Lost Alpha 1.4006 - problem z teleportacją

Mam taki problem, otóż jestem nad jeziorem Jantar, w bazie ekologów. Mam misje żeby spotkać się z tym ekologiem w zielonym kombinezonie, który jest w tym małym “hangarze” obok. No i kiedy podchodzę do drzwi to automatycznie mnie przenosi do Baru.

Z góry dziękuje za pomoc.

Log:

Spoiler

* Detected CPU: Intel(R) Core™ i5-5200U CPU @ 2.20GHz [GenuineIntel], F6/M13/S4, 2193.00 mhz, 38-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System…
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\fix_water_radeon.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb1.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0.
Processing archive c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0.
FS: 53739 files cached, 9427Kb memory used.
Init FileSystem 2.138701 sec
Lost Alpha ‘xrCore’ build 6920, Jan 16 2018

EH: 7F35EE21483D4405B9430188752F1146

Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script “user.ltx”…
[c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4000732 K], reserved[91964 K], committed[101544 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20437 K], process heap[20437 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7658 K], smem[0 K]
SOUND: OpenAL: All available devices:

  1. DirectSound Software, spec. 1.1 (default)
  2. DirectSound Software on Głośniki / Słuchawki (Realtek Audio), spec. 1.1
    Executing config-script “c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx”…
    [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script “user.ltx”…
    Executing config-script “c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx”…
    [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded.
    Executing config-script “c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx”…
    [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
    [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
    SOUND: Selected device is DirectSound Software on Głośniki / Słuchawki (Realtek Audio)
    * SOUND: EAX extension: absent
    * SOUND: EAX deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device…
    * GPU [vendor:8086]-[device:1616]: Intel(R) HD Graphics 5500
    * GPU driver: 20.19.15.5063
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 4084 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 4096K
    * DIB created: 512K
    count of .thm files=1667
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1366x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle
    compiling shader particle
    compiling shader particle_distort
  • r__tf_aniso 1
  • r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    Script debugger succesfully restarted.
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine…
    —Engine is freezed, saving log
    * Log file has been saved successfully!
    compiling shader effects_gradient_p
    compiling shader ecb_fx_gradient
    compiling shader yuv2rgb
    * [win32]: free[3770024 K], reserved[119584 K], committed[304632 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[130102 K], process heap[130102 K], game lua[3327 K], render[297 K]
    * [x-ray]: economy: strings[7242 K], smem[0 K]
    compiling shader model_def_hq
    compiling shader model_def_hq_4
    compiling shader model_def_lq
    compiling shader model_def_lq_4
    compiling shader add_point
    compiling shader model_def_point_4
    compiling shader add_spot
    compiling shader model_def_spot_4
    compiling shader model_shadow
    compiling shader model_def_shadow_4
    “c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe”
    * phase time: 0 ms
    * phase cmem: 161954 K
    Loading objects…
    Loading models…
    compiling shader model_def_hq_2
    compiling shader model_def_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    compiling shader model_env_hq
    compiling shader model_env_hq_0
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
    compiling shader model_distort4glass_0
    compiling shader simple
    compiling shader model_def_lqs_2
    compiling shader base_lplanes
    compiling shader model_def_lplanes_2
    compiling shader particle_alphaonly
    compiling shader model_distort_2
    compiling shader model_def_lplanes_0
    compiling shader model_distort_0
    compiling shader model_def_lqs_0
    compiling shader model_env_hq_1
    compiling shader model_env_lq_1
    compiling shader model_def_lqs_1
    compiling shader model_def_lplanes_1
    compiling shader model_distort_1
    compiling shader model_def_hq_3
    compiling shader model_def_lq_3
    compiling shader model_def_point_3
    compiling shader model_def_spot_3
    compiling shader model_def_shadow_3
    —Engine is freezed, saving log
    * Log file has been saved successfully!
