Zew Czystego Nieba

Bo frakcję zmieniasz u dowódcy danej frakcji przecież, w zwykłym clear sky też się nie opuszcza frakcji u llebediewa tylko dołącza do samotników na kordonie u ojca waleriana

@Zwinny Coś musiało ci się pomieszać. W zwykłym Czyste Niebo Szrama po opuszczeniu Bagien automatycznie odchodzi z ich ugrupowania. Jest Najemnikiem.
I nie trzeba dołączać do samotników. Jest to wybór gracza. Główny bohater po wylądowaniu na Kordonie jest automatycznie neutralny wobec wszystkich frakcji ( prócz monolitu, renegatów i wojskowych oczywiście.. )

Możliwe że tak, dawno nie grałem w clear sky

Witam nie mogę odpalić tego moda , czarny ekran .Pojawia się menu gry i dalej czarny ekran i wiadomość coś o karcie wideo ,że nie obsługuje .

Spoiler

* Detected CPU: Intel(R) Core™ i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2495.00 mhz, 31-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8

Initializing File System…
using fs-ltx fsgame.ltx
FS: 38286 files cached 23 archives, 6328Kb memory used.
Init FileSystem 2.809083 sec
‘xrCore’ build 6907, Jan 3 2018

-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R2
Loading DLL: xrRender_R3
Loading DLL: xrRender_R3
Loading DLL: xrRender_R4
Loading DLL: xrRender_R4
command line -skip_reg -noprefetch
Executing config-script “user.ltx”…
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1
Loading DLL: xrGame
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
Executing config-script “d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx”…
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script “user.ltx”…
! Cannot open script file [user.ltx]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:

  1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device…
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 26.21.14.4587
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 4081 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    * NVidia MGPU: Logical(1), Physical(1)
    ! AGS: Initialization failed (3)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1024x768
    compiling shader postprocess
    ! d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\shaders_cache\r1\postprocess.ps\0100000
    Can’t compile shader hr=0x80004005

@kanon1022 Cytat z loga: " ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ".

W rejestrach systemu brakuje ci informacji o tym, że miałeś kiedykolwiek legalnie zainstalowaną grę ZP. Mod tego klucza w rejestrze wymaga.

Jest na to rada, komenda dodawana do skrótu pulpitowego, ktoś kiedyś ją podawał, ale jej nie mam. Może jak to przeczyta, poda na nowo. Jak nie on, to ktokolwiek znający.

@Agrael Taa też miałem tak samo jak przed wypuszczeniem tłumaczenia sprawdzałem bagna, wyszedłem na kordon i też byłem cały czas przypisany do czystego nieba przez co nie mogłem z bandytami pogadać, za to pierwszy raz jak grałem na poprzedniej wersji moda to było tak jak powinno, opuściłem bagna i Szrama nie był już członkiem CN i wszyscy byli neutralnie nastawieni. Ale nie wiem o co tu chodzi w sensie czy coś się pomieszało przez FC czy autor coś pomieszał.

Jak na razie autor za bardzo się w wątku na ap-pro nie udziela, ale ja i jeszcze jeden gość staramy się wyłapywać ewentualne błędy i dawać mu znać w temacie, żeby wiedział przy czym grzebać, aczkolwiek zanosi się na to że jeśli chodzi o etap gdzie przechodzimy przez podziemia agropromu będzie trzeba zmieniać render na oświetlenie statyczne i tyle bo mod wykorzystuje bezpośredni port mapy z Czystego Nieba. Na forum GSC wyczytałem, że wylot do pulpitu powoduje tzw Volumetric Fog czyli w bezpośrednim tłumaczeniu mgła wolumetryczna czyli ten konkretny efekt w tym konkretnym pomieszczeniu i sąsiadującym z nim korytarzem widoczny na zdjęciu ze zwiastuna CN:

Spoiler

No i cała afera wokół tego polega na tym, że ten efekt był użyty tylko raz w całej trylogii tylko w tej konkretnej lokacji i tylko jeśli używało się DX10, później w procesie tworzenia Zewu Prypeci GSC napotkało problemy z przeniesieniem tego efektu na DX11 bo powodował wywalanie X-Ray’a i zrezygnowali z niego przez co prawie każdy mod który używa tego wariantu podziemi(w większości zamkniętego) wywala do pulpitu jak ktoś używa DX11 i wywalać będzie i jedyny sposób żeby przejść dalej to zmiana na oświetlenie statyczne, w późniejszych modach ich autorzy edytowali lokacje i usuwali ten efekt przez co była grywalna na każdym renderze, daliśmy znać autorowi i zobaczymy czy poszuka wersji która nie używa tego efektu i ją przeniesie czy oleje problem🤷

2 polubienia

@kondotier Zainstalowałem Zew i gra się uruchamia ,tylko nie mogę wybrać w menu np.poziomu trudności ponieważ nakładają się na siebie różne opcje. Jak jakoś uruchomiłem to wylot z takim logiem. Dodam ,że grałem trochę w tego moda po rusku i było ok nie miałem takich problemów chyba.

