Witam , ukończyłem po raz kolejny Lost Alphę, ale spotkała mnie dziwna sprawa ponieważ we Freeplay’u jak grałem i próbowałem się dostać na ww lokację to wywala do pulpitu bez bugtrapa, ale jak wczytam save’a z tej lokacji z wczesnych etapów gry to działa , czyżby walnięty save?, oto i log.
Spoiler
\* Detected CPU: AMD A10-5745M APU with Radeon(tm) HD Graphics [AuthenticAMD], F15/M3/S1, 2096.00 mhz, 44-clk 'rdtsc' \* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 \* CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 61439 files cached, 9395Kb memory used. Init FileSystem 2.502152 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014 EH: 00805548CA869E992625B2B99EC003D6 Initializing Engine... Starting INPUT device... Loading DLL: xrRender\_R2.dll Loading DLL: xrRender\_R3.dll refCount:m\_pAdapter 1 Executing config-script "user.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender\_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry \* [win32]: free[4063280 K], reserved[32052 K], committed[98908 K] \* [D3D]: textures[0 K] \* [x-ray]: crt heap[19858 K], process heap[19858 K], game lua[0 K], render[0 K] \* [x-ray]: economy: strings[7774 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default\_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default\_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec\_default.ltx"... ! Unknown command: ;please ! Unknown command: ;aa [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded. Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default\_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default\_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2\_aa\_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2\_aa\_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software \* sound: EAX 2.0 extension: absent \* sound: EAX 2.0 deferred: absent \* sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... \* GPU [vendor:1002]-[device:990F]: AMD Radeon HD 8610G + HD 8600M Dual Graphics \* GPU driver: 8.17.10.1429 \* CREATE: DeviceREF: 1 \* Vertex Processor: PURE HARDWARE \* Texture memory: 4085 M \* DDI-level: 9.0 \* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) \* GPU vertex cache: unrecognized, 16 \* NVAPI is missing. \* ATI MGPU: 2-Way CrossFire detected. \* Starting rendering as 2-GPU. \* DVB created: 1536K \* DIB created: 512K ! Version conflict in shader 'def\_shaders\def\_aref' ! Version conflict in shader 'def\_shaders\def\_aref\_v' ! Version conflict in shader 'def\_shaders\def\_trans' ! Version conflict in shader 'def\_shaders\def\_trans\_v' ! Version conflict in shader 'def\_shaders\def\_trans\_v\_tuchi' ! Version conflict in shader 'def\_shaders\def\_vertex' ! Version conflict in shader 'def\_shaders\lod\_old' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow\_world' ! Version conflict in shader 'effects\watertest-1' ! Version conflict in shader 'la\_shaders\ufp\_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha\_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend\_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' ! Version conflict in shader 'selflight' count of .thm files=1048 \* NULLRT supported \* ...and used \* HWDST/PCF supported and used compiling shader dumb compiling shader dumb compiling shader accum\_mask compiling shader accum\_sun\_mask compiling shader copy\_p compiling shader accum\_volume compiling shader copy compiling shader accum\_sun\_near compiling shader accum\_sun compiling shader accum\_sun\_cascade compiling shader accum\_sun\_cascade\_far compiling