    compiling shader model_distort4glass_2
    compiling shader model_distort4ghost_2
    compiling shader model_distort4ghost_1
    Texture.size = 1333, i = 14, delta = 100
    *Spawning thread# 1
    *Spawning thread# 2
    *Spawning thread# 3
    *Thread# 1 is for textures from 0 to 100
    *Spawning thread# 4
    *Thread# 2 is for textures from 100 to 200
    *Spawning thread# 5
    *Thread# 3 is for textures from 200 to 300
    *Spawning thread# 6
    *Thread# 4 is for textures from 300 to 400
    *Spawning thread# 7
    *Thread# 5 is for textures from 400 to 500
    *Spawning thread# 8
    *Thread# 6 is for textures from 500 to 600
    *Spawning thread# 9
    *Thread# 7 is for textures from 600 to 700
    *Spawning thread# 10
    *Thread# 8 is for textures from 700 to 800
    *Spawning thread# 11
    *Thread# 9 is for textures from 800 to 900
    *Spawning thread# 12
    *Thread# 10 is for textures from 900 to 1000
    *Thread# 11 is for textures from 1000 to 1100
    *Spawning thread# 13
    *Spawning thread# 14
    *Thread# 12 is for textures from 1100 to 1200
    Spawning threads: Done! readythreadscount = 0
    *Thread# 13 is for textures from 1200 to 1300
    *Thread# 14 is for textures from 1300 to 1400
    * [prefetch] time: 7982 ms
    * [prefetch] memory: 346690Kb
    * phase time: 8031 ms
    * phase cmem: 506352 K
    $ LA_DBG:[4170] Game_Start: Engine v(<NOT_arg!>) , G
    $ LA_DBG:[4170] level_weathers:initing level_weathers
    $ LA_DBG:[4170] surge_manager:surge_manager inited
    $ LA_DBG:[4170] garbage_cleaner:init
    * Log file has been saved successfully!
    * phase time: 1282 ms
    * phase cmem: 793709 K
    * phase time: 30 ms
    * phase cmem: 804260 K
    * Loading spawn registry…
    *Thread# 8 : Done!
    *Thread# 9 : Done!
    *Thread# 7 : Done!
    *Thread# 3 : Done!
    *Thread# 6 : Done!
    *Thread# 10 : Done!
    *Thread# 4 : Done!
    *Thread# 12 : Done!
    *Thread# 14 : Done!
    *Thread# 5 : Done!
    ! Can’t find texture ‘act\act_face_01’
    *Thread# 11 : Done!
    * 25307 spawn points are successfully loaded
    * Loading objects…
    *Thread# 1 : Done!
    *Thread# 2 : Done!
    * 36872 objects are successfully loaded
    *Thread# 13 : Done!
    *MT Texture Loading Finished
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[4170] se_monster:get_ini: check_distance=(false), min_distance=[150]
    * Loading Store…
    $ LA_DBG:[4170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[4170] load_storehouse: size=[17]/[4992]bytes : Build=[9448]
    $ LA_DBG:[4170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[4170] Game_Init: Ver= Build=[9448=>9448] MemUsage=[20756.664]kB
    $ LA_DBG:[4170] GameTime=[06:29:49] Map(25)=[la06_yantar], knowMaps=[14]
    * Log file has been saved successfully!
