VB] 27354 verts, 854 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048572 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048572 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 341241 indices, 666 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65535 verts, 767 Kb  
> \* [Loading VB] 65535 verts, 767 Kb  
> \* [Loading VB] 65535 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65535 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65533 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65535 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65533 verts, 767 Kb  
> \* [Loading VB] 65535 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65535 verts, 767 Kb  
> \* [Loading VB] 65534 verts, 767 Kb  
> \* [Loading VB] 65479 verts, 767 Kb  
> \* [Loading VB] 8506 verts, 99 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048572 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048575 indices, 2047 Kb  
> \* [Loading IB] 1048572 indices, 2047 Kb  
> \* [Loading IB] 889116 indices, 1736 Kb  
> \* phase time: 1388 ms  
> \* phase cmem: 431035 K  
> \* phase time: 134 ms  
> \* phase cmem: 439236 K  
> compiling shader deffer\_detail\_w\_flat  
> compiling shader deffer\_detail\_s\_flat  
> \* [DETAILS] VertexConsts(256), Batch(61)  
> \* [DETAILS] 40748 v(20), 17385 p  
> \* [DETAILS] Batch(61), VB(795K), IB(101K)  
> \* phase time: 162 ms  
> \* phase cmem: 439279 K  
> \* Loading HOM: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\level\_escape\level.hom  
> \* phase time: 32 ms  
> \* phase cmem: 439565 K  
> \* phase time: 11 ms  
> \* phase cmem: 439565 K  
> \* phase time: 12 ms  
> \* phase cmem: 439565 K  
> \* t-report - base: 2390, 793116 K  
> \* t-report - lmap: 24, 24579 K  
> \* WARNING: player not logged in  
> ! Invalid ogg-comment version, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\levels\_music\escape\_day.ogg  
> ! Invalid ogg-comment version, file: h:\zainstalowane gry\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\music\levels\_music\escape\_night.ogg  
> \* phase time: 13571 ms  
> \* phase cmem: 460156 K  
> \* phase time: 14 ms  
> \* phase cmem: 460156 K  
> \* [win32]: free[1793084 K], reserved[314276 K], committed[2086880 K]  
> \* [D3D]: textures[863049 K]  
> \* [x-ray]: crt heap[460143 K], process heap[1300602 K], game lua[10528 K], render[230 K]  
> \* [x-ray]: economy: strings[30759 K], smem[16290 K]  
> compiling shader model\_env\_lq\_1  
> compiling shader deffer\_model\_bump\_d-hq\_1  
> compiling shader deffer\_model\_bump\_d-hq\_0  
> compiling shader deffer\_model\_flat\_d\_0  
> compiling shader deffer\_model\_bump\_d-hq\_2  
> compiling shader model\_compscreen  
> compiling shader model\_distort\_2  
> compiling shader particle\_alphaonly  
> compiling shader model\_distort\_1  
> compiling shader deffer\_model\_flat\_3  
> ! Unknown command: dump\_infos  
> intro\_start game\_loaded  
> \* MEMORY USAGE: 494707 K  
> \* End of synchronization A[1] R[1]  
> intro\_delete ::update\_game\_loaded  
> ! auto-generated bump map: act\face\act\_face\_kusto\_bump#  
> ! auto-generated bump map: act\face\act\_face\_furgon\_bump#  
> ! auto-generated bump map: act\face\act\_face\_patogenych\_bump#  
> ! auto-generated bump map: act\face\act\_face\_risovalshik\_bump#  
> compiling shader model\_scope\_lense\_night  
> compiling shader model\_scope\_lense\_lerp  
> compiling shader model\_def\_lq\_1  
> compiling shader model\_scope\_lense  
> compiling shader yuv2rgb  
> \* [win32]: free[1526020 K], reserved[270964 K], committed[2397256 K]  
> \* [D3D]: textures[914635 K]  
> \* [x-ray]: crt heap[496969 K], process heap[1462899 K], game lua[23306 K], render[6031 K]  
> \* [x-ray]: economy: strings[32961 K], smem[16675 K]  
> \* [win32]: free[1529156 K], reserved[267644 K], committed[2397440 K]  
> \* [D3D]: textures[915659 K]  
> \* [x-ray]: crt heap[496661 K], process heap[1463941 K], game lua[21216 K], render[6031 K]  
> \* [x-ray]: economy: strings[32960 K], smem[16675 K]  
> \* Saving spawns…  
> \* Saving objects…  
> \* 5990 objects are successfully saved  
> \* Game 12345.scop is successfully saved to file ‘userdata\savedgames\12345.scop’
> 
> FATAL ERROR
> 
> [error]Expression : fatal error  
> [error]Function : xrServer::Process\_update  
> [error]File : D:\prog\_repository\sources\trunk\xrGame\xrServer\_process\_update.cpp  
> [error]Line : 39  
> [error]Description :   
> [error]Arguments : Beer from the creator of 'S\_ACTOR '; initiator: 0x00000001, r\_tell() = 9388, pos = 9327, objectID = 0
> 
> stack trace:
> 
> 0023:69737365 igdumdim32.dll

