Gość Diegtiariow Opublikowano 4 Czerwca 2023 Zgłoś Udostępnij Opublikowano 4 Czerwca 2023 NAZWA: Przeciąganie trupów [CoP] AUTOR: sk0rpi0n CO NALEŻY ZROBIĆ: Spoiler Potrzebny plik - gamedata\configs\system.ltx. Otwieramy potrzebny plik i szukamy linijki [ph_capture_visuals]. Wklejamy wszystko pod tę linijkę, co znajduje się poniżej i zapisujemy zmiany w pliku. Spoiler ;NPC ;actors\stalker_bandit\stalker_bandit_1 ;actors\stalker_bandit\stalker_bandit_2 ;actors\stalker_bandit\stalker_bandit_3 ;actors\stalker_bandit\stalker_bandit_3_face_1 ;actors\stalker_bandit\stalker_bandit_3_face_2 ;actors\stalker_bandit\stalker_bandit_3_mask ;actors\stalker_bandit\stalker_bandit_4 ;actors\stalker_dolg\stalker_dolg_1 ;actors\stalker_dolg\stalker_dolg_2 ;actors\stalker_dolg\stalker_dolg_2_face_1 ;actors\stalker_dolg\stalker_dolg_2_face_2 ;actors\stalker_dolg\stalker_dolg_2_mask ;actors\stalker_dolg\stalker_dolg_3 ;actors\stalker_dolg\stalker_dolg_4 ;actors\stalker_freedom\stalker_freedom_1 ;actors\stalker_freedom\stalker_freedom_2 ;actors\stalker_freedom\stalker_freedom_2_face_1 ;actors\stalker_freedom\stalker_freedom_2_face_2 ;actors\stalker_freedom\stalker_freedom_2_mask ;actors\stalker_freedom\stalker_freedom_3 ;actors\stalker_freedom\stalker_freedom_4 ;actors\stalker_hero\stalker_hero_1 ;actors\stalker_hero\stalker_hero_stc_strelok ;actors\stalker_lesnik\stalker_lesnik_1 ;actors\stalker_merc\stalker_merc_2 ;actors\stalker_merc\stalker_merc_4 ;actors\stalker_monolith\stalker_monolith_1 ;actors\stalker_monolith\stalker_monolith_2 ;actors\stalker_monolith\stalker_monolith_3 ;actors\stalker_monolith\stalker_monolith_4 ;actors\stalker_nebo\stalker_nebo_1 ;actors\stalker_nebo\stalker_nebo_2 ;actors\stalker_nebo\stalker_nebo_2_face_1 ;actors\stalker_nebo\stalker_nebo_2_face_2 ;actors\stalker_nebo\stalker_nebo_2_face_3 ;actors\stalker_nebo\stalker_nebo_2_mask ;actors\stalker_nebo\stalker_nebo_3 ;actors\stalker_neutral\stalker_neutral_1 ;actors\stalker_neutral\stalker_neutral_2 ;actors\stalker_neutral\stalker_neutral_2_face_1 ;actors\stalker_neutral\stalker_neutral_2_face_2 ;actors\stalker_neutral\stalker_neutral_2_mask ;actors\stalker_neutral\stalker_neutral_3 ;actors\stalker_neutral\stalker_neutral_4 ;actors\stalker_soldier\stalker_soldier_1 ;actors\stalker_soldier\stalker_soldier_2 ;actors\stalker_soldier\stalker_soldier_2_face_1 ;actors\stalker_soldier\stalker_soldier_3 ;actors\stalker_soldier\stalker_soldier_4 ;actors\stalker_trader\stalker_trader_1 ;actors\stalker_ucheniy\stalker_ucheniy_1 ;actors\stalker_zombied\stalker_zombied_1 ;actors\stalker_zombied\stalker_zombied_2 ;actors\stalker_zombied\stalker_zombied_3 ;actors\stalker_zombied\stalker_zombied_4 ;Monsters ;monsters\controller\controller_1 ;monsters\controller\controller_2 ;monsters\controller\controller_3 ;monsters\controller\controller_4 ;monsters\controller\controller_dead ;monsters\crow\crow ;monsters\dog\dog ;monsters\dog\dog_bulterier ;monsters\dog\dog_bulterier_dead ;monsters\dog\dog_dead ;monsters\dog\dog_red ;monsters\dog\dog_red_dead ;monsters\dog\dog_white ;monsters\dog\dog_white_dead ;monsters\flesh\flesh ;monsters\flesh\flesh_dead ;monsters\flesh\flesh_strong ;monsters\krovosos\krovosos ;monsters\krovosos\krovosos_dead ;monsters\krovosos\krovosos_strong ;monsters\krovosos\krovosos_strong_xray ;monsters\krovosos\krovosos_xray ;monsters\mutant_boar\mutant_boar ;monsters\mutant_boar\mutant_boar_dead ;monsters\mutant_boar\mutant_boar_strong ;monsters\poltergeist\poltergeist ;monsters\poltergeist\poltergeist_dead ;monsters\poltergeist\poltergeist_strong ;monsters\pseudodog\pseudodog ;monsters\pseudodog\pseudodog_dead ;monsters\pseudodog\pseudodog_grey ;monsters\pseudodog\pseudodog_grey_dead ;monsters\rat\rat_1 ;monsters\snork\snork ;monsters\snork\snork_dead ;monsters\tushkano\tushkano ;monsters\tushkano\tushkano_dead Wszystkie wiersze oznaczone średnikiem „;” - nie są używane przez grę. Dlatego musimy je usunąć. Zastąp górny tekst następującym tekstem: Spoiler ;NPC actors\stalker_bandit\stalker_bandit_1 actors\stalker_bandit\stalker_bandit_2 actors\stalker_bandit\stalker_bandit_3 actors\stalker_bandit\stalker_bandit_3_face_1 actors\stalker_bandit\stalker_bandit_3_face_2 actors\stalker_bandit\stalker_bandit_3_mask actors\stalker_bandit\stalker_bandit_4 actors\stalker_dolg\stalker_dolg_1 actors\stalker_dolg\stalker_dolg_2 actors\stalker_dolg\stalker_dolg_2_face_1 actors\stalker_dolg\stalker_dolg_2_face_2 actors\stalker_dolg\stalker_dolg_2_mask actors\stalker_dolg\stalker_dolg_3 actors\stalker_dolg\stalker_dolg_4 actors\stalker_freedom\stalker_freedom_1 actors\stalker_freedom\stalker_freedom_2 actors\stalker_freedom\stalker_freedom_2_face_1 actors\stalker_freedom\stalker_freedom_2_face_2 actors\stalker_freedom\stalker_freedom_2_mask actors\stalker_freedom\stalker_freedom_3 actors\stalker_freedom\stalker_freedom_4 actors\stalker_hero\stalker_hero_1 actors\stalker_hero\stalker_hero_stc_strelok actors\stalker_lesnik\stalker_lesnik_1 actors\stalker_merc\stalker_merc_2 actors\stalker_merc\stalker_merc_4 actors\stalker_monolith\stalker_monolith_1 actors\stalker_monolith\stalker_monolith_2 actors\stalker_monolith\stalker_monolith_3 actors\stalker_monolith\stalker_monolith_4 actors\stalker_nebo\stalker_nebo_1 actors\stalker_nebo\stalker_nebo_2 actors\stalker_nebo\stalker_nebo_2_face_1 actors\stalker_nebo\stalker_nebo_2_face_2 actors\stalker_nebo\stalker_nebo_2_face_3 actors\stalker_nebo\stalker_nebo_2_mask actors\stalker_nebo\stalker_nebo_3 actors\stalker_neutral\stalker_neutral_1 actors\stalker_neutral\stalker_neutral_2 actors\stalker_neutral\stalker_neutral_2_face_1 actors\stalker_neutral\stalker_neutral_2_face_2 actors\stalker_neutral\stalker_neutral_2_mask actors\stalker_neutral\stalker_neutral_3 actors\stalker_neutral\stalker_neutral_4 actors\stalker_soldier\stalker_soldier_1 actors\stalker_soldier\stalker_soldier_2 actors\stalker_soldier\stalker_soldier_2_face_1 actors\stalker_soldier\stalker_soldier_3 actors\stalker_soldier\stalker_soldier_4 actors\stalker_trader\stalker_trader_1 actors\stalker_ucheniy\stalker_ucheniy_1 actors\stalker_zombied\stalker_zombied_1 actors\stalker_zombied\stalker_zombied_2 actors\stalker_zombied\stalker_zombied_3 actors\stalker_zombied\stalker_zombied_4 ;Monsters ;monsters\controller\controller_1 ;monsters\controller\controller_2 ;monsters\controller\controller_3 ;monsters\controller\controller_4 ;monsters\controller\controller_dead ;monsters\crow\crow monsters\dog\dog monsters\dog\dog_bulterier monsters\dog\dog_bulterier_dead monsters\dog\dog_dead monsters\dog\dog_red monsters\dog\dog_red_dead monsters\dog\dog_white monsters\dog\dog_white_dead ;monsters\flesh\flesh ;monsters\flesh\flesh_dead ;monsters\flesh\flesh_strong monsters\krovosos\krovosos monsters\krovosos\krovosos_dead monsters\krovosos\krovosos_strong monsters\krovosos\krovosos_strong_xray monsters\krovosos\krovosos_xray ;monsters\mutant_boar\mutant_boar ;monsters\mutant_boar\mutant_boar_dead ;monsters\mutant_boar\mutant_boar_strong ;monsters\poltergeist\poltergeist ;monsters\poltergeist\poltergeist_dead ;monsters\poltergeist\poltergeist_strong monsters\pseudodog\pseudodog monsters\pseudodog\pseudodog_dead monsters\pseudodog\pseudodog_grey monsters\pseudodog\pseudodog_grey_dead ;monsters\rat\rat_1 ;monsters\snork\snork ;monsters\snork\snork_dead ;monsters\tushkano\tushkano ;monsters\tushkano\tushkano_dead Świetnie! Teraz możesz przeciągać zwłoki potworów i ludzi. Rozważmy przeciąganie pozostałych obiektów. Możesz dodać prawie każdy model z folderu meshes, za wyjątkiem: modeli statycznych (static models) - nie można ich w żaden sposób przenosić w grze. Przykład dodania modelu, piszemy to po zakończeniu listy modeli potworów (na własne ryzyko przeciągamy listę modeli z Zewu Prypeci. Dla SoC i CS listę możliwych do przeciągnięcia modeli dynamicznych można uzyskać np. z loga sprawdzania folderu za pomocą programu antywirusowego z opcją "podmiany" (w menu edytuj) w notatniku zbędnych części do pustki): Spoiler ;Other models dynamics\artefacts\af_blood dynamics\artefacts\af_compass dynamics\artefacts\af_control dynamics\artefacts\af_cristall dynamics\artefacts\af_cristall_flower dynamics\artefacts\af_cristall_plant dynamics\artefacts\af_dummy_battery dynamics\artefacts\af_dummy_dummy dynamics\artefacts\af_dummy_glassbeads dynamics\artefacts\af_electra_flash dynamics\artefacts\af_electra_moonlight dynamics\artefacts\af_electra_sparkler dynamics\artefacts\af_eye dynamics\artefacts\af_fire dynamics\artefacts\af_fireball dynamics\artefacts\af_fuzz_kolobok dynamics\artefacts\af_glass dynamics\artefacts\af_gold_fish dynamics\artefacts\af_gravi dynamics\artefacts\af_ice dynamics\artefacts\af_medusa dynamics\artefacts\af_mincer_meat dynamics\artefacts\af_night_star dynamics\artefacts\af_psi_field dynamics\artefacts\af_soul dynamics\artefacts\af_vyvert dynamics\artefacts\artefact_electra_blue dynamics\artefacts\artefact_electra_blue_hud dynamics\artefacts\artefact_electra_green dynamics\artefacts\artefact_electra_green_hud dynamics\balon\balon_01 dynamics\balon\balon_02 dynamics\balon\balon_02a dynamics\balon\bidon dynamics\balon\bochka_close_1 dynamics\balon\bochka_close_2 dynamics\balon\bochka_close_3 dynamics\balon\bochka_close_4 dynamics\balon\bochka_fuel dynamics\balon\gaz_balon dynamics\balon\kanistra dynamics\box\box_1a dynamics\box\box_1b dynamics\box\box_1c dynamics\box\box_bottle_1 dynamics\box\box_metall_01 dynamics\box\box_paper dynamics\box\box_wood_01 