# Wylot w Lokacji Wielka Odlewnia Metali

**URL:** <https://stalkerteam.pl/t/wylot-w-lokacji-wielka-odlewnia-metali/24510>\
**Category:** Problemy techniczne\
**Tags:** bar, crash, ctd\
**Created:** [26 Czerwiec 2016 10:49 UTC](https://stalkerteam.pl/t/wylot-w-lokacji-wielka-odlewnia-metali/24510 "2016-06-26T10:49:32Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Autor:** ![stalker15](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/s/7ba0ec/32.png) [@stalker15](https://stalkerteam.pl/u/stalker15)\
**Data wpisu:** [26 Czerwiec 2016 10:49 UTC](https://stalkerteam.pl/t/wylot-w-lokacji-wielka-odlewnia-metali/24510/1 "2016-06-26T10:49:32Z")

</div>

Witam , ukończyłem po raz kolejny Lost Alphę, ale spotkała mnie dziwna sprawa ponieważ we Freeplay’u jak grałem i próbowałem się dostać na ww lokację to wywala do pulpitu bez bugtrapa, ale jak wczytam save’a z tej lokacji z wczesnych etapów gry to działa , czyżby walnięty save?, oto i log.

> **Spoiler**
>
> ```auto
> * Detected CPU: AMD A10-5745M APU with Radeon(tm) HD Graphics [AuthenticAMD], F15/M3/S1, 2096.00 mhz, 44-clk 'rdtsc'
> * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
> * CPU threads: 4
> 
> Initializing File System...
> using fs-ltx fsgame.ltx
> FS: 61439 files cached, 9395Kb memory used.
> Init FileSystem 2.502152 sec
> Lost Alpha 'xrCore' build 5630, Jul 5 2014
> 
> EH: 00805548CA869E992625B2B99EC003D6
> 
> Initializing Engine...
> Starting INPUT device...
> Loading DLL: xrRender_R2.dll
> Loading DLL: xrRender_R3.dll
> refCount:m_pAdapter 1
> Executing config-script "user.ltx"...
> [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
> Loading DLL: xrRender_R2.dll
> Loading DLL: xrGame.dll
> ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
> * [win32]: free[4063280 K], reserved[32052 K], committed[98908 K]
> * [D3D]: textures[0 K]
> * [x-ray]: crt heap[19858 K], process heap[19858 K], game lua[0 K], render[0 K]
> * [x-ray]: economy: strings[7774 K], smem[0 K]
> SOUND: OpenAL: enumerate devices...
> SOUND: OpenAL: EnumerationExtension Present
> devices DirectSound Software
> SOUND: OpenAL: system default SndDevice name is DirectSound Software
> SOUND: OpenAL: All available devices:
> 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
> Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
> [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
> Executing config-script "user.ltx"...
> Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
> ! Unknown command: ;please
> ! Unknown command: ;aa
> [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded.
> Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
> [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
> ~ Invalid syntax in call to 'r2_aa_break'
> ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
> ~ Invalid syntax in call to 'r2_aa_weight'
> ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
> [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
> SOUND: Selected device is DirectSound Software
> * sound: EAX 2.0 extension: absent
> * sound: EAX 2.0 deferred: absent
> * sound : cache: 65537 kb, 4856 lines, 13820 bpl
> Starting RENDER device...
> * GPU [vendor:1002]-[device:990F]: AMD Radeon HD 8610G + HD 8600M Dual Graphics
> * GPU driver: 8.17.10.1429
> * CREATE: DeviceREF: 1
> * Vertex Processor: PURE HARDWARE
> * Texture memory: 4085 M
> * DDI-level: 9.0
> * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
> * GPU vertex cache: unrecognized, 16
> * NVAPI is missing.
> * ATI MGPU: 2-Way CrossFire detected.
> * Starting rendering as 2-GPU.
> * DVB created: 1536K
> * DIB created: 512K
> ! Version conflict in shader 'def_shaders\def_aref'
> ! Version conflict in shader 'def_shaders\def_aref_v'
> ! Version conflict in shader 'def_shaders\def_trans'
> ! Version conflict in shader 'def_shaders\def_trans_v'
> ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
> ! Version conflict in shader 'def_shaders\def_vertex'
> ! Version conflict in shader 'def_shaders\lod_old'
> ! Version conflict in shader 'default'
> ! Version conflict in shader 'effects\lightplanes'
> ! Renderer doesn't support blender 'effects\shadow_world'
> ! Version conflict in shader 'effects\watertest-1'
> ! Version conflict in shader 'la_shaders\ufp_blend'
> ! Version conflict in shader 'particles\add'
> ! Version conflict in shader 'particles\alpha_add'
> ! Version conflict in shader 'particles\blend'
> ! Version conflict in shader 'particles\blend_hard'
> ! Version conflict in shader 'particles\dark'
> ! Version conflict in shader 'particles\set'
> ! Version conflict in shader 'selflight'
> count of .thm files=1048
> * NULLRT supported
> * ...and used
> * HWDST/PCF supported and used
> compiling shader dumb
> compiling shader dumb
> compiling shader accum_mask
> compiling shader accum_sun_mask
> compiling shader copy_p