Spoiler

* Detected CPU: Intel(R) Core™ i7-4710HQ CPU @ 2.50GHz [GenuineIntel], F6/M12/S3, 2494.00 mhz, 26-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8

Initializing File System…
using fs-ltx fsgame.ltx
FS: 38438 files cached 25 archives, 6352Kb memory used.
Init FileSystem 0.654840 sec
‘xrCore’ build 6907, Jan 3 2018

-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\system.ltx
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R2
Loading DLL: xrRender_R3
Loading DLL: xrRender_R3
Loading DLL: xrRender_R4
Loading DLL: xrRender_R4
command line -skip_reg -noprefetch
Executing config-script “user.ltx”…
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1
Loading DLL: xrGame
! Player name in registry is empty! (InstallUserName)
Executing config-script “d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx”…
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script “user.ltx”…
Executing config-script “d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx”…
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script “d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx”…
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to ‘psp_cam_offset’
~ Valid arguments: vector3 in range [-1.000000e+03,-1.000000e+03,-1.000000e+03]-[1.000000e+03,1.000000e+03,1.000000e+03]
~ Invalid syntax in call to ‘r2_aa_break’
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to ‘r2_aa_weight’
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to ‘sv_adm_menu_ban_time’
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\content\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[1]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\
dir[2]=D:\S.T.A.L.K.E.R. - Call of Clear Sky v.1.6.2\engine\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:

