DuD3 Posted October 10, 2012 Report Share Posted October 10, 2012 Witam. Mam od pewnego czasu problem z cieniami w SoC. Mianowicie są one zniekształcone w rogach obrazu, zamieniają sie w podłużne pasy. Nie przeszkadza to aż tak ale jest dosyć irytujące. Problem pojawia się w podstawce, jak i w każdym modzie (ts, ts2, apokalipsa, Sola+dmx) Ustawienia mam na max, tj. wszystkie suwaki do oporu w prawo i rozdziałke 1920x1080. Nie wiem czy to coś z moim sprzętem czy raczej trzeba w ustawieniach/shaderach grzebać. Moja karta: radek hd5870 W soli dodatkowo pojawia się taka biała smuga w kształcie półkola gdy przesuwam kamerę w lewo. O ile dobrze pamiętam to nie pojawiało się to wcześniej. Oto ss z apokalipsy: Normalne: http-~~-//zapodaj.net/ee76635f86b80.jpg.html Zniekształcone: http-~~-//zapodaj.net/4be92ebe03204.jpg.html 2 Link to comment Share on other sites More sharing options...
scigacz1975 Posted October 10, 2012 Report Share Posted October 10, 2012 Ma to w Powrocie Szramy. Najwyraźniej jest to przyczyna xrgame.dll, zwłaszcza jak miał zmieniany FOV. Nie powoduje jednak wylotów. Link to comment Share on other sites More sharing options...
ƉƐϼД Posted October 10, 2012 Report Share Posted October 10, 2012 Zrób skrót pod XR3Da z poleceniem -smap4096 np: binXR_3DA.exe" -mblur -noprefetch -nointro -smap4096 dodam wycinek mojego user.ltx r1_dlights on r1_dlights_clip 75. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa on r2_aa_break 0.800000,0.100000,0.000000 r2_aa_kernel 0.5 r2_aa_weight 1.000000,0.090000,0.000000 r2_allow_r1_lights off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 1.1 r2_ls_bloom_fast on r2_ls_bloom_kernel_b 0.8 r2_ls_bloom_kernel_g 3.3 r2_ls_bloom_kernel_scale 1. r2_ls_bloom_speed 10. r2_ls_bloom_threshold 1. r2_ls_depth_bias -0.0001 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 1. r2_parallax_h 0.04 r2_slight_fade 2. r2_ssa_lod_a 48. r2_ssa_lod_b 32. r2_sun on r2_sun_depth_far_bias 0. r2_sun_depth_far_scale 1. r2_sun_depth_near_bias -0.00004 r2_sun_depth_near_scale 1.00001 r2_sun_details on r2_sun_focus on r2_sun_lumscale 1.2 r2_sun_lumscale_amb 1.1 r2_sun_lumscale_hemi 0.9 r2_sun_near 30. r2_sun_near_border 1. r2_sun_tsm on r2_sun_tsm_bias -0.05 r2_sun_tsm_proj 0.18 r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 2.3 r2_tonemap_amount 0.6 r2_tonemap_lowlum 0.3 r2_tonemap_middlegray 1.5 r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.1 r2em 0. r__detail_density 0.2 r__geometry_lod 1.2 r__supersample 4 r__tf_aniso 16 renderer renderer_r2 rs_c_brightness 1.3 rs_c_contrast 1.5 rs_c_gamma 1.1 rs_fullscreen on rs_refresh_60hz off rs_stats off rs_v_sync off rs_vis_distance 1.5 A jak nie pomoże to użyj najnowszego fov swintchera . U mnie nie występuje ten problem, nawet jak mam max FOV. 1 Link to comment Share on other sites More sharing options...
DuD3 Posted October 11, 2012 Author Report Share Posted October 11, 2012 (edited) Zrób skrót pod XR3Da z poleceniem -smap4096 np: binXR_3DA.exe" -mblur -noprefetch -nointro -smap4096 dodam wycinek mojego user.ltx r1_dlights on r1_dlights_clip 75. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa on r2_aa_break 0.800000,0.100000,0.000000 r2_aa_kernel 0.5 r2_aa_weight 1.000000,0.090000,0.000000 r2_allow_r1_lights off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 1.1 r2_ls_bloom_fast on r2_ls_bloom_kernel_b 0.8 r2_ls_bloom_kernel_g 3.3 r2_ls_bloom_kernel_scale 1. r2_ls_bloom_speed 10. r2_ls_bloom_threshold 1. r2_ls_depth_bias -0.0001 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 1. r2_parallax_h 0.04 r2_slight_fade 2. r2_ssa_lod_a 48. r2_ssa_lod_b 32. r2_sun on r2_sun_depth_far_bias 0. r2_sun_depth_far_scale 1. r2_sun_depth_near_bias -0.00004 r2_sun_depth_near_scale 1.00001 r2_sun_details on r2_sun_focus on r2_sun_lumscale 1.2 r2_sun_lumscale_amb 1.1 r2_sun_lumscale_hemi 0.9 r2_sun_near 30. r2_sun_near_border 1. r2_sun_tsm on r2_sun_tsm_bias -0.05 r2_sun_tsm_proj 0.18 r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 2.3 r2_tonemap_amount 0.6 r2_tonemap_lowlum 0.3 r2_tonemap_middlegray 1.5 r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.1 r2em 0. r__detail_density 0.2 r__geometry_lod 1.2 r__supersample 4 r__tf_aniso 16 renderer renderer_r2 rs_c_brightness 1.3 rs_c_contrast 1.5 rs_c_gamma 1.1 rs_fullscreen on rs_refresh_60hz off rs_stats off rs_v_sync off rs_vis_distance 1.5 A jak nie pomoże to użyj najnowszego fov swintchera . U mnie nie występuje ten problem, nawet jak mam max FOV. Same parametry nie pomogły, fov switcher też nie, ale twoje ustawienia usunęły problem. Po kilku próbach udało mi się znaleźć źródło problemu. Są nim 2 linijki w user.ltx, należy zwiększyć ich wartość. Ja miałem: r2_sun_near 12. r2_sun_near_border 0.75 A twoje, działające ustawienie: r2_sun_near 30. r2_sun_near_border 1. Nie trzeba mieć dodatkowych parametrów w skrócie. Tu mój user.ltx jakby się komu przydało: r1_dlights on r1_dlights_clip 75. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break 0.800000,0.500000,0.000000 r2_aa_kernel 0.5 r2_aa_weight 0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 1.5 r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.7 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.001 r2_ls_depth_bias -0.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 0. r2_parallax_h 0.02 r2_slight_fade 2. r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_sun on r2_sun_depth_far_bias -0.00001 r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 1. r2_sun_details on r2_sun_focus on r2_sun_lumscale 1. r2_sun_lumscale_amb 0.5 r2_sun_lumscale_hemi 1. r2_sun_near 30. r2_sun_near_border 1. r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 1. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.0001 r2_tonemap_middlegray 0.6 r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.5 r2em 2.2 r__detail_density 0.2 r__geometry_lod 1.2 r__supersample 4 r__tf_aniso 16 renderer renderer_r2 rs_c_brightness 1.1 rs_c_contrast 1. rs_c_gamma 1. rs_fullscreen on rs_refresh_60hz on rs_stats off rs_v_sync on rs_vis_distance 1.5 Wielke dzięki za pomoc :) Edited October 11, 2012 by DuD3 Link to comment Share on other sites More sharing options...
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