dynamics\box\box_wood_02 dynamics\box\expl_dinamit dynamics\box\part\box_metall_01_part_1 dynamics\box\part\box_metall_01_part_2 dynamics\box\part\box_paper_part_1 dynamics\box\part\box_wood_01_part_1 dynamics\box\part\box_wood_01_part_2 dynamics\box\part\box_wood_01_part_3 dynamics\box\part\box_wood_01_part_4 dynamics\box\part\box_wood_01_part_5 dynamics\box\part\box_wood_01_part_6 dynamics\box\part\box_wood_01_part_7 dynamics\dead_body\skelet_crash dynamics\dead_body\skelet_crash_monster dynamics\dead_body\vertel_boar dynamics\devices\dev_antirad\dev_antirad dynamics\devices\dev_aptechka\dev_aptechka_high dynamics\devices\dev_aptechka\dev_aptechka_low dynamics\devices\dev_aptechka\dev_aptechka_mid dynamics\devices\dev_bandage\dev_bandage dynamics\devices\dev_binoculars\dev_binoculars dynamics\devices\dev_bolt\dev_bolt dynamics\devices\dev_bred\dev_bred dynamics\devices\dev_conserv\dev_conserv dynamics\devices\dev_datchik_1\dev_datchik_1 dynamics\devices\dev_datchik_2\dev_datchik_2 dynamics\devices\dev_datchik_3\dev_datchik_3 dynamics\devices\dev_decoder\dev_decoder dynamics\devices\dev_detector_1\dev_detector_1 dynamics\devices\dev_detector_2\dev_detector_2 dynamics\devices\dev_detector_3\dev_detector_3 dynamics\devices\dev_detector_4\dev_detector_4 dynamics\devices\dev_drink_stalker\dev_drink_stalker dynamics\devices\dev_drink_stalker\dev_drink_stalker_old dynamics\devices\dev_flare\dev_flare dynamics\devices\dev_flash_1\dev_flash_1 dynamics\devices\dev_flash_2\dev_flash_2 dynamics\devices\dev_fmradio\dev_fmradio dynamics\devices\dev_guitar\dev_guitar dynamics\devices\dev_harmonica\dev_harmonica dynamics\devices\dev_instrument_1\dev_instrument_1 dynamics\devices\dev_kolbasa\dev_kolbasa dynamics\devices\dev_merger\dev_merger dynamics\devices\dev_pda\dev_pda dynamics\devices\dev_rukzak\dev_rukzak dynamics\devices\dev_torch_light\dev_torch_light dynamics\devices\dev_vodka\dev_vodka dynamics\door\agru_door dynamics\door\bookcase_village_50x90_ph_door_l dynamics\door\bookcase_village_50x90_ph_door_r dynamics\door\box_wooden_01_door dynamics\door\cabinet_child_350x200_01_door dynamics\door\cabinet_child_45x80_01_door dynamics\door\cabinet_village_140x210_ph_door_l dynamics\door\cabinet_village_140x210_ph_door_r dynamics\door\destr_door_wood_130x250_01 dynamics\door\door_garbage_01 dynamics\door\door_garbage_02 dynamics\door\door_hospital_01_l dynamics\door\door_hospital_01_r dynamics\door\door_hospital_02 dynamics\door\door_katakomb_big_2 dynamics\door\door_katakomb_big_2_lock dynamics\door\door_katakomb_big_3 dynamics\door\door_katakomb_big_4 dynamics\door\door_lift_01 dynamics\door\door_metal dynamics\door\door_metal_145_230_01 dynamics\door\door_metal_150x240_01_l dynamics\door\door_metal_150x240_01_r dynamics\door\door_metal_150x260_01 dynamics\door\door_metal_150x260_02 dynamics\door\door_metal_185x297_01_l dynamics\door\door_metal_185x297_01_r dynamics\door\door_metal_210_250_01 dynamics\door\door_metal_220x260_01_l dynamics\door\door_metal_220x260_01_r dynamics\door\door_old_wood_120x240_01 dynamics\door\door_ship_high dynamics\door\door_ship_high_l dynamics\door\door_ship_high_r dynamics\door\door_slide_140x250_01 