  1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device…
    * GPU [vendor:10DE]-[device:1392]: NVIDIA GeForce GTX 860M
    * GPU driver: 26.21.14.4587
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    * Texture memory: 4081 M
    * DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    ! AGS: Initialization failed (3)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1024x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
  • r__tf_aniso 8
  • r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine…
    compiling shader hud_font
    ! Player name in registry is empty! (InstallUserName)
    compiling shader yuv2rgb
    ! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\sounds\characters_voice\scenario\video\ati.ogg
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    * [win32]: free[3804976 K], reserved[73652 K], committed[315612 K]
    * [ D3D ]: textures[16 K]
    * [x-ray]: process heap[121819 K]
    * [x-ray]: economy: strings[9897 K], smem[0 K]
    * 0.0 : [ 55] $null
    * 0.0 : [ 2] $user$cmap0
    * 0.0 : [ 2] $user$cmap1
    * 0.0 : [ 3] $user$distort
    * 0.0 : [ 6] $user$rendertarget
    * 0.0 : [ 5] $user$rendertarget_color_map
    * 0.0 : [ 1] $user$sky0
    * 0.0 : [ 1] $user$sky1
    * 0.0 : [ 1] $user$tonemap
    * 0.0 : [ 1] act\act_controller_hit
    * 0.0 : [ 1] act\act_controller_hit1
    * 0.0 : [ 1] amik\anomaly\electric_radial
    * 0.0 : [ 1] amik\explosions\anim_dirtexp_3
    * 0.0 : [ 1] amik\explosions\boom_0
    * 0.0 : [ 1] amik\explosions\boom_1
    * 0.0 : [ 1] amik\explosions\boom_2
    * 0.0 : [ 1] amik\explosions\decal_concrete
    * 0.0 : [ 1] amik\explosions\explo_end
    * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
    * 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
    * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
    * 0.0 : [ 1] amik\explosions\explosion_flash_atlas
    * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
    * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
    * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
    * 0.0 : [ 1] amik\explosions\explosion_smoke03
    * 0.0 : [ 1] amik\explosions\final_expl
    * 0.0 : [ 1] amik\explosions\ring_grey
    * 0.0 : [ 1] amik\explosions\smoke128_3w
    * 0.0 : [ 1] amik\explosions\smoke2
    * 0.0 : [ 1] amik\explosions\smoke_cannon
    * 0.0 : [ 1] amik\explosions\smoke_white_tiled3
    * 0.0 : [ 1] amik\fly\fly
    * 0.0 : [ 1] amik\hit_fx\blood\962e6155
    * 0.0 : [ 1] amik\hit_fx\blood\blood
    * 0.0 : [ 1] amik\hit_fx\blood\m
    * 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
    * 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
    * 0.0 : [ 1] amik\mine\mine
    * 0.0 : [ 1] amik\nature\list
    * 0.0 : [ 1] amik\nature\stonedebris1
    * 0.0 : [ 1] amik\nature\wood_part
    * 0.0 : [ 1] amik\static\gas_light\flame_zippo
    * 0.0 : [ 1] amik\weapons\00
    * 0.0 : [ 1] amik\weapons\12x70
    * 0.0 : [ 1] amik\weapons\6ways1
    * 0.0 : [ 1] amik\weapons\6ways2
    * 0.0 : [ 1] amik\weapons\9x39
    * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
    * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
    * 0.0 : [ 1] amik\weapons\dtk_2
    * 0.0 : [ 1] amik\weapons\dtk_3
    * 0.0 : [ 1] amik\weapons\dtk_4
    * 0.0 : [ 1] amik\weapons\dtk_4_1
    * 0.0 : [ 1] amik\weapons\dtk_5
    * 0.0 : [ 1] amik\weapons\dtk_6
    * 0.0 : [ 1] amik\weapons\dtk_8
    * 0.0 : [ 1] amik\weapons\flame\flameshoot_1
    * 0.0 : [ 1] amik\weapons\flame\flameshoot_2
    * 0.0 : [ 1] amik\weapons\flame\flameshoot_3
    * 0.0 : [ 1] amik\weapons\flame\flameshoot_4
    * 0.0 : [ 1] amik\weapons\flame\flameshoot_5
    * 0.0 : [ 1] amik\weapons\flame\mg42out
    * 0.0 : [ 1] amik\weapons\flame\trace
    * 0.0 : [ 1] amik\weapons\flame\trace_01
    * 0.0 : [ 1] amik\weapons\flame\trail
    * 0.0 : [ 1] amik\weapons\flash_01
    * 0.0 : [ 1] amik\weapons\flash_02
    * 0.0 : [ 1] amik\weapons\flash_04
    * 0.0 : [ 1] amik\weapons\flash_05
    * 0.0 : [ 1] amik\weapons\grishik\357mag
    * 0.0 : [ 1] amik\weapons\grishik\45
    * 0.0 : [ 1] amik\weapons\grishik\50_ae
    * 0.0 : [ 1] amik\weapons\grishik\5x45x39
    * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
    * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
    * 0.0 : [ 1] amik\weapons\grishik\5x56x45
    * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
    * 0.0 : [ 1] amik\weapons\grishik\5x7x28
    * 0.0 : [ 1] amik\weapons\grishik\6x5x50
    * 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