> compiling shader accum_volume
> compiling shader copy
> compiling shader accum_sun_near
> compiling shader accum_sun
> compiling shader accum_sun_cascade
> compiling shader accum_sun_cascade_far
> compiling shader accum_volumetric_sun
> compiling shader accum_volumetric_sun_cascade
> compiling shader accum_omni_unshadowed
> compiling shader accum_omni_normal
> compiling shader accum_omni_transluent
> compiling shader accum_spot_unshadowed
> compiling shader accum_spot_normal
> compiling shader accum_spot_fullsize
> compiling shader accum_volumetric
> compiling shader accum_volumetric
> compiling shader accum_indirect
> compiling shader bloom_build
> compiling shader bloom_filter
> compiling shader bloom_filter_f
> compiling shader bloom_luminance_1
> compiling shader bloom_luminance_2
> compiling shader bloom_luminance_3
> compiling shader combine_1
> compiling shader combine_1
> compiling shader combine_2_AA
> compiling shader combine_2_NAA
> compiling shader combine_2_AA_D
> compiling shader combine_2_NAA_D
> compiling shader combine_volumetric
> compiling shader postprocess
> compiling shader postprocess_CM
> compiling shader distort
> compiling shader particle
> compiling shader particle
> compiling shader particle_s-blend
> compiling shader particle-clip
> compiling shader particle_s-add
> compiling shader particle_s-aadd
> compiling shader particle_distort
> compiling shader deffer_particle
> compiling shader deffer_particle
> - r__tf_aniso 1
> - r2_tf_mipbias 0.
> compiling shader portal
> compiling shader portal
> compiling shader simple_color
> compiling shader editor
> Script debugger succesfully restarted.
> compiling shader sky2
> compiling shader sky2
> compiling shader clouds
> compiling shader clouds
> Starting engine...
> compiling shader effects_gradient_p
> compiling shader ecb_fx_generic
> compiling shader stub_default
> compiling shader effects_sun
> compiling shader effects_flare_p
> Loading DLL: xrGameSpy.dll
> compiling shader yuv2rgb
> compiling shader yuv2rgb
> * [win32]: free[3827708 K], reserved[69620 K], committed[296912 K]
> * [D3D]: textures[16 K]
> * [x-ray]: crt heap[125386 K], process heap[125386 K], game lua[3476 K], render[165 K]
> * [x-ray]: economy: strings[7356 K], smem[0 K]
> "f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" 
> * phase time: 0 ms
> * phase cmem: 139121 K
> Loading objects...
> Loading models...
> compiling shader deffer_base_flat
> compiling shader deffer_model_flat_2
> compiling shader shadow_direct_model_2
> compiling shader deffer_base_bump-hq
> compiling shader deffer_model_bump-hq_2
> compiling shader deffer_base_bump
> compiling shader deffer_model_bump_2
> compiling shader model_env_lq
> compiling shader model_env_lq_0
> compiling shader deffer_model_bump-hq_0
> compiling shader deffer_model_bump_0
> compiling shader shadow_direct_model_0
> compiling shader model_env_lq_2
> compiling shader deffer_base_bump_d-hq
> compiling shader deffer_model_bump_d-hq_2
> compiling shader deffer_base_aref_flat
> compiling shader deffer_model_flat_0
> compiling shader shadow_direct_base_aref
> compiling shader shadow_direct_model_aref_0
> compiling shader deffer_model_bump-hq_1
> compiling shader deffer_model_bump_1
> compiling shader shadow_direct_model_1
> compiling shader deffer_model_bump_d-hq_0
> compiling shader accum_emissivel
> compiling shader deffer_model_flat_1
> compiling shader accum_emissive
> compiling shader deffer_base_flat_d
> compiling shader deffer_model_flat_d_1
> compiling shader base_lplanes
> compiling shader model_def_lplanes_0
> compiling shader model_def_lq
> compiling shader model_def_lq_0
> compiling shader shadow_direct_model_aref_1
> compiling shader model_distort4glass_2
> compiling shader shadow_direct_model_aref_2
> compiling shader model_def_lplanes_2
> compiling shader model_distort4ghost_2
> compiling shader model_def_lplanes_1
> compiling shader model_distort4ghost_1
> compiling shader deffer_model_bump_d-hq_1
> compiling shader model_distort4glass_0
> compiling shader model_distort_2
> compiling shader model_def_lq_2
> compiling shader model_distort_0
> compiling shader model_distort_1
> compiling shader deffer_model_flat_d_0
> compiling shader deffer_model_flat_d_2
> compiling shader model_env_lq_1
> compiling shader model_def_lq_1
> ! Can't find texture 'act\act_arm_2'
> ! Can't find texture 'wpn\upgrades\scope_acog_1'
> ! auto-generated bump map: wpn\wpn_sig551_bump
> ! auto-generated bump map: wpn\wpn_sig551_bump#
> * [prefetch] time: 18287 ms
> * [prefetch] memory: 720843Kb
> * phase time: 18328 ms
> * phase cmem: 854189 K
> $ LA_DBG:[4872] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
> $ LA_DBG:[4872] level_weathers:initing level_weathers
> $ LA_DBG:[4872] surge_manager:surge_manager inited
> * Log file has been saved successfully!