dynamics\door\door_trader dynamics\door\door_wood_100x190_01 dynamics\door\door_wood_120x240_01 dynamics\door\door_wood_130x245_01 dynamics\door\door_wood_130x250_01 dynamics\door\door_wood_150x260_01 dynamics\door\door_wood_200x250_01_l dynamics\door\door_wood_200x250_01_r dynamics\door\gate_red_forest_01_l dynamics\door\gate_red_forest_01_r dynamics\door\safe_01_ph_door dynamics\door\shelf_metal_160x200_door_l dynamics\door\shelf_metal_160x200_door_r dynamics\door\shkaf_lab_01_door_l dynamics\door\shkaf_lab_01_door_r dynamics\door\shkaf_work_01_door dynamics\door\shop_fridge_1_door_l dynamics\door\shop_fridge_1_door_r dynamics\door\shop_fridge_2_door dynamics\door\stol_6_ph_door dynamics\door\stol_7_ph_door dynamics\door\stol_8a_ph_door dynamics\door\stol_8_ph_door dynamics\door\stol_9a_ph_door dynamics\door\tumba_village_100x90_ph_01_door dynamics\door\tumba_village_100x90_ph_door_l dynamics\door\tumba_village_100x90_ph_door_r dynamics\door\tumba_village_140x60_ph_door dynamics\door\tumba_village_50x120_ph_door dynamics\door\part\destr_door_wood_130x250_01_part_1 dynamics\door\part\destr_door_wood_130x250_01_part_2 dynamics\door\part\destr_door_wood_130x250_01_part_3 dynamics\door\part\destr_door_wood_130x250_01_part_4 dynamics\el_tehnika\disel_generator dynamics\el_tehnika\el_control_unit_1 dynamics\el_tehnika\komp_blok dynamics\el_tehnika\komp_klava dynamics\el_tehnika\komp_monitor dynamics\el_tehnika\komp_monitor_screen_1 dynamics\el_tehnika\krisagenerator dynamics\el_tehnika\lab_primary_switcher dynamics\el_tehnika\lift_big_1 dynamics\el_tehnika\notebook dynamics\el_tehnika\priemnik_gorizont dynamics\el_tehnika\rupor dynamics\el_tehnika\speakerphone dynamics\el_tehnika\table_lamp_01 dynamics\el_tehnika\transiver dynamics\el_tehnika\tv_1 dynamics\el_tehnika\ventilator_01 dynamics\el_tehnika\ventilator_02 dynamics\el_tehnika\ventilator_03 dynamics\el_tehnika\ventilator_04 dynamics\el_tehnika\ventilator_05 dynamics\equipments\documents_1 dynamics\equipments\documents_2 dynamics\equipments\documents_3 dynamics\equipments\documents_4 dynamics\equipments\documents_5 dynamics\equipments\documents_6 dynamics\equipments\documents_7 dynamics\equipments\documents_8 dynamics\equipments\documents_9 dynamics\equipments\item_boar_leg dynamics\equipments\item_dog_tail dynamics\equipments\item_flesh_eye dynamics\equipments\item_krovosos_jaw dynamics\equipments\item_psevdodog_tail dynamics\equipments\item_snork_leg dynamics\equipments\medical\drug_anabiotic dynamics\equipments\medical\drug_antidot dynamics\equipments\medical\drug_booster dynamics\equipments\medical\drug_coagulant dynamics\equipments\medical\drug_psy_blockade dynamics\equipments\medical\drug_radioprotector dynamics\equipments\quest\access_card dynamics\equipments\quest\anomaly_plant dynamics\equipments\quest\balloon_poison_gas dynamics\equipments\quest\box_black dynamics\equipments\quest\box_condensers dynamics\equipments\quest\box_kanifol dynamics\equipments\quest\box_toolkit_1 dynamics\equipments\quest\box_toolkit_2 dynamics\equipments\quest\box_toolkit_3 dynamics\equipments\quest\box_transistors dynamics\equipments\quest\explosive_charge