Mam problem z oblivion lost 1.0003 jak zainstaluje moda i patcha to wszystko działa ale jak włączę nową grę to jest tworzenie nowej gry i się gra zacina się gra i już nie rusza a jak uruchamiam menadzer zadań windows to wyskakuje butrap.
Tutaj macie loga:
* Detected CPU: AuthenticAMD , F15/M4/S8, 1808.00 mhz, 5-clk ‘rdtsc’
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System…
FS: 28603 files cached, 4892Kb memory used.
Init FileSystem 0.982157 sec
‘xrCore’ build 2947, Feb 27 2007
Initializing Engine…
Executing config-script “user.ltx”…
! Cannot open script file [user.ltx]
Starting INPUT device…
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2041484 K], reserved[7892 K], committed[47712 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6601 K], process heap[164 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[985 K], smem[0 K]
Executing config-script “d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx”…
! cant convert dik_name for dik[144], prop=[Poprzednia ]
[d] successfully loaded.
Executing config-script “user.ltx”…
! Cannot open script file [user.ltx]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Software]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: All available devices:
- Generic Software, Spec Version 1.1
- Generic Software, Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device…
* GPU [vendor]-[device]: RADEON 9550
* GPU driver: 6.14.10.6476
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 361 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(20),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine…
FATAL ERROR
[error]Expression : fatal error
[error]Function : CStringTable::Load
[error]File : D:\xray-svn\xr_3da\xrGame\string_table.cpp
[error]Line : 53
[error]Description :
[error]Arguments : string table xml file not found ui_st_pda.xml, for language pol
stack trace:
bind turn_engine kb
bind cam_1 kF1
bind cam_1 kF2
bind cam_1 kF3
Dobra dzięki temat możecie zamknąc
We wszystkich wersjach OL można jeździć pojazdami. Może jak ktoś radził kiedyś na forum, spróbuj w ustawieniach poszukać odpowiedniej opcji, bo o ile wiem, dodanie kilku linijek u niektórych nie pomogło.
Znalazłem:
http://stalker-world.webd.pl/viewtopic.php?p=8236#8236
Wszystko działa i dzięki mam tylko ostatnie pytanie w którym oblivion są samochody ja jestem w kordonie i nie ma samochodów są w innym miejscu czy co jak to jest ja słyszałem że można do samochodów wchodzivc?
jak jest 3 punkt to instaluje tego patha co jest w modzie np. OL 2.1 1.0004patch i OL 2.1 1.0005 patch czy tego patcha ol 1.3.3 patch?
OL 2.1 1.0004 i OL 2.1 1.0005
O ile się orientuję jest to najnowsza wersja moda. A więc tak:
-
Instalujesz patcha 1.0004 bądź 1.0005
-
Instalujesz Oblivion Losta 1.3
-
Instalujesz patcha do moda
-
Robisz to co Ci kazałem w pierwszym poście
-
Grasz (mam taką nadzieję)
Czy wniosek jest taki:że musze zainstalowac patcha do gry 1.0004 lub 1.0005 czy chodzi o to co jet w modzie bo w tym modzie byłaa gamedata tego moda i jescze 2 inne foldery takie jak:OL 2.1 1.0004 i OL 2.1 1.0005. To o które chdzi o zwykłego patcha że mam wgrac czy o to co w modzie?
Czy to o ten chodzi?
Tak. Log wyraźnie wskazuje, że używasz nieodpowiedniej wersji gry. Ten mod wymaga patcha 1.0004 bądź 1.0005.
* Detected CPU: AuthenticAMD , F15/M4/S8, 1808.00 mhz, 5-clk ‘rdtsc’
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System…
using fs-ltx fsgame.ltx
FS: 30651 files cached, 5437Kb memory used.
Init FileSystem 1.240526 sec
‘xrCore’ build 3016, May 7 2007
Initializing Engine…
Executing config-script “user.ltx”…
[c] successfully loaded.
Starting INPUT device…
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2010904 K], reserved[17888 K], committed[68296 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7315 K], process heap[162 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1223 K], smem[0 K]
Executing config-script “d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx”…
! cant convert dik_name for dik[144], prop=[Poprzednia ]
[d] successfully loaded.