    * Game admin_quicksave_2 is successfully loaded from file ‘c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_2.sav’ (7.014s)
    * phase time: 7013 ms
    * phase cmem: 1345705 K
    * phase time: 65 ms
    * phase cmem: 1345913 K
    * client : connection accepted - <>
    * phase time: 46 ms
    * phase cmem: 1345962 K
    * phase time: 51 ms
    * phase cmem: 1345962 K
    * phase time: 232 ms
    * phase cmem: 1418265 K
    compiling shader effects_glow_p
    compiling shader ecb_fx_generic
    compiling shader vert_dt
    compiling shader vert_dt
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader base_lplanes
    compiling shader wmark
    compiling shader wmark_point
    compiling shader wmark_spot
    compiling shader lmap_dt
    compiling shader lmap_dt
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader model_def_hq
    compiling shader model_def_lq
    compiling shader model_def_point
    compiling shader model_def_spot
    compiling shader model_def_shadow
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader tree_w_dt
    compiling shader tree_s
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader tree_w
    compiling shader tree_s_dt
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader avg4
    * phase time: 1283 ms
    * phase cmem: 1455351 K
    * [Loading VB] 65527 verts, 2047 Kb
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    * [Loading VB] 19815 verts, 619 Kb
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    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65527 verts, 2047 Kb
    * [Loading VB] 10580 verts, 330 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
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    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 320526 indices, 626 Kb
    * phase time: 641 ms
    * phase cmem: 1598519 K
    * phase time: 195 ms
    * phase cmem: 1610337 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 57584 v(20), 34587 p
    * [DETAILS] Batch(61), VB(1124K), IB(202K)
    * phase time: 110 ms
    * phase cmem: 1614965 K
    * Loading HOM: c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar\level.hom
    ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,10.628584)-(189.095306,5.934419,-25.614016)
    ! Invalid HOM triangle (212.306488,5.934419,-36.714821)-(205.469299,5.934419,-36.714821)-(189.095306,5.934419,-36.714821)
    ! Invalid HOM triangle (205.469299,5.934419,-36.714821)-(212.306488,5.934419,-36.714821)-(189.095306,5.934419,-36.714821)
    ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,-25.614016)-(189.095306,5.934419,10.628584)
    * phase time: 58 ms
    * phase cmem: 1617592 K
    * phase time: 89 ms
    * phase cmem: 1620967 K
  • Game configuring : Started
  • Game configuring : Finished
    * phase time: 105 ms
    * phase cmem: 1653647 K
    Texture.size = 1883, i = 19, delta = 100
    *Spawning thread# 1
    *Spawning thread# 2
    *Spawning thread# 3
    *Thread# 1 is for textures from 0 to 100
    *Thread# 1 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 4
    *Thread# 2 is for textures from 100 to 200
    *Thread# 2 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 5
    *Thread# 3 is for textures from 200 to 300
    *Thread# 3 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 6
    *Thread# 4 is for textures from 300 to 400
    *Thread# 4 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 7
    *Thread# 5 is for textures from 400 to 500
    *Thread# 5 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 8
    *Thread# 6 is for textures from 500 to 600
    *Thread# 6 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 9
    *Thread# 7 is for textures from 600 to 700
    *Thread# 7 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 10
    *Thread# 8 is for textures from 700 to 800
    *Thread# 8 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 11
    *Thread# 9 is for textures from 800 to 900
    *Thread# 9 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 12
    *Thread# 10 is for textures from 900 to 1000
    *Thread# 10 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 13
    *Thread# 11 is for textures from 1000 to 1100
    *Thread# 11 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 14
    *Thread# 12 is for textures from 1100 to 1200
    *Thread# 12 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 15
    *Thread# 13 is for textures from 1200 to 1300
    *Thread# 13 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 16
    *Spawning thread# 17
    *Thread# 14 is for textures from 1300 to 1400
    *Thread# 14 : Done!
    *MT Texture Loading Finished
    *Thread# 15 is for textures from 1400 to 1500
    *Thread# 15 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 18
    *Thread# 16 is for textures from 1500 to 1600
    *Thread# 16 : Done!
    *MT Texture Loading Finished
    *Spawning thread# 19
    *Thread# 17 is for textures from 1600 to 1700
    *Thread# 17 : Done!
    *MT Texture Loading Finished
    Spawning threads: Done! readythreadscount = 17
    *Thread# 18 is for textures from 1700 to 1800
    *Thread# 18 : Done!
    *MT Texture Loading Finished
    * t-report - base: 1855, 774600 K
    * t-report - lmap: 28, 1365 K
    *Thread# 19 is for textures from 1800 to 1900
    *Thread# 19 : Done!
    *MT Texture Loading Finished
    * phase time: 65 ms
    * phase cmem: 1653650 K
    * phase time: 278 ms
    * phase cmem: 1683902 K
    * phase time: 64 ms
    * phase cmem: 1685182 K
    * [win32]: free[2093624 K], reserved[128420 K], committed[1972196 K]
    * [ D3D ]: textures[793272 K]
    * [x-ray]: crt heap[1687102 K], process heap[1689662 K], game lua[43414 K], render[292 K]
    * [x-ray]: economy: strings[33376 K], smem[47038 K]
    * Log file has been saved successfully!