    * 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
    * 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
    * 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
    * 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
    * 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
    * 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
    * 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
    * 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
    * 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
    * 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
    * 0.0 : [ 1] amik\weapons\grishik\7x62x54
    * 0.0 : [ 1] amik\weapons\grishik\7x7x57
    * 0.0 : [ 1] amik\weapons\grishik\7x92x57
    * 0.0 : [ 1] amik\weapons\grishik\9x18_1
    * 0.0 : [ 1] amik\weapons\grishik\9x18_2
    * 0.0 : [ 1] amik\weapons\grishik\9x18_3
    * 0.0 : [ 1] amik\weapons\grishik\9x39
    * 0.0 : [ 1] amik\weapons\mg42out
    * 0.0 : [ 1] amik\weapons\shells_12x70
    * 0.0 : [ 1] amik\weapons\shells_ak
    * 0.0 : [ 1] amik\weapons\shells_ak_01
    * 0.0 : [ 1] amik\weapons\smokeshoot_0
    * 0.0 : [ 1] amik\weapons\smokeshoot_1
    * 0.0 : [ 1] amik\weapons\trace
    * 0.0 : [ 1] amik\weapons\trace_01
    * 0.0 : [ 1] cloud\cotcirrus_l0_01
    * 0.0 : [ 1] cloud\cotcirrus_l0_010
    * 0.0 : [ 1] cloud\cotcirrus_l0_011
    * 0.0 : [ 1] cloud\cotcirrus_l0_012
    * 0.0 : [ 1] cloud\cotcirrus_l0_016
    * 0.0 : [ 1] cloud\cotcirrus_l0_017
    * 0.0 : [ 1] cloud\cotcirrus_l0_019
    * 0.0 : [ 1] cloud\cotcirrus_l0_020
    * 0.0 : [ 1] cloud\cotcirrus_l0_03
    * 0.0 : [ 1] cloud\cotlower09
    * 0.0 : [ 1] cloud\cotlower10
    * 0.0 : [ 1] cloud\cotlower11
    * 0.0 : [ 1] cloud\cotlowerxia
    * 0.0 : [ 1] cloud\cotlowerxib
    * 0.0 : [ 1] cloud\cotlowerxic
    * 0.0 : [ 1] cloud\cotlowerxid
    * 0.0 : [ 1] cloud\cotlowerxie
    * 0.0 : [ 1] cloud\cotlowerxif
    * 0.0 : [ 1] cloud\cotlowerxig
    * 0.0 : [ 1] cloud\cotlowerxij
    * 0.0 : [ 1] det\det_list
    * 0.0 : [ 1] flare\flare_04
    * 0.0 : [ 1] fx\fx_fire1_06
    * 0.0 : [ 1] fx\fx_fire1_13
    * 0.0 : [ 1] fx\fx_flare0
    * 0.0 : [ 1] fx\fx_flare1
    * 0.0 : [ 1] fx\fx_flare2
    * 0.0 : [ 1] fx\fx_flare3
    * 0.0 : [ 1] fx\fx_gradient
    * 0.0 : [ 1] fx\fx_gradient1
    * 0.0 : [ 1] fx\fx_lightning
    * 0.0 : [ 1] fx\fx_moon_white
    * 0.0 : [ 1] fx\fx_moon_white_blend
    * 0.0 : [ 1] fx\fx_moon_white_light
    * 0.0 : [ 1] fx\fx_moon_yellow_light
    * 0.0 : [ 1] fx\fx_rain
    * 0.0 : [ 1] fx\fx_rainsplash1
    * 0.0 : [ 1] fx\fx_sun
    * 0.0 : [ 1] fx\fx_sun2
    * 0.0 : [ 1] fx\fx_sun_cloudy_dark
    * 0.0 : [ 1] fx\fx_sun_cs
    * 0.0 : [ 1] fx\fx_sun_rise
    * 0.0 : [ 1] fx\fx_sun_spiky_artistpavel
    * 0.0 : [ 1] fx\fx_sun_spiky_artistpavel_white
    * 0.0 : [ 1] fx\fx_sunset
    * 0.0 : [ 1] fx\fx_sunset_sun
    * 0.0 : [ 1] fx\fx_thunderbolts_gradient
    * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
    * 0.0 : [ 1] fx\fx_tracer
    * 0.0 : [ 1] fx\fx_volumefog1
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    * 256.1 : [ 1] ui\ui_font_graff_19_1024_cent
    * 256.1 : [ 1] ui\ui_font_graff_22_1024_cent
    * 256.1 : [ 1] ui\ui_font_letter_18_1024_cent
    * 256.1 : [ 1] ui\ui_font_letter_25_1024_cent
    * 270.0 : [ 1] ui\video_voroni_crop
    * 512.1 : [ 1] ui\ui_font_graff_32_1024_cent
    * 936.0 : [ 1] ui\video_water_crop
    * 1024.1 : [ 1] ui\ui_font_graff_50_1024_cent
    * 4096.1 : [ 1] ui\ui_actor_hint_wnd
    * 4096.1 : [ 1] ui\ui_actor_main_menu
    * 4096.1 : [ 1] ui\ui_actor_sleep_screen
    compiling shader model_def_hq
    compiling shader model_def_hq_3
    compiling shader model_def_lq
    compiling shader model_def_lq_3
    compiling shader add_point
    compiling shader model_def_point_3
    compiling shader add_spot
    compiling shader model_def_spot_3
    compiling shader model_shadow
    compiling shader model_def_shadow_3
    engine\xrEngine.exe -skip_reg -noprefetch
    * phase time: 0 ms
    * phase cmem: 147318 K
    ! Player name in registry is empty! (InstallUserName)
  • slot_0 medkit
  • slot_1 bandage
  • slot_2 antirad
  • slot_3 conserva
    * phase time: 257 ms
    * phase cmem: 148426 K
    * phase time: 3 ms
    * phase cmem: 148426 K
    * Creating new game…
    * Loading spawn registry…
    * 11581 spawn points are successfully loaded
    * New game is successfully created!
    * phase time: 4102 ms
    * phase cmem: 261185 K
    * phase time: 20 ms
    * phase cmem: 263286 K
    * phase time: 10 ms
    * phase cmem: 263288 K