shader accum\_volumetric\_sun compiling shader accum\_volumetric\_sun\_cascade compiling shader accum\_omni\_unshadowed compiling shader accum\_omni\_normal compiling shader accum\_omni\_transluent compiling shader accum\_spot\_unshadowed compiling shader accum\_spot\_normal compiling shader accum\_spot\_fullsize compiling shader accum\_volumetric compiling shader accum\_volumetric compiling shader accum\_indirect compiling shader bloom\_build compiling shader bloom\_filter compiling shader bloom\_filter\_f compiling shader bloom\_luminance\_1 compiling shader bloom\_luminance\_2 compiling shader bloom\_luminance\_3 compiling shader combine\_1 compiling shader combine\_1 compiling shader combine\_2\_AA compiling shader combine\_2\_NAA compiling shader combine\_2\_AA\_D compiling shader combine\_2\_NAA\_D compiling shader combine\_volumetric compiling shader postprocess compiling shader postprocess\_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle\_s-blend compiling shader particle-clip compiling shader particle\_s-add compiling shader particle\_s-aadd compiling shader particle\_distort compiling shader deffer\_particle compiling shader deffer\_particle - r\_\_tf\_aniso 1 - r2\_tf\_mipbias 0. compiling shader portal compiling shader portal compiling shader simple\_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects\_gradient\_p compiling shader ecb\_fx\_generic compiling shader stub\_default compiling shader effects\_sun compiling shader effects\_flare\_p Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb \* [win32]: free[3827708 K], reserved[69620 K], committed[296912 K] \* [D3D]: textures[16 K] \* [x-ray]: crt heap[125386 K], process heap[125386 K], game lua[3476 K], render[165 K] \* [x-ray]: economy: strings[7356 K], smem[0 K] "f:\s.t.a.l.k.e.r. - lost alpha\bins\xr\_3da.exe" \* phase time: 0 ms \* phase cmem: 139121 K Loading objects... Loading models... compiling shader deffer\_base\_flat compiling shader deffer\_model\_flat\_2 compiling shader shadow\_direct\_model\_2 compiling shader deffer\_base\_bump-hq compiling shader deffer\_model\_bump-hq\_2 compiling shader deffer\_base\_bump compiling shader deffer\_model\_bump\_2 compiling shader model\_env\_lq compiling shader model\_env\_lq\_0 compiling shader deffer\_model\_bump-hq\_0 compiling shader deffer\_model\_bump\_0 compiling shader shadow\_direct\_model\_0 compiling shader model\_env\_lq\_2 compiling shader deffer\_base\_bump\_d-hq compiling shader deffer\_model\_bump\_d-hq\_2 compiling shader deffer\_base\_aref\_flat compiling shader deffer\_model\_flat\_0 compiling shader shadow\_direct\_base\_aref compiling shader shadow\_direct\_model\_aref\_0 compiling shader deffer\_model\_bump-hq\_1 compiling shader deffer\_model\_bump\_1 compiling shader shadow\_direct\_model\_1 compiling shader deffer\_model\_bump\_d-hq\_0 compiling shader accum\_emissivel compiling shader deffer\_model\_flat\_1 compiling shader accum\_emissive compiling shader deffer\_base\_flat\_d compiling shader deffer\_model\_flat\_d\_1 compiling shader base\_lplanes compiling shader model\_def\_lplanes\_0 compiling shader model\_def\_lq compiling shader model\_def\_lq\_0 compiling shader shadow\_direct\_model\_aref\_1 compiling shader model\_distort4glass\_2 compiling shader shadow\_direct\_model\_aref\_2 compiling shader model\_def\_lplanes\_2 compiling shader model\_distort4ghost\_2 compiling shader model\_def\_lplanes\_1 compiling shader model\_distort4ghost\_1 compiling shader deffer\_model\_bump\_d-hq\_1 compiling shader model\_distort4glass\_0 