> * phase time: 237 ms
> * phase cmem: 856965 K
> * phase time: 24 ms
> * phase cmem: 856962 K
> * Loading spawn registry...
> * 23557 spawn points are successfully loaded
> * Loading objects...
> * 35738 objects are successfully loaded
> * Loading Store...
> $ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> $ LA_DBG:[4872] load_storehouse: size=[18]/[4003]bytes : Build=[5529]
> $ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> $ LA_DBG:[4872] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16539.469]kB
> $ LA_DBG:[4872] GameTime=[21:22:11] Map(24)=[la05_bar_rostok], MapSaved(19)=[la01_escape], knowMaps=[29]
> * Log file has been saved successfully!
> * Game grek_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\grek_autosave.sav' (4.707s)
> * phase time: 4706 ms
> * phase cmem: 919240 K
> * phase time: 47 ms
> * phase cmem: 919514 K
> * client : connection accepted - <>
> * phase time: 32 ms
> * phase cmem: 919562 K
> * phase time: 30 ms
> * phase cmem: 919562 K
> * phase time: 6159 ms
> * phase cmem: 1005856 K
> compiling shader effects_glow_p
> compiling shader deffer_base_bump_d-hq
> compiling shader deffer_base_bump
> compiling shader shadow_direct_base
> compiling shader deffer_base_flat_d
> compiling shader deffer_base_flat
> compiling shader vert
> compiling shader vert
> compiling shader shadow_direct_base_aref
> compiling shader deffer_base_aref_flat_d
> compiling shader simple
> compiling shader deffer_base_aref_bump_d-hq
> compiling shader deffer_base_aref_bump
> compiling shader deffer_base_bump-hq
> compiling shader base_lplanes
> compiling shader water_soft
> compiling shader water_soft
> compiling shader waterd_soft
> compiling shader waterd_soft
> compiling shader simple
> compiling shader wmark
> compiling shader deffer_base_lmh_bump_d-hq
> compiling shader deffer_base_lmh_bump_d-hq
> compiling shader deffer_base_lmh_bump
> compiling shader deffer_base_lmh_bump
> compiling shader deffer_base_lmh_flat_d
> compiling shader deffer_base_lmh_flat_d
> compiling shader deffer_base_lmh_flat
> compiling shader deffer_base_lmh_flat
> compiling shader lmapE
> compiling shader lmapE
> compiling shader deffer_base_lmh_aref_bump_d-hq
> compiling shader deffer_base_lmh_aref_bump
> compiling shader deffer_base_lmh_aref_flat_d
> compiling shader deffer_base_lmh_aref_flat
> compiling shader deffer_base_lmh_bump-hq
> compiling shader deffer_base_lmh_bump-hq
> compiling shader deffer_base_lmh_steep_d-hq
> compiling shader deffer_base_steep_d-hq
> compiling shader deffer_impl_flat_d
> compiling shader deffer_impl_flat_d
> compiling shader deffer_impl_flat
> compiling shader deffer_tree_bump_d-hq
> compiling shader deffer_tree_bump
> compiling shader shadow_direct_base
> compiling shader shadow_direct_tree
> compiling shader deffer_tree_flat
> compiling shader deffer_tree_s_bump_d-hq
> compiling shader deffer_tree_s_bump
> compiling shader shadow_direct_tree_s
> compiling shader deffer_tree_s_bump-hq
> compiling shader deffer_tree_bump-hq
> compiling shader deffer_tree_s_flat_d
> compiling shader deffer_tree_s_flat
> * phase time: 709 ms
> * phase cmem: 1009704 K
> * [Loading VB] 65531 verts, 2047 Kb
> * [Loading VB] 65529 verts, 2047 Kb
> * [Loading VB] 65517 verts, 2047 Kb
> * [Loading VB] 65360 verts, 2042 Kb
> * [Loading VB] 23539 verts, 735 Kb
> * [Loading VB] 65534 verts, 2047 Kb
> * [Loading VB] 65533 verts, 2047 Kb
> * [Loading VB] 65533 verts, 2047 Kb
> * [Loading VB] 65530 verts, 2047 Kb
> * [Loading VB] 65532 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65534 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65533 verts, 2047 Kb
> * [Loading VB] 65533 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65533 verts, 2047 Kb
> * [Loading VB] 65534 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65533 verts, 2047 Kb
> * [Loading VB] 65530 verts, 2047 Kb
> * [Loading VB] 65534 verts, 2047 Kb
> * [Loading VB] 65533 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65534 verts, 2047 Kb
> * [Loading VB] 65532 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65528 verts, 2047 Kb
> * [Loading VB] 65527 verts, 2047 Kb
> * [Loading VB] 65530 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 65534 verts, 2047 Kb
> * [Loading VB] 65534 verts, 2047 Kb
> * [Loading VB] 65534 verts, 2047 Kb
> * [Loading VB] 65532 verts, 2047 Kb
> * [Loading VB] 55136 verts, 1723 Kb
> * [Loading VB] 65535 verts, 2047 Kb
> * [Loading VB] 30933 verts, 966 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048572 indices, 2047 Kb
> * [Loading IB] 817797 indices, 1597 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65534 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65533 verts, 767 Kb
> * [Loading VB] 65534 verts, 767 Kb
> * [Loading VB] 65534 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65533 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65535 verts, 767 Kb
