Ułatwienie gry

Nie we wszystkich modach możemy uzyskać pełną ochronę pancerza\zamontować wszystkie modyfikacje

Tu jest mały pomocnik

$spawn = “artefacts\compass”
class = SCRPTART

visual = dynamics\artefacts\af_compass.ogf
description = st_compass_cheat_descr
inv_name = st_compass_cheat
inv_name_short =
inv_weight = 0.0

inv_grid_x = 15
inv_grid_y = 23
jump_height = .2

cost = 500000000
particles = artefact\af_electra_idle
det_show_particles = artefact\af_electra_show
det_hide_particles = artefact\af_electra_hide

af_rank = 5

lights_enabled = true

trail_light_color = 0.4,0.4,0
trail_light_range = 2.0

can_trade = true

quest_item = false

;ńęîđîńňč óâĺëč÷ĺíč˙ (óěĺíüřĺíč˙)
health_restore_speed = 1.0 ;0.0003
radiation_restore_speed = -1.0 ;0.004
satiety_restore_speed = 1.0 ;0.1
power_restore_speed = 1.0 ;0.001
bleeding_restore_speed = 1.0 ;0.002

additional_inventory_weight = 3000
additional_inventory_weight2 = 5500

hit_absorbation_sect = af_compass_cheats_absorbation

[af_compass_cheats_absorbation]
burn_immunity = 1.0 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 1.0

KOPIUJEMY I WKLEJAMY DO PLIKU artefacts.ltx

ABY OTRZYMAĆ\DODAĆ

gamedata\configs\gameplay znajdujemy plik character_desc_general.xml

w pliku character_desc_general.xml w sekcji

<?xml version='1.0' encoding="windows-1251"?> st\_actor\_name ui\_npc\_u\_actor
<team>Actor</team>  
<supplies>  
  [spawn] \n

wklejamy af_compass_cheats \n

GRĘ TRZEBA ZACZĄĆ OD NOWA.

NIE ZEZWALAM NA PUBLIKACJE TEGO PORADNIKA NA INNYCH FORACH,!!!

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