compiling shader model\_distort\_2 compiling shader model\_def\_lq\_2 compiling shader model\_distort\_0 compiling shader model\_distort\_1 compiling shader deffer\_model\_flat\_d\_0 compiling shader deffer\_model\_flat\_d\_2 compiling shader model\_env\_lq\_1 compiling shader model\_def\_lq\_1 ! Can't find texture 'act\act\_arm\_2' ! Can't find texture 'wpn\upgrades\scope\_acog\_1' ! auto-generated bump map: wpn\wpn\_sig551\_bump ! auto-generated bump map: wpn\wpn\_sig551\_bump# \* [prefetch] time: 18287 ms \* [prefetch] memory: 720843Kb \* phase time: 18328 ms \* phase cmem: 854189 K $ LA\_DBG:[4872] Game\_Start: Engine v1.3003(\<NOT\_arg!\>) , Game: \<nil\>v1.0.gold(140326) $ LA\_DBG:[4872] level\_weathers:initing level\_weathers $ LA\_DBG:[4872] surge\_manager:surge\_manager inited \* Log file has been saved successfully! \* phase time: 237 ms \* phase cmem: 856965 K \* phase time: 24 ms \* phase cmem: 856962 K \* Loading spawn registry... \* 23557 spawn points are successfully loaded \* Loading objects... \* 35738 objects are successfully loaded \* Loading Store... $ LA\_DBG:[4872] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA\_DBG:[4872] load\_storehouse: size=[18]/[4003]bytes : Build=[5529] $ LA\_DBG:[4872]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA\_DBG:[4872] Game\_Init: Ver=[1.3003] Build=[5529=\>5529] MemUsage=[16539.469]kB $ LA\_DBG:[4872] GameTime=[21:22:11] Map(24)=[la05\_bar\_rostok], MapSaved(19)=[la01\_escape], knowMaps=[29] \* Log file has been saved successfully! \* Game grek\_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\grek\_autosave.sav' (4.707s) \* phase time: 4706 ms \* phase cmem: 919240 K \* phase time: 47 ms \* phase cmem: 919514 K \* client : connection accepted - \<\> \* phase time: 32 ms \* phase cmem: 919562 K \* phase time: 30 ms \* phase cmem: 919562 K \* phase time: 6159 ms \* phase cmem: 1005856 K compiling shader effects\_glow\_p compiling shader deffer\_base\_bump\_d-hq compiling shader deffer\_base\_bump compiling shader shadow\_direct\_base compiling shader deffer\_base\_flat\_d compiling shader deffer\_base\_flat compiling shader vert compiling shader vert compiling shader shadow\_direct\_base\_aref compiling shader deffer\_base\_aref\_flat\_d compiling shader simple compiling shader deffer\_base\_aref\_bump\_d-hq compiling shader deffer\_base\_aref\_bump compiling shader deffer\_base\_bump-hq compiling shader base\_lplanes compiling shader water\_soft compiling shader water\_soft compiling shader waterd\_soft compiling shader waterd\_soft compiling shader simple compiling shader wmark compiling shader deffer\_base\_lmh\_bump\_d-hq compiling shader deffer\_base\_lmh\_bump\_d-hq compiling shader deffer\_base\_lmh\_bump compiling shader deffer\_base\_lmh\_bump compiling shader deffer\_base\_lmh\_flat\_d compiling shader deffer\_base\_lmh\_flat\_d compiling shader deffer\_base\_lmh\_flat compiling shader deffer\_base\_lmh\_flat compiling shader lmapE compiling shader lmapE compiling shader deffer\_base\_lmh\_aref\_bump\_d-hq compiling shader deffer\_base\_lmh\_aref\_bump compiling shader deffer\_base\_lmh\_aref\_flat\_d compiling shader deffer\_base\_lmh\_aref\_flat compiling shader deffer\_base\_lmh\_bump-hq compiling shader deffer\_base\_lmh\_bump-hq compiling shader deffer\_base\_lmh\_steep\_d-hq compiling shader deffer\_base\_steep\_d-hq compiling shader deffer\_impl\_flat\_d compiling shader deffer\_impl\_flat\_d compiling shader deffer\_impl\_flat compiling shader deffer\_tree\_bump\_d-hq compiling shader deffer\_tree\_bump