dynamics\equipments\quest\identity_card dynamics\equipments\quest\key dynamics\equipments\quest\materials_textolite dynamics\equipments\quest\materials_wire dynamics\equipments\quest\memory_module dynamics\equipments\quest\notebook dynamics\equipments\quest\notes_document_case_1 dynamics\equipments\quest\notes_document_case_2 dynamics\equipments\quest\notes_document_case_3 dynamics\equipments\quest\notes_letter_1 dynamics\equipments\quest\notes_letter_2 dynamics\equipments\quest\notes_letter_3 dynamics\equipments\quest\notes_paper_1 dynamics\equipments\quest\notes_paper_2 dynamics\equipments\quest\notes_photo_1 dynamics\equipments\quest\notes_photo_2 dynamics\equipments\quest\notes_writing_book_1 dynamics\equipments\quest\notes_writing_book_2 dynamics\equipments\quest\safe_container dynamics\equipments\quest\scanner_anomaly dynamics\equipments\quest\scanner_artefact dynamics\equipment_cache\equipment_box_01_case dynamics\equipment_cache\equipment_box_02_case dynamics\equipment_cache\equipment_box_03_case dynamics\equipment_cache\equipment_cross_1_case dynamics\equipment_cache\equipment_cross_2_case dynamics\equipment_cache\equipment_cross_3_case dynamics\equipment_cache\equipment_electric_box_01_case dynamics\equipment_cache\equipment_electric_box_02_case dynamics\equipment_cache\equipment_hatch_01_case dynamics\equipment_cache\equipment_hatch_02_case dynamics\equipment_cache\equipment_instrument_case_01_case dynamics\equipment_cache\equipment_pipe_01_case dynamics\equipment_cache\equipment_pipe_02_case dynamics\equipment_cache\equipment_pipe_valve_01_case dynamics\equipment_cache\equipment_rucksack_01_case dynamics\equipment_cache\equipment_rucksack_02_case dynamics\equipment_cache\equipment_seif_01_case dynamics\equipment_cache\equipment_seif_02_case dynamics\equipment_cache\equipment_seif_03_case dynamics\equipment_cache\equipment_trees_log_01_case dynamics\equipment_cache\equipment_trees_stump_01_case dynamics\equipment_cache\equipment_zaz968_case dynamics\fence\debris_01 dynamics\fence\wooden_board_01 dynamics\fence\wooden_board_01_2m dynamics\fence\wooden_board_02 dynamics\fence\wooden_board_03 dynamics\fence\wooden_board_04 dynamics\fence\wood_fence_1 dynamics\fence\wood_fence_2 dynamics\fence\wood_fence_3 dynamics\fence\wood_fence_4 dynamics\fence\wood_fence_5 dynamics\fence\part\wooden_board_01_2m_part_01 dynamics\fence\part\wooden_board_01_2m_part_02 dynamics\fence\part\wooden_board_01_2m_part_03 dynamics\fence\part\wooden_board_01_part_01 dynamics\fence\part\wooden_board_01_part_02 dynamics\fence\part\wooden_board_01_part_03 dynamics\fence\part\wooden_board_01_part_04 dynamics\fence\part\wooden_board_01_part_05 dynamics\fence\part\wood_fence_part_1 dynamics\fence\part\wood_fence_part_2 dynamics\fence\part\wood_fence_part_3 dynamics\fence\part\wood_fence_part_4 dynamics\fence\part\wood_fence_part_5 dynamics\fence\part\wood_fence_part_6 dynamics\fence\part\wood_fence_part_7 dynamics\firestation\fire_vedro dynamics\firestation\ognetushitel dynamics\kitchen_room\bottle_3l dynamics\kitchen_room\curtains dynamics\kitchen_room\freezer dynamics\kitchen_room\gaz_plita