stalker15 Opublikowano 26 Czerwca 2016 Zgłoś Udostępnij Opublikowano 26 Czerwca 2016 Witam , ukończyłem po raz kolejny Lost Alphę, ale spotkała mnie dziwna sprawa ponieważ we Freeplay'u jak grałem i próbowałem się dostać na ww lokację to wywala do pulpitu bez bugtrapa, ale jak wczytam save'a z tej lokacji z wczesnych etapów gry to działa , czyżby walnięty save?, oto i log. Spoiler * Detected CPU: AMD A10-5745M APU with Radeon(tm) HD Graphics [AuthenticAMD], F15/M3/S1, 2096.00 mhz, 44-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 61439 files cached, 9395Kb memory used. Init FileSystem 2.502152 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014 EH: 00805548CA869E992625B2B99EC003D6 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4063280 K], reserved[32052 K], committed[98908 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19858 K], process heap[19858 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7774 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"... ! Unknown command: ;please ! Unknown command: ;aa [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded. Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:990F]: AMD Radeon HD 8610G + HD 8600M Dual Graphics * GPU driver: 8.17.10.1429 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4085 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * ATI MGPU: 2-Way CrossFire detected. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'def_shaders\lod_old' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' ! Version conflict in shader 'selflight' count of .thm files=1048 * NULLRT supported * ...and used * HWDST/PCF supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader particle_distort compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 1 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader stub_default compiling shader effects_sun compiling shader effects_flare_p Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3827708 K], reserved[69620 K], committed[296912 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[125386 K], process heap[125386 K], game lua[3476 K], render[165 K] * [x-ray]: economy: strings[7356 K], smem[0 K] "f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" * phase time: 0 ms * phase cmem: 139121 K Loading objects... Loading models... compiling shader deffer_base_flat compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_2 compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_2 compiling shader deffer_base_bump compiling shader deffer_model_bump_2 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader shadow_direct_model_0 compiling shader model_env_lq_2 compiling shader deffer_base_bump_d-hq compiling shader deffer_model_bump_d-hq_2 compiling shader deffer_base_aref_flat compiling shader deffer_model_flat_0 compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_bump_d-hq_0 compiling shader accum_emissivel compiling shader deffer_model_flat_1 compiling shader accum_emissive compiling shader deffer_base_flat_d compiling shader deffer_model_flat_d_1 compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader shadow_direct_model_aref_1 compiling shader model_distort4glass_2 compiling shader shadow_direct_model_aref_2 compiling shader model_def_lplanes_2 compiling shader model_distort4ghost_2 compiling shader model_def_lplanes_1 compiling shader model_distort4ghost_1 compiling shader deffer_model_bump_d-hq_1 compiling shader model_distort4glass_0 compiling shader model_distort_2 compiling shader model_def_lq_2 compiling shader model_distort_0 compiling shader model_distort_1 compiling shader deffer_model_flat_d_0 compiling shader deffer_model_flat_d_2 compiling shader model_env_lq_1 compiling shader model_def_lq_1 ! Can't find texture 'act\act_arm_2' ! Can't find texture 'wpn\upgrades\scope_acog_1' ! auto-generated bump map: wpn\wpn_sig551_bump ! auto-generated bump map: wpn\wpn_sig551_bump# * [prefetch] time: 18287 ms * [prefetch] memory: 720843Kb * phase time: 18328 ms * phase cmem: 854189 K $ LA_DBG:[4872] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[4872] level_weathers:initing level_weathers $ LA_DBG:[4872] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 237 ms * phase cmem: 856965 K * phase time: 24 ms * phase cmem: 856962 K * Loading spawn registry... * 23557 spawn points are successfully loaded * Loading objects... * 35738 objects are successfully loaded * Loading Store... $ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4872] load_storehouse: size=[18]/[4003]bytes : Build=[5529] $ LA_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4872] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16539.469]kB $ LA_DBG:[4872] GameTime=[21:22:11] Map(24)=[la05_bar_rostok], MapSaved(19)=[la01_escape], knowMaps=[29] * Log file has been saved successfully! * Game grek_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\grek_autosave.sav' (4.707s) * phase time: 4706 ms * phase cmem: 919240 K * phase time: 47 ms * phase cmem: 919514 K * client : connection accepted - <> * phase time: 32 ms * phase cmem: 919562 K * phase time: 30 ms * phase cmem: 919562 K * phase time: 6159 ms * phase cmem: 1005856 K compiling shader effects_glow_p compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader deffer_base_flat_d compiling shader deffer_base_flat compiling shader vert compiling shader vert compiling shader shadow_direct_base_aref compiling shader deffer_base_aref_flat_d compiling shader simple compiling shader deffer_base_aref_bump_d-hq compiling shader deffer_base_aref_bump compiling shader deffer_base_bump-hq compiling