Skocz do zawartości

Gdzie jest błąd?


Flick

Rekomendowane odpowiedzi

Cześć.

Nie mogę znaleźć błędu w tym kodzie, bo przez ten plik wywala mi error, zakładam jakąś literówkę, lecz szukam i szukam i nic :/.


    <!--  														 -->
    <!-- 						Mercenary						 	 -->
    <!-- 														 -->
    <!--  merc novice  -->
    <specific_character id="sim_default_killer_0_default_0" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5947</rank>
    <money min="1999" max="19999" infinitive="0"/>
    <reputation>1178</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_1" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5692</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>-752</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_2" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_mercen_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5693</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>1951</reputation>
    <visual>actors\stalker_merc\stalker_mercen2a_mask</visual>
    <supplies>
        [spawn] \n
        wpn_val = 1 ,scope \n
		ammo_9x39_ap
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_3" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_mercen_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5334</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>1140</reputation>
    <visual>actors\stalker_merc\stalker_mercen2a_mask</visual>
    <supplies>
        [spawn] \n
        wpn_val = 1 ,scope \n
		ammo_9x39_ap
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_4" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2683</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>-839</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_5" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2539</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>74</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_merc</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_6" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_merc_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>1966</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>-1056</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_7" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2146</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>1400</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
   
    <specific_character id="sim_default_killer_0_default_8" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>920</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>623</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_9" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_mercsun_old</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5195</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>2462</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n     
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_0_default_10" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>7147</rank>
    <money min="250" max="1750" infinitive="0"/>
    <reputation>1927</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_merc</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <!--  merc expirienced  -->
    <specific_character id="sim_default_killer_1_default_0" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>6414</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>1012</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_1" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5661</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>-67</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
         wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_2" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>6283</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>-1168</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_3" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>7362</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>1341</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
         wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_4" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2758</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>-568</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
         wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_5" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2588</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>-2470</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
         wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_6" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2869</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>-2294</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
         wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_7" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>1648</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>-974</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
         wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_8" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>754</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>1594</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_9" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5635</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>2380</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_1_default_10" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_merc_sun1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>7208</rank>
    <money min="500" max="1750" infinitive="0"/>
    <reputation>-1785</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <!--  merc expirienced 2  -->
    <specific_character id="sim_default_killer_2_default_0" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5775</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>319</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_1" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>6117</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>1215</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_2" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5004</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>2219</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \nitems_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_3" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>6442</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>2139</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n    
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_4" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2545</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>471</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer \n
        ammo_5.56x45_ss190 = 1 \n
        wpn_sig220 = 1, silencer \n
        ammo_11.43x23_fmj  = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_5" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2463</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>1128</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

    <specific_character id="sim_default_killer_2_default_6" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>2748</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>1985</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_7" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>1885</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>-1704</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_8" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>1247</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>21</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_9" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5816</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>849</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_2_default_10" team_default = "1">
    <name>GENERATE_NAME_senior_sergeant</name>
    <icon>ui_inGame2_merc_sun1_merc</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>5682</rank>
    <money min="1500" max="2500" infinitive="0"/>
    <reputation>-2404</reputation>
    <visual>actors\stalker_merc\stalker_merc_sun1_old</visual>
    <supplies>
        [spawn] \n
        wpn_lr300 = 1, scope, silencer,\n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <!--  merc veteran  -->
    <specific_character id="sim_default_killer_3_default_0" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_merc4a</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>6133</rank>
    <money min="2500" max="5000" infinitive="0"/>
    <reputation>1108</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_3_default_1" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_merc4a<</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>6753</rank>
    <money min="2500" max="5000" infinitive="0"/>
    <reputation>-163</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_abakan = 1 , scope , silencer\n
		ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_3_default_2" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_merc4a<</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>6312</rank>
    <money min="2500" max="5000" infinitive="0"/>
    <reputation>1441</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_3_default_3" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_merc4a<</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>6465</rank>
    <money min="2500" max="5000" infinitive="0"/>
    <reputation>527</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_4_default_4" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_merc4a<</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>13856</rank>
    <money min="2500" max="5000" infinitive="0"/>
    <reputation>-1438</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_4_default_5" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_merc4a<</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>13782</rank>
    <money min="2500" max="5000" infinitive="0"/>
    <reputation>-1276</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_val = 1 , scope \n
        ammo_9x39_ap = 1 \n
        wpn_sig220 = 1 \n
        ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_4_default_6" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_merc4a<</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>7705</rank>
    <money min="2500" max="5000" infinitive="0"/>
    <reputation>2071</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_4_default_7" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_merc4a<</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>9124</rank>
    <money min="2500" max="5000" infinitive="0"/>
    <reputation>147</reputation>
    <visual>actors\stalker_merc\stalker_mercexo4a</visual>
    <supplies>
        [spawn] \n
        wpn_val = 1 , scope \n
        ammo_9x39_ap = 1 \n
        wpn_sig220 = 1 \n
        ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <!--  merc master  -->
    <specific_character id="sim_default_killer_4_default_0" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_merc4a</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>12193</rank>
    <money min="5000" max="10000" infinitive="0"/>
    <reputation>-1079</reputation>
    <visual>actors\stalker_merc\stalker_merc4a</visual>
    <supplies>
        [spawn] \n
        wpn_fn2000 \n
        ammo_5.56x45_ap = 1 \n
        wpn_usp \n
        ammo_11.43x23_hydro = 1 \n
        grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_4_default_1" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_merc_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>10731</rank>
    <money min="5000" max="10000" infinitive="0"/>
    <reputation>-715</reputation>
    <visual>actors\stalker_merc\stalker_merc4a</visual>
    <supplies>
        [spawn] \n
        wpn_sig550 = 1 , scope, silencer \n
		ammo_5.56x45_ap = 1 \n
        wpn_hpsa \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_4_default_2" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_merc_4a</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>8811</rank>
    <money min="5000" max="10000" infinitive="0"/>
    <reputation>743</reputation>
    <visual>actors\stalker_merc\stalker_merc4a</visual>
    <supplies>
        [spawn] \n
        wpn_val = 1 ,scope \n
        ammo_9x39_ap = 1 \n
        wpn_usp \n
        ammo_11.43x23_hydro = 1 \n
        grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>
    
    <specific_character id="sim_default_killer_4_default_3" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_merc_4a</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
    <class>sim_default_killer_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>10437</rank>
    <money min="5000" max="10000" infinitive="0"/>
    <reputation>-635</reputation>
    <visual>actors\stalker_merc\stalker_merc4a</visual>
    <supplies>
        [spawn] \n
        wpn_pkm \n
        ammo_pkm_100 = 1 \n
        grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
    </specific_character>

 

Odnośnik do komentarza
Udostępnij na innych stronach

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.
Uwaga: Twój wpis zanim będzie widoczny, będzie wymagał zatwierdzenia moderatora.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Usuń formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

×
×
  • Dodaj nową pozycję...

Powiadomienie o plikach cookie

Korzystając z tej strony, zgadzasz się na nasze Warunki użytkowania.