Artykuł “Tworzenie nowego kombinezonu” z Mod Wiki
Link do artykułu Creating New Suits
Jest to tylko maly tutorial jak stworzyć nowy Kombinezon. Jesli chcesz dodać nowy kombinezon do gry, postępuj według podanych porad.
Pliki które będą potrzebne do nowego Kombinezonu:
-
outfit.ltx
-
ui_icon_equipement.dds → jeśli chesz dodać mu nowa ikonę
-
string_table_outfit
I. Podbudowa kombinezonu
[nato_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\killer_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\stalker_killer_suit
actor_visual = actors\killer\stalker_ki_antigas.ogf ---> 3rd View Visual
ef_equipment_type = 4
inv_name = nato_outfit_name --> Suit Name
inv_name_short = nato_outfit_name
description = nato_outfit_description --> Suit Discription
inv_weight = 7.50 ---> Suit Weight
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 4
inv_grid_y = 15
full_icon_name = npc_icon_killer_outfit --> that icon in inventary when you got dressed a suit
nightvision_sect = effector_nightvision_bad --> NightVision
cost = 29000 --> Suit Price
full_scale_icon = 4,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_nato_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.5 --> Fire Burn Protection
strike_protection = 0.7
shock_protection = 0.5 --> Electrical Protection
wound_protection = 0.8
radiation_protection = 0.5 --> Radiation Protection
telepatic_protection = 0.2 --> Telepatic Protection (Protection from Controller Psy Attack)
chemical_burn_protection = 0.4 --> Chemical Protection
explosion_protection = 0.7 --> Explosion Protection
fire_wound_protection = 0.80 --> Gun Shot Protection
bones_koeff_protection = gilet_antigas_damage
additional_inventory_weight = 10 --> Additional Weight you can carry in kg
[sect_nato_outfit_immunities] --> Suit Immunities
burn_immunity = 0.03
strike_immunity = 0.01
shock_immunity = 0.03
wound_immunity = 0.01
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.03
explosion_immunity = 0.03
fire_wound_immunity = 0.005[/php]
II.A teraz do roboty. Zapisz kopię kombinezonu w swoim outfit.ltx (Zamień nato_outfit, nato_outfit_name, nato_outfit_discription na nazwę kombinezonu wybrana przez ciebie):
[php]GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\killer_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\stalker_killer_suit
actor_visual = actors\killer\stalker_ki_antigas.ogf
ef_equipment_type = 4
inv_name = nato_outfit_name
inv_name_short = nato_outfit_name
description = nato_outfit_description
inv_weight = 8.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 4
inv_grid_y = 15
full_icon_name = npc_icon_killer_outfit
nightvision_sect = effector_nightvision_good
cost = 10000
full_scale_icon = 4,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò
immunities_sect = sect_nato_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.5
strike_protection = 0.7
shock_protection = 0.55
wound_protection = 0.88
radiation_protection = 0.5
telepatic_protection = 0.25
chemical_burn_protection = 0.44
explosion_protection = 0.7
fire_wound_protection = 0.80
bones_koeff_protection = gilet_antigas_damage
additional_inventory_weight = 20
[sect_nato_outfit_immunities]
burn_immunity = 0.03
strike_immunity = 0.01
shock_immunity = 0.03
wound_immunity = 0.01
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.03
explosion_immunity = 0.03
fire_wound_immunity = 0.005
Dodaj opis i nazwę kombinezonu w text\twój język\string_table_outfit:
Skonstruowany przez Instytut Obrony USA, ten Kombinezon Wojskowy jest równie mocny jak egzoszkielet. W Zonie używają go tylko Wojska NATO .
N.A.T.O. Kombinezon Wojskowy
[/php]
Nastepnie musisz dodać go handlarzom do sprzedazy lub rozmieścić w schowkach.
xRatx, 25 luty 2009