---

<div class="post-metadata">

**Autor:** ![tom3kb](https://stalkerteam.pl/user_avatar/stalkerteam.pl/tom3kb/32/437_2.png) [@tom3kb](https://stalkerteam.pl/u/tom3kb)\
**Data wpisu:** [6 Maj 2022 07:01 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/12 "2022-05-06T07:01:06Z")

</div>

@kanon1022 nie ma na ten temat praktycznie nic, oprócz tych porad np gawrona. Pisali też, że wylot możliwy przy stosowaniu jakich treinerów itp ulatwiaczy.

Tu sobie jakieś fixy wysyłali ale to było odnośnie the Armed Zone

[https://www.moddb.com/mods/misery-the-armed-zone/forum/thread/crash-only-near-jupiter-plant](https://www.moddb.com/mods/misery-the-armed-zone/forum/thread/crash-only-near-jupiter-plant)

Komuś niby obniżenie switch distane pomogło, musisz sobie poczytać.

---

<div class="post-metadata">

**Autor:** ![Szczepan9205](https://stalkerteam.pl/user_avatar/stalkerteam.pl/szczepan9205/32/1576_2.png) [@Szczepan9205](https://stalkerteam.pl/u/Szczepan9205)\
**Data wpisu:** [6 Maj 2022 08:09 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/13 "2022-05-06T08:09:13Z")

</div>

@kanon1022 A nie grzebałeś w plikach zwiększając udźwig lub pojemność magazynków w broni? Nie żeby coś, ale dość często w przeszłości pytałeś w tematach różnych modów jak zmieniać te rzeczy, a Spectrum jest dość delikatne na wszelkie zmiany więc jeżeli modyfikowałeś jakieś pliki to wróć do oryginalnych i sprawdź wtedy, a jeżeli nie ruszałeś niczego no to nie wiem o co może chodzić - ja przy rozmowach z Szamanem nie miałem takich problemów.

---

<div class="post-metadata">

**Autor:** ![kanon1022](https://stalkerteam.pl/user_avatar/stalkerteam.pl/kanon1022/32/411_2.png) [@kanon1022](https://stalkerteam.pl/u/kanon1022)\
**Data wpisu:** [6 Maj 2022 11:04 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/14 "2022-05-06T11:04:53Z")

</div>

> 2 godziny temu, Szczepan9205 napisał:
> 
> @kanon1022 A nie grzebałeś w plikach zwiększając udźwig lub pojemność magazynków w broni? Nie żeby coś, ale dość często w przeszłości pytałeś w tematach różnych modów jak zmieniać te rzeczy, a Spectrum jest dość delikatne na wszelkie zmiany więc jeżeli modyfikowałeś jakieś pliki to wróć do oryginalnych i sprawdź wtedy, a jeżeli nie ruszałeś niczego no to nie wiem o co może chodzić - ja przy rozmowach z Szamanem nie miałem takich problemów.

Zmieniałem pojemność magazynków i uddźwig , ale z innymi oprucz Szamana nie miałem takich problemów. Może jest jakiś plik który usówa antyczita jeśli jest w tym modzie.

