SGM 4.10 (English)

Tytuł oryginalny: Sigerous (SGM) 4.10
Platforma: Cień Czarnobyla 1.0006
Data premiery: 28.08.2026 r.
Autor: GeJorge
Autor wersji english: PsyWarVeteran
Śr. długość rozgrywki: kilkadziesiąt godzin

Opis

Podsumowanie

Przeglądając moddb natknąłem się na SGM 4.10 w wersji angielskiej, mod był tu kiedyś wstawiany po rosyjsku ale tej wersji wolę zrobić oddzielny temat niż tamten przerabiać :smirking_face:

Ci co trochę grali w stalkera raczej znają ten tytuł, powstały wersje dla każdej gry z trylogii. Mod jest znany z tego, że dodaje zadania, broń, pancerze i masę innych rzeczy. Tym razem jest podobnie, dokładny opis zmian w jego temacie na moddb tutaj w skrócie:

Przerobione zadania z podstawki, 60 nowych zadań, 150 nowych rodzajów broni, dodatki do broni, około 100 nowych pancerzy, 95 nowych artefaktów. Nowe przedmioty, zmiany gameplayowe i wiele innych.

Spis zmian po angielsku

Features:

• New storyline scenes & events.
• 60+ new tasks & expanded existing tasks.
• 150 types of weapons (upgrades, unique ones, different stats for the same gun etc.)
• 100+ armored suits. (upgrades, unique ones etc.)
• 95+ new artifacts. (completely new and ones you get from experiments)
• Ability to join factions and complete missions for them.
• New food, medicine, ammo and other items.
• Freeplay after the true ending.
• Ability to do artifact experiments in Yantar. You can improve an artifact up to three levels, with each level making it stronger.
• A radio item that acts as an even viewer. If you have it with you, a small window in your HUD will let you know which stalker died and whether he was carrying anything important or not.
• A toggleable faction war system.
• Ability to drive vehicles.
• PDA has information about everything. Weapons, ammo, food, items etc.
• Ability to upgrade & repair weapons and armor. (accuracy, damage and so on for weapons, night vision, protection capability and so on for armors)
• A dynamic news system has been added. Stalkers will report what they’re seeing and doing. For example “I see a mercenary, about to take a shot.”
• A skill system has been added. You can purchase a skill point for 80,000 rubles or kill important characters to get them. These skills allow you to buy one time only bonuses. Such as calling for reinforcements or becoming immortal for an hour.
• Many aspects of the game can be tweaked / changed through a new menu. You can speed up the passage of time, disable / enable blowouts and blackouts etc.
• A dynamic SOS system has been added. NPCs can send SOS messages that will show up on your map if they are hurt. You can help them and get rewarded with money.
• Blowouts and blackouts have been added. Blowouts are as you know them, blackouts turn the area dark and spawn poltergeists.
• The Arena has been expanded. After becoming the Arena master, you get the option to fight with other Arena masters like you for money. That’s not all, you get a key to a locked closet and find unique items there. The door next to Arnie also opens up, letting you explore the area and find a box filled with very good loot.
• Some NPCs will sell you unique info for cash, this is different than usual stash information. For example, it can be “go to the vehicle station, climb up the roof and you will find two suits of armor there.”
• Some NPCs will sell you artifacts, some stash locations, some will do upgrades and repairs.
• A completely new stash system & many new stashes. Once found, stash contents are shown on the map. You can buy stash information from NPCs like in Clear Sky. There are new “mini-stashes” that work like the ones in Call of Pripyat, meaning the items themselves are hidden around the map, not containers you open to find loot inside. Stashes can also fill up more than once.
• Mutants have a life of their own. They sleep during the day and get very aggressive and active during the night.
• Unique characters have unique markers on the map. You can see them by checking the map even if you’re on the other end of the map.
• You can find an oscillation detector as the story progresses. It helps you find the vibrations of teleporters in the maps. Once you enter these teleporters, they take you to various places on the map.
• Many new objects and props have been added to maps. Such as a barn further south to the southern checkpoint that has a captive stalker you can rescue from the military.
• You can see the stats of the weapon you’re holding on your HUD. The damage and range.
• Many storyline dialogues have subtitles now.

and so much more.

Mod jest podobno ręcznie tłumaczony więc miejmy nadzieję, że da się komfortowo grać.

Screeny

Podsumowanie

Linki i instalacja

Podsumowanie

Mod:

Moddb

Instalacja:

Wypakować pliki moda do folderu z grą.

Po instalacji skasować pliki:

gamedata.dbc
gamedata.dbd

Źródło: Moddb