> * [Loading VB] 65534 verts, 767 Kb
> * [Loading VB] 54200 verts, 635 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048575 indices, 2047 Kb
> * [Loading IB] 1048572 indices, 2047 Kb
> * [Loading IB] 348507 indices, 680 Kb
> * phase time: 208 ms
> * phase cmem: 1142855 K
> * phase time: 142 ms
> * phase cmem: 1146396 K
> compiling shader deffer_detail_w_flat
> compiling shader deffer_detail_s_flat
> * [DETAILS] VertexConsts(256), Batch(61)
> * [DETAILS] 52643 v(20), 33306 p
> * [DETAILS] Batch(61), VB(1028K), IB(195K)
> * phase time: 89 ms
> * phase cmem: 1147678 K
> * Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
> * phase time: 82 ms
> * phase cmem: 1148310 K
> * phase time: 134 ms
> * phase cmem: 1148781 K
> - Game configuring : Started 
> - Game configuring : Finished 
> * phase time: 105 ms
> * phase cmem: 1194583 K
> * t-report - base: 2316, 934524 K
> * t-report - lmap: 28, 28675 K
> * phase time: 2289 ms
> * phase cmem: 1644137 K
> * phase time: 48 ms
> * phase cmem: 1644137 K
> * [win32]: free[2191620 K], reserved[104752 K], committed[1897868 K]
> * [D3D]: textures[986585 K]
> * [x-ray]: crt heap[1644137 K], process heap[1644137 K], game lua[33994 K], render[230 K]
> * [x-ray]: economy: strings[23653 K], smem[30081 K]
> * Log file has been saved successfully!
> $ LA_DBG:[38488] level_weathers:presets level_weathers
> $ LA_DBG:[38488] level_weathers:r2 active
> $ LA_DBG:[38488] level_weathers:WeatherManager:__init: r2_active = true : 21:27:47
> $ LA_DBG:[38488] level_weathers:Load: curr=[af_clear], next=[af_clear]
> $ LA_DBG:[38488] level_weathers:has sav
> * Log file has been saved successfully!
> ! Invalid ogg-comment version, file: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\gauss_shoot.ogg
> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544],Cnt=[63]>32:<Warning!>
> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(1/32)=[184]<~?:Var()=[nil]:<Error!>
> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(9/32)=[120]<~?:Var(P)=[nil]:<Error!>
> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(15/32)=[6]<~?:Var()=[2.5494638978662e+014]:<Error!>
> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(16/32)=[8]<~?:Var()=[nil]:<Error!>
> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(19/32)=[176]<~?:Var()=[0]:<Error!>
> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(32/32)=[92]<~?:Var()=[6.7586446915715e-024]:<Error!>
> $ LA_DBG:[38488] ABORT ~~>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> $ LA_DBG:[38488] [error]ABORT CALLED:
> $ LA_DBG:[38488] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
> $ LA_DBG:[38488] [error]Line: 1024
> $ LA_DBG:[38488] [error]Description: set_save_marker:[xr_logic:vehicle_lada44544]:LOAD:Size=[261]<x>[802]:build=[5529]
> $ LA_DBG:[38488] ABORT:
> stack traceback:
> ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
> ...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:1216: in function 'load_obj'
> ...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:318: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
> $ LA_DBG:[38488] ABORT ~~<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> $ LA_DBG:[38488] ABORT ~~x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> $ LA_DBG:[38488] ABORT ~~>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> $ LA_DBG:[38488] [error]ABORT CALLED:
> $ LA_DBG:[38488] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003)
> $ LA_DBG:[38488] [error]Line: 1024
> $ LA_DBG:[38488] [error]Description: set_save_marker:[bind_car:vehicle_lada44544]:LOAD:Size=[263]<x>[0]:build=[5529]
> $ LA_DBG:[38488] ABORT:
> stack traceback:
> ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker'
> ...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:319: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314>
> $ LA_DBG:[38488] ABORT ~~<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> $ LA_DBG:[38488] ABORT ~~x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> - Disconnect
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> Unconventional M_SPAWN received : cgf[false] | bReady[false]
> ! Error: No object to reject/sell [421]
> - Destroying level
> ~ CClientSpawnManager is empty
> * [D3D]: textures[607290 K]
> DestroySingleton::RefCounter: 0
> DestroySingleton::RefCounter: 0
> Input: 1
> Config-file [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
> Destroying Direct3D...
> * RM_Dump: textures : 0
> * RM_Dump: rtargets : 0
> * RM_Dump: vs : 0
> * RM_Dump: ps : 0
> * RM_Dump: dcl : 0
> * RM_Dump: states : 0
> * RM_Dump: tex_list : 0
> * RM_Dump: matrices : 0
> * RM_Dump: lst_constants: 0
> * RM_Dump: v_passes : 0
> * RM_Dump: v_elements: 0
> * RM_Dump: v_shaders : 0
> refCount:pBaseZB 1
> refCount:pBaseRT 1
> DeviceREF: 1
> 
> ```

