trurl3 Opublikowano 27 Grudnia 2010 Zgłoś Udostępnij Opublikowano 27 Grudnia 2010 Artykuł "Tworzenie nowego kombinezonu" z Mod Wiki Link do artykułu Creating New Suits Jest to tylko maly tutorial jak stworzyć nowy Kombinezon. Jesli chcesz dodać nowy kombinezon do gry, postępuj według podanych porad. Pliki które będą potrzebne do nowego Kombinezonu: - outfit.ltx - ui_icon_equipement.dds --> jeśli chesz dodać mu nowa ikonę - string_table_outfit I. Podbudowa kombinezonu [nato_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\killer_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = equipments\stalker_killer_suit actor_visual = actors\killer\stalker_ki_antigas.ogf ---> 3rd View Visual ef_equipment_type = 4 inv_name = nato_outfit_name --> Suit Name inv_name_short = nato_outfit_name description = nato_outfit_description --> Suit Discription inv_weight = 7.50 ---> Suit Weight slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 4 inv_grid_y = 15 full_icon_name = npc_icon_killer_outfit --> that icon in inventary when you got dressed a suit nightvision_sect = effector_nightvision_bad --> NightVision cost = 29000 --> Suit Price full_scale_icon = 4,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_nato_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.5 --> Fire Burn Protection strike_protection = 0.7 shock_protection = 0.5 --> Electrical Protection wound_protection = 0.8 radiation_protection = 0.5 --> Radiation Protection telepatic_protection = 0.2 --> Telepatic Protection (Protection from Controller Psy Attack) chemical_burn_protection = 0.4 --> Chemical Protection explosion_protection = 0.7 --> Explosion Protection fire_wound_protection = 0.80 --> Gun Shot Protection bones_koeff_protection = gilet_antigas_damage additional_inventory_weight = 10 --> Additional Weight you can carry in kg [sect_nato_outfit_immunities] --> Suit Immunities burn_immunity = 0.03 strike_immunity = 0.01 shock_immunity = 0.03 wound_immunity = 0.01 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.005[/php] II.A teraz do roboty. Zapisz kopię kombinezonu w swoim outfit.ltx (Zamień nato_outfit, nato_outfit_name, nato_outfit_discription na nazwę kombinezonu wybrana przez ciebie): [php]GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\killer_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = equipments\stalker_killer_suit actor_visual = actors\killer\stalker_ki_antigas.ogf ef_equipment_type = 4 inv_name = nato_outfit_name inv_name_short = nato_outfit_name description = nato_outfit_description inv_weight = 8.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 4 inv_grid_y = 15 full_icon_name = npc_icon_killer_outfit nightvision_sect = effector_nightvision_good cost = 10000 full_scale_icon = 4,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_nato_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.5 strike_protection = 0.7 shock_protection = 0.55 wound_protection = 0.88 radiation_protection = 0.5 telepatic_protection = 0.25 chemical_burn_protection = 0.44 explosion_protection = 0.7 fire_wound_protection = 0.80 bones_koeff_protection = gilet_antigas_damage additional_inventory_weight = 20 [sect_nato_outfit_immunities] burn_immunity = 0.03 strike_immunity = 0.01 shock_immunity = 0.03 wound_immunity = 0.01 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.005 Dodaj opis i nazwę kombinezonu w text\twój język\string_table_outfit: Skonstruowany przez Instytut Obrony USA, ten Kombinezon Wojskowy jest równie mocny jak egzoszkielet. W Zonie używają go tylko Wojska NATO .N.A.T.O. Kombinezon Wojskowy[/php] Nastepnie musisz dodać go handlarzom do sprzedazy lub rozmieścić w schowkach. xRatx, 25 luty 2009 Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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