compiling shader shadow\_direct\_base compiling shader shadow\_direct\_tree compiling shader deffer\_tree\_flat compiling shader deffer\_tree\_s\_bump\_d-hq compiling shader deffer\_tree\_s\_bump compiling shader shadow\_direct\_tree\_s compiling shader deffer\_tree\_s\_bump-hq compiling shader deffer\_tree\_bump-hq compiling shader deffer\_tree\_s\_flat\_d compiling shader deffer\_tree\_s\_flat \* phase time: 709 ms \* phase cmem: 1009704 K \* [Loading VB] 65531 verts, 2047 Kb \* [Loading VB] 65529 verts, 2047 Kb \* [Loading VB] 65517 verts, 2047 Kb \* [Loading VB] 65360 verts, 2042 Kb \* [Loading VB] 23539 verts, 735 Kb \* [Loading VB] 65534 verts, 2047 Kb \* [Loading VB] 65533 verts, 2047 Kb \* [Loading VB] 65533 verts, 2047 Kb \* [Loading VB] 65530 verts, 2047 Kb \* [Loading VB] 65532 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65534 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65533 verts, 2047 Kb \* [Loading VB] 65533 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65533 verts, 2047 Kb \* [Loading VB] 65534 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65533 verts, 2047 Kb \* [Loading VB] 65530 verts, 2047 Kb \* [Loading VB] 65534 verts, 2047 Kb \* [Loading VB] 65533 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65534 verts, 2047 Kb \* [Loading VB] 65532 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65528 verts, 2047 Kb \* [Loading VB] 65527 verts, 2047 Kb \* [Loading VB] 65530 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 65534 verts, 2047 Kb \* [Loading VB] 65534 verts, 2047 Kb \* [Loading VB] 65534 verts, 2047 Kb \* [Loading VB] 65532 verts, 2047 Kb \* [Loading VB] 55136 verts, 1723 Kb \* [Loading VB] 65535 verts, 2047 Kb \* [Loading VB] 30933 verts, 966 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048572 indices, 2047 Kb \* [Loading IB] 817797 indices, 1597 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65534 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65533 verts, 767 Kb \* [Loading VB] 65534 verts, 767 Kb \* [Loading VB] 65534 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65533 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65535 verts, 767 Kb \* [Loading VB] 65534 verts, 767 Kb \* [Loading VB] 54200 verts, 635 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048575 indices, 2047 Kb \* [Loading IB] 1048572 indices, 2047 Kb \* [Loading IB] 348507 indices, 680 Kb \* phase time: 208 ms \* phase cmem: 1142855 K \* phase time: 142 ms \* phase cmem: 1146396 K compiling shader deffer\_detail\_w\_flat compiling shader deffer\_detail\_s\_flat \* [DETAILS] VertexConsts(256), Batch(61) \* [DETAILS] 52643 v(20), 33306 p \* [DETAILS] Batch(61), VB(1028K), IB(195K) \* phase time: 89 ms \* phase cmem: 1147678 K \* Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05\_bar\_rostok\level.hom \* phase time: 82 ms \* phase cmem: 1148310 K \* phase time: 134 ms \* phase cmem: 1148781 K - Game configuring : Started - Game configuring : Finished \* phase time: 105 ms \* phase cmem: 1194583 K \* t-report - base: 2316, 934524 K \* t-report - lmap: 28, 28675 K \* phase time: 2289 ms \* phase cmem: 1644137 K \* phase time: 48 ms \* phase cmem: 1644137 K \* [win32]: free[2191620 K], reserved[104752 K], committed[1897868 K] \* [D3D]: textures[986585 K] \* [x-ray]: crt heap[1644137 K], process heap[1644137 K], game lua[33994 K], render[230 K] \* [x-ray]: economy: strings[23653 K], smem[30081 K] \* Log file has been saved successfully! $ LA\_DBG:[38488] level\_weathers:presets level\_weathers $ LA\_DBG:[38488] level\_weathers:r2 active $ LA\_DBG:[38488] level\_weathers:WeatherManager:\_\_init: r2\_active = true : 21:27:47 $ LA\_DBG:[38488] level\_weathers:Load: curr=[af\_clear], next=[af\_clear] $ LA\_DBG:[38488] level\_weathers:has sav \* Log file has been saved successfully! ! Invalid ogg-comment version, file: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\gauss\_shoot.ogg $ LA\_DBG:[38488] xr\_logic:pstor\_load\_all:Obj=[vehicle\_lada44544],Cnt=[63]\>32:\<Warning!