Executing config-script “user.ltx”…
! Unknown command: ai_dbg_alife
! Unknown command: ai_dbg_anim
! Unknown command: ai_dbg_brain
! Unknown command: ai_dbg_cover
! Unknown command: ai_dbg_destroy
! Unknown command: ai_dbg_dialogs
! Unknown command: ai_dbg_frustum
! Unknown command: ai_dbg_funcs
! Unknown command: ai_dbg_goap
! Unknown command: ai_dbg_goap_object
! Unknown command: ai_dbg_goap_script
! Unknown command: ai_dbg_inactive_time
! Unknown command: ai_dbg_infoportion
! Unknown command: ai_dbg_lua
! Unknown command: ai_dbg_monster
! Unknown command: ai_dbg_motion
! Unknown command: ai_dbg_serialize
! Unknown command: ai_dbg_stalker
! Unknown command: ai_dbg_vision
! Unknown command: ai_debug
! Unknown command: ai_draw_game_graph
! Unknown command: ai_draw_game_graph_objects
! Unknown command: ai_draw_game_graph_stalkers
! Unknown command: ai_draw_visibility_rays
! Unknown command: dbg_destroy
! Unknown command: dbg_draw_actor_alive
! Unknown command: dbg_draw_actor_dead
! Unknown command: dbg_draw_actor_phys
! Unknown command: dbg_draw_autopickupbox
! Unknown command: dbg_draw_bullet_hit
! Unknown command: dbg_draw_car_plots_all_trans
! Unknown command: dbg_draw_climbable
! Unknown command: dbg_draw_customdetector
! Unknown command: dbg_draw_customzone
! Unknown command: dbg_draw_invitem
! Unknown command: dbg_draw_ph_car_dynamics
! Unknown command: dbg_draw_ph_car_plots
! Unknown command: dbg_draw_ph_cashed_tries_stats
! Unknown command: dbg_draw_ph_contacts
! Unknown command: dbg_draw_ph_death_boxes
! Unknown command: dbg_draw_ph_enabled_aabbs
! Unknown command: dbg_draw_ph_explosion_position
! Unknown command: dbg_draw_ph_explosions
! Unknown command: dbg_draw_ph_hit_app_pos
! Unknown command: dbg_draw_ph_ik_goal
! Unknown command: dbg_draw_ph_intersected_tries
! Unknown command: dbg_draw_ph_mass_centres
! Unknown command: dbg_draw_ph_negative_tries
! Unknown command: dbg_draw_ph_positive_tries
! Unknown command: dbg_draw_ph_ray_motions
! Unknown command: dbg_draw_ph_saved_tries
! Unknown command: dbg_draw_ph_statistics
! Unknown command: dbg_draw_ph_tri_point
! Unknown command: dbg_draw_ph_tri_test_aabb
! Unknown command: dbg_draw_ph_tri_trace
! Unknown command: dbg_draw_ph_tries_changes_sign
! Unknown command: dbg_draw_ph_zbuffer_disable
! Unknown command: dbg_draw_rp
! Unknown command: dbg_draw_skeleton
! Unknown command: dbg_draw_teamzone
! Unknown command: dbg_dump_physics_step
! Unknown command: dbg_ph_actor_restriction
! Unknown command: dbg_ph_ai_always_phmove
! Unknown command: dbg_ph_ai_never_phmove
! Unknown command: dbg_ph_character_control
! Unknown command: dbg_ph_ik_anim_goal_only
! Unknown command: dbg_ph_ik_limits
! Unknown command: dbg_ph_ladder
! Unknown command: dbg_ph_obj_collision_damage
! Unknown command: dbg_ph_vel_collid_damage_to_display
! Unknown command: dbg_show_ani_info
! Unknown command: ai_animation_stats
! Unknown command: ai_ignore_actor
! Unknown command: ai_nil_object_access
! Unknown command: ai_stats
Executing config-script “d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx”…
[d] successfully loaded.
! Unknown command: cl_calculateping
! Unknown command: cl_leave_tdemo
! Unknown command: demo_delta_frame
! Unknown command: error_line_count
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: hud_adjust_mode
! Unknown command: hud_adjust_value
! Unknown command: hud_draw
! Unknown command: hud_fov
! Unknown command: lua_gcstep
! Unknown command: mt_ai_vision
! Unknown command: mt_alife
! Unknown command: mt_bullets
! Unknown command: mt_detail_path
! Unknown command: mt_level_path
! Unknown command: mt_level_sounds
! Unknown command: mt_network
! Unknown command: mt_object_handler
! Unknown command: mt_particles
! Unknown command: mt_physics
! Unknown command: mt_script_gc
! Unknown command: mt_sound
! Unknown command: mt_sound_player
! Unknown command: net_cl_pending_lim
! Unknown command: net_cl_update_rate
! Unknown command: net_dump_size
! Unknown command: ph_break_common_factor
! Unknown command: ph_gravity
! Unknown command: ph_rigid_break_weapon_factor
! Unknown command: ph_timefactor
! Unknown command: ph_tri_clear_disable_count
! Unknown command: ph_tri_query_ex_aabb_rate
! Unknown command: psp_cam_offset
! Unknown command: r2_dhemi_count
! Unknown command: r2_dhemi_scale
! Unknown command: r2_dhemi_smooth
! Unknown command: r__d_tree_w_amp
! Unknown command: r__d_tree_w_rot
! Unknown command: r__d_tree_w_speed
! Unknown command: r__d_tree_wave
! Unknown command: r__detail_l_ambient
! Unknown command: r__detail_l_aniso
! Unknown command: r__dtex_range
! Unknown command: r__lsleep_frames
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_shift_pp
! Unknown command: r__wallmark_shift_v
! Unknown command: r__wallmark_ttl
! Unknown command: rs_cam_pos
! Unknown command: rs_clear_bb
! Unknown command: rs_constant_fps
! Unknown command: rs_detail
! Unknown command: rs_occ_draw
! Unknown command: rs_occ_stats
! Unknown command: rs_occlusion
! Unknown command: rs_render_dynamics
! Unknown command: rs_render_statics
! Unknown command: rs_skeleton_update
! Unknown command: rs_wireframe
! Unknown command: show_wnd_rect
! Unknown command: show_wnd_rect_all
! Unknown command: snd_stats
! Unknown command: snd_stats_ai_dist
! Unknown command: snd_stats_info_name
! Unknown command: snd_stats_info_object
! Unknown command: snd_stats_max_dist
! Unknown command: snd_stats_min_dist
! Unknown command: start_time_single
! Unknown command: string_table_error_msg
! Unknown command: sv_artefact_spawn_force
! Unknown command: sv_skip_winner_waiting
! Unknown command: sv_wait_for_players_ready
! Unknown command: time_factor_single
! Unknown command: vid_bpp
Executing config-script “d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx”…
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d] successfully loaded.