New player created.

* WARNING: player not logged in
* client : connection accepted -
* phase time: 70 ms
* phase cmem: 263321 K
* phase time: 99 ms
* phase cmem: 273637 K
* phase time: 2847 ms
* phase cmem: 420479 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmarkmult
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader lod
compiling shader lod
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 224 ms
* phase cmem: 421838 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 64555 verts, 2017 Kb
* [Loading VB] 8591 verts, 268 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 907 verts, 28 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 53384 verts, 1668 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 561141 indices, 1095 Kb
* phase time: 863 ms
* phase cmem: 525520 K
* phase time: 58 ms
* phase cmem: 535875 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 60329 v(20), 54900 p
* [DETAILS] Batch(61), VB(1178K), IB(321K)
* phase time: 94 ms
* phase cmem: 546342 K
* Loading HOM: d:\s.t.a.l.k.e.r. - call of clear sky v.1.6.2\gamedata\levels\marsh\level.hom
* phase time: 81 ms
* phase cmem: 546543 K
* phase time: 7 ms
* phase cmem: 536227 K
* phase time: 6 ms
* phase cmem: 536227 K
CResourceManager::DeferredUpload → START, size = 1191
TextureLoading → thread 1 started!
TextureLoading → thread 2 started!
! Can’t find texture ‘amik\weapons\grishik\7x62x39_00’
! Can’t find texture ‘amik\weapons\grishik\7x62x39_01’
TextureLoading → thread 3 started!
! Can’t find texture ‘amik\weapons\grishik\7x62x39_02’
TextureLoading → thread 4 started!
! Can’t find texture ‘amik\weapons\grishik\7x62x39_03’
TextureLoading → thread 5 started!
! Can’t find texture ‘amik\weapons\grishik\7x62x51_1’
! Can’t find texture ‘amik\weapons\grishik\7x62x51_2’
! Can’t find texture ‘amik\weapons\grishik\7x62x54’
! Can’t find texture ‘amik\weapons\grishik\7x7x57’
TextureLoading → thread 6 started!
! Can’t find texture ‘amik\weapons\grishik\7x92x57’
! Can’t find texture ‘amik\weapons\grishik\9x18_1’
! Can’t find texture ‘amik\weapons\grishik\9x18_2’
TextureLoading → thread 7 started!
! Can’t find texture ‘amik\weapons\grishik\9x18_3’
! Can’t find texture ‘amik\weapons\grishik\9x39’
! Can’t find texture ‘amik\weapons\mg42out’
TextureLoading → thread 8 started!
! Can’t find texture ‘amik\weapons\shells_12x70’
TextureLoading → thread 9 started!
! Can’t find texture ‘amik\weapons\shells_ak’
! Can’t find texture ‘amik\weapons\shells_ak_01’
! Can’t find texture ‘amik\weapons\smokeshoot_0’
TextureLoading → thread 10 started!
! Can’t find texture ‘amik\weapons\smokeshoot_1’
! Can’t find texture ‘amik\weapons\trace’
! Can’t find texture ‘amik\weapons\trace_01’
TextureLoading → thread 11 started!
TextureLoading → thread 12 started!
! Can’t find texture ‘fx\fx_sun_spiky_artistpavel’
! Can’t find texture ‘fx\fx_sun_spiky_artistpavel_white’
! Can’t find texture ‘glow\glow_anamorphic’
! Can’t find texture ‘glow\glow_blue’
! Can’t find texture ‘glow\glow_fire1_soc’
! Can’t find texture ‘glow\glow_rays’
! Can’t find texture ‘glow\glow_reddish1’
! Can’t find texture ‘pfx\pfx_smoke_c’
! Can’t find texture ‘pfx\pfx_snow_10’
! Can’t find texture ‘pfx\pfx_snow_100’
! Can’t find texture ‘pfx\pfx_snow_20’
! Can’t find texture ‘pfx\pfx_snow_30’
! Can’t find texture ‘pfx\pfx_snow_40’
! Can’t find texture ‘pfx\pfx_snow_50’
! Can’t find texture ‘pfx\pfx_snow_60’
! Can’t find texture ‘pfx\pfx_snow_70’
