Nie we wszystkich modach możemy uzyskać pełną ochronę pancerza\zamontować wszystkie modyfikacje
Tu jest mały pomocnik
$spawn = “artefacts\compass”
class = SCRPTART
visual = dynamics\artefacts\af_compass.ogf
description = st_compass_cheat_descr
inv_name = st_compass_cheat
inv_name_short =
inv_weight = 0.0
inv_grid_x = 15
inv_grid_y = 23
jump_height = .2
cost = 500000000
particles = artefact\af_electra_idle
det_show_particles = artefact\af_electra_show
det_hide_particles = artefact\af_electra_hide
af_rank = 5
lights_enabled = true
trail_light_color = 0.4,0.4,0
trail_light_range = 2.0
can_trade = true
quest_item = false
;ńęîđîńňč óâĺëč÷ĺíč˙ (óěĺíüřĺíč˙)
health_restore_speed = 1.0 ;0.0003
radiation_restore_speed = -1.0 ;0.004
satiety_restore_speed = 1.0 ;0.1
power_restore_speed = 1.0 ;0.001
bleeding_restore_speed = 1.0 ;0.002
additional_inventory_weight = 3000
additional_inventory_weight2 = 5500
hit_absorbation_sect = af_compass_cheats_absorbation
[af_compass_cheats_absorbation]
burn_immunity = 1.0 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 1.0
KOPIUJEMY I WKLEJAMY DO PLIKU artefacts.ltx
ABY OTRZYMAĆ\DODAĆ
gamedata\configs\gameplay znajdujemy plik character_desc_general.xml
w pliku character_desc_general.xml w sekcji
<?xml version=‘1.0’ encoding=“windows-1251”?>
<xml>
<specific_character id=“actor” no_random = “1”>
<name>st_actor_name</name>
<icon>ui_npc_u_actor</icon>
<map_icon x=“2” y=“5”></map_icon>
<team>Actor</team>
<supplies>
[spawn] \n
wklejamy af_compass_cheats \n
GRĘ TRZEBA ZACZĄĆ OD NOWA.
NIE ZEZWALAM NA PUBLIKACJE TEGO PORADNIKA NA INNYCH FORACH,!!!