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Problem z Uruchomieniem


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Witam mam problem , Otóż nie mogę uruchomić stalkera cień czarnobyla , Zainstalowałem na Windows 10 , wgl nie chce się uruchomić , nawet zgodność nic nie pomaga , zainstalowałem też na Windows XP , i też za nic nie mogę uruchomić. Nw jak jest na tym forum , ale podam w taki sposób loga:

ai_dbg_alife off
ai_dbg_anim off
ai_dbg_brain off
ai_dbg_cover off
ai_dbg_destroy off
ai_dbg_dialogs off
ai_dbg_frustum off
ai_dbg_funcs off
ai_dbg_goap on
ai_dbg_goap_object off
ai_dbg_goap_script off
ai_dbg_inactive_time 0
ai_dbg_infoportion off
ai_dbg_lua on
ai_dbg_monster off
ai_dbg_motion off
ai_dbg_serialize off
ai_dbg_stalker off
ai_dbg_vision off
ai_debug off
ai_draw_game_graph off
ai_draw_game_graph_objects off
ai_draw_game_graph_stalkers off
ai_draw_visibility_rays off
dbg_destroy off
dbg_draw_actor_alive off
dbg_draw_actor_dead off
dbg_draw_actor_phys off
dbg_draw_autopickupbox off
dbg_draw_bullet_hit 0
dbg_draw_car_plots_all_trans off
dbg_draw_climbable off
dbg_draw_customdetector off
dbg_draw_customzone off
dbg_draw_invitem off
dbg_draw_ph_car_dynamics off
dbg_draw_ph_car_plots off
dbg_draw_ph_cashed_tries_stats off
dbg_draw_ph_contacts off
dbg_draw_ph_death_boxes off
dbg_draw_ph_enabled_aabbs off
dbg_draw_ph_explosion_position off
dbg_draw_ph_explosions off
dbg_draw_ph_hit_app_pos off
dbg_draw_ph_ik_goal off
dbg_draw_ph_intersected_tries off
dbg_draw_ph_mass_centres off
dbg_draw_ph_negative_tries off
dbg_draw_ph_positive_tries off
dbg_draw_ph_ray_motions off
dbg_draw_ph_saved_tries off
dbg_draw_ph_statistics off
dbg_draw_ph_tri_point off
dbg_draw_ph_tri_test_aabb off
dbg_draw_ph_tri_trace off
dbg_draw_ph_tries_changes_sign off
dbg_draw_ph_zbuffer_disable off
dbg_draw_rp off
dbg_draw_skeleton off
dbg_draw_teamzone off
dbg_dump_physics_step 0
dbg_ph_actor_restriction off
dbg_ph_ai_always_phmove off
dbg_ph_ai_never_phmove off
dbg_ph_character_control off
dbg_ph_ik_anim_goal_only off
dbg_ph_ik_limits off
dbg_ph_ladder off
dbg_ph_obj_collision_damage off
dbg_ph_vel_collid_damage_to_display 7.
dbg_show_ani_info 1
ai_animation_stats off
ai_ignore_actor off
ai_nil_object_access off
ai_stats off
ai_use_torch_dynamic_lights on
unbindall
bind quit kESCAPE
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind scores kTAB
bind llookout kQ
bind forward kW
bind rlookout kE
bind wpn_reload kR
bind wpn_next kY
bind team_menu kU
bind inventory kI
bind skin_menu kO
bind active_jobs kP
bind use_medkit kLBRACKET
bind use_bandage kRBRACKET
bind crouch kLCONTROL
bind lstrafe kA
bind back kS
bind rstrafe kD
bind use kF
bind drop kG
bind torch kL
bind console kGRAVE
bind accel kLSHIFT
bind speech_menu_1 kZ
bind sprint_toggle kX
bind speech_menu_0 kC
bind wpn_func kV
bind buy_menu kB
bind night_vision kN
bind map kM
bind chat kCOMMA
bind chat_team kPERIOD
bind jump kSPACE
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind cam_zoom_out kSUBTRACT
bind cam_zoom_in kADD
bind screenshot kF12
bind pause kPAUSE
bind up kUP
bind left kLEFT
bind right kRIGHT
bind down kDOWN
bind wpn_fire mouse1
bind wpn_zoom mouse2
cam_inert 0.
cam_slide_inert 0.25
cl_calculateping 0
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
cl_leave_tdemo 0
demo_delta_frame 1
error_line_count 15
g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 10
g_eventdelay 0
g_game_difficulty gd_master
g_god off
g_unlimitedammo off
hud_adjust_mode 0
hud_adjust_value 0.
hud_crosshair on
hud_crosshair_dist off
hud_draw on
hud_fov 0.45
hud_info on
hud_weapon on
lua_gcstep 10
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.12
mt_ai_vision on
mt_alife on
mt_bullets on
mt_detail_path on
mt_level_path on
mt_level_sounds on
mt_network on
mt_object_handler on
mt_particles off
mt_physics on
mt_script_gc on
mt_sound on
mt_sound_player on
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_cl_pending_lim 3
net_cl_update_rate 30
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_dump_size off
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_break_common_factor 0.01
ph_frequency 100.00000
ph_gravity 19.62
ph_iterations 18
ph_rigid_break_weapon_factor 1.
ph_timefactor 1.
ph_tri_clear_disable_count 10
ph_tri_query_ex_aabb_rate 1.3
psp_cam_offset 0.000000,0.000000,0.000000
r1_dlights on
r1_dlights_clip 75.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_dhemi_count 5
r2_dhemi_scale 1.
r2_dhemi_smooth 1.
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.5
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_slight_fade 0.3333
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.75
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.6
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r__d_tree_w_amp 0.005
r__d_tree_w_rot 10.
r__d_tree_w_speed 1.
r__d_tree_wave 0.100000,0.010000,0.110000
r__detail_density 0.3
r__detail_l_ambient 0.9
r__detail_l_aniso 0.25
r__dtex_range 50.
r__geometry_lod 1.
r__lsleep_frames 10
r__ssa_glod_end 64.
r__ssa_glod_start 256.
r__supersample 1
r__tf_aniso 4
r__wallmark_shift_pp 0.0001
r__wallmark_shift_v 0.0001
r__wallmark_ttl 300.
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_clear_bb off
rs_constant_fps off
rs_detail on
rs_fullscreen on
rs_occ_draw off
rs_occ_stats on
rs_occlusion off
rs_refresh_60hz on
rs_render_dynamics on
rs_render_statics on
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.
rs_wireframe off
show_wnd_rect 0
show_wnd_rect_all 0
snd_acceleration on
snd_cache_size 16
snd_efx on
snd_stats off
snd_stats_ai_dist off
snd_stats_info_name off
snd_stats_info_object off
snd_stats_max_dist off
snd_stats_min_dist off
snd_targets 24
snd_volume_eff 1.
snd_volume_music 1.0
start_time_single 1.4.24 7:29:16.900
string_table_error_msg 0
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7000
sv_pda_hunt 1
sv_pending_wait_time 10000
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_skip_winner_waiting 0
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_timelimit 0
sv_vote_enabled 1
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_wait_for_players_ready 1
sv_warm_up 0
texture_lod 0
time_factor_single 10.
vid_bpp 32
vid_mode 1024x768
renderer renderer_r1
_preset Default