---

<div class="post-metadata">

**Autor:** ![kobal](https://stalkerteam.pl/user_avatar/stalkerteam.pl/kobal/32/18_2.png) [@kobal](https://stalkerteam.pl/u/kobal)\
**Data wpisu:** [26 Czerwiec 2016 12:36 UTC](https://stalkerteam.pl/t/wylot-w-lokacji-wielka-odlewnia-metali/24510/2 "2016-06-26T12:36:07Z")

</div>

W logu pisze, że gra nie umie wczytać jakiegoś obiektu. Zapewne związanego z tą lokacją do której nie możesz się zbliżyć. W sumie jakies dziwne są te logi z z Lost Alphy. Tak czy owak, na tym etapie gry juz raczej nic z tym nie zrobisz. No chyba, żeby przeinstalować całego moda ale wątpię by to pomogło. Skoro na starym sejwie można tam wejść a na dużo późniejszym nie to raczej nie jest to wina plików gry a jakiegoś błędu przenoszonego w zapisach. Coś tam zostało po akcji z fabuły gry i to coś powoduje wylot.

---

<div class="post-metadata">

**Autor:** ![stalker15](https://stalkerteam.pl/letter_avatar_proxy/v4/letter/s/7ba0ec/32.png) [@stalker15](https://stalkerteam.pl/u/stalker15)\
**Data wpisu:** [26 Czerwiec 2016 13:44 UTC](https://stalkerteam.pl/t/wylot-w-lokacji-wielka-odlewnia-metali/24510/3 "2016-06-26T13:44:47Z")

</div>

Próbowałem z ciekawości odpalić z cudzego save’a po skończeniu fabuły oczywiście, no i na tym cudzym save dało się przejść do tej lokacji czyli to oznacza skopanego save, no nic dzięki za odpowiedź.