! Can’t find texture ‘pfx\pfx_snow_80’
! Can’t find texture ‘pfx\pfx_snow_90’
! Can’t find texture ‘pfx\smoke\pfx_smoke_a’
! Can’t find texture ‘pfx\electro_exl1’
! Can’t find texture ‘pfx\electroexpl2’
! Can’t find texture ‘pfx\pfx_ani-explosion-01’
! Can’t find texture ‘shoker_mod\explosions\explosion_smoke01’
! Can’t find texture ‘shoker_mod\explosions\final_expl’
! Can’t find texture ‘shoker_mod\explosions\firesmokeparticle’
! Can’t find texture ‘shoker_mod\pfx\pfx_ak_shells_1’
! Can’t find texture ‘shoker_mod\pfx\pfx_shells1’
! Can’t find texture ‘shoker_mod\pfx\pfx_shells2’
! Can’t find texture ‘shoker_mod\pfx\pfx_shells3’
! Can’t find texture ‘shoker_mod\pfx\pfx_smoke_1’
! Can’t find texture ‘cloud\cotcirrus_l0_01’
! Can’t find texture ‘cloud\cotcirrus_l0_010’
! Can’t find texture ‘cloud\cotcirrus_l0_011’
! Can’t find texture ‘cloud\cotcirrus_l0_012’
! Can’t find texture ‘cloud\cotcirrus_l0_016’
! Can’t find texture ‘cloud\cotcirrus_l0_017’
! Can’t find texture ‘cloud\cotcirrus_l0_019’
! Can’t find texture ‘cloud\cotcirrus_l0_020’
! Can’t find texture ‘cloud\cotcirrus_l0_03’
! Can’t find texture ‘cloud\cotlower09’
! Can’t find texture ‘cloud\cotlower10’
! Can’t find texture ‘cloud\cotlower11’
! Can’t find texture ‘cloud\cotlowerxia’
! Can’t find texture ‘cloud\cotlowerxib’
! Can’t find texture ‘cloud\cotlowerxic’
! Can’t find texture ‘cloud\cotlowerxid’
! Can’t find texture ‘cloud\cotlowerxie’
! Can’t find texture ‘cloud\cotlowerxif’
! Can’t find texture ‘cloud\cotlowerxig’
! Can’t find texture ‘cloud\cotlowerxij’
! Can’t find texture ‘amik\anomaly\electric_radial’
! Can’t find texture ‘amik\explosions\anim_dirtexp_3’
! Can’t find texture ‘amik\explosions\boom_0’
! Can’t find texture ‘amik\explosions\boom_1’
! Can’t find texture ‘amik\explosions\boom_2’
! Can’t find texture ‘amik\explosions\decal_concrete’
! Can’t find texture ‘amik\explosions\explo_end’
! Can’t find texture ‘amik\explosions\explosion_dynamite\explosion_din’
! Can’t find texture ‘amik\explosions\explosion_dynamite\flashlight’
! Can’t find texture ‘amik\explosions\explosion_dynamite\smoke’
! Can’t find texture ‘amik\explosions\explosion_flash_atlas’
! Can’t find texture ‘amik\explosions\explosion_fuelcan\boom_1’
! Can’t find texture ‘amik\explosions\explosion_fuelcan\boom_3’
! Can’t find texture ‘amik\explosions\explosion_fuelcan\grey_xpl’
! Can’t find texture ‘amik\explosions\explosion_smoke03’
! Can’t find texture ‘amik\explosions\final_expl’
! Can’t find texture ‘amik\explosions\ring_grey’
! Can’t find texture ‘amik\explosions\smoke128_3w’
! Can’t find texture ‘amik\explosions\smoke2’
! Can’t find texture ‘amik\explosions\smoke_cannon’
! Can’t find texture ‘amik\explosions\smoke_white_tiled3’
! Can’t find texture ‘amik\fly\fly’
! Can’t find texture ‘amik\hit_fx\blood\962e6155’
! Can’t find texture ‘amik\hit_fx\blood\blood’
! Can’t find texture ‘amik\hit_fx\blood\m’
! Can’t find texture ‘amik\hit_fx\water_splash\water_splash_anim’
! Can’t find texture ‘amik\hit_fx\water_splash\water_spurt’
! Can’t find texture ‘amik\mine\mine’
! Can’t find texture ‘amik\nature\list’
! Can’t find texture ‘amik\nature\stonedebris1’
! Can’t find texture ‘amik\nature\wood_part’
! Can’t find texture ‘amik\static\gas_light\flame_zippo’
! Can’t find texture ‘amik\weapons\00’
! Can’t find texture ‘amik\weapons\12x70’
! Can’t find texture ‘amik\weapons\6ways1’
! Can’t find texture ‘amik\weapons\6ways2’