dynamics\kitchen_room\gaz_plita_small dynamics\kitchen_room\kitchen_bludo dynamics\kitchen_room\kitchen_kastrula dynamics\kitchen_room\kitchen_kastrula_up dynamics\kitchen_room\kitchen_krujka dynamics\kitchen_room\kitchen_lojka dynamics\kitchen_room\kitchen_miska dynamics\kitchen_room\kitchen_tarelka1 dynamics\kitchen_room\kitchen_tarelka2 dynamics\kitchen_room\teapot_1 dynamics\kitchen_room\part\bottle_3l_part_0 dynamics\kitchen_room\part\bottle_3l_part_1 dynamics\kitchen_room\part\bottle_3l_part_2 dynamics\kitchen_room\part\bottle_3l_part_3 dynamics\kitchen_room\part\bottle_3l_part_4 dynamics\kitchen_room\part\bottle_3l_part_5 dynamics\kitchen_room\part\bottle_3l_part_6 dynamics\kitchen_room\part\bottle_3l_part_7 dynamics\light\light_abajour_1 dynamics\light\light_abajour_2_hirez dynamics\light\light_abajour_2_lowrez dynamics\light\light_abajour_2_lowrez_noflare dynamics\light\light_abajour_3_hirez dynamics\light\light_abajour_4_hirez dynamics\light\light_alarm_1 dynamics\light\light_alarm_glass dynamics\light\light_alarm_green_glass dynamics\light\light_alarm_nolight_glass dynamics\light\light_alarm_white_glass dynamics\light\light_altar dynamics\light\light_big_1_glass dynamics\light\light_big_2_glass dynamics\light\light_circle_1 dynamics\light\light_galogen_1_glass dynamics\light\light_illicha_1 dynamics\light\light_illicha_2 dynamics\light\light_illicha_3 dynamics\light\light_lab_glass dynamics\light\light_road_green_glass dynamics\light\light_road_orange_glass dynamics\light\light_sharnir_1 dynamics\light\light_signal dynamics\light\light_switch_1_green dynamics\light\light_switch_1_red dynamics\light\light_uglovaya_1_glass dynamics\light\light_white_glass dynamics\light\light_wire_1_glass dynamics\light\projector dynamics\medical_object\kolyaska_01 dynamics\medical_object\kolyaska_01_braked dynamics\medical_object\kolyaska_wheel_01_braked dynamics\medical_object\med_stolik_01 dynamics\medical_object\wheel_litter_01 dynamics\medical_object\wheel_litter_01_braked dynamics\outfit\cs_heavy_outfit dynamics\outfit\dolg_heavy_outfit dynamics\outfit\dolg_outfit dynamics\outfit\exo_outfit dynamics\outfit\helm_battle dynamics\outfit\helm_hardhat dynamics\outfit\helm_protective dynamics\outfit\helm_respirator dynamics\outfit\helm_tactic dynamics\outfit\military_outfit dynamics\outfit\novice_outfit dynamics\outfit\scientific_outfit dynamics\outfit\specops_outfit dynamics\outfit\stalker_outfit dynamics\outfit\svoboda_heavy_outfit dynamics\outfit\svoboda_light_outfit dynamics\scene_objects\darkvalley\door_darkvalley_01_ dynamics\scene_objects\darkvalley\gate_darkvalley_01_l 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dynamics\weapons\wpn_ak74u\wpn_ak74u dynamics\weapons\wpn_ammo\ammo_1143x23_fmj dynamics\weapons\wpn_ammo\ammo_1143x23_hydro dynamics\weapons\wpn_ammo\ammo_12x70_buck dynamics\weapons\wpn_ammo\ammo_12x76_dart dynamics\weapons\wpn_ammo\ammo_12x76_zhekan dynamics\weapons\wpn_ammo\ammo_545x39_ap dynamics\weapons\wpn_ammo\ammo_545x39_fmj dynamics\weapons\wpn_ammo\ammo_556x45_ap dynamics\weapons\wpn_ammo\ammo_556x45_ss190 dynamics\weapons\wpn_ammo\ammo_57x28_ap dynamics\weapons\wpn_ammo\ammo_57x28_fmj