Jump to content
pajnt

Zmodowana gra crashuje sie na starcie...

Recommended Posts

Witam ponownie.

Znowu mam kolejny problem z tym modem. Zainstalowałem go w końcu, wgrałem patcha, fixa i spolszczenie w odpowiedniej kolejności i mam problem - po włączeniu gry z pulpitu wyskakuje mi to:

MbWBM4l.png

36lus2J.png

3VlqBiY.png

Edited by pajnt

Share this post


Link to post
Share on other sites

O to chodzi? Bo to jest jak jeszcze na podstawce grałem, nic więcej nie ma, a gdzie znajdę errorloga? Żebym mógł skopiować go.

* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2195.00 mhz, 29-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30241 files cached, 5969Kb memory used.
Init FileSystem 2.551568 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4066708 K], reserved[38780 K], committed[88752 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7669 K], process heap[669 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia 
[c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_skeleton_update
[c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:116]: Intel(R) HD Graphics 3000
* GPU driver: 10.18.13.6200
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2921 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=215 ms
* distortion: used, dev(30),need(14)
* SSample: 1360x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 117392 K
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
Input:  1
Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

 

Share this post


Link to post
Share on other sites

Na samym dole tego pliku powinien być Fatal Error. To on jest istotny. Ale musi być z moda, nie z podstawki. W tym modzie logi są chyba zapisywane w katalogu głównym gry. Mod zrobił sobie swój katalog na zapisy.

Ale ze zrzutów ekranu wychodzi, że masz brak pamięci. Ile jej masz? Jak duży masz plik wymiany?

Więcej nie pomogę, bo nie grałem w OP-2.

Share this post


Link to post
Share on other sites

Mam 4GB ramu i plik wymiany ustawiony na 6GB (6144MB). Nie mogłem znaleźć tych errorlogów, bo w folderze gry i moda ich nie ma. Są tylko te z końcówkami .mdmp. Wstawić jeden w załączniku?

Share this post


Link to post
Share on other sites

Pisałem wyżej, że moda nie znam. Musisz poczekać na inne odpowiedzi, albo PW wysłać do kobala.

Zobacz w pierwszej lini fsgame.ltx, dokąd prowadzi ścieżka dla zapisów i tam poszukaj.

Share this post


Link to post
Share on other sites

Tak, to ten plik.

Wrzucam go tutaj, nie wiem jak go otworzyć, liczę na szybką pomoc.

xray_aleks_03-25-16_15-32-21.mdmp

 

A w fsgame.ltx mam coś takiego:

$app_data_root$=true|false|C:\|Users\Public\Documents\STALKER-SHOC\
$game_data$   		= false|	true|	$fs_root$|		gamedata\
$game_ai$    		= true|		false|	$game_data$|		ai\
$game_spawn$    	= true|		false|	$game_data$|		spawns\
$game_anims$   		= true|		true|	$game_data$|		anims\
$game_levels$   	= true|		false|	$game_data$|		levels\
$game_meshes$    	= true|		true|	$game_data$|		meshes\
$game_dm$    		= true|		true|	$game_data$|		meshes\
$game_shaders$    	= true|		true|	$game_data$|		shaders\
$game_sounds$    	= true|		true|	$game_data$|		sounds\
$game_textures$    	= true|		true|	$game_data$|		textures\
$game_scripts$    	= true|		false|	$game_data$|		scripts\
$game_config$    	= true|		false|	$game_data$|		config\
$level$      		= false|	false|	$game_levels$
$game_saves$    	= true|		false|	$app_data_root$|	savedgames\
$logs$      		= true|		false|	$app_data_root$|	logs\
$screenshots$    	= true|		false|	$app_data_root$|	screenshots\
$downloads$ 		= false|	false|	$app_data_root$| 	downloads\
$mod_dir$ = false | false | $fs_root$ | mods\

I w lokalizacji z pierwszej linijki jest tylko jeden log, który wcześniej podałem

Edited by pajnt

Share this post


Link to post
Share on other sites

Przede wszystkim 4gb ramu to może być ciut za mało na OP-2. Biorąc pod uwagę, że system bierze swoje to na grę niewiele zostaje. A jaki masz system? 64 bity? czy 32? 

Poza tym, w katalogu z OP-2 masz folder savedata, a w nim katalog logs. W katalogu logs masz plik xray_nazwa użytkownika.log. Otwórz go w systemowym notatniku, zjedź na dół i skopiuj to co jest po FATAL ERROR. Ewentualnie zaraz jak gra wyrzuci cię na pulpit otwórz systemowy notatnik i użyj komendy " wklej". Jeżeli nie masz folderu savedata, katalogu logs albo pliku xray_cośtam.log to znaczy, że źle zainstalowałeś moda. Tyle w tym temacie.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.

Społeczność
Discord