    $ LA_DBG:[24431] level_weathers:presets level_weathers
    $ LA_DBG:[24431] level_weathers:r1 active
    $ LA_DBG:[24431] level_weathers:WeatherManager:__init: is dynamic = false : 06:32:10
    * Log file has been saved successfully!
    $ LA_DBG:[24431] garbage_cleaner:Cleaning garbage based on 24 ids.
    —Engine is freezed, saving log
    * Log file has been saved successfully!
    ! m_ammoType2(3)[1] is wrong for ‘army_wpn_lr300_m1’
    * MEMORY USAGE: 1766909 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 27931 ms
    save Admin_quicksave_4
    $ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[38275] Game_Save:BuildMod=[9448]:[06:33:47]:MemUsage=[34457.746]kB:TimeFactor=[7]
    $ LA_DBG:[38275] task_manager:save:#tasks=[79]/[8],size=[1236]
    $ LA_DBG:[38275] treasure_manager:save: #treasure=[45],size=[335]
    ~ Used 5 NetPacket(s) total objects 5231 total stored 41701b
    * Saving spawns…
    * Saving objects…
    * 36873 objects are successfully saved
    * Writing Store…
    $ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[38275] save_storehouse: size=[17]/[4992]bytes : Build=[9448]
    $ LA_DBG:[38275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_4.sav is successfully saved to file ‘c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_4.sav’
    Game save : 407.691223 milliseconds
    Screenshot : 0.000900 milliseconds
    save Admin_quicksave_5
    $ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[57504] Game_Save:BuildMod=[9448]:[06:36:02]:MemUsage=[34487.898]kB:TimeFactor=[7]
    $ LA_DBG:[57504] task_manager:save:#tasks=[79]/[8],size=[1236]
    $ LA_DBG:[57504] treasure_manager:save: #treasure=[45],size=[335]
    ~ Used 5 NetPacket(s) total objects 5228 total stored 41758b
    * Saving spawns…
    * Saving objects…
    * 36873 objects are successfully saved
    * Writing Store…
    $ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[57504] save_storehouse: size=[17]/[4992]bytes : Build=[9448]
    $ LA_DBG:[57504] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game admin_quicksave_5.sav is successfully saved to file ‘c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_quicksave_5.sav’
    Game save : 395.426819 milliseconds
    Screenshot : 0.001500 milliseconds
    $ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[62738] Game_Save:BuildMod=[9448]:[06:36:38]:MemUsage=[34471.492]kB:TimeFactor=[7],Map=[25~>24]
    $ LA_DBG:[62738] task_manager:save:#tasks=[79]/[8],size=[1236]
    $ LA_DBG:[62738] treasure_manager:save: #treasure=[45],size=[335]
    ~ Used 5 NetPacket(s) total objects 5228 total stored 41758b
    * Saving spawns…
    * Saving objects…
    * 36873 objects are successfully saved
    * Writing Store…
    $ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[62738] save_storehouse: size=[17]/[4992]bytes : Build=[9448]
    $ LA_DBG:[62738] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game Admin_autosave.sav is successfully saved to file ‘c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_autosave.sav’
  • Disconnect
  • Destroying level
    ~ CClientSpawnManager is empty
    * [ D3D ]: textures[1012657 K]
    “c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe”
    * phase time: 2 ms
    * phase cmem: 1586589 K
    $ LA_DBG:[63192] Game_Start: Engine v(<NOT_arg!>) , Game: v1.4006.gold(241220)
    $ LA_DBG:[63192] level_weathers:initing level_weathers
    $ LA_DBG:[63192] surge_manager:surge_manager inited
    $ LA_DBG:[63192] garbage_cleaner:init
    * Log file has been saved successfully!
    * phase time: 269 ms
    * phase cmem: 1591527 K
    * phase time: 56 ms
    * phase cmem: 1591527 K
    * Loading spawn registry…
    * 25307 spawn points are successfully loaded
    * Loading objects…
    * 36873 objects are successfully loaded
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[50]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(true), min_distance=[100]
    $ LA_DBG:[63192] se_monster:get_ini: check_distance=(false), min_distance=[150]
    * Loading Store…
    $ LA_DBG:[63192] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[63192] load_storehouse: size=[17]/[4992]bytes : Build=[9448]
    $ LA_DBG:[63192] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[63192] Game_Init: Ver= Build=[9448=>9448] MemUsage=[20756.664]kB
    $ LA_DBG:[63192] GameTime=[06:36:38] Map(24)=[la05_bar_rostok], MapSaved(25)=[la06_yantar], knowMaps=[14]
    * Log file has been saved successfully!
