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Wylot do pulpitu w barze


DaimeneX

Rekomendowane odpowiedzi

Podczas rozmowy z barmanem gdy klikam opcję bym pogadał z Pietrenkiem wyskakuje mi bugtrap i nie mogę kontynuować od tego momentu gry.

Inni ludzie nie mieli tego buga

(wersja angielska oczywiście bo żaden polak nie doszedł w serii zagrajmy w do tego momentu najwyraźniej)

 

 

Tutaj log

* Detected CPU: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz [GenuineIntel], F6/M7/S7, 2331.00 mhz, 32-clk 'rdtsc'* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1* CPU threads: 4 Initializing File System...using fs-ltx fsgame.ltxFS: 53592 files cached, 8138Kb memory used.Init FileSystem 1.933135 secLost Alpha 'xrCore' build 5630, Jul  5 2014 EH: 00805548CA869E992625B2B99EC003D6 Initializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Executing config-script "user.ltx"...[c:gamess.t.a.l.k.e.r. - lost alphaappdatauser.ltx] successfully loaded.Loading DLL: xrRender_R1.dllLoading DLL: xrGame.dll! Unable to find InstallUserName entry in registry* [win32]: free[4072744 K], reserved[30348 K], committed[91148 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[17354 K], process heap[17354 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[7365 K], smem[0 K]SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices DirectSound SoftwareSOUND: OpenAL: system  default SndDevice name is DirectSound SoftwareSOUND: OpenAL: All available devices:1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]Executing config-script "c:gamess.t.a.l.k.e.r. - lost alphagamedataconfigdefault_controls.ltx"...[c:gamess.t.a.l.k.e.r. - lost alphagamedataconfigdefault_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "c:gamess.t.a.l.k.e.r. - lost alphagamedataconfigrspec_extreme.ltx"...[c:gamess.t.a.l.k.e.r. - lost alphagamedataconfigrspec_extreme.ltx] successfully loaded.Executing config-script "c:gamess.t.a.l.k.e.r. - lost alphagamedataconfigdefault_controls.ltx"...[c:gamess.t.a.l.k.e.r. - lost alphagamedataconfigdefault_controls.ltx] successfully loaded.~ Invalid syntax in call to 'r2_aa_break'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'r2_aa_weight'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000][c:gamess.t.a.l.k.e.r. - lost alphaappdatauser.ltx] successfully loaded.SOUND: Selected device is DirectSound Software* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65537 kb, 4856 lines, 13820 bplStarting RENDER device...* GPU [vendor:1002]-[device:6739]: AMD Radeon HD 6800 Series* GPU driver: 8.17.10.1230* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE*     Texture memory: 2787 M*          DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* NVAPI is missing.* Starting rendering as 2-GPU.* DVB created: 1536K* DIB created: 512K! Version conflict in shader 'la_shadersufp_blend'! Version conflict in shader 'particlesadd'! Version conflict in shader 'particlesalpha_add'! Version conflict in shader 'particlesblend'! Version conflict in shader 'particlesblend_hard'! Version conflict in shader 'particlesdark'! Version conflict in shader 'particlesset'count of .thm files=1034* distortion: used, dev(30),need(14)* color_mapping: used, dev(30),need(14)* SSample: 2048x2048compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabledcompiling shader particlecompiling shader particlecompiling shader particle_distort- r__tf_aniso 16- r1_tf_mipbias 0.compiling shader simple_colorcompiling shader portalcompiling shader editorScript debugger succesfully restarted.compiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsStarting engine...compiling shader effects_gradient_pcompiling shader ecb_fx_gradientLoading DLL: xrGameSpy.dllcompiling shader yuv2rgbcompiling shader yuv2rgb* [win32]: free[3812984 K], reserved[75640 K], committed[305616 K]* [ D3D ]: textures[528 K]* [x-ray]: crt heap[134830 K], process heap[134830 K], game lua[3476 K], render[258 K]* [x-ray]: economy: strings[6948 K], smem[0 K]"c:gamess.t.a.l.k.e.r. - lost alphabinsxr_3da.exe" -external -noprefetch* phase time: 0 ms* phase cmem: 148651 K* phase time: 37 ms* phase cmem: 142876 K$ LA_DBG:[5761] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)$ LA_DBG:[5761] level_weathers:initing level_weathers$ LA_DBG:[5761] surge_manager:surge_manager inited* Log file has been saved successfully!