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**Autor:** ![Agrael](https://stalkerteam.pl/user_avatar/stalkerteam.pl/agrael/32/24_2.png) [@Agrael](https://stalkerteam.pl/u/Agrael)\
**Data wpisu:** [16 Maj 2022 14:06 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/15 "2022-05-16T14:06:21Z")

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[![](https://discourse-static.stalkerteam.pl/file/stalkerteam-discourse/original/3X/8/b/8b30cf5b6d940cd0d407dfad1e192c6f6ea2d3f3.jpeg)](https://attachments.stalkerteam.pl/monthly_2022_05/ss_daniel_05-16-22_14-43-47_(lab_x14).jpg.9c9f56ab8f939e70daf76337d8827746.jpg)

Kolejna adaptacja Gunslingera, która sprawiła, że starszy mod nieco ''odżył". Wydaje mi się, że nie przesadzam, twierdząc, że Spectrum to stary mod, bo zadebiutował w 2014 roku, ale najlepsze jest to, że pomimo upływu lat produkcja trzyma poziom. Pomijając nawet niezłą fabułę, to autorzy dodatkowo przerobili stare lokacje + dodali nowe - czego chcieć więcej ? 🙂

Jeżeli ktoś lubi Gunslingera, a nigdy nie grał w Spectrum, to jak najbardziej polecam.

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**Autor:** ![DaarMoo](https://stalkerteam.pl/user_avatar/stalkerteam.pl/daarmoo/32/450_2.png) [@DaarMoo](https://stalkerteam.pl/u/DaarMoo)\
**Data wpisu:** [23 Maj 2022 21:30 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/16 "2022-05-23T21:30:38Z")

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Dlaczego w tym modzie nie ma huda na ekranie ? W user.ltx jest włączony.

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**Autor:** ![tom3kb](https://stalkerteam.pl/user_avatar/stalkerteam.pl/tom3kb/32/437_2.png) [@tom3kb](https://stalkerteam.pl/u/tom3kb)\
**Data wpisu:** [24 Maj 2022 02:25 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/17 "2022-05-24T02:25:41Z")

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@DaarMoo bo widocznie tak to zostało zrobione w tym modzie. A coś mi się kojarzy czy czasem w czystym Gunslingerze to nie było tak, że hud był albo nie w zależności na jakim poziomie trudności się grało, czy to było tylko w jakiejś jego wersji?

Jak chcesz to możesz zrobić test i odpalić nową grę na jakimś easy potem znowu np na hard i będziesz wiedział czy pitolę czy nie 🙂 Możliwe, że nawet na aktualnej rozgrywce jak zmienisz poziom to też hud się zmieni, musisz sprawdzić.

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**Autor:** ![DaarMoo](https://stalkerteam.pl/user_avatar/stalkerteam.pl/daarmoo/32/450_2.png) [@DaarMoo](https://stalkerteam.pl/u/DaarMoo)\
**Data wpisu:** [24 Maj 2022 05:12 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/18 "2022-05-24T05:12:43Z")

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Ok @tom3kb. Sprawdzę.

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**Autor:** ![DaarMoo](https://stalkerteam.pl/user_avatar/stalkerteam.pl/daarmoo/32/450_2.png) [@DaarMoo](https://stalkerteam.pl/u/DaarMoo)\
**Data wpisu:** [29 Maj 2022 14:36 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/19 "2022-05-29T14:36:54Z")

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Grając Mistrzem i Weteranem HUDa na ekranie nie ma. W Stalkerze i Początkującym - jest. Wszystko można czitować oprócz lornetki. Jak włączymy autonamierzanie mamy permanentny wylot.

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**Autor:** ![Qwertyl](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/q/7ab992/32.png) [@Qwertyl](https://stalkerteam.pl/u/Qwertyl)\
**Data wpisu:** [23 Czerwiec 2022 18:42 UTC](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546/20 "2022-06-23T18:42:58Z")

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Mam problem nie moge otworzyc schowkow i niektorych skrzyn? wie ktos o co moze chodzic

[Następna strona](https://stalkerteam.pl/t/spectrum-project-droga-we-mgle-gunslinger-addon/29546.md?page=2)