    * Game admin_autosave is successfully loaded from file ‘c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\admin_autosave.sav’ (6.308s)
    * phase time: 6307 ms
    * phase cmem: 1608674 K
    * phase time: 77 ms
    * phase cmem: 1608682 K
    * client : connection accepted - <>
    * phase time: 61 ms
    * phase cmem: 1608730 K
    * phase time: 76 ms
    * phase cmem: 1611948 K
    * phase time: 244 ms
    * phase cmem: 1675423 K
    compiling shader effects_glow_p
    compiling shader ecb_fx_generic
    compiling shader vert_dt
    compiling shader vert_dt
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader base_lplanes
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader wmark
    compiling shader wmark_point
    compiling shader wmark_spot
    compiling shader lmap_dt
    compiling shader lmap_dt
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader tree_w_dt
    compiling shader tree_s
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader tree_w
    compiling shader tree_s_dt
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader avg4
    * phase time: 1202 ms
    * phase cmem: 1696011 K
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65518 verts, 2047 Kb
    * [Loading VB] 65463 verts, 2045 Kb
    * [Loading VB] 65469 verts, 2045 Kb
    * [Loading VB] 12297 verts, 384 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65526 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65525 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 5117 verts, 159 Kb
    * [Loading VB] 65450 verts, 2045 Kb
    * [Loading VB] 3408 verts, 106 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 650724 indices, 1270 Kb
    * phase time: 563 ms
    * phase cmem: 1826327 K
    * phase time: 191 ms
    * phase cmem: 1832341 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 52643 v(20), 33306 p
    * [DETAILS] Batch(61), VB(1028K), IB(195K)
    * phase time: 135 ms
    * phase cmem: 1838066 K
    * Loading HOM: c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok\level.hom
    * phase time: 118 ms
    * phase cmem: 1842473 K
    * phase time: 161 ms
    * phase cmem: 1844703 K
  • Game configuring : Started
  • Game configuring : Finished
    * phase time: 124 ms
    * phase cmem: 1878517 K
    Texture.size = 2128, i = 22, delta = 100
    *Spawning thread# 1
    *Spawning thread# 2
    *Spawning thread# 3
    *Thread# 1 is for textures from 0 to 100
    *Spawning thread# 4
    *Thread# 2 is for textures from 100 to 200
    *Thread# 2 : Done!
    *Spawning thread# 5
    *Thread# 3 is for textures from 200 to 300
    *Thread# 3 : Done!
    *Spawning thread# 6
    *Spawning thread# 7
    *Thread# 4 is for textures from 300 to 400
    *Spawning thread# 8
    *Spawning thread# 9
    *Spawning thread# 10
    *Thread# 1 : Done!
    *Spawning thread# 11
    *Thread# 5 is for textures from 400 to 500
    *Spawning thread# 12
    *Thread# 6 is for textures from 500 to 600
    *Spawning thread# 13
    *Spawning thread# 14
    *Spawning thread# 15
    *Spawning thread# 16
    *Spawning thread# 17
    *Thread# 7 is for textures from 600 to 700
    *Thread# 8 is for textures from 700 to 800
    *Thread# 9 is for textures from 800 to 900
    *Thread# 10 is for textures from 900 to 1000
    *Thread# 11 is for textures from 1000 to 1100
    *Thread# 12 is for textures from 1100 to 1200
    *Thread# 13 is for textures from 1200 to 1300
    *Thread# 14 is for textures from 1300 to 1400
    *Thread# 14 : Done!
    *Thread# 15 is for textures from 1400 to 1500
    *Thread# 15 : Done!