* phase time: 407 ms* phase cmem: 145487 K* phase time: 3 ms* phase cmem: 145487 K* Loading spawn registry...* 23557 spawn points are successfully loaded* Loading objects...* 34467 objects are successfully loaded* Loading Store...$ LA_DBG:[5761] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[5761] load_storehouse: size=[14]/[2023]bytes : Build=[5529]$ LA_DBG:[5761] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[5761] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17242.648]kB$ LA_DBG:[5761] GameTime=[16:12:17] Map(24)=[la05_bar_rostok], MapSaved(20)=[la02_garbage], knowMaps=[3]* Log file has been saved successfully!* Game litosns_autosave is successfully loaded from file 'c:gamess.t.a.l.k.e.r. - lost alphaappdatasavedgameslitosns_autosave.sav' (5.019s)* phase time: 5018 ms* phase cmem: 204998 K* phase time: 30 ms* phase cmem: 205236 K* client : connection accepted - <>* phase time: 45 ms* phase cmem: 205301 K* phase time: 8 ms* phase cmem: 205301 K* phase time: 5019 ms* phase cmem: 291606 Kcompiling shader effects_glow_pcompiling shader ecb_fx_genericcompiling shader vert_dtcompiling shader vert_dtcompiling shader vertcompiling shader vertcompiling shader add_pointcompiling shader vert_pointcompiling shader add_spotcompiling shader vert_spotcompiling shader vert_lcompiling shader vert_lcompiling shader simplecompiling shader simplecompiling shader simple_pointcompiling shader simple_spotcompiling shader base_lplanescompiling shader base_lplanescompiling shader watercompiling shader watercompiling shader waterdcompiling shader waterdcompiling shader wmarkcompiling shader wmark_pointcompiling shader wmark_spotcompiling shader lmap_dtcompiling shader lmap_dtcompiling shader lmapcompiling shader lmapcompiling shader lmap_pointcompiling shader lmap_spotcompiling shader lmap_lcompiling shader lmap_lcompiling shader impl_dtcompiling shader impl_dtcompiling shader impl_pointcompiling shader impl_spotcompiling shader impl_lcompiling shader impl_lcompiling shader tree_w_dtcompiling shader tree_scompiling shader tree_w_pointcompiling shader tree_w_spotcompiling shader tree_wcompiling shader tree_s_dtcompiling shader tree_s_pointcompiling shader tree_s_spotcompiling shader avg4* phase time: 334 ms* phase cmem: 295610 K* [Loading VB] 65531 verts, 2047 Kb* [Loading VB] 65529 verts, 2047 Kb* [Loading VB] 65517 verts, 2047 Kb* [Loading VB] 65360 verts, 2042 Kb* [Loading VB] 23539 verts, 735 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65528 verts, 2047 Kb* [Loading VB] 65527 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 55136 verts, 1723 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 30933 verts, 966 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 817797 indices, 1597 Kb* phase time: 1310 ms* phase cmem: 399250 K* phase time: 42 ms* phase cmem: 401919 Kcompiling shader detailcompiling shader detail_wavecompiling shader detail_still* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 52643 v(20), 33306 p* [DETAILS] Batch(61), VB(1028K), IB(195K)* phase time: 32 ms* phase cmem: 403182 K* Loading HOM: c:gamess.t.a.l.k.e.r. - lost alphagamedatalevelsla05_bar_rostoklevel.hom* phase time: 67 ms* phase cmem: 403781 K* phase time: 101 ms* phase cmem: 404236 K- Game configuring : Started - Game configuring : Finished * phase time: 37 ms* phase cmem: 422342 K* t-report - base: 1183, 506254 K* t-report - lmap: 52, 53254 K* phase time: 13232 ms* phase cmem: 1006417 K* phase time: 41 ms* phase cmem: 1006417 K* [win32]: free[2846452 K], reserved[92288 K], committed[1255500 K]* [ D3D ]: textures[570606 K]* [x-ray]: crt heap[1006417 K], process heap[1006417 K], game lua[35901 K], render[282 K]* [x-ray]: economy: strings[22125 K], smem[0 K]compiling shader model_def_hqcompiling shader model_def_hq_2compiling shader model_def_lqcompiling shader model_def_lq_2compiling shader model_def_point_2compiling shader model_def_spot_2compiling shader model_shadowcompiling shader model_def_shadow_2* Log file has been saved successfully!