\>$ LA\_DBG:[38488] xr\_logic:pstor\_load\_all:Obj=[vehicle\_lada44544/44544],Type(1/32)=[184]\<~?:Var()=[nil]:\<Error!\>$ LA\_DBG:[38488] xr\_logic:pstor\_load\_all:Obj=[vehicle\_lada44544/44544],Type(9/32)=[120]\<~?:Var(P)=[nil]:\<Error!\>$ LA\_DBG:[38488] xr\_logic:pstor\_load\_all:Obj=[vehicle\_lada44544/44544],Type(15/32)=[6]\<~?:Var()=[2.5494638978662e+014]:\<Error!\>$ LA\_DBG:[38488] xr\_logic:pstor\_load\_all:Obj=[vehicle\_lada44544/44544],Type(16/32)=[8]\<~?:Var()=[nil]:\<Error!\>$ LA\_DBG:[38488] xr\_logic:pstor\_load\_all:Obj=[vehicle\_lada44544/44544],Type(19/32)=[176]\<~?:Var()=[0]:\<Error!\>$ LA\_DBG:[38488] xr\_logic:pstor\_load\_all:Obj=[vehicle\_lada44544/44544],Type(32/32)=[92]\<~?:Var()=[6.7586446915715e-024]:\<Error!\>$ LA\_DBG:[38488] ABORT ~~\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA\_DBG:[38488] [error]ABORT CALLED: $ LA\_DBG:[38488] [error]From: gamedata\scripts\_g.script in function 'set\_save\_marker' (1003) $ LA\_DBG:[38488] [error]Line: 1024 $ LA\_DBG:[38488] [error]Description: set\_save\_marker:[xr\_logic:vehicle\_lada44544]:LOAD:Size=[261]\<x\>[802]:build=[5529] $ LA\_DBG:[38488] ABORT: stack traceback: ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set\_save\_marker' ...k.e.r. - lost alpha\gamedata\scripts\xr\_logic.script:1216: in function 'load\_obj' ...k.e.r. - lost alpha\gamedata\scripts\bind\_car.script:318: in function \<...k.e.r. - lost alpha\gamedata\scripts\bind\_car.script:314\> $ LA\_DBG:[38488] ABORT ~~\<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA\_DBG:[38488] ABORT ~~x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA\_DBG:[38488] ABORT ~~\>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA\_DBG:[38488] [error]ABORT CALLED: $ LA\_DBG:[38488] [error]From: gamedata\scripts\_g.script in function 'set\_save\_marker' (1003) $ LA\_DBG:[38488] [error]Line: 1024 $ LA\_DBG:[38488] [error]Description: set\_save\_marker:[bind\_car:vehicle\_lada44544]:LOAD:Size=[263]\<x\>[0]:build=[5529] $ LA\_DBG:[38488] ABORT: stack traceback: ...t.a.l.k.e.r. - lost alpha\gamedata\scripts\_g.script:1024: in function 'set\_save\_marker' ...k.e.r. - lost alpha\gamedata\scripts\bind\_car.script:319: in function \<...k.e.r. - lost alpha\gamedata\scripts\bind\_car.script:314\> $ LA\_DBG:[38488] ABORT ~~\<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA\_DBG:[38488] ABORT ~~x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Disconnect Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] Unconventional M\_SPAWN received : cgf[false] | bReady[false] ! Error: No object to reject/sell [421] - Destroying level ~ CClientSpawnManager is empty \* [D3D]: textures[607290 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully Destroying Direct3D... \* RM\_Dump: textures : 0 \* RM\_Dump: rtargets : 0 \* RM\_Dump: vs : 0 \* RM\_Dump: ps : 0 \* RM\_Dump: dcl : 0 \* RM\_Dump: states : 0 \* RM\_Dump: tex\_list : 0 \* RM\_Dump: matrices : 0 \* RM\_Dump: lst\_constants: 0 \* RM\_Dump: v\_passes : 0 \* RM\_Dump: v\_elements: 0 \* RM\_Dump: v\_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1