shader base_lplanes compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_flat_d compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_steep_d-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_bump-hq compiling shader deffer_tree_bump-hq compiling shader deffer_tree_s_flat_d compiling shader deffer_tree_s_flat * phase time: 709 ms * phase cmem: 1009704 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65360 verts, 2042 Kb * [Loading VB] 23539 verts, 735 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 55136 verts, 1723 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 30933 verts, 966 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 817797 indices, 1597 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 54200 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 348507 indices, 680 Kb * phase time: 208 ms * phase cmem: 1142855 K * phase time: 142 ms * phase cmem: 1146396 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 52643 v(20), 33306 p * [DETAILS] Batch(61), VB(1028K), IB(195K) * phase time: 89 ms * phase cmem: 1147678 K * Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom * phase time: 82 ms * phase cmem: 1148310 K * phase time: 134 ms * phase cmem: 1148781 K - Game configuring : Started - Game configuring : Finished * phase time: 105 ms * phase cmem: 1194583 K * t-report - base: 2316, 934524 K * t-report - lmap: 28, 28675 K * phase time: 2289 ms * phase cmem: 1644137 K * phase time: 48 ms * phase cmem: 1644137 K * [win32]: free[2191620 K], reserved[104752 K], committed[1897868 K] * [ D3D ]: textures[986585 K] * [x-ray]: crt heap[1644137 K], process heap[1644137 K], game lua[33994 K], render[230 K] * [x-ray]: economy: strings[23653 K], smem[30081 K] * Log file has been saved successfully! $ LA_DBG:[38488] level_weathers:presets level_weathers $ LA_DBG:[38488] level_weathers:r2 active $ LA_DBG:[38488] level_weathers:WeatherManager:__init: r2_active = true : 21:27:47 $ LA_DBG:[38488] level_weathers:Load: curr=[af_clear], next=[af_clear] $ LA_DBG:[38488] level_weathers:has sav * Log file has been saved successfully! ! Invalid ogg-comment version, file: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\gauss_shoot.ogg $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544],Cnt=[63]>32:<Warning!> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(1/32)=[184]<~?:Var()=[nil]:<Error!> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(9/32)=[120]<~?:Var(P)=[nil]:<Error!> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(15/32)=[6]<~?:Var()=[2.5494638978662e+014]:<Error!> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(16/32)=[8]<~?:Var()=[nil]:<Error!> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(19/32)=[176]<~?:Var()=[0]:<Error!> $ LA_DBG:[38488] xr_logic:pstor_load_all:Obj=[vehicle_lada44544/44544],Type(32/32)=[92]<~?:Var()=[6.7586446915715e-024]:<Error!> $ LA_DBG:[38488] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[38488] [error]ABORT CALLED: $ LA_DBG:[38488] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003) $ LA_DBG:[38488] [error]Line: 1024 $ LA_DBG:[38488] [error]Description: set_save_marker:[xr_logic:vehicle_lada44544]:LOAD:Size=[261]<x>[802]:build=[5529] $ LA_DBG:[38488] ABORT: stack traceback: ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker' ...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:1216: in function 'load_obj' ...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:318: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314> $ LA_DBG:[38488] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[38488] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[38488] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[38488] [error]ABORT CALLED: $ LA_DBG:[38488] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003) $ LA_DBG:[38488] [error]Line: 1024 $ LA_DBG:[38488] [error]Description: set_save_marker:[bind_car:vehicle_lada44544]:LOAD:Size=[263]<x>[0]:build=[5529] $ LA_DBG:[38488] ABORT: stack traceback: ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker' ...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:319: in function <...k.e.r. - lost alpha\gamedata\scripts\bind_car.script:314> $ LA_DBG:[38488] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[38488] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Disconnect Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] ! Error: No object to reject/sell [421] - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[607290 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kobal Opublikowano 26 Czerwca 2016 Zgłoś Udostępnij Opublikowano 26 Czerwca 2016 W logu pisze, że gra nie umie wczytać jakiegoś obiektu. Zapewne związanego z tą lokacją do której nie możesz się zbliżyć. W sumie jakies dziwne są te logi z z Lost Alphy. Tak czy owak, na tym etapie gry juz raczej nic z tym nie zrobisz. No chyba, żeby przeinstalować całego moda ale wątpię by to pomogło. Skoro na starym sejwie można tam wejść a na dużo późniejszym nie to raczej nie jest to wina plików gry a jakiegoś błędu przenoszonego w zapisach. Coś tam zostało po akcji z fabuły gry i to coś powoduje wylot. 1 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
stalker15 Opublikowano 26 Czerwca 2016 Autor Zgłoś Udostępnij Opublikowano 26 Czerwca 2016 Próbowałem z ciekawości odpalić z cudzego save'a po skończeniu fabuły oczywiście, no i na tym cudzym save dało się przejść do tej lokacji czyli to oznacza skopanego save, no nic dzięki za odpowiedź. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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