! Can’t find texture ‘amik\weapons\9x39’
! Can’t find texture ‘amik\weapons\btr\muzzle 6ways1’
! Can’t find texture ‘amik\weapons\btr\muzzle 6ways2’
! Can’t find texture ‘amik\weapons\dtk_2’
! Can’t find texture ‘amik\weapons\dtk_3’
! Can’t find texture ‘amik\weapons\dtk_4’
! Can’t find texture ‘amik\weapons\dtk_4_1’
! Can’t find texture ‘amik\weapons\dtk_5’
! Can’t find texture ‘amik\weapons\dtk_6’
! Can’t find texture ‘amik\weapons\dtk_8’
! Can’t find texture ‘amik\weapons\flame\flameshoot_1’
! Can’t find texture ‘amik\weapons\flame\flameshoot_2’
! Can’t find texture ‘amik\weapons\flame\flameshoot_3’
! Can’t find texture ‘amik\weapons\flame\flameshoot_4’
! Can’t find texture ‘amik\weapons\flame\flameshoot_5’
! Can’t find texture ‘amik\weapons\flame\mg42out’
! Can’t find texture ‘amik\weapons\flame\trace’
! Can’t find texture ‘amik\weapons\flame\trace_01’
! Can’t find texture ‘amik\weapons\flame\trail’
! Can’t find texture ‘amik\weapons\flash_01’
! Can’t find texture ‘amik\weapons\flash_02’
! Can’t find texture ‘amik\weapons\flash_04’
! Can’t find texture ‘amik\weapons\flash_05’
! Can’t find texture ‘amik\weapons\grishik\357mag’
! Can’t find texture ‘amik\weapons\grishik\45’
! Can’t find texture ‘amik\weapons\grishik\50_ae’
! Can’t find texture ‘amik\weapons\grishik\5x45x39’
! Can’t find texture ‘amik\weapons\grishik\5x45x39_00’
! Can’t find texture ‘amik\weapons\grishik\5x45x39_01’
! Can’t find texture ‘amik\weapons\grishik\5x56x45’
! Can’t find texture ‘amik\weapons\grishik\5x56x45_00’
! Can’t find texture ‘amik\weapons\grishik\5x7x28’
! Can’t find texture ‘amik\weapons\grishik\6x5x50’
! Can’t find texture ‘amik\weapons\grishik\7x62x25_0’
! Can’t find texture ‘amik\weapons\grishik\7x62x25_1’
! Can’t find texture ‘amik\weapons\grishik\7x62x25_2’
! Can’t find texture ‘amik\weapons\grishik\7x62x25_3’
! Can’t find texture ‘amik\weapons\grishik\7x62x25_4’
TextureLoading → thread 1 finished!
! Can’t find texture ‘pfx\pfx_dist2a’
! Can’t find texture ‘survarium\fx\fx\lights\big_bonfire_flame’
! Can’t find texture ‘survarium\fx\fx\lights\bonfire_flame_2’
! Can’t find texture ‘survarium\fx\fx\lights\bonfire_flame_3’
! Can’t find texture ‘survarium\fx\fx\lights\bonfire_flame_top’
TextureLoading → thread 6 finished!
! Can’t find texture ‘pfx\pfx_dist_lightning_02’
TextureLoading → thread 7 finished!
TextureLoading → thread 10 finished!
TextureLoading → thread 9 finished!
! Can’t find texture ‘pfx\pfx_intense2_a’
! Can’t find texture ‘pfx\pfx_light’
TextureLoading → thread 5 finished!
TextureLoading → thread 11 finished!
TextureLoading → thread 12 finished!
! Can’t find texture ‘det\det_list’
TextureLoading → thread 8 finished!
! Can’t find texture ‘flare\flare_04’
TextureLoading → thread 2 finished!
TextureLoading → thread 4 finished!
TextureLoading → thread 3 finished!
texture loading time: 13978
* t-report - base: 1167, 1363611 K
* t-report - lmap: 24, 24579 K
* WARNING: player not logged in
PS new version, 1
* phase time: 17416 ms
* phase cmem: 1995497 K
* phase time: 31 ms
* phase cmem: 1995494 K
* [win32]: free[1828804 K], reserved[74264 K], committed[2291172 K]
* [ D3D ]: textures[1426647 K]
* [x-ray]: process heap[1995494 K]
* [x-ray]: economy: strings[21343 K], smem[608 K]
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_env_hq_4
compiling shader model_env_lq_4
compiling shader model_def_lqs_1
compiling shader model_def_hq_2
compiling shader model_def_lq_2