$ LA_DBG:[31698] level_weathers:presets level_weathers$ LA_DBG:[31698] level_weathers:r1 active$ LA_DBG:[31698] level_weathers:WeatherManager:__init: r2_active = false : 16:15:19$ LA_DBG:[31698] level_weathers:has sav* Log file has been saved successfully!compiling shader model_def_hq_0compiling shader model_def_lq_0compiling shader model_def_point_0compiling shader model_def_spot_0compiling shader model_def_shadow_0compiling shader model_def_lqs_0compiling shader model_env_hqcompiling shader model_env_hq_0compiling shader model_env_lqcompiling shader model_env_lq_0compiling shader model_def_lplanes_0compiling shader model_def_hq_1compiling shader model_def_lq_1compiling shader model_def_point_1compiling shader model_def_spot_1compiling shader model_def_shadow_1compiling shader model_env_hq_1compiling shader model_env_lq_1compiling shader model_distort_2compiling shader model_def_lqs_1compiling shader model_env_hq_2compiling shader model_env_lq_2compiling shader model_def_lqs_2* MEMORY USAGE: 1115224 K* End of synchronization A[1] R[1]g_god 1! item [encyclopedy_mutant_fracture_general] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_cat_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! item [gar_dm_novice_change_st] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_cat_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! item [gar_dm_novice_change_st] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_cat_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! item [gar_dm_novice_change_st] not found!!! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_cat_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! item [gar_dm_novice_change_st] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! ERROR: SV: can't find children [40198] of parent [396855528]save save$ LA_DBG:[386803] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[386803] Game_Save:BuildMod=[5529]:[16:56:44]:MemUsage=[43195.738]kB:TimeFactor=[7]$ LA_DBG:[386803] task_manager:save:#tasks=[0]/[0],size=[16]$ LA_DBG:[386803] treasure_manager:save: #treasure=[7],size=[69]~ Used 18 NetPacket(s) total objects 12581 total stored 148112b* Saving spawns...* Saving objects...* 34676 objects are successfully saved* Writing Store...$ LA_DBG:[386803] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[386803] save_storehouse: size=[14]/[2061]bytes : Build=[5529]$ LA_DBG:[386803] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game save.sav is successfully saved to file 'c:gamess.t.a.l.k.e.r. - lost alphaappdatasavedgamessave.sav'g_God 0! Unknown command:  g_Godg_god 0! ERROR: SV: can't find children [40215] of parent [396854856]! item [esc_actor_start_replic] not found!!! item [ui_pda_quests] not found!!! item [ui_pda_map] not found!!! item [encyclopedy_mutant_zombie_general] not found!!! item [encyclopedy_mutant_cat_general] not found!!! item [encyclopedy_mutant_fracture_general] not found!!! item [encyclopedy_mutant_zombieg_general] not found!!! item [gar_dm_novice_change_st] not found!!! item [bar_barkeep_neutralise_sin] not found!!stack trace: 0023:6CE4FA67 xrGame.dll, CDialogHolder::operator=()0023:6CBF7C98 xrGame.dll, CDialogHolder::operator=()0023:6CE4FCEA xrGame.dll, CDialogHolder::operator=()0023:6CE503BF xrGame.dll, CDialogHolder::operator=()0023:6CE50FE8 xrGame.dll, CDialogHolder::operator=()0023:6CE256D2 xrGame.dll, CDialogHolder::operator=()0023:6CF92C8E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()0023:6CF92B13 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()0023:00ABDC4D XR_3DA.exe, CEvent::operator=()0023:00B03418 XR_3DA.exe, CRenderDevice::FrameMove()0023:00B0355A XR_3DA.exe, CRenderDevice::on_idle()0023:00B034AA XR_3DA.exe, CRenderDevice::message_loop()0023:00B03FDE XR_3DA.exe, CRenderDevice::Run()0023:00AD1E2A XR_3DA.exe, CApplication::CApplication() [error][     183]    : Nie można utworzyć pliku, który już istnieje. 

 
 
Proszę o pomoc bo to jest część historii w grze.
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  • 2 miesiące temu...
  • 8 miesięcy temu...

odgrzebuje,mam to samo,ktoś?coś?może ktos ma jakiegoś linka do bug fixa?może by pomógł,przeszukałem moddb ale nie wiem który jest dobry i jak sie nazywa,w innym temacie czytałem że dobry jest SLAM ale nie moge go nigdzie znaleźć

Edytowane przez cez137
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