dynamics\weapons\wpn_ammo\ammo_762x54_7h1 dynamics\weapons\wpn_ammo\ammo_762x54_7h14 dynamics\weapons\wpn_ammo\ammo_762x54_ap dynamics\weapons\wpn_ammo\ammo_9x18_fmj dynamics\weapons\wpn_ammo\ammo_9x18_pbp dynamics\weapons\wpn_ammo\ammo_9x18_pmm dynamics\weapons\wpn_ammo\ammo_9x19_fmj dynamics\weapons\wpn_ammo\ammo_9x19_pbp dynamics\weapons\wpn_ammo\ammo_9x39_ap dynamics\weapons\wpn_ammo\ammo_9x39_pab9 dynamics\weapons\wpn_ammo\ammo_9x39_sp5 dynamics\weapons\wpn_ammo\ammo_gauss dynamics\weapons\wpn_ammo\ammo_gauss_custom dynamics\weapons\wpn_ammo\ammo_m209 dynamics\weapons\wpn_ammo\ammo_og_7b dynamics\weapons\wpn_ammo\ammo_pkm dynamics\weapons\wpn_ammo\ammo_vog_25 dynamics\weapons\wpn_ammo\ammo_vog_25p dynamics\weapons\wpn_ammo\wpn_mines_1 dynamics\weapons\wpn_ammo\wpn_mines_2 dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs dynamics\weapons\wpn_bm16\wpn_bm16 dynamics\weapons\wpn_colt1911\wpn_colt1911 dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle dynamics\weapons\wpn_fn2000\wpn_fn2000 dynamics\weapons\wpn_fort\wpn_fort dynamics\weapons\wpn_g36\wpn_g36 dynamics\weapons\wpn_gauss\wpn_gauss dynamics\weapons\wpn_grenades\wpn_f1 dynamics\weapons\wpn_grenades\wpn_gd5 dynamics\weapons\wpn_grenades\wpn_mines1 dynamics\weapons\wpn_grenades\wpn_mines2 dynamics\weapons\wpn_grenades\wpn_rgd5 dynamics\weapons\wpn_groza\wpn_groza dynamics\weapons\wpn_hpsa\wpn_hpsa dynamics\weapons\wpn_knife\wpn_knife dynamics\weapons\wpn_l85\wpn_l85 dynamics\weapons\wpn_lr300\wpn_lr300 dynamics\weapons\wpn_mounted\wpn_mounted_btr dynamics\weapons\wpn_mounted\wpn_mounted_pkm_cover dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga dynamics\weapons\wpn_mp5\wpn_mp5 dynamics\weapons\wpn_pb\wpn_pb dynamics\weapons\wpn_pkm\wpn_pkm dynamics\weapons\wpn_pm\wpn_pm dynamics\weapons\wpn_protecta\wpn_protecta dynamics\weapons\wpn_rg6\wpn_rg6 dynamics\weapons\wpn_rpg7\wpn_rpg7 dynamics\weapons\wpn_sig220\wpn_sig220 dynamics\weapons\wpn_sig550\wpn_sig550 dynamics\weapons\wpn_spas12\wpn_spas12 dynamics\weapons\wpn_svd\wpn_svd dynamics\weapons\wpn_svu\wpn_svu dynamics\weapons\wpn_toz34\wpn_toz34 dynamics\weapons\wpn_upgrade\wpn_grenade_launcher dynamics\weapons\wpn_upgrade\wpn_scope dynamics\weapons\wpn_upgrade\wpn_silencer dynamics\weapons\wpn_usp45\wpn_usp45 dynamics\weapons\wpn_val\wpn_val dynamics\weapons\wpn_vintorez\wpn_vintorez dynamics\weapons\wpn_walter99\wpn_walter99 dynamics\weapons\wpn_winchester1300\wpn_winchester1300 dynamics\wood_doski\wood_doska1 dynamics\wood_doski\wood_stolb1 dynamics\wood_doski\wood_stolb_fixed dynamics\workshop_room\axe dynamics\workshop_room\banka_kraski_1 dynamics\workshop_room\hammer dynamics\workshop_room\hatch_01 dynamics\workshop_room\kanistra_02 dynamics\workshop_room\keyga dynamics\workshop_room\lopata dynamics\workshop_room\molot dynamics\workshop_room\pick dynamics\workshop_room\riffler dynamics\workshop_room\saw dynamics\workshop_room\tiski dynamics\workshop_room\vedro_01 dynamics\workshop_room\ventil_01 ŹRÓDŁO: https://ap-pro.ru/forums/topic/3244-taskat-trupy-za-soboy-cop/ Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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