    *Thread# 16 is for textures from 1500 to 1600
    *Spawning thread# 18
    *Spawning thread# 19
    *Spawning thread# 20
    *Thread# 17 is for textures from 1600 to 1700
    *Spawning thread# 21
    *Spawning thread# 22
    *Thread# 18 is for textures from 1700 to 1800
    *Thread# 19 is for textures from 1800 to 1900
    Spawning threads: Done! readythreadscount = 5
    * t-report - base: 2082, 1012370 K
    * t-report - lmap: 46, 1365 K
    * phase time: 102 ms
    *Thread# 20 is for textures from 1900 to 2000
    *Thread# 21 is for textures from 2000 to 2100
    *Thread# 21 : Done!
    *Thread# 22 is for textures from 2100 to 2200
    *Thread# 22 : Done!
    * phase cmem: 1912179 K
    *Thread# 6 : Done!
    *Thread# 13 : Done!
    *Thread# 9 : Done!
    *Thread# 10 : Done!
    *Thread# 20 : Done!
    *Thread# 11 : Done!
    *Thread# 18 : Done!
    *Thread# 8 : Done!
    *Thread# 19 : Done!
    *Thread# 4 : Done!
    *Thread# 12 : Done!
    *Thread# 16 : Done!
    * phase time: 354 ms
    *Thread# 5 : Done!
    *Thread# 17 : Done!
    * phase cmem: 1984182 K
    * phase time: 90 ms
    * phase cmem: 1996736 K
    *Thread# 7 : Done!
    *MT Texture Loading Finished
    * [win32]: free[1584336 K], reserved[241036 K], committed[2368868 K]
    * [ D3D ]: textures[1126529 K]
    * [x-ray]: crt heap[2007371 K], process heap[2010568 K], game lua[43280 K], render[2289 K]
    * [x-ray]: economy: strings[36989 K], smem[47176 K]
    * Log file has been saved successfully!
    $ LA_DBG:[74897] level_weathers:presets level_weathers
    $ LA_DBG:[74897] level_weathers:r1 active
    $ LA_DBG:[74897] level_weathers:WeatherManager:__init: is dynamic = false : 06:38:00
    * Log file has been saved successfully!
    $ LA_DBG:[74897] garbage_cleaner:Cleaning garbage based on 24 ids.
    ! m_ammoType2(3)[1] is wrong for ‘army_wpn_lr300_m1’
    * MEMORY USAGE: 1904056 K
    * End of synchronization A[1] R[1]
    *** Game Loading Time: 15274 ms
    compiling shader yuv2rgb
    * [win32]: free[1637032 K], reserved[138492 K], committed[2418716 K]
    * [ D3D ]: textures[1058227 K]
    * [x-ray]: crt heap[1908724 K], process heap[1908724 K], game lua[48245 K], render[3060 K]
    * [x-ray]: economy: strings[19692 K], smem[47187 K]
    $ LA_DBG:[84851] ui_mm_opt_video:InitControls:>cap_preset
    $ LA_DBG:[84851] ui_mm_opt_video:InitControls:>cap_renderer
    $ LA_DBG:[84851] ui_mm_opt_video:InitControls:<cap_renderer
  • Disconnect
  • Destroying level
    ~ CClientSpawnManager is empty
    * [ D3D ]: textures[1008729 K]
    * [win32]: free[1900440 K], reserved[181752 K], committed[2112048 K]
    * [ D3D ]: textures[1008729 K]
    * [x-ray]: crt heap[1593737 K], process heap[1593737 K], game lua[27935 K], render[3061 K]
    * [x-ray]: economy: strings[14259 K], smem[47176 K]
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    DestroySingleton::RefCounter: 0
    Input: 1
    Config-file [c:\users\admin\desktop\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] saved successfully
    Destroying Direct3D…
    * RM_Dump: textures : 3
    * : 1: ui\cop\ui_actor_hint_wnd
    * : 1: ui\cop\ui_actor_sleep_screen
    * : 1: ui\ui_common
    * RM_Dump: rtargets : 0
    * RM_Dump: vs : 1
    * : 3: null
    * RM_Dump: ps : 1
    * : 3: null
    * RM_Dump: dcl : 0
    * RM_Dump: states : 1
    * RM_Dump: tex_list : 3
    * RM_Dump: matrices : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes : 3
    * RM_Dump: v_elements: 3
    * RM_Dump: v_shaders : 3
    refCount:pBaseZB 1
    refCount:pBaseRT 1
    DeviceREF: 5

Mam to samo