FATAL ERROR

[error] Expression :
[error] Function : CInifile::r_section
[error] File : Xr_ini.cpp
[error] Line : 505
[error] Description : fatal error
[error] Arguments : Can’t open section ‘actor_hud_15’. Please attach [*.ini_log] file to your bug report

@kanon1022 Dodawałeś jakieś ulepszenia, paczki broni, pancerzy? Bo brakuje ci hudu " Can’t open section ‘actor_hud_15’ w którymś pliku. Mod nie może go znaleźć. A na tym to się już nie znam.

@kondotier Nic nie dodawałem tylko to z pierwszego postu gra,pacht i chyba wszystko z folderu spolszczenie. Gdzie wrzucić folder localization i czy jest on potrzebny w tym modzie, maż może pliki actors. i system. do moda.

@kanon1022 Wszystko spakowałem tak jak powinno być wrzucone do głównego folderu z modem to znaczy folder gamedata i localization wrzucasz do głównego folderu z modem tam gdzie są foldery content i engine więc jak wrzucisz wszystko poprawnie to powinieneś mieć foldery content, engine, gamedata i localization w głównym folderze z modem wtedy spolszczenie jest poprawnie zainstalowane.

Jeśli chodzi o łatkę to jej zawartość czyli plik patch_0.01.db0 - nie kopiujesz całego folderu “patches” i wrzucasz do głównego folderu moda tylko kopiujesz sam plik co jest w tym folderze i wrzucasz do folderu content i wtedy powinno wszystko chodzić jak należy bo wydaje mi się aczkolwiek nie jestem pewny że actor_hud_15 to będzie miało coś wspólnego z HUD-em tylko nie wiem czy ekwipunku czy tym głównym który pokazuje tylko sloty i amunicję oraz krwawienie, uszkodzenie pancerza itd…Autor zmienił wygląd menu ekwipunku w tym patchu 0,01 więc jeśli masz źle wrzucony patch to może wywalać błąd.

@Szczepan9205 Dzięki tak zrobiłem i na razie działa ,problem był jak wrzuciłem laucher_data ze folderu spolszczenie. Masz może plik actors. i system. można jakoś wypakować tego moda i czym. Masz może grę skonfigurowaną jak powinno być mógłbyś jakoś to podesłać , jeszcze jedno pytanie czy można grzebać w plikach moda np: odporność zwiększyć i inne .

@kanon1022 No to dobrze że działa :slightly_smiling_face: plik actor.ltx mam, ale pliku system.ltx już nie bo on jest spakowany w archiwach .db. Można pliki .db wypakować używając tego:

Spoiler

http://www.solidfiles.com/d/2gyY/

Wiadomo, ściągasz, wypakowujesz i potem z folderu content bierzesz archiwum .db które chcesz wypakować a jeśli potrzebne Ci konkretnie pliki actor.ltx i system.ltx to wystarczy że wypakujesz plik configs.db0, a żeby go wypakować to kopiujesz go sobie, wklejasz go do folderu z unpackerem i klikasz plik CS_full_unpack, pojawi Ci się okienko i i parę linijek, czekasz aż wyświetli Ci się linijka na końcu której będzie “Press any key to continue” wtedy klikasz byle jaki przycisk i okienko się zamyka i masz wypakowane archiwum .db, tylko pamiętaj żeby zawsze zaczekać aż pojawi się ten napis to będziesz miał pewność że się dobrze wypakowało.

@Szczepan9205 Za nic nie mogę wypakować.“Press any key to continue” nie pojawia się.

@kanon1022 Dziwne, ważne żeby nie wrzucać unpackera tam gdzie są wszystkie pliki db moda bo dostanie pie**olca i nie będzie wiedział co ma wypakować tylko plik .db który chcesz wypakować do folderu z unpackerem, najlepiej jak unpackera sobie na pulpit wypakujesz i potem tam będziesz wrzucać pliki które chcesz wypakować, Ogólnie wypakowanie zajmuje dłuższą chwilę w zależności od tego który plik wypakowujesz więc zacząć się martwić że napis się nie pojawia powinieneś dopiero jak się nie pojawi po 5-10minutach bo też zależy kto jak szybki komputer ma od tego jak szybko się wypakuje.

No ale na wszelki wypadek wrzucę Ci tu plik actor.ltx:

actor.ltx

@Szczepan9205 Coś takiego mam Unsupported file

@kanon1022 A to jest akurat dziwne bo mam ten sam unpacker ściągany z tej samej strony i mi wypakowuje. Skoro pokazuje Ci unsupported file to znaczy że w folderze z unpackerem musisz mieć plik z rozszerzeniem innym niż .db bo ten unpacker wypakowuje tylko pliki .db(nie ważne czy jest .db0 czy .db6 czy samo .db), plików xml, ltx, xr tym narzędziem nie wypakujesz bo xml i ltx można edytować notatnikiem a xr to nie wiem. na wszelki wypadek trzymaj mój unpacker i spróbuj nim:

Spoiler

stalker_soc_and_cs_unpacker.zip

@Szczepan9205 Jak Ci idzie wypakowanie tym programem to wypakuj i podrzuć plik system.ltx , można modyfikować pliki w tym modzie. Może trzeba unpacer do zewu. Ten działa.

stalker_soc_and_cs_unpacker (1).zip

@kanon1022 Ok to trzymaj plik system.ltx jak nie możesz wypakować:

Spoiler

system.ltx

Można modyfikować pliki w tym modzie, ale tylko wtedy kiedy się je wypakuje ale może autor spakował je do archiwów po to żeby prościej było mu później tworzyć ewentualne poprawki i nic się nie mieszało. Także bez wypakowania plików .db nic nie zmodyfikujesz :confused:

@Szczepan9205 Wypakowałem tym co podałem post wyżej .

Witam serdecznie. Czy w spolszczeniu na początku na starcie ma nie być napisów które wypowiada Lebiediew? I czy tak ma wyglądać eq czy coś skopałem przy instalacji?