Flick Opublikowano 20 Czerwca 2017 Zgłoś Udostępnij Opublikowano 20 Czerwca 2017 Cześć. Nie mogę znaleźć błędu w tym kodzie, bo przez ten plik wywala mi error, zakładam jakąś literówkę, lecz szukam i szukam i nic :/. <!-- --> <!-- Mercenary --> <!-- --> <!-- merc novice --> <specific_character id="sim_default_killer_0_default_0" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5947</rank> <money min="1999" max="19999" infinitive="0"/> <reputation>1178</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_1" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5692</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-752</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_2" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercen_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5693</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1951</reputation> <visual>actors\stalker_merc\stalker_mercen2a_mask</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_3" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercen_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5334</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1140</reputation> <visual>actors\stalker_merc\stalker_mercen2a_mask</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_4" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2683</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-839</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_5" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2539</rank> <money min="250" max="1750" infinitive="0"/> <reputation>74</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_merc</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_6" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_4</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1966</rank> <money min="250" max="1750" infinitive="0"/> <reputation>-1056</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_7" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2146</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1400</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_8" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>920</rank> <money min="250" max="1750" infinitive="0"/> <reputation>623</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_9" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_mercsun_old</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5195</rank> <money min="250" max="1750" infinitive="0"/> <reputation>2462</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_0_default_10" team_default = "1"> <name>GENERATE_NAME_private</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_0</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7147</rank> <money min="250" max="1750" infinitive="0"/> <reputation>1927</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_merc</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc expirienced --> <specific_character id="sim_default_killer_1_default_0" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6414</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1012</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_1" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5661</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-67</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_2" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6283</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-1168</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_3" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7362</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1341</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_4" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2758</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-568</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_5" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2588</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-2470</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_6" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2869</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-2294</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_7" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1648</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-974</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_8" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>754</rank> <money min="500" max="1750" infinitive="0"/> <reputation>1594</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_9" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5635</rank> <money min="500" max="1750" infinitive="0"/> <reputation>2380</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_1_default_10" team_default = "1"> <name>GENERATE_NAME_sergeant</name> <icon>ui_inGame2_merc_sun1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_1</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7208</rank> <money min="500" max="1750" infinitive="0"/> <reputation>-1785</reputation> <visual>actors\stalker_merc\stalker_merc_sun1</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc expirienced 2 --> <specific_character id="sim_default_killer_2_default_0" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5775</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>319</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_1" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6117</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1215</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_2" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5004</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>2219</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \nitems_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_3" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6442</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>2139</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_4" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2545</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>471</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer \n ammo_5.56x45_ss190 = 1 \n wpn_sig220 = 1, silencer \n ammo_11.43x23_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_5" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2463</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1128</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_6" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>2748</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>1985</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_7" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1885</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>-1704</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_8" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>1247</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>21</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_9" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5816</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>849</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_2_default_10" team_default = "1"> <name>GENERATE_NAME_senior_sergeant</name> <icon>ui_inGame2_merc_sun1_merc</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_2</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>5682</rank> <money min="1500" max="2500" infinitive="0"/> <reputation>-2404</reputation> <visual>actors\stalker_merc\stalker_merc_sun1_old</visual> <supplies> [spawn] \n wpn_lr300 = 1, scope, silencer,\n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc veteran --> <specific_character id="sim_default_killer_3_default_0" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6133</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>1108</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_1" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6753</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-163</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_abakan = 1 , scope , silencer\n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_2" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6312</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>1441</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_3_default_3" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>6465</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>527</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_4" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>13856</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-1438</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_5" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>13782</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>-1276</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_val = 1 , scope \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_6" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>7705</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>2071</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_7" team_default = "1"> <name>GENERATE_NAME_lieutenant</name> <icon>ui_inGame2_merc4a<</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_3</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>9124</rank> <money min="2500" max="5000" infinitive="0"/> <reputation>147</reputation> <visual>actors\stalker_merc\stalker_mercexo4a</visual> <supplies> [spawn] \n wpn_val = 1 , scope \n ammo_9x39_ap = 1 \n wpn_sig220 = 1 \n ammo_11.43x23_hydro = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_3.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <!-- merc master --> <specific_character id="sim_default_killer_4_default_0" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>12193</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-1079</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_1" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>10731</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-715</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_sig550 = 1 , scope, silencer \n ammo_5.56x45_ap = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_2" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>8811</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>743</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_val = 1 ,scope \n ammo_9x39_ap = 1 \n wpn_usp \n ammo_11.43x23_hydro = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="sim_default_killer_4_default_3" team_default = "1"> <name>GENERATE_NAME_captain</name> <icon>ui_inGame2_merc_4a</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>sim_default_killer_4</class> <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_03\killer\</snd_config> <rank>10437</rank> <money min="5000" max="10000" infinitive="0"/> <reputation>-635</reputation> <visual>actors\stalker_merc\stalker_merc4a</visual> <supplies> [spawn] \n wpn_pkm \n ammo_pkm_100 = 1 \n grenade_f1 = 4 \n #include "gameplay\character_items_nd.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_4.xml" #include "gameplay\character_drugs_sci.xml" #include "gameplay\character_drugs_mil.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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