 

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Jak na XP nie możesz uruchomić to masz uszkodzoną instalkę. A próbowałeś uruchamiać jako administrator? Może to problem z dostępem do dysku. Log jest w katalogu Dokumenty publiczne / stalker SHOC / logs / x-ray_nazwa użytkownika. Otwierasz ten ostatni plik w notatniku i szukasz tego co jest pod FATAL ERROR. Ale u ciebie będzie inny problem. Jak to wygląda, podczas uruchamiania wywala na pulpit, czy nic się nie dzieje, czy w ogóle nie można uruchomić skrótu?  

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Na forum jest temat, gdzie jest silnik umożliwiający grę bez płyty. Nie podpowiem gdzie, bo po zmianach "zgubił mi się temat".

Wstaw go do gry i zobacz czy z nim wystartuje.

Inna możliwość, to zrobić własny skrót od silnika w bin, przenieść go na pulpit i z niego uruchomić.

A grę miałeś zainstalowaną przed przeprowadzką na 10? Bo jeśli tak, to nowy system może nie widzieć ścieżki. Tylko nie wiem, czy dasz rade teraz ją odinstalować, przed nową instalacją.

Da się to zrobić inaczej, ale to już lepsi ode mnie, muszą Ci podpowiedzieć, co, gdzie i jak wyczyścić, jak wrzucisz katalog z grą do kosza. Niech się też wypowiedzą, jak wygląda sprawa rejestracji po takim "ostrym cięciu".

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