[c] successfully loaded.
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
- Generic Software, Spec Version 1.1 (default)
- Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device…
* GPU [vendor]-[device]: RADEON 9550
* GPU driver: 6.14.10.6476
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 361 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(20),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine…
Loading DLL: xrGameSpy.dll
“d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe”
* phase time: 0 ms
* phase cmem: 107274 K
* [win32]: free[1448752 K], reserved[58100 K], committed[590236 K]
* [ D3D ]: textures[3430 K]
* [x-ray]: crt heap[107274 K], process heap[5602 K], game lua[1982 K], engine lua[213 K], render[0 K]
* [x-ray]: economy: strings[927 K], smem[0 K]
Ładowanie obiektów…
Loading objects…
Loading models…
* [prefetch] time: 21535 ms
* [prefetch] memory: 67429Kb
* phase time: 21634 ms
* phase cmem: 165011 K
* [win32]: free[1200212 K], reserved[80752 K], committed[816124 K]
* [ D3D ]: textures[113067 K]
* [x-ray]: crt heap[165011 K], process heap[178538 K], game lua[1982 K], engine lua[258 K], render[0 K]
* [x-ray]: economy: strings[1577 K], smem[28221 K]
SERWER: Rozpoczynanie…
* phase time: 163 ms
* phase cmem: 165269 K
* [win32]: free[1199892 K], reserved[81136 K], committed[816060 K]
* [ D3D ]: textures[113067 K]
* [x-ray]: crt heap[165269 K], process heap[178538 K], game lua[2340 K], engine lua[258 K], render[0 K]
* [x-ray]: economy: strings[1597 K], smem[28221 K]
SERWER: Wczytywanie symulatora Alife…
* phase time: 72 ms
* phase cmem: 165269 K
* [win32]: free[1199892 K], reserved[81136 K], committed[816060 K]
* [ D3D ]: textures[113067 K]
* [x-ray]: crt heap[165269 K], process heap[178538 K], game lua[2340 K], engine lua[258 K], render[0 K]
* [x-ray]: economy: strings[1597 K], smem[28221 K]
Tworzenie nowej gry…
* Creating new game…
* Loading spawn registry…
FATAL ERROR
[error]Expression : header().graph_guid() == ai().game_graph().header().guid()
[error]Function : CALifeSpawnRegistry::load
[error]File : D:\xray-svn\xr_3da\xrGame\alife_spawn_registry.cpp
[error]Line : 93
[error]Description : Spawn doesn’t correspond to the graph : REBUILD SPAWN!
stack trace:
Czy to o ten chodzi?
ale tak jak kazełeś jeszcze raz dodałem ale też nic.
Jak już był, to po co ją dodawałeś? Według mnie po takiej operacji wszystko powinno działać - u Ciebie jest inaczej.
Podaj drugi log.
Nadal mnie wywala na pulpit ale już w trochę inny sposób nie to że się zacina tylko przy tworzeniu gry odrazu na pulpit i bugtrap.A ten “ui_st_pda” to już był w localization ltx ale tak jak kazełeś jeszcze raz dodałem ale też nic.
Masz może jeszcze jakiś pomył?
W tym pliku localization.ltx masz ciąg nazw różnych plików (pole files). Dodaj po tym ciągu jeszcze jeden przecinek a po nim “ui_st_pda” bez cudzysłowów.
Też tak zrobiłem ale nic nadal przy tworzeniu nowej gry zacina się i wyskakuje bugteap.
To czego to może byc jeszcze wina?
Otwórz plik localization.ltx (gamedata\configs).
Znajdź:
eng
Zamień na:
pol
Zapisz plik. Wejdź do folderu gamedata\config\text\ i zmień nazwę folderu “eng” na “pol”.